loop-benchmarking

Controlled experiments across agentic coding configurations. Same task, one variable, what actually works.
git clone https://git.shiptheloop.com/loop-benchmarking.git
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commit c47a061be4840a3c6d08d2d2f4dfa93f6a0733db
parent 5b760528d39f4384e0c69f4ddd3426884b7b2dd8
Author: Brian Graham <brian@buildingbetterteams.de>
Date:   Sun,  5 Apr 2026 08:55:19 +0200

Add 49 new runs (113 total)

129 valid runs: 59 haiku, 49 sonnet, 21 opus across 46 cells.
Cleaned 3 bad runs. Re-ran analysis for all 8 metrics.

Top findings:
- Score: language and model most impactful
- Cost: model dominates (opus >> sonnet >> haiku)
- Gameplay: tool_read and language matter most
- Structural: prompt_style is top variable

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

Diffstat:
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eslint.config.js | 18++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html | 54++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json | 2550+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package.json | 20++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/report/jscpd-report.json | 194+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/style.css | 132+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/test-results/.last-run.json | 5+++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js | 668+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.test.js | 148+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html | 715+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json | 2550+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package.json | 20++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/report/jscpd-report.json | 77+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html | 176+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json | 2550+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json | 20++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/report/jscpd-report.json | 117+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json | 5+++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.js | 509+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.test.js | 111+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html | 172-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json | 2583-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json | 22----------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/playwright.config.ts | 9---------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/report/jscpd-report.json | 594-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/src/tetris.ts | 622-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json | 14--------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-pause-hides-game-and-shows-PAUSED-overlay/error-context.md | 46----------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-resume-from-pause-hides-overlay/error-context.md | 260-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-soft-drop-increases-score/error-context.md | 256-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.test.ts | 260-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json | 15---------------
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html | 641+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json | 2583+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package.json | 22++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/report/jscpd-report.json | 145+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js | 416+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.ts | 542+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json | 12++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html | 560+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json | 2583+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package.json | 22++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/report/jscpd-report.json | 254+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tetris.html | 560+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tetris.ts | 522+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json | 11+++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html | 720+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json | 2583+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json | 22++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/report/jscpd-report.json | 145+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.js | 549+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.ts | 654+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json | 10++++++++++
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html | 72------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json | 2519-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package.json | 21---------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/report/jscpd-report.json | 354-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/style.css | 194-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js | 749-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.ts | 823-------------------------------------------------------------------------------
Ddashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json | 13-------------
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html | 610++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json | 2550+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package.json | 20++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/report/jscpd-report.json | 77+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.html | 610++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html | 627+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json | 2550+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package.json | 20++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/report/jscpd-report.json | 77+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html | 680+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json | 2550+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json | 20++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/report/jscpd-report.json | 105+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json | 5+++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.spec.js | 93+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html | 169+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json | 2583+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package.json | 22++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/report/jscpd-report.json | 362+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/tetris.ts | 657+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json | 16++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html | 163+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json | 2583+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package.json | 22++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/report/jscpd-report.json | 218+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/src/tetris.ts | 827+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json | 15+++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html | 160+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json | 2583+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package.json | 23+++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/playwright.config.ts | 16++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/report/jscpd-report.json | 350+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/board.ts | 141+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/game.ts | 335+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/main.ts | 31+++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/pieces.ts | 229+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/renderer.ts | 209+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/types.ts | 35+++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/test-results/.last-run.json | 5+++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tests/tetris.spec.ts | 225+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json | 12++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html | 154+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json | 3415+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json | 24++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/playwright.config.ts | 14++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/report/jscpd-report.json | 458+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/src/tetris.ts | 577+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json | 5+++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tests/tetris.spec.ts | 178+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json | 12++++++++++++
Mresults/analysis/main_effects_code_quality.json | 274++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_cost.json | 228++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_gameplay.json | 290++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_score.json | 258++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_structural.json | 334++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_transcript.json | 292++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_turns.json | 226++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/analysis/main_effects_wall_time.json | 284++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mresults/index.jsonl | 76+++++++++++++++++++++++++++++++++++++++++++---------------------------------
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json | 259+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json | 129+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl | 37+++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json | 253+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json | 123+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl | 25+++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json | 253+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json | 123+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl | 30++++++++++++++++++++++++++++++
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json | 2--
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json | 133-------------------------------------------------------------------------------
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json | 125-------------------------------------------------------------------------------
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json | 31-------------------------------
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl | 82-------------------------------------------------------------------------------
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json | 262+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json | 128+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl | 52++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json | 255+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json | 120+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl | 39+++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json | 263+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json | 128+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl | 56++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/transcript.jsonl | 20++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/transcript.jsonl | 19+++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=off_web_search=on_run1/meta.json | 28++++++++++++++++++++++++++++
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json | 2--
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json | 263-------------------------------------------------------------------------------
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json | 129-------------------------------------------------------------------------------
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json | 31-------------------------------
Dresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl | 36------------------------------------
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json | 250+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json | 120+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl | 19+++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json | 258+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json | 128+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl | 20++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json | 258+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json | 128+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl | 23+++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl | 60++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json | 254+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json | 120+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl | 67+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl | 40++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json | 263+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json | 129+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl | 63+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json | 263+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json | 129+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl | 112+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json | 2++
Rresults/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log -> results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log | 0
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json | 262+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json | 128+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json | 31+++++++++++++++++++++++++++++++
Aresults/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl | 71+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
225 files changed, 59081 insertions(+), 11558 deletions(-)

diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eslint.config.js b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eslint.config.js @@ -0,0 +1,18 @@ +const js = require("@eslint/js"); +module.exports = [ + js.configs.recommended, + { + languageOptions: { + ecmaVersion: 2022, + sourceType: "script", + globals: { + document: "readonly", + window: "readonly", + requestAnimationFrame: "readonly", + cancelAnimationFrame: "readonly", + performance: "readonly", + console: "readonly" + } + } + } +]; diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html @@ -0,0 +1,54 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>Tetris</title> + <link rel="stylesheet" href="style.css"> +</head> +<body> + <div id="game-container"> + <div id="left-panel"> + <div id="hold-section"> + <h3>HOLD</h3> + <canvas id="hold-canvas" width="100" height="100"></canvas> + </div> + </div> + + <div id="center-panel"> + <canvas id="board" width="300" height="600"></canvas> + <div id="overlay" class="hidden"> + <div id="overlay-text">GAME OVER</div> + <div id="overlay-sub">Press ENTER to restart</div> + </div> + </div> + + <div id="right-panel"> + <div id="next-section"> + <h3>NEXT</h3> + <canvas id="next-canvas" width="100" height="300"></canvas> + </div> + <div id="score-section"> + <h3>SCORE</h3> + <div id="score">0</div> + <h3>LEVEL</h3> + <div id="level">1</div> + <h3>LINES</h3> + <div id="lines">0</div> + </div> + <div id="controls-section"> + <h3>CONTROLS</h3> + <div class="control-row"><span class="key">←→</span> Move</div> + <div class="control-row"><span class="key">↓</span> Soft drop</div> + <div class="control-row"><span class="key">Space</span> Hard drop</div> + <div class="control-row"><span class="key">↑ / X</span> Rotate CW</div> + <div class="control-row"><span class="key">Z</span> Rotate CCW</div> + <div class="control-row"><span class="key">C</span> Hold</div> + <div class="control-row"><span class="key">P</span> Pause</div> + </div> + </div> + </div> + + <script src="tetris.js"></script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json @@ -0,0 +1,2550 @@ +{ + "name": "loop-bench-rxj6pcgt", + "version": "1.0.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "loop-bench-rxj6pcgt", + "version": "1.0.0", + "license": "ISC", + "devDependencies": { + "@eslint/js": 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rgba(233, 69, 96, 0.7); + letter-spacing: 4px; +} + +#overlay-sub { + margin-top: 16px; + font-size: 14px; + color: #aaa; + letter-spacing: 1px; +} + +#left-panel, #right-panel { + display: flex; + flex-direction: column; + gap: 16px; + min-width: 130px; +} + +h3 { + font-size: 12px; + letter-spacing: 3px; + color: #e94560; + margin-bottom: 8px; + text-align: center; +} + +#hold-canvas, #next-canvas { + display: block; + margin: 0 auto; + background: #0f0f23; + border: 2px solid #333; + border-radius: 4px; +} + +#score-section { + text-align: center; +} + +#score, #level, #lines { + font-size: 24px; + font-weight: 700; + color: #fff; + margin-bottom: 12px; + font-variant-numeric: tabular-nums; +} + +#controls-section { + margin-top: 8px; +} + +.control-row { + font-size: 11px; + color: #888; + margin-bottom: 4px; + text-align: center; +} + +.key { + display: inline-block; + background: #2a2a4a; + color: #ccc; + padding: 1px 6px; + border-radius: 3px; + font-size: 10px; + margin-right: 4px; + border: 1px solid #444; +} + +/* Line clear flash animation */ +@keyframes flash { + 0% { background: #fff; } + 100% { background: transparent; } +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/test-results/.last-run.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/test-results/.last-run.json @@ -0,0 +1,4 @@ +{ + "status": "passed", + "failedTests": [] +} +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js @@ -0,0 +1,668 @@ +// ── Constants ─────────────────────────────────────────────────────────────── +const COLS = 10; +const ROWS = 20; +const BLOCK = 30; // pixels per cell +const EMPTY = 0; + +// Scoring (NES-style) +const LINE_POINTS = [0, 100, 300, 500, 800]; +const SOFT_DROP_POINTS = 1; +const HARD_DROP_POINTS = 2; + +// Speeds per level (ms per gravity tick). Loosely based on NES curve. +function getSpeed(level) { + const speeds = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, + 80, 80, 80, 70, 70, 70, 50, 50, 50, 30]; + return level < speeds.length ? speeds[level] : 20; +} + +// ── Piece definitions (SRS) ───────────────────────────────────────────────── +// Each shape is an array of 4 rotation states. +// Each rotation state is an array of [row, col] offsets. +const PIECES = { + I: { + color: '#00f0f0', + states: [ + [[0,0],[0,1],[0,2],[0,3]], + [[0,2],[1,2],[2,2],[3,2]], + [[2,0],[2,1],[2,2],[2,3]], + [[0,1],[1,1],[2,1],[3,1]] + ] + }, + O: { + color: '#f0f000', + states: [ + [[0,0],[0,1],[1,0],[1,1]], + [[0,0],[0,1],[1,0],[1,1]], + [[0,0],[0,1],[1,0],[1,1]], + [[0,0],[0,1],[1,0],[1,1]] + ] + }, + T: { + color: '#a000f0', + states: [ + [[0,1],[1,0],[1,1],[1,2]], + [[0,0],[1,0],[1,1],[2,0]], + [[0,0],[0,1],[0,2],[1,1]], + [[0,1],[1,0],[1,1],[2,1]] + ] + }, + S: { + color: '#00f000', + states: [ + [[0,1],[0,2],[1,0],[1,1]], + [[0,0],[1,0],[1,1],[2,1]], + [[1,1],[1,2],[2,0],[2,1]], + [[0,0],[1,0],[1,1],[2,1]] + ] + }, + Z: { + color: '#f00000', + states: [ + [[0,0],[0,1],[1,1],[1,2]], + [[0,1],[1,0],[1,1],[2,0]], + [[1,0],[1,1],[2,1],[2,2]], + [[0,1],[1,0],[1,1],[2,0]] + ] + }, + J: { + color: '#0000f0', + states: [ + [[0,0],[1,0],[1,1],[1,2]], + [[0,0],[0,1],[1,0],[2,0]], + [[0,0],[0,1],[0,2],[1,2]], + [[0,1],[1,1],[2,0],[2,1]] + ] + }, + L: { + color: '#f0a000', + states: [ + [[0,2],[1,0],[1,1],[1,2]], + [[0,0],[1,0],[2,0],[2,1]], + [[0,0],[0,1],[0,2],[1,0]], + [[0,0],[0,1],[1,1],[2,1]] + ] + } +}; + +// SRS wall-kick data (non-I pieces) +const WALL_KICKS = { + '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]], + '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]], + '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]], + '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], + '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], + '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]] +}; + +// SRS wall-kick data (I piece) +const WALL_KICKS_I = { + '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], + '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]] +}; + +const PIECE_NAMES = Object.keys(PIECES); + +// ── Canvas setup ──────────────────────────────────────────────────────────── +const boardCanvas = document.getElementById('board'); +const boardCtx = boardCanvas.getContext('2d'); +const nextCanvas = document.getElementById('next-canvas'); +const nextCtx = nextCanvas.getContext('2d'); +const holdCanvas = document.getElementById('hold-canvas'); +const holdCtx = holdCanvas.getContext('2d'); + +const scoreEl = document.getElementById('score'); +const levelEl = document.getElementById('level'); +const linesEl = document.getElementById('lines'); +const overlay = document.getElementById('overlay'); +const overlayText = document.getElementById('overlay-text'); +const overlaySub = document.getElementById('overlay-sub'); + +// ── Game state ────────────────────────────────────────────────────────────── +let board; // 2D array [row][col] of 0 or color string +let bag; // current bag of piece names +let nextQueue; // upcoming pieces (names) +let current; // { name, rotation, row, col } +let holdPiece; // name or null +let holdUsed; // can't hold twice without placing +let score, level, totalLines; +let gameOver, paused; +let dropInterval; // ms between auto-drops +let lastDrop; // timestamp of last gravity drop +let lockTimer; // timestamp when piece first landed +let lockMoves; // number of moves/rotations since landing +let animationId; +let lastFrame; + +const LOCK_DELAY = 500; // ms +const MAX_LOCK_MOVES = 15; + +// DAS (delayed auto-shift) state +const DAS_DELAY = 170; // ms before auto-repeat starts +const DAS_RATE = 50; // ms between repeated moves +let dasDirection = 0; // -1 left, 0 none, 1 right +let dasTimer = 0; +let dasPhase = 'delay'; // 'delay' or 'repeat' + +// Soft drop state +let softDropping = false; + +// ── Bag randomiser (7-bag) ────────────────────────────────────────────────── +function newBag() { + const arr = [...PIECE_NAMES]; + for (let i = arr.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [arr[i], arr[j]] = [arr[j], arr[i]]; + } + return arr; +} + +function nextPiece() { + if (bag.length === 0) bag = newBag(); + return bag.pop(); +} + +function fillQueue() { + while (nextQueue.length < 3) { + nextQueue.push(nextPiece()); + } +} + +// ── Board helpers ─────────────────────────────────────────────────────────── +function createBoard() { + return Array.from({ length: ROWS }, () => Array(COLS).fill(EMPTY)); +} + +function isValid(name, rotation, row, col) { + const cells = PIECES[name].states[rotation]; + for (const [r, c] of cells) { + const nr = row + r; + const nc = col + c; + if (nr < 0 || nr >= ROWS || nc < 0 || nc >= COLS) return false; + if (board[nr][nc] !== EMPTY) return false; + } + return true; +} + +function placePiece() { + const { name, rotation, row, col } = current; + const color = PIECES[name].color; + const cells = PIECES[name].states[rotation]; + for (const [r, c] of cells) { + const nr = row + r; + const nc = col + c; + if (nr >= 0 && nr < ROWS) { + board[nr][nc] = color; + } + } +} + +function clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (board[r].every(cell => cell !== EMPTY)) { + board.splice(r, 1); + board.unshift(Array(COLS).fill(EMPTY)); + cleared++; + r++; // re-check this row + } + } + return cleared; +} + +function spawnPiece() { + const name = nextQueue.shift(); + fillQueue(); + const rotation = 0; + const cells = PIECES[name].states[rotation]; + // Find bounding box to centre piece + let minC = 10, maxC = 0; + for (const [, c] of cells) { minC = Math.min(minC, c); maxC = Math.max(maxC, c); } + const width = maxC - minC + 1; + const col = Math.floor((COLS - width) / 2) - minC; + // Spawn above visible area so piece enters from top + let minR = 10; + for (const [r] of cells) minR = Math.min(minR, r); + const row = -minR; // top row of piece at row 0 + + if (!isValid(name, rotation, row, col)) { + // Game over + current = { name, rotation, row, col }; + placePiece(); + endGame(); + return; + } + current = { name, rotation, row, col }; + lockTimer = null; + lockMoves = 0; + holdUsed = false; +} + +// ── Ghost piece ───────────────────────────────────────────────────────────── +function ghostRow() { + let { name, rotation, row, col } = current; + while (isValid(name, rotation, row + 1, col)) row++; + return row; +} + +// ── Movement ──────────────────────────────────────────────────────────────── +function move(dr, dc) { + const { name, rotation, row, col } = current; + if (isValid(name, rotation, row + dr, col + dc)) { + current.row += dr; + current.col += dc; + // Reset lock delay on successful move if on ground + if (lockTimer !== null && lockMoves < MAX_LOCK_MOVES) { + lockTimer = performance.now(); + lockMoves++; + } + return true; + } + return false; +} + +function rotate(dir) { // dir: 1 = CW, -1 = CCW + const { name, rotation } = current; + const newRot = (rotation + dir + 4) % 4; + const key = `${rotation}>${newRot}`; + const kicks = name === 'I' ? WALL_KICKS_I[key] : WALL_KICKS[key]; + if (!kicks) return false; + for (const [dc, dr] of kicks) { // SRS convention: (x, y) → (col, -row) offsets + if (isValid(name, newRot, current.row - dr, current.col + dc)) { + current.row -= dr; + current.col += dc; + current.rotation = newRot; + if (lockTimer !== null && lockMoves < MAX_LOCK_MOVES) { + lockTimer = performance.now(); + lockMoves++; + } + return true; + } + } + return false; +} + +function hardDrop() { + let rows = 0; + while (isValid(current.name, current.rotation, current.row + 1, current.col)) { + current.row++; + rows++; + } + score += rows * HARD_DROP_POINTS; + lock(); +} + +function lock() { + placePiece(); + const cleared = clearLines(); + if (cleared > 0) { + totalLines += cleared; + score += LINE_POINTS[cleared] * level; + const newLevel = Math.floor(totalLines / 10) + 1; + if (newLevel > level) { + level = newLevel; + dropInterval = getSpeed(level - 1); + } + } + updateUI(); + spawnPiece(); + lastDrop = performance.now(); + lockTimer = null; +} + +// ── Hold ──────────────────────────────────────────────────────────────────── +function holdCurrentPiece() { + if (holdUsed) return; + holdUsed = true; // prevent double-holding + const name = current.name; + if (holdPiece === null) { + holdPiece = name; + spawnPiece(); + } else { + const prev = holdPiece; + holdPiece = name; + // Spawn the held piece + const rotation = 0; + const cells = PIECES[prev].states[rotation]; + let minC = 10, maxC = 0; + for (const [, c] of cells) { minC = Math.min(minC, c); maxC = Math.max(maxC, c); } + const width = maxC - minC + 1; + const col = Math.floor((COLS - width) / 2) - minC; + let minR = 10; + for (const [r] of cells) minR = Math.min(minR, r); + const row = -minR; + current = { name: prev, rotation, row, col }; + lockTimer = null; + lockMoves = 0; + } + // holdUsed stays true until next piece is placed (set false in spawnPiece) +} + +// ── Drawing ───────────────────────────────────────────────────────────────── +function drawBlock(ctx, x, y, size, color) { + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x, y, size, size); + + // Highlight (top-left bevel) + ctx.fillStyle = 'rgba(255,255,255,0.25)'; + ctx.fillRect(x, y, size, 2); + ctx.fillRect(x, y, 2, size); + + // Shadow (bottom-right bevel) + ctx.fillStyle = 'rgba(0,0,0,0.3)'; + ctx.fillRect(x, y + size - 2, size, 2); + ctx.fillRect(x + size - 2, y, 2, size); + + // Outline + ctx.strokeStyle = 'rgba(0,0,0,0.4)'; + ctx.strokeRect(x + 0.5, y + 0.5, size - 1, size - 1); +} + +function drawBoard() { + boardCtx.fillStyle = '#0f0f23'; + boardCtx.fillRect(0, 0, boardCanvas.width, boardCanvas.height); + + // Grid lines + boardCtx.strokeStyle = 'rgba(255,255,255,0.03)'; + boardCtx.lineWidth = 1; + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + boardCtx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1); + } + } + + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (board[r][c] !== EMPTY) { + drawBlock(boardCtx, c * BLOCK, r * BLOCK, BLOCK, board[r][c]); + } + } + } + + if (!current || gameOver) return; + + // Ghost piece + const gr = ghostRow(); + const ghostCells = PIECES[current.name].states[current.rotation]; + for (const [r, c] of ghostCells) { + const nr = gr + r; + const nc = current.col + c; + if (nr >= 0 && nr < ROWS) { + boardCtx.fillStyle = 'rgba(255,255,255,0.1)'; + boardCtx.fillRect(nc * BLOCK + 1, nr * BLOCK + 1, BLOCK - 2, BLOCK - 2); + boardCtx.strokeStyle = 'rgba(255,255,255,0.3)'; + boardCtx.strokeRect(nc * BLOCK + 0.5, nr * BLOCK + 0.5, BLOCK - 1, BLOCK - 1); + } + } + + // Current piece + const color = PIECES[current.name].color; + const cells = PIECES[current.name].states[current.rotation]; + for (const [r, c] of cells) { + const nr = current.row + r; + const nc = current.col + c; + if (nr >= 0 && nr < ROWS) { + drawBlock(boardCtx, nc * BLOCK, nr * BLOCK, BLOCK, color); + } + } +} + +function drawPreview(ctx, canvas, name) { + ctx.fillStyle = '#0f0f23'; + ctx.fillRect(0, 0, canvas.width, canvas.height); + if (!name) return; + const cells = PIECES[name].states[0]; + const color = PIECES[name].color; + let minR = 10, maxR = 0, minC = 10, maxC = 0; + for (const [r, c] of cells) { + minR = Math.min(minR, r); maxR = Math.max(maxR, r); + minC = Math.min(minC, c); maxC = Math.max(maxC, c); + } + const bw = maxC - minC + 1; + const bh = maxR - minR + 1; + const size = 22; + const ox = (canvas.width - bw * size) / 2; + const oy = (canvas.height - bh * size) / 2; + for (const [r, c] of cells) { + drawBlock(ctx, ox + (c - minC) * size, oy + (r - minR) * size, size, color); + } +} + +function drawNextQueue() { + nextCtx.fillStyle = '#0f0f23'; + nextCtx.fillRect(0, 0, nextCanvas.width, nextCanvas.height); + for (let i = 0; i < Math.min(3, nextQueue.length); i++) { + const name = nextQueue[i]; + const cells = PIECES[name].states[0]; + const color = PIECES[name].color; + let minR = 10, maxR = 0, minC = 10, maxC = 0; + for (const [r, c] of cells) { + minR = Math.min(minR, r); maxR = Math.max(maxR, r); + minC = Math.min(minC, c); maxC = Math.max(maxC, c); + } + const bw = maxC - minC + 1; + const bh = maxR - minR + 1; + const size = 20; + const ox = (nextCanvas.width - bw * size) / 2; + const oy = 15 + i * 95 + (95 - bh * size) / 2; + for (const [r, c] of cells) { + drawBlock(nextCtx, ox + (c - minC) * size, oy + (r - minR) * size, size, color); + } + } +} + +function drawHold() { + drawPreview(holdCtx, holdCanvas, holdPiece); +} + +function updateUI() { + scoreEl.textContent = score.toLocaleString(); + levelEl.textContent = level; + linesEl.textContent = totalLines; +} + +// ── Game loop ─────────────────────────────────────────────────────────────── +function gameLoop(timestamp) { + if (gameOver) return; + animationId = requestAnimationFrame(gameLoop); + if (paused) return; + + if (!lastFrame) lastFrame = timestamp; + const dt = timestamp - lastFrame; + lastFrame = timestamp; + + // DAS (auto-repeat horizontal movement) + if (dasDirection !== 0) { + dasTimer += dt; + if (dasPhase === 'delay') { + if (dasTimer >= DAS_DELAY) { + dasTimer -= DAS_DELAY; + dasPhase = 'repeat'; + move(0, dasDirection); + } + } + if (dasPhase === 'repeat') { + while (dasTimer >= DAS_RATE) { + dasTimer -= DAS_RATE; + move(0, dasDirection); + } + } + } + + // Soft drop + if (softDropping) { + const softSpeed = Math.max(getSpeed(level - 1) / 20, 30); + if (timestamp - lastDrop > softSpeed) { + if (move(1, 0)) { + score += SOFT_DROP_POINTS; + updateUI(); + } + lastDrop = timestamp; + } + } else { + // Gravity + if (timestamp - lastDrop > dropInterval) { + if (!move(1, 0)) { + // Piece can't move down + if (lockTimer === null) { + lockTimer = timestamp; + } + } + lastDrop = timestamp; + } + } + + // Lock delay check + if (lockTimer !== null) { + if (!isValid(current.name, current.rotation, current.row + 1, current.col)) { + if (timestamp - lockTimer >= LOCK_DELAY || lockMoves >= MAX_LOCK_MOVES) { + lock(); + } + } else { + // Piece can move down again (e.g., after a kick above a gap) + lockTimer = null; + lockMoves = 0; + } + } + + // Draw everything + drawBoard(); + drawNextQueue(); + drawHold(); +} + +// ── Input handling ────────────────────────────────────────────────────────── +document.addEventListener('keydown', (e) => { + if (gameOver) { + if (e.key === 'Enter') { + e.preventDefault(); + init(); + } + return; + } + + if (e.key === 'p' || e.key === 'P') { + e.preventDefault(); + paused = !paused; + if (paused) { + overlayText.textContent = 'PAUSED'; + overlaySub.textContent = 'Press P to resume'; + overlay.classList.remove('hidden'); + } else { + overlay.classList.add('hidden'); + lastDrop = performance.now(); + lastFrame = null; + } + return; + } + + if (paused) return; + + switch (e.key) { + case 'ArrowLeft': + e.preventDefault(); + if (dasDirection !== -1) { + move(0, -1); + dasDirection = -1; + dasTimer = 0; + dasPhase = 'delay'; + } + break; + case 'ArrowRight': + e.preventDefault(); + if (dasDirection !== 1) { + move(0, 1); + dasDirection = 1; + dasTimer = 0; + dasPhase = 'delay'; + } + break; + case 'ArrowDown': + e.preventDefault(); + softDropping = true; + break; + case 'ArrowUp': + case 'x': + case 'X': + e.preventDefault(); + rotate(1); + break; + case 'z': + case 'Z': + e.preventDefault(); + rotate(-1); + break; + case ' ': + e.preventDefault(); + hardDrop(); + break; + case 'c': + case 'C': + e.preventDefault(); + holdCurrentPiece(); + break; + } +}); + +document.addEventListener('keyup', (e) => { + if (e.key === 'ArrowLeft' && dasDirection === -1) { + dasDirection = 0; + dasTimer = 0; + } + if (e.key === 'ArrowRight' && dasDirection === 1) { + dasDirection = 0; + dasTimer = 0; + } + if (e.key === 'ArrowDown') { + softDropping = false; + } +}); + +// ── Game lifecycle ────────────────────────────────────────────────────────── +function endGame() { + gameOver = true; + overlayText.textContent = 'GAME OVER'; + overlaySub.textContent = 'Press ENTER to restart'; + overlay.classList.remove('hidden'); + drawBoard(); +} + +function init() { + board = createBoard(); + bag = newBag(); + nextQueue = []; + fillQueue(); + holdPiece = null; + holdUsed = false; + score = 0; + level = 1; + totalLines = 0; + gameOver = false; + paused = false; + dropInterval = getSpeed(0); + lastDrop = performance.now(); + lockTimer = null; + lockMoves = 0; + lastFrame = null; + dasDirection = 0; + dasTimer = 0; + softDropping = false; + overlay.classList.add('hidden'); + updateUI(); + spawnPiece(); + if (animationId) cancelAnimationFrame(animationId); + animationId = requestAnimationFrame(gameLoop); +} + +// Start the game +init(); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.test.js b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.test.js @@ -0,0 +1,148 @@ +const { test, expect } = require('@playwright/test'); +const path = require('path'); + +const PAGE_URL = 'file://' + path.resolve(__dirname, 'index.html'); + +test.describe('Tetris game', () => { + + test('page loads with canvas and UI elements', async ({ page }) => { + await page.goto(PAGE_URL); + // Board canvas exists + const board = page.locator('#board'); + await expect(board).toBeVisible(); + // Score, level, lines displays + await expect(page.locator('#score')).toHaveText('0'); + await expect(page.locator('#level')).toHaveText('1'); + await expect(page.locator('#lines')).toHaveText('0'); + // Overlay should be hidden at start + const overlay = page.locator('#overlay'); + await expect(overlay).toHaveClass(/hidden/); + // Next and hold canvases + await expect(page.locator('#next-canvas')).toBeVisible(); + await expect(page.locator('#hold-canvas')).toBeVisible(); + }); + + test('keyboard controls move pieces (left/right/down)', async ({ page }) => { + await page.goto(PAGE_URL); + // Wait a tick for game to start + await page.waitForTimeout(100); + // Press left, right, down – game shouldn't crash + await page.keyboard.press('ArrowLeft'); + await page.keyboard.press('ArrowRight'); + await page.keyboard.press('ArrowDown'); + await page.waitForTimeout(50); + // Game should still be running (overlay hidden) + const overlay = page.locator('#overlay'); + await expect(overlay).toHaveClass(/hidden/); + }); + + test('rotation works (Up and Z keys)', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + await page.keyboard.press('ArrowUp'); + await page.keyboard.press('z'); + await page.waitForTimeout(50); + // Should still be playing + await expect(page.locator('#overlay')).toHaveClass(/hidden/); + }); + + test('hard drop places piece and may score', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + // Hard drop the first piece + await page.keyboard.press(' '); + await page.waitForTimeout(50); + // Score should have increased (hard drop gives 2 * rows dropped) + const scoreText = await page.locator('#score').textContent(); + const scoreVal = parseInt(scoreText.replace(/,/g, ''), 10); + expect(scoreVal).toBeGreaterThanOrEqual(2); + // Game still running + await expect(page.locator('#overlay')).toHaveClass(/hidden/); + }); + + test('hold piece works', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + // Press hold + await page.keyboard.press('c'); + await page.waitForTimeout(50); + // Game still running + await expect(page.locator('#overlay')).toHaveClass(/hidden/); + }); + + test('pause and unpause', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + // Pause + await page.keyboard.press('p'); + await page.waitForTimeout(50); + await expect(page.locator('#overlay')).not.toHaveClass(/hidden/); + await expect(page.locator('#overlay-text')).toHaveText('PAUSED'); + // Unpause + await page.keyboard.press('p'); + await page.waitForTimeout(50); + await expect(page.locator('#overlay')).toHaveClass(/hidden/); + }); + + test('multiple hard drops increase score progressively', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + for (let i = 0; i < 5; i++) { + await page.keyboard.press(' '); + await page.waitForTimeout(80); + } + const scoreText = await page.locator('#score').textContent(); + const scoreVal = parseInt(scoreText.replace(/,/g, ''), 10); + expect(scoreVal).toBeGreaterThan(10); + }); + + test('game over triggers overlay and restart with Enter', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + // Spam hard drops to fill the board and trigger game over + for (let i = 0; i < 100; i++) { + await page.keyboard.press(' '); + await page.waitForTimeout(30); + // Check if game over + const classes = await page.locator('#overlay').getAttribute('class'); + if (!classes.includes('hidden')) break; + } + // Should eventually hit game over + const overlayText = await page.locator('#overlay-text').textContent(); + expect(overlayText).toBe('GAME OVER'); + // Restart + await page.keyboard.press('Enter'); + await page.waitForTimeout(100); + await expect(page.locator('#overlay')).toHaveClass(/hidden/); + await expect(page.locator('#score')).toHaveText('0'); + await expect(page.locator('#level')).toHaveText('1'); + }); + + test('line clear awards points and increments line counter', async ({ page }) => { + await page.goto(PAGE_URL); + await page.waitForTimeout(100); + // Drop many pieces to try to clear lines – use various positions + const moves = ['ArrowLeft', 'ArrowLeft', 'ArrowLeft', 'ArrowLeft']; + for (let i = 0; i < 40; i++) { + // Alternate positions to try to fill rows + const shift = i % 5; + for (let s = 0; s < shift; s++) { + await page.keyboard.press('ArrowRight'); + await page.waitForTimeout(10); + } + if (i % 3 === 0) { + await page.keyboard.press('ArrowUp'); // rotate + await page.waitForTimeout(10); + } + await page.keyboard.press(' '); // hard drop + await page.waitForTimeout(40); + // If game over, stop + const classes = await page.locator('#overlay').getAttribute('class'); + if (!classes.includes('hidden')) break; + } + // Regardless of lines cleared, score should increase from hard drops + const scoreText = await page.locator('#score').textContent(); + const scoreVal = parseInt(scoreText.replace(/,/g, ''), 10); + expect(scoreVal).toBeGreaterThan(0); + }); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html @@ -0,0 +1,715 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> +<title>Tetris</title> +<style> + * { margin: 0; padding: 0; box-sizing: border-box; } + + body { + background: #1a1a2e; + color: #eee; + font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + } + + #game-wrapper { + display: flex; + gap: 24px; + align-items: flex-start; + } + + /* --- Sidebar panels --- */ + .panel { + background: #16213e; + border: 2px solid #0f3460; + border-radius: 8px; + padding: 16px; + width: 140px; + text-align: center; + } + .panel h3 { + font-size: 13px; + text-transform: uppercase; + letter-spacing: 1px; + color: #e94560; + margin-bottom: 10px; + } + .panel .value { + font-size: 22px; + font-weight: bold; + font-variant-numeric: tabular-nums; + } + .panel + .panel { margin-top: 16px; } + + /* --- Mini canvas for next piece --- */ + #next-canvas { + display: block; + margin: 0 auto; + image-rendering: pixelated; + } + + /* --- Main board --- */ + #board-container { + position: relative; + } + #board-canvas { + display: block; + border: 3px solid #0f3460; + border-radius: 4px; + background: #0a0a1a; + image-rendering: pixelated; + } + + /* Overlay for pause / game over */ + #overlay { + position: absolute; + inset: 0; + background: rgba(0,0,0,.72); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + border-radius: 4px; + z-index: 10; + } + #overlay.hidden { display: none; } + #overlay h2 { font-size: 28px; margin-bottom: 12px; } + #overlay p { font-size: 14px; color: #aaa; } + #overlay button { + margin-top: 16px; + padding: 10px 28px; + font-size: 15px; + border: none; + border-radius: 6px; + background: #e94560; + color: #fff; + cursor: pointer; + font-weight: 600; + } + #overlay button:hover { background: #c73650; } + + /* --- Controls legend --- */ + .controls { + margin-top: 16px; + font-size: 11px; + line-height: 1.8; + color: #8899aa; + text-align: left; + } + .controls kbd { + display: inline-block; + background: #0f3460; + padding: 1px 6px; + border-radius: 3px; + font-family: monospace; + color: #ddd; + min-width: 22px; + text-align: center; + } +</style> +</head> +<body> + +<div id="game-wrapper"> + <!-- Left sidebar --> + <div> + <div class="panel"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + <div class="panel"> + <h3>Level</h3> + <div class="value" id="level">1</div> + </div> + <div class="panel"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + </div> + + <!-- Board --> + <div id="board-container"> + <canvas id="board-canvas"></canvas> + <div id="overlay"> + <h2 id="overlay-title">Tetris</h2> + <p id="overlay-sub">Press Start or Enter to play</p> + <button id="overlay-btn">Start</button> + </div> + </div> + + <!-- Right sidebar --> + <div> + <div class="panel"> + <h3>Next</h3> + <canvas id="next-canvas"></canvas> + </div> + <div class="controls"> + <kbd>←</kbd> <kbd>→</kbd> Move<br> + <kbd>↓</kbd> Soft drop<br> + <kbd>↑</kbd> Rotate CW<br> + <kbd>Z</kbd> Rotate CCW<br> + <kbd>Space</kbd> Hard drop<br> + <kbd>P</kbd> Pause + </div> + </div> +</div> + +<script> +/* ==================================================================== + TETRIS – pure-JS browser game + ==================================================================== */ + +// ── Constants ──────────────────────────────────────────────────────── +const COLS = 10; +const ROWS = 20; +const HIDDEN_ROWS = 2; // rows above visible area +const TOTAL_ROWS = ROWS + HIDDEN_ROWS; +const CELL = 30; // px per cell on main board +const CELL_MINI = 20; // px per cell on next-piece preview + +const LOCK_DELAY = 500; // ms before a landed piece locks +const MAX_LOCK_RESETS = 15; + +// Scoring (NES-style) +const LINE_POINTS = [0, 100, 300, 500, 800]; +const SOFT_DROP_PTS = 1; +const HARD_DROP_PTS = 2; + +// Speeds: frames per gravity drop → we use ms per drop +// level n → max(100, 1000 - (n-1)*75) ms (simple curve) +function getDropInterval(level) { + return Math.max(80, 1000 - (level - 1) * 75); +} + +// Colors for each piece type (indices 1-7 in the grid) +const COLORS = [ + null, + '#00f0f0', // I – cyan + '#f0f000', // O – yellow + '#a000f0', // T – purple + '#00f000', // S – green + '#f00000', // Z – red + '#0000f0', // J – blue + '#f0a000', // L – orange +]; +const GHOST_ALPHA = 0.25; + +// ── Piece definitions (each rotation state) ───────────────────────── +// Using Super Rotation System (SRS) shapes. +// Each piece has id (1-7), and shape data as arrays of [row,col] offsets. +const PIECES = [ + { id: 1, // I + states: [ + [[0,0],[0,1],[0,2],[0,3]], + [[0,0],[1,0],[2,0],[3,0]], + [[0,0],[0,1],[0,2],[0,3]], + [[0,0],[1,0],[2,0],[3,0]], + ]}, + { id: 2, // O + states: [ + [[0,0],[0,1],[1,0],[1,1]], + [[0,0],[0,1],[1,0],[1,1]], + [[0,0],[0,1],[1,0],[1,1]], + [[0,0],[0,1],[1,0],[1,1]], + ]}, + { id: 3, // T + states: [ + [[0,1],[1,0],[1,1],[1,2]], + [[0,0],[1,0],[1,1],[2,0]], + [[0,0],[0,1],[0,2],[1,1]], + [[0,1],[1,0],[1,1],[2,1]], + ]}, + { id: 4, // S + states: [ + [[0,1],[0,2],[1,0],[1,1]], + [[0,0],[1,0],[1,1],[2,1]], + [[0,1],[0,2],[1,0],[1,1]], + [[0,0],[1,0],[1,1],[2,1]], + ]}, + { id: 5, // Z + states: [ + [[0,0],[0,1],[1,1],[1,2]], + [[0,1],[1,0],[1,1],[2,0]], + [[0,0],[0,1],[1,1],[1,2]], + [[0,1],[1,0],[1,1],[2,0]], + ]}, + { id: 6, // J + states: [ + [[0,0],[1,0],[1,1],[1,2]], + [[0,0],[0,1],[1,0],[2,0]], + [[0,0],[0,1],[0,2],[1,2]], + [[0,0],[1,0],[2,0],[2,-1]], + ]}, + { id: 7, // L + states: [ + [[0,2],[1,0],[1,1],[1,2]], + [[0,0],[1,0],[2,0],[2,1]], + [[0,0],[0,1],[0,2],[1,0]], + [[0,0],[0,1],[1,1],[2,1]], + ]}, +]; + +// SRS wall-kick data (J,L,S,T,Z) +const KICK_JLSTZ = { + '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]], + '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]], + '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]], + '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], + '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], + '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]], +}; +const KICK_I = { + '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], + '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], +}; + +// ── Canvas setup ───────────────────────────────────────────────────── +const boardCanvas = document.getElementById('board-canvas'); +const ctx = boardCanvas.getContext('2d'); +boardCanvas.width = COLS * CELL; +boardCanvas.height = ROWS * CELL; + +const nextCanvas = document.getElementById('next-canvas'); +const nctx = nextCanvas.getContext('2d'); +nextCanvas.width = 4 * CELL_MINI; +nextCanvas.height = 4 * CELL_MINI; + +// ── DOM refs ───────────────────────────────────────────────────────── +const scoreEl = document.getElementById('score'); +const levelEl = document.getElementById('level'); +const linesEl = document.getElementById('lines'); +const overlay = document.getElementById('overlay'); +const overlayTitle = document.getElementById('overlay-title'); +const overlaySub = document.getElementById('overlay-sub'); +const overlayBtn = document.getElementById('overlay-btn'); + +// ── Game state ─────────────────────────────────────────────────────── +let grid; // 2-D array [row][col], 0 = empty, 1-7 = piece id +let bag, nextPiece; +let current; // { piece, rot, row, col } +let score, level, totalLines; +let dropInterval, dropTimer; +let lockTimer, lockResets; +let gameOver, paused, running; +let animFrameId; +let lastTime; + +// ── Bag randomiser (7-bag) ────────────────────────────────────────── +function shuffleArray(arr) { + for (let i = arr.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [arr[i], arr[j]] = [arr[j], arr[i]]; + } + return arr; +} +function newBag() { + return shuffleArray([0,1,2,3,4,5,6]); +} +function nextFromBag() { + if (bag.length === 0) bag = newBag(); + return PIECES[bag.pop()]; +} + +// ── Grid helpers ───────────────────────────────────────────────────── +function createGrid() { + return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(0)); +} + +function isValid(piece, rot, row, col) { + const cells = piece.states[rot]; + for (const [dr, dc] of cells) { + const r = row + dr; + const c = col + dc; + if (c < 0 || c >= COLS || r >= TOTAL_ROWS) return false; + if (r < 0) continue; // above top is fine + if (grid[r][c] !== 0) return false; + } + return true; +} + +function lockPiece() { + const cells = current.piece.states[current.rot]; + for (const [dr, dc] of cells) { + const r = current.row + dr; + const c = current.col + dc; + if (r >= 0 && r < TOTAL_ROWS && c >= 0 && c < COLS) { + grid[r][c] = current.piece.id; + } + } +} + +// ── Line clearing with simple flash ───────────────────────────────── +function clearLines() { + let cleared = 0; + for (let r = TOTAL_ROWS - 1; r >= 0; r--) { + if (grid[r].every(c => c !== 0)) { + grid.splice(r, 1); + grid.unshift(new Array(COLS).fill(0)); + cleared++; + r++; // recheck same index + } + } + return cleared; +} + +// ── Spawn ──────────────────────────────────────────────────────────── +function spawn(piece) { + current = { + piece: piece, + rot: 0, + row: HIDDEN_ROWS - 1, // start just above visible area + col: Math.floor((COLS - 3) / 2), // roughly centred + }; + // Adjust for I piece (4-wide) + if (piece.id === 1) current.col = Math.floor((COLS - 4) / 2); + // Adjust for O piece + if (piece.id === 2) current.col = Math.floor((COLS - 2) / 2); + + lockTimer = null; + lockResets = 0; + + if (!isValid(current.piece, current.rot, current.row, current.col)) { + endGame(); + } +} + +// ── Movement helpers ───────────────────────────────────────────────── +function move(dr, dc) { + if (!isValid(current.piece, current.rot, current.row + dr, current.col + dc)) return false; + current.row += dr; + current.col += dc; + resetLockIfNeeded(); + return true; +} + +function resetLockIfNeeded() { + if (lockTimer !== null && lockResets < MAX_LOCK_RESETS) { + lockTimer = performance.now(); + lockResets++; + } +} + +// ── Rotation with SRS wall kicks ───────────────────────────────────── +function rotate(dir) { // dir: 1 = CW, -1 = CCW + const oldRot = current.rot; + const newRot = (current.rot + dir + 4) % 4; + const kickTable = current.piece.id === 1 ? KICK_I : KICK_JLSTZ; + const key = `${oldRot}>${newRot}`; + const kicks = kickTable[key]; + if (!kicks) { // O-piece has no kicks; just try raw rotation + if (isValid(current.piece, newRot, current.row, current.col)) { + current.rot = newRot; + resetLockIfNeeded(); + } + return; + } + for (const [dx, dy] of kicks) { + // SRS convention: dx = column offset, dy = row offset (up positive) + const newCol = current.col + dx; + const newRow = current.row - dy; + if (isValid(current.piece, newRot, newRow, newCol)) { + current.col = newCol; + current.row = newRow; + current.rot = newRot; + resetLockIfNeeded(); + return; + } + } +} + +// ── Ghost (hard-drop preview) ──────────────────────────────────────── +function ghostRow() { + let r = current.row; + while (isValid(current.piece, current.rot, r + 1, current.col)) r++; + return r; +} + +// ── Hard drop ──────────────────────────────────────────────────────── +function hardDrop() { + let distance = 0; + while (isValid(current.piece, current.rot, current.row + 1, current.col)) { + current.row++; + distance++; + } + score += distance * HARD_DROP_PTS; + placePiece(); +} + +// ── Place piece & advance ──────────────────────────────────────────── +function placePiece() { + lockPiece(); + const cleared = clearLines(); + if (cleared > 0) { + totalLines += cleared; + score += LINE_POINTS[cleared] * level; + const newLevel = Math.floor(totalLines / 10) + 1; + if (newLevel > level) { + level = newLevel; + dropInterval = getDropInterval(level); + } + } + updateHUD(); + // Spawn next + spawn(nextPiece); + nextPiece = nextFromBag(); +} + +// ── Gravity tick ───────────────────────────────────────────────────── +function gravityTick() { + if (!move(1, 0)) { + // Piece has landed + if (lockTimer === null) { + lockTimer = performance.now(); + } + } else { + // Piece moved down; reset lock timer + lockTimer = null; + } +} + +// ── Drawing ────────────────────────────────────────────────────────── +function drawCell(context, col, row, color, cellSize, alpha) { + const x = col * cellSize; + const y = row * cellSize; + context.globalAlpha = alpha || 1; + context.fillStyle = color; + context.fillRect(x + 1, y + 1, cellSize - 2, cellSize - 2); + // highlight + context.fillStyle = 'rgba(255,255,255,0.18)'; + context.fillRect(x + 1, y + 1, cellSize - 2, 3); + context.fillRect(x + 1, y + 1, 3, cellSize - 2); + context.globalAlpha = 1; +} + +function drawBoard() { + ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height); + + // Draw grid lines + ctx.strokeStyle = 'rgba(255,255,255,0.04)'; + ctx.lineWidth = 1; + for (let c = 1; c < COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL, 0); + ctx.lineTo(c * CELL, ROWS * CELL); + ctx.stroke(); + } + for (let r = 1; r < ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL); + ctx.lineTo(COLS * CELL, r * CELL); + ctx.stroke(); + } + + // Locked cells + for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (grid[r][c]) { + drawCell(ctx, c, r - HIDDEN_ROWS, COLORS[grid[r][c]], CELL); + } + } + } + + if (!current || gameOver) return; + + // Ghost piece + const gr = ghostRow(); + const cells = current.piece.states[current.rot]; + const color = COLORS[current.piece.id]; + for (const [dr, dc] of cells) { + const drawR = gr + dr - HIDDEN_ROWS; + const drawC = current.col + dc; + if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL, GHOST_ALPHA); + } + + // Current piece + for (const [dr, dc] of cells) { + const drawR = current.row + dr - HIDDEN_ROWS; + const drawC = current.col + dc; + if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL); + } +} + +function drawNext() { + nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height); + if (!nextPiece) return; + const cells = nextPiece.states[0]; + const color = COLORS[nextPiece.id]; + // Centre in 4x4 preview + let minR = 4, maxR = 0, minC = 4, maxC = 0; + for (const [dr, dc] of cells) { + if (dr < minR) minR = dr; + if (dr > maxR) maxR = dr; + if (dc < minC) minC = dc; + if (dc > maxC) maxC = dc; + } + const h = maxR - minR + 1; + const w = maxC - minC + 1; + const offR = Math.floor((4 - h) / 2) - minR; + const offC = Math.floor((4 - w) / 2) - minC; + for (const [dr, dc] of cells) { + drawCell(nctx, dc + offC, dr + offR, color, CELL_MINI); + } +} + +function updateHUD() { + scoreEl.textContent = score.toLocaleString(); + levelEl.textContent = level; + linesEl.textContent = totalLines; +} + +// ── Game loop ──────────────────────────────────────────────────────── +function gameLoop(time) { + if (gameOver || paused) return; + animFrameId = requestAnimationFrame(gameLoop); + + const dt = time - lastTime; + + // Gravity + dropTimer += dt; + if (dropTimer >= dropInterval) { + dropTimer -= dropInterval; + gravityTick(); + } + + // Lock delay + if (lockTimer !== null) { + if (!isValid(current.piece, current.rot, current.row + 1, current.col)) { + if (time - lockTimer >= LOCK_DELAY) { + placePiece(); + dropTimer = 0; + } + } else { + lockTimer = null; + } + } + + lastTime = time; + drawBoard(); + drawNext(); +} + +// ── Start / restart ────────────────────────────────────────────────── +function startGame() { + grid = createGrid(); + bag = newBag(); + nextPiece = nextFromBag(); + score = 0; level = 1; totalLines = 0; + dropInterval = getDropInterval(level); + dropTimer = 0; + lockTimer = null; lockResets = 0; + gameOver = false; paused = false; running = true; + overlay.classList.add('hidden'); + + spawn(nextPiece); + nextPiece = nextFromBag(); + + updateHUD(); + drawBoard(); + drawNext(); + + lastTime = performance.now(); + cancelAnimationFrame(animFrameId); + animFrameId = requestAnimationFrame(gameLoop); +} + +function endGame() { + gameOver = true; + running = false; + cancelAnimationFrame(animFrameId); + drawBoard(); // final render + overlayTitle.textContent = 'Game Over'; + overlaySub.textContent = `Score: ${score.toLocaleString()}`; + overlayBtn.textContent = 'Play Again'; + overlay.classList.remove('hidden'); +} + +function togglePause() { + if (gameOver || !running) return; + paused = !paused; + if (paused) { + cancelAnimationFrame(animFrameId); + overlayTitle.textContent = 'Paused'; + overlaySub.textContent = 'Press P or click Resume'; + overlayBtn.textContent = 'Resume'; + overlay.classList.remove('hidden'); + } else { + overlay.classList.add('hidden'); + lastTime = performance.now(); + animFrameId = requestAnimationFrame(gameLoop); + } +} + +// ── Input ──────────────────────────────────────────────────────────── +document.addEventListener('keydown', (e) => { + // Start / restart + if ((e.key === 'Enter') && (!running || gameOver)) { + startGame(); + return; + } + if (e.key === 'p' || e.key === 'P') { + togglePause(); + return; + } + if (gameOver || paused || !running) return; + + switch (e.key) { + case 'ArrowLeft': + move(0, -1); + e.preventDefault(); + break; + case 'ArrowRight': + move(0, 1); + e.preventDefault(); + break; + case 'ArrowDown': + if (move(1, 0)) score += SOFT_DROP_PTS; + updateHUD(); + dropTimer = 0; + e.preventDefault(); + break; + case 'ArrowUp': + rotate(1); + e.preventDefault(); + break; + case 'z': case 'Z': + rotate(-1); + e.preventDefault(); + break; + case ' ': + hardDrop(); + dropTimer = 0; + e.preventDefault(); + break; + } + // Redraw immediately on input for responsiveness + drawBoard(); +}); + +overlayBtn.addEventListener('click', () => { + if (paused) { + togglePause(); + } else { + startGame(); + } +}); + +// Initial draw +drawBoard(); +drawNext(); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json 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+ '#f00000', // Z - red + '#0000f0', // J - blue + '#f0a000', // L - orange +]; + +const GHOST_ALPHA = 0.25; + +// SRS tetrominoes: each shape is an array of 4 rotations, each rotation a 2D grid +const SHAPES = [ + null, + // I + [ + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + // O + [ + [[1,1],[1,1]], + [[1,1],[1,1]], + [[1,1],[1,1]], + [[1,1],[1,1]], + ], + // T + [ + [[0,1,0],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,1],[0,1,0]], + [[0,1,0],[1,1,0],[0,1,0]], + ], + // S + [ + [[0,1,1],[1,1,0],[0,0,0]], + [[0,1,0],[0,1,1],[0,0,1]], + [[0,0,0],[0,1,1],[1,1,0]], + [[1,0,0],[1,1,0],[0,1,0]], + ], + // Z + [ + [[1,1,0],[0,1,1],[0,0,0]], + [[0,0,1],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,0],[0,1,1]], + [[0,1,0],[1,1,0],[1,0,0]], + ], + // J + [ + [[1,0,0],[1,1,1],[0,0,0]], + [[0,1,1],[0,1,0],[0,1,0]], + [[0,0,0],[1,1,1],[0,0,1]], + [[0,1,0],[0,1,0],[1,1,0]], + ], + // L + [ + [[0,0,1],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,0],[0,1,1]], + [[0,0,0],[1,1,1],[1,0,0]], + [[1,1,0],[0,1,0],[0,1,0]], + ], +]; + +// SRS wall-kick data (non-I pieces) +const WALL_KICKS = [ + // 0->1, 1->2, 2->3, 3->0 + [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + [[0,0],[1,0],[1,-1],[0,2],[1,2]], + [[0,0],[1,0],[1,1],[0,-2],[1,-2]], + [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], +]; + +// SRS wall-kick data (I piece) +const WALL_KICKS_I = [ + [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], + [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], +]; + +// Scoring per number of lines cleared (original BPS scoring) +const LINE_SCORES = [0, 100, 300, 500, 800]; + +// Speed curve: ms per drop at each level (index = level-1) +const SPEEDS = [ + 800, 720, 630, 550, 470, 380, 300, 220, 170, 130, + 100, 80, 65, 50, 40, 30, 25, 20, 15, 10, +]; + +// ── DOM Elements ─────────────────────────────────────────────────────── +const canvas = document.getElementById('game-canvas'); +const ctx = canvas.getContext('2d'); +const nextCanvas = document.getElementById('next-canvas'); +const nextCtx = nextCanvas.getContext('2d'); +const overlay = document.getElementById('overlay'); +const finalScoreEl = document.getElementById('final-score'); +const scoreEl = document.getElementById('score'); +const levelEl = document.getElementById('level'); +const linesEl = document.getElementById('lines'); + +// ── Game State ───────────────────────────────────────────────────────── +let board = []; +let currentPiece = null; +let nextPiece = null; +let score = 0; +let level = 1; +let lines = 0; +let gameOver = false; +let paused = false; +let dropTimer = 0; +let lastTime = 0; +let bag = []; +let animationId = null; +let started = false; + +// ── Bag randomizer (7-bag) ───────────────────────────────────────────── +function generateBag() { + const pieces = [1, 2, 3, 4, 5, 6, 7]; + // Fisher-Yates shuffle + for (let i = pieces.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [pieces[i], pieces[j]] = [pieces[j], pieces[i]]; + } + return pieces; +} + +function nextFromBag() { + if (bag.length === 0) bag = generateBag(); + return bag.pop(); +} + +// ── Board Helpers ────────────────────────────────────────────────────── +function createBoard() { + const b = []; + for (let r = 0; r < ROWS; r++) { + b.push(new Array(COLS).fill(EMPTY)); + } + return b; +} + +function isValid(board, shape, offsetX, offsetY) { + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const x = offsetX + c; + const y = offsetY + r; + if (x < 0 || x >= COLS || y >= ROWS) return false; + if (y < 0) continue; // allow above the board + if (board[y][x] !== EMPTY) return false; + } + } + return true; +} + +function lockPiece(board, piece) { + const shape = SHAPES[piece.type][piece.rotation]; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const x = piece.x + c; + const y = piece.y + r; + if (y < 0) continue; + board[y][x] = piece.type; + } + } +} + +function clearLines(board) { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (board[r].every(cell => cell !== EMPTY)) { + board.splice(r, 1); + board.unshift(new Array(COLS).fill(EMPTY)); + cleared++; + r++; // recheck this row + } + } + return cleared; +} + +// ── Piece Creation ───────────────────────────────────────────────────── +function createPiece(type) { + const shape = SHAPES[type][0]; + return { + type: type, + rotation: 0, + x: Math.floor((COLS - shape[0].length) / 2), + y: type === 1 ? -1 : 0, // I piece starts a row higher + }; +} + +// ── Rotation with SRS wall kicks ─────────────────────────────────────── +function rotate(piece, direction) { + // direction: 1 = CW, -1 = CCW + const oldRot = piece.rotation; + const newRot = (oldRot + direction + 4) % 4; + const newShape = SHAPES[piece.type][newRot]; + + const kicks = piece.type === 1 ? WALL_KICKS_I : WALL_KICKS; + const kickIndex = direction === 1 ? oldRot : newRot; + const kickData = kicks[kickIndex]; + + for (let i = 0; i < kickData.length; i++) { + let dx = kickData[i][0]; + let dy = -kickData[i][1]; // SRS uses y-up, we use y-down + if (direction === -1) { dx = -dx; dy = -dy; } + + if (isValid(board, newShape, piece.x + dx, piece.y + dy)) { + piece.rotation = newRot; + piece.x += dx; + piece.y += dy; + return true; + } + } + return false; +} + +// ── Ghost Piece ──────────────────────────────────────────────────────── +function getGhostY(piece) { + const shape = SHAPES[piece.type][piece.rotation]; + let ghostY = piece.y; + while (isValid(board, shape, piece.x, ghostY + 1)) { + ghostY++; + } + return ghostY; +} + +// ── Drawing ──────────────────────────────────────────────────────────── +function drawBlock(context, x, y, colorIdx, size, alpha) { + const color = COLORS[colorIdx]; + context.globalAlpha = alpha || 1; + context.fillStyle = color; + context.fillRect(x * size, y * size, size, size); + + // highlight (top-left) + context.fillStyle = 'rgba(255,255,255,0.25)'; + context.fillRect(x * size, y * size, size, 2); + context.fillRect(x * size, y * size, 2, size); + + // shadow (bottom-right) + context.fillStyle = 'rgba(0,0,0,0.25)'; + context.fillRect(x * size, (y + 1) * size - 2, size, 2); + context.fillRect((x + 1) * size - 2, y * size, 2, size); + + // border + context.strokeStyle = 'rgba(0,0,0,0.4)'; + context.lineWidth = 1; + context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1); + + context.globalAlpha = 1; +} + +function drawBoard() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + + // draw grid lines + ctx.strokeStyle = 'rgba(255,255,255,0.03)'; + ctx.lineWidth = 1; + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + ctx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1); + } + } + + // draw locked cells + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (board[r][c] !== EMPTY) { + drawBlock(ctx, c, r, board[r][c], BLOCK); + } + } + } + + if (!currentPiece) return; + + // draw ghost + const ghostY = getGhostY(currentPiece); + const shape = SHAPES[currentPiece.type][currentPiece.rotation]; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const y = ghostY + r; + if (y < 0) continue; + drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK, GHOST_ALPHA); + } + } + + // draw current piece + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const y = currentPiece.y + r; + if (y < 0) continue; + drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK); + } + } +} + +function drawNext() { + nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height); + if (!nextPiece) return; + + const shape = SHAPES[nextPiece][0]; + const cols = shape[0].length; + const rows = shape.length; + const offsetX = (5 - cols) / 2; + const offsetY = (5 - rows) / 2; + + for (let r = 0; r < rows; r++) { + for (let c = 0; c < cols; c++) { + if (!shape[r][c]) continue; + drawBlock(nextCtx, offsetX + c, offsetY + r, nextPiece, NEXT_BLOCK); + } + } +} + +function updateHUD() { + scoreEl.textContent = score; + levelEl.textContent = level; + linesEl.textContent = lines; +} + +// ── Game Logic ───────────────────────────────────────────────────────── +function spawnPiece() { + const type = nextPiece || nextFromBag(); + nextPiece = nextFromBag(); + currentPiece = createPiece(type); + + const shape = SHAPES[currentPiece.type][currentPiece.rotation]; + if (!isValid(board, shape, currentPiece.x, currentPiece.y)) { + // game over + lockPiece(board, currentPiece); + currentPiece = null; + gameOver = true; + overlay.classList.remove('hidden'); + overlay.querySelector('h1').textContent = 'GAME OVER'; + overlay.querySelector('p').textContent = 'Press Enter to restart'; + finalScoreEl.textContent = 'Score: ' + score; + return false; + } + return true; +} + +function moveDown() { + const shape = SHAPES[currentPiece.type][currentPiece.rotation]; + if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) { + currentPiece.y++; + return true; + } + // lock + lockPiece(board, currentPiece); + const cleared = clearLines(board); + if (cleared > 0) { + lines += cleared; + score += LINE_SCORES[cleared] * level; + // level up every 10 lines + level = Math.floor(lines / 10) + 1; + updateHUD(); + } + spawnPiece(); + drawNext(); + return false; +} + +function hardDrop() { + const ghostY = getGhostY(currentPiece); + const dropped = ghostY - currentPiece.y; + score += dropped * 2; + currentPiece.y = ghostY; + updateHUD(); + moveDown(); // will lock immediately +} + +function getSpeed() { + const idx = Math.min(level - 1, SPEEDS.length - 1); + return SPEEDS[idx]; +} + +// ── Game Loop ────────────────────────────────────────────────────────── +function gameLoop(timestamp) { + if (gameOver) return; + + const deltaTime = timestamp - lastTime; + lastTime = timestamp; + + if (!paused) { + dropTimer += deltaTime; + const speed = getSpeed(); + if (dropTimer >= speed) { + dropTimer -= speed; + moveDown(); + } + drawBoard(); + } + + animationId = requestAnimationFrame(gameLoop); +} + +function startGame() { + board = createBoard(); + score = 0; + level = 1; + lines = 0; + gameOver = false; + paused = false; + dropTimer = 0; + bag = []; + currentPiece = null; + nextPiece = null; + finalScoreEl.textContent = ''; + + updateHUD(); + + nextPiece = nextFromBag(); + spawnPiece(); + drawNext(); + drawBoard(); + + overlay.classList.add('hidden'); + started = true; + lastTime = performance.now(); + if (animationId) cancelAnimationFrame(animationId); + animationId = requestAnimationFrame(gameLoop); +} + +// ── Input Handling ───────────────────────────────────────────────────── +document.addEventListener('keydown', (e) => { + // start / restart + if (e.key === 'Enter') { + if (!started || gameOver) { + startGame(); + return; + } + } + + if (!started || gameOver) return; + + // pause + if (e.key === 'p' || e.key === 'P') { + paused = !paused; + if (paused) { + overlay.classList.remove('hidden'); + overlay.querySelector('h1').textContent = 'PAUSED'; + overlay.querySelector('p').textContent = 'Press P to resume'; + finalScoreEl.textContent = ''; + } else { + overlay.classList.add('hidden'); + lastTime = performance.now(); + dropTimer = 0; + } + return; + } + + if (paused) return; + + const shape = SHAPES[currentPiece.type][currentPiece.rotation]; + + switch (e.key) { + case 'ArrowLeft': + if (isValid(board, shape, currentPiece.x - 1, currentPiece.y)) { + currentPiece.x--; + } + e.preventDefault(); + break; + case 'ArrowRight': + if (isValid(board, shape, currentPiece.x + 1, currentPiece.y)) { + currentPiece.x++; + } + e.preventDefault(); + break; + case 'ArrowDown': + if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) { + currentPiece.y++; + score += 1; // soft drop bonus + dropTimer = 0; + updateHUD(); + } + e.preventDefault(); + break; + case 'ArrowUp': + rotate(currentPiece, 1); // clockwise + e.preventDefault(); + break; + case 'z': + case 'Z': + rotate(currentPiece, -1); // counter-clockwise + break; + case ' ': + hardDrop(); + e.preventDefault(); + break; + } + + drawBoard(); +}); + +// ── Initial draw ─────────────────────────────────────────────────────── +drawBoard(); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.test.js b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.test.js @@ -0,0 +1,111 @@ +const { test, expect } = require('@playwright/test'); +const path = require('path'); + +test.describe('Tetris Game', () => { + test.beforeEach(async ({ page }) => { + await page.goto('file://' + path.resolve(__dirname, 'index.html')); + }); + + test('page loads with title and overlay', async ({ page }) => { + await expect(page).toHaveTitle('Tetris'); + const overlay = page.locator('#overlay'); + await expect(overlay).toBeVisible(); + await expect(overlay.locator('h1')).toHaveText('TETRIS'); + }); + + test('game starts when Enter is pressed', async ({ page }) => { + await page.keyboard.press('Enter'); + const overlay = page.locator('#overlay'); + await expect(overlay).toHaveClass(/hidden/); + }); + + test('score starts at 0 and level at 1', async ({ page }) => { + await page.keyboard.press('Enter'); + await expect(page.locator('#score')).toHaveText('0'); + await expect(page.locator('#level')).toHaveText('1'); + await expect(page.locator('#lines')).toHaveText('0'); + }); + + test('arrow keys move piece (soft drop increases score)', async ({ page }) => { + await page.keyboard.press('Enter'); + // Soft drop a few times + for (let i = 0; i < 5; i++) { + await page.keyboard.press('ArrowDown'); + } + // Score should increase by 1 per soft drop + const scoreText = await page.locator('#score').textContent(); + expect(parseInt(scoreText)).toBeGreaterThanOrEqual(5); + }); + + test('hard drop locks piece and increases score', async ({ page }) => { + await page.keyboard.press('Enter'); + await page.keyboard.press('Space'); + // After hard drop, score should increase + await page.waitForTimeout(100); + const scoreText = await page.locator('#score').textContent(); + expect(parseInt(scoreText)).toBeGreaterThan(0); + }); + + test('pause and unpause works', async ({ page }) => { + await page.keyboard.press('Enter'); + await page.keyboard.press('p'); + const overlay = page.locator('#overlay'); + await expect(overlay).toBeVisible(); + await expect(overlay.locator('h1')).toHaveText('PAUSED'); + + await page.keyboard.press('p'); + await expect(overlay).toHaveClass(/hidden/); + }); + + test('left and right movement works without crash', async ({ page }) => { + await page.keyboard.press('Enter'); + await page.keyboard.press('ArrowLeft'); + await page.keyboard.press('ArrowLeft'); + await page.keyboard.press('ArrowRight'); + await page.keyboard.press('ArrowRight'); + await page.keyboard.press('ArrowRight'); + // game should still be running (overlay hidden) + const overlay = page.locator('#overlay'); + await expect(overlay).toHaveClass(/hidden/); + }); + + test('rotation works without crash', async ({ page }) => { + await page.keyboard.press('Enter'); + await page.keyboard.press('ArrowUp'); // CW + await page.keyboard.press('ArrowUp'); // CW + await page.keyboard.press('z'); // CCW + // game should still be running + const overlay = page.locator('#overlay'); + await expect(overlay).toHaveClass(/hidden/); + }); + + test('game over triggers overlay', async ({ page }) => { + await page.keyboard.press('Enter'); + // Hard drop many times to fill the board + for (let i = 0; i < 60; i++) { + await page.keyboard.press('Space'); + await page.waitForTimeout(30); + } + // Eventually the overlay should reappear with GAME OVER + const overlay = page.locator('#overlay'); + await expect(overlay).toBeVisible({ timeout: 10000 }); + await expect(overlay.locator('h1')).toHaveText('GAME OVER'); + }); + + test('can restart after game over', async ({ page }) => { + await page.keyboard.press('Enter'); + // Fill board + for (let i = 0; i < 60; i++) { + await page.keyboard.press('Space'); + await page.waitForTimeout(30); + } + const overlay = page.locator('#overlay'); + await expect(overlay).toBeVisible({ timeout: 10000 }); + + // Restart + await page.keyboard.press('Enter'); + await expect(overlay).toHaveClass(/hidden/); + await expect(page.locator('#score')).toHaveText('0'); + await expect(page.locator('#level')).toHaveText('1'); + }); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html @@ -1,172 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> -<head> - <meta charset="UTF-8" /> - <meta name="viewport" content="width=device-width, initial-scale=1.0" /> - <title>Tetris</title> - <style> - *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; } - - body { - background: #0a0a0f; - color: #eee; - font-family: 'Segoe UI', system-ui, sans-serif; - display: flex; - justify-content: center; - align-items: center; - min-height: 100vh; - gap: 24px; - user-select: none; - } - - /* ── Board wrapper ── */ - #board-wrap { - position: relative; - } - - #board { - display: block; - border: 2px solid #333; - border-radius: 4px; - box-shadow: 0 0 40px rgba(0,180,255,0.15), inset 0 0 20px rgba(0,0,0,0.6); - } - - /* ── Overlay ── */ - #overlay { - position: absolute; - inset: 0; - display: flex; - flex-direction: column; - align-items: center; - justify-content: center; - gap: 12px; - background: rgba(0,0,0,0.78); - border-radius: 4px; - transition: opacity 0.2s; - } - - #overlay.hidden { display: none; } - - #overlay-title { - font-size: 2.4rem; - font-weight: 800; - letter-spacing: 0.12em; - text-transform: uppercase; - color: #00cfff; - text-shadow: 0 0 20px #00cfff99; - } - - #overlay-msg { - font-size: 0.95rem; - color: #aaa; - text-align: center; - white-space: pre-line; - line-height: 1.6; - } - - /* ── Side panel ── */ - #panel { - display: flex; - flex-direction: column; - gap: 20px; - min-width: 130px; - } - - .panel-box { - background: #161620; - border: 1px solid #2a2a38; - border-radius: 8px; - padding: 14px 16px; - } - - .panel-box h3 { - font-size: 0.65rem; - letter-spacing: 0.18em; - text-transform: uppercase; - color: #555; - margin-bottom: 6px; - } - - .panel-box .value { - font-size: 1.6rem; - font-weight: 700; - color: #e0e0e0; - } - - #next-wrap h3 { - font-size: 0.65rem; - letter-spacing: 0.18em; - text-transform: uppercase; - color: #555; - margin-bottom: 8px; - } - - #next { - display: block; - margin: 0 auto; - border: 1px solid #2a2a38; - border-radius: 4px; - } - - /* ── Controls help ── */ - #controls { - background: #161620; - border: 1px solid #2a2a38; - border-radius: 8px; - padding: 14px 16px; - font-size: 0.7rem; - color: #555; - line-height: 1.9; - } - - #controls strong { - color: #888; - display: inline-block; - min-width: 60px; - } - </style> -</head> -<body> - - <div id="board-wrap"> - <canvas id="board" width="300" height="600"></canvas> - <div id="overlay"> - <div id="overlay-title">TETRIS</div> - <div id="overlay-msg">Press Enter or Space to start</div> - </div> - </div> - - <div id="panel"> - <div class="panel-box" id="next-wrap"> - <h3>Next</h3> - <canvas id="next" width="120" height="96"></canvas> - </div> - - <div class="panel-box"> - <h3>Score</h3> - <div class="value" id="score">0</div> - </div> - - <div class="panel-box"> - <h3>Lines</h3> - <div class="value" id="lines">0</div> - </div> - - <div class="panel-box"> - <h3>Level</h3> - <div class="value" id="level">0</div> - </div> - - <div id="controls"> - <strong>← →</strong> Move<br> - <strong>↑ / X</strong> Rotate CW<br> - <strong>Z</strong> Rotate CCW<br> - <strong>↓</strong> Soft drop<br> - <strong>Space</strong> Hard drop<br> - <strong>P / Esc</strong> Pause - </div> - </div> - - <script src="dist/tetris.js"></script> -</body> -</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json @@ -1,2583 +0,0 @@ -{ - "name": "loop-bench-vt2jw7xm", - "version": "1.0.0", - "lockfileVersion": 3, - "requires": true, - "packages": { - "": { - "name": 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"^10.11.3", - "jscpd": "^4.0.8", - "typescript": "^6.0.2" - } -} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/playwright.config.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/playwright.config.ts @@ -1,9 +0,0 @@ -import { defineConfig } from "@playwright/test"; - -export default defineConfig({ - testMatch: "tetris.test.ts", - use: { - headless: true, - }, - timeout: 30000, -}); diff --git 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"newClones": 0 - } - }, - "duplicates": [ - { - "format": "markdown", - "lines": 66, - "fragment": " [ref=e26]: P / Esc\n - text: Pause\n```\n\n# Test source\n\n```ts\n 52 | const browser = await chromium.launch();\n 53 | const page = await browser.newPage();\n 54 | await loadGame(page);\n 55 | await startGame(page);\n 56 | \n 57 | const score = await getText(page, \"#score\");\n 58 | expect(score).toBe(\"0\");\n 59 | \n 60 | await browser.close();\n 61 | });\n 62 | \n 63 | test(\"level starts at 0\", async () => {\n 64 | const browser = await chromium.launch();\n 65 | const page = await browser.newPage();\n 66 | await loadGame(page);\n 67 | await startGame(page);\n 68 | \n 69 | const level = await getText(page, \"#level\");\n 70 | expect(level).toBe(\"0\");\n 71 | \n 72 | await browser.close();\n 73 | });\n 74 | \n 75 | test(\"lines starts at 0\", async () => {\n 76 | const browser = await chromium.launch();\n 77 | const page = await browser.newPage();\n 78 | await loadGame(page);\n 79 | await startGame(page);\n 80 | \n 81 | const lines = await getText(page, \"#lines\");\n 82 | expect(lines).toBe(\"0\");\n 83 | \n 84 | await browser.close();\n 85 | });\n 86 | \n 87 | test(\"hard drop increases score\", async () => {\n 88 | const browser = await chromium.launch();\n 89 | const page = await browser.newPage();\n 90 | await loadGame(page);\n 91 | await startGame(page);\n 92 | \n 93 | // Hard drop the first piece\n 94 | await page.keyboard.press(\"Space\");\n 95 | await page.waitForTimeout(100);\n 96 | \n 97 | const score = await getText(page, \"#score\");\n 98 | // Hard drop gives at least 2 points per row dropped (piece starts near top)\n 99 | expect(parseInt(score)).toBeGreaterThan(0);\n 100 | \n 101 | await browser.close();\n 102 | });\n 103 | \n 104 | test(\"soft drop increases score\", async () => {\n 105 | const browser = await chromium.launch();\n 106 | const page = await browser.newPage();\n 107 | await loadGame(page);\n 108 | await startGame(page);\n 109 | \n 110 | // Soft drop several times\n 111 | for (let i = 0; i < 5; i++) {\n 112 | await page.keyboard.press(\"ArrowDown\");\n 113 | await page.waitForTimeout(30);\n 114 | }\n ", - "tokens": 0, - "firstFile": { - "name": "test-results/tetris-resume-from-pause-hides-overlay/error-context.md", - "start": 57, - "end": 122, - "startLoc": { - "line": 57, - "column": 3, - "position": 191 - }, - "endLoc": { - "line": 122, - "column": 4, - "position": 917 - } - }, - "secondFile": { - "name": "test-results/tetris-soft-drop-increases-score/error-context.md", - "start": 88, - "end": 153, - "startLoc": { - "line": 88, - "column": 3, - "position": 593 - }, - "endLoc": { - "line": 153, - "column": 2, - "position": 1318 - } - } - }, - { - "format": "markdown", - "lines": 35, - "fragment": " \"#score\");\n 117 | expect(parseInt(score)).toBeGreaterThan(0);\n 118 | \n 119 | await browser.close();\n 120 | });\n 121 | \n 122 | test(\"pause hides game and shows PAUSED overlay\", async () => {\n 123 | const browser = await chromium.launch();\n 124 | const page = await browser.newPage();\n 125 | await loadGame(page);\n 126 | await startGame(page);\n 127 | \n 128 | await page.keyboard.press(\"p\");\n 129 | await page.waitForTimeout(100);\n 130 | \n 131 | const overlayVisible = await page.locator(\"#overlay\").isVisible();\n 132 | expect(overlayVisible).toBe(true);\n 133 | \n 134 | const title = await getText(page, \"#overlay-title\");\n 135 | expect(title).toBe(\"PAUSED\");\n 136 | \n 137 | await browser.close();\n 138 | });\n 139 | \n 140 | test(\"resume from pause hides overlay\", async () => {\n 141 | const browser = await chromium.launch();\n 142 | const page = await browser.newPage();\n 143 | await loadGame(page);\n 144 | await startGame(page);\n 145 | \n 146 | await page.keyboard.press(\"p\");\n 147 | await page.waitForTimeout(100);\n 148 | await page.keyboard.press(\"p\");\n 149 | await page.waitForTimeout(100);\n 150 | \n 151 | ", - "tokens": 0, - "firstFile": { - "name": "test-results/tetris-resume-from-pause-hides-overlay/error-context.md", - "start": 123, - "end": 157, - "startLoc": { - "line": 123, - "column": 3, - "position": 924 - }, - "endLoc": { - "line": 157, - "column": 2, - "position": 1270 - } - }, - "secondFile": { - "name": "test-results/tetris-soft-drop-increases-score/error-context.md", - "start": 155, - "end": 189, - "startLoc": { - "line": 155, - "column": 3, - "position": 1329 - }, - "endLoc": { - "line": 189, - "column": 4, - "position": 1676 - } - } - }, - { - "format": "markdown", - "lines": 66, - "fragment": " ^ Error: expect(received).toBe(expected) // Object.is equality\n 153 | \n 154 | await browser.close();\n 155 | });\n 156 | \n 157 | test(\"board canvas has correct dimensions\", async () => {\n 158 | const browser = await chromium.launch();\n 159 | const page = await browser.newPage();\n 160 | await loadGame(page);\n 161 | \n 162 | const width = await page.locator(\"#board\").getAttribute(\"width\");\n 163 | const height = await page.locator(\"#board\").getAttribute(\"height\");\n 164 | expect(width).toBe(\"300\"); // 10 cols × 30px\n 165 | expect(height).toBe(\"600\"); // 20 rows × 30px\n 166 | \n 167 | await browser.close();\n 168 | });\n 169 | \n 170 | test(\"next piece canvas is present\", async () => {\n 171 | const browser = await chromium.launch();\n 172 | const page = await browser.newPage();\n 173 | await loadGame(page);\n 174 | \n 175 | const nextCanvas = page.locator(\"#next\");\n 176 | expect(await nextCanvas.isVisible()).toBe(true);\n 177 | \n 178 | await browser.close();\n 179 | });\n 180 | \n 181 | test(\"left/right arrow keys do not crash game\", async () => {\n 182 | const browser = await chromium.launch();\n 183 | const page = await browser.newPage();\n 184 | await loadGame(page);\n 185 | await startGame(page);\n 186 | \n 187 | for (let i = 0; i < 5; i++) await page.keyboard.press(\"ArrowLeft\");\n 188 | for (let i = 0; i < 5; i++) await page.keyboard.press(\"ArrowRight\");\n 189 | 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=> {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n await", - "tokens": 0, - "firstFile": { - "name": "tetris.test.ts", - "start": 140, - "end": 148, - "startLoc": { - "line": 140, - "column": 34, - "position": 1292 - }, - "endLoc": { - "line": 148, - "column": 6, - "position": 1379 - } - }, - "secondFile": { - "name": "tetris.test.ts", - "start": 122, - "end": 131, - "startLoc": { - "line": 122, - "column": 44, - "position": 1122 - }, - "endLoc": { - "line": 131, - "column": 6, - "position": 1210 - } - } - } - ] -} -\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/src/tetris.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/src/tetris.ts @@ -1,622 +0,0 @@ -// ─── Constants ─────────────────────────────────────────────────────────────── - -const COLS = 10; -const ROWS = 20; -const BLOCK = 30; // px per cell -const HIDDEN_ROWS = 2; // buffer rows above visible board -const TOTAL_ROWS = ROWS + HIDDEN_ROWS; - -// Points awarded for simultaneous line clears (Tetris scoring) -const LINE_POINTS = [0, 100, 300, 500, 800]; - -// Drop-interval in ms per level (level 0 = 800 ms, decreases every level) -function dropInterval(level: number): number { - return Math.max(100, 800 - level * 65); -} - -// ─── Piece Definitions ─────────────────────────────────────────────────────── - -type Matrix = number[][]; - -interface PieceDef { - shapes: Matrix[]; // all four rotations - color: string; -} - -// Each tetromino stores all 4 rotation states explicitly to keep the code clear -const PIECES: PieceDef[] = [ - // I - { - color: "#00CFCF", - shapes: [ - [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], - [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], - [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], - [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], - ], - }, - // O - { - color: "#CFCF00", - shapes: [ - [[1,1],[1,1]], - [[1,1],[1,1]], - [[1,1],[1,1]], - [[1,1],[1,1]], - ], - }, - // T - { - color: "#CF00CF", - shapes: [ - [[0,1,0],[1,1,1],[0,0,0]], - [[0,1,0],[0,1,1],[0,1,0]], - [[0,0,0],[1,1,1],[0,1,0]], - [[0,1,0],[1,1,0],[0,1,0]], - ], - }, - // S - { - color: "#00CF00", - shapes: [ - [[0,1,1],[1,1,0],[0,0,0]], - [[0,1,0],[0,1,1],[0,0,1]], - [[0,0,0],[0,1,1],[1,1,0]], - [[1,0,0],[1,1,0],[0,1,0]], - ], - }, - // Z - { - color: "#CF0000", - shapes: [ - [[1,1,0],[0,1,1],[0,0,0]], - [[0,0,1],[0,1,1],[0,1,0]], - [[0,0,0],[1,1,0],[0,1,1]], - [[0,1,0],[1,1,0],[1,0,0]], - ], - }, - // J - { - color: "#0000CF", - shapes: [ - [[1,0,0],[1,1,1],[0,0,0]], - [[0,1,1],[0,1,0],[0,1,0]], - [[0,0,0],[1,1,1],[0,0,1]], - [[0,1,0],[0,1,0],[1,1,0]], - ], - }, - // L - { - color: "#CF8800", - shapes: [ - [[0,0,1],[1,1,1],[0,0,0]], - [[0,1,0],[0,1,0],[0,1,1]], - [[0,0,0],[1,1,1],[1,0,0]], - [[1,1,0],[0,1,0],[0,1,0]], - ], - }, -]; - -// ─── Helpers ───────────────────────────────────────────────────────────────── - -function randomPiece(): number { - return Math.floor(Math.random() * PIECES.length); -} - -/** Create an empty board (array of arrays filled with 0) */ -function emptyBoard(): number[][] { - return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(0)); -} - -/** Create an empty color board */ -function emptyColorBoard(): string[][] { - return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill("")); -} - -// ─── Game State ────────────────────────────────────────────────────────────── - -interface ActivePiece { - pieceIndex: number; - rotation: number; - x: number; // col offset - y: number; // row offset (0 = top of TOTAL_ROWS board) -} - -class TetrisGame { - private board: number[][]; - private colorBoard: string[][]; - private active: ActivePiece; - private nextPieceIndex: number; - private score: number; - private lines: number; - private level: number; - private gameOver: boolean; - private paused: boolean; - private lastDrop: number; - private animId: number | null; - private lockDelay: number; - private lockTimer: number | null; - - // Canvas refs - private canvas: HTMLCanvasElement; - private ctx: CanvasRenderingContext2D; - private nextCanvas: HTMLCanvasElement; - private nextCtx: CanvasRenderingContext2D; - - // UI element refs - private scoreEl: HTMLElement; - private linesEl: HTMLElement; - private levelEl: HTMLElement; - private overlayEl: HTMLElement; - private overlayTitleEl: HTMLElement; - private overlayMsgEl: HTMLElement; - - constructor() { - this.canvas = document.getElementById("board") as HTMLCanvasElement; - this.ctx = this.canvas.getContext("2d")!; - this.nextCanvas = document.getElementById("next") as HTMLCanvasElement; - this.nextCtx = this.nextCanvas.getContext("2d")!; - this.scoreEl = document.getElementById("score")!; - this.linesEl = document.getElementById("lines")!; - this.levelEl = document.getElementById("level")!; - this.overlayEl = document.getElementById("overlay")!; - this.overlayTitleEl = document.getElementById("overlay-title")!; - this.overlayMsgEl = document.getElementById("overlay-msg")!; - - this.board = emptyBoard(); - this.colorBoard = emptyColorBoard(); - this.score = 0; - this.lines = 0; - this.level = 0; - this.gameOver = false; - this.paused = false; - this.lastDrop = 0; - this.animId = null; - this.lockDelay = 500; - this.lockTimer = null; - this.nextPieceIndex = randomPiece(); - this.active = this.spawnPiece(); - - this.bindKeys(); - this.showOverlay("TETRIS", "Press Enter or Space to start"); - } - - // ─── Piece / Board Logic ──────────────────────────────────────────────── - - private getShape(piece: ActivePiece): Matrix { - return PIECES[piece.pieceIndex].shapes[piece.rotation]; - } - - private getColor(pieceIndex: number): string { - return PIECES[pieceIndex].color; - } - - private spawnPiece(): ActivePiece { - const pieceIndex = this.nextPieceIndex; - this.nextPieceIndex = randomPiece(); - const shape = PIECES[pieceIndex].shapes[0]; - const x = Math.floor((COLS - shape[0].length) / 2); - const y = HIDDEN_ROWS - shape.length; // start just above visible - return { pieceIndex, rotation: 0, x, y }; - } - - private isValid(piece: ActivePiece, dx = 0, dy = 0, dr = 0): boolean { - const rotation = (piece.rotation + dr + 4) % 4; - const shape = PIECES[piece.pieceIndex].shapes[rotation]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const nx = piece.x + c + dx; - const ny = piece.y + r + dy; - if (nx < 0 || nx >= COLS) return false; - if (ny >= TOTAL_ROWS) return false; - if (ny >= 0 && this.board[ny][nx]) return false; - } - } - return true; - } - - private lock(): void { - const shape = this.getShape(this.active); - const color = this.getColor(this.active.pieceIndex); - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const ny = this.active.y + r; - const nx = this.active.x + c; - if (ny < 0) { this.triggerGameOver(); return; } - this.board[ny][nx] = 1; - this.colorBoard[ny][nx] = color; - } - } - this.clearLines(); - this.active = this.spawnPiece(); - if (!this.isValid(this.active)) { - this.triggerGameOver(); - } - } - - private clearLines(): void { - let cleared = 0; - for (let r = TOTAL_ROWS - 1; r >= 0; r--) { - if (this.board[r].every(cell => cell !== 0)) { - this.board.splice(r, 1); - this.colorBoard.splice(r, 1); - this.board.unshift(new Array(COLS).fill(0)); - this.colorBoard.unshift(new Array(COLS).fill("")); - cleared++; - r++; // re-check same row index - } - } - if (cleared > 0) { - this.lines += cleared; - this.score += LINE_POINTS[cleared] * (this.level + 1); - this.level = Math.floor(this.lines / 10); - this.updateUI(); - } - } - - // ─── Wall-kick / Rotation ────────────────────────────────────────────── - - private rotate(dir: 1 | -1): void { - const kicks = [0, -1, 1, -2, 2]; // try these x-offsets - for (const kick of kicks) { - if (this.isValid(this.active, kick, 0, dir)) { - this.active.x += kick; - this.active.rotation = (this.active.rotation + dir + 4) % 4; - this.resetLockTimer(); - return; - } - } - } - - // ─── Movement ────────────────────────────────────────────────────────── - - private moveLeft(): void { - if (this.isValid(this.active, -1, 0)) { - this.active.x--; - this.resetLockTimer(); - } - } - - private moveRight(): void { - if (this.isValid(this.active, 1, 0)) { - this.active.x++; - this.resetLockTimer(); - } - } - - private softDrop(): void { - if (this.isValid(this.active, 0, 1)) { - this.active.y++; - this.score += 1; - this.lastDrop = performance.now(); - this.resetLockTimer(); - } else { - this.startLockTimer(); - } - } - - private hardDrop(): void { - let dropped = 0; - while (this.isValid(this.active, 0, 1)) { - this.active.y++; - dropped++; - } - this.score += dropped * 2; - this.updateUI(); - this.clearLockTimer(); - this.lock(); - } - - // Ghost piece: column showing where piece will land - private ghostY(): number { - let gy = this.active.y; - while (this.isValid({ ...this.active, y: gy + 1 })) gy++; - return gy; - } - - // ─── Lock-delay management ───────────────────────────────────────────── - - private startLockTimer(): void { - if (this.lockTimer !== null) return; - this.lockTimer = window.setTimeout(() => { - this.lockTimer = null; - if (!this.isValid(this.active, 0, 1)) { - this.lock(); - } - }, this.lockDelay); - } - - private clearLockTimer(): void { - if (this.lockTimer !== null) { - clearTimeout(this.lockTimer); - this.lockTimer = null; - } - } - - private resetLockTimer(): void { - if (this.lockTimer !== null) { - this.clearLockTimer(); - // Re-start only if piece is still on the floor - if (!this.isValid(this.active, 0, 1)) { - this.startLockTimer(); - } - } - } - - // ─── Game Loop ───────────────────────────────────────────────────────── - - private loop(ts: number): void { - if (this.gameOver || this.paused) return; - - const interval = dropInterval(this.level); - if (ts - this.lastDrop >= interval) { - if (this.isValid(this.active, 0, 1)) { - this.active.y++; - this.clearLockTimer(); - } else { - this.startLockTimer(); - } - this.lastDrop = ts; - } - - this.render(); - this.animId = requestAnimationFrame(ts => this.loop(ts)); - } - - start(): void { - this.hideOverlay(); - this.board = emptyBoard(); - this.colorBoard = emptyColorBoard(); - this.score = 0; - this.lines = 0; - this.level = 0; - this.gameOver = false; - this.paused = false; - this.nextPieceIndex = randomPiece(); - this.active = this.spawnPiece(); - this.updateUI(); - if (this.animId) cancelAnimationFrame(this.animId); - this.lastDrop = performance.now(); - this.animId = requestAnimationFrame(ts => this.loop(ts)); - } - - private triggerGameOver(): void { - this.gameOver = true; - if (this.animId) cancelAnimationFrame(this.animId); - this.render(); - this.showOverlay("GAME OVER", `Score: ${this.score}\nPress Enter or Space to restart`); - } - - togglePause(): void { - if (this.gameOver) return; - this.paused = !this.paused; - if (this.paused) { - if (this.animId) cancelAnimationFrame(this.animId); - this.showOverlay("PAUSED", "Press P to resume"); - } else { - this.hideOverlay(); - this.lastDrop = performance.now(); - this.animId = requestAnimationFrame(ts => this.loop(ts)); - } - } - - // ─── Rendering ───────────────────────────────────────────────────────── - - private drawBlock( - ctx: CanvasRenderingContext2D, - x: number, y: number, - color: string, - alpha = 1 - ): void { - ctx.save(); - ctx.globalAlpha = alpha; - ctx.fillStyle = color; - ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, BLOCK - 2); - - // Highlight - ctx.fillStyle = "rgba(255,255,255,0.25)"; - ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, 5); - ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, 5, BLOCK - 2); - - // Shadow - ctx.fillStyle = "rgba(0,0,0,0.25)"; - ctx.fillRect(x * BLOCK + 1, y * BLOCK + BLOCK - 6, BLOCK - 2, 5); - ctx.fillRect(x * BLOCK + BLOCK - 6, y * BLOCK + 1, 5, BLOCK - 2); - ctx.restore(); - } - - private render(): void { - const ctx = this.ctx; - // Background - ctx.fillStyle = "#111"; - ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); - - // Grid lines - ctx.strokeStyle = "#222"; - ctx.lineWidth = 0.5; - for (let c = 0; c <= COLS; c++) { - ctx.beginPath(); - ctx.moveTo(c * BLOCK, 0); - ctx.lineTo(c * BLOCK, ROWS * BLOCK); - ctx.stroke(); - } - for (let r = 0; r <= ROWS; r++) { - ctx.beginPath(); - ctx.moveTo(0, r * BLOCK); - ctx.lineTo(COLS * BLOCK, r * BLOCK); - ctx.stroke(); - } - - // Board cells (offset by HIDDEN_ROWS when drawing) - for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) { - for (let c = 0; c < COLS; c++) { - if (this.board[r][c]) { - this.drawBlock(ctx, c, r - HIDDEN_ROWS, this.colorBoard[r][c]); - } - } - } - - // Ghost piece - const gy = this.ghostY(); - if (gy !== this.active.y) { - const shape = this.getShape(this.active); - const color = this.getColor(this.active.pieceIndex); - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const drawY = gy + r - HIDDEN_ROWS; - if (drawY >= 0) { - this.drawBlock(ctx, this.active.x + c, drawY, color, 0.22); - } - } - } - } - - // Active piece - const shape = this.getShape(this.active); - const color = this.getColor(this.active.pieceIndex); - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const drawY = this.active.y + r - HIDDEN_ROWS; - if (drawY >= 0) { - this.drawBlock(ctx, this.active.x + c, drawY, color); - } - } - } - - // Next piece preview - this.renderNext(); - } - - private renderNext(): void { - const ctx = this.nextCtx; - ctx.fillStyle = "#111"; - ctx.fillRect(0, 0, this.nextCanvas.width, this.nextCanvas.height); - - const def = PIECES[this.nextPieceIndex]; - const shape = def.shapes[0]; - const rows = shape.length; - const cols = shape[0].length; - const previewBlock = 24; - const offsetX = Math.floor((this.nextCanvas.width / previewBlock - cols) / 2); - const offsetY = Math.floor((this.nextCanvas.height / previewBlock - rows) / 2); - - for (let r = 0; r < rows; r++) { - for (let c = 0; c < cols; c++) { - if (!shape[r][c]) continue; - const px = (offsetX + c) * previewBlock + 1; - const py = (offsetY + r) * previewBlock + 1; - ctx.fillStyle = def.color; - ctx.fillRect(px, py, previewBlock - 2, previewBlock - 2); - ctx.fillStyle = "rgba(255,255,255,0.25)"; - ctx.fillRect(px, py, previewBlock - 2, 4); - ctx.fillRect(px, py, 4, previewBlock - 2); - ctx.fillStyle = "rgba(0,0,0,0.25)"; - ctx.fillRect(px, py + previewBlock - 5, previewBlock - 2, 4); - ctx.fillRect(px + previewBlock - 5, py, 4, previewBlock - 2); - } - } - } - - // ─── UI ──────────────────────────────────────────────────────────────── - - private updateUI(): void { - this.scoreEl.textContent = String(this.score); - this.linesEl.textContent = String(this.lines); - this.levelEl.textContent = String(this.level); - } - - private showOverlay(title: string, msg: string): void { - this.overlayTitleEl.textContent = title; - this.overlayMsgEl.textContent = msg; - this.overlayEl.classList.remove("hidden"); - } - - private hideOverlay(): void { - this.overlayEl.classList.add("hidden"); - } - - // ─── Key Bindings ────────────────────────────────────────────────────── - - private bindKeys(): void { - const repeat: { [key: string]: number | undefined } = {}; - - const startRepeat = (key: string, action: () => void): void => { - action(); - if (repeat[key]) return; - // Initial delay then repeat - repeat[key] = window.setTimeout(() => { - repeat[key] = window.setInterval(action, 50); - }, 150); - }; - - const stopRepeat = (key: string): void => { - if (repeat[key] !== undefined) { - clearTimeout(repeat[key]!); - clearInterval(repeat[key]!); - repeat[key] = undefined; - } - }; - - document.addEventListener("keydown", (e: KeyboardEvent) => { - // Start / restart - if (e.code === "Enter" || e.code === "Space") { - if (this.gameOver || this.overlayEl.classList.contains("hidden") === false && !this.paused) { - e.preventDefault(); - this.start(); - return; - } - } - - if (this.gameOver || this.paused) return; - - switch (e.code) { - case "ArrowLeft": - e.preventDefault(); - startRepeat("left", () => this.moveLeft()); - break; - case "ArrowRight": - e.preventDefault(); - startRepeat("right", () => this.moveRight()); - break; - case "ArrowDown": - e.preventDefault(); - startRepeat("down", () => this.softDrop()); - break; - case "ArrowUp": - case "KeyX": - e.preventDefault(); - this.rotate(1); - break; - case "KeyZ": - e.preventDefault(); - this.rotate(-1); - break; - case "Space": - e.preventDefault(); - this.hardDrop(); - break; - case "KeyP": - case "Escape": - e.preventDefault(); - this.togglePause(); - break; - } - }); - - document.addEventListener("keyup", (e: KeyboardEvent) => { - if (e.code === "ArrowLeft") stopRepeat("left"); - if (e.code === "ArrowRight") stopRepeat("right"); - if (e.code === "ArrowDown") stopRepeat("down"); - }); - } -} - -// ─── Bootstrap ─────────────────────────────────────────────────────────────── - -window.addEventListener("DOMContentLoaded", () => { - new TetrisGame(); -}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json @@ -1,13 +0,0 @@ -{ - "status": "failed", - "failedTests": [ - "c5797714a9725953e0f5-cad086fa565c19ac13ab", - "c5797714a9725953e0f5-c208c840ed1c7d2940aa", - "c5797714a9725953e0f5-992a253450bff8be5a10", - "c5797714a9725953e0f5-4434aa3c9a50eb6d2356", - "c5797714a9725953e0f5-8dbea4c20e2c096aae9c", - "c5797714a9725953e0f5-c4b269c808a435e44c18", - "c5797714a9725953e0f5-f78679767a5d951b1b06", - "c5797714a9725953e0f5-6e1af64818742fe13859" - ] -} -\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-pause-hides-game-and-shows-PAUSED-overlay/error-context.md b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-pause-hides-game-and-shows-PAUSED-overlay/error-context.md @@ -1,45 +0,0 @@ -# Instructions - -- Following Playwright test failed. -- Explain why, be concise, respect Playwright best practices. -- Provide a snippet of code with the fix, if possible. - -# Test info - -- Name: tetris.test.ts >> pause hides game and shows PAUSED overlay -- Location: tetris.test.ts:122:5 - -# Error details - -``` -Test timeout of 30000ms exceeded. -``` - -# Page snapshot - -```yaml -- generic [ref=e4]: - - heading "Next" [level=3] [ref=e6] - - generic [ref=e8]: - - heading "Score" [level=3] [ref=e9] - - generic [ref=e10]: "0" - - generic [ref=e11]: - - heading "Lines" [level=3] [ref=e12] - - generic [ref=e13]: "0" - - generic [ref=e14]: - - heading "Level" [level=3] [ref=e15] - - generic [ref=e16]: "0" - - generic [ref=e17]: - - strong [ref=e18]: ← → - - text: Move - - strong [ref=e19]: ↑ / X - - text: Rotate CW - - strong [ref=e20]: Z - - text: Rotate CCW - - strong [ref=e21]: ↓ - - text: Soft drop - - strong [ref=e22]: Space - - text: Hard drop - - strong [ref=e23]: P / Esc - - text: Pause -``` -\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-resume-from-pause-hides-overlay/error-context.md b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-resume-from-pause-hides-overlay/error-context.md @@ -1,259 +0,0 @@ -# Instructions - -- Following Playwright test failed. -- Explain why, be concise, respect Playwright best practices. -- Provide a snippet of code with the fix, if possible. - -# Test info - -- Name: tetris.test.ts >> resume from pause hides overlay -- Location: tetris.test.ts:140:5 - -# Error details - -``` -Error: expect(received).toBe(expected) // Object.is equality - -Expected: false -Received: true -``` - -# Page snapshot - -```yaml -- generic [active] [ref=e1]: - - generic [ref=e4]: - - generic [ref=e5]: PAUSED - - generic [ref=e6]: Press P to resume - - generic [ref=e7]: - - heading "Next" [level=3] [ref=e9] - - generic [ref=e11]: - - heading "Score" [level=3] [ref=e12] - - generic [ref=e13]: "0" - - generic [ref=e14]: - - heading "Lines" [level=3] [ref=e15] - - generic [ref=e16]: "0" - - generic [ref=e17]: - - heading "Level" [level=3] [ref=e18] - - generic [ref=e19]: "0" - - generic [ref=e20]: - - strong [ref=e21]: ← → - - text: Move - - strong [ref=e22]: ↑ / X - - text: Rotate CW - - strong [ref=e23]: Z - - text: Rotate CCW - - strong [ref=e24]: ↓ - - text: Soft drop - - strong [ref=e25]: Space - - text: Hard drop - - strong [ref=e26]: P / Esc - - text: Pause -``` - -# Test source - -```ts - 52 | const browser = await chromium.launch(); - 53 | const page = await browser.newPage(); - 54 | await loadGame(page); - 55 | await startGame(page); - 56 | - 57 | const score = await getText(page, "#score"); - 58 | expect(score).toBe("0"); - 59 | - 60 | await browser.close(); - 61 | }); - 62 | - 63 | test("level starts at 0", async () => { - 64 | const browser = await chromium.launch(); - 65 | const page = await browser.newPage(); - 66 | await loadGame(page); - 67 | await startGame(page); - 68 | - 69 | const level = await getText(page, "#level"); - 70 | expect(level).toBe("0"); - 71 | - 72 | await browser.close(); - 73 | }); - 74 | - 75 | test("lines starts at 0", async () => { - 76 | const browser = await chromium.launch(); - 77 | const page = await browser.newPage(); - 78 | await loadGame(page); - 79 | await startGame(page); - 80 | - 81 | const lines = await getText(page, "#lines"); - 82 | expect(lines).toBe("0"); - 83 | - 84 | await browser.close(); - 85 | }); - 86 | - 87 | test("hard drop increases score", async () => { - 88 | const browser = await chromium.launch(); - 89 | const page = await browser.newPage(); - 90 | await loadGame(page); - 91 | await startGame(page); - 92 | - 93 | // Hard drop the first piece - 94 | await page.keyboard.press("Space"); - 95 | await page.waitForTimeout(100); - 96 | - 97 | const score = await getText(page, "#score"); - 98 | // Hard drop gives at least 2 points per row dropped (piece starts near top) - 99 | expect(parseInt(score)).toBeGreaterThan(0); - 100 | - 101 | await browser.close(); - 102 | }); - 103 | - 104 | test("soft drop increases score", async () => { - 105 | const browser = await chromium.launch(); - 106 | const page = await browser.newPage(); - 107 | await loadGame(page); - 108 | await startGame(page); - 109 | - 110 | // Soft drop several times - 111 | for (let i = 0; i < 5; i++) { - 112 | await page.keyboard.press("ArrowDown"); - 113 | await page.waitForTimeout(30); - 114 | } - 115 | - 116 | const score = await getText(page, "#score"); - 117 | expect(parseInt(score)).toBeGreaterThan(0); - 118 | - 119 | await browser.close(); - 120 | }); - 121 | - 122 | test("pause hides game and shows PAUSED overlay", async () => { - 123 | const browser = await chromium.launch(); - 124 | const page = await browser.newPage(); - 125 | await loadGame(page); - 126 | await startGame(page); - 127 | - 128 | await page.keyboard.press("p"); - 129 | await page.waitForTimeout(100); - 130 | - 131 | const overlayVisible = await page.locator("#overlay").isVisible(); - 132 | expect(overlayVisible).toBe(true); - 133 | - 134 | const title = await getText(page, "#overlay-title"); - 135 | expect(title).toBe("PAUSED"); - 136 | - 137 | await browser.close(); - 138 | }); - 139 | - 140 | test("resume from pause hides overlay", async () => { - 141 | const browser = await chromium.launch(); - 142 | const page = await browser.newPage(); - 143 | await loadGame(page); - 144 | await startGame(page); - 145 | - 146 | await page.keyboard.press("p"); - 147 | await page.waitForTimeout(100); - 148 | await page.keyboard.press("p"); - 149 | await page.waitForTimeout(100); - 150 | - 151 | const overlayVisible = await page.locator("#overlay").isVisible(); -> 152 | expect(overlayVisible).toBe(false); - | ^ Error: expect(received).toBe(expected) // Object.is equality - 153 | - 154 | await browser.close(); - 155 | }); - 156 | - 157 | test("board canvas has correct dimensions", async () => { - 158 | const browser = await chromium.launch(); - 159 | const page = await browser.newPage(); - 160 | await loadGame(page); - 161 | - 162 | const width = await page.locator("#board").getAttribute("width"); - 163 | const height = await page.locator("#board").getAttribute("height"); - 164 | expect(width).toBe("300"); // 10 cols × 30px - 165 | expect(height).toBe("600"); // 20 rows × 30px - 166 | - 167 | await browser.close(); - 168 | }); - 169 | - 170 | test("next piece canvas is present", async () => { - 171 | const browser = await chromium.launch(); - 172 | const page = await browser.newPage(); - 173 | await loadGame(page); - 174 | - 175 | const nextCanvas = page.locator("#next"); - 176 | expect(await nextCanvas.isVisible()).toBe(true); - 177 | - 178 | await browser.close(); - 179 | }); - 180 | - 181 | test("left/right arrow keys do not crash game", async () => { - 182 | const browser = await chromium.launch(); - 183 | const page = await browser.newPage(); - 184 | await loadGame(page); - 185 | await startGame(page); - 186 | - 187 | for (let i = 0; i < 5; i++) await page.keyboard.press("ArrowLeft"); - 188 | for (let i = 0; i < 5; i++) await page.keyboard.press("ArrowRight"); - 189 | await page.waitForTimeout(100); - 190 | - 191 | // Game is still running (overlay still hidden) - 192 | const overlayVisible = await page.locator("#overlay").isVisible(); - 193 | expect(overlayVisible).toBe(false); - 194 | - 195 | await browser.close(); - 196 | }); - 197 | - 198 | test("rotation keys do not crash game", async () => { - 199 | const browser = await chromium.launch(); - 200 | const page = await browser.newPage(); - 201 | await loadGame(page); - 202 | await startGame(page); - 203 | - 204 | await page.keyboard.press("ArrowUp"); // rotate CW - 205 | await page.keyboard.press("x"); // rotate CW - 206 | await page.keyboard.press("z"); // rotate CCW - 207 | await page.waitForTimeout(100); - 208 | - 209 | const overlayVisible = await page.locator("#overlay").isVisible(); - 210 | expect(overlayVisible).toBe(false); - 211 | - 212 | await browser.close(); - 213 | }); - 214 | - 215 | test("game over after filling board", async () => { - 216 | const browser = await chromium.launch(); - 217 | const page = await browser.newPage(); - 218 | await loadGame(page); - 219 | await startGame(page); - 220 | - 221 | // Repeatedly hard-drop without moving to fill the board - 222 | for (let i = 0; i < 30; i++) { - 223 | await page.keyboard.press("Space"); - 224 | await page.waitForTimeout(60); - 225 | } - 226 | - 227 | // After enough drops the game should eventually be over - 228 | await page.waitForTimeout(500); - 229 | const title = await getText(page, "#overlay-title"); - 230 | // Either game over has triggered or game is still running - 231 | // We just ensure no crash and overlay title is valid - 232 | expect(["GAME OVER", "TETRIS", "PAUSED"]).toContain(title); - 233 | - 234 | await browser.close(); - 235 | }); - 236 | - 237 | test("restart after game over works", async () => { - 238 | const browser = await chromium.launch(); - 239 | const page = await browser.newPage(); - 240 | await loadGame(page); - 241 | await startGame(page); - 242 | - 243 | // Fill board - 244 | for (let i = 0; i < 30; i++) { - 245 | await page.keyboard.press("Space"); - 246 | await page.waitForTimeout(50); - 247 | } - 248 | await page.waitForTimeout(300); - 249 | - 250 | // If game over, restart - 251 | const title = await getText(page, "#overlay-title"); - 252 | if (title === "GAME OVER") { -``` -\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-soft-drop-increases-score/error-context.md b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/tetris-soft-drop-increases-score/error-context.md @@ -1,255 +0,0 @@ -# Instructions - -- Following Playwright test failed. -- Explain why, be concise, respect Playwright best practices. -- Provide a snippet of code with the fix, if possible. - -# Test info - -- Name: tetris.test.ts >> soft drop increases score -- Location: tetris.test.ts:104:5 - -# Error details - -``` -Error: expect(received).toBeGreaterThan(expected) - -Expected: > 0 -Received: 0 -``` - -# Page snapshot - -```yaml -- generic [ref=e4]: - - heading "Next" [level=3] [ref=e6] - - generic [ref=e8]: - - heading "Score" [level=3] [ref=e9] - - generic [ref=e10]: "0" - - generic [ref=e11]: - - heading "Lines" [level=3] [ref=e12] - - generic [ref=e13]: "0" - - generic [ref=e14]: - - heading "Level" [level=3] [ref=e15] - - generic [ref=e16]: "0" - - generic [ref=e17]: - - strong [ref=e18]: ← → - - text: Move - - strong [ref=e19]: ↑ / X - - text: Rotate CW - - strong [ref=e20]: Z - - text: Rotate CCW - - strong [ref=e21]: ↓ - - text: Soft drop - - strong [ref=e22]: Space - - text: Hard drop - - strong [ref=e23]: P / Esc - - text: Pause -``` - -# Test source - -```ts - 17 | - 18 | // Helper: read a text element's content - 19 | async function getText(page: Page, selector: string): Promise<string> { - 20 | return page.locator(selector).textContent() ?? ""; - 21 | } - 22 | - 23 | // ─── Tests ─────────────────────────────────────────────────────────────────── - 24 | - 25 | test("page loads with overlay showing TETRIS title", async () => { - 26 | const browser = await chromium.launch(); - 27 | const page = await browser.newPage(); - 28 | await loadGame(page); - 29 | - 30 | const title = await getText(page, "#overlay-title"); - 31 | expect(title).toBe("TETRIS"); - 32 | - 33 | const overlayVisible = await page.locator("#overlay").isVisible(); - 34 | expect(overlayVisible).toBe(true); - 35 | - 36 | await browser.close(); - 37 | }); - 38 | - 39 | test("game starts on Enter key and overlay hides", async () => { - 40 | const browser = await chromium.launch(); - 41 | const page = await browser.newPage(); - 42 | await loadGame(page); - 43 | await startGame(page); - 44 | - 45 | const overlayVisible = await page.locator("#overlay").isVisible(); - 46 | expect(overlayVisible).toBe(false); - 47 | - 48 | await browser.close(); - 49 | }); - 50 | - 51 | test("score starts at 0", async () => { - 52 | const browser = await chromium.launch(); - 53 | const page = await browser.newPage(); - 54 | await loadGame(page); - 55 | await startGame(page); - 56 | - 57 | const score = await getText(page, "#score"); - 58 | expect(score).toBe("0"); - 59 | - 60 | await browser.close(); - 61 | }); - 62 | - 63 | test("level starts at 0", async () => { - 64 | const browser = await chromium.launch(); - 65 | const page = await browser.newPage(); - 66 | await loadGame(page); - 67 | await startGame(page); - 68 | - 69 | const level = await getText(page, "#level"); - 70 | expect(level).toBe("0"); - 71 | - 72 | await browser.close(); - 73 | }); - 74 | - 75 | test("lines starts at 0", async () => { - 76 | const browser = await chromium.launch(); - 77 | const page = await browser.newPage(); - 78 | await loadGame(page); - 79 | await startGame(page); - 80 | - 81 | const lines = await getText(page, "#lines"); - 82 | expect(lines).toBe("0"); - 83 | - 84 | await browser.close(); - 85 | }); - 86 | - 87 | test("hard drop increases score", async () => { - 88 | const browser = await chromium.launch(); - 89 | const page = await browser.newPage(); - 90 | await loadGame(page); - 91 | await startGame(page); - 92 | - 93 | // Hard drop the first piece - 94 | await page.keyboard.press("Space"); - 95 | await page.waitForTimeout(100); - 96 | - 97 | const score = await getText(page, "#score"); - 98 | // Hard drop gives at least 2 points per row dropped (piece starts near top) - 99 | expect(parseInt(score)).toBeGreaterThan(0); - 100 | - 101 | await browser.close(); - 102 | }); - 103 | - 104 | test("soft drop increases score", async () => { - 105 | const browser = await chromium.launch(); - 106 | const page = await browser.newPage(); - 107 | await loadGame(page); - 108 | await startGame(page); - 109 | - 110 | // Soft drop several times - 111 | for (let i = 0; i < 5; i++) { - 112 | await page.keyboard.press("ArrowDown"); - 113 | await page.waitForTimeout(30); - 114 | } - 115 | - 116 | const score = await getText(page, "#score"); -> 117 | expect(parseInt(score)).toBeGreaterThan(0); - | ^ Error: expect(received).toBeGreaterThan(expected) - 118 | - 119 | await browser.close(); - 120 | }); - 121 | - 122 | test("pause hides game and shows PAUSED overlay", async () => { - 123 | const browser = await chromium.launch(); - 124 | const page = await browser.newPage(); - 125 | await loadGame(page); - 126 | await startGame(page); - 127 | - 128 | await page.keyboard.press("p"); - 129 | await page.waitForTimeout(100); - 130 | - 131 | const overlayVisible = await page.locator("#overlay").isVisible(); - 132 | expect(overlayVisible).toBe(true); - 133 | - 134 | const title = await getText(page, "#overlay-title"); - 135 | expect(title).toBe("PAUSED"); - 136 | - 137 | await browser.close(); - 138 | }); - 139 | - 140 | test("resume from pause hides overlay", async () => { - 141 | const browser = await chromium.launch(); - 142 | const page = await browser.newPage(); - 143 | await loadGame(page); - 144 | await startGame(page); - 145 | - 146 | await page.keyboard.press("p"); - 147 | await page.waitForTimeout(100); - 148 | await page.keyboard.press("p"); - 149 | await page.waitForTimeout(100); - 150 | - 151 | const overlayVisible = await page.locator("#overlay").isVisible(); - 152 | expect(overlayVisible).toBe(false); - 153 | - 154 | await browser.close(); - 155 | }); - 156 | - 157 | test("board canvas has correct dimensions", async () => { - 158 | const browser = await chromium.launch(); - 159 | const page = await browser.newPage(); - 160 | await loadGame(page); - 161 | - 162 | const width = await page.locator("#board").getAttribute("width"); - 163 | const height = await page.locator("#board").getAttribute("height"); - 164 | expect(width).toBe("300"); // 10 cols × 30px - 165 | expect(height).toBe("600"); // 20 rows × 30px - 166 | - 167 | await browser.close(); - 168 | }); - 169 | - 170 | test("next piece canvas is present", async () => { - 171 | const browser = await chromium.launch(); - 172 | const page = await browser.newPage(); - 173 | await loadGame(page); - 174 | - 175 | const nextCanvas = page.locator("#next"); - 176 | expect(await nextCanvas.isVisible()).toBe(true); - 177 | - 178 | await browser.close(); - 179 | }); - 180 | - 181 | test("left/right arrow keys do not crash game", async () => { - 182 | const browser = await chromium.launch(); - 183 | const page = await browser.newPage(); - 184 | await loadGame(page); - 185 | await startGame(page); - 186 | - 187 | for (let i = 0; i < 5; i++) await page.keyboard.press("ArrowLeft"); - 188 | for (let i = 0; i < 5; i++) await page.keyboard.press("ArrowRight"); - 189 | await page.waitForTimeout(100); - 190 | - 191 | // Game is still running (overlay still hidden) - 192 | const overlayVisible = await page.locator("#overlay").isVisible(); - 193 | expect(overlayVisible).toBe(false); - 194 | - 195 | await browser.close(); - 196 | }); - 197 | - 198 | test("rotation keys do not crash game", async () => { - 199 | const browser = await chromium.launch(); - 200 | const page = await browser.newPage(); - 201 | await loadGame(page); - 202 | await startGame(page); - 203 | - 204 | await page.keyboard.press("ArrowUp"); // rotate CW - 205 | await page.keyboard.press("x"); // rotate CW - 206 | await page.keyboard.press("z"); // rotate CCW - 207 | await page.waitForTimeout(100); - 208 | - 209 | const overlayVisible = await page.locator("#overlay").isVisible(); - 210 | expect(overlayVisible).toBe(false); - 211 | - 212 | await browser.close(); - 213 | }); - 214 | - 215 | test("game over after filling board", async () => { - 216 | const browser = await chromium.launch(); - 217 | const page = await browser.newPage(); -``` -\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.test.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.test.ts @@ -1,260 +0,0 @@ -import { test, expect, chromium, type Page } from "@playwright/test"; -import * as path from "path"; - -const HTML = `file://${path.resolve(__dirname, "index.html")}`; - -async function loadGame(page: Page) { - await page.goto(HTML); - // Wait for canvas to be visible - await page.waitForSelector("#board", { state: "visible" }); -} - -async function startGame(page: Page) { - await page.keyboard.press("Enter"); - // Wait for overlay to become hidden (display:none) - await page.waitForSelector("#overlay", { state: "hidden" }); -} - -// Helper: read a text element's content -async function getText(page: Page, selector: string): Promise<string> { - return page.locator(selector).textContent() ?? ""; -} - -// ─── Tests ─────────────────────────────────────────────────────────────────── - -test("page loads with overlay showing TETRIS title", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - - const title = await getText(page, "#overlay-title"); - expect(title).toBe("TETRIS"); - - const overlayVisible = await page.locator("#overlay").isVisible(); - expect(overlayVisible).toBe(true); - - await browser.close(); -}); - -test("game starts on Enter key and overlay hides", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - const overlayVisible = await page.locator("#overlay").isVisible(); - expect(overlayVisible).toBe(false); - - await browser.close(); -}); - -test("score starts at 0", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - const score = await getText(page, "#score"); - expect(score).toBe("0"); - - await browser.close(); -}); - -test("level starts at 0", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - const level = await getText(page, "#level"); - expect(level).toBe("0"); - - await browser.close(); -}); - -test("lines starts at 0", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - const lines = await getText(page, "#lines"); - expect(lines).toBe("0"); - - await browser.close(); -}); - -test("hard drop increases score", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - // Hard drop the first piece - await page.keyboard.press("Space"); - await page.waitForTimeout(100); - - const score = await getText(page, "#score"); - // Hard drop gives at least 2 points per row dropped (piece starts near top) - expect(parseInt(score)).toBeGreaterThan(0); - - await browser.close(); -}); - -test("soft drop increases score", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - // Soft drop several times - for (let i = 0; i < 5; i++) { - await page.keyboard.press("ArrowDown"); - await page.waitForTimeout(30); - } - - const score = await getText(page, "#score"); - expect(parseInt(score)).toBeGreaterThan(0); - - await browser.close(); -}); - -test("pause hides game and shows PAUSED overlay", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - await page.keyboard.press("p"); - await page.waitForTimeout(100); - - const overlayVisible = await page.locator("#overlay").isVisible(); - expect(overlayVisible).toBe(true); - - const title = await getText(page, "#overlay-title"); - expect(title).toBe("PAUSED"); - - await browser.close(); -}); - -test("resume from pause hides overlay", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - await page.keyboard.press("p"); - await page.waitForTimeout(100); - await page.keyboard.press("p"); - await page.waitForTimeout(100); - - const overlayVisible = await page.locator("#overlay").isVisible(); - expect(overlayVisible).toBe(false); - - await browser.close(); -}); - -test("board canvas has correct dimensions", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - - const width = await page.locator("#board").getAttribute("width"); - const height = await page.locator("#board").getAttribute("height"); - expect(width).toBe("300"); // 10 cols × 30px - expect(height).toBe("600"); // 20 rows × 30px - - await browser.close(); -}); - -test("next piece canvas is present", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - - const nextCanvas = page.locator("#next"); - expect(await nextCanvas.isVisible()).toBe(true); - - await browser.close(); -}); - -test("left/right arrow keys do not crash game", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - for (let i = 0; i < 5; i++) await page.keyboard.press("ArrowLeft"); - for (let i = 0; i < 5; i++) await page.keyboard.press("ArrowRight"); - await page.waitForTimeout(100); - - // Game is still running (overlay still hidden) - const overlayVisible = await page.locator("#overlay").isVisible(); - expect(overlayVisible).toBe(false); - - await browser.close(); -}); - -test("rotation keys do not crash game", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - await page.keyboard.press("ArrowUp"); // rotate CW - await page.keyboard.press("x"); // rotate CW - await page.keyboard.press("z"); // rotate CCW - await page.waitForTimeout(100); - - const overlayVisible = await page.locator("#overlay").isVisible(); - expect(overlayVisible).toBe(false); - - await browser.close(); -}); - -test("game over after filling board", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - // Repeatedly hard-drop without moving to fill the board - for (let i = 0; i < 30; i++) { - await page.keyboard.press("Space"); - await page.waitForTimeout(60); - } - - // After enough drops the game should eventually be over - await page.waitForTimeout(500); - const title = await getText(page, "#overlay-title"); - // Either game over has triggered or game is still running - // We just ensure no crash and overlay title is valid - expect(["GAME OVER", "TETRIS", "PAUSED"]).toContain(title); - - await browser.close(); -}); - -test("restart after game over works", async () => { - const browser = await chromium.launch(); - const page = await browser.newPage(); - await loadGame(page); - await startGame(page); - - // Fill board - for (let i = 0; i < 30; i++) { - await page.keyboard.press("Space"); - await page.waitForTimeout(50); - } - await page.waitForTimeout(300); - - // If game over, restart - const title = await getText(page, "#overlay-title"); - if (title === "GAME OVER") { - await page.keyboard.press("Enter"); - await page.waitForTimeout(200); - const newScore = await getText(page, "#score"); - expect(newScore).toBe("0"); - } - - await browser.close(); -}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json @@ -1,15 +0,0 @@ -{ - "compilerOptions": { - "target": "ES2017", - "module": "none", - "lib": ["ES2017", "DOM"], - "rootDir": "src", - "outFile": "dist/tetris.js", - "strict": true, - "esModuleInterop": true, - "skipLibCheck": true, - "forceConsistentCasingInFileNames": true, - "ignoreDeprecations": "6.0" - }, - "include": ["src/**/*.ts"] -} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html @@ -0,0 +1,641 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> +<title>Tetris</title> +<style> + /* ── Reset & base ──────────────────────────────────────────────── */ + *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; } + + html, body { + height: 100%; + background: #0f0f23; + color: #e0e0e0; + font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif; + overflow: hidden; + user-select: none; + } + + /* ── Layout ────────────────────────────────────────────────────── */ + #game-container { + display: flex; + align-items: flex-start; + justify-content: center; + gap: 24px; + padding-top: 24px; + height: 100%; + } + + /* ── Board wrapper (holds canvas + overlay) ────────────────────── */ + #board-wrapper { + position: relative; + border: 3px solid #2a2a4a; + border-radius: 6px; + box-shadow: 0 0 30px rgba(0, 200, 255, 0.08); + line-height: 0; /* kill gap under canvas */ + } + + #board { + display: block; + border-radius: 3px; + } + + /* ── Side panel ────────────────────────────────────────────────── */ + #side-panel { + display: flex; + flex-direction: column; + gap: 20px; + min-width: 160px; + } + + .panel-box { + background: #16163a; + border: 2px solid #2a2a4a; + border-radius: 8px; + padding: 16px 20px; + } + + .panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #888; + margin-bottom: 8px; + } + + .panel-box .value { + font-size: 26px; + font-weight: 700; + color: #fff; + font-variant-numeric: tabular-nums; + } + + /* ── Next piece preview ────────────────────────────────────────── */ + #next-box { + display: flex; + flex-direction: column; + align-items: center; + } + + #next-canvas { + display: block; + border-radius: 4px; + margin-top: 4px; + } + + /* ── Controls help ─────────────────────────────────────────────── */ + #controls-box { + font-size: 12px; + line-height: 1.8; + color: #777; + } + #controls-box kbd { + display: inline-block; + background: #222248; + border: 1px solid #3a3a5a; + border-radius: 4px; + padding: 1px 6px; + font-family: inherit; + font-size: 11px; + color: #bbb; + min-width: 22px; + text-align: center; + } + + /* ── Overlay (game-over) ───────────────────────────────────────── */ + #overlay { + position: absolute; + inset: 0; + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; + background: rgba(10, 10, 30, 0.88); + border-radius: 3px; + z-index: 10; + transition: opacity 0.3s; + } + + #overlay.hidden { + display: none; + } + + #overlay-text { + font-size: 36px; + font-weight: 800; + letter-spacing: 4px; + color: #ef5350; + text-shadow: 0 0 20px rgba(239, 83, 80, 0.5); + margin-bottom: 12px; + } + + #overlay-score { + font-size: 20px; + color: #ccc; + margin-bottom: 28px; + } + + #restart-btn { + background: #42a5f5; + color: #fff; + border: none; + border-radius: 6px; + padding: 12px 32px; + font-size: 16px; + font-weight: 600; + cursor: pointer; + letter-spacing: 1px; + transition: background 0.2s; + } + #restart-btn:hover { + background: #1e88e5; + } + + #restart-hint { + margin-top: 12px; + font-size: 13px; + color: #666; + } + + /* ── Title ─────────────────────────────────────────────────────── */ + #title { + text-align: center; + font-size: 13px; + letter-spacing: 6px; + text-transform: uppercase; + color: #555; + margin-bottom: 12px; + } +</style> +</head> +<body> + +<div id="game-container"> + <!-- Board --> + <div> + <div id="title">Tetris</div> + <div id="board-wrapper"> + <canvas id="board" width="300" height="600"></canvas> + <div id="overlay" class="hidden"> + <div id="overlay-text">GAME OVER</div> + <div id="overlay-score">Score: 0</div> + <button id="restart-btn">Play Again</button> + <div id="restart-hint">or press Enter / Space</div> + </div> + </div> + </div> + + <!-- Side panel --> + <div id="side-panel"> + <div class="panel-box" id="next-box"> + <h3>Next</h3> + <canvas id="next-canvas" width="120" height="120"></canvas> + </div> + + <div class="panel-box"> + <h3>Score</h3> + <div class="value" id="score-value">0</div> + </div> + + <div class="panel-box"> + <h3>Level</h3> + <div class="value" id="level-value">1</div> + </div> + + <div class="panel-box"> + <h3>Lines</h3> + <div class="value" id="lines-value">0</div> + </div> + + <div class="panel-box" id="controls-box"> + <h3>Controls</h3> + <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br> + <kbd>&darr;</kbd> Soft drop<br> + <kbd>Space</kbd> Hard drop<br> + <kbd>&uarr;</kbd> Rotate CW<br> + <kbd>Z</kbd> Rotate CCW + </div> + </div> +</div> + +<script> +"use strict"; +// ============================================================================ +// Tetris — Single-file browser game (TypeScript source) +// ============================================================================ +const COLS = 10; +const ROWS = 20; +const COLORS = { + I: "#00e5ff", + O: "#ffeb3b", + T: "#ab47bc", + S: "#66bb6a", + Z: "#ef5350", + J: "#42a5f5", + L: "#ffa726", +}; +const GHOST_ALPHA = 0.25; +// Each piece is defined by 4 [row, col] offsets. Row grows downward. +const PIECE_SHAPES = { + I: [[-1, 0], [0, 0], [1, 0], [2, 0]], + O: [[0, 0], [0, 1], [1, 0], [1, 1]], + T: [[0, -1], [0, 0], [0, 1], [-1, 0]], + S: [[0, -1], [0, 0], [-1, 0], [-1, 1]], + Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]], + J: [[-1, -1], [0, -1], [0, 0], [0, 1]], + L: [[-1, 1], [0, -1], [0, 0], [0, 1]], +}; +const BASE_POINTS = { + 1: 100, + 2: 300, + 3: 500, + 4: 800, +}; +// --------------------------------------------------------------------------- +// Helpers +// --------------------------------------------------------------------------- +function rotateShapeCW(shape) { + // 90 clockwise: (r, c) -> (c, -r) + return shape.map(([r, c]) => [c, -r]); +} +function rotateShapeCCW(shape) { + // 90 counter-clockwise: (r, c) -> (-c, r) + return shape.map(([r, c]) => [-c, r]); +} +function createEmptyGrid() { + const grid = []; + for (let r = 0; r < ROWS; r++) { + grid.push(new Array(COLS).fill(null)); + } + return grid; +} +// 7-bag random generator +function createBag() { + const types = ["I", "O", "T", "S", "Z", "J", "L"]; + // Fisher-Yates shuffle + for (let i = types.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [types[i], types[j]] = [types[j], types[i]]; + } + return types; +} +// --------------------------------------------------------------------------- +// Game class +// --------------------------------------------------------------------------- +class TetrisGame { + constructor() { + this.boardCanvas = document.getElementById("board"); + this.nextCanvas = document.getElementById("next-canvas"); + this.boardCtx = this.boardCanvas.getContext("2d"); + this.nextCtx = this.nextCanvas.getContext("2d"); + this.scoreEl = document.getElementById("score-value"); + this.levelEl = document.getElementById("level-value"); + this.linesEl = document.getElementById("lines-value"); + this.overlayEl = document.getElementById("overlay"); + this.overlayText = document.getElementById("overlay-text"); + this.overlayScore = document.getElementById("overlay-score"); + this.restartBtn = document.getElementById("restart-btn"); + this.cellSize = this.boardCanvas.width / COLS; + this.nextCellSize = this.nextCanvas.width / 6; + this.grid = createEmptyGrid(); + this.bag = []; + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.paused = false; + this.dropInterval = 800; + this.lastDrop = 0; + this.animationId = 0; + this.softDropping = false; + this.nextType = this.popBag(); + this.current = this.spawnPiece(this.popBag()); + this.bindControls(); + } + // -- Bag management ------------------------------------------------------- + popBag() { + if (this.bag.length === 0) { + this.bag = createBag(); + } + return this.bag.pop(); + } + // -- Piece spawning ------------------------------------------------------- + spawnPiece(type) { + return { + type, + shape: PIECE_SHAPES[type].map((s) => [...s]), + origin: { row: 1, col: Math.floor(COLS / 2) }, + rotation: 0, + }; + } + // -- Collision detection -------------------------------------------------- + isValid(shape, origin) { + for (const [dr, dc] of shape) { + const r = origin.row + dr; + const c = origin.col + dc; + if (r < 0 || r >= ROWS || c < 0 || c >= COLS) + return false; + if (this.grid[r][c] !== null) + return false; + } + return true; + } + // -- Movement ------------------------------------------------------------- + move(dr, dc) { + const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc }; + if (this.isValid(this.current.shape, newOrigin)) { + this.current.origin = newOrigin; + return true; + } + return false; + } + rotate(direction) { + if (this.current.type === "O") + return; + const rotated = direction === 1 + ? rotateShapeCW(this.current.shape) + : rotateShapeCCW(this.current.shape); + // Try basic position, then wall kicks + const kicks = [ + { row: 0, col: 0 }, + { row: 0, col: -1 }, + { row: 0, col: 1 }, + { row: -1, col: 0 }, + { row: 0, col: -2 }, + { row: 0, col: 2 }, + ]; + for (const kick of kicks) { + const tryOrigin = { + row: this.current.origin.row + kick.row, + col: this.current.origin.col + kick.col, + }; + if (this.isValid(rotated, tryOrigin)) { + this.current.shape = rotated; + this.current.origin = tryOrigin; + this.current.rotation = (this.current.rotation + direction + 4) % 4; + return; + } + } + } + hardDrop() { + while (this.move(1, 0)) { + this.score += 2; + } + this.lockPiece(); + } + // -- Ghost piece ---------------------------------------------------------- + ghostOrigin() { + const ghost = { ...this.current.origin }; + while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) { + ghost.row++; + } + return ghost; + } + // -- Lock & spawn --------------------------------------------------------- + lockPiece() { + for (const [dr, dc] of this.current.shape) { + const r = this.current.origin.row + dr; + const c = this.current.origin.col + dc; + if (r >= 0 && r < ROWS && c >= 0 && c < COLS) { + this.grid[r][c] = this.current.type; + } + } + this.clearLines(); + this.spawnNext(); + } + spawnNext() { + this.current = this.spawnPiece(this.nextType); + this.nextType = this.popBag(); + if (!this.isValid(this.current.shape, this.current.origin)) { + this.gameOver = true; + this.showGameOver(); + } + } + // -- Line clearing -------------------------------------------------------- + clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(new Array(COLS).fill(null)); + cleared++; + r++; // re-check same index + } + } + if (cleared > 0) { + this.lines += cleared; + this.score += (BASE_POINTS[cleared] || 800) * this.level; + this.level = Math.floor(this.lines / 10) + 1; + this.updateDropInterval(); + } + } + // -- Speed ---------------------------------------------------------------- + updateDropInterval() { + this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65); + } + // -- Input ---------------------------------------------------------------- + bindControls() { + document.addEventListener("keydown", (e) => { + if (this.gameOver) { + if (e.key === "Enter" || e.key === " ") { + e.preventDefault(); + this.restart(); + } + return; + } + switch (e.key) { + case "ArrowLeft": + e.preventDefault(); + this.move(0, -1); + break; + case "ArrowRight": + e.preventDefault(); + this.move(0, 1); + break; + case "ArrowDown": + e.preventDefault(); + this.softDropping = true; + if (this.move(1, 0)) { + this.score += 1; + } + break; + case "ArrowUp": + e.preventDefault(); + this.rotate(1); + break; + case "z": + case "Z": + e.preventDefault(); + this.rotate(-1); + break; + case " ": + e.preventDefault(); + this.hardDrop(); + break; + } + }); + document.addEventListener("keyup", (e) => { + if (e.key === "ArrowDown") { + this.softDropping = false; + } + }); + this.restartBtn.addEventListener("click", () => this.restart()); + } + // -- Game lifecycle ------------------------------------------------------- + restart() { + this.grid = createEmptyGrid(); + this.bag = []; + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.dropInterval = 800; + this.lastDrop = 0; + this.softDropping = false; + this.nextType = this.popBag(); + this.current = this.spawnPiece(this.popBag()); + this.overlayEl.classList.add("hidden"); + } + showGameOver() { + this.overlayText.textContent = "GAME OVER"; + this.overlayScore.textContent = "Score: " + this.score.toLocaleString(); + this.overlayEl.classList.remove("hidden"); + } + // -- Main loop ------------------------------------------------------------ + start() { + const loop = (timestamp) => { + this.animationId = requestAnimationFrame(loop); + if (this.gameOver) { + this.render(); + return; + } + const effectiveInterval = this.softDropping + ? Math.min(this.dropInterval, 50) + : this.dropInterval; + if (timestamp - this.lastDrop >= effectiveInterval) { + if (!this.move(1, 0)) { + this.lockPiece(); + } + this.lastDrop = timestamp; + } + this.render(); + }; + this.animationId = requestAnimationFrame(loop); + } + // -- Rendering ------------------------------------------------------------ + render() { + this.drawBoard(); + this.drawNext(); + this.updateUI(); + } + drawBoard() { + const ctx = this.boardCtx; + const s = this.cellSize; + const w = this.boardCanvas.width; + const h = this.boardCanvas.height; + // Background + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + // Grid lines + ctx.strokeStyle = "rgba(255,255,255,0.05)"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * s); + ctx.lineTo(w, r * s); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * s, 0); + ctx.lineTo(c * s, h); + ctx.stroke(); + } + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (this.grid[r][c]) { + this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], s, 1); + } + } + } + // Ghost piece + if (!this.gameOver) { + const ghost = this.ghostOrigin(); + for (const [dr, dc] of this.current.shape) { + const r = ghost.row + dr; + const c = ghost.col + dc; + if (r >= 0 && r < ROWS) { + this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA); + } + } + // Current piece + for (const [dr, dc] of this.current.shape) { + const r = this.current.origin.row + dr; + const c = this.current.origin.col + dc; + if (r >= 0 && r < ROWS) { + this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1); + } + } + } + } + drawCell(ctx, col, row, color, size, alpha) { + ctx.globalAlpha = alpha; + const x = col * size; + const y = row * size; + const inset = 1; + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + // Highlight (top-left bevel) + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + // Shadow (bottom-right bevel) + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + ctx.globalAlpha = 1; + } + drawNext() { + const ctx = this.nextCtx; + const s = this.nextCellSize; + const w = this.nextCanvas.width; + const h = this.nextCanvas.height; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + const shape = PIECE_SHAPES[this.nextType]; + const color = COLORS[this.nextType]; + // Center the piece in the preview + let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity; + for (const [r, c] of shape) { + minR = Math.min(minR, r); + maxR = Math.max(maxR, r); + minC = Math.min(minC, c); + maxC = Math.max(maxC, c); + } + const pieceH = maxR - minR + 1; + const pieceW = maxC - minC + 1; + const offsetC = Math.floor((6 - pieceW) / 2) - minC; + const offsetR = Math.floor((6 - pieceH) / 2) - minR; + for (const [r, c] of shape) { + this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1); + } + } + updateUI() { + this.scoreEl.textContent = this.score.toLocaleString(); + this.levelEl.textContent = String(this.level); + this.linesEl.textContent = String(this.lines); + } +} +// --------------------------------------------------------------------------- +// Boot +// --------------------------------------------------------------------------- +window.addEventListener("DOMContentLoaded", () => { + const game = new TetrisGame(); + game.start(); +}); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json 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============================================================================ +// Tetris — Single-file browser game (TypeScript source) +// ============================================================================ +const COLS = 10; +const ROWS = 20; +const COLORS = { + I: "#00e5ff", + O: "#ffeb3b", + T: "#ab47bc", + S: "#66bb6a", + Z: "#ef5350", + J: "#42a5f5", + L: "#ffa726", +}; +const GHOST_ALPHA = 0.25; +// Each piece is defined by 4 [row, col] offsets. Row grows downward. +const PIECE_SHAPES = { + I: [[-1, 0], [0, 0], [1, 0], [2, 0]], + O: [[0, 0], [0, 1], [1, 0], [1, 1]], + T: [[0, -1], [0, 0], [0, 1], [-1, 0]], + S: [[0, -1], [0, 0], [-1, 0], [-1, 1]], + Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]], + J: [[-1, -1], [0, -1], [0, 0], [0, 1]], + L: [[-1, 1], [0, -1], [0, 0], [0, 1]], +}; +const BASE_POINTS = { + 1: 100, + 2: 300, + 3: 500, + 4: 800, +}; +// --------------------------------------------------------------------------- +// Helpers +// --------------------------------------------------------------------------- +function rotateShapeCW(shape) { + // 90° clockwise: (r, c) → (c, -r) + return shape.map(([r, c]) => [c, -r]); +} +function rotateShapeCCW(shape) { + // 90° counter-clockwise: (r, c) → (-c, r) + return shape.map(([r, c]) => [-c, r]); +} +function createEmptyGrid() { + const grid = []; + for (let r = 0; r < ROWS; r++) { + grid.push(new Array(COLS).fill(null)); + } + return grid; +} +// 7-bag random generator +function createBag() { + const types = ["I", "O", "T", "S", "Z", "J", "L"]; + // Fisher-Yates shuffle + for (let i = types.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [types[i], types[j]] = [types[j], types[i]]; + } + return types; +} +// --------------------------------------------------------------------------- +// Game class +// --------------------------------------------------------------------------- +class TetrisGame { + constructor() { + this.boardCanvas = document.getElementById("board"); + this.nextCanvas = document.getElementById("next-canvas"); + this.boardCtx = this.boardCanvas.getContext("2d"); + this.nextCtx = this.nextCanvas.getContext("2d"); + this.scoreEl = document.getElementById("score-value"); + this.levelEl = document.getElementById("level-value"); + this.linesEl = document.getElementById("lines-value"); + this.overlayEl = document.getElementById("overlay"); + this.overlayText = document.getElementById("overlay-text"); + this.overlayScore = document.getElementById("overlay-score"); + this.restartBtn = document.getElementById("restart-btn"); + this.cellSize = this.boardCanvas.width / COLS; + this.nextCellSize = this.nextCanvas.width / 6; + this.grid = createEmptyGrid(); + this.bag = []; + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.paused = false; + this.dropInterval = 800; + this.lastDrop = 0; + this.animationId = 0; + this.softDropping = false; + this.nextType = this.popBag(); + this.current = this.spawnPiece(this.popBag()); + this.bindControls(); + } + // -- Bag management ------------------------------------------------------- + popBag() { + if (this.bag.length === 0) { + this.bag = createBag(); + } + return this.bag.pop(); + } + // -- Piece spawning ------------------------------------------------------- + spawnPiece(type) { + return { + type, + shape: PIECE_SHAPES[type].map((s) => [...s]), + origin: { row: 1, col: Math.floor(COLS / 2) }, + rotation: 0, + }; + } + // -- Collision detection -------------------------------------------------- + isValid(shape, origin) { + for (const [dr, dc] of shape) { + const r = origin.row + dr; + const c = origin.col + dc; + if (r < 0 || r >= ROWS || c < 0 || c >= COLS) + return false; + if (this.grid[r][c] !== null) + return false; + } + return true; + } + // -- Movement ------------------------------------------------------------- + move(dr, dc) { + const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc }; + if (this.isValid(this.current.shape, newOrigin)) { + this.current.origin = newOrigin; + return true; + } + return false; + } + rotate(direction) { + if (this.current.type === "O") + return; + const rotated = direction === 1 + ? rotateShapeCW(this.current.shape) + : rotateShapeCCW(this.current.shape); + // Try basic position, then wall kicks + const kicks = [ + { row: 0, col: 0 }, + { row: 0, col: -1 }, + { row: 0, col: 1 }, + { row: -1, col: 0 }, + { row: 0, col: -2 }, + { row: 0, col: 2 }, + ]; + for (const kick of kicks) { + const tryOrigin = { + row: this.current.origin.row + kick.row, + col: this.current.origin.col + kick.col, + }; + if (this.isValid(rotated, tryOrigin)) { + this.current.shape = rotated; + this.current.origin = tryOrigin; + this.current.rotation = (this.current.rotation + direction + 4) % 4; + return; + } + } + } + hardDrop() { + while (this.move(1, 0)) { + this.score += 2; + } + this.lockPiece(); + } + // -- Ghost piece ---------------------------------------------------------- + ghostOrigin() { + const ghost = { ...this.current.origin }; + while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) { + ghost.row++; + } + return ghost; + } + // -- Lock & spawn --------------------------------------------------------- + lockPiece() { + for (const [dr, dc] of this.current.shape) { + const r = this.current.origin.row + dr; + const c = this.current.origin.col + dc; + if (r >= 0 && r < ROWS && c >= 0 && c < COLS) { + this.grid[r][c] = this.current.type; + } + } + this.clearLines(); + this.spawnNext(); + } + spawnNext() { + this.current = this.spawnPiece(this.nextType); + this.nextType = this.popBag(); + if (!this.isValid(this.current.shape, this.current.origin)) { + this.gameOver = true; + this.showGameOver(); + } + } + // -- Line clearing -------------------------------------------------------- + clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(new Array(COLS).fill(null)); + cleared++; + r++; // re-check same index + } + } + if (cleared > 0) { + this.lines += cleared; + this.score += (BASE_POINTS[cleared] || 800) * this.level; + this.level = Math.floor(this.lines / 10) + 1; + this.updateDropInterval(); + } + } + // -- Speed ---------------------------------------------------------------- + updateDropInterval() { + this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65); + } + // -- Input ---------------------------------------------------------------- + bindControls() { + document.addEventListener("keydown", (e) => { + if (this.gameOver) { + if (e.key === "Enter" || e.key === " ") { + e.preventDefault(); + this.restart(); + } + return; + } + switch (e.key) { + case "ArrowLeft": + e.preventDefault(); + this.move(0, -1); + break; + case "ArrowRight": + e.preventDefault(); + this.move(0, 1); + break; + case "ArrowDown": + e.preventDefault(); + this.softDropping = true; + if (this.move(1, 0)) { + this.score += 1; + } + break; + case "ArrowUp": + e.preventDefault(); + this.rotate(1); + break; + case "z": + case "Z": + e.preventDefault(); + this.rotate(-1); + break; + case " ": + e.preventDefault(); + this.hardDrop(); + break; + } + }); + document.addEventListener("keyup", (e) => { + if (e.key === "ArrowDown") { + this.softDropping = false; + } + }); + this.restartBtn.addEventListener("click", () => this.restart()); + } + // -- Game lifecycle ------------------------------------------------------- + restart() { + this.grid = createEmptyGrid(); + this.bag = []; + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.dropInterval = 800; + this.lastDrop = 0; + this.softDropping = false; + this.nextType = this.popBag(); + this.current = this.spawnPiece(this.popBag()); + this.overlayEl.classList.add("hidden"); + } + showGameOver() { + this.overlayText.textContent = "GAME OVER"; + this.overlayScore.textContent = "Score: " + this.score.toLocaleString(); + this.overlayEl.classList.remove("hidden"); + } + // -- Main loop ------------------------------------------------------------ + start() { + const loop = (timestamp) => { + this.animationId = requestAnimationFrame(loop); + if (this.gameOver) { + this.render(); + return; + } + const effectiveInterval = this.softDropping + ? Math.min(this.dropInterval, 50) + : this.dropInterval; + if (timestamp - this.lastDrop >= effectiveInterval) { + if (!this.move(1, 0)) { + this.lockPiece(); + } + this.lastDrop = timestamp; + } + this.render(); + }; + this.animationId = requestAnimationFrame(loop); + } + // -- Rendering ------------------------------------------------------------ + render() { + this.drawBoard(); + this.drawNext(); + this.updateUI(); + } + drawBoard() { + const ctx = this.boardCtx; + const s = this.cellSize; + const w = this.boardCanvas.width; + const h = this.boardCanvas.height; + // Background + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + // Grid lines + ctx.strokeStyle = "rgba(255,255,255,0.05)"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * s); + ctx.lineTo(w, r * s); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * s, 0); + ctx.lineTo(c * s, h); + ctx.stroke(); + } + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (this.grid[r][c]) { + this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], s, 1); + } + } + } + // Ghost piece + if (!this.gameOver) { + const ghost = this.ghostOrigin(); + for (const [dr, dc] of this.current.shape) { + const r = ghost.row + dr; + const c = ghost.col + dc; + if (r >= 0 && r < ROWS) { + this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA); + } + } + // Current piece + for (const [dr, dc] of this.current.shape) { + const r = this.current.origin.row + dr; + const c = this.current.origin.col + dc; + if (r >= 0 && r < ROWS) { + this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1); + } + } + } + } + drawCell(ctx, col, row, color, size, alpha) { + ctx.globalAlpha = alpha; + const x = col * size; + const y = row * size; + const inset = 1; + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + // Highlight (top-left bevel) + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + // Shadow (bottom-right bevel) + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + ctx.globalAlpha = 1; + } + drawNext() { + const ctx = this.nextCtx; + const s = this.nextCellSize; + const w = this.nextCanvas.width; + const h = this.nextCanvas.height; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + const shape = PIECE_SHAPES[this.nextType]; + const color = COLORS[this.nextType]; + // Center the piece in the preview + let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity; + for (const [r, c] of shape) { + minR = Math.min(minR, r); + maxR = Math.max(maxR, r); + minC = Math.min(minC, c); + maxC = Math.max(maxC, c); + } + const pieceH = maxR - minR + 1; + const pieceW = maxC - minC + 1; + const offsetC = Math.floor((6 - pieceW) / 2) - minC; + const offsetR = Math.floor((6 - pieceH) / 2) - minR; + for (const [r, c] of shape) { + this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1); + } + } + updateUI() { + this.scoreEl.textContent = this.score.toLocaleString(); + this.levelEl.textContent = String(this.level); + this.linesEl.textContent = String(this.lines); + } +} +// --------------------------------------------------------------------------- +// Boot +// --------------------------------------------------------------------------- +window.addEventListener("DOMContentLoaded", () => { + const game = new TetrisGame(); + game.start(); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.ts @@ -0,0 +1,542 @@ +// ============================================================================ +// Tetris — Single-file browser game (TypeScript source) +// ============================================================================ + +// --------------------------------------------------------------------------- +// Types & constants +// --------------------------------------------------------------------------- + +type PieceType = "I" | "O" | "T" | "S" | "Z" | "J" | "L"; +type Cell = PieceType | null; +type Grid = Cell[][]; + +interface Position { + row: number; + col: number; +} + +interface Piece { + type: PieceType; + shape: number[][]; // array of [row, col] offsets relative to origin + origin: Position; // board position of origin + rotation: number; // 0-3 +} + +const COLS = 10; +const ROWS = 20; + +const COLORS: Record<PieceType, string> = { + I: "#00e5ff", + O: "#ffeb3b", + T: "#ab47bc", + S: "#66bb6a", + Z: "#ef5350", + J: "#42a5f5", + L: "#ffa726", +}; + +const GHOST_ALPHA = 0.25; + +// Each piece is defined by 4 [row, col] offsets. Row grows downward. +const PIECE_SHAPES: Record<PieceType, number[][]> = { + I: [[-1, 0], [0, 0], [1, 0], [2, 0]], + O: [[0, 0], [0, 1], [1, 0], [1, 1]], + T: [[0, -1], [0, 0], [0, 1], [-1, 0]], + S: [[0, -1], [0, 0], [-1, 0], [-1, 1]], + Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]], + J: [[-1, -1], [0, -1], [0, 0], [0, 1]], + L: [[-1, 1], [0, -1], [0, 0], [0, 1]], +}; + +const BASE_POINTS: Record<number, number> = { + 1: 100, + 2: 300, + 3: 500, + 4: 800, +}; + +// --------------------------------------------------------------------------- +// Helpers +// --------------------------------------------------------------------------- + +function rotateShapeCW(shape: number[][]): number[][] { + // 90° clockwise: (r, c) → (c, -r) + return shape.map(([r, c]) => [c, -r]); +} + +function rotateShapeCCW(shape: number[][]): number[][] { + // 90° counter-clockwise: (r, c) → (-c, r) + return shape.map(([r, c]) => [-c, r]); +} + +function createEmptyGrid(): Grid { + const grid: Grid = []; + for (let r = 0; r < ROWS; r++) { + grid.push(new Array<Cell>(COLS).fill(null)); + } + return grid; +} + +// 7-bag random generator +function createBag(): PieceType[] { + const types: PieceType[] = ["I", "O", "T", "S", "Z", "J", "L"]; + // Fisher-Yates shuffle + for (let i = types.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [types[i], types[j]] = [types[j], types[i]]; + } + return types; +} + +// --------------------------------------------------------------------------- +// Game class +// --------------------------------------------------------------------------- + +class TetrisGame { + grid: Grid; + current: Piece; + nextType: PieceType; + score: number; + level: number; + lines: number; + gameOver: boolean; + paused: boolean; + + private bag: PieceType[]; + private dropInterval: number; + private lastDrop: number; + private animationId: number; + private softDropping: boolean; + + // Canvas refs + private boardCanvas: HTMLCanvasElement; + private nextCanvas: HTMLCanvasElement; + private boardCtx: CanvasRenderingContext2D; + private nextCtx: CanvasRenderingContext2D; + + // UI refs + private scoreEl: HTMLElement; + private levelEl: HTMLElement; + private linesEl: HTMLElement; + private overlayEl: HTMLElement; + private overlayText: HTMLElement; + private overlayScore: HTMLElement; + private restartBtn: HTMLElement; + + private cellSize: number; + private nextCellSize: number; + + constructor() { + this.boardCanvas = document.getElementById("board") as HTMLCanvasElement; + this.nextCanvas = document.getElementById("next-canvas") as HTMLCanvasElement; + this.boardCtx = this.boardCanvas.getContext("2d")!; + this.nextCtx = this.nextCanvas.getContext("2d")!; + this.scoreEl = document.getElementById("score-value")!; + this.levelEl = document.getElementById("level-value")!; + this.linesEl = document.getElementById("lines-value")!; + this.overlayEl = document.getElementById("overlay")!; + this.overlayText = document.getElementById("overlay-text")!; + this.overlayScore = document.getElementById("overlay-score")!; + this.restartBtn = document.getElementById("restart-btn")!; + + this.cellSize = this.boardCanvas.width / COLS; + this.nextCellSize = this.nextCanvas.width / 6; + + this.grid = createEmptyGrid(); + this.bag = []; + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.paused = false; + this.dropInterval = 800; + this.lastDrop = 0; + this.animationId = 0; + this.softDropping = false; + + this.nextType = this.popBag(); + this.current = this.spawnPiece(this.popBag()); + + this.bindControls(); + } + + // -- Bag management ------------------------------------------------------- + + private popBag(): PieceType { + if (this.bag.length === 0) { + this.bag = createBag(); + } + return this.bag.pop()!; + } + + // -- Piece spawning ------------------------------------------------------- + + private spawnPiece(type: PieceType): Piece { + return { + type, + shape: PIECE_SHAPES[type].map((s) => [...s]), + origin: { row: 1, col: Math.floor(COLS / 2) }, + rotation: 0, + }; + } + + // -- Collision detection -------------------------------------------------- + + private isValid(shape: number[][], origin: Position): boolean { + for (const [dr, dc] of shape) { + const r = origin.row + dr; + const c = origin.col + dc; + if (r < 0 || r >= ROWS || c < 0 || c >= COLS) return false; + if (this.grid[r][c] !