loop-benchmarking

Controlled experiments across agentic coding configurations. Same task, one variable, what actually works.
git clone https://git.shiptheloop.com/loop-benchmarking.git
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4c7db3b9.json (1277B)


      1 {
      2   "run_id": "tetris_arch=none_ctx=none_noise=clean_dsgn=none_eff=high_echk=none_hlang=es_lang=ts_lint=on_budget=low_model=haiku45_pw=avail_prompt=detailed_prov=anth_rndr=none_strat=none_tst=none_tedit=off_tglob=off_tgrep=on_tread=off_twrite=on_web=off_run5",
      3   "short_id": "4c7db3b9",
      4   "label": "Spanish looks ok",
      5   "notes": "Spanish game. All basic mechanics work. Down arrow feels laggy. Score did not increase on down press, unsure about line clear scoring. Only tested single line clear. Game is in Spanish.",
      6   "human_tested_at": "2026-04-09",
      7   "human_tests": {
      8     "game_loads": true,
      9     "game_starts": true,
     10     "auto_drop": true,
     11     "move_left": true,
     12     "move_right": true,
     13     "move_down": true,
     14     "rotate": true,
     15     "hard_drop": true,
     16     "all_pieces_rotate": null,
     17     "piece_locks": true,
     18     "new_piece_spawns": true,
     19     "multiple_pieces": true,
     20     "line_clear": true,
     21     "score_increases_on_clear": null,
     22     "score_element_visible": null,
     23     "game_over": true,
     24     "playable_30s": true,
     25     "multi_line_clear": null,
     26     "score_scaling": null,
     27     "level_progression": null,
     28     "speed_progression": null,
     29     "next_piece_preview": null,
     30     "game_over_display": null,
     31     "counter_clockwise_rotation": null,
     32     "soft_drop_distinct": null
     33   }
     34 }

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