loop-benchmarking

Controlled experiments across agentic coding configurations. Same task, one variable, what actually works.
git clone https://git.shiptheloop.com/loop-benchmarking.git
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93e8feea.json (1329B)


      1 {
      2   "run_id": "tetris_arch=none_ctx=provided_noise=clean_dsgn=none_eff=high_echk=none_hlang=es_lang=ts_lint=off_budget=low_model=haiku45_pw=avail_prompt=detailed_prov=anth_rndr=none_strat=usub_tst=none_tedit=on_tglob=on_tgrep=off_tread=off_twrite=off_web=off_run6",
      3   "short_id": "93e8feea",
      4   "label": "Spanish overlay bug",
      5   "notes": "Game starts directly into 'game over' state with a new game button. Has a transparent full-screen overlay. Clicking the button changes the next block visible behind the overlay but never dismisses it. Unplayable due to this bug.",
      6   "human_tested_at": "2026-04-09",
      7   "human_tests": {
      8     "game_loads": true,
      9     "game_starts": false,
     10     "auto_drop": null,
     11     "move_left": null,
     12     "move_right": null,
     13     "move_down": null,
     14     "rotate": null,
     15     "hard_drop": null,
     16     "all_pieces_rotate": null,
     17     "piece_locks": null,
     18     "new_piece_spawns": null,
     19     "multiple_pieces": null,
     20     "line_clear": null,
     21     "score_increases_on_clear": null,
     22     "score_element_visible": null,
     23     "game_over": null,
     24     "playable_30s": null,
     25     "multi_line_clear": null,
     26     "score_scaling": null,
     27     "level_progression": null,
     28     "speed_progression": null,
     29     "next_piece_preview": null,
     30     "game_over_display": null,
     31     "counter_clockwise_rotation": null,
     32     "soft_drop_distinct": null
     33   }
     34 }

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