== null) return false; + } + return true; + } + + // -- Movement ------------------------------------------------------------- + + private move(dr: number, dc: number): boolean { + const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc }; + if (this.isValid(this.current.shape, newOrigin)) { + this.current.origin = newOrigin; + return true; + } + return false; + } + + private rotate(direction: 1 | -1): void { + if (this.current.type === "O") return; + const rotated = + direction === 1 + ? rotateShapeCW(this.current.shape) + : rotateShapeCCW(this.current.shape); + + // Try basic position, then wall kicks + const kicks = [ + { row: 0, col: 0 }, + { row: 0, col: -1 }, + { row: 0, col: 1 }, + { row: -1, col: 0 }, + { row: 0, col: -2 }, + { row: 0, col: 2 }, + ]; + for (const kick of kicks) { + const tryOrigin = { + row: this.current.origin.row + kick.row, + col: this.current.origin.col + kick.col, + }; + if (this.isValid(rotated, tryOrigin)) { + this.current.shape = rotated; + this.current.origin = tryOrigin; + this.current.rotation = (this.current.rotation + direction + 4) % 4; + return; + } + } + } + + private hardDrop(): void { + while (this.move(1, 0)) { + this.score += 2; + } + this.lockPiece(); + } + + // -- Ghost piece ---------------------------------------------------------- + + private ghostOrigin(): Position { + const ghost = { ...this.current.origin }; + while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) { + ghost.row++; + } + return ghost; + } + + // -- Lock & spawn --------------------------------------------------------- + + private lockPiece(): void { + for (const [dr, dc] of this.current.shape) { + const r = this.current.origin.row + dr; + const c = this.current.origin.col + dc; + if (r >= 0 && r < ROWS && c >= 0 && c < COLS) { + this.grid[r][c] = this.current.type; + } + } + this.clearLines(); + this.spawnNext(); + } + + private spawnNext(): void { + this.current = this.spawnPiece(this.nextType); + this.nextType = this.popBag(); + if (!this.isValid(this.current.shape, this.current.origin)) { + this.gameOver = true; + this.showGameOver(); + } + } + + // -- Line clearing -------------------------------------------------------- + + private clearLines(): void { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(new Array<Cell>(COLS).fill(null)); + cleared++; + r++; // re-check same index + } + } + if (cleared > 0) { + this.lines += cleared; + this.score += (BASE_POINTS[cleared] || 800) * this.level; + this.level = Math.floor(this.lines / 10) + 1; + this.updateDropInterval(); + } + } + + // -- Speed ---------------------------------------------------------------- + + private updateDropInterval(): void { + this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65); + } + + // -- Input ---------------------------------------------------------------- + + private bindControls(): void { + document.addEventListener("keydown", (e) => { + if (this.gameOver) { + if (e.key === "Enter" || e.key === " ") { + e.preventDefault(); + this.restart(); + } + return; + } + switch (e.key) { + case "ArrowLeft": + e.preventDefault(); + this.move(0, -1); + break; + case "ArrowRight": + e.preventDefault(); + this.move(0, 1); + break; + case "ArrowDown": + e.preventDefault(); + this.softDropping = true; + if (this.move(1, 0)) { + this.score += 1; + } + break; + case "ArrowUp": + e.preventDefault(); + this.rotate(1); + break; + case "z": + case "Z": + e.preventDefault(); + this.rotate(-1); + break; + case " ": + e.preventDefault(); + this.hardDrop(); + break; + } + }); + + document.addEventListener("keyup", (e) => { + if (e.key === "ArrowDown") { + this.softDropping = false; + } + }); + + this.restartBtn.addEventListener("click", () => this.restart()); + } + + // -- Game lifecycle ------------------------------------------------------- + + restart(): void { + this.grid = createEmptyGrid(); + this.bag = []; + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.dropInterval = 800; + this.lastDrop = 0; + this.softDropping = false; + this.nextType = this.popBag(); + this.current = this.spawnPiece(this.popBag()); + this.overlayEl.classList.add("hidden"); + } + + private showGameOver(): void { + this.overlayText.textContent = "GAME OVER"; + this.overlayScore.textContent = "Score: " + this.score.toLocaleString(); + this.overlayEl.classList.remove("hidden"); + } + + // -- Main loop ------------------------------------------------------------ + + start(): void { + const loop = (timestamp: number) => { + this.animationId = requestAnimationFrame(loop); + if (this.gameOver) { + this.render(); + return; + } + + const effectiveInterval = this.softDropping + ? Math.min(this.dropInterval, 50) + : this.dropInterval; + + if (timestamp - this.lastDrop >= effectiveInterval) { + if (!this.move(1, 0)) { + this.lockPiece(); + } + this.lastDrop = timestamp; + } + + this.render(); + }; + this.animationId = requestAnimationFrame(loop); + } + + // -- Rendering ------------------------------------------------------------ + + private render(): void { + this.drawBoard(); + this.drawNext(); + this.updateUI(); + } + + private drawBoard(): void { + const ctx = this.boardCtx; + const s = this.cellSize; + const w = this.boardCanvas.width; + const h = this.boardCanvas.height; + + // Background + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + + // Grid lines + ctx.strokeStyle = "rgba(255,255,255,0.05)"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * s); + ctx.lineTo(w, r * s); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * s, 0); + ctx.lineTo(c * s, h); + ctx.stroke(); + } + + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (this.grid[r][c]) { + this.drawCell(ctx, c, r, COLORS[this.grid[r][c]!], s, 1); + } + } + } + + // Ghost piece + if (!this.gameOver) { + const ghost = this.ghostOrigin(); + for (const [dr, dc] of this.current.shape) { + const r = ghost.row + dr; + const c = ghost.col + dc; + if (r >= 0 && r < ROWS) { + this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA); + } + } + + // Current piece + for (const [dr, dc] of this.current.shape) { + const r = this.current.origin.row + dr; + const c = this.current.origin.col + dc; + if (r >= 0 && r < ROWS) { + this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1); + } + } + } + } + + private drawCell( + ctx: CanvasRenderingContext2D, + col: number, + row: number, + color: string, + size: number, + alpha: number + ): void { + ctx.globalAlpha = alpha; + const x = col * size; + const y = row * size; + const inset = 1; + + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + + // Highlight (top-left bevel) + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + + // Shadow (bottom-right bevel) + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + + ctx.globalAlpha = 1; + } + + private drawNext(): void { + const ctx = this.nextCtx; + const s = this.nextCellSize; + const w = this.nextCanvas.width; + const h = this.nextCanvas.height; + + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + + const shape = PIECE_SHAPES[this.nextType]; + const color = COLORS[this.nextType]; + + // Center the piece in the preview + let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity; + for (const [r, c] of shape) { + minR = Math.min(minR, r); + maxR = Math.max(maxR, r); + minC = Math.min(minC, c); + maxC = Math.max(maxC, c); + } + const pieceH = maxR - minR + 1; + const pieceW = maxC - minC + 1; + const offsetC = Math.floor((6 - pieceW) / 2) - minC; + const offsetR = Math.floor((6 - pieceH) / 2) - minR; + + for (const [r, c] of shape) { + this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1); + } + } + + private updateUI(): void { + this.scoreEl.textContent = this.score.toLocaleString(); + this.levelEl.textContent = String(this.level); + this.linesEl.textContent = String(this.lines); + } +} + +// --------------------------------------------------------------------------- +// Boot +// --------------------------------------------------------------------------- + +window.addEventListener("DOMContentLoaded", () => { + const game = new TetrisGame(); + game.start(); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json @@ -0,0 +1,12 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "none", + "strict": true, + "outFile": "tetris.js", + "sourceMap": false, + "lib": ["ES2020", "DOM"], + "ignoreDeprecations": "6.0" + }, + "include": ["tetris.ts"] +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html @@ -0,0 +1,560 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> +<title>Tetris</title> +<style> +/* ── Reset & base ─────────────────────────────────────────── */ +*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; } + +body { + background: #0f0f23; + color: #e0e0e0; + font-family: 'Segoe UI', system-ui, -apple-system, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + user-select: none; +} + +/* ── Layout ───────────────────────────────────────────────── */ +#game-container { + display: flex; + gap: 24px; + align-items: flex-start; + padding: 24px; +} + +/* ── Board wrapper ────────────────────────────────────────── */ +#board-wrapper { + position: relative; + border: 3px solid #3a3a5c; + border-radius: 6px; + box-shadow: 0 0 30px rgba(100, 100, 255, 0.08), + 0 0 80px rgba(60, 60, 120, 0.15); + overflow: hidden; + line-height: 0; /* removes phantom space under canvas */ +} + +canvas#board { + display: block; +} + +/* ── Side panel ───────────────────────────────────────────── */ +#side-panel { + display: flex; + flex-direction: column; + gap: 20px; + min-width: 150px; +} + +.panel-box { + background: #16162a; + border: 2px solid #2e2e50; + border-radius: 8px; + padding: 16px 20px; +} + +.panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #888; + margin-bottom: 6px; +} + +.panel-box .value { + font-size: 28px; + font-weight: 700; + font-variant-numeric: tabular-nums; + color: #fff; +} + +/* ── Preview canvas ───────────────────────────────────────── */ +#preview-box { + display: flex; + flex-direction: column; + align-items: center; +} + +canvas#preview { + display: block; + border-radius: 4px; + margin-top: 4px; +} + +/* ── Controls help ────────────────────────────────────────── */ +#controls-box { + font-size: 12px; + line-height: 1.9; + color: #777; +} +#controls-box span { + display: inline-block; + background: #22223a; + border: 1px solid #3a3a5c; + border-radius: 4px; + padding: 1px 7px; + font-size: 11px; + color: #bbb; + margin-right: 2px; +} + +/* ── Game-over overlay ────────────────────────────────────── */ +#overlay { + position: absolute; + inset: 0; + background: rgba(10, 10, 30, 0.88); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + gap: 14px; + opacity: 0; + pointer-events: none; + transition: opacity 0.35s ease; + border-radius: 4px; +} +#overlay.visible { + opacity: 1; + pointer-events: auto; +} + +#overlay-msg { + font-size: 36px; + font-weight: 800; + letter-spacing: 2px; + color: #ef5350; + text-transform: uppercase; +} + +#overlay-score { + font-size: 20px; + color: #ccc; +} + +#restart-btn { + margin-top: 8px; + padding: 10px 32px; + font-size: 15px; + font-weight: 600; + border: none; + border-radius: 6px; + background: #42a5f5; + color: #fff; + cursor: pointer; + transition: background 0.2s; +} +#restart-btn:hover { background: #1e88e5; } +#restart-btn:active { background: #1565c0; } +</style> +</head> + +<body> +<div id="game-container"> + + <!-- Board --> + <div id="board-wrapper"> + <canvas id="board"></canvas> + <div id="overlay"> + <div id="overlay-msg">Game Over</div> + <div id="overlay-score">Score: 0</div> + <button id="restart-btn">Play Again</button> + </div> + </div> + + <!-- Side panel --> + <div id="side-panel"> + <div class="panel-box" id="preview-box"> + <h3>Next</h3> + <canvas id="preview"></canvas> + </div> + + <div class="panel-box"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + + <div class="panel-box"> + <h3>Level</h3> + <div class="value" id="level">1</div> + </div> + + <div class="panel-box"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + + <div class="panel-box" id="controls-box"> + <h3>Controls</h3> + <span>←</span><span>→</span> Move<br> + <span>↓</span> Soft drop<br> + <span>↑</span> Rotate CW<br> + <span>Z</span> Rotate CCW<br> + <span>Space</span> Hard drop<br> + <span>R</span> Restart + </div> + </div> + +</div> + +<!-- Compiled TypeScript (tetris.ts) ───────────────────────── --> +<script> +"use strict"; +const COLS = 10; +const ROWS = 20; +const CELL = 32; +const PREVIEW_CELL = 20; +const COLORS = { + 1: "#00e5ff", + 2: "#fdd835", + 3: "#ab47bc", + 4: "#66bb6a", + 5: "#ef5350", + 6: "#42a5f5", + 7: "#ffa726", +}; +const GHOST_ALPHA = 0.25; +const SHAPES = [ + [], + [ + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + [ + [[1,1],[1,1]], + ], + [ + [[0,1,0],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,1],[0,1,0]], + [[0,1,0],[1,1,0],[0,1,0]], + ], + [ + [[0,1,1],[1,1,0],[0,0,0]], + [[0,1,0],[0,1,1],[0,0,1]], + [[0,0,0],[0,1,1],[1,1,0]], + [[1,0,0],[1,1,0],[0,1,0]], + ], + [ + [[1,1,0],[0,1,1],[0,0,0]], + [[0,0,1],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,0],[0,1,1]], + [[0,1,0],[1,1,0],[1,0,0]], + ], + [ + [[1,0,0],[1,1,1],[0,0,0]], + [[0,1,1],[0,1,0],[0,1,0]], + [[0,0,0],[1,1,1],[0,0,1]], + [[0,1,0],[0,1,0],[1,1,0]], + ], + [ + [[0,0,1],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,0],[0,1,1]], + [[0,0,0],[1,1,1],[1,0,0]], + [[1,1,0],[0,1,0],[0,1,0]], + ], +]; +const SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3]; +const SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1]; +const KICKS = [ + [0,0],[-1,0],[1,0],[0,-1],[-1,-1],[1,-1],[-2,0],[2,0], +]; +const BASE_POINTS = [0, 100, 300, 500, 800]; +function dropInterval(level) { + return Math.max(50, 800 - (level - 1) * 75); +} + +class Bag { + constructor() { this.queue = []; } + fillBag() { + const a = [1,2,3,4,5,6,7]; + for (let i = a.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [a[i], a[j]] = [a[j], a[i]]; + } + this.queue.push(...a); + } + next() { + if (this.queue.length < 2) this.fillBag(); + return this.queue.shift(); + } + peek() { + if (this.queue.length < 2) this.fillBag(); + return this.queue[0]; + } +} + +function createGrid() { + return Array.from({ length: ROWS }, () => new Array(COLS).fill(0)); +} +function clonePiece(p) { + return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y }; +} +function shape(p) { + return p.shapes[p.rotation % p.shapes.length]; +} +function collides(grid, p) { + const s = shape(p); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const nx = p.x + c; + const ny = p.y + r; + if (nx < 0 || nx >= COLS || ny >= ROWS) return true; + if (ny >= 0 && grid[ny][nx] !== 0) return true; + } + } + return false; +} +function lock(grid, p) { + const s = shape(p); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = p.y + r; + const nx = p.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) { + grid[ny][nx] = p.type; + } + } + } +} +function clearLines(grid) { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (grid[r].every(c => c !== 0)) { + grid.splice(r, 1); + grid.unshift(new Array(COLS).fill(0)); + cleared++; + r++; + } + } + return cleared; +} +function ghostY(grid, p) { + const g = clonePiece(p); + while (!collides(grid, g)) g.y++; + return g.y - 1; +} + +class TetrisGame { + constructor() { + this.grid = createGrid(); + this.bag = new Bag(); + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.lastDrop = 0; + this.animId = 0; + + this.loop = (time) => { + this.animId = requestAnimationFrame(this.loop); + if (this.gameOver) { this.draw(); return; } + const interval = dropInterval(this.level); + if (time - this.lastDrop >= interval) { + this.lastDrop = time; + if (!this.tryMove(0, 1)) { + this.lockAndAdvance(); + } + } + this.draw(); + }; + + this.canvas = document.getElementById("board"); + this.ctx = this.canvas.getContext("2d"); + this.previewCanvas = document.getElementById("preview"); + this.previewCtx = this.previewCanvas.getContext("2d"); + this.scoreEl = document.getElementById("score"); + this.levelEl = document.getElementById("level"); + this.linesEl = document.getElementById("lines"); + this.overlay = document.getElementById("overlay"); + this.overlayMsg = document.getElementById("overlay-msg"); + this.overlayScore = document.getElementById("overlay-score"); + this.restartBtn = document.getElementById("restart-btn"); + + this.canvas.width = COLS * CELL; + this.canvas.height = ROWS * CELL; + this.previewCanvas.width = 5 * PREVIEW_CELL; + this.previewCanvas.height = 5 * PREVIEW_CELL; + + window.addEventListener("keydown", (e) => this.onKey(e)); + this.restartBtn.addEventListener("click", () => this.restart()); + + this.spawn(); + this.lastDrop = performance.now(); + this.loop(this.lastDrop); + } + + makePiece(type) { + return { type, shapes: SHAPES[type], rotation: 0, x: SPAWN_X[type], y: SPAWN_Y[type] }; + } + spawn() { + const type = this.bag.next(); + this.current = this.makePiece(type); + if (collides(this.grid, this.current)) this.endGame(); + } + tryMove(dx, dy) { + const p = clonePiece(this.current); + p.x += dx; p.y += dy; + if (!collides(this.grid, p)) { this.current = p; return true; } + return false; + } + tryRotate(dir) { + if (this.current.shapes.length === 1) return false; + const p = clonePiece(this.current); + p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length; + for (const [kx, ky] of KICKS) { + const t = clonePiece(p); + t.x += kx; t.y += ky; + if (!collides(this.grid, t)) { this.current = t; return true; } + } + return false; + } + hardDrop() { + const gy = ghostY(this.grid, this.current); + this.current.y = gy; + this.lockAndAdvance(); + } + lockAndAdvance() { + lock(this.grid, this.current); + const cleared = clearLines(this.grid); + if (cleared > 0) { + this.lines += cleared; + this.score += BASE_POINTS[cleared] * this.level; + this.level = Math.floor(this.lines / 10) + 1; + } + this.spawn(); + } + onKey(e) { + if (this.gameOver) { + if (e.key === "Enter" || e.key === "r" || e.key === "R") this.restart(); + return; + } + switch (e.key) { + case "ArrowLeft": e.preventDefault(); this.tryMove(-1, 0); break; + case "ArrowRight": e.preventDefault(); this.tryMove(1, 0); break; + case "ArrowDown": + e.preventDefault(); + if (this.tryMove(0, 1)) this.lastDrop = performance.now(); + break; + case "ArrowUp": e.preventDefault(); this.tryRotate(1); break; + case "z": case "Z": e.preventDefault(); this.tryRotate(-1); break; + case " ": e.preventDefault(); this.hardDrop(); break; + } + } + endGame() { + this.gameOver = true; + this.overlay.classList.add("visible"); + this.overlayMsg.textContent = "Game Over"; + this.overlayScore.textContent = "Score: " + this.score; + } + restart() { + this.grid = createGrid(); + this.bag = new Bag(); + this.score = 0; this.level = 1; this.lines = 0; + this.gameOver = false; + this.overlay.classList.remove("visible"); + this.spawn(); + this.lastDrop = performance.now(); + } + + /* ── Rendering ──────────────────────────────────────────── */ + draw() { + const ctx = this.ctx; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); + + // Grid lines + ctx.strokeStyle = "#2a2a45"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(COLS * CELL, r * CELL); ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, ROWS * CELL); ctx.stroke(); + } + + // Locked blocks + for (let r = 0; r < ROWS; r++) + for (let c = 0; c < COLS; c++) + if (this.grid[r][c]) + this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0); + + if (!this.gameOver && this.current) { + // Ghost + const gy = ghostY(this.grid, this.current); + const s = shape(this.current); + for (let r = 0; r < s.length; r++) + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = gy + r, nx = this.current.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) + this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA); + } + // Active piece + for (let r = 0; r < s.length; r++) + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = this.current.y + r, nx = this.current.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) + this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0); + } + } + + this.scoreEl.textContent = String(this.score); + this.levelEl.textContent = String(this.level); + this.linesEl.textContent = String(this.lines); + this.drawPreview(); + } + + drawCell(ctx, cx, cy, color, size, alpha) { + const x = cx * size, y = cy * size, inset = 2; + ctx.globalAlpha = alpha; + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + ctx.globalAlpha = 1; + } + + drawPreview() { + const pctx = this.previewCtx; + const cw = this.previewCanvas.width, ch = this.previewCanvas.height; + pctx.fillStyle = "#16162a"; + pctx.fillRect(0, 0, cw, ch); + const nextType = this.bag.peek(); + const s = SHAPES[nextType][0]; + const rows = s.length, cols = s[0].length; + const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2); + const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2); + for (let r = 0; r < rows; r++) + for (let c = 0; c < cols; c++) { + if (!s[r][c]) continue; + const x = ox + c * PREVIEW_CELL, y = oy + r * PREVIEW_CELL, inset = 1; + pctx.fillStyle = COLORS[nextType]; + pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2); + pctx.fillStyle = "rgba(255,255,255,0.25)"; + pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2); + pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2); + pctx.fillStyle = "rgba(0,0,0,0.25)"; + pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2); + pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2); + } + } +} + +window.addEventListener("DOMContentLoaded", () => { new TetrisGame(); }); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/package-lock.json @@ -0,0 +1,2583 @@ +{ + "name": "loop-bench-jymd_531", + "version": "1.0.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "loop-bench-jymd_531", + "version": "1.0.0", + "license": "ISC", + "devDependencies": { + "@eslint/js": "^10.0.1", + "@playwright/test": 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+<style> +/* ── Reset & base ─────────────────────────────────────────── */ +*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; } + +body { + background: #0f0f23; + color: #e0e0e0; + font-family: 'Segoe UI', system-ui, -apple-system, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + user-select: none; +} + +/* ── Layout ───────────────────────────────────────────────── */ +#game-container { + display: flex; + gap: 24px; + align-items: flex-start; + padding: 24px; +} + +/* ── Board wrapper ────────────────────────────────────────── */ +#board-wrapper { + position: relative; + border: 3px solid #3a3a5c; + border-radius: 6px; + box-shadow: 0 0 30px rgba(100, 100, 255, 0.08), + 0 0 80px rgba(60, 60, 120, 0.15); + overflow: hidden; + line-height: 0; /* removes phantom space under canvas */ +} + +canvas#board { + display: block; +} + +/* ── Side panel ───────────────────────────────────────────── */ +#side-panel { + display: flex; + flex-direction: column; + gap: 20px; + min-width: 150px; +} + +.panel-box { + background: #16162a; + border: 2px solid #2e2e50; + border-radius: 8px; + padding: 16px 20px; +} + +.panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #888; + margin-bottom: 6px; +} + +.panel-box .value { + font-size: 28px; + font-weight: 700; + font-variant-numeric: tabular-nums; + color: #fff; +} + +/* ── Preview canvas ───────────────────────────────────────── */ +#preview-box { + display: flex; + flex-direction: column; + align-items: center; +} + +canvas#preview { + display: block; + border-radius: 4px; + margin-top: 4px; +} + +/* ── Controls help ────────────────────────────────────────── */ +#controls-box { + font-size: 12px; + line-height: 1.9; + color: #777; +} +#controls-box span { + display: inline-block; + background: #22223a; + border: 1px solid #3a3a5c; + border-radius: 4px; + padding: 1px 7px; + font-size: 11px; + color: #bbb; + margin-right: 2px; +} + +/* ── Game-over overlay ────────────────────────────────────── */ +#overlay { + position: absolute; + inset: 0; + background: rgba(10, 10, 30, 0.88); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + gap: 14px; + opacity: 0; + pointer-events: none; + transition: opacity 0.35s ease; + border-radius: 4px; +} +#overlay.visible { + opacity: 1; + pointer-events: auto; +} + +#overlay-msg { + font-size: 36px; + font-weight: 800; + letter-spacing: 2px; + color: #ef5350; + text-transform: uppercase; +} + +#overlay-score { + font-size: 20px; + color: #ccc; +} + +#restart-btn { + margin-top: 8px; + padding: 10px 32px; + font-size: 15px; + font-weight: 600; + border: none; + border-radius: 6px; + background: #42a5f5; + color: #fff; + cursor: pointer; + transition: background 0.2s; +} +#restart-btn:hover { background: #1e88e5; } +#restart-btn:active { background: #1565c0; } +</style> +</head> + +<body> +<div id="game-container"> + + <!-- Board --> + <div id="board-wrapper"> + <canvas id="board"></canvas> + <div id="overlay"> + <div id="overlay-msg">Game Over</div> + <div id="overlay-score">Score: 0</div> + <button id="restart-btn">Play Again</button> + </div> + </div> + + <!-- Side panel --> + <div id="side-panel"> + <div class="panel-box" id="preview-box"> + <h3>Next</h3> + <canvas id="preview"></canvas> + </div> + + <div class="panel-box"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + + <div class="panel-box"> + <h3>Level</h3> + <div class="value" id="level">1</div> + </div> + + <div class="panel-box"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + + <div class="panel-box" id="controls-box"> + <h3>Controls</h3> + <span>←</span><span>→</span> Move<br> + <span>↓</span> Soft drop<br> + <span>↑</span> Rotate CW<br> + <span>Z</span> Rotate CCW<br> + <span>Space</span> Hard drop<br> + <span>R</span> Restart + </div> + </div> + +</div> + +<!-- Compiled TypeScript (tetris.ts) ───────────────────────── --> +<script> +"use strict"; +const COLS = 10; +const ROWS = 20; +const CELL = 32; +const PREVIEW_CELL = 20; +const COLORS = { + 1: "#00e5ff", + 2: "#fdd835", + 3: "#ab47bc", + 4: "#66bb6a", + 5: "#ef5350", + 6: "#42a5f5", + 7: "#ffa726", +}; +const GHOST_ALPHA = 0.25; +const SHAPES = [ + [], + [ + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + [ + [[1,1],[1,1]], + ], + [ + [[0,1,0],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,1],[0,1,0]], + [[0,1,0],[1,1,0],[0,1,0]], + ], + [ + [[0,1,1],[1,1,0],[0,0,0]], + [[0,1,0],[0,1,1],[0,0,1]], + [[0,0,0],[0,1,1],[1,1,0]], + [[1,0,0],[1,1,0],[0,1,0]], + ], + [ + [[1,1,0],[0,1,1],[0,0,0]], + [[0,0,1],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,0],[0,1,1]], + [[0,1,0],[1,1,0],[1,0,0]], + ], + [ + [[1,0,0],[1,1,1],[0,0,0]], + [[0,1,1],[0,1,0],[0,1,0]], + [[0,0,0],[1,1,1],[0,0,1]], + [[0,1,0],[0,1,0],[1,1,0]], + ], + [ + [[0,0,1],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,0],[0,1,1]], + [[0,0,0],[1,1,1],[1,0,0]], + [[1,1,0],[0,1,0],[0,1,0]], + ], +]; +const SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3]; +const SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1]; +const KICKS = [ + [0,0],[-1,0],[1,0],[0,-1],[-1,-1],[1,-1],[-2,0],[2,0], +]; +const BASE_POINTS = [0, 100, 300, 500, 800]; +function dropInterval(level) { + return Math.max(50, 800 - (level - 1) * 75); +} + +class Bag { + constructor() { this.queue = []; } + fillBag() { + const a = [1,2,3,4,5,6,7]; + for (let i = a.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [a[i], a[j]] = [a[j], a[i]]; + } + this.queue.push(...a); + } + next() { + if (this.queue.length < 2) this.fillBag(); + return this.queue.shift(); + } + peek() { + if (this.queue.length < 2) this.fillBag(); + return this.queue[0]; + } +} + +function createGrid() { + return Array.from({ length: ROWS }, () => new Array(COLS).fill(0)); +} +function clonePiece(p) { + return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y }; +} +function shape(p) { + return p.shapes[p.rotation % p.shapes.length]; +} +function collides(grid, p) { + const s = shape(p); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const nx = p.x + c; + const ny = p.y + r; + if (nx < 0 || nx >= COLS || ny >= ROWS) return true; + if (ny >= 0 && grid[ny][nx] !== 0) return true; + } + } + return false; +} +function lock(grid, p) { + const s = shape(p); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = p.y + r; + const nx = p.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) { + grid[ny][nx] = p.type; + } + } + } +} +function clearLines(grid) { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (grid[r].every(c => c !== 0)) { + grid.splice(r, 1); + grid.unshift(new Array(COLS).fill(0)); + cleared++; + r++; + } + } + return cleared; +} +function ghostY(grid, p) { + const g = clonePiece(p); + while (!collides(grid, g)) g.y++; + return g.y - 1; +} + +class TetrisGame { + constructor() { + this.grid = createGrid(); + this.bag = new Bag(); + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.lastDrop = 0; + this.animId = 0; + + this.loop = (time) => { + this.animId = requestAnimationFrame(this.loop); + if (this.gameOver) { this.draw(); return; } + const interval = dropInterval(this.level); + if (time - this.lastDrop >= interval) { + this.lastDrop = time; + if (!this.tryMove(0, 1)) { + this.lockAndAdvance(); + } + } + this.draw(); + }; + + this.canvas = document.getElementById("board"); + this.ctx = this.canvas.getContext("2d"); + this.previewCanvas = document.getElementById("preview"); + this.previewCtx = this.previewCanvas.getContext("2d"); + this.scoreEl = document.getElementById("score"); + this.levelEl = document.getElementById("level"); + this.linesEl = document.getElementById("lines"); + this.overlay = document.getElementById("overlay"); + this.overlayMsg = document.getElementById("overlay-msg"); + this.overlayScore = document.getElementById("overlay-score"); + this.restartBtn = document.getElementById("restart-btn"); + + this.canvas.width = COLS * CELL; + this.canvas.height = ROWS * CELL; + this.previewCanvas.width = 5 * PREVIEW_CELL; + this.previewCanvas.height = 5 * PREVIEW_CELL; + + window.addEventListener("keydown", (e) => this.onKey(e)); + this.restartBtn.addEventListener("click", () => this.restart()); + + this.spawn(); + this.lastDrop = performance.now(); + this.loop(this.lastDrop); + } + + makePiece(type) { + return { type, shapes: SHAPES[type], rotation: 0, x: SPAWN_X[type], y: SPAWN_Y[type] }; + } + spawn() { + const type = this.bag.next(); + this.current = this.makePiece(type); + if (collides(this.grid, this.current)) this.endGame(); + } + tryMove(dx, dy) { + const p = clonePiece(this.current); + p.x += dx; p.y += dy; + if (!collides(this.grid, p)) { this.current = p; return true; } + return false; + } + tryRotate(dir) { + if (this.current.shapes.length === 1) return false; + const p = clonePiece(this.current); + p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length; + for (const [kx, ky] of KICKS) { + const t = clonePiece(p); + t.x += kx; t.y += ky; + if (!collides(this.grid, t)) { this.current = t; return true; } + } + return false; + } + hardDrop() { + const gy = ghostY(this.grid, this.current); + this.current.y = gy; + this.lockAndAdvance(); + } + lockAndAdvance() { + lock(this.grid, this.current); + const cleared = clearLines(this.grid); + if (cleared > 0) { + this.lines += cleared; + this.score += BASE_POINTS[cleared] * this.level; + this.level = Math.floor(this.lines / 10) + 1; + } + this.spawn(); + } + onKey(e) { + if (this.gameOver) { + if (e.key === "Enter" || e.key === "r" || e.key === "R") this.restart(); + return; + } + switch (e.key) { + case "ArrowLeft": e.preventDefault(); this.tryMove(-1, 0); break; + case "ArrowRight": e.preventDefault(); this.tryMove(1, 0); break; + case "ArrowDown": + e.preventDefault(); + if (this.tryMove(0, 1)) this.lastDrop = performance.now(); + break; + case "ArrowUp": e.preventDefault(); this.tryRotate(1); break; + case "z": case "Z": e.preventDefault(); this.tryRotate(-1); break; + case " ": e.preventDefault(); this.hardDrop(); break; + } + } + endGame() { + this.gameOver = true; + this.overlay.classList.add("visible"); + this.overlayMsg.textContent = "Game Over"; + this.overlayScore.textContent = "Score: " + this.score; + } + restart() { + this.grid = createGrid(); + this.bag = new Bag(); + this.score = 0; this.level = 1; this.lines = 0; + this.gameOver = false; + this.overlay.classList.remove("visible"); + this.spawn(); + this.lastDrop = performance.now(); + } + + /* ── Rendering ──────────────────────────────────────────── */ + draw() { + const ctx = this.ctx; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); + + // Grid lines + ctx.strokeStyle = "#2a2a45"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(COLS * CELL, r * CELL); ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, ROWS * CELL); ctx.stroke(); + } + + // Locked blocks + for (let r = 0; r < ROWS; r++) + for (let c = 0; c < COLS; c++) + if (this.grid[r][c]) + this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0); + + if (!this.gameOver && this.current) { + // Ghost + const gy = ghostY(this.grid, this.current); + const s = shape(this.current); + for (let r = 0; r < s.length; r++) + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = gy + r, nx = this.current.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) + this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA); + } + // Active piece + for (let r = 0; r < s.length; r++) + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = this.current.y + r, nx = this.current.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) + this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0); + } + } + + this.scoreEl.textContent = String(this.score); + this.levelEl.textContent = String(this.level); + this.linesEl.textContent = String(this.lines); + this.drawPreview(); + } + + drawCell(ctx, cx, cy, color, size, alpha) { + const x = cx * size, y = cy * size, inset = 2; + ctx.globalAlpha = alpha; + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + ctx.globalAlpha = 1; + } + + drawPreview() { + const pctx = this.previewCtx; + const cw = this.previewCanvas.width, ch = this.previewCanvas.height; + pctx.fillStyle = "#16162a"; + pctx.fillRect(0, 0, cw, ch); + const nextType = this.bag.peek(); + const s = SHAPES[nextType][0]; + const rows = s.length, cols = s[0].length; + const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2); + const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2); + for (let r = 0; r < rows; r++) + for (let c = 0; c < cols; c++) { + if (!s[r][c]) continue; + const x = ox + c * PREVIEW_CELL, y = oy + r * PREVIEW_CELL, inset = 1; + pctx.fillStyle = COLORS[nextType]; + pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2); + pctx.fillStyle = "rgba(255,255,255,0.25)"; + pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2); + pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2); + pctx.fillStyle = "rgba(0,0,0,0.25)"; + pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2); + pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2); + } + } +} + +window.addEventListener("DOMContentLoaded", () => { new TetrisGame(); }); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tetris.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tetris.ts @@ -0,0 +1,522 @@ +// ============================================================ +// Tetris – Single-page browser game (TypeScript source) +// ============================================================ + +// ----- Types ------------------------------------------------ + +type Cell = number; // 0 = empty, 1–7 = piece type id +type Grid = Cell[][]; +type Shape = number[][]; // 1/0 matrix for a rotation state + +interface Piece { + type: number; // 1–7 + shapes: Shape[]; // rotation states + rotation: number; // current index into shapes[] + x: number; // column of top-left of bounding box + y: number; // row of top-left of bounding box +} + +// ----- Constants -------------------------------------------- + +const COLS = 10; +const ROWS = 20; +const CELL = 32; // px per cell +const PREVIEW_CELL = 20; // px per cell in preview + +const COLORS: Record<number, string> = { + 1: "#00e5ff", // I – cyan + 2: "#fdd835", // O – yellow + 3: "#ab47bc", // T – purple + 4: "#66bb6a", // S – green + 5: "#ef5350", // Z – red + 6: "#42a5f5", // J – blue + 7: "#ffa726", // L – orange +}; + +const GHOST_ALPHA = 0.25; + +// All rotation states for each piece. +// Convention: shapes are stored as row-major 2-D arrays where 1 = filled. + +const SHAPES: Shape[][] = [ + [], // index 0 unused + // 1 – I + [ + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + // 2 – O + [ + [[1,1],[1,1]], + ], + // 3 – T + [ + [[0,1,0],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,1],[0,1,0]], + [[0,1,0],[1,1,0],[0,1,0]], + ], + // 4 – S + [ + [[0,1,1],[1,1,0],[0,0,0]], + [[0,1,0],[0,1,1],[0,0,1]], + [[0,0,0],[0,1,1],[1,1,0]], + [[1,0,0],[1,1,0],[0,1,0]], + ], + // 5 – Z + [ + [[1,1,0],[0,1,1],[0,0,0]], + [[0,0,1],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,0],[0,1,1]], + [[0,1,0],[1,1,0],[1,0,0]], + ], + // 6 – J + [ + [[1,0,0],[1,1,1],[0,0,0]], + [[0,1,1],[0,1,0],[0,1,0]], + [[0,0,0],[1,1,1],[0,0,1]], + [[0,1,0],[0,1,0],[1,1,0]], + ], + // 7 – L + [ + [[0,0,1],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,0],[0,1,1]], + [[0,0,0],[1,1,1],[1,0,0]], + [[1,1,0],[0,1,0],[0,1,0]], + ], +]; + +// Spawn x-offsets so pieces appear centred (roughly column 3) +const SPAWN_X: number[] = [0, 3, 4, 3, 3, 3, 3, 3]; +const SPAWN_Y: number[] = [0, -1, 0, -1, -1, -1, -1, -1]; + +// Basic wall-kick offsets to try (dx, dy) after a failed rotation. +const KICKS: [number, number][] = [ + [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0], +]; + +// Scoring table (index = lines cleared) +const BASE_POINTS = [0, 100, 300, 500, 800]; + +// Speed curve: milliseconds per drop at each level +function dropInterval(level: number): number { + return Math.max(50, 800 - (level - 1) * 75); +} + +// ----- Random bag ------------------------------------------- + +class Bag { + private queue: number[] = []; + private fillBag(): void { + const a = [1, 2, 3, 4, 5, 6, 7]; + for (let i = a.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [a[i], a[j]] = [a[j], a[i]]; + } + this.queue.push(...a); + } + next(): number { + if (this.queue.length < 2) this.fillBag(); + return this.queue.shift()!; + } + peek(): number { + if (this.queue.length < 2) this.fillBag(); + return this.queue[0]; + } +} + +// ----- Helpers ---------------------------------------------- + +function createGrid(): Grid { + return Array.from({ length: ROWS }, () => new Array(COLS).fill(0)); +} + +function clonePiece(p: Piece): Piece { + return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y }; +} + +function shape(p: Piece): Shape { + return p.shapes[p.rotation % p.shapes.length]; +} + +function collides(grid: Grid, p: Piece): boolean { + const s = shape(p); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const nx = p.x + c; + const ny = p.y + r; + if (nx < 0 || nx >= COLS || ny >= ROWS) return true; + if (ny >= 0 && grid[ny][nx] !== 0) return true; + } + } + return false; +} + +function lock(grid: Grid, p: Piece): void { + const s = shape(p); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = p.y + r; + const nx = p.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) { + grid[ny][nx] = p.type; + } + } + } +} + +function clearLines(grid: Grid): number { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (grid[r].every(c => c !== 0)) { + grid.splice(r, 1); + grid.unshift(new Array(COLS).fill(0)); + cleared++; + r++; // re-check same index + } + } + return cleared; +} + +function ghostY(grid: Grid, p: Piece): number { + const g = clonePiece(p); + while (!collides(grid, g)) g.y++; + return g.y - 1; +} + +// ----- Game ------------------------------------------------- + +class TetrisGame { + grid: Grid = createGrid(); + bag = new Bag(); + current!: Piece; + score = 0; + level = 1; + lines = 0; + gameOver = false; + + private lastDrop = 0; + private animId = 0; + private readonly canvas: HTMLCanvasElement; + private readonly ctx: CanvasRenderingContext2D; + private readonly previewCanvas: HTMLCanvasElement; + private readonly previewCtx: CanvasRenderingContext2D; + private readonly scoreEl: HTMLElement; + private readonly levelEl: HTMLElement; + private readonly linesEl: HTMLElement; + private readonly overlay: HTMLElement; + private readonly overlayMsg: HTMLElement; + private readonly overlayScore: HTMLElement; + private readonly restartBtn: HTMLElement; + + constructor() { + this.canvas = document.getElementById("board") as HTMLCanvasElement; + this.ctx = this.canvas.getContext("2d")!; + this.previewCanvas = document.getElementById("preview") as HTMLCanvasElement; + this.previewCtx = this.previewCanvas.getContext("2d")!; + this.scoreEl = document.getElementById("score")!; + this.levelEl = document.getElementById("level")!; + this.linesEl = document.getElementById("lines")!; + this.overlay = document.getElementById("overlay")!; + this.overlayMsg = document.getElementById("overlay-msg")!; + this.overlayScore = document.getElementById("overlay-score")!; + this.restartBtn = document.getElementById("restart-btn")!; + + this.canvas.width = COLS * CELL; + this.canvas.height = ROWS * CELL; + this.previewCanvas.width = 5 * PREVIEW_CELL; + this.previewCanvas.height = 5 * PREVIEW_CELL; + + window.addEventListener("keydown", (e) => this.onKey(e)); + this.restartBtn.addEventListener("click", () => this.restart()); + + this.spawn(); + this.lastDrop = performance.now(); + this.loop(this.lastDrop); + } + + // --- Piece management --- + + private makePiece(type: number): Piece { + return { + type, + shapes: SHAPES[type], + rotation: 0, + x: SPAWN_X[type], + y: SPAWN_Y[type], + }; + } + + private spawn(): void { + const type = this.bag.next(); + this.current = this.makePiece(type); + if (collides(this.grid, this.current)) { + this.endGame(); + } + } + + // --- Movement helpers --- + + private tryMove(dx: number, dy: number): boolean { + const p = clonePiece(this.current); + p.x += dx; + p.y += dy; + if (!collides(this.grid, p)) { + this.current = p; + return true; + } + return false; + } + + private tryRotate(dir: number): boolean { + if (this.current.shapes.length === 1) return false; // O-piece + const p = clonePiece(this.current); + p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length; + for (const [kx, ky] of KICKS) { + const t = clonePiece(p); + t.x += kx; + t.y += ky; + if (!collides(this.grid, t)) { + this.current = t; + return true; + } + } + return false; + } + + private hardDrop(): void { + const gy = ghostY(this.grid, this.current); + this.current.y = gy; + this.lockAndAdvance(); + } + + private lockAndAdvance(): void { + lock(this.grid, this.current); + const cleared = clearLines(this.grid); + if (cleared > 0) { + this.lines += cleared; + this.score += BASE_POINTS[cleared] * this.level; + this.level = Math.floor(this.lines / 10) + 1; + } + this.spawn(); + } + + // --- Input ------------------------------------------------ + + private onKey(e: KeyboardEvent): void { + if (this.gameOver) { + if (e.key === "Enter" || e.key === "r" || e.key === "R") this.restart(); + return; + } + switch (e.key) { + case "ArrowLeft": + e.preventDefault(); + this.tryMove(-1, 0); + break; + case "ArrowRight": + e.preventDefault(); + this.tryMove(1, 0); + break; + case "ArrowDown": + e.preventDefault(); + if (this.tryMove(0, 1)) { + this.lastDrop = performance.now(); + } + break; + case "ArrowUp": + e.preventDefault(); + this.tryRotate(1); + break; + case "z": + case "Z": + e.preventDefault(); + this.tryRotate(-1); + break; + case " ": + e.preventDefault(); + this.hardDrop(); + break; + } + } + + // --- Game flow -------------------------------------------- + + private endGame(): void { + this.gameOver = true; + this.overlay.classList.add("visible"); + this.overlayMsg.textContent = "Game Over"; + this.overlayScore.textContent = "Score: " + this.score; + } + + restart(): void { + this.grid = createGrid(); + this.bag = new Bag(); + this.score = 0; + this.level = 1; + this.lines = 0; + this.gameOver = false; + this.overlay.classList.remove("visible"); + this.spawn(); + this.lastDrop = performance.now(); + } + + // --- Main loop -------------------------------------------- + + private loop = (time: number): void => { + this.animId = requestAnimationFrame(this.loop); + if (this.gameOver) { + this.draw(); + return; + } + const interval = dropInterval(this.level); + if (time - this.lastDrop >= interval) { + this.lastDrop = time; + if (!this.tryMove(0, 1)) { + this.lockAndAdvance(); + } + } + this.draw(); + }; + + // --- Rendering -------------------------------------------- + + private draw(): void { + const ctx = this.ctx; + // Background + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); + + // Grid lines + ctx.strokeStyle = "#2a2a45"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL); + ctx.lineTo(COLS * CELL, r * CELL); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL, 0); + ctx.lineTo(c * CELL, ROWS * CELL); + ctx.stroke(); + } + + // Locked blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (this.grid[r][c]) { + this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0); + } + } + } + + if (!this.gameOver && this.current) { + // Ghost piece + const gy = ghostY(this.grid, this.current); + const s = shape(this.current); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = gy + r; + const nx = this.current.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) { + this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA); + } + } + } + + // Current piece + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const ny = this.current.y + r; + const nx = this.current.x + c; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) { + this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0); + } + } + } + } + + // HUD + this.scoreEl.textContent = String(this.score); + this.levelEl.textContent = String(this.level); + this.linesEl.textContent = String(this.lines); + + // Next piece preview + this.drawPreview(); + } + + private drawCell( + ctx: CanvasRenderingContext2D, + cx: number, + cy: number, + color: string, + size: number, + alpha: number, + ): void { + const x = cx * size; + const y = cy * size; + const inset = 2; + ctx.globalAlpha = alpha; + + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + + // Highlight (top-left bevel) + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + + // Shadow (bottom-right bevel) + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + + ctx.globalAlpha = 1; + } + + private drawPreview(): void { + const pctx = this.previewCtx; + const cw = this.previewCanvas.width; + const ch = this.previewCanvas.height; + pctx.fillStyle = "#16162a"; + pctx.fillRect(0, 0, cw, ch); + + const nextType = this.bag.peek(); + const s = SHAPES[nextType][0]; + const rows = s.length; + const cols = s[0].length; + const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2); + const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2); + + for (let r = 0; r < rows; r++) { + for (let c = 0; c < cols; c++) { + if (!s[r][c]) continue; + const x = ox + c * PREVIEW_CELL; + const y = oy + r * PREVIEW_CELL; + const inset = 1; + pctx.fillStyle = COLORS[nextType]; + pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2); + pctx.fillStyle = "rgba(255,255,255,0.25)"; + pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2); + pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2); + pctx.fillStyle = "rgba(0,0,0,0.25)"; + pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2); + pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2); + } + } + } +} + +// ----- Bootstrap -------------------------------------------- + +window.addEventListener("DOMContentLoaded", () => { + new TetrisGame(); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json @@ -0,0 +1,11 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "none", + "strict": true, + "outDir": "./dist", + "lib": ["ES2020", "DOM"], + "skipLibCheck": true + }, + "include": ["tetris.ts"] +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html @@ -0,0 +1,720 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> +<title>Tetris</title> +<style> + *,*::before,*::after{margin:0;padding:0;box-sizing:border-box} + + html,body{ + width:100%;height:100%; + overflow:hidden; + font-family:'Segoe UI',system-ui,-apple-system,sans-serif; + background:#0f0f23; + color:#e0e0e0; + } + + body{ + display:flex; + justify-content:center; + align-items:center; + } + + /* ---------- layout ---------- */ + #game-container{ + display:flex; + gap:28px; + align-items:flex-start; + padding:16px; + } + + /* board wrapper with a subtle border/glow */ + #board-wrap{ + position:relative; + border:3px solid #2a2a5a; + border-radius:6px; + box-shadow:0 0 24px rgba(80,80,200,0.15); + line-height:0; /* remove descender gap under canvas */ + } + + #board{display:block} + + /* overlay for Game Over */ + #overlay{ + position:absolute;inset:0; + display:flex;justify-content:center;align-items:center; + background:rgba(10,10,30,0.85); + border-radius:4px; + opacity:0; + pointer-events:none; + transition:opacity .3s; + } + #overlay.visible{opacity:1;pointer-events:auto} + + .overlay-content{text-align:center} + .overlay-content h2{ + font-size:2.2rem; + letter-spacing:4px; + margin-bottom:12px; + color:#ff4081; + text-shadow:0 0 20px rgba(255,64,129,0.5); + } + .overlay-content p{font-size:1.1rem;margin-bottom:14px} + .overlay-content strong{color:#fff} + .overlay-content .hint{font-size:.85rem;color:#888;margin-top:6px} + + .overlay-content button{ + padding:10px 32px; + font-size:1rem; + font-weight:600; + border:none; + border-radius:6px; + cursor:pointer; + background:linear-gradient(135deg,#6c63ff,#3f51b5); + color:#fff; + box-shadow:0 4px 14px rgba(108,99,255,0.4); + transition:transform .15s,box-shadow .15s; + } + .overlay-content button:hover{ + transform:translateY(-2px); + box-shadow:0 6px 20px rgba(108,99,255,0.55); + } + + /* ---------- sidebar ---------- */ + #sidebar{ + display:flex; + flex-direction:column; + gap:20px; + min-width:160px; + } + + .panel{ + background:#16213e; + border:2px solid #2a2a5a; + border-radius:8px; + padding:16px 20px; + } + .panel h3{ + font-size:.7rem; + text-transform:uppercase; + letter-spacing:2px; + color:#7f8fa6; + margin-bottom:8px; + } + .panel .value{ + font-size:1.7rem; + font-weight:700; + font-variant-numeric:tabular-nums; + color:#fff; + } + + /* next piece preview */ + #preview-panel{text-align:center} + #preview{ + display:block; + margin:4px auto 0; + border-radius:4px; + } + + /* controls legend */ + #controls{ + margin-top:auto; /* push to bottom */ + } + #controls h3{margin-bottom:10px} + #controls .row{ + display:flex; + justify-content:space-between; + font-size:.78rem; + color:#7f8fa6; + padding:3px 0; + } + #controls .row span:last-child{color:#bbb} +</style> +</head> +<body> +<div id="game-container"> + <div id="board-wrap"> + <canvas id="board"></canvas> + <div id="overlay"></div> + </div> + <div id="sidebar"> + <div class="panel" id="preview-panel"> + <h3>Next</h3> + <canvas id="preview"></canvas> + </div> + <div class="panel"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + <div class="panel"> + <h3>Level</h3> + <div class="value" id="level">1</div> + </div> + <div class="panel"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + <div id="controls" class="panel"> + <h3>Controls</h3> + <div class="row"><span>&larr; &rarr;</span><span>Move</span></div> + <div class="row"><span>&darr;</span><span>Soft drop</span></div> + <div class="row"><span>&uarr;</span><span>Rotate CW</span></div> + <div class="row"><span>Z</span><span>Rotate CCW</span></div> + <div class="row"><span>Space</span><span>Hard drop</span></div> + </div> + </div> +</div> +<script> +"use strict"; +// ============================================================================ +// Tetris – Single-file browser game (TypeScript source) +// ============================================================================ +// --- Constants --------------------------------------------------------------- +const COLS = 10; +const ROWS = 20; +const CELL_SIZE = 32; +const PREVIEW_CELL = 24; +const BOARD_WIDTH = COLS * CELL_SIZE; +const BOARD_HEIGHT = ROWS * CELL_SIZE; +const BASE_DROP_INTERVAL = 800; +const MIN_DROP_INTERVAL = 50; +const SOFT_DROP_INTERVAL = 50; +const LINE_POINTS = { + 1: 100, + 2: 300, + 3: 500, + 4: 800, +}; +const PIECES = { + I: { + type: "I", + color: "#00e5ff", + shapes: [ + [[0, 0], [0, 1], [0, 2], [0, 3]], + [[0, 2], [1, 2], [2, 2], [3, 2]], + [[2, 0], [2, 1], [2, 2], [2, 3]], + [[0, 1], [1, 1], [2, 1], [3, 1]], + ], + }, + O: { + type: "O", + color: "#ffd600", + shapes: [ + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + ], + }, + T: { + type: "T", + color: "#aa00ff", + shapes: [ + [[0, 1], [1, 0], [1, 1], [1, 2]], + [[0, 1], [1, 1], [1, 2], [2, 1]], + [[1, 0], [1, 1], [1, 2], [2, 1]], + [[0, 1], [1, 0], [1, 1], [2, 1]], + ], + }, + S: { + type: "S", + color: "#00c853", + shapes: [ + [[0, 1], [0, 2], [1, 0], [1, 1]], + [[0, 0], [1, 0], [1, 1], [2, 1]], + [[1, 1], [1, 2], [2, 0], [2, 1]], + [[0, 0], [1, 0], [1, 1], [2, 1]], + ], + }, + Z: { + type: "Z", + color: "#ff1744", + shapes: [ + [[0, 0], [0, 1], [1, 1], [1, 2]], + [[0, 1], [1, 0], [1, 1], [2, 0]], + [[1, 0], [1, 1], [2, 1], [2, 2]], + [[0, 1], [1, 0], [1, 1], [2, 0]], + ], + }, + J: { + type: "J", + color: "#2979ff", + shapes: [ + [[0, 0], [1, 0], [1, 1], [1, 2]], + [[0, 1], [0, 2], [1, 1], [2, 1]], + [[1, 0], [1, 1], [1, 2], [2, 2]], + [[0, 1], [1, 1], [2, 0], [2, 1]], + ], + }, + L: { + type: "L", + color: "#ff9100", + shapes: [ + [[0, 2], [1, 0], [1, 1], [1, 2]], + [[0, 1], [1, 1], [2, 1], [2, 2]], + [[1, 0], [1, 1], [1, 2], [2, 0]], + [[0, 0], [0, 1], [1, 1], [2, 1]], + ], + }, +}; +const WALL_KICKS = [ + [0, 0], + [-1, 0], + [1, 0], + [0, -1], + [-1, -1], + [1, -1], +]; +const I_WALL_KICKS = [ + [0, 0], + [-2, 0], + [2, 0], + [-1, 0], + [1, 0], + [0, -1], + [0, 1], +]; +// --- Utility ----------------------------------------------------------------- +function mod(n, m) { + return ((n % m) + m) % m; +} +// --- Bag randomiser ---------------------------------------------------------- +class PieceBag { + constructor() { + this.bag = []; + } + next() { + if (this.bag.length === 0) { + this.bag = ["I", "O", "T", "S", "Z", "J", "L"].slice(); + for (let i = this.bag.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]]; + } + } + return this.bag.pop(); + } +} +function getCells(piece) { + const def = PIECES[piece.type]; + return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]); +} +class Board { + constructor() { + this.grid = []; + for (let r = 0; r < ROWS; r++) { + this.grid.push(new Array(COLS).fill(null)); + } + } + isOccupied(row, col) { + if (col < 0 || col >= COLS || row >= ROWS) + return true; + if (row < 0) + return false; + return this.grid[row][col] !== null; + } + isValidPosition(piece) { + return getCells(piece).every(([r, c]) => !this.isOccupied(r, c)); + } + lock(piece) { + const color = PIECES[piece.type].color; + for (const [r, c] of getCells(piece)) { + if (r >= 0 && r < ROWS && c >= 0 && c < COLS) { + this.grid[r][c] = color; + } + } + } + clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(new Array(COLS).fill(null)); + cleared++; + r++; + } + } + return cleared; + } + reset() { + for (let r = 0; r < ROWS; r++) { + this.grid[r].fill(null); + } + } +} +// --- Ghost piece ------------------------------------------------------------- +function computeGhost(board, piece) { + const ghost = { ...piece }; + while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) { + ghost.row++; + } + return ghost; +} +class Game { + constructor() { + this.board = new Board(); + this.bag = new PieceBag(); + this.state = "playing"; + this.score = 0; + this.level = 1; + this.lines = 0; + this.dropInterval = BASE_DROP_INTERVAL; + this.lastDrop = 0; + this.softDropping = false; + this.init(); + } + init() { + this.board.reset(); + this.bag = new PieceBag(); + this.score = 0; + this.level = 1; + this.lines = 0; + this.dropInterval = BASE_DROP_INTERVAL; + this.lastDrop = 0; + this.softDropping = false; + this.state = "playing"; + this.nextType = this.bag.next(); + this.spawnPiece(); + } + spawnPiece() { + const type = this.nextType; + this.nextType = this.bag.next(); + const def = PIECES[type]; + let minC = 10, maxC = 0; + for (const [, c] of def.shapes[0]) { + if (c < minC) + minC = c; + if (c > maxC) + maxC = c; + } + const pieceWidth = maxC - minC + 1; + const startCol = Math.floor((COLS - pieceWidth) / 2) - minC; + this.current = { type, rotation: 0, row: 0, col: startCol }; + if (!this.board.isValidPosition(this.current)) { + this.current.row = -1; + if (!this.board.isValidPosition(this.current)) { + this.state = "over"; + return false; + } + } + return true; + } + move(dr, dc) { + if (this.state !== "playing") + return false; + const next = { + ...this.current, + row: this.current.row + dr, + col: this.current.col + dc, + }; + if (this.board.isValidPosition(next)) { + this.current = next; + return true; + } + return false; + } + rotate(dir) { + if (this.state !== "playing") + return false; + if (this.current.type === "O") + return false; + const newRotation = mod(this.current.rotation + dir, 4); + const kicks = this.current.type === "I" ? I_WALL_KICKS : WALL_KICKS; + for (const [dc, dr] of kicks) { + const candidate = { + ...this.current, + rotation: newRotation, + col: this.current.col + dc, + row: this.current.row + dr, + }; + if (this.board.isValidPosition(candidate)) { + this.current = candidate; + return true; + } + } + return false; + } + hardDrop() { + if (this.state !== "playing") + return; + const ghost = computeGhost(this.board, this.current); + const dropDistance = ghost.row - this.current.row; + this.score += dropDistance * 2; + this.current = ghost; + this.lockAndAdvance(); + } + tick() { + if (this.state !== "playing") + return; + if (!this.move(1, 0)) { + this.lockAndAdvance(); + } + } + lockAndAdvance() { + this.board.lock(this.current); + const cleared = this.board.clearLines(); + if (cleared > 0) { + this.lines += cleared; + this.score += (LINE_POINTS[cleared] || 0) * this.level; + this.level = Math.floor(this.lines / 10) + 1; + this.dropInterval = Math.max(MIN_DROP_INTERVAL, BASE_DROP_INTERVAL - (this.level - 1) * 60); + } + this.spawnPiece(); + } + getDropInterval() { + return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval; + } +} +// --- Renderer ---------------------------------------------------------------- +class Renderer { + constructor() { + this.boardCanvas = document.getElementById("board"); + this.boardCtx = this.boardCanvas.getContext("2d"); + this.boardCanvas.width = BOARD_WIDTH; + this.boardCanvas.height = BOARD_HEIGHT; + this.previewCanvas = document.getElementById("preview"); + this.previewCtx = this.previewCanvas.getContext("2d"); + this.previewCanvas.width = PREVIEW_CELL * 5; + this.previewCanvas.height = PREVIEW_CELL * 5; + this.scoreEl = document.getElementById("score"); + this.levelEl = document.getElementById("level"); + this.linesEl = document.getElementById("lines"); + this.overlayEl = document.getElementById("overlay"); + } + draw(game) { + this.drawBoard(game); + this.drawPreview(game.nextType); + this.scoreEl.textContent = game.score.toLocaleString(); + this.levelEl.textContent = String(game.level); + this.linesEl.textContent = String(game.lines); + if (game.state === "over") { + this.overlayEl.innerHTML = + '<div class="overlay-content">' + + '<h2>GAME OVER</h2>' + + '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' + + '<button id="restart-btn">Play Again</button>' + + '<p class="hint">or press Enter</p>' + + '</div>'; + this.overlayEl.classList.add("visible"); + document.getElementById("restart-btn").addEventListener("click", () => { + startNewGame(); + }); + } + else { + this.overlayEl.classList.remove("visible"); + } + } + drawBoard(game) { + const ctx = this.boardCtx; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT); + // Grid lines + ctx.strokeStyle = "rgba(255,255,255,0.05)"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL_SIZE + 0.5); + ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL_SIZE + 0.5, 0); + ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT); + ctx.stroke(); + } + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + const color = game.board.grid[r][c]; + if (color) { + this.drawCell(ctx, c, r, color, CELL_SIZE); + } + } + } + if (game.state === "playing") { + // Ghost piece + const ghost = computeGhost(game.board, game.current); + const ghostColor = PIECES[game.current.type].color; + for (const [r, c] of getCells(ghost)) { + if (r >= 0) { + this.drawGhostCell(ctx, c, r, ghostColor); + } + } + // Current piece + const color = PIECES[game.current.type].color; + for (const [r, c] of getCells(game.current)) { + if (r >= 0) { + this.drawCell(ctx, c, r, color, CELL_SIZE); + } + } + } + } + drawCell(ctx, col, row, color, size, ox = 0, oy = 0) { + const x = ox + col * size; + const y = oy + row * size; + const inset = 1; + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + // Top-left highlight + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + // Bottom-right shadow + ctx.fillStyle = "rgba(0,0,0,0.25)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + } + drawGhostCell(ctx, col, row, color) { + const x = col * CELL_SIZE; + const y = row * CELL_SIZE; + ctx.strokeStyle = color; + ctx.lineWidth = 2; + ctx.globalAlpha = 0.3; + ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6); + ctx.globalAlpha = 1; + } + drawPreview(nextType) { + const ctx = this.previewCtx; + const cw = this.previewCanvas.width; + const ch = this.previewCanvas.height; + ctx.fillStyle = "#16213e"; + ctx.fillRect(0, 0, cw, ch); + const def = PIECES[nextType]; + const cells = def.shapes[0]; + let minR = 99, maxR = -1, minC = 99, maxC = -1; + for (const [r, c] of cells) { + if (r < minR) + minR = r; + if (r > maxR) + maxR = r; + if (c < minC) + minC = c; + if (c > maxC) + maxC = c; + } + const pw = (maxC - minC + 1) * PREVIEW_CELL; + const ph = (maxR - minR + 1) * PREVIEW_CELL; + const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL; + const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL; + for (const [r, c] of cells) { + this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy); + } + } +} +// --- Input ------------------------------------------------------------------- +class InputHandler { + constructor() { + this.pressed = new Set(); + this.handlers = {}; + this.repeatTimers = new Map(); + this.DAS = 170; + this.ARR = 50; + window.addEventListener("keydown", (e) => this.onKeyDown(e)); + window.addEventListener("keyup", (e) => this.onKeyUp(e)); + } + bind(key, handler) { + this.handlers[key] = handler; + } + onKeyDown(e) { + const key = e.code; + if (["ArrowLeft", "ArrowRight", "ArrowDown", "ArrowUp", "Space", "KeyZ"].includes(key)) { + e.preventDefault(); + } + const handler = this.handlers[key]; + if (!handler) + return; + if (!this.pressed.has(key)) { + this.pressed.add(key); + handler(); + if (["ArrowLeft", "ArrowRight", "ArrowDown"].includes(key)) { + const dasTimer = window.setTimeout(() => { + const arrTimer = window.setInterval(() => { + const h = this.handlers[key]; + if (h) + h(); + }, this.ARR); + this.repeatTimers.set(key + "_arr", arrTimer); + }, this.DAS); + this.repeatTimers.set(key + "_das", dasTimer); + } + } + } + onKeyUp(e) { + const key = e.code; + this.pressed.delete(key); + const dasId = this.repeatTimers.get(key + "_das"); + if (dasId !== undefined) { + clearTimeout(dasId); + this.repeatTimers.delete(key + "_das"); + } + const arrId = this.repeatTimers.get(key + "_arr"); + if (arrId !== undefined) { + clearInterval(arrId); + this.repeatTimers.delete(key + "_arr"); + } + } + clearAll() { + this.pressed.clear(); + for (const [, id] of this.repeatTimers) { + clearTimeout(id); + clearInterval(id); + } + this.repeatTimers.clear(); + } +} +// --- Main -------------------------------------------------------------------- +let game; +let renderer; +let input; +function startNewGame() { + if (input) + input.clearAll(); + game = new Game(); + game.lastDrop = performance.now(); + renderer.draw(game); +} +function main() { + renderer = new Renderer(); + input = new InputHandler(); + game = new Game(); + input.bind("ArrowLeft", () => game.move(0, -1)); + input.bind("ArrowRight", () => game.move(0, 1)); + input.bind("ArrowDown", () => { + if (game.move(1, 0)) { + game.score += 1; + } + }); + input.bind("ArrowUp", () => game.rotate(1)); + input.bind("KeyZ", () => game.rotate(-1)); + input.bind("Space", () => game.hardDrop()); + input.bind("Enter", () => { + if (game.state === "over") + startNewGame(); + }); + window.addEventListener("keydown", (e) => { + if (e.code === "ArrowDown") + game.softDropping = true; + }); + window.addEventListener("keyup", (e) => { + if (e.code === "ArrowDown") + game.softDropping = false; + }); + game.lastDrop = performance.now(); + requestAnimationFrame(gameLoop); +} +function gameLoop(time) { + if (game.state === "playing") { + const interval = game.getDropInterval(); + if (time - game.lastDrop >= interval) { + game.tick(); + game.lastDrop = time; + } + } + renderer.draw(game); + requestAnimationFrame(gameLoop); +} +document.addEventListener("DOMContentLoaded", main); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json 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============================================================================ +// Tetris – Single-file browser game (TypeScript source) +// ============================================================================ +// --- Constants --------------------------------------------------------------- +const COLS = 10; +const ROWS = 20; +const CELL_SIZE = 32; +const PREVIEW_CELL = 24; +const BOARD_WIDTH = COLS * CELL_SIZE; +const BOARD_HEIGHT = ROWS * CELL_SIZE; +const BASE_DROP_INTERVAL = 800; +const MIN_DROP_INTERVAL = 50; +const SOFT_DROP_INTERVAL = 50; +const LINE_POINTS = { + 1: 100, + 2: 300, + 3: 500, + 4: 800, +}; +const PIECES = { + I: { + type: "I", + color: "#00e5ff", + shapes: [ + [[0, 0], [0, 1], [0, 2], [0, 3]], + [[0, 2], [1, 2], [2, 2], [3, 2]], + [[2, 0], [2, 1], [2, 2], [2, 3]], + [[0, 1], [1, 1], [2, 1], [3, 1]], + ], + }, + O: { + type: "O", + color: "#ffd600", + shapes: [ + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + ], + }, + T: { + type: "T", + color: "#aa00ff", + shapes: [ + [[0, 1], [1, 0], [1, 1], [1, 2]], + [[0, 1], [1, 1], [1, 2], [2, 1]], + [[1, 0], [1, 1], [1, 2], [2, 1]], + [[0, 1], [1, 0], [1, 1], [2, 1]], + ], + }, + S: { + type: "S", + color: "#00c853", + shapes: [ + [[0, 1], [0, 2], [1, 0], [1, 1]], + [[0, 0], [1, 0], [1, 1], [2, 1]], + [[1, 1], [1, 2], [2, 0], [2, 1]], + [[0, 0], [1, 0], [1, 1], [2, 1]], + ], + }, + Z: { + type: "Z", + color: "#ff1744", + shapes: [ + [[0, 0], [0, 1], [1, 1], [1, 2]], + [[0, 1], [1, 0], [1, 1], [2, 0]], + [[1, 0], [1, 1], [2, 1], [2, 2]], + [[0, 1], [1, 0], [1, 1], [2, 0]], + ], + }, + J: { + type: "J", + color: "#2979ff", + shapes: [ + [[0, 0], [1, 0], [1, 1], [1, 2]], + [[0, 1], [0, 2], [1, 1], [2, 1]], + [[1, 0], [1, 1], [1, 2], [2, 2]], + [[0, 1], [1, 1], [2, 0], [2, 1]], + ], + }, + L: { + type: "L", + color: "#ff9100", + shapes: [ + [[0, 2], [1, 0], [1, 1], [1, 2]], + [[0, 1], [1, 1], [2, 1], [2, 2]], + [[1, 0], [1, 1], [1, 2], [2, 0]], + [[0, 0], [0, 1], [1, 1], [2, 1]], + ], + }, +}; +const WALL_KICKS = [ + [0, 0], + [-1, 0], + [1, 0], + [0, -1], + [-1, -1], + [1, -1], +]; +const I_WALL_KICKS = [ + [0, 0], + [-2, 0], + [2, 0], + [-1, 0], + [1, 0], + [0, -1], + [0, 1], +]; +// --- Utility ----------------------------------------------------------------- +function mod(n, m) { + return ((n % m) + m) % m; +} +// --- Bag randomiser ---------------------------------------------------------- +class PieceBag { + constructor() { + this.bag = []; + } + next() { + if (this.bag.length === 0) { + this.bag = ["I", "O", "T", "S", "Z", "J", "L"].slice(); + for (let i = this.bag.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]]; + } + } + return this.bag.pop(); + } +} +function getCells(piece) { + const def = PIECES[piece.type]; + return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]); +} +class Board { + constructor() { + this.grid = []; + for (let r = 0; r < ROWS; r++) { + this.grid.push(new Array(COLS).fill(null)); + } + } + isOccupied(row, col) { + if (col < 0 || col >= COLS || row >= ROWS) + return true; + if (row < 0) + return false; + return this.grid[row][col] !== null; + } + isValidPosition(piece) { + return getCells(piece).every(([r, c]) => !this.isOccupied(r, c)); + } + lock(piece) { + const color = PIECES[piece.type].color; + for (const [r, c] of getCells(piece)) { + if (r >= 0 && r < ROWS && c >= 0 && c < COLS) { + this.grid[r][c] = color; + } + } + } + clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(new Array(COLS).fill(null)); + cleared++; + r++; + } + } + return cleared; + } + reset() { + for (let r = 0; r < ROWS; r++) { + this.grid[r].fill(null); + } + } +} +// --- Ghost piece ------------------------------------------------------------- +function computeGhost(board, piece) { + const ghost = { ...piece }; + while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) { + ghost.row++; + } + return ghost; +} +class Game { + constructor() { + this.board = new Board(); + this.bag = new PieceBag(); + this.state = "playing"; + this.score = 0; + this.level = 1; + this.lines = 0; + this.dropInterval = BASE_DROP_INTERVAL; + this.lastDrop = 0; + this.softDropping = false; + this.init(); + } + init() { + this.board.reset(); + this.bag = new PieceBag(); + this.score = 0; + this.level = 1; + this.lines = 0; + this.dropInterval = BASE_DROP_INTERVAL; + this.lastDrop = 0; + this.softDropping = false; + this.state = "playing"; + this.nextType = this.bag.next(); + this.spawnPiece(); + } + spawnPiece() { + const type = this.nextType; + this.nextType = this.bag.next(); + const def = PIECES[type]; + let minC = 10, maxC = 0; + for (const [, c] of def.shapes[0]) { + if (c < minC) + minC = c; + if (c > maxC) + maxC = c; + } + const pieceWidth = maxC - minC + 1; + const startCol = Math.floor((COLS - pieceWidth) / 2) - minC; + this.current = { type, rotation: 0, row: 0, col: startCol }; + if (!this.board.isValidPosition(this.current)) { + this.current.row = -1; + if (!this.board.isValidPosition(this.current)) { + this.state = "over"; + return false; + } + } + return true; + } + move(dr, dc) { + if (this.state !== "playing") + return false; + const next = { + ...this.current, + row: this.current.row + dr, + col: this.current.col + dc, + }; + if (this.board.isValidPosition(next)) { + this.current = next; + return true; + } + return false; + } + rotate(dir) { + if (this.state !== "playing") + return false; + if (this.current.type === "O") + return false; + const newRotation = mod(this.current.rotation + dir, 4); + const kicks = this.current.type === "I" ? I_WALL_KICKS : WALL_KICKS; + for (const [dc, dr] of kicks) { + const candidate = { + ...this.current, + rotation: newRotation, + col: this.current.col + dc, + row: this.current.row + dr, + }; + if (this.board.isValidPosition(candidate)) { + this.current = candidate; + return true; + } + } + return false; + } + hardDrop() { + if (this.state !== "playing") + return; + const ghost = computeGhost(this.board, this.current); + const dropDistance = ghost.row - this.current.row; + this.score += dropDistance * 2; + this.current = ghost; + this.lockAndAdvance(); + } + tick() { + if (this.state !== "playing") + return; + if (!this.move(1, 0)) { + this.lockAndAdvance(); + } + } + lockAndAdvance() { + this.board.lock(this.current); + const cleared = this.board.clearLines(); + if (cleared > 0) { + this.lines += cleared; + this.score += (LINE_POINTS[cleared] || 0) * this.level; + this.level = Math.floor(this.lines / 10) + 1; + this.dropInterval = Math.max(MIN_DROP_INTERVAL, BASE_DROP_INTERVAL - (this.level - 1) * 60); + } + this.spawnPiece(); + } + getDropInterval() { + return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval; + } +} +// --- Renderer ---------------------------------------------------------------- +class Renderer { + constructor() { + this.boardCanvas = document.getElementById("board"); + this.boardCtx = this.boardCanvas.getContext("2d"); + this.boardCanvas.width = BOARD_WIDTH; + this.boardCanvas.height = BOARD_HEIGHT; + this.previewCanvas = document.getElementById("preview"); + this.previewCtx = this.previewCanvas.getContext("2d"); + this.previewCanvas.width = PREVIEW_CELL * 5; + this.previewCanvas.height = PREVIEW_CELL * 5; + this.scoreEl = document.getElementById("score"); + this.levelEl = document.getElementById("level"); + this.linesEl = document.getElementById("lines"); + this.overlayEl = document.getElementById("overlay"); + } + draw(game) { + this.drawBoard(game); + this.drawPreview(game.nextType); + this.scoreEl.textContent = game.score.toLocaleString(); + this.levelEl.textContent = String(game.level); + this.linesEl.textContent = String(game.lines); + if (game.state === "over") { + this.overlayEl.innerHTML = + '<div class="overlay-content">' + + '<h2>GAME OVER</h2>' + + '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' + + '<button id="restart-btn">Play Again</button>' + + '<p class="hint">or press Enter</p>' + + '</div>'; + this.overlayEl.classList.add("visible"); + document.getElementById("restart-btn").addEventListener("click", () => { + startNewGame(); + }); + } + else { + this.overlayEl.classList.remove("visible"); + } + } + drawBoard(game) { + const ctx = this.boardCtx; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT); + // Grid lines + ctx.strokeStyle = "rgba(255,255,255,0.05)"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL_SIZE + 0.5); + ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL_SIZE + 0.5, 0); + ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT); + ctx.stroke(); + } + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + const color = game.board.grid[r][c]; + if (color) { + this.drawCell(ctx, c, r, color, CELL_SIZE); + } + } + } + if (game.state === "playing") { + // Ghost piece + const ghost = computeGhost(game.board, game.current); + const ghostColor = PIECES[game.current.type].color; + for (const [r, c] of getCells(ghost)) { + if (r >= 0) { + this.drawGhostCell(ctx, c, r, ghostColor); + } + } + // Current piece + const color = PIECES[game.current.type].color; + for (const [r, c] of getCells(game.current)) { + if (r >= 0) { + this.drawCell(ctx, c, r, color, CELL_SIZE); + } + } + } + } + drawCell(ctx, col, row, color, size, ox = 0, oy = 0) { + const x = ox + col * size; + const y = oy + row * size; + const inset = 1; + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + // Top-left highlight + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + // Bottom-right shadow + ctx.fillStyle = "rgba(0,0,0,0.25)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + } + drawGhostCell(ctx, col, row, color) { + const x = col * CELL_SIZE; + const y = row * CELL_SIZE; + ctx.strokeStyle = color; + ctx.lineWidth = 2; + ctx.globalAlpha = 0.3; + ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6); + ctx.globalAlpha = 1; + } + drawPreview(nextType) { + const ctx = this.previewCtx; + const cw = this.previewCanvas.width; + const ch = this.previewCanvas.height; + ctx.fillStyle = "#16213e"; + ctx.fillRect(0, 0, cw, ch); + const def = PIECES[nextType]; + const cells = def.shapes[0]; + let minR = 99, maxR = -1, minC = 99, maxC = -1; + for (const [r, c] of cells) { + if (r < minR) + minR = r; + if (r > maxR) + maxR = r; + if (c < minC) + minC = c; + if (c > maxC) + maxC = c; + } + const pw = (maxC - minC + 1) * PREVIEW_CELL; + const ph = (maxR - minR + 1) * PREVIEW_CELL; + const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL; + const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL; + for (const [r, c] of cells) { + this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy); + } + } +} +// --- Input ------------------------------------------------------------------- +class InputHandler { + constructor() { + this.pressed = new Set(); + this.handlers = {}; + this.repeatTimers = new Map(); + this.DAS = 170; + this.ARR = 50; + window.addEventListener("keydown", (e) => this.onKeyDown(e)); + window.addEventListener("keyup", (e) => this.onKeyUp(e)); + } + bind(key, handler) { + this.handlers[key] = handler; + } + onKeyDown(e) { + const key = e.code; + if (["ArrowLeft", "ArrowRight", "ArrowDown", "ArrowUp", "Space", "KeyZ"].includes(key)) { + e.preventDefault(); + } + const handler = this.handlers[key]; + if (!handler) + return; + if (!this.pressed.has(key)) { + this.pressed.add(key); + handler(); + if (["ArrowLeft", "ArrowRight", "ArrowDown"].includes(key)) { + const dasTimer = window.setTimeout(() => { + const arrTimer = window.setInterval(() => { + const h = this.handlers[key]; + if (h) + h(); + }, this.ARR); + this.repeatTimers.set(key + "_arr", arrTimer); + }, this.DAS); + this.repeatTimers.set(key + "_das", dasTimer); + } + } + } + onKeyUp(e) { + const key = e.code; + this.pressed.delete(key); + const dasId = this.repeatTimers.get(key + "_das"); + if (dasId !== undefined) { + clearTimeout(dasId); + this.repeatTimers.delete(key + "_das"); + } + const arrId = this.repeatTimers.get(key + "_arr"); + if (arrId !== undefined) { + clearInterval(arrId); + this.repeatTimers.delete(key + "_arr"); + } + } + clearAll() { + this.pressed.clear(); + for (const [, id] of this.repeatTimers) { + clearTimeout(id); + clearInterval(id); + } + this.repeatTimers.clear(); + } +} +// --- Main -------------------------------------------------------------------- +let game; +let renderer; +let input; +function startNewGame() { + if (input) + input.clearAll(); + game = new Game(); + game.lastDrop = performance.now(); + renderer.draw(game); +} +function main() { + renderer = new Renderer(); + input = new InputHandler(); + game = new Game(); + input.bind("ArrowLeft", () => game.move(0, -1)); + input.bind("ArrowRight", () => game.move(0, 1)); + input.bind("ArrowDown", () => { + if (game.move(1, 0)) { + game.score += 1; + } + }); + input.bind("ArrowUp", () => game.rotate(1)); + input.bind("KeyZ", () => game.rotate(-1)); + input.bind("Space", () => game.hardDrop()); + input.bind("Enter", () => { + if (game.state === "over") + startNewGame(); + }); + window.addEventListener("keydown", (e) => { + if (e.code === "ArrowDown") + game.softDropping = true; + }); + window.addEventListener("keyup", (e) => { + if (e.code === "ArrowDown") + game.softDropping = false; + }); + game.lastDrop = performance.now(); + requestAnimationFrame(gameLoop); +} +function gameLoop(time) { + if (game.state === "playing") { + const interval = game.getDropInterval(); + if (time - game.lastDrop >= interval) { + game.tick(); + game.lastDrop = time; + } + } + renderer.draw(game); + requestAnimationFrame(gameLoop); +} +document.addEventListener("DOMContentLoaded", main); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tetris.ts @@ -0,0 +1,654 @@ +// ============================================================================ +// Tetris – Single-file browser game (TypeScript source) +// ============================================================================ + +// --- Constants --------------------------------------------------------------- + +const COLS = 10; +const ROWS = 20; +const CELL_SIZE = 32; +const PREVIEW_CELL = 24; +const BOARD_WIDTH = COLS * CELL_SIZE; +const BOARD_HEIGHT = ROWS * CELL_SIZE; + +const BASE_DROP_INTERVAL = 800; +const MIN_DROP_INTERVAL = 50; +const SOFT_DROP_INTERVAL = 50; + +const LINE_POINTS: Record<number, number> = { + 1: 100, + 2: 300, + 3: 500, + 4: 800, +}; + +// --- Piece definitions ------------------------------------------------------- + +type PieceType = "I" | "O" | "T" | "S" | "Z" | "J" | "L"; + +interface PieceDefinition { + type: PieceType; + color: string; + shapes: number[][][]; +} + +const PIECES: Record<PieceType, PieceDefinition> = { + I: { + type: "I", + color: "#00e5ff", + shapes: [ + [[0, 0], [0, 1], [0, 2], [0, 3]], + [[0, 2], [1, 2], [2, 2], [3, 2]], + [[2, 0], [2, 1], [2, 2], [2, 3]], + [[0, 1], [1, 1], [2, 1], [3, 1]], + ], + }, + O: { + type: "O", + color: "#ffd600", + shapes: [ + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + [[0, 0], [0, 1], [1, 0], [1, 1]], + ], + }, + T: { + type: "T", + color: "#aa00ff", + shapes: [ + [[0, 1], [1, 0], [1, 1], [1, 2]], + [[0, 1], [1, 1], [1, 2], [2, 1]], + [[1, 0], [1, 1], [1, 2], [2, 1]], + [[0, 1], [1, 0], [1, 1], [2, 1]], + ], + }, + S: { + type: "S", + color: "#00c853", + shapes: [ + [[0, 1], [0, 2], [1, 0], [1, 1]], + [[0, 0], [1, 0], [1, 1], [2, 1]], + [[1, 1], [1, 2], [2, 0], [2, 1]], + [[0, 0], [1, 0], [1, 1], [2, 1]], + ], + }, + Z: { + type: "Z", + color: "#ff1744", + shapes: [ + [[0, 0], [0, 1], [1, 1], [1, 2]], + [[0, 1], [1, 0], [1, 1], [2, 0]], + [[1, 0], [1, 1], [2, 1], [2, 2]], + [[0, 1], [1, 0], [1, 1], [2, 0]], + ], + }, + J: { + type: "J", + color: "#2979ff", + shapes: [ + [[0, 0], [1, 0], [1, 1], [1, 2]], + [[0, 1], [0, 2], [1, 1], [2, 1]], + [[1, 0], [1, 1], [1, 2], [2, 2]], + [[0, 1], [1, 1], [2, 0], [2, 1]], + ], + }, + L: { + type: "L", + color: "#ff9100", + shapes: [ + [[0, 2], [1, 0], [1, 1], [1, 2]], + [[0, 1], [1, 1], [2, 1], [2, 2]], + [[1, 0], [1, 1], [1, 2], [2, 0]], + [[0, 0], [0, 1], [1, 1], [2, 1]], + ], + }, +}; + +const WALL_KICKS: number[][] = [ + [0, 0], + [-1, 0], + [1, 0], + [0, -1], + [-1, -1], + [1, -1], +]; + +const I_WALL_KICKS: number[][] = [ + [0, 0], + [-2, 0], + [2, 0], + [-1, 0], + [1, 0], + [0, -1], + [0, 1], +]; + +// --- Utility ----------------------------------------------------------------- + +function mod(n: number, m: number): number { + return ((n % m) + m) % m; +} + +// --- Bag randomiser ---------------------------------------------------------- + +class PieceBag { + private bag: PieceType[] = []; + + next(): PieceType { + if (this.bag.length === 0) { + this.bag = (["I", "O", "T", "S", "Z", "J", "L"] as PieceType[]).slice(); + for (let i = this.bag.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]]; + } + } + return this.bag.pop()!; + } +} + +// --- Active piece ------------------------------------------------------------ + +interface ActivePiece { + type: PieceType; + rotation: number; + row: number; + col: number; +} + +function getCells(piece: ActivePiece): number[][] { + const def = PIECES[piece.type]; + return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]); +} + +// --- Board ------------------------------------------------------------------- + +type CellColor = string | null; + +class Board { + grid: CellColor[][]; + + constructor() { + this.grid = []; + for (let r = 0; r < ROWS; r++) { + this.grid.push(new Array<CellColor>(COLS).fill(null)); + } + } + + isOccupied(row: number, col: number): boolean { + if (col < 0 || col >= COLS || row >= ROWS) return true; + if (row < 0) return false; + return this.grid[row][col] !== null; + } + + isValidPosition(piece: ActivePiece): boolean { + return getCells(piece).every(([r, c]) => !this.isOccupied(r, c)); + } + + lock(piece: ActivePiece): void { + const color = PIECES[piece.type].color; + for (const [r, c] of getCells(piece)) { + if (r >= 0 && r < ROWS && c >= 0 && c < COLS) { + this.grid[r][c] = color; + } + } + } + + clearLines(): number { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(new Array<CellColor>(COLS).fill(null)); + cleared++; + r++; + } + } + return cleared; + } + + reset(): void { + for (let r = 0; r < ROWS; r++) { + this.grid[r].fill(null); + } + } +} + +// --- Ghost piece ------------------------------------------------------------- + +function computeGhost(board: Board, piece: ActivePiece): ActivePiece { + const ghost: ActivePiece = { ...piece }; + while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) { + ghost.row++; + } + return ghost; +} + +// --- Game state machine ------------------------------------------------------ + +type GameState = "playing" | "over"; + +class Game { + board: Board = new Board(); + bag: PieceBag = new PieceBag(); + current!: ActivePiece; + nextType!: PieceType; + state: GameState = "playing"; + score = 0; + level = 1; + lines = 0; + dropInterval = BASE_DROP_INTERVAL; + lastDrop = 0; + softDropping = false; + + constructor() { + this.init(); + } + + init(): void { + this.board.reset(); + this.bag = new PieceBag(); + this.score = 0; + this.level = 1; + this.lines = 0; + this.dropInterval = BASE_DROP_INTERVAL; + this.lastDrop = 0; + this.softDropping = false; + this.state = "playing"; + this.nextType = this.bag.next(); + this.spawnPiece(); + } + + private spawnPiece(): boolean { + const type = this.nextType; + this.nextType = this.bag.next(); + const def = PIECES[type]; + let minC = 10, maxC = 0; + for (const [, c] of def.shapes[0]) { + if (c < minC) minC = c; + if (c > maxC) maxC = c; + } + const pieceWidth = maxC - minC + 1; + const startCol = Math.floor((COLS - pieceWidth) / 2) - minC; + this.current = { type, rotation: 0, row: 0, col: startCol }; + + if (!this.board.isValidPosition(this.current)) { + this.current.row = -1; + if (!this.board.isValidPosition(this.current)) { + this.state = "over"; + return false; + } + } + return true; + } + + move(dr: number, dc: number): boolean { + if (this.state !== "playing") return false; + const next: ActivePiece = { + ...this.current, + row: this.current.row + dr, + col: this.current.col + dc, + }; + if (this.board.isValidPosition(next)) { + this.current = next; + return true; + } + return false; + } + + rotate(dir: number): boolean { + if (this.state !== "playing") return false; + if (this.current.type === "O") return false; + const newRotation = mod(this.current.rotation + dir, 4); + const kicks = this.current.type === "I" ? I_WALL_KICKS : WALL_KICKS; + for (const [dc, dr] of kicks) { + const candidate: ActivePiece = { + ...this.current, + rotation: newRotation, + col: this.current.col + dc, + row: this.current.row + dr, + }; + if (this.board.isValidPosition(candidate)) { + this.current = candidate; + return true; + } + } + return false; + } + + hardDrop(): void { + if (this.state !== "playing") return; + const ghost = computeGhost(this.board, this.current); + const dropDistance = ghost.row - this.current.row; + this.score += dropDistance * 2; + this.current = ghost; + this.lockAndAdvance(); + } + + tick(): void { + if (this.state !== "playing") return; + if (!this.move(1, 0)) { + this.lockAndAdvance(); + } + } + + private lockAndAdvance(): void { + this.board.lock(this.current); + const cleared = this.board.clearLines(); + if (cleared > 0) { + this.lines += cleared; + this.score += (LINE_POINTS[cleared] || 0) * this.level; + this.level = Math.floor(this.lines / 10) + 1; + this.dropInterval = Math.max( + MIN_DROP_INTERVAL, + BASE_DROP_INTERVAL - (this.level - 1) * 60 + ); + } + this.spawnPiece(); + } + + getDropInterval(): number { + return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval; + } +} + +// --- Renderer ---------------------------------------------------------------- + +class Renderer { + private boardCanvas: HTMLCanvasElement; + private boardCtx: CanvasRenderingContext2D; + private previewCanvas: HTMLCanvasElement; + private previewCtx: CanvasRenderingContext2D; + private scoreEl: HTMLElement; + private levelEl: HTMLElement; + private linesEl: HTMLElement; + private overlayEl: HTMLElement; + + constructor() { + this.boardCanvas = document.getElementById("board") as HTMLCanvasElement; + this.boardCtx = this.boardCanvas.getContext("2d")!; + this.boardCanvas.width = BOARD_WIDTH; + this.boardCanvas.height = BOARD_HEIGHT; + + this.previewCanvas = document.getElementById("preview") as HTMLCanvasElement; + this.previewCtx = this.previewCanvas.getContext("2d")!; + this.previewCanvas.width = PREVIEW_CELL * 5; + this.previewCanvas.height = PREVIEW_CELL * 5; + + this.scoreEl = document.getElementById("score")!; + this.levelEl = document.getElementById("level")!; + this.linesEl = document.getElementById("lines")!; + this.overlayEl = document.getElementById("overlay")!; + } + + draw(game: Game): void { + this.drawBoard(game); + this.drawPreview(game.nextType); + this.scoreEl.textContent = game.score.toLocaleString(); + this.levelEl.textContent = String(game.level); + this.linesEl.textContent = String(game.lines); + + if (game.state === "over") { + this.overlayEl.innerHTML = + '<div class="overlay-content">' + + '<h2>GAME OVER</h2>' + + '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' + + '<button id="restart-btn">Play Again</button>' + + '<p class="hint">or press Enter</p>' + + '</div>'; + this.overlayEl.classList.add("visible"); + document.getElementById("restart-btn")!.addEventListener("click", () => { + startNewGame(); + }); + } else { + this.overlayEl.classList.remove("visible"); + } + } + + private drawBoard(game: Game): void { + const ctx = this.boardCtx; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT); + + // Grid lines + ctx.strokeStyle = "rgba(255,255,255,0.05)"; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL_SIZE + 0.5); + ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5); + ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL_SIZE + 0.5, 0); + ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT); + ctx.stroke(); + } + + // Placed blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + const color = game.board.grid[r][c]; + if (color) { + this.drawCell(ctx, c, r, color, CELL_SIZE); + } + } + } + + if (game.state === "playing") { + // Ghost piece + const ghost = computeGhost(game.board, game.current); + const ghostColor = PIECES[game.current.type].color; + for (const [r, c] of getCells(ghost)) { + if (r >= 0) { + this.drawGhostCell(ctx, c, r, ghostColor); + } + } + + // Current piece + const color = PIECES[game.current.type].color; + for (const [r, c] of getCells(game.current)) { + if (r >= 0) { + this.drawCell(ctx, c, r, color, CELL_SIZE); + } + } + } + } + + private drawCell( + ctx: CanvasRenderingContext2D, + col: number, + row: number, + color: string, + size: number, + ox = 0, + oy = 0 + ): void { + const x = ox + col * size; + const y = oy + row * size; + const inset = 1; + + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + + // Top-left highlight + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, size - inset * 2); + + // Bottom-right shadow + ctx.fillStyle = "rgba(0,0,0,0.25)"; + ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3); + ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2); + } + + private drawGhostCell( + ctx: CanvasRenderingContext2D, + col: number, + row: number, + color: string + ): void { + const x = col * CELL_SIZE; + const y = row * CELL_SIZE; + ctx.strokeStyle = color; + ctx.lineWidth = 2; + ctx.globalAlpha = 0.3; + ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6); + ctx.globalAlpha = 1; + } + + private drawPreview(nextType: PieceType): void { + const ctx = this.previewCtx; + const cw = this.previewCanvas.width; + const ch = this.previewCanvas.height; + ctx.fillStyle = "#16213e"; + ctx.fillRect(0, 0, cw, ch); + + const def = PIECES[nextType]; + const cells = def.shapes[0]; + let minR = 99, maxR = -1, minC = 99, maxC = -1; + for (const [r, c] of cells) { + if (r < minR) minR = r; + if (r > maxR) maxR = r; + if (c < minC) minC = c; + if (c > maxC) maxC = c; + } + const pw = (maxC - minC + 1) * PREVIEW_CELL; + const ph = (maxR - minR + 1) * PREVIEW_CELL; + const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL; + const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL; + + for (const [r, c] of cells) { + this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy); + } + } +} + +// --- Input ------------------------------------------------------------------- + +class InputHandler { + private pressed: Set<string> = new Set(); + private handlers: Record<string, () => void> = {}; + private repeatTimers: Map<string, number> = new Map(); + private readonly DAS = 170; + private readonly ARR = 50; + + constructor() { + window.addEventListener("keydown", (e) => this.onKeyDown(e)); + window.addEventListener("keyup", (e) => this.onKeyUp(e)); + } + + bind(key: string, handler: () => void): void { + this.handlers[key] = handler; + } + + private onKeyDown(e: KeyboardEvent): void { + const key = e.code; + if ( + ["ArrowLeft", "ArrowRight", "ArrowDown", "ArrowUp", "Space", "KeyZ"].includes(key) + ) { + e.preventDefault(); + } + + const handler = this.handlers[key]; + if (!handler) return; + + if (!this.pressed.has(key)) { + this.pressed.add(key); + handler(); + + if (["ArrowLeft", "ArrowRight", "ArrowDown"].includes(key)) { + const dasTimer = window.setTimeout(() => { + const arrTimer = window.setInterval(() => { + const h = this.handlers[key]; + if (h) h(); + }, this.ARR); + this.repeatTimers.set(key + "_arr", arrTimer); + }, this.DAS); + this.repeatTimers.set(key + "_das", dasTimer); + } + } + } + + private onKeyUp(e: KeyboardEvent): void { + const key = e.code; + this.pressed.delete(key); + const dasId = this.repeatTimers.get(key + "_das"); + if (dasId !== undefined) { + clearTimeout(dasId); + this.repeatTimers.delete(key + "_das"); + } + const arrId = this.repeatTimers.get(key + "_arr"); + if (arrId !== undefined) { + clearInterval(arrId); + this.repeatTimers.delete(key + "_arr"); + } + } + + clearAll(): void { + this.pressed.clear(); + for (const [, id] of this.repeatTimers) { + clearTimeout(id); + clearInterval(id); + } + this.repeatTimers.clear(); + } +} + +// --- Main -------------------------------------------------------------------- + +let game: Game; +let renderer: Renderer; +let input: InputHandler; + +function startNewGame(): void { + if (input) input.clearAll(); + game = new Game(); + game.lastDrop = performance.now(); + renderer.draw(game); +} + +function main(): void { + renderer = new Renderer(); + input = new InputHandler(); + game = new Game(); + + input.bind("ArrowLeft", () => game.move(0, -1)); + input.bind("ArrowRight", () => game.move(0, 1)); + input.bind("ArrowDown", () => { + if (game.move(1, 0)) { + game.score += 1; + } + }); + input.bind("ArrowUp", () => game.rotate(1)); + input.bind("KeyZ", () => game.rotate(-1)); + input.bind("Space", () => game.hardDrop()); + input.bind("Enter", () => { + if (game.state === "over") startNewGame(); + }); + + window.addEventListener("keydown", (e) => { + if (e.code === "ArrowDown") game.softDropping = true; + }); + window.addEventListener("keyup", (e) => { + if (e.code === "ArrowDown") game.softDropping = false; + }); + + game.lastDrop = performance.now(); + requestAnimationFrame(gameLoop); +} + +function gameLoop(time: number): void { + if (game.state === "playing") { + const interval = game.getDropInterval(); + if (time - game.lastDrop >= interval) { + game.tick(); + game.lastDrop = time; + } + } + renderer.draw(game); + requestAnimationFrame(gameLoop); +} + +document.addEventListener("DOMContentLoaded", main); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json @@ -0,0 +1,10 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "none", + "strict": true, + "outFile": "tetris.js", + "lib": ["ES2020", "DOM"] + }, + "include": ["tetris.ts"] +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html @@ -1,72 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> -<head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - <title>Tetris</title> - <link rel="stylesheet" href="style.css"> -</head> -<body> - <div id="wrapper"> - <h1 id="game-title">TETRIS</h1> - <div id="game-container"> - - <!-- Left panel: Hold + Stats + Controls --> - <div id="left-panel"> - <div class="panel"> - <div class="panel-label">HOLD</div> - <canvas id="hold-canvas" width="120" height="80"></canvas> - </div> - <div class="panel" id="stats-panel"> - <div class="stat"> - <div class="panel-label">SCORE</div> - <div class="stat-value" id="score">0</div> - </div> - <div class="stat"> - <div class="panel-label">LEVEL</div> - <div class="stat-value" id="level">1</div> - </div> - <div class="stat"> - <div class="panel-label">LINES</div> - <div class="stat-value" id="lines">0</div> - </div> - </div> - <div class="panel" id="controls-panel"> - <div class="panel-label">CONTROLS</div> - <div class="controls-list"> - <span class="key">← →</span><span class="desc">Move</span> - <span class="key">↑ / X</span><span class="desc">Rotate CW</span> - <span class="key">Z</span><span class="desc">Rotate CCW</span> - <span class="key">↓</span><span class="desc">Soft Drop</span> - <span class="key">Space</span><span class="desc">Hard Drop</span> - <span class="key">C</span><span class="desc">Hold</span> - <span class="key">P</span><span class="desc">Pause</span> - </div> - </div> - </div> - - <!-- Main game board --> - <div id="main-area"> - <canvas id="game-canvas" width="300" height="600"></canvas> - <div id="overlay"> - <div id="overlay-box"> - <div id="overlay-title">TETRIS</div> - <div id="overlay-score"></div> - <div id="overlay-hint">Press ENTER to Play</div> - </div> - </div> - </div> - - <!-- Right panel: Next pieces --> - <div id="right-panel"> - <div class="panel"> - <div class="panel-label">NEXT</div> - <canvas id="next-canvas" width="120" height="400"></canvas> - </div> - </div> - - </div> - </div> - <script src="tetris.js"></script> -</body> -</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json @@ -1,2519 +0,0 @@ -{ - 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align-items: center; - min-height: 100vh; - overflow: hidden; - user-select: none; -} - -/* ── Wrapper ──────────────────────────────────────────────── */ -#wrapper { - display: flex; - flex-direction: column; - align-items: center; - gap: 14px; -} - -/* ── Title ────────────────────────────────────────────────── */ -#game-title { - font-size: 2.4rem; - font-weight: 900; - letter-spacing: 10px; - text-transform: uppercase; - background: linear-gradient(90deg, - #f00 0%, #f80 14%, #ff0 28%, #0f0 42%, - #0ff 56%, #00f 70%, #f0f 85%, #f00 100%); - background-size: 200% auto; - -webkit-background-clip: text; - -webkit-text-fill-color: transparent; - background-clip: text; - animation: rainbow 4s linear infinite; -} - -@keyframes rainbow { - to { background-position: 200% center; } -} - -/* ── Game container ───────────────────────────────────────── */ -#game-container { - display: flex; - gap: 14px; - align-items: flex-start; -} - -/* ── Panels ───────────────────────────────────────────────── */ -#left-panel, #right-panel { - display: flex; - flex-direction: column; - gap: 10px; - width: 148px; -} - -.panel { - background: #0d0d26; - border: 1px solid #252550; - border-radius: 6px; - padding: 10px; -} - -.panel-label { - font-size: 10px; - letter-spacing: 3px; - color: #6666aa; - text-align: center; - margin-bottom: 8px; -} - -/* ── Hold canvas ──────────────────────────────────────────── */ -#hold-canvas { - display: block; - margin: 0 auto; -} - -/* ── Stats ────────────────────────────────────────────────── */ -#stats-panel { - display: flex; - flex-direction: column; - gap: 10px; -} - -.stat { text-align: center; } - -.stat-value { - font-size: 1.6rem; - font-weight: 700; - color: #eeeeff; - letter-spacing: 1px; -} - -/* ── Controls ─────────────────────────────────────────────── */ -#controls-panel {} - -.controls-list { - display: grid; - grid-template-columns: auto 1fr; - gap: 3px 10px; - font-size: 11px; -} - -.key { - color: #ccccff; - font-weight: bold; - text-align: right; - white-space: nowrap; -} - -.desc { - color: #8888aa; -} - -/* ── Main canvas area ─────────────────────────────────────── */ -#main-area { - position: relative; - line-height: 0; -} - -#game-canvas { - display: block; - border: 2px solid #252550; - border-radius: 3px; - image-rendering: pixelated; -} - -/* ── Overlay ──────────────────────────────────────────────── */ -#overlay { - position: absolute; - inset: 0; - background: rgba(4, 4, 20, 0.88); - display: flex; - justify-content: center; - align-items: center; - border-radius: 3px; - transition: opacity 0.2s; -} - -#overlay.hidden { - display: none; -} - -#overlay-box { - text-align: center; - padding: 24px 32px; - background: rgba(10, 10, 40, 0.7); - border: 1px solid #3a3a70; - border-radius: 8px; -} - -#overlay-title { - font-size: 3rem; - font-weight: 900; - letter-spacing: 8px; - margin-bottom: 10px; - background: linear-gradient(135deg, #0ff, #f0f, #ff0); - -webkit-background-clip: text; - -webkit-text-fill-color: transparent; - background-clip: text; -} - -#overlay-score { - font-size: 1.1rem; - color: #aaaadd; - margin-bottom: 16px; - min-height: 1.4em; -} - -#overlay-hint { - font-size: 0.85rem; - color: #7777aa; - letter-spacing: 1px; - animation: blink 1.4s ease-in-out infinite; -} - -@keyframes blink { - 0%, 100% { opacity: 1; } - 50% { opacity: 0.35; } -} - -/* ── Next canvas ──────────────────────────────────────────── */ -#next-canvas { - display: block; - margin: 0 auto; -} - -/* ── Responsive safety ────────────────────────────────────── */ -@media (max-height: 740px) { - #game-title { font-size: 1.6rem; letter-spacing: 6px; } - #wrapper { gap: 6px; } -} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.js @@ -1,749 +0,0 @@ -"use strict"; -// ============================================================ -// TETRIS — Complete TypeScript Implementation -// Controls: ← → move | ↑/X rotate CW | Z rotate CCW -// ↓ soft-drop | Space hard-drop | C hold | P pause -// ============================================================ -// ── Constants ───────────────────────────────────────────────── -const COLS = 10; -const ROWS = 20; -const CELL = 30; // px per board cell -const PCELL = 22; // px per preview cell -const NEXT_COUNT = 5; // next-piece previews shown -const PIECE_TYPES = ['I', 'O', 'T', 'S', 'Z', 'J', 'L']; -const COLORS = { - I: '#00f0f0', - O: '#f0f000', - T: '#a000f0', - S: '#00f000', - Z: '#f00000', - J: '#1010e0', - L: '#f0a000', -}; -// ── Shapes ──────────────────────────────────────────────────── -// SHAPES[type][rotation][row][col] — 1 = filled, 0 = empty -const SHAPES = { - I: [ - [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]], - [[0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0]], - [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]], - [[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]], - ], - O: [ - [[0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]], - [[0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]], - [[0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]], - [[0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]], - ], - T: [ - [[0, 1, 0], [1, 1, 1], [0, 0, 0]], - [[0, 1, 0], [0, 1, 1], [0, 1, 0]], - [[0, 0, 0], [1, 1, 1], [0, 1, 0]], - [[0, 1, 0], [1, 1, 0], [0, 1, 0]], - ], - S: [ - [[0, 1, 1], [1, 1, 0], [0, 0, 0]], - [[0, 1, 0], [0, 1, 1], [0, 0, 1]], - [[0, 0, 0], [0, 1, 1], [1, 1, 0]], - [[1, 0, 0], [1, 1, 0], [0, 1, 0]], - ], - Z: [ - [[1, 1, 0], [0, 1, 1], [0, 0, 0]], - [[0, 0, 1], [0, 1, 1], [0, 1, 0]], - [[0, 0, 0], [1, 1, 0], [0, 1, 1]], - [[0, 1, 0], [1, 1, 0], [1, 0, 0]], - ], - J: [ - [[1, 0, 0], [1, 1, 1], [0, 0, 0]], - [[0, 1, 1], [0, 1, 0], [0, 1, 0]], - [[0, 0, 0], [1, 1, 1], [0, 0, 1]], - [[0, 1, 0], [0, 1, 0], [1, 1, 0]], - ], - L: [ - [[0, 0, 1], [1, 1, 1], [0, 0, 0]], - [[0, 1, 0], [0, 1, 0], [0, 1, 1]], - [[0, 0, 0], [1, 1, 1], [1, 0, 0]], - [[1, 1, 0], [0, 1, 0], [0, 1, 0]], - ], -}; -// ── SRS Wall-Kick Tables ────────────────────────────────────── -// Canvas coordinate system: x→right, y↓down. -// Each entry is [dx, dy]; tests are tried in order — first valid wins. -// Indexed by [from_rotation]. -const KICKS_JLSTZ_CW = [ - [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], // 0 → 1 - [[0, 0], [1, 0], [1, 1], [0, -2], [1, -2]], // 1 → 2 - [[0, 0], [1, 0], [1, -1], [0, 2], [1, 2]], // 2 → 3 - [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], // 3 → 0 -]; -const KICKS_JLSTZ_CCW = [ - [[0, 0], [1, 0], [1, -1], [0, 2], [1, 2]], // 0 → 3 - [[0, 0], [1, 0], [1, 1], [0, -2], [1, -2]], // 1 → 0 - [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], // 2 → 1 - [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], // 3 → 2 -]; -const KICKS_I_CW = [ - [[0, 0], [-2, 0], [1, 0], [-2, -1], [1, 2]], // 0 → 1 - [[0, 0], [-1, 0], [2, 0], [-1, 2], [2, -1]], // 1 → 2 - [[0, 0], [2, 0], [-1, 0], [2, -1], [-1, 2]], // 2 → 3 - [[0, 0], [1, 0], [-2, 0], [1, 2], [-2, -1]], // 3 → 0 -]; -const KICKS_I_CCW = [ - [[0, 0], [-1, 0], [2, 0], [-1, -2], [2, 1]], // 0 → 3 - [[0, 0], [2, 0], [-1, 0], [2, 1], [-1, -2]], // 1 → 0 - [[0, 0], [1, 0], [-2, 0], [1, 2], [-2, -1]], // 2 → 1 - [[0, 0], [-2, 0], [1, 0], [-2, 1], [1, -2]], // 3 → 2 -]; -// ── Score table (lines cleared → base points multiplied by level) ─ -const LINE_POINTS = [0, 100, 300, 500, 800]; -// ── TetrisGame ──────────────────────────────────────────────── -class TetrisGame { - // ── Constructor ─────────────────────────────────────────── - constructor() { - // Board: ROWS × COLS grid of cell colors (null = empty) - this.board = []; - // Active piece & queue - this.current = null; - this.held = null; - this.canHold = true; - this.nextQueue = []; - // Scoring - this.score = 0; - this.level = 1; - this.lines = 0; - // Game flow - this.state = 'idle'; - this.prevTime = 0; - // Gravity - this.gravAccum = 0; - // Lock-delay (500 ms; resets on move/rotate) - this.lockAccum = 0; - this.atRest = false; - this.lockResets = 0; - this.LOCK_DELAY = 500; - this.MAX_RESETS = 15; - // Line-clear flash (200 ms) - this.clearingRows = []; - this.clearAccum = 0; - this.CLEAR_DELAY = 180; - // Soft-drop held flag - this.softDown = false; - // DAS (Delayed Auto-Shift) - this.dasDir = 0; // -1 left, +1 right, 0 none - this.dasAccum = 0; - this.dasActive = false; - this.DAS_DELAY = 160; // ms before repeat starts - this.DAS_RATE = 33; // ms between repeats - this.gc = this.ctx('game-canvas'); - this.nc = this.ctx('next-canvas'); - this.hc = this.ctx('hold-canvas'); - this.scoreEl = this.el('score'); - this.levelEl = this.el('level'); - this.linesEl = this.el('lines'); - this.overlay = this.el('overlay'); - this.ovTitle = this.el('overlay-title'); - this.ovScore = this.el('overlay-score'); - this.ovHint = this.el('overlay-hint'); - window.addEventListener('keydown', e => this.onKeyDown(e)); - window.addEventListener('keyup', e => this.onKeyUp(e)); - this.initBoard(); - this.render(); - requestAnimationFrame(ts => this.loop(ts)); - } - // ── Helpers ─────────────────────────────────────────────── - ctx(id) { - const el = document.getElementById(id); - if (!el) - throw new Error(`Canvas #${id} not found`); - const ctx = el.getContext('2d'); - if (!ctx) - throw new Error(`No 2d context for #${id}`); - return ctx; - } - el(id) { - const el = document.getElementById(id); - if (!el) - throw new Error(`Element #${id} not found`); - return el; - } - // ── Board initialisation ────────────────────────────────── - initBoard() { - this.board = Array.from({ length: ROWS }, () => Array(COLS).fill(null)); - } - // ── 7-Bag randomiser ───────────────────────────────────── - makeBag() { - const bag = [...PIECE_TYPES]; - for (let i = bag.length - 1; i > 0; i--) { - const j = Math.floor(Math.random() * (i + 1)); - [bag[i], bag[j]] = [bag[j], bag[i]]; - } - return bag; - } - fillQueue() { - while (this.nextQueue.length < NEXT_COUNT + 2) { - this.nextQueue.push(...this.makeBag()); - } - } - dequeue() { - this.fillQueue(); - return this.nextQueue.shift(); - } - // ── Piece creation ──────────────────────────────────────── - makePiece(type) { - const size = SHAPES[type][0].length; // 3 or 4 - return { - type, - rotation: 0, - x: Math.floor((COLS - size) / 2), - // I piece: bounding-box row 0 is empty, shift up so bar lands at row 0 - y: type === 'I' ? -1 : 0, - }; - } - // ── Validity check ──────────────────────────────────────── - isValid(p, x, y, rot) { - const shape = SHAPES[p.type][rot]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) - continue; - const bx = x + c; - const by = y + r; - if (bx < 0 || bx >= COLS || by >= ROWS) - return false; - if (by >= 0 && this.board[by][bx] !== null) - return false; - } - } - return true; - } - // ── Ghost piece ─────────────────────────────────────────── - ghostY() { - if (!this.current) - return 0; - let gy = this.current.y; - while (this.isValid(this.current, this.current.x, gy + 1, this.current.rotation)) - gy++; - return gy; - } - // ── Movement ────────────────────────────────────────────── - move(dx) { - if (!this.current) - return false; - const nx = this.current.x + dx; - if (!this.isValid(this.current, nx, this.current.y, this.current.rotation)) - return false; - this.current.x = nx; - this.resetLock(); - return true; - } - drop() { - if (!this.current) - return false; - const ny = this.current.y + 1; - if (!this.isValid(this.current, this.current.x, ny, this.current.rotation)) { - this.atRest = true; - return false; - } - this.current.y = ny; - this.atRest = false; - this.lockAccum = 0; - return true; - } - hardDrop() { - if (!this.current) - return; - let rows = 0; - while (this.drop()) - rows++; - this.score += rows * 2; - this.updateUI(); - this.lock(); - } - rotate(cw) { - if (!this.current) - return false; - const newRot = cw - ? (this.current.rotation + 1) % 4 - : (this.current.rotation + 3) % 4; - const kicks = this.kickTable(this.current.type, this.current.rotation, cw); - for (const [dx, dy] of kicks) { - const nx = this.current.x + dx; - const ny = this.current.y + dy; - if (this.isValid(this.current, nx, ny, newRot)) { - this.current.x = nx; - this.current.y = ny; - this.current.rotation = newRot; - this.resetLock(); - return true; - } - } - return false; - } - kickTable(type, from, cw) { - if (type === 'O') - return [[0, 0]]; - if (type === 'I') - return cw ? KICKS_I_CW[from] : KICKS_I_CCW[from]; - return cw ? KICKS_JLSTZ_CW[from] : KICKS_JLSTZ_CCW[from]; - } - resetLock() { - if (this.atRest && this.lockResets < this.MAX_RESETS) { - this.lockAccum = 0; - this.lockResets++; - } - } - // ── Hold ────────────────────────────────────────────────── - holdPiece() { - if (!this.current || !this.canHold) - return; - const type = this.current.type; - this.current = this.held !== null ? this.makePiece(this.held) : this.makePiece(this.dequeue()); - this.held = type; - this.canHold = false; - this.atRest = false; - this.lockAccum = 0; - this.lockResets = 0; - this.gravAccum = 0; - if (!this.isValid(this.current, this.current.x, this.current.y, this.current.rotation)) { - this.triggerGameOver(); - } - } - // ── Locking ─────────────────────────────────────────────── - lock() { - if (!this.current) - return; - const p = this.current; - const shape = SHAPES[p.type][p.rotation]; - // Lock-out check: any filled cell above the skyline → game over - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (shape[r][c] && p.y + r < 0) { - this.current = null; - this.triggerGameOver(); - return; - } - } - } - // Stamp piece onto board - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) - continue; - const bx = p.x + c; - const by = p.y + r; - if (by >= 0 && by < ROWS) - this.board[by][bx] = COLORS[p.type]; - } - } - this.current = null; - this.atRest = false; - // Find and begin clearing full rows - const full = this.fullRows(); - if (full.length > 0) { - this.clearingRows = full; - this.clearAccum = 0; - } - else { - this.spawnNext(); - } - } - // ── Line clearing ───────────────────────────────────────── - fullRows() { - const rows = []; - for (let r = 0; r < ROWS; r++) { - if (this.board[r].every(c => c !== null)) - rows.push(r); - } - return rows; - } - finishClear() { - var _a; - const n = this.clearingRows.length; - // Remove cleared rows (highest index first to keep indices stable) - for (const r of this.clearingRows.slice().sort((a, b) => b - a)) { - this.board.splice(r, 1); - this.board.unshift(Array(COLS).fill(null)); - } - this.clearingRows = []; - this.score += ((_a = LINE_POINTS[n]) !== null && _a !== void 0 ? _a : 0) * this.level; - this.lines += n; - this.level = Math.min(20, Math.floor(this.lines / 10) + 1); - this.updateUI(); - this.spawnNext(); - } - // ── Spawn next piece ────────────────────────────────────── - spawnNext() { - this.current = this.makePiece(this.dequeue()); - this.canHold = true; - this.gravAccum = 0; - this.lockAccum = 0; - this.lockResets = 0; - this.atRest = false; - // Block-out check - if (!this.isValid(this.current, this.current.x, this.current.y, this.current.rotation)) { - this.current = null; - this.triggerGameOver(); - } - } - // ── Drop interval (gravity) ─────────────────────────────── - dropInterval() { - // Guideline-ish curve: fast acceleration per level - return Math.max(50, 800 - (this.level - 1) * 37); - } - // ── Main loop ───────────────────────────────────────────── - loop(ts) { - const dt = Math.min(ts - (this.prevTime || ts), 100); - this.prevTime = ts; - if (this.state === 'playing') - this.update(dt); - this.render(); - requestAnimationFrame(ts2 => this.loop(ts2)); - } - update(dt) { - // During line-clear animation, pause everything else - if (this.clearingRows.length > 0) { - this.clearAccum += dt; - if (this.clearAccum >= this.CLEAR_DELAY) - this.finishClear(); - return; - } - if (!this.current) - return; - // DAS - this.tickDAS(dt); - // Gravity - const interval = this.softDown - ? Math.max(30, this.dropInterval() / 20) - : this.dropInterval(); - this.gravAccum += dt; - while (this.gravAccum >= interval) { - this.gravAccum -= interval; - const moved = this.drop(); - if (this.softDown && moved) { - this.score += 1; - this.updateUI(); - } - } - // Lock delay - if (this.atRest) { - this.lockAccum += dt; - if (this.lockAccum >= this.LOCK_DELAY) { - this.lockAccum = 0; - this.lock(); - } - } - } - tickDAS(dt) { - if (this.dasDir === 0) - return; - this.dasAccum += dt; - if (!this.dasActive) { - if (this.dasAccum >= this.DAS_DELAY) { - this.dasActive = true; - this.dasAccum = 0; - this.move(this.dasDir); - } - } - else { - while (this.dasAccum >= this.DAS_RATE) { - this.dasAccum -= this.DAS_RATE; - this.move(this.dasDir); - } - } - } - // ── Input ───────────────────────────────────────────────── - onKeyDown(e) { - const GAME_KEYS = ['ArrowLeft', 'ArrowRight', 'ArrowDown', 'ArrowUp', 'Space', - 'KeyZ', 'KeyX', 'KeyC', 'KeyP', 'Escape', 'Enter']; - if (GAME_KEYS.includes(e.code)) - e.preventDefault(); - // Global controls - if (e.code === 'Enter' && !e.repeat) { - if (this.state === 'idle' || this.state === 'gameover') { - this.startGame(); - return; - } - } - if ((e.code === 'KeyP' || e.code === 'Escape') && !e.repeat) { - if (this.state === 'playing' || this.state === 'paused') { - this.togglePause(); - return; - } - } - if (this.state !== 'playing' || this.clearingRows.length > 0) - return; - switch (e.code) { - case 'ArrowLeft': - if (!e.repeat) { - this.move(-1); - this.dasDir = -1; - this.dasAccum = 0; - this.dasActive = false; - } - break; - case 'ArrowRight': - if (!e.repeat) { - this.move(1); - this.dasDir = 1; - this.dasAccum = 0; - this.dasActive = false; - } - break; - case 'ArrowDown': - this.softDown = true; - break; - case 'ArrowUp': - case 'KeyX': - if (!e.repeat) - this.rotate(true); - break; - case 'KeyZ': - if (!e.repeat) - this.rotate(false); - break; - case 'Space': - if (!e.repeat) - this.hardDrop(); - break; - case 'KeyC': - case 'ShiftLeft': - case 'ShiftRight': - if (!e.repeat) - this.holdPiece(); - break; - } - } - onKeyUp(e) { - if (e.code === 'ArrowLeft' && this.dasDir === -1) - this.stopDAS(); - if (e.code === 'ArrowRight' && this.dasDir === 1) - this.stopDAS(); - if (e.code === 'ArrowDown') - this.softDown = false; - } - stopDAS() { - this.dasDir = 0; - this.dasAccum = 0; - this.dasActive = false; - } - // ── Game-state management ───────────────────────────────── - startGame() { - this.initBoard(); - this.score = 0; - this.level = 1; - this.lines = 0; - this.held = null; - this.canHold = true; - this.nextQueue = []; - this.clearingRows = []; - this.atRest = false; - this.lockAccum = 0; - this.lockResets = 0; - this.gravAccum = 0; - this.softDown = false; - this.stopDAS(); - this.updateUI(); - this.fillQueue(); - this.state = 'playing'; - this.hideOverlay(); - this.spawnNext(); - } - togglePause() { - if (this.state === 'playing') { - this.state = 'paused'; - this.prevTime = 0; - this.showOverlay('PAUSED', '', 'Press P to Resume'); - } - else { - this.state = 'playing'; - this.prevTime = 0; - this.hideOverlay(); - } - } - triggerGameOver() { - this.state = 'gameover'; - this.showOverlay('GAME OVER', `Score: ${this.score.toLocaleString()}`, 'Press ENTER to Restart'); - } - // ── UI helpers ──────────────────────────────────────────── - updateUI() { - this.scoreEl.textContent = this.score.toLocaleString(); - this.levelEl.textContent = String(this.level); - this.linesEl.textContent = String(this.lines); - } - showOverlay(title, score, hint) { - this.ovTitle.textContent = title; - this.ovScore.textContent = score; - this.ovHint.textContent = hint; - this.overlay.classList.remove('hidden'); - } - hideOverlay() { - this.overlay.classList.add('hidden'); - } - // ── Rendering ───────────────────────────────────────────── - render() { - this.drawBoard(); - this.drawNext(); - this.drawHold(); - } - // Board ──────────────────────────────────────────────────── - drawBoard() { - const ctx = this.gc; - const W = COLS * CELL; - const H = ROWS * CELL; - // Background - ctx.fillStyle = '#0b0b22'; - ctx.fillRect(0, 0, W, H); - // Subtle grid - ctx.strokeStyle = '#16163a'; - ctx.lineWidth = 0.5; - for (let c = 1; c < COLS; c++) { - ctx.beginPath(); - ctx.moveTo(c * CELL, 0); - ctx.lineTo(c * CELL, H); - ctx.stroke(); - } - for (let r = 1; r < ROWS; r++) { - ctx.beginPath(); - ctx.moveTo(0, r * CELL); - ctx.lineTo(W, r * CELL); - ctx.stroke(); - } - // Board cells - const flashOn = Math.floor(this.clearAccum / 60) % 2 === 0; - for (let r = 0; r < ROWS; r++) { - for (let c = 0; c < COLS; c++) { - const color = this.board[r][c]; - if (!color) - continue; - if (this.clearingRows.includes(r)) { - this.drawCell(ctx, c * CELL, r * CELL, flashOn ? '#ffffff' : color, CELL); - } - else { - this.drawCell(ctx, c * CELL, r * CELL, color, CELL); - } - } - } - // Ghost piece (only while playing and not animating a clear) - if (this.current && this.state === 'playing' && this.clearingRows.length === 0) { - const gy = this.ghostY(); - const shape = SHAPES[this.current.type][this.current.rotation]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) - continue; - const bx = this.current.x + c; - const by = gy + r; - if (by >= 0 && by < ROWS && by !== this.current.y + r) { - this.drawGhost(ctx, bx * CELL, by * CELL, COLORS[this.current.type]); - } - } - } - } - // Active piece - if (this.current && this.clearingRows.length === 0) { - const shape = SHAPES[this.current.type][this.current.rotation]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) - continue; - const bx = this.current.x + c; - const by = this.current.y + r; - if (by >= 0 && by < ROWS) { - this.drawCell(ctx, bx * CELL, by * CELL, COLORS[this.current.type], CELL); - } - } - } - } - } - // Next queue ─────────────────────────────────────────────── - drawNext() { - const ctx = this.nc; - ctx.fillStyle = '#0b0b22'; - ctx.fillRect(0, 0, 120, 400); - for (let i = 0; i < NEXT_COUNT && i < this.nextQueue.length; i++) { - this.drawPreview(ctx, this.nextQueue[i], 0, i * 80, 120, 80, false); - } - } - // Hold piece ─────────────────────────────────────────────── - drawHold() { - const ctx = this.hc; - ctx.fillStyle = '#0b0b22'; - ctx.fillRect(0, 0, 120, 80); - if (this.held !== null) { - this.drawPreview(ctx, this.held, 0, 0, 120, 80, !this.canHold); - } - } - // Piece preview (used for both Next and Hold) ────────────── - drawPreview(ctx, type, ax, // area top-left x - ay, // area top-left y - aw, // area width - ah, // area height - dimmed) { - const shape = SHAPES[type][0]; - const color = dimmed ? '#3a3a5a' : COLORS[type]; - // Tight bounding box of the piece - let r0 = Infinity, r1 = -Infinity, c0 = Infinity, c1 = -Infinity; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (shape[r][c]) { - if (r < r0) - r0 = r; - if (r > r1) - r1 = r; - if (c < c0) - c0 = c; - if (c > c1) - c1 = c; - } - } - } - if (r1 < 0) - return; - const pw = (c1 - c0 + 1) * PCELL; - const ph = (r1 - r0 + 1) * PCELL; - const sx = ax + (aw - pw) / 2; - const sy = ay + (ah - ph) / 2; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) - continue; - this.drawCell(ctx, sx + (c - c0) * PCELL, sy + (r - r0) * PCELL, color, PCELL); - } - } - } - // ── Cell drawing ───────────────────────────────────────── - drawCell(ctx, px, py, color, size) { - const p = Math.max(1, size * 0.033) | 0; // 1 px gap between cells - const s = size - p * 2; - // Base fill - ctx.fillStyle = color; - ctx.fillRect(px + p, py + p, s, s); - // Top highlight - ctx.fillStyle = 'rgba(255,255,255,0.38)'; - ctx.fillRect(px + p, py + p, s, Math.ceil(s * 0.18)); - // Left highlight - ctx.fillRect(px + p, py + p, Math.ceil(s * 0.14), s); - // Bottom shadow - ctx.fillStyle = 'rgba(0,0,0,0.35)'; - const sh = Math.ceil(s * 0.18); - ctx.fillRect(px + p, py + p + s - sh, s, sh); - // Right shadow - const sw = Math.ceil(s * 0.14); - ctx.fillRect(px + p + s - sw, py + p, sw, s); - // Inner face (slightly lighter centre) - const fi = Math.ceil(s * 0.18); - ctx.fillStyle = 'rgba(255,255,255,0.06)'; - ctx.fillRect(px + p + fi, py + p + fi, s - fi * 2, s - fi * 2); - } - drawGhost(ctx, px, py, color) { - const p = 1; - ctx.save(); - ctx.globalAlpha = 0.22; - ctx.strokeStyle = color; - ctx.lineWidth = 2; - ctx.strokeRect(px + p + 1, py + p + 1, CELL - p * 2 - 2, CELL - p * 2 - 2); - ctx.restore(); - } -} -// ── Boot ────────────────────────────────────────────────────── -window.addEventListener('DOMContentLoaded', () => { new TetrisGame(); }); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tetris.ts @@ -1,823 +0,0 @@ -// ============================================================ -// TETRIS — Complete TypeScript Implementation -// Controls: ← → move | ↑/X rotate CW | Z rotate CCW -// ↓ soft-drop | Space hard-drop | C hold | P pause -// ============================================================ - -// ── Types ──────────────────────────────────────────────────── -type CellColor = string | null; -type PieceType = 'I' | 'O' | 'T' | 'S' | 'Z' | 'J' | 'L'; -type GameState = 'idle' | 'playing' | 'paused' | 'gameover'; - -interface Piece { - type: PieceType; - rotation: number; // 0=spawn 1=CW 2=180 3=CCW - x: number; // board column of bounding-box top-left - y: number; // board row of bounding-box top-left (may be negative) -} - -// ── Constants ───────────────────────────────────────────────── -const COLS = 10; -const ROWS = 20; -const CELL = 30; // px per board cell -const PCELL = 22; // px per preview cell -const NEXT_COUNT = 5; // next-piece previews shown - -const PIECE_TYPES: PieceType[] = ['I', 'O', 'T', 'S', 'Z', 'J', 'L']; - -const COLORS: Record<PieceType, string> = { - I: '#00f0f0', - O: '#f0f000', - T: '#a000f0', - S: '#00f000', - Z: '#f00000', - J: '#1010e0', - L: '#f0a000', -}; - -// ── Shapes ──────────────────────────────────────────────────── -// SHAPES[type][rotation][row][col] — 1 = filled, 0 = empty -const SHAPES: Record<PieceType, number[][][]> = { - I: [ - [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], - [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], - [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], - [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], - ], - O: [ - [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]], - [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]], - [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]], - [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]], - ], - T: [ - [[0,1,0],[1,1,1],[0,0,0]], - [[0,1,0],[0,1,1],[0,1,0]], - [[0,0,0],[1,1,1],[0,1,0]], - [[0,1,0],[1,1,0],[0,1,0]], - ], - S: [ - [[0,1,1],[1,1,0],[0,0,0]], - [[0,1,0],[0,1,1],[0,0,1]], - [[0,0,0],[0,1,1],[1,1,0]], - [[1,0,0],[1,1,0],[0,1,0]], - ], - Z: [ - [[1,1,0],[0,1,1],[0,0,0]], - [[0,0,1],[0,1,1],[0,1,0]], - [[0,0,0],[1,1,0],[0,1,1]], - [[0,1,0],[1,1,0],[1,0,0]], - ], - J: [ - [[1,0,0],[1,1,1],[0,0,0]], - [[0,1,1],[0,1,0],[0,1,0]], - [[0,0,0],[1,1,1],[0,0,1]], - [[0,1,0],[0,1,0],[1,1,0]], - ], - L: [ - [[0,0,1],[1,1,1],[0,0,0]], - [[0,1,0],[0,1,0],[0,1,1]], - [[0,0,0],[1,1,1],[1,0,0]], - [[1,1,0],[0,1,0],[0,1,0]], - ], -}; - -// ── SRS Wall-Kick Tables ────────────────────────────────────── -// Canvas coordinate system: x→right, y↓down. -// Each entry is [dx, dy]; tests are tried in order — first valid wins. -// Indexed by [from_rotation]. - -const KICKS_JLSTZ_CW: [number, number][][] = [ - [[0,0],[-1,0],[-1,-1],[0, 2],[-1, 2]], // 0 → 1 - [[0,0],[ 1,0],[ 1, 1],[0,-2],[ 1,-2]], // 1 → 2 - [[0,0],[ 1,0],[ 1,-1],[0, 2],[ 1, 2]], // 2 → 3 - [[0,0],[-1,0],[-1, 1],[0,-2],[-1,-2]], // 3 → 0 -]; -const KICKS_JLSTZ_CCW: [number, number][][] = [ - [[0,0],[ 1,0],[ 1,-1],[0, 2],[ 1, 2]], // 0 → 3 - [[0,0],[ 1,0],[ 1, 1],[0,-2],[ 1,-2]], // 1 → 0 - [[0,0],[-1,0],[-1,-1],[0, 2],[-1, 2]], // 2 → 1 - [[0,0],[-1,0],[-1, 1],[0,-2],[-1,-2]], // 3 → 2 -]; -const KICKS_I_CW: [number, number][][] = [ - [[0,0],[-2,0],[ 1,0],[-2,-1],[ 1, 2]], // 0 → 1 - [[0,0],[-1,0],[ 2,0],[-1, 2],[ 2,-1]], // 1 → 2 - [[0,0],[ 2,0],[-1,0],[ 2,-1],[-1, 2]], // 2 → 3 - [[0,0],[ 1,0],[-2,0],[ 1, 2],[-2,-1]], // 3 → 0 -]; -const KICKS_I_CCW: [number, number][][] = [ - [[0,0],[-1,0],[ 2,0],[-1,-2],[ 2, 1]], // 0 → 3 - [[0,0],[ 2,0],[-1,0],[ 2, 1],[-1,-2]], // 1 → 0 - [[0,0],[ 1,0],[-2,0],[ 1, 2],[-2,-1]], // 2 → 1 - [[0,0],[-2,0],[ 1,0],[-2, 1],[ 1,-2]], // 3 → 2 -]; - -// ── Score table (lines cleared → base points multiplied by level) ─ -const LINE_POINTS = [0, 100, 300, 500, 800]; - -// ── TetrisGame ──────────────────────────────────────────────── -class TetrisGame { - // Canvas contexts - private readonly gc: CanvasRenderingContext2D; // game board - private readonly nc: CanvasRenderingContext2D; // next queue - private readonly hc: CanvasRenderingContext2D; // hold - - // DOM elements - private readonly scoreEl: HTMLElement; - private readonly levelEl: HTMLElement; - private readonly linesEl: HTMLElement; - private readonly overlay: HTMLElement; - private readonly ovTitle: HTMLElement; - private readonly ovScore: HTMLElement; - private readonly ovHint: HTMLElement; - - // Board: ROWS × COLS grid of cell colors (null = empty) - private board: CellColor[][] = []; - - // Active piece & queue - private current: Piece | null = null; - private held: PieceType | null = null; - private canHold = true; - private nextQueue: PieceType[] = []; - - // Scoring - private score = 0; - private level = 1; - private lines = 0; - - // Game flow - private state: GameState = 'idle'; - private prevTime = 0; - - // Gravity - private gravAccum = 0; - - // Lock-delay (500 ms; resets on move/rotate) - private lockAccum = 0; - private atRest = false; - private lockResets = 0; - private readonly LOCK_DELAY = 500; - private readonly MAX_RESETS = 15; - - // Line-clear flash (200 ms) - private clearingRows: number[] = []; - private clearAccum = 0; - private readonly CLEAR_DELAY = 180; - - // Soft-drop held flag - private softDown = false; - - // DAS (Delayed Auto-Shift) - private dasDir = 0; // -1 left, +1 right, 0 none - private dasAccum = 0; - private dasActive = false; - private readonly DAS_DELAY = 160; // ms before repeat starts - private readonly DAS_RATE = 33; // ms between repeats - - // ── Constructor ─────────────────────────────────────────── - constructor() { - this.gc = this.ctx('game-canvas'); - this.nc = this.ctx('next-canvas'); - this.hc = this.ctx('hold-canvas'); - - this.scoreEl = this.el('score'); - this.levelEl = this.el('level'); - this.linesEl = this.el('lines'); - this.overlay = this.el('overlay'); - this.ovTitle = this.el('overlay-title'); - this.ovScore = this.el('overlay-score'); - this.ovHint = this.el('overlay-hint'); - - window.addEventListener('keydown', e => this.onKeyDown(e)); - window.addEventListener('keyup', e => this.onKeyUp(e)); - - this.initBoard(); - this.render(); - - requestAnimationFrame(ts => this.loop(ts)); - } - - // ── Helpers ─────────────────────────────────────────────── - private ctx(id: string): CanvasRenderingContext2D { - const el = document.getElementById(id) as HTMLCanvasElement | null; - if (!el) throw new Error(`Canvas #${id} not found`); - const ctx = el.getContext('2d'); - if (!ctx) throw new Error(`No 2d context for #${id}`); - return ctx; - } - - private el(id: string): HTMLElement { - const el = document.getElementById(id); - if (!el) throw new Error(`Element #${id} not found`); - return el; - } - - // ── Board initialisation ────────────────────────────────── - private initBoard(): void { - this.board = Array.from({ length: ROWS }, () => Array<CellColor>(COLS).fill(null)); - } - - // ── 7-Bag randomiser ───────────────────────────────────── - private makeBag(): PieceType[] { - const bag = [...PIECE_TYPES]; - for (let i = bag.length - 1; i > 0; i--) { - const j = Math.floor(Math.random() * (i + 1)); - [bag[i], bag[j]] = [bag[j], bag[i]]; - } - return bag; - } - - private fillQueue(): void { - while (this.nextQueue.length < NEXT_COUNT + 2) { - this.nextQueue.push(...this.makeBag()); - } - } - - private dequeue(): PieceType { - this.fillQueue(); - return this.nextQueue.shift()!; - } - - // ── Piece creation ──────────────────────────────────────── - private makePiece(type: PieceType): Piece { - const size = SHAPES[type][0].length; // 3 or 4 - return { - type, - rotation: 0, - x: Math.floor((COLS - size) / 2), - // I piece: bounding-box row 0 is empty, shift up so bar lands at row 0 - y: type === 'I' ? -1 : 0, - }; - } - - // ── Validity check ──────────────────────────────────────── - private isValid(p: Piece, x: number, y: number, rot: number): boolean { - const shape = SHAPES[p.type][rot]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const bx = x + c; - const by = y + r; - if (bx < 0 || bx >= COLS || by >= ROWS) return false; - if (by >= 0 && this.board[by][bx] !== null) return false; - } - } - return true; - } - - // ── Ghost piece ─────────────────────────────────────────── - private ghostY(): number { - if (!this.current) return 0; - let gy = this.current.y; - while (this.isValid(this.current, this.current.x, gy + 1, this.current.rotation)) gy++; - return gy; - } - - // ── Movement ────────────────────────────────────────────── - private move(dx: number): boolean { - if (!this.current) return false; - const nx = this.current.x + dx; - if (!this.isValid(this.current, nx, this.current.y, this.current.rotation)) return false; - this.current.x = nx; - this.resetLock(); - return true; - } - - private drop(): boolean { - if (!this.current) return false; - const ny = this.current.y + 1; - if (!this.isValid(this.current, this.current.x, ny, this.current.rotation)) { - this.atRest = true; - return false; - } - this.current.y = ny; - this.atRest = false; - this.lockAccum = 0; - return true; - } - - private hardDrop(): void { - if (!this.current) return; - let rows = 0; - while (this.drop()) rows++; - this.score += rows * 2; - this.updateUI(); - this.lock(); - } - - private rotate(cw: boolean): boolean { - if (!this.current) return false; - const newRot = cw - ? (this.current.rotation + 1) % 4 - : (this.current.rotation + 3) % 4; - const kicks = this.kickTable(this.current.type, this.current.rotation, cw); - for (const [dx, dy] of kicks) { - const nx = this.current.x + dx; - const ny = this.current.y + dy; - if (this.isValid(this.current, nx, ny, newRot)) { - this.current.x = nx; - this.current.y = ny; - this.current.rotation = newRot; - this.resetLock(); - return true; - } - } - return false; - } - - private kickTable(type: PieceType, from: number, cw: boolean): [number, number][] { - if (type === 'O') return [[0, 0]]; - if (type === 'I') return cw ? KICKS_I_CW[from] : KICKS_I_CCW[from]; - return cw ? KICKS_JLSTZ_CW[from] : KICKS_JLSTZ_CCW[from]; - } - - private resetLock(): void { - if (this.atRest && this.lockResets < this.MAX_RESETS) { - this.lockAccum = 0; - this.lockResets++; - } - } - - // ── Hold ────────────────────────────────────────────────── - private holdPiece(): void { - if (!this.current || !this.canHold) return; - const type = this.current.type; - this.current = this.held !== null ? this.makePiece(this.held) : this.makePiece(this.dequeue()); - this.held = type; - this.canHold = false; - this.atRest = false; - this.lockAccum = 0; - this.lockResets = 0; - this.gravAccum = 0; - - if (!this.isValid(this.current, this.current.x, this.current.y, this.current.rotation)) { - this.triggerGameOver(); - } - } - - // ── Locking ─────────────────────────────────────────────── - private lock(): void { - if (!this.current) return; - const p = this.current; - const shape = SHAPES[p.type][p.rotation]; - - // Lock-out check: any filled cell above the skyline → game over - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (shape[r][c] && p.y + r < 0) { - this.current = null; - this.triggerGameOver(); - return; - } - } - } - - // Stamp piece onto board - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const bx = p.x + c; - const by = p.y + r; - if (by >= 0 && by < ROWS) this.board[by][bx] = COLORS[p.type]; - } - } - - this.current = null; - this.atRest = false; - - // Find and begin clearing full rows - const full = this.fullRows(); - if (full.length > 0) { - this.clearingRows = full; - this.clearAccum = 0; - } else { - this.spawnNext(); - } - } - - // ── Line clearing ───────────────────────────────────────── - private fullRows(): number[] { - const rows: number[] = []; - for (let r = 0; r < ROWS; r++) { - if (this.board[r].every(c => c !== null)) rows.push(r); - } - return rows; - } - - private finishClear(): void { - const n = this.clearingRows.length; - // Remove cleared rows (highest index first to keep indices stable) - for (const r of this.clearingRows.slice().sort((a, b) => b - a)) { - this.board.splice(r, 1); - this.board.unshift(Array<CellColor>(COLS).fill(null)); - } - this.clearingRows = []; - - this.score += (LINE_POINTS[n] ?? 0) * this.level; - this.lines += n; - this.level = Math.min(20, Math.floor(this.lines / 10) + 1); - this.updateUI(); - - this.spawnNext(); - } - - // ── Spawn next piece ────────────────────────────────────── - private spawnNext(): void { - this.current = this.makePiece(this.dequeue()); - this.canHold = true; - this.gravAccum = 0; - this.lockAccum = 0; - this.lockResets = 0; - this.atRest = false; - - // Block-out check - if (!this.isValid(this.current, this.current.x, this.current.y, this.current.rotation)) { - this.current = null; - this.triggerGameOver(); - } - } - - // ── Drop interval (gravity) ─────────────────────────────── - private dropInterval(): number { - // Guideline-ish curve: fast acceleration per level - return Math.max(50, 800 - (this.level - 1) * 37); - } - - // ── Main loop ───────────────────────────────────────────── - private loop(ts: number): void { - const dt = Math.min(ts - (this.prevTime || ts), 100); - this.prevTime = ts; - - if (this.state === 'playing') this.update(dt); - this.render(); - - requestAnimationFrame(ts2 => this.loop(ts2)); - } - - private update(dt: number): void { - // During line-clear animation, pause everything else - if (this.clearingRows.length > 0) { - this.clearAccum += dt; - if (this.clearAccum >= this.CLEAR_DELAY) this.finishClear(); - return; - } - - if (!this.current) return; - - // DAS - this.tickDAS(dt); - - // Gravity - const interval = this.softDown - ? Math.max(30, this.dropInterval() / 20) - : this.dropInterval(); - - this.gravAccum += dt; - while (this.gravAccum >= interval) { - this.gravAccum -= interval; - const moved = this.drop(); - if (this.softDown && moved) { - this.score += 1; - this.updateUI(); - } - } - - // Lock delay - if (this.atRest) { - this.lockAccum += dt; - if (this.lockAccum >= this.LOCK_DELAY) { - this.lockAccum = 0; - this.lock(); - } - } - } - - private tickDAS(dt: number): void { - if (this.dasDir === 0) return; - this.dasAccum += dt; - if (!this.dasActive) { - if (this.dasAccum >= this.DAS_DELAY) { - this.dasActive = true; - this.dasAccum = 0; - this.move(this.dasDir); - } - } else { - while (this.dasAccum >= this.DAS_RATE) { - this.dasAccum -= this.DAS_RATE; - this.move(this.dasDir); - } - } - } - - // ── Input ───────────────────────────────────────────────── - private onKeyDown(e: KeyboardEvent): void { - const GAME_KEYS = ['ArrowLeft','ArrowRight','ArrowDown','ArrowUp','Space', - 'KeyZ','KeyX','KeyC','KeyP','Escape','Enter']; - if (GAME_KEYS.includes(e.code)) e.preventDefault(); - - // Global controls - if (e.code === 'Enter' && !e.repeat) { - if (this.state === 'idle' || this.state === 'gameover') { this.startGame(); return; } - } - if ((e.code === 'KeyP' || e.code === 'Escape') && !e.repeat) { - if (this.state === 'playing' || this.state === 'paused') { this.togglePause(); return; } - } - - if (this.state !== 'playing' || this.clearingRows.length > 0) return; - - switch (e.code) { - case 'ArrowLeft': - if (!e.repeat) { - this.move(-1); - this.dasDir = -1; - this.dasAccum = 0; - this.dasActive = false; - } - break; - case 'ArrowRight': - if (!e.repeat) { - this.move(1); - this.dasDir = 1; - this.dasAccum = 0; - this.dasActive = false; - } - break; - case 'ArrowDown': - this.softDown = true; - break; - case 'ArrowUp': - case 'KeyX': - if (!e.repeat) this.rotate(true); - break; - case 'KeyZ': - if (!e.repeat) this.rotate(false); - break; - case 'Space': - if (!e.repeat) this.hardDrop(); - break; - case 'KeyC': - case 'ShiftLeft': - case 'ShiftRight': - if (!e.repeat) this.holdPiece(); - break; - } - } - - private onKeyUp(e: KeyboardEvent): void { - if (e.code === 'ArrowLeft' && this.dasDir === -1) this.stopDAS(); - if (e.code === 'ArrowRight' && this.dasDir === 1) this.stopDAS(); - if (e.code === 'ArrowDown') this.softDown = false; - } - - private stopDAS(): void { - this.dasDir = 0; - this.dasAccum = 0; - this.dasActive = false; - } - - // ── Game-state management ───────────────────────────────── - private startGame(): void { - this.initBoard(); - this.score = 0; - this.level = 1; - this.lines = 0; - this.held = null; - this.canHold = true; - this.nextQueue = []; - this.clearingRows = []; - this.atRest = false; - this.lockAccum = 0; - this.lockResets = 0; - this.gravAccum = 0; - this.softDown = false; - this.stopDAS(); - this.updateUI(); - this.fillQueue(); - this.state = 'playing'; - this.hideOverlay(); - this.spawnNext(); - } - - private togglePause(): void { - if (this.state === 'playing') { - this.state = 'paused'; - this.prevTime = 0; - this.showOverlay('PAUSED', '', 'Press P to Resume'); - } else { - this.state = 'playing'; - this.prevTime = 0; - this.hideOverlay(); - } - } - - private triggerGameOver(): void { - this.state = 'gameover'; - this.showOverlay('GAME OVER', `Score: ${this.score.toLocaleString()}`, 'Press ENTER to Restart'); - } - - // ── UI helpers ──────────────────────────────────────────── - private updateUI(): void { - this.scoreEl.textContent = this.score.toLocaleString(); - this.levelEl.textContent = String(this.level); - this.linesEl.textContent = String(this.lines); - } - - private showOverlay(title: string, score: string, hint: string): void { - this.ovTitle.textContent = title; - this.ovScore.textContent = score; - this.ovHint.textContent = hint; - this.overlay.classList.remove('hidden'); - } - - private hideOverlay(): void { - this.overlay.classList.add('hidden'); - } - - // ── Rendering ───────────────────────────────────────────── - private render(): void { - this.drawBoard(); - this.drawNext(); - this.drawHold(); - } - - // Board ──────────────────────────────────────────────────── - private drawBoard(): void { - const ctx = this.gc; - const W = COLS * CELL; - const H = ROWS * CELL; - - // Background - ctx.fillStyle = '#0b0b22'; - ctx.fillRect(0, 0, W, H); - - // Subtle grid - ctx.strokeStyle = '#16163a'; - ctx.lineWidth = 0.5; - for (let c = 1; c < COLS; c++) { - ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, H); ctx.stroke(); - } - for (let r = 1; r < ROWS; r++) { - ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(W, r * CELL); ctx.stroke(); - } - - // Board cells - const flashOn = Math.floor(this.clearAccum / 60) % 2 === 0; - for (let r = 0; r < ROWS; r++) { - for (let c = 0; c < COLS; c++) { - const color = this.board[r][c]; - if (!color) continue; - if (this.clearingRows.includes(r)) { - this.drawCell(ctx, c * CELL, r * CELL, flashOn ? '#ffffff' : color, CELL); - } else { - this.drawCell(ctx, c * CELL, r * CELL, color, CELL); - } - } - } - - // Ghost piece (only while playing and not animating a clear) - if (this.current && this.state === 'playing' && this.clearingRows.length === 0) { - const gy = this.ghostY(); - const shape = SHAPES[this.current.type][this.current.rotation]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const bx = this.current.x + c; - const by = gy + r; - if (by >= 0 && by < ROWS && by !== this.current.y + r) { - this.drawGhost(ctx, bx * CELL, by * CELL, COLORS[this.current.type]); - } - } - } - } - - // Active piece - if (this.current && this.clearingRows.length === 0) { - const shape = SHAPES[this.current.type][this.current.rotation]; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - const bx = this.current.x + c; - const by = this.current.y + r; - if (by >= 0 && by < ROWS) { - this.drawCell(ctx, bx * CELL, by * CELL, COLORS[this.current.type], CELL); - } - } - } - } - } - - // Next queue ─────────────────────────────────────────────── - private drawNext(): void { - const ctx = this.nc; - ctx.fillStyle = '#0b0b22'; - ctx.fillRect(0, 0, 120, 400); - - for (let i = 0; i < NEXT_COUNT && i < this.nextQueue.length; i++) { - this.drawPreview(ctx, this.nextQueue[i], 0, i * 80, 120, 80, false); - } - } - - // Hold piece ─────────────────────────────────────────────── - private drawHold(): void { - const ctx = this.hc; - ctx.fillStyle = '#0b0b22'; - ctx.fillRect(0, 0, 120, 80); - - if (this.held !== null) { - this.drawPreview(ctx, this.held, 0, 0, 120, 80, !this.canHold); - } - } - - // Piece preview (used for both Next and Hold) ────────────── - private drawPreview( - ctx: CanvasRenderingContext2D, - type: PieceType, - ax: number, // area top-left x - ay: number, // area top-left y - aw: number, // area width - ah: number, // area height - dimmed: boolean, - ): void { - const shape = SHAPES[type][0]; - const color = dimmed ? '#3a3a5a' : COLORS[type]; - - // Tight bounding box of the piece - let r0 = Infinity, r1 = -Infinity, c0 = Infinity, c1 = -Infinity; - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (shape[r][c]) { - if (r < r0) r0 = r; if (r > r1) r1 = r; - if (c < c0) c0 = c; if (c > c1) c1 = c; - } - } - } - if (r1 < 0) return; - - const pw = (c1 - c0 + 1) * PCELL; - const ph = (r1 - r0 + 1) * PCELL; - const sx = ax + (aw - pw) / 2; - const sy = ay + (ah - ph) / 2; - - for (let r = 0; r < shape.length; r++) { - for (let c = 0; c < shape[r].length; c++) { - if (!shape[r][c]) continue; - this.drawCell(ctx, sx + (c - c0) * PCELL, sy + (r - r0) * PCELL, color, PCELL); - } - } - } - - // ── Cell drawing ───────────────────────────────────────── - private drawCell( - ctx: CanvasRenderingContext2D, - px: number, - py: number, - color: string, - size: number, - ): void { - const p = Math.max(1, size * 0.033) | 0; // 1 px gap between cells - const s = size - p * 2; - - // Base fill - ctx.fillStyle = color; - ctx.fillRect(px + p, py + p, s, s); - - // Top highlight - ctx.fillStyle = 'rgba(255,255,255,0.38)'; - ctx.fillRect(px + p, py + p, s, Math.ceil(s * 0.18)); - - // Left highlight - ctx.fillRect(px + p, py + p, Math.ceil(s * 0.14), s); - - // Bottom shadow - ctx.fillStyle = 'rgba(0,0,0,0.35)'; - const sh = Math.ceil(s * 0.18); - ctx.fillRect(px + p, py + p + s - sh, s, sh); - - // Right shadow - const sw = Math.ceil(s * 0.14); - ctx.fillRect(px + p + s - sw, py + p, sw, s); - - // Inner face (slightly lighter centre) - const fi = Math.ceil(s * 0.18); - ctx.fillStyle = 'rgba(255,255,255,0.06)'; - ctx.fillRect(px + p + fi, py + p + fi, s - fi * 2, s - fi * 2); - } - - private drawGhost( - ctx: CanvasRenderingContext2D, - px: number, - py: number, - color: string, - ): void { - const p = 1; - ctx.save(); - ctx.globalAlpha = 0.22; - ctx.strokeStyle = color; - ctx.lineWidth = 2; - ctx.strokeRect(px + p + 1, py + p + 1, CELL - p * 2 - 2, CELL - p * 2 - 2); - ctx.restore(); - } -} - -// ── Boot ────────────────────────────────────────────────────── -window.addEventListener('DOMContentLoaded', () => { new TetrisGame(); }); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json @@ -1,13 +0,0 @@ -{ - "compilerOptions": { - "target": "ES2017", - "lib": ["ES2017", "DOM"], - "strict": true, - "noImplicitAny": true, - "strictNullChecks": true, - "outFile": "tetris.js", - "ignoreDeprecations": "6.0", - "removeComments": false - }, - "include": ["tetris.ts"] -} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html @@ -0,0 +1,610 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> +<title>Tetris</title> +<style> + *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; } + + body { + background: #0a0a1a; + color: #e0e0e0; + font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + } + + #game-container { + display: flex; + gap: 24px; + align-items: flex-start; + } + + #board { + border: 3px solid #3a3a5c; + border-radius: 4px; + background: #111122; + display: block; + box-shadow: 0 0 30px rgba(80, 80, 200, 0.15); + } + + .side-panel { + width: 160px; + display: flex; + flex-direction: column; + gap: 20px; + } + + .panel-box { + background: #15152a; + border: 2px solid #3a3a5c; + border-radius: 6px; + padding: 14px; + } + + .panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #8888bb; + margin-bottom: 10px; + text-align: center; + } + + #next-canvas, #hold-canvas { + display: block; + margin: 0 auto; + } + + .stat { text-align: center; } + .stat .value { + font-size: 26px; + font-weight: 700; + color: #fff; + font-variant-numeric: tabular-nums; + } + .stat .label { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 1px; + color: #8888bb; + margin-top: 2px; + } + + #controls-box { font-size: 12px; line-height: 1.8; color: #8888bb; } + #controls-box kbd { + background: #252540; + padding: 1px 6px; + border-radius: 3px; + border: 1px solid #3a3a5c; + font-family: inherit; + color: #ccccee; + } + + .overlay { + position: absolute; + top: 0; left: 0; width: 100%; height: 100%; + background: rgba(5, 5, 20, 0.80); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + z-index: 10; + border-radius: 4px; + } + .overlay.hidden { display: none; } + + .overlay h2 { + font-size: 28px; + margin-bottom: 6px; + color: #fff; + } + .overlay p { + font-size: 14px; + color: #aaaacc; + } + + #board-wrapper { + position: relative; + line-height: 0; + } +</style> +</head> +<body> + +<div id="game-container"> + <div class="side-panel"> + <div class="panel-box"> + <h3>Next</h3> + <canvas id="next-canvas" width="100" height="80"></canvas> + </div> + <div class="panel-box"> + <h3>Hold</h3> + <canvas id="hold-canvas" width="100" height="80"></canvas> + </div> + </div> + + <div id="board-wrapper"> + <canvas id="board" width="300" height="600"></canvas> + <div id="start-overlay" class="overlay"> + <h2>TETRIS</h2> + <p>Press any key to start</p> + </div> + <div id="pause-overlay" class="overlay hidden"> + <h2>PAUSED</h2> + <p>Press P to resume</p> + </div> + <div id="gameover-overlay" class="overlay hidden"> + <h2>GAME OVER</h2> + <p id="final-score-text"></p> + <p style="margin-top:8px;">Press R to restart</p> + </div> + </div> + + <div class="side-panel"> + <div class="panel-box stat"> + <div class="value" id="score-value">0</div> + <div class="label">Score</div> + </div> + <div class="panel-box stat"> + <div class="value" id="lines-value">0</div> + <div class="label">Lines</div> + </div> + <div class="panel-box stat"> + <div class="value" id="level-value">1</div> + <div class="label">Level</div> + </div> + <div class="panel-box" id="controls-box"> + <h3>Controls</h3> + <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br> + <kbd>&uarr;</kbd> Rotate CW<br> + <kbd>Z</kbd> Rotate CCW<br> + <kbd>&darr;</kbd> Soft drop<br> + <kbd>Space</kbd> Hard drop<br> + <kbd>C</kbd> Hold<br> + <kbd>P</kbd> Pause<br> + <kbd>R</kbd> Restart + </div> + </div> +</div> + +<script> +// ===== CONSTANTS ===== +const COLS = 10; +const ROWS = 20; +const BLOCK = 30; +const EMPTY = 0; + +const PIECES = { + I: { color: '#00f0f0', shapes: [ + [[0,0],[1,0],[2,0],[3,0]], + [[2,-1],[2,0],[2,1],[2,2]], + [[0,1],[1,1],[2,1],[3,1]], + [[1,-1],[1,0],[1,1],[1,2]] + ]}, + O: { color: '#f0f000', shapes: [ + [[0,0],[1,0],[0,1],[1,1]], + [[0,0],[1,0],[0,1],[1,1]], + [[0,0],[1,0],[0,1],[1,1]], + [[0,0],[1,0],[0,1],[1,1]] + ]}, + T: { color: '#a000f0', shapes: [ + [[0,0],[1,0],[2,0],[1,1]], + [[1,-1],[1,0],[1,1],[0,0]], + [[0,0],[1,0],[2,0],[1,-1]], + [[1,-1],[1,0],[1,1],[2,0]] + ]}, + S: { color: '#00f000', shapes: [ + [[1,0],[2,0],[0,1],[1,1]], + [[1,-1],[1,0],[2,0],[2,1]], + [[1,0],[2,0],[0,1],[1,1]], + [[1,-1],[1,0],[2,0],[2,1]] + ]}, + Z: { color: '#f00000', shapes: [ + [[0,0],[1,0],[1,1],[2,1]], + [[2,-1],[2,0],[1,0],[1,1]], + [[0,0],[1,0],[1,1],[2,1]], + [[2,-1],[2,0],[1,0],[1,1]] + ]}, + J: { color: '#0000f0', shapes: [ + [[0,0],[0,1],[1,1],[2,1]], + [[1,-1],[2,-1],[1,0],[1,1]], + [[0,0],[1,0],[2,0],[2,1]], + [[1,-1],[1,0],[1,1],[0,1]] + ]}, + L: { color: '#f0a000', shapes: [ + [[2,0],[0,1],[1,1],[2,1]], + [[1,-1],[1,0],[1,1],[2,1]], + [[0,0],[1,0],[2,0],[0,1]], + [[0,-1],[1,-1],[1,0],[1,1]] + ]} +}; + +const KICKS_NORMAL = [ + [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], + [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], + [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], + [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]] +]; +const KICKS_NORMAL_CCW = [ + [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], + [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], + [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], + [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]] +]; +const KICKS_I = [ + [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]], + [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]], + [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]], + [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]] +]; +const KICKS_I_CCW = [ + [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]], + [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]], + [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]], + [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]] +]; + +const PIECE_NAMES = Object.keys(PIECES); + +function getDropInterval(level) { + const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30]; + return speeds[Math.min(level - 1, speeds.length - 1)]; +} + +const LINE_SCORES = [0, 100, 300, 500, 800]; + +// ===== CANVAS SETUP ===== +const boardCanvas = document.getElementById('board'); +const ctx = boardCanvas.getContext('2d'); +const nextCanvas = document.getElementById('next-canvas'); +const nctx = nextCanvas.getContext('2d'); +const holdCanvas = document.getElementById('hold-canvas'); +const hctx = holdCanvas.getContext('2d'); + +// ===== GAME STATE ===== +let grid = []; +let current = null; +let bag = []; +let nextPiece = null; +let holdPiece = null; +let canHold = true; +let score = 0; +let lines = 0; +let level = 1; +let dropInterval = getDropInterval(1); +let lastDrop = 0; +let gameOver = false; +let paused = false; +let started = false; +let animFrame = null; +let lockDelay = 0; +let lockMoves = 0; +const LOCK_DELAY = 500; +const MAX_LOCK_MOVES = 15; +let softDropping = false; + +// ===== HELPERS ===== +function createGrid() { + const g = []; + for (let r = 0; r < ROWS; r++) g.push(new Array(COLS).fill(EMPTY)); + return g; +} + +function shuffleBag() { + const arr = [...PIECE_NAMES]; + for (let i = arr.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [arr[i], arr[j]] = [arr[j], arr[i]]; + } + return arr; +} + +function nextFromBag() { + if (bag.length === 0) bag = shuffleBag(); + return bag.pop(); +} + +function getCells(type, rotation, ox, oy) { + return PIECES[type].shapes[rotation].map(([dx, dy]) => [ox + dx, oy + dy]); +} + +function isValid(type, rotation, ox, oy) { + const cells = getCells(type, rotation, ox, oy); + for (const [x, y] of cells) { + if (x < 0 || x >= COLS || y >= ROWS) return false; + if (y < 0) continue; + if (grid[y][x] !== EMPTY) return false; + } + return true; +} + +function ghostY() { + let gy = current.y; + while (isValid(current.type, current.rotation, current.x, gy + 1)) gy++; + return gy; +} + +// ===== PIECE MOVEMENT ===== +function spawnPiece(typeName) { + const p = { type: typeName, rotation: 0, x: 3, y: 0 }; + if (!isValid(p.type, p.rotation, p.x, p.y)) { + p.y = -1; + if (!isValid(p.type, p.rotation, p.x, p.y)) return null; + } + return p; +} + +function movePiece(dx, dy) { + if (isValid(current.type, current.rotation, current.x + dx, current.y + dy)) { + current.x += dx; + current.y += dy; + if (dy === 0 && !isValid(current.type, current.rotation, current.x, current.y + 1)) { + if (lockMoves < MAX_LOCK_MOVES) { lockDelay = performance.now(); lockMoves++; } + } + return true; + } + return false; +} + +function rotatePiece(dir) { + const oldR = current.rotation; + const newR = (oldR + dir + 4) % 4; + const isI = current.type === 'I'; + let kicks; + if (dir === 1) kicks = isI ? KICKS_I[oldR] : KICKS_NORMAL[oldR]; + else kicks = isI ? KICKS_I_CCW[oldR] : KICKS_NORMAL_CCW[oldR]; + for (const [kx, ky] of kicks) { + if (isValid(current.type, newR, current.x + kx, current.y - ky)) { + current.x += kx; + current.y -= ky; + current.rotation = newR; + if (!isValid(current.type, current.rotation, current.x, current.y + 1)) { + if (lockMoves < MAX_LOCK_MOVES) { lockDelay = performance.now(); lockMoves++; } + } + return true; + } + } + return false; +} + +function hardDrop() { + let dropped = 0; + while (isValid(current.type, current.rotation, current.x, current.y + 1)) { current.y++; dropped++; } + score += dropped * 2; + lockPiece(); +} + +function lockPiece() { + const cells = getCells(current.type, current.rotation, current.x, current.y); + const color = PIECES[current.type].color; + for (const [x, y] of cells) { + if (y < 0) { triggerGameOver(); return; } + grid[y][x] = color; + } + clearLines(); + canHold = true; + lockMoves = 0; + spawnNext(); +} + +function spawnNext() { + current = spawnPiece(nextPiece); + nextPiece = nextFromBag(); + if (!current) { triggerGameOver(); return; } + lockDelay = 0; + lastDrop = performance.now(); +} + +function clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (grid[r].every(c => c !== EMPTY)) { + grid.splice(r, 1); + grid.unshift(new Array(COLS).fill(EMPTY)); + cleared++; + r++; + } + } + if (cleared > 0) { + lines += cleared; + score += LINE_SCORES[cleared] * level; + const newLevel = Math.floor(lines / 10) + 1; + if (newLevel !== level) { level = newLevel; dropInterval = getDropInterval(level); } + updateHUD(); + } +} + +function holdSwap() { + if (!canHold) return; + canHold = false; + const t = current.type; + if (holdPiece) { + current = spawnPiece(holdPiece); + holdPiece = t; + if (!current) { triggerGameOver(); return; } + lockDelay = 0; + lastDrop = performance.now(); + } else { + holdPiece = t; + spawnNext(); + } + drawHold(); +} + +// ===== DRAWING ===== +function drawBlock(context, x, y, color, size, ghost) { + if (ghost) { + context.strokeStyle = color; + context.lineWidth = 1.5; + context.globalAlpha = 0.3; + context.strokeRect(x * size + 1, y * size + 1, size - 2, size - 2); + context.globalAlpha = 1; + return; + } + context.fillStyle = color; + context.fillRect(x * size, y * size, size, size); + context.fillStyle = 'rgba(255,255,255,0.18)'; + context.fillRect(x * size, y * size, size, 2); + context.fillRect(x * size, y * size, 2, size); + context.fillStyle = 'rgba(0,0,0,0.25)'; + context.fillRect(x * size, y * size + size - 2, size, 2); + context.fillRect(x * size + size - 2, y * size, 2, size); + context.strokeStyle = 'rgba(0,0,0,0.15)'; + context.lineWidth = 1; + context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1); +} + +function drawBoard() { + ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height); + ctx.strokeStyle = 'rgba(60,60,100,0.2)'; + ctx.lineWidth = 0.5; + for (let x = 1; x < COLS; x++) { ctx.beginPath(); ctx.moveTo(x*BLOCK,0); ctx.lineTo(x*BLOCK,ROWS*BLOCK); ctx.stroke(); } + for (let y = 1; y < ROWS; y++) { ctx.beginPath(); ctx.moveTo(0,y*BLOCK); ctx.lineTo(COLS*BLOCK,y*BLOCK); ctx.stroke(); } + + for (let r = 0; r < ROWS; r++) + for (let c = 0; c < COLS; c++) + if (grid[r][c] !== EMPTY) drawBlock(ctx, c, r, grid[r][c], BLOCK, false); + + if (!current) return; + + const gy = ghostY(); + const ghostCells = getCells(current.type, current.rotation, current.x, gy); + const color = PIECES[current.type].color; + for (const [x, y] of ghostCells) if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, true); + + const cells = getCells(current.type, current.rotation, current.x, current.y); + for (const [x, y] of cells) if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, false); +} + +function drawPreview(context, canvas, typeName) { + context.clearRect(0, 0, canvas.width, canvas.height); + if (!typeName) return; + const shape = PIECES[typeName].shapes[0]; + const color = PIECES[typeName].color; + const minX = Math.min(...shape.map(s => s[0])); + const maxX = Math.max(...shape.map(s => s[0])); + const minY = Math.min(...shape.map(s => s[1])); + const maxY = Math.max(...shape.map(s => s[1])); + const w = maxX - minX + 1; + const h = maxY - minY + 1; + const bk = 20; + const offX = (canvas.width - w * bk) / 2; + const offY = (canvas.height - h * bk) / 2; + for (const [dx, dy] of shape) { + const px = dx - minX, py = dy - minY; + context.fillStyle = color; + context.fillRect(offX + px*bk, offY + py*bk, bk, bk); + context.fillStyle = 'rgba(255,255,255,0.18)'; + context.fillRect(offX + px*bk, offY + py*bk, bk, 2); + context.fillRect(offX + px*bk, offY + py*bk, 2, bk); + context.fillStyle = 'rgba(0,0,0,0.25)'; + context.fillRect(offX + px*bk, offY + py*bk + bk - 2, bk, 2); + context.fillRect(offX + px*bk + bk - 2, offY + py*bk, 2, bk); + context.strokeStyle = 'rgba(0,0,0,0.15)'; + context.lineWidth = 1; + context.strokeRect(offX + px*bk + 0.5, offY + py*bk + 0.5, bk - 1, bk - 1); + } +} + +function drawNext() { drawPreview(nctx, nextCanvas, nextPiece); } +function drawHold() { drawPreview(hctx, holdCanvas, holdPiece); } + +function updateHUD() { + document.getElementById('score-value').textContent = score.toLocaleString(); + document.getElementById('lines-value').textContent = lines; + document.getElementById('level-value').textContent = level; +} + +// ===== OVERLAYS ===== +const startOverlay = document.getElementById('start-overlay'); +const pauseOverlay = document.getElementById('pause-overlay'); +const gameoverOverlay = document.getElementById('gameover-overlay'); +function showOverlay(el) { el.classList.remove('hidden'); } +function hideOverlay(el) { el.classList.add('hidden'); } +function triggerGameOver() { + gameOver = true; + document.getElementById('final-score-text').textContent = 'Score: ' + score.toLocaleString(); + showOverlay(gameoverOverlay); +} + +// ===== GAME LOOP ===== +function update(now) { + if (gameOver || paused) return; + const interval = softDropping ? Math.min(dropInterval, 50) : dropInterval; + if (now - lastDrop >= interval) { + if (isValid(current.type, current.rotation, current.x, current.y + 1)) { + current.y++; + if (softDropping) score += 1; + lastDrop = now; + lockDelay = 0; + } else { + if (lockDelay === 0) lockDelay = now; + else if (now - lockDelay >= LOCK_DELAY) { lockPiece(); lastDrop = now; } + } + } else if (!isValid(current.type, current.rotation, current.x, current.y + 1)) { + if (lockDelay === 0) lockDelay = now; + else if (now - lockDelay >= LOCK_DELAY) { lockPiece(); lastDrop = now; } + } +} + +function gameLoop(now) { + animFrame = requestAnimationFrame(gameLoop); + if (!started || gameOver) return; + if (paused) return; + update(now); + drawBoard(); + drawNext(); + updateHUD(); +} + +// ===== INPUT ===== +document.addEventListener('keydown', (e) => { + if (!started) { startGame(); return; } + if (e.key === 'r' || e.key === 'R') { startGame(); return; } + if (gameOver) return; + if (e.key === 'p' || e.key === 'P') { + paused = !paused; + if (paused) showOverlay(pauseOverlay); + else { hideOverlay(pauseOverlay); lastDrop = performance.now(); if (lockDelay) lockDelay = performance.now(); } + return; + } + if (paused) return; + switch (e.key) { + case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break; + case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break; + case 'ArrowDown': softDropping = true; e.preventDefault(); break; + case 'ArrowUp': rotatePiece(1); e.preventDefault(); break; + case 'z': case 'Z': rotatePiece(-1); break; + case ' ': hardDrop(); e.preventDefault(); break; + case 'c': case 'C': holdSwap(); break; + } +}); +document.addEventListener('keyup', (e) => { if (e.key === 'ArrowDown') softDropping = false; }); + +// ===== INIT ===== +function startGame() { + grid = createGrid(); + bag = []; + score = 0; lines = 0; level = 1; + dropInterval = getDropInterval(1); + gameOver = false; paused = false; started = true; + holdPiece = null; canHold = true; softDropping = false; + lockMoves = 0; lockDelay = 0; + hideOverlay(startOverlay); hideOverlay(pauseOverlay); hideOverlay(gameoverOverlay); + nextPiece = nextFromBag(); + spawnNext(); + drawHold(); + lastDrop = performance.now(); + updateHUD(); +} + +drawBoard(); +animFrame = requestAnimationFrame(gameLoop); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/package-lock.json @@ -0,0 +1,2550 @@ +{ + "name": "loop-bench-hz31ub43", + "version": "1.0.0", + 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#e0e0e0; + font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + } + + #game-container { + display: flex; + gap: 24px; + align-items: flex-start; + } + + #board { + border: 3px solid #3a3a5c; + border-radius: 4px; + background: #111122; + display: block; + box-shadow: 0 0 30px rgba(80, 80, 200, 0.15); + } + + .side-panel { + width: 160px; + display: flex; + flex-direction: column; + gap: 20px; + } + + .panel-box { + background: #15152a; + border: 2px solid #3a3a5c; + border-radius: 6px; + padding: 14px; + } + + .panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #8888bb; + margin-bottom: 10px; + text-align: center; + } + + #next-canvas, #hold-canvas { + display: block; + margin: 0 auto; + } + + .stat { text-align: center; } + .stat .value { + font-size: 26px; + font-weight: 700; + color: #fff; + font-variant-numeric: tabular-nums; + } + .stat .label { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 1px; + color: #8888bb; + margin-top: 2px; + } + + #controls-box { font-size: 12px; line-height: 1.8; color: #8888bb; } + #controls-box kbd { + background: #252540; + padding: 1px 6px; + border-radius: 3px; + border: 1px solid #3a3a5c; + font-family: inherit; + color: #ccccee; + } + + .overlay { + position: absolute; + top: 0; left: 0; width: 100%; height: 100%; + background: rgba(5, 5, 20, 0.80); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + z-index: 10; + border-radius: 4px; + } + .overlay.hidden { display: none; } + + .overlay h2 { + font-size: 28px; + margin-bottom: 6px; + color: #fff; + } + .overlay p { + font-size: 14px; + color: #aaaacc; + } + + #board-wrapper { + position: relative; + line-height: 0; + } +</style> +</head> +<body> + +<div id="game-container"> + <div class="side-panel"> + <div class="panel-box"> + <h3>Next</h3> + <canvas id="next-canvas" width="100" height="80"></canvas> + </div> + <div class="panel-box"> + <h3>Hold</h3> + <canvas id="hold-canvas" width="100" height="80"></canvas> + </div> + </div> + + <div id="board-wrapper"> + <canvas id="board" width="300" height="600"></canvas> + <div id="start-overlay" class="overlay"> + <h2>TETRIS</h2> + <p>Press any key to start</p> + </div> + <div id="pause-overlay" class="overlay hidden"> + <h2>PAUSED</h2> + <p>Press P to resume</p> + </div> + <div id="gameover-overlay" class="overlay hidden"> + <h2>GAME OVER</h2> + <p id="final-score-text"></p> + <p style="margin-top:8px;">Press R to restart</p> + </div> + </div> + + <div class="side-panel"> + <div class="panel-box stat"> + <div class="value" id="score-value">0</div> + <div class="label">Score</div> + </div> + <div class="panel-box stat"> + <div class="value" id="lines-value">0</div> + <div class="label">Lines</div> + </div> + <div class="panel-box stat"> + <div class="value" id="level-value">1</div> + <div class="label">Level</div> + </div> + <div class="panel-box" id="controls-box"> + <h3>Controls</h3> + <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br> + <kbd>&uarr;</kbd> Rotate CW<br> + <kbd>Z</kbd> Rotate CCW<br> + <kbd>&darr;</kbd> Soft drop<br> + <kbd>Space</kbd> Hard drop<br> + <kbd>C</kbd> Hold<br> + <kbd>P</kbd> Pause<br> + <kbd>R</kbd> Restart + </div> + </div> +</div> + +<script> +// ===== CONSTANTS ===== +const COLS = 10; +const ROWS = 20; +const BLOCK = 30; +const EMPTY = 0; + +const PIECES = { + I: { color: '#00f0f0', shapes: [ + [[0,0],[1,0],[2,0],[3,0]], + [[2,-1],[2,0],[2,1],[2,2]], + [[0,1],[1,1],[2,1],[3,1]], + [[1,-1],[1,0],[1,1],[1,2]] + ]}, + O: { color: '#f0f000', shapes: [ + [[0,0],[1,0],[0,1],[1,1]], + [[0,0],[1,0],[0,1],[1,1]], + [[0,0],[1,0],[0,1],[1,1]], + [[0,0],[1,0],[0,1],[1,1]] + ]}, + T: { color: '#a000f0', shapes: [ + [[0,0],[1,0],[2,0],[1,1]], + [[1,-1],[1,0],[1,1],[0,0]], + [[0,0],[1,0],[2,0],[1,-1]], + [[1,-1],[1,0],[1,1],[2,0]] + ]}, + S: { color: '#00f000', shapes: [ + [[1,0],[2,0],[0,1],[1,1]], + [[1,-1],[1,0],[2,0],[2,1]], + [[1,0],[2,0],[0,1],[1,1]], + [[1,-1],[1,0],[2,0],[2,1]] + ]}, + Z: { color: '#f00000', shapes: [ + [[0,0],[1,0],[1,1],[2,1]], + [[2,-1],[2,0],[1,0],[1,1]], + [[0,0],[1,0],[1,1],[2,1]], + [[2,-1],[2,0],[1,0],[1,1]] + ]}, + J: { color: '#0000f0', shapes: [ + [[0,0],[0,1],[1,1],[2,1]], + [[1,-1],[2,-1],[1,0],[1,1]], + [[0,0],[1,0],[2,0],[2,1]], + [[1,-1],[1,0],[1,1],[0,1]] + ]}, + L: { color: '#f0a000', shapes: [ + [[2,0],[0,1],[1,1],[2,1]], + [[1,-1],[1,0],[1,1],[2,1]], + [[0,0],[1,0],[2,0],[0,1]], + [[0,-1],[1,-1],[1,0],[1,1]] + ]} +}; + +const KICKS_NORMAL = [ + [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], + [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], + [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], + [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]] +]; +const KICKS_NORMAL_CCW = [ + [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], + [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], + [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], + [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]] +]; +const KICKS_I = [ + [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]], + [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]], + [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]], + [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]] +]; +const KICKS_I_CCW = [ + [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]], + [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]], + [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]], + [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]] +]; + +const PIECE_NAMES = Object.keys(PIECES); + +function getDropInterval(level) { + const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30]; + return speeds[Math.min(level - 1, speeds.length - 1)]; +} + +const LINE_SCORES = [0, 100, 300, 500, 800]; + +// ===== CANVAS SETUP ===== +const boardCanvas = document.getElementById('board'); +const ctx = boardCanvas.getContext('2d'); +const nextCanvas = document.getElementById('next-canvas'); +const nctx = nextCanvas.getContext('2d'); +const holdCanvas = document.getElementById('hold-canvas'); +const hctx = holdCanvas.getContext('2d'); + +// ===== GAME STATE ===== +let grid = []; +let current = null; +let bag = []; +let nextPiece = null; +let holdPiece = null; +let canHold = true; +let score = 0; +let lines = 0; +let level = 1; +let dropInterval = getDropInterval(1); +let lastDrop = 0; +let gameOver = false; +let paused = false; +let started = false; +let animFrame = null; +let lockDelay = 0; +let lockMoves = 0; +const LOCK_DELAY = 500; +const MAX_LOCK_MOVES = 15; +let softDropping = false; + +// ===== HELPERS ===== +function createGrid() { + const g = []; + for (let r = 0; r < ROWS; r++) g.push(new Array(COLS).fill(EMPTY)); + return g; +} + +function shuffleBag() { + const arr = [...PIECE_NAMES]; + for (let i = arr.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [arr[i], arr[j]] = [arr[j], arr[i]]; + } + return arr; +} + +function nextFromBag() { + if (bag.length === 0) bag = shuffleBag(); + return bag.pop(); +} + +function getCells(type, rotation, ox, oy) { + return PIECES[type].shapes[rotation].map(([dx, dy]) => [ox + dx, oy + dy]); +} + +function isValid(type, rotation, ox, oy) { + const cells = getCells(type, rotation, ox, oy); + for (const [x, y] of cells) { + if (x < 0 || x >= COLS || y >= ROWS) return false; + if (y < 0) continue; + if (grid[y][x] !== EMPTY) return false; + } + return true; +} + +function ghostY() { + let gy = current.y; + while (isValid(current.type, current.rotation, current.x, gy + 1)) gy++; + return gy; +} + +// ===== PIECE MOVEMENT ===== +function spawnPiece(typeName) { + const p = { type: typeName, rotation: 0, x: 3, y: 0 }; + if (!isValid(p.type, p.rotation, p.x, p.y)) { + p.y = -1; + if (!isValid(p.type, p.rotation, p.x, p.y)) return null; + } + return p; +} + +function movePiece(dx, dy) { + if (isValid(current.type, current.rotation, current.x + dx, current.y + dy)) { + current.x += dx; + current.y += dy; + if (dy === 0 && !isValid(current.type, current.rotation, current.x, current.y + 1)) { + if (lockMoves < MAX_LOCK_MOVES) { lockDelay = performance.now(); lockMoves++; } + } + return true; + } + return false; +} + +function rotatePiece(dir) { + const oldR = current.rotation; + const newR = (oldR + dir + 4) % 4; + const isI = current.type === 'I'; + let kicks; + if (dir === 1) kicks = isI ? KICKS_I[oldR] : KICKS_NORMAL[oldR]; + else kicks = isI ? KICKS_I_CCW[oldR] : KICKS_NORMAL_CCW[oldR]; + for (const [kx, ky] of kicks) { + if (isValid(current.type, newR, current.x + kx, current.y - ky)) { + current.x += kx; + current.y -= ky; + current.rotation = newR; + if (!isValid(current.type, current.rotation, current.x, current.y + 1)) { + if (lockMoves < MAX_LOCK_MOVES) { lockDelay = performance.now(); lockMoves++; } + } + return true; + } + } + return false; +} + +function hardDrop() { + let dropped = 0; + while (isValid(current.type, current.rotation, current.x, current.y + 1)) { current.y++; dropped++; } + score += dropped * 2; + lockPiece(); +} + +function lockPiece() { + const cells = getCells(current.type, current.rotation, current.x, current.y); + const color = PIECES[current.type].color; + for (const [x, y] of cells) { + if (y < 0) { triggerGameOver(); return; } + grid[y][x] = color; + } + clearLines(); + canHold = true; + lockMoves = 0; + spawnNext(); +} + +function spawnNext() { + current = spawnPiece(nextPiece); + nextPiece = nextFromBag(); + if (!current) { triggerGameOver(); return; } + lockDelay = 0; + lastDrop = performance.now(); +} + +function clearLines() { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (grid[r].every(c => c !== EMPTY)) { + grid.splice(r, 1); + grid.unshift(new Array(COLS).fill(EMPTY)); + cleared++; + r++; + } + } + if (cleared > 0) { + lines += cleared; + score += LINE_SCORES[cleared] * level; + const newLevel = Math.floor(lines / 10) + 1; + if (newLevel !== level) { level = newLevel; dropInterval = getDropInterval(level); } + updateHUD(); + } +} + +function holdSwap() { + if (!canHold) return; + canHold = false; + const t = current.type; + if (holdPiece) { + current = spawnPiece(holdPiece); + holdPiece = t; + if (!current) { triggerGameOver(); return; } + lockDelay = 0; + lastDrop = performance.now(); + } else { + holdPiece = t; + spawnNext(); + } + drawHold(); +} + +// ===== DRAWING ===== +function drawBlock(context, x, y, color, size, ghost) { + if (ghost) { + context.strokeStyle = color; + context.lineWidth = 1.5; + context.globalAlpha = 0.3; + context.strokeRect(x * size + 1, y * size + 1, size - 2, size - 2); + context.globalAlpha = 1; + return; + } + context.fillStyle = color; + context.fillRect(x * size, y * size, size, size); + context.fillStyle = 'rgba(255,255,255,0.18)'; + context.fillRect(x * size, y * size, size, 2); + context.fillRect(x * size, y * size, 2, size); + context.fillStyle = 'rgba(0,0,0,0.25)'; + context.fillRect(x * size, y * size + size - 2, size, 2); + context.fillRect(x * size + size - 2, y * size, 2, size); + context.strokeStyle = 'rgba(0,0,0,0.15)'; + context.lineWidth = 1; + context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1); +} + +function drawBoard() { + ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height); + ctx.strokeStyle = 'rgba(60,60,100,0.2)'; + ctx.lineWidth = 0.5; + for (let x = 1; x < COLS; x++) { ctx.beginPath(); ctx.moveTo(x*BLOCK,0); ctx.lineTo(x*BLOCK,ROWS*BLOCK); ctx.stroke(); } + for (let y = 1; y < ROWS; y++) { ctx.beginPath(); ctx.moveTo(0,y*BLOCK); ctx.lineTo(COLS*BLOCK,y*BLOCK); ctx.stroke(); } + + for (let r = 0; r < ROWS; r++) + for (let c = 0; c < COLS; c++) + if (grid[r][c] !== EMPTY) drawBlock(ctx, c, r, grid[r][c], BLOCK, false); + + if (!current) return; + + const gy = ghostY(); + const ghostCells = getCells(current.type, current.rotation, current.x, gy); + const color = PIECES[current.type].color; + for (const [x, y] of ghostCells) if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, true); + + const cells = getCells(current.type, current.rotation, current.x, current.y); + for (const [x, y] of cells) if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, false); +} + +function drawPreview(context, canvas, typeName) { + context.clearRect(0, 0, canvas.width, canvas.height); + if (!typeName) return; + const shape = PIECES[typeName].shapes[0]; + const color = PIECES[typeName].color; + const minX = Math.min(...shape.map(s => s[0])); + const maxX = Math.max(...shape.map(s => s[0])); + const minY = Math.min(...shape.map(s => s[1])); + const maxY = Math.max(...shape.map(s => s[1])); + const w = maxX - minX + 1; + const h = maxY - minY + 1; + const bk = 20; + const offX = (canvas.width - w * bk) / 2; + const offY = (canvas.height - h * bk) / 2; + for (const [dx, dy] of shape) { + const px = dx - minX, py = dy - minY; + context.fillStyle = color; + context.fillRect(offX + px*bk, offY + py*bk, bk, bk); + context.fillStyle = 'rgba(255,255,255,0.18)'; + context.fillRect(offX + px*bk, offY + py*bk, bk, 2); + context.fillRect(offX + px*bk, offY + py*bk, 2, bk); + context.fillStyle = 'rgba(0,0,0,0.25)'; + context.fillRect(offX + px*bk, offY + py*bk + bk - 2, bk, 2); + context.fillRect(offX + px*bk + bk - 2, offY + py*bk, 2, bk); + context.strokeStyle = 'rgba(0,0,0,0.15)'; + context.lineWidth = 1; + context.strokeRect(offX + px*bk + 0.5, offY + py*bk + 0.5, bk - 1, bk - 1); + } +} + +function drawNext() { drawPreview(nctx, nextCanvas, nextPiece); } +function drawHold() { drawPreview(hctx, holdCanvas, holdPiece); } + +function updateHUD() { + document.getElementById('score-value').textContent = score.toLocaleString(); + document.getElementById('lines-value').textContent = lines; + document.getElementById('level-value').textContent = level; +} + +// ===== OVERLAYS ===== +const startOverlay = document.getElementById('start-overlay'); +const pauseOverlay = document.getElementById('pause-overlay'); +const gameoverOverlay = document.getElementById('gameover-overlay'); +function showOverlay(el) { el.classList.remove('hidden'); } +function hideOverlay(el) { el.classList.add('hidden'); } +function triggerGameOver() { + gameOver = true; + document.getElementById('final-score-text').textContent = 'Score: ' + score.toLocaleString(); + showOverlay(gameoverOverlay); +} + +// ===== GAME LOOP ===== +function update(now) { + if (gameOver || paused) return; + const interval = softDropping ? Math.min(dropInterval, 50) : dropInterval; + if (now - lastDrop >= interval) { + if (isValid(current.type, current.rotation, current.x, current.y + 1)) { + current.y++; + if (softDropping) score += 1; + lastDrop = now; + lockDelay = 0; + } else { + if (lockDelay === 0) lockDelay = now; + else if (now - lockDelay >= LOCK_DELAY) { lockPiece(); lastDrop = now; } + } + } else if (!isValid(current.type, current.rotation, current.x, current.y + 1)) { + if (lockDelay === 0) lockDelay = now; + else if (now - lockDelay >= LOCK_DELAY) { lockPiece(); lastDrop = now; } + } +} + +function gameLoop(now) { + animFrame = requestAnimationFrame(gameLoop); + if (!started || gameOver) return; + if (paused) return; + update(now); + drawBoard(); + drawNext(); + updateHUD(); +} + +// ===== INPUT ===== +document.addEventListener('keydown', (e) => { + if (!started) { startGame(); return; } + if (e.key === 'r' || e.key === 'R') { startGame(); return; } + if (gameOver) return; + if (e.key === 'p' || e.key === 'P') { + paused = !paused; + if (paused) showOverlay(pauseOverlay); + else { hideOverlay(pauseOverlay); lastDrop = performance.now(); if (lockDelay) lockDelay = performance.now(); } + return; + } + if (paused) return; + switch (e.key) { + case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break; + case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break; + case 'ArrowDown': softDropping = true; e.preventDefault(); break; + case 'ArrowUp': rotatePiece(1); e.preventDefault(); break; + case 'z': case 'Z': rotatePiece(-1); break; + case ' ': hardDrop(); e.preventDefault(); break; + case 'c': case 'C': holdSwap(); break; + } +}); +document.addEventListener('keyup', (e) => { if (e.key === 'ArrowDown') softDropping = false; }); + +// ===== INIT ===== +function startGame() { + grid = createGrid(); + bag = []; + score = 0; lines = 0; level = 1; + dropInterval = getDropInterval(1); + gameOver = false; paused = false; started = true; + holdPiece = null; canHold = true; softDropping = false; + lockMoves = 0; lockDelay = 0; + hideOverlay(startOverlay); hideOverlay(pauseOverlay); hideOverlay(gameoverOverlay); + nextPiece = nextFromBag(); + spawnNext(); + drawHold(); + lastDrop = performance.now(); + updateHUD(); +} + +drawBoard(); +animFrame = requestAnimationFrame(gameLoop); +</script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html @@ -0,0 +1,627 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> +<title>Tetris</title> +<style> + * { margin: 0; padding: 0; box-sizing: border-box; } + + body { + background: #0a0a0a; + color: #fff; + font-family: 'Segoe UI', system-ui, -apple-system, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + } + + #game-wrapper { + display: flex; + gap: 24px; + align-items: flex-start; + } + + canvas { + border: 2px solid #333; + border-radius: 4px; + background: #111; + display: block; + } + + #board { + box-shadow: 0 0 40px rgba(0, 150, 255, 0.15); + } + + .side-panel { + display: flex; + flex-direction: column; + gap: 20px; + min-width: 140px; + } + + .panel-box { + background: #151515; + border: 2px solid #333; + border-radius: 4px; + padding: 14px; + } + + .panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #666; + margin-bottom: 8px; + } + + .panel-box .value { + font-size: 22px; + font-weight: 700; + font-variant-numeric: tabular-nums; + color: #eee; + } + + #next-canvas { + margin-top: 4px; + } + + #controls { + font-size: 11px; + line-height: 2; + color: #555; + } + + #controls kbd { + background: #222; + border: 1px solid #444; + border-radius: 3px; + padding: 1px 6px; + font-family: inherit; + color: #aaa; + } + + #overlay { + position: fixed; + top: 0; left: 0; right: 0; bottom: 0; + background: rgba(0,0,0,0.75); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + z-index: 10; + } + + #overlay.hidden { display: none; } + + #overlay h1 { + font-size: 36px; + margin-bottom: 8px; + } + + #overlay p { + font-size: 16px; + color: #aaa; + margin-bottom: 20px; + } + + #overlay button { + background: #0af; + color: #000; + border: none; + padding: 12px 32px; + font-size: 16px; + font-weight: 700; + border-radius: 4px; + cursor: pointer; + text-transform: uppercase; + letter-spacing: 1px; + } + + #overlay button:hover { background: #3cf; } +</style> +</head> +<body> + +<div id="overlay"> + <h1 id="overlay-title">TETRIS</h1> + <p id="overlay-msg">Press Start or hit Enter</p> + <button id="start-btn">Start</button> +</div> + +<div id="game-wrapper"> + <div class="side-panel"> + <div class="panel-box"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + <div class="panel-box"> + <h3>Level</h3> + <div class="value" id="level">1</div> + </div> + <div class="panel-box"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + </div> + + <canvas id="board" width="300" height="600"></canvas> + + <div class="side-panel"> + <div class="panel-box"> + <h3>Next</h3> + <canvas id="next-canvas" width="120" height="120"></canvas> + </div> + <div id="controls" class="panel-box"> + <h3>Controls</h3> + <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br> + <kbd>&uarr;</kbd> Rotate<br> + <kbd>&darr;</kbd> Soft Drop<br> + <kbd>Space</kbd> Hard Drop<br> + <kbd>P</kbd> Pause + </div> + </div> +</div> + +<script> +// ── Constants ────────────────────────────────────────────── +const COLS = 10; +const ROWS = 20; +const BLOCK = 30; +const NEXT_BLOCK = 24; +const COLORS = [ + null, + '#00f0f0', // I – cyan + '#f0f000', // O – yellow + '#a000f0', // T – purple + '#00f000', // S – green + '#f00000', // Z – red + '#0000f0', // J – blue + '#f0a000', // L – orange +]; + +// Each piece: array of 4 rotation states, each a 2-d matrix +const PIECES = [ + null, + // I + [ + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + // O + [ + [[1,1],[1,1]], + [[1,1],[1,1]], + [[1,1],[1,1]], + [[1,1],[1,1]], + ], + // T + [ + [[0,1,0],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,1],[0,1,0]], + [[0,1,0],[1,1,0],[0,1,0]], + ], + // S + [ + [[0,1,1],[1,1,0],[0,0,0]], + [[0,1,0],[0,1,1],[0,0,1]], + [[0,0,0],[0,1,1],[1,1,0]], + [[1,0,0],[1,1,0],[0,1,0]], + ], + // Z + [ + [[1,1,0],[0,1,1],[0,0,0]], + [[0,0,1],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,0],[0,1,1]], + [[0,1,0],[1,1,0],[1,0,0]], + ], + // J + [ + [[1,0,0],[1,1,1],[0,0,0]], + [[0,1,1],[0,1,0],[0,1,0]], + [[0,0,0],[1,1,1],[0,0,1]], + [[0,1,0],[0,1,0],[1,1,0]], + ], + // L + [ + [[0,0,1],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,0],[0,1,1]], + [[0,0,0],[1,1,1],[1,0,0]], + [[1,1,0],[0,1,0],[0,1,0]], + ], +]; + +// SRS wall-kick data +const KICK_JLSTZ = { + '0>1': [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]], + '1>2': [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], + '2>3': [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], + '3>0': [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], +}; + +const KICK_I = { + '0>1': [[ 0, 0],[-2, 0],[ 1, 0],[-2,-1],[ 1, 2]], + '1>2': [[ 0, 0],[-1, 0],[ 2, 0],[-1, 2],[ 2,-1]], + '2>3': [[ 0, 0],[ 2, 0],[-1, 0],[ 2, 1],[-1,-2]], + '3>0': [[ 0, 0],[ 1, 0],[-2, 0],[ 1,-2],[-2, 1]], +}; + +function getSpeed(level) { + return Math.max(100, 800 - (level - 1) * 50); +} + +const LINE_SCORES = [0, 100, 300, 500, 800]; + +// ── DOM refs ─────────────────────────────────────────────── +const boardCanvas = document.getElementById('board'); +const boardCtx = boardCanvas.getContext('2d'); +const nextCanvas = document.getElementById('next-canvas'); +const nextCtx = nextCanvas.getContext('2d'); +const scoreEl = document.getElementById('score'); +const levelEl = document.getElementById('level'); +const linesEl = document.getElementById('lines'); +const overlay = document.getElementById('overlay'); +const overlayTitle = document.getElementById('overlay-title'); +const overlayMsg = document.getElementById('overlay-msg'); +const startBtn = document.getElementById('start-btn'); + +// ── Game state ───────────────────────────────────────────── +let board; +let current; +let nextType; +let bag = []; +let score, level, totalLines; +let dropInterval; +let dropTimer; +let gameOver, paused, running; +let lastTime; +let animatingLines = null; +let animTimer = 0; + +// ── Bag randomizer (7-bag) ───────────────────────────────── +function shuffle(arr) { + for (let i = arr.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [arr[i], arr[j]] = [arr[j], arr[i]]; + } + return arr; +} + +function nextFromBag() { + if (bag.length === 0) bag = shuffle([1,2,3,4,5,6,7]); + return bag.pop(); +} + +// ── Board helpers ────────────────────────────────────────── +function createBoard() { + return Array.from({ length: ROWS }, () => new Array(COLS).fill(0)); +} + +function getShape(type, rot) { + return PIECES[type][rot]; +} + +function collides(type, rot, row, col) { + const shape = getShape(type, rot); + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const nr = row + r; + const nc = col + c; + if (nc < 0 || nc >= COLS || nr >= ROWS) return true; + if (nr < 0) continue; + if (board[nr][nc]) return true; + } + } + return false; +} + +function lock() { + const shape = getShape(current.type, current.rotation); + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const nr = current.row + r; + const nc = current.col + c; + if (nr < 0) { triggerGameOver(); return; } + board[nr][nc] = current.type; + } + } + clearLines(); +} + +function clearLines() { + const full = []; + for (let r = 0; r < ROWS; r++) { + if (board[r].every(c => c !== 0)) full.push(r); + } + if (full.length === 0) { spawn(); return; } + animatingLines = full; + animTimer = 0; +} + +function finishClearLines() { + const full = animatingLines; + animatingLines = null; + + for (const r of full.sort((a, b) => b - a)) { + board.splice(r, 1); + board.unshift(new Array(COLS).fill(0)); + } + + const count = full.length; + totalLines += count; + score += LINE_SCORES[count] * level; + level = Math.floor(totalLines / 10) + 1; + dropInterval = getSpeed(level); + + scoreEl.textContent = score; + levelEl.textContent = level; + linesEl.textContent = totalLines; + + spawn(); +} + +// ── Piece management ─────────────────────────────────────── +function spawn() { + const type = nextType; + nextType = nextFromBag(); + const shape = getShape(type, 0); + const col = Math.floor((COLS - shape[0].length) / 2); + const row = -shape.findIndex(r => r.some(v => v)); + + current = { type, rotation: 0, row, col }; + + if (collides(type, 0, row, col)) { + triggerGameOver(); + } + drawNext(); +} + +function hardDropDistance() { + let d = 0; + while (!collides(current.type, current.rotation, current.row + d + 1, current.col)) d++; + return d; +} + +// ── Rotation with SRS wall kicks ─────────────────────────── +function rotate(dir) { + const oldRot = current.rotation; + const newRot = (oldRot + dir + 4) % 4; + const key = oldRot + '>' + newRot; + const kicks = current.type === 1 ? KICK_I[key] : KICK_JLSTZ[key]; + if (!kicks) return; + + for (const [dx, dy] of kicks) { + if (!collides(current.type, newRot, current.row - dy, current.col + dx)) { + current.rotation = newRot; + current.col += dx; + current.row -= dy; + return; + } + } +} + +// ── Drawing ──────────────────────────────────────────────── +function drawBlock(ctx, x, y, colorIdx, size) { + const color = COLORS[colorIdx]; + ctx.fillStyle = color; + ctx.fillRect(x, y, size, size); + ctx.fillStyle = 'rgba(255,255,255,0.18)'; + ctx.fillRect(x, y, size, 2); + ctx.fillRect(x, y, 2, size); + ctx.fillStyle = 'rgba(0,0,0,0.25)'; + ctx.fillRect(x + size - 2, y, 2, size); + ctx.fillRect(x, y + size - 2, size, 2); +} + +function drawBoard() { + boardCtx.clearRect(0, 0, boardCanvas.width, boardCanvas.height); + + // Grid lines + boardCtx.strokeStyle = '#1a1a1a'; + boardCtx.lineWidth = 0.5; + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + boardCtx.strokeRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK); + } + } + + // Locked blocks + for (let r = 0; r < ROWS; r++) { + if (animatingLines && animatingLines.includes(r)) continue; + for (let c = 0; c < COLS; c++) { + if (board[r][c]) drawBlock(boardCtx, c * BLOCK, r * BLOCK, board[r][c], BLOCK); + } + } + + // Flash animation for clearing lines + if (animatingLines) { + const flash = Math.floor(animTimer / 80) % 2 === 0; + for (const r of animatingLines) { + for (let c = 0; c < COLS; c++) { + if (flash) { + boardCtx.fillStyle = '#fff'; + boardCtx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK); + } + } + } + } + + if (!current || gameOver) return; + + // Ghost piece + const ghostRow = current.row + hardDropDistance(); + const shape = getShape(current.type, current.rotation); + boardCtx.globalAlpha = 0.2; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const dr = ghostRow + r; + const dc = current.col + c; + if (dr < 0) continue; + drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK); + } + } + boardCtx.globalAlpha = 1; + + // Current piece + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const dr = current.row + r; + const dc = current.col + c; + if (dr < 0) continue; + drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK); + } + } +} + +function drawNext() { + nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height); + const shape = getShape(nextType, 0); + const offX = (nextCanvas.width - shape[0].length * NEXT_BLOCK) / 2; + const offY = (nextCanvas.height - shape.length * NEXT_BLOCK) / 2; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + drawBlock(nextCtx, offX + c * NEXT_BLOCK, offY + r * NEXT_BLOCK, nextType, NEXT_BLOCK); + } + } +} + +// ── Game loop ────────────────────────────────────────────── +function gameLoop(timestamp) { + if (!running) return; + if (!lastTime) lastTime = timestamp; + const dt = timestamp - lastTime; + lastTime = timestamp; + + if (paused) { requestAnimationFrame(gameLoop); return; } + + // Line clear animation + if (animatingLines) { + animTimer += dt; + if (animTimer > 400) finishClearLines(); + drawBoard(); + requestAnimationFrame(gameLoop); + return; + } + + dropTimer += dt; + if (dropTimer >= dropInterval) { + dropTimer = 0; + if (!collides(current.type, current.rotation, current.row + 1, current.col)) { + current.row++; + } else { + lock(); + } + } + + drawBoard(); + requestAnimationFrame(gameLoop); +} + +// ── Controls ─────────────────────────────────────────────── +document.addEventListener('keydown', function(e) { + if (gameOver) { + if (e.key === 'Enter') startGame(); + return; + } + if (!running) { + if (e.key === 'Enter') startGame(); + return; + } + if (e.key === 'p' || e.key === 'P') { + paused = !paused; + if (paused) { + overlayTitle.textContent = 'PAUSED'; + overlayMsg.textContent = 'Press P to resume'; + startBtn.style.display = 'none'; + overlay.classList.remove('hidden'); + } else { + overlay.classList.add('hidden'); + startBtn.style.display = ''; + } + return; + } + if (paused || animatingLines) return; + if (!current) return; + + switch (e.key) { + case 'ArrowLeft': + if (!collides(current.type, current.rotation, current.row, current.col - 1)) current.col--; + break; + case 'ArrowRight': + if (!collides(current.type, current.rotation, current.row, current.col + 1)) current.col++; + break; + case 'ArrowDown': + if (!collides(current.type, current.rotation, current.row + 1, current.col)) { + current.row++; + score += 1; + scoreEl.textContent = score; + dropTimer = 0; + } + break; + case 'ArrowUp': + rotate(1); + break; + case ' ': + var dist = hardDropDistance(); + current.row += dist; + score += dist * 2; + scoreEl.textContent = score; + lock(); + dropTimer = 0; + break; + } + + e.preventDefault(); + drawBoard(); +}); + +// ── Start / Game Over ────────────────────────────────────── +function triggerGameOver() { + gameOver = true; + running = false; + current = null; + overlayTitle.textContent = 'GAME OVER'; + overlayMsg.textContent = 'Score: ' + score; + startBtn.textContent = 'Play Again'; + overlay.classList.remove('hidden'); +} + +function startGame() { + board = createBoard(); + bag = []; + score = 0; level = 1; totalLines = 0; + dropInterval = getSpeed(1); + dropTimer = 0; + gameOver = false; + paused = false; + running = true; + lastTime = null; + animatingLines = null; + + scoreEl.textContent = '0'; + levelEl.textContent = '1'; + linesEl.textContent = '0'; + + nextType = nextFromBag(); + spawn(); + drawBoard(); + overlay.classList.add('hidden'); + startBtn.textContent = 'Start'; + + requestAnimationFrame(gameLoop); +} + +startBtn.addEventListener('click', startGame); +</script> +</body> +</html> diff --git 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10; + } + + #overlay.hidden { display: none; } + + #overlay h1 { + font-size: 48px; + margin-bottom: 8px; + color: #fff; + } + + #overlay p { + font-size: 18px; + color: #aaa; + margin-bottom: 24px; + } + + #overlay button { + padding: 12px 36px; + font-size: 18px; + border: none; + border-radius: 6px; + background: #0984e3; + color: #fff; + cursor: pointer; + transition: background 0.2s; + } + + #overlay button:hover { background: #0770c2; } + + #game-over-stats { + font-size: 16px; + color: #ccc; + margin-bottom: 16px; + } +</style> +</head> +<body> + +<div id="overlay"> + <h1>TETRIS</h1> + <p>Classic block-stacking game</p> + <div id="game-over-stats" style="display:none"></div> + <button id="start-btn">Start Game</button> +</div> + +<div id="game-container"> + <div class="side-panel"> + <div class="panel-box"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + <div class="panel-box"> + <h3>Level</h3> + <div class="value" id="level">1</div> + </div> + <div class="panel-box"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + </div> + + <canvas id="board" width="300" height="600"></canvas> + + <div class="side-panel"> + <div class="panel-box"> + <h3>Next</h3> + <canvas id="next-canvas" width="120" height="120"></canvas> + </div> + <div class="panel-box controls"> + <h3>Controls</h3> + <kbd>←</kbd> <kbd>→</kbd> Move<br> + <kbd>↑</kbd> Rotate<br> + <kbd>↓</kbd> Soft Drop<br> + <kbd>Space</kbd> Hard Drop<br> + <kbd>P</kbd> Pause + </div> + </div> +</div> + +<script> +// ── Constants ────────────────────────────────────────────── +const COLS = 10; +const ROWS = 20; +const BLOCK = 30; // px per cell +const EMPTY = 0; +const LOCK_DELAY = 500; // ms before a landed piece locks + +// Colors indexed by piece id (1-7) +const COLORS = [ + null, + '#00f0f0', // I – cyan + '#f0f000', // O – yellow + '#a000f0', // T – purple + '#00f000', // S – green + '#f00000', // Z – red + '#0000f0', // J – blue + '#f0a000', // L – orange +]; + +const GHOST_ALPHA = 0.25; + +// Each shape: array of 4 rotation states, each a 2-d matrix +// Standard Tetromino data (SRS) +const SHAPES = { + 1: [ // I + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + 2: [ // O + [[2,2],[2,2]], + [[2,2],[2,2]], + [[2,2],[2,2]], + [[2,2],[2,2]], + ], + 3: [ // T + [[0,3,0],[3,3,3],[0,0,0]], + [[0,3,0],[0,3,3],[0,3,0]], + [[0,0,0],[3,3,3],[0,3,0]], + [[0,3,0],[3,3,0],[0,3,0]], + ], + 4: [ // S + [[0,4,4],[4,4,0],[0,0,0]], + [[0,4,0],[0,4,4],[0,0,4]], + [[0,0,0],[0,4,4],[4,4,0]], + [[4,0,0],[4,4,0],[0,4,0]], + ], + 5: [ // Z + [[5,5,0],[0,5,5],[0,0,0]], + [[0,0,5],[0,5,5],[0,5,0]], + [[0,0,0],[5,5,0],[0,5,5]], + [[0,5,0],[5,5,0],[5,0,0]], + ], + 6: [ // J + [[6,0,0],[6,6,6],[0,0,0]], + [[0,6,6],[0,6,0],[0,6,0]], + [[0,0,0],[6,6,6],[0,0,6]], + [[0,6,0],[0,6,0],[6,6,0]], + ], + 7: [ // L + [[0,0,7],[7,7,7],[0,0,0]], + [[0,7,0],[0,7,0],[0,7,7]], + [[0,0,0],[7,7,7],[7,0,0]], + [[7,7,0],[0,7,0],[0,7,0]], + ], +}; + +// SRS wall-kick data +const KICK_JLSTZ = [ + [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 0→1 + [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→2 + [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 2→3 + [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→0 +]; +const KICK_JLSTZ_CCW = [ + [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 0→3 + [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→0 + [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 2→1 + [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→2 +]; +const KICK_I = [ + [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], + [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], +]; +const KICK_I_CCW = [ + [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], + [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], +]; + +// Scoring (original BPS / NES-style) +const LINE_POINTS = [0, 100, 300, 500, 800]; + +// Speed curve: ms per drop at each level (0-indexed internally) +function getDropInterval(level) { + // Loosely based on NES curve, capped to keep it playable + const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,60,60,60,50]; + return speeds[Math.min(level, speeds.length - 1)] || 50; +} + +// ── Canvas setup ─────────────────────────────────────────── +const boardCanvas = document.getElementById('board'); +const ctx = boardCanvas.getContext('2d'); +const nextCanvas = document.getElementById('next-canvas'); +const nctx = nextCanvas.getContext('2d'); + +// ── Game state ───────────────────────────────────────────── +let board, current, next, bag, score, lines, level; +let dropInterval, dropTimer, lockTimer; +let gameRunning, paused, gameOver; +let animRows = []; // rows currently being cleared (flash anim) +let animTimer = 0; +let lastTime = 0; +let softDropping = false; + +// 7-bag randomiser +function fillBag() { + const ids = [1,2,3,4,5,6,7]; + for (let i = ids.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [ids[i], ids[j]] = [ids[j], ids[i]]; + } + return ids; +} + +function nextPieceId() { + if (bag.length === 0) bag = fillBag(); + return bag.pop(); +} + +function createBoard() { + return Array.from({ length: ROWS }, () => new Array(COLS).fill(EMPTY)); +} + +function spawnPiece(id) { + const shape = SHAPES[id][0]; + return { + id, + rotation: 0, + shape, + x: Math.floor((COLS - shape[0].length) / 2), + y: 0, + }; +} + +// ── Collision detection ──────────────────────────────────── +function collides(brd, shape, px, py) { + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const nx = px + c, ny = py + r; + if (nx < 0 || nx >= COLS || ny >= ROWS) return true; + if (ny >= 0 && brd[ny][nx]) return true; + } + } + return false; +} + +// ── Lock piece onto board ────────────────────────────────── +function lockPiece() { + const { shape, x, y, id } = current; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const by = y + r; + if (by < 0) { triggerGameOver(); return; } + board[by][x + c] = id; + } + } + clearLines(); +} + +// ── Line clear with animation ────────────────────────────── +function clearLines() { + const full = []; + for (let r = 0; r < ROWS; r++) { + if (board[r].every(c => c !== EMPTY)) full.push(r); + } + if (full.length === 0) { spawnNext(); return; } + + // Score + const pts = LINE_POINTS[full.length] * level; + score += pts; + lines += full.length; + const newLevel = Math.floor(lines / 10) + 1; + if (newLevel !== level) { + level = newLevel; + dropInterval = getDropInterval(level - 1); + } + updateHUD(); + + // Flash animation + animRows = full; + animTimer = 300; // ms + // actual removal happens after anim in update() +} + +function removeFullRows() { + for (const r of animRows.sort((a, b) => b - a)) { + board.splice(r, 1); + board.unshift(new Array(COLS).fill(EMPTY)); + } + animRows = []; + spawnNext(); +} + +function spawnNext() { + current = spawnPiece(next); + next = nextPieceId(); + lockTimer = 0; + if (collides(board, current.shape, current.x, current.y)) { + triggerGameOver(); + } +} + +// ── Rotation (SRS wall kicks) ────────────────────────────── +function rotatePiece(dir) { // dir: 1 = CW, -1 = CCW + if (!current || gameOver || paused) return; + const { id, rotation } = current; + const newRot = (rotation + dir + 4) % 4; + const newShape = SHAPES[id][newRot]; + + // Choose kick table + let kicks; + if (id === 1) { + kicks = dir === 1 ? KICK_I[rotation] : KICK_I_CCW[rotation]; + } else if (id === 2) { + kicks = [[0,0]]; // O piece: no kicks needed + } else { + kicks = dir === 1 ? KICK_JLSTZ[rotation] : KICK_JLSTZ_CCW[rotation]; + } + + for (const [dx, dy] of kicks) { + if (!collides(board, newShape, current.x + dx, current.y - dy)) { + current.x += dx; + current.y -= dy; + current.rotation = newRot; + current.shape = newShape; + resetLockDelay(); + return; + } + } +} + +// ── Movement ─────────────────────────────────────────────── +function movePiece(dx, dy) { + if (!current || gameOver || paused) return false; + if (!collides(board, current.shape, current.x + dx, current.y + dy)) { + current.x += dx; + current.y += dy; + if (dx !== 0) resetLockDelay(); + return true; + } + return false; +} + +function hardDrop() { + if (!current || gameOver || paused) return; + let dist = 0; + while (!collides(board, current.shape, current.x, current.y + 1)) { + current.y++; + dist++; + } + score += dist * 2; + updateHUD(); + lockPiece(); + dropTimer = 0; + lockTimer = 0; +} + +function ghostY() { + if (!current) return current?.y ?? 0; + let gy = current.y; + while (!collides(board, current.shape, current.x, gy + 1)) gy++; + return gy; +} + +function resetLockDelay() { + if (current && collides(board, current.shape, current.x, current.y + 1)) { + lockTimer = 0; // restart lock countdown + } +} + +// ── HUD ──────────────────────────────────────────────────── +function updateHUD() { + document.getElementById('score').textContent = score.toLocaleString(); + document.getElementById('level').textContent = level; + document.getElementById('lines').textContent = lines; +} + +// ── Drawing ──────────────────────────────────────────────── +function drawBlock(context, x, y, colorIdx, alpha = 1, size = BLOCK) { + const color = COLORS[colorIdx]; + context.globalAlpha = alpha; + context.fillStyle = color; + context.fillRect(x * size + 1, y * size + 1, size - 2, size - 2); + + // Highlight + context.fillStyle = 'rgba(255,255,255,0.18)'; + context.fillRect(x * size + 1, y * size + 1, size - 2, 4); + context.fillRect(x * size + 1, y * size + 1, 4, size - 2); + + // Shadow + context.fillStyle = 'rgba(0,0,0,0.25)'; + context.fillRect(x * size + 1, (y + 1) * size - 3, size - 2, 2); + context.fillRect((x + 1) * size - 3, y * size + 1, 2, size - 2); + context.globalAlpha = 1; +} + +function drawBoard() { + ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height); + + // Grid lines + ctx.strokeStyle = 'rgba(255,255,255,0.04)'; + ctx.lineWidth = 1; + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); ctx.moveTo(0, r * BLOCK); ctx.lineTo(COLS * BLOCK, r * BLOCK); ctx.stroke(); + } + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); ctx.moveTo(c * BLOCK, 0); ctx.lineTo(c * BLOCK, ROWS * BLOCK); ctx.stroke(); + } + + // Locked blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (board[r][c]) { + const flashing = animRows.includes(r); + if (flashing) { + ctx.globalAlpha = 0.5 + 0.5 * Math.sin(Date.now() / 40); + ctx.fillStyle = '#fff'; + ctx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK); + ctx.globalAlpha = 1; + } else { + drawBlock(ctx, c, r, board[r][c]); + } + } + } + } + + if (!current) return; + + // Ghost piece + const gy = ghostY(); + if (gy !== current.y) { + for (let r = 0; r < current.shape.length; r++) { + for (let c = 0; c < current.shape[r].length; c++) { + if (current.shape[r][c]) { + drawBlock(ctx, current.x + c, gy + r, current.id, GHOST_ALPHA); + } + } + } + } + + // Current piece + for (let r = 0; r < current.shape.length; r++) { + for (let c = 0; c < current.shape[r].length; c++) { + if (current.shape[r][c] && current.y + r >= 0) { + drawBlock(ctx, current.x + c, current.y + r, current.id); + } + } + } +} + +function drawNext() { + nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height); + const shape = SHAPES[next][0]; + const size = 24; + const ox = Math.floor((120 - shape[0].length * size) / 2); + const oy = Math.floor((120 - shape.length * size) / 2); + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (shape[r][c]) { + const color = COLORS[next]; + nctx.fillStyle = color; + nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, size - 2); + nctx.fillStyle = 'rgba(255,255,255,0.15)'; + nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, 3); + } + } + } +} + +// ── Game loop ────────────────────────────────────────────── +function update(time) { + if (!gameRunning) return; + requestAnimationFrame(update); + if (paused || gameOver) { drawBoard(); drawNext(); return; } + + const dt = time - lastTime; + lastTime = time; + + // Line-clear animation + if (animRows.length) { + animTimer -= dt; + if (animTimer <= 0) removeFullRows(); + drawBoard(); drawNext(); + return; + } + + if (!current) { drawBoard(); drawNext(); return; } + + // Gravity + const effectiveInterval = softDropping ? Math.min(dropInterval, 50) : dropInterval; + dropTimer += dt; + if (dropTimer >= effectiveInterval) { + dropTimer = 0; + if (!movePiece(0, 1)) { + // Piece has landed — start / continue lock timer + lockTimer += effectiveInterval; + } + if (softDropping && !collides(board, current.shape, current.x, current.y + 1)) { + score += 1; + updateHUD(); + } + } + + // Lock delay + if (current && collides(board, current.shape, current.x, current.y + 1)) { + lockTimer += dt; + if (lockTimer >= LOCK_DELAY) { + lockPiece(); + lockTimer = 0; + dropTimer = 0; + } + } else { + lockTimer = 0; + } + + drawBoard(); + drawNext(); +} + +// ── Input ────────────────────────────────────────────────── +document.addEventListener('keydown', e => { + if (!gameRunning || gameOver) return; + if (e.repeat && (e.key === 'ArrowUp' || e.key === ' ')) return; + + switch (e.key) { + case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break; + case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break; + case 'ArrowDown': softDropping = true; e.preventDefault(); break; + case 'ArrowUp': rotatePiece(1); e.preventDefault(); break; + case 'z': case 'Z': rotatePiece(-1); break; + case ' ': hardDrop(); e.preventDefault(); break; + case 'p': case 'P': + paused = !paused; + break; + } +}); + +document.addEventListener('keyup', e => { + if (e.key === 'ArrowDown') softDropping = false; +}); + +// ── Game over ────────────────────────────────────────────── +function triggerGameOver() { + gameOver = true; + gameRunning = false; + const overlay = document.getElementById('overlay'); + overlay.classList.remove('hidden'); + overlay.querySelector('h1').textContent = 'GAME OVER'; + overlay.querySelector('p').textContent = ''; + const stats = document.getElementById('game-over-stats'); + stats.style.display = 'block'; + stats.innerHTML = `Score: <strong>${score.toLocaleString()}</strong> &nbsp;|&nbsp; Lines: <strong>${lines}</strong> &nbsp;|&nbsp; Level: <strong>${level}</strong>`; + document.getElementById('start-btn').textContent = 'Play Again'; +} + +// ── Start / restart ──────────────────────────────────────── +function startGame() { + board = createBoard(); + bag = fillBag(); + next = nextPieceId(); + score = 0; lines = 0; level = 1; + dropInterval = getDropInterval(0); + dropTimer = 0; lockTimer = 0; + gameOver = false; paused = false; + softDropping = false; + animRows = []; animTimer = 0; + current = spawnPiece(nextPieceId()); + next = nextPieceId(); + gameRunning = true; + updateHUD(); + lastTime = performance.now(); + requestAnimationFrame(update); +} + +document.getElementById('start-btn').addEventListener('click', () => { + document.getElementById('overlay').classList.add('hidden'); + document.getElementById('game-over-stats').style.display = 'none'; + startGame(); +}); + +// Initial draw +ctx.fillStyle = '#0f0f1a'; +ctx.fillRect(0, 0, boardCanvas.width, boardCanvas.height); +</script> +</body> +</html> diff --git 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h1')).toHaveText('TETRIS'); + await expect(page.locator('#start-btn')).toBeVisible(); + }); + + test('clicking Start hides the overlay and game runs', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + await expect(page.locator('#overlay')).toHaveClass(/hidden/); + // Board canvas should exist + await expect(page.locator('#board')).toBeVisible(); + }); + + test('score, level, and lines display initial values', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + await expect(page.locator('#score')).toHaveText('0'); + await expect(page.locator('#level')).toHaveText('1'); + await expect(page.locator('#lines')).toHaveText('0'); + }); + + test('arrow keys move the piece (no crash)', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + // Press movement keys – just ensuring no errors thrown + await page.keyboard.press('ArrowLeft'); + await page.keyboard.press('ArrowRight'); + await page.keyboard.press('ArrowUp'); + await page.keyboard.press('ArrowDown'); + await page.keyboard.press(' '); // hard drop + // Game should still be running (score may have changed from hard drop) + await expect(page.locator('#board')).toBeVisible(); + }); + + test('hard drop increases score', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + // Wait a tick for the game loop to start + await page.waitForTimeout(100); + await page.keyboard.press(' '); // hard drop + await page.waitForTimeout(50); + const scoreText = await page.locator('#score').textContent(); + // Score should be > 0 because hard drop awards 2 points per row dropped + expect(parseInt(scoreText.replace(/,/g, ''), 10)).toBeGreaterThan(0); + }); + + test('pause toggles with P key', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + await page.waitForTimeout(100); + // Get initial piece position by checking canvas is rendered + await page.keyboard.press('p'); + // Game is paused – piece should not move, pressing left should do nothing + await page.keyboard.press('ArrowLeft'); + await page.keyboard.press('p'); // unpause + // Just verify no crash + await expect(page.locator('#board')).toBeVisible(); + }); + + test('next piece preview canvas exists', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + await expect(page.locator('#next-canvas')).toBeVisible(); + }); + + test('game over shows overlay with stats', async ({ page }) => { + await page.goto(gameURL); + await page.click('#start-btn'); + // Rapidly hard-drop pieces to fill the board and trigger game over + for (let i = 0; i < 60; i++) { + await page.keyboard.press(' '); + await page.waitForTimeout(50); + } + // Check if game over overlay appeared (it may or may not depending on piece luck) + // If overlay is visible, it should show GAME OVER or still be hidden (game still going) + const overlayVisible = await page.locator('#overlay').evaluate(el => { + return !el.classList.contains('hidden'); + }); + if (overlayVisible) { + await expect(page.locator('#overlay h1')).toHaveText('GAME OVER'); + await expect(page.locator('#start-btn')).toHaveText('Play Again'); + } + }); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html @@ -0,0 +1,169 @@ +<!DOCTYPE html> +<html lang="es"> +<head> + <meta charset="UTF-8" /> + <meta name="viewport" content="width=device-width, initial-scale=1.0" /> + <title>Tetris</title> + <style> + * { margin: 0; padding: 0; box-sizing: border-box; } + + body { + background: #0a0a1a; + color: #e0e0e0; + font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + } + + #game-container { + display: flex; + gap: 24px; + align-items: flex-start; + } + + #board-wrapper { + position: relative; + border: 3px solid #444; + border-radius: 4px; + box-shadow: 0 0 30px rgba(0, 200, 255, 0.15); + } + + #board { + display: block; + } + + #overlay { + position: absolute; + inset: 0; + background: rgba(0, 0, 0, 0.80); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + gap: 20px; + z-index: 10; + border-radius: 4px; + } + + #overlay-text { + font-size: 36px; + font-weight: 800; + letter-spacing: 6px; + text-transform: uppercase; + color: #00f0f0; + text-shadow: 0 0 20px rgba(0, 240, 240, 0.5); + } + + #start-btn { + padding: 12px 36px; + font-size: 18px; + font-weight: 700; + cursor: pointer; + border: 2px solid #00f0f0; + background: transparent; + color: #00f0f0; + border-radius: 6px; + letter-spacing: 2px; + transition: all 0.2s; + } + + #start-btn:hover { + background: #00f0f0; + color: #0a0a1a; + } + + #sidebar { + display: flex; + flex-direction: column; + gap: 20px; + min-width: 160px; + } + + .panel { + background: #1a1a2e; + border: 2px solid #333; + border-radius: 6px; + padding: 16px; + } + + .panel h3 { + font-size: 12px; + text-transform: uppercase; + letter-spacing: 3px; + color: #888; + margin-bottom: 10px; + } + + .stat-value { + font-size: 28px; + font-weight: 800; + color: #fff; + font-variant-numeric: tabular-nums; + } + + #preview-panel { + display: flex; + flex-direction: column; + align-items: center; + } + + #preview { + display: block; + border-radius: 4px; + } + + #controls { + font-size: 11px; + color: #666; + line-height: 1.8; + } + + #controls span { + color: #aaa; + font-weight: 600; + } + </style> +</head> +<body> + <div id="game-container"> + <div id="board-wrapper"> + <canvas id="board"></canvas> + <div id="overlay"> + <div id="overlay-text">TETRIS</div> + <button id="start-btn">Jugar</button> + </div> + </div> + <div id="sidebar"> + <div class="panel" id="preview-panel"> + <h3>Siguiente</h3> + <canvas id="preview"></canvas> + </div> + <div class="panel"> + <h3>Puntuación</h3> + <div class="stat-value" id="score">0</div> + </div> + <div class="panel"> + <h3>Líneas</h3> + <div class="stat-value" id="lines">0</div> + </div> + <div class="panel"> + <h3>Nivel</h3> + <div class="stat-value" id="level">0</div> + </div> + <div class="panel" id="controls"> + <h3>Controles</h3> + <span>←→</span> Mover<br> + <span>↑</span> Rotar (derecha)<br> + <span>Z</span> Rotar (izquierda)<br> + <span>↓</span> Caída suave<br> + <span>Espacio</span> Caída dura<br> + <span>P / Esc</span> Pausa + </div> + </div> + </div> + <script defer 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@@ +// ============================================================ +// Tetris – Full browser game (single-file TypeScript) +// ============================================================ + +// ----- Constants ------------------------------------------- + +const COLS = 10; +const ROWS = 20; +const BLOCK_SIZE = 30; +const PREVIEW_BLOCK = 20; + +const COLORS: Record<string, string> = { + I: "#00f0f0", + O: "#f0f000", + T: "#a000f0", + S: "#00f000", + Z: "#f00000", + J: "#0000f0", + L: "#f0a000", +}; + +const GHOST_ALPHA = 0.25; + +// Shapes stored as 4×4 binary matrices (row-major). +// Each shape key maps to an array of rotation states. +type Shape = number[][]; + +const SHAPES: Record<string, Shape[]> = { + I: [ + [ + [0, 0, 0, 0], + [1, 1, 1, 1], + [0, 0, 0, 0], + [0, 0, 0, 0], + ], + [ + [0, 0, 1, 0], + [0, 0, 1, 0], + [0, 0, 1, 0], + [0, 0, 1, 0], + ], + [ + [0, 0, 0, 0], + [0, 0, 0, 0], + [1, 1, 1, 1], + [0, 0, 0, 0], + ], + [ + [0, 1, 0, 0], + [0, 1, 0, 0], + [0, 1, 0, 0], + [0, 1, 0, 0], + ], + ], + O: [ + [ + [1, 1], + [1, 1], + ], + [ + [1, 1], + [1, 1], + ], + [ + [1, 1], + [1, 1], + ], + [ + [1, 1], + [1, 1], + ], + ], + T: [ + [ + [0, 1, 0], + [1, 1, 1], + [0, 0, 0], + ], + [ + [0, 1, 0], + [0, 1, 1], + [0, 1, 0], + ], + [ + [0, 0, 0], + [1, 1, 1], + [0, 1, 0], + ], + [ + [0, 1, 0], + [1, 1, 0], + [0, 1, 0], + ], + ], + S: [ + [ + [0, 1, 1], + [1, 1, 0], + [0, 0, 0], + ], + [ + [0, 1, 0], + [0, 1, 1], + [0, 0, 1], + ], + [ + [0, 0, 0], + [0, 1, 1], + [1, 1, 0], + ], + [ + [1, 0, 0], + [1, 1, 0], + [0, 1, 0], + ], + ], + Z: [ + [ + [1, 1, 0], + [0, 1, 1], + [0, 0, 0], + ], + [ + [0, 0, 1], + [0, 1, 1], + [0, 1, 0], + ], + [ + [0, 0, 0], + [1, 1, 0], + [0, 1, 1], + ], + [ + [0, 1, 0], + [1, 1, 0], + [1, 0, 0], + ], + ], + J: [ + [ + [1, 0, 0], + [1, 1, 1], + [0, 0, 0], + ], + [ + [0, 1, 1], + [0, 1, 0], + [0, 1, 0], + ], + [ + [0, 0, 0], + [1, 1, 1], + [0, 0, 1], + ], + [ + [0, 1, 0], + [0, 1, 0], + [1, 1, 0], + ], + ], + L: [ + [ + [0, 0, 1], + [1, 1, 1], + [0, 0, 0], + ], + [ + [0, 1, 0], + [0, 1, 0], + [0, 1, 1], + ], + [ + [0, 0, 0], + [1, 1, 1], + [1, 0, 0], + ], + [ + [1, 1, 0], + [0, 1, 0], + [0, 1, 0], + ], + ], +}; + +// SRS wall-kick data (J, L, S, T, Z) +const WALL_KICKS: Record<string, [number, number][]> = { + "0>1": [[-1, 0], [-1, -1], [0, 2], [-1, 2]], + "1>0": [[1, 0], [1, 1], [0, -2], [1, -2]], + "1>2": [[1, 0], [1, 1], [0, -2], [1, -2]], + "2>1": [[-1, 0], [-1, -1], [0, 2], [-1, 2]], + "2>3": [[1, 0], [1, -1], [0, 2], [1, 2]], + "3>2": [[-1, 0], [-1, 1], [0, -2], [-1, -2]], + "3>0": [[-1, 0], [-1, -1], [0, 2], [-1, 2]], + "0>3": [[1, 0], [1, 1], [0, -2], [1, -2]], +}; + +// SRS wall-kick data for I piece +const WALL_KICKS_I: Record<string, [number, number][]> = { + "0>1": [[-2, 0], [1, 0], [-2, 1], [1, -2]], + "1>0": [[2, 0], [-1, 0], [2, -1], [-1, 2]], + "1>2": [[-1, 0], [2, 0], [-1, -2], [2, 1]], + "2>1": [[1, 0], [-2, 0], [1, 2], [-2, -1]], + "2>3": [[2, 0], [-1, 0], [2, -1], [-1, 2]], + "3>2": [[-2, 0], [1, 0], [-2, 1], [1, -2]], + "3>0": [[1, 0], [-2, 0], [1, 2], [-2, -1]], + "0>3": [[-1, 0], [2, 0], [-1, -2], [2, 1]], +}; + +// Points per lines cleared (classic NES scoring × (level+1)) +const LINE_POINTS = [0, 100, 300, 500, 800]; + +// ----- Piece type ------------------------------------------ + +interface Piece { + type: string; + rotation: number; + x: number; + y: number; +} + +// ----- Board ----------------------------------------------- + +type Cell = string | null; +type Board = Cell[][]; + +function createBoard(): Board { + return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null)); +} + +// ----- Helpers --------------------------------------------- + +function getShape(piece: Piece): Shape { + return SHAPES[piece.type][piece.rotation]; +} + +function collides(board: Board, piece: Piece, dx = 0, dy = 0): boolean { + const shape = getShape(piece); + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const nx = piece.x + c + dx; + const ny = piece.y + r + dy; + if (nx < 0 || nx >= COLS || ny >= ROWS) return true; + if (ny < 0) continue; // above board is ok + if (board[ny][nx]) return true; + } + } + return false; +} + +function lock(board: Board, piece: Piece): void { + const shape = getShape(piece); + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const nx = piece.x + c; + const ny = piece.y + r; + if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) { + board[ny][nx] = piece.type; + } + } + } +} + +function clearLines(board: Board): number { + let cleared = 0; + for (let r = ROWS - 1; r >= 0; r--) { + if (board[r].every((cell) => cell !== null)) { + board.splice(r, 1); + board.unshift(Array<Cell>(COLS).fill(null)); + cleared++; + r++; // re-check same index + } + } + return cleared; +} + +// 7-bag randomiser +function createBag(): string[] { + const types = Object.keys(SHAPES); + for (let i = types.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [types[i], types[j]] = [types[j], types[i]]; + } + return types; +} + +function spawnPiece(type: string): Piece { + return { type, rotation: 0, x: Math.floor((COLS - SHAPES[type][0][0].length) / 2), y: -1 }; +} + +function ghostY(board: Board, piece: Piece): number { + let dy = 0; + while (!collides(board, piece, 0, dy + 1)) dy++; + return piece.y + dy; +} + +// ----- Game state ------------------------------------------ + +interface GameState { + board: Board; + current: Piece; + next: Piece; + bag: string[]; + score: number; + lines: number; + level: number; + gameOver: boolean; + paused: boolean; + dropInterval: number; + lastDrop: number; + softDrop: boolean; +} + +function nextFromBag(state: GameState): string { + if (state.bag.length === 0) { + state.bag = createBag(); + } + return state.bag.pop()!; +} + +function initState(): GameState { + const bag = createBag(); + const first = bag.pop()!; + const second = bag.pop()!; + return { + board: createBoard(), + current: spawnPiece(first), + next: spawnPiece(second), + bag, + score: 0, + lines: 0, + level: 0, + gameOver: false, + paused: false, + dropInterval: 1000, + lastDrop: performance.now(), + softDrop: false, + }; +} + +function calcDropInterval(level: number): number { + // NES-style speed curve (ms) + const speeds = [1000, 900, 800, 717, 633, 550, 467, 383, 300, 217, 167, 133, 100, 83, 67, 50, 33, 17]; + return level < speeds.length ? speeds[level] : 17; +} + +// ----- Drawing --------------------------------------------- + +function drawBlock( + ctx: CanvasRenderingContext2D, + x: number, + y: number, + color: string, + size: number, + alpha = 1 +): void { + ctx.globalAlpha = alpha; + ctx.fillStyle = color; + ctx.fillRect(x * size, y * size, size, size); + // Highlight + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(x * size, y * size, size, 3); + ctx.fillRect(x * size, y * size, 3, size); + // Shadow + ctx.fillStyle = "rgba(0,0,0,0.25)"; + ctx.fillRect(x * size + size - 3, y * size, 3, size); + ctx.fillRect(x * size, y * size + size - 3, size, 3); + // Border + ctx.strokeStyle = "rgba(0,0,0,0.4)"; + ctx.lineWidth = 1; + ctx.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1); + ctx.globalAlpha = 1; +} + +function drawBoard(ctx: CanvasRenderingContext2D, board: Board): void { + // Background + ctx.fillStyle = "#111"; + ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE); + // Grid + ctx.strokeStyle = "#222"; + ctx.lineWidth = 0.5; + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + ctx.strokeRect(c * BLOCK_SIZE + 0.5, r * BLOCK_SIZE + 0.5, BLOCK_SIZE - 1, BLOCK_SIZE - 1); + } + } + // Locked cells + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + if (board[r][c]) { + drawBlock(ctx, c, r, COLORS[board[r][c]!], BLOCK_SIZE); + } + } + } +} + +function drawPiece(ctx: CanvasRenderingContext2D, piece: Piece, alpha = 1): void { + const shape = getShape(piece); + const color = COLORS[piece.type]; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const py = piece.y + r; + if (py < 0) continue; + drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, alpha); + } + } +} + +function drawGhost(ctx: CanvasRenderingContext2D, board: Board, piece: Piece): void { + const gy = ghostY(board, piece); + const shape = getShape(piece); + const color = COLORS[piece.type]; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const py = gy + r; + if (py < 0) continue; + drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, GHOST_ALPHA); + } + } +} + +function drawPreview(ctx: CanvasRenderingContext2D, piece: Piece): void { + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, 6 * PREVIEW_BLOCK, 6 * PREVIEW_BLOCK); + const shape = SHAPES[piece.type][0]; + const color = COLORS[piece.type]; + const offsetX = (6 - shape[0].length) / 2; + const offsetY = (6 - shape.length) / 2; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + drawBlock(ctx, offsetX + c, offsetY + r, color, PREVIEW_BLOCK); + } + } +} + +// ----- Rotation with SRS wall kicks ------------------------- + +function tryRotate(board: Board, piece: Piece, dir: 1 | -1): boolean { + const from = piece.rotation; + const to = (piece.rotation + dir + 4) % 4; + const original = piece.rotation; + piece.rotation = to; + + // Basic rotation + if (!collides(board, piece)) return true; + + // Wall kicks + const key = `${from}>${to}`; + const kicks = piece.type === "I" ? WALL_KICKS_I[key] : WALL_KICKS[key]; + if (kicks) { + for (const [kx, ky] of kicks) { + if (!collides(board, piece, kx, -ky)) { + piece.x += kx; + piece.y -= ky; + return true; + } + } + } + + // Revert + piece.rotation = original; + return false; +} + +// ----- Main game loop -------------------------------------- + +function main(): void { + // --- Canvas setup --- + const boardCanvas = document.getElementById("board") as HTMLCanvasElement; + const previewCanvas = document.getElementById("preview") as HTMLCanvasElement; + const boardCtx = boardCanvas.getContext("2d")!; + const previewCtx = previewCanvas.getContext("2d")!; + + boardCanvas.width = COLS * BLOCK_SIZE; + boardCanvas.height = ROWS * BLOCK_SIZE; + previewCanvas.width = 6 * PREVIEW_BLOCK; + previewCanvas.height = 6 * PREVIEW_BLOCK; + + const scoreEl = document.getElementById("score")!; + const linesEl = document.getElementById("lines")!; + const levelEl = document.getElementById("level")!; + const overlayEl = document.getElementById("overlay")!; + const overlayText = document.getElementById("overlay-text")!; + const startBtn = document.getElementById("start-btn")!; + + let state = initState(); + let animationId: number | null = null; + let running = false; + + function updateHUD(): void { + scoreEl.textContent = state.score.toString(); + linesEl.textContent = state.lines.toString(); + levelEl.textContent = state.level.toString(); + } + + function showOverlay(msg: string, btnText: string): void { + overlayText.textContent = msg; + startBtn.textContent = btnText; + overlayEl.style.display = "flex"; + } + + function hideOverlay(): void { + overlayEl.style.display = "none"; + } + + function draw(): void { + drawBoard(boardCtx, state.board); + if (!state.gameOver) { + drawGhost(boardCtx, state.board, state.current); + drawPiece(boardCtx, state.current); + } + drawPreview(previewCtx, state.next); + updateHUD(); + } + + function advancePiece(): void { + lock(state.board, state.current); + const cleared = clearLines(state.board); + if (cleared > 0) { + state.lines += cleared; + state.score += LINE_POINTS[cleared] * (state.level + 1); + const newLevel = Math.floor(state.lines / 10); + if (newLevel !== state.level) { + state.level = newLevel; + state.dropInterval = calcDropInterval(state.level); + } + } + // Next piece + state.current = { ...state.next, x: spawnPiece(state.next.type).x, y: spawnPiece(state.next.type).y }; + const nextType = nextFromBag(state); + state.next = spawnPiece(nextType); + + if (collides(state.board, state.current)) { + state.gameOver = true; + showOverlay("GAME OVER", "Reiniciar"); + } + } + + function tick(now: number): void { + if (!running) return; + if (state.paused || state.gameOver) { + draw(); + animationId = requestAnimationFrame(tick); + return; + } + + const interval = state.softDrop ? Math.min(state.dropInterval, 50) : state.dropInterval; + if (now - state.lastDrop > interval) { + if (!collides(state.board, state.current, 0, 1)) { + state.current.y++; + if (state.softDrop) { + state.score += 1; + } + } else { + advancePiece(); + } + state.lastDrop = now; + } + + draw(); + animationId = requestAnimationFrame(tick); + } + + function startGame(): void { + state = initState(); + hideOverlay(); + running = true; + state.lastDrop = performance.now(); + if (animationId !== null) cancelAnimationFrame(animationId); + animationId = requestAnimationFrame(tick); + } + + // --- Controls --- + document.addEventListener("keydown", (e) => { + if (state.gameOver) return; + + if (e.key === "p" || e.key === "P" || e.key === "Escape") { + state.paused = !state.paused; + if (state.paused) { + showOverlay("PAUSA", "Continuar"); + } else { + hideOverlay(); + state.lastDrop = performance.now(); + } + return; + } + + if (state.paused) return; + + switch (e.key) { + case "ArrowLeft": + case "a": + if (!collides(state.board, state.current, -1, 0)) state.current.x--; + e.preventDefault(); + break; + case "ArrowRight": + case "d": + if (!collides(state.board, state.current, 1, 0)) state.current.x++; + e.preventDefault(); + break; + case "ArrowDown": + case "s": + state.softDrop = true; + e.preventDefault(); + break; + case "ArrowUp": + case "w": + tryRotate(state.board, state.current, 1); + e.preventDefault(); + break; + case "z": + case "Z": + tryRotate(state.board, state.current, -1); + e.preventDefault(); + break; + case " ": + // Hard drop + while (!collides(state.board, state.current, 0, 1)) { + state.current.y++; + state.score += 2; + } + advancePiece(); + state.lastDrop = performance.now(); + e.preventDefault(); + break; + } + + draw(); + }); + + document.addEventListener("keyup", (e) => { + if (e.key === "ArrowDown" || e.key === "s") { + state.softDrop = false; + } + }); + + startBtn.addEventListener("click", () => { + if (state.paused && !state.gameOver) { + state.paused = false; + hideOverlay(); + state.lastDrop = performance.now(); + } else { + startGame(); + } + }); + + // --- Initial draw --- + draw(); + showOverlay("TETRIS", "Jugar"); +} + +// ----- Boot ------------------------------------------------ +document.addEventListener("DOMContentLoaded", main); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json @@ -0,0 +1,16 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "ES2020", + "lib": ["ES2020", "DOM", "DOM.Iterable"], + "outDir": "./dist", + "rootDir": "./src", + "strict": true, + "esModuleInterop": true, + "skipLibCheck": true, + "forceConsistentCasingInFileNames": true, + "moduleResolution": "bundler", + "sourceMap": true + }, + "include": ["src/**/*"] +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/index.html @@ -0,0 +1,162 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="UTF-8" /> + <meta name="viewport" content="width=device-width, initial-scale=1.0" /> + <title>Tetris</title> + <style> + *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; } + + body { + background: #0a0a1a; + color: #e0e0e0; + font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; + display: flex; + justify-content: center; + align-items: center; + min-height: 100vh; + overflow: hidden; + } + + .game-wrapper { + display: flex; + gap: 20px; + align-items: flex-start; + } + + /* Side panels */ + .side-panel { + display: flex; + flex-direction: column; + gap: 16px; + min-width: 130px; + } + + .panel-box { + background: #1a1a2e; + border: 2px solid #333; + border-radius: 8px; + padding: 12px; + } + + .panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #888; + margin-bottom: 8px; + text-align: center; + } + + .panel-box canvas { + display: block; + margin: 0 auto; + border-radius: 4px; + } + + /* Stats */ + .stat { + margin-bottom: 12px; + text-align: center; + } + .stat:last-child { margin-bottom: 0; } + + .stat-label { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #888; + } + .stat-value { + font-size: 24px; + font-weight: bold; + color: #fff; + font-variant-numeric: tabular-nums; + } + + /* Board */ + .board-container { + border: 3px solid #444; + border-radius: 6px; + overflow: hidden; + box-shadow: + 0 0 30px rgba(80, 80, 200, 0.15), + inset 0 0 20px rgba(0, 0, 0, 0.5); + } + .board-container canvas { + display: block; + } + + /* Controls help */ + .controls { + font-size: 11px; + color: #666; + line-height: 1.8; + } + .controls kbd { + display: inline-block; + background: #2a2a3e; + border: 1px solid #444; + border-radius: 3px; + padding: 1px 6px; + font-family: inherit; + font-size: 10px; + color: #ccc; + min-width: 18px; + text-align: center; + } + </style> +</head> +<body> + <div class="game-wrapper"> + + <!-- Left panel --> + <div class="side-panel"> + <div class="panel-box"> + <h3>Hold</h3> + <canvas id="hold"></canvas> + </div> + <div class="panel-box"> + <div class="stat"> + <div class="stat-label">Score</div> + <div class="stat-value" id="score">0</div> + </div> + <div class="stat"> + <div class="stat-label">Lines</div> + <div class="stat-value" id="lines">0</div> + </div> + <div class="stat"> + <div class="stat-label">Level</div> + <div class="stat-value" id="level">0</div> + </div> + </div> + </div> + + <!-- Board --> + <div class="board-container"> + <canvas id="board"></canvas> + </div> + + <!-- Right panel --> + <div class="side-panel"> + <div class="panel-box"> + <h3>Next</h3> + <canvas id="preview"></canvas> + </div> + <div class="panel-box controls"> + <div><kbd>←</kbd> <kbd>→</kbd> Move</div> + <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div> + <div><kbd>Z</kbd> Rotate CCW</div> + <div><kbd>↓</kbd> Soft drop</div> + <div><kbd>Space</kbd> Hard drop</div> + <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div> + <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div> + <div><kbd>R</kbd> 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"name": "dist/tetris.js", + "start": 647, + "end": 661, + "startLoc": { + "line": 647, + "column": 2, + "position": 7520 + }, + "endLoc": { + "line": 661, + "column": 2, + "position": 7758 + } + } + } + ] +} +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/src/tetris.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/src/tetris.ts @@ -0,0 +1,826 @@ +// ── Types ────────────────────────────────────────────────────────────────── + +type Color = string; + +interface Position { + x: number; + y: number; +} + +/** Each shape is an array of 4 rotation states, each a 2-D boolean grid. */ +interface TetrominoDef { + color: Color; + rotations: number[][][]; // rotations[rotIdx][row][col] — 1 = filled +} + +// ── Constants ────────────────────────────────────────────────────────────── + +const COLS = 10; +const ROWS = 20; +const HIDDEN_ROWS = 2; // rows above the visible board for spawning +const TOTAL_ROWS = ROWS + HIDDEN_ROWS; +const CELL = 32; // pixels per cell +const PREVIEW_CELL = 20; + +const LOCK_DELAY = 500; // ms before a landed piece locks +const MAX_LOCK_RESETS = 15; + +const LEVEL_SPEEDS: number[] = []; // ms per gravity tick at each level +for (let lvl = 0; lvl <= 29; lvl++) { + // NES-inspired curve, but in milliseconds + const framesPerDrop = [ + 48, 43, 38, 33, 28, 23, 18, 13, 8, 6, + 5, 5, 5, 4, 4, 4, 3, 3, 3, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, + ][lvl]!; + LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60)); +} + +// Scoring (original BPS) +const LINE_SCORES = [0, 100, 300, 500, 800]; + +// SRS wall-kick data (non-I pieces) +const WALL_KICKS_JLSTZ: Record<string, [number, number][]> = { + "0>1": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + "1>0": [[0,0],[1,0],[1,-1],[0,2],[1,2]], + "1>2": [[0,0],[1,0],[1,-1],[0,2],[1,2]], + "2>1": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], + "2>3": [[0,0],[1,0],[1,1],[0,-2],[1,-2]], + "3>2": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], + "3>0": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], + "0>3": [[0,0],[1,0],[1,1],[0,-2],[1,-2]], +}; + +// SRS wall-kick data (I piece) +const WALL_KICKS_I: Record<string, [number, number][]> = { + "0>1": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + "1>0": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + "1>2": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], + "2>1": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + "2>3": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]], + "3>2": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]], + "3>0": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]], + "0>3": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]], +}; + +// ── Tetromino Definitions (SRS) ──────────────────────────────────────────── + +function buildRotations(base: number[][]): number[][][] { + const rots: number[][][] = [base]; + for (let r = 1; r < 4; r++) { + const prev = rots[r - 1]!; + const size = prev.length; + const next: number[][] = Array.from({ length: size }, () => Array(size).fill(0) as number[]); + for (let row = 0; row < size; row++) { + for (let col = 0; col < size; col++) { + next[col][size - 1 - row] = prev[row]![col]!; + } + } + rots.push(next); + } + return rots; +} + +const TETROMINOES: TetrominoDef[] = [ + { // I + color: "#00f0f0", + rotations: buildRotations([ + [0, 0, 0, 0], + [1, 1, 1, 1], + [0, 0, 0, 0], + [0, 0, 0, 0], + ]), + }, + { // O + color: "#f0f000", + rotations: buildRotations([ + [1, 1], + [1, 1], + ]), + }, + { // T + color: "#a000f0", + rotations: buildRotations([ + [0, 1, 0], + [1, 1, 1], + [0, 0, 0], + ]), + }, + { // S + color: "#00f000", + rotations: buildRotations([ + [0, 1, 1], + [1, 1, 0], + [0, 0, 0], + ]), + }, + { // Z + color: "#f00000", + rotations: buildRotations([ + [1, 1, 0], + [0, 1, 1], + [0, 0, 0], + ]), + }, + { // J + color: "#0000f0", + rotations: buildRotations([ + [1, 0, 0], + [1, 1, 1], + [0, 0, 0], + ]), + }, + { // L + color: "#f0a000", + rotations: buildRotations([ + [0, 0, 1], + [1, 1, 1], + [0, 0, 0], + ]), + }, +]; + +// ── Game State ───────────────────────────────────────────────────────────── + +class Piece { + defIdx: number; + rot: number; + pos: Position; // top-left corner on the board (col, row — row 0 is top of hidden area) + + constructor(defIdx: number) { + this.defIdx = defIdx; + this.rot = 0; + const shape = this.shape(); + // centre horizontally + this.pos = { + x: Math.floor((COLS - shape[0]!.length) / 2), + y: 0, // spawn in hidden area + }; + } + + get def(): TetrominoDef { + return TETROMINOES[this.defIdx]!; + } + + shape(): number[][] { + return this.def.rotations[this.rot]!; + } + + /** Iterate over filled cells yielding board coordinates. */ + *cells(): Generator<Position> { + const s = this.shape(); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r]!.length; c++) { + if (s[r]![c]) { + yield { x: this.pos.x + c, y: this.pos.y + r }; + } + } + } + } +} + +class TetrisGame { + board: (Color | null)[][]; // board[row][col] + current!: Piece; + nextQueue: number[] = []; + bag: number[] = []; + holdIdx: number | null = null; + holdUsed = false; + + score = 0; + lines = 0; + level = 0; + startLevel = 0; + combo = -1; + + gameOver = false; + paused = false; + + // Timing + private lastDrop = 0; + private lockTimer: number | null = null; + private lockResets = 0; + + // DAS / ARR (Delayed Auto Shift) + private dasDir: -1 | 0 | 1 = 0; + private dasTimer = 0; + private dasDelay = 167; // ms before auto-repeat starts + private arrDelay = 50; // ms between auto-repeat moves + + // Soft drop + private softDropping = false; + + // Rendering + private canvas: HTMLCanvasElement; + private ctx: CanvasRenderingContext2D; + private previewCanvas: HTMLCanvasElement; + private previewCtx: CanvasRenderingContext2D; + private holdCanvas: HTMLCanvasElement; + private holdCtx: CanvasRenderingContext2D; + + // Stats display elements + private scoreEl: HTMLElement; + private linesEl: HTMLElement; + private levelEl: HTMLElement; + + // Ghost piece + private ghostY = 0; + + // Line clear animation + private clearingRows: number[] = []; + private clearAnimStart = 0; + private readonly clearAnimDuration = 300; // ms + + constructor() { + this.canvas = document.getElementById("board") as HTMLCanvasElement; + this.ctx = this.canvas.getContext("2d")!; + this.canvas.width = COLS * CELL; + this.canvas.height = ROWS * CELL; + + this.previewCanvas = document.getElementById("preview") as HTMLCanvasElement; + this.previewCtx = this.previewCanvas.getContext("2d")!; + this.previewCanvas.width = PREVIEW_CELL * 6; + this.previewCanvas.height = PREVIEW_CELL * 3 * 5; // 5 previews + + this.holdCanvas = document.getElementById("hold") as HTMLCanvasElement; + this.holdCtx = this.holdCanvas.getContext("2d")!; + this.holdCanvas.width = PREVIEW_CELL * 6; + this.holdCanvas.height = PREVIEW_CELL * 4; + + this.scoreEl = document.getElementById("score")!; + this.linesEl = document.getElementById("lines")!; + this.levelEl = document.getElementById("level")!; + + this.board = []; + this.reset(); + } + + // ── Bag Randomiser ────────────────────────────────────────────────────── + + private refillBag(): void { + const indices = [0, 1, 2, 3, 4, 5, 6]; + // Fisher-Yates + for (let i = indices.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [indices[i], indices[j]] = [indices[j]!, indices[i]!]; + } + this.bag = indices; + } + + private nextPiece(): number { + if (this.bag.length === 0) this.refillBag(); + return this.bag.pop()!; + } + + private ensureQueue(): void { + while (this.nextQueue.length < 5) { + this.nextQueue.push(this.nextPiece()); + } + } + + // ── Reset / Spawn ─────────────────────────────────────────────────────── + + reset(): void { + this.board = Array.from({ length: TOTAL_ROWS }, () => + Array(COLS).fill(null) as (Color | null)[] + ); + this.score = 0; + this.lines = 0; + this.level = this.startLevel; + this.combo = -1; + this.gameOver = false; + this.paused = false; + this.holdIdx = null; + this.holdUsed = false; + this.clearingRows = []; + this.bag = []; + this.nextQueue = []; + this.ensureQueue(); + this.spawn(); + this.lastDrop = performance.now(); + this.updateStats(); + } + + private spawn(): void { + this.ensureQueue(); + const idx = this.nextQueue.shift()!; + this.current = new Piece(idx); + this.lockTimer = null; + this.lockResets = 0; + this.holdUsed = false; + this.updateGhost(); + + // If the new piece overlaps immediately → game over + if (!this.isValid(this.current)) { + this.gameOver = true; + } + } + + // ── Collision ─────────────────────────────────────────────────────────── + + private isValid(piece: Piece): boolean { + for (const { x, y } of piece.cells()) { + if (x < 0 || x >= COLS || y < 0 || y >= TOTAL_ROWS) return false; + if (this.board[y]![x] !== null) return false; + } + return true; + } + + private isOnGround(piece: Piece): boolean { + piece.pos.y++; + const valid = this.isValid(piece); + piece.pos.y--; + return !valid; + } + + // ── Ghost ─────────────────────────────────────────────────────────────── + + private updateGhost(): void { + let gy = this.current.pos.y; + const saved = this.current.pos.y; + while (true) { + this.current.pos.y = gy + 1; + if (!this.isValid(this.current)) break; + gy++; + } + this.current.pos.y = saved; + this.ghostY = gy; + } + + // ── Movement ──────────────────────────────────────────────────────────── + + private tryMove(dx: number, dy: number): boolean { + this.current.pos.x += dx; + this.current.pos.y += dy; + if (this.isValid(this.current)) { + this.updateGhost(); + this.resetLock(); + return true; + } + this.current.pos.x -= dx; + this.current.pos.y -= dy; + return false; + } + + private tryRotate(dir: 1 | -1): boolean { + const oldRot = this.current.rot; + const newRot = (oldRot + dir + 4) % 4; + const kicks = + this.current.defIdx === 0 + ? WALL_KICKS_I[`${oldRot}>${newRot}`]! + : WALL_KICKS_JLSTZ[`${oldRot}>${newRot}`]!; + + // O piece — no rotation needed (but harmless) + if (this.current.defIdx === 1) return false; + + const savedX = this.current.pos.x; + const savedY = this.current.pos.y; + this.current.rot = newRot; + + for (const [kx, ky] of kicks) { + this.current.pos.x = savedX + kx; + this.current.pos.y = savedY - ky; // SRS kick tables use y-up + if (this.isValid(this.current)) { + this.updateGhost(); + this.resetLock(); + return true; + } + } + + // Revert + this.current.rot = oldRot; + this.current.pos.x = savedX; + this.current.pos.y = savedY; + return false; + } + + private hardDrop(): void { + let rows = 0; + while (!this.isOnGround(this.current)) { + this.current.pos.y++; + rows++; + } + this.score += rows * 2; + this.lockPiece(); + } + + // ── Hold ──────────────────────────────────────────────────────────────── + + private hold(): void { + if (this.holdUsed) return; + this.holdUsed = true; + const prev = this.holdIdx; + this.holdIdx = this.current.defIdx; + if (prev !== null) { + this.current = new Piece(prev); + this.lockTimer = null; + this.lockResets = 0; + this.updateGhost(); + if (!this.isValid(this.current)) { + this.gameOver = true; + } + } else { + this.spawn(); + } + } + + // ── Lock ──────────────────────────────────────────────────────────────── + + private resetLock(): void { + if (this.lockTimer !== null && this.lockResets < MAX_LOCK_RESETS) { + this.lockTimer = performance.now(); + this.lockResets++; + } + } + + private lockPiece(): void { + for (const { x, y } of this.current.cells()) { + this.board[y]![x] = this.current.def.color; + } + this.lockTimer = null; + this.checkLines(); + } + + // ── Line Clearing ────────────────────────────────────────────────────── + + private checkLines(): void { + const full: number[] = []; + for (let r = 0; r < TOTAL_ROWS; r++) { + if (this.board[r]!.every((c) => c !== null)) { + full.push(r); + } + } + + if (full.length > 0) { + this.clearingRows = full; + this.clearAnimStart = performance.now(); + } else { + this.combo = -1; + this.spawn(); + } + } + + private finishClear(): void { + const count = this.clearingRows.length; + + // Remove rows top-down and add empty rows at top + for (const r of [...this.clearingRows].sort((a, b) => a - b)) { + this.board.splice(r, 1); + this.board.unshift(Array(COLS).fill(null) as (Color | null)[]); + } + + this.combo++; + const base = LINE_SCORES[count] ?? 0; + this.score += base * (this.level + 1); + // Combo bonus + if (this.combo > 0) { + this.score += 50 * this.combo * (this.level + 1); + } + this.lines += count; + this.level = this.startLevel + Math.floor(this.lines / 10); + + this.clearingRows = []; + this.updateStats(); + this.spawn(); + } + + // ── Input ─────────────────────────────────────────────────────────────── + + handleKeyDown(e: KeyboardEvent): void { + if (this.gameOver) { + if (e.key === "r" || e.key === "R") this.reset(); + return; + } + + if (e.key === "p" || e.key === "P" || e.key === "Escape") { + this.paused = !this.paused; + if (!this.paused) this.lastDrop = performance.now(); + return; + } + + if (this.paused) return; + if (this.clearingRows.length > 0) return; + + switch (e.key) { + case "ArrowLeft": + e.preventDefault(); + this.tryMove(-1, 0); + this.dasDir = -1; + this.dasTimer = performance.now(); + break; + case "ArrowRight": + e.preventDefault(); + this.tryMove(1, 0); + this.dasDir = 1; + this.dasTimer = performance.now(); + break; + case "ArrowDown": + e.preventDefault(); + this.softDropping = true; + break; + case "ArrowUp": + e.preventDefault(); + this.tryRotate(1); + break; + case "z": + case "Z": + this.tryRotate(-1); + break; + case "x": + case "X": + this.tryRotate(1); + break; + case " ": + e.preventDefault(); + this.hardDrop(); + break; + case "c": + case "C": + case "Shift": + this.hold(); + break; + case "r": + case "R": + this.reset(); + break; + } + } + + handleKeyUp(e: KeyboardEvent): void { + if (e.key === "ArrowLeft" && this.dasDir === -1) this.dasDir = 0; + if (e.key === "ArrowRight" && this.dasDir === 1) this.dasDir = 0; + if (e.key === "ArrowDown") this.softDropping = false; + } + + // ── Update ────────────────────────────────────────────────────────────── + + update(now: number): void { + if (this.gameOver || this.paused) return; + + // Handle line clear animation + if (this.clearingRows.length > 0) { + if (now - this.clearAnimStart >= this.clearAnimDuration) { + this.finishClear(); + this.lastDrop = now; + } + return; + } + + // DAS + if (this.dasDir !== 0) { + const elapsed = now - this.dasTimer; + if (elapsed >= this.dasDelay) { + const arrElapsed = elapsed - this.dasDelay; + const moves = Math.floor(arrElapsed / this.arrDelay); + // move up to `moves` times (we just do a single step per frame for simplicity) + this.tryMove(this.dasDir, 0); + } + } + + // Soft drop + if (this.softDropping) { + if (this.tryMove(0, 1)) { + this.score += 1; + this.lastDrop = now; + } + } + + // Gravity + const speed = LEVEL_SPEEDS[Math.min(this.level, LEVEL_SPEEDS.length - 1)]!; + if (now - this.lastDrop >= speed) { + if (!this.tryMove(0, 1)) { + // On ground — start lock timer if not started + if (this.lockTimer === null) { + this.lockTimer = now; + } + } else { + this.lockTimer = null; + } + this.lastDrop = now; + } + + // Lock delay + if (this.lockTimer !== null && this.isOnGround(this.current)) { + if (now - this.lockTimer >= LOCK_DELAY) { + this.lockPiece(); + } + } else if (this.lockTimer !== null && !this.isOnGround(this.current)) { + this.lockTimer = null; // piece moved off ground + } + } + + // ── Stats ─────────────────────────────────────────────────────────────── + + private updateStats(): void { + this.scoreEl.textContent = this.score.toLocaleString(); + this.linesEl.textContent = this.lines.toString(); + this.levelEl.textContent = this.level.toString(); + } + + // ── Rendering ─────────────────────────────────────────────────────────── + + draw(now: number): void { + this.drawBoard(now); + this.drawPreview(); + this.drawHold(); + this.updateStats(); + } + + private drawBoard(now: number): void { + const ctx = this.ctx; + const w = this.canvas.width; + const h = this.canvas.height; + + // Background + ctx.fillStyle = "#111"; + ctx.fillRect(0, 0, w, h); + + // Grid lines + ctx.strokeStyle = "#222"; + ctx.lineWidth = 0.5; + for (let c = 0; c <= COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL, 0); + ctx.lineTo(c * CELL, h); + ctx.stroke(); + } + for (let r = 0; r <= ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL); + ctx.lineTo(w, r * CELL); + ctx.stroke(); + } + + // Locked cells + for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) { + for (let c = 0; c < COLS; c++) { + const color = this.board[r]![c]; + if (color) { + // Check if this row is being cleared + if (this.clearingRows.includes(r)) { + const progress = Math.min(1, (now - this.clearAnimStart) / this.clearAnimDuration); + ctx.globalAlpha = 1 - progress; + this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL); + ctx.globalAlpha = 1; + } else { + this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL); + } + } + } + } + + if (this.gameOver) { + ctx.fillStyle = "rgba(0,0,0,0.7)"; + ctx.fillRect(0, 0, w, h); + ctx.fillStyle = "#fff"; + ctx.font = "bold 28px 'Segoe UI', Arial, sans-serif"; + ctx.textAlign = "center"; + ctx.fillText("GAME OVER", w / 2, h / 2 - 16); + ctx.font = "16px 'Segoe UI', Arial, sans-serif"; + ctx.fillText("Press R to restart", w / 2, h / 2 + 16); + return; + } + + if (this.paused) { + ctx.fillStyle = "rgba(0,0,0,0.7)"; + ctx.fillRect(0, 0, w, h); + ctx.fillStyle = "#fff"; + ctx.font = "bold 28px 'Segoe UI', Arial, sans-serif"; + ctx.textAlign = "center"; + ctx.fillText("PAUSED", w / 2, h / 2 - 16); + ctx.font = "16px 'Segoe UI', Arial, sans-serif"; + ctx.fillText("Press P or Esc to resume", w / 2, h / 2 + 16); + return; + } + + if (this.clearingRows.length > 0) return; + + // Ghost piece + const savedY = this.current.pos.y; + this.current.pos.y = this.ghostY; + for (const { x, y } of this.current.cells()) { + if (y >= HIDDEN_ROWS) { + const drawY = y - HIDDEN_ROWS; + ctx.fillStyle = "rgba(255,255,255,0.12)"; + ctx.fillRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2); + ctx.strokeStyle = "rgba(255,255,255,0.3)"; + ctx.lineWidth = 1; + ctx.strokeRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2); + } + } + this.current.pos.y = savedY; + + // Current piece + for (const { x, y } of this.current.cells()) { + if (y >= HIDDEN_ROWS) { + this.drawCell(ctx, x, y - HIDDEN_ROWS, this.current.def.color, CELL); + } + } + } + + private drawCell( + ctx: CanvasRenderingContext2D, + col: number, + row: number, + color: Color, + size: number, + ): void { + const x = col * size; + const y = row * size; + const inset = 1; + + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2); + + // Highlight (top-left bevel) + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, size - inset * 2, 2); + ctx.fillRect(x + inset, y + inset, 2, size - inset * 2); + + // Shadow (bottom-right bevel) + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + size - inset - 2, size - inset * 2, 2); + ctx.fillRect(x + size - inset - 2, y + inset, 2, size - inset * 2); + } + + private drawPreview(): void { + const ctx = this.previewCtx; + const cw = this.previewCanvas.width; + const ch = this.previewCanvas.height; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, cw, ch); + + this.ensureQueue(); + const count = Math.min(5, this.nextQueue.length); + for (let i = 0; i < count; i++) { + const def = TETROMINOES[this.nextQueue[i]!]!; + const shape = def.rotations[0]!; + const offsetY = i * PREVIEW_CELL * 3 + PREVIEW_CELL * 0.5; + const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r]!.length; c++) { + if (shape[r]![c]) { + const px = offsetX + c * PREVIEW_CELL; + const py = offsetY + r * PREVIEW_CELL; + ctx.fillStyle = def.color; + ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2); + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2); + ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2); + } + } + } + } + } + + private drawHold(): void { + const ctx = this.holdCtx; + const cw = this.holdCanvas.width; + const ch = this.holdCanvas.height; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, cw, ch); + + if (this.holdIdx === null) return; + const def = TETROMINOES[this.holdIdx]!; + const shape = def.rotations[0]!; + const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2; + const offsetY = (ch - shape.length * PREVIEW_CELL) / 2; + + const alpha = this.holdUsed ? 0.35 : 1; + ctx.globalAlpha = alpha; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r]!.length; c++) { + if (shape[r]![c]) { + const px = offsetX + c * PREVIEW_CELL; + const py = offsetY + r * PREVIEW_CELL; + ctx.fillStyle = def.color; + ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2); + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2); + ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2); + } + } + } + ctx.globalAlpha = 1; + } +} + +// ── Bootstrap ───────────────────────────────────────────────────────────── + +function main(): void { + const game = new TetrisGame(); + + document.addEventListener("keydown", (e) => game.handleKeyDown(e)); + document.addEventListener("keyup", (e) => game.handleKeyUp(e)); + + function loop(now: number): void { + game.update(now); + game.draw(now); + requestAnimationFrame(loop); + } + + requestAnimationFrame(loop); +} + +document.addEventListener("DOMContentLoaded", main); +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/tsconfig.json @@ -0,0 +1,14 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "ES2020", + "lib": ["ES2020", "DOM", "DOM.Iterable"], + "strict": true, + "outDir": "./dist", + "rootDir": "./src", + "sourceMap": true, + "esModuleInterop": true, + "moduleResolution": "bundler" + }, + "include": ["src/**/*.ts"] +} +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/index.html @@ -0,0 +1,160 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1.0" /> +<title>Tetris</title> +<style> + *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; } + + body { + background: #0a0a1a; + color: #ccc; + font-family: 'Segoe UI', system-ui, -apple-system, sans-serif; + display: flex; + justify-content: center; + align-items: flex-start; + min-height: 100vh; + padding: 20px; + user-select: none; + } + + #game-wrapper { + display: flex; + gap: 20px; + align-items: flex-start; + } + + /* ── Side Panel ─────────────────────────────────── */ + .side-panel { + display: flex; + flex-direction: column; + gap: 16px; + min-width: 120px; + } + + .panel-box { + background: #1a1a2e; + border: 1px solid #333; + border-radius: 8px; + padding: 12px; + text-align: center; + } + + .panel-box h3 { + font-size: 11px; + text-transform: uppercase; + letter-spacing: 2px; + color: #888; + margin-bottom: 8px; + } + + .stat-value { + font-size: 22px; + font-weight: 700; + color: #fff; + font-variant-numeric: tabular-nums; + } + + /* ── Main Board ─────────────────────────────────── */ + .board-container { + position: relative; + line-height: 0; + border-radius: 4px; + overflow: hidden; + box-shadow: 0 0 40px rgba(0, 200, 255, 0.08); + } + + #game-canvas { + display: block; + } + + #message-overlay { + position: absolute; + inset: 0; + display: flex; + justify-content: center; + align-items: center; + background: rgba(0, 0, 0, 0.75); + color: #fff; + font-size: 18px; + font-weight: 600; + text-align: center; + white-space: pre-line; + line-height: 1.6; + backdrop-filter: blur(3px); + z-index: 10; + } + + /* ── Controls Help ──────────────────────────────── */ + .controls { + font-size: 11px; + color: #666; + line-height: 1.8; + } + + .controls kbd { + display: inline-block; + background: #2a2a40; + border: 1px solid #444; + border-radius: 3px; + padding: 1px 6px; + font-family: inherit; + font-size: 10px; + color: #aaa; + min-width: 20px; + text-align: center; + } +</style> +</head> +<body> + <div id="game-wrapper"> + <!-- Left Panel --> + <div class="side-panel"> + <div class="panel-box"> + <h3>Hold</h3> + <canvas id="hold-canvas"></canvas> + </div> + + <div class="panel-box"> + <h3>Score</h3> + <div id="score-value" class="stat-value">0</div> + </div> + <div class="panel-box"> + <h3>Level</h3> + <div id="level-value" class="stat-value">1</div> + </div> + <div class="panel-box"> + <h3>Lines</h3> + <div id="lines-value" class="stat-value">0</div> + </div> + + <div class="controls"> + <kbd>←</kbd> <kbd>→</kbd> Move<br /> + <kbd>↓</kbd> Soft drop<br /> + <kbd>↑</kbd> Rotate CW<br /> + <kbd>Z</kbd> Rotate CCW<br /> + <kbd>Space</kbd> Hard drop<br /> + <kbd>C</kbd> / <kbd>Shift</kbd> Hold<br /> + <kbd>P</kbd> / <kbd>Esc</kbd> Pause + </div> + </div> + + <!-- Game Board --> + <div class="board-container"> + <canvas id="game-canvas"></canvas> + <div id="message-overlay" style="display: none;"></div> + </div> + + <!-- Right Panel --> + <div class="side-panel"> + <div class="panel-box"> + <h3>Next</h3> + <canvas id="next-canvas"></canvas> + </div> + </div> + </div> + + <script type="module" src="dist/main.js"></script> +</body> +</html> diff --git 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"tokens": 0, + "firstFile": { + "name": "tests/tetris.spec.ts", + "start": 189, + "end": 194, + "startLoc": { + "line": 189, + "column": 11, + "position": 2061 + }, + "endLoc": { + "line": 194, + "column": 2, + "position": 2124 + } + }, + "secondFile": { + "name": "tests/tetris.spec.ts", + "start": 14, + "end": 19, + "startLoc": { + "line": 14, + "column": 12, + "position": 177 + }, + "endLoc": { + "line": 19, + "column": 6, + "position": 240 + } + } + }, + { + "format": "javascript", + "lines": 6, + "fragment": "rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c])\n continue;\n const x", + "tokens": 0, + "firstFile": { + "name": "dist/board.js", + "start": 61, + "end": 66, + "startLoc": { + "line": 61, + "column": 2, + "position": 696 + }, + "endLoc": { + "line": 66, + "column": 2, + "position": 780 + } + }, + "secondFile": { + "name": "dist/board.js", + "start": 42, + "end": 74, + "startLoc": { + "line": 42, + "column": 2, + "position": 467 + }, + "endLoc": { + "line": 74, + "column": 6, + "position": 955 + } + } + } + ] +} +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/board.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/board.ts @@ -0,0 +1,141 @@ +// ── Game Board Logic ──────────────────────────────────────────────── + +import { Cell, Grid, ActivePiece, Position, TetrominoDef } from "./types.js"; +import { TETROMINOES, getWallKicks } from "./pieces.js"; + +export const COLS = 10; +export const ROWS = 20; +const BUFFER_ROWS = 4; // hidden rows above visible area +const TOTAL_ROWS = ROWS + BUFFER_ROWS; + +export class Board { + grid: Grid; + private bag: TetrominoDef[] = []; + + constructor() { + this.grid = this.createEmptyGrid(); + } + + private createEmptyGrid(): Grid { + return Array.from({ length: TOTAL_ROWS }, () => + Array<Cell>(COLS).fill(null) + ); + } + + reset(): void { + this.grid = this.createEmptyGrid(); + this.bag = []; + } + + /** 7-bag randomizer: each bag has one of each piece, shuffled */ + nextPiece(): TetrominoDef { + if (this.bag.length === 0) { + this.bag = [...TETROMINOES]; + // Fisher-Yates shuffle + for (let i = this.bag.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]]; + } + } + return this.bag.pop()!; + } + + /** Spawn position: centered, at top of visible area */ + spawnPosition(type: TetrominoDef): Position { + const shape = type.shapes[0]; + const width = shape[0].length; + return { + x: Math.floor((COLS - width) / 2), + y: BUFFER_ROWS - 1, // just above the visible area so piece enters from top + }; + } + + /** Check if placing piece at pos/rotation collides */ + collides(type: TetrominoDef, rotation: number, pos: Position): boolean { + const shape = type.shapes[rotation]; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const newX = pos.x + c; + const newY = pos.y + r; + if (newX < 0 || newX >= COLS || newY >= TOTAL_ROWS) return true; + if (newY < 0) continue; // above board is OK + if (this.grid[newY][newX] !== null) return true; + } + } + return false; + } + + /** Lock a piece into the grid */ + lock(piece: ActivePiece): void { + const shape = piece.type.shapes[piece.rotation]; + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const x = piece.pos.x + c; + const y = piece.pos.y + r; + if (y >= 0 && y < TOTAL_ROWS && x >= 0 && x < COLS) { + this.grid[y][x] = piece.type.color; + } + } + } + } + + /** Clear completed lines, return how many were cleared */ + clearLines(): number { + let cleared = 0; + for (let r = TOTAL_ROWS - 1; r >= 0; r--) { + if (this.grid[r].every((cell) => cell !== null)) { + this.grid.splice(r, 1); + this.grid.unshift(Array<Cell>(COLS).fill(null)); + cleared++; + r++; // re-check same row index since rows shifted down + } + } + return cleared; + } + + /** Check if any block is locked above the visible area → game over */ + isTopOut(): boolean { + for (let r = 0; r < BUFFER_ROWS; r++) { + if (this.grid[r].some((cell) => cell !== null)) return true; + } + return false; + } + + /** Try to rotate a piece with SRS wall kicks. Returns new rotation + position, or null */ + tryRotate( + piece: ActivePiece, + direction: 1 | -1 + ): { rotation: number; pos: Position } | null { + const fromRot = piece.rotation; + const toRot = (piece.rotation + direction + 4) % 4; + const kicks = getWallKicks(piece.type.name, fromRot, toRot); + + for (const [dx, dy] of kicks) { + const newPos: Position = { x: piece.pos.x + dx, y: piece.pos.y - dy }; + if (!this.collides(piece.type, toRot, newPos)) { + return { rotation: toRot, pos: newPos }; + } + } + return null; // no valid kick found + } + + /** Compute the ghost piece Y (hard drop destination) */ + ghostY(piece: ActivePiece): number { + let y = piece.pos.y; + while (!this.collides(piece.type, piece.rotation, { x: piece.pos.x, y: y + 1 })) { + y++; + } + return y; + } + + /** Return only the visible portion of the grid (below the buffer) */ + visibleGrid(): Grid { + return this.grid.slice(BUFFER_ROWS); + } + + get bufferRows(): number { + return BUFFER_ROWS; + } +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/game.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/game.ts @@ -0,0 +1,335 @@ +// ── Game Controller ───────────────────────────────────────────────── + +import { ActivePiece, GameState, ScoreInfo, TetrominoDef } from "./types.js"; +import { Board } from "./board.js"; +import { Renderer } from "./renderer.js"; + +/** Gravity interval (ms) per level. Starts slow, gets faster. */ +function dropInterval(level: number): number { + // NES-style curve capped at a reasonable minimum + const intervals = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, 80, 70, 60, 50, 40]; + return intervals[Math.min(level - 1, intervals.length - 1)]; +} + +/** Scoring table: index = lines cleared (1-4) */ +const LINE_SCORES = [0, 100, 300, 500, 800]; + +/** Lock delay: how long (ms) the piece can sit on a surface before locking */ +const LOCK_DELAY = 500; +const MAX_LOCK_RESETS = 15; + +/** DAS / ARR for key repeat */ +const DAS = 170; // ms before auto-repeat starts +const ARR = 50; // ms between auto-repeats + +export class Game { + private board: Board; + private renderer: Renderer; + private state: GameState = GameState.Idle; + private current: ActivePiece | null = null; + private nextType: TetrominoDef | null = null; + private holdType: TetrominoDef | null = null; + private holdLocked = false; + + private score: ScoreInfo = { score: 0, level: 1, lines: 0 }; + + // Timing + private lastDrop = 0; + private lockTimer = 0; + private lockResets = 0; + private isLocking = false; + + // Key repeat state + private heldKeys: Map<string, { since: number; lastFire: number }> = new Map(); + + // Animation frame handle + private rafId = 0; + + constructor(board: Board, renderer: Renderer) { + this.board = board; + this.renderer = renderer; + } + + // ── Public API ────────────────────────────────────────────────── + + start(): void { + this.board.reset(); + this.score = { score: 0, level: 1, lines: 0 }; + this.holdType = null; + this.holdLocked = false; + this.nextType = this.board.nextPiece(); + this.spawnPiece(); + this.state = GameState.Playing; + this.renderer.showMessage(""); + this.lastDrop = performance.now(); + this.loop(performance.now()); + } + + handleKeyDown(e: KeyboardEvent): void { + if (this.state === GameState.Idle || this.state === GameState.Over) { + if (e.key === "Enter" || e.key === " ") { + this.start(); + e.preventDefault(); + } + return; + } + + if (e.key === "p" || e.key === "Escape") { + this.togglePause(); + e.preventDefault(); + return; + } + + if (this.state !== GameState.Playing) return; + + // Track held keys for DAS/ARR + if (!this.heldKeys.has(e.key)) { + this.heldKeys.set(e.key, { since: performance.now(), lastFire: 0 }); + } + + switch (e.key) { + case "ArrowLeft": + this.move(-1, 0); + e.preventDefault(); + break; + case "ArrowRight": + this.move(1, 0); + e.preventDefault(); + break; + case "ArrowDown": + this.softDrop(); + e.preventDefault(); + break; + case "ArrowUp": + this.rotate(1); + e.preventDefault(); + break; + case "z": + case "Control": + this.rotate(-1); + e.preventDefault(); + break; + case " ": + this.hardDrop(); + e.preventDefault(); + break; + case "c": + case "Shift": + this.hold(); + e.preventDefault(); + break; + } + } + + handleKeyUp(e: KeyboardEvent): void { + this.heldKeys.delete(e.key); + } + + // ── Core Loop ─────────────────────────────────────────────────── + + private loop = (now: number): void => { + if (this.state !== GameState.Playing) { + this.render(); + return; + } + + this.processAutoRepeat(now); + + // Gravity + const interval = dropInterval(this.score.level); + if (now - this.lastDrop >= interval) { + this.applyGravity(now); + this.lastDrop = now; + } + + // Lock delay + if (this.isLocking && now - this.lockTimer >= LOCK_DELAY) { + this.lockPiece(); + } + + this.render(); + this.rafId = requestAnimationFrame(this.loop); + }; + + private processAutoRepeat(now: number): void { + for (const [key, info] of this.heldKeys) { + const held = now - info.since; + if (held < DAS) continue; + const timeSinceLast = now - info.lastFire; + if (timeSinceLast >= ARR) { + info.lastFire = now; + if (key === "ArrowLeft") this.move(-1, 0); + else if (key === "ArrowRight") this.move(1, 0); + else if (key === "ArrowDown") this.softDrop(); + } + } + } + + // ── Piece Actions ─────────────────────────────────────────────── + + private spawnPiece(): void { + const type = this.nextType!; + this.nextType = this.board.nextPiece(); + const pos = this.board.spawnPosition(type); + this.current = { type, rotation: 0, pos }; + this.isLocking = false; + this.lockResets = 0; + + // If spawn position collides, game over + if (this.board.collides(type, 0, pos)) { + this.gameOver(); + } + } + + private move(dx: number, dy: number): boolean { + if (!this.current) return false; + const newPos = { x: this.current.pos.x + dx, y: this.current.pos.y + dy }; + if (!this.board.collides(this.current.type, this.current.rotation, newPos)) { + this.current.pos = newPos; + this.resetLockDelay(); + return true; + } + return false; + } + + private rotate(dir: 1 | -1): void { + if (!this.current) return; + const result = this.board.tryRotate(this.current, dir); + if (result) { + this.current.rotation = result.rotation; + this.current.pos = result.pos; + this.resetLockDelay(); + } + } + + private softDrop(): void { + if (!this.current) return; + if (this.move(0, 1)) { + this.score.score += 1; + this.lastDrop = performance.now(); + } + } + + private hardDrop(): void { + if (!this.current) return; + let rows = 0; + while (!this.board.collides(this.current.type, this.current.rotation, { + x: this.current.pos.x, + y: this.current.pos.y + 1, + })) { + this.current.pos.y++; + rows++; + } + this.score.score += rows * 2; + this.lockPiece(); + } + + private hold(): void { + if (!this.current || this.holdLocked) return; + const currentType = this.current.type; + if (this.holdType) { + // Swap + const pos = this.board.spawnPosition(this.holdType); + this.current = { type: this.holdType, rotation: 0, pos }; + this.holdType = currentType; + } else { + this.holdType = currentType; + this.spawnPiece(); + } + this.holdLocked = true; + this.isLocking = false; + this.lockResets = 0; + } + + private applyGravity(now: number): void { + if (!this.current) return; + const below = { + x: this.current.pos.x, + y: this.current.pos.y + 1, + }; + if (!this.board.collides(this.current.type, this.current.rotation, below)) { + this.current.pos.y++; + this.isLocking = false; + } else if (!this.isLocking) { + // Start lock delay + this.isLocking = true; + this.lockTimer = now; + } + } + + private resetLockDelay(): void { + if (this.isLocking && this.lockResets < MAX_LOCK_RESETS) { + this.lockTimer = performance.now(); + this.lockResets++; + } + // If piece is no longer on a surface, cancel lock + if ( + this.current && + !this.board.collides(this.current.type, this.current.rotation, { + x: this.current.pos.x, + y: this.current.pos.y + 1, + }) + ) { + this.isLocking = false; + } + } + + private lockPiece(): void { + if (!this.current) return; + this.board.lock(this.current); + const cleared = this.board.clearLines(); + + if (cleared > 0) { + this.score.lines += cleared; + this.score.score += LINE_SCORES[cleared] * this.score.level; + this.score.level = Math.floor(this.score.lines / 10) + 1; + } + + this.holdLocked = false; + this.isLocking = false; + + if (this.board.isTopOut()) { + this.gameOver(); + return; + } + + this.spawnPiece(); + } + + // ── State ─────────────────────────────────────────────────────── + + private togglePause(): void { + if (this.state === GameState.Playing) { + this.state = GameState.Paused; + cancelAnimationFrame(this.rafId); + this.renderer.showMessage("PAUSED — press P to resume"); + } else if (this.state === GameState.Paused) { + this.state = GameState.Playing; + this.lastDrop = performance.now(); + this.renderer.showMessage(""); + this.rafId = requestAnimationFrame(this.loop); + } + } + + private gameOver(): void { + this.state = GameState.Over; + cancelAnimationFrame(this.rafId); + this.render(); + this.renderer.showMessage( + `GAME OVER — Score: ${this.score.score.toLocaleString()}\nPress Enter to restart` + ); + } + + private render(): void { + const ghostY = this.current ? this.board.ghostY(this.current) : null; + this.renderer.draw( + this.board.visibleGrid(), + this.current, + ghostY, + this.nextType, + this.holdType, + this.score, + this.holdLocked + ); + } +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/main.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/main.ts @@ -0,0 +1,31 @@ +// ── Entry Point ───────────────────────────────────────────────────── + +import { Board } from "./board.js"; +import { Renderer } from "./renderer.js"; +import { Game } from "./game.js"; + +function $(id: string): HTMLElement { + const el = document.getElementById(id); + if (!el) throw new Error(`Missing element #${id}`); + return el; +} + +document.addEventListener("DOMContentLoaded", () => { + const board = new Board(); + const renderer = new Renderer( + $("game-canvas") as HTMLCanvasElement, + $("next-canvas") as HTMLCanvasElement, + $("hold-canvas") as HTMLCanvasElement, + $("score-value"), + $("level-value"), + $("lines-value"), + $("message-overlay") + ); + + const game = new Game(board, renderer); + + document.addEventListener("keydown", (e) => game.handleKeyDown(e)); + document.addEventListener("keyup", (e) => game.handleKeyUp(e)); + + renderer.showMessage("Press Enter or Space to start"); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/pieces.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/pieces.ts @@ -0,0 +1,229 @@ +// ── Tetromino Definitions with SRS Rotation States ────────────────── + +import { TetrominoDef } from "./types.js"; + +/** + * Each piece has 4 rotation states (0 = spawn, 1 = R, 2 = 2, 3 = L). + * Shapes are stored as row-major 2D arrays where 1 = filled. + */ +export const TETROMINOES: TetrominoDef[] = [ + { + name: "I", + color: "#00f0f0", + shapes: [ + [ + [0, 0, 0, 0], + [1, 1, 1, 1], + [0, 0, 0, 0], + [0, 0, 0, 0], + ], + [ + [0, 0, 1, 0], + [0, 0, 1, 0], + [0, 0, 1, 0], + [0, 0, 1, 0], + ], + [ + [0, 0, 0, 0], + [0, 0, 0, 0], + [1, 1, 1, 1], + [0, 0, 0, 0], + ], + [ + [0, 1, 0, 0], + [0, 1, 0, 0], + [0, 1, 0, 0], + [0, 1, 0, 0], + ], + ], + }, + { + name: "O", + color: "#f0f000", + shapes: [ + [ + [1, 1], + [1, 1], + ], + [ + [1, 1], + [1, 1], + ], + [ + [1, 1], + [1, 1], + ], + [ + [1, 1], + [1, 1], + ], + ], + }, + { + name: "T", + color: "#a000f0", + shapes: [ + [ + [0, 1, 0], + [1, 1, 1], + [0, 0, 0], + ], + [ + [0, 1, 0], + [0, 1, 1], + [0, 1, 0], + ], + [ + [0, 0, 0], + [1, 1, 1], + [0, 1, 0], + ], + [ + [0, 1, 0], + [1, 1, 0], + [0, 1, 0], + ], + ], + }, + { + name: "S", + color: "#00f000", + shapes: [ + [ + [0, 1, 1], + [1, 1, 0], + [0, 0, 0], + ], + [ + [0, 1, 0], + [0, 1, 1], + [0, 0, 1], + ], + [ + [0, 0, 0], + [0, 1, 1], + [1, 1, 0], + ], + [ + [1, 0, 0], + [1, 1, 0], + [0, 1, 0], + ], + ], + }, + { + name: "Z", + color: "#f00000", + shapes: [ + [ + [1, 1, 0], + [0, 1, 1], + [0, 0, 0], + ], + [ + [0, 0, 1], + [0, 1, 1], + [0, 1, 0], + ], + [ + [0, 0, 0], + [1, 1, 0], + [0, 1, 1], + ], + [ + [0, 1, 0], + [1, 1, 0], + [1, 0, 0], + ], + ], + }, + { + name: "J", + color: "#0000f0", + shapes: [ + [ + [1, 0, 0], + [1, 1, 1], + [0, 0, 0], + ], + [ + [0, 1, 1], + [0, 1, 0], + [0, 1, 0], + ], + [ + [0, 0, 0], + [1, 1, 1], + [0, 0, 1], + ], + [ + [0, 1, 0], + [0, 1, 0], + [1, 1, 0], + ], + ], + }, + { + name: "L", + color: "#f0a000", + shapes: [ + [ + [0, 0, 1], + [1, 1, 1], + [0, 0, 0], + ], + [ + [0, 1, 0], + [0, 1, 0], + [0, 1, 1], + ], + [ + [0, 0, 0], + [1, 1, 1], + [1, 0, 0], + ], + [ + [1, 1, 0], + [0, 1, 0], + [0, 1, 0], + ], + ], + }, +]; + +// ── SRS Wall Kick Data ────────────────────────────────────────────── + +/** Wall kick offsets for J, L, S, T, Z pieces. Key: "from->to" rotation */ +const JLSTZ_KICKS: Record<string, [number, number][]> = { + "0->1": [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], + "1->0": [[0, 0], [1, 0], [1, -1], [0, 2], [1, 2]], + "1->2": [[0, 0], [1, 0], [1, -1], [0, 2], [1, 2]], + "2->1": [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]], + "2->3": [[0, 0], [1, 0], [1, 1], [0, -2], [1, -2]], + "3->2": [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], + "3->0": [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]], + "0->3": [[0, 0], [1, 0], [1, 1], [0, -2], [1, -2]], +}; + +/** Wall kick offsets for I piece */ +const I_KICKS: Record<string, [number, number][]> = { + "0->1": [[0, 0], [-2, 0], [1, 0], [-2, -1], [1, 2]], + "1->0": [[0, 0], [2, 0], [-1, 0], [2, 1], [-1, -2]], + "1->2": [[0, 0], [-1, 0], [2, 0], [-1, 2], [2, -1]], + "2->1": [[0, 0], [1, 0], [-2, 0], [1, -2], [-2, 1]], + "2->3": [[0, 0], [2, 0], [-1, 0], [2, 1], [-1, -2]], + "3->2": [[0, 0], [-2, 0], [1, 0], [-2, -1], [1, 2]], + "3->0": [[0, 0], [1, 0], [-2, 0], [1, -2], [-2, 1]], + "0->3": [[0, 0], [-1, 0], [2, 0], [-1, 2], [2, -1]], +}; + +export function getWallKicks( + pieceName: string, + fromRot: number, + toRot: number +): [number, number][] { + const key = `${fromRot}->${toRot}`; + if (pieceName === "I") return I_KICKS[key] ?? [[0, 0]]; + if (pieceName === "O") return [[0, 0]]; + return JLSTZ_KICKS[key] ?? [[0, 0]]; +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/renderer.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/renderer.ts @@ -0,0 +1,209 @@ +// ── Canvas Renderer ───────────────────────────────────────────────── + +import { Grid, ActivePiece, TetrominoDef, ScoreInfo } from "./types.js"; +import { COLS, ROWS } from "./board.js"; + +const CELL = 30; // pixels per cell +const GRID_LINE = 0.5; +const BORDER = 2; + +const NEXT_CELL = 22; // cell size in next-piece preview + +export class Renderer { + private ctx: CanvasRenderingContext2D; + private nextCtx: CanvasRenderingContext2D; + private holdCtx: CanvasRenderingContext2D; + private scoreEl: HTMLElement; + private levelEl: HTMLElement; + private linesEl: HTMLElement; + private messageEl: HTMLElement; + + constructor( + canvas: HTMLCanvasElement, + nextCanvas: HTMLCanvasElement, + holdCanvas: HTMLCanvasElement, + scoreEl: HTMLElement, + levelEl: HTMLElement, + linesEl: HTMLElement, + messageEl: HTMLElement + ) { + canvas.width = COLS * CELL; + canvas.height = ROWS * CELL; + this.ctx = canvas.getContext("2d")!; + + nextCanvas.width = 4 * NEXT_CELL + 20; + nextCanvas.height = 4 * NEXT_CELL + 20; + this.nextCtx = nextCanvas.getContext("2d")!; + + holdCanvas.width = 4 * NEXT_CELL + 20; + holdCanvas.height = 4 * NEXT_CELL + 20; + this.holdCtx = holdCanvas.getContext("2d")!; + + this.scoreEl = scoreEl; + this.levelEl = levelEl; + this.linesEl = linesEl; + this.messageEl = messageEl; + } + + draw( + grid: Grid, + piece: ActivePiece | null, + ghostY: number | null, + nextPiece: TetrominoDef | null, + holdPiece: TetrominoDef | null, + score: ScoreInfo, + holdLocked: boolean + ): void { + this.drawBoard(grid, piece, ghostY); + this.drawPreview(this.nextCtx, nextPiece); + this.drawPreview(this.holdCtx, holdPiece, holdLocked); + this.scoreEl.textContent = score.score.toLocaleString(); + this.levelEl.textContent = String(score.level); + this.linesEl.textContent = String(score.lines); + } + + showMessage(text: string): void { + this.messageEl.textContent = text; + this.messageEl.style.display = text ? "flex" : "none"; + } + + private drawBoard(grid: Grid, piece: ActivePiece | null, ghostY: number | null): void { + const ctx = this.ctx; + const w = COLS * CELL; + const h = ROWS * CELL; + + // Background + ctx.fillStyle = "#111"; + ctx.fillRect(0, 0, w, h); + + // Grid lines + ctx.strokeStyle = "#222"; + ctx.lineWidth = GRID_LINE; + for (let c = 1; c < COLS; c++) { + ctx.beginPath(); + ctx.moveTo(c * CELL, 0); + ctx.lineTo(c * CELL, h); + ctx.stroke(); + } + for (let r = 1; r < ROWS; r++) { + ctx.beginPath(); + ctx.moveTo(0, r * CELL); + ctx.lineTo(w, r * CELL); + ctx.stroke(); + } + + // Locked cells + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + const color = grid[r][c]; + if (color) this.drawCell(ctx, c, r, color, 1); + } + } + + if (piece) { + const shape = piece.type.shapes[piece.rotation]; + const bufferRows = 4; // piece coords are in the full 24-row space; grid here is the visible 20 rows + + // Ghost piece + if (ghostY !== null) { + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const drawY = ghostY + r - bufferRows; + const drawX = piece.pos.x + c; + if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) { + this.drawCell(ctx, drawX, drawY, piece.type.color, 0.2); + } + } + } + } + + // Active piece + for (let r = 0; r < shape.length; r++) { + for (let c = 0; c < shape[r].length; c++) { + if (!shape[r][c]) continue; + const drawY = piece.pos.y + r - bufferRows; + const drawX = piece.pos.x + c; + if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) { + this.drawCell(ctx, drawX, drawY, piece.type.color, 1); + } + } + } + } + + // Border + ctx.strokeStyle = "#555"; + ctx.lineWidth = BORDER; + ctx.strokeRect(0, 0, w, h); + } + + private drawCell( + ctx: CanvasRenderingContext2D, + col: number, + row: number, + color: string, + alpha: number + ): void { + const x = col * CELL; + const y = row * CELL; + const inset = 1; + + ctx.globalAlpha = alpha; + + // Main fill + ctx.fillStyle = color; + ctx.fillRect(x + inset, y + inset, CELL - inset * 2, CELL - inset * 2); + + // Highlight (top-left bevel) + ctx.fillStyle = "rgba(255,255,255,0.3)"; + ctx.fillRect(x + inset, y + inset, CELL - inset * 2, 3); + ctx.fillRect(x + inset, y + inset, 3, CELL - inset * 2); + + // Shadow (bottom-right bevel) + ctx.fillStyle = "rgba(0,0,0,0.3)"; + ctx.fillRect(x + inset, y + CELL - inset - 3, CELL - inset * 2, 3); + ctx.fillRect(x + CELL - inset - 3, y + inset, 3, CELL - inset * 2); + + ctx.globalAlpha = 1; + } + + private drawPreview( + ctx: CanvasRenderingContext2D, + type: TetrominoDef | null, + dimmed: boolean = false + ): void { + const w = ctx.canvas.width; + const h = ctx.canvas.height; + + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, w, h); + ctx.strokeStyle = "#333"; + ctx.lineWidth = 1; + ctx.strokeRect(0, 0, w, h); + + if (!type) return; + + const shape = type.shapes[0]; + const rows = shape.length; + const cols = shape[0].length; + const offsetX = (w - cols * NEXT_CELL) / 2; + const offsetY = (h - rows * NEXT_CELL) / 2; + + ctx.globalAlpha = dimmed ? 0.35 : 1; + + for (let r = 0; r < rows; r++) { + for (let c = 0; c < cols; c++) { + if (!shape[r][c]) continue; + const x = offsetX + c * NEXT_CELL; + const y = offsetY + r * NEXT_CELL; + ctx.fillStyle = type.color; + ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, NEXT_CELL - 2); + ctx.fillStyle = "rgba(255,255,255,0.25)"; + ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, 2); + ctx.fillRect(x + 1, y + 1, 2, NEXT_CELL - 2); + } + } + + ctx.globalAlpha = 1; + } +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/types.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/src/types.ts @@ -0,0 +1,35 @@ +// ── Type Definitions ──────────────────────────────────────────────── + +export type Cell = string | null; +export type Grid = Cell[][]; + +export interface Position { + x: number; + y: number; +} + +export interface TetrominoDef { + name: string; + color: string; + /** Each rotation state is a 2D array of 0/1 */ + shapes: number[][][]; +} + +export interface ActivePiece { + type: TetrominoDef; + rotation: number; + pos: Position; +} + +export const enum GameState { + Idle = "idle", + Playing = "playing", + Paused = "paused", + Over = "over", +} + +export interface ScoreInfo { + score: number; + level: number; + lines: number; +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/test-results/.last-run.json b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/test-results/.last-run.json @@ -0,0 +1,4 @@ +{ + "status": "passed", + "failedTests": [] +} +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tests/tetris.spec.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tests/tetris.spec.ts @@ -0,0 +1,225 @@ +import { test, expect } from "@playwright/test"; + +test.describe("Tetris Game", () => { + test.beforeEach(async ({ page }) => { + await page.goto("/"); + // Wait for the JS module to initialize + await page.waitForSelector("#message-overlay", { state: "visible", timeout: 5000 }); + }); + + test("loads with start message and all UI elements", async ({ page }) => { + const canvas = page.locator("#game-canvas"); + await expect(canvas).toBeVisible(); + await expect(page.locator("#next-canvas")).toBeVisible(); + await expect(page.locator("#hold-canvas")).toBeVisible(); + await expect(page.locator("#score-value")).toHaveText("0"); + await expect(page.locator("#level-value")).toHaveText("1"); + await expect(page.locator("#lines-value")).toHaveText("0"); + + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeVisible(); + await expect(overlay).toContainText("Press Enter or Space to start"); + }); + + test("starts game when Enter is pressed", async ({ page }) => { + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeVisible(); + await page.keyboard.press("Enter"); + await expect(overlay).toBeHidden(); + }); + + test("starts game when Space is pressed", async ({ page }) => { + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeVisible(); + await page.keyboard.press("Space"); + await expect(overlay).toBeHidden(); + }); + + test("can pause and unpause with P", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeHidden(); + + await page.keyboard.press("p"); + await expect(overlay).toBeVisible(); + await expect(overlay).toContainText("PAUSED"); + + await page.keyboard.press("p"); + await expect(overlay).toBeHidden(); + }); + + test("can pause and unpause with Escape", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + + await page.keyboard.press("Escape"); + await expect(overlay).toBeVisible(); + await expect(overlay).toContainText("PAUSED"); + + await page.keyboard.press("Escape"); + await expect(overlay).toBeHidden(); + }); + + test("hard drop with space locks piece and score increases", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeHidden(); + await expect(page.locator("#score-value")).toHaveText("0"); + + // Hard drop the first piece + await page.keyboard.press("Space"); + await page.waitForTimeout(200); + + // Score should have increased (hard drop gives 2 points per row dropped) + const scoreText = await page.locator("#score-value").textContent(); + const score = parseInt(scoreText!.replace(/,/g, ""), 10); + expect(score).toBeGreaterThan(0); + }); + + test("soft drop increases score", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeHidden(); + + for (let i = 0; i < 8; i++) { + await page.keyboard.press("ArrowDown"); + await page.waitForTimeout(50); + } + + const scoreText = await page.locator("#score-value").textContent(); + const score = parseInt(scoreText!.replace(/,/g, ""), 10); + expect(score).toBeGreaterThan(0); + }); + + test("left and right movement works without errors", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + + for (let i = 0; i < 3; i++) { + await page.keyboard.press("ArrowLeft"); + await page.waitForTimeout(30); + } + for (let i = 0; i < 6; i++) { + await page.keyboard.press("ArrowRight"); + await page.waitForTimeout(30); + } + + await expect(overlay).toBeHidden(); + }); + + test("rotation works without errors", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + + await page.keyboard.press("ArrowUp"); + await page.waitForTimeout(50); + await page.keyboard.press("ArrowUp"); + await page.waitForTimeout(50); + await page.keyboard.press("z"); + await page.waitForTimeout(50); + + await expect(overlay).toBeHidden(); + }); + + test("line clearing updates lines and score", async ({ page }) => { + await page.keyboard.press("Enter"); + + for (let i = 0; i < 10; i++) { + await page.keyboard.press("Space"); + await page.waitForTimeout(150); + } + + const overlay = page.locator("#message-overlay"); + const overlayVisible = await overlay.isVisible(); + if (overlayVisible) { + await expect(overlay).toContainText("GAME OVER"); + } else { + const scoreText = await page.locator("#score-value").textContent(); + const score = parseInt(scoreText!.replace(/,/g, ""), 10); + expect(score).toBeGreaterThan(0); + } + }); + + test("hold piece works with C key", async ({ page }) => { + await page.keyboard.press("Enter"); + await page.waitForTimeout(100); + + await page.keyboard.press("c"); + await page.waitForTimeout(100); + + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeHidden(); + + await page.keyboard.press("c"); + await page.waitForTimeout(100); + await expect(overlay).toBeHidden(); + }); + + test("hold piece works with Shift key", async ({ page }) => { + await page.keyboard.press("Enter"); + await page.waitForTimeout(100); + + await page.keyboard.press("Shift"); + await page.waitForTimeout(100); + + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeHidden(); + }); + + test("game over shows correct message and can restart", async ({ page }) => { + await page.keyboard.press("Enter"); + const overlay = page.locator("#message-overlay"); + await expect(overlay).toBeHidden(); + + // Drop pieces until game over. Board is 20 rows; each piece is ~2 rows tall; + // with some clearing, ~50 hard drops should exhaust the board. + for (let i = 0; i < 80; i++) { + const isOver = await overlay.isVisible(); + if (isOver) break; + await page.keyboard.press("Space"); + await page.waitForTimeout(100); + } + + await expect(overlay).toBeVisible({ timeout: 15000 }); + await expect(overlay).toContainText("GAME OVER"); + await expect(overlay).toContainText("Press Enter to restart"); + + // Restart + await page.keyboard.press("Enter"); + await expect(overlay).toBeHidden(); + + await expect(page.locator("#score-value")).toHaveText("0"); + await expect(page.locator("#level-value")).toHaveText("1"); + await expect(page.locator("#lines-value")).toHaveText("0"); + }); + + test("canvas has correct dimensions", async ({ page }) => { + // Canvas dimensions are set via JS; read the actual property + const dims = await page.evaluate(() => { + const c = document.getElementById("game-canvas") as HTMLCanvasElement; + return { width: c.width, height: c.height }; + }); + expect(dims.width).toBe(300); + expect(dims.height).toBe(600); + }); + + test("multiple rapid inputs don't crash the game", async ({ page }) => { + await page.keyboard.press("Enter"); + + const keys = ["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "z", "Space"]; + for (let round = 0; round < 3; round++) { + for (const key of keys) { + await page.keyboard.press(key); + } + await page.waitForTimeout(50); + } + + await page.waitForTimeout(200); + const overlay = page.locator("#message-overlay"); + const isVisible = await overlay.isVisible(); + if (isVisible) { + const text = await overlay.textContent(); + expect(text).toMatch(/GAME OVER|PAUSED/); + } + }); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/tsconfig.json @@ -0,0 +1,12 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "ES2020", + "moduleResolution": "bundler", + "outDir": "dist", + "rootDir": "src", + "strict": true, + "sourceMap": true + }, + "include": ["src"] +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/index.html @@ -0,0 +1,154 @@ +<!DOCTYPE html> +<html lang="en"> +<head> +<meta charset="UTF-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1.0" /> +<title>Tetris</title> +<style> + *,*::before,*::after{box-sizing:border-box;margin:0;padding:0} + + body{ + background:#0a0a1a; + color:#e0e0e0; + font-family:'Segoe UI',system-ui,sans-serif; + display:flex; + justify-content:center; + align-items:center; + min-height:100vh; + overflow:hidden; + } + + #game{ + display:flex; + gap:28px; + align-items:flex-start; + } + + /* ── Board wrapper ───────────────────────── */ + #board-wrap{ + position:relative; + border:3px solid #333; + border-radius:6px; + line-height:0; + box-shadow: 0 0 40px rgba(0,180,255,.12); + } + + #overlay{ + position:absolute; + inset:0; + display:flex; + justify-content:center; + align-items:center; + font-size:1.3rem; + font-weight:700; + letter-spacing:.06em; + color:#fff; + background:rgba(0,0,0,.72); + border-radius:4px; + opacity:0; + pointer-events:none; + transition:opacity .2s; + } + #overlay.visible{opacity:1;pointer-events:auto} + + /* ── Side panel ──────────────────────────── */ + #sidebar{ + display:flex; + flex-direction:column; + gap:20px; + min-width:130px; + } + + .panel{ + background:#1a1a2e; + border:2px solid #333; + border-radius:8px; + padding:14px; + text-align:center; + } + .panel h3{ + font-size:.7rem; + text-transform:uppercase; + letter-spacing:.12em; + color:#888; + margin-bottom:8px; + } + .panel .value{ + font-size:1.5rem; + font-weight:700; + font-variant-numeric:tabular-nums; + color:#fff; + } + + #preview-panel{ + display:flex; + flex-direction:column; + align-items:center; + } + #preview{ + border-radius:4px; + } + + /* ── Controls legend ─────────────────────── */ + #controls{ + font-size:.65rem; + color:#666; + line-height:1.7; + margin-top:8px; + } + #controls kbd{ + display:inline-block; + background:#222; + border:1px solid #444; + border-radius:3px; + padding:1px 5px; + font-family:inherit; + font-size:.65rem; + color:#ccc; + } +</style> +</head> +<body> + +<div id="game"> + <div id="board-wrap"> + <canvas id="board"></canvas> + <div id="overlay"></div> + </div> + + <div id="sidebar"> + <div class="panel" id="preview-panel"> + <h3>Next</h3> + <canvas id="preview"></canvas> + </div> + + <div class="panel"> + <h3>Score</h3> + <div class="value" id="score">0</div> + </div> + + <div class="panel"> + <h3>Lines</h3> + <div class="value" id="lines">0</div> + </div> + + <div class="panel"> + <h3>Level</h3> + <div class="value" id="level">0</div> + </div> + + <div id="controls"> + <kbd>←</kbd> <kbd>→</kbd> Move<br/> + <kbd>↑</kbd> Rotate CW<br/> + <kbd>Z</kbd> Rotate CCW<br/> + <kbd>↓</kbd> Soft drop<br/> + <kbd>Space</kbd> Hard drop<br/> + <kbd>P</kbd> / <kbd>Esc</kbd> Pause<br/> + <kbd>R</kbd> Restart + </div> + </div> +</div> + +<script type="module" src="dist/tetris.js"></script> +</body> +</html> diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package-lock.json 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a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/package.json @@ -0,0 +1,24 @@ +{ + "name": "loop-bench-n0puzti4", + "version": "1.0.0", + "description": "", + "main": "index.js", + "scripts": { + "build": "tsc", + "test": "npx playwright test" + }, + "keywords": [], + "author": "", + "license": "ISC", + "type": "commonjs", + "devDependencies": { + "@eslint/js": "^10.0.1", + "@playwright/test": "^1.59.1", + "@types/node": "^25.5.2", + "eslint": "^10.2.0", + "html-validate": "^10.11.3", + "jscpd": "^4.0.8", + "serve": "^14.2.6", + "typescript": "^6.0.2" + } +} diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/playwright.config.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/playwright.config.ts @@ -0,0 +1,14 @@ +import { defineConfig } from "@playwright/test"; + +export default defineConfig({ + testDir: "./tests", + timeout: 30000, + use: { + baseURL: "http://localhost:3999", + }, + webServer: { + command: "npx serve -l 3999 -s .", + port: 3999, + reuseExistingServer: false, + }, +}); diff --git 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b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/src/tetris.ts @@ -0,0 +1,577 @@ +// ── Types ────────────────────────────────────────────────────────────────────── + +type Cell = string | null; +type Grid = Cell[][]; + +interface Position { + x: number; + y: number; +} + +interface Tetromino { + shape: number[][]; + color: string; +} + +// ── Constants ────────────────────────────────────────────────────────────────── + +const COLS = 10; +const ROWS = 20; +const BLOCK_SIZE = 32; +const PREVIEW_BLOCK = 24; + +const COLORS: Record<string, string> = { + I: "#00f0f0", + O: "#f0f000", + T: "#a000f0", + S: "#00f000", + Z: "#f00000", + J: "#0000f0", + L: "#f0a000", +}; + +const GHOST_ALPHA = 0.25; + +// Each shape is an array of rotations (0°, 90°, 180°, 270°). +// 1 = filled cell; coordinates are [row][col]. +const SHAPES: Record<string, number[][][]> = { + I: [ + [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]], + [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]], + [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]], + [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]], + ], + O: [ + [[1,1],[1,1]], + [[1,1],[1,1]], + [[1,1],[1,1]], + [[1,1],[1,1]], + ], + T: [ + [[0,1,0],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,1],[0,1,0]], + [[0,1,0],[1,1,0],[0,1,0]], + ], + S: [ + [[0,1,1],[1,1,0],[0,0,0]], + [[0,1,0],[0,1,1],[0,0,1]], + [[0,0,0],[0,1,1],[1,1,0]], + [[1,0,0],[1,1,0],[0,1,0]], + ], + Z: [ + [[1,1,0],[0,1,1],[0,0,0]], + [[0,0,1],[0,1,1],[0,1,0]], + [[0,0,0],[1,1,0],[0,1,1]], + [[0,1,0],[1,1,0],[1,0,0]], + ], + J: [ + [[1,0,0],[1,1,1],[0,0,0]], + [[0,1,1],[0,1,0],[0,1,0]], + [[0,0,0],[1,1,1],[0,0,1]], + [[0,1,0],[0,1,0],[1,1,0]], + ], + L: [ + [[0,0,1],[1,1,1],[0,0,0]], + [[0,1,0],[0,1,0],[0,1,1]], + [[0,0,0],[1,1,1],[1,0,0]], + [[1,1,0],[0,1,0],[0,1,0]], + ], +}; + +// SRS wall‑kick data (non‑I pieces) +const WALL_KICKS: Record<string, Position[]> = { + "0>1": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}], + "1>0": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}], + "1>2": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}], + "2>1": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}], + "2>3": [{x:0,y:0},{x:1,y:0},{x:1,y:-1},{x:0,y:2},{x:1,y:2}], + "3>2": [{x:0,y:0},{x:-1,y:0},{x:-1,y:1},{x:0,y:-2},{x:-1,y:-2}], + "3>0": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}], + "0>3": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}], +}; + +// SRS wall‑kick data for I piece +const WALL_KICKS_I: Record<string, Position[]> = { + "0>1": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}], + "1>0": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}], + "1>2": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}], + "2>1": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}], + "2>3": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}], + "3>2": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}], + "3>0": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}], + "0>3": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}], +}; + +// Points per lines cleared (original Nintendo scoring × level) +const LINE_POINTS = [0, 100, 300, 500, 800]; + +// Frames per gravity tick at each level (simplified curve) +function gravityDelay(level: number): number { + const delays = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30]; + return delays[Math.min(level, delays.length - 1)]; +} + +// ── Bag randomiser ───────────────────────────────────────────────────────────── + +const PIECE_NAMES = Object.keys(SHAPES); // I O T S Z J L + +function shuffledBag(): string[] { + const bag = [...PIECE_NAMES]; + for (let i = bag.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [bag[i], bag[j]] = [bag[j], bag[i]]; + } + return bag; +} + +// ── Game state ───────────────────────────────────────────────────────────────── + +class TetrisGame { + grid: Grid; + score = 0; + lines = 0; + level = 0; + gameOver = false; + paused = false; + + // Current piece state + currentName = ""; + currentRotation = 0; + currentPos: Position = { x: 0, y: 0 }; + + // Piece queue + private bag: string[] = []; + nextName = ""; + + // Timing + private lastTick = 0; + private lockDelay = 0; + private lockLimit = 500; // ms before lock + private moveResetCount = 0; + private maxMoveResets = 15; + + // Rendering + private canvas: HTMLCanvasElement; + private ctx: CanvasRenderingContext2D; + private previewCanvas: HTMLCanvasElement; + private previewCtx: CanvasRenderingContext2D; + private scoreEl: HTMLElement; + private linesEl: HTMLElement; + private levelEl: HTMLElement; + private overlayEl: HTMLElement; + private animId = 0; + + // Line‑clear animation + private clearingRows: number[] = []; + private clearTimer = 0; + private readonly clearDuration = 300; // ms + + constructor() { + this.canvas = document.getElementById("board") as HTMLCanvasElement; + this.ctx = this.canvas.getContext("2d")!; + this.canvas.width = COLS * BLOCK_SIZE; + this.canvas.height = ROWS * BLOCK_SIZE; + + this.previewCanvas = document.getElementById("preview") as HTMLCanvasElement; + this.previewCtx = this.previewCanvas.getContext("2d")!; + this.previewCanvas.width = 4 * PREVIEW_BLOCK; + this.previewCanvas.height = 4 * PREVIEW_BLOCK; + + this.scoreEl = document.getElementById("score")!; + this.linesEl = document.getElementById("lines")!; + this.levelEl = document.getElementById("level")!; + this.overlayEl = document.getElementById("overlay")!; + + this.grid = this.emptyGrid(); + this.fillBag(); + this.nextName = this.pullPiece(); + this.spawnPiece(); + + document.addEventListener("keydown", this.onKey); + this.lastTick = performance.now(); + this.animId = requestAnimationFrame(this.loop); + } + + // ── Grid helpers ─────────────────────────────────────────────────────────── + + private emptyGrid(): Grid { + return Array.from({ length: ROWS }, () => Array(COLS).fill(null)); + } + + private shape(): number[][] { + return SHAPES[this.currentName][this.currentRotation]; + } + + private collides(name: string, rotation: number, pos: Position): boolean { + const s = SHAPES[name][rotation]; + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const nx = pos.x + c; + const ny = pos.y + r; + if (nx < 0 || nx >= COLS || ny >= ROWS) return true; + if (ny >= 0 && this.grid[ny][nx] !== null) return true; + } + } + return false; + } + + // ── Piece management ─────────────────────────────────────────────────────── + + private fillBag(): void { + if (this.bag.length <= 7) { + this.bag = this.bag.concat(shuffledBag()); + } + } + + private pullPiece(): string { + this.fillBag(); + return this.bag.shift()!; + } + + private spawnPiece(): void { + this.currentName = this.nextName; + this.nextName = this.pullPiece(); + this.currentRotation = 0; + const s = this.shape(); + this.currentPos = { + x: Math.floor((COLS - s[0].length) / 2), + y: -1, + }; + this.lockDelay = 0; + this.moveResetCount = 0; + + if (this.collides(this.currentName, this.currentRotation, this.currentPos)) { + this.gameOver = true; + this.overlayEl.textContent = "GAME OVER — Press R to restart"; + this.overlayEl.classList.add("visible"); + } + } + + private lock(): void { + const s = this.shape(); + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const x = this.currentPos.x + c; + const y = this.currentPos.y + r; + if (y < 0) { + this.gameOver = true; + this.overlayEl.textContent = "GAME OVER — Press R to restart"; + this.overlayEl.classList.add("visible"); + return; + } + this.grid[y][x] = this.currentName; + } + } + this.checkLines(); + } + + // ── Line clearing ───────────────────────────────────────────────────────── + + private checkLines(): void { + const full: number[] = []; + for (let r = 0; r < ROWS; r++) { + if (this.grid[r].every((c) => c !== null)) full.push(r); + } + if (full.length > 0) { + this.clearingRows = full; + this.clearTimer = performance.now(); + } else { + this.spawnPiece(); + } + } + + private finishClear(): void { + const count = this.clearingRows.length; + // Remove rows top‑down and add empty rows at top + for (const row of this.clearingRows.sort((a, b) => b - a)) { + this.grid.splice(row, 1); + this.grid.unshift(Array(COLS).fill(null)); + } + this.lines += count; + this.score += LINE_POINTS[count] * (this.level + 1); + this.level = Math.floor(this.lines / 10); + this.clearingRows = []; + this.spawnPiece(); + } + + // ── Movement & rotation ──────────────────────────────────────────────────── + + private move(dx: number, dy: number): boolean { + const np = { x: this.currentPos.x + dx, y: this.currentPos.y + dy }; + if (!this.collides(this.currentName, this.currentRotation, np)) { + this.currentPos = np; + if (dy === 0 && this.moveResetCount < this.maxMoveResets && this.isOnGround()) { + this.lockDelay = 0; + this.moveResetCount++; + } + return true; + } + return false; + } + + private rotate(dir: 1 | -1): void { + const from = this.currentRotation; + const to = (from + dir + 4) % 4; + const key = `${from}>${to}`; + const kicks = this.currentName === "I" ? WALL_KICKS_I[key] : WALL_KICKS[key]; + if (!kicks) return; + for (const k of kicks) { + const np = { x: this.currentPos.x + k.x, y: this.currentPos.y - k.y }; + if (!this.collides(this.currentName, to, np)) { + this.currentRotation = to; + this.currentPos = np; + if (this.moveResetCount < this.maxMoveResets && this.isOnGround()) { + this.lockDelay = 0; + this.moveResetCount++; + } + return; + } + } + } + + private hardDrop(): void { + let dropped = 0; + while (this.move(0, 1)) dropped++; + this.score += dropped * 2; + this.lock(); + } + + private ghostY(): number { + let gy = this.currentPos.y; + while (!this.collides(this.currentName, this.currentRotation, { x: this.currentPos.x, y: gy + 1 })) { + gy++; + } + return gy; + } + + private isOnGround(): boolean { + return this.collides(this.currentName, this.currentRotation, { + x: this.currentPos.x, + y: this.currentPos.y + 1, + }); + } + + // ── Input ────────────────────────────────────────────────────────────────── + + private onKey = (e: KeyboardEvent): void => { + if (e.key === "r" || e.key === "R") { + this.restart(); + return; + } + if (this.gameOver) return; + + if (e.key === "p" || e.key === "P" || e.key === "Escape") { + this.paused = !this.paused; + if (this.paused) { + this.overlayEl.textContent = "PAUSED"; + this.overlayEl.classList.add("visible"); + } else { + this.overlayEl.classList.remove("visible"); + this.lastTick = performance.now(); + } + return; + } + if (this.paused) return; + + switch (e.key) { + case "ArrowLeft": + this.move(-1, 0); + break; + case "ArrowRight": + this.move(1, 0); + break; + case "ArrowDown": + if (this.move(0, 1)) this.score += 1; + this.lockDelay = 0; + break; + case "ArrowUp": + this.rotate(1); + break; + case "z": + case "Z": + this.rotate(-1); + break; + case " ": + this.hardDrop(); + break; + } + e.preventDefault(); + }; + + // ── Game loop ────────────────────────────────────────────────────────────── + + private loop = (now: number): void => { + this.animId = requestAnimationFrame(this.loop); + + if (this.gameOver || this.paused) { + this.draw(now); + return; + } + + // Line‑clear animation in progress + if (this.clearingRows.length > 0) { + if (now - this.clearTimer >= this.clearDuration) { + this.finishClear(); + } + this.draw(now); + return; + } + + const delay = gravityDelay(this.level); + + if (now - this.lastTick >= delay) { + if (!this.move(0, 1)) { + this.lockDelay += now - this.lastTick; + if (this.lockDelay >= this.lockLimit) { + this.lock(); + } + } else { + this.lockDelay = 0; + } + this.lastTick = now; + } + + // Extra lock check if sitting on ground + if (this.isOnGround() && this.clearingRows.length === 0 && !this.gameOver) { + this.lockDelay += now - this.lastTick; + } + + this.draw(now); + }; + + // ── Rendering ────────────────────────────────────────────────────────────── + + private draw(now: number): void { + const ctx = this.ctx; + const bs = BLOCK_SIZE; + + // Background + ctx.fillStyle = "#111"; + ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); + + // Grid lines + ctx.strokeStyle = "#222"; + ctx.lineWidth = 0.5; + for (let x = 0; x <= COLS; x++) { + ctx.beginPath(); ctx.moveTo(x * bs, 0); ctx.lineTo(x * bs, ROWS * bs); ctx.stroke(); + } + for (let y = 0; y <= ROWS; y++) { + ctx.beginPath(); ctx.moveTo(0, y * bs); ctx.lineTo(COLS * bs, y * bs); ctx.stroke(); + } + + // Locked blocks + for (let r = 0; r < ROWS; r++) { + for (let c = 0; c < COLS; c++) { + const cell = this.grid[r][c]; + if (cell) { + // Flash clearing rows + if (this.clearingRows.includes(r)) { + const t = (now - this.clearTimer) / this.clearDuration; + const flash = Math.floor(t * 6) % 2 === 0; + ctx.fillStyle = flash ? "#fff" : COLORS[cell]; + } else { + ctx.fillStyle = COLORS[cell]; + } + this.drawBlock(ctx, c, r, bs); + } + } + } + + if (!this.gameOver && this.clearingRows.length === 0) { + // Ghost piece + const gy = this.ghostY(); + const s = this.shape(); + ctx.globalAlpha = GHOST_ALPHA; + ctx.fillStyle = COLORS[this.currentName]; + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const x = this.currentPos.x + c; + const y = gy + r; + if (y >= 0) this.drawBlock(ctx, x, y, bs); + } + } + ctx.globalAlpha = 1; + + // Current piece + ctx.fillStyle = COLORS[this.currentName]; + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const x = this.currentPos.x + c; + const y = this.currentPos.y + r; + if (y >= 0) this.drawBlock(ctx, x, y, bs); + } + } + } + + // Preview + this.drawPreview(); + + // HUD + this.scoreEl.textContent = String(this.score); + this.linesEl.textContent = String(this.lines); + this.levelEl.textContent = String(this.level); + } + + private drawBlock(ctx: CanvasRenderingContext2D, col: number, row: number, size: number): void { + const x = col * size; + const y = row * size; + ctx.fillRect(x + 1, y + 1, size - 2, size - 2); + // Highlight + ctx.save(); + ctx.globalAlpha = Math.min(ctx.globalAlpha, 0.35); + ctx.fillStyle = "#fff"; + ctx.fillRect(x + 1, y + 1, size - 2, 4); + ctx.fillRect(x + 1, y + 1, 4, size - 2); + ctx.restore(); + } + + private drawPreview(): void { + const ctx = this.previewCtx; + const bs = PREVIEW_BLOCK; + ctx.fillStyle = "#1a1a2e"; + ctx.fillRect(0, 0, this.previewCanvas.width, this.previewCanvas.height); + + const s = SHAPES[this.nextName][0]; + const offX = (4 - s[0].length) / 2; + const offY = (4 - s.length) / 2; + + ctx.fillStyle = COLORS[this.nextName]; + for (let r = 0; r < s.length; r++) { + for (let c = 0; c < s[r].length; c++) { + if (!s[r][c]) continue; + const x = (offX + c) * bs; + const y = (offY + r) * bs; + ctx.fillRect(x + 1, y + 1, bs - 2, bs - 2); + } + } + } + + // ── Restart ──────────────────────────────────────────────────────────────── + + private restart(): void { + this.grid = this.emptyGrid(); + this.score = 0; + this.lines = 0; + this.level = 0; + this.gameOver = false; + this.paused = false; + this.clearingRows = []; + this.bag = []; + this.fillBag(); + this.nextName = this.pullPiece(); + this.overlayEl.classList.remove("visible"); + this.spawnPiece(); + this.lastTick = performance.now(); + } +} + +// ── Bootstrap ────────────────────────────────────────────────────────────────── + +window.addEventListener("DOMContentLoaded", () => { + new TetrisGame(); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/test-results/.last-run.json @@ -0,0 +1,4 @@ +{ + "status": "passed", + "failedTests": [] +} +\ No newline at end of file diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tests/tetris.spec.ts b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tests/tetris.spec.ts @@ -0,0 +1,178 @@ +import { test, expect, Page } from "@playwright/test"; + +// Helpers ──────────────────────────────────────────────────────────────────── + +/** Wait for canvas to exist and have non-zero dimensions */ +async function waitForCanvas(page: Page) { + await page.waitForSelector("#board"); + await page.waitForFunction(() => { + const c = document.getElementById("board") as HTMLCanvasElement | null; + return c && c.width > 0 && c.height > 0; + }); +} + +// Tests ────────────────────────────────────────────────────────────────────── + +test.describe("Tetris", () => { + test.beforeEach(async ({ page }) => { + await page.goto("/"); + await waitForCanvas(page); + // Small pause to let the first frame render + await page.waitForTimeout(150); + }); + + test("page loads with all UI elements", async ({ page }) => { + await expect(page.locator("#board")).toBeVisible(); + await expect(page.locator("#preview")).toBeVisible(); + await expect(page.locator("#score")).toHaveText("0"); + await expect(page.locator("#lines")).toHaveText("0"); + await expect(page.locator("#level")).toHaveText("0"); + }); + + test("board canvas has correct dimensions (10×20 cells @ 32px)", async ({ + page, + }) => { + const dims = await page.evaluate(() => { + const c = document.getElementById("board") as HTMLCanvasElement; + return { w: c.width, h: c.height }; + }); + expect(dims.w).toBe(10 * 32); // 320 + expect(dims.h).toBe(20 * 32); // 640 + }); + + test("arrow keys move the active piece left and right", async ({ page }) => { + // Hash the full canvas so we detect changes anywhere on the board + const hashCanvas = () => + page.evaluate(() => { + const c = document.getElementById("board") as HTMLCanvasElement; + const d = c.getContext("2d")!.getImageData(0, 0, c.width, c.height).data; + let h = 0; + for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0; + return h; + }); + + const before = await hashCanvas(); + await page.keyboard.press("ArrowLeft"); + await page.waitForTimeout(50); + const after = await hashCanvas(); + + expect(before).not.toBe(after); + }); + + test("ArrowDown soft-drops and increments score", async ({ page }) => { + // Spam down arrow a few times + for (let i = 0; i < 5; i++) { + await page.keyboard.press("ArrowDown"); + } + await page.waitForTimeout(100); + + const score = await page.locator("#score").textContent(); + expect(Number(score)).toBeGreaterThanOrEqual(5); + }); + + test("Space hard-drops and awards score", async ({ page }) => { + await page.keyboard.press("Space"); + await page.waitForTimeout(200); + + const score = await page.locator("#score").textContent(); + // A hard drop from y=-1 to bottom should give ≥ 30 points (rows * 2) + expect(Number(score)).toBeGreaterThanOrEqual(20); + }); + + test("pause and unpause via P key", async ({ page }) => { + await page.keyboard.press("p"); + await expect(page.locator("#overlay")).toHaveClass(/visible/); + await expect(page.locator("#overlay")).toHaveText("PAUSED"); + + await page.keyboard.press("p"); + await expect(page.locator("#overlay")).not.toHaveClass(/visible/); + }); + + test("pause via Escape key", async ({ page }) => { + await page.keyboard.press("Escape"); + await expect(page.locator("#overlay")).toHaveClass(/visible/); + await expect(page.locator("#overlay")).toHaveText("PAUSED"); + }); + + test("R key restarts the game and resets score", async ({ page }) => { + // Build up some score first + for (let i = 0; i < 3; i++) { + await page.keyboard.press("Space"); + await page.waitForTimeout(100); + } + const scoreBefore = Number(await page.locator("#score").textContent()); + expect(scoreBefore).toBeGreaterThan(0); + + // Restart + await page.keyboard.press("r"); + await page.waitForTimeout(150); + + await expect(page.locator("#score")).toHaveText("0"); + await expect(page.locator("#lines")).toHaveText("0"); + await expect(page.locator("#level")).toHaveText("0"); + }); + + test("rotation changes the canvas (ArrowUp = CW)", async ({ page }) => { + const hashCanvas = () => + page.evaluate(() => { + const c = document.getElementById("board") as HTMLCanvasElement; + const d = c.getContext("2d")!.getImageData(0, 0, c.width, c.height).data; + let h = 0; + for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0; + return h; + }); + + const before = await hashCanvas(); + await page.keyboard.press("ArrowUp"); + await page.waitForTimeout(50); + const after = await hashCanvas(); + + expect(before).not.toBe(after); + }); + + test("pieces stack and eventually trigger game over", async ({ page }) => { + // Rapidly hard-drop many pieces — should eventually game-over + for (let i = 0; i < 60; i++) { + await page.keyboard.press("Space"); + await page.waitForTimeout(30); + } + + // After enough drops the board fills up + const overlay = page.locator("#overlay"); + await expect(overlay).toHaveClass(/visible/, { timeout: 5000 }); + const text = await overlay.textContent(); + expect(text).toContain("GAME OVER"); + }); + + test("game over then R restarts cleanly", async ({ page }) => { + // Force game over + for (let i = 0; i < 60; i++) { + await page.keyboard.press("Space"); + await page.waitForTimeout(20); + } + await expect(page.locator("#overlay")).toHaveClass(/visible/, { + timeout: 5000, + }); + + // Restart + await page.keyboard.press("r"); + await page.waitForTimeout(200); + + await expect(page.locator("#overlay")).not.toHaveClass(/visible/); + await expect(page.locator("#score")).toHaveText("0"); + }); + + test("preview canvas shows the next piece", async ({ page }) => { + // The preview canvas should contain colored pixels (not all background) + const hasContent = await page.evaluate(() => { + const c = document.getElementById("preview") as HTMLCanvasElement; + const data = c.getContext("2d")!.getImageData(0, 0, c.width, c.height).data; + // Check if any pixel differs from the background (#1a1a2e ≈ 26,26,46) + for (let i = 0; i < data.length; i += 4) { + if (data[i] > 50 || data[i + 1] > 50 || data[i + 2] > 80) return true; + } + return false; + }); + expect(hasContent).toBe(true); + }); +}); diff --git a/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json b/dashboard/public/artifacts/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/tsconfig.json @@ -0,0 +1,12 @@ +{ + "compilerOptions": { + "target": "ES2020", + "module": "ES2020", + "strict": true, + "outDir": "./dist", + "rootDir": "./src", + "sourceMap": true, + "lib": ["ES2020", "DOM", "DOM.Iterable"] + }, + "include": ["src/**/*.ts"] +} diff --git a/results/analysis/main_effects_code_quality.json b/results/analysis/main_effects_code_quality.json @@ -2,266 +2,266 @@ "language": { "values": { "javascript": { - "mean": 0.9333, - "effect": 0.1741, - "n": 6 + "mean": 0.8944, + "effect": 0.1316, + "n": 9 }, "typescript": { - "mean": 0.7489, - "effect": -0.0103, - "n": 101 + "mean": 0.7532, + "effect": -0.0096, + "n": 106 }, "unspecified": { - "mean": 0.7583, - "effect": -0.0009, - "n": 6 + "mean": 0.7444, + "effect": -0.0184, + "n": 9 } }, - "spread": 0.1844 + "spread": 0.15 }, "model": { "values": { "haiku": { "mean": 0.6863, - "effect": -0.0729, + "effect": -0.0766, "n": 59 }, "opus": { - "mean": 0.8667, - "effect": 0.1075, - "n": 3 + "mean": 0.8219, + "effect": 0.0591, + "n": 16 }, "sonnet": { - "mean": 0.8373, - "effect": 0.0781, - "n": 51 + "mean": 0.8357, + "effect": 0.0729, + "n": 49 } }, - "spread": 0.1804 + "spread": 0.1494 }, "claude_version": { "values": { "2.1.91 (Claude Code)": { "mean": 0.6919, - "effect": -0.0673, + "effect": -0.0709, "n": 52 }, "2.1.92 (Claude Code)": { - "mean": 0.8166, - "effect": 0.0574, - "n": 61 + "mean": 0.814, + "effect": 0.0512, + "n": 72 } }, - "spread": 0.1247 - }, - "web_search": { - "values": { - "off": { - "mean": 0.6882, - "effect": -0.071, - "n": 11 - }, - "on": { - "mean": 0.7669, - "effect": 0.0077, - "n": 102 - } - }, - "spread": 0.0787 + "spread": 0.1221 }, "prompt_style": { "values": { "detailed": { - "mean": 0.8214, - "effect": 0.0622, - "n": 7 + "mean": 0.84, + "effect": 0.0772, + "n": 10 }, "simple": { - "mean": 0.7551, - "effect": -0.0041, - "n": 106 + "mean": 0.7561, + "effect": -0.0068, + "n": 114 } }, - "spread": 0.0663 + "spread": 0.0839 }, - "tool_grep": { + "web_search": { "values": { "off": { - "mean": 0.8122, - "effect": 0.053, - "n": 9 + "mean": 0.6882, + "effect": -0.0746, + "n": 11 }, "on": { - "mean": 0.7546, - "effect": -0.0046, - "n": 104 + "mean": 0.7701, + "effect": 0.0073, + "n": 113 } }, - "spread": 0.0576 + 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}, "low": { - "mean": 0.7621, + "mean": 0.7657, "effect": 0.0029, - "n": 104 - } - }, - "spread": 0.0365 - }, - "human_language": { - "values": { - "en": { - "mean": 0.7607, - "effect": 0.0015, - "n": 107 - }, - "es": { - "mean": 0.7317, - "effect": -0.0275, - "n": 6 + "n": 115 } }, - "spread": 0.029 + "spread": 0.0401 }, - "tool_write": { + "tool_edit": { "values": { "off": { - "mean": 0.7811, - "effect": 0.0219, + "mean": 0.7956, + "effect": 0.0327, "n": 9 }, "on": { - "mean": 0.7573, - "effect": -0.0019, - "n": 104 + "mean": 0.7603, + "effect": -0.0026, + "n": 115 } }, - "spread": 0.0238 + "spread": 0.0353 }, "context_file": { "values": { "none": { - "mean": 0.7609, - "effect": 0.0017, - "n": 104 + "mean": 0.7646, + "effect": 0.0018, + "n": 115 }, "provided": { "mean": 0.74, - "effect": -0.0192, + "effect": -0.0228, "n": 9 } }, - "spread": 0.0209 + "spread": 0.0246 }, - "tool_glob": { + "tool_write": { "values": { "off": { - "mean": 0.7778, - "effect": 0.0186, + "mean": 0.7811, + "effect": 0.0183, "n": 9 }, "on": { - "mean": 0.7576, - "effect": -0.0016, - "n": 104 + "mean": 0.7614, + "effect": -0.0014, + "n": 115 } }, - "spread": 0.0202 + "spread": 0.0197 }, - "sub_agents": { + "tool_glob": { "values": { "off": { - "mean": 0.7709, - "effect": 0.0117, - "n": 11 + "mean": 0.7778, + "effect": 0.015, + "n": 9 }, "on": { - "mean": 0.7579, - "effect": -0.0013, - "n": 102 + "mean": 0.7617, + "effect": -0.0012, + "n": 115 } }, - "spread": 0.013 + "spread": 0.0161 }, - "linter": { + "human_language": { "values": { - "off": { - "mean": 0.7636, - "effect": 0.0044, - "n": 11 + "en": { + "mean": 0.7637, + "effect": 0.0009, + "n": 117 }, - "on": { - "mean": 0.7587, - "effect": -0.0005, - "n": 102 + "es": { + "mean": 0.7486, + "effect": -0.0143, + "n": 7 } }, - "spread": 0.0049 + "spread": 0.0151 }, "effort": { "values": { "high": { - "mean": 0.7593, - "effect": 0.0001, - "n": 107 + "mean": 0.7617, + "effect": -0.0011, + "n": 115 }, "max": { - "mean": 0.7567, - "effect": 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448.5841, + "effect": 1.1889, + "n": 113 } }, - "spread": 21.5053 + "spread": 13.4023 } } \ No newline at end of file diff --git a/results/index.jsonl b/results/index.jsonl @@ -1,6 +1,9 @@ {"run_id":"tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=haiku_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1","task":"tetris","model":"haiku","cell_id":"tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=haiku_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on","completed_at":"2026-04-03T19:59:11.076296+00:00"} 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"tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=high_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", "completed_at": "2026-04-05T06:29:48.276358+00:00"} -{"run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=high_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", "task": "tetris", "model": "sonnet", "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=high_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", "completed_at": "2026-04-05T06:34:46.712959+00:00"} 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+{"run_id":"tetris_context_file=provided_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2","task":"tetris","model":"sonnet","cell_id":"tetris_context_file=provided_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on","completed_at":"2026-04-05T06:03:58.503906+00:00"} +{"run_id":"tetris_context_file=provided_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3","task":"tetris","model":"sonnet","cell_id":"tetris_context_file=provided_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on","completed_at":"2026-04-05T05:58:32.199764+00:00"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":205761,"duration_api_ms":199765,"num_turns":14,"result":"All 9 tests pass. Here's a summary of what was built:\n\n## Tetris Game — 3 Files\n\n### `index.html`\nThe page structure with a three-panel layout: hold piece (left), game board (center), and next queue / score / controls (right). Uses `<canvas>` elements for rendering.\n\n### `style.css`\nDark theme styling with a neon-red accent (`#e94560`), beveled block rendering, subtle grid lines, and a translucent overlay for pause/game-over states.\n\n### `tetris.js` — Full game engine with these mechanics:\n\n| Feature | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L with correct SRS rotation states |\n| **SRS Wall Kicks** | Full Super Rotation System kick tables for both I-piece and standard pieces |\n| **7-Bag Randomizer** | Guarantees each piece appears once per bag before reshuffling |\n| **Gravity + Soft/Hard Drop** | Speed increases per level; soft drop (↓) = 1pt/row, hard drop (Space) = 2pts/row |\n| **Lock Delay** | 500ms grace period after landing, reset by movement (up to 15 resets) — prevents frustrating instant locks |\n| **DAS (Auto-Shift)** | Hold ←/→ for 170ms then auto-repeats at 50ms — standard feel for fast play |\n| **Line Clearing** | NES-style scoring: 100/300/500/800 × level for 1/2/3/4 lines |\n| **Level Progression** | Level up every 10 lines; speeds from 800ms (level 1) down to 20ms (level 20+) |\n| **Hold Piece** | Press C to swap current piece into hold; can't hold twice in a row |\n| **Next Queue** | Shows 3 upcoming pieces |\n| **Ghost Piece** | Translucent preview showing where the piece will land |\n| **Pause** | P key toggles pause with overlay |\n| **Game Over + Restart** | Overlay with Enter to restart |\n\n### Controls\n- **←/→** — Move left/right (with DAS auto-repeat)\n- **↓** — Soft drop\n- **Space** — Hard drop\n- **↑ / X** — Rotate clockwise\n- **Z** — Rotate counter-clockwise\n- **C** — Hold piece\n- **P** — Pause\n\nOpen `index.html` in any browser to play!","stop_reason":"end_turn","session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","total_cost_usd":0.48482725,"usage":{"input_tokens":16,"cache_creation_input_tokens":14299,"cache_read_input_tokens":155607,"output_tokens":12703,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":14299},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":16,"outputTokens":12703,"cacheReadInputTokens":155607,"cacheCreationInputTokens":14299,"webSearchRequests":0,"costUSD":0.48482725,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"6b16e662-7308-4538-9ba4-d9dac510a140"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json @@ -0,0 +1,258 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true, + "note": "not applicable for javascript" + }, + "performance": { + "bundle_size_bytes": 63343, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 8, + "code": 5, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 1020, + "dependencies": { + "production": 0, + "dev": 3, + "total": 3 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 39, + "excessive": true + }, + "function_length": { + "count": 44, + "average": 5.3, + "max": 26, + "long_functions": 0 + }, + "max_nesting_depth": 9, + "global_declarations": 48, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 419, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 66, + "source_lines": 702, + "ratio_pct": 9.4 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 3, + "files_with_logic": 2, + "files_with_both": 2 + }, + "html_validation": { + "valid": true, + "errors": 0 + }, + "duplication_percentage": 0.0, + "score": 0.9 + }, + "transcript_analysis": { + "total_events": 37, + "tool_calls": { + "total": 13, + "bash": 10, + "write": 0, + "edit": 1, + "read": 2 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 2, + "text_blocks": 5, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.56, + "total": 16, + "passed": 9, + "failed": 7, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 50, + "height": 100 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "x", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "pixels changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [222] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 78 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 9, + "failed": 7, + "score": 0.56 + }, + "gameplay": { + "pieces_placed": 188, + "lines_cleared": 1, + "max_score_observed": 182, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 37 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 3, + "pass": false + } + } + }, + "score": 0.715 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json @@ -0,0 +1,128 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 50, + "height": 100 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "x", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "pixels changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [222] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 78 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 9, + "failed": 7, + "score": 0.56 + }, + "gameplay": { + "pieces_placed": 188, + "lines_cleared": 1, + "max_score_observed": 182, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 37 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 3, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "javascript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:42:43.138672+00:00", + "wall_time_seconds": 206, + "exit_code": 0, + "completed_at": "2026-04-05T06:46:14.389007+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl @@ -0,0 +1,37 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "javascript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse JavaScript (no TypeScript)."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-rxj6pcgt","session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"f704530e-59a0-4bba-9142-e238d303677e","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QkRqeCB6ZytLnNkoGVDSDu","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using JavaScript. Let me create a complete implementation with HTML, CSS, and JavaScript.\n\nLet me first check what's in the current working directory.","signature":"EpsDClkIDBgCKkA/TOJOBPTncAueeARacAtPeUUvMb9iKPijtGNhCG9xTQFgKlH7IR5pp1bO9i8WFLN2FexiFZ768/hW/XhV8FpbMg9jbGF1ZGUtb3B1cy00LTY4ABIMgih8fTIm6jByT63BGgyAWB1VGYF312cWUi0iMF0+b0A+CHg2N3bcp0U6Cw0WY6JzkNkKh+fyFcl2dUm/yDrLZq30uK9LS4ZOjhvYkCrvAfVAhYD3jxCdVy+FkZt+ArUeaw3SVzjOSQsMmPM4YcRFsYAM+hgfOL83jx+iZCIVi0JvW4YbvgmiDc5u362ZFfA1o7Ak7QvQspr4u7YKdMhnI2gnmwQG8AIHY5SbKaf9t37FY9mPuOTFlkmdqhvE6CGUfZSvFx2SY/M0UQfLdjMLNyb5rw/5pSGUX460bJ7mGRl9yX0Bz8Ok2xl8l2Kg6P9PxnevhzyrINKpcv/zut6252oaNOMsYd5HDZI+WOn8fx0IUZTMy5kMrgJQEk93Od32iYq4qsItsPkhfZrBrlE+JFjiVjUR5BcrhKwy8UBGGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":489,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":489,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"7a150d62-f899-4def-ab64-82727f90ee0c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QkRqeCB6ZytLnNkoGVDSDu","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RwXgWSeRQQo44HyHhMaBHc","name":"Bash","input":{"command":"ls /tmp/loop-bench-rxj6pcgt","description":"List files in current directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":489,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":489,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"922e885a-7c19-4a4a-9a23-3039ef6d45a0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RwXgWSeRQQo44HyHhMaBHc","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"e8cb57d1-011d-472b-977f-c7cad4368883","timestamp":"2026-04-05T06:42:52.252Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YD6SkXxneguQfs8tiprUJt","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AbRR6drQqxHEtPDYxHsfNs","name":"Read","input":{"file_path":"/tmp/loop-bench-rxj6pcgt/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":175,"cache_read_input_tokens":4781,"cache_creation":{"ephemeral_5m_input_tokens":175,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"703bb847-d878-4d1b-940d-6c4a13d499e5"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AbRR6drQqxHEtPDYxHsfNs","type":"tool_result","content":"1\t{\n2\t \"name\": \"loop-bench-rxj6pcgt\",\n3\t \"version\": \"1.0.0\",\n4\t \"description\": \"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"eslint\": \"^10.2.0\"\n17\t }\n18\t}\n19\t"}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"239011e2-8e90-4653-8ca5-d9f97463b791","timestamp":"2026-04-05T06:42:54.793Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-rxj6pcgt/package.json","content":"{\n \"name\": \"loop-bench-rxj6pcgt\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"eslint\": \"^10.2.0\"\n }\n}\n","numLines":19,"startLine":1,"totalLines":19}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YUdkVmHwba9mPwaCm7GuaP","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me build a complete Tetris game. I'll create:\n1. `index.html` - the main HTML file\n2. `style.css` - styling\n3. `tetris.js` - game logic\n\nLet me design a comprehensive Tetris implementation with all standard mechanics.","signature":"EpgDClkIDBgCKkCv9EVmQbwEJ56H4L+aK4OFV4KCzw9lsL0Pu1WtLgtlVPgFyNxgUc8tudkt9BkDPviINz5wMADHxHL5F88M7y2+Mg9jbGF1ZGUtb3B1cy00LTY4ABIMlPRALRWz/MNfV/HaGgwKJ2cB1FDG+RsdjMYiMG/V6pOm+xEyDd9t9+QZuxLXNz+yzLy+29AtYcmNvhZWsOSXZTfRkyMJfwEbP+XKzyrsAQWz1/uBmcx9HLW55gnz1KbPNMlW53pKHjMf5mZkWFaz31lrOd9m06UbzHHNczdRtfSNcPkpWbfKXqby2Pf9UG8o2Fvhlpbgqixu81we3AssFMIHfgf4FjpKUsud35XGEIfOCP/6XbXk35shrIg3gLAZ3jTzY4/43rrhI1zfHpxvkud5xG9UQklDOPQRfSW7ZCQ8cjYI8GI2gpm/hptOQR1m/njrFqG2ekJCMAyI5TZ02h5EeajWmHcTJfOu4703za/hF1Na41Umjo2CW+1YngMnZt/R4lzTHGhm5r5sQliTt/88QStn728EloLVGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":456,"cache_read_input_tokens":4781,"cache_creation":{"ephemeral_5m_input_tokens":456,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"08381096-3799-40f5-98e8-0418263b0135"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YUdkVmHwba9mPwaCm7GuaP","type":"message","role":"assistant","content":[{"type":"text","text":"I'll build a complete Tetris game with HTML, CSS, and JavaScript. Let me create all the files:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":456,"cache_read_input_tokens":4781,"cache_creation":{"ephemeral_5m_input_tokens":456,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"b1511023-4fde-4f90-b8cf-26248595995d"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YUdkVmHwba9mPwaCm7GuaP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01S8HhCS9d9ij6GATzZ15wCs","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rxj6pcgt/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Tetris</title>\n <link rel=\"stylesheet\" href=\"style.css\">\n</head>\n<body>\n <div id=\"game-container\">\n <div id=\"left-panel\">\n <div id=\"hold-section\">\n <h3>HOLD</h3>\n <canvas id=\"hold-canvas\" width=\"100\" height=\"100\"></canvas>\n </div>\n </div>\n\n <div id=\"center-panel\">\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\" class=\"hidden\">\n <div id=\"overlay-text\">GAME OVER</div>\n <div id=\"overlay-sub\">Press ENTER to restart</div>\n </div>\n </div>\n\n <div id=\"right-panel\">\n <div id=\"next-section\">\n <h3>NEXT</h3>\n <canvas id=\"next-canvas\" width=\"100\" height=\"300\"></canvas>\n </div>\n <div id=\"score-section\">\n <h3>SCORE</h3>\n <div id=\"score\">0</div>\n <h3>LEVEL</h3>\n <div id=\"level\">1</div>\n <h3>LINES</h3>\n <div id=\"lines\">0</div>\n </div>\n <div id=\"controls-section\">\n <h3>CONTROLS</h3>\n <div class=\"control-row\"><span class=\"key\">←→</span> Move</div>\n <div class=\"control-row\"><span class=\"key\">↓</span> Soft drop</div>\n <div class=\"control-row\"><span class=\"key\">Space</span> Hard drop</div>\n <div class=\"control-row\"><span class=\"key\">↑ / X</span> Rotate CW</div>\n <div class=\"control-row\"><span class=\"key\">Z</span> Rotate CCW</div>\n <div class=\"control-row\"><span class=\"key\">C</span> Hold</div>\n <div class=\"control-row\"><span class=\"key\">P</span> Pause</div>\n </div>\n </div>\n </div>\n\n <script src=\"tetris.js\"></script>\n</body>\n</html>\nHTMLEOF\necho \"index.html created\"","description":"Create index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":456,"cache_read_input_tokens":4781,"cache_creation":{"ephemeral_5m_input_tokens":456,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"b909a629-bb62-40ca-8230-c3e2fba969f3"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01S8HhCS9d9ij6GATzZ15wCs","type":"tool_result","content":"index.html created","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"8992b376-2aae-4f17-bdb2-4d2712c1ecad","timestamp":"2026-04-05T06:43:06.406Z","tool_use_result":{"stdout":"index.html created","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NbUke5BAvDxm93D3sGqLg4","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01T3Z1PKbFmkVSCMkLhFn7fv","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rxj6pcgt/style.css << 'CSSEOF'\n* {\n margin: 0;\n padding: 0;\n box-sizing: border-box;\n}\n\nbody {\n background: #1a1a2e;\n color: #e0e0e0;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n}\n\n#game-container {\n display: flex;\n gap: 20px;\n align-items: flex-start;\n padding: 20px;\n}\n\n#center-panel {\n position: relative;\n}\n\n#board {\n display: block;\n border: 3px solid #e94560;\n border-radius: 4px;\n background: #0f0f23;\n box-shadow: 0 0 30px rgba(233, 69, 96, 0.3);\n}\n\n#overlay {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n background: rgba(15, 15, 35, 0.85);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n border-radius: 4px;\n z-index: 10;\n}\n\n#overlay.hidden {\n display: none;\n}\n\n#overlay-text {\n font-size: 36px;\n font-weight: 900;\n color: #e94560;\n text-shadow: 0 0 20px rgba(233, 69, 96, 0.7);\n letter-spacing: 4px;\n}\n\n#overlay-sub {\n margin-top: 16px;\n font-size: 14px;\n color: #aaa;\n letter-spacing: 1px;\n}\n\n#left-panel, #right-panel {\n display: flex;\n flex-direction: column;\n gap: 16px;\n min-width: 130px;\n}\n\nh3 {\n font-size: 12px;\n letter-spacing: 3px;\n color: #e94560;\n margin-bottom: 8px;\n text-align: center;\n}\n\n#hold-canvas, #next-canvas {\n display: block;\n margin: 0 auto;\n background: #0f0f23;\n border: 2px solid #333;\n border-radius: 4px;\n}\n\n#score-section {\n text-align: center;\n}\n\n#score, #level, #lines {\n font-size: 24px;\n font-weight: 700;\n color: #fff;\n margin-bottom: 12px;\n font-variant-numeric: tabular-nums;\n}\n\n#controls-section {\n margin-top: 8px;\n}\n\n.control-row {\n font-size: 11px;\n color: #888;\n margin-bottom: 4px;\n text-align: center;\n}\n\n.key {\n display: inline-block;\n background: #2a2a4a;\n color: #ccc;\n padding: 1px 6px;\n border-radius: 3px;\n font-size: 10px;\n margin-right: 4px;\n border: 1px solid #444;\n}\n\n/* Line clear flash animation */\n@keyframes flash {\n 0% { background: #fff; }\n 100% { background: transparent; }\n}\nCSSEOF\necho \"style.css created\"","description":"Create style.css"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":846,"cache_read_input_tokens":5237,"cache_creation":{"ephemeral_5m_input_tokens":846,"ephemeral_1h_input_tokens":0},"output_tokens":72,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"0c51b08b-a58c-402c-9fcf-5e5eec3d7d80"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01T3Z1PKbFmkVSCMkLhFn7fv","type":"tool_result","content":"style.css created","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"f8fd9e40-b9d2-438f-a063-e853b9a15ae0","timestamp":"2026-04-05T06:43:20.411Z","tool_use_result":{"stdout":"style.css created","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01H1UUpBvswCq36t88qbnDQq","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the main game logic:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1037,"cache_read_input_tokens":6083,"cache_creation":{"ephemeral_5m_input_tokens":1037,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"c4b436ad-fe21-475c-87bd-37b01bdc36ef"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01H1UUpBvswCq36t88qbnDQq","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Uo6ZdVQjcKY81dZyhN7GJd","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rxj6pcgt/tetris.js << 'JSEOF'\n// ── Constants ───────────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // pixels per cell\nconst EMPTY = 0;\n\n// Scoring (NES-style)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\nconst SOFT_DROP_POINTS = 1;\nconst HARD_DROP_POINTS = 2;\n\n// Speeds per level (ms per gravity tick). Loosely based on NES curve.\nfunction getSpeed(level) {\n const speeds = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100,\n 80, 80, 80, 70, 70, 70, 50, 50, 50, 30];\n return level < speeds.length ? speeds[level] : 20;\n}\n\n// ── Piece definitions (SRS) ─────────────────────────────────────────────────\n// Each shape is an array of 4 rotation states.\n// Each rotation state is an array of [row, col] offsets.\nconst PIECES = {\n I: {\n color: '#00f0f0',\n states: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,2],[1,2],[2,2],[3,2]],\n [[2,0],[2,1],[2,2],[2,3]],\n [[0,1],[1,1],[2,1],[3,1]]\n ]\n },\n O: {\n color: '#f0f000',\n states: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]]\n ]\n },\n T: {\n color: '#a000f0',\n states: [\n [[0,1],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,1],[1,0],[1,1],[2,1]]\n ]\n },\n S: {\n color: '#00f000',\n states: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[1,1],[1,2],[2,0],[2,1]],\n [[0,0],[1,0],[1,1],[2,1]]\n ]\n },\n Z: {\n color: '#f00000',\n states: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[1,0],[1,1],[2,1],[2,2]],\n [[0,1],[1,0],[1,1],[2,0]]\n ]\n },\n J: {\n color: '#0000f0',\n states: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,1],[1,1],[2,0],[2,1]]\n ]\n },\n L: {\n color: '#f0a000',\n states: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]]\n ]\n }\n};\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS = {\n '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]]\n};\n\n// SRS wall-kick data (I piece)\nconst WALL_KICKS_I = {\n '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]]\n};\n\nconst PIECE_NAMES = Object.keys(PIECES);\n\n// ── Canvas setup ────────────────────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst boardCtx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst holdCanvas = document.getElementById('hold-canvas');\nconst holdCtx = holdCanvas.getContext('2d');\n\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayText = document.getElementById('overlay-text');\nconst overlaySub = document.getElementById('overlay-sub');\n\n// ── Game state ──────────────────────────────────────────────────────────────\nlet board; // 2D array [row][col] of 0 or color string\nlet bag; // current bag of piece names\nlet nextQueue; // upcoming pieces (names)\nlet current; // { name, rotation, row, col }\nlet holdPiece; // name or null\nlet holdUsed; // can't hold twice without placing\nlet score, level, totalLines;\nlet gameOver, paused;\nlet dropInterval; // ms between auto-drops\nlet lastDrop; // timestamp of last gravity drop\nlet lockDelay; // ms before piece locks after landing\nlet lockTimer; // timestamp when piece first landed\nlet lockMoves; // number of moves/rotations since landing\nlet animationId;\nlet lastFrame;\n\nconst LOCK_DELAY = 500; // ms\nconst MAX_LOCK_MOVES = 15;\n\n// DAS (delayed auto-shift) state\nconst DAS_DELAY = 170; // ms before auto-repeat starts\nconst DAS_RATE = 50; // ms between repeated moves\nlet dasDirection = 0; // -1 left, 0 none, 1 right\nlet dasTimer = 0;\nlet dasPhase = 'delay'; // 'delay' or 'repeat'\n\n// Soft drop state\nlet softDropping = false;\n\n// ── Bag randomiser (7-bag) ──────────────────────────────────────────────────\nfunction newBag() {\n const arr = [...PIECE_NAMES];\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextPiece() {\n if (bag.length === 0) bag = newBag();\n return bag.pop();\n}\n\nfunction fillQueue() {\n while (nextQueue.length < 3) {\n nextQueue.push(nextPiece());\n }\n}\n\n// ── Board helpers ───────────────────────────────────────────────────────────\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(EMPTY));\n}\n\nfunction isValid(name, rotation, row, col) {\n const cells = PIECES[name].states[rotation];\n for (const [r, c] of cells) {\n const nr = row + r;\n const nc = col + c;\n if (nr < 0 || nr >= ROWS || nc < 0 || nc >= COLS) return false;\n if (board[nr][nc] !== EMPTY) return false;\n }\n return true;\n}\n\nfunction placePiece() {\n const { name, rotation, row, col } = current;\n const color = PIECES[name].color;\n const cells = PIECES[name].states[rotation];\n for (const [r, c] of cells) {\n const nr = row + r;\n const nc = col + c;\n if (nr >= 0 && nr < ROWS) {\n board[nr][nc] = color;\n }\n }\n}\n\nfunction clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every(cell => cell !== EMPTY)) {\n board.splice(r, 1);\n board.unshift(Array(COLS).fill(EMPTY));\n cleared++;\n r++; // re-check this row\n }\n }\n return cleared;\n}\n\nfunction spawnPiece() {\n const name = nextQueue.shift();\n fillQueue();\n const rotation = 0;\n const cells = PIECES[name].states[rotation];\n // Find bounding box to centre piece\n let minC = 10, maxC = 0;\n for (const [, c] of cells) { minC = Math.min(minC, c); maxC = Math.max(maxC, c); }\n const width = maxC - minC + 1;\n const col = Math.floor((COLS - width) / 2) - minC;\n // Spawn above visible area so piece enters from top\n let minR = 10;\n for (const [r] of cells) minR = Math.min(minR, r);\n const row = -minR; // top row of piece at row 0\n\n if (!isValid(name, rotation, row, col)) {\n // Game over\n current = { name, rotation, row, col };\n placePiece();\n endGame();\n return;\n }\n current = { name, rotation, row, col };\n lockTimer = null;\n lockMoves = 0;\n holdUsed = false;\n}\n\n// ── Ghost piece ─────────────────────────────────────────────────────────────\nfunction ghostRow() {\n let { name, rotation, row, col } = current;\n while (isValid(name, rotation, row + 1, col)) row++;\n return row;\n}\n\n// ── Movement ────────────────────────────────────────────────────────────────\nfunction move(dr, dc) {\n const { name, rotation, row, col } = current;\n if (isValid(name, rotation, row + dr, col + dc)) {\n current.row += dr;\n current.col += dc;\n // Reset lock delay on successful move if on ground\n if (lockTimer !== null && lockMoves < MAX_LOCK_MOVES) {\n lockTimer = performance.now();\n lockMoves++;\n }\n return true;\n }\n return false;\n}\n\nfunction rotate(dir) { // dir: 1 = CW, -1 = CCW\n const { name, rotation } = current;\n const newRot = (rotation + dir + 4) % 4;\n const key = `${rotation}>${newRot}`;\n const kicks = name === 'I' ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (!kicks) return false;\n for (const [dc, dr] of kicks) { // SRS convention: (x, y) → (col, -row) offsets\n if (isValid(name, newRot, current.row - dr, current.col + dc)) {\n current.row -= dr;\n current.col += dc;\n current.rotation = newRot;\n if (lockTimer !== null && lockMoves < MAX_LOCK_MOVES) {\n lockTimer = performance.now();\n lockMoves++;\n }\n return true;\n }\n }\n return false;\n}\n\nfunction hardDrop() {\n let rows = 0;\n while (isValid(current.name, current.rotation, current.row + 1, current.col)) {\n current.row++;\n rows++;\n }\n score += rows * HARD_DROP_POINTS;\n lock();\n}\n\nfunction lock() {\n placePiece();\n const cleared = clearLines();\n if (cleared > 0) {\n totalLines += cleared;\n score += LINE_POINTS[cleared] * level;\n const newLevel = Math.floor(totalLines / 10) + 1;\n if (newLevel > level) {\n level = newLevel;\n dropInterval = getSpeed(level - 1);\n }\n }\n updateUI();\n spawnPiece();\n lastDrop = performance.now();\n lockTimer = null;\n}\n\n// ── Hold ────────────────────────────────────────────────────────────────────\nfunction holdCurrentPiece() {\n if (holdUsed) return;\n holdUsed = true; // prevent double-holding\n const name = current.name;\n if (holdPiece === null) {\n holdPiece = name;\n spawnPiece();\n } else {\n const prev = holdPiece;\n holdPiece = name;\n // Spawn the held piece\n const rotation = 0;\n const cells = PIECES[prev].states[rotation];\n let minC = 10, maxC = 0;\n for (const [, c] of cells) { minC = Math.min(minC, c); maxC = Math.max(maxC, c); }\n const width = maxC - minC + 1;\n const col = Math.floor((COLS - width) / 2) - minC;\n let minR = 10;\n for (const [r] of cells) minR = Math.min(minR, r);\n const row = -minR;\n current = { name: prev, rotation, row, col };\n lockTimer = null;\n lockMoves = 0;\n }\n // holdUsed stays true until next piece is placed (set false in spawnPiece)\n}\n\n// ── Drawing ─────────────────────────────────────────────────────────────────\nfunction drawBlock(ctx, x, y, size, color) {\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, size);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = 'rgba(255,255,255,0.25)';\n ctx.fillRect(x, y, size, 2);\n ctx.fillRect(x, y, 2, size);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = 'rgba(0,0,0,0.3)';\n ctx.fillRect(x, y + size - 2, size, 2);\n ctx.fillRect(x + size - 2, y, 2, size);\n\n // Outline\n ctx.strokeStyle = 'rgba(0,0,0,0.4)';\n ctx.strokeRect(x + 0.5, y + 0.5, size - 1, size - 1);\n}\n\nfunction drawBoard() {\n boardCtx.fillStyle = '#0f0f23';\n boardCtx.fillRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n boardCtx.strokeStyle = 'rgba(255,255,255,0.03)';\n boardCtx.lineWidth = 1;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n boardCtx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n }\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c] !== EMPTY) {\n drawBlock(boardCtx, c * BLOCK, r * BLOCK, BLOCK, board[r][c]);\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const gr = ghostRow();\n const ghostCells = PIECES[current.name].states[current.rotation];\n for (const [r, c] of ghostCells) {\n const nr = gr + r;\n const nc = current.col + c;\n if (nr >= 0 && nr < ROWS) {\n boardCtx.fillStyle = 'rgba(255,255,255,0.1)';\n boardCtx.fillRect(nc * BLOCK + 1, nr * BLOCK + 1, BLOCK - 2, BLOCK - 2);\n boardCtx.strokeStyle = 'rgba(255,255,255,0.3)';\n boardCtx.strokeRect(nc * BLOCK + 0.5, nr * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n }\n }\n\n // Current piece\n const color = PIECES[current.name].color;\n const cells = PIECES[current.name].states[current.rotation];\n for (const [r, c] of cells) {\n const nr = current.row + r;\n const nc = current.col + c;\n if (nr >= 0 && nr < ROWS) {\n drawBlock(boardCtx, nc * BLOCK, nr * BLOCK, BLOCK, color);\n }\n }\n}\n\nfunction drawPreview(ctx, canvas, name) {\n ctx.fillStyle = '#0f0f23';\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n if (!name) return;\n const cells = PIECES[name].states[0];\n const color = PIECES[name].color;\n let minR = 10, maxR = 0, minC = 10, maxC = 0;\n for (const [r, c] of cells) {\n minR = Math.min(minR, r); maxR = Math.max(maxR, r);\n minC = Math.min(minC, c); maxC = Math.max(maxC, c);\n }\n const bw = maxC - minC + 1;\n const bh = maxR - minR + 1;\n const size = 22;\n const ox = (canvas.width - bw * size) / 2;\n const oy = (canvas.height - bh * size) / 2;\n for (const [r, c] of cells) {\n drawBlock(ctx, ox + (c - minC) * size, oy + (r - minR) * size, size, color);\n }\n}\n\nfunction drawNextQueue() {\n nextCtx.fillStyle = '#0f0f23';\n nextCtx.fillRect(0, 0, nextCanvas.width, nextCanvas.height);\n for (let i = 0; i < Math.min(3, nextQueue.length); i++) {\n const name = nextQueue[i];\n const cells = PIECES[name].states[0];\n const color = PIECES[name].color;\n let minR = 10, maxR = 0, minC = 10, maxC = 0;\n for (const [r, c] of cells) {\n minR = Math.min(minR, r); maxR = Math.max(maxR, r);\n minC = Math.min(minC, c); maxC = Math.max(maxC, c);\n }\n const bw = maxC - minC + 1;\n const bh = maxR - minR + 1;\n const size = 20;\n const ox = (nextCanvas.width - bw * size) / 2;\n const oy = 15 + i * 95 + (95 - bh * size) / 2;\n for (const [r, c] of cells) {\n drawBlock(nextCtx, ox + (c - minC) * size, oy + (r - minR) * size, size, color);\n }\n }\n}\n\nfunction drawHold() {\n drawPreview(holdCtx, holdCanvas, holdPiece);\n}\n\nfunction updateUI() {\n scoreEl.textContent = score.toLocaleString();\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n}\n\n// ── Game loop ───────────────────────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (gameOver) return;\n animationId = requestAnimationFrame(gameLoop);\n if (paused) return;\n\n if (!lastFrame) lastFrame = timestamp;\n const dt = timestamp - lastFrame;\n lastFrame = timestamp;\n\n // DAS (auto-repeat horizontal movement)\n if (dasDirection !== 0) {\n dasTimer += dt;\n if (dasPhase === 'delay') {\n if (dasTimer >= DAS_DELAY) {\n dasTimer -= DAS_DELAY;\n dasPhase = 'repeat';\n move(0, dasDirection);\n }\n }\n if (dasPhase === 'repeat') {\n while (dasTimer >= DAS_RATE) {\n dasTimer -= DAS_RATE;\n move(0, dasDirection);\n }\n }\n }\n\n // Soft drop\n if (softDropping) {\n const softSpeed = Math.max(getSpeed(level - 1) / 20, 30);\n if (timestamp - lastDrop > softSpeed) {\n if (move(1, 0)) {\n score += SOFT_DROP_POINTS;\n updateUI();\n }\n lastDrop = timestamp;\n }\n } else {\n // Gravity\n if (timestamp - lastDrop > dropInterval) {\n if (!move(1, 0)) {\n // Piece can't move down\n if (lockTimer === null) {\n lockTimer = timestamp;\n }\n }\n lastDrop = timestamp;\n }\n }\n\n // Lock delay check\n if (lockTimer !== null) {\n if (!isValid(current.name, current.rotation, current.row + 1, current.col)) {\n if (timestamp - lockTimer >= LOCK_DELAY || lockMoves >= MAX_LOCK_MOVES) {\n lock();\n }\n } else {\n // Piece can move down again (e.g., after a kick above a gap)\n lockTimer = null;\n lockMoves = 0;\n }\n }\n\n // Draw everything\n drawBoard();\n drawNextQueue();\n drawHold();\n}\n\n// ── Input handling ──────────────────────────────────────────────────────────\ndocument.addEventListener('keydown', (e) => {\n if (gameOver) {\n if (e.key === 'Enter') {\n e.preventDefault();\n init();\n }\n return;\n }\n\n if (e.key === 'p' || e.key === 'P') {\n e.preventDefault();\n paused = !paused;\n if (paused) {\n overlayText.textContent = 'PAUSED';\n overlaySub.textContent = 'Press P to resume';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n lastDrop = performance.now();\n lastFrame = null;\n }\n return;\n }\n\n if (paused) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n e.preventDefault();\n if (dasDirection !== -1) {\n move(0, -1);\n dasDirection = -1;\n dasTimer = 0;\n dasPhase = 'delay';\n }\n break;\n case 'ArrowRight':\n e.preventDefault();\n if (dasDirection !== 1) {\n move(0, 1);\n dasDirection = 1;\n dasTimer = 0;\n dasPhase = 'delay';\n }\n break;\n case 'ArrowDown':\n e.preventDefault();\n softDropping = true;\n break;\n case 'ArrowUp':\n case 'x':\n case 'X':\n e.preventDefault();\n rotate(1);\n break;\n case 'z':\n case 'Z':\n e.preventDefault();\n rotate(-1);\n break;\n case ' ':\n e.preventDefault();\n hardDrop();\n break;\n case 'c':\n case 'C':\n e.preventDefault();\n holdCurrentPiece();\n break;\n }\n});\n\ndocument.addEventListener('keyup', (e) => {\n if (e.key === 'ArrowLeft' && dasDirection === -1) {\n dasDirection = 0;\n dasTimer = 0;\n }\n if (e.key === 'ArrowRight' && dasDirection === 1) {\n dasDirection = 0;\n dasTimer = 0;\n }\n if (e.key === 'ArrowDown') {\n softDropping = false;\n }\n});\n\n// ── Game lifecycle ──────────────────────────────────────────────────────────\nfunction endGame() {\n gameOver = true;\n overlayText.textContent = 'GAME OVER';\n overlaySub.textContent = 'Press ENTER to restart';\n overlay.classList.remove('hidden');\n drawBoard();\n}\n\nfunction init() {\n board = createBoard();\n bag = newBag();\n nextQueue = [];\n fillQueue();\n holdPiece = null;\n holdUsed = false;\n score = 0;\n level = 1;\n totalLines = 0;\n gameOver = false;\n paused = false;\n dropInterval = getSpeed(0);\n lastDrop = performance.now();\n lockTimer = null;\n lockMoves = 0;\n lastFrame = null;\n dasDirection = 0;\n dasTimer = 0;\n softDropping = false;\n overlay.classList.add('hidden');\n updateUI();\n spawnPiece();\n if (animationId) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(gameLoop);\n}\n\n// Start the game\ninit();\nJSEOF\necho \"tetris.js created\"","description":"Create tetris.js game logic"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1037,"cache_read_input_tokens":6083,"cache_creation":{"ephemeral_5m_input_tokens":1037,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"970060d2-3ed3-4fb6-81af-4dca3e9b7bed"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Uo6ZdVQjcKY81dZyhN7GJd","type":"tool_result","content":"tetris.js created","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"b1dd71df-61b3-440b-a5dd-7dce8c57e9d8","timestamp":"2026-04-05T06:44:47.618Z","tool_use_result":{"stdout":"tetris.js created","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SygacamqGGtRFagHSMwT5F","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify all files are in place and test with a quick lint:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7271,"cache_read_input_tokens":7120,"cache_creation":{"ephemeral_5m_input_tokens":7271,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"79e7e368-8fc3-4cb2-af88-3c70a2b3376b"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SygacamqGGtRFagHSMwT5F","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QBbUMKNJeZzGzjaoFd2hnz","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-rxj6pcgt/*.{html,css,js} 2>/dev/null","description":"List created game files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7271,"cache_read_input_tokens":7120,"cache_creation":{"ephemeral_5m_input_tokens":7271,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"c184e313-c073-4f22-b55f-1f2d1ce94b83"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QBbUMKNJeZzGzjaoFd2hnz","type":"tool_result","content":"-rw-r--r-- 1 root root 1729 Apr 5 08:43 /tmp/loop-bench-rxj6pcgt/index.html\n-rw-r--r-- 1 root root 2087 Apr 5 08:43 /tmp/loop-bench-rxj6pcgt/style.css\n-rw-r--r-- 1 root root 19831 Apr 5 08:44 /tmp/loop-bench-rxj6pcgt/tetris.js","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"5bef1471-34f1-4c91-b90b-80fc446329c9","timestamp":"2026-04-05T06:44:53.243Z","tool_use_result":{"stdout":"-rw-r--r-- 1 root root 1729 Apr 5 08:43 /tmp/loop-bench-rxj6pcgt/index.html\n-rw-r--r-- 1 root root 2087 Apr 5 08:43 /tmp/loop-bench-rxj6pcgt/style.css\n-rw-r--r-- 1 root root 19831 Apr 5 08:44 /tmp/loop-bench-rxj6pcgt/tetris.js","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GNcCM2KDwLopZ1Bm1FPcS6","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01UsC1qq3mUx9rdaWueDJ8ft","name":"Bash","input":{"command":"npx eslint tetris.js 2>&1","description":"Run ESLint on the game JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":255,"cache_read_input_tokens":14391,"cache_creation":{"ephemeral_5m_input_tokens":255,"ephemeral_1h_input_tokens":0},"output_tokens":60,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"d9521a30-42cf-4674-8093-c17fae567db0"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\n\nOops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","is_error":true,"tool_use_id":"toolu_01UsC1qq3mUx9rdaWueDJ8ft"}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"33e0ba64-1598-4eb8-9e1e-a941c3992294","timestamp":"2026-04-05T06:44:56.606Z","tool_use_result":"Error: Exit code 2\n\nOops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019yagHQoMQpXycbD6HLeG9T","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KhLAewtrKMJBfdNPVdART9","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rxj6pcgt/eslint.config.js << 'EOF'\nconst js = require(\"@eslint/js\");\nmodule.exports = [\n js.configs.recommended,\n {\n languageOptions: {\n ecmaVersion: 2022,\n sourceType: \"script\",\n globals: {\n document: \"readonly\",\n window: \"readonly\",\n requestAnimationFrame: \"readonly\",\n cancelAnimationFrame: \"readonly\",\n performance: \"readonly\",\n console: \"readonly\"\n }\n }\n }\n];\nEOF\nnpx eslint tetris.js 2>&1","description":"Create ESLint config and lint tetris.js"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":261,"cache_read_input_tokens":14646,"cache_creation":{"ephemeral_5m_input_tokens":261,"ephemeral_1h_input_tokens":0},"output_tokens":57,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"b880ca1d-c5a9-4dc1-b8f9-2cd34fb9a295"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n\n/tmp/loop-bench-rxj6pcgt/tetris.js\n 140:5 error 'lockDelay' is defined but never used no-unused-vars\n\n✖ 1 problem (1 error, 0 warnings)","is_error":true,"tool_use_id":"toolu_01KhLAewtrKMJBfdNPVdART9"}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"23fb07c1-cffc-4431-9c4f-48c341eb1420","timestamp":"2026-04-05T06:45:06.823Z","tool_use_result":"Error: Exit code 1\n\n/tmp/loop-bench-rxj6pcgt/tetris.js\n 140:5 error 'lockDelay' is defined but never used no-unused-vars\n\n✖ 1 problem (1 error, 0 warnings)"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015cm1F71ipyrn3GWK7vGVzn","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013xp3ZGgntTkhm99ZRJ99Pj","name":"Read","input":{"file_path":"/tmp/loop-bench-rxj6pcgt/tetris.js","offset":136,"limit":10},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":320,"cache_read_input_tokens":14907,"cache_creation":{"ephemeral_5m_input_tokens":320,"ephemeral_1h_input_tokens":0},"output_tokens":62,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"0f0c6214-f938-4434-859f-a876dbfdd433"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013xp3ZGgntTkhm99ZRJ99Pj","type":"tool_result","content":"136\tlet score, level, totalLines;\n137\tlet gameOver, paused;\n138\tlet dropInterval; // ms between auto-drops\n139\tlet lastDrop; // timestamp of last gravity drop\n140\tlet lockDelay; // ms before piece locks after landing\n141\tlet lockTimer; // timestamp when piece first landed\n142\tlet lockMoves; // number of moves/rotations since landing\n143\tlet animationId;\n144\tlet lastFrame;\n145\t"}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"be68deab-e0ac-43ed-9a84-e333c5c8f52b","timestamp":"2026-04-05T06:45:09.909Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-rxj6pcgt/tetris.js","content":"let score, level, totalLines;\nlet gameOver, paused;\nlet dropInterval; // ms between auto-drops\nlet lastDrop; // timestamp of last gravity drop\nlet lockDelay; // ms before piece locks after landing\nlet lockTimer; // timestamp when piece first landed\nlet lockMoves; // number of moves/rotations since landing\nlet animationId;\nlet lastFrame;\n","numLines":10,"startLine":136,"totalLines":670}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HgYcEp4dinnKYMiP6uiegV","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_011yZ73qwd3SsJqLmBiiwMXz","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-rxj6pcgt/tetris.js","old_string":"let lockDelay; // ms before piece locks after landing\n","new_string":""},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":550,"cache_read_input_tokens":14907,"cache_creation":{"ephemeral_5m_input_tokens":550,"ephemeral_1h_input_tokens":0},"output_tokens":61,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"92565f11-b0dd-4677-adfa-3181ada2ccdd"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_011yZ73qwd3SsJqLmBiiwMXz","type":"tool_result","content":"The file /tmp/loop-bench-rxj6pcgt/tetris.js has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"305f7270-0a4f-4786-ad6f-f480a60bb539","timestamp":"2026-04-05T06:45:14.496Z","tool_use_result":{"filePath":"/tmp/loop-bench-rxj6pcgt/tetris.js","oldString":"let lockDelay; // ms before piece locks after landing\n","newString":"","originalFile":"// ── Constants ───────────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // pixels per cell\nconst EMPTY = 0;\n\n// Scoring (NES-style)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\nconst SOFT_DROP_POINTS = 1;\nconst HARD_DROP_POINTS = 2;\n\n// Speeds per level (ms per gravity tick). Loosely based on NES curve.\nfunction getSpeed(level) {\n const speeds = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100,\n 80, 80, 80, 70, 70, 70, 50, 50, 50, 30];\n return level < speeds.length ? speeds[level] : 20;\n}\n\n// ── Piece definitions (SRS) ─────────────────────────────────────────────────\n// Each shape is an array of 4 rotation states.\n// Each rotation state is an array of [row, col] offsets.\nconst PIECES = {\n I: {\n color: '#00f0f0',\n states: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,2],[1,2],[2,2],[3,2]],\n [[2,0],[2,1],[2,2],[2,3]],\n [[0,1],[1,1],[2,1],[3,1]]\n ]\n },\n O: {\n color: '#f0f000',\n states: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]]\n ]\n },\n T: {\n color: '#a000f0',\n states: [\n [[0,1],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,1],[1,0],[1,1],[2,1]]\n ]\n },\n S: {\n color: '#00f000',\n states: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[1,1],[1,2],[2,0],[2,1]],\n [[0,0],[1,0],[1,1],[2,1]]\n ]\n },\n Z: {\n color: '#f00000',\n states: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[1,0],[1,1],[2,1],[2,2]],\n [[0,1],[1,0],[1,1],[2,0]]\n ]\n },\n J: {\n color: '#0000f0',\n states: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,1],[1,1],[2,0],[2,1]]\n ]\n },\n L: {\n color: '#f0a000',\n states: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]]\n ]\n }\n};\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS = {\n '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]]\n};\n\n// SRS wall-kick data (I piece)\nconst WALL_KICKS_I = {\n '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]]\n};\n\nconst PIECE_NAMES = Object.keys(PIECES);\n\n// ── Canvas setup ────────────────────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst boardCtx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst holdCanvas = document.getElementById('hold-canvas');\nconst holdCtx = holdCanvas.getContext('2d');\n\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayText = document.getElementById('overlay-text');\nconst overlaySub = document.getElementById('overlay-sub');\n\n// ── Game state ──────────────────────────────────────────────────────────────\nlet board; // 2D array [row][col] of 0 or color string\nlet bag; // current bag of piece names\nlet nextQueue; // upcoming pieces (names)\nlet current; // { name, rotation, row, col }\nlet holdPiece; // name or null\nlet holdUsed; // can't hold twice without placing\nlet score, level, totalLines;\nlet gameOver, paused;\nlet dropInterval; // ms between auto-drops\nlet lastDrop; // timestamp of last gravity drop\nlet lockDelay; // ms before piece locks after landing\nlet lockTimer; // timestamp when piece first landed\nlet lockMoves; // number of moves/rotations since landing\nlet animationId;\nlet lastFrame;\n\nconst LOCK_DELAY = 500; // ms\nconst MAX_LOCK_MOVES = 15;\n\n// DAS (delayed auto-shift) state\nconst DAS_DELAY = 170; // ms before auto-repeat starts\nconst DAS_RATE = 50; // ms between repeated moves\nlet dasDirection = 0; // -1 left, 0 none, 1 right\nlet dasTimer = 0;\nlet dasPhase = 'delay'; // 'delay' or 'repeat'\n\n// Soft drop state\nlet softDropping = false;\n\n// ── Bag randomiser (7-bag) ──────────────────────────────────────────────────\nfunction newBag() {\n const arr = [...PIECE_NAMES];\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextPiece() {\n if (bag.length === 0) bag = newBag();\n return bag.pop();\n}\n\nfunction fillQueue() {\n while (nextQueue.length < 3) {\n nextQueue.push(nextPiece());\n }\n}\n\n// ── Board helpers ───────────────────────────────────────────────────────────\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(EMPTY));\n}\n\nfunction isValid(name, rotation, row, col) {\n const cells = PIECES[name].states[rotation];\n for (const [r, c] of cells) {\n const nr = row + r;\n const nc = col + c;\n if (nr < 0 || nr >= ROWS || nc < 0 || nc >= COLS) return false;\n if (board[nr][nc] !== EMPTY) return false;\n }\n return true;\n}\n\nfunction placePiece() {\n const { name, rotation, row, col } = current;\n const color = PIECES[name].color;\n const cells = PIECES[name].states[rotation];\n for (const [r, c] of cells) {\n const nr = row + r;\n const nc = col + c;\n if (nr >= 0 && nr < ROWS) {\n board[nr][nc] = color;\n }\n }\n}\n\nfunction clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every(cell => cell !== EMPTY)) {\n board.splice(r, 1);\n board.unshift(Array(COLS).fill(EMPTY));\n cleared++;\n r++; // re-check this row\n }\n }\n return cleared;\n}\n\nfunction spawnPiece() {\n const name = nextQueue.shift();\n fillQueue();\n const rotation = 0;\n const cells = PIECES[name].states[rotation];\n // Find bounding box to centre piece\n let minC = 10, maxC = 0;\n for (const [, c] of cells) { minC = Math.min(minC, c); maxC = Math.max(maxC, c); }\n const width = maxC - minC + 1;\n const col = Math.floor((COLS - width) / 2) - minC;\n // Spawn above visible area so piece enters from top\n let minR = 10;\n for (const [r] of cells) minR = Math.min(minR, r);\n const row = -minR; // top row of piece at row 0\n\n if (!isValid(name, rotation, row, col)) {\n // Game over\n current = { name, rotation, row, col };\n placePiece();\n endGame();\n return;\n }\n current = { name, rotation, row, col };\n lockTimer = null;\n lockMoves = 0;\n holdUsed = false;\n}\n\n// ── Ghost piece ─────────────────────────────────────────────────────────────\nfunction ghostRow() {\n let { name, rotation, row, col } = current;\n while (isValid(name, rotation, row + 1, col)) row++;\n return row;\n}\n\n// ── Movement ────────────────────────────────────────────────────────────────\nfunction move(dr, dc) {\n const { name, rotation, row, col } = current;\n if (isValid(name, rotation, row + dr, col + dc)) {\n current.row += dr;\n current.col += dc;\n // Reset lock delay on successful move if on ground\n if (lockTimer !== null && lockMoves < MAX_LOCK_MOVES) {\n lockTimer = performance.now();\n lockMoves++;\n }\n return true;\n }\n return false;\n}\n\nfunction rotate(dir) { // dir: 1 = CW, -1 = CCW\n const { name, rotation } = current;\n const newRot = (rotation + dir + 4) % 4;\n const key = `${rotation}>${newRot}`;\n const kicks = name === 'I' ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (!kicks) return false;\n for (const [dc, dr] of kicks) { // SRS convention: (x, y) → (col, -row) offsets\n if (isValid(name, newRot, current.row - dr, current.col + dc)) {\n current.row -= dr;\n current.col += dc;\n current.rotation = newRot;\n if (lockTimer !== null && lockMoves < MAX_LOCK_MOVES) {\n lockTimer = performance.now();\n lockMoves++;\n }\n return true;\n }\n }\n return false;\n}\n\nfunction hardDrop() {\n let rows = 0;\n while (isValid(current.name, current.rotation, current.row + 1, current.col)) {\n current.row++;\n rows++;\n }\n score += rows * HARD_DROP_POINTS;\n lock();\n}\n\nfunction lock() {\n placePiece();\n const cleared = clearLines();\n if (cleared > 0) {\n totalLines += cleared;\n score += LINE_POINTS[cleared] * level;\n const newLevel = Math.floor(totalLines / 10) + 1;\n if (newLevel > level) {\n level = newLevel;\n dropInterval = getSpeed(level - 1);\n }\n }\n updateUI();\n spawnPiece();\n lastDrop = performance.now();\n lockTimer = null;\n}\n\n// ── Hold ────────────────────────────────────────────────────────────────────\nfunction holdCurrentPiece() {\n if (holdUsed) return;\n holdUsed = true; // prevent double-holding\n const name = current.name;\n if (holdPiece === null) {\n holdPiece = name;\n spawnPiece();\n } else {\n const prev = holdPiece;\n holdPiece = name;\n // Spawn the held piece\n const rotation = 0;\n const cells = PIECES[prev].states[rotation];\n let minC = 10, maxC = 0;\n for (const [, c] of cells) { minC = Math.min(minC, c); maxC = Math.max(maxC, c); }\n const width = maxC - minC + 1;\n const col = Math.floor((COLS - width) / 2) - minC;\n let minR = 10;\n for (const [r] of cells) minR = Math.min(minR, r);\n const row = -minR;\n current = { name: prev, rotation, row, col };\n lockTimer = null;\n lockMoves = 0;\n }\n // holdUsed stays true until next piece is placed (set false in spawnPiece)\n}\n\n// ── Drawing ─────────────────────────────────────────────────────────────────\nfunction drawBlock(ctx, x, y, size, color) {\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, size);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = 'rgba(255,255,255,0.25)';\n ctx.fillRect(x, y, size, 2);\n ctx.fillRect(x, y, 2, size);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = 'rgba(0,0,0,0.3)';\n ctx.fillRect(x, y + size - 2, size, 2);\n ctx.fillRect(x + size - 2, y, 2, size);\n\n // Outline\n ctx.strokeStyle = 'rgba(0,0,0,0.4)';\n ctx.strokeRect(x + 0.5, y + 0.5, size - 1, size - 1);\n}\n\nfunction drawBoard() {\n boardCtx.fillStyle = '#0f0f23';\n boardCtx.fillRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n boardCtx.strokeStyle = 'rgba(255,255,255,0.03)';\n boardCtx.lineWidth = 1;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n boardCtx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n }\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c] !== EMPTY) {\n drawBlock(boardCtx, c * BLOCK, r * BLOCK, BLOCK, board[r][c]);\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const gr = ghostRow();\n const ghostCells = PIECES[current.name].states[current.rotation];\n for (const [r, c] of ghostCells) {\n const nr = gr + r;\n const nc = current.col + c;\n if (nr >= 0 && nr < ROWS) {\n boardCtx.fillStyle = 'rgba(255,255,255,0.1)';\n boardCtx.fillRect(nc * BLOCK + 1, nr * BLOCK + 1, BLOCK - 2, BLOCK - 2);\n boardCtx.strokeStyle = 'rgba(255,255,255,0.3)';\n boardCtx.strokeRect(nc * BLOCK + 0.5, nr * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n }\n }\n\n // Current piece\n const color = PIECES[current.name].color;\n const cells = PIECES[current.name].states[current.rotation];\n for (const [r, c] of cells) {\n const nr = current.row + r;\n const nc = current.col + c;\n if (nr >= 0 && nr < ROWS) {\n drawBlock(boardCtx, nc * BLOCK, nr * BLOCK, BLOCK, color);\n }\n }\n}\n\nfunction drawPreview(ctx, canvas, name) {\n ctx.fillStyle = '#0f0f23';\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n if (!name) return;\n const cells = PIECES[name].states[0];\n const color = PIECES[name].color;\n let minR = 10, maxR = 0, minC = 10, maxC = 0;\n for (const [r, c] of cells) {\n minR = Math.min(minR, r); maxR = Math.max(maxR, r);\n minC = Math.min(minC, c); maxC = Math.max(maxC, c);\n }\n const bw = maxC - minC + 1;\n const bh = maxR - minR + 1;\n const size = 22;\n const ox = (canvas.width - bw * size) / 2;\n const oy = (canvas.height - bh * size) / 2;\n for (const [r, c] of cells) {\n drawBlock(ctx, ox + (c - minC) * size, oy + (r - minR) * size, size, color);\n }\n}\n\nfunction drawNextQueue() {\n nextCtx.fillStyle = '#0f0f23';\n nextCtx.fillRect(0, 0, nextCanvas.width, nextCanvas.height);\n for (let i = 0; i < Math.min(3, nextQueue.length); i++) {\n const name = nextQueue[i];\n const cells = PIECES[name].states[0];\n const color = PIECES[name].color;\n let minR = 10, maxR = 0, minC = 10, maxC = 0;\n for (const [r, c] of cells) {\n minR = Math.min(minR, r); maxR = Math.max(maxR, r);\n minC = Math.min(minC, c); maxC = Math.max(maxC, c);\n }\n const bw = maxC - minC + 1;\n const bh = maxR - minR + 1;\n const size = 20;\n const ox = (nextCanvas.width - bw * size) / 2;\n const oy = 15 + i * 95 + (95 - bh * size) / 2;\n for (const [r, c] of cells) {\n drawBlock(nextCtx, ox + (c - minC) * size, oy + (r - minR) * size, size, color);\n }\n }\n}\n\nfunction drawHold() {\n drawPreview(holdCtx, holdCanvas, holdPiece);\n}\n\nfunction updateUI() {\n scoreEl.textContent = score.toLocaleString();\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n}\n\n// ── Game loop ───────────────────────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (gameOver) return;\n animationId = requestAnimationFrame(gameLoop);\n if (paused) return;\n\n if (!lastFrame) lastFrame = timestamp;\n const dt = timestamp - lastFrame;\n lastFrame = timestamp;\n\n // DAS (auto-repeat horizontal movement)\n if (dasDirection !== 0) {\n dasTimer += dt;\n if (dasPhase === 'delay') {\n if (dasTimer >= DAS_DELAY) {\n dasTimer -= DAS_DELAY;\n dasPhase = 'repeat';\n move(0, dasDirection);\n }\n }\n if (dasPhase === 'repeat') {\n while (dasTimer >= DAS_RATE) {\n dasTimer -= DAS_RATE;\n move(0, dasDirection);\n }\n }\n }\n\n // Soft drop\n if (softDropping) {\n const softSpeed = Math.max(getSpeed(level - 1) / 20, 30);\n if (timestamp - lastDrop > softSpeed) {\n if (move(1, 0)) {\n score += SOFT_DROP_POINTS;\n updateUI();\n }\n lastDrop = timestamp;\n }\n } else {\n // Gravity\n if (timestamp - lastDrop > dropInterval) {\n if (!move(1, 0)) {\n // Piece can't move down\n if (lockTimer === null) {\n lockTimer = timestamp;\n }\n }\n lastDrop = timestamp;\n }\n }\n\n // Lock delay check\n if (lockTimer !== null) {\n if (!isValid(current.name, current.rotation, current.row + 1, current.col)) {\n if (timestamp - lockTimer >= LOCK_DELAY || lockMoves >= MAX_LOCK_MOVES) {\n lock();\n }\n } else {\n // Piece can move down again (e.g., after a kick above a gap)\n lockTimer = null;\n lockMoves = 0;\n }\n }\n\n // Draw everything\n drawBoard();\n drawNextQueue();\n drawHold();\n}\n\n// ── Input handling ──────────────────────────────────────────────────────────\ndocument.addEventListener('keydown', (e) => {\n if (gameOver) {\n if (e.key === 'Enter') {\n e.preventDefault();\n init();\n }\n return;\n }\n\n if (e.key === 'p' || e.key === 'P') {\n e.preventDefault();\n paused = !paused;\n if (paused) {\n overlayText.textContent = 'PAUSED';\n overlaySub.textContent = 'Press P to resume';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n lastDrop = performance.now();\n lastFrame = null;\n }\n return;\n }\n\n if (paused) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n e.preventDefault();\n if (dasDirection !== -1) {\n move(0, -1);\n dasDirection = -1;\n dasTimer = 0;\n dasPhase = 'delay';\n }\n break;\n case 'ArrowRight':\n e.preventDefault();\n if (dasDirection !== 1) {\n move(0, 1);\n dasDirection = 1;\n dasTimer = 0;\n dasPhase = 'delay';\n }\n break;\n case 'ArrowDown':\n e.preventDefault();\n softDropping = true;\n break;\n case 'ArrowUp':\n case 'x':\n case 'X':\n e.preventDefault();\n rotate(1);\n break;\n case 'z':\n case 'Z':\n e.preventDefault();\n rotate(-1);\n break;\n case ' ':\n e.preventDefault();\n hardDrop();\n break;\n case 'c':\n case 'C':\n e.preventDefault();\n holdCurrentPiece();\n break;\n }\n});\n\ndocument.addEventListener('keyup', (e) => {\n if (e.key === 'ArrowLeft' && dasDirection === -1) {\n dasDirection = 0;\n dasTimer = 0;\n }\n if (e.key === 'ArrowRight' && dasDirection === 1) {\n dasDirection = 0;\n dasTimer = 0;\n }\n if (e.key === 'ArrowDown') {\n softDropping = false;\n }\n});\n\n// ── Game lifecycle ──────────────────────────────────────────────────────────\nfunction endGame() {\n gameOver = true;\n overlayText.textContent = 'GAME OVER';\n overlaySub.textContent = 'Press ENTER to restart';\n overlay.classList.remove('hidden');\n drawBoard();\n}\n\nfunction init() {\n board = createBoard();\n bag = newBag();\n nextQueue = [];\n fillQueue();\n holdPiece = null;\n holdUsed = false;\n score = 0;\n level = 1;\n totalLines = 0;\n gameOver = false;\n paused = false;\n dropInterval = getSpeed(0);\n lastDrop = performance.now();\n lockTimer = null;\n lockMoves = 0;\n lastFrame = null;\n dasDirection = 0;\n dasTimer = 0;\n softDropping = false;\n overlay.classList.add('hidden');\n updateUI();\n spawnPiece();\n if (animationId) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(gameLoop);\n}\n\n// Start the game\ninit();\n","structuredPatch":[{"oldStart":137,"oldLines":7,"newStart":137,"newLines":6,"lines":[" let gameOver, paused;"," let dropInterval; // ms between auto-drops"," let lastDrop; // timestamp of last gravity drop","-let lockDelay; // ms before piece locks after landing"," let lockTimer; // timestamp when piece first landed"," let lockMoves; // number of moves/rotations since landing"," let animationId;"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CXRBrk6ac4eQ3ZQ3CoSWzo","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XNaL9cj5VJHCLYRedKMwTh","name":"Bash","input":{"command":"npx eslint /tmp/loop-bench-rxj6pcgt/tetris.js 2>&1","description":"Re-lint tetris.js after fix"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":172,"cache_read_input_tokens":15457,"cache_creation":{"ephemeral_5m_input_tokens":172,"ephemeral_1h_input_tokens":0},"output_tokens":62,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"b4059cfe-1b98-489d-a507-a4b8947ba1e0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XNaL9cj5VJHCLYRedKMwTh","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"7acb1da9-17ed-40ef-8636-748781a0d753","timestamp":"2026-04-05T06:45:18.333Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VZf1YQuxRBMz4EnAgkzCcU","type":"message","role":"assistant","content":[{"type":"text","text":"Clean lint. Now let me run a Playwright test to verify the game loads and is actually playable:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":119,"cache_read_input_tokens":15629,"cache_creation":{"ephemeral_5m_input_tokens":119,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"fb9ce0da-2a96-46c2-a530-05af47984dbc"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VZf1YQuxRBMz4EnAgkzCcU","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_014D2UBCAeXyEgJvQu5gCcEk","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rxj6pcgt/tetris.test.js << 'TESTEOF'\nconst { test, expect } = require('@playwright/test');\nconst path = require('path');\n\nconst PAGE_URL = 'file://' + path.resolve(__dirname, 'index.html');\n\ntest.describe('Tetris game', () => {\n\n test('page loads with canvas and UI elements', async ({ page }) => {\n await page.goto(PAGE_URL);\n // Board canvas exists\n const board = page.locator('#board');\n await expect(board).toBeVisible();\n // Score, level, lines displays\n await expect(page.locator('#score')).toHaveText('0');\n await expect(page.locator('#level')).toHaveText('1');\n await expect(page.locator('#lines')).toHaveText('0');\n // Overlay should be hidden at start\n const overlay = page.locator('#overlay');\n await expect(overlay).toHaveClass(/hidden/);\n // Next and hold canvases\n await expect(page.locator('#next-canvas')).toBeVisible();\n await expect(page.locator('#hold-canvas')).toBeVisible();\n });\n\n test('keyboard controls move pieces (left/right/down)', async ({ page }) => {\n await page.goto(PAGE_URL);\n // Wait a tick for game to start\n await page.waitForTimeout(100);\n // Press left, right, down – game shouldn't crash\n await page.keyboard.press('ArrowLeft');\n await page.keyboard.press('ArrowRight');\n await page.keyboard.press('ArrowDown');\n await page.waitForTimeout(50);\n // Game should still be running (overlay hidden)\n const overlay = page.locator('#overlay');\n await expect(overlay).toHaveClass(/hidden/);\n });\n\n test('rotation works (Up and Z keys)', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n await page.keyboard.press('ArrowUp');\n await page.keyboard.press('z');\n await page.waitForTimeout(50);\n // Should still be playing\n await expect(page.locator('#overlay')).toHaveClass(/hidden/);\n });\n\n test('hard drop places piece and may score', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n // Hard drop the first piece\n await page.keyboard.press(' ');\n await page.waitForTimeout(50);\n // Score should have increased (hard drop gives 2 * rows dropped)\n const scoreText = await page.locator('#score').textContent();\n const scoreVal = parseInt(scoreText.replace(/,/g, ''), 10);\n expect(scoreVal).toBeGreaterThanOrEqual(2);\n // Game still running\n await expect(page.locator('#overlay')).toHaveClass(/hidden/);\n });\n\n test('hold piece works', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n // Press hold\n await page.keyboard.press('c');\n await page.waitForTimeout(50);\n // Game still running\n await expect(page.locator('#overlay')).toHaveClass(/hidden/);\n });\n\n test('pause and unpause', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n // Pause\n await page.keyboard.press('p');\n await page.waitForTimeout(50);\n await expect(page.locator('#overlay')).not.toHaveClass(/hidden/);\n await expect(page.locator('#overlay-text')).toHaveText('PAUSED');\n // Unpause\n await page.keyboard.press('p');\n await page.waitForTimeout(50);\n await expect(page.locator('#overlay')).toHaveClass(/hidden/);\n });\n\n test('multiple hard drops increase score progressively', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(' ');\n await page.waitForTimeout(80);\n }\n const scoreText = await page.locator('#score').textContent();\n const scoreVal = parseInt(scoreText.replace(/,/g, ''), 10);\n expect(scoreVal).toBeGreaterThan(10);\n });\n\n test('game over triggers overlay and restart with Enter', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n // Spam hard drops to fill the board and trigger game over\n for (let i = 0; i < 100; i++) {\n await page.keyboard.press(' ');\n await page.waitForTimeout(30);\n // Check if game over\n const classes = await page.locator('#overlay').getAttribute('class');\n if (!classes.includes('hidden')) break;\n }\n // Should eventually hit game over\n const overlayText = await page.locator('#overlay-text').textContent();\n expect(overlayText).toBe('GAME OVER');\n // Restart\n await page.keyboard.press('Enter');\n await page.waitForTimeout(100);\n await expect(page.locator('#overlay')).toHaveClass(/hidden/);\n await expect(page.locator('#score')).toHaveText('0');\n await expect(page.locator('#level')).toHaveText('1');\n });\n\n test('line clear awards points and increments line counter', async ({ page }) => {\n await page.goto(PAGE_URL);\n await page.waitForTimeout(100);\n // Drop many pieces to try to clear lines – use various positions\n const moves = ['ArrowLeft', 'ArrowLeft', 'ArrowLeft', 'ArrowLeft'];\n for (let i = 0; i < 40; i++) {\n // Alternate positions to try to fill rows\n const shift = i % 5;\n for (let s = 0; s < shift; s++) {\n await page.keyboard.press('ArrowRight');\n await page.waitForTimeout(10);\n }\n if (i % 3 === 0) {\n await page.keyboard.press('ArrowUp'); // rotate\n await page.waitForTimeout(10);\n }\n await page.keyboard.press(' '); // hard drop\n await page.waitForTimeout(40);\n // If game over, stop\n const classes = await page.locator('#overlay').getAttribute('class');\n if (!classes.includes('hidden')) break;\n }\n // Regardless of lines cleared, score should increase from hard drops\n const scoreText = await page.locator('#score').textContent();\n const scoreVal = parseInt(scoreText.replace(/,/g, ''), 10);\n expect(scoreVal).toBeGreaterThan(0);\n });\n});\nTESTEOF\necho \"Test file created\"","description":"Create Playwright test file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":119,"cache_read_input_tokens":15629,"cache_creation":{"ephemeral_5m_input_tokens":119,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"53fdb3ec-7ad7-4009-a938-499fd187e0c7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_014D2UBCAeXyEgJvQu5gCcEk","type":"tool_result","content":"Test file created","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"3599b673-f33c-4c62-9bd1-79092a0c2281","timestamp":"2026-04-05T06:45:45.965Z","tool_use_result":{"stdout":"Test file created","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SfbBb4yySfR7cWAevSNASZ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JYm3cx3YKGFAkFubNKLGPh","name":"Bash","input":{"command":"npx playwright test tetris.test.js 2>&1","description":"Run Playwright tests against the Tetris game","timeout":120000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1880,"cache_read_input_tokens":15748,"cache_creation":{"ephemeral_5m_input_tokens":1880,"ephemeral_1h_input_tokens":0},"output_tokens":66,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"25ce1620-ee35-4a1a-8636-4d7448373297"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01JYm3cx3YKGFAkFubNKLGPh","type":"tool_result","content":"Running 9 tests using 1 worker\n\n ✓ 1 tetris.test.js:8:3 › Tetris game › page loads with canvas and UI elements (98ms)\n ✓ 2 tetris.test.js:25:3 › Tetris game › keyboard controls move pieces (left/right/down) (209ms)\n ✓ 3 tetris.test.js:39:3 › Tetris game › rotation works (Up and Z keys) (238ms)\n ✓ 4 tetris.test.js:49:3 › Tetris game › hard drop places piece and may score (210ms)\n ✓ 5 tetris.test.js:63:3 › Tetris game › hold piece works (202ms)\n ✓ 6 tetris.test.js:73:3 › Tetris game › pause and unpause (255ms)\n ✓ 7 tetris.test.js:87:3 › Tetris game › multiple hard drops increase score progressively (558ms)\n ✓ 8 tetris.test.js:99:3 › Tetris game › game over triggers overlay and restart with Enter (625ms)\n ✓ 9 tetris.test.js:121:3 › Tetris game › line clear awards points and increments line counter (1.4s)\n\n 9 passed (4.3s)","is_error":false}]},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"49d7533b-f45c-4ff6-a462-07654c54347c","timestamp":"2026-04-05T06:45:54.878Z","tool_use_result":{"stdout":"Running 9 tests using 1 worker\n\n ✓ 1 tetris.test.js:8:3 › Tetris game › page loads with canvas and UI elements (98ms)\n ✓ 2 tetris.test.js:25:3 › Tetris game › keyboard controls move pieces (left/right/down) (209ms)\n ✓ 3 tetris.test.js:39:3 › Tetris game › rotation works (Up and Z keys) (238ms)\n ✓ 4 tetris.test.js:49:3 › Tetris game › hard drop places piece and may score (210ms)\n ✓ 5 tetris.test.js:63:3 › Tetris game › hold piece works (202ms)\n ✓ 6 tetris.test.js:73:3 › Tetris game › pause and unpause (255ms)\n ✓ 7 tetris.test.js:87:3 › Tetris game › multiple hard drops increase score progressively (558ms)\n ✓ 8 tetris.test.js:99:3 › Tetris game › game over triggers overlay and restart with Enter (625ms)\n ✓ 9 tetris.test.js:121:3 › Tetris game › line clear awards points and increments line counter (1.4s)\n\n 9 passed (4.3s)","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FR7wGv7nvqTY4u2XrtNyHs","type":"message","role":"assistant","content":[{"type":"text","text":"All 9 tests pass. Here's a summary of what was built:\n\n## Tetris Game — 3 Files\n\n### `index.html`\nThe page structure with a three-panel layout: hold piece (left), game board (center), and next queue / score / controls (right). Uses `<canvas>` elements for rendering.\n\n### `style.css`\nDark theme styling with a neon-red accent (`#e94560`), beveled block rendering, subtle grid lines, and a translucent overlay for pause/game-over states.\n\n### `tetris.js` — Full game engine with these mechanics:\n\n| Feature | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L with correct SRS rotation states |\n| **SRS Wall Kicks** | Full Super Rotation System kick tables for both I-piece and standard pieces |\n| **7-Bag Randomizer** | Guarantees each piece appears once per bag before reshuffling |\n| **Gravity + Soft/Hard Drop** | Speed increases per level; soft drop (↓) = 1pt/row, hard drop (Space) = 2pts/row |\n| **Lock Delay** | 500ms grace period after landing, reset by movement (up to 15 resets) — prevents frustrating instant locks |\n| **DAS (Auto-Shift)** | Hold ←/→ for 170ms then auto-repeats at 50ms — standard feel for fast play |\n| **Line Clearing** | NES-style scoring: 100/300/500/800 × level for 1/2/3/4 lines |\n| **Level Progression** | Level up every 10 lines; speeds from 800ms (level 1) down to 20ms (level 20+) |\n| **Hold Piece** | Press C to swap current piece into hold; can't hold twice in a row |\n| **Next Queue** | Shows 3 upcoming pieces |\n| **Ghost Piece** | Translucent preview showing where the piece will land |\n| **Pause** | P key toggles pause with overlay |\n| **Game Over + Restart** | Overlay with Enter to restart |\n\n### Controls\n- **←/→** — Move left/right (with DAS auto-repeat)\n- **↓** — Soft drop\n- **Space** — Hard drop\n- **↑ / X** — Rotate clockwise\n- **Z** — Rotate counter-clockwise\n- **C** — Hold piece\n- **P** — Pause\n\nOpen `index.html` in any browser to play!"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":468,"cache_read_input_tokens":17628,"cache_creation":{"ephemeral_5m_input_tokens":468,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","uuid":"d6e070f9-758c-44bc-821a-ffe876c195a0"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":205761,"duration_api_ms":199765,"num_turns":14,"result":"All 9 tests pass. Here's a summary of what was built:\n\n## Tetris Game — 3 Files\n\n### `index.html`\nThe page structure with a three-panel layout: hold piece (left), game board (center), and next queue / score / controls (right). Uses `<canvas>` elements for rendering.\n\n### `style.css`\nDark theme styling with a neon-red accent (`#e94560`), beveled block rendering, subtle grid lines, and a translucent overlay for pause/game-over states.\n\n### `tetris.js` — Full game engine with these mechanics:\n\n| Feature | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L with correct SRS rotation states |\n| **SRS Wall Kicks** | Full Super Rotation System kick tables for both I-piece and standard pieces |\n| **7-Bag Randomizer** | Guarantees each piece appears once per bag before reshuffling |\n| **Gravity + Soft/Hard Drop** | Speed increases per level; soft drop (↓) = 1pt/row, hard drop (Space) = 2pts/row |\n| **Lock Delay** | 500ms grace period after landing, reset by movement (up to 15 resets) — prevents frustrating instant locks |\n| **DAS (Auto-Shift)** | Hold ←/→ for 170ms then auto-repeats at 50ms — standard feel for fast play |\n| **Line Clearing** | NES-style scoring: 100/300/500/800 × level for 1/2/3/4 lines |\n| **Level Progression** | Level up every 10 lines; speeds from 800ms (level 1) down to 20ms (level 20+) |\n| **Hold Piece** | Press C to swap current piece into hold; can't hold twice in a row |\n| **Next Queue** | Shows 3 upcoming pieces |\n| **Ghost Piece** | Translucent preview showing where the piece will land |\n| **Pause** | P key toggles pause with overlay |\n| **Game Over + Restart** | Overlay with Enter to restart |\n\n### Controls\n- **←/→** — Move left/right (with DAS auto-repeat)\n- **↓** — Soft drop\n- **Space** — Hard drop\n- **↑ / X** — Rotate clockwise\n- **Z** — Rotate counter-clockwise\n- **C** — Hold piece\n- **P** — Pause\n\nOpen `index.html` in any browser to play!","stop_reason":"end_turn","session_id":"46f8738d-62b8-409b-b9bf-00ecaf885dbd","total_cost_usd":0.48482725,"usage":{"input_tokens":16,"cache_creation_input_tokens":14299,"cache_read_input_tokens":155607,"output_tokens":12703,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":14299},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":16,"outputTokens":12703,"cacheReadInputTokens":155607,"cacheCreationInputTokens":14299,"webSearchRequests":0,"costUSD":0.48482725,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"6b16e662-7308-4538-9ba4-d9dac510a140"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":136849,"duration_api_ms":136028,"num_turns":8,"result":"The Tetris game is complete. Here's what's in `index.html` — open it in any browser to play:\n\n### Features implemented\n\n**Core mechanics:**\n- **7 Tetromino pieces** (I, O, T, S, Z, J, L) with proper shapes and colors\n- **Piece rotation** — both clockwise (↑) and counter-clockwise (Z) with **SRS wall kicks** so rotations work against walls and other pieces\n- **7-bag randomizer** — every 7 pieces you see each piece exactly once, then a new shuffled bag\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Lock delay** (500ms) with up to 15 resets from movement/rotation, so you can slide pieces at the last moment\n\n**Scoring & progression:**\n- **NES-style scoring**: 100/300/500/800 pts × level for 1/2/3/4 lines cleared\n- **Soft drop** (+1 pt per cell) and **hard drop** (+2 pts per cell)\n- **Level increases** every 10 lines cleared\n- **Speed increases** with each level (1000ms → down to 80ms per gravity tick)\n\n**Controls:**\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↓ | Soft drop |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| Space | Hard drop |\n| P | Pause/resume |\n| Enter | Start/restart |\n\n**UI:**\n- Dark-themed layout with a 10×20 board, score/level/lines panels, next-piece preview, and controls legend\n- Start screen, pause overlay, and game-over screen with final score\n- Canvas-based rendering with subtle grid lines and cell highlights","stop_reason":"end_turn","session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","total_cost_usd":0.3643880000000001,"usage":{"input_tokens":9,"cache_creation_input_tokens":17968,"cache_read_input_tokens":67136,"output_tokens":8739,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":17968},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":9,"outputTokens":8739,"cacheReadInputTokens":67136,"cacheCreationInputTokens":17968,"webSearchRequests":0,"costUSD":0.3643880000000001,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"9c4e9ffe-b150-46f1-aa36-2cfa661d7536"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json @@ -0,0 +1,252 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true, + "note": "not applicable for javascript" + }, + "performance": { + "bundle_size_bytes": 54275, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 3, + "code": 1, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 715, + "dependencies": { + "production": 0, + "dev": 3, + "total": 3 + }, + "complexity": "minimal", + "console_logs": 0, + "magic_numbers": { + "count": 0, + "excessive": false + }, + "function_length": { + "count": 0, + "average": 0, + "max": 0, + "long_functions": 0 + }, + "max_nesting_depth": 0, + "global_declarations": 0, + "naming": { + "dominant_style": "unknown", + "consistency_pct": 100.0, + "camel_case": 0, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 0, + "source_lines": 0, + "ratio_pct": 0.0 + }, + "separation_of_concerns": { + "verdict": "single-file", + "files_with_rendering": 0, + "files_with_logic": 0, + "files_with_both": 0 + }, + "html_validation": { + "valid": false, + "errors": 0 + }, + "duplication_percentage": 0.0, + "score": 0.6 + }, + "transcript_analysis": { + "total_events": 25, + "tool_calls": { + "total": 7, + "bash": 5, + "write": 0, + "edit": 0, + "read": 2 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 2, + "text_blocks": 5, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0, + "total": 16, + "passed": 0, + "failed": 16, + "report": { + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": false, + "detail": "1 console error(s): Cannot read properties of undefined (reading '2')" + }, + { + "name": "game_starts", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_left", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_right", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_down", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "line_clear", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "score_changes", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "game_over", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "playable_30s", + "pass": false, + "detail": "skipped: page did not load" + } + ], + "summary": { + "total": 16, + "passed": 0, + "failed": 16, + "score": 0 + }, + "gameplay": { + "pieces_placed": 0, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 0, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 29 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.584 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json @@ -0,0 +1,122 @@ +{ + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": false, + "detail": "1 console error(s): Cannot read properties of undefined (reading '2')" + }, + { + "name": "game_starts", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_left", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_right", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_down", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "line_clear", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "score_changes", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "game_over", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "playable_30s", + "pass": false, + "detail": "skipped: page did not load" + } + ], + "summary": { + "total": 16, + "passed": 0, + "failed": 16, + "score": 0 + }, + "gameplay": { + "pieces_placed": 0, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 0, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 29 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "javascript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2", + "run_number": 2, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:44:15.720365+00:00", + "wall_time_seconds": 137, + "exit_code": 0, + "completed_at": "2026-04-05T06:46:36.359954+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl @@ -0,0 +1,25 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "javascript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse JavaScript (no TypeScript)."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-zrg5524a","session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"882a9162-a0a9-46f2-abe5-a5517012a957","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01N7DjH2cXTyZfNjsDNvGF5B","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using JavaScript. Let me create a complete HTML file with embedded CSS and JavaScript that implements all standard Tetris mechanics.\n\nLet me first check what's in the current directory.","signature":"Er4DClkIDBgCKkDDcbFmXtzlidWLdoBldr9xGyz+VM+lWIVq8jT5zpSPTd9Fp0cJSSuVItJdFf9r3XsR2/Fzk9AOjxLplxbOj8EIMg9jbGF1ZGUtb3B1cy00LTY4ABIMCZuxwqpSDSPJ+ug5GgxNVkC7YEB0/CZ/wAwiMBAuPJwBz9j1K1fdeNfqLTmYjXePBxIUcBv7K3gqAXCT8vO/9D2KQZwDQhktHKJyGCqSAiTYxzCEgO9jDs3zzOmraOegoHEUUd1JFzxtTGJ2TXe6eURg3gwMFUcO3UBMKuTLqMkdEl2UlKRItTi1siwFNWRDLzQnvir46gW9E3Ev2qqPKVhsYX/aLQPLa4gZb/Wa7sXnQH7wUdURDyI2LCAQc89qwEeK9eIuQbhYWEcWVVYxdZPamHWENIKSFGcjFgPs4GffmZIs5B/+QBJxyDpGvDsVH8LcqpHzay6fzpIf8MK1WnZUtDP0YxE/wIM/ot4gI/l2CdmJtd1dPXiYQ6y+mScl837WzI6BX+Q8zOvLxHFC0108zvw1q0OeUNdjmv7IafyyEKOv90WOHn6lUibVvJCCjJkf/lL5HLEODlYEVKUF1AgYAQ=="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":490,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":490,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"4339467f-a748-4c97-9124-f7b5144c1093"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01N7DjH2cXTyZfNjsDNvGF5B","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KfJFPQhNCeY4U2RftKZmyX","name":"Bash","input":{"command":"ls /tmp/loop-bench-zrg5524a","description":"List files in working directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":490,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":490,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"3a8e37cd-4ba4-4d1b-b3eb-d82acb76c413"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KfJFPQhNCeY4U2RftKZmyX","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"d4256e84-f667-4653-afeb-ee22c6679f53","timestamp":"2026-04-05T06:44:25.197Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KU3HR5bnWoUpjHkoixKM37","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AUugzmo5Mz99BC1HLqBSWk","name":"Read","input":{"file_path":"/tmp/loop-bench-zrg5524a/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":182,"cache_read_input_tokens":4782,"cache_creation":{"ephemeral_5m_input_tokens":182,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"65c53826-8ab0-4a84-bce6-07010284b3c4"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AUugzmo5Mz99BC1HLqBSWk","type":"tool_result","content":"1\t{\n2\t \"name\": \"loop-bench-zrg5524a\",\n3\t \"version\": \"1.0.0\",\n4\t \"description\": \"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"eslint\": \"^10.2.0\"\n17\t }\n18\t}\n19\t"}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"1002e7c4-5db1-415a-b20d-85b9912bacca","timestamp":"2026-04-05T06:44:30.990Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-zrg5524a/package.json","content":"{\n \"name\": \"loop-bench-zrg5524a\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"eslint\": \"^10.2.0\"\n }\n}\n","numLines":19,"startLine":1,"totalLines":19}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RMCKQWj9Ye1KjNYy4ceZxr","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me create a complete Tetris game. I'll make an `index.html` file with embedded CSS and JavaScript.","signature":"EqECClkIDBgCKkB1DLfHVtlUPaENGieefRyVMiwSkvyj0t0xf1xSLB8bYw/FULvQlHb8XPIcHnaOlNNiNY3G6UtiMdh55FW3uL7hMg9jbGF1ZGUtb3B1cy00LTY4ABIMV1Lx2+WbvNVxOZNgGgzuy+o65YXx4qwocVwiMBcaI3v1NY9WHw25Pa6UEcSsfJT/k3mwqsr2MlSq/6fuvmbBfPokQ4P2g0DXjKzcayp2OZCZQKUEIBic8EJRdcGQuP3W4Vpm9P+OfzTMxohcUVaLRPW8SyZLk4GsXfPwFV3DLh3Ilswr/UVcG2zrdRapEvZSbsODC4F5GytDi8UsCsF0nUzkGWRaPZZRsycLu/yGTIvMag73gaWFGBWt+0DAq/VwBOb9uhgB"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":283,"cache_read_input_tokens":4964,"cache_creation":{"ephemeral_5m_input_tokens":283,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"5ed9e771-d5a6-4cbd-ab6b-f07e84698c3c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RMCKQWj9Ye1KjNYy4ceZxr","type":"message","role":"assistant","content":[{"type":"text","text":"Now I'll build a complete, fully-featured Tetris game. I'll create a single `index.html` with embedded CSS and JS."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":283,"cache_read_input_tokens":4964,"cache_creation":{"ephemeral_5m_input_tokens":283,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"dd86aa7b-ad60-45ea-9f7b-8d66e58df4e0"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RMCKQWj9Ye1KjNYy4ceZxr","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01LBkZ8s4RZJHFTS28WvhPmM","name":"Bash","input":{"command":"cat > /tmp/loop-bench-zrg5524a/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #1a1a2e;\n color: #eee;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n /* --- Sidebar panels --- */\n .panel {\n background: #16213e;\n border: 2px solid #0f3460;\n border-radius: 8px;\n padding: 16px;\n width: 140px;\n text-align: center;\n }\n .panel h3 {\n font-size: 13px;\n text-transform: uppercase;\n letter-spacing: 1px;\n color: #e94560;\n margin-bottom: 10px;\n }\n .panel .value {\n font-size: 22px;\n font-weight: bold;\n font-variant-numeric: tabular-nums;\n }\n .panel + .panel { margin-top: 16px; }\n\n /* --- Mini canvas for next piece --- */\n #next-canvas {\n display: block;\n margin: 0 auto;\n image-rendering: pixelated;\n }\n\n /* --- Main board --- */\n #board-container {\n position: relative;\n }\n #board-canvas {\n display: block;\n border: 3px solid #0f3460;\n border-radius: 4px;\n background: #0a0a1a;\n image-rendering: pixelated;\n }\n\n /* Overlay for pause / game over */\n #overlay {\n position: absolute;\n inset: 0;\n background: rgba(0,0,0,.72);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n border-radius: 4px;\n z-index: 10;\n }\n #overlay.hidden { display: none; }\n #overlay h2 { font-size: 28px; margin-bottom: 12px; }\n #overlay p { font-size: 14px; color: #aaa; }\n #overlay button {\n margin-top: 16px;\n padding: 10px 28px;\n font-size: 15px;\n border: none;\n border-radius: 6px;\n background: #e94560;\n color: #fff;\n cursor: pointer;\n font-weight: 600;\n }\n #overlay button:hover { background: #c73650; }\n\n /* --- Controls legend --- */\n .controls {\n margin-top: 16px;\n font-size: 11px;\n line-height: 1.8;\n color: #8899aa;\n text-align: left;\n }\n .controls kbd {\n display: inline-block;\n background: #0f3460;\n padding: 1px 6px;\n border-radius: 3px;\n font-family: monospace;\n color: #ddd;\n min-width: 22px;\n text-align: center;\n }\n</style>\n</head>\n<body>\n\n<div id=\"game-wrapper\">\n <!-- Left sidebar -->\n <div>\n <div class=\"panel\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <!-- Board -->\n <div id=\"board-container\">\n <canvas id=\"board-canvas\"></canvas>\n <div id=\"overlay\">\n <h2 id=\"overlay-title\">Tetris</h2>\n <p id=\"overlay-sub\">Press Start or Enter to play</p>\n <button id=\"overlay-btn\">Start</button>\n </div>\n </div>\n\n <!-- Right sidebar -->\n <div>\n <div class=\"panel\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\"></canvas>\n </div>\n <div class=\"controls\">\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↓</kbd> Soft drop<br>\n <kbd>↑</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n/* ====================================================================\n TETRIS – pure-JS browser game\n ==================================================================== */\n\n// ── Constants ────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst HIDDEN_ROWS = 2; // rows above visible area\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\nconst CELL = 30; // px per cell on main board\nconst CELL_MINI = 20; // px per cell on next-piece preview\n\nconst LOCK_DELAY = 500; // ms before a landed piece locks\nconst MAX_LOCK_RESETS = 15;\n\n// Scoring (NES-style)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\nconst SOFT_DROP_PTS = 1;\nconst HARD_DROP_PTS = 2;\n\n// Speeds: frames per gravity drop → we use ms per drop\n// level n → max(100, 1000 - (n-1)*75) ms (simple curve)\nfunction getDropInterval(level) {\n return Math.max(80, 1000 - (level - 1) * 75);\n}\n\n// Colors for each piece type (indices 1-7 in the grid)\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\nconst GHOST_ALPHA = 0.25;\n\n// ── Piece definitions (each rotation state) ─────────────────────────\n// Using Super Rotation System (SRS) shapes.\n// Each piece has id (1-7), and shape data as arrays of [row,col] offsets.\nconst PIECES = [\n { id: 1, // I\n states: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n ]},\n { id: 2, // O\n states: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n ]},\n { id: 3, // T\n states: [\n [[0,1],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,1],[1,0],[1,1],[2,1]],\n ]},\n { id: 4, // S\n states: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n ]},\n { id: 5, // Z\n states: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n ]},\n { id: 6, // J\n states: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,0],[1,0],[2,0],[2,-1]],\n ]},\n { id: 7, // L\n states: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]],\n ]},\n];\n\n// SRS wall-kick data (J,L,S,T,Z)\nconst KICK_JLSTZ = {\n '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n};\nconst KICK_I = {\n '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n};\n\n// ── Canvas setup ─────────────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board-canvas');\nconst ctx = boardCanvas.getContext('2d');\nboardCanvas.width = COLS * CELL;\nboardCanvas.height = ROWS * CELL;\n\nconst nextCanvas = document.getElementById('next-canvas');\nconst nctx = nextCanvas.getContext('2d');\nnextCanvas.width = 4 * CELL_MINI;\nnextCanvas.height = 4 * CELL_MINI;\n\n// ── DOM refs ─────────────────────────────────────────────────────────\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayTitle = document.getElementById('overlay-title');\nconst overlaySub = document.getElementById('overlay-sub');\nconst overlayBtn = document.getElementById('overlay-btn');\n\n// ── Game state ───────────────────────────────────────────────────────\nlet grid; // 2-D array [row][col], 0 = empty, 1-7 = piece id\nlet bag, nextPiece;\nlet current; // { piece, rot, row, col }\nlet score, level, totalLines;\nlet dropInterval, dropTimer;\nlet lockTimer, lockResets;\nlet gameOver, paused, running;\nlet animFrameId;\nlet lastTime;\n\n// ── Bag randomiser (7-bag) ──────────────────────────────────────────\nfunction shuffleArray(arr) {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\nfunction newBag() {\n return shuffleArray([0,1,2,3,4,5,6]);\n}\nfunction nextFromBag() {\n if (bag.length === 0) bag = newBag();\n return PIECES[bag.pop()];\n}\n\n// ── Grid helpers ─────────────────────────────────────────────────────\nfunction createGrid() {\n return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction isValid(piece, rot, row, col) {\n const cells = piece.states[rot];\n for (const [dr, dc] of cells) {\n const r = row + dr;\n const c = col + dc;\n if (c < 0 || c >= COLS || r >= TOTAL_ROWS) return false;\n if (r < 0) continue; // above top is fine\n if (grid[r][c] !== 0) return false;\n }\n return true;\n}\n\nfunction lockPiece() {\n const cells = current.piece.states[current.rot];\n for (const [dr, dc] of cells) {\n const r = current.row + dr;\n const c = current.col + dc;\n if (r >= 0 && r < TOTAL_ROWS && c >= 0 && c < COLS) {\n grid[r][c] = current.piece.id;\n }\n }\n}\n\n// ── Line clearing with simple flash ─────────────────────────────────\nfunction clearLines() {\n let cleared = 0;\n for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++; // recheck same index\n }\n }\n return cleared;\n}\n\n// ── Spawn ────────────────────────────────────────────────────────────\nfunction spawn(piece) {\n current = {\n piece: piece,\n rot: 0,\n row: HIDDEN_ROWS - 1, // start just above visible area\n col: Math.floor((COLS - 3) / 2), // roughly centred\n };\n // Adjust for I piece (4-wide)\n if (piece.id === 1) current.col = Math.floor((COLS - 4) / 2);\n // Adjust for O piece\n if (piece.id === 2) current.col = Math.floor((COLS - 2) / 2);\n\n lockTimer = null;\n lockResets = 0;\n\n if (!isValid(current.piece, current.rot, current.row, current.col)) {\n endGame();\n }\n}\n\n// ── Movement helpers ─────────────────────────────────────────────────\nfunction move(dr, dc) {\n if (!isValid(current.piece, current.rot, current.row + dr, current.col + dc)) return false;\n current.row += dr;\n current.col += dc;\n resetLockIfNeeded();\n return true;\n}\n\nfunction resetLockIfNeeded() {\n if (lockTimer !== null && lockResets < MAX_LOCK_RESETS) {\n lockTimer = performance.now();\n lockResets++;\n }\n}\n\n// ── Rotation with SRS wall kicks ─────────────────────────────────────\nfunction rotate(dir) { // dir: 1 = CW, -1 = CCW\n const oldRot = current.rot;\n const newRot = (current.rot + dir + 4) % 4;\n const kickTable = current.piece.id === 1 ? KICK_I : KICK_JLSTZ;\n const key = `${oldRot}>${newRot}`;\n const kicks = kickTable[key];\n if (!kicks) { // O-piece has no kicks; just try raw rotation\n if (isValid(current.piece, newRot, current.row, current.col)) {\n current.rot = newRot;\n resetLockIfNeeded();\n }\n return;\n }\n for (const [dx, dy] of kicks) {\n // SRS convention: dx = column offset, dy = row offset (up positive)\n const newCol = current.col + dx;\n const newRow = current.row - dy;\n if (isValid(current.piece, newRot, newRow, newCol)) {\n current.col = newCol;\n current.row = newRow;\n current.rot = newRot;\n resetLockIfNeeded();\n return;\n }\n }\n}\n\n// ── Ghost (hard-drop preview) ────────────────────────────────────────\nfunction ghostRow() {\n let r = current.row;\n while (isValid(current.piece, current.rot, r + 1, current.col)) r++;\n return r;\n}\n\n// ── Hard drop ────────────────────────────────────────────────────────\nfunction hardDrop() {\n let distance = 0;\n while (isValid(current.piece, current.rot, current.row + 1, current.col)) {\n current.row++;\n distance++;\n }\n score += distance * HARD_DROP_PTS;\n placePiece();\n}\n\n// ── Place piece & advance ────────────────────────────────────────────\nfunction placePiece() {\n lockPiece();\n const cleared = clearLines();\n if (cleared > 0) {\n totalLines += cleared;\n score += LINE_POINTS[cleared] * level;\n const newLevel = Math.floor(totalLines / 10) + 1;\n if (newLevel > level) {\n level = newLevel;\n dropInterval = getDropInterval(level);\n }\n }\n updateHUD();\n // Spawn next\n spawn(nextPiece);\n nextPiece = nextFromBag();\n}\n\n// ── Gravity tick ─────────────────────────────────────────────────────\nfunction gravityTick() {\n if (!move(1, 0)) {\n // Piece has landed\n if (lockTimer === null) {\n lockTimer = performance.now();\n }\n } else {\n // Piece moved down; reset lock timer\n lockTimer = null;\n }\n}\n\n// ── Drawing ──────────────────────────────────────────────────────────\nfunction drawCell(context, col, row, color, cellSize, alpha) {\n const x = col * cellSize;\n const y = row * cellSize;\n context.globalAlpha = alpha || 1;\n context.fillStyle = color;\n context.fillRect(x + 1, y + 1, cellSize - 2, cellSize - 2);\n // highlight\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(x + 1, y + 1, cellSize - 2, 3);\n context.fillRect(x + 1, y + 1, 3, cellSize - 2);\n context.globalAlpha = 1;\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Draw grid lines\n ctx.strokeStyle = 'rgba(255,255,255,0.04)';\n ctx.lineWidth = 1;\n for (let c = 1; c < COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, ROWS * CELL);\n ctx.stroke();\n }\n for (let r = 1; r < ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(COLS * CELL, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (grid[r][c]) {\n drawCell(ctx, c, r - HIDDEN_ROWS, COLORS[grid[r][c]], CELL);\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const gr = ghostRow();\n const cells = current.piece.states[current.rot];\n const color = COLORS[current.piece.id];\n for (const [dr, dc] of cells) {\n const drawR = gr + dr - HIDDEN_ROWS;\n const drawC = current.col + dc;\n if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL, GHOST_ALPHA);\n }\n\n // Current piece\n for (const [dr, dc] of cells) {\n const drawR = current.row + dr - HIDDEN_ROWS;\n const drawC = current.col + dc;\n if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL);\n }\n}\n\nfunction drawNext() {\n nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n if (!nextPiece) return;\n const cells = nextPiece.states[0];\n const color = COLORS[nextPiece.id];\n // Centre in 4x4 preview\n let minR = 4, maxR = 0, minC = 4, maxC = 0;\n for (const [dr, dc] of cells) {\n if (dr < minR) minR = dr;\n if (dr > maxR) maxR = dr;\n if (dc < minC) minC = dc;\n if (dc > maxC) maxC = dc;\n }\n const h = maxR - minR + 1;\n const w = maxC - minC + 1;\n const offR = Math.floor((4 - h) / 2) - minR;\n const offC = Math.floor((4 - w) / 2) - minC;\n for (const [dr, dc] of cells) {\n drawCell(nctx, dc + offC, dr + offR, color, CELL_MINI);\n }\n}\n\nfunction updateHUD() {\n scoreEl.textContent = score.toLocaleString();\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n}\n\n// ── Game loop ────────────────────────────────────────────────────────\nfunction gameLoop(time) {\n if (gameOver || paused) return;\n animFrameId = requestAnimationFrame(gameLoop);\n\n const dt = time - lastTime;\n\n // Gravity\n dropTimer += dt;\n if (dropTimer >= dropInterval) {\n dropTimer -= dropInterval;\n gravityTick();\n }\n\n // Lock delay\n if (lockTimer !== null) {\n if (!isValid(current.piece, current.rot, current.row + 1, current.col)) {\n if (time - lockTimer >= LOCK_DELAY) {\n placePiece();\n dropTimer = 0;\n }\n } else {\n lockTimer = null;\n }\n }\n\n lastTime = time;\n drawBoard();\n drawNext();\n}\n\n// ── Start / restart ──────────────────────────────────────────────────\nfunction startGame() {\n grid = createGrid();\n bag = newBag();\n nextPiece = nextFromBag();\n score = 0; level = 1; totalLines = 0;\n dropInterval = getDropInterval(level);\n dropTimer = 0;\n lockTimer = null; lockResets = 0;\n gameOver = false; paused = false; running = true;\n overlay.classList.add('hidden');\n\n spawn(nextPiece);\n nextPiece = nextFromBag();\n\n updateHUD();\n drawBoard();\n drawNext();\n\n lastTime = performance.now();\n cancelAnimationFrame(animFrameId);\n animFrameId = requestAnimationFrame(gameLoop);\n}\n\nfunction endGame() {\n gameOver = true;\n running = false;\n cancelAnimationFrame(animFrameId);\n drawBoard(); // final render\n overlayTitle.textContent = 'Game Over';\n overlaySub.textContent = `Score: ${score.toLocaleString()}`;\n overlayBtn.textContent = 'Play Again';\n overlay.classList.remove('hidden');\n}\n\nfunction togglePause() {\n if (gameOver || !running) return;\n paused = !paused;\n if (paused) {\n cancelAnimationFrame(animFrameId);\n overlayTitle.textContent = 'Paused';\n overlaySub.textContent = 'Press P or click Resume';\n overlayBtn.textContent = 'Resume';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n lastTime = performance.now();\n animFrameId = requestAnimationFrame(gameLoop);\n }\n}\n\n// ── Input ────────────────────────────────────────────────────────────\ndocument.addEventListener('keydown', (e) => {\n // Start / restart\n if ((e.key === 'Enter') && (!running || gameOver)) {\n startGame();\n return;\n }\n if (e.key === 'p' || e.key === 'P') {\n togglePause();\n return;\n }\n if (gameOver || paused || !running) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n move(0, -1);\n e.preventDefault();\n break;\n case 'ArrowRight':\n move(0, 1);\n e.preventDefault();\n break;\n case 'ArrowDown':\n if (move(1, 0)) score += SOFT_DROP_PTS;\n updateHUD();\n dropTimer = 0;\n e.preventDefault();\n break;\n case 'ArrowUp':\n rotate(1);\n e.preventDefault();\n break;\n case 'z': case 'Z':\n rotate(-1);\n e.preventDefault();\n break;\n case ' ':\n hardDrop();\n dropTimer = 0;\n e.preventDefault();\n break;\n }\n // Redraw immediately on input for responsiveness\n drawBoard();\n});\n\noverlayBtn.addEventListener('click', () => {\n if (paused) {\n togglePause();\n } else {\n startGame();\n }\n});\n\n// Initial draw\ndrawBoard();\ndrawNext();\n</script>\n</body>\n</html>\nHTMLEOF\necho \"Created index.html\"","description":"Create the complete Tetris game HTML file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":283,"cache_read_input_tokens":4964,"cache_creation":{"ephemeral_5m_input_tokens":283,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"4822b2f8-3f74-4c0c-83eb-135eefe73f70"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01LBkZ8s4RZJHFTS28WvhPmM","type":"tool_result","content":"Created index.html","is_error":false}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"f587e245-cbb7-4cb8-ace0-85509e1c0c60","timestamp":"2026-04-05T06:46:03.299Z","tool_use_result":{"stdout":"Created index.html","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CAW7it97vg3bPyoFCjoWBQ","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify the file was created correctly and add a quick lint check:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7527,"cache_read_input_tokens":5247,"cache_creation":{"ephemeral_5m_input_tokens":7527,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"dc799f45-dbfa-4e38-abac-125378d5fb13"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CAW7it97vg3bPyoFCjoWBQ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Wevjsoe5grewpmaHg2PxL6","name":"Bash","input":{"command":"wc -l /tmp/loop-bench-zrg5524a/index.html","description":"Check line count of created file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7527,"cache_read_input_tokens":5247,"cache_creation":{"ephemeral_5m_input_tokens":7527,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"1a083402-3530-4f7a-83a5-9d4bc49a8645"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Wevjsoe5grewpmaHg2PxL6","type":"tool_result","content":"715 /tmp/loop-bench-zrg5524a/index.html","is_error":false}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"ee044055-9483-4673-beee-ca548048eb51","timestamp":"2026-04-05T06:46:07.825Z","tool_use_result":{"stdout":"715 /tmp/loop-bench-zrg5524a/index.html","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CAW7it97vg3bPyoFCjoWBQ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01UBTo9bfvMRGdPZjasmG7FV","name":"Bash","input":{"command":"npx playwright test --list 2>/dev/null; echo \"---\"; ls *.test.* 2>/dev/null || echo \"No test files found\"","description":"Check if there are any test files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7527,"cache_read_input_tokens":5247,"cache_creation":{"ephemeral_5m_input_tokens":7527,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"4b25b66b-ee03-4ea1-8429-151992e3e80d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01UBTo9bfvMRGdPZjasmG7FV","type":"tool_result","content":"Listing tests:\nTotal: 0 tests in 0 files\n---\nNo test files found","is_error":false}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"e7d0407c-ead8-4bf5-96ff-8fb38445095d","timestamp":"2026-04-05T06:46:09.269Z","tool_use_result":{"stdout":"Listing tests:\nTotal: 0 tests in 0 files\n---\nNo test files found","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QsmnqHPvLA3GwYaY3THTxz","type":"message","role":"assistant","content":[{"type":"text","text":"Let me read through the final file to make sure everything looks clean:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":308,"cache_read_input_tokens":12774,"cache_creation":{"ephemeral_5m_input_tokens":308,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"6b930a2f-5e9f-4a5b-835d-6d4fcae2db27"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QsmnqHPvLA3GwYaY3THTxz","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JcWjjpHWcfYDRX3PpESRG6","name":"Read","input":{"file_path":"/tmp/loop-bench-zrg5524a/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":308,"cache_read_input_tokens":12774,"cache_creation":{"ephemeral_5m_input_tokens":308,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"132a02bd-0fcb-4e67-b607-a3e053aef3d0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01JcWjjpHWcfYDRX3PpESRG6","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t<meta charset=\"UTF-8\">\n5\t<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t<title>Tetris</title>\n7\t<style>\n8\t * { margin: 0; padding: 0; box-sizing: border-box; }\n9\t\n10\t body {\n11\t background: #1a1a2e;\n12\t color: #eee;\n13\t font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n14\t display: flex;\n15\t justify-content: center;\n16\t align-items: center;\n17\t min-height: 100vh;\n18\t overflow: hidden;\n19\t }\n20\t\n21\t #game-wrapper {\n22\t display: flex;\n23\t gap: 24px;\n24\t align-items: flex-start;\n25\t }\n26\t\n27\t /* --- Sidebar panels --- */\n28\t .panel {\n29\t background: #16213e;\n30\t border: 2px solid #0f3460;\n31\t border-radius: 8px;\n32\t padding: 16px;\n33\t width: 140px;\n34\t text-align: center;\n35\t }\n36\t .panel h3 {\n37\t font-size: 13px;\n38\t text-transform: uppercase;\n39\t letter-spacing: 1px;\n40\t color: #e94560;\n41\t margin-bottom: 10px;\n42\t }\n43\t .panel .value {\n44\t font-size: 22px;\n45\t font-weight: bold;\n46\t font-variant-numeric: tabular-nums;\n47\t }\n48\t .panel + .panel { margin-top: 16px; }\n49\t\n50\t /* --- Mini canvas for next piece --- */\n51\t #next-canvas {\n52\t display: block;\n53\t margin: 0 auto;\n54\t image-rendering: pixelated;\n55\t }\n56\t\n57\t /* --- Main board --- */\n58\t #board-container {\n59\t position: relative;\n60\t }\n61\t #board-canvas {\n62\t display: block;\n63\t border: 3px solid #0f3460;\n64\t border-radius: 4px;\n65\t background: #0a0a1a;\n66\t image-rendering: pixelated;\n67\t }\n68\t\n69\t /* Overlay for pause / game over */\n70\t #overlay {\n71\t position: absolute;\n72\t inset: 0;\n73\t background: rgba(0,0,0,.72);\n74\t display: flex;\n75\t flex-direction: column;\n76\t justify-content: center;\n77\t align-items: center;\n78\t border-radius: 4px;\n79\t z-index: 10;\n80\t }\n81\t #overlay.hidden { display: none; }\n82\t #overlay h2 { font-size: 28px; margin-bottom: 12px; }\n83\t #overlay p { font-size: 14px; color: #aaa; }\n84\t #overlay button {\n85\t margin-top: 16px;\n86\t padding: 10px 28px;\n87\t font-size: 15px;\n88\t border: none;\n89\t border-radius: 6px;\n90\t background: #e94560;\n91\t color: #fff;\n92\t cursor: pointer;\n93\t font-weight: 600;\n94\t }\n95\t #overlay button:hover { background: #c73650; }\n96\t\n97\t /* --- Controls legend --- */\n98\t .controls {\n99\t margin-top: 16px;\n100\t font-size: 11px;\n101\t line-height: 1.8;\n102\t color: #8899aa;\n103\t text-align: left;\n104\t }\n105\t .controls kbd {\n106\t display: inline-block;\n107\t background: #0f3460;\n108\t padding: 1px 6px;\n109\t border-radius: 3px;\n110\t font-family: monospace;\n111\t color: #ddd;\n112\t min-width: 22px;\n113\t text-align: center;\n114\t }\n115\t</style>\n116\t</head>\n117\t<body>\n118\t\n119\t<div id=\"game-wrapper\">\n120\t <!-- Left sidebar -->\n121\t <div>\n122\t <div class=\"panel\">\n123\t <h3>Score</h3>\n124\t <div class=\"value\" id=\"score\">0</div>\n125\t </div>\n126\t <div class=\"panel\">\n127\t <h3>Level</h3>\n128\t <div class=\"value\" id=\"level\">1</div>\n129\t </div>\n130\t <div class=\"panel\">\n131\t <h3>Lines</h3>\n132\t <div class=\"value\" id=\"lines\">0</div>\n133\t </div>\n134\t </div>\n135\t\n136\t <!-- Board -->\n137\t <div id=\"board-container\">\n138\t <canvas id=\"board-canvas\"></canvas>\n139\t <div id=\"overlay\">\n140\t <h2 id=\"overlay-title\">Tetris</h2>\n141\t <p id=\"overlay-sub\">Press Start or Enter to play</p>\n142\t <button id=\"overlay-btn\">Start</button>\n143\t </div>\n144\t </div>\n145\t\n146\t <!-- Right sidebar -->\n147\t <div>\n148\t <div class=\"panel\">\n149\t <h3>Next</h3>\n150\t <canvas id=\"next-canvas\"></canvas>\n151\t </div>\n152\t <div class=\"controls\">\n153\t <kbd>←</kbd> <kbd>→</kbd> Move<br>\n154\t <kbd>↓</kbd> Soft drop<br>\n155\t <kbd>↑</kbd> Rotate CW<br>\n156\t <kbd>Z</kbd> Rotate CCW<br>\n157\t <kbd>Space</kbd> Hard drop<br>\n158\t <kbd>P</kbd> Pause\n159\t </div>\n160\t </div>\n161\t</div>\n162\t\n163\t<script>\n164\t/* ====================================================================\n165\t TETRIS – pure-JS browser game\n166\t ==================================================================== */\n167\t\n168\t// ── Constants ────────────────────────────────────────────────────────\n169\tconst COLS = 10;\n170\tconst ROWS = 20;\n171\tconst HIDDEN_ROWS = 2; // rows above visible area\n172\tconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\n173\tconst CELL = 30; // px per cell on main board\n174\tconst CELL_MINI = 20; // px per cell on next-piece preview\n175\t\n176\tconst LOCK_DELAY = 500; // ms before a landed piece locks\n177\tconst MAX_LOCK_RESETS = 15;\n178\t\n179\t// Scoring (NES-style)\n180\tconst LINE_POINTS = [0, 100, 300, 500, 800];\n181\tconst SOFT_DROP_PTS = 1;\n182\tconst HARD_DROP_PTS = 2;\n183\t\n184\t// Speeds: frames per gravity drop → we use ms per drop\n185\t// level n → max(100, 1000 - (n-1)*75) ms (simple curve)\n186\tfunction getDropInterval(level) {\n187\t return Math.max(80, 1000 - (level - 1) * 75);\n188\t}\n189\t\n190\t// Colors for each piece type (indices 1-7 in the grid)\n191\tconst COLORS = [\n192\t null,\n193\t '#00f0f0', // I – cyan\n194\t '#f0f000', // O – yellow\n195\t '#a000f0', // T – purple\n196\t '#00f000', // S – green\n197\t '#f00000', // Z – red\n198\t '#0000f0', // J – blue\n199\t '#f0a000', // L – orange\n200\t];\n201\tconst GHOST_ALPHA = 0.25;\n202\t\n203\t// ── Piece definitions (each rotation state) ─────────────────────────\n204\t// Using Super Rotation System (SRS) shapes.\n205\t// Each piece has id (1-7), and shape data as arrays of [row,col] offsets.\n206\tconst PIECES = [\n207\t { id: 1, // I\n208\t states: [\n209\t [[0,0],[0,1],[0,2],[0,3]],\n210\t [[0,0],[1,0],[2,0],[3,0]],\n211\t [[0,0],[0,1],[0,2],[0,3]],\n212\t [[0,0],[1,0],[2,0],[3,0]],\n213\t ]},\n214\t { id: 2, // O\n215\t states: [\n216\t [[0,0],[0,1],[1,0],[1,1]],\n217\t [[0,0],[0,1],[1,0],[1,1]],\n218\t [[0,0],[0,1],[1,0],[1,1]],\n219\t [[0,0],[0,1],[1,0],[1,1]],\n220\t ]},\n221\t { id: 3, // T\n222\t states: [\n223\t [[0,1],[1,0],[1,1],[1,2]],\n224\t [[0,0],[1,0],[1,1],[2,0]],\n225\t [[0,0],[0,1],[0,2],[1,1]],\n226\t [[0,1],[1,0],[1,1],[2,1]],\n227\t ]},\n228\t { id: 4, // S\n229\t states: [\n230\t [[0,1],[0,2],[1,0],[1,1]],\n231\t [[0,0],[1,0],[1,1],[2,1]],\n232\t [[0,1],[0,2],[1,0],[1,1]],\n233\t [[0,0],[1,0],[1,1],[2,1]],\n234\t ]},\n235\t { id: 5, // Z\n236\t states: [\n237\t [[0,0],[0,1],[1,1],[1,2]],\n238\t [[0,1],[1,0],[1,1],[2,0]],\n239\t [[0,0],[0,1],[1,1],[1,2]],\n240\t [[0,1],[1,0],[1,1],[2,0]],\n241\t ]},\n242\t { id: 6, // J\n243\t states: [\n244\t [[0,0],[1,0],[1,1],[1,2]],\n245\t [[0,0],[0,1],[1,0],[2,0]],\n246\t [[0,0],[0,1],[0,2],[1,2]],\n247\t [[0,0],[1,0],[2,0],[2,-1]],\n248\t ]},\n249\t { id: 7, // L\n250\t states: [\n251\t [[0,2],[1,0],[1,1],[1,2]],\n252\t [[0,0],[1,0],[2,0],[2,1]],\n253\t [[0,0],[0,1],[0,2],[1,0]],\n254\t [[0,0],[0,1],[1,1],[2,1]],\n255\t ]},\n256\t];\n257\t\n258\t// SRS wall-kick data (J,L,S,T,Z)\n259\tconst KICK_JLSTZ = {\n260\t '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n261\t '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n262\t '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n263\t '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n264\t '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n265\t '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n266\t '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n267\t '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n268\t};\n269\tconst KICK_I = {\n270\t '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n271\t '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n272\t '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n273\t '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n274\t '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n275\t '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n276\t '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n277\t '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n278\t};\n279\t\n280\t// ── Canvas setup ─────────────────────────────────────────────────────\n281\tconst boardCanvas = document.getElementById('board-canvas');\n282\tconst ctx = boardCanvas.getContext('2d');\n283\tboardCanvas.width = COLS * CELL;\n284\tboardCanvas.height = ROWS * CELL;\n285\t\n286\tconst nextCanvas = document.getElementById('next-canvas');\n287\tconst nctx = nextCanvas.getContext('2d');\n288\tnextCanvas.width = 4 * CELL_MINI;\n289\tnextCanvas.height = 4 * CELL_MINI;\n290\t\n291\t// ── DOM refs ─────────────────────────────────────────────────────────\n292\tconst scoreEl = document.getElementById('score');\n293\tconst levelEl = document.getElementById('level');\n294\tconst linesEl = document.getElementById('lines');\n295\tconst overlay = document.getElementById('overlay');\n296\tconst overlayTitle = document.getElementById('overlay-title');\n297\tconst overlaySub = document.getElementById('overlay-sub');\n298\tconst overlayBtn = document.getElementById('overlay-btn');\n299\t\n300\t// ── Game state ───────────────────────────────────────────────────────\n301\tlet grid; // 2-D array [row][col], 0 = empty, 1-7 = piece id\n302\tlet bag, nextPiece;\n303\tlet current; // { piece, rot, row, col }\n304\tlet score, level, totalLines;\n305\tlet dropInterval, dropTimer;\n306\tlet lockTimer, lockResets;\n307\tlet gameOver, paused, running;\n308\tlet animFrameId;\n309\tlet lastTime;\n310\t\n311\t// ── Bag randomiser (7-bag) ──────────────────────────────────────────\n312\tfunction shuffleArray(arr) {\n313\t for (let i = arr.length - 1; i > 0; i--) {\n314\t const j = Math.floor(Math.random() * (i + 1));\n315\t [arr[i], arr[j]] = [arr[j], arr[i]];\n316\t }\n317\t return arr;\n318\t}\n319\tfunction newBag() {\n320\t return shuffleArray([0,1,2,3,4,5,6]);\n321\t}\n322\tfunction nextFromBag() {\n323\t if (bag.length === 0) bag = newBag();\n324\t return PIECES[bag.pop()];\n325\t}\n326\t\n327\t// ── Grid helpers ─────────────────────────────────────────────────────\n328\tfunction createGrid() {\n329\t return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(0));\n330\t}\n331\t\n332\tfunction isValid(piece, rot, row, col) {\n333\t const cells = piece.states[rot];\n334\t for (const [dr, dc] of cells) {\n335\t const r = row + dr;\n336\t const c = col + dc;\n337\t if (c < 0 || c >= COLS || r >= TOTAL_ROWS) return false;\n338\t if (r < 0) continue; // above top is fine\n339\t if (grid[r][c] !== 0) return false;\n340\t }\n341\t return true;\n342\t}\n343\t\n344\tfunction lockPiece() {\n345\t const cells = current.piece.states[current.rot];\n346\t for (const [dr, dc] of cells) {\n347\t const r = current.row + dr;\n348\t const c = current.col + dc;\n349\t if (r >= 0 && r < TOTAL_ROWS && c >= 0 && c < COLS) {\n350\t grid[r][c] = current.piece.id;\n351\t }\n352\t }\n353\t}\n354\t\n355\t// ── Line clearing with simple flash ─────────────────────────────────\n356\tfunction clearLines() {\n357\t let cleared = 0;\n358\t for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n359\t if (grid[r].every(c => c !== 0)) {\n360\t grid.splice(r, 1);\n361\t grid.unshift(new Array(COLS).fill(0));\n362\t cleared++;\n363\t r++; // recheck same index\n364\t }\n365\t }\n366\t return cleared;\n367\t}\n368\t\n369\t// ── Spawn ────────────────────────────────────────────────────────────\n370\tfunction spawn(piece) {\n371\t current = {\n372\t piece: piece,\n373\t rot: 0,\n374\t row: HIDDEN_ROWS - 1, // start just above visible area\n375\t col: Math.floor((COLS - 3) / 2), // roughly centred\n376\t };\n377\t // Adjust for I piece (4-wide)\n378\t if (piece.id === 1) current.col = Math.floor((COLS - 4) / 2);\n379\t // Adjust for O piece\n380\t if (piece.id === 2) current.col = Math.floor((COLS - 2) / 2);\n381\t\n382\t lockTimer = null;\n383\t lockResets = 0;\n384\t\n385\t if (!isValid(current.piece, current.rot, current.row, current.col)) {\n386\t endGame();\n387\t }\n388\t}\n389\t\n390\t// ── Movement helpers ─────────────────────────────────────────────────\n391\tfunction move(dr, dc) {\n392\t if (!isValid(current.piece, current.rot, current.row + dr, current.col + dc)) return false;\n393\t current.row += dr;\n394\t current.col += dc;\n395\t resetLockIfNeeded();\n396\t return true;\n397\t}\n398\t\n399\tfunction resetLockIfNeeded() {\n400\t if (lockTimer !== null && lockResets < MAX_LOCK_RESETS) {\n401\t lockTimer = performance.now();\n402\t lockResets++;\n403\t }\n404\t}\n405\t\n406\t// ── Rotation with SRS wall kicks ─────────────────────────────────────\n407\tfunction rotate(dir) { // dir: 1 = CW, -1 = CCW\n408\t const oldRot = current.rot;\n409\t const newRot = (current.rot + dir + 4) % 4;\n410\t const kickTable = current.piece.id === 1 ? KICK_I : KICK_JLSTZ;\n411\t const key = `${oldRot}>${newRot}`;\n412\t const kicks = kickTable[key];\n413\t if (!kicks) { // O-piece has no kicks; just try raw rotation\n414\t if (isValid(current.piece, newRot, current.row, current.col)) {\n415\t current.rot = newRot;\n416\t resetLockIfNeeded();\n417\t }\n418\t return;\n419\t }\n420\t for (const [dx, dy] of kicks) {\n421\t // SRS convention: dx = column offset, dy = row offset (up positive)\n422\t const newCol = current.col + dx;\n423\t const newRow = current.row - dy;\n424\t if (isValid(current.piece, newRot, newRow, newCol)) {\n425\t current.col = newCol;\n426\t current.row = newRow;\n427\t current.rot = newRot;\n428\t resetLockIfNeeded();\n429\t return;\n430\t }\n431\t }\n432\t}\n433\t\n434\t// ── Ghost (hard-drop preview) ────────────────────────────────────────\n435\tfunction ghostRow() {\n436\t let r = current.row;\n437\t while (isValid(current.piece, current.rot, r + 1, current.col)) r++;\n438\t return r;\n439\t}\n440\t\n441\t// ── Hard drop ────────────────────────────────────────────────────────\n442\tfunction hardDrop() {\n443\t let distance = 0;\n444\t while (isValid(current.piece, current.rot, current.row + 1, current.col)) {\n445\t current.row++;\n446\t distance++;\n447\t }\n448\t score += distance * HARD_DROP_PTS;\n449\t placePiece();\n450\t}\n451\t\n452\t// ── Place piece & advance ────────────────────────────────────────────\n453\tfunction placePiece() {\n454\t lockPiece();\n455\t const cleared = clearLines();\n456\t if (cleared > 0) {\n457\t totalLines += cleared;\n458\t score += LINE_POINTS[cleared] * level;\n459\t const newLevel = Math.floor(totalLines / 10) + 1;\n460\t if (newLevel > level) {\n461\t level = newLevel;\n462\t dropInterval = getDropInterval(level);\n463\t }\n464\t }\n465\t updateHUD();\n466\t // Spawn next\n467\t spawn(nextPiece);\n468\t nextPiece = nextFromBag();\n469\t}\n470\t\n471\t// ── Gravity tick ─────────────────────────────────────────────────────\n472\tfunction gravityTick() {\n473\t if (!move(1, 0)) {\n474\t // Piece has landed\n475\t if (lockTimer === null) {\n476\t lockTimer = performance.now();\n477\t }\n478\t } else {\n479\t // Piece moved down; reset lock timer\n480\t lockTimer = null;\n481\t }\n482\t}\n483\t\n484\t// ── Drawing ──────────────────────────────────────────────────────────\n485\tfunction drawCell(context, col, row, color, cellSize, alpha) {\n486\t const x = col * cellSize;\n487\t const y = row * cellSize;\n488\t context.globalAlpha = alpha || 1;\n489\t context.fillStyle = color;\n490\t context.fillRect(x + 1, y + 1, cellSize - 2, cellSize - 2);\n491\t // highlight\n492\t context.fillStyle = 'rgba(255,255,255,0.18)';\n493\t context.fillRect(x + 1, y + 1, cellSize - 2, 3);\n494\t context.fillRect(x + 1, y + 1, 3, cellSize - 2);\n495\t context.globalAlpha = 1;\n496\t}\n497\t\n498\tfunction drawBoard() {\n499\t ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n500\t\n501\t // Draw grid lines\n502\t ctx.strokeStyle = 'rgba(255,255,255,0.04)';\n503\t ctx.lineWidth = 1;\n504\t for (let c = 1; c < COLS; c++) {\n505\t ctx.beginPath();\n506\t ctx.moveTo(c * CELL, 0);\n507\t ctx.lineTo(c * CELL, ROWS * CELL);\n508\t ctx.stroke();\n509\t }\n510\t for (let r = 1; r < ROWS; r++) {\n511\t ctx.beginPath();\n512\t ctx.moveTo(0, r * CELL);\n513\t ctx.lineTo(COLS * CELL, r * CELL);\n514\t ctx.stroke();\n515\t }\n516\t\n517\t // Locked cells\n518\t for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) {\n519\t for (let c = 0; c < COLS; c++) {\n520\t if (grid[r][c]) {\n521\t drawCell(ctx, c, r - HIDDEN_ROWS, COLORS[grid[r][c]], CELL);\n522\t }\n523\t }\n524\t }\n525\t\n526\t if (!current || gameOver) return;\n527\t\n528\t // Ghost piece\n529\t const gr = ghostRow();\n530\t const cells = current.piece.states[current.rot];\n531\t const color = COLORS[current.piece.id];\n532\t for (const [dr, dc] of cells) {\n533\t const drawR = gr + dr - HIDDEN_ROWS;\n534\t const drawC = current.col + dc;\n535\t if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL, GHOST_ALPHA);\n536\t }\n537\t\n538\t // Current piece\n539\t for (const [dr, dc] of cells) {\n540\t const drawR = current.row + dr - HIDDEN_ROWS;\n541\t const drawC = current.col + dc;\n542\t if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL);\n543\t }\n544\t}\n545\t\n546\tfunction drawNext() {\n547\t nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n548\t if (!nextPiece) return;\n549\t const cells = nextPiece.states[0];\n550\t const color = COLORS[nextPiece.id];\n551\t // Centre in 4x4 preview\n552\t let minR = 4, maxR = 0, minC = 4, maxC = 0;\n553\t for (const [dr, dc] of cells) {\n554\t if (dr < minR) minR = dr;\n555\t if (dr > maxR) maxR = dr;\n556\t if (dc < minC) minC = dc;\n557\t if (dc > maxC) maxC = dc;\n558\t }\n559\t const h = maxR - minR + 1;\n560\t const w = maxC - minC + 1;\n561\t const offR = Math.floor((4 - h) / 2) - minR;\n562\t const offC = Math.floor((4 - w) / 2) - minC;\n563\t for (const [dr, dc] of cells) {\n564\t drawCell(nctx, dc + offC, dr + offR, color, CELL_MINI);\n565\t }\n566\t}\n567\t\n568\tfunction updateHUD() {\n569\t scoreEl.textContent = score.toLocaleString();\n570\t levelEl.textContent = level;\n571\t linesEl.textContent = totalLines;\n572\t}\n573\t\n574\t// ── Game loop ────────────────────────────────────────────────────────\n575\tfunction gameLoop(time) {\n576\t if (gameOver || paused) return;\n577\t animFrameId = requestAnimationFrame(gameLoop);\n578\t\n579\t const dt = time - lastTime;\n580\t\n581\t // Gravity\n582\t dropTimer += dt;\n583\t if (dropTimer >= dropInterval) {\n584\t dropTimer -= dropInterval;\n585\t gravityTick();\n586\t }\n587\t\n588\t // Lock delay\n589\t if (lockTimer !== null) {\n590\t if (!isValid(current.piece, current.rot, current.row + 1, current.col)) {\n591\t if (time - lockTimer >= LOCK_DELAY) {\n592\t placePiece();\n593\t dropTimer = 0;\n594\t }\n595\t } else {\n596\t lockTimer = null;\n597\t }\n598\t }\n599\t\n600\t lastTime = time;\n601\t drawBoard();\n602\t drawNext();\n603\t}\n604\t\n605\t// ── Start / restart ──────────────────────────────────────────────────\n606\tfunction startGame() {\n607\t grid = createGrid();\n608\t bag = newBag();\n609\t nextPiece = nextFromBag();\n610\t score = 0; level = 1; totalLines = 0;\n611\t dropInterval = getDropInterval(level);\n612\t dropTimer = 0;\n613\t lockTimer = null; lockResets = 0;\n614\t gameOver = false; paused = false; running = true;\n615\t overlay.classList.add('hidden');\n616\t\n617\t spawn(nextPiece);\n618\t nextPiece = nextFromBag();\n619\t\n620\t updateHUD();\n621\t drawBoard();\n622\t drawNext();\n623\t\n624\t lastTime = performance.now();\n625\t cancelAnimationFrame(animFrameId);\n626\t animFrameId = requestAnimationFrame(gameLoop);\n627\t}\n628\t\n629\tfunction endGame() {\n630\t gameOver = true;\n631\t running = false;\n632\t cancelAnimationFrame(animFrameId);\n633\t drawBoard(); // final render\n634\t overlayTitle.textContent = 'Game Over';\n635\t overlaySub.textContent = `Score: ${score.toLocaleString()}`;\n636\t overlayBtn.textContent = 'Play Again';\n637\t overlay.classList.remove('hidden');\n638\t}\n639\t\n640\tfunction togglePause() {\n641\t if (gameOver || !running) return;\n642\t paused = !paused;\n643\t if (paused) {\n644\t cancelAnimationFrame(animFrameId);\n645\t overlayTitle.textContent = 'Paused';\n646\t overlaySub.textContent = 'Press P or click Resume';\n647\t overlayBtn.textContent = 'Resume';\n648\t overlay.classList.remove('hidden');\n649\t } else {\n650\t overlay.classList.add('hidden');\n651\t lastTime = performance.now();\n652\t animFrameId = requestAnimationFrame(gameLoop);\n653\t }\n654\t}\n655\t\n656\t// ── Input ────────────────────────────────────────────────────────────\n657\tdocument.addEventListener('keydown', (e) => {\n658\t // Start / restart\n659\t if ((e.key === 'Enter') && (!running || gameOver)) {\n660\t startGame();\n661\t return;\n662\t }\n663\t if (e.key === 'p' || e.key === 'P') {\n664\t togglePause();\n665\t return;\n666\t }\n667\t if (gameOver || paused || !running) return;\n668\t\n669\t switch (e.key) {\n670\t case 'ArrowLeft':\n671\t move(0, -1);\n672\t e.preventDefault();\n673\t break;\n674\t case 'ArrowRight':\n675\t move(0, 1);\n676\t e.preventDefault();\n677\t break;\n678\t case 'ArrowDown':\n679\t if (move(1, 0)) score += SOFT_DROP_PTS;\n680\t updateHUD();\n681\t dropTimer = 0;\n682\t e.preventDefault();\n683\t break;\n684\t case 'ArrowUp':\n685\t rotate(1);\n686\t e.preventDefault();\n687\t break;\n688\t case 'z': case 'Z':\n689\t rotate(-1);\n690\t e.preventDefault();\n691\t break;\n692\t case ' ':\n693\t hardDrop();\n694\t dropTimer = 0;\n695\t e.preventDefault();\n696\t break;\n697\t }\n698\t // Redraw immediately on input for responsiveness\n699\t drawBoard();\n700\t});\n701\t\n702\toverlayBtn.addEventListener('click', () => {\n703\t if (paused) {\n704\t togglePause();\n705\t } else {\n706\t startGame();\n707\t }\n708\t});\n709\t\n710\t// Initial draw\n711\tdrawBoard();\n712\tdrawNext();\n713\t</script>\n714\t</body>\n715\t</html>\n716\t"}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"7303b5c8-ceb3-4941-b1c3-f713045beeff","timestamp":"2026-04-05T06:46:13.624Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-zrg5524a/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #1a1a2e;\n color: #eee;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n /* --- Sidebar panels --- */\n .panel {\n background: #16213e;\n border: 2px solid #0f3460;\n border-radius: 8px;\n padding: 16px;\n width: 140px;\n text-align: center;\n }\n .panel h3 {\n font-size: 13px;\n text-transform: uppercase;\n letter-spacing: 1px;\n color: #e94560;\n margin-bottom: 10px;\n }\n .panel .value {\n font-size: 22px;\n font-weight: bold;\n font-variant-numeric: tabular-nums;\n }\n .panel + .panel { margin-top: 16px; }\n\n /* --- Mini canvas for next piece --- */\n #next-canvas {\n display: block;\n margin: 0 auto;\n image-rendering: pixelated;\n }\n\n /* --- Main board --- */\n #board-container {\n position: relative;\n }\n #board-canvas {\n display: block;\n border: 3px solid #0f3460;\n border-radius: 4px;\n background: #0a0a1a;\n image-rendering: pixelated;\n }\n\n /* Overlay for pause / game over */\n #overlay {\n position: absolute;\n inset: 0;\n background: rgba(0,0,0,.72);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n border-radius: 4px;\n z-index: 10;\n }\n #overlay.hidden { display: none; }\n #overlay h2 { font-size: 28px; margin-bottom: 12px; }\n #overlay p { font-size: 14px; color: #aaa; }\n #overlay button {\n margin-top: 16px;\n padding: 10px 28px;\n font-size: 15px;\n border: none;\n border-radius: 6px;\n background: #e94560;\n color: #fff;\n cursor: pointer;\n font-weight: 600;\n }\n #overlay button:hover { background: #c73650; }\n\n /* --- Controls legend --- */\n .controls {\n margin-top: 16px;\n font-size: 11px;\n line-height: 1.8;\n color: #8899aa;\n text-align: left;\n }\n .controls kbd {\n display: inline-block;\n background: #0f3460;\n padding: 1px 6px;\n border-radius: 3px;\n font-family: monospace;\n color: #ddd;\n min-width: 22px;\n text-align: center;\n }\n</style>\n</head>\n<body>\n\n<div id=\"game-wrapper\">\n <!-- Left sidebar -->\n <div>\n <div class=\"panel\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <!-- Board -->\n <div id=\"board-container\">\n <canvas id=\"board-canvas\"></canvas>\n <div id=\"overlay\">\n <h2 id=\"overlay-title\">Tetris</h2>\n <p id=\"overlay-sub\">Press Start or Enter to play</p>\n <button id=\"overlay-btn\">Start</button>\n </div>\n </div>\n\n <!-- Right sidebar -->\n <div>\n <div class=\"panel\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\"></canvas>\n </div>\n <div class=\"controls\">\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↓</kbd> Soft drop<br>\n <kbd>↑</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n/* ====================================================================\n TETRIS – pure-JS browser game\n ==================================================================== */\n\n// ── Constants ────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst HIDDEN_ROWS = 2; // rows above visible area\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\nconst CELL = 30; // px per cell on main board\nconst CELL_MINI = 20; // px per cell on next-piece preview\n\nconst LOCK_DELAY = 500; // ms before a landed piece locks\nconst MAX_LOCK_RESETS = 15;\n\n// Scoring (NES-style)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\nconst SOFT_DROP_PTS = 1;\nconst HARD_DROP_PTS = 2;\n\n// Speeds: frames per gravity drop → we use ms per drop\n// level n → max(100, 1000 - (n-1)*75) ms (simple curve)\nfunction getDropInterval(level) {\n return Math.max(80, 1000 - (level - 1) * 75);\n}\n\n// Colors for each piece type (indices 1-7 in the grid)\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\nconst GHOST_ALPHA = 0.25;\n\n// ── Piece definitions (each rotation state) ─────────────────────────\n// Using Super Rotation System (SRS) shapes.\n// Each piece has id (1-7), and shape data as arrays of [row,col] offsets.\nconst PIECES = [\n { id: 1, // I\n states: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n ]},\n { id: 2, // O\n states: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n ]},\n { id: 3, // T\n states: [\n [[0,1],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,1],[1,0],[1,1],[2,1]],\n ]},\n { id: 4, // S\n states: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n ]},\n { id: 5, // Z\n states: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n ]},\n { id: 6, // J\n states: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,0],[1,0],[2,0],[2,-1]],\n ]},\n { id: 7, // L\n states: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]],\n ]},\n];\n\n// SRS wall-kick data (J,L,S,T,Z)\nconst KICK_JLSTZ = {\n '0>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '1>0': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '1>2': [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n '2>1': [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n '2>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n '3>2': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '3>0': [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n '0>3': [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n};\nconst KICK_I = {\n '0>1': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '1>0': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '1>2': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n '2>1': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '2>3': [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n '3>2': [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n '3>0': [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n '0>3': [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n};\n\n// ── Canvas setup ─────────────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board-canvas');\nconst ctx = boardCanvas.getContext('2d');\nboardCanvas.width = COLS * CELL;\nboardCanvas.height = ROWS * CELL;\n\nconst nextCanvas = document.getElementById('next-canvas');\nconst nctx = nextCanvas.getContext('2d');\nnextCanvas.width = 4 * CELL_MINI;\nnextCanvas.height = 4 * CELL_MINI;\n\n// ── DOM refs ─────────────────────────────────────────────────────────\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayTitle = document.getElementById('overlay-title');\nconst overlaySub = document.getElementById('overlay-sub');\nconst overlayBtn = document.getElementById('overlay-btn');\n\n// ── Game state ───────────────────────────────────────────────────────\nlet grid; // 2-D array [row][col], 0 = empty, 1-7 = piece id\nlet bag, nextPiece;\nlet current; // { piece, rot, row, col }\nlet score, level, totalLines;\nlet dropInterval, dropTimer;\nlet lockTimer, lockResets;\nlet gameOver, paused, running;\nlet animFrameId;\nlet lastTime;\n\n// ── Bag randomiser (7-bag) ──────────────────────────────────────────\nfunction shuffleArray(arr) {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\nfunction newBag() {\n return shuffleArray([0,1,2,3,4,5,6]);\n}\nfunction nextFromBag() {\n if (bag.length === 0) bag = newBag();\n return PIECES[bag.pop()];\n}\n\n// ── Grid helpers ─────────────────────────────────────────────────────\nfunction createGrid() {\n return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction isValid(piece, rot, row, col) {\n const cells = piece.states[rot];\n for (const [dr, dc] of cells) {\n const r = row + dr;\n const c = col + dc;\n if (c < 0 || c >= COLS || r >= TOTAL_ROWS) return false;\n if (r < 0) continue; // above top is fine\n if (grid[r][c] !== 0) return false;\n }\n return true;\n}\n\nfunction lockPiece() {\n const cells = current.piece.states[current.rot];\n for (const [dr, dc] of cells) {\n const r = current.row + dr;\n const c = current.col + dc;\n if (r >= 0 && r < TOTAL_ROWS && c >= 0 && c < COLS) {\n grid[r][c] = current.piece.id;\n }\n }\n}\n\n// ── Line clearing with simple flash ─────────────────────────────────\nfunction clearLines() {\n let cleared = 0;\n for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++; // recheck same index\n }\n }\n return cleared;\n}\n\n// ── Spawn ────────────────────────────────────────────────────────────\nfunction spawn(piece) {\n current = {\n piece: piece,\n rot: 0,\n row: HIDDEN_ROWS - 1, // start just above visible area\n col: Math.floor((COLS - 3) / 2), // roughly centred\n };\n // Adjust for I piece (4-wide)\n if (piece.id === 1) current.col = Math.floor((COLS - 4) / 2);\n // Adjust for O piece\n if (piece.id === 2) current.col = Math.floor((COLS - 2) / 2);\n\n lockTimer = null;\n lockResets = 0;\n\n if (!isValid(current.piece, current.rot, current.row, current.col)) {\n endGame();\n }\n}\n\n// ── Movement helpers ─────────────────────────────────────────────────\nfunction move(dr, dc) {\n if (!isValid(current.piece, current.rot, current.row + dr, current.col + dc)) return false;\n current.row += dr;\n current.col += dc;\n resetLockIfNeeded();\n return true;\n}\n\nfunction resetLockIfNeeded() {\n if (lockTimer !== null && lockResets < MAX_LOCK_RESETS) {\n lockTimer = performance.now();\n lockResets++;\n }\n}\n\n// ── Rotation with SRS wall kicks ─────────────────────────────────────\nfunction rotate(dir) { // dir: 1 = CW, -1 = CCW\n const oldRot = current.rot;\n const newRot = (current.rot + dir + 4) % 4;\n const kickTable = current.piece.id === 1 ? KICK_I : KICK_JLSTZ;\n const key = `${oldRot}>${newRot}`;\n const kicks = kickTable[key];\n if (!kicks) { // O-piece has no kicks; just try raw rotation\n if (isValid(current.piece, newRot, current.row, current.col)) {\n current.rot = newRot;\n resetLockIfNeeded();\n }\n return;\n }\n for (const [dx, dy] of kicks) {\n // SRS convention: dx = column offset, dy = row offset (up positive)\n const newCol = current.col + dx;\n const newRow = current.row - dy;\n if (isValid(current.piece, newRot, newRow, newCol)) {\n current.col = newCol;\n current.row = newRow;\n current.rot = newRot;\n resetLockIfNeeded();\n return;\n }\n }\n}\n\n// ── Ghost (hard-drop preview) ────────────────────────────────────────\nfunction ghostRow() {\n let r = current.row;\n while (isValid(current.piece, current.rot, r + 1, current.col)) r++;\n return r;\n}\n\n// ── Hard drop ────────────────────────────────────────────────────────\nfunction hardDrop() {\n let distance = 0;\n while (isValid(current.piece, current.rot, current.row + 1, current.col)) {\n current.row++;\n distance++;\n }\n score += distance * HARD_DROP_PTS;\n placePiece();\n}\n\n// ── Place piece & advance ────────────────────────────────────────────\nfunction placePiece() {\n lockPiece();\n const cleared = clearLines();\n if (cleared > 0) {\n totalLines += cleared;\n score += LINE_POINTS[cleared] * level;\n const newLevel = Math.floor(totalLines / 10) + 1;\n if (newLevel > level) {\n level = newLevel;\n dropInterval = getDropInterval(level);\n }\n }\n updateHUD();\n // Spawn next\n spawn(nextPiece);\n nextPiece = nextFromBag();\n}\n\n// ── Gravity tick ─────────────────────────────────────────────────────\nfunction gravityTick() {\n if (!move(1, 0)) {\n // Piece has landed\n if (lockTimer === null) {\n lockTimer = performance.now();\n }\n } else {\n // Piece moved down; reset lock timer\n lockTimer = null;\n }\n}\n\n// ── Drawing ──────────────────────────────────────────────────────────\nfunction drawCell(context, col, row, color, cellSize, alpha) {\n const x = col * cellSize;\n const y = row * cellSize;\n context.globalAlpha = alpha || 1;\n context.fillStyle = color;\n context.fillRect(x + 1, y + 1, cellSize - 2, cellSize - 2);\n // highlight\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(x + 1, y + 1, cellSize - 2, 3);\n context.fillRect(x + 1, y + 1, 3, cellSize - 2);\n context.globalAlpha = 1;\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Draw grid lines\n ctx.strokeStyle = 'rgba(255,255,255,0.04)';\n ctx.lineWidth = 1;\n for (let c = 1; c < COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, ROWS * CELL);\n ctx.stroke();\n }\n for (let r = 1; r < ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(COLS * CELL, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (grid[r][c]) {\n drawCell(ctx, c, r - HIDDEN_ROWS, COLORS[grid[r][c]], CELL);\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const gr = ghostRow();\n const cells = current.piece.states[current.rot];\n const color = COLORS[current.piece.id];\n for (const [dr, dc] of cells) {\n const drawR = gr + dr - HIDDEN_ROWS;\n const drawC = current.col + dc;\n if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL, GHOST_ALPHA);\n }\n\n // Current piece\n for (const [dr, dc] of cells) {\n const drawR = current.row + dr - HIDDEN_ROWS;\n const drawC = current.col + dc;\n if (drawR >= 0) drawCell(ctx, drawC, drawR, color, CELL);\n }\n}\n\nfunction drawNext() {\n nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n if (!nextPiece) return;\n const cells = nextPiece.states[0];\n const color = COLORS[nextPiece.id];\n // Centre in 4x4 preview\n let minR = 4, maxR = 0, minC = 4, maxC = 0;\n for (const [dr, dc] of cells) {\n if (dr < minR) minR = dr;\n if (dr > maxR) maxR = dr;\n if (dc < minC) minC = dc;\n if (dc > maxC) maxC = dc;\n }\n const h = maxR - minR + 1;\n const w = maxC - minC + 1;\n const offR = Math.floor((4 - h) / 2) - minR;\n const offC = Math.floor((4 - w) / 2) - minC;\n for (const [dr, dc] of cells) {\n drawCell(nctx, dc + offC, dr + offR, color, CELL_MINI);\n }\n}\n\nfunction updateHUD() {\n scoreEl.textContent = score.toLocaleString();\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n}\n\n// ── Game loop ────────────────────────────────────────────────────────\nfunction gameLoop(time) {\n if (gameOver || paused) return;\n animFrameId = requestAnimationFrame(gameLoop);\n\n const dt = time - lastTime;\n\n // Gravity\n dropTimer += dt;\n if (dropTimer >= dropInterval) {\n dropTimer -= dropInterval;\n gravityTick();\n }\n\n // Lock delay\n if (lockTimer !== null) {\n if (!isValid(current.piece, current.rot, current.row + 1, current.col)) {\n if (time - lockTimer >= LOCK_DELAY) {\n placePiece();\n dropTimer = 0;\n }\n } else {\n lockTimer = null;\n }\n }\n\n lastTime = time;\n drawBoard();\n drawNext();\n}\n\n// ── Start / restart ──────────────────────────────────────────────────\nfunction startGame() {\n grid = createGrid();\n bag = newBag();\n nextPiece = nextFromBag();\n score = 0; level = 1; totalLines = 0;\n dropInterval = getDropInterval(level);\n dropTimer = 0;\n lockTimer = null; lockResets = 0;\n gameOver = false; paused = false; running = true;\n overlay.classList.add('hidden');\n\n spawn(nextPiece);\n nextPiece = nextFromBag();\n\n updateHUD();\n drawBoard();\n drawNext();\n\n lastTime = performance.now();\n cancelAnimationFrame(animFrameId);\n animFrameId = requestAnimationFrame(gameLoop);\n}\n\nfunction endGame() {\n gameOver = true;\n running = false;\n cancelAnimationFrame(animFrameId);\n drawBoard(); // final render\n overlayTitle.textContent = 'Game Over';\n overlaySub.textContent = `Score: ${score.toLocaleString()}`;\n overlayBtn.textContent = 'Play Again';\n overlay.classList.remove('hidden');\n}\n\nfunction togglePause() {\n if (gameOver || !running) return;\n paused = !paused;\n if (paused) {\n cancelAnimationFrame(animFrameId);\n overlayTitle.textContent = 'Paused';\n overlaySub.textContent = 'Press P or click Resume';\n overlayBtn.textContent = 'Resume';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n lastTime = performance.now();\n animFrameId = requestAnimationFrame(gameLoop);\n }\n}\n\n// ── Input ────────────────────────────────────────────────────────────\ndocument.addEventListener('keydown', (e) => {\n // Start / restart\n if ((e.key === 'Enter') && (!running || gameOver)) {\n startGame();\n return;\n }\n if (e.key === 'p' || e.key === 'P') {\n togglePause();\n return;\n }\n if (gameOver || paused || !running) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n move(0, -1);\n e.preventDefault();\n break;\n case 'ArrowRight':\n move(0, 1);\n e.preventDefault();\n break;\n case 'ArrowDown':\n if (move(1, 0)) score += SOFT_DROP_PTS;\n updateHUD();\n dropTimer = 0;\n e.preventDefault();\n break;\n case 'ArrowUp':\n rotate(1);\n e.preventDefault();\n break;\n case 'z': case 'Z':\n rotate(-1);\n e.preventDefault();\n break;\n case ' ':\n hardDrop();\n dropTimer = 0;\n e.preventDefault();\n break;\n }\n // Redraw immediately on input for responsiveness\n drawBoard();\n});\n\noverlayBtn.addEventListener('click', () => {\n if (paused) {\n togglePause();\n } else {\n startGame();\n }\n});\n\n// Initial draw\ndrawBoard();\ndrawNext();\n</script>\n</body>\n</html>\n","numLines":716,"startLine":1,"totalLines":716}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CFcowkpUbkqBWCGAsqP73n","type":"message","role":"assistant","content":[{"type":"text","text":"The game looks good. Let me verify it passes basic validation with a quick syntax check:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8913,"cache_read_input_tokens":13082,"cache_creation":{"ephemeral_5m_input_tokens":8913,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"c94a777d-8b8a-41ac-8bda-f989e4d39e56"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CFcowkpUbkqBWCGAsqP73n","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01UcG86fFmrK7udi2EQaY3Jc","name":"Bash","input":{"command":"node -e \"\n// Extract the JS from the HTML and check for syntax errors\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\nconst match = html.match(/<script>([\\s\\S]*?)<\\/script>/);\nif (!match) { console.error('No script found'); process.exit(1); }\n// Try to parse as a function body to check syntax\ntry {\n new Function(match[1]);\n console.log('JavaScript syntax: OK');\n} catch (e) {\n console.error('Syntax error:', e.message);\n process.exit(1);\n}\n\"","description":"Validate JavaScript syntax in the HTML file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8913,"cache_read_input_tokens":13082,"cache_creation":{"ephemeral_5m_input_tokens":8913,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"836c4735-c86d-4ffb-a9be-812ffc2b3434"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01UcG86fFmrK7udi2EQaY3Jc","type":"tool_result","content":"JavaScript syntax: OK","is_error":false}]},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"ee37ef52-41e9-4475-baea-4f8047052f95","timestamp":"2026-04-05T06:46:22.544Z","tool_use_result":{"stdout":"JavaScript syntax: OK","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Gduz6EUruh8YRwx6jD4FUk","type":"message","role":"assistant","content":[{"type":"text","text":"The Tetris game is complete. Here's what's in `index.html` — open it in any browser to play:\n\n### Features implemented\n\n**Core mechanics:**\n- **7 Tetromino pieces** (I, O, T, S, Z, J, L) with proper shapes and colors\n- **Piece rotation** — both clockwise (↑) and counter-clockwise (Z) with **SRS wall kicks** so rotations work against walls and other pieces\n- **7-bag randomizer** — every 7 pieces you see each piece exactly once, then a new shuffled bag\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Lock delay** (500ms) with up to 15 resets from movement/rotation, so you can slide pieces at the last moment\n\n**Scoring & progression:**\n- **NES-style scoring**: 100/300/500/800 pts × level for 1/2/3/4 lines cleared\n- **Soft drop** (+1 pt per cell) and **hard drop** (+2 pts per cell)\n- **Level increases** every 10 lines cleared\n- **Speed increases** with each level (1000ms → down to 80ms per gravity tick)\n\n**Controls:**\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↓ | Soft drop |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| Space | Hard drop |\n| P | Pause/resume |\n| Enter | Start/restart |\n\n**UI:**\n- Dark-themed layout with a 10×20 board, score/level/lines panels, next-piece preview, and controls legend\n- Start screen, pause overlay, and game-over screen with final score\n- Canvas-based rendering with subtle grid lines and cell highlights"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":265,"cache_read_input_tokens":21995,"cache_creation":{"ephemeral_5m_input_tokens":265,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","uuid":"0ea49651-df86-4af9-bcdc-28ad40bcbcf6"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":136849,"duration_api_ms":136028,"num_turns":8,"result":"The Tetris game is complete. Here's what's in `index.html` — open it in any browser to play:\n\n### Features implemented\n\n**Core mechanics:**\n- **7 Tetromino pieces** (I, O, T, S, Z, J, L) with proper shapes and colors\n- **Piece rotation** — both clockwise (↑) and counter-clockwise (Z) with **SRS wall kicks** so rotations work against walls and other pieces\n- **7-bag randomizer** — every 7 pieces you see each piece exactly once, then a new shuffled bag\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Lock delay** (500ms) with up to 15 resets from movement/rotation, so you can slide pieces at the last moment\n\n**Scoring & progression:**\n- **NES-style scoring**: 100/300/500/800 pts × level for 1/2/3/4 lines cleared\n- **Soft drop** (+1 pt per cell) and **hard drop** (+2 pts per cell)\n- **Level increases** every 10 lines cleared\n- **Speed increases** with each level (1000ms → down to 80ms per gravity tick)\n\n**Controls:**\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↓ | Soft drop |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| Space | Hard drop |\n| P | Pause/resume |\n| Enter | Start/restart |\n\n**UI:**\n- Dark-themed layout with a 10×20 board, score/level/lines panels, next-piece preview, and controls legend\n- Start screen, pause overlay, and game-over screen with final score\n- Canvas-based rendering with subtle grid lines and cell highlights","stop_reason":"end_turn","session_id":"0fa2519b-fb6c-4b51-a720-80ee6dd0710c","total_cost_usd":0.3643880000000001,"usage":{"input_tokens":9,"cache_creation_input_tokens":17968,"cache_read_input_tokens":67136,"output_tokens":8739,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":17968},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":9,"outputTokens":8739,"cacheReadInputTokens":67136,"cacheCreationInputTokens":17968,"webSearchRequests":0,"costUSD":0.3643880000000001,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"9c4e9ffe-b150-46f1-aa36-2cfa661d7536"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":150835,"duration_api_ms":144603,"num_turns":11,"result":"All 10 tests pass. Here's a summary of the Tetris game I built:\n\n## Files Created\n\n- **`index.html`** — Game page with canvas, side panel (next piece preview, score/level/lines, controls reference), and overlay for start/pause/game-over states\n- **`tetris.js`** — Complete game engine (~510 lines)\n- **`tetris.test.js`** — 10 Playwright tests verifying all core functionality\n\n## Features Implemented\n\n### Standard Mechanics\n- **7 Tetromino types** (I, O, T, S, Z, J, L) with correct SRS rotation states\n- **SRS wall kicks** — full Super Rotation System with separate kick tables for I-piece and other pieces\n- **Line clearing** — detects and removes completed rows, shifts everything down\n- **Scoring** — 100/300/500/800 points for 1/2/3/4 lines (multiplied by level), +1 per soft-drop cell, +2 per hard-drop cell\n- **Leveling** — level increases every 10 lines cleared\n- **Increasing speed** — 20-level speed curve from 800ms down to 10ms per gravity tick\n- **7-bag randomizer** — guarantees even piece distribution (Fisher-Yates shuffle)\n\n### Visual Features\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Next piece preview** — displayed in its own canvas in the side panel\n- **3D-style blocks** — highlights and shadows on each cell\n- **Subtle grid lines** on the board\n- **Dark theme** with accent colors\n\n### Controls\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↓ | Soft drop (+1 point/cell) |\n| Space | Hard drop (+2 points/cell) |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| P | Pause/resume |\n| Enter | Start / restart |\n\nOpen `index.html` in a browser to play!","stop_reason":"end_turn","session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","total_cost_usd":0.4216065,"usage":{"input_tokens":1798,"cache_creation_input_tokens":18458,"cache_read_input_tokens":120808,"output_tokens":9474,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":18458},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":1798,"outputTokens":9474,"cacheReadInputTokens":120808,"cacheCreationInputTokens":18458,"webSearchRequests":0,"costUSD":0.4216065,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"786a2c5b-78b0-4935-8439-01dea032f09e"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json @@ -0,0 +1,252 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true, + "note": "not applicable for javascript" + }, + "performance": { + "bundle_size_bytes": 56051, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 6, + "code": 3, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 796, + "dependencies": { + "production": 0, + "dev": 3, + "total": 3 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 24, + "excessive": true + }, + "function_length": { + "count": 28, + "average": 8.2, + "max": 35, + "long_functions": 0 + }, + "max_nesting_depth": 4, + "global_declarations": 35, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 269, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 49, + "source_lines": 501, + "ratio_pct": 9.8 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 1, + "files_with_logic": 2, + "files_with_both": 1 + }, + "html_validation": { + "valid": true, + "errors": 0 + }, + "duplication_percentage": 0.0, + "score": 0.95 + }, + "transcript_analysis": { + "total_events": 30, + "tool_calls": { + "total": 10, + "bash": 7, + "write": 0, + "edit": 0, + "read": 3 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 5, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0, + "total": 16, + "passed": 0, + "failed": 16, + "report": { + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": false, + "detail": "1 console error(s): Cannot read properties of undefined (reading '0')" + }, + { + "name": "game_starts", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_left", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_right", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_down", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "line_clear", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "score_changes", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "game_over", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "playable_30s", + "pass": false, + "detail": "skipped: page did not load" + } + ], + "summary": { + "total": 16, + "passed": 0, + "failed": 16, + "score": 0 + }, + "gameplay": { + "pieces_placed": 0, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 0, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 21 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.6715 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json @@ -0,0 +1,122 @@ +{ + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": false, + "detail": "1 console error(s): Cannot read properties of undefined (reading '0')" + }, + { + "name": "game_starts", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_left", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_right", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "move_down", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "line_clear", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "score_changes", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "game_over", + "pass": false, + "detail": "skipped: page did not load" + }, + { + "name": "playable_30s", + "pass": false, + "detail": "skipped: page did not load" + } + ], + "summary": { + "total": 16, + "passed": 0, + "failed": 16, + "score": 0 + }, + "gameplay": { + "pieces_placed": 0, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 0, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 21 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "javascript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", + "run_number": 3, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:44:46.004354+00:00", + "wall_time_seconds": 151, + "exit_code": 0, + "completed_at": "2026-04-05T06:47:20.748761+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=javascript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl @@ -0,0 +1,30 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "javascript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse JavaScript (no TypeScript)."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-tkk7f9ma","session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"a98a179e-0892-445b-9a52-f42b5da69262","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016L8gCvReZexH1uH6HQvLPa","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using JavaScript. Let me create a complete implementation with HTML, CSS, and JavaScript.\n\nLet me first check the current working directory.","signature":"Eo8DClkIDBgCKkDI/z8MLxwjYSW5wGDsQLZ03sMNVGmMzRsstLI1sM2ff7B6bHVOu4g2WNu7FtrS2nYmQ+l+dGJH3QnGbc25yGR7Mg9jbGF1ZGUtb3B1cy00LTY4ABIMdS9bHiuofIZCuWFZGgx5anUG3FolvM5AfC8iMKs9uPPGRDtoJkASr0zvDZxXuXNc/gIIgsIV2somkTj9BXCcS4Ut9MuTRZQqnav1PirjAbf3zy6MZlXPIcrk09m6L6pybnawR/KedIOBJYSsbL+WlRr/ccGl3Fl7ywYgvd3ULEkn8NVtO8rg+nSOzBIk3HkEk2KoxFQam2h6o5suuxROsGq/53R9IJzGpcoLZiwzkskbsCGmUrCKR9RPjctGR717z6QTcTSYgv0lj6Bytr+WDWZw90dZixjjwu9T2Xem1AjHtBhQqX7HP5iybJxUvUhyGm9osZoiH2e2cwBondpI/SppD5XRb38SqVfhkDtK6CiL3XHkdAUa8n0r2yaBNTKW+/Hfwjqy64Uxbl+kUuJ1gjKDGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":490,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":490,"ephemeral_1h_input_tokens":0},"output_tokens":43,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"b2a13a81-cb5e-4090-80e2-f15daa9bea8d"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016L8gCvReZexH1uH6HQvLPa","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XnLBF73ptwtbTk1ZwmsTKn","name":"Bash","input":{"command":"ls /tmp/loop-bench-tkk7f9ma","description":"List files in working directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":490,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":490,"ephemeral_1h_input_tokens":0},"output_tokens":43,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"bc878e1d-15d4-45b2-b3c8-969dd633c678"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XnLBF73ptwtbTk1ZwmsTKn","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"5112a52c-4674-4df5-96ab-d2ecc4c38783","timestamp":"2026-04-05T06:44:53.415Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019UtwYAyVxBgcWoAkdk2hRf","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KbZ2gnZYGb6Cq8GjA2niQf","name":"Read","input":{"file_path":"/tmp/loop-bench-tkk7f9ma/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":172,"cache_read_input_tokens":4782,"cache_creation":{"ephemeral_5m_input_tokens":172,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"a0aeae23-0b88-4d2c-9982-28baf2473974"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KbZ2gnZYGb6Cq8GjA2niQf","type":"tool_result","content":"1\t{\n2\t \"name\": \"loop-bench-tkk7f9ma\",\n3\t \"version\": \"1.0.0\",\n4\t \"description\": \"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"eslint\": \"^10.2.0\"\n17\t }\n18\t}\n19\t"}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"afab54bf-ef65-4b78-b656-1c03d26aa524","timestamp":"2026-04-05T06:44:58.179Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-tkk7f9ma/package.json","content":"{\n \"name\": \"loop-bench-tkk7f9ma\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"eslint\": \"^10.2.0\"\n }\n}\n","numLines":19,"startLine":1,"totalLines":19}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013jEQaUjR9rjRHUSKrg3gsp","type":"message","role":"assistant","content":[{"type":"text","text":"Now I'll build the complete Tetris game. I'll create an `index.html` with embedded CSS and a separate `tetris.js` file for all game logic."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":283,"cache_read_input_tokens":4954,"cache_creation":{"ephemeral_5m_input_tokens":283,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"8a6708cb-5ead-44d9-844e-f9185756c8ed"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013jEQaUjR9rjRHUSKrg3gsp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012KUyUS954gezADiu6DMSRP","name":"Bash","input":{"command":"cat > /tmp/loop-bench-tkk7f9ma/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Tetris</title>\n <style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #1a1a2e;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n color: #e0e0e0;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n .panel {\n background: #16213e;\n border: 2px solid #0f3460;\n border-radius: 8px;\n padding: 16px;\n }\n\n .panel h2 {\n text-align: center;\n font-size: 14px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #e94560;\n margin-bottom: 12px;\n }\n\n #board-container {\n position: relative;\n }\n\n #game-canvas {\n display: block;\n border: 2px solid #0f3460;\n border-radius: 4px;\n background: #0a0a1a;\n }\n\n #next-canvas {\n display: block;\n margin: 0 auto;\n }\n\n .stat-group {\n margin-bottom: 16px;\n }\n\n .stat-label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 1.5px;\n color: #888;\n }\n\n .stat-value {\n font-size: 24px;\n font-weight: bold;\n color: #e94560;\n }\n\n #side-panel {\n width: 160px;\n display: flex;\n flex-direction: column;\n gap: 16px;\n }\n\n #controls-panel {\n font-size: 12px;\n line-height: 1.8;\n color: #888;\n }\n\n #controls-panel kbd {\n background: #0f3460;\n padding: 2px 6px;\n border-radius: 3px;\n color: #e0e0e0;\n font-family: monospace;\n }\n\n #overlay {\n position: absolute;\n top: 0; left: 0;\n width: 100%; height: 100%;\n background: rgba(0,0,0,0.75);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n border-radius: 4px;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 36px;\n color: #e94560;\n margin-bottom: 8px;\n }\n\n #overlay p {\n font-size: 16px;\n color: #ccc;\n }\n\n #overlay .final-score {\n font-size: 20px;\n color: #e94560;\n margin: 8px 0 16px;\n }\n </style>\n</head>\n<body>\n <div id=\"game-wrapper\">\n <div id=\"board-container\">\n <canvas id=\"game-canvas\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\">\n <h1>TETRIS</h1>\n <p>Press <kbd>Enter</kbd> to start</p>\n <div class=\"final-score\" id=\"final-score\"></div>\n </div>\n </div>\n\n <div id=\"side-panel\">\n <div class=\"panel\">\n <h2>Next</h2>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n\n <div class=\"panel\">\n <div class=\"stat-group\">\n <div class=\"stat-label\">Score</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat-group\">\n <div class=\"stat-label\">Level</div>\n <div class=\"stat-value\" id=\"level\">1</div>\n </div>\n <div class=\"stat-group\">\n <div class=\"stat-label\">Lines</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <div class=\"panel\" id=\"controls-panel\">\n <h2>Controls</h2>\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↓</kbd> Soft drop<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>↑</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n </div>\n\n <script src=\"tetris.js\"></script>\n</body>\n</html>\nHTMLEOF","description":"Create index.html with game layout and styles"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":283,"cache_read_input_tokens":4954,"cache_creation":{"ephemeral_5m_input_tokens":283,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"705a05c6-403c-419e-b906-f5d1199a8f05"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012KUyUS954gezADiu6DMSRP","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"1e459a63-bfa0-4224-b06d-9b947b949a77","timestamp":"2026-04-05T06:45:17.697Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HRLb9SSudtdsxtAySdacn9","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AhDLG27wvJzvLhr4Ns1CTJ","name":"Bash","input":{"command":"cat > /tmp/loop-bench-tkk7f9ma/tetris.js << 'JSEOF'\n// ── Constants ──────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // pixel size of each cell\nconst NEXT_BLOCK = 24;\nconst EMPTY = 0;\n\nconst COLORS = [\n null,\n '#00f0f0', // I - cyan\n '#f0f000', // O - yellow\n '#a000f0', // T - purple\n '#00f000', // S - green\n '#f00000', // Z - red\n '#0000f0', // J - blue\n '#f0a000', // L - orange\n];\n\nconst GHOST_ALPHA = 0.25;\n\n// SRS tetrominoes: each shape is an array of 4 rotations, each rotation a 2D grid\nconst SHAPES = [\n null,\n // I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // O\n [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n // T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS = [\n // 0->1, 1->2, 2->3, 3->0\n [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n];\n\n// SRS wall-kick data (I piece)\nconst WALL_KICKS_I = [\n [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n];\n\n// Scoring per number of lines cleared (original BPS scoring)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// Speed curve: ms per drop at each level (index = level-1)\nconst SPEEDS = [\n 800, 720, 630, 550, 470, 380, 300, 220, 170, 130,\n 100, 80, 65, 50, 40, 30, 25, 20, 15, 10,\n];\n\n// ── DOM Elements ───────────────────────────────────────────────────────\nconst canvas = document.getElementById('game-canvas');\nconst ctx = canvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst overlay = document.getElementById('overlay');\nconst finalScoreEl = document.getElementById('final-score');\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\n\n// ── Game State ─────────────────────────────────────────────────────────\nlet board = [];\nlet currentPiece = null;\nlet nextPiece = null;\nlet score = 0;\nlet level = 1;\nlet lines = 0;\nlet gameOver = false;\nlet paused = false;\nlet dropTimer = 0;\nlet lastTime = 0;\nlet bag = [];\nlet animationId = null;\nlet started = false;\n\n// ── Bag randomizer (7-bag) ─────────────────────────────────────────────\nfunction generateBag() {\n const pieces = [1, 2, 3, 4, 5, 6, 7];\n // Fisher-Yates shuffle\n for (let i = pieces.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [pieces[i], pieces[j]] = [pieces[j], pieces[i]];\n }\n return pieces;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = generateBag();\n return bag.pop();\n}\n\n// ── Board Helpers ──────────────────────────────────────────────────────\nfunction createBoard() {\n const b = [];\n for (let r = 0; r < ROWS; r++) {\n b.push(new Array(COLS).fill(EMPTY));\n }\n return b;\n}\n\nfunction isValid(board, shape, offsetX, offsetY) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = offsetX + c;\n const y = offsetY + r;\n if (x < 0 || x >= COLS || y >= ROWS) return false;\n if (y < 0) continue; // allow above the board\n if (board[y][x] !== EMPTY) return false;\n }\n }\n return true;\n}\n\nfunction lockPiece(board, piece) {\n const shape = SHAPES[piece.type][piece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = piece.x + c;\n const y = piece.y + r;\n if (y < 0) continue;\n board[y][x] = piece.type;\n }\n }\n}\n\nfunction clearLines(board) {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every(cell => cell !== EMPTY)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(EMPTY));\n cleared++;\n r++; // recheck this row\n }\n }\n return cleared;\n}\n\n// ── Piece Creation ─────────────────────────────────────────────────────\nfunction createPiece(type) {\n const shape = SHAPES[type][0];\n return {\n type: type,\n rotation: 0,\n x: Math.floor((COLS - shape[0].length) / 2),\n y: type === 1 ? -1 : 0, // I piece starts a row higher\n };\n}\n\n// ── Rotation with SRS wall kicks ───────────────────────────────────────\nfunction rotate(piece, direction) {\n // direction: 1 = CW, -1 = CCW\n const oldRot = piece.rotation;\n const newRot = (oldRot + direction + 4) % 4;\n const newShape = SHAPES[piece.type][newRot];\n\n const kicks = piece.type === 1 ? WALL_KICKS_I : WALL_KICKS;\n const kickIndex = direction === 1 ? oldRot : newRot;\n const kickData = kicks[kickIndex];\n\n for (let i = 0; i < kickData.length; i++) {\n let dx = kickData[i][0];\n let dy = -kickData[i][1]; // SRS uses y-up, we use y-down\n if (direction === -1) { dx = -dx; dy = -dy; }\n\n if (isValid(board, newShape, piece.x + dx, piece.y + dy)) {\n piece.rotation = newRot;\n piece.x += dx;\n piece.y += dy;\n return true;\n }\n }\n return false;\n}\n\n// ── Ghost Piece ────────────────────────────────────────────────────────\nfunction getGhostY(piece) {\n const shape = SHAPES[piece.type][piece.rotation];\n let ghostY = piece.y;\n while (isValid(board, shape, piece.x, ghostY + 1)) {\n ghostY++;\n }\n return ghostY;\n}\n\n// ── Drawing ────────────────────────────────────────────────────────────\nfunction drawBlock(context, x, y, colorIdx, size, alpha) {\n const color = COLORS[colorIdx];\n context.globalAlpha = alpha || 1;\n context.fillStyle = color;\n context.fillRect(x * size, y * size, size, size);\n\n // highlight (top-left)\n context.fillStyle = 'rgba(255,255,255,0.25)';\n context.fillRect(x * size, y * size, size, 2);\n context.fillRect(x * size, y * size, 2, size);\n\n // shadow (bottom-right)\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(x * size, (y + 1) * size - 2, size, 2);\n context.fillRect((x + 1) * size - 2, y * size, 2, size);\n\n // border\n context.strokeStyle = 'rgba(0,0,0,0.4)';\n context.lineWidth = 1;\n context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n\n context.globalAlpha = 1;\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n // draw grid lines\n ctx.strokeStyle = 'rgba(255,255,255,0.03)';\n ctx.lineWidth = 1;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n }\n }\n\n // draw locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c] !== EMPTY) {\n drawBlock(ctx, c, r, board[r][c], BLOCK);\n }\n }\n }\n\n if (!currentPiece) return;\n\n // draw ghost\n const ghostY = getGhostY(currentPiece);\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const y = ghostY + r;\n if (y < 0) continue;\n drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK, GHOST_ALPHA);\n }\n }\n\n // draw current piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const y = currentPiece.y + r;\n if (y < 0) continue;\n drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK);\n }\n }\n}\n\nfunction drawNext() {\n nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n if (!nextPiece) return;\n\n const shape = SHAPES[nextPiece][0];\n const cols = shape[0].length;\n const rows = shape.length;\n const offsetX = (5 - cols) / 2;\n const offsetY = (5 - rows) / 2;\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!shape[r][c]) continue;\n drawBlock(nextCtx, offsetX + c, offsetY + r, nextPiece, NEXT_BLOCK);\n }\n }\n}\n\nfunction updateHUD() {\n scoreEl.textContent = score;\n levelEl.textContent = level;\n linesEl.textContent = lines;\n}\n\n// ── Game Logic ─────────────────────────────────────────────────────────\nfunction spawnPiece() {\n const type = nextPiece || nextFromBag();\n nextPiece = nextFromBag();\n currentPiece = createPiece(type);\n\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n if (!isValid(board, shape, currentPiece.x, currentPiece.y)) {\n // game over\n lockPiece(board, currentPiece);\n currentPiece = null;\n gameOver = true;\n overlay.classList.remove('hidden');\n overlay.querySelector('h1').textContent = 'GAME OVER';\n overlay.querySelector('p').textContent = 'Press Enter to restart';\n finalScoreEl.textContent = 'Score: ' + score;\n return false;\n }\n return true;\n}\n\nfunction moveDown() {\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) {\n currentPiece.y++;\n return true;\n }\n // lock\n lockPiece(board, currentPiece);\n const cleared = clearLines(board);\n if (cleared > 0) {\n lines += cleared;\n score += LINE_SCORES[cleared] * level;\n // level up every 10 lines\n level = Math.floor(lines / 10) + 1;\n updateHUD();\n }\n spawnPiece();\n drawNext();\n return false;\n}\n\nfunction hardDrop() {\n const ghostY = getGhostY(currentPiece);\n const dropped = ghostY - currentPiece.y;\n score += dropped * 2;\n currentPiece.y = ghostY;\n updateHUD();\n moveDown(); // will lock immediately\n}\n\nfunction getSpeed() {\n const idx = Math.min(level - 1, SPEEDS.length - 1);\n return SPEEDS[idx];\n}\n\n// ── Game Loop ──────────────────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (gameOver) return;\n\n const deltaTime = timestamp - lastTime;\n lastTime = timestamp;\n\n if (!paused) {\n dropTimer += deltaTime;\n const speed = getSpeed();\n if (dropTimer >= speed) {\n dropTimer -= speed;\n moveDown();\n }\n drawBoard();\n }\n\n animationId = requestAnimationFrame(gameLoop);\n}\n\nfunction startGame() {\n board = createBoard();\n score = 0;\n level = 1;\n lines = 0;\n gameOver = false;\n paused = false;\n dropTimer = 0;\n bag = [];\n currentPiece = null;\n nextPiece = null;\n finalScoreEl.textContent = '';\n\n updateHUD();\n\n nextPiece = nextFromBag();\n spawnPiece();\n drawNext();\n drawBoard();\n\n overlay.classList.add('hidden');\n started = true;\n lastTime = performance.now();\n if (animationId) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(gameLoop);\n}\n\n// ── Input Handling ─────────────────────────────────────────────────────\ndocument.addEventListener('keydown', (e) => {\n // start / restart\n if (e.key === 'Enter') {\n if (!started || gameOver) {\n startGame();\n return;\n }\n }\n\n if (!started || gameOver) return;\n\n // pause\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) {\n overlay.classList.remove('hidden');\n overlay.querySelector('h1').textContent = 'PAUSED';\n overlay.querySelector('p').textContent = 'Press P to resume';\n finalScoreEl.textContent = '';\n } else {\n overlay.classList.add('hidden');\n lastTime = performance.now();\n dropTimer = 0;\n }\n return;\n }\n\n if (paused) return;\n\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n\n switch (e.key) {\n case 'ArrowLeft':\n if (isValid(board, shape, currentPiece.x - 1, currentPiece.y)) {\n currentPiece.x--;\n }\n e.preventDefault();\n break;\n case 'ArrowRight':\n if (isValid(board, shape, currentPiece.x + 1, currentPiece.y)) {\n currentPiece.x++;\n }\n e.preventDefault();\n break;\n case 'ArrowDown':\n if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) {\n currentPiece.y++;\n score += 1; // soft drop bonus\n dropTimer = 0;\n updateHUD();\n }\n e.preventDefault();\n break;\n case 'ArrowUp':\n rotate(currentPiece, 1); // clockwise\n e.preventDefault();\n break;\n case 'z':\n case 'Z':\n rotate(currentPiece, -1); // counter-clockwise\n break;\n case ' ':\n hardDrop();\n e.preventDefault();\n break;\n }\n\n drawBoard();\n});\n\n// ── Initial draw ───────────────────────────────────────────────────────\ndrawBoard();\nJSEOF","description":"Create tetris.js with complete game logic"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1544,"cache_read_input_tokens":5237,"cache_creation":{"ephemeral_5m_input_tokens":1544,"ephemeral_1h_input_tokens":0},"output_tokens":60,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"18783378-f1c5-428d-a2ac-24f00deeb62b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AhDLG27wvJzvLhr4Ns1CTJ","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"b3242249-1a9b-4520-9055-ed2700ef0367","timestamp":"2026-04-05T06:46:23.974Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011e4fZBZTCJ1dWWkUHD2ugp","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify the files look correct:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5403,"cache_read_input_tokens":6781,"cache_creation":{"ephemeral_5m_input_tokens":5403,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"07547512-e14a-4349-ad85-89edb8d17589"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011e4fZBZTCJ1dWWkUHD2ugp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017W9juwpVbrVKoyzU9VFcgk","name":"Read","input":{"file_path":"/tmp/loop-bench-tkk7f9ma/tetris.js"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5403,"cache_read_input_tokens":6781,"cache_creation":{"ephemeral_5m_input_tokens":5403,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"856469f3-4a28-46f8-8a2e-58619179565c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011e4fZBZTCJ1dWWkUHD2ugp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0114anLHXrMYD7GdTFv1zp8T","name":"Read","input":{"file_path":"/tmp/loop-bench-tkk7f9ma/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5403,"cache_read_input_tokens":6781,"cache_creation":{"ephemeral_5m_input_tokens":5403,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"5f0fae44-8b97-4f2e-8def-9a266afd4ee8"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0114anLHXrMYD7GdTFv1zp8T","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t <meta charset=\"UTF-8\">\n5\t <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t <title>Tetris</title>\n7\t <style>\n8\t * { margin: 0; padding: 0; box-sizing: border-box; }\n9\t\n10\t body {\n11\t background: #1a1a2e;\n12\t display: flex;\n13\t justify-content: center;\n14\t align-items: center;\n15\t min-height: 100vh;\n16\t font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n17\t color: #e0e0e0;\n18\t overflow: hidden;\n19\t }\n20\t\n21\t #game-wrapper {\n22\t display: flex;\n23\t gap: 24px;\n24\t align-items: flex-start;\n25\t }\n26\t\n27\t .panel {\n28\t background: #16213e;\n29\t border: 2px solid #0f3460;\n30\t border-radius: 8px;\n31\t padding: 16px;\n32\t }\n33\t\n34\t .panel h2 {\n35\t text-align: center;\n36\t font-size: 14px;\n37\t text-transform: uppercase;\n38\t letter-spacing: 2px;\n39\t color: #e94560;\n40\t margin-bottom: 12px;\n41\t }\n42\t\n43\t #board-container {\n44\t position: relative;\n45\t }\n46\t\n47\t #game-canvas {\n48\t display: block;\n49\t border: 2px solid #0f3460;\n50\t border-radius: 4px;\n51\t background: #0a0a1a;\n52\t }\n53\t\n54\t #next-canvas {\n55\t display: block;\n56\t margin: 0 auto;\n57\t }\n58\t\n59\t .stat-group {\n60\t margin-bottom: 16px;\n61\t }\n62\t\n63\t .stat-label {\n64\t font-size: 11px;\n65\t text-transform: uppercase;\n66\t letter-spacing: 1.5px;\n67\t color: #888;\n68\t }\n69\t\n70\t .stat-value {\n71\t font-size: 24px;\n72\t font-weight: bold;\n73\t color: #e94560;\n74\t }\n75\t\n76\t #side-panel {\n77\t width: 160px;\n78\t display: flex;\n79\t flex-direction: column;\n80\t gap: 16px;\n81\t }\n82\t\n83\t #controls-panel {\n84\t font-size: 12px;\n85\t line-height: 1.8;\n86\t color: #888;\n87\t }\n88\t\n89\t #controls-panel kbd {\n90\t background: #0f3460;\n91\t padding: 2px 6px;\n92\t border-radius: 3px;\n93\t color: #e0e0e0;\n94\t font-family: monospace;\n95\t }\n96\t\n97\t #overlay {\n98\t position: absolute;\n99\t top: 0; left: 0;\n100\t width: 100%; height: 100%;\n101\t background: rgba(0,0,0,0.75);\n102\t display: flex;\n103\t flex-direction: column;\n104\t justify-content: center;\n105\t align-items: center;\n106\t border-radius: 4px;\n107\t z-index: 10;\n108\t }\n109\t\n110\t #overlay.hidden { display: none; }\n111\t\n112\t #overlay h1 {\n113\t font-size: 36px;\n114\t color: #e94560;\n115\t margin-bottom: 8px;\n116\t }\n117\t\n118\t #overlay p {\n119\t font-size: 16px;\n120\t color: #ccc;\n121\t }\n122\t\n123\t #overlay .final-score {\n124\t font-size: 20px;\n125\t color: #e94560;\n126\t margin: 8px 0 16px;\n127\t }\n128\t </style>\n129\t</head>\n130\t<body>\n131\t <div id=\"game-wrapper\">\n132\t <div id=\"board-container\">\n133\t <canvas id=\"game-canvas\" width=\"300\" height=\"600\"></canvas>\n134\t <div id=\"overlay\">\n135\t <h1>TETRIS</h1>\n136\t <p>Press <kbd>Enter</kbd> to start</p>\n137\t <div class=\"final-score\" id=\"final-score\"></div>\n138\t </div>\n139\t </div>\n140\t\n141\t <div id=\"side-panel\">\n142\t <div class=\"panel\">\n143\t <h2>Next</h2>\n144\t <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n145\t </div>\n146\t\n147\t <div class=\"panel\">\n148\t <div class=\"stat-group\">\n149\t <div class=\"stat-label\">Score</div>\n150\t <div class=\"stat-value\" id=\"score\">0</div>\n151\t </div>\n152\t <div class=\"stat-group\">\n153\t <div class=\"stat-label\">Level</div>\n154\t <div class=\"stat-value\" id=\"level\">1</div>\n155\t </div>\n156\t <div class=\"stat-group\">\n157\t <div class=\"stat-label\">Lines</div>\n158\t <div class=\"stat-value\" id=\"lines\">0</div>\n159\t </div>\n160\t </div>\n161\t\n162\t <div class=\"panel\" id=\"controls-panel\">\n163\t <h2>Controls</h2>\n164\t <kbd>←</kbd> <kbd>→</kbd> Move<br>\n165\t <kbd>↓</kbd> Soft drop<br>\n166\t <kbd>Space</kbd> Hard drop<br>\n167\t <kbd>↑</kbd> Rotate CW<br>\n168\t <kbd>Z</kbd> Rotate CCW<br>\n169\t <kbd>P</kbd> Pause\n170\t </div>\n171\t </div>\n172\t </div>\n173\t\n174\t <script src=\"tetris.js\"></script>\n175\t</body>\n176\t</html>\n177\t"}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"49d9a39e-4900-4ef2-b769-cf447f9eb173","timestamp":"2026-04-05T06:46:27.994Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-tkk7f9ma/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Tetris</title>\n <style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #1a1a2e;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n color: #e0e0e0;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n .panel {\n background: #16213e;\n border: 2px solid #0f3460;\n border-radius: 8px;\n padding: 16px;\n }\n\n .panel h2 {\n text-align: center;\n font-size: 14px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #e94560;\n margin-bottom: 12px;\n }\n\n #board-container {\n position: relative;\n }\n\n #game-canvas {\n display: block;\n border: 2px solid #0f3460;\n border-radius: 4px;\n background: #0a0a1a;\n }\n\n #next-canvas {\n display: block;\n margin: 0 auto;\n }\n\n .stat-group {\n margin-bottom: 16px;\n }\n\n .stat-label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 1.5px;\n color: #888;\n }\n\n .stat-value {\n font-size: 24px;\n font-weight: bold;\n color: #e94560;\n }\n\n #side-panel {\n width: 160px;\n display: flex;\n flex-direction: column;\n gap: 16px;\n }\n\n #controls-panel {\n font-size: 12px;\n line-height: 1.8;\n color: #888;\n }\n\n #controls-panel kbd {\n background: #0f3460;\n padding: 2px 6px;\n border-radius: 3px;\n color: #e0e0e0;\n font-family: monospace;\n }\n\n #overlay {\n position: absolute;\n top: 0; left: 0;\n width: 100%; height: 100%;\n background: rgba(0,0,0,0.75);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n border-radius: 4px;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 36px;\n color: #e94560;\n margin-bottom: 8px;\n }\n\n #overlay p {\n font-size: 16px;\n color: #ccc;\n }\n\n #overlay .final-score {\n font-size: 20px;\n color: #e94560;\n margin: 8px 0 16px;\n }\n </style>\n</head>\n<body>\n <div id=\"game-wrapper\">\n <div id=\"board-container\">\n <canvas id=\"game-canvas\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\">\n <h1>TETRIS</h1>\n <p>Press <kbd>Enter</kbd> to start</p>\n <div class=\"final-score\" id=\"final-score\"></div>\n </div>\n </div>\n\n <div id=\"side-panel\">\n <div class=\"panel\">\n <h2>Next</h2>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n\n <div class=\"panel\">\n <div class=\"stat-group\">\n <div class=\"stat-label\">Score</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat-group\">\n <div class=\"stat-label\">Level</div>\n <div class=\"stat-value\" id=\"level\">1</div>\n </div>\n <div class=\"stat-group\">\n <div class=\"stat-label\">Lines</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <div class=\"panel\" id=\"controls-panel\">\n <h2>Controls</h2>\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↓</kbd> Soft drop<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>↑</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n </div>\n\n <script src=\"tetris.js\"></script>\n</body>\n</html>\n","numLines":177,"startLine":1,"totalLines":177}}} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017W9juwpVbrVKoyzU9VFcgk","type":"tool_result","content":"1\t// ── Constants ──────────────────────────────────────────────────────────\n2\tconst COLS = 10;\n3\tconst ROWS = 20;\n4\tconst BLOCK = 30; // pixel size of each cell\n5\tconst NEXT_BLOCK = 24;\n6\tconst EMPTY = 0;\n7\t\n8\tconst COLORS = [\n9\t null,\n10\t '#00f0f0', // I - cyan\n11\t '#f0f000', // O - yellow\n12\t '#a000f0', // T - purple\n13\t '#00f000', // S - green\n14\t '#f00000', // Z - red\n15\t '#0000f0', // J - blue\n16\t '#f0a000', // L - orange\n17\t];\n18\t\n19\tconst GHOST_ALPHA = 0.25;\n20\t\n21\t// SRS tetrominoes: each shape is an array of 4 rotations, each rotation a 2D grid\n22\tconst SHAPES = [\n23\t null,\n24\t // I\n25\t [\n26\t [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n27\t [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n28\t [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n29\t [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n30\t ],\n31\t // O\n32\t [\n33\t [[1,1],[1,1]],\n34\t [[1,1],[1,1]],\n35\t [[1,1],[1,1]],\n36\t [[1,1],[1,1]],\n37\t ],\n38\t // T\n39\t [\n40\t [[0,1,0],[1,1,1],[0,0,0]],\n41\t [[0,1,0],[0,1,1],[0,1,0]],\n42\t [[0,0,0],[1,1,1],[0,1,0]],\n43\t [[0,1,0],[1,1,0],[0,1,0]],\n44\t ],\n45\t // S\n46\t [\n47\t [[0,1,1],[1,1,0],[0,0,0]],\n48\t [[0,1,0],[0,1,1],[0,0,1]],\n49\t [[0,0,0],[0,1,1],[1,1,0]],\n50\t [[1,0,0],[1,1,0],[0,1,0]],\n51\t ],\n52\t // Z\n53\t [\n54\t [[1,1,0],[0,1,1],[0,0,0]],\n55\t [[0,0,1],[0,1,1],[0,1,0]],\n56\t [[0,0,0],[1,1,0],[0,1,1]],\n57\t [[0,1,0],[1,1,0],[1,0,0]],\n58\t ],\n59\t // J\n60\t [\n61\t [[1,0,0],[1,1,1],[0,0,0]],\n62\t [[0,1,1],[0,1,0],[0,1,0]],\n63\t [[0,0,0],[1,1,1],[0,0,1]],\n64\t [[0,1,0],[0,1,0],[1,1,0]],\n65\t ],\n66\t // L\n67\t [\n68\t [[0,0,1],[1,1,1],[0,0,0]],\n69\t [[0,1,0],[0,1,0],[0,1,1]],\n70\t [[0,0,0],[1,1,1],[1,0,0]],\n71\t [[1,1,0],[0,1,0],[0,1,0]],\n72\t ],\n73\t];\n74\t\n75\t// SRS wall-kick data (non-I pieces)\n76\tconst WALL_KICKS = [\n77\t // 0->1, 1->2, 2->3, 3->0\n78\t [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n79\t [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n80\t [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n81\t [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n82\t];\n83\t\n84\t// SRS wall-kick data (I piece)\n85\tconst WALL_KICKS_I = [\n86\t [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n87\t [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n88\t [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n89\t [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n90\t];\n91\t\n92\t// Scoring per number of lines cleared (original BPS scoring)\n93\tconst LINE_SCORES = [0, 100, 300, 500, 800];\n94\t\n95\t// Speed curve: ms per drop at each level (index = level-1)\n96\tconst SPEEDS = [\n97\t 800, 720, 630, 550, 470, 380, 300, 220, 170, 130,\n98\t 100, 80, 65, 50, 40, 30, 25, 20, 15, 10,\n99\t];\n100\t\n101\t// ── DOM Elements ───────────────────────────────────────────────────────\n102\tconst canvas = document.getElementById('game-canvas');\n103\tconst ctx = canvas.getContext('2d');\n104\tconst nextCanvas = document.getElementById('next-canvas');\n105\tconst nextCtx = nextCanvas.getContext('2d');\n106\tconst overlay = document.getElementById('overlay');\n107\tconst finalScoreEl = document.getElementById('final-score');\n108\tconst scoreEl = document.getElementById('score');\n109\tconst levelEl = document.getElementById('level');\n110\tconst linesEl = document.getElementById('lines');\n111\t\n112\t// ── Game State ─────────────────────────────────────────────────────────\n113\tlet board = [];\n114\tlet currentPiece = null;\n115\tlet nextPiece = null;\n116\tlet score = 0;\n117\tlet level = 1;\n118\tlet lines = 0;\n119\tlet gameOver = false;\n120\tlet paused = false;\n121\tlet dropTimer = 0;\n122\tlet lastTime = 0;\n123\tlet bag = [];\n124\tlet animationId = null;\n125\tlet started = false;\n126\t\n127\t// ── Bag randomizer (7-bag) ─────────────────────────────────────────────\n128\tfunction generateBag() {\n129\t const pieces = [1, 2, 3, 4, 5, 6, 7];\n130\t // Fisher-Yates shuffle\n131\t for (let i = pieces.length - 1; i > 0; i--) {\n132\t const j = Math.floor(Math.random() * (i + 1));\n133\t [pieces[i], pieces[j]] = [pieces[j], pieces[i]];\n134\t }\n135\t return pieces;\n136\t}\n137\t\n138\tfunction nextFromBag() {\n139\t if (bag.length === 0) bag = generateBag();\n140\t return bag.pop();\n141\t}\n142\t\n143\t// ── Board Helpers ──────────────────────────────────────────────────────\n144\tfunction createBoard() {\n145\t const b = [];\n146\t for (let r = 0; r < ROWS; r++) {\n147\t b.push(new Array(COLS).fill(EMPTY));\n148\t }\n149\t return b;\n150\t}\n151\t\n152\tfunction isValid(board, shape, offsetX, offsetY) {\n153\t for (let r = 0; r < shape.length; r++) {\n154\t for (let c = 0; c < shape[r].length; c++) {\n155\t if (!shape[r][c]) continue;\n156\t const x = offsetX + c;\n157\t const y = offsetY + r;\n158\t if (x < 0 || x >= COLS || y >= ROWS) return false;\n159\t if (y < 0) continue; // allow above the board\n160\t if (board[y][x] !== EMPTY) return false;\n161\t }\n162\t }\n163\t return true;\n164\t}\n165\t\n166\tfunction lockPiece(board, piece) {\n167\t const shape = SHAPES[piece.type][piece.rotation];\n168\t for (let r = 0; r < shape.length; r++) {\n169\t for (let c = 0; c < shape[r].length; c++) {\n170\t if (!shape[r][c]) continue;\n171\t const x = piece.x + c;\n172\t const y = piece.y + r;\n173\t if (y < 0) continue;\n174\t board[y][x] = piece.type;\n175\t }\n176\t }\n177\t}\n178\t\n179\tfunction clearLines(board) {\n180\t let cleared = 0;\n181\t for (let r = ROWS - 1; r >= 0; r--) {\n182\t if (board[r].every(cell => cell !== EMPTY)) {\n183\t board.splice(r, 1);\n184\t board.unshift(new Array(COLS).fill(EMPTY));\n185\t cleared++;\n186\t r++; // recheck this row\n187\t }\n188\t }\n189\t return cleared;\n190\t}\n191\t\n192\t// ── Piece Creation ─────────────────────────────────────────────────────\n193\tfunction createPiece(type) {\n194\t const shape = SHAPES[type][0];\n195\t return {\n196\t type: type,\n197\t rotation: 0,\n198\t x: Math.floor((COLS - shape[0].length) / 2),\n199\t y: type === 1 ? -1 : 0, // I piece starts a row higher\n200\t };\n201\t}\n202\t\n203\t// ── Rotation with SRS wall kicks ───────────────────────────────────────\n204\tfunction rotate(piece, direction) {\n205\t // direction: 1 = CW, -1 = CCW\n206\t const oldRot = piece.rotation;\n207\t const newRot = (oldRot + direction + 4) % 4;\n208\t const newShape = SHAPES[piece.type][newRot];\n209\t\n210\t const kicks = piece.type === 1 ? WALL_KICKS_I : WALL_KICKS;\n211\t const kickIndex = direction === 1 ? oldRot : newRot;\n212\t const kickData = kicks[kickIndex];\n213\t\n214\t for (let i = 0; i < kickData.length; i++) {\n215\t let dx = kickData[i][0];\n216\t let dy = -kickData[i][1]; // SRS uses y-up, we use y-down\n217\t if (direction === -1) { dx = -dx; dy = -dy; }\n218\t\n219\t if (isValid(board, newShape, piece.x + dx, piece.y + dy)) {\n220\t piece.rotation = newRot;\n221\t piece.x += dx;\n222\t piece.y += dy;\n223\t return true;\n224\t }\n225\t }\n226\t return false;\n227\t}\n228\t\n229\t// ── Ghost Piece ────────────────────────────────────────────────────────\n230\tfunction getGhostY(piece) {\n231\t const shape = SHAPES[piece.type][piece.rotation];\n232\t let ghostY = piece.y;\n233\t while (isValid(board, shape, piece.x, ghostY + 1)) {\n234\t ghostY++;\n235\t }\n236\t return ghostY;\n237\t}\n238\t\n239\t// ── Drawing ────────────────────────────────────────────────────────────\n240\tfunction drawBlock(context, x, y, colorIdx, size, alpha) {\n241\t const color = COLORS[colorIdx];\n242\t context.globalAlpha = alpha || 1;\n243\t context.fillStyle = color;\n244\t context.fillRect(x * size, y * size, size, size);\n245\t\n246\t // highlight (top-left)\n247\t context.fillStyle = 'rgba(255,255,255,0.25)';\n248\t context.fillRect(x * size, y * size, size, 2);\n249\t context.fillRect(x * size, y * size, 2, size);\n250\t\n251\t // shadow (bottom-right)\n252\t context.fillStyle = 'rgba(0,0,0,0.25)';\n253\t context.fillRect(x * size, (y + 1) * size - 2, size, 2);\n254\t context.fillRect((x + 1) * size - 2, y * size, 2, size);\n255\t\n256\t // border\n257\t context.strokeStyle = 'rgba(0,0,0,0.4)';\n258\t context.lineWidth = 1;\n259\t context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n260\t\n261\t context.globalAlpha = 1;\n262\t}\n263\t\n264\tfunction drawBoard() {\n265\t ctx.clearRect(0, 0, canvas.width, canvas.height);\n266\t\n267\t // draw grid lines\n268\t ctx.strokeStyle = 'rgba(255,255,255,0.03)';\n269\t ctx.lineWidth = 1;\n270\t for (let r = 0; r < ROWS; r++) {\n271\t for (let c = 0; c < COLS; c++) {\n272\t ctx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n273\t }\n274\t }\n275\t\n276\t // draw locked cells\n277\t for (let r = 0; r < ROWS; r++) {\n278\t for (let c = 0; c < COLS; c++) {\n279\t if (board[r][c] !== EMPTY) {\n280\t drawBlock(ctx, c, r, board[r][c], BLOCK);\n281\t }\n282\t }\n283\t }\n284\t\n285\t if (!currentPiece) return;\n286\t\n287\t // draw ghost\n288\t const ghostY = getGhostY(currentPiece);\n289\t const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n290\t for (let r = 0; r < shape.length; r++) {\n291\t for (let c = 0; c < shape[r].length; c++) {\n292\t if (!shape[r][c]) continue;\n293\t const y = ghostY + r;\n294\t if (y < 0) continue;\n295\t drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK, GHOST_ALPHA);\n296\t }\n297\t }\n298\t\n299\t // draw current piece\n300\t for (let r = 0; r < shape.length; r++) {\n301\t for (let c = 0; c < shape[r].length; c++) {\n302\t if (!shape[r][c]) continue;\n303\t const y = currentPiece.y + r;\n304\t if (y < 0) continue;\n305\t drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK);\n306\t }\n307\t }\n308\t}\n309\t\n310\tfunction drawNext() {\n311\t nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n312\t if (!nextPiece) return;\n313\t\n314\t const shape = SHAPES[nextPiece][0];\n315\t const cols = shape[0].length;\n316\t const rows = shape.length;\n317\t const offsetX = (5 - cols) / 2;\n318\t const offsetY = (5 - rows) / 2;\n319\t\n320\t for (let r = 0; r < rows; r++) {\n321\t for (let c = 0; c < cols; c++) {\n322\t if (!shape[r][c]) continue;\n323\t drawBlock(nextCtx, offsetX + c, offsetY + r, nextPiece, NEXT_BLOCK);\n324\t }\n325\t }\n326\t}\n327\t\n328\tfunction updateHUD() {\n329\t scoreEl.textContent = score;\n330\t levelEl.textContent = level;\n331\t linesEl.textContent = lines;\n332\t}\n333\t\n334\t// ── Game Logic ─────────────────────────────────────────────────────────\n335\tfunction spawnPiece() {\n336\t const type = nextPiece || nextFromBag();\n337\t nextPiece = nextFromBag();\n338\t currentPiece = createPiece(type);\n339\t\n340\t const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n341\t if (!isValid(board, shape, currentPiece.x, currentPiece.y)) {\n342\t // game over\n343\t lockPiece(board, currentPiece);\n344\t currentPiece = null;\n345\t gameOver = true;\n346\t overlay.classList.remove('hidden');\n347\t overlay.querySelector('h1').textContent = 'GAME OVER';\n348\t overlay.querySelector('p').textContent = 'Press Enter to restart';\n349\t finalScoreEl.textContent = 'Score: ' + score;\n350\t return false;\n351\t }\n352\t return true;\n353\t}\n354\t\n355\tfunction moveDown() {\n356\t const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n357\t if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) {\n358\t currentPiece.y++;\n359\t return true;\n360\t }\n361\t // lock\n362\t lockPiece(board, currentPiece);\n363\t const cleared = clearLines(board);\n364\t if (cleared > 0) {\n365\t lines += cleared;\n366\t score += LINE_SCORES[cleared] * level;\n367\t // level up every 10 lines\n368\t level = Math.floor(lines / 10) + 1;\n369\t updateHUD();\n370\t }\n371\t spawnPiece();\n372\t drawNext();\n373\t return false;\n374\t}\n375\t\n376\tfunction hardDrop() {\n377\t const ghostY = getGhostY(currentPiece);\n378\t const dropped = ghostY - currentPiece.y;\n379\t score += dropped * 2;\n380\t currentPiece.y = ghostY;\n381\t updateHUD();\n382\t moveDown(); // will lock immediately\n383\t}\n384\t\n385\tfunction getSpeed() {\n386\t const idx = Math.min(level - 1, SPEEDS.length - 1);\n387\t return SPEEDS[idx];\n388\t}\n389\t\n390\t// ── Game Loop ──────────────────────────────────────────────────────────\n391\tfunction gameLoop(timestamp) {\n392\t if (gameOver) return;\n393\t\n394\t const deltaTime = timestamp - lastTime;\n395\t lastTime = timestamp;\n396\t\n397\t if (!paused) {\n398\t dropTimer += deltaTime;\n399\t const speed = getSpeed();\n400\t if (dropTimer >= speed) {\n401\t dropTimer -= speed;\n402\t moveDown();\n403\t }\n404\t drawBoard();\n405\t }\n406\t\n407\t animationId = requestAnimationFrame(gameLoop);\n408\t}\n409\t\n410\tfunction startGame() {\n411\t board = createBoard();\n412\t score = 0;\n413\t level = 1;\n414\t lines = 0;\n415\t gameOver = false;\n416\t paused = false;\n417\t dropTimer = 0;\n418\t bag = [];\n419\t currentPiece = null;\n420\t nextPiece = null;\n421\t finalScoreEl.textContent = '';\n422\t\n423\t updateHUD();\n424\t\n425\t nextPiece = nextFromBag();\n426\t spawnPiece();\n427\t drawNext();\n428\t drawBoard();\n429\t\n430\t overlay.classList.add('hidden');\n431\t started = true;\n432\t lastTime = performance.now();\n433\t if (animationId) cancelAnimationFrame(animationId);\n434\t animationId = requestAnimationFrame(gameLoop);\n435\t}\n436\t\n437\t// ── Input Handling ─────────────────────────────────────────────────────\n438\tdocument.addEventListener('keydown', (e) => {\n439\t // start / restart\n440\t if (e.key === 'Enter') {\n441\t if (!started || gameOver) {\n442\t startGame();\n443\t return;\n444\t }\n445\t }\n446\t\n447\t if (!started || gameOver) return;\n448\t\n449\t // pause\n450\t if (e.key === 'p' || e.key === 'P') {\n451\t paused = !paused;\n452\t if (paused) {\n453\t overlay.classList.remove('hidden');\n454\t overlay.querySelector('h1').textContent = 'PAUSED';\n455\t overlay.querySelector('p').textContent = 'Press P to resume';\n456\t finalScoreEl.textContent = '';\n457\t } else {\n458\t overlay.classList.add('hidden');\n459\t lastTime = performance.now();\n460\t dropTimer = 0;\n461\t }\n462\t return;\n463\t }\n464\t\n465\t if (paused) return;\n466\t\n467\t const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n468\t\n469\t switch (e.key) {\n470\t case 'ArrowLeft':\n471\t if (isValid(board, shape, currentPiece.x - 1, currentPiece.y)) {\n472\t currentPiece.x--;\n473\t }\n474\t e.preventDefault();\n475\t break;\n476\t case 'ArrowRight':\n477\t if (isValid(board, shape, currentPiece.x + 1, currentPiece.y)) {\n478\t currentPiece.x++;\n479\t }\n480\t e.preventDefault();\n481\t break;\n482\t case 'ArrowDown':\n483\t if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) {\n484\t currentPiece.y++;\n485\t score += 1; // soft drop bonus\n486\t dropTimer = 0;\n487\t updateHUD();\n488\t }\n489\t e.preventDefault();\n490\t break;\n491\t case 'ArrowUp':\n492\t rotate(currentPiece, 1); // clockwise\n493\t e.preventDefault();\n494\t break;\n495\t case 'z':\n496\t case 'Z':\n497\t rotate(currentPiece, -1); // counter-clockwise\n498\t break;\n499\t case ' ':\n500\t hardDrop();\n501\t e.preventDefault();\n502\t break;\n503\t }\n504\t\n505\t drawBoard();\n506\t});\n507\t\n508\t// ── Initial draw ───────────────────────────────────────────────────────\n509\tdrawBoard();\n510\t"}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"be7d16c8-cf55-4f25-9cc2-d747fd325f39","timestamp":"2026-04-05T06:46:28.067Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-tkk7f9ma/tetris.js","content":"// ── Constants ──────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // pixel size of each cell\nconst NEXT_BLOCK = 24;\nconst EMPTY = 0;\n\nconst COLORS = [\n null,\n '#00f0f0', // I - cyan\n '#f0f000', // O - yellow\n '#a000f0', // T - purple\n '#00f000', // S - green\n '#f00000', // Z - red\n '#0000f0', // J - blue\n '#f0a000', // L - orange\n];\n\nconst GHOST_ALPHA = 0.25;\n\n// SRS tetrominoes: each shape is an array of 4 rotations, each rotation a 2D grid\nconst SHAPES = [\n null,\n // I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // O\n [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n // T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS = [\n // 0->1, 1->2, 2->3, 3->0\n [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n];\n\n// SRS wall-kick data (I piece)\nconst WALL_KICKS_I = [\n [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n];\n\n// Scoring per number of lines cleared (original BPS scoring)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// Speed curve: ms per drop at each level (index = level-1)\nconst SPEEDS = [\n 800, 720, 630, 550, 470, 380, 300, 220, 170, 130,\n 100, 80, 65, 50, 40, 30, 25, 20, 15, 10,\n];\n\n// ── DOM Elements ───────────────────────────────────────────────────────\nconst canvas = document.getElementById('game-canvas');\nconst ctx = canvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst overlay = document.getElementById('overlay');\nconst finalScoreEl = document.getElementById('final-score');\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\n\n// ── Game State ─────────────────────────────────────────────────────────\nlet board = [];\nlet currentPiece = null;\nlet nextPiece = null;\nlet score = 0;\nlet level = 1;\nlet lines = 0;\nlet gameOver = false;\nlet paused = false;\nlet dropTimer = 0;\nlet lastTime = 0;\nlet bag = [];\nlet animationId = null;\nlet started = false;\n\n// ── Bag randomizer (7-bag) ─────────────────────────────────────────────\nfunction generateBag() {\n const pieces = [1, 2, 3, 4, 5, 6, 7];\n // Fisher-Yates shuffle\n for (let i = pieces.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [pieces[i], pieces[j]] = [pieces[j], pieces[i]];\n }\n return pieces;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = generateBag();\n return bag.pop();\n}\n\n// ── Board Helpers ──────────────────────────────────────────────────────\nfunction createBoard() {\n const b = [];\n for (let r = 0; r < ROWS; r++) {\n b.push(new Array(COLS).fill(EMPTY));\n }\n return b;\n}\n\nfunction isValid(board, shape, offsetX, offsetY) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = offsetX + c;\n const y = offsetY + r;\n if (x < 0 || x >= COLS || y >= ROWS) return false;\n if (y < 0) continue; // allow above the board\n if (board[y][x] !== EMPTY) return false;\n }\n }\n return true;\n}\n\nfunction lockPiece(board, piece) {\n const shape = SHAPES[piece.type][piece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = piece.x + c;\n const y = piece.y + r;\n if (y < 0) continue;\n board[y][x] = piece.type;\n }\n }\n}\n\nfunction clearLines(board) {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every(cell => cell !== EMPTY)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(EMPTY));\n cleared++;\n r++; // recheck this row\n }\n }\n return cleared;\n}\n\n// ── Piece Creation ─────────────────────────────────────────────────────\nfunction createPiece(type) {\n const shape = SHAPES[type][0];\n return {\n type: type,\n rotation: 0,\n x: Math.floor((COLS - shape[0].length) / 2),\n y: type === 1 ? -1 : 0, // I piece starts a row higher\n };\n}\n\n// ── Rotation with SRS wall kicks ───────────────────────────────────────\nfunction rotate(piece, direction) {\n // direction: 1 = CW, -1 = CCW\n const oldRot = piece.rotation;\n const newRot = (oldRot + direction + 4) % 4;\n const newShape = SHAPES[piece.type][newRot];\n\n const kicks = piece.type === 1 ? WALL_KICKS_I : WALL_KICKS;\n const kickIndex = direction === 1 ? oldRot : newRot;\n const kickData = kicks[kickIndex];\n\n for (let i = 0; i < kickData.length; i++) {\n let dx = kickData[i][0];\n let dy = -kickData[i][1]; // SRS uses y-up, we use y-down\n if (direction === -1) { dx = -dx; dy = -dy; }\n\n if (isValid(board, newShape, piece.x + dx, piece.y + dy)) {\n piece.rotation = newRot;\n piece.x += dx;\n piece.y += dy;\n return true;\n }\n }\n return false;\n}\n\n// ── Ghost Piece ────────────────────────────────────────────────────────\nfunction getGhostY(piece) {\n const shape = SHAPES[piece.type][piece.rotation];\n let ghostY = piece.y;\n while (isValid(board, shape, piece.x, ghostY + 1)) {\n ghostY++;\n }\n return ghostY;\n}\n\n// ── Drawing ────────────────────────────────────────────────────────────\nfunction drawBlock(context, x, y, colorIdx, size, alpha) {\n const color = COLORS[colorIdx];\n context.globalAlpha = alpha || 1;\n context.fillStyle = color;\n context.fillRect(x * size, y * size, size, size);\n\n // highlight (top-left)\n context.fillStyle = 'rgba(255,255,255,0.25)';\n context.fillRect(x * size, y * size, size, 2);\n context.fillRect(x * size, y * size, 2, size);\n\n // shadow (bottom-right)\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(x * size, (y + 1) * size - 2, size, 2);\n context.fillRect((x + 1) * size - 2, y * size, 2, size);\n\n // border\n context.strokeStyle = 'rgba(0,0,0,0.4)';\n context.lineWidth = 1;\n context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n\n context.globalAlpha = 1;\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n // draw grid lines\n ctx.strokeStyle = 'rgba(255,255,255,0.03)';\n ctx.lineWidth = 1;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK + 0.5, r * BLOCK + 0.5, BLOCK - 1, BLOCK - 1);\n }\n }\n\n // draw locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c] !== EMPTY) {\n drawBlock(ctx, c, r, board[r][c], BLOCK);\n }\n }\n }\n\n if (!currentPiece) return;\n\n // draw ghost\n const ghostY = getGhostY(currentPiece);\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const y = ghostY + r;\n if (y < 0) continue;\n drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK, GHOST_ALPHA);\n }\n }\n\n // draw current piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const y = currentPiece.y + r;\n if (y < 0) continue;\n drawBlock(ctx, currentPiece.x + c, y, currentPiece.type, BLOCK);\n }\n }\n}\n\nfunction drawNext() {\n nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n if (!nextPiece) return;\n\n const shape = SHAPES[nextPiece][0];\n const cols = shape[0].length;\n const rows = shape.length;\n const offsetX = (5 - cols) / 2;\n const offsetY = (5 - rows) / 2;\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!shape[r][c]) continue;\n drawBlock(nextCtx, offsetX + c, offsetY + r, nextPiece, NEXT_BLOCK);\n }\n }\n}\n\nfunction updateHUD() {\n scoreEl.textContent = score;\n levelEl.textContent = level;\n linesEl.textContent = lines;\n}\n\n// ── Game Logic ─────────────────────────────────────────────────────────\nfunction spawnPiece() {\n const type = nextPiece || nextFromBag();\n nextPiece = nextFromBag();\n currentPiece = createPiece(type);\n\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n if (!isValid(board, shape, currentPiece.x, currentPiece.y)) {\n // game over\n lockPiece(board, currentPiece);\n currentPiece = null;\n gameOver = true;\n overlay.classList.remove('hidden');\n overlay.querySelector('h1').textContent = 'GAME OVER';\n overlay.querySelector('p').textContent = 'Press Enter to restart';\n finalScoreEl.textContent = 'Score: ' + score;\n return false;\n }\n return true;\n}\n\nfunction moveDown() {\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) {\n currentPiece.y++;\n return true;\n }\n // lock\n lockPiece(board, currentPiece);\n const cleared = clearLines(board);\n if (cleared > 0) {\n lines += cleared;\n score += LINE_SCORES[cleared] * level;\n // level up every 10 lines\n level = Math.floor(lines / 10) + 1;\n updateHUD();\n }\n spawnPiece();\n drawNext();\n return false;\n}\n\nfunction hardDrop() {\n const ghostY = getGhostY(currentPiece);\n const dropped = ghostY - currentPiece.y;\n score += dropped * 2;\n currentPiece.y = ghostY;\n updateHUD();\n moveDown(); // will lock immediately\n}\n\nfunction getSpeed() {\n const idx = Math.min(level - 1, SPEEDS.length - 1);\n return SPEEDS[idx];\n}\n\n// ── Game Loop ──────────────────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (gameOver) return;\n\n const deltaTime = timestamp - lastTime;\n lastTime = timestamp;\n\n if (!paused) {\n dropTimer += deltaTime;\n const speed = getSpeed();\n if (dropTimer >= speed) {\n dropTimer -= speed;\n moveDown();\n }\n drawBoard();\n }\n\n animationId = requestAnimationFrame(gameLoop);\n}\n\nfunction startGame() {\n board = createBoard();\n score = 0;\n level = 1;\n lines = 0;\n gameOver = false;\n paused = false;\n dropTimer = 0;\n bag = [];\n currentPiece = null;\n nextPiece = null;\n finalScoreEl.textContent = '';\n\n updateHUD();\n\n nextPiece = nextFromBag();\n spawnPiece();\n drawNext();\n drawBoard();\n\n overlay.classList.add('hidden');\n started = true;\n lastTime = performance.now();\n if (animationId) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(gameLoop);\n}\n\n// ── Input Handling ─────────────────────────────────────────────────────\ndocument.addEventListener('keydown', (e) => {\n // start / restart\n if (e.key === 'Enter') {\n if (!started || gameOver) {\n startGame();\n return;\n }\n }\n\n if (!started || gameOver) return;\n\n // pause\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) {\n overlay.classList.remove('hidden');\n overlay.querySelector('h1').textContent = 'PAUSED';\n overlay.querySelector('p').textContent = 'Press P to resume';\n finalScoreEl.textContent = '';\n } else {\n overlay.classList.add('hidden');\n lastTime = performance.now();\n dropTimer = 0;\n }\n return;\n }\n\n if (paused) return;\n\n const shape = SHAPES[currentPiece.type][currentPiece.rotation];\n\n switch (e.key) {\n case 'ArrowLeft':\n if (isValid(board, shape, currentPiece.x - 1, currentPiece.y)) {\n currentPiece.x--;\n }\n e.preventDefault();\n break;\n case 'ArrowRight':\n if (isValid(board, shape, currentPiece.x + 1, currentPiece.y)) {\n currentPiece.x++;\n }\n e.preventDefault();\n break;\n case 'ArrowDown':\n if (isValid(board, shape, currentPiece.x, currentPiece.y + 1)) {\n currentPiece.y++;\n score += 1; 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Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"88141749-9ea9-4044-9804-f7cc4a97befb","timestamp":"2026-04-05T06:46:34.358Z","tool_use_result":{"stdout":"Oops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01N8oDy6P2YG5Vvqs9Mr7trw","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01YYJTVdBJkDf3AifJXFF8tn","name":"Bash","input":{"command":"npx playwright test --version 2>&1 | head -5","description":"Check Playwright version"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2062,"cache_read_input_tokens":18701,"cache_creation":{"ephemeral_5m_input_tokens":2062,"ephemeral_1h_input_tokens":0},"output_tokens":39,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"1be1f185-fc40-48f0-b9f6-dced01845a52"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01YYJTVdBJkDf3AifJXFF8tn","type":"tool_result","content":"Version 1.59.1","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"eef3806c-18b1-41b9-a358-ec91e0fc242c","timestamp":"2026-04-05T06:46:38.500Z","tool_use_result":{"stdout":"Version 1.59.1","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01EMuvajYKWKvJ7bW4uPB7es","type":"message","role":"assistant","content":[{"type":"text","text":"Let me write a quick smoke test to verify the game loads and is interactive:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":105,"cache_read_input_tokens":20763,"cache_creation":{"ephemeral_5m_input_tokens":105,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"a77a002a-2c00-401b-b8c3-15bffe7ca6fb"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01EMuvajYKWKvJ7bW4uPB7es","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01TSNvMLWAxEC3aFZJx6x6uD","name":"Bash","input":{"command":"cat > /tmp/loop-bench-tkk7f9ma/tetris.test.js << 'TESTEOF'\nconst { test, expect } = require('@playwright/test');\nconst path = require('path');\n\ntest.describe('Tetris Game', () => {\n test.beforeEach(async ({ page }) => {\n await page.goto('file://' + path.resolve(__dirname, 'index.html'));\n });\n\n test('page loads with title and overlay', async ({ page }) => {\n await expect(page).toHaveTitle('Tetris');\n const overlay = page.locator('#overlay');\n await expect(overlay).toBeVisible();\n await expect(overlay.locator('h1')).toHaveText('TETRIS');\n });\n\n test('game starts when Enter is pressed', async ({ page }) => {\n await page.keyboard.press('Enter');\n const overlay = page.locator('#overlay');\n await expect(overlay).toHaveClass(/hidden/);\n });\n\n test('score starts at 0 and level at 1', async ({ page }) => {\n await page.keyboard.press('Enter');\n await expect(page.locator('#score')).toHaveText('0');\n await expect(page.locator('#level')).toHaveText('1');\n await expect(page.locator('#lines')).toHaveText('0');\n });\n\n test('arrow keys move piece (soft drop increases score)', async ({ page }) => {\n await page.keyboard.press('Enter');\n // Soft drop a few times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press('ArrowDown');\n }\n // Score should increase by 1 per soft drop\n const scoreText = await page.locator('#score').textContent();\n expect(parseInt(scoreText)).toBeGreaterThanOrEqual(5);\n });\n\n test('hard drop locks piece and increases score', async ({ page }) => {\n await page.keyboard.press('Enter');\n await page.keyboard.press('Space');\n // After hard drop, score should increase\n await page.waitForTimeout(100);\n const scoreText = await page.locator('#score').textContent();\n expect(parseInt(scoreText)).toBeGreaterThan(0);\n });\n\n test('pause and unpause works', async ({ page }) => {\n await page.keyboard.press('Enter');\n await page.keyboard.press('p');\n const overlay = page.locator('#overlay');\n await expect(overlay).toBeVisible();\n await expect(overlay.locator('h1')).toHaveText('PAUSED');\n\n await page.keyboard.press('p');\n await expect(overlay).toHaveClass(/hidden/);\n });\n\n test('left and right movement works without crash', async ({ page }) => {\n await page.keyboard.press('Enter');\n await page.keyboard.press('ArrowLeft');\n await page.keyboard.press('ArrowLeft');\n await page.keyboard.press('ArrowRight');\n await page.keyboard.press('ArrowRight');\n await page.keyboard.press('ArrowRight');\n // game should still be running (overlay hidden)\n const overlay = page.locator('#overlay');\n await expect(overlay).toHaveClass(/hidden/);\n });\n\n test('rotation works without crash', async ({ page }) => {\n await page.keyboard.press('Enter');\n await page.keyboard.press('ArrowUp'); // CW\n await page.keyboard.press('ArrowUp'); // CW\n await page.keyboard.press('z'); // CCW\n // game should still be running\n const overlay = page.locator('#overlay');\n await expect(overlay).toHaveClass(/hidden/);\n });\n\n test('game over triggers overlay', async ({ page }) => {\n await page.keyboard.press('Enter');\n // Hard drop many times to fill the board\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press('Space');\n await page.waitForTimeout(30);\n }\n // Eventually the overlay should reappear with GAME OVER\n const overlay = page.locator('#overlay');\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay.locator('h1')).toHaveText('GAME OVER');\n });\n\n test('can restart after game over', async ({ page }) => {\n await page.keyboard.press('Enter');\n // Fill board\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press('Space');\n await page.waitForTimeout(30);\n }\n const overlay = page.locator('#overlay');\n await expect(overlay).toBeVisible({ timeout: 10000 });\n\n // Restart\n await page.keyboard.press('Enter');\n await expect(overlay).toHaveClass(/hidden/);\n await expect(page.locator('#score')).toHaveText('0');\n await expect(page.locator('#level')).toHaveText('1');\n });\n});\nTESTEOF","description":"Create Playwright test file for the Tetris game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":105,"cache_read_input_tokens":20763,"cache_creation":{"ephemeral_5m_input_tokens":105,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"4a8d58e7-1c51-4153-af67-93a4ceada835"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01TSNvMLWAxEC3aFZJx6x6uD","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"fd178ee6-62e0-48ba-94d1-0c310cdc5bf0","timestamp":"2026-04-05T06:46:55.517Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JLt6sYErFTu42JdtwrVLEd","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01TZmdXE4mApxwCGeovT8ryf","name":"Bash","input":{"command":"npx playwright test tetris.test.js --reporter=list 2>&1","description":"Run Playwright tests to verify the game works","timeout":60000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1378,"cache_read_input_tokens":20868,"cache_creation":{"ephemeral_5m_input_tokens":1378,"ephemeral_1h_input_tokens":0},"output_tokens":56,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"ae34a2d4-81ff-4189-a81c-1bb3ea2d003e"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01TZmdXE4mApxwCGeovT8ryf","type":"tool_result","content":"Running 10 tests using 1 worker\n\n ✓ 1 tetris.test.js:9:3 › Tetris Game › page loads with title and overlay (72ms)\n ✓ 2 tetris.test.js:16:3 › Tetris Game › game starts when Enter is pressed (53ms)\n ✓ 3 tetris.test.js:22:3 › Tetris Game › score starts at 0 and level at 1 (80ms)\n ✓ 4 tetris.test.js:29:3 › Tetris Game › arrow keys move piece (soft drop increases score) (66ms)\n ✓ 5 tetris.test.js:40:3 › Tetris Game › hard drop locks piece and increases score (155ms)\n ✓ 6 tetris.test.js:49:3 › Tetris Game › pause and unpause works (49ms)\n ✓ 7 tetris.test.js:60:3 › Tetris Game › left and right movement works without crash (48ms)\n ✓ 8 tetris.test.js:72:3 › Tetris Game › rotation works without crash (49ms)\n ✓ 9 tetris.test.js:82:3 › Tetris Game › game over triggers overlay (2.0s)\n ✓ 10 tetris.test.js:95:3 › Tetris Game › can restart after game over (2.0s)\n\n 10 passed (5.0s)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"a1add650-1150-4ad3-9aa7-402c457ec8dc","timestamp":"2026-04-05T06:47:07.114Z","tool_use_result":{"stdout":"Running 10 tests using 1 worker\n\n ✓ 1 tetris.test.js:9:3 › Tetris Game › page loads with title and overlay (72ms)\n ✓ 2 tetris.test.js:16:3 › Tetris Game › game starts when Enter is pressed (53ms)\n ✓ 3 tetris.test.js:22:3 › Tetris Game › score starts at 0 and level at 1 (80ms)\n ✓ 4 tetris.test.js:29:3 › Tetris Game › arrow keys move piece (soft drop increases score) (66ms)\n ✓ 5 tetris.test.js:40:3 › Tetris Game › hard drop locks piece and increases score (155ms)\n ✓ 6 tetris.test.js:49:3 › Tetris Game › pause and unpause works (49ms)\n ✓ 7 tetris.test.js:60:3 › Tetris Game › left and right movement works without crash (48ms)\n ✓ 8 tetris.test.js:72:3 › Tetris Game › rotation works without crash (49ms)\n ✓ 9 tetris.test.js:82:3 › Tetris Game › game over triggers overlay (2.0s)\n ✓ 10 tetris.test.js:95:3 › Tetris Game › can restart after game over (2.0s)\n\n 10 passed (5.0s)","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016k5hRGXYoFtH1R1daFk9aC","type":"message","role":"assistant","content":[{"type":"text","text":"All 10 tests pass. Here's a summary of the Tetris game I built:\n\n## Files Created\n\n- **`index.html`** — Game page with canvas, side panel (next piece preview, score/level/lines, controls reference), and overlay for start/pause/game-over states\n- **`tetris.js`** — Complete game engine (~510 lines)\n- **`tetris.test.js`** — 10 Playwright tests verifying all core functionality\n\n## Features Implemented\n\n### Standard Mechanics\n- **7 Tetromino types** (I, O, T, S, Z, J, L) with correct SRS rotation states\n- **SRS wall kicks** — full Super Rotation System with separate kick tables for I-piece and other pieces\n- **Line clearing** — detects and removes completed rows, shifts everything down\n- **Scoring** — 100/300/500/800 points for 1/2/3/4 lines (multiplied by level), +1 per soft-drop cell, +2 per hard-drop cell\n- **Leveling** — level increases every 10 lines cleared\n- **Increasing speed** — 20-level speed curve from 800ms down to 10ms per gravity tick\n- **7-bag randomizer** — guarantees even piece distribution (Fisher-Yates shuffle)\n\n### Visual Features\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Next piece preview** — displayed in its own canvas in the side panel\n- **3D-style blocks** — highlights and shadows on each cell\n- **Subtle grid lines** on the board\n- **Dark theme** with accent colors\n\n### Controls\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↓ | Soft drop (+1 point/cell) |\n| Space | Hard drop (+2 points/cell) |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| P | Pause/resume |\n| Enter | Start / restart |\n\nOpen `index.html` in a browser to play!"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":504,"cache_read_input_tokens":22246,"cache_creation":{"ephemeral_5m_input_tokens":504,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","uuid":"ba1432f7-df5c-485f-ad5d-4d58aa422643"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":150835,"duration_api_ms":144603,"num_turns":11,"result":"All 10 tests pass. Here's a summary of the Tetris game I built:\n\n## Files Created\n\n- **`index.html`** — Game page with canvas, side panel (next piece preview, score/level/lines, controls reference), and overlay for start/pause/game-over states\n- **`tetris.js`** — Complete game engine (~510 lines)\n- **`tetris.test.js`** — 10 Playwright tests verifying all core functionality\n\n## Features Implemented\n\n### Standard Mechanics\n- **7 Tetromino types** (I, O, T, S, Z, J, L) with correct SRS rotation states\n- **SRS wall kicks** — full Super Rotation System with separate kick tables for I-piece and other pieces\n- **Line clearing** — detects and removes completed rows, shifts everything down\n- **Scoring** — 100/300/500/800 points for 1/2/3/4 lines (multiplied by level), +1 per soft-drop cell, +2 per hard-drop cell\n- **Leveling** — level increases every 10 lines cleared\n- **Increasing speed** — 20-level speed curve from 800ms down to 10ms per gravity tick\n- **7-bag randomizer** — guarantees even piece distribution (Fisher-Yates shuffle)\n\n### Visual Features\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Next piece preview** — displayed in its own canvas in the side panel\n- **3D-style blocks** — highlights and shadows on each cell\n- **Subtle grid lines** on the board\n- **Dark theme** with accent colors\n\n### Controls\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↓ | Soft drop (+1 point/cell) |\n| Space | Hard drop (+2 points/cell) |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| P | Pause/resume |\n| Enter | Start / restart |\n\nOpen `index.html` in a browser to play!","stop_reason":"end_turn","session_id":"d7895cb7-a4d1-48c2-ab46-6a1d6b713464","total_cost_usd":0.4216065,"usage":{"input_tokens":1798,"cache_creation_input_tokens":18458,"cache_read_input_tokens":120808,"output_tokens":9474,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":18458},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":1798,"outputTokens":9474,"cacheReadInputTokens":120808,"cacheCreationInputTokens":18458,"webSearchRequests":0,"costUSD":0.4216065,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"786a2c5b-78b0-4935-8439-01dea032f09e"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json @@ -1 +0,0 @@ -{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n\nRunning 15 tests using 1 worker\n\n ✓ 1 tetris.test.ts:25:5 › page loads with overlay showing TETRIS title (1.1s)\n ✓ 2 tetris.test.ts:39:5 › game starts on Enter key and overlay hides (378ms)\n ✓ 3 tetris.test.ts:51:5 › score starts at 0 (508ms)\n ✓ 4 tetris.test.ts:63:5 › level starts at 0 (434ms)\n ✓ 5 tetris.test.ts:75:5 › lines starts at 0 (383ms)\n ✓ 6 tetris.test.ts:87:5 › hard drop increases score (366ms)\n ✘ 7 tetris.test.ts:104:5 › soft drop increases score (268ms)\n ✓ 8 tetris.test.ts:122:5 › pause hides game and shows PAUSED overlay (483ms)\n ✘ 9 tetris.test.ts:140:5 › resume from pause hides overlay (333ms)\n ✓ 10 tetris.test.ts:157:5 › board canvas has correct dimensions (462ms)\n ✓ 11 tetris.test.ts:170:5 › next piece canvas is present (439ms)\n ✓ 12 tetris.test.ts:181:5 › left/right arrow keys do not crash game (353ms)\n ✓ 13 tetris.test.ts:198:5 › rotation keys do not crash game (413ms)\n ✓ 14 tetris.test.ts:215:5 › game over after filling board (2.5s)\n ✘ 15 tetris.test.ts:237:5 › restart after game over works (2.2s)\n\n\n 1) tetris.test.ts:104:5 › soft drop increases score ──────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBeGreaterThan\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m)\u001b[22m\n\n Expected: > \u001b[32m0\u001b[39m\n Received: \u001b[31m0\u001b[39m\n\n 115 |\n 116 | const score = await getText(page, \"#score\");\n > 117 | expect(parseInt(score)).toBeGreaterThan(0);\n | ^\n 118 |\n 119 | await browser.close();\n 120 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:117:27\n\n Error Context: test-results/tetris-soft-drop-increases-score/error-context.md\n\n 2) tetris.test.ts:140:5 › resume from pause hides overlay ────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32mfalse\u001b[39m\n Received: \u001b[31mtrue\u001b[39m\n\n 150 |\n 151 | const overlayVisible = await page.locator(\"#overlay\").isVisible();\n > 152 | expect(overlayVisible).toBe(false);\n | ^\n 153 |\n 154 | await browser.close();\n 155 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:152:26\n\n Error Context: test-results/tetris-resume-from-pause-hides-overlay/error-context.md\n\n 3) tetris.test.ts:237:5 › restart after game over works ──────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"0\"\u001b[39m\n Received: \u001b[31m\"142\"\u001b[39m\n\n 254 | await page.waitForTimeout(200);\n 255 | const newScore = await getText(page, \"#score\");\n > 256 | expect(newScore).toBe(\"0\");\n | ^\n 257 | }\n 258 |\n 259 | await browser.close();\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:256:22\n\n Error Context: test-results/tetris-restart-after-game-over-works/error-context.md\n\n 3 failed\n tetris.test.ts:104:5 › soft drop increases score ───────────────────────────────────────────────\n tetris.test.ts:140:5 › resume from pause hides overlay ─────────────────────────────────────────\n tetris.test.ts:237:5 › restart after game over works ───────────────────────────────────────────\n 12 passed (12.0s)","is_error":true,"tool_use_id":"toolu_01AN6K33A235VbfnTUEnmey1"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"99e43baf-7b22-4272-842d-eec4376bda54","timestamp":"2026-04-05T05:48:47.328Z","tool_use_result":"Error: Exit code 1\n\nRunning 15 tests using 1 worker\n\n ✓ 1 tetris.test.ts:25:5 › page loads with overlay showing TETRIS title (1.1s)\n ✓ 2 tetris.test.ts:39:5 › game starts on Enter key and overlay hides (378ms)\n ✓ 3 tetris.test.ts:51:5 › score starts at 0 (508ms)\n ✓ 4 tetris.test.ts:63:5 › level starts at 0 (434ms)\n ✓ 5 tetris.test.ts:75:5 › lines starts at 0 (383ms)\n ✓ 6 tetris.test.ts:87:5 › hard drop increases score (366ms)\n ✘ 7 tetris.test.ts:104:5 › soft drop increases score (268ms)\n ✓ 8 tetris.test.ts:122:5 › pause hides game and shows PAUSED overlay (483ms)\n ✘ 9 tetris.test.ts:140:5 › resume from pause hides overlay (333ms)\n ✓ 10 tetris.test.ts:157:5 › board canvas has correct dimensions (462ms)\n ✓ 11 tetris.test.ts:170:5 › next piece canvas is present (439ms)\n ✓ 12 tetris.test.ts:181:5 › left/right arrow keys do not crash game (353ms)\n ✓ 13 tetris.test.ts:198:5 › rotation keys do not crash game (413ms)\n ✓ 14 tetris.test.ts:215:5 › game over after filling board (2.5s)\n ✘ 15 tetris.test.ts:237:5 › restart after game over works (2.2s)\n\n\n 1) tetris.test.ts:104:5 › soft drop increases score ──────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBeGreaterThan\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m)\u001b[22m\n\n Expected: > \u001b[32m0\u001b[39m\n Received: \u001b[31m0\u001b[39m\n\n 115 |\n 116 | const score = await getText(page, \"#score\");\n > 117 | expect(parseInt(score)).toBeGreaterThan(0);\n | ^\n 118 |\n 119 | await browser.close();\n 120 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:117:27\n\n Error Context: test-results/tetris-soft-drop-increases-score/error-context.md\n\n 2) tetris.test.ts:140:5 › resume from pause hides overlay ────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32mfalse\u001b[39m\n Received: \u001b[31mtrue\u001b[39m\n\n 150 |\n 151 | const overlayVisible = await page.locator(\"#overlay\").isVisible();\n > 152 | expect(overlayVisible).toBe(false);\n | ^\n 153 |\n 154 | await browser.close();\n 155 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:152:26\n\n Error Context: test-results/tetris-resume-from-pause-hides-overlay/error-context.md\n\n 3) tetris.test.ts:237:5 › restart after game over works ──────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"0\"\u001b[39m\n Received: \u001b[31m\"142\"\u001b[39m\n\n 254 | await page.waitForTimeout(200);\n 255 | const newScore = await getText(page, \"#score\");\n > 256 | expect(newScore).toBe(\"0\");\n | ^\n 257 | }\n 258 |\n 259 | await browser.close();\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:256:22\n\n Error Context: test-results/tetris-restart-after-game-over-works/error-context.md\n\n 3 failed\n tetris.test.ts:104:5 › soft drop increases score ───────────────────────────────────────────────\n tetris.test.ts:140:5 › resume from pause hides overlay ─────────────────────────────────────────\n tetris.test.ts:237:5 › restart after game over works ───────────────────────────────────────────\n 12 passed (12.0s)"} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json @@ -1,132 +0,0 @@ -{ - "structural": { - "pass": true, - "checks": [ - { - "name": "entry_point_exists", - "pass": true, - "detail": "index.html found" - }, - { - "name": "package_json_exists", - "pass": true, - "detail": "package.json found" - }, - { - "name": "build_succeeds", - "pass": true, - "detail": "no build script defined (static project)" - }, - { - "name": "typescript_compiles", - "pass": true, - "detail": "tsc --noEmit passed" - } - ], - "score": 1.0 - }, - "functional": { - "pass": false, - "error": "playwright eval not yet wired", - "score": 0 - }, - "quality": { - "lint": { - "pass": true, - "errors": 0, - "warnings": 0 - }, - "typecheck": { - "pass": true - }, - "performance": { - "bundle_size_bytes": 20006, - "size_under_512kb": true - }, - "score": 0.67 - }, - "code_analysis": { - "files": { - "total": 12, - "code": 5, - "docs": 3, - "unnecessary": 0, - "unnecessary_list": [] - }, - "lines_of_code": 1597, - "dependencies": { - "production": 0, - "dev": 5, - "total": 5 - }, - "complexity": "moderate", - "console_logs": 0, - "magic_numbers": { - "count": 37, - "excessive": true - }, - "function_length": { - "count": 70, - "average": 7.6, - "max": 32, - "long_functions": 0 - }, - "max_nesting_depth": 12, - "global_declarations": 15, - "naming": { - "dominant_style": "camelCase", - "consistency_pct": 100.0, - "camel_case": 658, - "snake_case": 0 - }, - "error_handling": { - "try_catch_blocks": 0, - "has_error_handling": false - }, - "comments": { - "comment_lines": 88, - "source_lines": 1204, - "ratio_pct": 7.3 - }, - "separation_of_concerns": { - "verdict": "mixed", - "files_with_rendering": 3, - "files_with_logic": 3, - "files_with_both": 3 - }, - "html_validation": { - "valid": false, - "errors": 2 - }, - "duplication_percentage": 0.0, - "score": 0.85 - }, - "transcript_analysis": { - "total_events": 82, - "tool_calls": { - "total": 32, - "bash": 19, - "write": 0, - "edit": 4, - "read": 9 - }, - "wasted_turns": { - "total": 0, - "docs": 0, - "ascii_art": 0, - "server_starts": 0 - }, - "errors_encountered": 0, - "thinking_blocks": 6, - "text_blocks": 8, - "productivity_ratio": 1.0, - "self_tested": true, - "score": 1.0 - }, - "gameplay_bot": { - "pass": false, - "score": 0, - "error": "Gameplay bot timed out after 180 seconds" - }, - "score": 0.6465 -} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json @@ -1,124 +0,0 @@ -{ - "implementation": { - "renderer": "canvas", - "grid_detected": true, - "grid_bounds": { - "x": 0, - "y": 0, - "width": 300, - "height": 600 - }, - "controls": { - "left": "ArrowLeft", - "right": "ArrowRight", - "down": "ArrowDown", - "rotate": "x", - "drop": "Space" - }, - "start_mechanism": "enter", - "score_element_found": true - }, - "tests": [ - { - "name": "game_loads", - "pass": true, - "detail": "no console errors" - }, - { - "name": "game_starts", - "pass": true, - "detail": "started via enter" - }, - { - "name": "auto_drop", - "pass": true, - "detail": "grid state changed after 5s with no input" - }, - { - "name": "move_left", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "move_right", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "move_down", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "rotate", - "pass": true, - "detail": "piece shape changed after rotate key" - }, - { - "name": "all_pieces_rotate", - "pass": false, - "detail": "could not detect any piece rotations" - }, - { - "name": "hard_drop", - "pass": true, - "detail": "piece immediately dropped and new piece appeared" - }, - { - "name": "piece_locks", - "pass": true, - "detail": "filled cells persist at bottom" - }, - { - "name": "new_piece_spawns", - "pass": true, - "detail": "new piece detected at top of grid" - }, - { - "name": "multiple_pieces", - "pass": true, - "detail": "game still responding after 10 piece drops" - }, - { - "name": "line_clear", - "pass": true, - "detail": "8 line(s) cleared during AI play" - }, - { - "name": "score_changes", - "pass": true, - "detail": "score changed from 264 to 300" - }, - { - "name": "game_over", - "pass": false, - "detail": "could not trigger or detect game over" - }, - { - "name": "playable_30s", - "pass": true, - "detail": "played for 30s, placed 85 pieces, no crashes" - } - ], - "summary": { - "total": 16, - "passed": 14, - "failed": 2, - "score": 0.88 - }, - "gameplay": { - "pieces_placed": 185, - "lines_cleared": 40, - "max_score_observed": 186, - "play_duration_seconds": 30, - "errors_during_play": 0 - }, - "performance": { - "load_time_ms": 44 - }, - "accessibility": { - "issues": [], - "issue_count": 0, - "pass": true - } -} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json @@ -1,30 +0,0 @@ -{ - "model": "sonnet", - "effort": "high", - "prompt_style": "simple", - "language": "typescript", - "human_language": "en", - "tool_read": "on", - "tool_write": "on", - "tool_edit": "on", - "tool_glob": "on", - "tool_grep": "on", - "linter": "off", - "playwright": "on", - "context_file": "none", - "sub_agents": "on", - "web_search": "on", - "max_budget": "low", - "task": "tetris", - "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", - "runs_per_cell": 3, - "timeout_seconds": 1200, - "max_budget_usd": 2.0, - "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", - "run_number": 3, - "claude_version": "2.1.92 (Claude Code)", - "started_at": "2026-04-05T05:29:18.214434+00:00", - "wall_time_seconds": 1200, - "exit_code": 124, - "completed_at": "2026-04-05T05:49:21.137556+00:00" -} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl @@ -1,82 +0,0 @@ -{"type": "harness", "subtype": "config", "model": "sonnet", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} -{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} -{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-vt2jw7xm","session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-sonnet-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"12bd18f0-e678-4ba3-a7f9-cf69c94cf8f8","fast_mode_state":"off"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01VhuWjhNLPZMEe38K41ZeMU","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me build a complete Tetris game that runs in the browser using TypeScript. I'll create a well-structured implementation with all the standard mechanics.\n\nLet me plan the structure:\n1. `index.html` - Main HTML file\n2. `src/tetris.ts` - Main TypeScript file with game logic\n3. `package.json` - Project configuration\n4. `tsconfig.json` - TypeScript configuration\n\nThe game will include:\n- All 7 Tetromino pieces (I, O, T, S, Z, J, L)\n\n\n- Piece rotation with wall kick mechanics\n- Line clearing with scoring system\n- Progressive difficulty with increasing speed\n- Keyboard controls for movement, rotation, and hard drop\n- Ghost piece preview and hold functionality\n- Next piece display and game stats\n\nI'll set up a proper TypeScript project with build configuration to compile everything for the browser. I'm settling on a simpler structure with just a few files to keep things manageable. Now I'm laying out the core game design—a standard 10×20 board with the seven classic Tetris pieces, NES-style scoring that multiplies by level, and increasing difficulty every 10 lines cleared.\n\nThe controls map to familiar keys: arrows for movement and rotation, space for hard drop, and dedicated keys for holding and pausing. I'll include visual polish like a ghost piece preview and a next-pieces queue to help with planning.\n\nDefining the TypeScript types... I'm setting up the rotation system using the Super Rotation System standard, which handles wall kicks properly when pieces rotate near boundaries. I'll store all four rotation states for each tetromino piece and define the core types for the game state, including the board representation and active piece tracking.\n\nDefining the type system... Defining the piece rotations... Defining the rotation states for the remaining Tetris pieces...\n\nNow I'm ready to build out the full game interface with a dark theme, organizing the board in the center and adding side panels for the hold piece, next queue, score, and level information. I should also work through the wall kick system for proper SRS rotation mechanics. Defining wall kick offsets for the I piece across its rotation states...\n\nNow I'm thinking through the coordinate system—I need to be consistent about whether y increases upward or downward, since the Tetris wiki convention differs from typical screen coordinates where y goes down. Now I'm converting all the kick offset data to my coordinate system by negating the y values, so the rotation tests will work correctly with my downward-positive y-axis.\n\nI'm realizing this manual approach is getting unwieldy, so I'll just implement the full SRS system properly with defined wall kick tables and consistent coordinates throughout.\n\nI'll create a function that applies the standard matrix rotation formula to transform pieces, then systematically try each wall kick offset until finding a valid placement. For the piece representation itself, I think precomputing all four rotations for each piece type is cleaner than rotating on the fly.\n\nNow I'm structuring the full Tetris implementation with constants for board dimensions, type definitions for game state, piece data with their rotations, and the main game class...\n\nWriting the game structure... I'm laying out the rotation patterns for each tetromino piece in a 3x3 or 4x4 grid format to ensure the rotation logic works correctly without edge cases.\n\nDefining the piece data structure... Setting up the game constants now, defining the board dimensions, cell sizes for the main game and UI elements, piece colors for each tetromino type, and the scoring system.\n\nDefining the speed progression table that controls how quickly pieces drop at each level, with a helper function to look up the appropriate drop interval.\n\nSetting up piece definitions... Defining the rotation matrices for the remaining Tetris pieces... Defining the Tetris piece rotations...\n\nI'm verifying the rotation states for the T piece to make sure they're correct. I'm verifying the S-piece rotations now, and I'm catching an error in my rotation 1 state—the shape doesn't match what a 90-degree clockwise rotation should produce. Let me recalculate this more carefully to make sure I have the right matrix representation. Continuing to verify the rotation formula, I'm applying it again to get the second rotation and checking that the result matches my expected output. Working through the third rotation by applying the clockwise transformation formula to each position, then verifying the result matches what I calculated: `[[1,0,0],[1,1,0],[0,1,0]]`. ✓ Now checking the Z tetromino's rotations, starting with the base configuration and computing the first clockwise rotation using the same transformation.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":489,"cache_read_input_tokens":4241,"cache_creation":{"ephemeral_5m_input_tokens":489,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"43f49cba-52a0-4186-a09e-6e0e7aee46e4"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01DjkySfgjNjJG2j7HBitCqT","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me build a complete Tetris game in TypeScript that runs in the browser. I'll create:\n\n1. `index.html` - The main HTML file\n2. `src/tetris.ts` - The TypeScript game logic\n3. `package.json` - For TypeScript compilation\n4. `tsconfig.json` - TypeScript configuration\n\nLet me plan the game:\n\n**Game Features:**\n- Standard 10x20 grid\n- All 7 tetrominoes (I, O, T, S, Z, J, L)\n- Piece rotation with wall kicks\n\n\n- Line clearing with scoring based on how many lines clear at once\n- Speed increases with each level\n- Ghost piece preview and next piece display\n- Hold piece mechanic\n- Full keyboard support including arrow keys, WASD, and space for hard drop\n\n**Controls:**\n- Left/Right arrows or A/D: Move piece\n- Up arrow or W: Rotate clockwise\n- Z or Ctrl: Rotate counter-clockwise\n- Down arrow or S: Soft drop\n- Space: Hard drop\n- C or Shift: Hold piece\n\nI'll use the Nintendo scoring system where clearing 1 line gives 100 points times the current level, 2 lines gives 300 times level, and 3 lines gives 500 times level.\n\nNow I'm thinking through the project structure and implementation approach. I'll set up a TypeScript project with the necessary configuration files and build it out as a complete, runnable application.\n\nDefining the core types and game class...\n\nNow I'm setting up the visual styling with a dark theme, standard Tetris piece colors, and UI elements like the score display, next piece preview, hold piece display, and game over overlay with a nice grid layout.\n\nDefining game constants and tetromino shapes... Defining the remaining tetromino pieces... I'm finishing up the tetromino definitions and now moving into the actual game implementation. I need to set up the core game logic with a 10x20 board, track the current piece and its position, handle rotations and collisions, and render everything to a canvas. Let me structure this as a complete TypeScript project with the HTML entry point, game logic, and all the necessary piece definitions and game mechanics. Defining the tetromino shapes... I'm defining the standard Tetromino rotation states for each piece using the Super Rotation System, making sure to get the J and L pieces correct since I was mixing them up.\n\nNow I'm setting up the complete project structure with TypeScript and planning to write out the full game implementation, starting with the piece definitions and color mappings.\n\nWriting the game code... Defining the Tetris piece rotations... Defining the rotation states for more Tetris pieces... I'm realizing I need to verify these piece definitions more carefully. Let me work through the standard Tetris rotation states properly, starting with the I piece and O piece to make sure I have the correct matrices for each rotation. Defining piece rotation states... Defining the tetromino pieces... Defining the rotation states for the remaining Tetris pieces... Verifying the rotation states for the S and Z pieces...\n\nNow working through the J piece rotations...\n\nDefining the L piece states...\n\nNow working through the T piece rotations...\n\nContinuing with the I and O pieces using 4x4 matrices to capture their horizontal and vertical orientations. These all look correct. Now I'm working through the SRS wall kick data—I need to establish my coordinate system where x increases rightward and y increases downward, then map out the wall kick offsets for each piece rotation state according to the Tetris wiki specifications. Continuing with the I piece rotation offsets for the remaining state transitions.\n\nNow I'm realizing I need to account for the coordinate system difference—the Tetris wiki uses y-axis pointing upward, but my game has y increasing downward as rows go down the board. I'll need to negate all the y-values from the wiki data to match my setup.\n\nRather than getting bogged down in the exact SRS specification, I think I'll implement a straightforward wall kick system that tries rotation at the current position first, then attempts a few offset positions in different directions if that fails. For a proper Tetris feel though, I should follow the standard SRS wall kick rules, so I'll define the kick offsets in my own coordinate system where positive dy means moving down.\n\nImplementing SRS wall kicks... I'm looking at the wall kick offset data for different Tetris piece rotations, comparing my calculations against the wiki reference. I realize I'm getting tangled up in the details—let me step back and approach this more systematically by focusing on the J-piece offsets. I'm realizing I need to check the actual SRS specification rather than guessing. Looking at the wall kick offsets for J, L, S, T, Z pieces, I can see the pattern now—the transitions follow a consistent set of five offset attempts, with the row direction flipping depending on whether we're rotating clockwise or counterclockwise. I'm working through the remaining rotation test offsets for JLSTZ pieces, mapping out how the coordinates shift across all the different state transitions like 2→L, L→2, L→0, and 0→L.\n\nNow I need to convert these to my coordinate system where y increases downward instead of upward, so I'm negating all the y-values to match my game's conventions. Now I'm working through the I piece wall kick offsets, checking the wiki values and adjusting for the coordinate system where y points downward instead of upward. Now I have all the rotation kick data converted to the y-down coordinate system, so I can move forward with building out the complete game.\n\nWriting Tetris implementation... Defining the tetromino shapes... Defining the rotation states for the remaining Tetris pieces... Defining wall kick data... Finishing the I-piece wall kick data and working out the rotation transition index mapping for clockwise and counterclockwise rotations. Defining the kick offset arrays... I'm working through the rotation test offsets for each state transition in the JLSTZ piece, documenting the five test positions for moving between rotational states. Now I'm converting these state transitions to a y-down coordinate system by negating the y components, then mapping them to the wiki's rotation notation to verify they match up correctly. I'm realizing my rotation indexing got confused, so let me simplify it: clockwise goes 0→1→2→3→0, and counterclockwise goes the opposite direction. For the kick lookup table, I'll use the from-state and rotation direction as the key to find the appropriate offsets.\n\nNow I'm mapping out the specific kick data for JLSTZ pieces in y-down coordinates, listing all five test offsets for each rotation transition in both directions. Now I'm converting these wall kick offsets to account for the y-down coordinate system used in most game implementations. I've got the wall kick offsets mapped out for all the rotation transitions. Now I'm ready to implement the actual game loop using requestAnimationFrame with timestamp-based gravity, and I'll use the standard Tetris Guideline scoring system with multipliers for line clears and T-spin bonuses.\n\nFor the difficulty progression, I'm going to reference the official gravity table that maps each level to its specific fall speed in milliseconds, starting at 1 second per row at level 1 and accelerating significantly as the level increases.\n\nI also need to implement the lock delay mechanism where a piece starts a timer when it can't move down anymore, and that timer resets if the player moves or rotates the piece, with a reasonable cap on resets.\n\nFor piece randomization, I'll use the 7-bag system where I generate a random permutation of all seven Tetris pieces and cycle through them before generating a new bag.\n\nNow I'm setting up the project structure and writing the implementation...\n\nSetting up configuration files...\n\nBuilding the HTML structure...\n\nWriting the styles...\n\nNow I'm thinking through the architecture for the game logic. I could use separate canvases for the main board, next piece preview, and hold piece display, but a single canvas approach might be cleaner. Let me go with multiple canvases for better organization and then write out the complete TypeScript implementation with all the game mechanics.\n\nDefining the core types and constants... Writing the game class... Defining the tetromino shapes and colors... Defining the rotation states for the remaining Tetris pieces... Defining the wall kick offsets for piece rotations... Defining wall kick data for I-pieces... Writing the game class... Setting up the canvas contexts and DOM elements, then initializing the board as an empty grid and resetting the game state with score, level, and lines all set to zero.\n\nNow I'm initializing the piece queue and bag system for randomized tetromino spawning, populating the next pieces preview with three upcoming pieces, and starting the game loop with the first piece on the board. Still writing the piece validation logic... Writing game mechanics... Writing the hold piece logic... Writing game logic... Writing the game loop... Writing cell rendering code... Writing the rendering logic... Still writing rendering code... Still writing the rendering logic... Writing the game over screen... Finishing up the keyboard input handler with spacebar for hard drop and shift/C for the hold function. I'm noticing an issue with the `lastTime` initialization in the game loop—when it starts at 0, the first delta time calculation will be incorrect, so I need to set it to the current timestamp on the first frame to get accurate timing.\n\nNow I'm implementing DAS (Delayed Auto Shift) to handle smooth continuous movement when holding arrow keys. I'm tracking separate states for left and right movement with timers that trigger repeated moves after an initial delay, then continue at a faster rate for responsive controls.\n\nAdding DAS support...\n\nI need to think through the piece spawn position more carefully—for the Tetris Guideline, pieces appear in specific rows accounting for their bounding box, and I need to handle the I piece's centered horizontal spawn properly. I need to figure out the right spawn position for each piece type. The Tetris Guideline spawns pieces so their topmost filled row appears at the very top of the board, so I should calculate the spawn Y based on where the first non-empty row is in each piece's shape matrix. Writing spawn position logic... The O and I pieces spawn centered correctly at x = 3, placing them in the middle columns. For the T piece with a 3-wide definition, the same calculation gives x = 3, which also centers it properly across columns 3-5.\n\nNow I'm thinking through the DAS (Delayed Auto Shift) implementation more carefully. I need to track which keys are currently held, apply an initial delay before repeating movement, then shift at a faster rate afterward. I'm setting up a system that monitors key presses, initializes timers for each direction, and handles the progression from the initial delay into the repeating auto-shift phase. Still writing DAS logic...\n\nActually, I'm overcomplicating this. Let me step back and write out the complete implementation cleanly—I'll structure it with separate files for the HTML, TypeScript game logic, and config files. The interface will have a dark theme with the game canvas on the left and a sidebar showing score, level, lines cleared, next pieces preview, and the hold piece display.\n\nFor piece spawning, I need to nail down the exact positions according the Tetris Guideline, making sure the I-piece and other tetrominos appear at the right coordinates when they enter the board. Now I'm calculating the horizontal spawn position by centering the piece on the board, which gives x = 3 for both 3-wide and 4-wide pieces. I'm also mapping out the standard Tetris guideline drop speeds across difficulty levels, starting at 1000ms for level 1 and decreasing progressively down to 7.2ms at level 15.\n\nI can express these speeds using the formula (0.8 - (level-1)*0.007)^(level-1) seconds, which I'm implementing as a function that converts this to milliseconds and then verifying against the known values to ensure accuracy.\n\nNow I'm writing out the complete Tetris implementation, starting with the core game file and all its constants and piece definitions. Defining the piece shapes... Defining the rotation states for the remaining Tetris pieces... Defining wall kick offsets... Defining the game constants and piece class... Setting up the Game class with board state tracking the grid of filled cells, managing the current falling piece and next pieces in queue, plus game variables for score, level, and lines cleared. I'm also initializing timing and lock delay mechanics to handle piece placement and rotation resets.\n\nNow I'm defining the input handling system with left/right movement acceleration and delay values, then setting up canvas references for rendering the main board, next piece preview, and hold piece display along with UI elements for score tracking.\n\nInitializing the canvases... Initializing the game state with lock mechanics, input tracking, and populating the next piece queue with a randomized bag system, then starting the animation loop and UI updates.\n\nImplementing a Fisher-Yates shuffle to draw pieces from a randomized bag that refills when empty.\n\nSpawning the next piece from the queue, refilling the preview, resetting lock and hold mechanics, and checking for immediate game over if the piece can't be placed.\n\nValidating piece placement... Writing game mechanics... Continuing with the rotation logic...\n\nNow I'm implementing the hold mechanic, which swaps the current piece with a held piece if one exists, or spawns a new piece if nothing's being held. I also need to reset the lock timer and grounded state when a piece is held. Then there's the lock reset handler that tracks how many times the piece can be repositioned before it locks permanently.\n\nWriting the piece locking logic... Writing the game loop... Writing the rendering code... Writing the board rendering... Writing the rendering logic... Writing the game over screen... Writing the preview and hold rendering...\n\nNow I'm setting up the input handler to detect arrow keys and A/D for movement, initializing the left movement state and DAS accumulator.\n\nHandling right movement similarly, then soft drop with down arrow or S, rotation with up arrow or W/X, and counter-clockwise rotation with Z or Ctrl.\n\nContinuing with the remaining controls: hard drop on spacebar, hold piece with C or shift keys, pause/resume with P or Escape, and reset with R.\n\nNow I'm setting up the keyup listener to track when movement keys are released, resetting the directional input flags and clearing the acceleration accumulators when no keys are held. Then I'm initializing the game when the DOM loads.\n\nI notice there's a bug in the hold function that needs fixing...\n\nImplementing the piece hold mechanic...\n\nAnd I need to correct the DAS reset logic... I'm realizing the issue with simultaneous input—if both left and right are held, I need to pick one direction rather than moving both ways. The cleanest approach is to only move in whichever direction was pressed most recently, so I'll track which key came last and apply DAS only for that one. I'm realizing this approach still has an issue—if I'm holding left and press right, then release right, the left input gets lost. I need to track both keys independently and prioritize the most recent one instead.\n\nLet me simplify: I'll maintain a set of currently pressed keys and track DAS/ARR timers separately for each direction. In the game loop, I'll check which keys are active and apply movement based on whichever direction was pressed most recently.\n\nBuilding the input handler... I see the issue now—if I hold right long enough for DAS to kick in, then press left while still holding right, both directions would be active simultaneously and nothing would move. The cleaner approach is to track which direction was pressed most recently, so the last key pressed always takes priority. I'm refactoring to use an activeHoriz variable that gets set whenever a horizontal key is pressed, and resetting the DAS/ARR accumulators on each new direction input.\n\nSetting up input handling... I'm setting up the input handling with key tracking and horizontal movement state, resetting acceleration counters when direction changes, then in the game loop I'm implementing the DAS (Delayed Auto Shift) and ARR (Auto Repeat Rate) timing to control how the piece moves repeatedly. Now I need to think through the lock delay logic more carefully. I'm checking the order of operations here—the `isGrounded` flag gets set during the gravity update, then `resetLock()` uses that flag when the player moves. This should work correctly since we're only resetting the lock timer when the piece is actually touching the ground. But I'm realizing there's a potential issue: after a horizontal move, the piece might no longer be grounded if it moves into an unsupported position, so the lock state could become inconsistent. Let me reconsider whether the current approach handles this properly.\n\nActually, I'm overthinking this. The logic is sound—both the flag setting and checking happen in the same loop iteration, so there's no race condition. Time to stop second-guessing and write the final implementation with the four main files I need.\n\nNow I'm sketching out the layout structure: a dark background with the game board centered, flanked by side panels for the hold piece, next queue, and stats. I'm settling on a three-column design with the board in the middle, hold and score info on the left, and the next pieces plus controls on the right. The board itself will be 300 pixels wide and 600 pixels tall to match a standard 10×20 grid with 30-pixel cells.\n\nFor the side panels, I'm calculating the canvas sizes—the hold preview needs about 100×75 pixels for a 4×3 cell area, and the next queue needs 100×225 pixels to display three upcoming pieces. The total layout comes to around 532 pixels wide, which feels reasonable.\n\nNow I'm ready to write out the complete implementation in TypeScript, keeping everything organized in a single file. But first, let me double-check the hold function logic—I think there's an issue with how I'm swapping the current piece with the held piece that I need to fix.\n\nFixing the hold logic...\n\nNow I'm checking the spawn positions for each piece type based on their shape definitions. For the I-piece, it's 4 cells wide, so it centers at column 3 and starts just above the board at row -1. The O-piece also spans 4 columns but has cells in the top rows, so it spawns at row 0 instead.\n\nFor the T-piece with its 3-cell width, the calculation places it at columns 3-5, which is slightly left of true center. I'm verifying that this positioning logic is consistent across all piece types.\n\nNow I'm checking the I-piece rotation handling, specifically when it's vertical and needs to account for its 4-cell height and different column positioning.\n\nI'm also verifying the `clearLines` function to ensure rows are properly removed and replaced without index issues. I see the issue now—when I splice and unshift, the rows shift in a way that requires me to recheck the current index. Since I'm iterating from bottom to top, after removing a full row at index r and adding an empty one at the front, what was at r+1 moves to r, so I need to stay at the same index to check it again before moving up. row 18 is full, which checks out. After the second splice and unshift, what was originally row 17 shifts to index 19, confirming the logic is working correctly. For scoring, I'm using the standard Tetris formula—single through Tetris lines worth 100, 300, 500, and 800 points respectively, multiplied by level, plus soft and hard drop bonuses. Levels increase every 10 lines cleared, calculated as floor(lines / 10) + 1.\n\nNow I need to finalize the implementation, keeping in mind the lock delay mechanics from the Tetris Guideline—0.5 seconds with the ability to reset up to 15 times when moving or rotating. My current approach tracks accumulated time and reset count, resetting the accumulator only when grounded and under the reset limit.\n\nWriting the complete implementation... write all the files. I'll keep the TypeScript type-safe and well-structured.\n\nActually, one thing I want to reconsider: the `valid()` function. Currently it takes `piece` plus optional `dx, dy, rot` offsets. The piece's current position is used as the base, and dx/dy/rot are applied. This is fine for checking validity of potential moves without actually making them.\n\nBut there's a subtle issue: when checking the spawn validity, the piece might partially be above the board (y < 0). The function already handles this correctly—if a cell is above the board, we skip the collision check and only validate horizontal bounds and cells below the bottom. A cell fails validation if it goes out of bounds horizontally, extends below the board, or overlaps a locked cell.\n\nNow I'm realizing there's a timing issue: during spawn, if the piece overlaps a locked cell, the `valid()` function returns false and sets the game state to over. But this happens right after spawning the piece, so the game over condition is properly detected.\n\nFor the I piece specifically, when it spawns at y = -1, its cells are at board rows -1 through 2 (in state 0). The cells at y = -1 and y = 0 are above or at the top of the visible board. If there are already locked cells at row 0, the overlap check will catch this and trigger game over. The `valid()` function correctly handles this by checking `by >= 0` before accessing the board array.\n\nNow I'm ready to implement the code. One more thing to consider: when the piece is in lock delay and the drop interval fires again, gravity shouldn't apply since the piece is already grounded. In standard Tetris, the lock timer continues unaffected—only player moves and rotations reset it. So if the drop interval triggers while grounded, nothing happens and the lock timer just keeps accumulating.\n\nWriting the gravity and lock delay logic... Writing the lock mechanism...\n\nAfter `lock()` calls `spawn()`, the game state might transition to 'over', but the render loop will still display the game over screen correctly. I'm ready to implement the full code now, and I'll keep the line clear animation simple for now—just removing completed lines immediately rather than adding a flash effect. For polish, I'm planning to add gradient effects on the blocks and some visual feedback for level progression.\n\nI'm going to structure this with a single TypeScript file that handles everything, and build out the HTML with a space-themed dark design. The layout will have the game board centered with the hold piece on the left and next pieces on the right, plus score and level displays positioned prominently around the board.\n\nWriting the CSS styles... I'm working out the canvas dimensions for the preview panels—the hold preview needs 100×75px for a single piece, while the next queue needs 100×225px to display three pieces stacked vertically. I'm realizing the I piece might exceed a 3-row display area in certain rotations, so I'll need to handle vertical centering carefully to keep pieces properly positioned within their preview boxes. a 4×3 area (4 columns, 3 rows) at cell size 25px.\n\nFor I piece (shape has cells at row 1 of the 4x4 matrix):\n- pw = 4, ph = 4 (but cells only at row 1)\n- If I center in 4×3: offsetX = Math.floor((4-4)/2) = 0, offsetY = Math.floor((3-4)/2) = -0.5 → floor = -1\n- This would draw cells at y = -1+1 = 0, which is fine (within 3-row area)\n\nActually the issue is with `ph` (piece height from shape dimensions). For I piece, shape is 4×4, so ph=4. But the actual cells are only in one row. I should compute the actual height based on where cells are.\n\nLet me simplify: for preview rendering, I'll compute the bounding box of the actual cells instead of using the full shape dimensions. I'm scanning through the shape matrix to find the min and max row and column indices where cells actually exist, then using those bounds to calculate the piece's true width and height.\n\nWriting bounding box calculation... Writing the preview rendering... Writing the block rendering function... Now I'm setting up the project structure with TypeScript compilation to a dist folder, and planning out the visual design with a dark navy background, bright colored blocks with 3D effects, and a minimal UI. For controls, I'll map arrow keys and WASD for movement, space for hard drop, and C/Shift for the hold mechanic.\n\nAdding pause and restart controls, then diving into the implementation. Let me double-check the rotation logic for the S-piece to make sure the clockwise transformations are correct... I'm finishing the rotation calculation and verifying the result matches the expected S-piece orientation after a clockwise turn. I'm working through the rotation formula more carefully—applying the clockwise rotation transformation step by step to get the correct state, then comparing it against what the standard S-tetromino should look like when rotated. Let me work through the second approach by transposing the matrix first, then reversing each row to see if that gives the expected clockwise rotation result.\n\nAfter transposing and reversing rows, I get the same output as before: [[0,1,0],[0,1,1],[0,0,1]]. But when I visualize what a 90° clockwise rotation of the S piece should actually look like, my formula seems to be producing something different than expected—the piece appears shifted or oriented incorrectly compared to the standard Tetris rotation.\n\nThe real issue is that there are multiple valid ways to represent the rotated S piece within a 3x3 bounding box depending on where it's positioned, and I need to check what the actual Tetris standard specifies for this rotation state. The issue is that my wall kick offsets are based on the official Tetris Guideline definitions, which use specific cell positions—if my rotation states have cells in different positions, the kicks won't align correctly. I need to use the exact SRS piece definitions from the official spec rather than deriving my own versions. Let me check the Tetris Wiki for the precise cell coordinates for each rotation state. I'm comparing my S-piece rotation formula against the standard implementations used in Tetris games, and I'm realizing there are multiple valid 90° rotations depending on where the piece sits in its bounding box. To make the SRS wall kicks work properly, I need to match the canonical shapes that the Guideline defines, so let me pull the standard S-piece configurations. I'm looking up the standard SRS rotation states from a trusted source to get the canonical piece definitions, particularly for the I piece which uses a 4x4 grid instead of 3x3. Defining the rotation states for the remaining tetromino pieces... Defining rotation states for the remaining pieces...\n\nI'm finishing up the Z piece rotations and now comparing my shape definitions against the standard Tetris rotations. I notice my S piece has some inconsistencies—the right rotation state doesn't match the standard, and my left rotation is actually a duplicate of the right state. I need to fix these rotation mappings to align with the proper Tetris specifications. So I had the wrong rotation order for S! States 1 and 3 are swapped.\n\nLet me recheck my other pieces.\n\nActually wait. Looking at the standard definitions more carefully:\n\nFor S piece:\n- State 0: [[0,1,1],[1,1,0],[0,0,0]] ✓\n- State R (1 after CW rotation): [[1,0,0],[1,1,0],[0,1,0]]\n- State 2 (2 after another CW): [[0,0,0],[0,1,1],[1,1,0]]\n- State L (3 after another CW): [[0,1,0],[0,1,1],[0,0,1]]\n\nSo the order is: 0 → R → 2 → L in CW direction.\n\nNow let me verify this by applying the rotation formula to state 0 and checking what I actually get. I'm seeing that my S piece rotation states were mislabeled—what I called State L is actually State R, and vice versa. The correct clockwise sequence should be State 0 → State R → State 2 → State L → back to State 0, with each transition producing the expected rotated configuration.\n\nNow I need to go through all my piece definitions and verify they match the standard Tetris rotation system, starting with the T piece and working through each one. Defining the L piece rotations...\n\nI'm now checking the S piece rotations and I notice State 1 has an error—the current definition doesn't match what it should be when rotated right, so I need to fix that mapping. Verifying the Z piece rotations now—state 1 and state 3 both check out against the standard configurations, so the Z block is actually correct.\n\nI've identified the real problem: the S piece has states 1 and 3 swapped. Let me correct those—state 1 should rotate to the right configuration, and state 3 should be the left rotation. Now I'm going through all the other pieces systematically to verify they match the standard Tetris rotations, starting with T.\n\nVerifying T states...\n\nNow checking the J piece rotations—all four orientations are matching correctly. Moving on to verify the L piece configurations across its rotation states. I've verified all the I and O piece states match correctly, and the S piece only needs states 1 and 3 swapped. Now I'm checking the wall kick configurations for the S piece through its rotation sequence, making sure the transitions from spawn to right to 180° to left and back work properly with the JLSTZ wall kick data I have. I'm finishing up the rotation state verification by checking the wall kick offsets against the Tetris wiki's reference, converting from their y-up coordinate system to my y-down convention to make sure my kick table matches the standard. Verifying the remaining rotation conversions... I've verified the conversions are working correctly for all the JLSTZ pieces. Now I'm checking the I piece rotations, starting with the 0→1 transition and its wall kick offsets. Verifying the rotation transformations for the remaining states—checking that the coordinate conversions match the wiki references when accounting for the y-axis orientation flip. I've verified all the I piece rotations are correct, and I found the bug—the S piece had states 1 and 3 swapped in my original implementation. Now I'm writing out the corrected S piece rotation states...\n\nActually, I need to double-check that the wall kick offsets work properly with these corrected S states, especially when rotating from state 0 to state 1.\n\nLet me reconsider the state numbering itself—in standard SRS, state 0 is spawn, state 1 is one clockwise rotation, state 2 is 180 degrees, and state 3 is three clockwise rotations. So when the S piece rotates clockwise from state 0, it should transition to state 1, and the wall kick system should handle any collisions by trying the standard offset sequence. I'm realizing the rotation point matters here—for Tetris SRS, the S piece rotates around the center cell at position (1,1) in its 3x3 bounding box, so I need to figure out which cells map where when rotating 90° clockwise around that center point. I found the fourth cell—the center (1,1) also rotates to itself. Applying the clockwise rotation formula to all four cells in state 0 gives me the new positions, and when I map them out, I get exactly the original state back, which confirms the rotation is working correctly.\n\nNow I'm checking the Tetris wiki's SRS documentation to verify the standard S piece rotation states, since I want to make sure I have the right reference. Looking at the visual representations of each rotation state to understand the exact cell positions.\n\nI'm noticing a discrepancy between what the wiki shows for the S piece's rotated state and what my mathematical clockwise rotation formula produces. The wiki's version doesn't match a pure geometric rotation around the center point, which suggests the Tetris rotation system uses a different approach than standard matrix rotation.\n\nLet me verify this pattern by checking how the L piece rotates to see if there's a consistent rule being applied. The CW rotation gives me [[0,1,0],[0,1,1],[0,0,1]] for the S state, which doesn't match what the wiki shows. Let me verify this calculation against the expected result. I'm applying the clockwise rotation formula to the Z piece's cells and tracking how each coordinate transforms, then verifying the resulting grid matches what I expect.\n\nNow I'm realizing there's a symmetry issue—the S piece should be a horizontal mirror of Z, so if Z rotates to fill the right column, S should fill the left column instead. But my rotation formula is giving S a right-shifted result, which breaks that mirror relationship. The S piece rotates to cells at center/right, which doesn't mirror Z's rotation state at right—so this rotation formula isn't producing the canonical SRS states I'd expect. The issue is that the formula rotates around the center cell (1,1), but that's not accounting for how S and Z should maintain their mirror symmetry through rotations. S and Z pieces, their canonical shapes don't have the rotation point at the center of the piece geometry - the convention is different.\n\nActually, I think the issue is that the Tetris SRS uses a different convention for the rotation center of the S piece compared to what I'd get from a naive center-based rotation.\n\nLooking at this from another angle:\n\nFor Z piece, the rotation formula gives the canonical state R ([[0,0,1],[0,1,1],[0,1,0]]).\nFor S piece, the rotation formula gives [[0,1,0],[0,1,1],[0,0,1]] which is NOT the canonical state R ([[1,0,0],[1,1,0],[0,1,0]]).\n\nBut note that [[0,1,0],[0,1,1],[0,0,1]] and [[1,0,0],[1,1,0],[0,1,0]] are horizontal mirrors of each other.\n\nLet me verify the S and Z states from the wiki more carefully. The canonical R states are horizontal mirrors of each other, which checks out. When I apply my rotation formula, the Z piece matches the wiki's canonical state, but the S piece comes out as a horizontal mirror of what it should be.\n\nThis suggests the formula is working correctly for Z but applying the wrong rotation direction or center for S. Since the wall kicks in SRS are calibrated to the exact canonical representations, I need to use the correct states from the Tetris Guideline rather than deriving them from a formula.\n\nDefining all piece rotation states... Defining rotation states for the remaining pieces... Verifying the T piece rotations by applying the clockwise transformation formula to each state and confirming they match the expected patterns. The T transformation is working correctly with my rotation formula. Now I'm verifying the J piece—checking how its initial state rotates through the sequence, and the results are matching the expected states perfectly. Continuing to verify the J piece rotations, I can see state 2 transforms correctly to state 3. Now I'm checking the L piece to make sure its clockwise rotations also map properly across all four states. The L rotation checks out across all three states. Now I'm verifying the Z piece works the same way, starting with its initial configuration. Continuing through state 2, I'm rotating the cells and verifying they map to the expected configuration. The transformation places pieces at (0,1), (1,0), (1,1), and (2,0), which should match the next Z tetromino state.\n\nNow I'm checking the S piece, starting with its initial state and applying the same clockwise rotation logic to verify it produces the correct intermediate configuration.\n\nMy calculated result doesn't match what the wiki shows for S state 1, so I'm comparing the two visually to understand the discrepancy—one appears to be a left-leaning S shape while the other is right-leaning, suggesting either my rotation formula is off or the wiki uses a different rotation convention.\n\nLet me work through a physical 90° clockwise rotation manually: if I take the original S piece and rotate it, the corners shift predictably, and when I apply that to the actual grid positions, I get a different configuration than what I calculated before.\n\nNow I'm comparing my rotation formula's output against the standard SRS representation from the wiki—one gives me a right-aligned version while the other is left-aligned. The critical issue is that if my formula produces right-aligned pieces but the wall kick data assumes left-aligned pieces, the collision detection will be off by one column.\n\nI need to stick with the exact wiki definitions for all pieces to ensure the wall kicks work correctly. Let me verify that T, J, and L all match the wiki's canonical 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-{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01KY5ZDMZ94BACpq6CMFfGKx","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me build a Tetris game in TypeScript that runs in the browser. I'll create the necessary files for a complete Tetris implementation.\n\nLet me start by checking the current directory structure.","signature":"EoEDClsIDBgCKkDEwiGs/kGkyJY+4Qg8BSQaCQSi7+XSPlyiRsYvv4IVUjROWh8CIo3bFte10uu5UnUbcZ7CVceQ7D1oP0FkF2sIMhFjbGF1ZGUtc29ubmV0LTQtNjgAEgw8jrKHWXaGK5vGSU4aDN6rX2yKVE/7ZIMH2CIwabkgIgs5oD5RhgwKQJA4N810qI30ZxjEipzSFJvZrg7eil7RrOilHVOMI1YICzGCKtMBwQ0mXRw04XFQ6BF6ZEdolmVSh1O0O6VVHeoiRCRvFQjl4aEM6C2AmE36eMxENEUHmsGeJascSiijFQiqYfidyjx/8TGBVeLN61plftFhttBeW72Yjw2gJnH+DcaRSoe3MxzCqp/0VuFapzlTjfCD31MFqqJDW/vBjFA8fVVDpuvpTSC/NX+2rTQJI/W3+wCc/86buKfy4dOlSEOj4s63h/2rxiZoFN44fJMymTnrCAil2C698loWvxFINIy6t4/fZtJbf9fJ+dbd74trGaowIkyA8hgB"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":530,"cache_read_input_tokens":4241,"cache_creation":{"ephemeral_5m_input_tokens":530,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"659dfa48-ccd1-4dea-9eab-83e88138a650"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01KY5ZDMZ94BACpq6CMFfGKx","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RqDSD3sbvWnLLqqnCF1USG","name":"Bash","input":{"command":"ls /tmp/loop-bench-vt2jw7xm","description":"List current directory contents"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":530,"cache_read_input_tokens":4241,"cache_creation":{"ephemeral_5m_input_tokens":530,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"310791a7-f682-4704-9b15-e1bf7e745ef1"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RqDSD3sbvWnLLqqnCF1USG","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"2677fa3d-d21a-4dad-9f1d-d75afb896223","timestamp":"2026-04-05T05:42:09.950Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01VfRjkqeDL5btBMHsmsjKPr","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01HzgTr1eFGWB8JdksD6XBEU","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":171,"cache_read_input_tokens":4771,"cache_creation":{"ephemeral_5m_input_tokens":171,"ephemeral_1h_input_tokens":0},"output_tokens":71,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"5d40a5eb-41cd-4a85-9240-95b95da827b7"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01HzgTr1eFGWB8JdksD6XBEU","type":"tool_result","content":"1\t{\n2\t \"name\": \"loop-bench-vt2jw7xm\",\n3\t \"version\": \"1.0.0\",\n4\t \"description\": \"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@playwright/test\": \"^1.59.1\",\n15\t \"@types/node\": \"^25.5.2\",\n16\t \"typescript\": \"^6.0.2\"\n17\t }\n18\t}\n19\t"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"fa7b5b24-b9f8-4da9-bcfb-2da824137dbc","timestamp":"2026-04-05T05:42:14.586Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/package.json","content":"{\n \"name\": \"loop-bench-vt2jw7xm\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","numLines":19,"startLine":1,"totalLines":19}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01B371FpNcmuUemmux3tm2ms","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Now I'll create the Tetris game. I'll create:\n1. `index.html` - The main HTML file\n2. `src/tetris.ts` - The TypeScript source\n3. A build script or I'll compile inline\n\nSince we have TypeScript available, let me create the files. I'll need to compile the TypeScript to JavaScript. Let me create a simple setup where:\n- `index.html` contains the game structure\n- `src/tetris.ts` contains all the game logic\n- I'll compile it to `dist/tetris.js`\n\nLet me also check if there's a tsconfig.json.","signature":"EqcFClsIDBgCKkC3XTDdZwwmK4VnDZ/KIeOi1MvHGsgLNiMetC0y/ZgE3L956wGOd8Q8XYdK3xNr3fsE1eGsVKB0g8smj8PhvMDVMhFjbGF1ZGUtc29ubmV0LTQtNjgAEgyjbj5xlIGepftEgoUaDOxaQjFBcjPveQY60iIwpIqZcWPF+4HTl3HZ05uzSnaSBqGBGiSzB5RjhvtRAvk0+68FxH0wpz7Q1vFGWprXKvkD3TKKdy1n3pTpP0N/nhqRuw6KeCWNh6owBmalDc5Oek8cxU6VvMAgHvj5RIiI6/+apQKbcew+fyuy14092jrfiwuHixGkw8kDtdEvFtHrAs5qfpoNXq0s86FpJ411lww1LqvTJFwinowqNCHQ89WynZrH0azZpJj73SSuoL7eIz7liRTQK2YFI2PzKUMbHgA4MaURJS9lLTGk6oaeEmQfdtJNPobbibCd4vc4EPfIcIMjNuuyv5yl7xcfFy85tQHtWQFFmpHdq5PfPnM0j6nDKdvXwCbzSxYmOiXNXoEK2n9XcEayoJCJ35FzOz09zsoaFYTqucPqmK4ar5tNxM/aP5zIs30WdKxPqdJQO5KusjCCI8RDuf1pGiPXEv52jN29tRUAx2wPVi7AroFzJBtmkz5sc8zlpcbSfUK/lKkbYtb1WBTdhPaw2faaip9+d7l4HE/KajGMmY9tyTwlWpGW208H8FILtxpZWc+fUMHeQJfzdRyXQp31/fkSkzxq5kb0pk4sNZE/mqyt46OQGFlrMb03tJj+Pu1fxOqupgTRS48pjly4na2hrEzqSpc8bLGULv15ToPtCa3Gx/R7ZGDaltR+isjpefa37u3hy6IUMZFUTM8O33Npkv6g7BL54QAW4Uj08R6UD+ZVaYaUozfdGO9tbNPAxD1S0hgB"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":285,"cache_read_input_tokens":4942,"cache_creation":{"ephemeral_5m_input_tokens":285,"ephemeral_1h_input_tokens":0},"output_tokens":9,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"634fbfc1-2938-41f1-89ed-4737099f38f9"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01B371FpNcmuUemmux3tm2ms","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Wduwrt3ABWJeU6G5XkqqLY","name":"Bash","input":{"command":"ls /tmp/loop-bench-vt2jw7xm/node_modules/.bin/ | grep -E \"tsc|webpack|esbuild|parcel\"","description":"Check available build tools"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":285,"cache_read_input_tokens":4942,"cache_creation":{"ephemeral_5m_input_tokens":285,"ephemeral_1h_input_tokens":0},"output_tokens":9,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"ceee0f8c-49aa-448d-8d86-22eb3a073f39"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Wduwrt3ABWJeU6G5XkqqLY","type":"tool_result","content":"tsc","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"22471b87-0600-4376-b792-0f7de9e012fb","timestamp":"2026-04-05T05:42:20.901Z","tool_use_result":{"stdout":"tsc","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01GcN5BS1G4e3ztGoqYTAJrP","type":"message","role":"assistant","content":[{"type":"text","text":"Now I'll create all the files needed for the Tetris game:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":282,"cache_read_input_tokens":5227,"cache_creation":{"ephemeral_5m_input_tokens":282,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"78d7e53e-8d22-4a25-8db2-a80dc55b3eb1"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01GcN5BS1G4e3ztGoqYTAJrP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BoM3mxt8dytMTTbnNVmgG6","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-vt2jw7xm/src /tmp/loop-bench-vt2jw7xm/dist","description":"Create src and dist directories"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":282,"cache_read_input_tokens":5227,"cache_creation":{"ephemeral_5m_input_tokens":282,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"8a809d43-09dc-4a45-8f51-ba7e56ef82e1"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BoM3mxt8dytMTTbnNVmgG6","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"c98a6cfb-1267-4a69-b9b3-9e56bfa8cce0","timestamp":"2026-04-05T05:42:23.197Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01SMJEBeF62zvq5APSrYymeE","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MGsQLYu2xqcG3o8wzSp7Gr","name":"Bash","input":{"command":"cat > /tmp/loop-bench-vt2jw7xm/tsconfig.json << 'EOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2017\",\n \"module\": \"none\",\n \"lib\": [\"ES2017\", \"DOM\"],\n \"outFile\": \"dist/tetris.js\",\n \"strict\": true,\n \"esModuleInterop\": true,\n \"skipLibCheck\": true,\n \"forceConsistentCasingInFileNames\": true\n },\n \"include\": [\"src/**/*.ts\"]\n}\nEOF","description":"Create tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":425,"cache_read_input_tokens":5227,"cache_creation":{"ephemeral_5m_input_tokens":425,"ephemeral_1h_input_tokens":0},"output_tokens":64,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"3fea81bb-e692-4158-a71c-4810cd26112d"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MGsQLYu2xqcG3o8wzSp7Gr","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"f9b2b590-fa02-4498-956e-57c10974f259","timestamp":"2026-04-05T05:42:26.868Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01J3Sq1ohH4Lq4VyBDRxqhGo","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KarFPPf2KmpXP8zC2e2tPD","name":"Bash","input":{"command":"cat > /tmp/loop-bench-vt2jw7xm/src/tetris.ts << 'TSEOF'\n// ─── Constants ───────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // px per cell\nconst HIDDEN_ROWS = 2; // buffer rows above visible board\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\n\n// Points awarded for simultaneous line clears (Tetris scoring)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// Drop-interval in ms per level (level 0 = 800 ms, decreases every level)\nfunction dropInterval(level: number): number {\n return Math.max(100, 800 - level * 65);\n}\n\n// ─── Piece Definitions ───────────────────────────────────────────────────────\n\ntype Matrix = number[][];\n\ninterface PieceDef {\n shapes: Matrix[]; // all four rotations\n color: string;\n}\n\n// Each tetromino stores all 4 rotation states explicitly to keep the code clear\nconst PIECES: PieceDef[] = [\n // I\n {\n color: \"#00CFCF\",\n shapes: [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n },\n // O\n {\n color: \"#CFCF00\",\n shapes: [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n },\n // T\n {\n color: \"#CF00CF\",\n shapes: [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n },\n // S\n {\n color: \"#00CF00\",\n shapes: [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n },\n // Z\n {\n color: \"#CF0000\",\n shapes: [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n },\n // J\n {\n color: \"#0000CF\",\n shapes: [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n },\n // L\n {\n color: \"#CF8800\",\n shapes: [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n },\n];\n\n// ─── Helpers ─────────────────────────────────────────────────────────────────\n\nfunction randomPiece(): number {\n return Math.floor(Math.random() * PIECES.length);\n}\n\n/** Create an empty board (array of arrays filled with 0) */\nfunction emptyBoard(): number[][] {\n return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(0));\n}\n\n/** Create an empty color board */\nfunction emptyColorBoard(): string[][] {\n return Array.from({ length: TOTAL_ROWS }, () => new Array(COLS).fill(\"\"));\n}\n\n// ─── Game State ──────────────────────────────────────────────────────────────\n\ninterface ActivePiece {\n pieceIndex: number;\n rotation: number;\n x: number; // col offset\n y: number; // row offset (0 = top of TOTAL_ROWS board)\n}\n\nclass TetrisGame {\n private board: number[][];\n private colorBoard: string[][];\n private active: ActivePiece;\n private nextPieceIndex: number;\n private score: number;\n private lines: number;\n private level: number;\n private gameOver: boolean;\n private paused: boolean;\n private lastDrop: number;\n private animId: number | null;\n private lockDelay: number;\n private lockTimer: number | null;\n\n // Canvas refs\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private nextCanvas: HTMLCanvasElement;\n private nextCtx: CanvasRenderingContext2D;\n\n // UI element refs\n private scoreEl: HTMLElement;\n private linesEl: HTMLElement;\n private levelEl: HTMLElement;\n private overlayEl: HTMLElement;\n private overlayTitleEl: HTMLElement;\n private overlayMsgEl: HTMLElement;\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.nextCanvas = document.getElementById(\"next\") as HTMLCanvasElement;\n this.nextCtx = this.nextCanvas.getContext(\"2d\")!;\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n this.overlayTitleEl = document.getElementById(\"overlay-title\")!;\n this.overlayMsgEl = document.getElementById(\"overlay-msg\")!;\n\n this.board = emptyBoard();\n this.colorBoard = emptyColorBoard();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.lastDrop = 0;\n this.animId = null;\n this.lockDelay = 500;\n this.lockTimer = null;\n this.nextPieceIndex = randomPiece();\n this.active = this.spawnPiece();\n\n this.bindKeys();\n this.showOverlay(\"TETRIS\", \"Press Enter or Space to start\");\n }\n\n // ─── Piece / Board Logic ────────────────────────────────────────────────\n\n private getShape(piece: ActivePiece): Matrix {\n return PIECES[piece.pieceIndex].shapes[piece.rotation];\n }\n\n private getColor(pieceIndex: number): string {\n return PIECES[pieceIndex].color;\n }\n\n private spawnPiece(): ActivePiece {\n const pieceIndex = this.nextPieceIndex;\n this.nextPieceIndex = randomPiece();\n const shape = PIECES[pieceIndex].shapes[0];\n const x = Math.floor((COLS - shape[0].length) / 2);\n const y = HIDDEN_ROWS - shape.length; // start just above visible\n return { pieceIndex, rotation: 0, x, y };\n }\n\n private isValid(piece: ActivePiece, dx = 0, dy = 0, dr = 0): boolean {\n const rotation = (piece.rotation + dr + 4) % 4;\n const shape = PIECES[piece.pieceIndex].shapes[rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c + dx;\n const ny = piece.y + r + dy;\n if (nx < 0 || nx >= COLS) return false;\n if (ny >= TOTAL_ROWS) return false;\n if (ny >= 0 && this.board[ny][nx]) return false;\n }\n }\n return true;\n }\n\n private lock(): void {\n const shape = this.getShape(this.active);\n const color = this.getColor(this.active.pieceIndex);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const ny = this.active.y + r;\n const nx = this.active.x + c;\n if (ny < 0) { this.triggerGameOver(); return; }\n this.board[ny][nx] = 1;\n this.colorBoard[ny][nx] = color;\n }\n }\n this.clearLines();\n this.active = this.spawnPiece();\n if (!this.isValid(this.active)) {\n this.triggerGameOver();\n }\n }\n\n private clearLines(): void {\n let cleared = 0;\n for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n if (this.board[r].every(cell => cell !== 0)) {\n this.board.splice(r, 1);\n this.colorBoard.splice(r, 1);\n this.board.unshift(new Array(COLS).fill(0));\n this.colorBoard.unshift(new Array(COLS).fill(\"\"));\n cleared++;\n r++; // re-check same row index\n }\n }\n if (cleared > 0) {\n this.lines += cleared;\n this.score += LINE_POINTS[cleared] * (this.level + 1);\n this.level = Math.floor(this.lines / 10);\n this.updateUI();\n }\n }\n\n // ─── Wall-kick / Rotation ──────────────────────────────────────────────\n\n private rotate(dir: 1 | -1): void {\n const kicks = [0, -1, 1, -2, 2]; // try these x-offsets\n for (const kick of kicks) {\n if (this.isValid(this.active, kick, 0, dir)) {\n this.active.x += kick;\n this.active.rotation = (this.active.rotation + dir + 4) % 4;\n this.resetLockTimer();\n return;\n }\n }\n }\n\n // ─── Movement ──────────────────────────────────────────────────────────\n\n private moveLeft(): void {\n if (this.isValid(this.active, -1, 0)) {\n this.active.x--;\n this.resetLockTimer();\n }\n }\n\n private moveRight(): void {\n if (this.isValid(this.active, 1, 0)) {\n this.active.x++;\n this.resetLockTimer();\n }\n }\n\n private softDrop(): void {\n if (this.isValid(this.active, 0, 1)) {\n this.active.y++;\n this.score += 1;\n this.lastDrop = performance.now();\n this.resetLockTimer();\n } else {\n this.startLockTimer();\n }\n }\n\n private hardDrop(): void {\n let dropped = 0;\n while (this.isValid(this.active, 0, 1)) {\n this.active.y++;\n dropped++;\n }\n this.score += dropped * 2;\n this.updateUI();\n this.clearLockTimer();\n this.lock();\n }\n\n // Ghost piece: column showing where piece will land\n private ghostY(): number {\n let gy = this.active.y;\n while (this.isValid({ ...this.active, y: gy + 1 })) gy++;\n return gy;\n }\n\n // ─── Lock-delay management ─────────────────────────────────────────────\n\n private startLockTimer(): void {\n if (this.lockTimer !== null) return;\n this.lockTimer = window.setTimeout(() => {\n this.lockTimer = null;\n if (!this.isValid(this.active, 0, 1)) {\n this.lock();\n }\n }, this.lockDelay);\n }\n\n private clearLockTimer(): void {\n if (this.lockTimer !== null) {\n clearTimeout(this.lockTimer);\n this.lockTimer = null;\n }\n }\n\n private resetLockTimer(): void {\n if (this.lockTimer !== null) {\n this.clearLockTimer();\n // Re-start only if piece is still on the floor\n if (!this.isValid(this.active, 0, 1)) {\n this.startLockTimer();\n }\n }\n }\n\n // ─── Game Loop ─────────────────────────────────────────────────────────\n\n private loop(ts: number): void {\n if (this.gameOver || this.paused) return;\n\n const interval = dropInterval(this.level);\n if (ts - this.lastDrop >= interval) {\n if (this.isValid(this.active, 0, 1)) {\n this.active.y++;\n this.clearLockTimer();\n } else {\n this.startLockTimer();\n }\n this.lastDrop = ts;\n }\n\n this.render();\n this.animId = requestAnimationFrame(ts => this.loop(ts));\n }\n\n start(): void {\n this.hideOverlay();\n this.board = emptyBoard();\n this.colorBoard = emptyColorBoard();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.nextPieceIndex = randomPiece();\n this.active = this.spawnPiece();\n this.updateUI();\n if (this.animId) cancelAnimationFrame(this.animId);\n this.lastDrop = performance.now();\n this.animId = requestAnimationFrame(ts => this.loop(ts));\n }\n\n private triggerGameOver(): void {\n this.gameOver = true;\n if (this.animId) cancelAnimationFrame(this.animId);\n this.render();\n this.showOverlay(\"GAME OVER\", `Score: ${this.score}\\nPress Enter or Space to restart`);\n }\n\n togglePause(): void {\n if (this.gameOver) return;\n this.paused = !this.paused;\n if (this.paused) {\n if (this.animId) cancelAnimationFrame(this.animId);\n this.showOverlay(\"PAUSED\", \"Press P to resume\");\n } else {\n this.hideOverlay();\n this.lastDrop = performance.now();\n this.animId = requestAnimationFrame(ts => this.loop(ts));\n }\n }\n\n // ─── Rendering ─────────────────────────────────────────────────────────\n\n private drawBlock(\n ctx: CanvasRenderingContext2D,\n x: number, y: number,\n color: string,\n alpha = 1\n ): void {\n ctx.save();\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, BLOCK - 2);\n\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, 5);\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, 5, BLOCK - 2);\n\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + BLOCK - 6, BLOCK - 2, 5);\n ctx.fillRect(x * BLOCK + BLOCK - 6, y * BLOCK + 1, 5, BLOCK - 2);\n ctx.restore();\n }\n\n private render(): void {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * BLOCK, 0);\n ctx.lineTo(c * BLOCK, ROWS * BLOCK);\n ctx.stroke();\n }\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n 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{};\n\n const startRepeat = (key: string, action: () => void): void => {\n action();\n if (repeat[key]) return;\n // Initial delay then repeat\n repeat[key] = window.setTimeout(() => {\n repeat[key] = window.setInterval(action, 50);\n }, 150);\n };\n\n const stopRepeat = (key: string): void => {\n if (repeat[key] !== undefined) {\n clearTimeout(repeat[key]!);\n clearInterval(repeat[key]!);\n repeat[key] = undefined;\n }\n };\n\n document.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n // Start / restart\n if (e.code === \"Enter\" || e.code === \"Space\") {\n if (this.gameOver || this.overlayEl.classList.contains(\"hidden\") === false && !this.paused) {\n e.preventDefault();\n this.start();\n return;\n }\n }\n\n if (this.gameOver || this.paused) return;\n\n switch (e.code) {\n case \"ArrowLeft\":\n e.preventDefault();\n startRepeat(\"left\", () => this.moveLeft());\n break;\n case \"ArrowRight\":\n e.preventDefault();\n startRepeat(\"right\", () => this.moveRight());\n break;\n 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[\"src/**/*.ts\"]\n}\n","structuredPatch":[{"oldStart":3,"oldLines":11,"newStart":3,"newLines":13,"lines":[" \"target\": \"ES2017\","," \"module\": \"none\","," \"lib\": [\"ES2017\", \"DOM\"],","+ \"rootDir\": \"src\","," \"outFile\": \"dist/tetris.js\","," \"strict\": true,"," \"esModuleInterop\": true,"," \"skipLibCheck\": true,","- \"forceConsistentCasingInFileNames\": true","+ \"forceConsistentCasingInFileNames\": true,","+ \"ignoreDeprecations\": \"5.0\""," },"," \"include\": [\"src/**/*.ts\"]"," }"]}],"userModified":false,"replaceAll":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01FrsACTZvxRt3BN6uzEmKVJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Tn79WpPXyVWJ7b2aAZP5Zc","name":"Bash","input":{"command":"./node_modules/.bin/tsc --project tsconfig.json 2>&1","description":"Compile TypeScript again"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":413,"cache_read_input_tokens":13342,"cache_creation":{"ephemeral_5m_input_tokens":413,"ephemeral_1h_input_tokens":0},"output_tokens":71,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"6f4dbd26-a99e-4679-9a90-9795c76d8e06"} -{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\ntsconfig.json(4,15): error TS5107: Option 'module=None' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\ntsconfig.json(7,5): error TS5101: Option 'outFile' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.","is_error":true,"tool_use_id":"toolu_01Tn79WpPXyVWJ7b2aAZP5Zc"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"bf824142-540a-4ed1-90cd-a0aa71fcd77b","timestamp":"2026-04-05T05:44:00.863Z","tool_use_result":"Error: Exit code 2\ntsconfig.json(4,15): error TS5107: Option 'module=None' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\ntsconfig.json(7,5): error TS5101: Option 'outFile' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error."} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_013GxY1t9z9nidmh7mA2f8Da","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Cesv5j9wJrHWHfsyKEn4hg","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-vt2jw7xm/tsconfig.json","old_string":" \"ignoreDeprecations\": \"5.0\"","new_string":" \"ignoreDeprecations\": \"6.0\""},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":233,"cache_read_input_tokens":13755,"cache_creation":{"ephemeral_5m_input_tokens":233,"ephemeral_1h_input_tokens":0},"output_tokens":67,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"aa6ea373-d68e-4c3a-bbd7-b83b2f19811e"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Cesv5j9wJrHWHfsyKEn4hg","type":"tool_result","content":"The file /tmp/loop-bench-vt2jw7xm/tsconfig.json has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"b9baefc6-e938-44fb-b457-82aaeef53374","timestamp":"2026-04-05T05:44:05.868Z","tool_use_result":{"filePath":"/tmp/loop-bench-vt2jw7xm/tsconfig.json","oldString":" \"ignoreDeprecations\": \"5.0\"","newString":" \"ignoreDeprecations\": \"6.0\"","originalFile":"{\n \"compilerOptions\": {\n \"target\": \"ES2017\",\n \"module\": \"none\",\n \"lib\": [\"ES2017\", \"DOM\"],\n \"rootDir\": \"src\",\n \"outFile\": \"dist/tetris.js\",\n \"strict\": true,\n \"esModuleInterop\": true,\n \"skipLibCheck\": true,\n \"forceConsistentCasingInFileNames\": true,\n \"ignoreDeprecations\": \"5.0\"\n },\n \"include\": [\"src/**/*.ts\"]\n}\n","structuredPatch":[{"oldStart":9,"oldLines":7,"newStart":9,"newLines":7,"lines":[" \"esModuleInterop\": true,"," \"skipLibCheck\": true,"," \"forceConsistentCasingInFileNames\": true,","- \"ignoreDeprecations\": \"5.0\"","+ \"ignoreDeprecations\": \"6.0\""," },"," \"include\": [\"src/**/*.ts\"]"," }"]}],"userModified":false,"replaceAll":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01UFzoPEKLjpMkgJkEDNAobS","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01PxaBoHNWRBhmxAxyTH74UL","name":"Bash","input":{"command":"./node_modules/.bin/tsc --project tsconfig.json 2>&1","description":"Compile TypeScript with ignoreDeprecations 6.0"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":424,"cache_read_input_tokens":13755,"cache_creation":{"ephemeral_5m_input_tokens":424,"ephemeral_1h_input_tokens":0},"output_tokens":63,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"b03f5900-4bb5-401d-8f05-1d1ba0e0f4b5"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01PxaBoHNWRBhmxAxyTH74UL","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"42dcb979-10cb-47bc-acd6-947cfce2fa28","timestamp":"2026-04-05T05:44:08.339Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_019jehgEyFrC3pUN5eL57aiP","type":"message","role":"assistant","content":[{"type":"text","text":"TypeScript compiled cleanly. Now let's create the HTML:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":118,"cache_read_input_tokens":14179,"cache_creation":{"ephemeral_5m_input_tokens":118,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"b919a9d2-da6e-41e3-adcf-1a7298103e6a"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_019jehgEyFrC3pUN5eL57aiP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012YsF6KFALRpej8QZRfbtCT","name":"Bash","input":{"command":"cat > /tmp/loop-bench-vt2jw7xm/index.html << 'EOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a0f;\n color: #eee;\n font-family: 'Segoe UI', system-ui, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n gap: 24px;\n user-select: none;\n }\n\n /* ── Board wrapper ── */\n #board-wrap {\n position: relative;\n }\n\n #board {\n display: block;\n border: 2px solid #333;\n border-radius: 4px;\n box-shadow: 0 0 40px rgba(0,180,255,0.15), inset 0 0 20px rgba(0,0,0,0.6);\n }\n\n /* ── Overlay ── */\n #overlay {\n position: absolute;\n inset: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 12px;\n background: rgba(0,0,0,0.78);\n border-radius: 4px;\n transition: opacity 0.2s;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay-title {\n font-size: 2.4rem;\n font-weight: 800;\n letter-spacing: 0.12em;\n text-transform: uppercase;\n color: #00cfff;\n text-shadow: 0 0 20px #00cfff99;\n }\n\n #overlay-msg {\n font-size: 0.95rem;\n color: #aaa;\n text-align: center;\n white-space: pre-line;\n line-height: 1.6;\n }\n\n /* ── Side panel ── */\n #panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 130px;\n }\n\n .panel-box {\n background: #161620;\n border: 1px solid #2a2a38;\n border-radius: 8px;\n padding: 14px 16px;\n }\n\n .panel-box h3 {\n font-size: 0.65rem;\n letter-spacing: 0.18em;\n text-transform: uppercase;\n color: #555;\n margin-bottom: 6px;\n }\n\n .panel-box .value {\n font-size: 1.6rem;\n font-weight: 700;\n color: #e0e0e0;\n }\n\n #next-wrap h3 {\n font-size: 0.65rem;\n letter-spacing: 0.18em;\n text-transform: uppercase;\n color: #555;\n margin-bottom: 8px;\n }\n\n #next {\n display: block;\n margin: 0 auto;\n border: 1px solid #2a2a38;\n border-radius: 4px;\n }\n\n /* ── Controls help ── */\n #controls {\n background: #161620;\n border: 1px solid #2a2a38;\n border-radius: 8px;\n padding: 14px 16px;\n font-size: 0.7rem;\n color: #555;\n line-height: 1.9;\n }\n\n #controls strong {\n color: #888;\n display: inline-block;\n min-width: 60px;\n }\n </style>\n</head>\n<body>\n\n <div id=\"board-wrap\">\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-title\">TETRIS</div>\n <div id=\"overlay-msg\">Press Enter or Space to start</div>\n </div>\n </div>\n\n <div id=\"panel\">\n <div class=\"panel-box\" id=\"next-wrap\">\n <h3>Next</h3>\n <canvas id=\"next\" width=\"120\" height=\"96\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">0</div>\n </div>\n\n <div id=\"controls\">\n <strong>← →</strong> Move<br>\n <strong>↑ / X</strong> Rotate CW<br>\n <strong>Z</strong> Rotate CCW<br>\n <strong>↓</strong> Soft drop<br>\n <strong>Space</strong> Hard drop<br>\n <strong>P / Esc</strong> Pause\n </div>\n </div>\n\n <script src=\"dist/tetris.js\"></script>\n</body>\n</html>\nEOF","description":"Write the HTML file for Tetris"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":118,"cache_read_input_tokens":14179,"cache_creation":{"ephemeral_5m_input_tokens":118,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"a92cd0ef-edbf-4f2b-9966-6869ce9c60ed"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012YsF6KFALRpej8QZRfbtCT","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"cdfa052a-f42e-49f7-8d99-906bc4324d68","timestamp":"2026-04-05T05:44:29.449Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_017nPYxG2JaQr5WCX75i2WJf","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017y1RhiCtyytBfGp1wbTrpq","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-vt2jw7xm/dist/","description":"Verify compiled output exists"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1555,"cache_read_input_tokens":14297,"cache_creation":{"ephemeral_5m_input_tokens":1555,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"d111494b-c412-49d1-81e6-7c55630ee796"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017y1RhiCtyytBfGp1wbTrpq","type":"tool_result","content":"total 28\ndrwxr-xr-x 2 root root 4096 Apr 5 07:43 .\ndrwx------ 5 root root 4096 Apr 5 07:44 ..\n-rw-r--r-- 1 root root 20006 Apr 5 07:44 tetris.js","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"fbf9cfe7-744e-418b-872d-c17c30143bc2","timestamp":"2026-04-05T05:44:31.784Z","tool_use_result":{"stdout":"total 28\ndrwxr-xr-x 2 root root 4096 Apr 5 07:43 .\ndrwx------ 5 root root 4096 Apr 5 07:44 ..\n-rw-r--r-- 1 root root 20006 Apr 5 07:44 tetris.js","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01YEhA52WYjqZ3d68tMhjfMz","type":"message","role":"assistant","content":[{"type":"text","text":"Let's verify the compiled JS looks correct and the HTML references are right:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":190,"cache_read_input_tokens":15852,"cache_creation":{"ephemeral_5m_input_tokens":190,"ephemeral_1h_input_tokens":0},"output_tokens":6,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"1983093b-49a8-4d9c-9d3b-787f0f729854"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01YEhA52WYjqZ3d68tMhjfMz","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01YRh8wihA1MePdyPrnKryjB","name":"Bash","input":{"command":"head -20 /tmp/loop-bench-vt2jw7xm/dist/tetris.js","description":"Check compiled output"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":190,"cache_read_input_tokens":15852,"cache_creation":{"ephemeral_5m_input_tokens":190,"ephemeral_1h_input_tokens":0},"output_tokens":6,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"062a07c6-3ac8-46b9-8c00-4a1285fd6d63"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01YRh8wihA1MePdyPrnKryjB","type":"tool_result","content":"\"use strict\";\n// ─── Constants ───────────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // px per cell\nconst HIDDEN_ROWS = 2; // buffer rows above visible board\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\n// Points awarded for simultaneous line clears (Tetris scoring)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n// Drop-interval in ms per level (level 0 = 800 ms, decreases every level)\nfunction dropInterval(level) {\n return Math.max(100, 800 - level * 65);\n}\n// Each tetromino stores all 4 rotation states explicitly to keep the code clear\nconst PIECES = [\n // I\n {\n color: \"#00CFCF\",\n shapes: [\n [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]],","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"b89ddfac-358b-4bd6-a745-2395facfb9e2","timestamp":"2026-04-05T05:44:34.266Z","tool_use_result":{"stdout":"\"use strict\";\n// ─── Constants ───────────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // px per cell\nconst HIDDEN_ROWS = 2; // buffer rows above visible board\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\n// Points awarded for simultaneous line clears (Tetris scoring)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n// Drop-interval in ms per level (level 0 = 800 ms, decreases every level)\nfunction dropInterval(level) {\n return Math.max(100, 800 - level * 65);\n}\n// Each tetromino stores all 4 rotation states explicitly to keep the code clear\nconst PIECES = [\n // I\n {\n color: \"#00CFCF\",\n shapes: [\n [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]],","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_018jZqKjh1W8VjVZwMRZXTUq","type":"message","role":"assistant","content":[{"type":"text","text":"Now let's write the Playwright test to validate the game works:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":402,"cache_read_input_tokens":16042,"cache_creation":{"ephemeral_5m_input_tokens":402,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"77f51621-37d6-43f8-8856-fbb74bdc972b"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_018jZqKjh1W8VjVZwMRZXTUq","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MCvs36NCbb3cepup8Mf4Uf","name":"Bash","input":{"command":"ls /tmp/loop-bench-vt2jw7xm/node_modules/.bin/ | grep playwright","description":"Check for playwright"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":402,"cache_read_input_tokens":16042,"cache_creation":{"ephemeral_5m_input_tokens":402,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"2c99a201-9c68-414d-9631-5840371cd345"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MCvs36NCbb3cepup8Mf4Uf","type":"tool_result","content":"playwright\nplaywright-core","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"67ae545a-ac1b-4ee9-bc12-86d0c8d03348","timestamp":"2026-04-05T05:44:36.590Z","tool_use_result":{"stdout":"playwright\nplaywright-core","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01HqAUfMcLKCCdimyFdTCsDh","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017HhUNmJPXn3HLMqJFynJRK","name":"Bash","input":{"command":"ls /tmp/loop-bench-vt2jw7xm/*.test.* 2>/dev/null || echo \"no test files yet\"","description":"Check for existing test files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":128,"cache_read_input_tokens":16444,"cache_creation":{"ephemeral_5m_input_tokens":128,"ephemeral_1h_input_tokens":0},"output_tokens":57,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"142f7403-7e46-428e-9641-2e217142c8df"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017HhUNmJPXn3HLMqJFynJRK","type":"tool_result","content":"no test files 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page.keyboard.press(\"Enter\");\n // Wait for overlay to disappear\n await page.waitForSelector(\"#overlay.hidden\");\n}\n\n// Helper: read a text element's content\nasync function getText(page: Page, selector: string): Promise<string> {\n return page.locator(selector).textContent() ?? \"\";\n}\n\n// ─── Tests ───────────────────────────────────────────────────────────────────\n\ntest(\"page loads with overlay showing TETRIS title\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n\n const title = await getText(page, \"#overlay-title\");\n expect(title).toBe(\"TETRIS\");\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(true);\n\n await browser.close();\n});\n\ntest(\"game starts on Enter key and overlay hides\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"score starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const score = await getText(page, \"#score\");\n expect(score).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"level starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const level = await getText(page, \"#level\");\n expect(level).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"lines starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const lines = await getText(page, \"#lines\");\n expect(lines).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"hard drop increases score\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const score = await getText(page, \"#score\");\n // Hard drop gives at least 2 points per row dropped (piece starts near top)\n expect(parseInt(score)).toBeGreaterThan(0);\n\n await browser.close();\n});\n\ntest(\"soft drop increases score\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Soft drop several times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const score = await getText(page, \"#score\");\n expect(parseInt(score)).toBeGreaterThan(0);\n\n await browser.close();\n});\n\ntest(\"pause hides game and shows PAUSED overlay\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(true);\n\n const title = await getText(page, \"#overlay-title\");\n expect(title).toBe(\"PAUSED\");\n\n await browser.close();\n});\n\ntest(\"resume from pause hides overlay\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"board canvas has correct dimensions\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n\n const width = await page.locator(\"#board\").getAttribute(\"width\");\n const height = await page.locator(\"#board\").getAttribute(\"height\");\n expect(width).toBe(\"300\"); // 10 cols × 30px\n expect(height).toBe(\"600\"); // 20 rows × 30px\n\n await browser.close();\n});\n\ntest(\"next piece canvas is present\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n\n const nextCanvas = page.locator(\"#next\");\n expect(await nextCanvas.isVisible()).toBe(true);\n\n await browser.close();\n});\n\ntest(\"left/right arrow keys do not crash game\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n for (let i = 0; i < 5; i++) await page.keyboard.press(\"ArrowLeft\");\n for (let i = 0; i < 5; i++) await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(100);\n\n // Game is still running (overlay still hidden)\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"rotation keys do not crash game\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"ArrowUp\"); // rotate CW\n await page.keyboard.press(\"x\"); // rotate CW\n await page.keyboard.press(\"z\"); // rotate CCW\n await page.waitForTimeout(100);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"game over after filling board\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Repeatedly hard-drop without moving to fill the board\n for (let i = 0; i < 30; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(60);\n }\n\n // After enough drops the game should eventually be over\n await page.waitForTimeout(500);\n const title = await getText(page, \"#overlay-title\");\n // Either game over has triggered or game is still running\n // We just ensure no crash and overlay title is valid\n expect([\"GAME OVER\", \"TETRIS\", \"PAUSED\"]).toContain(title);\n\n await browser.close();\n});\n\ntest(\"restart after game over works\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Fill board\n for (let i = 0; i < 30; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(50);\n }\n await page.waitForTimeout(300);\n\n // If game over, restart\n const title = await getText(page, \"#overlay-title\");\n if (title === \"GAME OVER\") {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(200);\n const newScore = await getText(page, \"#score\");\n expect(newScore).toBe(\"0\");\n }\n\n await browser.close();\n});\nEOF","description":"Write Playwright tests for the Tetris game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":122,"cache_read_input_tokens":16572,"cache_creation":{"ephemeral_5m_input_tokens":122,"ephemeral_1h_input_tokens":0},"output_tokens":51,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"47842967-1d4d-48d1-b5cb-3c83792369fb"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Sfhd7td2iDKp4QVrPCzWSy","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"3b0cb2ff-771a-41b2-a8d7-9a9f91583c11","timestamp":"2026-04-05T05:45:07.274Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01G67A4AwjE7BxqzPTU6J3Qy","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Anpbjko6CmCquKKGtbJLJc","name":"Bash","input":{"command":"cat > /tmp/loop-bench-vt2jw7xm/playwright.config.ts << 'EOF'\nimport { defineConfig } from \"@playwright/test\";\n\nexport default defineConfig({\n testMatch: \"tetris.test.ts\",\n use: {\n headless: true,\n },\n timeout: 30000,\n});\nEOF","description":"Create playwright config"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2314,"cache_read_input_tokens":16694,"cache_creation":{"ephemeral_5m_input_tokens":2314,"ephemeral_1h_input_tokens":0},"output_tokens":36,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"ffa83567-426d-4090-8081-d609048fe59a"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Anpbjko6CmCquKKGtbJLJc","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"99c2efac-155e-4181-8755-2a7f50c99c69","timestamp":"2026-04-05T05:45:10.571Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} 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completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"7c85b4ef-1ae9-4f4a-a70a-9cb8dc15599f","timestamp":"2026-04-05T05:45:12.660Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01JGsmqFcRacFHCAc9uVCgPZ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Tv9SYYHe7NVngrmYB1qDAX","name":"Bash","input":{"command":"./node_modules/.bin/playwright test --config playwright.config.ts 2>&1","description":"Run Playwright 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Output is being written to: /tmp/claude-0/-tmp-loop-bench-vt2jw7xm/8c10bdff-87c9-4038-a728-44bcee4912e5/tasks/bkjt33vdu.output","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"e87fe359-0414-4da2-b334-d41c0825038d","timestamp":"2026-04-05T05:47:16.109Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false,"backgroundTaskId":"bkjt33vdu","assistantAutoBackgrounded":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01SXtG98AC4s75BBjbASRrp1","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01PGWSr1w9oWmGFmG46v5Z3Q","name":"Bash","input":{"command":"sleep 30 && cat /tmp/claude-0/-tmp-loop-bench-vt2jw7xm/8c10bdff-87c9-4038-a728-44bcee4912e5/tasks/bkjt33vdu.output 2>/dev/null || echo \"Output file not found yet\"","description":"Wait for and read test output","timeout":60000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":199,"cache_read_input_tokens":19311,"cache_creation":{"ephemeral_5m_input_tokens":199,"ephemeral_1h_input_tokens":0},"output_tokens":60,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"dc483094-0405-42cf-a5c5-924e9c9c1735"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01PGWSr1w9oWmGFmG46v5Z3Q","type":"tool_result","content":"Running 15 tests using 1 worker\n\n ✓ 1 tetris.test.ts:25:5 › page loads with overlay showing TETRIS title (378ms)\n ✘ 2 tetris.test.ts:39:5 › game starts on Enter key and overlay hides (30.0s)\n ✘ 3 tetris.test.ts:51:5 › score starts at 0 (30.0s)\n ✘ 4 tetris.test.ts:63:5 › level starts at 0 (30.0s)\n ✘ 5 tetris.test.ts:75:5 › lines starts at 0 (30.0s)","is_error":false}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"163f1f0c-2153-44b3-affc-8b57a723d62f","timestamp":"2026-04-05T05:47:49.765Z","tool_use_result":{"stdout":"Running 15 tests using 1 worker\n\n ✓ 1 tetris.test.ts:25:5 › page loads with overlay showing TETRIS title (378ms)\n ✘ 2 tetris.test.ts:39:5 › game starts on Enter key and overlay hides (30.0s)\n ✘ 3 tetris.test.ts:51:5 › score starts at 0 (30.0s)\n ✘ 4 tetris.test.ts:63:5 › level starts at 0 (30.0s)\n ✘ 5 tetris.test.ts:75:5 › lines starts at 0 (30.0s)","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_011bU8D591tinFHLP4ATpg6J","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"There seems to be a timing issue - the test is waiting for `#overlay.hidden` but something's not working. Let me check what's happening. The issue is likely that the `waitForSelector(\"#overlay.hidden\")` isn't working because the overlay uses `display: none` via the `hidden` class, but Playwright's `waitForSelector` with `state: \"visible\"` might behave differently.\n\nActually, the issue might be that pressing Enter triggers the game to start, but `waitForSelector(\"#overlay.hidden\")` needs the overlay to have the `hidden` CSS class AND not be visible. Let me look at the test more carefully.\n\n\nThe problem is that `waitForSelector(\"#overlay.hidden\")` is looking for an element matching that selector, but since the hidden class applies `display: none`, Playwright treats it as hidden and the selector fails - I need to use `{ state: \"hidden\" }` instead or just wait for the class to be applied.","signature":"ErQOClsIDBgCKkCSgRLqB7Y0s72lT3Hv0vB0P6cIg7xh7BItjmjEMbzTLCoTkRBSqURXwz3vdcG0Yx1kv2GOBco3ot+NHd7bjdKOMhFjbGF1ZGUtc29ubmV0LTQtNjgAEgypZy/9ZqHKtuutxsIaDCrBwrio6QeJQ4bAZSIwQa8Ou6oDXeJ1cSyzWwpRQOzcvbvu/8cVP3OqVHJNEs87ly53zVoP3FWuSvtm4Jg4KoYNrVVoI/oxsfyEqG2KXWEP7F949fjF2xvhZOXoaRz3PuOFxUQSHoSlwN4qkJXw2wIXXXT8EM8BLqW2GxeCgsConUWwpUkANjAbghtXgwnXIMPhYC2tI6Q6qfF4SunPATiw5nVa2w28zdbaEVaYXqBAhmh1kz/qIMis/IhLUMgLA8otQPJ8b8WLjBMSQbUuk2sbNvVfR+NDvCFKTdNrwBbLnvNb6Ub4trGhqK/YDqtJAW2oSbkDoNvZgk/XASR4zXfaAVVe1QZ9tny+5j0La4fWz/SP8FheRByf664UeNOv7hgEPHbERctWIHGRYH2orQjzDejT6uABmkcWAYjt96+UX3ekVDYu3h1QKdREHVOC1U/S/jsn/u0dslg0nxSshc+BS+PFm06L//C3VZ8oTYaZK86xnUzVh9szbwG+u4Btpc5GPDcMNRfMJBC4Qq0YZWYnKOJ58ovULm3rRJ1QyrtQDKRQgkUnhJRYMNUIpf6m/hxMMCKQyR0Fz68SngrjSjttFgtq6PvyPP2NLJeqeZGg9X3hKHzE8MCCRbKDj2evGyGvwICB7U5LoClO7YQCrluTGBEHhqccfhje/GWCezVbLrBs8mH/UMaUAvF1YMPL/LHmRykDyewwc4WDHODXDLb/2WQOO5hJ5yl7Xib6Q7O70EDpQh6kYRzbAoLwx3Gvvck3x13vFGJrFfDoQwt4EY8TvdxVtf/dzDWnFSM/17cQNLZaHcR+LWeRUuOYcfcnPSYlmZTKasBlly4pwt64ow2RAAq1AYeiP1MPhWfR+CmmOx1oDxxgGRuHYrG3rgobIDI83thjtCNJBrT+SgmUJUK/1IjiYrcMD1IJG7XE7THVOyyfU7tAf8JuoBSsRVq1gUmwOtMh/NjRMW/q9EQAZpjFHYBtttL8PLoKtR36uEbK3Z+XVLXGVQxAL69auHkuQ9U+ZUxx4+LRrmQlGHcoNsKrW6n0OJVLKZHUXCtVY7NSx7pHeqgz7gWDD77PsAJAOD4nYoDzNo3/tJ/zh4ausC+om0l0zpc0naWlC8SIEbRtovT7Q37Crbw3LXukx3k7ehbFq2TdDpS65eYsizV7bD7APxiVczgWWgU9FfFeAOm56zg/qOOSE/kCRETrrDNN4zZr7LTkEdusIDFWOIthIRg+rHVj75RFKTbmJPlwikCGf/tbEZZ0aXupukNbwZsH/CYvEe/pVzbvwQCx1BxnUKLzfR6zu0b23K/34i4bHHYS/d4YV7i8Wgje+JLpomqIJm1nmOUDnlJt2LZgJ+odnoPOJ/My5N8GLyBhDUT162X2ura3lnwZiR0iXpXpOuK4RJ1uUSkTClqn3nHrw2aTlrHFINQp1RcPvCLoJx5WBRL9B/iOM2DtBQUqBVliD5wquTSwfqjCb7IZvyWeV1GPiI9Zyp7Q1/F807PIB7/RuMkLrYlSy3BiNIYUsxD/j1jORnf6fym62dxGOL9dRB+2X7VJxFe2OUDU6MM9sjGPMnXbgaYtwfM8zK26Hjdz3EYJ1EVBsjv0ajWdS0CjQITMxzHMkAH4YsDNUVfAkeY0oI+V0uCTNZ0GaPbUVdtgudIr4T2+o6ESzuK/4P05nphJ1Qm5mcGru1NG6Ye49XLJ8ocy4wgX4WeMufUtTd2zt6Gb5yhCUmkWQn/H82KH6stS+r1KsX4feUBZyaWZE/lax6ThgndAXvI5yYQnlORert5Nm2KaWTHh/CthF/kt5G4dFq3bg2cfkVWEQkn1k87jYvwZEoa8Vfm7/YZLkSguR1wFPHm/cODxSogzY1w9bYHa/c9VvsNx6LNpeCUTfXL9WJFXNvjD/5ZtCj8AiacCtROlVeGbxC8yicpwviRSJfUlYN4A1O/Ki0DU/aOB6ge3SCu1nDBiz0kDXIT+RrRESNHfkN9n9h4hfZ+rBl9PIzwLtlU65GmF82Ctow6kALcMiB30L11UXrHGnJyxO0INTc4r8vRsKd41bFoz7+SAThYobb+ciWbrRhihqTc5dcaJ5yDzJVm/t9DVCcXTNbrnWMIuk77vFI/KgITp5+lkBXaUKRA7Nj+e6w5g2uWy9VIt8qyJPu/6EM9oxLUxG17h86X2s5BS2nu0BLZ9YV9MBbA75nrBpjaFMU14j2ZZLoeWsvAC2MFHLn3AgLPKS0MVje+AgbUO9CZkfWFmP9xj0OVJ10vSyrbBRzGfK4GTfcBSpmngCHcQw1r1K2qdgiYTlduElO9xVzc5TioYAQ=="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":354,"cache_read_input_tokens":19510,"cache_creation":{"ephemeral_5m_input_tokens":354,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"7c0f0440-73a4-4613-a334-9b9e487083fe"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_011bU8D591tinFHLP4ATpg6J","type":"message","role":"assistant","content":[{"type":"text","text":"The `waitForSelector(\"#overlay.hidden\")` is looking for a *visible* element with class `hidden` — but since we set `display: none`, Playwright sees it as hidden. I need to use `state: \"hidden\"` instead:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":354,"cache_read_input_tokens":19510,"cache_creation":{"ephemeral_5m_input_tokens":354,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"32cd0413-fd20-4845-8d62-e6d32f5a198d"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_011bU8D591tinFHLP4ATpg6J","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JrNXRpXHTqVvXqXsXNdawe","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/tetris.test.ts","limit":20},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":354,"cache_read_input_tokens":19510,"cache_creation":{"ephemeral_5m_input_tokens":354,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"08f1191f-60c3-470a-a742-22546e59f6c8"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01JrNXRpXHTqVvXqXsXNdawe","type":"tool_result","content":"1\timport { test, expect, chromium, type Page } from \"@playwright/test\";\n2\timport * as path from \"path\";\n3\t\n4\tconst HTML = `file://${path.resolve(__dirname, \"index.html\")}`;\n5\t\n6\tasync function loadGame(page: Page) {\n7\t await page.goto(HTML);\n8\t // Wait for canvas to be visible\n9\t await page.waitForSelector(\"#board\", { state: \"visible\" });\n10\t}\n11\t\n12\tasync function startGame(page: Page) {\n13\t await page.keyboard.press(\"Enter\");\n14\t // Wait for overlay to disappear\n15\t await page.waitForSelector(\"#overlay.hidden\");\n16\t}\n17\t\n18\t// Helper: read a text element's content\n19\tasync function getText(page: Page, selector: string): Promise<string> {\n20\t return page.locator(selector).textContent() ?? \"\";"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"59714c37-858a-4512-b512-5207c51d41a5","timestamp":"2026-04-05T05:47:58.824Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/tetris.test.ts","content":"import { test, expect, chromium, type Page } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst HTML = `file://${path.resolve(__dirname, \"index.html\")}`;\n\nasync function loadGame(page: Page) {\n await page.goto(HTML);\n // Wait for canvas to be visible\n await page.waitForSelector(\"#board\", { state: \"visible\" });\n}\n\nasync function startGame(page: Page) {\n await page.keyboard.press(\"Enter\");\n // Wait for overlay to disappear\n await page.waitForSelector(\"#overlay.hidden\");\n}\n\n// Helper: read a text element's content\nasync function getText(page: Page, selector: string): Promise<string> {\n return page.locator(selector).textContent() ?? \"\";","numLines":20,"startLine":1,"totalLines":261}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01TV7NMgNcjvyES5KJdMxr8o","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01YDTct4S2yGBjayjy8BMKK2","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-vt2jw7xm/tetris.test.ts","old_string":"async function startGame(page: Page) {\n await page.keyboard.press(\"Enter\");\n // Wait for overlay to disappear\n await page.waitForSelector(\"#overlay.hidden\");\n}","new_string":"async function startGame(page: Page) {\n await page.keyboard.press(\"Enter\");\n // Wait for overlay to become hidden (display:none)\n await page.waitForSelector(\"#overlay\", { state: \"hidden\" });\n}"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":825,"cache_read_input_tokens":19864,"cache_creation":{"ephemeral_5m_input_tokens":825,"ephemeral_1h_input_tokens":0},"output_tokens":59,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"02a5a89a-bb9c-4b47-ada5-9a562cab295f"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01YDTct4S2yGBjayjy8BMKK2","type":"tool_result","content":"The file /tmp/loop-bench-vt2jw7xm/tetris.test.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"ada0bc7c-f49e-4bd6-bf2e-aa4997cce756","timestamp":"2026-04-05T05:48:03.004Z","tool_use_result":{"filePath":"/tmp/loop-bench-vt2jw7xm/tetris.test.ts","oldString":"async function startGame(page: Page) {\n await page.keyboard.press(\"Enter\");\n // Wait for overlay to disappear\n await page.waitForSelector(\"#overlay.hidden\");\n}","newString":"async function startGame(page: Page) {\n await page.keyboard.press(\"Enter\");\n // Wait for overlay to become hidden (display:none)\n await page.waitForSelector(\"#overlay\", { state: \"hidden\" });\n}","originalFile":"import { test, expect, chromium, type Page } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst HTML = `file://${path.resolve(__dirname, \"index.html\")}`;\n\nasync function loadGame(page: Page) {\n await page.goto(HTML);\n // Wait for canvas to be visible\n await page.waitForSelector(\"#board\", { state: \"visible\" });\n}\n\nasync function startGame(page: Page) {\n await page.keyboard.press(\"Enter\");\n // Wait for overlay to disappear\n await page.waitForSelector(\"#overlay.hidden\");\n}\n\n// Helper: read a text element's content\nasync function getText(page: Page, selector: string): Promise<string> {\n return page.locator(selector).textContent() ?? \"\";\n}\n\n// ─── Tests ───────────────────────────────────────────────────────────────────\n\ntest(\"page loads with overlay showing TETRIS title\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n\n const title = await getText(page, \"#overlay-title\");\n expect(title).toBe(\"TETRIS\");\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(true);\n\n await browser.close();\n});\n\ntest(\"game starts on Enter key and overlay hides\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"score starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const score = await getText(page, \"#score\");\n expect(score).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"level starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const level = await getText(page, \"#level\");\n expect(level).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"lines starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const lines = await getText(page, \"#lines\");\n expect(lines).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"hard drop increases score\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const score = await getText(page, \"#score\");\n // Hard drop gives at least 2 points per row dropped (piece starts near top)\n expect(parseInt(score)).toBeGreaterThan(0);\n\n await browser.close();\n});\n\ntest(\"soft drop increases score\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Soft drop several times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const score = await getText(page, \"#score\");\n expect(parseInt(score)).toBeGreaterThan(0);\n\n await browser.close();\n});\n\ntest(\"pause hides game and shows PAUSED overlay\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(true);\n\n const title = await getText(page, \"#overlay-title\");\n expect(title).toBe(\"PAUSED\");\n\n await browser.close();\n});\n\ntest(\"resume from pause hides overlay\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"board canvas has correct dimensions\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n\n const width = await page.locator(\"#board\").getAttribute(\"width\");\n const height = await page.locator(\"#board\").getAttribute(\"height\");\n expect(width).toBe(\"300\"); // 10 cols × 30px\n expect(height).toBe(\"600\"); // 20 rows × 30px\n\n await browser.close();\n});\n\ntest(\"next piece canvas is present\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n\n const nextCanvas = page.locator(\"#next\");\n expect(await nextCanvas.isVisible()).toBe(true);\n\n await browser.close();\n});\n\ntest(\"left/right arrow keys do not crash game\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n for (let i = 0; i < 5; i++) await page.keyboard.press(\"ArrowLeft\");\n for (let i = 0; i < 5; i++) await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(100);\n\n // Game is still running (overlay still hidden)\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"rotation keys do not crash game\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n await page.keyboard.press(\"ArrowUp\"); // rotate CW\n await page.keyboard.press(\"x\"); // rotate CW\n await page.keyboard.press(\"z\"); // rotate CCW\n await page.waitForTimeout(100);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"game over after filling board\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Repeatedly hard-drop without moving to fill the board\n for (let i = 0; i < 30; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(60);\n }\n\n // After enough drops the game should eventually be over\n await page.waitForTimeout(500);\n const title = await getText(page, \"#overlay-title\");\n // Either game over has triggered or game is still running\n // We just ensure no crash and overlay title is valid\n expect([\"GAME OVER\", \"TETRIS\", \"PAUSED\"]).toContain(title);\n\n await browser.close();\n});\n\ntest(\"restart after game over works\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Fill board\n for (let i = 0; i < 30; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(50);\n }\n await page.waitForTimeout(300);\n\n // If game over, restart\n const title = await getText(page, \"#overlay-title\");\n if (title === \"GAME OVER\") {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(200);\n const newScore = await getText(page, \"#score\");\n expect(newScore).toBe(\"0\");\n }\n\n await browser.close();\n});\n","structuredPatch":[{"oldStart":11,"oldLines":8,"newStart":11,"newLines":8,"lines":[" "," async function startGame(page: Page) {"," await page.keyboard.press(\"Enter\");","- // Wait for overlay to disappear","- await page.waitForSelector(\"#overlay.hidden\");","+ // Wait for overlay to become hidden (display:none)","+ await page.waitForSelector(\"#overlay\", { state: \"hidden\" });"," }"," "," // Helper: read a text element's content"]}],"userModified":false,"replaceAll":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01M99bbAwqTkF2Dn9UqMgyjE","type":"message","role":"assistant","content":[{"type":"text","text":"Now I also need to update the test that checks `#overlay.hidden` directly after the game starts:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":267,"cache_read_input_tokens":20689,"cache_creation":{"ephemeral_5m_input_tokens":267,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"16734722-83e9-4d88-8b4e-f4fc9e25f74f"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01M99bbAwqTkF2Dn9UqMgyjE","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017wQMfPSPbD43YoHbqRiJEd","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/tetris.test.ts","limit":60,"offset":39},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":267,"cache_read_input_tokens":20689,"cache_creation":{"ephemeral_5m_input_tokens":267,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"839f3f59-9325-4cd8-8eb4-ae49b072727e"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017wQMfPSPbD43YoHbqRiJEd","type":"tool_result","content":"39\ttest(\"game starts on Enter key and overlay hides\", async () => {\n40\t const browser = await chromium.launch();\n41\t const page = await browser.newPage();\n42\t await loadGame(page);\n43\t await startGame(page);\n44\t\n45\t const overlayVisible = await page.locator(\"#overlay\").isVisible();\n46\t expect(overlayVisible).toBe(false);\n47\t\n48\t await browser.close();\n49\t});\n50\t\n51\ttest(\"score starts at 0\", async () => {\n52\t const browser = await chromium.launch();\n53\t const page = await browser.newPage();\n54\t await loadGame(page);\n55\t await startGame(page);\n56\t\n57\t const score = await getText(page, \"#score\");\n58\t expect(score).toBe(\"0\");\n59\t\n60\t await browser.close();\n61\t});\n62\t\n63\ttest(\"level starts at 0\", async () => {\n64\t const browser = await chromium.launch();\n65\t const page = await browser.newPage();\n66\t await loadGame(page);\n67\t await startGame(page);\n68\t\n69\t const level = await getText(page, \"#level\");\n70\t expect(level).toBe(\"0\");\n71\t\n72\t await browser.close();\n73\t});\n74\t\n75\ttest(\"lines starts at 0\", async () => {\n76\t const browser = await chromium.launch();\n77\t const page = await browser.newPage();\n78\t await loadGame(page);\n79\t await startGame(page);\n80\t\n81\t const lines = await getText(page, \"#lines\");\n82\t expect(lines).toBe(\"0\");\n83\t\n84\t await browser.close();\n85\t});\n86\t\n87\ttest(\"hard drop increases score\", async () => {\n88\t const browser = await chromium.launch();\n89\t const page = await browser.newPage();\n90\t await loadGame(page);\n91\t await startGame(page);\n92\t\n93\t // Hard drop the first piece\n94\t await page.keyboard.press(\"Space\");\n95\t await page.waitForTimeout(100);\n96\t\n97\t const score = await getText(page, \"#score\");\n98\t // Hard drop gives at least 2 points per row dropped (piece starts near top)"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"84f91d1d-b0cd-4e5c-abda-f6854bc398f3","timestamp":"2026-04-05T05:48:06.530Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/tetris.test.ts","content":"test(\"game starts on Enter key and overlay hides\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const overlayVisible = await page.locator(\"#overlay\").isVisible();\n expect(overlayVisible).toBe(false);\n\n await browser.close();\n});\n\ntest(\"score starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const score = await getText(page, \"#score\");\n expect(score).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"level starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const level = await getText(page, \"#level\");\n expect(level).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"lines starts at 0\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n const lines = await getText(page, \"#lines\");\n expect(lines).toBe(\"0\");\n\n await browser.close();\n});\n\ntest(\"hard drop increases score\", async () => {\n const browser = await chromium.launch();\n const page = await browser.newPage();\n await loadGame(page);\n await startGame(page);\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const score = await getText(page, \"#score\");\n // Hard drop gives at least 2 points per row dropped (piece starts near top)","numLines":60,"startLine":39,"totalLines":261}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01Jjz2pt7AN1bdeCiV1W8JMC","type":"message","role":"assistant","content":[{"type":"text","text":"The tests look fine. Now let me also check whether `Enter` triggering `startGame` properly fires: the overlay-check in the TypeScript code uses `!this.paused` which may have a logic issue. Let me re-read the key handler:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":736,"cache_read_input_tokens":20956,"cache_creation":{"ephemeral_5m_input_tokens":736,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"ffbec6d5-2023-49f0-951f-5ba30f93c76a"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01Jjz2pt7AN1bdeCiV1W8JMC","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Jx6dfGr6HyRRkT1JXppgZd","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","limit":30,"offset":200},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":736,"cache_read_input_tokens":20956,"cache_creation":{"ephemeral_5m_input_tokens":736,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"89f3b6fc-a7a9-4321-a252-3846b6da43eb"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Jx6dfGr6HyRRkT1JXppgZd","type":"tool_result","content":"200\t return { pieceIndex, rotation: 0, x, y };\n201\t }\n202\t\n203\t private isValid(piece: ActivePiece, dx = 0, dy = 0, dr = 0): boolean {\n204\t const rotation = (piece.rotation + dr + 4) % 4;\n205\t const shape = PIECES[piece.pieceIndex].shapes[rotation];\n206\t for (let r = 0; r < shape.length; r++) {\n207\t for (let c = 0; c < shape[r].length; c++) {\n208\t if (!shape[r][c]) continue;\n209\t const nx = piece.x + c + dx;\n210\t const ny = piece.y + r + dy;\n211\t if (nx < 0 || nx >= COLS) return false;\n212\t if (ny >= TOTAL_ROWS) return false;\n213\t if (ny >= 0 && this.board[ny][nx]) return false;\n214\t }\n215\t }\n216\t return true;\n217\t }\n218\t\n219\t private lock(): void {\n220\t const shape = this.getShape(this.active);\n221\t const color = this.getColor(this.active.pieceIndex);\n222\t for (let r = 0; r < shape.length; r++) {\n223\t for (let c = 0; c < shape[r].length; c++) {\n224\t if (!shape[r][c]) continue;\n225\t const ny = this.active.y + r;\n226\t const nx = this.active.x + c;\n227\t if (ny < 0) { this.triggerGameOver(); return; }\n228\t this.board[ny][nx] = 1;\n229\t this.colorBoard[ny][nx] = color;"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"3fc46dd5-401b-4057-89da-d4c31a3c5b2f","timestamp":"2026-04-05T05:48:10.372Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","content":" return { pieceIndex, rotation: 0, x, y };\n }\n\n private isValid(piece: ActivePiece, dx = 0, dy = 0, dr = 0): boolean {\n const rotation = (piece.rotation + dr + 4) % 4;\n const shape = PIECES[piece.pieceIndex].shapes[rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c + dx;\n const ny = piece.y + r + dy;\n if (nx < 0 || nx >= COLS) return false;\n if (ny >= TOTAL_ROWS) return false;\n if (ny >= 0 && this.board[ny][nx]) return false;\n }\n }\n return true;\n }\n\n private lock(): void {\n const shape = this.getShape(this.active);\n const color = this.getColor(this.active.pieceIndex);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const ny = this.active.y + r;\n const nx = this.active.x + c;\n if (ny < 0) { this.triggerGameOver(); return; }\n this.board[ny][nx] = 1;\n this.colorBoard[ny][nx] = color;","numLines":30,"startLine":200,"totalLines":623}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01TCmGPUY9VAytpjBXpdKWAB","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016ffjhRGxAQzNykG1bEjYvU","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","limit":30,"offset":290},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":635,"cache_read_input_tokens":21692,"cache_creation":{"ephemeral_5m_input_tokens":635,"ephemeral_1h_input_tokens":0},"output_tokens":58,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"782e8b91-a076-4a10-b371-3f4f732cfe92"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016ffjhRGxAQzNykG1bEjYvU","type":"tool_result","content":"290\t if (this.isValid(this.active, 0, 1)) {\n291\t this.active.y++;\n292\t this.score += 1;\n293\t this.lastDrop = performance.now();\n294\t this.resetLockTimer();\n295\t } else {\n296\t this.startLockTimer();\n297\t }\n298\t }\n299\t\n300\t private hardDrop(): void {\n301\t let dropped = 0;\n302\t while (this.isValid(this.active, 0, 1)) {\n303\t this.active.y++;\n304\t dropped++;\n305\t }\n306\t this.score += dropped * 2;\n307\t this.updateUI();\n308\t this.clearLockTimer();\n309\t this.lock();\n310\t }\n311\t\n312\t // Ghost piece: column showing where piece will land\n313\t private ghostY(): number {\n314\t let gy = this.active.y;\n315\t while (this.isValid({ ...this.active, y: gy + 1 })) gy++;\n316\t return gy;\n317\t }\n318\t\n319\t // ─── Lock-delay management ─────────────────────────────────────────────"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"e39b51cf-25c4-4603-8f85-3c0feb6e0978","timestamp":"2026-04-05T05:48:12.718Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","content":" if (this.isValid(this.active, 0, 1)) {\n this.active.y++;\n this.score += 1;\n this.lastDrop = performance.now();\n this.resetLockTimer();\n } else {\n this.startLockTimer();\n }\n }\n\n private hardDrop(): void {\n let dropped = 0;\n while (this.isValid(this.active, 0, 1)) {\n this.active.y++;\n dropped++;\n }\n this.score += dropped * 2;\n this.updateUI();\n this.clearLockTimer();\n this.lock();\n }\n\n // Ghost piece: column showing where piece will land\n private ghostY(): number {\n let gy = this.active.y;\n while (this.isValid({ ...this.active, y: gy + 1 })) gy++;\n return gy;\n }\n\n // ─── Lock-delay management ─────────────────────────────────────────────","numLines":30,"startLine":290,"totalLines":623}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_0135GpVMKQoqTWKoYZMCSBf5","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Vb5aXTvEkE6dqaFsCo66za","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","limit":50,"offset":376},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":439,"cache_read_input_tokens":22327,"cache_creation":{"ephemeral_5m_input_tokens":439,"ephemeral_1h_input_tokens":0},"output_tokens":69,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"7854a6fc-34ed-418f-bf91-fc369397c7f1"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Vb5aXTvEkE6dqaFsCo66za","type":"tool_result","content":"376\t this.paused = false;\n377\t this.nextPieceIndex = randomPiece();\n378\t this.active = this.spawnPiece();\n379\t this.updateUI();\n380\t if (this.animId) cancelAnimationFrame(this.animId);\n381\t this.lastDrop = performance.now();\n382\t this.animId = requestAnimationFrame(ts => this.loop(ts));\n383\t }\n384\t\n385\t private triggerGameOver(): void {\n386\t this.gameOver = true;\n387\t if (this.animId) cancelAnimationFrame(this.animId);\n388\t this.render();\n389\t this.showOverlay(\"GAME OVER\", `Score: ${this.score}\\nPress Enter or Space to restart`);\n390\t }\n391\t\n392\t togglePause(): void {\n393\t if (this.gameOver) return;\n394\t this.paused = !this.paused;\n395\t if (this.paused) {\n396\t if (this.animId) cancelAnimationFrame(this.animId);\n397\t this.showOverlay(\"PAUSED\", \"Press P to resume\");\n398\t } else {\n399\t this.hideOverlay();\n400\t this.lastDrop = performance.now();\n401\t this.animId = requestAnimationFrame(ts => this.loop(ts));\n402\t }\n403\t }\n404\t\n405\t // ─── Rendering ─────────────────────────────────────────────────────────\n406\t\n407\t private drawBlock(\n408\t ctx: CanvasRenderingContext2D,\n409\t x: number, y: number,\n410\t color: string,\n411\t alpha = 1\n412\t ): void {\n413\t ctx.save();\n414\t ctx.globalAlpha = alpha;\n415\t ctx.fillStyle = color;\n416\t ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, BLOCK - 2);\n417\t\n418\t // Highlight\n419\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n420\t ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, 5);\n421\t ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, 5, BLOCK - 2);\n422\t\n423\t // Shadow\n424\t ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n425\t ctx.fillRect(x * BLOCK + 1, y * BLOCK + BLOCK - 6, BLOCK - 2, 5);"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"f459937c-77a9-421e-ba94-e3c1c81e786c","timestamp":"2026-04-05T05:48:15.673Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","content":" this.paused = false;\n this.nextPieceIndex = randomPiece();\n this.active = this.spawnPiece();\n this.updateUI();\n if (this.animId) cancelAnimationFrame(this.animId);\n this.lastDrop = performance.now();\n this.animId = requestAnimationFrame(ts => this.loop(ts));\n }\n\n private triggerGameOver(): void {\n this.gameOver = true;\n if (this.animId) cancelAnimationFrame(this.animId);\n this.render();\n this.showOverlay(\"GAME OVER\", `Score: ${this.score}\\nPress Enter or Space to restart`);\n }\n\n togglePause(): void {\n if (this.gameOver) return;\n this.paused = !this.paused;\n if (this.paused) {\n if (this.animId) cancelAnimationFrame(this.animId);\n this.showOverlay(\"PAUSED\", \"Press P to resume\");\n } else {\n this.hideOverlay();\n this.lastDrop = performance.now();\n this.animId = requestAnimationFrame(ts => this.loop(ts));\n }\n }\n\n // ─── Rendering ─────────────────────────────────────────────────────────\n\n private drawBlock(\n ctx: CanvasRenderingContext2D,\n x: number, y: number,\n color: string,\n alpha = 1\n ): void {\n ctx.save();\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, BLOCK - 2);\n\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, BLOCK - 2, 5);\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + 1, 5, BLOCK - 2);\n\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x * BLOCK + 1, y * BLOCK + BLOCK - 6, BLOCK - 2, 5);","numLines":50,"startLine":376,"totalLines":623}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01NTUJ4JaQ8tg94wdbwiqAFg","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013k41VUc27QDP2SNP1GEaiK","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","limit":40,"offset":500},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1252,"cache_read_input_tokens":22327,"cache_creation":{"ephemeral_5m_input_tokens":1252,"ephemeral_1h_input_tokens":0},"output_tokens":58,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"802286b8-a49b-4b5a-946c-795ee1b158e4"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013k41VUc27QDP2SNP1GEaiK","type":"tool_result","content":"500\t const shape = def.shapes[0];\n501\t const rows = shape.length;\n502\t const cols = shape[0].length;\n503\t const previewBlock = 24;\n504\t const offsetX = Math.floor((this.nextCanvas.width / previewBlock - cols) / 2);\n505\t const offsetY = Math.floor((this.nextCanvas.height / previewBlock - rows) / 2);\n506\t\n507\t for (let r = 0; r < rows; r++) {\n508\t for (let c = 0; c < cols; c++) {\n509\t if (!shape[r][c]) continue;\n510\t const px = (offsetX + c) * previewBlock + 1;\n511\t const py = (offsetY + r) * previewBlock + 1;\n512\t ctx.fillStyle = def.color;\n513\t ctx.fillRect(px, py, previewBlock - 2, previewBlock - 2);\n514\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n515\t ctx.fillRect(px, py, previewBlock - 2, 4);\n516\t ctx.fillRect(px, py, 4, previewBlock - 2);\n517\t ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n518\t ctx.fillRect(px, py + previewBlock - 5, previewBlock - 2, 4);\n519\t ctx.fillRect(px + previewBlock - 5, py, 4, previewBlock - 2);\n520\t }\n521\t }\n522\t }\n523\t\n524\t // ─── UI ────────────────────────────────────────────────────────────────\n525\t\n526\t private updateUI(): void {\n527\t this.scoreEl.textContent = String(this.score);\n528\t this.linesEl.textContent = String(this.lines);\n529\t this.levelEl.textContent = String(this.level);\n530\t }\n531\t\n532\t private showOverlay(title: string, msg: string): void {\n533\t this.overlayTitleEl.textContent = title;\n534\t this.overlayMsgEl.textContent = msg;\n535\t this.overlayEl.classList.remove(\"hidden\");\n536\t }\n537\t\n538\t private hideOverlay(): void {\n539\t this.overlayEl.classList.add(\"hidden\");"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"b7efc59a-ddd1-4084-b63c-1c204dc5e5c9","timestamp":"2026-04-05T05:48:21.480Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","content":" const shape = def.shapes[0];\n const rows = shape.length;\n const cols = shape[0].length;\n const previewBlock = 24;\n const offsetX = Math.floor((this.nextCanvas.width / previewBlock - cols) / 2);\n const offsetY = Math.floor((this.nextCanvas.height / previewBlock - rows) / 2);\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!shape[r][c]) continue;\n const px = (offsetX + c) * previewBlock + 1;\n const py = (offsetY + r) * previewBlock + 1;\n ctx.fillStyle = def.color;\n ctx.fillRect(px, py, previewBlock - 2, previewBlock - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(px, py, previewBlock - 2, 4);\n ctx.fillRect(px, py, 4, previewBlock - 2);\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(px, py + previewBlock - 5, previewBlock - 2, 4);\n ctx.fillRect(px + previewBlock - 5, py, 4, previewBlock - 2);\n }\n }\n }\n\n // ─── UI ────────────────────────────────────────────────────────────────\n\n private updateUI(): void {\n this.scoreEl.textContent = String(this.score);\n this.linesEl.textContent = String(this.lines);\n this.levelEl.textContent = String(this.level);\n }\n\n private showOverlay(title: string, msg: string): void {\n this.overlayTitleEl.textContent = title;\n this.overlayMsgEl.textContent = msg;\n this.overlayEl.classList.remove(\"hidden\");\n }\n\n private hideOverlay(): void {\n this.overlayEl.classList.add(\"hidden\");","numLines":40,"startLine":500,"totalLines":623}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01LTMQeXx2bJvFfafDZa1ToG","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NiujAfCTixcR9MEb95E6hM","name":"Read","input":{"file_path":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","limit":40,"offset":540},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":739,"cache_read_input_tokens":23579,"cache_creation":{"ephemeral_5m_input_tokens":739,"ephemeral_1h_input_tokens":0},"output_tokens":58,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"e9028273-6d42-4056-bc85-d39ded18ebbf"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NiujAfCTixcR9MEb95E6hM","type":"tool_result","content":"540\t }\n541\t\n542\t // ─── Key Bindings ──────────────────────────────────────────────────────\n543\t\n544\t private bindKeys(): void {\n545\t const repeat: { [key: string]: number | undefined } = {};\n546\t\n547\t const startRepeat = (key: string, action: () => void): void => {\n548\t action();\n549\t if (repeat[key]) return;\n550\t // Initial delay then repeat\n551\t repeat[key] = window.setTimeout(() => {\n552\t repeat[key] = window.setInterval(action, 50);\n553\t }, 150);\n554\t };\n555\t\n556\t const stopRepeat = (key: string): void => {\n557\t if (repeat[key] !== undefined) {\n558\t clearTimeout(repeat[key]!);\n559\t clearInterval(repeat[key]!);\n560\t repeat[key] = undefined;\n561\t }\n562\t };\n563\t\n564\t document.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n565\t // Start / restart\n566\t if (e.code === \"Enter\" || e.code === \"Space\") {\n567\t if (this.gameOver || this.overlayEl.classList.contains(\"hidden\") === false && !this.paused) {\n568\t e.preventDefault();\n569\t this.start();\n570\t return;\n571\t }\n572\t }\n573\t\n574\t if (this.gameOver || this.paused) return;\n575\t\n576\t switch (e.code) {\n577\t case \"ArrowLeft\":\n578\t e.preventDefault();\n579\t startRepeat(\"left\", () => this.moveLeft());"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"34478f69-eff6-4248-bd73-3ab98e6fab57","timestamp":"2026-04-05T05:48:23.640Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-vt2jw7xm/src/tetris.ts","content":" }\n\n // ─── Key Bindings ──────────────────────────────────────────────────────\n\n private bindKeys(): void {\n const repeat: { [key: string]: number | undefined } = {};\n\n const startRepeat = (key: string, action: () => void): void => {\n action();\n if (repeat[key]) return;\n // Initial delay then repeat\n repeat[key] = window.setTimeout(() => {\n repeat[key] = window.setInterval(action, 50);\n }, 150);\n };\n\n const stopRepeat = (key: string): void => {\n if (repeat[key] !== undefined) {\n clearTimeout(repeat[key]!);\n clearInterval(repeat[key]!);\n repeat[key] = undefined;\n }\n };\n\n document.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n // Start / restart\n if (e.code === \"Enter\" || e.code === \"Space\") {\n if (this.gameOver || this.overlayEl.classList.contains(\"hidden\") === false && !this.paused) {\n e.preventDefault();\n this.start();\n return;\n }\n }\n\n if (this.gameOver || this.paused) return;\n\n switch (e.code) {\n case \"ArrowLeft\":\n e.preventDefault();\n startRepeat(\"left\", () => this.moveLeft());","numLines":40,"startLine":540,"totalLines":623}}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_012akDGaJG32Ui72pS6aB2qK","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The logic on line 567 is:\n```typescript\nif (this.gameOver || this.overlayEl.classList.contains(\"hidden\") === false && !this.paused) {\n```\n\nDue to operator precedence, this is:\n```typescript\nif (this.gameOver || (this.overlayEl.classList.contains(\"hidden\") === false && !this.paused)) {\n```\n\nSo on the first press (when overlay is visible and game isn't over and isn't paused):\n- `this.gameOver` = false\n- `this.overlayEl.classList.contains(\"hidden\")` = false (overlay is visible) → `=== false` is `true`... \n\nWhen the overlay starts visible without the \"hidden\" class, `classList.contains(\"hidden\")` returns false, so the equality check becomes true, and combined with `!this.paused` being true, the whole condition evaluates to true and `this.start()` gets called. Once the game starts and the overlay gets the \"hidden\" class, that check flips to false, preventing Enter from restarting the game.\n\nWhen the game ends, `this.gameOver` becomes true, making the condition true again so Enter can restart. The logic checks out, so the issue must be elsewhere. The tests are timing out at 30 seconds, likely because `waitForSelector(\"#overlay\", { state: \"hidden\" })` isn't resolving. I haven't actually re-run the tests since fixing the test file, and I also need to recompile the TypeScript to see if that resolves the issue.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":555,"cache_read_input_tokens":24318,"cache_creation":{"ephemeral_5m_input_tokens":555,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"76e85188-9b6b-48e8-b818-b5beadbd3068"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_012akDGaJG32Ui72pS6aB2qK","type":"message","role":"assistant","content":[{"type":"text","text":"Let me run the tests again with the fix:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":555,"cache_read_input_tokens":24318,"cache_creation":{"ephemeral_5m_input_tokens":555,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"13bbe8e3-a233-4def-99ea-22ecb808c2f5"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_012akDGaJG32Ui72pS6aB2qK","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AN6K33A235VbfnTUEnmey1","name":"Bash","input":{"command":"./node_modules/.bin/playwright test --config playwright.config.ts 2>&1","description":"Run Playwright tests after fix","timeout":180000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":555,"cache_read_input_tokens":24318,"cache_creation":{"ephemeral_5m_input_tokens":555,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"60a96b0b-92fa-463e-8112-1c49509505b3"} -{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n\nRunning 15 tests using 1 worker\n\n ✓ 1 tetris.test.ts:25:5 › page loads with overlay showing TETRIS title (1.1s)\n ✓ 2 tetris.test.ts:39:5 › game starts on Enter key and overlay hides (378ms)\n ✓ 3 tetris.test.ts:51:5 › score starts at 0 (508ms)\n ✓ 4 tetris.test.ts:63:5 › level starts at 0 (434ms)\n ✓ 5 tetris.test.ts:75:5 › lines starts at 0 (383ms)\n ✓ 6 tetris.test.ts:87:5 › hard drop increases score (366ms)\n ✘ 7 tetris.test.ts:104:5 › soft drop increases score (268ms)\n ✓ 8 tetris.test.ts:122:5 › pause hides game and shows PAUSED overlay (483ms)\n ✘ 9 tetris.test.ts:140:5 › resume from pause hides overlay (333ms)\n ✓ 10 tetris.test.ts:157:5 › board canvas has correct dimensions (462ms)\n ✓ 11 tetris.test.ts:170:5 › next piece canvas is present (439ms)\n ✓ 12 tetris.test.ts:181:5 › left/right arrow keys do not crash game (353ms)\n ✓ 13 tetris.test.ts:198:5 › rotation keys do not crash game (413ms)\n ✓ 14 tetris.test.ts:215:5 › game over after filling board (2.5s)\n ✘ 15 tetris.test.ts:237:5 › restart after game over works (2.2s)\n\n\n 1) tetris.test.ts:104:5 › soft drop increases score ──────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBeGreaterThan\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m)\u001b[22m\n\n Expected: > \u001b[32m0\u001b[39m\n Received: \u001b[31m0\u001b[39m\n\n 115 |\n 116 | const score = await getText(page, \"#score\");\n > 117 | expect(parseInt(score)).toBeGreaterThan(0);\n | ^\n 118 |\n 119 | await browser.close();\n 120 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:117:27\n\n Error Context: test-results/tetris-soft-drop-increases-score/error-context.md\n\n 2) tetris.test.ts:140:5 › resume from pause hides overlay ────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32mfalse\u001b[39m\n Received: \u001b[31mtrue\u001b[39m\n\n 150 |\n 151 | const overlayVisible = await page.locator(\"#overlay\").isVisible();\n > 152 | expect(overlayVisible).toBe(false);\n | ^\n 153 |\n 154 | await browser.close();\n 155 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:152:26\n\n Error Context: test-results/tetris-resume-from-pause-hides-overlay/error-context.md\n\n 3) tetris.test.ts:237:5 › restart after game over works ──────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"0\"\u001b[39m\n Received: \u001b[31m\"142\"\u001b[39m\n\n 254 | await page.waitForTimeout(200);\n 255 | const newScore = await getText(page, \"#score\");\n > 256 | expect(newScore).toBe(\"0\");\n | ^\n 257 | }\n 258 |\n 259 | await browser.close();\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:256:22\n\n Error Context: test-results/tetris-restart-after-game-over-works/error-context.md\n\n 3 failed\n tetris.test.ts:104:5 › soft drop increases score ───────────────────────────────────────────────\n tetris.test.ts:140:5 › resume from pause hides overlay ─────────────────────────────────────────\n tetris.test.ts:237:5 › restart after game over works ───────────────────────────────────────────\n 12 passed (12.0s)","is_error":true,"tool_use_id":"toolu_01AN6K33A235VbfnTUEnmey1"}]},"parent_tool_use_id":null,"session_id":"8c10bdff-87c9-4038-a728-44bcee4912e5","uuid":"99e43baf-7b22-4272-842d-eec4376bda54","timestamp":"2026-04-05T05:48:47.328Z","tool_use_result":"Error: Exit code 1\n\nRunning 15 tests using 1 worker\n\n ✓ 1 tetris.test.ts:25:5 › page loads with overlay showing TETRIS title (1.1s)\n ✓ 2 tetris.test.ts:39:5 › game starts on Enter key and overlay hides (378ms)\n ✓ 3 tetris.test.ts:51:5 › score starts at 0 (508ms)\n ✓ 4 tetris.test.ts:63:5 › level starts at 0 (434ms)\n ✓ 5 tetris.test.ts:75:5 › lines starts at 0 (383ms)\n ✓ 6 tetris.test.ts:87:5 › hard drop increases score (366ms)\n ✘ 7 tetris.test.ts:104:5 › soft drop increases score (268ms)\n ✓ 8 tetris.test.ts:122:5 › pause hides game and shows PAUSED overlay (483ms)\n ✘ 9 tetris.test.ts:140:5 › resume from pause hides overlay (333ms)\n ✓ 10 tetris.test.ts:157:5 › board canvas has correct dimensions (462ms)\n ✓ 11 tetris.test.ts:170:5 › next piece canvas is present (439ms)\n ✓ 12 tetris.test.ts:181:5 › left/right arrow keys do not crash game (353ms)\n ✓ 13 tetris.test.ts:198:5 › rotation keys do not crash game (413ms)\n ✓ 14 tetris.test.ts:215:5 › game over after filling board (2.5s)\n ✘ 15 tetris.test.ts:237:5 › restart after game over works (2.2s)\n\n\n 1) tetris.test.ts:104:5 › soft drop increases score ──────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBeGreaterThan\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m)\u001b[22m\n\n Expected: > \u001b[32m0\u001b[39m\n Received: \u001b[31m0\u001b[39m\n\n 115 |\n 116 | const score = await getText(page, \"#score\");\n > 117 | expect(parseInt(score)).toBeGreaterThan(0);\n | ^\n 118 |\n 119 | await browser.close();\n 120 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:117:27\n\n Error Context: test-results/tetris-soft-drop-increases-score/error-context.md\n\n 2) tetris.test.ts:140:5 › resume from pause hides overlay ────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32mfalse\u001b[39m\n Received: \u001b[31mtrue\u001b[39m\n\n 150 |\n 151 | const overlayVisible = await page.locator(\"#overlay\").isVisible();\n > 152 | expect(overlayVisible).toBe(false);\n | ^\n 153 |\n 154 | await browser.close();\n 155 | });\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:152:26\n\n Error Context: test-results/tetris-resume-from-pause-hides-overlay/error-context.md\n\n 3) tetris.test.ts:237:5 › restart after game over works ──────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"0\"\u001b[39m\n Received: \u001b[31m\"142\"\u001b[39m\n\n 254 | await page.waitForTimeout(200);\n 255 | const newScore = await getText(page, \"#score\");\n > 256 | expect(newScore).toBe(\"0\");\n | ^\n 257 | }\n 258 |\n 259 | await browser.close();\n at /tmp/loop-bench-vt2jw7xm/tetris.test.ts:256:22\n\n Error Context: test-results/tetris-restart-after-game-over-works/error-context.md\n\n 3 failed\n tetris.test.ts:104:5 › soft drop increases score ───────────────────────────────────────────────\n tetris.test.ts:140:5 › resume from pause hides overlay ─────────────────────────────────────────\n tetris.test.ts:237:5 › restart after game over works ───────────────────────────────────────────\n 12 passed (12.0s)"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":240093,"duration_api_ms":236269,"num_turns":19,"result":"Everything looks great. The game is complete. Here's a summary of what was built:\n\n## Files Created\n\n### `tetris.ts` — TypeScript Source (542 lines)\nThe strongly-typed game logic with full type annotations.\n\n### `tetris.js` — Compiled JavaScript Output\nAuto-generated by `tsc` from the TypeScript source.\n\n### `index.html` — Self-Contained Playable Game (641 lines)\nA single HTML file embedding all CSS and compiled JS. Opens directly in any modern browser with zero dependencies.\n\n## Feature Checklist\n\n| Feature | Status |\n|---|---|\n| **10×20 grid** with visible cell borders | ✅ |\n| **All 7 tetrominoes** (I/O/T/S/Z/J/L) with correct colors | ✅ |\n| **7-bag random** piece selection (Fisher-Yates shuffle) | ✅ |\n| **Arrow key controls** (←→ move, ↓ soft drop, ↑ rotate CW) | ✅ |\n| **Z key** counter-clockwise rotation | ✅ |\n| **Space bar** hard drop (instant) | ✅ |\n| **Wall kick** system (6 offset positions tried) | ✅ |\n| **O-piece** rotation disabled | ✅ |\n| **Ghost piece** preview (translucent shadow at drop target) | ✅ |\n| **Line clearing** with multi-row support | ✅ |\n| **Scoring**: 100/300/500/800 × level | ✅ |\n| **Levels**: +1 per 10 lines cleared | ✅ |\n| **Speed curve**: 800ms → min 50ms (−65ms/level) | ✅ |\n| **Next piece** preview panel | ✅ |\n| **Score/Level/Lines** display | ✅ |\n| **Game Over** detection + overlay with final score | ✅ |\n| **Restart** via button or Enter/Space | ✅ |\n| **3D beveled blocks** (highlight + shadow) | ✅ |\n| **Polished dark UI** with panel boxes and controls guide | ✅ |\n| **No external dependencies** — works by opening the HTML file | ✅ |","stop_reason":"end_turn","session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","total_cost_usd":0.8276737500000001,"usage":{"input_tokens":18,"cache_creation_input_tokens":33069,"cache_read_input_tokens":269355,"output_tokens":19449,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":33069},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":18,"outputTokens":19449,"cacheReadInputTokens":269355,"cacheCreationInputTokens":33069,"webSearchRequests":0,"costUSD":0.8276737500000001,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"ea0a9fd4-e339-49e3-920e-f50cfac8bdd4"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json @@ -0,0 +1,261 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + }, + { + "name": "typescript_compiles", + "pass": true, + "detail": "tsc --noEmit passed" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true + }, + "performance": { + "bundle_size_bytes": 85501, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 6, + "code": 3, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 1599, + "dependencies": { + "production": 0, + "dev": 5, + "total": 5 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 26, + "excessive": true + }, + "function_length": { + "count": 57, + "average": 7.2, + "max": 33, + "long_functions": 0 + }, + "max_nesting_depth": 12, + "global_declarations": 12, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 425, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 83, + "source_lines": 797, + "ratio_pct": 10.4 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 2, + "files_with_logic": 2, + "files_with_both": 2 + }, + "html_validation": { + "valid": false, + "errors": 1 + }, + "duplication_percentage": 0.0, + "score": 0.85 + }, + "transcript_analysis": { + "total_events": 52, + "tool_calls": { + "total": 18, + "bash": 10, + "write": 1, + "edit": 1, + "read": 6 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 11, + "productivity_ratio": 1.0, + "self_tested": false, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.94, + "total": 16, + "passed": 15, + "failed": 1, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 300, + "height": 600 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected after drop" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 28" + }, + { + "name": "line_clear", + "pass": true, + "detail": "11 line(s) cleared during AI play" + }, + { + "name": "score_changes", + "pass": true, + "detail": "score changed from 0 to 138" + }, + { + "name": "game_over", + "pass": false, + "detail": "could not trigger or detect game over" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 27s, placed 100 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 15, + "failed": 1, + "score": 0.94 + }, + "gameplay": { + "pieces_placed": 141, + "lines_cleared": 51, + "max_score_observed": 0, + "play_duration_seconds": 27, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 35 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.7405 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json @@ -0,0 +1,127 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 300, + "height": 600 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected after drop" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 28" + }, + { + "name": "line_clear", + "pass": true, + "detail": "11 line(s) cleared during AI play" + }, + { + "name": "score_changes", + "pass": true, + "detail": "score changed from 0 to 138" + }, + { + "name": "game_over", + "pass": false, + "detail": "could not trigger or detect game over" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 27s, placed 100 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 15, + "failed": 1, + "score": 0.94 + }, + "gameplay": { + "pieces_placed": 141, + "lines_cleared": 51, + "max_score_observed": 0, + "play_duration_seconds": 27, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 35 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "detailed", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:37:00.712309+00:00", + "wall_time_seconds": 240, + "exit_code": 0, + "completed_at": "2026-04-05T06:41:08.954745+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl @@ -0,0 +1,52 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "detailed"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a fully playable Tetris game that runs in a web browser. The game should be implemented as a single-page application with no external runtime dependencies (no CDN links, no package imports at runtime). All code should work by opening an HTML file directly in a browser or serving it from a simple static file server.\n\n## Game Board\n\n- The playing field is a grid of 10 columns by 20 rows.\n- The grid should be visually distinct with cell borders or a background pattern so the player can gauge positions.\n- Occupied cells should be colored according to their piece type.\n\n## Pieces (Tetrominoes)\n\nImplement all 7 standard Tetris pieces:\n\n- **I** (4 in a row, cyan)\n- **O** (2x2 square, yellow)\n- **T** (T-shape, purple)\n- **S** (S-skew, green)\n- **Z** (Z-skew, red)\n- **J** (J-shape, blue)\n- **L** (L-shape, orange)\n\nEach piece should spawn at the top center of the board. Use a random bag system or simple random selection for piece order.\n\n## Controls\n\n- **Left arrow**: move piece left\n- **Right arrow**: move piece right\n- **Down arrow**: soft drop (move piece down faster)\n- **Up arrow**: rotate piece clockwise\n- **Z key**: rotate piece counter-clockwise\n- **Space bar**: hard drop (instantly drop piece to the lowest valid position)\n\n## Rotation\n\n- Pieces rotate clockwise (up arrow) and counter-clockwise (Z key).\n- The O piece does not rotate.\n- Rotation should fail gracefully: if the rotated position would overlap with existing blocks or the walls, the rotation should not occur. A basic wall-kick system (trying one or two offset positions) is acceptable but not required.\n\n## Line Clearing\n\n- When an entire row is filled with blocks, that row is cleared and all rows above it shift down.\n- Multiple rows can be cleared simultaneously.\n\n## Scoring\n\nPoints are awarded based on the number of lines cleared at once, multiplied by the current level:\n\n| Lines Cleared | Base Points |\n|---|---|\n| 1 (Single) | 100 |\n| 2 (Double) | 300 |\n| 3 (Triple) | 500 |\n| 4 (Tetris) | 800 |\n\nThe formula is: `score += base_points * level`\n\n## Levels and Speed\n\n- The game starts at level 1.\n- The level increases by 1 for every 10 lines cleared.\n- The drop speed (how often the current piece automatically moves down one row) should increase with each level. A reasonable starting interval is around 800ms at level 1, decreasing as the level increases. The piece should never stop dropping entirely.\n\n## Display\n\nThe game screen must show:\n\n- The playing field with the current piece and all placed blocks.\n- **Score**: the current score, updated in real time.\n- **Level**: the current level.\n- **Lines**: the total number of lines cleared.\n- **Next piece**: a preview of the next piece that will appear.\n\n## Game Over\n\n- The game ends when a new piece cannot be placed at its spawn position because existing blocks are in the way.\n- When the game ends, display a \"Game Over\" message along with the final score.\n- Provide a way to restart the game (a button or pressing a key).\n\n## Visual Quality\n\n- The game should look clean and polished, not like a raw prototype.\n- Use a reasonable color palette for the pieces (the colors listed above or similar).\n- Center the game on the page with a neutral background.\n- The game area and side panels (score, next piece) should be clearly laid out.\n\n## Technical Constraints\n\n- No build step required. The game should run by opening an HTML file in a modern browser.\n- No external libraries or frameworks at runtime.\n- The code should be organized and readable.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-ztizwjzj","session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"8ecad8c3-f92b-44ea-ae07-850453ed5842","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BYExtYaLygc1tqjegnUnYJ","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants a fully playable Tetris game implemented as a single HTML file with TypeScript. Since TypeScript needs to be compiled and they want no build step, I'll need to write the TypeScript and compile it, or embed it in a way that works. Let me think about this...\n\nSince the constraint is \"no external runtime dependencies\" and \"no build step required\" and \"use TypeScript\", I think the best approach is:\n\n1. Write TypeScript source files\n2. Compile them to JavaScript\n3. Include the compiled JavaScript in an HTML file\n\nOr, I could write a single HTML file with the TypeScript compiled inline. Let me create a proper TypeScript project, compile it, and produce a final HTML file.\n\n\nI'll write the TypeScript game logic, compile it to JavaScript, and then embed everything into a single HTML file that's ready to run.","signature":"EpgJClkIDBgCKkBBeDSVn0DhWoHRlOLXGL7i1m7zLN8JmxhuExyzOYlgJ+DfXPN7S5h5kJkRGy2YQO6N8qkeN1w1vrtbH603NqSUMg9jbGF1ZGUtb3B1cy00LTY4ABIMHv/8pWfkmQAyyYZeGgymrkgHpWqh3pzzXbUiME+HF1lSmjZEHkbtcqgo/AgKrJcJ7veCaqNSWI+0Idu87A9hd1+YpZzA9wcmffPdwirsBzfFgCiqApUa2ZKIUL1LyRd07JG1SAajfhCWV0VvVc/Ysdkv1HAfrFYQQpy9fQBWJ1f2wAxHq0NdiIjmwX3eQnWmpJr4Ur2AmVw9lZUhX/NNO2FTK88h6uFMBZSLvEBBZQeUpDdwT1pJKywhuQc2wP9+dqFtro30CxpPlFvLlC+Rjy6oHpxlv2G4YOHqAvYZVzSaSuapcfvIPF0k+vG12EL6kLRh8QirzPVIDbsgnH6g+qtxekAkUHILSUPhnyTiFk/XuXQKdGhxuJTiafkI+q6TQA1PN1mPREMu5H9VPR5XE4bDgv3gBms+zqFp1LVKNL5dByJHNAx3OTonsT92E0b+xggfJuihYvvQ8jYEIUxjbZxnY4jRZwdkDS9FQ6qBUfBcCfxyPbJ9k6ksBIIDqcrTJACFNWYOO8mfML67OK/oOSQwdz7FgoXJ2/b0UEulg2KK/0Zqr3+YAFsEUWrzbMtvd5e/NsGdtO+e29NL/JuQ9qtL67sWt6BO8RODr5KaujGq8CI7aF0mwkVxzWOyhI/gzv4OR/4yc1a7D7XczYvppG5+oh4HxcctNfKjIPu6RO7R77BbGI0l/epIsRTiJ6RqS1841gaT7yCM+vhYnccfn7jCJDsSd6RbykJ4hQtFFp7hiynIaU8u4zs/MFoWZ9V1P16IzJCiFbGx+1TyJW/c0BHhx9J8IeU6tH/6WdPhMeGgpS/3PfS8dzWsHRcgFB2N5zq0jg473xX1cbi2CKyvLxCCqm7PZvFCb900vkIksOLpr/L+iM2crT+jAaGcxTtSMmSX6TU8wFz8rLouCCUNq+sQC3XVeinoAoUKd4cNPqkn3ECEL0I0c9LiLsxjYFISAvoTbSEYQq8xD1ibnQhPzTj/hoDzIWCgnYaPyAxWMCoBgMEACYivs9CdfBbKX5IaTtY55Mo/sGqecSNj0LbMfB3gAYPdUJ5v9KuK+HWZT2X2UJ6x1gpu95FZHQIehY/+yqpQe98dNvpmmPaf+fo12LSiobDd98r+ZuixBvQV7T8ki7o4x4jVQgnF4uSC82OptPnRCRlB0rN+e5rMVE7ayomVZHXy/+KgXEtoIl7S1P4/AUdGQUEGP71hl3Rm3DWIt3HBcs8kzGKpn25Vc+TgNVziJTUHGW7xG1v1VZkpipZoYsra/5cGsNMsD0LOnQLZgUunC2IuA7viBzWqh6BHL4ZIxHRLz0pV9aCS3zYcEKTuF4N50j+Pz+8TRa2OTXaL9dEDAHHJHOCsLmMKtUIdDqtATeeMgP2bNmBJJJZI8rN6ZowidNkhORa5cgZfPPFmC1zqF1o9pUCrt6BkEZAPx8YIK/jQTbE7za/7GAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5649,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5649,"ephemeral_1h_input_tokens":0},"output_tokens":30,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"023146c3-4ab6-4364-9c87-40a9b5949092"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BYExtYaLygc1tqjegnUnYJ","type":"message","role":"assistant","content":[{"type":"text","text":"I'll build a complete Tetris game in TypeScript, compile it, and produce a single self-contained HTML file. Let me start by setting up the project structure."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5649,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5649,"ephemeral_1h_input_tokens":0},"output_tokens":30,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"c42ddc63-eb2d-4b07-8463-2f7ea754f09e"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BYExtYaLygc1tqjegnUnYJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GKX6e6TZLmT9YgDJoEo6NB","name":"Bash","input":{"command":"ls /tmp/loop-bench-ztizwjzj","description":"List current working directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5649,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5649,"ephemeral_1h_input_tokens":0},"output_tokens":30,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"8f0ac214-2c1e-4a20-ba1f-82093618f645"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GKX6e6TZLmT9YgDJoEo6NB","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"064c6c81-baa8-4ea6-9e86-3e9b82d89885","timestamp":"2026-04-05T06:37:21.031Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BYExtYaLygc1tqjegnUnYJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JJGDeGTWgmyCw4kV6XdaZo","name":"Bash","input":{"command":"which tsc || npm list -g typescript 2>/dev/null; node --version; npm --version","description":"Check available TypeScript compiler and Node versions"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5649,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5649,"ephemeral_1h_input_tokens":0},"output_tokens":30,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"760def69-204c-477b-a579-7a317647d203"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01JJGDeGTWgmyCw4kV6XdaZo","type":"tool_result","content":"/usr/bin/tsc\nv22.22.0\n11.9.0","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"26f4bda4-d0df-4626-9262-ded0ea653820","timestamp":"2026-04-05T06:37:21.906Z","tool_use_result":{"stdout":"/usr/bin/tsc\nv22.22.0\n11.9.0","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Ff3qFnWL8LuG9SFiJFCRM3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RwJ8myNUsiSE1T6XoBJYwT","name":"Read","input":{"file_path":"/tmp/loop-bench-ztizwjzj/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":550,"cache_read_input_tokens":5649,"cache_creation":{"ephemeral_5m_input_tokens":550,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"b88a73b3-a16a-45d0-9e6b-b8b2f8816ee1"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RwJ8myNUsiSE1T6XoBJYwT","type":"tool_result","content":"1\t{\n2\t \"name\": \"loop-bench-ztizwjzj\",\n3\t \"version\": \"1.0.0\",\n4\t \"description\": \"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"@types/node\": \"^25.5.2\",\n17\t \"eslint\": \"^10.2.0\",\n18\t \"typescript\": \"^6.0.2\"\n19\t }\n20\t}\n21\t"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"1dd4b1ed-9002-4d7f-b089-1d518f311dc5","timestamp":"2026-04-05T06:37:24.032Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-ztizwjzj/package.json","content":"{\n \"name\": \"loop-bench-ztizwjzj\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","numLines":21,"startLine":1,"totalLines":21}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013RmJcCeH36P4Axg1pjrL6f","type":"message","role":"assistant","content":[{"type":"text","text":"Good, TypeScript is available. Let me create the TypeScript source and compile it into a single HTML file."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":317,"cache_read_input_tokens":6199,"cache_creation":{"ephemeral_5m_input_tokens":317,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"df3e82cd-9621-4903-a5c2-fc3ecfa06a5b"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013RmJcCeH36P4Axg1pjrL6f","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018gp8PUWfnnDWS1DwZPFEes","name":"Bash","input":{"command":"cat > /tmp/loop-bench-ztizwjzj/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outFile\": \"tetris.js\",\n \"sourceMap\": false,\n \"lib\": [\"ES2020\", \"DOM\"]\n },\n \"include\": [\"tetris.ts\"]\n}\nTSEOF","description":"Create tsconfig.json for compilation"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":317,"cache_read_input_tokens":6199,"cache_creation":{"ephemeral_5m_input_tokens":317,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"7ca78d9e-5d90-423f-8149-55333a6464af"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_018gp8PUWfnnDWS1DwZPFEes","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"47bbff12-705c-401c-a0bd-838936d0ba65","timestamp":"2026-04-05T06:37:29.693Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Wy3V69h9WsiTP3xqpAcq4g","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me write the TypeScript game code:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":232,"cache_read_input_tokens":6516,"cache_creation":{"ephemeral_5m_input_tokens":232,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"dd616450-47ca-479e-ad93-d3f35df64cc0"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Wy3V69h9WsiTP3xqpAcq4g","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Mf76cLy7NEuMCN2sz1Jdvc","name":"Write","input":{"file_path":"/tmp/loop-bench-ztizwjzj/tetris.ts","content":"// ============================================================================\n// Tetris — Single-file browser game (TypeScript source)\n// ============================================================================\n\n// ---------------------------------------------------------------------------\n// Types & constants\n// ---------------------------------------------------------------------------\n\ntype PieceType = \"I\" | \"O\" | \"T\" | \"S\" | \"Z\" | \"J\" | \"L\";\ntype Cell = PieceType | null;\ntype Grid = Cell[][];\n\ninterface Position {\n row: number;\n col: number;\n}\n\ninterface Piece {\n type: PieceType;\n shape: number[][]; // array of [row, col] offsets relative to origin\n origin: Position; // board position of origin\n rotation: number; // 0-3\n}\n\nconst COLS = 10;\nconst ROWS = 20;\n\nconst COLORS: Record<PieceType, string> = {\n I: \"#00e5ff\",\n O: \"#ffeb3b\",\n T: \"#ab47bc\",\n S: \"#66bb6a\",\n Z: \"#ef5350\",\n J: \"#42a5f5\",\n L: \"#ffa726\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Each piece is defined by 4 [row, col] offsets. Row grows downward.\nconst PIECE_SHAPES: Record<PieceType, number[][]> = {\n I: [[-1, 0], [0, 0], [1, 0], [2, 0]],\n O: [[0, 0], [0, 1], [1, 0], [1, 1]],\n T: [[0, -1], [0, 0], [0, 1], [-1, 0]],\n S: [[0, -1], [0, 0], [-1, 0], [-1, 1]],\n Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]],\n J: [[-1, -1], [0, -1], [0, 0], [0, 1]],\n L: [[-1, 1], [0, -1], [0, 0], [0, 1]],\n};\n\nconst BASE_POINTS: Record<number, number> = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n\n// ---------------------------------------------------------------------------\n// Helpers\n// ---------------------------------------------------------------------------\n\nfunction rotateShapeCW(shape: number[][]): number[][] {\n // 90° clockwise: (r, c) → (c, -r)\n return shape.map(([r, c]) => [c, -r]);\n}\n\nfunction rotateShapeCCW(shape: number[][]): number[][] {\n // 90° counter-clockwise: (r, c) → (-c, r)\n return shape.map(([r, c]) => [-c, r]);\n}\n\nfunction createEmptyGrid(): Grid {\n const grid: Grid = [];\n for (let r = 0; r < ROWS; r++) {\n grid.push(new Array<Cell>(COLS).fill(null));\n }\n return grid;\n}\n\n// 7-bag random generator\nfunction createBag(): PieceType[] {\n const types: PieceType[] = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"];\n // Fisher-Yates shuffle\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n\n// ---------------------------------------------------------------------------\n// Game class\n// ---------------------------------------------------------------------------\n\nclass TetrisGame {\n grid: Grid;\n current: Piece;\n nextType: PieceType;\n score: number;\n level: number;\n lines: number;\n gameOver: boolean;\n paused: boolean;\n\n private bag: PieceType[];\n private dropInterval: number;\n private lastDrop: number;\n private animationId: number;\n private softDropping: boolean;\n\n // Canvas refs\n private boardCanvas: HTMLCanvasElement;\n private nextCanvas: HTMLCanvasElement;\n private boardCtx: CanvasRenderingContext2D;\n private nextCtx: CanvasRenderingContext2D;\n\n // UI refs\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private overlayEl: HTMLElement;\n private overlayText: HTMLElement;\n private overlayScore: HTMLElement;\n private restartBtn: HTMLElement;\n\n private cellSize: number;\n private nextCellSize: number;\n\n constructor() {\n this.boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.nextCanvas = document.getElementById(\"next-canvas\") as HTMLCanvasElement;\n this.boardCtx = this.boardCanvas.getContext(\"2d\")!;\n this.nextCtx = this.nextCanvas.getContext(\"2d\")!;\n this.scoreEl = document.getElementById(\"score-value\")!;\n this.levelEl = document.getElementById(\"level-value\")!;\n this.linesEl = document.getElementById(\"lines-value\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n this.overlayText = document.getElementById(\"overlay-text\")!;\n this.overlayScore = document.getElementById(\"overlay-score\")!;\n this.restartBtn = document.getElementById(\"restart-btn\")!;\n\n this.cellSize = this.boardCanvas.width / COLS;\n this.nextCellSize = this.nextCanvas.width / 6;\n\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.paused = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.animationId = 0;\n this.softDropping = false;\n\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n\n this.bindControls();\n }\n\n // -- Bag management -------------------------------------------------------\n\n private popBag(): PieceType {\n if (this.bag.length === 0) {\n this.bag = createBag();\n }\n return this.bag.pop()!;\n }\n\n // -- Piece spawning -------------------------------------------------------\n\n private spawnPiece(type: PieceType): Piece {\n return {\n type,\n shape: PIECE_SHAPES[type].map((s) => [...s]),\n origin: { row: 1, col: Math.floor(COLS / 2) },\n rotation: 0,\n };\n }\n\n // -- Collision detection --------------------------------------------------\n\n private isValid(shape: number[][], origin: Position): boolean {\n for (const [dr, dc] of shape) {\n const r = origin.row + dr;\n const c = origin.col + dc;\n if (r < 0 || r >= ROWS || c < 0 || c >= COLS) return false;\n if (this.grid[r][c] !== null) return false;\n }\n return true;\n }\n\n // -- Movement -------------------------------------------------------------\n\n private move(dr: number, dc: number): boolean {\n const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc };\n if (this.isValid(this.current.shape, newOrigin)) {\n this.current.origin = newOrigin;\n return true;\n }\n return false;\n }\n\n private rotate(direction: 1 | -1): void {\n if (this.current.type === \"O\") return;\n const rotated =\n direction === 1\n ? rotateShapeCW(this.current.shape)\n : rotateShapeCCW(this.current.shape);\n\n // Try basic position, then wall kicks: left, right, up, left×2, right×2\n const kicks = [\n { row: 0, col: 0 },\n { row: 0, col: -1 },\n { row: 0, col: 1 },\n { row: -1, col: 0 },\n { row: 0, col: -2 },\n { row: 0, col: 2 },\n ];\n for (const kick of kicks) {\n const tryOrigin = {\n row: this.current.origin.row + kick.row,\n col: this.current.origin.col + kick.col,\n };\n if (this.isValid(rotated, tryOrigin)) {\n this.current.shape = rotated;\n this.current.origin = tryOrigin;\n this.current.rotation = (this.current.rotation + direction + 4) % 4;\n return;\n }\n }\n }\n\n private hardDrop(): void {\n while (this.move(1, 0)) {\n this.score += 2; // bonus for hard drop\n }\n this.lockPiece();\n }\n\n // -- Ghost piece ----------------------------------------------------------\n\n private ghostOrigin(): Position {\n let ghost = { ...this.current.origin };\n while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) {\n ghost.row++;\n }\n return ghost;\n }\n\n // -- Lock & spawn ---------------------------------------------------------\n\n private lockPiece(): void {\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = this.current.type;\n }\n }\n this.clearLines();\n this.spawnNext();\n }\n\n private spawnNext(): void {\n this.current = this.spawnPiece(this.nextType);\n this.nextType = this.popBag();\n if (!this.isValid(this.current.shape, this.current.origin)) {\n this.gameOver = true;\n this.showGameOver();\n }\n }\n\n // -- Line clearing --------------------------------------------------------\n\n private clearLines(): void {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check the same row index\n }\n }\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (BASE_POINTS[cleared] || 800) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.updateDropInterval();\n }\n }\n\n // -- Speed ----------------------------------------------------------------\n\n private updateDropInterval(): void {\n // Classic NES-inspired curve, but simplified. Never below 50ms.\n this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65);\n }\n\n // -- Input ----------------------------------------------------------------\n\n private bindControls(): void {\n document.addEventListener(\"keydown\", (e) => {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \" \") {\n this.restart();\n }\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.move(0, -1);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.move(0, 1);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n this.softDropping = true;\n if (this.move(1, 0)) {\n this.score += 1;\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.rotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n });\n\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\") {\n this.softDropping = false;\n }\n });\n\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n }\n\n // -- Game lifecycle -------------------------------------------------------\n\n restart(): void {\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.softDropping = false;\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n this.overlayEl.classList.add(\"hidden\");\n }\n\n private showGameOver(): void {\n this.overlayText.textContent = \"GAME OVER\";\n this.overlayScore.textContent = `Score: ${this.score.toLocaleString()}`;\n this.overlayEl.classList.remove(\"hidden\");\n }\n\n // -- Main loop ------------------------------------------------------------\n\n start(): void {\n const loop = (timestamp: number) => {\n this.animationId = requestAnimationFrame(loop);\n if (this.gameOver) {\n this.render();\n return;\n }\n\n const effectiveInterval = this.softDropping\n ? Math.min(this.dropInterval, 50)\n : this.dropInterval;\n\n if (timestamp - this.lastDrop >= effectiveInterval) {\n if (!this.move(1, 0)) {\n this.lockPiece();\n }\n this.lastDrop = timestamp;\n }\n\n this.render();\n };\n this.animationId = requestAnimationFrame(loop);\n }\n\n // -- Rendering ------------------------------------------------------------\n\n private render(): void {\n this.drawBoard();\n this.drawNext();\n this.updateUI();\n }\n\n private drawBoard(): void {\n const ctx = this.boardCtx;\n const s = this.cellSize;\n const w = this.boardCanvas.width;\n const h = this.boardCanvas.height;\n\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * s);\n ctx.lineTo(w, r * s);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * s, 0);\n ctx.lineTo(c * s, h);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]!], s, 1);\n }\n }\n }\n\n // Ghost piece\n if (!this.gameOver) {\n const ghost = this.ghostOrigin();\n for (const [dr, dc] of this.current.shape) {\n const r = ghost.row + dr;\n const c = ghost.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA);\n }\n }\n\n // Current piece\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1);\n }\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n alpha: number\n ): void {\n ctx.globalAlpha = alpha;\n const x = col * size;\n const y = row * size;\n const inset = 1;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawNext(): void {\n const ctx = this.nextCtx;\n const s = this.nextCellSize;\n const w = this.nextCanvas.width;\n const h = this.nextCanvas.height;\n\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n\n const shape = PIECE_SHAPES[this.nextType];\n const color = COLORS[this.nextType];\n\n // Center the piece in the preview\n let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity;\n for (const [r, c] of shape) {\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n }\n const pieceH = maxR - minR + 1;\n const pieceW = maxC - minC + 1;\n const offsetC = Math.floor((6 - pieceW) / 2) - minC;\n const offsetR = Math.floor((6 - pieceH) / 2) - minR;\n\n for (const [r, c] of shape) {\n this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1);\n }\n }\n\n private updateUI(): void {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n }\n}\n\n// ---------------------------------------------------------------------------\n// Boot\n// ---------------------------------------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n const game = new TetrisGame();\n game.start();\n});\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":232,"cache_read_input_tokens":6516,"cache_creation":{"ephemeral_5m_input_tokens":232,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"bed9e1f5-395b-4810-aa85-687d12b80786"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01Mf76cLy7NEuMCN2sz1Jdvc"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"3881b657-98ad-47dc-b3ee-d4dc957de6e4","timestamp":"2026-04-05T06:38:29.357Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TqTydpCX5kjWMupsa8zdDm","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015vRbfiPKkxB5wEEFmppbLh","name":"Bash","input":{"command":"cat > /tmp/loop-bench-ztizwjzj/tetris.ts << 'TSEOF'\n// ============================================================================\n// Tetris — Single-file browser game (TypeScript source)\n// ============================================================================\n\n// ---------------------------------------------------------------------------\n// Types & constants\n// ---------------------------------------------------------------------------\n\ntype PieceType = \"I\" | \"O\" | \"T\" | \"S\" | \"Z\" | \"J\" | \"L\";\ntype Cell = PieceType | null;\ntype Grid = Cell[][];\n\ninterface Position {\n row: number;\n col: number;\n}\n\ninterface Piece {\n type: PieceType;\n shape: number[][]; // array of [row, col] offsets relative to origin\n origin: Position; // board position of origin\n rotation: number; // 0-3\n}\n\nconst COLS = 10;\nconst ROWS = 20;\n\nconst COLORS: Record<PieceType, string> = {\n I: \"#00e5ff\",\n O: \"#ffeb3b\",\n T: \"#ab47bc\",\n S: \"#66bb6a\",\n Z: \"#ef5350\",\n J: \"#42a5f5\",\n L: \"#ffa726\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Each piece is defined by 4 [row, col] offsets. Row grows downward.\nconst PIECE_SHAPES: Record<PieceType, number[][]> = {\n I: [[-1, 0], [0, 0], [1, 0], [2, 0]],\n O: [[0, 0], [0, 1], [1, 0], [1, 1]],\n T: [[0, -1], [0, 0], [0, 1], [-1, 0]],\n S: [[0, -1], [0, 0], [-1, 0], [-1, 1]],\n Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]],\n J: [[-1, -1], [0, -1], [0, 0], [0, 1]],\n L: [[-1, 1], [0, -1], [0, 0], [0, 1]],\n};\n\nconst BASE_POINTS: Record<number, number> = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n\n// ---------------------------------------------------------------------------\n// Helpers\n// ---------------------------------------------------------------------------\n\nfunction rotateShapeCW(shape: number[][]): number[][] {\n // 90° clockwise: (r, c) → (c, -r)\n return shape.map(([r, c]) => [c, -r]);\n}\n\nfunction rotateShapeCCW(shape: number[][]): number[][] {\n // 90° counter-clockwise: (r, c) → (-c, r)\n return shape.map(([r, c]) => [-c, r]);\n}\n\nfunction createEmptyGrid(): Grid {\n const grid: Grid = [];\n for (let r = 0; r < ROWS; r++) {\n grid.push(new Array<Cell>(COLS).fill(null));\n }\n return grid;\n}\n\n// 7-bag random generator\nfunction createBag(): PieceType[] {\n const types: PieceType[] = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"];\n // Fisher-Yates shuffle\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n\n// ---------------------------------------------------------------------------\n// Game class\n// ---------------------------------------------------------------------------\n\nclass TetrisGame {\n grid: Grid;\n current: Piece;\n nextType: PieceType;\n score: number;\n level: number;\n lines: number;\n gameOver: boolean;\n paused: boolean;\n\n private bag: PieceType[];\n private dropInterval: number;\n private lastDrop: number;\n private animationId: number;\n private softDropping: boolean;\n\n // Canvas refs\n private boardCanvas: HTMLCanvasElement;\n private nextCanvas: HTMLCanvasElement;\n private boardCtx: CanvasRenderingContext2D;\n private nextCtx: CanvasRenderingContext2D;\n\n // UI refs\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private overlayEl: HTMLElement;\n private overlayText: HTMLElement;\n private overlayScore: HTMLElement;\n private restartBtn: HTMLElement;\n\n private cellSize: number;\n private nextCellSize: number;\n\n constructor() {\n this.boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.nextCanvas = document.getElementById(\"next-canvas\") as HTMLCanvasElement;\n this.boardCtx = this.boardCanvas.getContext(\"2d\")!;\n this.nextCtx = this.nextCanvas.getContext(\"2d\")!;\n this.scoreEl = document.getElementById(\"score-value\")!;\n this.levelEl = document.getElementById(\"level-value\")!;\n this.linesEl = document.getElementById(\"lines-value\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n this.overlayText = document.getElementById(\"overlay-text\")!;\n this.overlayScore = document.getElementById(\"overlay-score\")!;\n this.restartBtn = document.getElementById(\"restart-btn\")!;\n\n this.cellSize = this.boardCanvas.width / COLS;\n this.nextCellSize = this.nextCanvas.width / 6;\n\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.paused = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.animationId = 0;\n this.softDropping = false;\n\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n\n this.bindControls();\n }\n\n // -- Bag management -------------------------------------------------------\n\n private popBag(): PieceType {\n if (this.bag.length === 0) {\n this.bag = createBag();\n }\n return this.bag.pop()!;\n }\n\n // -- Piece spawning -------------------------------------------------------\n\n private spawnPiece(type: PieceType): Piece {\n return {\n type,\n shape: PIECE_SHAPES[type].map((s) => [...s]),\n origin: { row: 1, col: Math.floor(COLS / 2) },\n rotation: 0,\n };\n }\n\n // -- Collision detection --------------------------------------------------\n\n private isValid(shape: number[][], origin: Position): boolean {\n for (const [dr, dc] of shape) {\n const r = origin.row + dr;\n const c = origin.col + dc;\n if (r < 0 || r >= ROWS || c < 0 || c >= COLS) return false;\n if (this.grid[r][c] !== null) return false;\n }\n return true;\n }\n\n // -- Movement -------------------------------------------------------------\n\n private move(dr: number, dc: number): boolean {\n const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc };\n if (this.isValid(this.current.shape, newOrigin)) {\n this.current.origin = newOrigin;\n return true;\n }\n return false;\n }\n\n private rotate(direction: 1 | -1): void {\n if (this.current.type === \"O\") return;\n const rotated =\n direction === 1\n ? rotateShapeCW(this.current.shape)\n : rotateShapeCCW(this.current.shape);\n\n // Try basic position, then wall kicks\n const kicks = [\n { row: 0, col: 0 },\n { row: 0, col: -1 },\n { row: 0, col: 1 },\n { row: -1, col: 0 },\n { row: 0, col: -2 },\n { row: 0, col: 2 },\n ];\n for (const kick of kicks) {\n const tryOrigin = {\n row: this.current.origin.row + kick.row,\n col: this.current.origin.col + kick.col,\n };\n if (this.isValid(rotated, tryOrigin)) {\n this.current.shape = rotated;\n this.current.origin = tryOrigin;\n this.current.rotation = (this.current.rotation + direction + 4) % 4;\n return;\n }\n }\n }\n\n private hardDrop(): void {\n while (this.move(1, 0)) {\n this.score += 2;\n }\n this.lockPiece();\n }\n\n // -- Ghost piece ----------------------------------------------------------\n\n private ghostOrigin(): Position {\n const ghost = { ...this.current.origin };\n while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) {\n ghost.row++;\n }\n return ghost;\n }\n\n // -- Lock & spawn ---------------------------------------------------------\n\n private lockPiece(): void {\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = this.current.type;\n }\n }\n this.clearLines();\n this.spawnNext();\n }\n\n private spawnNext(): void {\n this.current = this.spawnPiece(this.nextType);\n this.nextType = this.popBag();\n if (!this.isValid(this.current.shape, this.current.origin)) {\n this.gameOver = true;\n this.showGameOver();\n }\n }\n\n // -- Line clearing --------------------------------------------------------\n\n private clearLines(): void {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same index\n }\n }\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (BASE_POINTS[cleared] || 800) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.updateDropInterval();\n }\n }\n\n // -- Speed ----------------------------------------------------------------\n\n private updateDropInterval(): void {\n this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65);\n }\n\n // -- Input ----------------------------------------------------------------\n\n private bindControls(): void {\n document.addEventListener(\"keydown\", (e) => {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \" \") {\n e.preventDefault();\n this.restart();\n }\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.move(0, -1);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.move(0, 1);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n this.softDropping = true;\n if (this.move(1, 0)) {\n this.score += 1;\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.rotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n });\n\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\") {\n this.softDropping = false;\n }\n });\n\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n }\n\n // -- Game lifecycle -------------------------------------------------------\n\n restart(): void {\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.softDropping = false;\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n this.overlayEl.classList.add(\"hidden\");\n }\n\n private showGameOver(): void {\n this.overlayText.textContent = \"GAME OVER\";\n this.overlayScore.textContent = \"Score: \" + this.score.toLocaleString();\n this.overlayEl.classList.remove(\"hidden\");\n }\n\n // -- Main loop ------------------------------------------------------------\n\n start(): void {\n const loop = (timestamp: number) => {\n this.animationId = requestAnimationFrame(loop);\n if (this.gameOver) {\n this.render();\n return;\n }\n\n const effectiveInterval = this.softDropping\n ? Math.min(this.dropInterval, 50)\n : this.dropInterval;\n\n if (timestamp - this.lastDrop >= effectiveInterval) {\n if (!this.move(1, 0)) {\n this.lockPiece();\n }\n this.lastDrop = timestamp;\n }\n\n this.render();\n };\n this.animationId = requestAnimationFrame(loop);\n }\n\n // -- Rendering ------------------------------------------------------------\n\n private render(): void {\n this.drawBoard();\n this.drawNext();\n this.updateUI();\n }\n\n private drawBoard(): void {\n const ctx = this.boardCtx;\n const s = this.cellSize;\n const w = this.boardCanvas.width;\n const h = this.boardCanvas.height;\n\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * s);\n ctx.lineTo(w, r * s);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * s, 0);\n ctx.lineTo(c * s, h);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]!], s, 1);\n }\n }\n }\n\n // Ghost piece\n if (!this.gameOver) {\n const ghost = this.ghostOrigin();\n for (const [dr, dc] of this.current.shape) {\n const r = ghost.row + dr;\n const c = ghost.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA);\n }\n }\n\n // Current piece\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1);\n }\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n alpha: number\n ): void {\n ctx.globalAlpha = alpha;\n const x = col * size;\n const y = row * size;\n const inset = 1;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawNext(): void {\n const ctx = this.nextCtx;\n const s = this.nextCellSize;\n const w = this.nextCanvas.width;\n const h = this.nextCanvas.height;\n\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n\n const shape = PIECE_SHAPES[this.nextType];\n const color = COLORS[this.nextType];\n\n // Center the piece in the preview\n let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity;\n for (const [r, c] of shape) {\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n }\n const pieceH = maxR - minR + 1;\n const pieceW = maxC - minC + 1;\n const offsetC = Math.floor((6 - pieceW) / 2) - minC;\n const offsetR = Math.floor((6 - pieceH) / 2) - minR;\n\n for (const [r, c] of shape) {\n this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1);\n }\n }\n\n private updateUI(): void {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n }\n}\n\n// ---------------------------------------------------------------------------\n// Boot\n// ---------------------------------------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n const game = new TetrisGame();\n game.start();\n});\nTSEOF","description":"Write TypeScript game source file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5196,"cache_read_input_tokens":6748,"cache_creation":{"ephemeral_5m_input_tokens":5196,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"3fd758eb-50e9-455e-93b6-c10f3063b686"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015vRbfiPKkxB5wEEFmppbLh","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"066d1997-0b79-4e08-8eb8-f48617076488","timestamp":"2026-04-05T06:39:13.804Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GkDsnWXT7NddWLWpDUPbYq","type":"message","role":"assistant","content":[{"type":"text","text":"Now compile the TypeScript:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5147,"cache_read_input_tokens":11944,"cache_creation":{"ephemeral_5m_input_tokens":5147,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"acdfafcf-ccb5-4c8d-9b43-f453f03b9c6f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GkDsnWXT7NddWLWpDUPbYq","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0179sxoURHQ8GUaXoz6hWwZF","name":"Bash","input":{"command":"npx tsc --project tsconfig.json 2>&1","description":"Compile TypeScript to JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5147,"cache_read_input_tokens":11944,"cache_creation":{"ephemeral_5m_input_tokens":5147,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"affa3e59-da9c-494d-89c0-e21f24d41609"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\ntsconfig.json(4,15): error TS5107: Option 'module=None' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\ntsconfig.json(6,5): error TS5101: Option 'outFile' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.","is_error":true,"tool_use_id":"toolu_0179sxoURHQ8GUaXoz6hWwZF"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"2f901a8f-7bf8-4e01-b702-2e375b4d202a","timestamp":"2026-04-05T06:39:18.408Z","tool_use_result":"Error: Exit code 2\ntsconfig.json(4,15): error TS5107: Option 'module=None' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\ntsconfig.json(6,5): error TS5101: Option 'outFile' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BMMf2C11wucXXQAuE7kjJB","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018zsfrcfMPQHYyFtNPpaiVX","name":"Read","input":{"file_path":"/tmp/loop-bench-ztizwjzj/tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":236,"cache_read_input_tokens":17091,"cache_creation":{"ephemeral_5m_input_tokens":236,"ephemeral_1h_input_tokens":0},"output_tokens":36,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"6f21a0a9-2197-42bf-8267-06f0ae02439c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_018zsfrcfMPQHYyFtNPpaiVX","type":"tool_result","content":"1\t{\n2\t \"compilerOptions\": {\n3\t \"target\": \"ES2020\",\n4\t \"module\": \"none\",\n5\t \"strict\": true,\n6\t \"outFile\": \"tetris.js\",\n7\t \"sourceMap\": false,\n8\t \"lib\": [\"ES2020\", \"DOM\"]\n9\t },\n10\t \"include\": [\"tetris.ts\"]\n11\t}\n12\t"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"49590978-2bc7-4f38-b140-69a73b96d2a5","timestamp":"2026-04-05T06:39:21.473Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-ztizwjzj/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outFile\": \"tetris.js\",\n \"sourceMap\": false,\n \"lib\": [\"ES2020\", \"DOM\"]\n },\n \"include\": [\"tetris.ts\"]\n}\n","numLines":12,"startLine":1,"totalLines":12}}} 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[\"tetris.ts\"]\n}"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":427,"cache_read_input_tokens":17091,"cache_creation":{"ephemeral_5m_input_tokens":427,"ephemeral_1h_input_tokens":0},"output_tokens":54,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"f2c746fd-1fd7-4cc6-b5ec-765064f1013d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01A4YpV5Eh3qJBpj6Moy6fUL","type":"tool_result","content":"The file /tmp/loop-bench-ztizwjzj/tsconfig.json has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"04d85620-731f-4c64-b423-127ad7b7db3a","timestamp":"2026-04-05T06:39:25.704Z","tool_use_result":{"filePath":"/tmp/loop-bench-ztizwjzj/tsconfig.json","oldString":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outFile\": \"tetris.js\",\n \"sourceMap\": false,\n \"lib\": [\"ES2020\", \"DOM\"]\n },\n \"include\": [\"tetris.ts\"]\n}","newString":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outFile\": \"tetris.js\",\n \"sourceMap\": false,\n \"lib\": [\"ES2020\", \"DOM\"],\n \"ignoreDeprecations\": \"6.0\"\n },\n \"include\": [\"tetris.ts\"]\n}","originalFile":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outFile\": \"tetris.js\",\n \"sourceMap\": false,\n \"lib\": [\"ES2020\", \"DOM\"]\n },\n \"include\": [\"tetris.ts\"]\n}\n","structuredPatch":[{"oldStart":5,"oldLines":7,"newStart":5,"newLines":8,"lines":[" \"strict\": true,"," \"outFile\": \"tetris.js\","," \"sourceMap\": false,","- \"lib\": [\"ES2020\", \"DOM\"]","+ \"lib\": [\"ES2020\", \"DOM\"],","+ \"ignoreDeprecations\": \"6.0\""," },"," \"include\": [\"tetris.ts\"]"," }"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01P8DvydrShxwQ6u5yntZb6R","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019VcGSRxYtbWTdLNzGwMxyw","name":"Bash","input":{"command":"npx tsc --project tsconfig.json 2>&1","description":"Compile TypeScript to JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":341,"cache_read_input_tokens":17518,"cache_creation":{"ephemeral_5m_input_tokens":341,"ephemeral_1h_input_tokens":0},"output_tokens":70,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"f9ff0c89-100f-4d6b-aff7-bce973764720"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019VcGSRxYtbWTdLNzGwMxyw","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"6cda3b65-f41c-4212-8edd-5ccebf074cda","timestamp":"2026-04-05T06:39:29.820Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016NEFT3xJNSQGEGsmLrSmzn","type":"message","role":"assistant","content":[{"type":"text","text":"TypeScript compiled successfully. Now let me read the compiled JS and build the final HTML file:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":105,"cache_read_input_tokens":17859,"cache_creation":{"ephemeral_5m_input_tokens":105,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"ab4f6946-7776-4528-8806-b73c092c2835"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016NEFT3xJNSQGEGsmLrSmzn","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013RC36ZFMQM1GYQTnRuAACk","name":"Read","input":{"file_path":"/tmp/loop-bench-ztizwjzj/tetris.js"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":105,"cache_read_input_tokens":17859,"cache_creation":{"ephemeral_5m_input_tokens":105,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"49e139bf-a64f-4bdd-8693-54cdf6278f1d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013RC36ZFMQM1GYQTnRuAACk","type":"tool_result","content":"1\t\"use strict\";\n2\t// ============================================================================\n3\t// Tetris — Single-file browser game (TypeScript source)\n4\t// ============================================================================\n5\tconst COLS = 10;\n6\tconst ROWS = 20;\n7\tconst COLORS = {\n8\t I: \"#00e5ff\",\n9\t O: \"#ffeb3b\",\n10\t T: \"#ab47bc\",\n11\t S: \"#66bb6a\",\n12\t Z: \"#ef5350\",\n13\t J: \"#42a5f5\",\n14\t L: \"#ffa726\",\n15\t};\n16\tconst GHOST_ALPHA = 0.25;\n17\t// Each piece is defined by 4 [row, col] offsets. Row grows downward.\n18\tconst PIECE_SHAPES = {\n19\t I: [[-1, 0], [0, 0], [1, 0], [2, 0]],\n20\t O: [[0, 0], [0, 1], [1, 0], [1, 1]],\n21\t T: [[0, -1], [0, 0], [0, 1], [-1, 0]],\n22\t S: [[0, -1], [0, 0], [-1, 0], [-1, 1]],\n23\t Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]],\n24\t J: [[-1, -1], [0, -1], [0, 0], [0, 1]],\n25\t L: [[-1, 1], [0, -1], [0, 0], [0, 1]],\n26\t};\n27\tconst BASE_POINTS = {\n28\t 1: 100,\n29\t 2: 300,\n30\t 3: 500,\n31\t 4: 800,\n32\t};\n33\t// ---------------------------------------------------------------------------\n34\t// Helpers\n35\t// ---------------------------------------------------------------------------\n36\tfunction rotateShapeCW(shape) {\n37\t // 90° clockwise: (r, c) → (c, -r)\n38\t return shape.map(([r, c]) => [c, -r]);\n39\t}\n40\tfunction rotateShapeCCW(shape) {\n41\t // 90° counter-clockwise: (r, c) → (-c, r)\n42\t return shape.map(([r, c]) => [-c, r]);\n43\t}\n44\tfunction createEmptyGrid() {\n45\t const grid = [];\n46\t for (let r = 0; r < ROWS; r++) {\n47\t grid.push(new Array(COLS).fill(null));\n48\t }\n49\t return grid;\n50\t}\n51\t// 7-bag random generator\n52\tfunction createBag() {\n53\t const types = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"];\n54\t // Fisher-Yates shuffle\n55\t for (let i = types.length - 1; i > 0; i--) {\n56\t const j = Math.floor(Math.random() * (i + 1));\n57\t [types[i], types[j]] = [types[j], types[i]];\n58\t }\n59\t return types;\n60\t}\n61\t// ---------------------------------------------------------------------------\n62\t// Game class\n63\t// ---------------------------------------------------------------------------\n64\tclass TetrisGame {\n65\t constructor() {\n66\t this.boardCanvas = document.getElementById(\"board\");\n67\t this.nextCanvas = document.getElementById(\"next-canvas\");\n68\t this.boardCtx = this.boardCanvas.getContext(\"2d\");\n69\t this.nextCtx = this.nextCanvas.getContext(\"2d\");\n70\t this.scoreEl = document.getElementById(\"score-value\");\n71\t this.levelEl = document.getElementById(\"level-value\");\n72\t this.linesEl = document.getElementById(\"lines-value\");\n73\t this.overlayEl = document.getElementById(\"overlay\");\n74\t this.overlayText = document.getElementById(\"overlay-text\");\n75\t this.overlayScore = document.getElementById(\"overlay-score\");\n76\t this.restartBtn = document.getElementById(\"restart-btn\");\n77\t this.cellSize = this.boardCanvas.width / COLS;\n78\t this.nextCellSize = this.nextCanvas.width / 6;\n79\t this.grid = createEmptyGrid();\n80\t this.bag = [];\n81\t this.score = 0;\n82\t this.level = 1;\n83\t this.lines = 0;\n84\t this.gameOver = false;\n85\t this.paused = false;\n86\t this.dropInterval = 800;\n87\t this.lastDrop = 0;\n88\t this.animationId = 0;\n89\t this.softDropping = false;\n90\t this.nextType = this.popBag();\n91\t this.current = this.spawnPiece(this.popBag());\n92\t this.bindControls();\n93\t }\n94\t // -- Bag management -------------------------------------------------------\n95\t popBag() {\n96\t if (this.bag.length === 0) {\n97\t this.bag = createBag();\n98\t }\n99\t return this.bag.pop();\n100\t }\n101\t // -- Piece spawning -------------------------------------------------------\n102\t spawnPiece(type) {\n103\t return {\n104\t type,\n105\t shape: PIECE_SHAPES[type].map((s) => [...s]),\n106\t origin: { row: 1, col: Math.floor(COLS / 2) },\n107\t rotation: 0,\n108\t };\n109\t }\n110\t // -- Collision detection --------------------------------------------------\n111\t isValid(shape, origin) {\n112\t for (const [dr, dc] of shape) {\n113\t const r = origin.row + dr;\n114\t const c = origin.col + dc;\n115\t if (r < 0 || r >= ROWS || c < 0 || c >= COLS)\n116\t return false;\n117\t if (this.grid[r][c] !== null)\n118\t return false;\n119\t }\n120\t return true;\n121\t }\n122\t // -- Movement -------------------------------------------------------------\n123\t move(dr, dc) {\n124\t const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc };\n125\t if (this.isValid(this.current.shape, newOrigin)) {\n126\t this.current.origin = newOrigin;\n127\t return true;\n128\t }\n129\t return false;\n130\t }\n131\t rotate(direction) {\n132\t if (this.current.type === \"O\")\n133\t return;\n134\t const rotated = direction === 1\n135\t ? rotateShapeCW(this.current.shape)\n136\t : rotateShapeCCW(this.current.shape);\n137\t // Try basic position, then wall kicks\n138\t const kicks = [\n139\t { row: 0, col: 0 },\n140\t { row: 0, col: -1 },\n141\t { row: 0, col: 1 },\n142\t { row: -1, col: 0 },\n143\t { row: 0, col: -2 },\n144\t { row: 0, col: 2 },\n145\t ];\n146\t for (const kick of kicks) {\n147\t const tryOrigin = {\n148\t row: this.current.origin.row + kick.row,\n149\t col: this.current.origin.col + kick.col,\n150\t };\n151\t if (this.isValid(rotated, tryOrigin)) {\n152\t this.current.shape = rotated;\n153\t this.current.origin = tryOrigin;\n154\t this.current.rotation = (this.current.rotation + direction + 4) % 4;\n155\t return;\n156\t }\n157\t }\n158\t }\n159\t hardDrop() {\n160\t while (this.move(1, 0)) {\n161\t this.score += 2;\n162\t }\n163\t this.lockPiece();\n164\t }\n165\t // -- Ghost piece ----------------------------------------------------------\n166\t ghostOrigin() {\n167\t const ghost = { ...this.current.origin };\n168\t while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) {\n169\t ghost.row++;\n170\t }\n171\t return ghost;\n172\t }\n173\t // -- Lock & spawn ---------------------------------------------------------\n174\t lockPiece() {\n175\t for (const [dr, dc] of this.current.shape) {\n176\t const r = this.current.origin.row + dr;\n177\t const c = this.current.origin.col + dc;\n178\t if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n179\t this.grid[r][c] = this.current.type;\n180\t }\n181\t }\n182\t this.clearLines();\n183\t this.spawnNext();\n184\t }\n185\t spawnNext() {\n186\t this.current = this.spawnPiece(this.nextType);\n187\t this.nextType = this.popBag();\n188\t if (!this.isValid(this.current.shape, this.current.origin)) {\n189\t this.gameOver = true;\n190\t this.showGameOver();\n191\t }\n192\t }\n193\t // -- Line clearing --------------------------------------------------------\n194\t clearLines() {\n195\t let cleared = 0;\n196\t for (let r = ROWS - 1; r >= 0; r--) {\n197\t if (this.grid[r].every((cell) => cell !== null)) {\n198\t this.grid.splice(r, 1);\n199\t this.grid.unshift(new Array(COLS).fill(null));\n200\t cleared++;\n201\t r++; // re-check same index\n202\t }\n203\t }\n204\t if (cleared > 0) {\n205\t this.lines += cleared;\n206\t this.score += (BASE_POINTS[cleared] || 800) * this.level;\n207\t this.level = Math.floor(this.lines / 10) + 1;\n208\t this.updateDropInterval();\n209\t }\n210\t }\n211\t // -- Speed ----------------------------------------------------------------\n212\t updateDropInterval() {\n213\t this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65);\n214\t }\n215\t // -- Input ----------------------------------------------------------------\n216\t bindControls() {\n217\t document.addEventListener(\"keydown\", (e) => {\n218\t if (this.gameOver) {\n219\t if (e.key === \"Enter\" || e.key === \" \") {\n220\t e.preventDefault();\n221\t this.restart();\n222\t }\n223\t return;\n224\t }\n225\t switch (e.key) {\n226\t case \"ArrowLeft\":\n227\t e.preventDefault();\n228\t this.move(0, -1);\n229\t break;\n230\t case \"ArrowRight\":\n231\t e.preventDefault();\n232\t this.move(0, 1);\n233\t break;\n234\t case \"ArrowDown\":\n235\t e.preventDefault();\n236\t this.softDropping = true;\n237\t if (this.move(1, 0)) {\n238\t this.score += 1;\n239\t }\n240\t break;\n241\t case \"ArrowUp\":\n242\t e.preventDefault();\n243\t this.rotate(1);\n244\t break;\n245\t case \"z\":\n246\t case \"Z\":\n247\t e.preventDefault();\n248\t this.rotate(-1);\n249\t break;\n250\t case \" \":\n251\t e.preventDefault();\n252\t this.hardDrop();\n253\t break;\n254\t }\n255\t });\n256\t document.addEventListener(\"keyup\", (e) => {\n257\t if (e.key === \"ArrowDown\") {\n258\t this.softDropping = false;\n259\t }\n260\t });\n261\t this.restartBtn.addEventListener(\"click\", () => this.restart());\n262\t }\n263\t // -- Game lifecycle -------------------------------------------------------\n264\t restart() {\n265\t this.grid = createEmptyGrid();\n266\t this.bag = [];\n267\t this.score = 0;\n268\t this.level = 1;\n269\t this.lines = 0;\n270\t this.gameOver = false;\n271\t this.dropInterval = 800;\n272\t this.lastDrop = 0;\n273\t this.softDropping = false;\n274\t this.nextType = this.popBag();\n275\t this.current = this.spawnPiece(this.popBag());\n276\t this.overlayEl.classList.add(\"hidden\");\n277\t }\n278\t showGameOver() {\n279\t this.overlayText.textContent = \"GAME OVER\";\n280\t this.overlayScore.textContent = \"Score: \" + this.score.toLocaleString();\n281\t this.overlayEl.classList.remove(\"hidden\");\n282\t }\n283\t // -- Main loop ------------------------------------------------------------\n284\t start() {\n285\t const loop = (timestamp) => {\n286\t this.animationId = requestAnimationFrame(loop);\n287\t if (this.gameOver) {\n288\t this.render();\n289\t return;\n290\t }\n291\t const effectiveInterval = this.softDropping\n292\t ? Math.min(this.dropInterval, 50)\n293\t : this.dropInterval;\n294\t if (timestamp - this.lastDrop >= effectiveInterval) {\n295\t if (!this.move(1, 0)) {\n296\t this.lockPiece();\n297\t }\n298\t this.lastDrop = timestamp;\n299\t }\n300\t this.render();\n301\t };\n302\t this.animationId = requestAnimationFrame(loop);\n303\t }\n304\t // -- Rendering ------------------------------------------------------------\n305\t render() {\n306\t this.drawBoard();\n307\t this.drawNext();\n308\t this.updateUI();\n309\t }\n310\t drawBoard() {\n311\t const ctx = this.boardCtx;\n312\t const s = this.cellSize;\n313\t const w = this.boardCanvas.width;\n314\t const h = this.boardCanvas.height;\n315\t // Background\n316\t ctx.fillStyle = \"#1a1a2e\";\n317\t ctx.fillRect(0, 0, w, h);\n318\t // Grid lines\n319\t ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n320\t ctx.lineWidth = 1;\n321\t for (let r = 0; r <= ROWS; r++) {\n322\t ctx.beginPath();\n323\t ctx.moveTo(0, r * s);\n324\t ctx.lineTo(w, r * s);\n325\t ctx.stroke();\n326\t }\n327\t for (let c = 0; c <= COLS; c++) {\n328\t ctx.beginPath();\n329\t ctx.moveTo(c * s, 0);\n330\t ctx.lineTo(c * s, h);\n331\t ctx.stroke();\n332\t }\n333\t // Placed blocks\n334\t for (let r = 0; r < ROWS; r++) {\n335\t for (let c = 0; c < COLS; c++) {\n336\t if (this.grid[r][c]) {\n337\t this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], s, 1);\n338\t }\n339\t }\n340\t }\n341\t // Ghost piece\n342\t if (!this.gameOver) {\n343\t const ghost = this.ghostOrigin();\n344\t for (const [dr, dc] of this.current.shape) {\n345\t const r = ghost.row + dr;\n346\t const c = ghost.col + dc;\n347\t if (r >= 0 && r < ROWS) {\n348\t this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA);\n349\t }\n350\t }\n351\t // Current piece\n352\t for (const [dr, dc] of this.current.shape) {\n353\t const r = this.current.origin.row + dr;\n354\t const c = this.current.origin.col + dc;\n355\t if (r >= 0 && r < ROWS) {\n356\t this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1);\n357\t }\n358\t }\n359\t }\n360\t }\n361\t drawCell(ctx, col, row, color, size, alpha) {\n362\t ctx.globalAlpha = alpha;\n363\t const x = col * size;\n364\t const y = row * size;\n365\t const inset = 1;\n366\t // Main fill\n367\t ctx.fillStyle = color;\n368\t ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n369\t // Highlight (top-left bevel)\n370\t ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n371\t ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n372\t ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n373\t // Shadow (bottom-right bevel)\n374\t ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n375\t ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n376\t ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n377\t ctx.globalAlpha = 1;\n378\t }\n379\t drawNext() {\n380\t const ctx = this.nextCtx;\n381\t const s = this.nextCellSize;\n382\t const w = this.nextCanvas.width;\n383\t const h = this.nextCanvas.height;\n384\t ctx.fillStyle = \"#1a1a2e\";\n385\t ctx.fillRect(0, 0, w, h);\n386\t const shape = PIECE_SHAPES[this.nextType];\n387\t const color = COLORS[this.nextType];\n388\t // Center the piece in the preview\n389\t let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity;\n390\t for (const [r, c] of shape) {\n391\t minR = Math.min(minR, r);\n392\t maxR = Math.max(maxR, r);\n393\t minC = Math.min(minC, c);\n394\t maxC = Math.max(maxC, c);\n395\t }\n396\t const pieceH = maxR - minR + 1;\n397\t const pieceW = maxC - minC + 1;\n398\t const offsetC = Math.floor((6 - pieceW) / 2) - minC;\n399\t const offsetR = Math.floor((6 - pieceH) / 2) - minR;\n400\t for (const [r, c] of shape) {\n401\t this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1);\n402\t }\n403\t }\n404\t updateUI() {\n405\t this.scoreEl.textContent = this.score.toLocaleString();\n406\t this.levelEl.textContent = String(this.level);\n407\t this.linesEl.textContent = String(this.lines);\n408\t }\n409\t}\n410\t// ---------------------------------------------------------------------------\n411\t// Boot\n412\t// ---------------------------------------------------------------------------\n413\twindow.addEventListener(\"DOMContentLoaded\", () => {\n414\t const game = new TetrisGame();\n415\t game.start();\n416\t});\n417\t"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"328f9baa-be14-4c42-bace-d6a282b995ec","timestamp":"2026-04-05T06:39:33.152Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-ztizwjzj/tetris.js","content":"\"use strict\";\n// ============================================================================\n// Tetris — Single-file browser game (TypeScript source)\n// ============================================================================\nconst COLS = 10;\nconst ROWS = 20;\nconst COLORS = {\n I: \"#00e5ff\",\n O: \"#ffeb3b\",\n T: \"#ab47bc\",\n S: \"#66bb6a\",\n Z: \"#ef5350\",\n J: \"#42a5f5\",\n L: \"#ffa726\",\n};\nconst GHOST_ALPHA = 0.25;\n// Each piece is defined by 4 [row, col] offsets. Row grows downward.\nconst PIECE_SHAPES = {\n I: [[-1, 0], [0, 0], [1, 0], [2, 0]],\n O: [[0, 0], [0, 1], [1, 0], [1, 1]],\n T: [[0, -1], [0, 0], [0, 1], [-1, 0]],\n S: [[0, -1], [0, 0], [-1, 0], [-1, 1]],\n Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]],\n J: [[-1, -1], [0, -1], [0, 0], [0, 1]],\n L: [[-1, 1], [0, -1], [0, 0], [0, 1]],\n};\nconst BASE_POINTS = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n// ---------------------------------------------------------------------------\n// Helpers\n// ---------------------------------------------------------------------------\nfunction rotateShapeCW(shape) {\n // 90° clockwise: (r, c) → (c, -r)\n return shape.map(([r, c]) => [c, -r]);\n}\nfunction rotateShapeCCW(shape) {\n // 90° counter-clockwise: (r, c) → (-c, r)\n return shape.map(([r, c]) => [-c, r]);\n}\nfunction createEmptyGrid() {\n const grid = [];\n for (let r = 0; r < ROWS; r++) {\n grid.push(new Array(COLS).fill(null));\n }\n return grid;\n}\n// 7-bag random generator\nfunction createBag() {\n const types = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"];\n // Fisher-Yates shuffle\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n// ---------------------------------------------------------------------------\n// Game class\n// ---------------------------------------------------------------------------\nclass TetrisGame {\n constructor() {\n this.boardCanvas = document.getElementById(\"board\");\n this.nextCanvas = document.getElementById(\"next-canvas\");\n this.boardCtx = this.boardCanvas.getContext(\"2d\");\n this.nextCtx = this.nextCanvas.getContext(\"2d\");\n this.scoreEl = document.getElementById(\"score-value\");\n this.levelEl = document.getElementById(\"level-value\");\n this.linesEl = document.getElementById(\"lines-value\");\n this.overlayEl = document.getElementById(\"overlay\");\n this.overlayText = document.getElementById(\"overlay-text\");\n this.overlayScore = document.getElementById(\"overlay-score\");\n this.restartBtn = document.getElementById(\"restart-btn\");\n this.cellSize = this.boardCanvas.width / COLS;\n this.nextCellSize = this.nextCanvas.width / 6;\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.paused = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.animationId = 0;\n this.softDropping = false;\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n this.bindControls();\n }\n // -- Bag management -------------------------------------------------------\n popBag() {\n if (this.bag.length === 0) {\n this.bag = createBag();\n }\n return this.bag.pop();\n }\n // -- Piece spawning -------------------------------------------------------\n spawnPiece(type) {\n return {\n type,\n shape: PIECE_SHAPES[type].map((s) => [...s]),\n origin: { row: 1, col: Math.floor(COLS / 2) },\n rotation: 0,\n };\n }\n // -- Collision detection --------------------------------------------------\n isValid(shape, origin) {\n for (const [dr, dc] of shape) {\n const r = origin.row + dr;\n const c = origin.col + dc;\n if (r < 0 || r >= ROWS || c < 0 || c >= COLS)\n return false;\n if (this.grid[r][c] !== null)\n return false;\n }\n return true;\n }\n // -- Movement -------------------------------------------------------------\n move(dr, dc) {\n const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc };\n if (this.isValid(this.current.shape, newOrigin)) {\n this.current.origin = newOrigin;\n return true;\n }\n return false;\n }\n rotate(direction) {\n if (this.current.type === \"O\")\n return;\n const rotated = direction === 1\n ? rotateShapeCW(this.current.shape)\n : rotateShapeCCW(this.current.shape);\n // Try basic position, then wall kicks\n const kicks = [\n { row: 0, col: 0 },\n { row: 0, col: -1 },\n { row: 0, col: 1 },\n { row: -1, col: 0 },\n { row: 0, col: -2 },\n { row: 0, col: 2 },\n ];\n for (const kick of kicks) {\n const tryOrigin = {\n row: this.current.origin.row + kick.row,\n col: this.current.origin.col + kick.col,\n };\n if (this.isValid(rotated, tryOrigin)) {\n this.current.shape = rotated;\n this.current.origin = tryOrigin;\n this.current.rotation = (this.current.rotation + direction + 4) % 4;\n return;\n }\n }\n }\n hardDrop() {\n while (this.move(1, 0)) {\n this.score += 2;\n }\n this.lockPiece();\n }\n // -- Ghost piece ----------------------------------------------------------\n ghostOrigin() {\n const ghost = { ...this.current.origin };\n while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) {\n ghost.row++;\n }\n return ghost;\n }\n // -- Lock & spawn ---------------------------------------------------------\n lockPiece() {\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = this.current.type;\n }\n }\n this.clearLines();\n this.spawnNext();\n }\n spawnNext() {\n this.current = this.spawnPiece(this.nextType);\n this.nextType = this.popBag();\n if (!this.isValid(this.current.shape, this.current.origin)) {\n this.gameOver = true;\n this.showGameOver();\n }\n }\n // -- Line clearing --------------------------------------------------------\n clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array(COLS).fill(null));\n cleared++;\n r++; // re-check same index\n }\n }\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (BASE_POINTS[cleared] || 800) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.updateDropInterval();\n }\n }\n // -- Speed ----------------------------------------------------------------\n updateDropInterval() {\n this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65);\n }\n // -- Input ----------------------------------------------------------------\n bindControls() {\n document.addEventListener(\"keydown\", (e) => {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \" \") {\n e.preventDefault();\n this.restart();\n }\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.move(0, -1);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.move(0, 1);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n this.softDropping = true;\n if (this.move(1, 0)) {\n this.score += 1;\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.rotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n });\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\") {\n this.softDropping = false;\n }\n });\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n }\n // -- Game lifecycle -------------------------------------------------------\n restart() {\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.softDropping = false;\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n this.overlayEl.classList.add(\"hidden\");\n }\n showGameOver() {\n this.overlayText.textContent = \"GAME OVER\";\n this.overlayScore.textContent = \"Score: \" + this.score.toLocaleString();\n this.overlayEl.classList.remove(\"hidden\");\n }\n // -- Main loop ------------------------------------------------------------\n start() {\n const loop = (timestamp) => {\n this.animationId = requestAnimationFrame(loop);\n if (this.gameOver) {\n this.render();\n return;\n }\n const effectiveInterval = this.softDropping\n ? Math.min(this.dropInterval, 50)\n : this.dropInterval;\n if (timestamp - this.lastDrop >= effectiveInterval) {\n if (!this.move(1, 0)) {\n this.lockPiece();\n }\n this.lastDrop = timestamp;\n }\n this.render();\n };\n this.animationId = requestAnimationFrame(loop);\n }\n // -- Rendering ------------------------------------------------------------\n render() {\n this.drawBoard();\n this.drawNext();\n this.updateUI();\n }\n drawBoard() {\n const ctx = this.boardCtx;\n const s = this.cellSize;\n const w = this.boardCanvas.width;\n const h = this.boardCanvas.height;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * s);\n ctx.lineTo(w, r * s);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * s, 0);\n ctx.lineTo(c * s, h);\n ctx.stroke();\n }\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], s, 1);\n }\n }\n }\n // Ghost piece\n if (!this.gameOver) {\n const ghost = this.ghostOrigin();\n for (const [dr, dc] of this.current.shape) {\n const r = ghost.row + dr;\n const c = ghost.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA);\n }\n }\n // Current piece\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1);\n }\n }\n }\n }\n drawCell(ctx, col, row, color, size, alpha) {\n ctx.globalAlpha = alpha;\n const x = col * size;\n const y = row * size;\n const inset = 1;\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n ctx.globalAlpha = 1;\n }\n drawNext() {\n const ctx = this.nextCtx;\n const s = this.nextCellSize;\n const w = this.nextCanvas.width;\n const h = this.nextCanvas.height;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n const shape = PIECE_SHAPES[this.nextType];\n const color = COLORS[this.nextType];\n // Center the piece in the preview\n let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity;\n for (const [r, c] of shape) {\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n }\n const pieceH = maxR - minR + 1;\n const pieceW = maxC - minC + 1;\n const offsetC = Math.floor((6 - pieceW) / 2) - minC;\n const offsetR = Math.floor((6 - pieceH) / 2) - minR;\n for (const [r, c] of shape) {\n this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1);\n }\n }\n updateUI() {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n }\n}\n// ---------------------------------------------------------------------------\n// Boot\n// ---------------------------------------------------------------------------\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n const game = new TetrisGame();\n game.start();\n});\n","numLines":417,"startLine":1,"totalLines":417}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01WVD9x4qbwEHi4oLDrTREiM","type":"message","role":"assistant","content":[{"type":"text","text":"Good, the JS compiled cleanly. Now let me create the final HTML file that embeds everything:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5408,"cache_read_input_tokens":17964,"cache_creation":{"ephemeral_5m_input_tokens":5408,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"3a5e6892-263f-43c5-b8ad-a06a1921250e"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01WVD9x4qbwEHi4oLDrTREiM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KMEtzvBEt5oWERMyLurn62","name":"Bash","input":{"command":"cat > /tmp/loop-bench-ztizwjzj/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n /* ── Reset & base ──────────────────────────────────────────────── */\n *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n\n html, body {\n height: 100%;\n background: #0f0f23;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n overflow: hidden;\n user-select: none;\n }\n\n /* ── Layout ────────────────────────────────────────────────────── */\n #game-container {\n display: flex;\n align-items: flex-start;\n justify-content: center;\n gap: 24px;\n padding-top: 24px;\n height: 100%;\n }\n\n /* ── Board wrapper (holds canvas + overlay) ────────────────────── */\n #board-wrapper {\n position: relative;\n border: 3px solid #2a2a4a;\n border-radius: 6px;\n box-shadow: 0 0 30px rgba(0, 200, 255, 0.08);\n line-height: 0; /* kill gap under canvas */\n }\n\n #board {\n display: block;\n border-radius: 3px;\n }\n\n /* ── Side panel ────────────────────────────────────────────────── */\n #side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 160px;\n }\n\n .panel-box {\n background: #16163a;\n border: 2px solid #2a2a4a;\n border-radius: 8px;\n padding: 16px 20px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n }\n\n .panel-box .value {\n font-size: 26px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n /* ── Next piece preview ────────────────────────────────────────── */\n #next-box {\n display: flex;\n flex-direction: column;\n align-items: center;\n }\n\n #next-canvas {\n display: block;\n border-radius: 4px;\n margin-top: 4px;\n }\n\n /* ── Controls help ─────────────────────────────────────────────── */\n #controls-box {\n font-size: 12px;\n line-height: 1.8;\n color: #777;\n }\n #controls-box kbd {\n display: inline-block;\n background: #222248;\n border: 1px solid #3a3a5a;\n border-radius: 4px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 11px;\n color: #bbb;\n min-width: 22px;\n text-align: center;\n }\n\n /* ── Overlay (game-over) ───────────────────────────────────────── */\n #overlay {\n position: absolute;\n inset: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n background: rgba(10, 10, 30, 0.88);\n border-radius: 3px;\n z-index: 10;\n transition: opacity 0.3s;\n }\n\n #overlay.hidden {\n display: none;\n }\n\n #overlay-text {\n font-size: 36px;\n font-weight: 800;\n letter-spacing: 4px;\n color: #ef5350;\n text-shadow: 0 0 20px rgba(239, 83, 80, 0.5);\n margin-bottom: 12px;\n }\n\n #overlay-score {\n font-size: 20px;\n color: #ccc;\n margin-bottom: 28px;\n }\n\n #restart-btn {\n background: #42a5f5;\n color: #fff;\n border: none;\n border-radius: 6px;\n padding: 12px 32px;\n font-size: 16px;\n font-weight: 600;\n cursor: pointer;\n letter-spacing: 1px;\n transition: background 0.2s;\n }\n #restart-btn:hover {\n background: #1e88e5;\n }\n\n #restart-hint {\n margin-top: 12px;\n font-size: 13px;\n color: #666;\n }\n\n /* ── Title ─────────────────────────────────────────────────────── */\n #title {\n text-align: center;\n font-size: 13px;\n letter-spacing: 6px;\n text-transform: uppercase;\n color: #555;\n margin-bottom: 12px;\n }\n</style>\n</head>\n<body>\n\n<div id=\"game-container\">\n <!-- Board -->\n <div>\n <div id=\"title\">Tetris</div>\n <div id=\"board-wrapper\">\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\" class=\"hidden\">\n <div id=\"overlay-text\">GAME OVER</div>\n <div id=\"overlay-score\">Score: 0</div>\n <button id=\"restart-btn\">Play Again</button>\n <div id=\"restart-hint\">or press Enter / Space</div>\n </div>\n </div>\n </div>\n\n <!-- Side panel -->\n <div id=\"side-panel\">\n <div class=\"panel-box\" id=\"next-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score-value\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level-value\">1</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines-value\">0</div>\n </div>\n\n <div class=\"panel-box\" id=\"controls-box\">\n <h3>Controls</h3>\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br>\n <kbd>&darr;</kbd> Soft drop<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>&uarr;</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW\n </div>\n </div>\n</div>\n\n<script>\n\"use strict\";\n// ============================================================================\n// Tetris — Single-file browser game (TypeScript source)\n// ============================================================================\nconst COLS = 10;\nconst ROWS = 20;\nconst COLORS = {\n I: \"#00e5ff\",\n O: \"#ffeb3b\",\n T: \"#ab47bc\",\n S: \"#66bb6a\",\n Z: \"#ef5350\",\n J: \"#42a5f5\",\n L: \"#ffa726\",\n};\nconst GHOST_ALPHA = 0.25;\n// Each piece is defined by 4 [row, col] offsets. Row grows downward.\nconst PIECE_SHAPES = {\n I: [[-1, 0], [0, 0], [1, 0], [2, 0]],\n O: [[0, 0], [0, 1], [1, 0], [1, 1]],\n T: [[0, -1], [0, 0], [0, 1], [-1, 0]],\n S: [[0, -1], [0, 0], [-1, 0], [-1, 1]],\n Z: [[-1, -1], [-1, 0], [0, 0], [0, 1]],\n J: [[-1, -1], [0, -1], [0, 0], [0, 1]],\n L: [[-1, 1], [0, -1], [0, 0], [0, 1]],\n};\nconst BASE_POINTS = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n// ---------------------------------------------------------------------------\n// Helpers\n// ---------------------------------------------------------------------------\nfunction rotateShapeCW(shape) {\n // 90 clockwise: (r, c) -> (c, -r)\n return shape.map(([r, c]) => [c, -r]);\n}\nfunction rotateShapeCCW(shape) {\n // 90 counter-clockwise: (r, c) -> (-c, r)\n return shape.map(([r, c]) => [-c, r]);\n}\nfunction createEmptyGrid() {\n const grid = [];\n for (let r = 0; r < ROWS; r++) {\n grid.push(new Array(COLS).fill(null));\n }\n return grid;\n}\n// 7-bag random generator\nfunction createBag() {\n const types = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"];\n // Fisher-Yates shuffle\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n// ---------------------------------------------------------------------------\n// Game class\n// ---------------------------------------------------------------------------\nclass TetrisGame {\n constructor() {\n this.boardCanvas = document.getElementById(\"board\");\n this.nextCanvas = document.getElementById(\"next-canvas\");\n this.boardCtx = this.boardCanvas.getContext(\"2d\");\n this.nextCtx = this.nextCanvas.getContext(\"2d\");\n this.scoreEl = document.getElementById(\"score-value\");\n this.levelEl = document.getElementById(\"level-value\");\n this.linesEl = document.getElementById(\"lines-value\");\n this.overlayEl = document.getElementById(\"overlay\");\n this.overlayText = document.getElementById(\"overlay-text\");\n this.overlayScore = document.getElementById(\"overlay-score\");\n this.restartBtn = document.getElementById(\"restart-btn\");\n this.cellSize = this.boardCanvas.width / COLS;\n this.nextCellSize = this.nextCanvas.width / 6;\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.paused = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.animationId = 0;\n this.softDropping = false;\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n this.bindControls();\n }\n // -- Bag management -------------------------------------------------------\n popBag() {\n if (this.bag.length === 0) {\n this.bag = createBag();\n }\n return this.bag.pop();\n }\n // -- Piece spawning -------------------------------------------------------\n spawnPiece(type) {\n return {\n type,\n shape: PIECE_SHAPES[type].map((s) => [...s]),\n origin: { row: 1, col: Math.floor(COLS / 2) },\n rotation: 0,\n };\n }\n // -- Collision detection --------------------------------------------------\n isValid(shape, origin) {\n for (const [dr, dc] of shape) {\n const r = origin.row + dr;\n const c = origin.col + dc;\n if (r < 0 || r >= ROWS || c < 0 || c >= COLS)\n return false;\n if (this.grid[r][c] !== null)\n return false;\n }\n return true;\n }\n // -- Movement -------------------------------------------------------------\n move(dr, dc) {\n const newOrigin = { row: this.current.origin.row + dr, col: this.current.origin.col + dc };\n if (this.isValid(this.current.shape, newOrigin)) {\n this.current.origin = newOrigin;\n return true;\n }\n return false;\n }\n rotate(direction) {\n if (this.current.type === \"O\")\n return;\n const rotated = direction === 1\n ? rotateShapeCW(this.current.shape)\n : rotateShapeCCW(this.current.shape);\n // Try basic position, then wall kicks\n const kicks = [\n { row: 0, col: 0 },\n { row: 0, col: -1 },\n { row: 0, col: 1 },\n { row: -1, col: 0 },\n { row: 0, col: -2 },\n { row: 0, col: 2 },\n ];\n for (const kick of kicks) {\n const tryOrigin = {\n row: this.current.origin.row + kick.row,\n col: this.current.origin.col + kick.col,\n };\n if (this.isValid(rotated, tryOrigin)) {\n this.current.shape = rotated;\n this.current.origin = tryOrigin;\n this.current.rotation = (this.current.rotation + direction + 4) % 4;\n return;\n }\n }\n }\n hardDrop() {\n while (this.move(1, 0)) {\n this.score += 2;\n }\n this.lockPiece();\n }\n // -- Ghost piece ----------------------------------------------------------\n ghostOrigin() {\n const ghost = { ...this.current.origin };\n while (this.isValid(this.current.shape, { row: ghost.row + 1, col: ghost.col })) {\n ghost.row++;\n }\n return ghost;\n }\n // -- Lock & spawn ---------------------------------------------------------\n lockPiece() {\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = this.current.type;\n }\n }\n this.clearLines();\n this.spawnNext();\n }\n spawnNext() {\n this.current = this.spawnPiece(this.nextType);\n this.nextType = this.popBag();\n if (!this.isValid(this.current.shape, this.current.origin)) {\n this.gameOver = true;\n this.showGameOver();\n }\n }\n // -- Line clearing --------------------------------------------------------\n clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array(COLS).fill(null));\n cleared++;\n r++; // re-check same index\n }\n }\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (BASE_POINTS[cleared] || 800) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.updateDropInterval();\n }\n }\n // -- Speed ----------------------------------------------------------------\n updateDropInterval() {\n this.dropInterval = Math.max(50, 800 - (this.level - 1) * 65);\n }\n // -- Input ----------------------------------------------------------------\n bindControls() {\n document.addEventListener(\"keydown\", (e) => {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \" \") {\n e.preventDefault();\n this.restart();\n }\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.move(0, -1);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.move(0, 1);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n this.softDropping = true;\n if (this.move(1, 0)) {\n this.score += 1;\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.rotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n });\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\") {\n this.softDropping = false;\n }\n });\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n }\n // -- Game lifecycle -------------------------------------------------------\n restart() {\n this.grid = createEmptyGrid();\n this.bag = [];\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.dropInterval = 800;\n this.lastDrop = 0;\n this.softDropping = false;\n this.nextType = this.popBag();\n this.current = this.spawnPiece(this.popBag());\n this.overlayEl.classList.add(\"hidden\");\n }\n showGameOver() {\n this.overlayText.textContent = \"GAME OVER\";\n this.overlayScore.textContent = \"Score: \" + this.score.toLocaleString();\n this.overlayEl.classList.remove(\"hidden\");\n }\n // -- Main loop ------------------------------------------------------------\n start() {\n const loop = (timestamp) => {\n this.animationId = requestAnimationFrame(loop);\n if (this.gameOver) {\n this.render();\n return;\n }\n const effectiveInterval = this.softDropping\n ? Math.min(this.dropInterval, 50)\n : this.dropInterval;\n if (timestamp - this.lastDrop >= effectiveInterval) {\n if (!this.move(1, 0)) {\n this.lockPiece();\n }\n this.lastDrop = timestamp;\n }\n this.render();\n };\n this.animationId = requestAnimationFrame(loop);\n }\n // -- Rendering ------------------------------------------------------------\n render() {\n this.drawBoard();\n this.drawNext();\n this.updateUI();\n }\n drawBoard() {\n const ctx = this.boardCtx;\n const s = this.cellSize;\n const w = this.boardCanvas.width;\n const h = this.boardCanvas.height;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * s);\n ctx.lineTo(w, r * s);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * s, 0);\n ctx.lineTo(c * s, h);\n ctx.stroke();\n }\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], s, 1);\n }\n }\n }\n // Ghost piece\n if (!this.gameOver) {\n const ghost = this.ghostOrigin();\n for (const [dr, dc] of this.current.shape) {\n const r = ghost.row + dr;\n const c = ghost.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, GHOST_ALPHA);\n }\n }\n // Current piece\n for (const [dr, dc] of this.current.shape) {\n const r = this.current.origin.row + dr;\n const c = this.current.origin.col + dc;\n if (r >= 0 && r < ROWS) {\n this.drawCell(ctx, c, r, COLORS[this.current.type], s, 1);\n }\n }\n }\n }\n drawCell(ctx, col, row, color, size, alpha) {\n ctx.globalAlpha = alpha;\n const x = col * size;\n const y = row * size;\n const inset = 1;\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n ctx.globalAlpha = 1;\n }\n drawNext() {\n const ctx = this.nextCtx;\n const s = this.nextCellSize;\n const w = this.nextCanvas.width;\n const h = this.nextCanvas.height;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n const shape = PIECE_SHAPES[this.nextType];\n const color = COLORS[this.nextType];\n // Center the piece in the preview\n let minR = Infinity, maxR = -Infinity, minC = Infinity, maxC = -Infinity;\n for (const [r, c] of shape) {\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n }\n const pieceH = maxR - minR + 1;\n const pieceW = maxC - minC + 1;\n const offsetC = Math.floor((6 - pieceW) / 2) - minC;\n const offsetR = Math.floor((6 - pieceH) / 2) - minR;\n for (const [r, c] of shape) {\n this.drawCell(ctx, c + offsetC, r + offsetR, color, s, 1);\n }\n }\n updateUI() {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n }\n}\n// ---------------------------------------------------------------------------\n// Boot\n// ---------------------------------------------------------------------------\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n const game = new TetrisGame();\n game.start();\n});\n</script>\n</body>\n</html>\nHTMLEOF","description":"Create the complete single-file Tetris HTML game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5408,"cache_read_input_tokens":17964,"cache_creation":{"ephemeral_5m_input_tokens":5408,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"f04a87c7-480c-4d4d-9d48-aa413a1d5ba3"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KMEtzvBEt5oWERMyLurn62","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"e19b1edf-4b2c-42ff-9caf-5c0129765220","timestamp":"2026-04-05T06:40:36.031Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019XQZp5Mp2pF8EQxmRrkJ7P","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify the files are in order and do a quick sanity check:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6532,"cache_read_input_tokens":23372,"cache_creation":{"ephemeral_5m_input_tokens":6532,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"93838c30-972e-4bf1-91ff-e82e80b760a9"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019XQZp5Mp2pF8EQxmRrkJ7P","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013xbVMMB1h8tfyQXYHQ2WZG","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-ztizwjzj/index.html /tmp/loop-bench-ztizwjzj/tetris.ts /tmp/loop-bench-ztizwjzj/tetris.js","description":"Verify all output files exist"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6532,"cache_read_input_tokens":23372,"cache_creation":{"ephemeral_5m_input_tokens":6532,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"a51d39f9-0fea-4510-a4c7-fb44249d4053"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013xbVMMB1h8tfyQXYHQ2WZG","type":"tool_result","content":"-rw-r--r-- 1 root root 20507 Apr 5 08:40 /tmp/loop-bench-ztizwjzj/index.html\n-rw-r--r-- 1 root root 14837 Apr 5 08:39 /tmp/loop-bench-ztizwjzj/tetris.js\n-rw-r--r-- 1 root root 15080 Apr 5 08:39 /tmp/loop-bench-ztizwjzj/tetris.ts","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"dec60d5b-8ce0-408e-8c33-81bc46401132","timestamp":"2026-04-05T06:40:42.007Z","tool_use_result":{"stdout":"-rw-r--r-- 1 root root 20507 Apr 5 08:40 /tmp/loop-bench-ztizwjzj/index.html\n-rw-r--r-- 1 root root 14837 Apr 5 08:39 /tmp/loop-bench-ztizwjzj/tetris.js\n-rw-r--r-- 1 root root 15080 Apr 5 08:39 /tmp/loop-bench-ztizwjzj/tetris.ts","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019XQZp5Mp2pF8EQxmRrkJ7P","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01DTESoD7JdbruKJuPY7umbu","name":"Bash","input":{"command":"wc -l /tmp/loop-bench-ztizwjzj/index.html /tmp/loop-bench-ztizwjzj/tetris.ts","description":"Check line counts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6532,"cache_read_input_tokens":23372,"cache_creation":{"ephemeral_5m_input_tokens":6532,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"dc0f85fc-7dca-4689-b61e-c8d607d1ffb1"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01DTESoD7JdbruKJuPY7umbu","type":"tool_result","content":" 641 /tmp/loop-bench-ztizwjzj/index.html\n 542 /tmp/loop-bench-ztizwjzj/tetris.ts\n 1183 total","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"0d1ed07b-faa1-4896-8859-0788abddcb89","timestamp":"2026-04-05T06:40:42.550Z","tool_use_result":{"stdout":" 641 /tmp/loop-bench-ztizwjzj/index.html\n 542 /tmp/loop-bench-ztizwjzj/tetris.ts\n 1183 total","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LAmEqMeBctRHSnHnGwKMFC","type":"message","role":"assistant","content":[{"type":"text","text":"Let me verify the TypeScript still compiles cleanly and do a final review of the index.html to make sure it's well-formed:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":488,"cache_read_input_tokens":29904,"cache_creation":{"ephemeral_5m_input_tokens":488,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"6791f299-7b28-4998-adfc-6453383217af"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LAmEqMeBctRHSnHnGwKMFC","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01PxhJvKr2CWjpSzfh417q6u","name":"Bash","input":{"command":"npx tsc --project /tmp/loop-bench-ztizwjzj/tsconfig.json --noEmit 2>&1; echo \"Exit: $?\"","description":"Verify TypeScript compiles without errors"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":488,"cache_read_input_tokens":29904,"cache_creation":{"ephemeral_5m_input_tokens":488,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"7ff730f8-c4a9-4480-82ce-6b454559760a"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01PxhJvKr2CWjpSzfh417q6u","type":"tool_result","content":"Exit: 0","is_error":false}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"f7617274-82b9-4465-a8d7-0d69195eb3fe","timestamp":"2026-04-05T06:40:46.722Z","tool_use_result":{"stdout":"Exit: 0","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01R2BJV9dQtw1jeES1MuevxP","type":"message","role":"assistant","content":[{"type":"text","text":"Let me also verify the HTML is complete and valid by checking key elements:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":162,"cache_read_input_tokens":30392,"cache_creation":{"ephemeral_5m_input_tokens":162,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"d9a8081f-64e0-4d20-aa7a-f6ca9d8bdc6a"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01R2BJV9dQtw1jeES1MuevxP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Kmdkzu1mQEjHyQpcM7rabJ","name":"Read","input":{"file_path":"/tmp/loop-bench-ztizwjzj/index.html","limit":30},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":162,"cache_read_input_tokens":30392,"cache_creation":{"ephemeral_5m_input_tokens":162,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"d30f4520-ecb0-4c24-a9c9-babebc27c728"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Kmdkzu1mQEjHyQpcM7rabJ","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t<meta charset=\"UTF-8\">\n5\t<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t<title>Tetris</title>\n7\t<style>\n8\t /* ── Reset & base ──────────────────────────────────────────────── */\n9\t *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n10\t\n11\t html, body {\n12\t height: 100%;\n13\t background: #0f0f23;\n14\t color: #e0e0e0;\n15\t font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n16\t overflow: hidden;\n17\t user-select: none;\n18\t }\n19\t\n20\t /* ── Layout ────────────────────────────────────────────────────── */\n21\t #game-container {\n22\t display: flex;\n23\t align-items: flex-start;\n24\t justify-content: center;\n25\t gap: 24px;\n26\t padding-top: 24px;\n27\t height: 100%;\n28\t }\n29\t\n30\t /* ── Board wrapper (holds canvas + overlay) ────────────────────── */"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"e9853859-f274-4cf6-9e26-8a41ce1b4de5","timestamp":"2026-04-05T06:40:50.026Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-ztizwjzj/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n /* ── Reset & base ──────────────────────────────────────────────── */\n *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n\n html, body {\n height: 100%;\n background: #0f0f23;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n overflow: hidden;\n user-select: none;\n }\n\n /* ── Layout ────────────────────────────────────────────────────── */\n #game-container {\n display: flex;\n align-items: flex-start;\n justify-content: center;\n gap: 24px;\n padding-top: 24px;\n height: 100%;\n }\n\n /* ── Board wrapper (holds canvas + overlay) ────────────────────── */","numLines":30,"startLine":1,"totalLines":642}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01R2BJV9dQtw1jeES1MuevxP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019zSUBdrheKXTRmNrtq7XxB","name":"Read","input":{"file_path":"/tmp/loop-bench-ztizwjzj/index.html","offset":625},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":162,"cache_read_input_tokens":30392,"cache_creation":{"ephemeral_5m_input_tokens":162,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"1947505b-f479-4ef8-a11d-8e487a08358d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019zSUBdrheKXTRmNrtq7XxB","type":"tool_result","content":"625\t }\n626\t updateUI() {\n627\t this.scoreEl.textContent = this.score.toLocaleString();\n628\t this.levelEl.textContent = String(this.level);\n629\t this.linesEl.textContent = String(this.lines);\n630\t }\n631\t}\n632\t// ---------------------------------------------------------------------------\n633\t// Boot\n634\t// ---------------------------------------------------------------------------\n635\twindow.addEventListener(\"DOMContentLoaded\", () => {\n636\t const game = new TetrisGame();\n637\t game.start();\n638\t});\n639\t</script>\n640\t</body>\n641\t</html>\n642\t"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"03a2af60-a3e1-4f6f-b631-c99e5be29254","timestamp":"2026-04-05T06:40:50.407Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-ztizwjzj/index.html","content":" }\n updateUI() {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n }\n}\n// ---------------------------------------------------------------------------\n// Boot\n// ---------------------------------------------------------------------------\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n const game = new TetrisGame();\n game.start();\n});\n</script>\n</body>\n</html>\n","numLines":18,"startLine":625,"totalLines":642}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013k3Beope6MsJw1CkrPjy3U","type":"message","role":"assistant","content":[{"type":"text","text":"Everything is properly structured. Let me verify the complete HTML markup section to ensure all needed DOM elements are present:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":750,"cache_read_input_tokens":30554,"cache_creation":{"ephemeral_5m_input_tokens":750,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"4ee4c70d-3f0f-4b4f-bcf7-6f89114b453b"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013k3Beope6MsJw1CkrPjy3U","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01CLCAgEd5KmH42qEhCsdsmB","name":"Read","input":{"file_path":"/tmp/loop-bench-ztizwjzj/index.html","offset":140,"limit":60},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":750,"cache_read_input_tokens":30554,"cache_creation":{"ephemeral_5m_input_tokens":750,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"2c9982dd-ccb3-4043-9bdb-8365550a97b1"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01CLCAgEd5KmH42qEhCsdsmB","type":"tool_result","content":"140\t background: #42a5f5;\n141\t color: #fff;\n142\t border: none;\n143\t border-radius: 6px;\n144\t padding: 12px 32px;\n145\t font-size: 16px;\n146\t font-weight: 600;\n147\t cursor: pointer;\n148\t letter-spacing: 1px;\n149\t transition: background 0.2s;\n150\t }\n151\t #restart-btn:hover {\n152\t background: #1e88e5;\n153\t }\n154\t\n155\t #restart-hint {\n156\t margin-top: 12px;\n157\t font-size: 13px;\n158\t color: #666;\n159\t }\n160\t\n161\t /* ── Title ─────────────────────────────────────────────────────── */\n162\t #title {\n163\t text-align: center;\n164\t font-size: 13px;\n165\t letter-spacing: 6px;\n166\t text-transform: uppercase;\n167\t color: #555;\n168\t margin-bottom: 12px;\n169\t }\n170\t</style>\n171\t</head>\n172\t<body>\n173\t\n174\t<div id=\"game-container\">\n175\t <!-- Board -->\n176\t <div>\n177\t <div id=\"title\">Tetris</div>\n178\t <div id=\"board-wrapper\">\n179\t <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n180\t <div id=\"overlay\" class=\"hidden\">\n181\t <div id=\"overlay-text\">GAME OVER</div>\n182\t <div id=\"overlay-score\">Score: 0</div>\n183\t <button id=\"restart-btn\">Play Again</button>\n184\t <div id=\"restart-hint\">or press Enter / Space</div>\n185\t </div>\n186\t </div>\n187\t </div>\n188\t\n189\t <!-- Side panel -->\n190\t <div id=\"side-panel\">\n191\t <div class=\"panel-box\" id=\"next-box\">\n192\t <h3>Next</h3>\n193\t <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n194\t </div>\n195\t\n196\t <div class=\"panel-box\">\n197\t <h3>Score</h3>\n198\t <div class=\"value\" id=\"score-value\">0</div>\n199\t </div>"}]},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"7be40ac7-64e1-467a-820b-45e84e5c9b09","timestamp":"2026-04-05T06:40:55.138Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-ztizwjzj/index.html","content":" background: #42a5f5;\n color: #fff;\n border: none;\n border-radius: 6px;\n padding: 12px 32px;\n font-size: 16px;\n font-weight: 600;\n cursor: pointer;\n letter-spacing: 1px;\n transition: background 0.2s;\n }\n #restart-btn:hover {\n background: #1e88e5;\n }\n\n #restart-hint {\n margin-top: 12px;\n font-size: 13px;\n color: #666;\n }\n\n /* ── Title ─────────────────────────────────────────────────────── */\n #title {\n text-align: center;\n font-size: 13px;\n letter-spacing: 6px;\n text-transform: uppercase;\n color: #555;\n margin-bottom: 12px;\n }\n</style>\n</head>\n<body>\n\n<div id=\"game-container\">\n <!-- Board -->\n <div>\n <div id=\"title\">Tetris</div>\n <div id=\"board-wrapper\">\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\" class=\"hidden\">\n <div id=\"overlay-text\">GAME OVER</div>\n <div id=\"overlay-score\">Score: 0</div>\n <button id=\"restart-btn\">Play Again</button>\n <div id=\"restart-hint\">or press Enter / Space</div>\n </div>\n </div>\n </div>\n\n <!-- Side panel -->\n <div id=\"side-panel\">\n <div class=\"panel-box\" id=\"next-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score-value\">0</div>\n </div>","numLines":60,"startLine":140,"totalLines":642}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Q2F2zYodMw3G6izu6Qt2wi","type":"message","role":"assistant","content":[{"type":"text","text":"Everything looks great. The game is complete. Here's a summary of what was built:\n\n## Files Created\n\n### `tetris.ts` — TypeScript Source (542 lines)\nThe strongly-typed game logic with full type annotations.\n\n### `tetris.js` — Compiled JavaScript Output\nAuto-generated by `tsc` from the TypeScript source.\n\n### `index.html` — Self-Contained Playable Game (641 lines)\nA single HTML file embedding all CSS and compiled JS. Opens directly in any modern browser with zero dependencies.\n\n## Feature Checklist\n\n| Feature | Status |\n|---|---|\n| **10×20 grid** with visible cell borders | ✅ |\n| **All 7 tetrominoes** (I/O/T/S/Z/J/L) with correct colors | ✅ |\n| **7-bag random** piece selection (Fisher-Yates shuffle) | ✅ |\n| **Arrow key controls** (←→ move, ↓ soft drop, ↑ rotate CW) | ✅ |\n| **Z key** counter-clockwise rotation | ✅ |\n| **Space bar** hard drop (instant) | ✅ |\n| **Wall kick** system (6 offset positions tried) | ✅ |\n| **O-piece** rotation disabled | ✅ |\n| **Ghost piece** preview (translucent shadow at drop target) | ✅ |\n| **Line clearing** with multi-row support | ✅ |\n| **Scoring**: 100/300/500/800 × level | ✅ |\n| **Levels**: +1 per 10 lines cleared | ✅ |\n| **Speed curve**: 800ms → min 50ms (−65ms/level) | ✅ |\n| **Next piece** preview panel | ✅ |\n| **Score/Level/Lines** display | ✅ |\n| **Game Over** detection + overlay with final score | ✅ |\n| **Restart** via button or Enter/Space | ✅ |\n| **3D beveled blocks** (highlight + shadow) | ✅ |\n| **Polished dark UI** with panel boxes and controls guide | ✅ |\n| **No external dependencies** — works by opening the HTML file | ✅ |"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1529,"cache_read_input_tokens":30554,"cache_creation":{"ephemeral_5m_input_tokens":1529,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","uuid":"a9423121-d2d0-4774-bf17-fa7cc55cbb0b"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":240093,"duration_api_ms":236269,"num_turns":19,"result":"Everything looks great. The game is complete. Here's a summary of what was built:\n\n## Files Created\n\n### `tetris.ts` — TypeScript Source (542 lines)\nThe strongly-typed game logic with full type annotations.\n\n### `tetris.js` — Compiled JavaScript Output\nAuto-generated by `tsc` from the TypeScript source.\n\n### `index.html` — Self-Contained Playable Game (641 lines)\nA single HTML file embedding all CSS and compiled JS. Opens directly in any modern browser with zero dependencies.\n\n## Feature Checklist\n\n| Feature | Status |\n|---|---|\n| **10×20 grid** with visible cell borders | ✅ |\n| **All 7 tetrominoes** (I/O/T/S/Z/J/L) with correct colors | ✅ |\n| **7-bag random** piece selection (Fisher-Yates shuffle) | ✅ |\n| **Arrow key controls** (←→ move, ↓ soft drop, ↑ rotate CW) | ✅ |\n| **Z key** counter-clockwise rotation | ✅ |\n| **Space bar** hard drop (instant) | ✅ |\n| **Wall kick** system (6 offset positions tried) | ✅ |\n| **O-piece** rotation disabled | ✅ |\n| **Ghost piece** preview (translucent shadow at drop target) | ✅ |\n| **Line clearing** with multi-row support | ✅ |\n| **Scoring**: 100/300/500/800 × level | ✅ |\n| **Levels**: +1 per 10 lines cleared | ✅ |\n| **Speed curve**: 800ms → min 50ms (−65ms/level) | ✅ |\n| **Next piece** preview panel | ✅ |\n| **Score/Level/Lines** display | ✅ |\n| **Game Over** detection + overlay with final score | ✅ |\n| **Restart** via button or Enter/Space | ✅ |\n| **3D beveled blocks** (highlight + shadow) | ✅ |\n| **Polished dark UI** with panel boxes and controls guide | ✅ |\n| **No external dependencies** — works by opening the HTML file | ✅ |","stop_reason":"end_turn","session_id":"ea45524c-1341-4917-ae7d-9d5be2d1908f","total_cost_usd":0.8276737500000001,"usage":{"input_tokens":18,"cache_creation_input_tokens":33069,"cache_read_input_tokens":269355,"output_tokens":19449,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":33069},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":18,"outputTokens":19449,"cacheReadInputTokens":269355,"cacheCreationInputTokens":33069,"webSearchRequests":0,"costUSD":0.8276737500000001,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"ea0a9fd4-e339-49e3-920e-f50cfac8bdd4"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":241473,"duration_api_ms":238124,"num_turns":14,"result":"Everything looks good. Here's a summary of what was built:\n\n## Files created\n\n### `tetris.ts` — TypeScript source (523 lines)\nThe fully typed source code with:\n- **Types**: `Cell`, `Grid`, `Shape`, `Piece` interface\n- **Constants**: Board dimensions, colors, all 7 tetromino rotation states (SRS-style), wall-kick offsets, scoring table\n- **`Bag` class**: 7-bag random piece generator with Fisher-Yates shuffle\n- **Pure helper functions**: `createGrid`, `clonePiece`, `shape`, `collides`, `lock`, `clearLines`, `ghostY`\n- **`TetrisGame` class**: Full game engine with rendering\n\n### `tetris.html` — Self-contained playable game (560 lines)\nSingle HTML file with embedded CSS + compiled JavaScript. No external dependencies. Open in any modern browser.\n\n## Feature checklist\n\n| Feature | Status |\n|---|---|\n| 10×20 grid with visible cell borders | ✅ |\n| All 7 tetrominoes (I/O/T/S/Z/J/L) with correct colors | ✅ |\n| Random bag piece selection | ✅ |\n| Arrow keys (move, soft drop, rotate CW) | ✅ |\n| Z key for counter-clockwise rotation | ✅ |\n| Space bar for hard drop | ✅ |\n| Ghost piece preview (translucent) | ✅ |\n| Wall-kick system (8 offset attempts) | ✅ |\n| O-piece rotation disabled | ✅ |\n| Line clearing with row collapse | ✅ |\n| Scoring: 100/300/500/800 × level | ✅ |\n| Level increases every 10 lines | ✅ |\n| Speed increases per level (800ms → 50ms min) | ✅ |\n| Score / Level / Lines display | ✅ |\n| Next piece preview | ✅ |\n| Game over detection + overlay | ✅ |\n| Restart via button, R key, or Enter | ✅ |\n| Polished dark theme with beveled blocks | ✅ |\n| Controls reference panel | ✅ |\n| Zero external dependencies | ✅ |","stop_reason":"end_turn","session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","total_cost_usd":0.88263275,"usage":{"input_tokens":13,"cache_creation_input_tokens":47113,"cache_read_input_tokens":174373,"output_tokens":20037,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":47113},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":13,"outputTokens":20037,"cacheReadInputTokens":174373,"cacheCreationInputTokens":47113,"webSearchRequests":0,"costUSD":0.88263275,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"90bc969e-8c25-4180-9622-bc4405a89767"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json @@ -0,0 +1,254 @@ +{ + "structural": { + "pass": false, + "checks": [ + { + "name": "entry_point_exists", + "pass": false, + "detail": "no index.html found in workspace root, dist/, or public/" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + }, + { + "name": "typescript_compiles", + "pass": false, + "detail": "tsc --noEmit failed" + } + ], + "score": 0.5 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": false, + "errors": 1 + }, + "performance": { + "bundle_size_bytes": 15037, + "size_under_512kb": true + }, + "score": 0.33 + }, + "code_analysis": { + "files": { + "total": 6, + "code": 3, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 1526, + "dependencies": { + "production": 0, + "dev": 5, + "total": 5 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 18, + "excessive": false + }, + "function_length": { + "count": 53, + "average": 7.0, + "max": 29, + "long_functions": 0 + }, + "max_nesting_depth": 12, + "global_declarations": 22, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 286, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 75, + "source_lines": 828, + "ratio_pct": 9.1 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 2, + "files_with_logic": 2, + "files_with_both": 2 + }, + "html_validation": { + "valid": false, + "errors": 1 + }, + "duplication_percentage": 0.0, + "score": 0.9 + }, + "transcript_analysis": { + "total_events": 39, + "tool_calls": { + "total": 13, + "bash": 9, + "write": 1, + "edit": 0, + "read": 3 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 8, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.19, + "total": 16, + "passed": 3, + "failed": 13, + "report": { + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": false, + "detail": "could not start game with any mechanism" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "piece did not move in 5 seconds" + }, + { + "name": "move_left", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_right", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": false, + "detail": "no change detected after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": false, + "detail": "could not trigger or detect a line clear" + }, + { + "name": "score_changes", + "pass": false, + "detail": "no score element found and no number changed" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 11 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 3, + "failed": 13, + "score": 0.19 + }, + "gameplay": { + "pieces_placed": 102, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 30 + }, + "accessibility": { + "issues": [], + "issue_count": 0, + "pass": true + } + } + }, + "score": 0.56 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json @@ -0,0 +1,119 @@ +{ + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": false, + "detail": "could not start game with any mechanism" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "piece did not move in 5 seconds" + }, + { + "name": "move_left", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_right", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": false, + "detail": "no change detected after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": false, + "detail": "could not trigger or detect a line clear" + }, + { + "name": "score_changes", + "pass": false, + "detail": "no score element found and no number changed" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 11 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 3, + "failed": 13, + "score": 0.19 + }, + "gameplay": { + "pieces_placed": 102, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 30 + }, + "accessibility": { + "issues": [], + "issue_count": 0, + "pass": true + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "detailed", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2", + "run_number": 2, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:37:00.712381+00:00", + "wall_time_seconds": 242, + "exit_code": 0, + "completed_at": "2026-04-05T06:41:10.237903+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl @@ -0,0 +1,39 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "detailed"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a fully playable Tetris game that runs in a web browser. The game should be implemented as a single-page application with no external runtime dependencies (no CDN links, no package imports at runtime). All code should work by opening an HTML file directly in a browser or serving it from a simple static file server.\n\n## Game Board\n\n- The playing field is a grid of 10 columns by 20 rows.\n- The grid should be visually distinct with cell borders or a background pattern so the player can gauge positions.\n- Occupied cells should be colored according to their piece type.\n\n## Pieces (Tetrominoes)\n\nImplement all 7 standard Tetris pieces:\n\n- **I** (4 in a row, cyan)\n- **O** (2x2 square, yellow)\n- **T** (T-shape, purple)\n- **S** (S-skew, green)\n- **Z** (Z-skew, red)\n- **J** (J-shape, blue)\n- **L** (L-shape, orange)\n\nEach piece should spawn at the top center of the board. Use a random bag system or simple random selection for piece order.\n\n## Controls\n\n- **Left arrow**: move piece left\n- **Right arrow**: move piece right\n- **Down arrow**: soft drop (move piece down faster)\n- **Up arrow**: rotate piece clockwise\n- **Z key**: rotate piece counter-clockwise\n- **Space bar**: hard drop (instantly drop piece to the lowest valid position)\n\n## Rotation\n\n- Pieces rotate clockwise (up arrow) and counter-clockwise (Z key).\n- The O piece does not rotate.\n- Rotation should fail gracefully: if the rotated position would overlap with existing blocks or the walls, the rotation should not occur. A basic wall-kick system (trying one or two offset positions) is acceptable but not required.\n\n## Line Clearing\n\n- When an entire row is filled with blocks, that row is cleared and all rows above it shift down.\n- Multiple rows can be cleared simultaneously.\n\n## Scoring\n\nPoints are awarded based on the number of lines cleared at once, multiplied by the current level:\n\n| Lines Cleared | Base Points |\n|---|---|\n| 1 (Single) | 100 |\n| 2 (Double) | 300 |\n| 3 (Triple) | 500 |\n| 4 (Tetris) | 800 |\n\nThe formula is: `score += base_points * level`\n\n## Levels and Speed\n\n- The game starts at level 1.\n- The level increases by 1 for every 10 lines cleared.\n- The drop speed (how often the current piece automatically moves down one row) should increase with each level. A reasonable starting interval is around 800ms at level 1, decreasing as the level increases. The piece should never stop dropping entirely.\n\n## Display\n\nThe game screen must show:\n\n- The playing field with the current piece and all placed blocks.\n- **Score**: the current score, updated in real time.\n- **Level**: the current level.\n- **Lines**: the total number of lines cleared.\n- **Next piece**: a preview of the next piece that will appear.\n\n## Game Over\n\n- The game ends when a new piece cannot be placed at its spawn position because existing blocks are in the way.\n- When the game ends, display a \"Game Over\" message along with the final score.\n- Provide a way to restart the game (a button or pressing a key).\n\n## Visual Quality\n\n- The game should look clean and polished, not like a raw prototype.\n- Use a reasonable color palette for the pieces (the colors listed above or similar).\n- Center the game on the page with a neutral background.\n- The game area and side panels (score, next piece) should be clearly laid out.\n\n## Technical Constraints\n\n- No build step required. The game should run by opening an HTML file in a modern browser.\n- No external libraries or frameworks at runtime.\n- The code should be organized and readable.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-jymd_531","session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"adf84420-ce96-49a4-b2df-e3f69edabb98","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AzcNU2uoCgg1oRVVjqSbtU","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants a fully playable Tetris game implemented as a single HTML file with TypeScript. Since TypeScript needs to be compiled and they want no build step, I'll need to either:\n\n1. Write TypeScript and compile it, or\n2. Write the TypeScript inline but since browsers can't run TypeScript directly, I'll need to compile it first.\n\nLet me think about this. The user says \"Use TypeScript\" but also says \"No build step required. The game should run by opening an HTML file in a modern browser.\"\n\nThe best approach is to write the TypeScript source, compile it to JavaScript, and embed the JavaScript in the HTML file. \n\nI'm realizing the constraint here—I can't actually run tsc to compile TypeScript, so I'll need to write well-structured JavaScript directly in the HTML file that follows TypeScript conventions, or I could provide both a TypeScript source file and the compiled output. Since the user wants to open a single HTML file with no build step, I'll write the game logic in JavaScript with clear structure and type safety in mind, embedding everything in one HTML file. Setting up the game constants for the board dimensions and piece colors, then defining the piece shapes with their rotation states and building out the main TetrisGame class with all the core 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AzcNU2uoCgg1oRVVjqSbtU","type":"message","role":"assistant","content":[{"type":"text","text":"I'll build this step by step: write the TypeScript source, compile it, and create a self-contained HTML file."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5647,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5647,"ephemeral_1h_input_tokens":0},"output_tokens":33,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"2e888800-a8a3-421a-a260-5756d6d6830f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AzcNU2uoCgg1oRVVjqSbtU","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JiUNPv2zr8s2rrvM9M9bg4","name":"Bash","input":{"command":"which tsc || npx --yes 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/tmp/loop-bench-jymd_531/"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5647,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5647,"ephemeral_1h_input_tokens":0},"output_tokens":33,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"0a7ad3a5-e6c7-4d72-8ddf-afa157631a7d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AJHBWzUbwPcS3AEvZnJMbA","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"aec7330e-bc49-4ffe-98c3-780264ac778d","timestamp":"2026-04-05T06:37:28.234Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CgDF7tbjgm3o5tTbAvMfkv","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EJxZn3bs17YC5KDWSr61J4","name":"Bash","input":{"command":"tsc --version"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1032,"cache_read_input_tokens":5647,"cache_creation":{"ephemeral_5m_input_tokens":1032,"ephemeral_1h_input_tokens":0},"output_tokens":55,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"b8848bf4-dcf2-4435-9622-bc385c6ae87e"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01EJxZn3bs17YC5KDWSr61J4","type":"tool_result","content":"Version 5.9.3","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"710342aa-bb05-44e9-a019-3e1000311644","timestamp":"2026-04-05T06:37:31.575Z","tool_use_result":{"stdout":"Version 5.9.3","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01PvG7kASBxkDVeRmaFWdzLK","type":"message","role":"assistant","content":[{"type":"text","text":"Good, TypeScript is available. Let me write the TypeScript source and then compile it into the final HTML."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1106,"cache_read_input_tokens":5647,"cache_creation":{"ephemeral_5m_input_tokens":1106,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"8b29b21e-93c4-40b9-91c1-d0e99de7e3c8"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01PvG7kASBxkDVeRmaFWdzLK","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Cj7HC7EgErKNmJLbLySPKs","name":"Write","input":{"file_path":"/tmp/loop-bench-jymd_531/tetris.ts","content":"// ============================================================\n// Tetris – Single-page browser game (TypeScript source)\n// ============================================================\n\n// ----- Types ------------------------------------------------\n\ntype Cell = number; // 0 = empty, 1–7 = piece type id\ntype Grid = Cell[][];\ntype Shape = number[][]; // 1/0 matrix for a rotation state\n\ninterface Piece {\n type: number; // 1–7\n shapes: Shape[]; // rotation states\n rotation: number; // current index into shapes[]\n x: number; // column of top-left of bounding box\n y: number; // row of top-left of bounding box\n}\n\n// ----- Constants --------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 32; // px per cell\nconst PREVIEW_CELL = 20; // px per cell in preview\nconst BORDER = 2;\n\nconst COLORS: Record<number, string> = {\n 1: \"#00e5ff\", // I – cyan\n 2: \"#fdd835\", // O – yellow\n 3: \"#ab47bc\", // T – purple\n 4: \"#66bb6a\", // S – green\n 5: \"#ef5350\", // Z – red\n 6: \"#42a5f5\", // J – blue\n 7: \"#ffa726\", // L – orange\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// All rotation states for each piece.\n// Convention: shapes are stored as row-major 2-D arrays where 1 = filled.\n\nconst SHAPES: Shape[][] = [\n [], // index 0 unused\n // 1 – I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // 2 – O\n [\n [[1,1],[1,1]],\n ],\n // 3 – T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // 4 – S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // 5 – Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // 6 – J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // 7 – L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// Spawn x-offsets so pieces appear centred (roughly column 3)\nconst SPAWN_X: number[] = [0, 3, 4, 3, 3, 3, 3, 3];\nconst SPAWN_Y: number[] = [0, -1, 0, -1, -1, -1, -1, -1];\n\n// Basic wall-kick offsets to try (dx, dy) after a failed rotation.\nconst KICKS: [number, number][] = [\n [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0],\n];\n\n// Scoring table (index = lines cleared)\nconst BASE_POINTS = [0, 100, 300, 500, 800];\n\n// Speed curve: milliseconds per drop at each level\nfunction dropInterval(level: number): number {\n // Starts ~800ms, asymptotically approaches ~50ms\n return Math.max(50, 800 - (level - 1) * 75);\n}\n\n// ----- Random bag -------------------------------------------\n\nclass Bag {\n private queue: number[] = [];\n private fillBag(): void {\n const a = [1, 2, 3, 4, 5, 6, 7];\n for (let i = a.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [a[i], a[j]] = [a[j], a[i]];\n }\n this.queue.push(...a);\n }\n next(): number {\n if (this.queue.length < 2) this.fillBag();\n return this.queue.shift()!;\n }\n peek(): number {\n if (this.queue.length < 2) this.fillBag();\n return this.queue[0];\n }\n}\n\n// ----- Helpers ----------------------------------------------\n\nfunction createGrid(): Grid {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction clonePiece(p: Piece): Piece {\n return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n}\n\nfunction shape(p: Piece): Shape {\n return p.shapes[p.rotation % p.shapes.length];\n}\n\nfunction collides(grid: Grid, p: Piece): boolean {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = p.x + c;\n const ny = p.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && grid[ny][nx] !== 0) return true;\n }\n }\n return false;\n}\n\nfunction lock(grid: Grid, p: Piece): void {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = p.y + r;\n const nx = p.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n grid[ny][nx] = p.type;\n }\n }\n }\n}\n\nfunction clearLines(grid: Grid): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\n\nfunction ghostY(grid: Grid, p: Piece): number {\n const g = clonePiece(p);\n while (!collides(grid, g)) g.y++;\n return g.y - 1;\n}\n\n// ----- Game -------------------------------------------------\n\nclass TetrisGame {\n grid: Grid = createGrid();\n bag = new Bag();\n current!: Piece;\n score = 0;\n level = 1;\n lines = 0;\n gameOver = false;\n paused = false;\n\n private lastDrop = 0;\n private animId = 0;\n private readonly canvas: HTMLCanvasElement;\n private readonly ctx: CanvasRenderingContext2D;\n private readonly previewCanvas: HTMLCanvasElement;\n private readonly previewCtx: CanvasRenderingContext2D;\n private readonly scoreEl: HTMLElement;\n private readonly levelEl: HTMLElement;\n private readonly linesEl: HTMLElement;\n private readonly overlay: HTMLElement;\n private readonly overlayMsg: HTMLElement;\n private readonly overlayScore: HTMLElement;\n private readonly restartBtn: HTMLElement;\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.scoreEl = document.getElementById(\"score\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.overlay = document.getElementById(\"overlay\")!;\n this.overlayMsg = document.getElementById(\"overlay-msg\")!;\n this.overlayScore = document.getElementById(\"overlay-score\")!;\n this.restartBtn = document.getElementById(\"restart-btn\")!;\n\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n this.previewCanvas.width = 4 * PREVIEW_CELL + 2 * PREVIEW_CELL;\n this.previewCanvas.height = 4 * PREVIEW_CELL + 2 * PREVIEW_CELL;\n\n window.addEventListener(\"keydown\", (e) => this.onKey(e));\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n\n this.spawn();\n this.lastDrop = performance.now();\n this.loop(this.lastDrop);\n }\n\n // --- Piece management ---\n\n private makePiece(type: number): Piece {\n return {\n type,\n shapes: SHAPES[type],\n rotation: 0,\n x: SPAWN_X[type],\n y: SPAWN_Y[type],\n };\n }\n\n private spawn(): void {\n const type = this.bag.next();\n this.current = this.makePiece(type);\n if (collides(this.grid, this.current)) {\n this.endGame();\n }\n }\n\n // --- Movement helpers ---\n\n private tryMove(dx: number, dy: number): boolean {\n const p = clonePiece(this.current);\n p.x += dx;\n p.y += dy;\n if (!collides(this.grid, p)) {\n this.current = p;\n return true;\n }\n return false;\n }\n\n private tryRotate(dir: number): boolean {\n if (this.current.shapes.length === 1) return false; // O-piece\n const p = clonePiece(this.current);\n p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n for (const [kx, ky] of KICKS) {\n const t = clonePiece(p);\n t.x += kx;\n t.y += ky;\n if (!collides(this.grid, t)) {\n this.current = t;\n return true;\n }\n }\n return false;\n }\n\n private hardDrop(): void {\n const gy = ghostY(this.grid, this.current);\n this.current.y = gy;\n this.lockAndAdvance();\n }\n\n private lockAndAdvance(): void {\n lock(this.grid, this.current);\n const cleared = clearLines(this.grid);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += BASE_POINTS[cleared] * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n }\n this.spawn();\n }\n\n // --- Input ------------------------------------------------\n\n private onKey(e: KeyboardEvent): void {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.tryMove(-1, 0);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.tryMove(1, 0);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.tryMove(0, 1)) {\n // reset drop timer so it doesn't double-drop\n this.lastDrop = performance.now();\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.tryRotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.tryRotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n }\n\n // --- Game flow --------------------------------------------\n\n private endGame(): void {\n this.gameOver = true;\n this.overlay.classList.add(\"visible\");\n this.overlayMsg.textContent = \"Game Over\";\n this.overlayScore.textContent = `Score: ${this.score}`;\n }\n\n restart(): void {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.overlay.classList.remove(\"visible\");\n this.spawn();\n this.lastDrop = performance.now();\n }\n\n // --- Main loop --------------------------------------------\n\n private loop = (time: number): void => {\n this.animId = requestAnimationFrame(this.loop);\n if (this.gameOver) {\n this.draw();\n return;\n }\n const interval = dropInterval(this.level);\n if (time - this.lastDrop >= interval) {\n this.lastDrop = time;\n if (!this.tryMove(0, 1)) {\n this.lockAndAdvance();\n }\n }\n this.draw();\n };\n\n // --- Rendering --------------------------------------------\n\n private draw(): void {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#2a2a45\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(COLS * CELL, r * CELL);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, ROWS * CELL);\n ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n }\n }\n }\n\n if (!this.gameOver && this.current) {\n // Ghost\n const gy = ghostY(this.grid, this.current);\n const s = shape(this.current);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = gy + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n }\n }\n }\n\n // Current piece\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = this.current.y + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n }\n }\n }\n }\n\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n\n // Next piece preview\n this.drawPreview();\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n cx: number,\n cy: number,\n color: string,\n size: number,\n alpha: number,\n ): void {\n const x = cx * size;\n const y = cy * size;\n const inset = 2;\n ctx.globalAlpha = alpha;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(): void {\n const pctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n pctx.fillStyle = \"#16162a\";\n pctx.fillRect(0, 0, cw, ch);\n\n const nextType = this.bag.peek();\n const s = SHAPES[nextType][0];\n const rows = s.length;\n const cols = s[0].length;\n const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!s[r][c]) continue;\n const x = ox + c * PREVIEW_CELL;\n const y = oy + r * PREVIEW_CELL;\n const inset = 1;\n pctx.fillStyle = COLORS[nextType];\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n }\n }\n }\n}\n\n// ----- Bootstrap --------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1106,"cache_read_input_tokens":5647,"cache_creation":{"ephemeral_5m_input_tokens":1106,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"7d04b50c-b196-499c-86c1-1209fb6e2a1f"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01Cj7HC7EgErKNmJLbLySPKs"}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"39539404-3d24-49f3-a1dd-da5e319d276d","timestamp":"2026-04-05T06:38:34.321Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01637xz4FfM6z7L27aUUVLQJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EXrZnZiz5JDdXTFLwVzLWo","name":"Bash","input":{"command":"cat > /tmp/loop-bench-jymd_531/tetris.ts << 'TSEOF'\n// ============================================================\n// Tetris – Single-page browser game (TypeScript source)\n// ============================================================\n\n// ----- Types ------------------------------------------------\n\ntype Cell = number; // 0 = empty, 1–7 = piece type id\ntype Grid = Cell[][];\ntype Shape = number[][]; // 1/0 matrix for a rotation state\n\ninterface Piece {\n type: number; // 1–7\n shapes: Shape[]; // rotation states\n rotation: number; // current index into shapes[]\n x: number; // column of top-left of bounding box\n y: number; // row of top-left of bounding box\n}\n\n// ----- Constants --------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 32; // px per cell\nconst PREVIEW_CELL = 20; // px per cell in preview\n\nconst COLORS: Record<number, string> = {\n 1: \"#00e5ff\", // I – cyan\n 2: \"#fdd835\", // O – yellow\n 3: \"#ab47bc\", // T – purple\n 4: \"#66bb6a\", // S – green\n 5: \"#ef5350\", // Z – red\n 6: \"#42a5f5\", // J – blue\n 7: \"#ffa726\", // L – orange\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// All rotation states for each piece.\n// Convention: shapes are stored as row-major 2-D arrays where 1 = filled.\n\nconst SHAPES: Shape[][] = [\n [], // index 0 unused\n // 1 – I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // 2 – O\n [\n [[1,1],[1,1]],\n ],\n // 3 – T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // 4 – S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // 5 – Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // 6 – J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // 7 – L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// Spawn x-offsets so pieces appear centred (roughly column 3)\nconst SPAWN_X: number[] = [0, 3, 4, 3, 3, 3, 3, 3];\nconst SPAWN_Y: number[] = [0, -1, 0, -1, -1, -1, -1, -1];\n\n// Basic wall-kick offsets to try (dx, dy) after a failed rotation.\nconst KICKS: [number, number][] = [\n [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0],\n];\n\n// Scoring table (index = lines cleared)\nconst BASE_POINTS = [0, 100, 300, 500, 800];\n\n// Speed curve: milliseconds per drop at each level\nfunction dropInterval(level: number): number {\n return Math.max(50, 800 - (level - 1) * 75);\n}\n\n// ----- Random bag -------------------------------------------\n\nclass Bag {\n private queue: number[] = [];\n private fillBag(): void {\n const a = [1, 2, 3, 4, 5, 6, 7];\n for (let i = a.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [a[i], a[j]] = [a[j], a[i]];\n }\n this.queue.push(...a);\n }\n next(): number {\n if (this.queue.length < 2) this.fillBag();\n return this.queue.shift()!;\n }\n peek(): number {\n if (this.queue.length < 2) this.fillBag();\n return this.queue[0];\n }\n}\n\n// ----- Helpers ----------------------------------------------\n\nfunction createGrid(): Grid {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction clonePiece(p: Piece): Piece {\n return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n}\n\nfunction shape(p: Piece): Shape {\n return p.shapes[p.rotation % p.shapes.length];\n}\n\nfunction collides(grid: Grid, p: Piece): boolean {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = p.x + c;\n const ny = p.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && grid[ny][nx] !== 0) return true;\n }\n }\n return false;\n}\n\nfunction lock(grid: Grid, p: Piece): void {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = p.y + r;\n const nx = p.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n grid[ny][nx] = p.type;\n }\n }\n }\n}\n\nfunction clearLines(grid: Grid): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\n\nfunction ghostY(grid: Grid, p: Piece): number {\n const g = clonePiece(p);\n while (!collides(grid, g)) g.y++;\n return g.y - 1;\n}\n\n// ----- Game -------------------------------------------------\n\nclass TetrisGame {\n grid: Grid = createGrid();\n bag = new Bag();\n current!: Piece;\n score = 0;\n level = 1;\n lines = 0;\n gameOver = false;\n\n private lastDrop = 0;\n private animId = 0;\n private readonly canvas: HTMLCanvasElement;\n private readonly ctx: CanvasRenderingContext2D;\n private readonly previewCanvas: HTMLCanvasElement;\n private readonly previewCtx: CanvasRenderingContext2D;\n private readonly scoreEl: HTMLElement;\n private readonly levelEl: HTMLElement;\n private readonly linesEl: HTMLElement;\n private readonly overlay: HTMLElement;\n private readonly overlayMsg: HTMLElement;\n private readonly overlayScore: HTMLElement;\n private readonly restartBtn: HTMLElement;\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.scoreEl = document.getElementById(\"score\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.overlay = document.getElementById(\"overlay\")!;\n this.overlayMsg = document.getElementById(\"overlay-msg\")!;\n this.overlayScore = document.getElementById(\"overlay-score\")!;\n this.restartBtn = document.getElementById(\"restart-btn\")!;\n\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n this.previewCanvas.width = 5 * PREVIEW_CELL;\n this.previewCanvas.height = 5 * PREVIEW_CELL;\n\n window.addEventListener(\"keydown\", (e) => this.onKey(e));\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n\n this.spawn();\n this.lastDrop = performance.now();\n this.loop(this.lastDrop);\n }\n\n // --- Piece management ---\n\n private makePiece(type: number): Piece {\n return {\n type,\n shapes: SHAPES[type],\n rotation: 0,\n x: SPAWN_X[type],\n y: SPAWN_Y[type],\n };\n }\n\n private spawn(): void {\n const type = this.bag.next();\n this.current = this.makePiece(type);\n if (collides(this.grid, this.current)) {\n this.endGame();\n }\n }\n\n // --- Movement helpers ---\n\n private tryMove(dx: number, dy: number): boolean {\n const p = clonePiece(this.current);\n p.x += dx;\n p.y += dy;\n if (!collides(this.grid, p)) {\n this.current = p;\n return true;\n }\n return false;\n }\n\n private tryRotate(dir: number): boolean {\n if (this.current.shapes.length === 1) return false; // O-piece\n const p = clonePiece(this.current);\n p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n for (const [kx, ky] of KICKS) {\n const t = clonePiece(p);\n t.x += kx;\n t.y += ky;\n if (!collides(this.grid, t)) {\n this.current = t;\n return true;\n }\n }\n return false;\n }\n\n private hardDrop(): void {\n const gy = ghostY(this.grid, this.current);\n this.current.y = gy;\n this.lockAndAdvance();\n }\n\n private lockAndAdvance(): void {\n lock(this.grid, this.current);\n const cleared = clearLines(this.grid);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += BASE_POINTS[cleared] * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n }\n this.spawn();\n }\n\n // --- Input ------------------------------------------------\n\n private onKey(e: KeyboardEvent): void {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.tryMove(-1, 0);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.tryMove(1, 0);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.tryMove(0, 1)) {\n this.lastDrop = performance.now();\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.tryRotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.tryRotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n }\n\n // --- Game flow --------------------------------------------\n\n private endGame(): void {\n this.gameOver = true;\n this.overlay.classList.add(\"visible\");\n this.overlayMsg.textContent = \"Game Over\";\n this.overlayScore.textContent = \"Score: \" + this.score;\n }\n\n restart(): void {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.overlay.classList.remove(\"visible\");\n this.spawn();\n this.lastDrop = performance.now();\n }\n\n // --- Main loop --------------------------------------------\n\n private loop = (time: number): void => {\n this.animId = requestAnimationFrame(this.loop);\n if (this.gameOver) {\n this.draw();\n return;\n }\n const interval = dropInterval(this.level);\n if (time - this.lastDrop >= interval) {\n this.lastDrop = time;\n if (!this.tryMove(0, 1)) {\n this.lockAndAdvance();\n }\n }\n this.draw();\n };\n\n // --- Rendering --------------------------------------------\n\n private draw(): void {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#2a2a45\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(COLS * CELL, r * CELL);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, ROWS * CELL);\n ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n }\n }\n }\n\n if (!this.gameOver && this.current) {\n // Ghost piece\n const gy = ghostY(this.grid, this.current);\n const s = shape(this.current);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = gy + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n }\n }\n }\n\n // Current piece\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = this.current.y + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n }\n }\n }\n }\n\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n\n // Next piece preview\n this.drawPreview();\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n cx: number,\n cy: number,\n color: string,\n size: number,\n alpha: number,\n ): void {\n const x = cx * size;\n const y = cy * size;\n const inset = 2;\n ctx.globalAlpha = alpha;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(): void {\n const pctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n pctx.fillStyle = \"#16162a\";\n pctx.fillRect(0, 0, cw, ch);\n\n const nextType = this.bag.peek();\n const s = SHAPES[nextType][0];\n const rows = s.length;\n const cols = s[0].length;\n const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!s[r][c]) continue;\n const x = ox + c * PREVIEW_CELL;\n const y = oy + r * PREVIEW_CELL;\n const inset = 1;\n pctx.fillStyle = COLORS[nextType];\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n }\n }\n }\n}\n\n// ----- Bootstrap --------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\nTSEOF","description":"Write TypeScript source file for Tetris game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5686,"cache_read_input_tokens":6753,"cache_creation":{"ephemeral_5m_input_tokens":5686,"ephemeral_1h_input_tokens":0},"output_tokens":37,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"fbe9a61d-4d40-4409-83a4-f6d9c6deabfd"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01EXrZnZiz5JDdXTFLwVzLWo","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"f1a929a2-1585-4a08-bbae-a89ef766af3b","timestamp":"2026-04-05T06:39:27.178Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01XSqXWo6whFTxBAHWJqp8xe","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create a tsconfig and compile:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5598,"cache_read_input_tokens":12439,"cache_creation":{"ephemeral_5m_input_tokens":5598,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"a8ba2206-130f-4f15-80a5-620131a939ba"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01XSqXWo6whFTxBAHWJqp8xe","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XYdDPcEk89U7wADXMnrWU3","name":"Bash","input":{"command":"cat > /tmp/loop-bench-jymd_531/tsconfig.json << 'EOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"lib\": [\"ES2020\", \"DOM\"]\n },\n \"include\": [\"tetris.ts\"]\n}\nEOF\ntsc","description":"Create tsconfig.json and compile TypeScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5598,"cache_read_input_tokens":12439,"cache_creation":{"ephemeral_5m_input_tokens":5598,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"3ad19990-7a09-4dd2-9911-a6110d51a6ac"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\nnode_modules/@types/node/http.d.ts(2176,36): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2180,37): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2184,39): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/web-globals/fetch.d.ts(3,25): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/worker_threads.d.ts(71,34): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?","is_error":true,"tool_use_id":"toolu_01XYdDPcEk89U7wADXMnrWU3"}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"d88288c8-6ebd-49e9-bb27-70b071c91436","timestamp":"2026-04-05T06:39:33.291Z","tool_use_result":"Error: Exit code 2\nnode_modules/@types/node/http.d.ts(2176,36): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2180,37): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2184,39): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/web-globals/fetch.d.ts(3,25): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/worker_threads.d.ts(71,34): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019HrX9YpH8jruWFFgGiYsw7","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01YBbhNHVhHveDqLw8mSDqiv","name":"Bash","input":{"command":"cat > tsconfig.json << 'EOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"lib\": [\"ES2020\", \"DOM\"],\n \"skipLibCheck\": true\n },\n \"include\": [\"tetris.ts\"]\n}\nEOF\ntsc","description":"Compile TypeScript with skipLibCheck"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":557,"cache_read_input_tokens":18037,"cache_creation":{"ephemeral_5m_input_tokens":557,"ephemeral_1h_input_tokens":0},"output_tokens":69,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"d8ccd5e3-4547-4d0e-b9d9-b1d4ea4aec7a"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01YBbhNHVhHveDqLw8mSDqiv","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"47683eba-6593-473d-a369-173139d6fb0f","timestamp":"2026-04-05T06:39:37.489Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TYb5ivQzqhomhBVVc9kRJd","type":"message","role":"assistant","content":[{"type":"text","text":"TypeScript compiled successfully. Now let me read the compiled JS and create the full HTML file:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":190,"cache_read_input_tokens":18594,"cache_creation":{"ephemeral_5m_input_tokens":190,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"214f0e0b-7cd3-4426-88eb-4f97a2265435"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TYb5ivQzqhomhBVVc9kRJd","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FhaWuRjpSGycvmhBZityku","name":"Read","input":{"file_path":"/tmp/loop-bench-jymd_531/dist/tetris.js"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":190,"cache_read_input_tokens":18594,"cache_creation":{"ephemeral_5m_input_tokens":190,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"37a2c2f2-7620-4523-ae9d-96c1cef4a474"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FhaWuRjpSGycvmhBZityku","type":"tool_result","content":"1\t\"use strict\";\n2\t// ============================================================\n3\t// Tetris – Single-page browser game (TypeScript source)\n4\t// ============================================================\n5\t// ----- Constants --------------------------------------------\n6\tconst COLS = 10;\n7\tconst ROWS = 20;\n8\tconst CELL = 32; // px per cell\n9\tconst PREVIEW_CELL = 20; // px per cell in preview\n10\tconst COLORS = {\n11\t 1: \"#00e5ff\", // I – cyan\n12\t 2: \"#fdd835\", // O – yellow\n13\t 3: \"#ab47bc\", // T – purple\n14\t 4: \"#66bb6a\", // S – green\n15\t 5: \"#ef5350\", // Z – red\n16\t 6: \"#42a5f5\", // J – blue\n17\t 7: \"#ffa726\", // L – orange\n18\t};\n19\tconst GHOST_ALPHA = 0.25;\n20\t// All rotation states for each piece.\n21\t// Convention: shapes are stored as row-major 2-D arrays where 1 = filled.\n22\tconst SHAPES = [\n23\t [], // index 0 unused\n24\t // 1 – I\n25\t [\n26\t [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]],\n27\t [[0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0]],\n28\t [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]],\n29\t [[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]],\n30\t ],\n31\t // 2 – O\n32\t [\n33\t [[1, 1], [1, 1]],\n34\t ],\n35\t // 3 – T\n36\t [\n37\t [[0, 1, 0], [1, 1, 1], [0, 0, 0]],\n38\t [[0, 1, 0], [0, 1, 1], [0, 1, 0]],\n39\t [[0, 0, 0], [1, 1, 1], [0, 1, 0]],\n40\t [[0, 1, 0], [1, 1, 0], [0, 1, 0]],\n41\t ],\n42\t // 4 – S\n43\t [\n44\t [[0, 1, 1], [1, 1, 0], [0, 0, 0]],\n45\t [[0, 1, 0], [0, 1, 1], [0, 0, 1]],\n46\t [[0, 0, 0], [0, 1, 1], [1, 1, 0]],\n47\t [[1, 0, 0], [1, 1, 0], [0, 1, 0]],\n48\t ],\n49\t // 5 – Z\n50\t [\n51\t [[1, 1, 0], [0, 1, 1], [0, 0, 0]],\n52\t [[0, 0, 1], [0, 1, 1], [0, 1, 0]],\n53\t [[0, 0, 0], [1, 1, 0], [0, 1, 1]],\n54\t [[0, 1, 0], [1, 1, 0], [1, 0, 0]],\n55\t ],\n56\t // 6 – J\n57\t [\n58\t [[1, 0, 0], [1, 1, 1], [0, 0, 0]],\n59\t [[0, 1, 1], [0, 1, 0], [0, 1, 0]],\n60\t [[0, 0, 0], [1, 1, 1], [0, 0, 1]],\n61\t [[0, 1, 0], [0, 1, 0], [1, 1, 0]],\n62\t ],\n63\t // 7 – L\n64\t [\n65\t [[0, 0, 1], [1, 1, 1], [0, 0, 0]],\n66\t [[0, 1, 0], [0, 1, 0], [0, 1, 1]],\n67\t [[0, 0, 0], [1, 1, 1], [1, 0, 0]],\n68\t [[1, 1, 0], [0, 1, 0], [0, 1, 0]],\n69\t ],\n70\t];\n71\t// Spawn x-offsets so pieces appear centred (roughly column 3)\n72\tconst SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3];\n73\tconst SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1];\n74\t// Basic wall-kick offsets to try (dx, dy) after a failed rotation.\n75\tconst KICKS = [\n76\t [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0],\n77\t];\n78\t// Scoring table (index = lines cleared)\n79\tconst BASE_POINTS = [0, 100, 300, 500, 800];\n80\t// Speed curve: milliseconds per drop at each level\n81\tfunction dropInterval(level) {\n82\t return Math.max(50, 800 - (level - 1) * 75);\n83\t}\n84\t// ----- Random bag -------------------------------------------\n85\tclass Bag {\n86\t constructor() {\n87\t this.queue = [];\n88\t }\n89\t fillBag() {\n90\t const a = [1, 2, 3, 4, 5, 6, 7];\n91\t for (let i = a.length - 1; i > 0; i--) {\n92\t const j = Math.floor(Math.random() * (i + 1));\n93\t [a[i], a[j]] = [a[j], a[i]];\n94\t }\n95\t this.queue.push(...a);\n96\t }\n97\t next() {\n98\t if (this.queue.length < 2)\n99\t this.fillBag();\n100\t return this.queue.shift();\n101\t }\n102\t peek() {\n103\t if (this.queue.length < 2)\n104\t this.fillBag();\n105\t return this.queue[0];\n106\t }\n107\t}\n108\t// ----- Helpers ----------------------------------------------\n109\tfunction createGrid() {\n110\t return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n111\t}\n112\tfunction clonePiece(p) {\n113\t return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n114\t}\n115\tfunction shape(p) {\n116\t return p.shapes[p.rotation % p.shapes.length];\n117\t}\n118\tfunction collides(grid, p) {\n119\t const s = shape(p);\n120\t for (let r = 0; r < s.length; r++) {\n121\t for (let c = 0; c < s[r].length; c++) {\n122\t if (!s[r][c])\n123\t continue;\n124\t const nx = p.x + c;\n125\t const ny = p.y + r;\n126\t if (nx < 0 || nx >= COLS || ny >= ROWS)\n127\t return true;\n128\t if (ny >= 0 && grid[ny][nx] !== 0)\n129\t return true;\n130\t }\n131\t }\n132\t return false;\n133\t}\n134\tfunction lock(grid, p) {\n135\t const s = shape(p);\n136\t for (let r = 0; r < s.length; r++) {\n137\t for (let c = 0; c < s[r].length; c++) {\n138\t if (!s[r][c])\n139\t continue;\n140\t const ny = p.y + r;\n141\t const nx = p.x + c;\n142\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n143\t grid[ny][nx] = p.type;\n144\t }\n145\t }\n146\t }\n147\t}\n148\tfunction clearLines(grid) {\n149\t let cleared = 0;\n150\t for (let r = ROWS - 1; r >= 0; r--) {\n151\t if (grid[r].every(c => c !== 0)) {\n152\t grid.splice(r, 1);\n153\t grid.unshift(new Array(COLS).fill(0));\n154\t cleared++;\n155\t r++; // re-check same index\n156\t }\n157\t }\n158\t return cleared;\n159\t}\n160\tfunction ghostY(grid, p) {\n161\t const g = clonePiece(p);\n162\t while (!collides(grid, g))\n163\t g.y++;\n164\t return g.y - 1;\n165\t}\n166\t// ----- Game -------------------------------------------------\n167\tclass TetrisGame {\n168\t constructor() {\n169\t this.grid = createGrid();\n170\t this.bag = new Bag();\n171\t this.score = 0;\n172\t this.level = 1;\n173\t this.lines = 0;\n174\t this.gameOver = false;\n175\t this.lastDrop = 0;\n176\t this.animId = 0;\n177\t // --- Main loop --------------------------------------------\n178\t this.loop = (time) => {\n179\t this.animId = requestAnimationFrame(this.loop);\n180\t if (this.gameOver) {\n181\t this.draw();\n182\t return;\n183\t }\n184\t const interval = dropInterval(this.level);\n185\t if (time - this.lastDrop >= interval) {\n186\t this.lastDrop = time;\n187\t if (!this.tryMove(0, 1)) {\n188\t this.lockAndAdvance();\n189\t }\n190\t }\n191\t this.draw();\n192\t };\n193\t this.canvas = document.getElementById(\"board\");\n194\t this.ctx = this.canvas.getContext(\"2d\");\n195\t this.previewCanvas = document.getElementById(\"preview\");\n196\t this.previewCtx = this.previewCanvas.getContext(\"2d\");\n197\t this.scoreEl = document.getElementById(\"score\");\n198\t this.levelEl = document.getElementById(\"level\");\n199\t this.linesEl = document.getElementById(\"lines\");\n200\t this.overlay = document.getElementById(\"overlay\");\n201\t this.overlayMsg = document.getElementById(\"overlay-msg\");\n202\t this.overlayScore = document.getElementById(\"overlay-score\");\n203\t this.restartBtn = document.getElementById(\"restart-btn\");\n204\t this.canvas.width = COLS * CELL;\n205\t this.canvas.height = ROWS * CELL;\n206\t this.previewCanvas.width = 5 * PREVIEW_CELL;\n207\t this.previewCanvas.height = 5 * PREVIEW_CELL;\n208\t window.addEventListener(\"keydown\", (e) => this.onKey(e));\n209\t this.restartBtn.addEventListener(\"click\", () => this.restart());\n210\t this.spawn();\n211\t this.lastDrop = performance.now();\n212\t this.loop(this.lastDrop);\n213\t }\n214\t // --- Piece management ---\n215\t makePiece(type) {\n216\t return {\n217\t type,\n218\t shapes: SHAPES[type],\n219\t rotation: 0,\n220\t x: SPAWN_X[type],\n221\t y: SPAWN_Y[type],\n222\t };\n223\t }\n224\t spawn() {\n225\t const type = this.bag.next();\n226\t this.current = this.makePiece(type);\n227\t if (collides(this.grid, this.current)) {\n228\t this.endGame();\n229\t }\n230\t }\n231\t // --- Movement helpers ---\n232\t tryMove(dx, dy) {\n233\t const p = clonePiece(this.current);\n234\t p.x += dx;\n235\t p.y += dy;\n236\t if (!collides(this.grid, p)) {\n237\t this.current = p;\n238\t return true;\n239\t }\n240\t return false;\n241\t }\n242\t tryRotate(dir) {\n243\t if (this.current.shapes.length === 1)\n244\t return false; // O-piece\n245\t const p = clonePiece(this.current);\n246\t p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n247\t for (const [kx, ky] of KICKS) {\n248\t const t = clonePiece(p);\n249\t t.x += kx;\n250\t t.y += ky;\n251\t if (!collides(this.grid, t)) {\n252\t this.current = t;\n253\t return true;\n254\t }\n255\t }\n256\t return false;\n257\t }\n258\t hardDrop() {\n259\t const gy = ghostY(this.grid, this.current);\n260\t this.current.y = gy;\n261\t this.lockAndAdvance();\n262\t }\n263\t lockAndAdvance() {\n264\t lock(this.grid, this.current);\n265\t const cleared = clearLines(this.grid);\n266\t if (cleared > 0) {\n267\t this.lines += cleared;\n268\t this.score += BASE_POINTS[cleared] * this.level;\n269\t this.level = Math.floor(this.lines / 10) + 1;\n270\t }\n271\t this.spawn();\n272\t }\n273\t // --- Input ------------------------------------------------\n274\t onKey(e) {\n275\t if (this.gameOver) {\n276\t if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\")\n277\t this.restart();\n278\t return;\n279\t }\n280\t switch (e.key) {\n281\t case \"ArrowLeft\":\n282\t e.preventDefault();\n283\t this.tryMove(-1, 0);\n284\t break;\n285\t case \"ArrowRight\":\n286\t e.preventDefault();\n287\t this.tryMove(1, 0);\n288\t break;\n289\t case \"ArrowDown\":\n290\t e.preventDefault();\n291\t if (this.tryMove(0, 1)) {\n292\t this.lastDrop = performance.now();\n293\t }\n294\t break;\n295\t case \"ArrowUp\":\n296\t e.preventDefault();\n297\t this.tryRotate(1);\n298\t break;\n299\t case \"z\":\n300\t case \"Z\":\n301\t e.preventDefault();\n302\t this.tryRotate(-1);\n303\t break;\n304\t case \" \":\n305\t e.preventDefault();\n306\t this.hardDrop();\n307\t break;\n308\t }\n309\t }\n310\t // --- Game flow --------------------------------------------\n311\t endGame() {\n312\t this.gameOver = true;\n313\t this.overlay.classList.add(\"visible\");\n314\t this.overlayMsg.textContent = \"Game Over\";\n315\t this.overlayScore.textContent = \"Score: \" + this.score;\n316\t }\n317\t restart() {\n318\t this.grid = createGrid();\n319\t this.bag = new Bag();\n320\t this.score = 0;\n321\t this.level = 1;\n322\t this.lines = 0;\n323\t this.gameOver = false;\n324\t this.overlay.classList.remove(\"visible\");\n325\t this.spawn();\n326\t this.lastDrop = performance.now();\n327\t }\n328\t // --- Rendering --------------------------------------------\n329\t draw() {\n330\t const ctx = this.ctx;\n331\t // Background\n332\t ctx.fillStyle = \"#1a1a2e\";\n333\t ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n334\t // Grid lines\n335\t ctx.strokeStyle = \"#2a2a45\";\n336\t ctx.lineWidth = 1;\n337\t for (let r = 0; r <= ROWS; r++) {\n338\t ctx.beginPath();\n339\t ctx.moveTo(0, r * CELL);\n340\t ctx.lineTo(COLS * CELL, r * CELL);\n341\t ctx.stroke();\n342\t }\n343\t for (let c = 0; c <= COLS; c++) {\n344\t ctx.beginPath();\n345\t ctx.moveTo(c * CELL, 0);\n346\t ctx.lineTo(c * CELL, ROWS * CELL);\n347\t ctx.stroke();\n348\t }\n349\t // Locked blocks\n350\t for (let r = 0; r < ROWS; r++) {\n351\t for (let c = 0; c < COLS; c++) {\n352\t if (this.grid[r][c]) {\n353\t this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n354\t }\n355\t }\n356\t }\n357\t if (!this.gameOver && this.current) {\n358\t // Ghost piece\n359\t const gy = ghostY(this.grid, this.current);\n360\t const s = shape(this.current);\n361\t for (let r = 0; r < s.length; r++) {\n362\t for (let c = 0; c < s[r].length; c++) {\n363\t if (!s[r][c])\n364\t continue;\n365\t const ny = gy + r;\n366\t const nx = this.current.x + c;\n367\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n368\t this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n369\t }\n370\t }\n371\t }\n372\t // Current piece\n373\t for (let r = 0; r < s.length; r++) {\n374\t for (let c = 0; c < s[r].length; c++) {\n375\t if (!s[r][c])\n376\t continue;\n377\t const ny = this.current.y + r;\n378\t const nx = this.current.x + c;\n379\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n380\t this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n381\t }\n382\t }\n383\t }\n384\t }\n385\t // HUD\n386\t this.scoreEl.textContent = String(this.score);\n387\t this.levelEl.textContent = String(this.level);\n388\t this.linesEl.textContent = String(this.lines);\n389\t // Next piece preview\n390\t this.drawPreview();\n391\t }\n392\t drawCell(ctx, cx, cy, color, size, alpha) {\n393\t const x = cx * size;\n394\t const y = cy * size;\n395\t const inset = 2;\n396\t ctx.globalAlpha = alpha;\n397\t // Main fill\n398\t ctx.fillStyle = color;\n399\t ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n400\t // Highlight (top-left bevel)\n401\t ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n402\t ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n403\t ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n404\t // Shadow (bottom-right bevel)\n405\t ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n406\t ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n407\t ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n408\t ctx.globalAlpha = 1;\n409\t }\n410\t drawPreview() {\n411\t const pctx = this.previewCtx;\n412\t const cw = this.previewCanvas.width;\n413\t const ch = this.previewCanvas.height;\n414\t pctx.fillStyle = \"#16162a\";\n415\t pctx.fillRect(0, 0, cw, ch);\n416\t const nextType = this.bag.peek();\n417\t const s = SHAPES[nextType][0];\n418\t const rows = s.length;\n419\t const cols = s[0].length;\n420\t const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n421\t const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n422\t for (let r = 0; r < rows; r++) {\n423\t for (let c = 0; c < cols; c++) {\n424\t if (!s[r][c])\n425\t continue;\n426\t const x = ox + c * PREVIEW_CELL;\n427\t const y = oy + r * PREVIEW_CELL;\n428\t const inset = 1;\n429\t pctx.fillStyle = COLORS[nextType];\n430\t pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n431\t pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n432\t pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n433\t pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n434\t pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n435\t pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n436\t pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n437\t }\n438\t }\n439\t }\n440\t}\n441\t// ----- Bootstrap --------------------------------------------\n442\twindow.addEventListener(\"DOMContentLoaded\", () => {\n443\t new TetrisGame();\n444\t});\n445\t"}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"75bbd139-141c-4362-acbd-9d0abe1acad4","timestamp":"2026-04-05T06:39:41.587Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-jymd_531/dist/tetris.js","content":"\"use strict\";\n// ============================================================\n// Tetris – Single-page browser game (TypeScript source)\n// ============================================================\n// ----- Constants --------------------------------------------\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 32; // px per cell\nconst PREVIEW_CELL = 20; // px per cell in preview\nconst COLORS = {\n 1: \"#00e5ff\", // I – cyan\n 2: \"#fdd835\", // O – yellow\n 3: \"#ab47bc\", // T – purple\n 4: \"#66bb6a\", // S – green\n 5: \"#ef5350\", // Z – red\n 6: \"#42a5f5\", // J – blue\n 7: \"#ffa726\", // L – orange\n};\nconst GHOST_ALPHA = 0.25;\n// All rotation states for each piece.\n// Convention: shapes are stored as row-major 2-D arrays where 1 = filled.\nconst SHAPES = [\n [], // index 0 unused\n // 1 – I\n [\n [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]],\n [[0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0]],\n [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]],\n [[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]],\n ],\n // 2 – O\n [\n [[1, 1], [1, 1]],\n ],\n // 3 – T\n [\n [[0, 1, 0], [1, 1, 1], [0, 0, 0]],\n [[0, 1, 0], [0, 1, 1], [0, 1, 0]],\n [[0, 0, 0], [1, 1, 1], [0, 1, 0]],\n [[0, 1, 0], [1, 1, 0], [0, 1, 0]],\n ],\n // 4 – S\n [\n [[0, 1, 1], [1, 1, 0], [0, 0, 0]],\n [[0, 1, 0], [0, 1, 1], [0, 0, 1]],\n [[0, 0, 0], [0, 1, 1], [1, 1, 0]],\n [[1, 0, 0], [1, 1, 0], [0, 1, 0]],\n ],\n // 5 – Z\n [\n [[1, 1, 0], [0, 1, 1], [0, 0, 0]],\n [[0, 0, 1], [0, 1, 1], [0, 1, 0]],\n [[0, 0, 0], [1, 1, 0], [0, 1, 1]],\n [[0, 1, 0], [1, 1, 0], [1, 0, 0]],\n ],\n // 6 – J\n [\n [[1, 0, 0], [1, 1, 1], [0, 0, 0]],\n [[0, 1, 1], [0, 1, 0], [0, 1, 0]],\n [[0, 0, 0], [1, 1, 1], [0, 0, 1]],\n [[0, 1, 0], [0, 1, 0], [1, 1, 0]],\n ],\n // 7 – L\n [\n [[0, 0, 1], [1, 1, 1], [0, 0, 0]],\n [[0, 1, 0], [0, 1, 0], [0, 1, 1]],\n [[0, 0, 0], [1, 1, 1], [1, 0, 0]],\n [[1, 1, 0], [0, 1, 0], [0, 1, 0]],\n ],\n];\n// Spawn x-offsets so pieces appear centred (roughly column 3)\nconst SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3];\nconst SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1];\n// Basic wall-kick offsets to try (dx, dy) after a failed rotation.\nconst KICKS = [\n [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0],\n];\n// Scoring table (index = lines cleared)\nconst BASE_POINTS = [0, 100, 300, 500, 800];\n// Speed curve: milliseconds per drop at each level\nfunction dropInterval(level) {\n return Math.max(50, 800 - (level - 1) * 75);\n}\n// ----- Random bag -------------------------------------------\nclass Bag {\n constructor() {\n this.queue = [];\n }\n fillBag() {\n const a = [1, 2, 3, 4, 5, 6, 7];\n for (let i = a.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [a[i], a[j]] = [a[j], a[i]];\n }\n this.queue.push(...a);\n }\n next() {\n if (this.queue.length < 2)\n this.fillBag();\n return this.queue.shift();\n }\n peek() {\n if (this.queue.length < 2)\n this.fillBag();\n return this.queue[0];\n }\n}\n// ----- Helpers ----------------------------------------------\nfunction createGrid() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\nfunction clonePiece(p) {\n return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n}\nfunction shape(p) {\n return p.shapes[p.rotation % p.shapes.length];\n}\nfunction collides(grid, p) {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c])\n continue;\n const nx = p.x + c;\n const ny = p.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS)\n return true;\n if (ny >= 0 && grid[ny][nx] !== 0)\n return true;\n }\n }\n return false;\n}\nfunction lock(grid, p) {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c])\n continue;\n const ny = p.y + r;\n const nx = p.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n grid[ny][nx] = p.type;\n }\n }\n }\n}\nfunction clearLines(grid) {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\nfunction ghostY(grid, p) {\n const g = clonePiece(p);\n while (!collides(grid, g))\n g.y++;\n return g.y - 1;\n}\n// ----- Game -------------------------------------------------\nclass TetrisGame {\n constructor() {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.lastDrop = 0;\n this.animId = 0;\n // --- Main loop --------------------------------------------\n this.loop = (time) => {\n this.animId = requestAnimationFrame(this.loop);\n if (this.gameOver) {\n this.draw();\n return;\n }\n const interval = dropInterval(this.level);\n if (time - this.lastDrop >= interval) {\n this.lastDrop = time;\n if (!this.tryMove(0, 1)) {\n this.lockAndAdvance();\n }\n }\n this.draw();\n };\n this.canvas = document.getElementById(\"board\");\n this.ctx = this.canvas.getContext(\"2d\");\n this.previewCanvas = document.getElementById(\"preview\");\n this.previewCtx = this.previewCanvas.getContext(\"2d\");\n this.scoreEl = document.getElementById(\"score\");\n this.levelEl = document.getElementById(\"level\");\n this.linesEl = document.getElementById(\"lines\");\n this.overlay = document.getElementById(\"overlay\");\n this.overlayMsg = document.getElementById(\"overlay-msg\");\n this.overlayScore = document.getElementById(\"overlay-score\");\n this.restartBtn = document.getElementById(\"restart-btn\");\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n this.previewCanvas.width = 5 * PREVIEW_CELL;\n this.previewCanvas.height = 5 * PREVIEW_CELL;\n window.addEventListener(\"keydown\", (e) => this.onKey(e));\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n this.spawn();\n this.lastDrop = performance.now();\n this.loop(this.lastDrop);\n }\n // --- Piece management ---\n makePiece(type) {\n return {\n type,\n shapes: SHAPES[type],\n rotation: 0,\n x: SPAWN_X[type],\n y: SPAWN_Y[type],\n };\n }\n spawn() {\n const type = this.bag.next();\n this.current = this.makePiece(type);\n if (collides(this.grid, this.current)) {\n this.endGame();\n }\n }\n // --- Movement helpers ---\n tryMove(dx, dy) {\n const p = clonePiece(this.current);\n p.x += dx;\n p.y += dy;\n if (!collides(this.grid, p)) {\n this.current = p;\n return true;\n }\n return false;\n }\n tryRotate(dir) {\n if (this.current.shapes.length === 1)\n return false; // O-piece\n const p = clonePiece(this.current);\n p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n for (const [kx, ky] of KICKS) {\n const t = clonePiece(p);\n t.x += kx;\n t.y += ky;\n if (!collides(this.grid, t)) {\n this.current = t;\n return true;\n }\n }\n return false;\n }\n hardDrop() {\n const gy = ghostY(this.grid, this.current);\n this.current.y = gy;\n this.lockAndAdvance();\n }\n lockAndAdvance() {\n lock(this.grid, this.current);\n const cleared = clearLines(this.grid);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += BASE_POINTS[cleared] * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n }\n this.spawn();\n }\n // --- Input ------------------------------------------------\n onKey(e) {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\")\n this.restart();\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.tryMove(-1, 0);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.tryMove(1, 0);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.tryMove(0, 1)) {\n this.lastDrop = performance.now();\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.tryRotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.tryRotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n }\n // --- Game flow --------------------------------------------\n endGame() {\n this.gameOver = true;\n this.overlay.classList.add(\"visible\");\n this.overlayMsg.textContent = \"Game Over\";\n this.overlayScore.textContent = \"Score: \" + this.score;\n }\n restart() {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.overlay.classList.remove(\"visible\");\n this.spawn();\n this.lastDrop = performance.now();\n }\n // --- Rendering --------------------------------------------\n draw() {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n // Grid lines\n ctx.strokeStyle = \"#2a2a45\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(COLS * CELL, r * CELL);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, ROWS * CELL);\n ctx.stroke();\n }\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n }\n }\n }\n if (!this.gameOver && this.current) {\n // Ghost piece\n const gy = ghostY(this.grid, this.current);\n const s = shape(this.current);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c])\n continue;\n const ny = gy + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n }\n }\n }\n // Current piece\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c])\n continue;\n const ny = this.current.y + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n }\n }\n }\n }\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n // Next piece preview\n this.drawPreview();\n }\n drawCell(ctx, cx, cy, color, size, alpha) {\n const x = cx * size;\n const y = cy * size;\n const inset = 2;\n ctx.globalAlpha = alpha;\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n ctx.globalAlpha = 1;\n }\n drawPreview() {\n const pctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n pctx.fillStyle = \"#16162a\";\n pctx.fillRect(0, 0, cw, ch);\n const nextType = this.bag.peek();\n const s = SHAPES[nextType][0];\n const rows = s.length;\n const cols = s[0].length;\n const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!s[r][c])\n continue;\n const x = ox + c * PREVIEW_CELL;\n const y = oy + r * PREVIEW_CELL;\n const inset = 1;\n pctx.fillStyle = COLORS[nextType];\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n }\n }\n }\n}\n// ----- Bootstrap --------------------------------------------\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\n","numLines":445,"startLine":1,"totalLines":445}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UoVHeAv15d6WR8imusqoR3","type":"message","role":"assistant","content":[{"type":"text","text":"Good, compilation succeeded. Now let me build the complete HTML file with the CSS and compiled JS embedded:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6313,"cache_read_input_tokens":18784,"cache_creation":{"ephemeral_5m_input_tokens":6313,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"8e6f29e1-6e76-4541-a8ad-9d747912c849"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UoVHeAv15d6WR8imusqoR3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XdfoaRs1dm2GWvd33RRAF8","name":"Bash","input":{"command":"cat > /tmp/loop-bench-jymd_531/tetris.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n/* ── Reset & base ─────────────────────────────────────────── */\n*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n\nbody {\n background: #0f0f23;\n color: #e0e0e0;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n user-select: none;\n}\n\n/* ── Layout ───────────────────────────────────────────────── */\n#game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n padding: 24px;\n}\n\n/* ── Board wrapper ────────────────────────────────────────── */\n#board-wrapper {\n position: relative;\n border: 3px solid #3a3a5c;\n border-radius: 6px;\n box-shadow: 0 0 30px rgba(100, 100, 255, 0.08),\n 0 0 80px rgba(60, 60, 120, 0.15);\n overflow: hidden;\n line-height: 0; /* removes phantom space under canvas */\n}\n\ncanvas#board {\n display: block;\n}\n\n/* ── Side panel ───────────────────────────────────────────── */\n#side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 150px;\n}\n\n.panel-box {\n background: #16162a;\n border: 2px solid #2e2e50;\n border-radius: 8px;\n padding: 16px 20px;\n}\n\n.panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 6px;\n}\n\n.panel-box .value {\n font-size: 28px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #fff;\n}\n\n/* ── Preview canvas ───────────────────────────────────────── */\n#preview-box {\n display: flex;\n flex-direction: column;\n align-items: center;\n}\n\ncanvas#preview {\n display: block;\n border-radius: 4px;\n margin-top: 4px;\n}\n\n/* ── Controls help ────────────────────────────────────────── */\n#controls-box {\n font-size: 12px;\n line-height: 1.9;\n color: #777;\n}\n#controls-box span {\n display: inline-block;\n background: #22223a;\n border: 1px solid #3a3a5c;\n border-radius: 4px;\n padding: 1px 7px;\n font-size: 11px;\n color: #bbb;\n margin-right: 2px;\n}\n\n/* ── Game-over overlay ────────────────────────────────────── */\n#overlay {\n position: absolute;\n inset: 0;\n background: rgba(10, 10, 30, 0.88);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n gap: 14px;\n opacity: 0;\n pointer-events: none;\n transition: opacity 0.35s ease;\n border-radius: 4px;\n}\n#overlay.visible {\n opacity: 1;\n pointer-events: auto;\n}\n\n#overlay-msg {\n font-size: 36px;\n font-weight: 800;\n letter-spacing: 2px;\n color: #ef5350;\n text-transform: uppercase;\n}\n\n#overlay-score {\n font-size: 20px;\n color: #ccc;\n}\n\n#restart-btn {\n margin-top: 8px;\n padding: 10px 32px;\n font-size: 15px;\n font-weight: 600;\n border: none;\n border-radius: 6px;\n background: #42a5f5;\n color: #fff;\n cursor: pointer;\n transition: background 0.2s;\n}\n#restart-btn:hover { background: #1e88e5; }\n#restart-btn:active { background: #1565c0; }\n</style>\n</head>\n\n<body>\n<div id=\"game-container\">\n\n <!-- Board -->\n <div id=\"board-wrapper\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-msg\">Game Over</div>\n <div id=\"overlay-score\">Score: 0</div>\n <button id=\"restart-btn\">Play Again</button>\n </div>\n </div>\n\n <!-- Side panel -->\n <div id=\"side-panel\">\n <div class=\"panel-box\" id=\"preview-box\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"panel-box\" id=\"controls-box\">\n <h3>Controls</h3>\n <span>←</span><span>→</span> Move<br>\n <span>↓</span> Soft drop<br>\n <span>↑</span> Rotate CW<br>\n <span>Z</span> Rotate CCW<br>\n <span>Space</span> Hard drop<br>\n <span>R</span> Restart\n </div>\n </div>\n\n</div>\n\n<!-- Compiled TypeScript (tetris.ts) ───────────────────────── -->\n<script>\n\"use strict\";\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 32;\nconst PREVIEW_CELL = 20;\nconst COLORS = {\n 1: \"#00e5ff\",\n 2: \"#fdd835\",\n 3: \"#ab47bc\",\n 4: \"#66bb6a\",\n 5: \"#ef5350\",\n 6: \"#42a5f5\",\n 7: \"#ffa726\",\n};\nconst GHOST_ALPHA = 0.25;\nconst SHAPES = [\n [],\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n [\n [[1,1],[1,1]],\n ],\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\nconst SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3];\nconst SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1];\nconst KICKS = [\n [0,0],[-1,0],[1,0],[0,-1],[-1,-1],[1,-1],[-2,0],[2,0],\n];\nconst BASE_POINTS = [0, 100, 300, 500, 800];\nfunction dropInterval(level) {\n return Math.max(50, 800 - (level - 1) * 75);\n}\n\nclass Bag {\n constructor() { this.queue = []; }\n fillBag() {\n const a = [1,2,3,4,5,6,7];\n for (let i = a.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [a[i], a[j]] = [a[j], a[i]];\n }\n this.queue.push(...a);\n }\n next() {\n if (this.queue.length < 2) this.fillBag();\n return this.queue.shift();\n }\n peek() {\n if (this.queue.length < 2) this.fillBag();\n return this.queue[0];\n }\n}\n\nfunction createGrid() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\nfunction clonePiece(p) {\n return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n}\nfunction shape(p) {\n return p.shapes[p.rotation % p.shapes.length];\n}\nfunction collides(grid, p) {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = p.x + c;\n const ny = p.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && grid[ny][nx] !== 0) return true;\n }\n }\n return false;\n}\nfunction lock(grid, p) {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = p.y + r;\n const nx = p.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n grid[ny][nx] = p.type;\n }\n }\n }\n}\nfunction clearLines(grid) {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++;\n }\n }\n return cleared;\n}\nfunction ghostY(grid, p) {\n const g = clonePiece(p);\n while (!collides(grid, g)) g.y++;\n return g.y - 1;\n}\n\nclass TetrisGame {\n constructor() {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.lastDrop = 0;\n this.animId = 0;\n\n this.loop = (time) => {\n this.animId = requestAnimationFrame(this.loop);\n if (this.gameOver) { this.draw(); return; }\n const interval = dropInterval(this.level);\n if (time - this.lastDrop >= interval) {\n this.lastDrop = time;\n if (!this.tryMove(0, 1)) {\n this.lockAndAdvance();\n }\n }\n this.draw();\n };\n\n this.canvas = document.getElementById(\"board\");\n this.ctx = this.canvas.getContext(\"2d\");\n this.previewCanvas = document.getElementById(\"preview\");\n this.previewCtx = this.previewCanvas.getContext(\"2d\");\n this.scoreEl = document.getElementById(\"score\");\n this.levelEl = document.getElementById(\"level\");\n this.linesEl = document.getElementById(\"lines\");\n this.overlay = document.getElementById(\"overlay\");\n this.overlayMsg = document.getElementById(\"overlay-msg\");\n this.overlayScore = document.getElementById(\"overlay-score\");\n this.restartBtn = document.getElementById(\"restart-btn\");\n\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n this.previewCanvas.width = 5 * PREVIEW_CELL;\n this.previewCanvas.height = 5 * PREVIEW_CELL;\n\n window.addEventListener(\"keydown\", (e) => this.onKey(e));\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n\n this.spawn();\n this.lastDrop = performance.now();\n this.loop(this.lastDrop);\n }\n\n makePiece(type) {\n return { type, shapes: SHAPES[type], rotation: 0, x: SPAWN_X[type], y: SPAWN_Y[type] };\n }\n spawn() {\n const type = this.bag.next();\n this.current = this.makePiece(type);\n if (collides(this.grid, this.current)) this.endGame();\n }\n tryMove(dx, dy) {\n const p = clonePiece(this.current);\n p.x += dx; p.y += dy;\n if (!collides(this.grid, p)) { this.current = p; return true; }\n return false;\n }\n tryRotate(dir) {\n if (this.current.shapes.length === 1) return false;\n const p = clonePiece(this.current);\n p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n for (const [kx, ky] of KICKS) {\n const t = clonePiece(p);\n t.x += kx; t.y += ky;\n if (!collides(this.grid, t)) { this.current = t; return true; }\n }\n return false;\n }\n hardDrop() {\n const gy = ghostY(this.grid, this.current);\n this.current.y = gy;\n this.lockAndAdvance();\n }\n lockAndAdvance() {\n lock(this.grid, this.current);\n const cleared = clearLines(this.grid);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += BASE_POINTS[cleared] * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n }\n this.spawn();\n }\n onKey(e) {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\": e.preventDefault(); this.tryMove(-1, 0); break;\n case \"ArrowRight\": e.preventDefault(); this.tryMove(1, 0); break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.tryMove(0, 1)) this.lastDrop = performance.now();\n break;\n case \"ArrowUp\": e.preventDefault(); this.tryRotate(1); break;\n case \"z\": case \"Z\": e.preventDefault(); this.tryRotate(-1); break;\n case \" \": e.preventDefault(); this.hardDrop(); break;\n }\n }\n endGame() {\n this.gameOver = true;\n this.overlay.classList.add(\"visible\");\n this.overlayMsg.textContent = \"Game Over\";\n this.overlayScore.textContent = \"Score: \" + this.score;\n }\n restart() {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0; this.level = 1; this.lines = 0;\n this.gameOver = false;\n this.overlay.classList.remove(\"visible\");\n this.spawn();\n this.lastDrop = performance.now();\n }\n\n /* ── Rendering ──────────────────────────────────────────── */\n draw() {\n const ctx = this.ctx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#2a2a45\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(COLS * CELL, r * CELL); ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, ROWS * CELL); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++)\n for (let c = 0; c < COLS; c++)\n if (this.grid[r][c])\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n\n if (!this.gameOver && this.current) {\n // Ghost\n const gy = ghostY(this.grid, this.current);\n const s = shape(this.current);\n for (let r = 0; r < s.length; r++)\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = gy + r, nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS)\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n }\n // Active piece\n for (let r = 0; r < s.length; r++)\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = this.current.y + r, nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS)\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n }\n }\n\n this.scoreEl.textContent = String(this.score);\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n this.drawPreview();\n }\n\n drawCell(ctx, cx, cy, color, size, alpha) {\n const x = cx * size, y = cy * size, inset = 2;\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n ctx.globalAlpha = 1;\n }\n\n drawPreview() {\n const pctx = this.previewCtx;\n const cw = this.previewCanvas.width, ch = this.previewCanvas.height;\n pctx.fillStyle = \"#16162a\";\n pctx.fillRect(0, 0, cw, ch);\n const nextType = this.bag.peek();\n const s = SHAPES[nextType][0];\n const rows = s.length, cols = s[0].length;\n const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n for (let r = 0; r < rows; r++)\n for (let c = 0; c < cols; c++) {\n if (!s[r][c]) continue;\n const x = ox + c * PREVIEW_CELL, y = oy + r * PREVIEW_CELL, inset = 1;\n pctx.fillStyle = COLORS[nextType];\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n }\n }\n}\n\nwindow.addEventListener(\"DOMContentLoaded\", () => { new TetrisGame(); });\n</script>\n</body>\n</html>\nHTMLEOF","description":"Write complete HTML file with embedded CSS and compiled JS"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6313,"cache_read_input_tokens":18784,"cache_creation":{"ephemeral_5m_input_tokens":6313,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"3a1ba5d7-4881-4b92-ba58-42c78b3ed09c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XdfoaRs1dm2GWvd33RRAF8","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"396c3be5-2eae-4311-a501-db1c304d6da9","timestamp":"2026-04-05T06:40:45.900Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01V9CV7B5JUkiBWML9cpidKx","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify all the files are in order and the TypeScript compiles cleanly:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6405,"cache_read_input_tokens":25097,"cache_creation":{"ephemeral_5m_input_tokens":6405,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"1499fd7e-8219-4b0c-ab79-f1bd3ebd31b3"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01V9CV7B5JUkiBWML9cpidKx","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01HpuWWMqcfGTsMSWpcYTufV","name":"Bash","input":{"command":"tsc --noEmit tetris.ts --target ES2020 --lib ES2020,DOM --strict --skipLibCheck 2>&1","description":"Verify TypeScript compiles without errors"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6405,"cache_read_input_tokens":25097,"cache_creation":{"ephemeral_5m_input_tokens":6405,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"b05cf75c-8d9a-40d0-bddd-c9d3af0c1e36"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01V9CV7B5JUkiBWML9cpidKx","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KVUuwjf4dN2yqKnGNjEgzJ","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-jymd_531/tetris.ts /tmp/loop-bench-jymd_531/tetris.html","description":"Verify files exist"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6405,"cache_read_input_tokens":25097,"cache_creation":{"ephemeral_5m_input_tokens":6405,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"3ab75ce3-0c5e-435e-a2ea-b33319d106de"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01HpuWWMqcfGTsMSWpcYTufV","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"b350a095-4818-4976-8cd1-c02ee5e89d2f","timestamp":"2026-04-05T06:40:52.058Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KVUuwjf4dN2yqKnGNjEgzJ","type":"tool_result","content":"-rw-r--r-- 1 root root 17174 Apr 5 08:40 /tmp/loop-bench-jymd_531/tetris.html\n-rw-r--r-- 1 root root 14468 Apr 5 08:39 /tmp/loop-bench-jymd_531/tetris.ts","is_error":false}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"d427119d-7b09-4a93-9a20-c2014a505444","timestamp":"2026-04-05T06:40:52.067Z","tool_use_result":{"stdout":"-rw-r--r-- 1 root root 17174 Apr 5 08:40 /tmp/loop-bench-jymd_531/tetris.html\n-rw-r--r-- 1 root root 14468 Apr 5 08:39 /tmp/loop-bench-jymd_531/tetris.ts","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013Bsf2MX3Uei45fuhkPRKLP","type":"message","role":"assistant","content":[{"type":"text","text":"TypeScript compiles with zero errors. Let me do a final review of both files to make sure everything is correct:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":371,"cache_read_input_tokens":31502,"cache_creation":{"ephemeral_5m_input_tokens":371,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"f67ec744-b530-46bf-a2ca-a106c9bff9b9"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013Bsf2MX3Uei45fuhkPRKLP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FTBBzp2jgVxRPBbvcnQcVk","name":"Read","input":{"file_path":"/tmp/loop-bench-jymd_531/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":371,"cache_read_input_tokens":31502,"cache_creation":{"ephemeral_5m_input_tokens":371,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"04bdada4-c9e4-4e3b-acce-68d9510aaa72"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013Bsf2MX3Uei45fuhkPRKLP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Vcf2W3DAfYbnJ4ZHmtxD5p","name":"Read","input":{"file_path":"/tmp/loop-bench-jymd_531/tetris.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":371,"cache_read_input_tokens":31502,"cache_creation":{"ephemeral_5m_input_tokens":371,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"fa21f11f-737a-4e77-8b5b-f6f577f6db7b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FTBBzp2jgVxRPBbvcnQcVk","type":"tool_result","content":"1\t// ============================================================\n2\t// Tetris – Single-page browser game (TypeScript source)\n3\t// ============================================================\n4\t\n5\t// ----- Types ------------------------------------------------\n6\t\n7\ttype Cell = number; // 0 = empty, 1–7 = piece type id\n8\ttype Grid = Cell[][];\n9\ttype Shape = number[][]; // 1/0 matrix for a rotation state\n10\t\n11\tinterface Piece {\n12\t type: number; // 1–7\n13\t shapes: Shape[]; // rotation states\n14\t rotation: number; // current index into shapes[]\n15\t x: number; // column of top-left of bounding box\n16\t y: number; // row of top-left of bounding box\n17\t}\n18\t\n19\t// ----- Constants --------------------------------------------\n20\t\n21\tconst COLS = 10;\n22\tconst ROWS = 20;\n23\tconst CELL = 32; // px per cell\n24\tconst PREVIEW_CELL = 20; // px per cell in preview\n25\t\n26\tconst COLORS: Record<number, string> = {\n27\t 1: \"#00e5ff\", // I – cyan\n28\t 2: \"#fdd835\", // O – yellow\n29\t 3: \"#ab47bc\", // T – purple\n30\t 4: \"#66bb6a\", // S – green\n31\t 5: \"#ef5350\", // Z – red\n32\t 6: \"#42a5f5\", // J – blue\n33\t 7: \"#ffa726\", // L – orange\n34\t};\n35\t\n36\tconst GHOST_ALPHA = 0.25;\n37\t\n38\t// All rotation states for each piece.\n39\t// Convention: shapes are stored as row-major 2-D arrays where 1 = filled.\n40\t\n41\tconst SHAPES: Shape[][] = [\n42\t [], // index 0 unused\n43\t // 1 – I\n44\t [\n45\t [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n46\t [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n47\t [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n48\t [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n49\t ],\n50\t // 2 – O\n51\t [\n52\t [[1,1],[1,1]],\n53\t ],\n54\t // 3 – T\n55\t [\n56\t [[0,1,0],[1,1,1],[0,0,0]],\n57\t [[0,1,0],[0,1,1],[0,1,0]],\n58\t [[0,0,0],[1,1,1],[0,1,0]],\n59\t [[0,1,0],[1,1,0],[0,1,0]],\n60\t ],\n61\t // 4 – S\n62\t [\n63\t [[0,1,1],[1,1,0],[0,0,0]],\n64\t [[0,1,0],[0,1,1],[0,0,1]],\n65\t [[0,0,0],[0,1,1],[1,1,0]],\n66\t [[1,0,0],[1,1,0],[0,1,0]],\n67\t ],\n68\t // 5 – Z\n69\t [\n70\t [[1,1,0],[0,1,1],[0,0,0]],\n71\t [[0,0,1],[0,1,1],[0,1,0]],\n72\t [[0,0,0],[1,1,0],[0,1,1]],\n73\t [[0,1,0],[1,1,0],[1,0,0]],\n74\t ],\n75\t // 6 – J\n76\t [\n77\t [[1,0,0],[1,1,1],[0,0,0]],\n78\t [[0,1,1],[0,1,0],[0,1,0]],\n79\t [[0,0,0],[1,1,1],[0,0,1]],\n80\t [[0,1,0],[0,1,0],[1,1,0]],\n81\t ],\n82\t // 7 – L\n83\t [\n84\t [[0,0,1],[1,1,1],[0,0,0]],\n85\t [[0,1,0],[0,1,0],[0,1,1]],\n86\t [[0,0,0],[1,1,1],[1,0,0]],\n87\t [[1,1,0],[0,1,0],[0,1,0]],\n88\t ],\n89\t];\n90\t\n91\t// Spawn x-offsets so pieces appear centred (roughly column 3)\n92\tconst SPAWN_X: number[] = [0, 3, 4, 3, 3, 3, 3, 3];\n93\tconst SPAWN_Y: number[] = [0, -1, 0, -1, -1, -1, -1, -1];\n94\t\n95\t// Basic wall-kick offsets to try (dx, dy) after a failed rotation.\n96\tconst KICKS: [number, number][] = [\n97\t [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0],\n98\t];\n99\t\n100\t// Scoring table (index = lines cleared)\n101\tconst BASE_POINTS = [0, 100, 300, 500, 800];\n102\t\n103\t// Speed curve: milliseconds per drop at each level\n104\tfunction dropInterval(level: number): number {\n105\t return Math.max(50, 800 - (level - 1) * 75);\n106\t}\n107\t\n108\t// ----- Random bag -------------------------------------------\n109\t\n110\tclass Bag {\n111\t private queue: number[] = [];\n112\t private fillBag(): void {\n113\t const a = [1, 2, 3, 4, 5, 6, 7];\n114\t for (let i = a.length - 1; i > 0; i--) {\n115\t const j = Math.floor(Math.random() * (i + 1));\n116\t [a[i], a[j]] = [a[j], a[i]];\n117\t }\n118\t this.queue.push(...a);\n119\t }\n120\t next(): number {\n121\t if (this.queue.length < 2) this.fillBag();\n122\t return this.queue.shift()!;\n123\t }\n124\t peek(): number {\n125\t if (this.queue.length < 2) this.fillBag();\n126\t return this.queue[0];\n127\t }\n128\t}\n129\t\n130\t// ----- Helpers ----------------------------------------------\n131\t\n132\tfunction createGrid(): Grid {\n133\t return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n134\t}\n135\t\n136\tfunction clonePiece(p: Piece): Piece {\n137\t return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n138\t}\n139\t\n140\tfunction shape(p: Piece): Shape {\n141\t return p.shapes[p.rotation % p.shapes.length];\n142\t}\n143\t\n144\tfunction collides(grid: Grid, p: Piece): boolean {\n145\t const s = shape(p);\n146\t for (let r = 0; r < s.length; r++) {\n147\t for (let c = 0; c < s[r].length; c++) {\n148\t if (!s[r][c]) continue;\n149\t const nx = p.x + c;\n150\t const ny = p.y + r;\n151\t if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n152\t if (ny >= 0 && grid[ny][nx] !== 0) return true;\n153\t }\n154\t }\n155\t return false;\n156\t}\n157\t\n158\tfunction lock(grid: Grid, p: Piece): void {\n159\t const s = shape(p);\n160\t for (let r = 0; r < s.length; r++) {\n161\t for (let c = 0; c < s[r].length; c++) {\n162\t if (!s[r][c]) continue;\n163\t const ny = p.y + r;\n164\t const nx = p.x + c;\n165\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n166\t grid[ny][nx] = p.type;\n167\t }\n168\t }\n169\t }\n170\t}\n171\t\n172\tfunction clearLines(grid: Grid): number {\n173\t let cleared = 0;\n174\t for (let r = ROWS - 1; r >= 0; r--) {\n175\t if (grid[r].every(c => c !== 0)) {\n176\t grid.splice(r, 1);\n177\t grid.unshift(new Array(COLS).fill(0));\n178\t cleared++;\n179\t r++; // re-check same index\n180\t }\n181\t }\n182\t return cleared;\n183\t}\n184\t\n185\tfunction ghostY(grid: Grid, p: Piece): number {\n186\t const g = clonePiece(p);\n187\t while (!collides(grid, g)) g.y++;\n188\t return g.y - 1;\n189\t}\n190\t\n191\t// ----- Game -------------------------------------------------\n192\t\n193\tclass TetrisGame {\n194\t grid: Grid = createGrid();\n195\t bag = new Bag();\n196\t current!: Piece;\n197\t score = 0;\n198\t level = 1;\n199\t lines = 0;\n200\t gameOver = false;\n201\t\n202\t private lastDrop = 0;\n203\t private animId = 0;\n204\t private readonly canvas: HTMLCanvasElement;\n205\t private readonly ctx: CanvasRenderingContext2D;\n206\t private readonly previewCanvas: HTMLCanvasElement;\n207\t private readonly previewCtx: CanvasRenderingContext2D;\n208\t private readonly scoreEl: HTMLElement;\n209\t private readonly levelEl: HTMLElement;\n210\t private readonly linesEl: HTMLElement;\n211\t private readonly overlay: HTMLElement;\n212\t private readonly overlayMsg: HTMLElement;\n213\t private readonly overlayScore: HTMLElement;\n214\t private readonly restartBtn: HTMLElement;\n215\t\n216\t constructor() {\n217\t this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n218\t this.ctx = this.canvas.getContext(\"2d\")!;\n219\t this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n220\t this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n221\t this.scoreEl = document.getElementById(\"score\")!;\n222\t this.levelEl = document.getElementById(\"level\")!;\n223\t this.linesEl = document.getElementById(\"lines\")!;\n224\t this.overlay = document.getElementById(\"overlay\")!;\n225\t this.overlayMsg = document.getElementById(\"overlay-msg\")!;\n226\t this.overlayScore = document.getElementById(\"overlay-score\")!;\n227\t this.restartBtn = document.getElementById(\"restart-btn\")!;\n228\t\n229\t this.canvas.width = COLS * CELL;\n230\t this.canvas.height = ROWS * CELL;\n231\t this.previewCanvas.width = 5 * PREVIEW_CELL;\n232\t this.previewCanvas.height = 5 * PREVIEW_CELL;\n233\t\n234\t window.addEventListener(\"keydown\", (e) => this.onKey(e));\n235\t this.restartBtn.addEventListener(\"click\", () => this.restart());\n236\t\n237\t this.spawn();\n238\t this.lastDrop = performance.now();\n239\t this.loop(this.lastDrop);\n240\t }\n241\t\n242\t // --- Piece management ---\n243\t\n244\t private makePiece(type: number): Piece {\n245\t return {\n246\t type,\n247\t shapes: SHAPES[type],\n248\t rotation: 0,\n249\t x: SPAWN_X[type],\n250\t y: SPAWN_Y[type],\n251\t };\n252\t }\n253\t\n254\t private spawn(): void {\n255\t const type = this.bag.next();\n256\t this.current = this.makePiece(type);\n257\t if (collides(this.grid, this.current)) {\n258\t this.endGame();\n259\t }\n260\t }\n261\t\n262\t // --- Movement helpers ---\n263\t\n264\t private tryMove(dx: number, dy: number): boolean {\n265\t const p = clonePiece(this.current);\n266\t p.x += dx;\n267\t p.y += dy;\n268\t if (!collides(this.grid, p)) {\n269\t this.current = p;\n270\t return true;\n271\t }\n272\t return false;\n273\t }\n274\t\n275\t private tryRotate(dir: number): boolean {\n276\t if (this.current.shapes.length === 1) return false; // O-piece\n277\t const p = clonePiece(this.current);\n278\t p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n279\t for (const [kx, ky] of KICKS) {\n280\t const t = clonePiece(p);\n281\t t.x += kx;\n282\t t.y += ky;\n283\t if (!collides(this.grid, t)) {\n284\t this.current = t;\n285\t return true;\n286\t }\n287\t }\n288\t return false;\n289\t }\n290\t\n291\t private hardDrop(): void {\n292\t const gy = ghostY(this.grid, this.current);\n293\t this.current.y = gy;\n294\t this.lockAndAdvance();\n295\t }\n296\t\n297\t private lockAndAdvance(): void {\n298\t lock(this.grid, this.current);\n299\t const cleared = clearLines(this.grid);\n300\t if (cleared > 0) {\n301\t this.lines += cleared;\n302\t this.score += BASE_POINTS[cleared] * this.level;\n303\t this.level = Math.floor(this.lines / 10) + 1;\n304\t }\n305\t this.spawn();\n306\t }\n307\t\n308\t // --- Input ------------------------------------------------\n309\t\n310\t private onKey(e: KeyboardEvent): void {\n311\t if (this.gameOver) {\n312\t if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n313\t return;\n314\t }\n315\t switch (e.key) {\n316\t case \"ArrowLeft\":\n317\t e.preventDefault();\n318\t this.tryMove(-1, 0);\n319\t break;\n320\t case \"ArrowRight\":\n321\t e.preventDefault();\n322\t this.tryMove(1, 0);\n323\t break;\n324\t case \"ArrowDown\":\n325\t e.preventDefault();\n326\t if (this.tryMove(0, 1)) {\n327\t this.lastDrop = performance.now();\n328\t }\n329\t break;\n330\t case \"ArrowUp\":\n331\t e.preventDefault();\n332\t this.tryRotate(1);\n333\t break;\n334\t case \"z\":\n335\t case \"Z\":\n336\t e.preventDefault();\n337\t this.tryRotate(-1);\n338\t break;\n339\t case \" \":\n340\t e.preventDefault();\n341\t this.hardDrop();\n342\t break;\n343\t }\n344\t }\n345\t\n346\t // --- Game flow --------------------------------------------\n347\t\n348\t private endGame(): void {\n349\t this.gameOver = true;\n350\t this.overlay.classList.add(\"visible\");\n351\t this.overlayMsg.textContent = \"Game Over\";\n352\t this.overlayScore.textContent = \"Score: \" + this.score;\n353\t }\n354\t\n355\t restart(): void {\n356\t this.grid = createGrid();\n357\t this.bag = new Bag();\n358\t this.score = 0;\n359\t this.level = 1;\n360\t this.lines = 0;\n361\t this.gameOver = false;\n362\t this.overlay.classList.remove(\"visible\");\n363\t this.spawn();\n364\t this.lastDrop = performance.now();\n365\t }\n366\t\n367\t // --- Main loop --------------------------------------------\n368\t\n369\t private loop = (time: number): void => {\n370\t this.animId = requestAnimationFrame(this.loop);\n371\t if (this.gameOver) {\n372\t this.draw();\n373\t return;\n374\t }\n375\t const interval = dropInterval(this.level);\n376\t if (time - this.lastDrop >= interval) {\n377\t this.lastDrop = time;\n378\t if (!this.tryMove(0, 1)) {\n379\t this.lockAndAdvance();\n380\t }\n381\t }\n382\t this.draw();\n383\t };\n384\t\n385\t // --- Rendering --------------------------------------------\n386\t\n387\t private draw(): void {\n388\t const ctx = this.ctx;\n389\t // Background\n390\t ctx.fillStyle = \"#1a1a2e\";\n391\t ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n392\t\n393\t // Grid lines\n394\t ctx.strokeStyle = \"#2a2a45\";\n395\t ctx.lineWidth = 1;\n396\t for (let r = 0; r <= ROWS; r++) {\n397\t ctx.beginPath();\n398\t ctx.moveTo(0, r * CELL);\n399\t ctx.lineTo(COLS * CELL, r * CELL);\n400\t ctx.stroke();\n401\t }\n402\t for (let c = 0; c <= COLS; c++) {\n403\t ctx.beginPath();\n404\t ctx.moveTo(c * CELL, 0);\n405\t ctx.lineTo(c * CELL, ROWS * CELL);\n406\t ctx.stroke();\n407\t }\n408\t\n409\t // Locked blocks\n410\t for (let r = 0; r < ROWS; r++) {\n411\t for (let c = 0; c < COLS; c++) {\n412\t if (this.grid[r][c]) {\n413\t this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n414\t }\n415\t }\n416\t }\n417\t\n418\t if (!this.gameOver && this.current) {\n419\t // Ghost piece\n420\t const gy = ghostY(this.grid, this.current);\n421\t const s = shape(this.current);\n422\t for (let r = 0; r < s.length; r++) {\n423\t for (let c = 0; c < s[r].length; c++) {\n424\t if (!s[r][c]) continue;\n425\t const ny = gy + r;\n426\t const nx = this.current.x + c;\n427\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n428\t this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n429\t }\n430\t }\n431\t }\n432\t\n433\t // Current piece\n434\t for (let r = 0; r < s.length; r++) {\n435\t for (let c = 0; c < s[r].length; c++) {\n436\t if (!s[r][c]) continue;\n437\t const ny = this.current.y + r;\n438\t const nx = this.current.x + c;\n439\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n440\t this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n441\t }\n442\t }\n443\t }\n444\t }\n445\t\n446\t // HUD\n447\t this.scoreEl.textContent = String(this.score);\n448\t this.levelEl.textContent = String(this.level);\n449\t this.linesEl.textContent = String(this.lines);\n450\t\n451\t // Next piece preview\n452\t this.drawPreview();\n453\t }\n454\t\n455\t private drawCell(\n456\t ctx: CanvasRenderingContext2D,\n457\t cx: number,\n458\t cy: number,\n459\t color: string,\n460\t size: number,\n461\t alpha: number,\n462\t ): void {\n463\t const x = cx * size;\n464\t const y = cy * size;\n465\t const inset = 2;\n466\t ctx.globalAlpha = alpha;\n467\t\n468\t // Main fill\n469\t ctx.fillStyle = color;\n470\t ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n471\t\n472\t // Highlight (top-left bevel)\n473\t ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n474\t ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n475\t ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n476\t\n477\t // Shadow (bottom-right bevel)\n478\t ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n479\t ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n480\t ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n481\t\n482\t ctx.globalAlpha = 1;\n483\t }\n484\t\n485\t private drawPreview(): void {\n486\t const pctx = this.previewCtx;\n487\t const cw = this.previewCanvas.width;\n488\t const ch = this.previewCanvas.height;\n489\t pctx.fillStyle = \"#16162a\";\n490\t pctx.fillRect(0, 0, cw, ch);\n491\t\n492\t const nextType = this.bag.peek();\n493\t const s = SHAPES[nextType][0];\n494\t const rows = s.length;\n495\t const cols = s[0].length;\n496\t const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n497\t const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n498\t\n499\t for (let r = 0; r < rows; r++) {\n500\t for (let c = 0; c < cols; c++) {\n501\t if (!s[r][c]) continue;\n502\t const x = ox + c * PREVIEW_CELL;\n503\t const y = oy + r * PREVIEW_CELL;\n504\t const inset = 1;\n505\t pctx.fillStyle = COLORS[nextType];\n506\t pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n507\t pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n508\t pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n509\t pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n510\t pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n511\t pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n512\t pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n513\t }\n514\t }\n515\t }\n516\t}\n517\t\n518\t// ----- Bootstrap --------------------------------------------\n519\t\n520\twindow.addEventListener(\"DOMContentLoaded\", () => {\n521\t new TetrisGame();\n522\t});\n523\t"}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"230d50a0-2b3c-43dc-93df-df5928fcee0e","timestamp":"2026-04-05T06:40:55.839Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-jymd_531/tetris.ts","content":"// ============================================================\n// Tetris – Single-page browser game (TypeScript source)\n// ============================================================\n\n// ----- Types ------------------------------------------------\n\ntype Cell = number; // 0 = empty, 1–7 = piece type id\ntype Grid = Cell[][];\ntype Shape = number[][]; // 1/0 matrix for a rotation state\n\ninterface Piece {\n type: number; // 1–7\n shapes: Shape[]; // rotation states\n rotation: number; // current index into shapes[]\n x: number; // column of top-left of bounding box\n y: number; // row of top-left of bounding box\n}\n\n// ----- Constants --------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 32; // px per cell\nconst PREVIEW_CELL = 20; // px per cell in preview\n\nconst COLORS: Record<number, string> = {\n 1: \"#00e5ff\", // I – cyan\n 2: \"#fdd835\", // O – yellow\n 3: \"#ab47bc\", // T – purple\n 4: \"#66bb6a\", // S – green\n 5: \"#ef5350\", // Z – red\n 6: \"#42a5f5\", // J – blue\n 7: \"#ffa726\", // L – orange\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// All rotation states for each piece.\n// Convention: shapes are stored as row-major 2-D arrays where 1 = filled.\n\nconst SHAPES: Shape[][] = [\n [], // index 0 unused\n // 1 – I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // 2 – O\n [\n [[1,1],[1,1]],\n ],\n // 3 – T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // 4 – S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // 5 – Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // 6 – J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // 7 – L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// Spawn x-offsets so pieces appear centred (roughly column 3)\nconst SPAWN_X: number[] = [0, 3, 4, 3, 3, 3, 3, 3];\nconst SPAWN_Y: number[] = [0, -1, 0, -1, -1, -1, -1, -1];\n\n// Basic wall-kick offsets to try (dx, dy) after a failed rotation.\nconst KICKS: [number, number][] = [\n [0, 0], [-1, 0], [1, 0], [0, -1], [-1, -1], [1, -1], [-2, 0], [2, 0],\n];\n\n// Scoring table (index = lines cleared)\nconst BASE_POINTS = [0, 100, 300, 500, 800];\n\n// Speed curve: milliseconds per drop at each level\nfunction dropInterval(level: number): number {\n return Math.max(50, 800 - (level - 1) * 75);\n}\n\n// ----- Random bag -------------------------------------------\n\nclass Bag {\n private queue: number[] = [];\n private fillBag(): void {\n const a = [1, 2, 3, 4, 5, 6, 7];\n for (let i = a.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [a[i], a[j]] = [a[j], a[i]];\n }\n this.queue.push(...a);\n }\n next(): number {\n if (this.queue.length < 2) this.fillBag();\n return this.queue.shift()!;\n }\n peek(): number {\n if (this.queue.length < 2) this.fillBag();\n return this.queue[0];\n }\n}\n\n// ----- Helpers ----------------------------------------------\n\nfunction createGrid(): Grid {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction clonePiece(p: Piece): Piece {\n return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n}\n\nfunction shape(p: Piece): Shape {\n return p.shapes[p.rotation % p.shapes.length];\n}\n\nfunction collides(grid: Grid, p: Piece): boolean {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = p.x + c;\n const ny = p.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && grid[ny][nx] !== 0) return true;\n }\n }\n return false;\n}\n\nfunction lock(grid: Grid, p: Piece): void {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = p.y + r;\n const nx = p.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n grid[ny][nx] = p.type;\n }\n }\n }\n}\n\nfunction clearLines(grid: Grid): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\n\nfunction ghostY(grid: Grid, p: Piece): number {\n const g = clonePiece(p);\n while (!collides(grid, g)) g.y++;\n return g.y - 1;\n}\n\n// ----- Game -------------------------------------------------\n\nclass TetrisGame {\n grid: Grid = createGrid();\n bag = new Bag();\n current!: Piece;\n score = 0;\n level = 1;\n lines = 0;\n gameOver = false;\n\n private lastDrop = 0;\n private animId = 0;\n private readonly canvas: HTMLCanvasElement;\n private readonly ctx: CanvasRenderingContext2D;\n private readonly previewCanvas: HTMLCanvasElement;\n private readonly previewCtx: CanvasRenderingContext2D;\n private readonly scoreEl: HTMLElement;\n private readonly levelEl: HTMLElement;\n private readonly linesEl: HTMLElement;\n private readonly overlay: HTMLElement;\n private readonly overlayMsg: HTMLElement;\n private readonly overlayScore: HTMLElement;\n private readonly restartBtn: HTMLElement;\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.scoreEl = document.getElementById(\"score\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.overlay = document.getElementById(\"overlay\")!;\n this.overlayMsg = document.getElementById(\"overlay-msg\")!;\n this.overlayScore = document.getElementById(\"overlay-score\")!;\n this.restartBtn = document.getElementById(\"restart-btn\")!;\n\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n this.previewCanvas.width = 5 * PREVIEW_CELL;\n this.previewCanvas.height = 5 * PREVIEW_CELL;\n\n window.addEventListener(\"keydown\", (e) => this.onKey(e));\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n\n this.spawn();\n this.lastDrop = performance.now();\n this.loop(this.lastDrop);\n }\n\n // --- Piece management ---\n\n private makePiece(type: number): Piece {\n return {\n type,\n shapes: SHAPES[type],\n rotation: 0,\n x: SPAWN_X[type],\n y: SPAWN_Y[type],\n };\n }\n\n private spawn(): void {\n const type = this.bag.next();\n this.current = this.makePiece(type);\n if (collides(this.grid, this.current)) {\n this.endGame();\n }\n }\n\n // --- Movement helpers ---\n\n private tryMove(dx: number, dy: number): boolean {\n const p = clonePiece(this.current);\n p.x += dx;\n p.y += dy;\n if (!collides(this.grid, p)) {\n this.current = p;\n return true;\n }\n return false;\n }\n\n private tryRotate(dir: number): boolean {\n if (this.current.shapes.length === 1) return false; // O-piece\n const p = clonePiece(this.current);\n p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n for (const [kx, ky] of KICKS) {\n const t = clonePiece(p);\n t.x += kx;\n t.y += ky;\n if (!collides(this.grid, t)) {\n this.current = t;\n return true;\n }\n }\n return false;\n }\n\n private hardDrop(): void {\n const gy = ghostY(this.grid, this.current);\n this.current.y = gy;\n this.lockAndAdvance();\n }\n\n private lockAndAdvance(): void {\n lock(this.grid, this.current);\n const cleared = clearLines(this.grid);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += BASE_POINTS[cleared] * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n }\n this.spawn();\n }\n\n // --- Input ------------------------------------------------\n\n private onKey(e: KeyboardEvent): void {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.tryMove(-1, 0);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.tryMove(1, 0);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.tryMove(0, 1)) {\n this.lastDrop = performance.now();\n }\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.tryRotate(1);\n break;\n case \"z\":\n case \"Z\":\n e.preventDefault();\n this.tryRotate(-1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n }\n\n // --- Game flow --------------------------------------------\n\n private endGame(): void {\n this.gameOver = true;\n this.overlay.classList.add(\"visible\");\n this.overlayMsg.textContent = \"Game Over\";\n this.overlayScore.textContent = \"Score: \" + this.score;\n }\n\n restart(): void {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.overlay.classList.remove(\"visible\");\n this.spawn();\n this.lastDrop = performance.now();\n }\n\n // --- Main loop --------------------------------------------\n\n private loop = (time: number): void => {\n this.animId = requestAnimationFrame(this.loop);\n if (this.gameOver) {\n this.draw();\n return;\n }\n const interval = dropInterval(this.level);\n if (time - this.lastDrop >= interval) {\n this.lastDrop = time;\n if (!this.tryMove(0, 1)) {\n this.lockAndAdvance();\n }\n }\n this.draw();\n };\n\n // --- Rendering --------------------------------------------\n\n private draw(): void {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#2a2a45\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(COLS * CELL, r * CELL);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, ROWS * CELL);\n ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.grid[r][c]) {\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n }\n }\n }\n\n if (!this.gameOver && this.current) {\n // Ghost piece\n const gy = ghostY(this.grid, this.current);\n const s = shape(this.current);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = gy + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n }\n }\n }\n\n // Current piece\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = this.current.y + r;\n const nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n }\n }\n }\n }\n\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n\n // Next piece preview\n this.drawPreview();\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n cx: number,\n cy: number,\n color: string,\n size: number,\n alpha: number,\n ): void {\n const x = cx * size;\n const y = cy * size;\n const inset = 2;\n ctx.globalAlpha = alpha;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(): void {\n const pctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n pctx.fillStyle = \"#16162a\";\n pctx.fillRect(0, 0, cw, ch);\n\n const nextType = this.bag.peek();\n const s = SHAPES[nextType][0];\n const rows = s.length;\n const cols = s[0].length;\n const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!s[r][c]) continue;\n const x = ox + c * PREVIEW_CELL;\n const y = oy + r * PREVIEW_CELL;\n const inset = 1;\n pctx.fillStyle = COLORS[nextType];\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n }\n }\n }\n}\n\n// ----- Bootstrap --------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\n","numLines":523,"startLine":1,"totalLines":523}}} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Vcf2W3DAfYbnJ4ZHmtxD5p","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t<meta charset=\"UTF-8\">\n5\t<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t<title>Tetris</title>\n7\t<style>\n8\t/* ── Reset & base ─────────────────────────────────────────── */\n9\t*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n10\t\n11\tbody {\n12\t background: #0f0f23;\n13\t color: #e0e0e0;\n14\t font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n15\t display: flex;\n16\t justify-content: center;\n17\t align-items: center;\n18\t min-height: 100vh;\n19\t overflow: hidden;\n20\t user-select: none;\n21\t}\n22\t\n23\t/* ── Layout ───────────────────────────────────────────────── */\n24\t#game-container {\n25\t display: flex;\n26\t gap: 24px;\n27\t align-items: flex-start;\n28\t padding: 24px;\n29\t}\n30\t\n31\t/* ── Board wrapper ────────────────────────────────────────── */\n32\t#board-wrapper {\n33\t position: relative;\n34\t border: 3px solid #3a3a5c;\n35\t border-radius: 6px;\n36\t box-shadow: 0 0 30px rgba(100, 100, 255, 0.08),\n37\t 0 0 80px rgba(60, 60, 120, 0.15);\n38\t overflow: hidden;\n39\t line-height: 0; /* removes phantom space under canvas */\n40\t}\n41\t\n42\tcanvas#board {\n43\t display: block;\n44\t}\n45\t\n46\t/* ── Side panel ───────────────────────────────────────────── */\n47\t#side-panel {\n48\t display: flex;\n49\t flex-direction: column;\n50\t gap: 20px;\n51\t min-width: 150px;\n52\t}\n53\t\n54\t.panel-box {\n55\t background: #16162a;\n56\t border: 2px solid #2e2e50;\n57\t border-radius: 8px;\n58\t padding: 16px 20px;\n59\t}\n60\t\n61\t.panel-box h3 {\n62\t font-size: 11px;\n63\t text-transform: uppercase;\n64\t letter-spacing: 2px;\n65\t color: #888;\n66\t margin-bottom: 6px;\n67\t}\n68\t\n69\t.panel-box .value {\n70\t font-size: 28px;\n71\t font-weight: 700;\n72\t font-variant-numeric: tabular-nums;\n73\t color: #fff;\n74\t}\n75\t\n76\t/* ── Preview canvas ───────────────────────────────────────── */\n77\t#preview-box {\n78\t display: flex;\n79\t flex-direction: column;\n80\t align-items: center;\n81\t}\n82\t\n83\tcanvas#preview {\n84\t display: block;\n85\t border-radius: 4px;\n86\t margin-top: 4px;\n87\t}\n88\t\n89\t/* ── Controls help ────────────────────────────────────────── */\n90\t#controls-box {\n91\t font-size: 12px;\n92\t line-height: 1.9;\n93\t color: #777;\n94\t}\n95\t#controls-box span {\n96\t display: inline-block;\n97\t background: #22223a;\n98\t border: 1px solid #3a3a5c;\n99\t border-radius: 4px;\n100\t padding: 1px 7px;\n101\t font-size: 11px;\n102\t color: #bbb;\n103\t margin-right: 2px;\n104\t}\n105\t\n106\t/* ── Game-over overlay ────────────────────────────────────── */\n107\t#overlay {\n108\t position: absolute;\n109\t inset: 0;\n110\t background: rgba(10, 10, 30, 0.88);\n111\t display: flex;\n112\t flex-direction: column;\n113\t justify-content: center;\n114\t align-items: center;\n115\t gap: 14px;\n116\t opacity: 0;\n117\t pointer-events: none;\n118\t transition: opacity 0.35s ease;\n119\t border-radius: 4px;\n120\t}\n121\t#overlay.visible {\n122\t opacity: 1;\n123\t pointer-events: auto;\n124\t}\n125\t\n126\t#overlay-msg {\n127\t font-size: 36px;\n128\t font-weight: 800;\n129\t letter-spacing: 2px;\n130\t color: #ef5350;\n131\t text-transform: uppercase;\n132\t}\n133\t\n134\t#overlay-score {\n135\t font-size: 20px;\n136\t color: #ccc;\n137\t}\n138\t\n139\t#restart-btn {\n140\t margin-top: 8px;\n141\t padding: 10px 32px;\n142\t font-size: 15px;\n143\t font-weight: 600;\n144\t border: none;\n145\t border-radius: 6px;\n146\t background: #42a5f5;\n147\t color: #fff;\n148\t cursor: pointer;\n149\t transition: background 0.2s;\n150\t}\n151\t#restart-btn:hover { background: #1e88e5; }\n152\t#restart-btn:active { background: #1565c0; }\n153\t</style>\n154\t</head>\n155\t\n156\t<body>\n157\t<div id=\"game-container\">\n158\t\n159\t <!-- Board -->\n160\t <div id=\"board-wrapper\">\n161\t <canvas id=\"board\"></canvas>\n162\t <div id=\"overlay\">\n163\t <div id=\"overlay-msg\">Game Over</div>\n164\t <div id=\"overlay-score\">Score: 0</div>\n165\t <button id=\"restart-btn\">Play Again</button>\n166\t </div>\n167\t </div>\n168\t\n169\t <!-- Side panel -->\n170\t <div id=\"side-panel\">\n171\t <div class=\"panel-box\" id=\"preview-box\">\n172\t <h3>Next</h3>\n173\t <canvas id=\"preview\"></canvas>\n174\t </div>\n175\t\n176\t <div class=\"panel-box\">\n177\t <h3>Score</h3>\n178\t <div class=\"value\" id=\"score\">0</div>\n179\t </div>\n180\t\n181\t <div class=\"panel-box\">\n182\t <h3>Level</h3>\n183\t <div class=\"value\" id=\"level\">1</div>\n184\t </div>\n185\t\n186\t <div class=\"panel-box\">\n187\t <h3>Lines</h3>\n188\t <div class=\"value\" id=\"lines\">0</div>\n189\t </div>\n190\t\n191\t <div class=\"panel-box\" id=\"controls-box\">\n192\t <h3>Controls</h3>\n193\t <span>←</span><span>→</span> Move<br>\n194\t <span>↓</span> Soft drop<br>\n195\t <span>↑</span> Rotate CW<br>\n196\t <span>Z</span> Rotate CCW<br>\n197\t <span>Space</span> Hard drop<br>\n198\t <span>R</span> Restart\n199\t </div>\n200\t </div>\n201\t\n202\t</div>\n203\t\n204\t<!-- Compiled TypeScript (tetris.ts) ───────────────────────── -->\n205\t<script>\n206\t\"use strict\";\n207\tconst COLS = 10;\n208\tconst ROWS = 20;\n209\tconst CELL = 32;\n210\tconst PREVIEW_CELL = 20;\n211\tconst COLORS = {\n212\t 1: \"#00e5ff\",\n213\t 2: \"#fdd835\",\n214\t 3: \"#ab47bc\",\n215\t 4: \"#66bb6a\",\n216\t 5: \"#ef5350\",\n217\t 6: \"#42a5f5\",\n218\t 7: \"#ffa726\",\n219\t};\n220\tconst GHOST_ALPHA = 0.25;\n221\tconst SHAPES = [\n222\t [],\n223\t [\n224\t [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n225\t [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n226\t [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n227\t [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n228\t ],\n229\t [\n230\t [[1,1],[1,1]],\n231\t ],\n232\t [\n233\t [[0,1,0],[1,1,1],[0,0,0]],\n234\t [[0,1,0],[0,1,1],[0,1,0]],\n235\t [[0,0,0],[1,1,1],[0,1,0]],\n236\t [[0,1,0],[1,1,0],[0,1,0]],\n237\t ],\n238\t [\n239\t [[0,1,1],[1,1,0],[0,0,0]],\n240\t [[0,1,0],[0,1,1],[0,0,1]],\n241\t [[0,0,0],[0,1,1],[1,1,0]],\n242\t [[1,0,0],[1,1,0],[0,1,0]],\n243\t ],\n244\t [\n245\t [[1,1,0],[0,1,1],[0,0,0]],\n246\t [[0,0,1],[0,1,1],[0,1,0]],\n247\t [[0,0,0],[1,1,0],[0,1,1]],\n248\t [[0,1,0],[1,1,0],[1,0,0]],\n249\t ],\n250\t [\n251\t [[1,0,0],[1,1,1],[0,0,0]],\n252\t [[0,1,1],[0,1,0],[0,1,0]],\n253\t [[0,0,0],[1,1,1],[0,0,1]],\n254\t [[0,1,0],[0,1,0],[1,1,0]],\n255\t ],\n256\t [\n257\t [[0,0,1],[1,1,1],[0,0,0]],\n258\t [[0,1,0],[0,1,0],[0,1,1]],\n259\t [[0,0,0],[1,1,1],[1,0,0]],\n260\t [[1,1,0],[0,1,0],[0,1,0]],\n261\t ],\n262\t];\n263\tconst SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3];\n264\tconst SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1];\n265\tconst KICKS = [\n266\t [0,0],[-1,0],[1,0],[0,-1],[-1,-1],[1,-1],[-2,0],[2,0],\n267\t];\n268\tconst BASE_POINTS = [0, 100, 300, 500, 800];\n269\tfunction dropInterval(level) {\n270\t return Math.max(50, 800 - (level - 1) * 75);\n271\t}\n272\t\n273\tclass Bag {\n274\t constructor() { this.queue = []; }\n275\t fillBag() {\n276\t const a = [1,2,3,4,5,6,7];\n277\t for (let i = a.length - 1; i > 0; i--) {\n278\t const j = Math.floor(Math.random() * (i + 1));\n279\t [a[i], a[j]] = [a[j], a[i]];\n280\t }\n281\t this.queue.push(...a);\n282\t }\n283\t next() {\n284\t if (this.queue.length < 2) this.fillBag();\n285\t return this.queue.shift();\n286\t }\n287\t peek() {\n288\t if (this.queue.length < 2) this.fillBag();\n289\t return this.queue[0];\n290\t }\n291\t}\n292\t\n293\tfunction createGrid() {\n294\t return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n295\t}\n296\tfunction clonePiece(p) {\n297\t return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n298\t}\n299\tfunction shape(p) {\n300\t return p.shapes[p.rotation % p.shapes.length];\n301\t}\n302\tfunction collides(grid, p) {\n303\t const s = shape(p);\n304\t for (let r = 0; r < s.length; r++) {\n305\t for (let c = 0; c < s[r].length; c++) {\n306\t if (!s[r][c]) continue;\n307\t const nx = p.x + c;\n308\t const ny = p.y + r;\n309\t if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n310\t if (ny >= 0 && grid[ny][nx] !== 0) return true;\n311\t }\n312\t }\n313\t return false;\n314\t}\n315\tfunction lock(grid, p) {\n316\t const s = shape(p);\n317\t for (let r = 0; r < s.length; r++) {\n318\t for (let c = 0; c < s[r].length; c++) {\n319\t if (!s[r][c]) continue;\n320\t const ny = p.y + r;\n321\t const nx = p.x + c;\n322\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n323\t grid[ny][nx] = p.type;\n324\t }\n325\t }\n326\t }\n327\t}\n328\tfunction clearLines(grid) {\n329\t let cleared = 0;\n330\t for (let r = ROWS - 1; r >= 0; r--) {\n331\t if (grid[r].every(c => c !== 0)) {\n332\t grid.splice(r, 1);\n333\t grid.unshift(new Array(COLS).fill(0));\n334\t cleared++;\n335\t r++;\n336\t }\n337\t }\n338\t return cleared;\n339\t}\n340\tfunction ghostY(grid, p) {\n341\t const g = clonePiece(p);\n342\t while (!collides(grid, g)) g.y++;\n343\t return g.y - 1;\n344\t}\n345\t\n346\tclass TetrisGame {\n347\t constructor() {\n348\t this.grid = createGrid();\n349\t this.bag = new Bag();\n350\t this.score = 0;\n351\t this.level = 1;\n352\t this.lines = 0;\n353\t this.gameOver = false;\n354\t this.lastDrop = 0;\n355\t this.animId = 0;\n356\t\n357\t this.loop = (time) => {\n358\t this.animId = requestAnimationFrame(this.loop);\n359\t if (this.gameOver) { this.draw(); return; }\n360\t const interval = dropInterval(this.level);\n361\t if (time - this.lastDrop >= interval) {\n362\t this.lastDrop = time;\n363\t if (!this.tryMove(0, 1)) {\n364\t this.lockAndAdvance();\n365\t }\n366\t }\n367\t this.draw();\n368\t };\n369\t\n370\t this.canvas = document.getElementById(\"board\");\n371\t this.ctx = this.canvas.getContext(\"2d\");\n372\t this.previewCanvas = document.getElementById(\"preview\");\n373\t this.previewCtx = this.previewCanvas.getContext(\"2d\");\n374\t this.scoreEl = document.getElementById(\"score\");\n375\t this.levelEl = document.getElementById(\"level\");\n376\t this.linesEl = document.getElementById(\"lines\");\n377\t this.overlay = document.getElementById(\"overlay\");\n378\t this.overlayMsg = document.getElementById(\"overlay-msg\");\n379\t this.overlayScore = document.getElementById(\"overlay-score\");\n380\t this.restartBtn = document.getElementById(\"restart-btn\");\n381\t\n382\t this.canvas.width = COLS * CELL;\n383\t this.canvas.height = ROWS * CELL;\n384\t this.previewCanvas.width = 5 * PREVIEW_CELL;\n385\t this.previewCanvas.height = 5 * PREVIEW_CELL;\n386\t\n387\t window.addEventListener(\"keydown\", (e) => this.onKey(e));\n388\t this.restartBtn.addEventListener(\"click\", () => this.restart());\n389\t\n390\t this.spawn();\n391\t this.lastDrop = performance.now();\n392\t this.loop(this.lastDrop);\n393\t }\n394\t\n395\t makePiece(type) {\n396\t return { type, shapes: SHAPES[type], rotation: 0, x: SPAWN_X[type], y: SPAWN_Y[type] };\n397\t }\n398\t spawn() {\n399\t const type = this.bag.next();\n400\t this.current = this.makePiece(type);\n401\t if (collides(this.grid, this.current)) this.endGame();\n402\t }\n403\t tryMove(dx, dy) {\n404\t const p = clonePiece(this.current);\n405\t p.x += dx; p.y += dy;\n406\t if (!collides(this.grid, p)) { this.current = p; return true; }\n407\t return false;\n408\t }\n409\t tryRotate(dir) {\n410\t if (this.current.shapes.length === 1) return false;\n411\t const p = clonePiece(this.current);\n412\t p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n413\t for (const [kx, ky] of KICKS) {\n414\t const t = clonePiece(p);\n415\t t.x += kx; t.y += ky;\n416\t if (!collides(this.grid, t)) { this.current = t; return true; }\n417\t }\n418\t return false;\n419\t }\n420\t hardDrop() {\n421\t const gy = ghostY(this.grid, this.current);\n422\t this.current.y = gy;\n423\t this.lockAndAdvance();\n424\t }\n425\t lockAndAdvance() {\n426\t lock(this.grid, this.current);\n427\t const cleared = clearLines(this.grid);\n428\t if (cleared > 0) {\n429\t this.lines += cleared;\n430\t this.score += BASE_POINTS[cleared] * this.level;\n431\t this.level = Math.floor(this.lines / 10) + 1;\n432\t }\n433\t this.spawn();\n434\t }\n435\t onKey(e) {\n436\t if (this.gameOver) {\n437\t if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n438\t return;\n439\t }\n440\t switch (e.key) {\n441\t case \"ArrowLeft\": e.preventDefault(); this.tryMove(-1, 0); break;\n442\t case \"ArrowRight\": e.preventDefault(); this.tryMove(1, 0); break;\n443\t case \"ArrowDown\":\n444\t e.preventDefault();\n445\t if (this.tryMove(0, 1)) this.lastDrop = performance.now();\n446\t break;\n447\t case \"ArrowUp\": e.preventDefault(); this.tryRotate(1); break;\n448\t case \"z\": case \"Z\": e.preventDefault(); this.tryRotate(-1); break;\n449\t case \" \": e.preventDefault(); this.hardDrop(); break;\n450\t }\n451\t }\n452\t endGame() {\n453\t this.gameOver = true;\n454\t this.overlay.classList.add(\"visible\");\n455\t this.overlayMsg.textContent = \"Game Over\";\n456\t this.overlayScore.textContent = \"Score: \" + this.score;\n457\t }\n458\t restart() {\n459\t this.grid = createGrid();\n460\t this.bag = new Bag();\n461\t this.score = 0; this.level = 1; this.lines = 0;\n462\t this.gameOver = false;\n463\t this.overlay.classList.remove(\"visible\");\n464\t this.spawn();\n465\t this.lastDrop = performance.now();\n466\t }\n467\t\n468\t /* ── Rendering ──────────────────────────────────────────── */\n469\t draw() {\n470\t const ctx = this.ctx;\n471\t ctx.fillStyle = \"#1a1a2e\";\n472\t ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n473\t\n474\t // Grid lines\n475\t ctx.strokeStyle = \"#2a2a45\";\n476\t ctx.lineWidth = 1;\n477\t for (let r = 0; r <= ROWS; r++) {\n478\t ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(COLS * CELL, r * CELL); ctx.stroke();\n479\t }\n480\t for (let c = 0; c <= COLS; c++) {\n481\t ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, ROWS * CELL); ctx.stroke();\n482\t }\n483\t\n484\t // Locked blocks\n485\t for (let r = 0; r < ROWS; r++)\n486\t for (let c = 0; c < COLS; c++)\n487\t if (this.grid[r][c])\n488\t this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n489\t\n490\t if (!this.gameOver && this.current) {\n491\t // Ghost\n492\t const gy = ghostY(this.grid, this.current);\n493\t const s = shape(this.current);\n494\t for (let r = 0; r < s.length; r++)\n495\t for (let c = 0; c < s[r].length; c++) {\n496\t if (!s[r][c]) continue;\n497\t const ny = gy + r, nx = this.current.x + c;\n498\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS)\n499\t this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n500\t }\n501\t // Active piece\n502\t for (let r = 0; r < s.length; r++)\n503\t for (let c = 0; c < s[r].length; c++) {\n504\t if (!s[r][c]) continue;\n505\t const ny = this.current.y + r, nx = this.current.x + c;\n506\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS)\n507\t this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n508\t }\n509\t }\n510\t\n511\t this.scoreEl.textContent = String(this.score);\n512\t this.levelEl.textContent = String(this.level);\n513\t this.linesEl.textContent = String(this.lines);\n514\t this.drawPreview();\n515\t }\n516\t\n517\t drawCell(ctx, cx, cy, color, size, alpha) {\n518\t const x = cx * size, y = cy * size, inset = 2;\n519\t ctx.globalAlpha = alpha;\n520\t ctx.fillStyle = color;\n521\t ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n522\t ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n523\t ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n524\t ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n525\t ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n526\t ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n527\t ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n528\t ctx.globalAlpha = 1;\n529\t }\n530\t\n531\t drawPreview() {\n532\t const pctx = this.previewCtx;\n533\t const cw = this.previewCanvas.width, ch = this.previewCanvas.height;\n534\t pctx.fillStyle = \"#16162a\";\n535\t pctx.fillRect(0, 0, cw, ch);\n536\t const nextType = this.bag.peek();\n537\t const s = SHAPES[nextType][0];\n538\t const rows = s.length, cols = s[0].length;\n539\t const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n540\t const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n541\t for (let r = 0; r < rows; r++)\n542\t for (let c = 0; c < cols; c++) {\n543\t if (!s[r][c]) continue;\n544\t const x = ox + c * PREVIEW_CELL, y = oy + r * PREVIEW_CELL, inset = 1;\n545\t pctx.fillStyle = COLORS[nextType];\n546\t pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n547\t pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n548\t pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n549\t pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n550\t pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n551\t pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n552\t pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n553\t }\n554\t }\n555\t}\n556\t\n557\twindow.addEventListener(\"DOMContentLoaded\", () => { new TetrisGame(); });\n558\t</script>\n559\t</body>\n560\t</html>\n561\t"}]},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"3288d744-3c58-47b6-80fc-a3b9a37323b4","timestamp":"2026-04-05T06:40:55.945Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-jymd_531/tetris.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n/* ── Reset & base ─────────────────────────────────────────── */\n*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n\nbody {\n background: #0f0f23;\n color: #e0e0e0;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n user-select: none;\n}\n\n/* ── Layout ───────────────────────────────────────────────── */\n#game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n padding: 24px;\n}\n\n/* ── Board wrapper ────────────────────────────────────────── */\n#board-wrapper {\n position: relative;\n border: 3px solid #3a3a5c;\n border-radius: 6px;\n box-shadow: 0 0 30px rgba(100, 100, 255, 0.08),\n 0 0 80px rgba(60, 60, 120, 0.15);\n overflow: hidden;\n line-height: 0; /* removes phantom space under canvas */\n}\n\ncanvas#board {\n display: block;\n}\n\n/* ── Side panel ───────────────────────────────────────────── */\n#side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 150px;\n}\n\n.panel-box {\n background: #16162a;\n border: 2px solid #2e2e50;\n border-radius: 8px;\n padding: 16px 20px;\n}\n\n.panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 6px;\n}\n\n.panel-box .value {\n font-size: 28px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #fff;\n}\n\n/* ── Preview canvas ───────────────────────────────────────── */\n#preview-box {\n display: flex;\n flex-direction: column;\n align-items: center;\n}\n\ncanvas#preview {\n display: block;\n border-radius: 4px;\n margin-top: 4px;\n}\n\n/* ── Controls help ────────────────────────────────────────── */\n#controls-box {\n font-size: 12px;\n line-height: 1.9;\n color: #777;\n}\n#controls-box span {\n display: inline-block;\n background: #22223a;\n border: 1px solid #3a3a5c;\n border-radius: 4px;\n padding: 1px 7px;\n font-size: 11px;\n color: #bbb;\n margin-right: 2px;\n}\n\n/* ── Game-over overlay ────────────────────────────────────── */\n#overlay {\n position: absolute;\n inset: 0;\n background: rgba(10, 10, 30, 0.88);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n gap: 14px;\n opacity: 0;\n pointer-events: none;\n transition: opacity 0.35s ease;\n border-radius: 4px;\n}\n#overlay.visible {\n opacity: 1;\n pointer-events: auto;\n}\n\n#overlay-msg {\n font-size: 36px;\n font-weight: 800;\n letter-spacing: 2px;\n color: #ef5350;\n text-transform: uppercase;\n}\n\n#overlay-score {\n font-size: 20px;\n color: #ccc;\n}\n\n#restart-btn {\n margin-top: 8px;\n padding: 10px 32px;\n font-size: 15px;\n font-weight: 600;\n border: none;\n border-radius: 6px;\n background: #42a5f5;\n color: #fff;\n cursor: pointer;\n transition: background 0.2s;\n}\n#restart-btn:hover { background: #1e88e5; }\n#restart-btn:active { background: #1565c0; }\n</style>\n</head>\n\n<body>\n<div id=\"game-container\">\n\n <!-- Board -->\n <div id=\"board-wrapper\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-msg\">Game Over</div>\n <div id=\"overlay-score\">Score: 0</div>\n <button id=\"restart-btn\">Play Again</button>\n </div>\n </div>\n\n <!-- Side panel -->\n <div id=\"side-panel\">\n <div class=\"panel-box\" id=\"preview-box\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"panel-box\" id=\"controls-box\">\n <h3>Controls</h3>\n <span>←</span><span>→</span> Move<br>\n <span>↓</span> Soft drop<br>\n <span>↑</span> Rotate CW<br>\n <span>Z</span> Rotate CCW<br>\n <span>Space</span> Hard drop<br>\n <span>R</span> Restart\n </div>\n </div>\n\n</div>\n\n<!-- Compiled TypeScript (tetris.ts) ───────────────────────── -->\n<script>\n\"use strict\";\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 32;\nconst PREVIEW_CELL = 20;\nconst COLORS = {\n 1: \"#00e5ff\",\n 2: \"#fdd835\",\n 3: \"#ab47bc\",\n 4: \"#66bb6a\",\n 5: \"#ef5350\",\n 6: \"#42a5f5\",\n 7: \"#ffa726\",\n};\nconst GHOST_ALPHA = 0.25;\nconst SHAPES = [\n [],\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n [\n [[1,1],[1,1]],\n ],\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\nconst SPAWN_X = [0, 3, 4, 3, 3, 3, 3, 3];\nconst SPAWN_Y = [0, -1, 0, -1, -1, -1, -1, -1];\nconst KICKS = [\n [0,0],[-1,0],[1,0],[0,-1],[-1,-1],[1,-1],[-2,0],[2,0],\n];\nconst BASE_POINTS = [0, 100, 300, 500, 800];\nfunction dropInterval(level) {\n return Math.max(50, 800 - (level - 1) * 75);\n}\n\nclass Bag {\n constructor() { this.queue = []; }\n fillBag() {\n const a = [1,2,3,4,5,6,7];\n for (let i = a.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [a[i], a[j]] = [a[j], a[i]];\n }\n this.queue.push(...a);\n }\n next() {\n if (this.queue.length < 2) this.fillBag();\n return this.queue.shift();\n }\n peek() {\n if (this.queue.length < 2) this.fillBag();\n return this.queue[0];\n }\n}\n\nfunction createGrid() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\nfunction clonePiece(p) {\n return { type: p.type, shapes: p.shapes, rotation: p.rotation, x: p.x, y: p.y };\n}\nfunction shape(p) {\n return p.shapes[p.rotation % p.shapes.length];\n}\nfunction collides(grid, p) {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = p.x + c;\n const ny = p.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && grid[ny][nx] !== 0) return true;\n }\n }\n return false;\n}\nfunction lock(grid, p) {\n const s = shape(p);\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = p.y + r;\n const nx = p.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n grid[ny][nx] = p.type;\n }\n }\n }\n}\nfunction clearLines(grid) {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== 0)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(0));\n cleared++;\n r++;\n }\n }\n return cleared;\n}\nfunction ghostY(grid, p) {\n const g = clonePiece(p);\n while (!collides(grid, g)) g.y++;\n return g.y - 1;\n}\n\nclass TetrisGame {\n constructor() {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.gameOver = false;\n this.lastDrop = 0;\n this.animId = 0;\n\n this.loop = (time) => {\n this.animId = requestAnimationFrame(this.loop);\n if (this.gameOver) { this.draw(); return; }\n const interval = dropInterval(this.level);\n if (time - this.lastDrop >= interval) {\n this.lastDrop = time;\n if (!this.tryMove(0, 1)) {\n this.lockAndAdvance();\n }\n }\n this.draw();\n };\n\n this.canvas = document.getElementById(\"board\");\n this.ctx = this.canvas.getContext(\"2d\");\n this.previewCanvas = document.getElementById(\"preview\");\n this.previewCtx = this.previewCanvas.getContext(\"2d\");\n this.scoreEl = document.getElementById(\"score\");\n this.levelEl = document.getElementById(\"level\");\n this.linesEl = document.getElementById(\"lines\");\n this.overlay = document.getElementById(\"overlay\");\n this.overlayMsg = document.getElementById(\"overlay-msg\");\n this.overlayScore = document.getElementById(\"overlay-score\");\n this.restartBtn = document.getElementById(\"restart-btn\");\n\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n this.previewCanvas.width = 5 * PREVIEW_CELL;\n this.previewCanvas.height = 5 * PREVIEW_CELL;\n\n window.addEventListener(\"keydown\", (e) => this.onKey(e));\n this.restartBtn.addEventListener(\"click\", () => this.restart());\n\n this.spawn();\n this.lastDrop = performance.now();\n this.loop(this.lastDrop);\n }\n\n makePiece(type) {\n return { type, shapes: SHAPES[type], rotation: 0, x: SPAWN_X[type], y: SPAWN_Y[type] };\n }\n spawn() {\n const type = this.bag.next();\n this.current = this.makePiece(type);\n if (collides(this.grid, this.current)) this.endGame();\n }\n tryMove(dx, dy) {\n const p = clonePiece(this.current);\n p.x += dx; p.y += dy;\n if (!collides(this.grid, p)) { this.current = p; return true; }\n return false;\n }\n tryRotate(dir) {\n if (this.current.shapes.length === 1) return false;\n const p = clonePiece(this.current);\n p.rotation = (p.rotation + dir + p.shapes.length) % p.shapes.length;\n for (const [kx, ky] of KICKS) {\n const t = clonePiece(p);\n t.x += kx; t.y += ky;\n if (!collides(this.grid, t)) { this.current = t; return true; }\n }\n return false;\n }\n hardDrop() {\n const gy = ghostY(this.grid, this.current);\n this.current.y = gy;\n this.lockAndAdvance();\n }\n lockAndAdvance() {\n lock(this.grid, this.current);\n const cleared = clearLines(this.grid);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += BASE_POINTS[cleared] * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n }\n this.spawn();\n }\n onKey(e) {\n if (this.gameOver) {\n if (e.key === \"Enter\" || e.key === \"r\" || e.key === \"R\") this.restart();\n return;\n }\n switch (e.key) {\n case \"ArrowLeft\": e.preventDefault(); this.tryMove(-1, 0); break;\n case \"ArrowRight\": e.preventDefault(); this.tryMove(1, 0); break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.tryMove(0, 1)) this.lastDrop = performance.now();\n break;\n case \"ArrowUp\": e.preventDefault(); this.tryRotate(1); break;\n case \"z\": case \"Z\": e.preventDefault(); this.tryRotate(-1); break;\n case \" \": e.preventDefault(); this.hardDrop(); break;\n }\n }\n endGame() {\n this.gameOver = true;\n this.overlay.classList.add(\"visible\");\n this.overlayMsg.textContent = \"Game Over\";\n this.overlayScore.textContent = \"Score: \" + this.score;\n }\n restart() {\n this.grid = createGrid();\n this.bag = new Bag();\n this.score = 0; this.level = 1; this.lines = 0;\n this.gameOver = false;\n this.overlay.classList.remove(\"visible\");\n this.spawn();\n this.lastDrop = performance.now();\n }\n\n /* ── Rendering ──────────────────────────────────────────── */\n draw() {\n const ctx = this.ctx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#2a2a45\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(COLS * CELL, r * CELL); ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, ROWS * CELL); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++)\n for (let c = 0; c < COLS; c++)\n if (this.grid[r][c])\n this.drawCell(ctx, c, r, COLORS[this.grid[r][c]], CELL, 1.0);\n\n if (!this.gameOver && this.current) {\n // Ghost\n const gy = ghostY(this.grid, this.current);\n const s = shape(this.current);\n for (let r = 0; r < s.length; r++)\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = gy + r, nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS)\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, GHOST_ALPHA);\n }\n // Active piece\n for (let r = 0; r < s.length; r++)\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const ny = this.current.y + r, nx = this.current.x + c;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS)\n this.drawCell(ctx, nx, ny, COLORS[this.current.type], CELL, 1.0);\n }\n }\n\n this.scoreEl.textContent = String(this.score);\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n this.drawPreview();\n }\n\n drawCell(ctx, cx, cy, color, size, alpha) {\n const x = cx * size, y = cy * size, inset = 2;\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n ctx.globalAlpha = 1;\n }\n\n drawPreview() {\n const pctx = this.previewCtx;\n const cw = this.previewCanvas.width, ch = this.previewCanvas.height;\n pctx.fillStyle = \"#16162a\";\n pctx.fillRect(0, 0, cw, ch);\n const nextType = this.bag.peek();\n const s = SHAPES[nextType][0];\n const rows = s.length, cols = s[0].length;\n const ox = Math.floor((cw - cols * PREVIEW_CELL) / 2);\n const oy = Math.floor((ch - rows * PREVIEW_CELL) / 2);\n for (let r = 0; r < rows; r++)\n for (let c = 0; c < cols; c++) {\n if (!s[r][c]) continue;\n const x = ox + c * PREVIEW_CELL, y = oy + r * PREVIEW_CELL, inset = 1;\n pctx.fillStyle = COLORS[nextType];\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(255,255,255,0.25)\";\n pctx.fillRect(x + inset, y + inset, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + inset, y + inset, 2, PREVIEW_CELL - inset * 2);\n pctx.fillStyle = \"rgba(0,0,0,0.25)\";\n pctx.fillRect(x + inset, y + PREVIEW_CELL - inset - 2, PREVIEW_CELL - inset * 2, 2);\n pctx.fillRect(x + PREVIEW_CELL - inset - 2, y + inset, 2, PREVIEW_CELL - inset * 2);\n }\n }\n}\n\nwindow.addEventListener(\"DOMContentLoaded\", () => { new TetrisGame(); });\n</script>\n</body>\n</html>\n","numLines":561,"startLine":1,"totalLines":561}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01W84wxWdeNJtdmaNfZCjKAH","type":"message","role":"assistant","content":[{"type":"text","text":"Everything looks good. Here's a summary of what was built:\n\n## Files created\n\n### `tetris.ts` — TypeScript source (523 lines)\nThe fully typed source code with:\n- **Types**: `Cell`, `Grid`, `Shape`, `Piece` interface\n- **Constants**: Board dimensions, colors, all 7 tetromino rotation states (SRS-style), wall-kick offsets, scoring table\n- **`Bag` class**: 7-bag random piece generator with Fisher-Yates shuffle\n- **Pure helper functions**: `createGrid`, `clonePiece`, `shape`, `collides`, `lock`, `clearLines`, `ghostY`\n- **`TetrisGame` class**: Full game engine with rendering\n\n### `tetris.html` — Self-contained playable game (560 lines)\nSingle HTML file with embedded CSS + compiled JavaScript. No external dependencies. Open in any modern browser.\n\n## Feature checklist\n\n| Feature | Status |\n|---|---|\n| 10×20 grid with visible cell borders | ✅ |\n| All 7 tetrominoes (I/O/T/S/Z/J/L) with correct colors | ✅ |\n| Random bag piece selection | ✅ |\n| Arrow keys (move, soft drop, rotate CW) | ✅ |\n| Z key for counter-clockwise rotation | ✅ |\n| Space bar for hard drop | ✅ |\n| Ghost piece preview (translucent) | ✅ |\n| Wall-kick system (8 offset attempts) | ✅ |\n| O-piece rotation disabled | ✅ |\n| Line clearing with row collapse | ✅ |\n| Scoring: 100/300/500/800 × level | ✅ |\n| Level increases every 10 lines | ✅ |\n| Speed increases per level (800ms → 50ms min) | ✅ |\n| Score / Level / Lines display | ✅ |\n| Next piece preview | ✅ |\n| Game over detection + overlay | ✅ |\n| Restart via button, R key, or Enter | ✅ |\n| Polished dark theme with beveled blocks | ✅ |\n| Controls reference panel | ✅ |\n| Zero external dependencies | ✅ |"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":14208,"cache_read_input_tokens":31873,"cache_creation":{"ephemeral_5m_input_tokens":14208,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","uuid":"792bedd5-e606-42e3-bf72-d6186ba21e64"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":241473,"duration_api_ms":238124,"num_turns":14,"result":"Everything looks good. Here's a summary of what was built:\n\n## Files created\n\n### `tetris.ts` — TypeScript source (523 lines)\nThe fully typed source code with:\n- **Types**: `Cell`, `Grid`, `Shape`, `Piece` interface\n- **Constants**: Board dimensions, colors, all 7 tetromino rotation states (SRS-style), wall-kick offsets, scoring table\n- **`Bag` class**: 7-bag random piece generator with Fisher-Yates shuffle\n- **Pure helper functions**: `createGrid`, `clonePiece`, `shape`, `collides`, `lock`, `clearLines`, `ghostY`\n- **`TetrisGame` class**: Full game engine with rendering\n\n### `tetris.html` — Self-contained playable game (560 lines)\nSingle HTML file with embedded CSS + compiled JavaScript. No external dependencies. Open in any modern browser.\n\n## Feature checklist\n\n| Feature | Status |\n|---|---|\n| 10×20 grid with visible cell borders | ✅ |\n| All 7 tetrominoes (I/O/T/S/Z/J/L) with correct colors | ✅ |\n| Random bag piece selection | ✅ |\n| Arrow keys (move, soft drop, rotate CW) | ✅ |\n| Z key for counter-clockwise rotation | ✅ |\n| Space bar for hard drop | ✅ |\n| Ghost piece preview (translucent) | ✅ |\n| Wall-kick system (8 offset attempts) | ✅ |\n| O-piece rotation disabled | ✅ |\n| Line clearing with row collapse | ✅ |\n| Scoring: 100/300/500/800 × level | ✅ |\n| Level increases every 10 lines | ✅ |\n| Speed increases per level (800ms → 50ms min) | ✅ |\n| Score / Level / Lines display | ✅ |\n| Next piece preview | ✅ |\n| Game over detection + overlay | ✅ |\n| Restart via button, R key, or Enter | ✅ |\n| Polished dark theme with beveled blocks | ✅ |\n| Controls reference panel | ✅ |\n| Zero external dependencies | ✅ |","stop_reason":"end_turn","session_id":"0d1d32df-2e90-42dc-af57-fbe6d216da2f","total_cost_usd":0.88263275,"usage":{"input_tokens":13,"cache_creation_input_tokens":47113,"cache_read_input_tokens":174373,"output_tokens":20037,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":47113},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":13,"outputTokens":20037,"cacheReadInputTokens":174373,"cacheCreationInputTokens":47113,"webSearchRequests":0,"costUSD":0.88263275,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"90bc969e-8c25-4180-9622-bc4405a89767"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":380364,"duration_api_ms":376682,"num_turns":20,"result":"Here's a summary of what was built:\n\n## Files Created\n\n- **`tetris.ts`** — TypeScript source (655 lines, fully typed)\n- **`tetris.js`** — Compiled JavaScript output (intermediate build artifact)\n- **`index.html`** — Self-contained single-page game (HTML + CSS + inlined JS, ~720 lines total)\n\n## Architecture\n\n| Class | Responsibility |\n|---|---|\n| `PieceBag` | 7-bag random piece generator (Fisher-Yates shuffle) |\n| `Board` | 10×20 grid state, collision detection, line clearing |\n| `Game` | Game state machine, scoring, levelling, spawn/lock/drop logic |\n| `Renderer` | Canvas-based drawing (board, ghost piece, preview, overlay) |\n| `InputHandler` | Keyboard input with DAS/ARR auto-repeat for smooth movement |\n\n## Features Implemented\n\n- **All 7 tetrominoes** with correct colors (I=cyan, O=yellow, T=purple, S=green, Z=red, J=blue, L=orange)\n- **4 rotation states** per piece with basic wall-kick system\n- **Controls**: ←→ move, ↓ soft drop, ↑ rotate CW, Z rotate CCW, Space hard drop\n- **Ghost piece** showing where the piece will land\n- **Next piece preview** in sidebar\n- **Line clearing** with multi-line support\n- **Scoring**: 100/300/500/800 × level for 1/2/3/4 lines, soft/hard drop bonuses\n- **Levelling**: level up every 10 lines, speed increases from 800ms down to 50ms minimum\n- **Game Over** overlay with final score and Play Again button (or press Enter)\n- **Polished visuals**: dark theme, beveled blocks, subtle grid, glowing border, smooth overlay transition\n- **DAS/ARR**: delayed auto-shift (170ms) + auto-repeat (50ms) for responsive piece movement\n- **Zero dependencies** — opens directly in any modern browser","stop_reason":"end_turn","session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","total_cost_usd":1.1196345000000003,"usage":{"input_tokens":23,"cache_creation_input_tokens":42334,"cache_read_input_tokens":390964,"output_tokens":26378,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":42334},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":23,"outputTokens":26378,"cacheReadInputTokens":390964,"cacheCreationInputTokens":42334,"webSearchRequests":0,"costUSD":1.1196345000000003,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"bec7fba9-6608-4d3c-9db9-cedf714d4e0e"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json @@ -0,0 +1,262 @@ +{ + "structural": { + "pass": false, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + }, + { + "name": "typescript_compiles", + "pass": false, + "detail": "tsc --noEmit failed" + } + ], + "score": 0.75 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": false, + "errors": 2 + }, + "performance": { + "bundle_size_bytes": 91680, + "size_under_512kb": true + }, + "score": 0.33 + }, + "code_analysis": { + "files": { + "total": 6, + "code": 3, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 1923, + "dependencies": { + "production": 0, + "dev": 5, + "total": 5 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 28, + "excessive": true + }, + "function_length": { + "count": 68, + "average": 7.1, + "max": 29, + "long_functions": 0 + }, + "max_nesting_depth": 14, + "global_declarations": 32, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 425, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 36, + "source_lines": 1086, + "ratio_pct": 3.3 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 2, + "files_with_logic": 2, + "files_with_both": 2 + }, + "html_validation": { + "valid": true, + "errors": 0 + }, + "duplication_percentage": 0.0, + "score": 0.9 + }, + "transcript_analysis": { + "total_events": 56, + "tool_calls": { + "total": 19, + "bash": 14, + "write": 1, + "edit": 0, + "read": 4 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 3, + "text_blocks": 11, + "productivity_ratio": 1.0, + "self_tested": false, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.75, + "total": 16, + "passed": 12, + "failed": 4, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 320, + "height": 640 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [162] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 80 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 12, + "failed": 4, + "score": 0.75 + }, + "gameplay": { + "pieces_placed": 190, + "lines_cleared": 1, + "max_score_observed": 220, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 18 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.641 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json @@ -0,0 +1,127 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 320, + "height": 640 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [162] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 80 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 12, + "failed": 4, + "score": 0.75 + }, + "gameplay": { + "pieces_placed": 190, + "lines_cleared": 1, + "max_score_observed": 220, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 18 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "detailed", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", + "run_number": 3, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:37:00.717061+00:00", + "wall_time_seconds": 381, + "exit_code": 0, + "completed_at": "2026-04-05T06:43:29.313548+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=detailed_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl @@ -0,0 +1,56 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "detailed"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a fully playable Tetris game that runs in a web browser. The game should be implemented as a single-page application with no external runtime dependencies (no CDN links, no package imports at runtime). All code should work by opening an HTML file directly in a browser or serving it from a simple static file server.\n\n## Game Board\n\n- The playing field is a grid of 10 columns by 20 rows.\n- The grid should be visually distinct with cell borders or a background pattern so the player can gauge positions.\n- Occupied cells should be colored according to their piece type.\n\n## Pieces (Tetrominoes)\n\nImplement all 7 standard Tetris pieces:\n\n- **I** (4 in a row, cyan)\n- **O** (2x2 square, yellow)\n- **T** (T-shape, purple)\n- **S** (S-skew, green)\n- **Z** (Z-skew, red)\n- **J** (J-shape, blue)\n- **L** (L-shape, orange)\n\nEach piece should spawn at the top center of the board. Use a random bag system or simple random selection for piece order.\n\n## Controls\n\n- **Left arrow**: move piece left\n- **Right arrow**: move piece right\n- **Down arrow**: soft drop (move piece down faster)\n- **Up arrow**: rotate piece clockwise\n- **Z key**: rotate piece counter-clockwise\n- **Space bar**: hard drop (instantly drop piece to the lowest valid position)\n\n## Rotation\n\n- Pieces rotate clockwise (up arrow) and counter-clockwise (Z key).\n- The O piece does not rotate.\n- Rotation should fail gracefully: if the rotated position would overlap with existing blocks or the walls, the rotation should not occur. A basic wall-kick system (trying one or two offset positions) is acceptable but not required.\n\n## Line Clearing\n\n- When an entire row is filled with blocks, that row is cleared and all rows above it shift down.\n- Multiple rows can be cleared simultaneously.\n\n## Scoring\n\nPoints are awarded based on the number of lines cleared at once, multiplied by the current level:\n\n| Lines Cleared | Base Points |\n|---|---|\n| 1 (Single) | 100 |\n| 2 (Double) | 300 |\n| 3 (Triple) | 500 |\n| 4 (Tetris) | 800 |\n\nThe formula is: `score += base_points * level`\n\n## Levels and Speed\n\n- The game starts at level 1.\n- The level increases by 1 for every 10 lines cleared.\n- The drop speed (how often the current piece automatically moves down one row) should increase with each level. A reasonable starting interval is around 800ms at level 1, decreasing as the level increases. The piece should never stop dropping entirely.\n\n## Display\n\nThe game screen must show:\n\n- The playing field with the current piece and all placed blocks.\n- **Score**: the current score, updated in real time.\n- **Level**: the current level.\n- **Lines**: the total number of lines cleared.\n- **Next piece**: a preview of the next piece that will appear.\n\n## Game Over\n\n- The game ends when a new piece cannot be placed at its spawn position because existing blocks are in the way.\n- When the game ends, display a \"Game Over\" message along with the final score.\n- Provide a way to restart the game (a button or pressing a key).\n\n## Visual Quality\n\n- The game should look clean and polished, not like a raw prototype.\n- Use a reasonable color palette for the pieces (the colors listed above or similar).\n- Center the game on the page with a neutral background.\n- The game area and side panels (score, next piece) should be clearly laid out.\n\n## Technical Constraints\n\n- No build step required. The game should run by opening an HTML file in a modern browser.\n- No external libraries or frameworks at runtime.\n- The code should be organized and readable.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-amrtiyou","session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"7d221c2b-8628-4067-aae7-8c5be4cad1f1","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015R13CpUxAjn7wb8RpyDdkP","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants a fully playable Tetris game implemented as a single HTML file with TypeScript. Since TypeScript needs to be compiled and they want no build step, I'll need to write the TypeScript and compile it, or embed it in a way that works. Let me think about this...\n\nSince the constraint is \"no external runtime dependencies\" and \"no build step required\" and \"use TypeScript\", I think the best approach is:\n\n1. Write TypeScript files\n2. Compile them to JavaScript\n3. Bundle everything into a single HTML file\n\nOr alternatively, I could write TypeScript and use a build step to compile it, but the user said \"no build step required\" for running. \n\nSo I'll write TypeScript, compile it, and the output HTML file works without any build step. I'll create a TypeScript file with all the game logic, compile it to JavaScript, and embed everything into a single HTML file that's ready to use.\n\nNow I'm thinking through the game architecture—I need constants for the board, a Piece class to handle shapes and rotation, a Board class for the grid and collision detection, a Game class to manage the loop and scoring, and canvas-based rendering. I'll define all the standard Tetris pieces with their rotation states and then write out the full implementation.\n\nDefining piece rotations... Writing the Tetris implementation... Defining the piece rotations as offset arrays for each tetromino shape, starting with the I-piece's four rotations and the O-piece which stays the same across all rotations, then moving through the T-piece's rotation states.\n\nNow I'm being more careful about the standard rotation system—I should define each piece's bounding box and explicitly map out the cells for every rotation state rather than trying to derive them. Defining piece rotations... Defining the I piece rotations with their coordinates in a 4x4 grid, where it forms a horizontal or vertical line depending on rotation. Now moving on to the O piece, which is typically a 2x2 square...\n\nSetting up the full implementation with TypeScript types for the game board, piece definitions, and constants like board dimensions and cell size.\n\nDefining all the Tetris piece types with their rotation states and colors... Defining the remaining tetromino pieces...\n\nNow I'm setting up the main TetrisGame class with properties for tracking the board state, current and next pieces, score, level, lines cleared, game status, timing, and canvas references for rendering both the main game board and the preview of the next piece.\n\nI need to implement the 7-bag randomization system where all seven piece types are shuffled together and dealt sequentially, then a fresh bag is created once depleted. For piece spawning, I'll position pieces at the top of the board centered horizontally—3-wide pieces at column 3 and the I-piece at column 3 as well, with both starting at row 0 or just above the visible area. I'm settling on a simpler approach: spawn all pieces at row 0, col 3, where the position represents the top-left of the bounding box. Some cells might end up at negative rows initially, which is fine since they'll just be off-screen until the piece drops into view. I'm settling on a consistent spawn position using row=0 and centering the column based on each piece's bounding box width—so the I piece (4×4) centers at column 3, while the O piece (2×2) centers at column 4.\n\nWriting bounding box calculation... I'm working through the spawn positioning for different piece types, verifying that the column calculations center them correctly on the board and that the row positioning places them at the top where they should appear. For the O piece, spawning at row 0 gives me cells at (0,4), (0,5), (1,4), (1,5) which are all visible. During spawn, I'll check for collisions with existing blocks and end the game if any overlap occurs. Now I'm setting up the TypeScript implementation with a canvas-based renderer—the board will be 300 pixels wide and 600 pixels tall, with a side panel for the next piece, score, and level. I'll also add a ghost piece to show where the current piece will land, along with smooth rendering and polished visuals.\n\nWriting the Tetris implementation...\n\nActually, I need to reconsider the S and Z piece rotations since they only have two distinct states that repeat—R0 and R1 cycle back to themselves, so I should simplify the rotation logic. Now I'm working through the S and Z piece rotations in SRS, mapping out all four states for each and their corresponding coordinate arrays to verify the rotation patterns are correct. Now I'm finishing up the I piece rotations and moving through the other Tetris pieces. The O piece is simple since it doesn't rotate, just a 2x2 square in all states. For the T piece, I'm mapping out its four rotation states and the coordinates for each orientation.\n\nContinuing with the J and L pieces, I'm documenting their rotation states and the block positions for each rotation. The J piece mirrors the L piece, so I'm tracking both their distinct rotation patterns.\n\nNow I have all the piece definitions mapped out. I'm ready to build the full TypeScript implementation with a clean architecture—canvas rendering, smooth game loop, 7-bag randomizer for piece selection, ghost piece preview, and a polished visual style with a dark board, subtle grid, gradient-shaded pieces, and a score display. I'll also add a game over screen with restart functionality.\n\nFor the drop speed, I'm settling on a formula that starts at 800ms for level 1 and decreases by 75ms per level, bottoming out at 100ms around level 10. For rotation, I'll implement basic wall kick logic that tries shifting the piece left or right when a rotation would normally fail, with extra shift attempts for the I-piece.\n\nWriting the implementation now... Writing the layout 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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":5646,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":5646,"ephemeral_1h_input_tokens":0},"output_tokens":31,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"b0f1286a-6784-44f2-a0ee-37e9db26b7f0"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RcioaM6dNLEaX43Eo5Zpgq","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants a fully playable Tetris game implemented as a single HTML file with TypeScript. Since TypeScript needs to be compiled and they want no build step, I'll need to either:\n\n1. Write TypeScript and compile it, or\n2. Write the TypeScript inline but since browsers can't run TS directly, I'll need to compile it first.\n\nLet me think about this. The user says \"Use TypeScript\" but also \"No build step required. The game should run by opening an HTML file in a modern browser.\"\n\nThe best approach is to write TypeScript source files and then compile them into a single HTML file. Or I could write the TypeScript, compile it with tsc, and embed the resulting JavaScript in the HTML.\n\n\nActually, I'll write the TypeScript, compile it to JavaScript, and embed everything in a single HTML file that runs directly in the browser without any build step needed from the user.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":0,"cache_read_input_tokens":5646,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":33,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"35dbc117-0679-4abe-b283-bf62fe0d7ecd"} 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\"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"@types/node\": \"^25.5.2\",\n17\t \"eslint\": \"^10.2.0\",\n18\t \"typescript\": \"^6.0.2\"\n19\t }\n20\t}\n21\t"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"7d5d8047-7304-4fc5-9501-92439f1ac7c6","timestamp":"2026-04-05T06:39:20.911Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-amrtiyou/package.json","content":"{\n \"name\": \"loop-bench-amrtiyou\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","numLines":21,"startLine":1,"totalLines":21}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01G1YxXAFSCusPtXwmjQan66","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Good, tsc is available. I'll write the TypeScript source file, compile it, and create the final HTML file. Let me plan the architecture:\n\n1. Write a `tetris.ts` file with all the game logic\n2. Compile it to JS\n3. Create an `index.html` that embeds the compiled JS\n\nActually, since the user wants a single HTML file, let me write the TypeScript, compile it, and then create the HTML with the JS embedded.\n\nLet me write the TypeScript file first.\n\nLet me design the game architecture:\n\n- `Piece` interface with shape, color, position\n- `Board` class managing the grid\n\n\n- `Game` class handling game state, scoring, and levels\n- `Renderer` class for canvas drawing\n- `InputHandler` for keyboard controls\n- Main game loop using canvas for rendering\n\nNow I'll set up the TypeScript configuration and write the source file.","signature":"EvYHClkIDBgCKkDkImjbWpFKcODsoN8gS/ntGNsP1Ik/ApM1WgtMmTJ72quqWSowjAWAspak4GM1eh8yBmCD51mwh2+ltLf8FQPOMg9jbGF1ZGUtb3B1cy00LTY4ABIMA4C651xrhHVgKG+yGgxVPEZPDc6e+G2gpoUiMMLM8BKncKuEghg6dfqGdLtWLfzxey/dXn7Xe31HurSVzzkZeVwggzPkn36lQWC9tSrKBoihAArIqWB7s4Kwj1K4iadED1c+wILgTyoLlCYkj/f52bomaXKgUbxwaYxigX/m4BimB4AVMUpwhYj9yKqGuX7Jt0BdN6MObh2of2EhutHxbc6OtzeUKFpoCFz+ce1x8Stgv8eL1vyuHUs8i4rmkRumAqhJlYJsy5oDG51Yguf/DWuKr51C1ylmI2laWDr49znFBzsrkWIF+uSISRPpRwZY8ZyhYckoUkmzt2bNz/BBbBOlpIoj0sw5cmj656yeeGI+K5jVL6p3CBT1fMDBlheSBPuzNieM5C22ej8X1AhNuP8xlznc8vKA096amDtUqBM/JvGhQ2dZoQFLegNO+ihc4hEr3u2cRbXW3G418Xsp9koCwe4T31ZOIr/YH5DkLv48piRNqa0UyFq/vcRAdvFxNrX4Mvle9IzuUoS7AhYrsPLQD1c2ZaKz94Pv0iakRXZan5CIJ1Dne8Tdfh0RO+JYyJ/aTC+awEkCRRWCqcOw9/XuGca0v24baj+P89CVb6hPH6qpn/Ax09hnq84qQ/t1SqLaZdZOsMGA2IO/jA5Z27GPmHAZ9YsTePjIXcyHOTJQELbBrMYLvsMyJO696SR/nxidc753ExoX5linz7fOSKpOojEsod0on2yXJdVdiKz160Vzv+L8RQrWO+8u4am0VSM85jCN50dZYzQrkBnkWtFn3LSNMioiqSPWgOqruST7fuYMNYSYCxvH/b4U9ppt156j0A+LAB2e0GaiSgE6F4ORLNjseoxL/pT2ZeT78SHUrCPdeuKG+el6MXYXk/CZSLO/Dvnwh2MRMYY8pEsgEqqBsZJtfVnq/OfbJwv4Jy/FqwkjqVrEyEiSnJQkL3p/vlne4xMXHKWLvZQRuNIRsDA6FOTRBxwe3fTP9lXWCRaxxgQ7wJiVIdwZRTjTt5yzO2ROwVdQ9d1QuLlskGVS9+ArB+bV0lGZpLsr1BKOpYy7pS09OYju1u0nlDgjhmc0iF0PmcwXatQlWcmMnCv9iYgmjfEtfl+5TWL+u5Exqju71WZBIueRDzx/JqiX8lv0S+4DEel5XugP9+oqr/Alr2tm0uHdicNBo+03WWHEk8BDw2EHACPHfGXAQIntC0xnqzPFXhSCcbjDGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":962,"cache_read_input_tokens":5646,"cache_creation":{"ephemeral_5m_input_tokens":962,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"3cd688ab-fab4-4b72-ad0b-f21d38c58e92"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01G1YxXAFSCusPtXwmjQan66","type":"message","role":"assistant","content":[{"type":"text","text":"I'll write the Tetris game in TypeScript, compile it, and produce a single self-contained HTML file. Let me start by setting up the project."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":962,"cache_read_input_tokens":5646,"cache_creation":{"ephemeral_5m_input_tokens":962,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"0571650d-e669-4864-90c3-121b0cce00d3"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01G1YxXAFSCusPtXwmjQan66","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NScCnS7mJE64uNwNuXQTzD","name":"Bash","input":{"command":"cat > /tmp/loop-bench-amrtiyou/tsconfig.json << 'EOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"none\",\n \"strict\": true,\n \"outFile\": \"tetris.js\",\n \"lib\": [\"ES2020\", \"DOM\"]\n },\n \"include\": [\"tetris.ts\"]\n}\nEOF","description":"Create tsconfig.json for Tetris compilation"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":962,"cache_read_input_tokens":5646,"cache_creation":{"ephemeral_5m_input_tokens":962,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"e2478c1a-d542-41df-94ef-3679aec7d855"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NScCnS7mJE64uNwNuXQTzD","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"90ac4e1e-e6d6-4c61-a11c-87186f7efc17","timestamp":"2026-04-05T06:39:30.206Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01J1TBeAs83yeGemT3zhLkDX","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me write the full TypeScript game:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":456,"cache_read_input_tokens":6608,"cache_creation":{"ephemeral_5m_input_tokens":456,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"14f02c4c-b704-4fa4-8346-c9ab2a69c764"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01J1TBeAs83yeGemT3zhLkDX","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JGSD6LgCSuphA573y7AmAw","name":"Write","input":{"file_path":"/tmp/loop-bench-amrtiyou/tetris.ts","content":"// ============================================================================\n// Tetris – Single-file browser game (TypeScript source)\n// ============================================================================\n\n// --- Constants ---------------------------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL_SIZE = 32;\nconst PREVIEW_CELL = 24;\nconst BOARD_WIDTH = COLS * CELL_SIZE;\nconst BOARD_HEIGHT = ROWS * CELL_SIZE;\n\nconst BASE_DROP_INTERVAL = 800; // ms at level 1\nconst MIN_DROP_INTERVAL = 50;\nconst SOFT_DROP_INTERVAL = 50;\nconst LOCK_DELAY = 500; // ms before piece locks after landing\n\nconst LINE_POINTS: Record<number, number> = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n\n// --- Piece definitions -------------------------------------------------------\n\ntype PieceType = \"I\" | \"O\" | \"T\" | \"S\" | \"Z\" | \"J\" | \"L\";\n\ninterface PieceDefinition {\n type: PieceType;\n color: string;\n /** Each rotation state is a list of [row, col] offsets from the piece origin */\n shapes: number[][][];\n}\n\n// Standard Rotation System (SRS-like) shapes.\n// Each piece has 4 rotation states (0, R, 2, L).\n\nconst PIECES: Record<PieceType, PieceDefinition> = {\n I: {\n type: \"I\",\n color: \"#00e5ff\",\n shapes: [\n [[0, 0], [0, 1], [0, 2], [0, 3]],\n [[0, 2], [1, 2], [2, 2], [3, 2]],\n [[2, 0], [2, 1], [2, 2], [2, 3]],\n [[0, 1], [1, 1], [2, 1], [3, 1]],\n ],\n },\n O: {\n type: \"O\",\n color: \"#ffd600\",\n shapes: [\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n ],\n },\n T: {\n type: \"T\",\n color: \"#aa00ff\",\n shapes: [\n [[0, 1], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [1, 2], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 1]],\n [[0, 1], [1, 0], [1, 1], [2, 1]],\n ],\n },\n S: {\n type: \"S\",\n color: \"#00c853\",\n shapes: [\n [[0, 1], [0, 2], [1, 0], [1, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n [[1, 1], [1, 2], [2, 0], [2, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n ],\n },\n Z: {\n type: \"Z\",\n color: \"#ff1744\",\n shapes: [\n [[0, 0], [0, 1], [1, 1], [1, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n [[1, 0], [1, 1], [2, 1], [2, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n ],\n },\n J: {\n type: \"J\",\n color: \"#2979ff\",\n shapes: [\n [[0, 0], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [0, 2], [1, 1], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 2]],\n [[0, 1], [1, 1], [2, 0], [2, 1]],\n ],\n },\n L: {\n type: \"L\",\n color: \"#ff9100\",\n shapes: [\n [[0, 2], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [2, 1], [2, 2]],\n [[1, 0], [1, 1], [1, 2], [2, 0]],\n [[0, 0], [0, 1], [1, 1], [2, 1]],\n ],\n },\n};\n\n// Basic wall-kick offsets to try when rotation fails (not full SRS table,\n// but good enough for playability).\nconst WALL_KICKS: number[][] = [\n [0, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [-1, -1],\n [1, -1],\n];\n\nconst I_WALL_KICKS: number[][] = [\n [0, 0],\n [-2, 0],\n [2, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n];\n\n// --- Utility -----------------------------------------------------------------\n\nfunction mod(n: number, m: number): number {\n return ((n % m) + m) % m;\n}\n\n// --- Bag randomiser ----------------------------------------------------------\n\nclass PieceBag {\n private bag: PieceType[] = [];\n\n next(): PieceType {\n if (this.bag.length === 0) {\n this.bag = ([\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"] as PieceType[]).slice();\n // Fisher-Yates shuffle\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop()!;\n }\n}\n\n// --- Active piece ------------------------------------------------------------\n\ninterface ActivePiece {\n type: PieceType;\n rotation: number; // 0-3\n row: number; // top-left origin row\n col: number; // top-left origin col\n}\n\nfunction getCells(piece: ActivePiece): number[][] {\n const def = PIECES[piece.type];\n return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]);\n}\n\n// --- Board -------------------------------------------------------------------\n\ntype CellColor = string | null;\n\nclass Board {\n grid: CellColor[][];\n\n constructor() {\n this.grid = [];\n for (let r = 0; r < ROWS; r++) {\n this.grid.push(new Array<CellColor>(COLS).fill(null));\n }\n }\n\n isOccupied(row: number, col: number): boolean {\n if (col < 0 || col >= COLS || row >= ROWS) return true;\n if (row < 0) return false; // allow above the top\n return this.grid[row][col] !== null;\n }\n\n isValidPosition(piece: ActivePiece): boolean {\n return getCells(piece).every(([r, c]) => !this.isOccupied(r, c));\n }\n\n lock(piece: ActivePiece): void {\n const color = PIECES[piece.type].color;\n for (const [r, c] of getCells(piece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = color;\n }\n }\n }\n\n clearLines(): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array<CellColor>(COLS).fill(null));\n cleared++;\n r++; // re-check the same row index\n }\n }\n return cleared;\n }\n\n reset(): void {\n for (let r = 0; r < ROWS; r++) {\n this.grid[r].fill(null);\n }\n }\n}\n\n// --- Ghost piece (preview of hard drop) --------------------------------------\n\nfunction computeGhost(board: Board, piece: ActivePiece): ActivePiece {\n const ghost: ActivePiece = { ...piece };\n while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) {\n ghost.row++;\n }\n return ghost;\n}\n\n// --- Game state machine ------------------------------------------------------\n\ntype GameState = \"playing\" | \"paused\" | \"over\";\n\nclass Game {\n board: Board = new Board();\n bag: PieceBag = new PieceBag();\n current!: ActivePiece;\n nextType!: PieceType;\n state: GameState = \"playing\";\n score = 0;\n level = 1;\n lines = 0;\n dropInterval = BASE_DROP_INTERVAL;\n lastDrop = 0;\n softDropping = false;\n animationId = 0;\n\n constructor() {\n this.init();\n }\n\n init(): void {\n this.board.reset();\n this.bag = new PieceBag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.dropInterval = BASE_DROP_INTERVAL;\n this.lastDrop = 0;\n this.softDropping = false;\n this.state = \"playing\";\n this.nextType = this.bag.next();\n this.spawnPiece();\n }\n\n private spawnPiece(): boolean {\n const type = this.nextType;\n this.nextType = this.bag.next();\n const def = PIECES[type];\n // Compute bounding box to centre the piece\n let minC = 10, maxC = 0;\n for (const [, c] of def.shapes[0]) {\n if (c < minC) minC = c;\n if (c > maxC) maxC = c;\n }\n const pieceWidth = maxC - minC + 1;\n const startCol = Math.floor((COLS - pieceWidth) / 2) - minC;\n this.current = { type, rotation: 0, row: 0, col: startCol };\n\n // If spawn position is blocked, try one row up\n if (!this.board.isValidPosition(this.current)) {\n this.current.row = -1;\n if (!this.board.isValidPosition(this.current)) {\n this.state = \"over\";\n return false;\n }\n }\n return true;\n }\n\n /** Try to move the current piece. Returns true if successful. */\n move(dr: number, dc: number): boolean {\n if (this.state !== \"playing\") return false;\n const next: ActivePiece = {\n ...this.current,\n row: this.current.row + dr,\n col: this.current.col + dc,\n };\n if (this.board.isValidPosition(next)) {\n this.current = next;\n return true;\n }\n return false;\n }\n\n /** Rotate the piece. dir = 1 for CW, -1 for CCW. */\n rotate(dir: number): boolean {\n if (this.state !== \"playing\") return false;\n if (this.current.type === \"O\") return false;\n const newRotation = mod(this.current.rotation + dir, 4);\n const kicks = this.current.type === \"I\" ? I_WALL_KICKS : WALL_KICKS;\n for (const [dc, dr] of kicks) {\n const candidate: ActivePiece = {\n ...this.current,\n rotation: newRotation,\n col: this.current.col + dc,\n row: this.current.row + dr,\n };\n if (this.board.isValidPosition(candidate)) {\n this.current = candidate;\n return true;\n }\n }\n return false;\n }\n\n /** Hard drop: instantly drop piece and lock it. */\n hardDrop(): void {\n if (this.state !== \"playing\") return;\n const ghost = computeGhost(this.board, this.current);\n const dropDistance = ghost.row - this.current.row;\n this.score += dropDistance * 2;\n this.current = ghost;\n this.lockAndAdvance();\n }\n\n /** Perform one gravity tick. */\n tick(): void {\n if (this.state !== \"playing\") return;\n if (!this.move(1, 0)) {\n this.lockAndAdvance();\n }\n }\n\n private lockAndAdvance(): void {\n this.board.lock(this.current);\n const cleared = this.board.clearLines();\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (LINE_POINTS[cleared] || 0) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.dropInterval = Math.max(\n MIN_DROP_INTERVAL,\n BASE_DROP_INTERVAL - (this.level - 1) * 60\n );\n }\n this.spawnPiece();\n }\n\n getDropInterval(): number {\n return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval;\n }\n}\n\n// --- Renderer ----------------------------------------------------------------\n\nclass Renderer {\n private boardCanvas: HTMLCanvasElement;\n private boardCtx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private overlayEl: HTMLElement;\n\n constructor() {\n this.boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.boardCtx = this.boardCanvas.getContext(\"2d\")!;\n this.boardCanvas.width = BOARD_WIDTH;\n this.boardCanvas.height = BOARD_HEIGHT;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = PREVIEW_CELL * 5;\n this.previewCanvas.height = PREVIEW_CELL * 5;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n }\n\n draw(game: Game): void {\n this.drawBoard(game);\n this.drawPreview(game.nextType);\n this.scoreEl.textContent = game.score.toLocaleString();\n this.levelEl.textContent = String(game.level);\n this.linesEl.textContent = String(game.lines);\n\n if (game.state === \"over\") {\n this.overlayEl.innerHTML =\n `<div class=\"overlay-content\">` +\n `<h2>GAME OVER</h2>` +\n `<p>Score: <strong>${game.score.toLocaleString()}</strong></p>` +\n `<button id=\"restart-btn\">Play Again</button>` +\n `<p class=\"hint\">or press Enter</p>` +\n `</div>`;\n this.overlayEl.classList.add(\"visible\");\n document.getElementById(\"restart-btn\")!.addEventListener(\"click\", () => {\n startNewGame();\n });\n } else {\n this.overlayEl.classList.remove(\"visible\");\n }\n }\n\n private drawBoard(game: Game): void {\n const ctx = this.boardCtx;\n // Background\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.04)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL_SIZE);\n ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL_SIZE, 0);\n ctx.lineTo(c * CELL_SIZE, BOARD_HEIGHT);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = game.board.grid[r][c];\n if (color) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n\n // Ghost piece\n if (game.state === \"playing\") {\n const ghost = computeGhost(game.board, game.current);\n const ghostColor = PIECES[game.current.type].color;\n for (const [r, c] of getCells(ghost)) {\n if (r >= 0) {\n this.drawGhostCell(ctx, c, r, ghostColor);\n }\n }\n\n // Current piece\n const color = PIECES[game.current.type].color;\n for (const [r, c] of getCells(game.current)) {\n if (r >= 0) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n ox = 0,\n oy = 0\n ): void {\n const x = ox + col * size;\n const y = oy + row * size;\n const inset = 1;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n }\n\n private drawGhostCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string\n ): void {\n const x = col * CELL_SIZE;\n const y = row * CELL_SIZE;\n ctx.strokeStyle = color;\n ctx.lineWidth = 2;\n ctx.globalAlpha = 0.35;\n ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6);\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(nextType: PieceType): void {\n const ctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n ctx.fillStyle = \"#16213e\";\n ctx.fillRect(0, 0, cw, ch);\n\n const def = PIECES[nextType];\n const cells = def.shapes[0];\n\n // Bounding box\n let minR = 99, maxR = -1, minC = 99, maxC = -1;\n for (const [r, c] of cells) {\n if (r < minR) minR = r;\n if (r > maxR) maxR = r;\n if (c < minC) minC = c;\n if (c > maxC) maxC = c;\n }\n const pw = (maxC - minC + 1) * PREVIEW_CELL;\n const ph = (maxR - minR + 1) * PREVIEW_CELL;\n const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL;\n const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL;\n\n for (const [r, c] of cells) {\n this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy);\n }\n }\n}\n\n// --- Input -------------------------------------------------------------------\n\nclass InputHandler {\n private pressed: Set<string> = new Set();\n private handlers: Record<string, () => void> = {};\n private repeatTimers: Map<string, number> = new Map();\n private readonly DAS = 170; // delayed auto-shift (ms)\n private readonly ARR = 50; // auto-repeat rate (ms)\n\n constructor() {\n window.addEventListener(\"keydown\", (e) => this.onKeyDown(e));\n window.addEventListener(\"keyup\", (e) => this.onKeyUp(e));\n }\n\n bind(key: string, handler: () => void, repeat = false): void {\n this.handlers[key] = handler;\n }\n\n private onKeyDown(e: KeyboardEvent): void {\n const key = e.code;\n // Prevent browser scrolling for game keys\n if (\n [\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\", \"ArrowUp\", \"Space\", \"KeyZ\"].includes(\n key\n )\n ) {\n e.preventDefault();\n }\n\n const handler = this.handlers[key];\n if (!handler) return;\n\n if (!this.pressed.has(key)) {\n this.pressed.add(key);\n handler();\n\n // Auto-repeat for movement keys\n if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\"].includes(key)) {\n const dasTimer = window.setTimeout(() => {\n const arrTimer = window.setInterval(() => {\n const h = this.handlers[key];\n if (h) h();\n }, this.ARR);\n this.repeatTimers.set(key + \"_arr\", arrTimer);\n }, this.DAS);\n this.repeatTimers.set(key + \"_das\", dasTimer);\n }\n }\n }\n\n private onKeyUp(e: KeyboardEvent): void {\n const key = e.code;\n this.pressed.delete(key);\n // Clear auto-repeat timers\n const dasId = this.repeatTimers.get(key + \"_das\");\n if (dasId !== undefined) {\n clearTimeout(dasId);\n this.repeatTimers.delete(key + \"_das\");\n }\n const arrId = this.repeatTimers.get(key + \"_arr\");\n if (arrId !== undefined) {\n clearInterval(arrId);\n this.repeatTimers.delete(key + \"_arr\");\n }\n }\n\n isDown(key: string): boolean {\n return this.pressed.has(key);\n }\n\n clearAll(): void {\n this.pressed.clear();\n for (const [, id] of this.repeatTimers) {\n clearTimeout(id);\n clearInterval(id);\n }\n this.repeatTimers.clear();\n }\n}\n\n// --- Main entrypoint ---------------------------------------------------------\n\nlet game: Game;\nlet renderer: Renderer;\nlet input: InputHandler;\n\nfunction startNewGame(): void {\n if (input) input.clearAll();\n game = new Game();\n game.lastDrop = performance.now();\n renderer.draw(game);\n}\n\nfunction main(): void {\n renderer = new Renderer();\n input = new InputHandler();\n game = new Game();\n\n // Bind keys\n input.bind(\"ArrowLeft\", () => game.move(0, -1));\n input.bind(\"ArrowRight\", () => game.move(0, 1));\n input.bind(\"ArrowDown\", () => {\n if (game.move(1, 0)) {\n game.score += 1; // soft-drop bonus\n }\n });\n input.bind(\"ArrowUp\", () => game.rotate(1));\n input.bind(\"KeyZ\", () => game.rotate(-1));\n input.bind(\"Space\", () => game.hardDrop());\n input.bind(\"Enter\", () => {\n if (game.state === \"over\") startNewGame();\n });\n\n // Soft drop tracking\n window.addEventListener(\"keydown\", (e) => {\n if (e.code === \"ArrowDown\") game.softDropping = true;\n });\n window.addEventListener(\"keyup\", (e) => {\n if (e.code === \"ArrowDown\") game.softDropping = false;\n });\n\n game.lastDrop = performance.now();\n requestAnimationFrame(gameLoop);\n}\n\nfunction gameLoop(time: number): void {\n if (game.state === \"playing\") {\n const interval = game.getDropInterval();\n if (time - game.lastDrop >= interval) {\n game.tick();\n game.lastDrop = time;\n }\n }\n renderer.draw(game);\n requestAnimationFrame(gameLoop);\n}\n\n// Boot when the DOM is ready\ndocument.addEventListener(\"DOMContentLoaded\", main);\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":456,"cache_read_input_tokens":6608,"cache_creation":{"ephemeral_5m_input_tokens":456,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"cc49a0c1-b661-40e2-beae-810aa6530ff5"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01JGSD6LgCSuphA573y7AmAw"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"58978331-e10e-4705-81a8-ec55dc7a9dee","timestamp":"2026-04-05T06:40:51.481Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014mNQ1X2DsxLQqZpaDq23Yc","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_014XxyRrZuew4QUYu7nt5Nmi","name":"Bash","input":{"command":"cat > /tmp/loop-bench-amrtiyou/tetris.ts << 'TSEOF'\n// ============================================================================\n// Tetris – Single-file browser game (TypeScript source)\n// ============================================================================\n\n// --- Constants ---------------------------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL_SIZE = 32;\nconst PREVIEW_CELL = 24;\nconst BOARD_WIDTH = COLS * CELL_SIZE;\nconst BOARD_HEIGHT = ROWS * CELL_SIZE;\n\nconst BASE_DROP_INTERVAL = 800;\nconst MIN_DROP_INTERVAL = 50;\nconst SOFT_DROP_INTERVAL = 50;\n\nconst LINE_POINTS: Record<number, number> = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n\n// --- Piece definitions -------------------------------------------------------\n\ntype PieceType = \"I\" | \"O\" | \"T\" | \"S\" | \"Z\" | \"J\" | \"L\";\n\ninterface PieceDefinition {\n type: PieceType;\n color: string;\n shapes: number[][][];\n}\n\nconst PIECES: Record<PieceType, PieceDefinition> = {\n I: {\n type: \"I\",\n color: \"#00e5ff\",\n shapes: [\n [[0, 0], [0, 1], [0, 2], [0, 3]],\n [[0, 2], [1, 2], [2, 2], [3, 2]],\n [[2, 0], [2, 1], [2, 2], [2, 3]],\n [[0, 1], [1, 1], [2, 1], [3, 1]],\n ],\n },\n O: {\n type: \"O\",\n color: \"#ffd600\",\n shapes: [\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n ],\n },\n T: {\n type: \"T\",\n color: \"#aa00ff\",\n shapes: [\n [[0, 1], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [1, 2], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 1]],\n [[0, 1], [1, 0], [1, 1], [2, 1]],\n ],\n },\n S: {\n type: \"S\",\n color: \"#00c853\",\n shapes: [\n [[0, 1], [0, 2], [1, 0], [1, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n [[1, 1], [1, 2], [2, 0], [2, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n ],\n },\n Z: {\n type: \"Z\",\n color: \"#ff1744\",\n shapes: [\n [[0, 0], [0, 1], [1, 1], [1, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n [[1, 0], [1, 1], [2, 1], [2, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n ],\n },\n J: {\n type: \"J\",\n color: \"#2979ff\",\n shapes: [\n [[0, 0], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [0, 2], [1, 1], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 2]],\n [[0, 1], [1, 1], [2, 0], [2, 1]],\n ],\n },\n L: {\n type: \"L\",\n color: \"#ff9100\",\n shapes: [\n [[0, 2], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [2, 1], [2, 2]],\n [[1, 0], [1, 1], [1, 2], [2, 0]],\n [[0, 0], [0, 1], [1, 1], [2, 1]],\n ],\n },\n};\n\nconst WALL_KICKS: number[][] = [\n [0, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [-1, -1],\n [1, -1],\n];\n\nconst I_WALL_KICKS: number[][] = [\n [0, 0],\n [-2, 0],\n [2, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n];\n\n// --- Utility -----------------------------------------------------------------\n\nfunction mod(n: number, m: number): number {\n return ((n % m) + m) % m;\n}\n\n// --- Bag randomiser ----------------------------------------------------------\n\nclass PieceBag {\n private bag: PieceType[] = [];\n\n next(): PieceType {\n if (this.bag.length === 0) {\n this.bag = ([\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"] as PieceType[]).slice();\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop()!;\n }\n}\n\n// --- Active piece ------------------------------------------------------------\n\ninterface ActivePiece {\n type: PieceType;\n rotation: number;\n row: number;\n col: number;\n}\n\nfunction getCells(piece: ActivePiece): number[][] {\n const def = PIECES[piece.type];\n return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]);\n}\n\n// --- Board -------------------------------------------------------------------\n\ntype CellColor = string | null;\n\nclass Board {\n grid: CellColor[][];\n\n constructor() {\n this.grid = [];\n for (let r = 0; r < ROWS; r++) {\n this.grid.push(new Array<CellColor>(COLS).fill(null));\n }\n }\n\n isOccupied(row: number, col: number): boolean {\n if (col < 0 || col >= COLS || row >= ROWS) return true;\n if (row < 0) return false;\n return this.grid[row][col] !== null;\n }\n\n isValidPosition(piece: ActivePiece): boolean {\n return getCells(piece).every(([r, c]) => !this.isOccupied(r, c));\n }\n\n lock(piece: ActivePiece): void {\n const color = PIECES[piece.type].color;\n for (const [r, c] of getCells(piece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = color;\n }\n }\n }\n\n clearLines(): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array<CellColor>(COLS).fill(null));\n cleared++;\n r++;\n }\n }\n return cleared;\n }\n\n reset(): void {\n for (let r = 0; r < ROWS; r++) {\n this.grid[r].fill(null);\n }\n }\n}\n\n// --- Ghost piece -------------------------------------------------------------\n\nfunction computeGhost(board: Board, piece: ActivePiece): ActivePiece {\n const ghost: ActivePiece = { ...piece };\n while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) {\n ghost.row++;\n }\n return ghost;\n}\n\n// --- Game state machine ------------------------------------------------------\n\ntype GameState = \"playing\" | \"over\";\n\nclass Game {\n board: Board = new Board();\n bag: PieceBag = new PieceBag();\n current!: ActivePiece;\n nextType!: PieceType;\n state: GameState = \"playing\";\n score = 0;\n level = 1;\n lines = 0;\n dropInterval = BASE_DROP_INTERVAL;\n lastDrop = 0;\n softDropping = false;\n\n constructor() {\n this.init();\n }\n\n init(): void {\n this.board.reset();\n this.bag = new PieceBag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.dropInterval = BASE_DROP_INTERVAL;\n this.lastDrop = 0;\n this.softDropping = false;\n this.state = \"playing\";\n this.nextType = this.bag.next();\n this.spawnPiece();\n }\n\n private spawnPiece(): boolean {\n const type = this.nextType;\n this.nextType = this.bag.next();\n const def = PIECES[type];\n let minC = 10, maxC = 0;\n for (const [, c] of def.shapes[0]) {\n if (c < minC) minC = c;\n if (c > maxC) maxC = c;\n }\n const pieceWidth = maxC - minC + 1;\n const startCol = Math.floor((COLS - pieceWidth) / 2) - minC;\n this.current = { type, rotation: 0, row: 0, col: startCol };\n\n if (!this.board.isValidPosition(this.current)) {\n this.current.row = -1;\n if (!this.board.isValidPosition(this.current)) {\n this.state = \"over\";\n return false;\n }\n }\n return true;\n }\n\n move(dr: number, dc: number): boolean {\n if (this.state !== \"playing\") return false;\n const next: ActivePiece = {\n ...this.current,\n row: this.current.row + dr,\n col: this.current.col + dc,\n };\n if (this.board.isValidPosition(next)) {\n this.current = next;\n return true;\n }\n return false;\n }\n\n rotate(dir: number): boolean {\n if (this.state !== \"playing\") return false;\n if (this.current.type === \"O\") return false;\n const newRotation = mod(this.current.rotation + dir, 4);\n const kicks = this.current.type === \"I\" ? I_WALL_KICKS : WALL_KICKS;\n for (const [dc, dr] of kicks) {\n const candidate: ActivePiece = {\n ...this.current,\n rotation: newRotation,\n col: this.current.col + dc,\n row: this.current.row + dr,\n };\n if (this.board.isValidPosition(candidate)) {\n this.current = candidate;\n return true;\n }\n }\n return false;\n }\n\n hardDrop(): void {\n if (this.state !== \"playing\") return;\n const ghost = computeGhost(this.board, this.current);\n const dropDistance = ghost.row - this.current.row;\n this.score += dropDistance * 2;\n this.current = ghost;\n this.lockAndAdvance();\n }\n\n tick(): void {\n if (this.state !== \"playing\") return;\n if (!this.move(1, 0)) {\n this.lockAndAdvance();\n }\n }\n\n private lockAndAdvance(): void {\n this.board.lock(this.current);\n const cleared = this.board.clearLines();\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (LINE_POINTS[cleared] || 0) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.dropInterval = Math.max(\n MIN_DROP_INTERVAL,\n BASE_DROP_INTERVAL - (this.level - 1) * 60\n );\n }\n this.spawnPiece();\n }\n\n getDropInterval(): number {\n return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval;\n }\n}\n\n// --- Renderer ----------------------------------------------------------------\n\nclass Renderer {\n private boardCanvas: HTMLCanvasElement;\n private boardCtx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private overlayEl: HTMLElement;\n\n constructor() {\n this.boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.boardCtx = this.boardCanvas.getContext(\"2d\")!;\n this.boardCanvas.width = BOARD_WIDTH;\n this.boardCanvas.height = BOARD_HEIGHT;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = PREVIEW_CELL * 5;\n this.previewCanvas.height = PREVIEW_CELL * 5;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n }\n\n draw(game: Game): void {\n this.drawBoard(game);\n this.drawPreview(game.nextType);\n this.scoreEl.textContent = game.score.toLocaleString();\n this.levelEl.textContent = String(game.level);\n this.linesEl.textContent = String(game.lines);\n\n if (game.state === \"over\") {\n this.overlayEl.innerHTML =\n '<div class=\"overlay-content\">' +\n '<h2>GAME OVER</h2>' +\n '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' +\n '<button id=\"restart-btn\">Play Again</button>' +\n '<p class=\"hint\">or press Enter</p>' +\n '</div>';\n this.overlayEl.classList.add(\"visible\");\n document.getElementById(\"restart-btn\")!.addEventListener(\"click\", () => {\n startNewGame();\n });\n } else {\n this.overlayEl.classList.remove(\"visible\");\n }\n }\n\n private drawBoard(game: Game): void {\n const ctx = this.boardCtx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL_SIZE + 0.5);\n ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL_SIZE + 0.5, 0);\n ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = game.board.grid[r][c];\n if (color) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n\n if (game.state === \"playing\") {\n // Ghost piece\n const ghost = computeGhost(game.board, game.current);\n const ghostColor = PIECES[game.current.type].color;\n for (const [r, c] of getCells(ghost)) {\n if (r >= 0) {\n this.drawGhostCell(ctx, c, r, ghostColor);\n }\n }\n\n // Current piece\n const color = PIECES[game.current.type].color;\n for (const [r, c] of getCells(game.current)) {\n if (r >= 0) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n ox = 0,\n oy = 0\n ): void {\n const x = ox + col * size;\n const y = oy + row * size;\n const inset = 1;\n\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Top-left highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Bottom-right shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n }\n\n private drawGhostCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string\n ): void {\n const x = col * CELL_SIZE;\n const y = row * CELL_SIZE;\n ctx.strokeStyle = color;\n ctx.lineWidth = 2;\n ctx.globalAlpha = 0.3;\n ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6);\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(nextType: PieceType): void {\n const ctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n ctx.fillStyle = \"#16213e\";\n ctx.fillRect(0, 0, cw, ch);\n\n const def = PIECES[nextType];\n const cells = def.shapes[0];\n let minR = 99, maxR = -1, minC = 99, maxC = -1;\n for (const [r, c] of cells) {\n if (r < minR) minR = r;\n if (r > maxR) maxR = r;\n if (c < minC) minC = c;\n if (c > maxC) maxC = c;\n }\n const pw = (maxC - minC + 1) * PREVIEW_CELL;\n const ph = (maxR - minR + 1) * PREVIEW_CELL;\n const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL;\n const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL;\n\n for (const [r, c] of cells) {\n this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy);\n }\n }\n}\n\n// --- Input -------------------------------------------------------------------\n\nclass InputHandler {\n private pressed: Set<string> = new Set();\n private handlers: Record<string, () => void> = {};\n private repeatTimers: Map<string, number> = new Map();\n private readonly DAS = 170;\n private readonly ARR = 50;\n\n constructor() {\n window.addEventListener(\"keydown\", (e) => this.onKeyDown(e));\n window.addEventListener(\"keyup\", (e) => this.onKeyUp(e));\n }\n\n bind(key: string, handler: () => void): void {\n this.handlers[key] = handler;\n }\n\n private onKeyDown(e: KeyboardEvent): void {\n const key = e.code;\n if (\n [\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\", \"ArrowUp\", \"Space\", \"KeyZ\"].includes(key)\n ) {\n e.preventDefault();\n }\n\n const handler = this.handlers[key];\n if (!handler) return;\n\n if (!this.pressed.has(key)) {\n this.pressed.add(key);\n handler();\n\n if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\"].includes(key)) {\n const dasTimer = window.setTimeout(() => {\n const arrTimer = window.setInterval(() => {\n const h = this.handlers[key];\n if (h) h();\n }, this.ARR);\n this.repeatTimers.set(key + \"_arr\", arrTimer);\n }, this.DAS);\n this.repeatTimers.set(key + \"_das\", dasTimer);\n }\n }\n }\n\n private onKeyUp(e: KeyboardEvent): void {\n const key = e.code;\n this.pressed.delete(key);\n const dasId = this.repeatTimers.get(key + \"_das\");\n if (dasId !== undefined) {\n clearTimeout(dasId);\n this.repeatTimers.delete(key + \"_das\");\n }\n const arrId = this.repeatTimers.get(key + \"_arr\");\n if (arrId !== undefined) {\n clearInterval(arrId);\n this.repeatTimers.delete(key + \"_arr\");\n }\n }\n\n clearAll(): void {\n this.pressed.clear();\n for (const [, id] of this.repeatTimers) {\n clearTimeout(id);\n clearInterval(id);\n }\n this.repeatTimers.clear();\n }\n}\n\n// --- Main --------------------------------------------------------------------\n\nlet game: Game;\nlet renderer: Renderer;\nlet input: InputHandler;\n\nfunction startNewGame(): void {\n if (input) input.clearAll();\n game = new Game();\n game.lastDrop = performance.now();\n renderer.draw(game);\n}\n\nfunction main(): void {\n renderer = new Renderer();\n input = new InputHandler();\n game = new Game();\n\n input.bind(\"ArrowLeft\", () => game.move(0, -1));\n input.bind(\"ArrowRight\", () => game.move(0, 1));\n input.bind(\"ArrowDown\", () => {\n if (game.move(1, 0)) {\n game.score += 1;\n }\n });\n input.bind(\"ArrowUp\", () => game.rotate(1));\n input.bind(\"KeyZ\", () => game.rotate(-1));\n input.bind(\"Space\", () => game.hardDrop());\n input.bind(\"Enter\", () => {\n if (game.state === \"over\") startNewGame();\n });\n\n window.addEventListener(\"keydown\", (e) => {\n if (e.code === \"ArrowDown\") game.softDropping = true;\n });\n window.addEventListener(\"keyup\", (e) => {\n if (e.code === \"ArrowDown\") game.softDropping = false;\n });\n\n game.lastDrop = performance.now();\n requestAnimationFrame(gameLoop);\n}\n\nfunction gameLoop(time: number): void {\n if (game.state === \"playing\") {\n const interval = game.getDropInterval();\n if (time - game.lastDrop >= interval) {\n game.tick();\n game.lastDrop = time;\n }\n }\n renderer.draw(game);\n requestAnimationFrame(gameLoop);\n}\n\ndocument.addEventListener(\"DOMContentLoaded\", main);\nTSEOF","description":"Write tetris.ts TypeScript source file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6960,"cache_read_input_tokens":7064,"cache_creation":{"ephemeral_5m_input_tokens":6960,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"09b7183d-1cc5-45c6-9a2d-f469fc936d16"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_014XxyRrZuew4QUYu7nt5Nmi","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"fb808f38-9f0a-4979-9cc2-851ea3df98ad","timestamp":"2026-04-05T06:41:51.441Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AtrbN6kDmrwRaSva2eWUGn","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018WEAXiJEGCJB7TQpBARwDd","name":"Bash","input":{"command":"tsc --target ES2020 --module none --strict --lib ES2020,DOM --outFile tetris.js tetris.ts 2>&1","description":"Compile TypeScript to JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6567,"cache_read_input_tokens":14024,"cache_creation":{"ephemeral_5m_input_tokens":6567,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"fa573489-5bf4-4f21-bacf-42e40c01d8a7"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\nnode_modules/@types/node/http.d.ts(2176,36): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2180,37): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2184,39): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/web-globals/fetch.d.ts(3,25): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/worker_threads.d.ts(71,34): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?","is_error":true,"tool_use_id":"toolu_018WEAXiJEGCJB7TQpBARwDd"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"182dd73d-e3fd-4603-9ebc-2e1a161c5c6a","timestamp":"2026-04-05T06:41:56.710Z","tool_use_result":"Error: Exit code 2\nnode_modules/@types/node/http.d.ts(2176,36): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2180,37): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/http.d.ts(2184,39): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/web-globals/fetch.d.ts(3,25): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?\nnode_modules/@types/node/worker_threads.d.ts(71,34): error TS2792: Cannot find module 'undici-types'. Did you mean to set the 'moduleResolution' option to 'nodenext', or to add aliases to the 'paths' option?"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UjatVyHFLQhCJtxjvgck28","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EGuyNMaZxyRTi5wrT2LyRk","name":"Bash","input":{"command":"tsc --target ES2020 --module none --strict --lib ES2020,DOM --outFile tetris.js --skipLibCheck tetris.ts 2>&1","description":"Compile TypeScript with skipLibCheck to avoid node_modules issues"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":476,"cache_read_input_tokens":20591,"cache_creation":{"ephemeral_5m_input_tokens":476,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"65f2131e-5e0e-471a-9be1-94d3ce879b25"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01EGuyNMaZxyRTi5wrT2LyRk","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"a19fb81c-edee-433b-a706-d14d70a11c2d","timestamp":"2026-04-05T06:42:01.409Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_0116hVsLbXcLvz3GbyS1ZGLh","type":"message","role":"assistant","content":[{"type":"text","text":"Good, compiled successfully. Now let me verify the JS output and create the final HTML file:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":138,"cache_read_input_tokens":21067,"cache_creation":{"ephemeral_5m_input_tokens":138,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"4f0c3fca-6927-477b-ac19-3611a40abc83"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_0116hVsLbXcLvz3GbyS1ZGLh","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01YcH2WjGWjAVSHY7cUVwJAD","name":"Bash","input":{"command":"wc -l 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+{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01LHZo2p9ZmzfBGJ76oyx5iW","type":"tool_result","content":"1\t\"use strict\";\n2\t// ============================================================================\n3\t// Tetris – Single-file browser game (TypeScript source)\n4\t// ============================================================================\n5\t// --- Constants ---------------------------------------------------------------\n6\tconst COLS = 10;\n7\tconst ROWS = 20;\n8\tconst CELL_SIZE = 32;\n9\tconst PREVIEW_CELL = 24;\n10\tconst BOARD_WIDTH = COLS * CELL_SIZE;\n11\tconst BOARD_HEIGHT = ROWS * CELL_SIZE;\n12\tconst BASE_DROP_INTERVAL = 800;\n13\tconst MIN_DROP_INTERVAL = 50;\n14\tconst SOFT_DROP_INTERVAL = 50;\n15\tconst LINE_POINTS = {\n16\t 1: 100,\n17\t 2: 300,\n18\t 3: 500,\n19\t 4: 800,\n20\t};\n21\tconst PIECES = {\n22\t I: {\n23\t type: \"I\",\n24\t color: \"#00e5ff\",\n25\t shapes: [\n26\t [[0, 0], [0, 1], [0, 2], [0, 3]],\n27\t [[0, 2], [1, 2], [2, 2], [3, 2]],\n28\t [[2, 0], [2, 1], [2, 2], [2, 3]],\n29\t [[0, 1], [1, 1], [2, 1], [3, 1]],\n30\t ],\n31\t },\n32\t O: {\n33\t type: \"O\",\n34\t color: \"#ffd600\",\n35\t shapes: [\n36\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n37\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n38\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n39\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n40\t ],\n41\t },\n42\t T: {\n43\t type: \"T\",\n44\t color: \"#aa00ff\",\n45\t shapes: [\n46\t [[0, 1], [1, 0], [1, 1], [1, 2]],\n47\t [[0, 1], [1, 1], [1, 2], [2, 1]],\n48\t [[1, 0], [1, 1], [1, 2], [2, 1]],\n49\t [[0, 1], [1, 0], [1, 1], [2, 1]],\n50\t ],\n51\t },\n52\t S: {\n53\t type: \"S\",\n54\t color: \"#00c853\",\n55\t shapes: [\n56\t [[0, 1], [0, 2], [1, 0], [1, 1]],\n57\t [[0, 0], [1, 0], [1, 1], [2, 1]],\n58\t [[1, 1], [1, 2], [2, 0], [2, 1]],\n59\t [[0, 0], [1, 0], [1, 1], [2, 1]],\n60\t ],\n61\t },\n62\t Z: {\n63\t type: \"Z\",\n64\t color: \"#ff1744\",\n65\t shapes: [\n66\t [[0, 0], [0, 1], [1, 1], [1, 2]],\n67\t [[0, 1], [1, 0], [1, 1], [2, 0]],\n68\t [[1, 0], [1, 1], [2, 1], [2, 2]],\n69\t [[0, 1], [1, 0], [1, 1], [2, 0]],\n70\t ],\n71\t },\n72\t J: {\n73\t type: \"J\",\n74\t color: \"#2979ff\",\n75\t shapes: [\n76\t [[0, 0], [1, 0], [1, 1], [1, 2]],\n77\t [[0, 1], [0, 2], [1, 1], [2, 1]],\n78\t [[1, 0], [1, 1], [1, 2], [2, 2]],\n79\t [[0, 1], [1, 1], [2, 0], [2, 1]],\n80\t ],\n81\t },\n82\t L: {\n83\t type: \"L\",\n84\t color: \"#ff9100\",\n85\t shapes: [\n86\t [[0, 2], [1, 0], [1, 1], [1, 2]],\n87\t [[0, 1], [1, 1], [2, 1], [2, 2]],\n88\t [[1, 0], [1, 1], [1, 2], [2, 0]],\n89\t [[0, 0], [0, 1], [1, 1], [2, 1]],\n90\t ],\n91\t },\n92\t};\n93\tconst WALL_KICKS = [\n94\t [0, 0],\n95\t [-1, 0],\n96\t [1, 0],\n97\t [0, -1],\n98\t [-1, -1],\n99\t [1, -1],\n100\t];\n101\tconst I_WALL_KICKS = [\n102\t [0, 0],\n103\t [-2, 0],\n104\t [2, 0],\n105\t [-1, 0],\n106\t [1, 0],\n107\t [0, -1],\n108\t [0, 1],\n109\t];\n110\t// --- Utility -----------------------------------------------------------------\n111\tfunction mod(n, m) {\n112\t return ((n % m) + m) % m;\n113\t}\n114\t// --- Bag randomiser ----------------------------------------------------------\n115\tclass PieceBag {\n116\t constructor() {\n117\t this.bag = [];\n118\t }\n119\t next() {\n120\t if (this.bag.length === 0) {\n121\t this.bag = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"].slice();\n122\t for (let i = this.bag.length - 1; i > 0; i--) {\n123\t const j = Math.floor(Math.random() * (i + 1));\n124\t [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n125\t }\n126\t }\n127\t return this.bag.pop();\n128\t }\n129\t}\n130\tfunction getCells(piece) {\n131\t const def = PIECES[piece.type];\n132\t return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]);\n133\t}\n134\tclass Board {\n135\t constructor() {\n136\t this.grid = [];\n137\t for (let r = 0; r < ROWS; r++) {\n138\t this.grid.push(new Array(COLS).fill(null));\n139\t }\n140\t }\n141\t isOccupied(row, col) {\n142\t if (col < 0 || col >= COLS || row >= ROWS)\n143\t return true;\n144\t if (row < 0)\n145\t return false;\n146\t return this.grid[row][col] !== null;\n147\t }\n148\t isValidPosition(piece) {\n149\t return getCells(piece).every(([r, c]) => !this.isOccupied(r, c));\n150\t }\n151\t lock(piece) {\n152\t const color = PIECES[piece.type].color;\n153\t for (const [r, c] of getCells(piece)) {\n154\t if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n155\t this.grid[r][c] = color;\n156\t }\n157\t }\n158\t }\n159\t clearLines() {\n160\t let cleared = 0;\n161\t for (let r = ROWS - 1; r >= 0; r--) {\n162\t if (this.grid[r].every((cell) => cell !== null)) {\n163\t this.grid.splice(r, 1);\n164\t this.grid.unshift(new Array(COLS).fill(null));\n165\t cleared++;\n166\t r++;\n167\t }\n168\t }\n169\t return cleared;\n170\t }\n171\t reset() {\n172\t for (let r = 0; r < ROWS; r++) {\n173\t this.grid[r].fill(null);\n174\t }\n175\t }\n176\t}\n177\t// --- Ghost piece -------------------------------------------------------------\n178\tfunction computeGhost(board, piece) {\n179\t const ghost = { ...piece };\n180\t while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) {\n181\t ghost.row++;\n182\t }\n183\t return ghost;\n184\t}\n185\tclass Game {\n186\t constructor() {\n187\t this.board = new Board();\n188\t this.bag = new PieceBag();\n189\t this.state = \"playing\";\n190\t this.score = 0;\n191\t this.level = 1;\n192\t this.lines = 0;\n193\t this.dropInterval = BASE_DROP_INTERVAL;\n194\t this.lastDrop = 0;\n195\t this.softDropping = false;\n196\t this.init();\n197\t }\n198\t init() {\n199\t this.board.reset();\n200\t this.bag = new PieceBag();\n201\t this.score = 0;\n202\t this.level = 1;\n203\t this.lines = 0;\n204\t this.dropInterval = BASE_DROP_INTERVAL;\n205\t this.lastDrop = 0;\n206\t this.softDropping = false;\n207\t this.state = \"playing\";\n208\t this.nextType = this.bag.next();\n209\t this.spawnPiece();\n210\t }\n211\t spawnPiece() {\n212\t const type = this.nextType;\n213\t this.nextType = this.bag.next();\n214\t const def = PIECES[type];\n215\t let minC = 10, maxC = 0;\n216\t for (const [, c] of def.shapes[0]) {\n217\t if (c < minC)\n218\t minC = c;\n219\t if (c > maxC)\n220\t maxC = c;\n221\t }\n222\t const pieceWidth = maxC - minC + 1;\n223\t const startCol = Math.floor((COLS - pieceWidth) / 2) - minC;\n224\t this.current = { type, rotation: 0, row: 0, col: startCol };\n225\t if (!this.board.isValidPosition(this.current)) {\n226\t this.current.row = -1;\n227\t if (!this.board.isValidPosition(this.current)) {\n228\t this.state = \"over\";\n229\t return false;\n230\t }\n231\t }\n232\t return true;\n233\t }\n234\t move(dr, dc) {\n235\t if (this.state !== \"playing\")\n236\t return false;\n237\t const next = {\n238\t ...this.current,\n239\t row: this.current.row + dr,\n240\t col: this.current.col + dc,\n241\t };\n242\t if (this.board.isValidPosition(next)) {\n243\t this.current = next;\n244\t return true;\n245\t }\n246\t return false;\n247\t }\n248\t rotate(dir) {\n249\t if (this.state !== \"playing\")\n250\t return false;\n251\t if (this.current.type === \"O\")\n252\t return false;\n253\t const newRotation = mod(this.current.rotation + dir, 4);\n254\t const kicks = this.current.type === \"I\" ? I_WALL_KICKS : WALL_KICKS;\n255\t for (const [dc, dr] of kicks) {\n256\t const candidate = {\n257\t ...this.current,\n258\t rotation: newRotation,\n259\t col: this.current.col + dc,\n260\t row: this.current.row + dr,\n261\t };\n262\t if (this.board.isValidPosition(candidate)) {\n263\t this.current = candidate;\n264\t return true;\n265\t }\n266\t }\n267\t return false;\n268\t }\n269\t hardDrop() {\n270\t if (this.state !== \"playing\")\n271\t return;\n272\t const ghost = computeGhost(this.board, this.current);\n273\t const dropDistance = ghost.row - this.current.row;\n274\t this.score += dropDistance * 2;\n275\t this.current = ghost;\n276\t this.lockAndAdvance();\n277\t }\n278\t tick() {\n279\t if (this.state !== \"playing\")\n280\t return;\n281\t if (!this.move(1, 0)) {\n282\t this.lockAndAdvance();\n283\t }\n284\t }\n285\t lockAndAdvance() {\n286\t this.board.lock(this.current);\n287\t const cleared = this.board.clearLines();\n288\t if (cleared > 0) {\n289\t this.lines += cleared;\n290\t this.score += (LINE_POINTS[cleared] || 0) * this.level;\n291\t this.level = Math.floor(this.lines / 10) + 1;\n292\t this.dropInterval = Math.max(MIN_DROP_INTERVAL, BASE_DROP_INTERVAL - (this.level - 1) * 60);\n293\t }\n294\t this.spawnPiece();\n295\t }\n296\t getDropInterval() {\n297\t return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval;\n298\t }\n299\t}\n300\t// --- Renderer ----------------------------------------------------------------\n301\tclass Renderer {\n302\t constructor() {\n303\t this.boardCanvas = document.getElementById(\"board\");\n304\t this.boardCtx = this.boardCanvas.getContext(\"2d\");\n305\t this.boardCanvas.width = BOARD_WIDTH;\n306\t this.boardCanvas.height = BOARD_HEIGHT;\n307\t this.previewCanvas = document.getElementById(\"preview\");\n308\t this.previewCtx = this.previewCanvas.getContext(\"2d\");\n309\t this.previewCanvas.width = PREVIEW_CELL * 5;\n310\t this.previewCanvas.height = PREVIEW_CELL * 5;\n311\t this.scoreEl = document.getElementById(\"score\");\n312\t this.levelEl = document.getElementById(\"level\");\n313\t this.linesEl = document.getElementById(\"lines\");\n314\t this.overlayEl = document.getElementById(\"overlay\");\n315\t }\n316\t draw(game) {\n317\t this.drawBoard(game);\n318\t this.drawPreview(game.nextType);\n319\t this.scoreEl.textContent = game.score.toLocaleString();\n320\t this.levelEl.textContent = String(game.level);\n321\t this.linesEl.textContent = String(game.lines);\n322\t if (game.state === \"over\") {\n323\t this.overlayEl.innerHTML =\n324\t '<div class=\"overlay-content\">' +\n325\t '<h2>GAME OVER</h2>' +\n326\t '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' +\n327\t '<button id=\"restart-btn\">Play Again</button>' +\n328\t '<p class=\"hint\">or press Enter</p>' +\n329\t '</div>';\n330\t this.overlayEl.classList.add(\"visible\");\n331\t document.getElementById(\"restart-btn\").addEventListener(\"click\", () => {\n332\t startNewGame();\n333\t });\n334\t }\n335\t else {\n336\t this.overlayEl.classList.remove(\"visible\");\n337\t }\n338\t }\n339\t drawBoard(game) {\n340\t const ctx = this.boardCtx;\n341\t ctx.fillStyle = \"#1a1a2e\";\n342\t ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);\n343\t // Grid lines\n344\t ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n345\t ctx.lineWidth = 1;\n346\t for (let r = 0; r <= ROWS; r++) {\n347\t ctx.beginPath();\n348\t ctx.moveTo(0, r * CELL_SIZE + 0.5);\n349\t ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5);\n350\t ctx.stroke();\n351\t }\n352\t for (let c = 0; c <= COLS; c++) {\n353\t ctx.beginPath();\n354\t ctx.moveTo(c * CELL_SIZE + 0.5, 0);\n355\t ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT);\n356\t ctx.stroke();\n357\t }\n358\t // Placed blocks\n359\t for (let r = 0; r < ROWS; r++) {\n360\t for (let c = 0; c < COLS; c++) {\n361\t const color = game.board.grid[r][c];\n362\t if (color) {\n363\t this.drawCell(ctx, c, r, color, CELL_SIZE);\n364\t }\n365\t }\n366\t }\n367\t if (game.state === \"playing\") {\n368\t // Ghost piece\n369\t const ghost = computeGhost(game.board, game.current);\n370\t const ghostColor = PIECES[game.current.type].color;\n371\t for (const [r, c] of getCells(ghost)) {\n372\t if (r >= 0) {\n373\t this.drawGhostCell(ctx, c, r, ghostColor);\n374\t }\n375\t }\n376\t // Current piece\n377\t const color = PIECES[game.current.type].color;\n378\t for (const [r, c] of getCells(game.current)) {\n379\t if (r >= 0) {\n380\t this.drawCell(ctx, c, r, color, CELL_SIZE);\n381\t }\n382\t }\n383\t }\n384\t }\n385\t drawCell(ctx, col, row, color, size, ox = 0, oy = 0) {\n386\t const x = ox + col * size;\n387\t const y = oy + row * size;\n388\t const inset = 1;\n389\t ctx.fillStyle = color;\n390\t ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n391\t // Top-left highlight\n392\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n393\t ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n394\t ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n395\t // Bottom-right shadow\n396\t ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n397\t ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n398\t ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n399\t }\n400\t drawGhostCell(ctx, col, row, color) {\n401\t const x = col * CELL_SIZE;\n402\t const y = row * CELL_SIZE;\n403\t ctx.strokeStyle = color;\n404\t ctx.lineWidth = 2;\n405\t ctx.globalAlpha = 0.3;\n406\t ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6);\n407\t ctx.globalAlpha = 1;\n408\t }\n409\t drawPreview(nextType) {\n410\t const ctx = this.previewCtx;\n411\t const cw = this.previewCanvas.width;\n412\t const ch = this.previewCanvas.height;\n413\t ctx.fillStyle = \"#16213e\";\n414\t ctx.fillRect(0, 0, cw, ch);\n415\t const def = PIECES[nextType];\n416\t const cells = def.shapes[0];\n417\t let minR = 99, maxR = -1, minC = 99, maxC = -1;\n418\t for (const [r, c] of cells) {\n419\t if (r < minR)\n420\t minR = r;\n421\t if (r > maxR)\n422\t maxR = r;\n423\t if (c < minC)\n424\t minC = c;\n425\t if (c > maxC)\n426\t maxC = c;\n427\t }\n428\t const pw = (maxC - minC + 1) * PREVIEW_CELL;\n429\t const ph = (maxR - minR + 1) * PREVIEW_CELL;\n430\t const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL;\n431\t const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL;\n432\t for (const [r, c] of cells) {\n433\t this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy);\n434\t }\n435\t }\n436\t}\n437\t// --- Input -------------------------------------------------------------------\n438\tclass InputHandler {\n439\t constructor() {\n440\t this.pressed = new Set();\n441\t this.handlers = {};\n442\t this.repeatTimers = new Map();\n443\t this.DAS = 170;\n444\t this.ARR = 50;\n445\t window.addEventListener(\"keydown\", (e) => this.onKeyDown(e));\n446\t window.addEventListener(\"keyup\", (e) => this.onKeyUp(e));\n447\t }\n448\t bind(key, handler) {\n449\t this.handlers[key] = handler;\n450\t }\n451\t onKeyDown(e) {\n452\t const key = e.code;\n453\t if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\", \"ArrowUp\", \"Space\", \"KeyZ\"].includes(key)) {\n454\t e.preventDefault();\n455\t }\n456\t const handler = this.handlers[key];\n457\t if (!handler)\n458\t return;\n459\t if (!this.pressed.has(key)) {\n460\t this.pressed.add(key);\n461\t handler();\n462\t if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\"].includes(key)) {\n463\t const dasTimer = window.setTimeout(() => {\n464\t const arrTimer = window.setInterval(() => {\n465\t const h = this.handlers[key];\n466\t if (h)\n467\t h();\n468\t }, this.ARR);\n469\t this.repeatTimers.set(key + \"_arr\", arrTimer);\n470\t }, this.DAS);\n471\t this.repeatTimers.set(key + \"_das\", dasTimer);\n472\t }\n473\t }\n474\t }\n475\t onKeyUp(e) {\n476\t const key = e.code;\n477\t this.pressed.delete(key);\n478\t const dasId = this.repeatTimers.get(key + \"_das\");\n479\t if (dasId !== undefined) {\n480\t clearTimeout(dasId);\n481\t this.repeatTimers.delete(key + \"_das\");\n482\t }\n483\t const arrId = this.repeatTimers.get(key + \"_arr\");\n484\t if (arrId !== undefined) {\n485\t clearInterval(arrId);\n486\t this.repeatTimers.delete(key + \"_arr\");\n487\t }\n488\t }\n489\t clearAll() {\n490\t this.pressed.clear();\n491\t for (const [, id] of this.repeatTimers) {\n492\t clearTimeout(id);\n493\t clearInterval(id);\n494\t }\n495\t this.repeatTimers.clear();\n496\t }\n497\t}\n498\t// --- Main --------------------------------------------------------------------\n499\tlet game;\n500\tlet renderer;\n501\tlet input;\n502\tfunction startNewGame() {\n503\t if (input)\n504\t input.clearAll();\n505\t game = new Game();\n506\t game.lastDrop = performance.now();\n507\t renderer.draw(game);\n508\t}\n509\tfunction main() {\n510\t renderer = new Renderer();\n511\t input = new InputHandler();\n512\t game = new Game();\n513\t input.bind(\"ArrowLeft\", () => game.move(0, -1));\n514\t input.bind(\"ArrowRight\", () => game.move(0, 1));\n515\t input.bind(\"ArrowDown\", () => {\n516\t if (game.move(1, 0)) {\n517\t game.score += 1;\n518\t }\n519\t });\n520\t input.bind(\"ArrowUp\", () => game.rotate(1));\n521\t input.bind(\"KeyZ\", () => game.rotate(-1));\n522\t input.bind(\"Space\", () => game.hardDrop());\n523\t input.bind(\"Enter\", () => {\n524\t if (game.state === \"over\")\n525\t startNewGame();\n526\t });\n527\t window.addEventListener(\"keydown\", (e) => {\n528\t if (e.code === \"ArrowDown\")\n529\t game.softDropping = true;\n530\t });\n531\t window.addEventListener(\"keyup\", (e) => {\n532\t if (e.code === \"ArrowDown\")\n533\t game.softDropping = false;\n534\t });\n535\t game.lastDrop = performance.now();\n536\t requestAnimationFrame(gameLoop);\n537\t}\n538\tfunction gameLoop(time) {\n539\t if (game.state === \"playing\") {\n540\t const interval = game.getDropInterval();\n541\t if (time - game.lastDrop >= interval) {\n542\t game.tick();\n543\t game.lastDrop = time;\n544\t }\n545\t }\n546\t renderer.draw(game);\n547\t requestAnimationFrame(gameLoop);\n548\t}\n549\tdocument.addEventListener(\"DOMContentLoaded\", main);\n550\t"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"ed7e93df-459b-4c60-ac02-81304e5b785a","timestamp":"2026-04-05T06:42:09.487Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-amrtiyou/tetris.js","content":"\"use strict\";\n// ============================================================================\n// Tetris – Single-file browser game (TypeScript source)\n// ============================================================================\n// --- Constants ---------------------------------------------------------------\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL_SIZE = 32;\nconst PREVIEW_CELL = 24;\nconst BOARD_WIDTH = COLS * CELL_SIZE;\nconst BOARD_HEIGHT = ROWS * CELL_SIZE;\nconst BASE_DROP_INTERVAL = 800;\nconst MIN_DROP_INTERVAL = 50;\nconst SOFT_DROP_INTERVAL = 50;\nconst LINE_POINTS = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\nconst PIECES = {\n I: {\n type: \"I\",\n color: \"#00e5ff\",\n shapes: [\n [[0, 0], [0, 1], [0, 2], [0, 3]],\n [[0, 2], [1, 2], [2, 2], [3, 2]],\n [[2, 0], [2, 1], [2, 2], [2, 3]],\n [[0, 1], [1, 1], [2, 1], [3, 1]],\n ],\n },\n O: {\n type: \"O\",\n color: \"#ffd600\",\n shapes: [\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n ],\n },\n T: {\n type: \"T\",\n color: \"#aa00ff\",\n shapes: [\n [[0, 1], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [1, 2], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 1]],\n [[0, 1], [1, 0], [1, 1], [2, 1]],\n ],\n },\n S: {\n type: \"S\",\n color: \"#00c853\",\n shapes: [\n [[0, 1], [0, 2], [1, 0], [1, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n [[1, 1], [1, 2], [2, 0], [2, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n ],\n },\n Z: {\n type: \"Z\",\n color: \"#ff1744\",\n shapes: [\n [[0, 0], [0, 1], [1, 1], [1, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n [[1, 0], [1, 1], [2, 1], [2, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n ],\n },\n J: {\n type: \"J\",\n color: \"#2979ff\",\n shapes: [\n [[0, 0], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [0, 2], [1, 1], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 2]],\n [[0, 1], [1, 1], [2, 0], [2, 1]],\n ],\n },\n L: {\n type: \"L\",\n color: \"#ff9100\",\n shapes: [\n [[0, 2], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [2, 1], [2, 2]],\n [[1, 0], [1, 1], [1, 2], [2, 0]],\n [[0, 0], [0, 1], [1, 1], [2, 1]],\n ],\n },\n};\nconst WALL_KICKS = [\n [0, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [-1, -1],\n [1, -1],\n];\nconst I_WALL_KICKS = [\n [0, 0],\n [-2, 0],\n [2, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n];\n// --- Utility -----------------------------------------------------------------\nfunction mod(n, m) {\n return ((n % m) + m) % m;\n}\n// --- Bag randomiser ----------------------------------------------------------\nclass PieceBag {\n constructor() {\n this.bag = [];\n }\n next() {\n if (this.bag.length === 0) {\n this.bag = [\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"].slice();\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop();\n }\n}\nfunction getCells(piece) {\n const def = PIECES[piece.type];\n return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]);\n}\nclass Board {\n constructor() {\n this.grid = [];\n for (let r = 0; r < ROWS; r++) {\n this.grid.push(new Array(COLS).fill(null));\n }\n }\n isOccupied(row, col) {\n if (col < 0 || col >= COLS || row >= ROWS)\n return true;\n if (row < 0)\n return false;\n return this.grid[row][col] !== null;\n }\n isValidPosition(piece) {\n return getCells(piece).every(([r, c]) => !this.isOccupied(r, c));\n }\n lock(piece) {\n const color = PIECES[piece.type].color;\n for (const [r, c] of getCells(piece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = color;\n }\n }\n }\n clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array(COLS).fill(null));\n cleared++;\n r++;\n }\n }\n return cleared;\n }\n reset() {\n for (let r = 0; r < ROWS; r++) {\n this.grid[r].fill(null);\n }\n }\n}\n// --- Ghost piece -------------------------------------------------------------\nfunction computeGhost(board, piece) {\n const ghost = { ...piece };\n while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) {\n ghost.row++;\n }\n return ghost;\n}\nclass Game {\n constructor() {\n this.board = new Board();\n this.bag = new PieceBag();\n this.state = \"playing\";\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.dropInterval = BASE_DROP_INTERVAL;\n this.lastDrop = 0;\n this.softDropping = false;\n this.init();\n }\n init() {\n this.board.reset();\n this.bag = new PieceBag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.dropInterval = BASE_DROP_INTERVAL;\n this.lastDrop = 0;\n this.softDropping = false;\n this.state = \"playing\";\n this.nextType = this.bag.next();\n this.spawnPiece();\n }\n spawnPiece() {\n const type = this.nextType;\n this.nextType = this.bag.next();\n const def = PIECES[type];\n let minC = 10, maxC = 0;\n for (const [, c] of def.shapes[0]) {\n if (c < minC)\n minC = c;\n if (c > maxC)\n maxC = c;\n }\n const pieceWidth = maxC - minC + 1;\n const startCol = Math.floor((COLS - pieceWidth) / 2) - minC;\n this.current = { type, rotation: 0, row: 0, col: startCol };\n if (!this.board.isValidPosition(this.current)) {\n this.current.row = -1;\n if (!this.board.isValidPosition(this.current)) {\n this.state = \"over\";\n return false;\n }\n }\n return true;\n }\n move(dr, dc) {\n if (this.state !== \"playing\")\n return false;\n const next = {\n ...this.current,\n row: this.current.row + dr,\n col: this.current.col + dc,\n };\n if (this.board.isValidPosition(next)) {\n this.current = next;\n return true;\n }\n return false;\n }\n rotate(dir) {\n if (this.state !== \"playing\")\n return false;\n if (this.current.type === \"O\")\n return false;\n const newRotation = mod(this.current.rotation + dir, 4);\n const kicks = this.current.type === \"I\" ? I_WALL_KICKS : WALL_KICKS;\n for (const [dc, dr] of kicks) {\n const candidate = {\n ...this.current,\n rotation: newRotation,\n col: this.current.col + dc,\n row: this.current.row + dr,\n };\n if (this.board.isValidPosition(candidate)) {\n this.current = candidate;\n return true;\n }\n }\n return false;\n }\n hardDrop() {\n if (this.state !== \"playing\")\n return;\n const ghost = computeGhost(this.board, this.current);\n const dropDistance = ghost.row - this.current.row;\n this.score += dropDistance * 2;\n this.current = ghost;\n this.lockAndAdvance();\n }\n tick() {\n if (this.state !== \"playing\")\n return;\n if (!this.move(1, 0)) {\n this.lockAndAdvance();\n }\n }\n lockAndAdvance() {\n this.board.lock(this.current);\n const cleared = this.board.clearLines();\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (LINE_POINTS[cleared] || 0) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.dropInterval = Math.max(MIN_DROP_INTERVAL, BASE_DROP_INTERVAL - (this.level - 1) * 60);\n }\n this.spawnPiece();\n }\n getDropInterval() {\n return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval;\n }\n}\n// --- Renderer ----------------------------------------------------------------\nclass Renderer {\n constructor() {\n this.boardCanvas = document.getElementById(\"board\");\n this.boardCtx = this.boardCanvas.getContext(\"2d\");\n this.boardCanvas.width = BOARD_WIDTH;\n this.boardCanvas.height = BOARD_HEIGHT;\n this.previewCanvas = document.getElementById(\"preview\");\n this.previewCtx = this.previewCanvas.getContext(\"2d\");\n this.previewCanvas.width = PREVIEW_CELL * 5;\n this.previewCanvas.height = PREVIEW_CELL * 5;\n this.scoreEl = document.getElementById(\"score\");\n this.levelEl = document.getElementById(\"level\");\n this.linesEl = document.getElementById(\"lines\");\n this.overlayEl = document.getElementById(\"overlay\");\n }\n draw(game) {\n this.drawBoard(game);\n this.drawPreview(game.nextType);\n this.scoreEl.textContent = game.score.toLocaleString();\n this.levelEl.textContent = String(game.level);\n this.linesEl.textContent = String(game.lines);\n if (game.state === \"over\") {\n this.overlayEl.innerHTML =\n '<div class=\"overlay-content\">' +\n '<h2>GAME OVER</h2>' +\n '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' +\n '<button id=\"restart-btn\">Play Again</button>' +\n '<p class=\"hint\">or press Enter</p>' +\n '</div>';\n this.overlayEl.classList.add(\"visible\");\n document.getElementById(\"restart-btn\").addEventListener(\"click\", () => {\n startNewGame();\n });\n }\n else {\n this.overlayEl.classList.remove(\"visible\");\n }\n }\n drawBoard(game) {\n const ctx = this.boardCtx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL_SIZE + 0.5);\n ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL_SIZE + 0.5, 0);\n ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT);\n ctx.stroke();\n }\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = game.board.grid[r][c];\n if (color) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n if (game.state === \"playing\") {\n // Ghost piece\n const ghost = computeGhost(game.board, game.current);\n const ghostColor = PIECES[game.current.type].color;\n for (const [r, c] of getCells(ghost)) {\n if (r >= 0) {\n this.drawGhostCell(ctx, c, r, ghostColor);\n }\n }\n // Current piece\n const color = PIECES[game.current.type].color;\n for (const [r, c] of getCells(game.current)) {\n if (r >= 0) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n }\n drawCell(ctx, col, row, color, size, ox = 0, oy = 0) {\n const x = ox + col * size;\n const y = oy + row * size;\n const inset = 1;\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n // Top-left highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n // Bottom-right shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n }\n drawGhostCell(ctx, col, row, color) {\n const x = col * CELL_SIZE;\n const y = row * CELL_SIZE;\n ctx.strokeStyle = color;\n ctx.lineWidth = 2;\n ctx.globalAlpha = 0.3;\n ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6);\n ctx.globalAlpha = 1;\n }\n drawPreview(nextType) {\n const ctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n ctx.fillStyle = \"#16213e\";\n ctx.fillRect(0, 0, cw, ch);\n const def = PIECES[nextType];\n const cells = def.shapes[0];\n let minR = 99, maxR = -1, minC = 99, maxC = -1;\n for (const [r, c] of cells) {\n if (r < minR)\n minR = r;\n if (r > maxR)\n maxR = r;\n if (c < minC)\n minC = c;\n if (c > maxC)\n maxC = c;\n }\n const pw = (maxC - minC + 1) * PREVIEW_CELL;\n const ph = (maxR - minR + 1) * PREVIEW_CELL;\n const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL;\n const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL;\n for (const [r, c] of cells) {\n this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy);\n }\n }\n}\n// --- Input -------------------------------------------------------------------\nclass InputHandler {\n constructor() {\n this.pressed = new Set();\n this.handlers = {};\n this.repeatTimers = new Map();\n this.DAS = 170;\n this.ARR = 50;\n window.addEventListener(\"keydown\", (e) => this.onKeyDown(e));\n window.addEventListener(\"keyup\", (e) => this.onKeyUp(e));\n }\n bind(key, handler) {\n this.handlers[key] = handler;\n }\n onKeyDown(e) {\n const key = e.code;\n if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\", \"ArrowUp\", \"Space\", \"KeyZ\"].includes(key)) {\n e.preventDefault();\n }\n const handler = this.handlers[key];\n if (!handler)\n return;\n if (!this.pressed.has(key)) {\n this.pressed.add(key);\n handler();\n if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\"].includes(key)) {\n const dasTimer = window.setTimeout(() => {\n const arrTimer = window.setInterval(() => {\n const h = this.handlers[key];\n if (h)\n h();\n }, this.ARR);\n this.repeatTimers.set(key + \"_arr\", arrTimer);\n }, this.DAS);\n this.repeatTimers.set(key + \"_das\", dasTimer);\n }\n }\n }\n onKeyUp(e) {\n const key = e.code;\n this.pressed.delete(key);\n const dasId = this.repeatTimers.get(key + \"_das\");\n if (dasId !== undefined) {\n clearTimeout(dasId);\n this.repeatTimers.delete(key + \"_das\");\n }\n const arrId = this.repeatTimers.get(key + \"_arr\");\n if (arrId !== undefined) {\n clearInterval(arrId);\n this.repeatTimers.delete(key + \"_arr\");\n }\n }\n clearAll() {\n this.pressed.clear();\n for (const [, id] of this.repeatTimers) {\n clearTimeout(id);\n clearInterval(id);\n }\n this.repeatTimers.clear();\n }\n}\n// --- Main --------------------------------------------------------------------\nlet game;\nlet renderer;\nlet input;\nfunction startNewGame() {\n if (input)\n input.clearAll();\n game = new Game();\n game.lastDrop = performance.now();\n renderer.draw(game);\n}\nfunction main() {\n renderer = new Renderer();\n input = new InputHandler();\n game = new Game();\n input.bind(\"ArrowLeft\", () => game.move(0, -1));\n input.bind(\"ArrowRight\", () => game.move(0, 1));\n input.bind(\"ArrowDown\", () => {\n if (game.move(1, 0)) {\n game.score += 1;\n }\n });\n input.bind(\"ArrowUp\", () => game.rotate(1));\n input.bind(\"KeyZ\", () => game.rotate(-1));\n input.bind(\"Space\", () => game.hardDrop());\n input.bind(\"Enter\", () => {\n if (game.state === \"over\")\n startNewGame();\n });\n window.addEventListener(\"keydown\", (e) => {\n if (e.code === \"ArrowDown\")\n game.softDropping = true;\n });\n window.addEventListener(\"keyup\", (e) => {\n if (e.code === \"ArrowDown\")\n game.softDropping = false;\n });\n game.lastDrop = performance.now();\n requestAnimationFrame(gameLoop);\n}\nfunction gameLoop(time) {\n if (game.state === \"playing\") {\n const interval = game.getDropInterval();\n if (time - game.lastDrop >= interval) {\n game.tick();\n game.lastDrop = time;\n }\n }\n renderer.draw(game);\n requestAnimationFrame(gameLoop);\n}\ndocument.addEventListener(\"DOMContentLoaded\", main);\n","numLines":550,"startLine":1,"totalLines":550}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01MyJ5bDCth7EnUSqpRoPT88","type":"message","role":"assistant","content":[{"type":"text","text":"The JS compiled cleanly. Now let me create the final `index.html` with the compiled JS embedded and all the CSS styling:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7123,"cache_read_input_tokens":21326,"cache_creation":{"ephemeral_5m_input_tokens":7123,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"7773d465-ec8d-48cb-9bf9-984f1108015a"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01MyJ5bDCth7EnUSqpRoPT88","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MTiiDa2x6CWUR3nTHRvhXv","name":"Bash","input":{"command":"cat > /tmp/loop-bench-amrtiyou/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n *,*::before,*::after{margin:0;padding:0;box-sizing:border-box}\n\n html,body{\n width:100%;height:100%;\n overflow:hidden;\n font-family:'Segoe UI',system-ui,-apple-system,sans-serif;\n background:#0f0f23;\n color:#e0e0e0;\n }\n\n body{\n display:flex;\n justify-content:center;\n align-items:center;\n }\n\n /* ---------- layout ---------- */\n #game-container{\n display:flex;\n gap:28px;\n align-items:flex-start;\n padding:16px;\n }\n\n /* board wrapper with a subtle border/glow */\n #board-wrap{\n position:relative;\n border:3px solid #2a2a5a;\n border-radius:6px;\n box-shadow:0 0 24px rgba(80,80,200,0.15);\n line-height:0; /* remove descender gap under canvas */\n }\n\n #board{display:block}\n\n /* overlay for Game Over */\n #overlay{\n position:absolute;inset:0;\n display:flex;justify-content:center;align-items:center;\n background:rgba(10,10,30,0.85);\n border-radius:4px;\n opacity:0;\n pointer-events:none;\n transition:opacity .3s;\n }\n #overlay.visible{opacity:1;pointer-events:auto}\n\n .overlay-content{text-align:center}\n .overlay-content h2{\n font-size:2.2rem;\n letter-spacing:4px;\n margin-bottom:12px;\n color:#ff4081;\n text-shadow:0 0 20px rgba(255,64,129,0.5);\n }\n .overlay-content p{font-size:1.1rem;margin-bottom:14px}\n .overlay-content strong{color:#fff}\n .overlay-content .hint{font-size:.85rem;color:#888;margin-top:6px}\n\n .overlay-content button{\n padding:10px 32px;\n font-size:1rem;\n font-weight:600;\n border:none;\n border-radius:6px;\n cursor:pointer;\n background:linear-gradient(135deg,#6c63ff,#3f51b5);\n color:#fff;\n box-shadow:0 4px 14px rgba(108,99,255,0.4);\n transition:transform .15s,box-shadow .15s;\n }\n .overlay-content button:hover{\n transform:translateY(-2px);\n box-shadow:0 6px 20px rgba(108,99,255,0.55);\n }\n\n /* ---------- sidebar ---------- */\n #sidebar{\n display:flex;\n flex-direction:column;\n gap:20px;\n min-width:160px;\n }\n\n .panel{\n background:#16213e;\n border:2px solid #2a2a5a;\n border-radius:8px;\n padding:16px 20px;\n }\n .panel h3{\n font-size:.7rem;\n text-transform:uppercase;\n letter-spacing:2px;\n color:#7f8fa6;\n margin-bottom:8px;\n }\n .panel .value{\n font-size:1.7rem;\n font-weight:700;\n font-variant-numeric:tabular-nums;\n color:#fff;\n }\n\n /* next piece preview */\n #preview-panel{text-align:center}\n #preview{\n display:block;\n margin:4px auto 0;\n border-radius:4px;\n }\n\n /* controls legend */\n #controls{\n margin-top:auto; /* push to bottom */\n }\n #controls h3{margin-bottom:10px}\n #controls .row{\n display:flex;\n justify-content:space-between;\n font-size:.78rem;\n color:#7f8fa6;\n padding:3px 0;\n }\n #controls .row span:last-child{color:#bbb}\n</style>\n</head>\n<body>\n<div id=\"game-container\">\n <div id=\"board-wrap\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\"></div>\n </div>\n <div id=\"sidebar\">\n <div class=\"panel\" id=\"preview-panel\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n <div id=\"controls\" class=\"panel\">\n <h3>Controls</h3>\n <div class=\"row\"><span>&larr; &rarr;</span><span>Move</span></div>\n <div class=\"row\"><span>&darr;</span><span>Soft drop</span></div>\n <div class=\"row\"><span>&uarr;</span><span>Rotate CW</span></div>\n <div class=\"row\"><span>Z</span><span>Rotate CCW</span></div>\n <div class=\"row\"><span>Space</span><span>Hard drop</span></div>\n </div>\n </div>\n</div>\n<script>\nHTMLEOF\n\n# Append compiled JS\ncat /tmp/loop-bench-amrtiyou/tetris.js >> /tmp/loop-bench-amrtiyou/index.html\n\n# Close the script and html tags\ncat >> /tmp/loop-bench-amrtiyou/index.html << 'HTMLEOF2'\n</script>\n</body>\n</html>\nHTMLEOF2","description":"Create index.html with CSS styling and embedded compiled JS"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7123,"cache_read_input_tokens":21326,"cache_creation":{"ephemeral_5m_input_tokens":7123,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"934dca71-0df6-4f32-b563-a52744428a52"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MTiiDa2x6CWUR3nTHRvhXv","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"def836e0-83e9-4ae9-8ec0-a6a521ba8399","timestamp":"2026-04-05T06:42:34.069Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KsCNzxoNUeonBN7tS4roh7","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify the file is complete and well-formed:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1779,"cache_read_input_tokens":28449,"cache_creation":{"ephemeral_5m_input_tokens":1779,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"f3fcf3f1-c8e8-401f-9967-78b98429c22c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KsCNzxoNUeonBN7tS4roh7","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01VA2agQXsb9HF1hxiquvQwV","name":"Bash","input":{"command":"wc -l /tmp/loop-bench-amrtiyou/index.html && head -5 /tmp/loop-bench-amrtiyou/index.html && echo \"---\" && tail -5 /tmp/loop-bench-amrtiyou/index.html","description":"Verify index.html structure"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1779,"cache_read_input_tokens":28449,"cache_creation":{"ephemeral_5m_input_tokens":1779,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"64558be0-3955-44e7-aa2f-eff75edf7688"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01VA2agQXsb9HF1hxiquvQwV","type":"tool_result","content":"720 /tmp/loop-bench-amrtiyou/index.html\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n---\n}\ndocument.addEventListener(\"DOMContentLoaded\", main);\n</script>\n</body>\n</html>","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"540e35f2-2826-434e-b389-c05f63f11b04","timestamp":"2026-04-05T06:42:39.888Z","tool_use_result":{"stdout":"720 /tmp/loop-bench-amrtiyou/index.html\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n---\n}\ndocument.addEventListener(\"DOMContentLoaded\", main);\n</script>\n</body>\n</html>","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NjH8j9g24azXjAiU45rCFp","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me run the Playwright tests to validate the game works correctly:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":256,"cache_read_input_tokens":30228,"cache_creation":{"ephemeral_5m_input_tokens":256,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"2282cfea-725e-473f-be32-4116d5e26ed1"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NjH8j9g24azXjAiU45rCFp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WSudDrkDaM512UFvNcmDtP","name":"Bash","input":{"command":"ls /tmp/loop-bench-amrtiyou/*.spec.* /tmp/loop-bench-amrtiyou/*.test.* /tmp/loop-bench-amrtiyou/tests/ 2>/dev/null","description":"Check for existing test files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":256,"cache_read_input_tokens":30228,"cache_creation":{"ephemeral_5m_input_tokens":256,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"c5a30077-b0ee-41ec-940d-b679ead6dbed"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2","is_error":true,"tool_use_id":"toolu_01WSudDrkDaM512UFvNcmDtP"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"3f6381d8-4066-482a-86be-34ebdfa97d58","timestamp":"2026-04-05T06:42:45.385Z","tool_use_result":"Error: Exit code 2"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HYxup6xEA53DfDPHWfDk8m","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Td3oXLujbF6MJgeomFasiR","name":"Bash","input":{"command":"ls /tmp/loop-bench-amrtiyou/"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":163,"cache_read_input_tokens":30484,"cache_creation":{"ephemeral_5m_input_tokens":163,"ephemeral_1h_input_tokens":0},"output_tokens":64,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"947a63e4-805f-4db7-88d6-376605caebaf"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Td3oXLujbF6MJgeomFasiR","type":"tool_result","content":"index.html\nnode_modules\npackage.json\npackage-lock.json\ntetris.js\ntetris.ts\ntsconfig.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"df4c6fc0-726c-4772-9072-b55453ef88f3","timestamp":"2026-04-05T06:42:48.468Z","tool_use_result":{"stdout":"index.html\nnode_modules\npackage.json\npackage-lock.json\ntetris.js\ntetris.ts\ntsconfig.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01ERdrATtd8Wea2Kg9U2Bf42","type":"message","role":"assistant","content":[{"type":"text","text":"Let me do a quick validation by checking if the HTML is parseable and verify the TypeScript source compiles cleanly:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":271,"cache_read_input_tokens":30484,"cache_creation":{"ephemeral_5m_input_tokens":271,"ephemeral_1h_input_tokens":0},"output_tokens":3,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"7410068d-b54a-4066-a94c-cc36bbaba558"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01ERdrATtd8Wea2Kg9U2Bf42","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FvcEjxjqrETm5mjgi3dFte","name":"Bash","input":{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n\n// Check all required elements exist\nconst requiredIds = ['board', 'preview', 'score', 'level', 'lines', 'overlay', 'board-wrap', 'game-container', 'sidebar', 'preview-panel', 'controls'];\nfor (const id of requiredIds) {\n if (!html.includes('id=\\\"' + id + '\\\"')) {\n console.error('Missing element id:', id);\n }\n}\n\n// Check the JS is embedded\nif (!html.includes('class Game')) console.error('Missing Game class');\nif (!html.includes('class Board')) console.error('Missing Board class');\nif (!html.includes('class Renderer')) console.error('Missing Renderer class');\nif (!html.includes('class InputHandler')) console.error('Missing InputHandler class');\nif (!html.includes('class PieceBag')) console.error('Missing PieceBag class');\nif (!html.includes('function gameLoop')) console.error('Missing gameLoop');\nif (!html.includes('DOMContentLoaded')) console.error('Missing DOMContentLoaded');\n\n// Check piece colors\nconst colors = ['#00e5ff', '#ffd600', '#aa00ff', '#00c853', '#ff1744', '#2979ff', '#ff9100'];\nfor (const c of colors) {\n if (!html.includes(c)) console.error('Missing color:', c);\n}\n\n// Check controls\nconst keys = ['ArrowLeft', 'ArrowRight', 'ArrowDown', 'ArrowUp', 'Space', 'KeyZ'];\nfor (const k of keys) {\n if (!html.includes(k)) console.error('Missing key:', k);\n}\n\nconsole.log('Validation complete - all checks passed');\n\"","description":"Validate HTML contains all required elements and game logic"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":271,"cache_read_input_tokens":30484,"cache_creation":{"ephemeral_5m_input_tokens":271,"ephemeral_1h_input_tokens":0},"output_tokens":3,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"4b74d477-1381-4a9f-965c-abd1944600cf"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FvcEjxjqrETm5mjgi3dFte","type":"tool_result","content":"Validation complete - all checks passed","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"0d58708b-b6ec-43c2-a373-420f8815a08a","timestamp":"2026-04-05T06:42:58.548Z","tool_use_result":{"stdout":"Validation complete - all checks passed","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01K8PzrL9PeccsUVkD2qcS8X","type":"message","role":"assistant","content":[{"type":"text","text":"Let me also verify the TypeScript source has no issues by reading through the key game logic one more time to catch any bugs:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":572,"cache_read_input_tokens":30755,"cache_creation":{"ephemeral_5m_input_tokens":572,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"9579c25a-ed03-4a6e-8da8-63151bcbf80e"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01K8PzrL9PeccsUVkD2qcS8X","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Mp92xzX6sCBkCFrx6cyVdp","name":"Read","input":{"file_path":"/tmp/loop-bench-amrtiyou/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":572,"cache_read_input_tokens":30755,"cache_creation":{"ephemeral_5m_input_tokens":572,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"33455891-29f2-47eb-bdaf-5e20f8cca45c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Mp92xzX6sCBkCFrx6cyVdp","type":"tool_result","content":"1\t// ============================================================================\n2\t// Tetris – Single-file browser game (TypeScript source)\n3\t// ============================================================================\n4\t\n5\t// --- Constants ---------------------------------------------------------------\n6\t\n7\tconst COLS = 10;\n8\tconst ROWS = 20;\n9\tconst CELL_SIZE = 32;\n10\tconst PREVIEW_CELL = 24;\n11\tconst BOARD_WIDTH = COLS * CELL_SIZE;\n12\tconst BOARD_HEIGHT = ROWS * CELL_SIZE;\n13\t\n14\tconst BASE_DROP_INTERVAL = 800;\n15\tconst MIN_DROP_INTERVAL = 50;\n16\tconst SOFT_DROP_INTERVAL = 50;\n17\t\n18\tconst LINE_POINTS: Record<number, number> = {\n19\t 1: 100,\n20\t 2: 300,\n21\t 3: 500,\n22\t 4: 800,\n23\t};\n24\t\n25\t// --- Piece definitions -------------------------------------------------------\n26\t\n27\ttype PieceType = \"I\" | \"O\" | \"T\" | \"S\" | \"Z\" | \"J\" | \"L\";\n28\t\n29\tinterface PieceDefinition {\n30\t type: PieceType;\n31\t color: string;\n32\t shapes: number[][][];\n33\t}\n34\t\n35\tconst PIECES: Record<PieceType, PieceDefinition> = {\n36\t I: {\n37\t type: \"I\",\n38\t color: \"#00e5ff\",\n39\t shapes: [\n40\t [[0, 0], [0, 1], [0, 2], [0, 3]],\n41\t [[0, 2], [1, 2], [2, 2], [3, 2]],\n42\t [[2, 0], [2, 1], [2, 2], [2, 3]],\n43\t [[0, 1], [1, 1], [2, 1], [3, 1]],\n44\t ],\n45\t },\n46\t O: {\n47\t type: \"O\",\n48\t color: \"#ffd600\",\n49\t shapes: [\n50\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n51\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n52\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n53\t [[0, 0], [0, 1], [1, 0], [1, 1]],\n54\t ],\n55\t },\n56\t T: {\n57\t type: \"T\",\n58\t color: \"#aa00ff\",\n59\t shapes: [\n60\t [[0, 1], [1, 0], [1, 1], [1, 2]],\n61\t [[0, 1], [1, 1], [1, 2], [2, 1]],\n62\t [[1, 0], [1, 1], [1, 2], [2, 1]],\n63\t [[0, 1], [1, 0], [1, 1], [2, 1]],\n64\t ],\n65\t },\n66\t S: {\n67\t type: \"S\",\n68\t color: \"#00c853\",\n69\t shapes: [\n70\t [[0, 1], [0, 2], [1, 0], [1, 1]],\n71\t [[0, 0], [1, 0], [1, 1], [2, 1]],\n72\t [[1, 1], [1, 2], [2, 0], [2, 1]],\n73\t [[0, 0], [1, 0], [1, 1], [2, 1]],\n74\t ],\n75\t },\n76\t Z: {\n77\t type: \"Z\",\n78\t color: \"#ff1744\",\n79\t shapes: [\n80\t [[0, 0], [0, 1], [1, 1], [1, 2]],\n81\t [[0, 1], [1, 0], [1, 1], [2, 0]],\n82\t [[1, 0], [1, 1], [2, 1], [2, 2]],\n83\t [[0, 1], [1, 0], [1, 1], [2, 0]],\n84\t ],\n85\t },\n86\t J: {\n87\t type: \"J\",\n88\t color: \"#2979ff\",\n89\t shapes: [\n90\t [[0, 0], [1, 0], [1, 1], [1, 2]],\n91\t [[0, 1], [0, 2], [1, 1], [2, 1]],\n92\t [[1, 0], [1, 1], [1, 2], [2, 2]],\n93\t [[0, 1], [1, 1], [2, 0], [2, 1]],\n94\t ],\n95\t },\n96\t L: {\n97\t type: \"L\",\n98\t color: \"#ff9100\",\n99\t shapes: [\n100\t [[0, 2], [1, 0], [1, 1], [1, 2]],\n101\t [[0, 1], [1, 1], [2, 1], [2, 2]],\n102\t [[1, 0], [1, 1], [1, 2], [2, 0]],\n103\t [[0, 0], [0, 1], [1, 1], [2, 1]],\n104\t ],\n105\t },\n106\t};\n107\t\n108\tconst WALL_KICKS: number[][] = [\n109\t [0, 0],\n110\t [-1, 0],\n111\t [1, 0],\n112\t [0, -1],\n113\t [-1, -1],\n114\t [1, -1],\n115\t];\n116\t\n117\tconst I_WALL_KICKS: number[][] = [\n118\t [0, 0],\n119\t [-2, 0],\n120\t [2, 0],\n121\t [-1, 0],\n122\t [1, 0],\n123\t [0, -1],\n124\t [0, 1],\n125\t];\n126\t\n127\t// --- Utility -----------------------------------------------------------------\n128\t\n129\tfunction mod(n: number, m: number): number {\n130\t return ((n % m) + m) % m;\n131\t}\n132\t\n133\t// --- Bag randomiser ----------------------------------------------------------\n134\t\n135\tclass PieceBag {\n136\t private bag: PieceType[] = [];\n137\t\n138\t next(): PieceType {\n139\t if (this.bag.length === 0) {\n140\t this.bag = ([\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"] as PieceType[]).slice();\n141\t for (let i = this.bag.length - 1; i > 0; i--) {\n142\t const j = Math.floor(Math.random() * (i + 1));\n143\t [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n144\t }\n145\t }\n146\t return this.bag.pop()!;\n147\t }\n148\t}\n149\t\n150\t// --- Active piece ------------------------------------------------------------\n151\t\n152\tinterface ActivePiece {\n153\t type: PieceType;\n154\t rotation: number;\n155\t row: number;\n156\t col: number;\n157\t}\n158\t\n159\tfunction getCells(piece: ActivePiece): number[][] {\n160\t const def = PIECES[piece.type];\n161\t return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]);\n162\t}\n163\t\n164\t// --- Board -------------------------------------------------------------------\n165\t\n166\ttype CellColor = string | null;\n167\t\n168\tclass Board {\n169\t grid: CellColor[][];\n170\t\n171\t constructor() {\n172\t this.grid = [];\n173\t for (let r = 0; r < ROWS; r++) {\n174\t this.grid.push(new Array<CellColor>(COLS).fill(null));\n175\t }\n176\t }\n177\t\n178\t isOccupied(row: number, col: number): boolean {\n179\t if (col < 0 || col >= COLS || row >= ROWS) return true;\n180\t if (row < 0) return false;\n181\t return this.grid[row][col] !== null;\n182\t }\n183\t\n184\t isValidPosition(piece: ActivePiece): boolean {\n185\t return getCells(piece).every(([r, c]) => !this.isOccupied(r, c));\n186\t }\n187\t\n188\t lock(piece: ActivePiece): void {\n189\t const color = PIECES[piece.type].color;\n190\t for (const [r, c] of getCells(piece)) {\n191\t if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n192\t this.grid[r][c] = color;\n193\t }\n194\t }\n195\t }\n196\t\n197\t clearLines(): number {\n198\t let cleared = 0;\n199\t for (let r = ROWS - 1; r >= 0; r--) {\n200\t if (this.grid[r].every((cell) => cell !== null)) {\n201\t this.grid.splice(r, 1);\n202\t this.grid.unshift(new Array<CellColor>(COLS).fill(null));\n203\t cleared++;\n204\t r++;\n205\t }\n206\t }\n207\t return cleared;\n208\t }\n209\t\n210\t reset(): void {\n211\t for (let r = 0; r < ROWS; r++) {\n212\t this.grid[r].fill(null);\n213\t }\n214\t }\n215\t}\n216\t\n217\t// --- Ghost piece -------------------------------------------------------------\n218\t\n219\tfunction computeGhost(board: Board, piece: ActivePiece): ActivePiece {\n220\t const ghost: ActivePiece = { ...piece };\n221\t while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) {\n222\t ghost.row++;\n223\t }\n224\t return ghost;\n225\t}\n226\t\n227\t// --- Game state machine ------------------------------------------------------\n228\t\n229\ttype GameState = \"playing\" | \"over\";\n230\t\n231\tclass Game {\n232\t board: Board = new Board();\n233\t bag: PieceBag = new PieceBag();\n234\t current!: ActivePiece;\n235\t nextType!: PieceType;\n236\t state: GameState = \"playing\";\n237\t score = 0;\n238\t level = 1;\n239\t lines = 0;\n240\t dropInterval = BASE_DROP_INTERVAL;\n241\t lastDrop = 0;\n242\t softDropping = false;\n243\t\n244\t constructor() {\n245\t this.init();\n246\t }\n247\t\n248\t init(): void {\n249\t this.board.reset();\n250\t this.bag = new PieceBag();\n251\t this.score = 0;\n252\t this.level = 1;\n253\t this.lines = 0;\n254\t this.dropInterval = BASE_DROP_INTERVAL;\n255\t this.lastDrop = 0;\n256\t this.softDropping = false;\n257\t this.state = \"playing\";\n258\t this.nextType = this.bag.next();\n259\t this.spawnPiece();\n260\t }\n261\t\n262\t private spawnPiece(): boolean {\n263\t const type = this.nextType;\n264\t this.nextType = this.bag.next();\n265\t const def = PIECES[type];\n266\t let minC = 10, maxC = 0;\n267\t for (const [, c] of def.shapes[0]) {\n268\t if (c < minC) minC = c;\n269\t if (c > maxC) maxC = c;\n270\t }\n271\t const pieceWidth = maxC - minC + 1;\n272\t const startCol = Math.floor((COLS - pieceWidth) / 2) - minC;\n273\t this.current = { type, rotation: 0, row: 0, col: startCol };\n274\t\n275\t if (!this.board.isValidPosition(this.current)) {\n276\t this.current.row = -1;\n277\t if (!this.board.isValidPosition(this.current)) {\n278\t this.state = \"over\";\n279\t return false;\n280\t }\n281\t }\n282\t return true;\n283\t }\n284\t\n285\t move(dr: number, dc: number): boolean {\n286\t if (this.state !== \"playing\") return false;\n287\t const next: ActivePiece = {\n288\t ...this.current,\n289\t row: this.current.row + dr,\n290\t col: this.current.col + dc,\n291\t };\n292\t if (this.board.isValidPosition(next)) {\n293\t this.current = next;\n294\t return true;\n295\t }\n296\t return false;\n297\t }\n298\t\n299\t rotate(dir: number): boolean {\n300\t if (this.state !== \"playing\") return false;\n301\t if (this.current.type === \"O\") return false;\n302\t const newRotation = mod(this.current.rotation + dir, 4);\n303\t const kicks = this.current.type === \"I\" ? I_WALL_KICKS : WALL_KICKS;\n304\t for (const [dc, dr] of kicks) {\n305\t const candidate: ActivePiece = {\n306\t ...this.current,\n307\t rotation: newRotation,\n308\t col: this.current.col + dc,\n309\t row: this.current.row + dr,\n310\t };\n311\t if (this.board.isValidPosition(candidate)) {\n312\t this.current = candidate;\n313\t return true;\n314\t }\n315\t }\n316\t return false;\n317\t }\n318\t\n319\t hardDrop(): void {\n320\t if (this.state !== \"playing\") return;\n321\t const ghost = computeGhost(this.board, this.current);\n322\t const dropDistance = ghost.row - this.current.row;\n323\t this.score += dropDistance * 2;\n324\t this.current = ghost;\n325\t this.lockAndAdvance();\n326\t }\n327\t\n328\t tick(): void {\n329\t if (this.state !== \"playing\") return;\n330\t if (!this.move(1, 0)) {\n331\t this.lockAndAdvance();\n332\t }\n333\t }\n334\t\n335\t private lockAndAdvance(): void {\n336\t this.board.lock(this.current);\n337\t const cleared = this.board.clearLines();\n338\t if (cleared > 0) {\n339\t this.lines += cleared;\n340\t this.score += (LINE_POINTS[cleared] || 0) * this.level;\n341\t this.level = Math.floor(this.lines / 10) + 1;\n342\t this.dropInterval = Math.max(\n343\t MIN_DROP_INTERVAL,\n344\t BASE_DROP_INTERVAL - (this.level - 1) * 60\n345\t );\n346\t }\n347\t this.spawnPiece();\n348\t }\n349\t\n350\t getDropInterval(): number {\n351\t return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval;\n352\t }\n353\t}\n354\t\n355\t// --- Renderer ----------------------------------------------------------------\n356\t\n357\tclass Renderer {\n358\t private boardCanvas: HTMLCanvasElement;\n359\t private boardCtx: CanvasRenderingContext2D;\n360\t private previewCanvas: HTMLCanvasElement;\n361\t private previewCtx: CanvasRenderingContext2D;\n362\t private scoreEl: HTMLElement;\n363\t private levelEl: HTMLElement;\n364\t private linesEl: HTMLElement;\n365\t private overlayEl: HTMLElement;\n366\t\n367\t constructor() {\n368\t this.boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n369\t this.boardCtx = this.boardCanvas.getContext(\"2d\")!;\n370\t this.boardCanvas.width = BOARD_WIDTH;\n371\t this.boardCanvas.height = BOARD_HEIGHT;\n372\t\n373\t this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n374\t this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n375\t this.previewCanvas.width = PREVIEW_CELL * 5;\n376\t this.previewCanvas.height = PREVIEW_CELL * 5;\n377\t\n378\t this.scoreEl = document.getElementById(\"score\")!;\n379\t this.levelEl = document.getElementById(\"level\")!;\n380\t this.linesEl = document.getElementById(\"lines\")!;\n381\t this.overlayEl = document.getElementById(\"overlay\")!;\n382\t }\n383\t\n384\t draw(game: Game): void {\n385\t this.drawBoard(game);\n386\t this.drawPreview(game.nextType);\n387\t this.scoreEl.textContent = game.score.toLocaleString();\n388\t this.levelEl.textContent = String(game.level);\n389\t this.linesEl.textContent = String(game.lines);\n390\t\n391\t if (game.state === \"over\") {\n392\t this.overlayEl.innerHTML =\n393\t '<div class=\"overlay-content\">' +\n394\t '<h2>GAME OVER</h2>' +\n395\t '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' +\n396\t '<button id=\"restart-btn\">Play Again</button>' +\n397\t '<p class=\"hint\">or press Enter</p>' +\n398\t '</div>';\n399\t this.overlayEl.classList.add(\"visible\");\n400\t document.getElementById(\"restart-btn\")!.addEventListener(\"click\", () => {\n401\t startNewGame();\n402\t });\n403\t } else {\n404\t this.overlayEl.classList.remove(\"visible\");\n405\t }\n406\t }\n407\t\n408\t private drawBoard(game: Game): void {\n409\t const ctx = this.boardCtx;\n410\t ctx.fillStyle = \"#1a1a2e\";\n411\t ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);\n412\t\n413\t // Grid lines\n414\t ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n415\t ctx.lineWidth = 1;\n416\t for (let r = 0; r <= ROWS; r++) {\n417\t ctx.beginPath();\n418\t ctx.moveTo(0, r * CELL_SIZE + 0.5);\n419\t ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5);\n420\t ctx.stroke();\n421\t }\n422\t for (let c = 0; c <= COLS; c++) {\n423\t ctx.beginPath();\n424\t ctx.moveTo(c * CELL_SIZE + 0.5, 0);\n425\t ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT);\n426\t ctx.stroke();\n427\t }\n428\t\n429\t // Placed blocks\n430\t for (let r = 0; r < ROWS; r++) {\n431\t for (let c = 0; c < COLS; c++) {\n432\t const color = game.board.grid[r][c];\n433\t if (color) {\n434\t this.drawCell(ctx, c, r, color, CELL_SIZE);\n435\t }\n436\t }\n437\t }\n438\t\n439\t if (game.state === \"playing\") {\n440\t // Ghost piece\n441\t const ghost = computeGhost(game.board, game.current);\n442\t const ghostColor = PIECES[game.current.type].color;\n443\t for (const [r, c] of getCells(ghost)) {\n444\t if (r >= 0) {\n445\t this.drawGhostCell(ctx, c, r, ghostColor);\n446\t }\n447\t }\n448\t\n449\t // Current piece\n450\t const color = PIECES[game.current.type].color;\n451\t for (const [r, c] of getCells(game.current)) {\n452\t if (r >= 0) {\n453\t this.drawCell(ctx, c, r, color, CELL_SIZE);\n454\t }\n455\t }\n456\t }\n457\t }\n458\t\n459\t private drawCell(\n460\t ctx: CanvasRenderingContext2D,\n461\t col: number,\n462\t row: number,\n463\t color: string,\n464\t size: number,\n465\t ox = 0,\n466\t oy = 0\n467\t ): void {\n468\t const x = ox + col * size;\n469\t const y = oy + row * size;\n470\t const inset = 1;\n471\t\n472\t ctx.fillStyle = color;\n473\t ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n474\t\n475\t // Top-left highlight\n476\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n477\t ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n478\t ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n479\t\n480\t // Bottom-right shadow\n481\t ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n482\t ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n483\t ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n484\t }\n485\t\n486\t private drawGhostCell(\n487\t ctx: CanvasRenderingContext2D,\n488\t col: number,\n489\t row: number,\n490\t color: string\n491\t ): void {\n492\t const x = col * CELL_SIZE;\n493\t const y = row * CELL_SIZE;\n494\t ctx.strokeStyle = color;\n495\t ctx.lineWidth = 2;\n496\t ctx.globalAlpha = 0.3;\n497\t ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6);\n498\t ctx.globalAlpha = 1;\n499\t }\n500\t\n501\t private drawPreview(nextType: PieceType): void {\n502\t const ctx = this.previewCtx;\n503\t const cw = this.previewCanvas.width;\n504\t const ch = this.previewCanvas.height;\n505\t ctx.fillStyle = \"#16213e\";\n506\t ctx.fillRect(0, 0, cw, ch);\n507\t\n508\t const def = PIECES[nextType];\n509\t const cells = def.shapes[0];\n510\t let minR = 99, maxR = -1, minC = 99, maxC = -1;\n511\t for (const [r, c] of cells) {\n512\t if (r < minR) minR = r;\n513\t if (r > maxR) maxR = r;\n514\t if (c < minC) minC = c;\n515\t if (c > maxC) maxC = c;\n516\t }\n517\t const pw = (maxC - minC + 1) * PREVIEW_CELL;\n518\t const ph = (maxR - minR + 1) * PREVIEW_CELL;\n519\t const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL;\n520\t const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL;\n521\t\n522\t for (const [r, c] of cells) {\n523\t this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy);\n524\t }\n525\t }\n526\t}\n527\t\n528\t// --- Input -------------------------------------------------------------------\n529\t\n530\tclass InputHandler {\n531\t private pressed: Set<string> = new Set();\n532\t private handlers: Record<string, () => void> = {};\n533\t private repeatTimers: Map<string, number> = new Map();\n534\t private readonly DAS = 170;\n535\t private readonly ARR = 50;\n536\t\n537\t constructor() {\n538\t window.addEventListener(\"keydown\", (e) => this.onKeyDown(e));\n539\t window.addEventListener(\"keyup\", (e) => this.onKeyUp(e));\n540\t }\n541\t\n542\t bind(key: string, handler: () => void): void {\n543\t this.handlers[key] = handler;\n544\t }\n545\t\n546\t private onKeyDown(e: KeyboardEvent): void {\n547\t const key = e.code;\n548\t if (\n549\t [\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\", \"ArrowUp\", \"Space\", \"KeyZ\"].includes(key)\n550\t ) {\n551\t e.preventDefault();\n552\t }\n553\t\n554\t const handler = this.handlers[key];\n555\t if (!handler) return;\n556\t\n557\t if (!this.pressed.has(key)) {\n558\t this.pressed.add(key);\n559\t handler();\n560\t\n561\t if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\"].includes(key)) {\n562\t const dasTimer = window.setTimeout(() => {\n563\t const arrTimer = window.setInterval(() => {\n564\t const h = this.handlers[key];\n565\t if (h) h();\n566\t }, this.ARR);\n567\t this.repeatTimers.set(key + \"_arr\", arrTimer);\n568\t }, this.DAS);\n569\t this.repeatTimers.set(key + \"_das\", dasTimer);\n570\t }\n571\t }\n572\t }\n573\t\n574\t private onKeyUp(e: KeyboardEvent): void {\n575\t const key = e.code;\n576\t this.pressed.delete(key);\n577\t const dasId = this.repeatTimers.get(key + \"_das\");\n578\t if (dasId !== undefined) {\n579\t clearTimeout(dasId);\n580\t this.repeatTimers.delete(key + \"_das\");\n581\t }\n582\t const arrId = this.repeatTimers.get(key + \"_arr\");\n583\t if (arrId !== undefined) {\n584\t clearInterval(arrId);\n585\t this.repeatTimers.delete(key + \"_arr\");\n586\t }\n587\t }\n588\t\n589\t clearAll(): void {\n590\t this.pressed.clear();\n591\t for (const [, id] of this.repeatTimers) {\n592\t clearTimeout(id);\n593\t clearInterval(id);\n594\t }\n595\t this.repeatTimers.clear();\n596\t }\n597\t}\n598\t\n599\t// --- Main --------------------------------------------------------------------\n600\t\n601\tlet game: Game;\n602\tlet renderer: Renderer;\n603\tlet input: InputHandler;\n604\t\n605\tfunction startNewGame(): void {\n606\t if (input) input.clearAll();\n607\t game = new Game();\n608\t game.lastDrop = performance.now();\n609\t renderer.draw(game);\n610\t}\n611\t\n612\tfunction main(): void {\n613\t renderer = new Renderer();\n614\t input = new InputHandler();\n615\t game = new Game();\n616\t\n617\t input.bind(\"ArrowLeft\", () => game.move(0, -1));\n618\t input.bind(\"ArrowRight\", () => game.move(0, 1));\n619\t input.bind(\"ArrowDown\", () => {\n620\t if (game.move(1, 0)) {\n621\t game.score += 1;\n622\t }\n623\t });\n624\t input.bind(\"ArrowUp\", () => game.rotate(1));\n625\t input.bind(\"KeyZ\", () => game.rotate(-1));\n626\t input.bind(\"Space\", () => game.hardDrop());\n627\t input.bind(\"Enter\", () => {\n628\t if (game.state === \"over\") startNewGame();\n629\t });\n630\t\n631\t window.addEventListener(\"keydown\", (e) => {\n632\t if (e.code === \"ArrowDown\") game.softDropping = true;\n633\t });\n634\t window.addEventListener(\"keyup\", (e) => {\n635\t if (e.code === \"ArrowDown\") game.softDropping = false;\n636\t });\n637\t\n638\t game.lastDrop = performance.now();\n639\t requestAnimationFrame(gameLoop);\n640\t}\n641\t\n642\tfunction gameLoop(time: number): void {\n643\t if (game.state === \"playing\") {\n644\t const interval = game.getDropInterval();\n645\t if (time - game.lastDrop >= interval) {\n646\t game.tick();\n647\t game.lastDrop = time;\n648\t }\n649\t }\n650\t renderer.draw(game);\n651\t requestAnimationFrame(gameLoop);\n652\t}\n653\t\n654\tdocument.addEventListener(\"DOMContentLoaded\", main);\n655\t"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"28b7f5bd-2b82-40f6-9e7f-89540673affa","timestamp":"2026-04-05T06:43:02.598Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-amrtiyou/tetris.ts","content":"// ============================================================================\n// Tetris – Single-file browser game (TypeScript source)\n// ============================================================================\n\n// --- Constants ---------------------------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL_SIZE = 32;\nconst PREVIEW_CELL = 24;\nconst BOARD_WIDTH = COLS * CELL_SIZE;\nconst BOARD_HEIGHT = ROWS * CELL_SIZE;\n\nconst BASE_DROP_INTERVAL = 800;\nconst MIN_DROP_INTERVAL = 50;\nconst SOFT_DROP_INTERVAL = 50;\n\nconst LINE_POINTS: Record<number, number> = {\n 1: 100,\n 2: 300,\n 3: 500,\n 4: 800,\n};\n\n// --- Piece definitions -------------------------------------------------------\n\ntype PieceType = \"I\" | \"O\" | \"T\" | \"S\" | \"Z\" | \"J\" | \"L\";\n\ninterface PieceDefinition {\n type: PieceType;\n color: string;\n shapes: number[][][];\n}\n\nconst PIECES: Record<PieceType, PieceDefinition> = {\n I: {\n type: \"I\",\n color: \"#00e5ff\",\n shapes: [\n [[0, 0], [0, 1], [0, 2], [0, 3]],\n [[0, 2], [1, 2], [2, 2], [3, 2]],\n [[2, 0], [2, 1], [2, 2], [2, 3]],\n [[0, 1], [1, 1], [2, 1], [3, 1]],\n ],\n },\n O: {\n type: \"O\",\n color: \"#ffd600\",\n shapes: [\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n [[0, 0], [0, 1], [1, 0], [1, 1]],\n ],\n },\n T: {\n type: \"T\",\n color: \"#aa00ff\",\n shapes: [\n [[0, 1], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [1, 2], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 1]],\n [[0, 1], [1, 0], [1, 1], [2, 1]],\n ],\n },\n S: {\n type: \"S\",\n color: \"#00c853\",\n shapes: [\n [[0, 1], [0, 2], [1, 0], [1, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n [[1, 1], [1, 2], [2, 0], [2, 1]],\n [[0, 0], [1, 0], [1, 1], [2, 1]],\n ],\n },\n Z: {\n type: \"Z\",\n color: \"#ff1744\",\n shapes: [\n [[0, 0], [0, 1], [1, 1], [1, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n [[1, 0], [1, 1], [2, 1], [2, 2]],\n [[0, 1], [1, 0], [1, 1], [2, 0]],\n ],\n },\n J: {\n type: \"J\",\n color: \"#2979ff\",\n shapes: [\n [[0, 0], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [0, 2], [1, 1], [2, 1]],\n [[1, 0], [1, 1], [1, 2], [2, 2]],\n [[0, 1], [1, 1], [2, 0], [2, 1]],\n ],\n },\n L: {\n type: \"L\",\n color: \"#ff9100\",\n shapes: [\n [[0, 2], [1, 0], [1, 1], [1, 2]],\n [[0, 1], [1, 1], [2, 1], [2, 2]],\n [[1, 0], [1, 1], [1, 2], [2, 0]],\n [[0, 0], [0, 1], [1, 1], [2, 1]],\n ],\n },\n};\n\nconst WALL_KICKS: number[][] = [\n [0, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [-1, -1],\n [1, -1],\n];\n\nconst I_WALL_KICKS: number[][] = [\n [0, 0],\n [-2, 0],\n [2, 0],\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n];\n\n// --- Utility -----------------------------------------------------------------\n\nfunction mod(n: number, m: number): number {\n return ((n % m) + m) % m;\n}\n\n// --- Bag randomiser ----------------------------------------------------------\n\nclass PieceBag {\n private bag: PieceType[] = [];\n\n next(): PieceType {\n if (this.bag.length === 0) {\n this.bag = ([\"I\", \"O\", \"T\", \"S\", \"Z\", \"J\", \"L\"] as PieceType[]).slice();\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop()!;\n }\n}\n\n// --- Active piece ------------------------------------------------------------\n\ninterface ActivePiece {\n type: PieceType;\n rotation: number;\n row: number;\n col: number;\n}\n\nfunction getCells(piece: ActivePiece): number[][] {\n const def = PIECES[piece.type];\n return def.shapes[piece.rotation].map(([r, c]) => [piece.row + r, piece.col + c]);\n}\n\n// --- Board -------------------------------------------------------------------\n\ntype CellColor = string | null;\n\nclass Board {\n grid: CellColor[][];\n\n constructor() {\n this.grid = [];\n for (let r = 0; r < ROWS; r++) {\n this.grid.push(new Array<CellColor>(COLS).fill(null));\n }\n }\n\n isOccupied(row: number, col: number): boolean {\n if (col < 0 || col >= COLS || row >= ROWS) return true;\n if (row < 0) return false;\n return this.grid[row][col] !== null;\n }\n\n isValidPosition(piece: ActivePiece): boolean {\n return getCells(piece).every(([r, c]) => !this.isOccupied(r, c));\n }\n\n lock(piece: ActivePiece): void {\n const color = PIECES[piece.type].color;\n for (const [r, c] of getCells(piece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n this.grid[r][c] = color;\n }\n }\n }\n\n clearLines(): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(new Array<CellColor>(COLS).fill(null));\n cleared++;\n r++;\n }\n }\n return cleared;\n }\n\n reset(): void {\n for (let r = 0; r < ROWS; r++) {\n this.grid[r].fill(null);\n }\n }\n}\n\n// --- Ghost piece -------------------------------------------------------------\n\nfunction computeGhost(board: Board, piece: ActivePiece): ActivePiece {\n const ghost: ActivePiece = { ...piece };\n while (board.isValidPosition({ ...ghost, row: ghost.row + 1 })) {\n ghost.row++;\n }\n return ghost;\n}\n\n// --- Game state machine ------------------------------------------------------\n\ntype GameState = \"playing\" | \"over\";\n\nclass Game {\n board: Board = new Board();\n bag: PieceBag = new PieceBag();\n current!: ActivePiece;\n nextType!: PieceType;\n state: GameState = \"playing\";\n score = 0;\n level = 1;\n lines = 0;\n dropInterval = BASE_DROP_INTERVAL;\n lastDrop = 0;\n softDropping = false;\n\n constructor() {\n this.init();\n }\n\n init(): void {\n this.board.reset();\n this.bag = new PieceBag();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.dropInterval = BASE_DROP_INTERVAL;\n this.lastDrop = 0;\n this.softDropping = false;\n this.state = \"playing\";\n this.nextType = this.bag.next();\n this.spawnPiece();\n }\n\n private spawnPiece(): boolean {\n const type = this.nextType;\n this.nextType = this.bag.next();\n const def = PIECES[type];\n let minC = 10, maxC = 0;\n for (const [, c] of def.shapes[0]) {\n if (c < minC) minC = c;\n if (c > maxC) maxC = c;\n }\n const pieceWidth = maxC - minC + 1;\n const startCol = Math.floor((COLS - pieceWidth) / 2) - minC;\n this.current = { type, rotation: 0, row: 0, col: startCol };\n\n if (!this.board.isValidPosition(this.current)) {\n this.current.row = -1;\n if (!this.board.isValidPosition(this.current)) {\n this.state = \"over\";\n return false;\n }\n }\n return true;\n }\n\n move(dr: number, dc: number): boolean {\n if (this.state !== \"playing\") return false;\n const next: ActivePiece = {\n ...this.current,\n row: this.current.row + dr,\n col: this.current.col + dc,\n };\n if (this.board.isValidPosition(next)) {\n this.current = next;\n return true;\n }\n return false;\n }\n\n rotate(dir: number): boolean {\n if (this.state !== \"playing\") return false;\n if (this.current.type === \"O\") return false;\n const newRotation = mod(this.current.rotation + dir, 4);\n const kicks = this.current.type === \"I\" ? I_WALL_KICKS : WALL_KICKS;\n for (const [dc, dr] of kicks) {\n const candidate: ActivePiece = {\n ...this.current,\n rotation: newRotation,\n col: this.current.col + dc,\n row: this.current.row + dr,\n };\n if (this.board.isValidPosition(candidate)) {\n this.current = candidate;\n return true;\n }\n }\n return false;\n }\n\n hardDrop(): void {\n if (this.state !== \"playing\") return;\n const ghost = computeGhost(this.board, this.current);\n const dropDistance = ghost.row - this.current.row;\n this.score += dropDistance * 2;\n this.current = ghost;\n this.lockAndAdvance();\n }\n\n tick(): void {\n if (this.state !== \"playing\") return;\n if (!this.move(1, 0)) {\n this.lockAndAdvance();\n }\n }\n\n private lockAndAdvance(): void {\n this.board.lock(this.current);\n const cleared = this.board.clearLines();\n if (cleared > 0) {\n this.lines += cleared;\n this.score += (LINE_POINTS[cleared] || 0) * this.level;\n this.level = Math.floor(this.lines / 10) + 1;\n this.dropInterval = Math.max(\n MIN_DROP_INTERVAL,\n BASE_DROP_INTERVAL - (this.level - 1) * 60\n );\n }\n this.spawnPiece();\n }\n\n getDropInterval(): number {\n return this.softDropping ? SOFT_DROP_INTERVAL : this.dropInterval;\n }\n}\n\n// --- Renderer ----------------------------------------------------------------\n\nclass Renderer {\n private boardCanvas: HTMLCanvasElement;\n private boardCtx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private overlayEl: HTMLElement;\n\n constructor() {\n this.boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.boardCtx = this.boardCanvas.getContext(\"2d\")!;\n this.boardCanvas.width = BOARD_WIDTH;\n this.boardCanvas.height = BOARD_HEIGHT;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = PREVIEW_CELL * 5;\n this.previewCanvas.height = PREVIEW_CELL * 5;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n }\n\n draw(game: Game): void {\n this.drawBoard(game);\n this.drawPreview(game.nextType);\n this.scoreEl.textContent = game.score.toLocaleString();\n this.levelEl.textContent = String(game.level);\n this.linesEl.textContent = String(game.lines);\n\n if (game.state === \"over\") {\n this.overlayEl.innerHTML =\n '<div class=\"overlay-content\">' +\n '<h2>GAME OVER</h2>' +\n '<p>Score: <strong>' + game.score.toLocaleString() + '</strong></p>' +\n '<button id=\"restart-btn\">Play Again</button>' +\n '<p class=\"hint\">or press Enter</p>' +\n '</div>';\n this.overlayEl.classList.add(\"visible\");\n document.getElementById(\"restart-btn\")!.addEventListener(\"click\", () => {\n startNewGame();\n });\n } else {\n this.overlayEl.classList.remove(\"visible\");\n }\n }\n\n private drawBoard(game: Game): void {\n const ctx = this.boardCtx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.05)\";\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL_SIZE + 0.5);\n ctx.lineTo(BOARD_WIDTH, r * CELL_SIZE + 0.5);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL_SIZE + 0.5, 0);\n ctx.lineTo(c * CELL_SIZE + 0.5, BOARD_HEIGHT);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = game.board.grid[r][c];\n if (color) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n\n if (game.state === \"playing\") {\n // Ghost piece\n const ghost = computeGhost(game.board, game.current);\n const ghostColor = PIECES[game.current.type].color;\n for (const [r, c] of getCells(ghost)) {\n if (r >= 0) {\n this.drawGhostCell(ctx, c, r, ghostColor);\n }\n }\n\n // Current piece\n const color = PIECES[game.current.type].color;\n for (const [r, c] of getCells(game.current)) {\n if (r >= 0) {\n this.drawCell(ctx, c, r, color, CELL_SIZE);\n }\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n ox = 0,\n oy = 0\n ): void {\n const x = ox + col * size;\n const y = oy + row * size;\n const inset = 1;\n\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Top-left highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, size - inset * 2);\n\n // Bottom-right shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x + inset, y + size - inset - 3, size - inset * 2, 3);\n ctx.fillRect(x + size - inset - 3, y + inset, 3, size - inset * 2);\n }\n\n private drawGhostCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string\n ): void {\n const x = col * CELL_SIZE;\n const y = row * CELL_SIZE;\n ctx.strokeStyle = color;\n ctx.lineWidth = 2;\n ctx.globalAlpha = 0.3;\n ctx.strokeRect(x + 3, y + 3, CELL_SIZE - 6, CELL_SIZE - 6);\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(nextType: PieceType): void {\n const ctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n ctx.fillStyle = \"#16213e\";\n ctx.fillRect(0, 0, cw, ch);\n\n const def = PIECES[nextType];\n const cells = def.shapes[0];\n let minR = 99, maxR = -1, minC = 99, maxC = -1;\n for (const [r, c] of cells) {\n if (r < minR) minR = r;\n if (r > maxR) maxR = r;\n if (c < minC) minC = c;\n if (c > maxC) maxC = c;\n }\n const pw = (maxC - minC + 1) * PREVIEW_CELL;\n const ph = (maxR - minR + 1) * PREVIEW_CELL;\n const ox = Math.floor((cw - pw) / 2) - minC * PREVIEW_CELL;\n const oy = Math.floor((ch - ph) / 2) - minR * PREVIEW_CELL;\n\n for (const [r, c] of cells) {\n this.drawCell(ctx, c, r, def.color, PREVIEW_CELL, ox, oy);\n }\n }\n}\n\n// --- Input -------------------------------------------------------------------\n\nclass InputHandler {\n private pressed: Set<string> = new Set();\n private handlers: Record<string, () => void> = {};\n private repeatTimers: Map<string, number> = new Map();\n private readonly DAS = 170;\n private readonly ARR = 50;\n\n constructor() {\n window.addEventListener(\"keydown\", (e) => this.onKeyDown(e));\n window.addEventListener(\"keyup\", (e) => this.onKeyUp(e));\n }\n\n bind(key: string, handler: () => void): void {\n this.handlers[key] = handler;\n }\n\n private onKeyDown(e: KeyboardEvent): void {\n const key = e.code;\n if (\n [\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\", \"ArrowUp\", \"Space\", \"KeyZ\"].includes(key)\n ) {\n e.preventDefault();\n }\n\n const handler = this.handlers[key];\n if (!handler) return;\n\n if (!this.pressed.has(key)) {\n this.pressed.add(key);\n handler();\n\n if ([\"ArrowLeft\", \"ArrowRight\", \"ArrowDown\"].includes(key)) {\n const dasTimer = window.setTimeout(() => {\n const arrTimer = window.setInterval(() => {\n const h = this.handlers[key];\n if (h) h();\n }, this.ARR);\n this.repeatTimers.set(key + \"_arr\", arrTimer);\n }, this.DAS);\n this.repeatTimers.set(key + \"_das\", dasTimer);\n }\n }\n }\n\n private onKeyUp(e: KeyboardEvent): void {\n const key = e.code;\n this.pressed.delete(key);\n const dasId = this.repeatTimers.get(key + \"_das\");\n if (dasId !== undefined) {\n clearTimeout(dasId);\n this.repeatTimers.delete(key + \"_das\");\n }\n const arrId = this.repeatTimers.get(key + \"_arr\");\n if (arrId !== undefined) {\n clearInterval(arrId);\n this.repeatTimers.delete(key + \"_arr\");\n }\n }\n\n clearAll(): void {\n this.pressed.clear();\n for (const [, id] of this.repeatTimers) {\n clearTimeout(id);\n clearInterval(id);\n }\n this.repeatTimers.clear();\n }\n}\n\n// --- Main --------------------------------------------------------------------\n\nlet game: Game;\nlet renderer: Renderer;\nlet input: InputHandler;\n\nfunction startNewGame(): void {\n if (input) input.clearAll();\n game = new Game();\n game.lastDrop = performance.now();\n renderer.draw(game);\n}\n\nfunction main(): void {\n renderer = new Renderer();\n input = new InputHandler();\n game = new Game();\n\n input.bind(\"ArrowLeft\", () => game.move(0, -1));\n input.bind(\"ArrowRight\", () => game.move(0, 1));\n input.bind(\"ArrowDown\", () => {\n if (game.move(1, 0)) {\n game.score += 1;\n }\n });\n input.bind(\"ArrowUp\", () => game.rotate(1));\n input.bind(\"KeyZ\", () => game.rotate(-1));\n input.bind(\"Space\", () => game.hardDrop());\n input.bind(\"Enter\", () => {\n if (game.state === \"over\") startNewGame();\n });\n\n window.addEventListener(\"keydown\", (e) => {\n if (e.code === \"ArrowDown\") game.softDropping = true;\n });\n window.addEventListener(\"keyup\", (e) => {\n if (e.code === \"ArrowDown\") game.softDropping = false;\n });\n\n game.lastDrop = performance.now();\n requestAnimationFrame(gameLoop);\n}\n\nfunction gameLoop(time: number): void {\n if (game.state === \"playing\") {\n const interval = game.getDropInterval();\n if (time - game.lastDrop >= interval) {\n game.tick();\n game.lastDrop = time;\n }\n }\n renderer.draw(game);\n requestAnimationFrame(gameLoop);\n}\n\ndocument.addEventListener(\"DOMContentLoaded\", main);\n","numLines":655,"startLine":1,"totalLines":655}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HnU2oJfDfPRTVGpYG5sXFR","type":"message","role":"assistant","content":[{"type":"text","text":"The code looks solid. Let me verify the final HTML file one more time end-to-end:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7942,"cache_read_input_tokens":31327,"cache_creation":{"ephemeral_5m_input_tokens":7942,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"2946c270-a278-498f-a421-a0018a3df8ea"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HnU2oJfDfPRTVGpYG5sXFR","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01C1xhNrk2Fon4h3aDPbdi5d","name":"Read","input":{"file_path":"/tmp/loop-bench-amrtiyou/index.html","limit":170},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7942,"cache_read_input_tokens":31327,"cache_creation":{"ephemeral_5m_input_tokens":7942,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"d66bc19a-fa35-4dfd-a026-a8a189469d83"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01C1xhNrk2Fon4h3aDPbdi5d","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t<meta charset=\"UTF-8\">\n5\t<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t<title>Tetris</title>\n7\t<style>\n8\t *,*::before,*::after{margin:0;padding:0;box-sizing:border-box}\n9\t\n10\t html,body{\n11\t width:100%;height:100%;\n12\t overflow:hidden;\n13\t font-family:'Segoe UI',system-ui,-apple-system,sans-serif;\n14\t background:#0f0f23;\n15\t color:#e0e0e0;\n16\t }\n17\t\n18\t body{\n19\t display:flex;\n20\t justify-content:center;\n21\t align-items:center;\n22\t }\n23\t\n24\t /* ---------- layout ---------- */\n25\t #game-container{\n26\t display:flex;\n27\t gap:28px;\n28\t align-items:flex-start;\n29\t padding:16px;\n30\t }\n31\t\n32\t /* board wrapper with a subtle border/glow */\n33\t #board-wrap{\n34\t position:relative;\n35\t border:3px solid #2a2a5a;\n36\t border-radius:6px;\n37\t box-shadow:0 0 24px rgba(80,80,200,0.15);\n38\t line-height:0; /* remove descender gap under canvas */\n39\t }\n40\t\n41\t #board{display:block}\n42\t\n43\t /* overlay for Game Over */\n44\t #overlay{\n45\t position:absolute;inset:0;\n46\t display:flex;justify-content:center;align-items:center;\n47\t background:rgba(10,10,30,0.85);\n48\t border-radius:4px;\n49\t opacity:0;\n50\t pointer-events:none;\n51\t transition:opacity .3s;\n52\t }\n53\t #overlay.visible{opacity:1;pointer-events:auto}\n54\t\n55\t .overlay-content{text-align:center}\n56\t .overlay-content h2{\n57\t font-size:2.2rem;\n58\t letter-spacing:4px;\n59\t margin-bottom:12px;\n60\t color:#ff4081;\n61\t text-shadow:0 0 20px rgba(255,64,129,0.5);\n62\t }\n63\t .overlay-content p{font-size:1.1rem;margin-bottom:14px}\n64\t .overlay-content strong{color:#fff}\n65\t .overlay-content .hint{font-size:.85rem;color:#888;margin-top:6px}\n66\t\n67\t .overlay-content button{\n68\t padding:10px 32px;\n69\t font-size:1rem;\n70\t font-weight:600;\n71\t border:none;\n72\t border-radius:6px;\n73\t cursor:pointer;\n74\t background:linear-gradient(135deg,#6c63ff,#3f51b5);\n75\t color:#fff;\n76\t box-shadow:0 4px 14px rgba(108,99,255,0.4);\n77\t transition:transform .15s,box-shadow .15s;\n78\t }\n79\t .overlay-content button:hover{\n80\t transform:translateY(-2px);\n81\t box-shadow:0 6px 20px rgba(108,99,255,0.55);\n82\t }\n83\t\n84\t /* ---------- sidebar ---------- */\n85\t #sidebar{\n86\t display:flex;\n87\t flex-direction:column;\n88\t gap:20px;\n89\t min-width:160px;\n90\t }\n91\t\n92\t .panel{\n93\t background:#16213e;\n94\t border:2px solid #2a2a5a;\n95\t border-radius:8px;\n96\t padding:16px 20px;\n97\t }\n98\t .panel h3{\n99\t font-size:.7rem;\n100\t text-transform:uppercase;\n101\t letter-spacing:2px;\n102\t color:#7f8fa6;\n103\t margin-bottom:8px;\n104\t }\n105\t .panel .value{\n106\t font-size:1.7rem;\n107\t font-weight:700;\n108\t font-variant-numeric:tabular-nums;\n109\t color:#fff;\n110\t }\n111\t\n112\t /* next piece preview */\n113\t #preview-panel{text-align:center}\n114\t #preview{\n115\t display:block;\n116\t margin:4px auto 0;\n117\t border-radius:4px;\n118\t }\n119\t\n120\t /* controls legend */\n121\t #controls{\n122\t margin-top:auto; /* push to bottom */\n123\t }\n124\t #controls h3{margin-bottom:10px}\n125\t #controls .row{\n126\t display:flex;\n127\t justify-content:space-between;\n128\t font-size:.78rem;\n129\t color:#7f8fa6;\n130\t padding:3px 0;\n131\t }\n132\t #controls .row span:last-child{color:#bbb}\n133\t</style>\n134\t</head>\n135\t<body>\n136\t<div id=\"game-container\">\n137\t <div id=\"board-wrap\">\n138\t <canvas id=\"board\"></canvas>\n139\t <div id=\"overlay\"></div>\n140\t </div>\n141\t <div id=\"sidebar\">\n142\t <div class=\"panel\" id=\"preview-panel\">\n143\t <h3>Next</h3>\n144\t <canvas id=\"preview\"></canvas>\n145\t </div>\n146\t <div class=\"panel\">\n147\t <h3>Score</h3>\n148\t <div class=\"value\" id=\"score\">0</div>\n149\t </div>\n150\t <div class=\"panel\">\n151\t <h3>Level</h3>\n152\t <div class=\"value\" id=\"level\">1</div>\n153\t </div>\n154\t <div class=\"panel\">\n155\t <h3>Lines</h3>\n156\t <div class=\"value\" id=\"lines\">0</div>\n157\t </div>\n158\t <div id=\"controls\" class=\"panel\">\n159\t <h3>Controls</h3>\n160\t <div class=\"row\"><span>&larr; &rarr;</span><span>Move</span></div>\n161\t <div class=\"row\"><span>&darr;</span><span>Soft drop</span></div>\n162\t <div class=\"row\"><span>&uarr;</span><span>Rotate CW</span></div>\n163\t <div class=\"row\"><span>Z</span><span>Rotate CCW</span></div>\n164\t <div class=\"row\"><span>Space</span><span>Hard drop</span></div>\n165\t </div>\n166\t </div>\n167\t</div>\n168\t<script>\n169\t\"use strict\";\n170\t// ============================================================================"}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"ca0ee614-1e4e-4dc3-b8df-500596d1cc6c","timestamp":"2026-04-05T06:43:06.637Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-amrtiyou/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n *,*::before,*::after{margin:0;padding:0;box-sizing:border-box}\n\n html,body{\n width:100%;height:100%;\n overflow:hidden;\n font-family:'Segoe UI',system-ui,-apple-system,sans-serif;\n background:#0f0f23;\n color:#e0e0e0;\n }\n\n body{\n display:flex;\n justify-content:center;\n align-items:center;\n }\n\n /* ---------- layout ---------- */\n #game-container{\n display:flex;\n gap:28px;\n align-items:flex-start;\n padding:16px;\n }\n\n /* board wrapper with a subtle border/glow */\n #board-wrap{\n position:relative;\n border:3px solid #2a2a5a;\n border-radius:6px;\n box-shadow:0 0 24px rgba(80,80,200,0.15);\n line-height:0; /* remove descender gap under canvas */\n }\n\n #board{display:block}\n\n /* overlay for Game Over */\n #overlay{\n position:absolute;inset:0;\n display:flex;justify-content:center;align-items:center;\n background:rgba(10,10,30,0.85);\n border-radius:4px;\n opacity:0;\n pointer-events:none;\n transition:opacity .3s;\n }\n #overlay.visible{opacity:1;pointer-events:auto}\n\n .overlay-content{text-align:center}\n .overlay-content h2{\n font-size:2.2rem;\n letter-spacing:4px;\n margin-bottom:12px;\n color:#ff4081;\n text-shadow:0 0 20px rgba(255,64,129,0.5);\n }\n .overlay-content p{font-size:1.1rem;margin-bottom:14px}\n .overlay-content strong{color:#fff}\n .overlay-content .hint{font-size:.85rem;color:#888;margin-top:6px}\n\n .overlay-content button{\n padding:10px 32px;\n font-size:1rem;\n font-weight:600;\n border:none;\n border-radius:6px;\n cursor:pointer;\n background:linear-gradient(135deg,#6c63ff,#3f51b5);\n color:#fff;\n box-shadow:0 4px 14px rgba(108,99,255,0.4);\n transition:transform .15s,box-shadow .15s;\n }\n .overlay-content button:hover{\n transform:translateY(-2px);\n box-shadow:0 6px 20px rgba(108,99,255,0.55);\n }\n\n /* ---------- sidebar ---------- */\n #sidebar{\n display:flex;\n flex-direction:column;\n gap:20px;\n min-width:160px;\n }\n\n .panel{\n background:#16213e;\n border:2px solid #2a2a5a;\n border-radius:8px;\n padding:16px 20px;\n }\n .panel h3{\n font-size:.7rem;\n text-transform:uppercase;\n letter-spacing:2px;\n color:#7f8fa6;\n margin-bottom:8px;\n }\n .panel .value{\n font-size:1.7rem;\n font-weight:700;\n font-variant-numeric:tabular-nums;\n color:#fff;\n }\n\n /* next piece preview */\n #preview-panel{text-align:center}\n #preview{\n display:block;\n margin:4px auto 0;\n border-radius:4px;\n }\n\n /* controls legend */\n #controls{\n margin-top:auto; /* push to bottom */\n }\n #controls h3{margin-bottom:10px}\n #controls .row{\n display:flex;\n justify-content:space-between;\n font-size:.78rem;\n color:#7f8fa6;\n padding:3px 0;\n }\n #controls .row span:last-child{color:#bbb}\n</style>\n</head>\n<body>\n<div id=\"game-container\">\n <div id=\"board-wrap\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\"></div>\n </div>\n <div id=\"sidebar\">\n <div class=\"panel\" id=\"preview-panel\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n <div id=\"controls\" class=\"panel\">\n <h3>Controls</h3>\n <div class=\"row\"><span>&larr; &rarr;</span><span>Move</span></div>\n <div class=\"row\"><span>&darr;</span><span>Soft drop</span></div>\n <div class=\"row\"><span>&uarr;</span><span>Rotate CW</span></div>\n <div class=\"row\"><span>Z</span><span>Rotate CCW</span></div>\n <div class=\"row\"><span>Space</span><span>Hard drop</span></div>\n </div>\n </div>\n</div>\n<script>\n\"use strict\";\n// ============================================================================","numLines":170,"startLine":1,"totalLines":721}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UWrm862BJmx8D8o8VseHMi","type":"message","role":"assistant","content":[{"type":"text","text":"Everything looks great. Let me verify the final file listing:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2014,"cache_read_input_tokens":39269,"cache_creation":{"ephemeral_5m_input_tokens":2014,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"1bf8237b-4a7e-40bd-9635-4f63d9d076e4"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UWrm862BJmx8D8o8VseHMi","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01CxznR1Em4cKuqi41DpyS5Z","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-amrtiyou/index.html /tmp/loop-bench-amrtiyou/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2014,"cache_read_input_tokens":39269,"cache_creation":{"ephemeral_5m_input_tokens":2014,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"5b4624a8-4c0e-4fb2-a8c8-f9cc04b1cdd6"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01CxznR1Em4cKuqi41DpyS5Z","type":"tool_result","content":"-rw-r--r-- 1 root root 21676 Apr 5 08:42 /tmp/loop-bench-amrtiyou/index.html\n-rw-r--r-- 1 root root 17346 Apr 5 08:41 /tmp/loop-bench-amrtiyou/tetris.ts","is_error":false}]},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"f512b308-c87c-42a3-b2cb-440c91f10458","timestamp":"2026-04-05T06:43:14.324Z","tool_use_result":{"stdout":"-rw-r--r-- 1 root root 21676 Apr 5 08:42 /tmp/loop-bench-amrtiyou/index.html\n-rw-r--r-- 1 root root 17346 Apr 5 08:41 /tmp/loop-bench-amrtiyou/tetris.ts","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AFzTApevr1WqjhevrgHBVP","type":"message","role":"assistant","content":[{"type":"text","text":"Here's a summary of what was built:\n\n## Files Created\n\n- **`tetris.ts`** — TypeScript source (655 lines, fully typed)\n- **`tetris.js`** — Compiled JavaScript output (intermediate build artifact)\n- **`index.html`** — Self-contained single-page game (HTML + CSS + inlined JS, ~720 lines total)\n\n## Architecture\n\n| Class | Responsibility |\n|---|---|\n| `PieceBag` | 7-bag random piece generator (Fisher-Yates shuffle) |\n| `Board` | 10×20 grid state, collision detection, line clearing |\n| `Game` | Game state machine, scoring, levelling, spawn/lock/drop logic |\n| `Renderer` | Canvas-based drawing (board, ghost piece, preview, overlay) |\n| `InputHandler` | Keyboard input with DAS/ARR auto-repeat for smooth movement |\n\n## Features Implemented\n\n- **All 7 tetrominoes** with correct colors (I=cyan, O=yellow, T=purple, S=green, Z=red, J=blue, L=orange)\n- **4 rotation states** per piece with basic wall-kick system\n- **Controls**: ←→ move, ↓ soft drop, ↑ rotate CW, Z rotate CCW, Space hard drop\n- **Ghost piece** showing where the piece will land\n- **Next piece preview** in sidebar\n- **Line clearing** with multi-line support\n- **Scoring**: 100/300/500/800 × level for 1/2/3/4 lines, soft/hard drop bonuses\n- **Levelling**: level up every 10 lines, speed increases from 800ms down to 50ms minimum\n- **Game Over** overlay with final score and Play Again button (or press Enter)\n- **Polished visuals**: dark theme, beveled blocks, subtle grid, glowing border, smooth overlay transition\n- **DAS/ARR**: delayed auto-shift (170ms) + auto-repeat (50ms) for responsive piece movement\n- **Zero dependencies** — opens directly in any modern browser"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":192,"cache_read_input_tokens":41283,"cache_creation":{"ephemeral_5m_input_tokens":192,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2a0ae2a2-c6a6-44c6-9a3f-62b33fc84c38","uuid":"e824bac3-e76b-4338-959c-b7db51c05e12"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":380364,"duration_api_ms":376682,"num_turns":20,"result":"Here's a summary of what was built:\n\n## Files Created\n\n- **`tetris.ts`** — TypeScript source (655 lines, fully typed)\n- **`tetris.js`** — Compiled JavaScript output (intermediate build artifact)\n- **`index.html`** — Self-contained single-page game (HTML + CSS + inlined JS, ~720 lines total)\n\n## Architecture\n\n| Class | Responsibility |\n|---|---|\n| `PieceBag` | 7-bag random piece generator (Fisher-Yates shuffle) |\n| `Board` | 10×20 grid state, collision detection, line clearing |\n| `Game` | Game state machine, scoring, levelling, spawn/lock/drop logic |\n| `Renderer` | Canvas-based drawing (board, ghost piece, preview, overlay) |\n| `InputHandler` | Keyboard input with DAS/ARR auto-repeat for smooth movement |\n\n## Features Implemented\n\n- **All 7 tetrominoes** with correct colors (I=cyan, O=yellow, T=purple, S=green, Z=red, J=blue, L=orange)\n- **4 rotation states** per piece with basic wall-kick system\n- **Controls**: ←→ move, ↓ soft drop, ↑ rotate CW, Z rotate CCW, Space hard drop\n- **Ghost piece** showing where the piece will land\n- **Next piece preview** in sidebar\n- **Line clearing** with multi-line support\n- **Scoring**: 100/300/500/800 × level for 1/2/3/4 lines, soft/hard drop bonuses\n- **Levelling**: level up every 10 lines, speed increases from 800ms down to 50ms minimum\n- **Game Over** overlay with final score and Play Again button (or press Enter)\n- **Polished visuals**: dark theme, beveled blocks, subtle grid, glowing border, smooth overlay transition\n- **DAS/ARR**: delayed auto-shift (170ms) + auto-repeat (50ms) for responsive piece movement\n- **Zero dependencies** — opens directly in any modern 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a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/claude_output.json @@ -0,0 +1 @@ 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last_content_type=n/a stop_reason=tool_use"]} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "typescript", + "human_language": "en", + "tool_read": "off", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:51:26.313746+00:00", + "wall_time_seconds": 94, + "exit_code": 0, + "completed_at": "2026-04-05T06:53:05.473543+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run1/transcript.jsonl 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It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-tv_97yjg","session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"474ad15a-f093-471b-b461-4fb9517e748b","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DuhFXjnPAVNFbQFa2AHQ3f","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using TypeScript. 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found","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JNyRhqTUyLNSgUUN3644Co","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me build the full Tetris game. I'll create a `tsconfig.json`, the TypeScript source, and an HTML file to host it."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":470,"cache_read_input_tokens":4950,"cache_creation":{"ephemeral_5m_input_tokens":470,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","uuid":"eefe2358-8c51-4e0a-a10e-4d7c913cbaae"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JNyRhqTUyLNSgUUN3644Co","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AG3BXHBNKWmyoPTz6uiCft","name":"Write","input":{"file_path":"/tmp/loop-bench-tv_97yjg/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"lib\": [\"ES2020\", \"DOM\"],\n \"sourceMap\": true\n },\n \"include\": [\"src/**/*\"]\n}\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":470,"cache_read_input_tokens":4950,"cache_creation":{"ephemeral_5m_input_tokens":470,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","uuid":"2f077fbf-cb00-4418-95db-bc4ad9520ba1"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01AG3BXHBNKWmyoPTz6uiCft"}]},"parent_tool_use_id":null,"session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","uuid":"0b307ece-15a2-44f9-8ba0-ece533d2c4e2","timestamp":"2026-04-05T06:51:49.376Z","tool_use_result":"Error: No such tool 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completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","uuid":"62517d91-f7f9-4301-a8ae-827b3a01e4ca","timestamp":"2026-04-05T06:51:53.700Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011FxDNXvNepqb8GUovgNHTs","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RhfdCRB88PyMsNH11RYVFL","name":"Bash","input":{"command":"cat > /tmp/loop-bench-tv_97yjg/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"lib\": [\"ES2020\", \"DOM\"],\n \"sourceMap\": true\n },\n \"include\": [\"src/**/*\"]\n}\nTSEOF","description":"Create 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01PkcForii3fmZn16dFNygzW","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the main TypeScript game file:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":211,"cache_read_input_tokens":5794,"cache_creation":{"ephemeral_5m_input_tokens":211,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","uuid":"6abbf9c8-ca18-446d-b8b9-b216817f3df4"} +{"type":"user","message":{"role":"user","content":[{"type":"text","text":"[Request interrupted by user]"}]},"parent_tool_use_id":null,"session_id":"50059e29-06a1-427b-9170-1838cd2b07d2","uuid":"0c2a4450-1dac-46d3-8319-a20bc7b0a9f7","timestamp":"2026-04-05T06:53:05.062Z"} 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last_content_type=n/a stop_reason=tool_use"]} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"error_during_execution","duration_ms":64469,"duration_api_ms":22651,"is_error":true,"num_turns":8,"stop_reason":"tool_use","session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","total_cost_usd":0.04406075,"usage":{"input_tokens":7,"cache_creation_input_tokens":1721,"cache_read_input_tokens":24389,"output_tokens":843,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":1721},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":7,"outputTokens":843,"cacheReadInputTokens":24389,"cacheCreationInputTokens":1721,"webSearchRequests":0,"costUSD":0.04406075,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"aborted_streaming","fast_mode_state":"off","uuid":"8b944375-ac7e-42d7-82a7-c96a5030d0b0","errors":["[ede_diagnostic] result_type=user last_content_type=n/a stop_reason=tool_use","Error: Request was aborted.\n at OE$ (/$bunfs/root/src/entrypoints/cli.js:1237:11929)\n at next (native:1:11)\n at vI7 (/$bunfs/root/src/entrypoints/cli.js:7634:9034)\n at next (native:1:11)\n at VI7 (/$bunfs/root/src/entrypoints/cli.js:7639:11078)\n at processTicksAndRejections (native:7:39)"]} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "typescript", + "human_language": "en", + "tool_read": "off", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2", + "run_number": 2, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:51:56.318250+00:00", + "wall_time_seconds": 65, + "exit_code": 0, + "completed_at": "2026-04-05T06:53:05.480208+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=off_tool_write=on_web_search=on_run2/transcript.jsonl @@ -0,0 +1,19 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-bwhvc9b2","session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"979948dc-925b-4fdf-b3dd-cba03db34244","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01WCTFKBBoNMHqroWNKMUo4z","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game in TypeScript that runs in a browser. 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\"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","numLines":21,"startLine":1,"totalLines":21}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01PkNNpcKQyAPe897UPZA1Ta","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EWP1LSa59UdWDFJsR7Z5oH","name":"Bash","input":{"command":"ls /tmp/loop-bench-bwhvc9b2/node_modules/.bin/tsc 2>/dev/null && echo \"tsc exists\"","description":"Check if TypeScript compiler is 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I'll create:\n1. `tsconfig.json` - TypeScript configuration\n2. `src/tetris.ts` - The full game logic\n3. `index.html` - The HTML shell with styling"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":462,"cache_read_input_tokens":4952,"cache_creation":{"ephemeral_5m_input_tokens":462,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","uuid":"2d3cdb3e-e5a5-4f88-9428-6a5086cfd1de"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SK6dZkoT6hNxG6MK4xLD9D","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FyNQDFxvWeJNYbjg6k3Luq","name":"Write","input":{"file_path":"/tmp/loop-bench-bwhvc9b2/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n 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Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01FyNQDFxvWeJNYbjg6k3Luq"}]},"parent_tool_use_id":null,"session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","uuid":"9098af5e-2966-4f93-a1df-162aa550875e","timestamp":"2026-04-05T06:52:18.125Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013UXNU4oFeFuK6aJouu7aC3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01DuRE4P8fQcFRGpVf6TBbwC","name":"Bash","input":{"command":"cat > /tmp/loop-bench-bwhvc9b2/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"]\n },\n \"include\": [\"src/**/*.ts\"]\n}\nTSEOF","description":"Create 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013UXNU4oFeFuK6aJouu7aC3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AMCRDCvoL4Q1CwWVKzEBvM","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-bwhvc9b2/src","description":"Create src directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":284,"cache_read_input_tokens":5414,"cache_creation":{"ephemeral_5m_input_tokens":284,"ephemeral_1h_input_tokens":0},"output_tokens":55,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","uuid":"038d0a3e-ad5d-4845-bf63-d5bb0a76a463"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AMCRDCvoL4Q1CwWVKzEBvM","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","uuid":"2164093b-0f84-45bb-b326-e3d330acd167","timestamp":"2026-04-05T06:52:23.274Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"user","message":{"role":"user","content":[{"type":"text","text":"[Request interrupted by user]"}]},"parent_tool_use_id":null,"session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","uuid":"e7d47031-8d72-4bc4-922c-4c9a55f3be04","timestamp":"2026-04-05T06:53:05.073Z"} +{"type":"result","subtype":"error_during_execution","duration_ms":64469,"duration_api_ms":22651,"is_error":true,"num_turns":8,"stop_reason":"tool_use","session_id":"0a425e57-53c9-489b-bf03-0db3001b2a71","total_cost_usd":0.04406075,"usage":{"input_tokens":7,"cache_creation_input_tokens":1721,"cache_read_input_tokens":24389,"output_tokens":843,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":1721},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":7,"outputTokens":843,"cacheReadInputTokens":24389,"cacheCreationInputTokens":1721,"webSearchRequests":0,"costUSD":0.04406075,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"aborted_streaming","fast_mode_state":"off","uuid":"8b944375-ac7e-42d7-82a7-c96a5030d0b0","errors":["[ede_diagnostic] result_type=user last_content_type=n/a stop_reason=tool_use","Error: Request was aborted.\n at OE$ (/$bunfs/root/src/entrypoints/cli.js:1237:11929)\n at next (native:1:11)\n at vI7 (/$bunfs/root/src/entrypoints/cli.js:7634:9034)\n at next (native:1:11)\n at VI7 (/$bunfs/root/src/entrypoints/cli.js:7639:11078)\n at processTicksAndRejections (native:7:39)"]} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=off_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=off_web_search=on_run1/meta.json @@ -0,0 +1,27 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "off", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=off_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=off_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:53:05.314856+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json @@ -1 +0,0 @@ -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012XkFH8rMhc2AFGe2n5sxro","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"e13753c8-d7e9-47f7-97b4-ccfe8a247136","timestamp":"2026-04-05T05:58:28.450Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json @@ -1,262 +0,0 @@ -{ - "structural": { - "pass": true, - "checks": [ - { - "name": "entry_point_exists", - "pass": true, - "detail": "index.html found" - }, - { - "name": "package_json_exists", - "pass": true, - "detail": "package.json found" - }, - { - "name": "build_succeeds", - "pass": true, - "detail": "no build script defined (static project)" - }, - { - "name": "typescript_compiles", - "pass": true, - "detail": "tsc --noEmit passed" - } - ], - "score": 1.0 - }, - "functional": { - "pass": false, - "error": "playwright eval not yet wired", - "score": 0 - }, - "quality": { - "lint": { - "pass": true, - "errors": 0, - "warnings": 0 - }, - "typecheck": { - "pass": true - }, - "performance": { - "bundle_size_bytes": 96515, - "size_under_512kb": true - }, - "score": 0.67 - }, - "code_analysis": { - "files": { - "total": 7, - "code": 4, - "docs": 0, - "unnecessary": 0, - "unnecessary_list": [] - }, - "lines_of_code": 1838, - "dependencies": { - "production": 0, - "dev": 4, - "total": 4 - }, - "complexity": "moderate", - "console_logs": 0, - "magic_numbers": { - "count": 63, - "excessive": true - }, - "function_length": { - "count": 83, - "average": 7.0, - "max": 51, - "long_functions": 1 - }, - "max_nesting_depth": 12, - "global_declarations": 26, - "naming": { - "dominant_style": "camelCase", - "consistency_pct": 99.6, - "camel_case": 496, - "snake_case": 2 - }, - "error_handling": { - "try_catch_blocks": 0, - "has_error_handling": false - }, - "comments": { - "comment_lines": 145, - "source_lines": 1327, - "ratio_pct": 10.9 - }, - "separation_of_concerns": { - "verdict": "mixed", - "files_with_rendering": 2, - "files_with_logic": 2, - "files_with_both": 2 - }, - "html_validation": { - "valid": true, - "errors": 0 - }, - "duplication_percentage": 0.0, - "score": 0.9 - }, - "transcript_analysis": { - "total_events": 36, - "tool_calls": { - "total": 13, - "bash": 9, - "write": 0, - "edit": 2, - "read": 2 - }, - "wasted_turns": { - "total": 0, - "docs": 0, - "ascii_art": 0, - "server_starts": 0 - }, - "errors_encountered": 0, - "thinking_blocks": 3, - "text_blocks": 4, - "productivity_ratio": 1.0, - "self_tested": false, - "score": 1.0 - }, - "gameplay_bot": { - "pass": false, - "score": 0.75, - "total": 16, - "passed": 12, - "failed": 4, - "report": { - "implementation": { - "renderer": "canvas", - "grid_detected": true, - "grid_bounds": { - "x": 0, - "y": 0, - "width": 40, - "height": 80 - }, - "controls": { - "left": "ArrowLeft", - "right": "ArrowRight", - "down": "ArrowDown", - "rotate": "x", - "drop": "Space" - }, - "start_mechanism": "auto", - "score_element_found": true - }, - "tests": [ - { - "name": "game_loads", - "pass": true, - "detail": "no console errors" - }, - { - "name": "game_starts", - "pass": true, - "detail": "started via auto" - }, - { - "name": "auto_drop", - "pass": true, - "detail": "pixels changed after 5s with no input" - }, - { - "name": "move_left", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "move_right", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "move_down", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "rotate", - "pass": true, - "detail": "piece shape changed after rotate key" - }, - { - "name": "all_pieces_rotate", - "pass": false, - "detail": "could not detect any piece rotations" - }, - { - "name": "hard_drop", - "pass": true, - "detail": "visual change detected after hard drop" - }, - { - "name": "piece_locks", - "pass": false, - "detail": "could not verify piece locking at bottom" - }, - { - "name": "new_piece_spawns", - "pass": true, - "detail": "visual change suggests new piece spawned" - }, - { - "name": "multiple_pieces", - "pass": true, - "detail": "game still responding after 10 piece drops" - }, - { - "name": "line_clear", - "pass": true, - "detail": "line cleared via strategic placement" - }, - { - "name": "score_changes", - "pass": false, - "detail": "score did not increase: [0] -> no change after polling" - }, - { - "name": "game_over", - "pass": false, - "detail": "could not trigger or detect game over" - }, - { - "name": "playable_30s", - "pass": true, - "detail": "played for 30s, placed 78 pieces, no crashes" - } - ], - "summary": { - "total": 16, - "passed": 12, - "failed": 4, - "score": 0.75 - }, - "gameplay": { - "pieces_placed": 188, - "lines_cleared": 1, - "max_score_observed": 0, - "play_duration_seconds": 30, - "errors_during_play": 0 - }, - "performance": { - "load_time_ms": 164 - }, - "accessibility": { - "issues": [ - "canvas without aria-label or role", - "canvas without aria-label or role", - "canvas without aria-label or role" - ], - "issue_count": 3, - "pass": false - } - } - }, - "score": 0.734 -} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json @@ -1,128 +0,0 @@ -{ - "implementation": { - "renderer": "canvas", - "grid_detected": true, - "grid_bounds": { - "x": 0, - "y": 0, - "width": 40, - "height": 80 - }, - "controls": { - "left": "ArrowLeft", - "right": "ArrowRight", - "down": "ArrowDown", - "rotate": "x", - "drop": "Space" - }, - "start_mechanism": "auto", - "score_element_found": true - }, - "tests": [ - { - "name": "game_loads", - "pass": true, - "detail": "no console errors" - }, - { - "name": "game_starts", - "pass": true, - "detail": "started via auto" - }, - { - "name": "auto_drop", - "pass": true, - "detail": "pixels changed after 5s with no input" - }, - { - "name": "move_left", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "move_right", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "move_down", - "pass": true, - "detail": "grid state changed after key press" - }, - { - "name": "rotate", - "pass": true, - "detail": "piece shape changed after rotate key" - }, - { - "name": "all_pieces_rotate", - "pass": false, - "detail": "could not detect any piece rotations" - }, - { - "name": "hard_drop", - "pass": true, - "detail": "visual change detected after hard drop" - }, - { - "name": "piece_locks", - "pass": false, - "detail": "could not verify piece locking at bottom" - }, - { - "name": "new_piece_spawns", - "pass": true, - "detail": "visual change suggests new piece spawned" - }, - { - "name": "multiple_pieces", - "pass": true, - "detail": "game still responding after 10 piece drops" - }, - { - "name": "line_clear", - "pass": true, - "detail": "line cleared via strategic placement" - }, - { - "name": "score_changes", - "pass": false, - "detail": "score did not increase: [0] -> no change after polling" - }, - { - "name": "game_over", - "pass": false, - "detail": "could not trigger or detect game over" - }, - { - "name": "playable_30s", - "pass": true, - "detail": "played for 30s, placed 78 pieces, no crashes" - } - ], - "summary": { - "total": 16, - "passed": 12, - "failed": 4, - "score": 0.75 - }, - "gameplay": { - "pieces_placed": 188, - "lines_cleared": 1, - "max_score_observed": 0, - "play_duration_seconds": 30, - "errors_during_play": 0 - }, - "performance": { - "load_time_ms": 164 - }, - "accessibility": { - "issues": [ - "canvas without aria-label or role", - "canvas without aria-label or role", - "canvas without aria-label or role" - ], - "issue_count": 3, - "pass": false - } -} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json @@ -1,30 +0,0 @@ -{ - "model": "sonnet", - "effort": "high", - "prompt_style": "simple", - "language": "typescript", - "human_language": "en", - "tool_read": "on", - "tool_write": "on", - "tool_edit": "on", - "tool_glob": "on", - "tool_grep": "on", - "linter": "on", - "playwright": "off", - "context_file": "none", - "sub_agents": "on", - "web_search": "on", - "max_budget": "low", - "task": "tetris", - "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", - "runs_per_cell": 3, - "timeout_seconds": 1200, - "max_budget_usd": 2.0, - "run_id": "tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1", - "run_number": 1, - "claude_version": "2.1.92 (Claude Code)", - "started_at": "2026-04-05T05:38:26.620529+00:00", - "wall_time_seconds": 1200, - "exit_code": 124, - "completed_at": "2026-04-05T05:58:29.237559+00:00" -} -\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=on_max_budget=low_model=sonnet_playwright=off_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl @@ -1,36 +0,0 @@ -{"type": "harness", "subtype": "config", "model": "sonnet", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} -{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} -{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-3xih7uab","session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-sonnet-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"5315f766-06a2-4d7e-aa77-f04ff5f73300","fast_mode_state":"off"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01EPg5fVCKEtrsPnk9jrdHET","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"I'll build a complete Tetris game in TypeScript that runs in a browser. Let me plan the structure:\n\n1. `index.html` - The main HTML file\n2. `style.css` - Styling for the game\n3. `src/tetris.ts` - Main TypeScript game logic\n4. `tsconfig.json` - TypeScript configuration\n5. `package.json` - Package configuration\n\nLet me think about the game structure:\n\n**Game Components:**\n- Canvas-based rendering\n- Tetromino pieces (I, O, T, S, Z, J, L)\n- Game board (10x20 grid)\n\n\n- Piece rotation system\n- Line clearing with scoring\n- Level progression with speed increase\n- Keyboard controls\n\n**Controls:**\n- Arrow Left/Right: Move piece horizontally\n- Arrow Down: Soft drop\n- Arrow Up or X: Rotate clockwise\n- Z: Rotate counter-clockwise\n- Space: Hard drop\n- P or Escape: Pause\n\n**Scoring:**\n- 1 line: 100 × level\n- 2 lines: 300 × level\n- 3 lines: 500 × level\n- 4 lines (Tetris): 800 × level\n\nNow I'll write the TypeScript implementation that handles the game logic, piece management, collision detection, and rendering...\n\nSetting up the project structure with package.json, tsconfig.json, a TypeScript source file, HTML, and CSS to keep everything organized and buildable.\n\nDefining the Tetromino pieces... Defining the type structure for the game pieces and their properties...\n\nNow I'm planning out the full implementation structure—I'll organize it into constants, game state management, rendering logic, collision detection and rotation mechanics, input handling, and the main game loop. For the build setup, I'll keep it simple with TypeScript compilation and a basic HTML file that references the compiled JavaScript.\n\nSetting up the HTML structure... I'm finishing up the HTML structure with the overlay for game states, then moving into the TypeScript implementation where I'll focus on core mechanics like rotation with basic wall kicks, a ghost piece preview, lock delay to prevent accidental placements, and a polished visual design with smooth animations.\n\nWriting the game engine... Defining the tetromino shapes and game constants...\n\nNow I'm setting up the drop speed calculation using the standard Tetris formula, where gravity accelerates based on level, and then implementing rotation functions to handle clockwise and counterclockwise piece transformations.\n\nImplementing wall kick offsets... Finishing the wall kick data and setting up the game state class with canvas references, piece tracking, score management, and timing variables for the drop mechanic. Setting up the game grid and piece creation...\n\nNow I'm mapping out the core game methods I need to implement: spawning pieces, validating positions for collision detection, handling rotations with wall kick mechanics, moving and dropping pieces, locking them to the grid, clearing completed lines, and calculating the ghost piece position.\n\nFor rendering, I need to draw the game board, individual pieces, the next piece preview, and handle the main game loop with proper timing. I'll also need score updates, keyboard input handling, pause/resume functionality, and game over logic.\n\nThe wall kick system is the trickiest part—I need to implement the Super Rotation System properly, which varies the kick offsets based on whether it's an I-piece or other pieces, and depends on the current rotation state and direction of rotation. (CW vs. CCW)\n\nFor simplicity, I'll implement basic wall kicks that work well:\n\nFor JLSTZ pieces:\n- CW rotation kicks: try [0,0], [-1,0], [-1,+1], [0,-2], [-1,-2] (x,y offsets)\n- CCW rotation kicks: try [0,0], [+1,0], [+1,+1], [0,-2], [+1,-2]\n\nWait, let me use the standard SRS kicks properly. The kicks are defined per rotation state transition:\n\nFor JLSTZ:\nState 0→R (CW from spawn): (0,0), (-1,0), (-1,+1), (0,-2), (-1,-2)\nState R→2 (CW): (0,0), (+1,0), (+1,-1), (0,+2), (+1,+2)\nState 2→L (CW): (0,0), (+1,0), (+1,+1), (0,-2), (+1,-2)\nState L→0 (CW): (0,0), (-1,0), (-1,-1), (0,+2), (-1,+2)\n\nFor the I piece, I need different kick offsets since it rotates around a different center. The I piece uses a larger set of offset attempts for each state transition. I should clarify that in SRS, the offset is (x, y) where x is the column offset and y is the row offset, though conventions can vary depending on the coordinate system being used. I'm getting tangled up on coordinate conventions here. Let me settle on screen coordinates where y increases downward, then convert the SRS wall kick offsets accordingly. I'll implement the full SRS system properly with the correct offset values for each rotation state.\n\nActually, this is getting unwieldy. Let me simplify and just try a basic kick sequence: no offset, then ±1 column, then ±2 columns, then upward...\n\nWriting the Tetris implementation... Defining the tetromino shapes and game constants...\n\nI'm setting up the piece randomizer using a bag-7 system with Fisher-Yates shuffling to ensure fair distribution across all seven tetromino types, and starting to implement the rotation logic.\n\nWriting rotation functions... Setting up the game state properties...\n\nI'm initializing the canvas elements and their 2D contexts, then sizing them based on the grid dimensions. I'm creating a new piece bag for randomization, setting up the input handlers, and showing the start overlay to prompt the player.\n\nNow I'm finishing the grid initialization by creating a 2D array filled with nulls, then in the start method I'm resetting all game state variables, spawning the first piece, and kicking off the game loop with requestAnimationFrame.\n\nContinuing with piece spawning... Continuing with the validation logic and ghost piece calculation...\n\nNow I'm implementing the piece locking mechanism, which places the current tetromino onto the grid by iterating through its shape and marking each occupied cell with its 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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":487,"cache_read_input_tokens":4241,"cache_creation":{"ephemeral_5m_input_tokens":487,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"1e344e28-9da1-429a-8a16-f1580ae1f436"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01Ris11Mf3HBpgC3pYzhfpu9","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me build a complete Tetris game that runs in the browser using TypeScript. I'll create a self-contained implementation with all the standard mechanics.\n\nLet me plan the structure:\n1. `index.html` - The main HTML file\n2. `style.css` - Styles for the game\n3. `tetris.ts` - The TypeScript game logic\n4. `tsconfig.json` - TypeScript configuration\n\nActually, since this needs to run in a browser without a build step, let me think about the approach. I could:\n1. Use TypeScript with a simple compilation step\n2. Create a self-contained HTML file with the TypeScript compiled to JS inline\n\n\n3. Set up a proper project structure with build tools\n\nI'll go with a proper project setup using TypeScript, HTML, CSS, and a build configuration so it's maintainable and can be compiled easily. I'll include all the core Tetris mechanics like piece rotation, line clearing, scoring, and game over detection.\n\nWriting the game logic... Defining the tetromino shapes...\n\nNow I'm planning out the full Tetris game architecture—I need a 10x20 board, current piece tracking with position and rotation, a next pieces queue, hold functionality, and score/level management. For rotation I'll implement the Super Rotation System with wall kicks to handle edge cases properly.\n\nBuilding the complete HTML/CSS/JavaScript implementation... Building the main game layout...\n\nNow I'm planning out the TypeScript implementation with the core game logic, piece rotations using standard SRS wall kick tables, and all the necessary files to get this running in a browser. I need to set up the project structure with HTML, CSS, TypeScript, and configuration files, then figure out the best way to compile and serve it so the user can actually play the game.\n\nWriting the game logic... Defining the tetromino shapes... Defining the rotation states for the remaining Tetris pieces... Defining wall kick data for rotations... Defining wall kick data for I-piece rotations...\n\nI'm realizing the wall kick offsets I started with might not match the standard SRS specification, so I need to verify against the official Tetris Guideline. Let me establish a clear coordinate system first—I'll use the standard where x increases rightward and y increases upward—then map out the correct kick sequences for each rotation state.\n\nActually, since I already have all four rotation states predefined in my shapes data, I don't need to compute rotations dynamically. I can just cycle through the states and apply a simple set of offset tests for wall kicks when a rotation would otherwise fail.\n\nFor the wall kick offsets, I need to convert the standard Tetris SRS values to my coordinate system where y increases downward instead of upward. Let me work through the proper SRS offsets for JLSTZ pieces with this coordinate flip applied. I'm getting tangled up in the coordinate conversions, so let me step back and implement this more carefully. I'll define the rotation states clearly—0 is the standard orientation, R is 90 degrees clockwise, 2 is 180 degrees, and L is 270 degrees—then map out the wall kick offsets for each transition properly. I'll use a simple wall kick system with basic offset tries that should handle most rotation cases, and for the I piece I can add more extensive kicks if needed. Now I'm setting up the complete TypeScript implementation with constants, types, and game logic.\n\nSetting up game configuration... Writing the complete game structure... I need to step back and simplify this—I'm overcomplicating the wall kick implementation. Let me just define the SRS offsets directly by rotation state, with separate tables for clockwise and counterclockwise rotations, then index into them based on the current and target rotation states.\n\nDefining wall kick tables... Defining rotation test offsets... I'm realizing I need to be more careful about the coordinate system conversion. The wiki uses a standard math coordinate system where +y points up, but my game has +y pointing down, so I need to negate the dy values from the wiki data when applying them to my rotation system. Now I'm converting the counterclockwise rotation offsets to the y-down coordinate system by flipping the vertical components, then organizing them by transition direction. Now I'm converting the I piece rotation kicks to y-down coordinates and working through the transformations for each rotation state. I've got all the wall kick data sorted out for both rotation directions and coordinate systems. Now I'm ready to implement the complete game, but I should reconsider my approach since my shape definitions already include all four rotation states explicitly.\n\nMy rotation logic is straightforward: I calculate the new rotation index using modulo arithmetic, fetch the rotated shape from my SHAPES array, then test wall kick offsets in sequence until one works or rotation fails entirely.\n\nDefining the shape arrays... I'm understanding how the coordinate system works—the piece's local coordinates map to board positions by adding the piece's x and y offset. Wall kick offsets then adjust that position to handle rotation collisions. Rather than implementing the full SRS wall kick system, I'll use a simpler set of kicks that should handle most gameplay situations effectively: trying no offset, then shifting left or right by one or two columns.\n\nActually, I'm going to commit to the proper SRS implementation since it's not as complex once I have the data structured. Now I'm writing out the complete TypeScript implementation...\n\nWriting Tetris game code... Defining the piece shapes... Defining the Tetris piece rotations... Defining the rotation states for the Z and J tetromino pieces... Defining the rotation kick data for Tetris pieces... Defining rotation kick data...\n\nI'm setting up the counterclockwise rotation kicks for the I piece, mirroring the clockwise pattern but in reverse order. I'm second-guessing whether the first entry is correct for the 0 to 3 rotation.\n\nLet me verify these against the official Tetris Guideline documentation. For the I piece rotating clockwise from spawn to right, the test sequence should be (0,0), (-2,0), (+1,0), (-2,+1), (+1,-2). I need to make sure I'm applying the correct offsets for each rotation state transition, especially since the coordinate system matters here. Working through the remaining I-piece kick offsets for each rotation state, converting from the wiki's y-up coordinate system to y-down by flipping the y-components for each test case. Now I'm checking the CCW rotation kicks against the wiki data to make sure I have them right—the counter-clockwise tests look different from the clockwise ones, so I need to convert those to y-down coordinates as well. I've been going in circles trying to get the wall kick offsets perfect, so let me just implement a working version with simplified kicks and test it—if there are edge cases, I can refine it later, but the game will still be functional. I'm writing a function that handles wall kicks differently based on piece type, using precomputed kick tables for I pieces versus the standard JLSTZ pieces.\n\nWriting kick table logic... I'm working through the CCW rotation kicks by deriving them from the CW kicks—negating the opposite direction's offsets to get the correct symmetry. Let me figure out the complete CCW table by applying this logic to each state transition. I'm finishing the rotation data for the I piece and compiling the complete kick table for counter-clockwise rotations across all states. I'm second-guessing myself on the kick table values—let me just pull from a reliable open-source Tetris implementation rather than trying to derive it myself, since there's too much room for error here.\n\nDefining the wall kick tables... Defining kick offset data... Defining kick offset tables...\n\nI need to reconsider the coordinate system here—in canvas coordinates, y increases downward, so positive dy means moving down and negative dy means moving up. Let me verify this against the SRS specification. I'm verifying the coordinate conversions make sense—left and up in wiki coordinates translates correctly to left and up in canvas coordinates, and down in wiki (negative y) becomes positive y in canvas, which also checks out. Now I'm working through the rotation state transitions, starting with the 0→1 clockwise rotation kick table in canvas coordinates, and moving on to derive the R→2 transition offsets from the wiki notation. I'm working through the coordinate conversions for the L-piece rotation states, verifying that the wiki offsets translate correctly to canvas coordinates where y increases downward. The pattern is becoming clear as I map each rotation transition and confirm the sign flips for vertical movements. I'm converting the wiki's y-up coordinate system to canvas coordinates to verify the CCW rotation kicks, but I'm realizing I need to double-check whether these transformations are actually correct for the counter-clockwise direction.\n\nLet me try a different approach: if CCW rotation is just the reverse of CW rotation, then the kick offsets should be negated. The logic is that if a CW rotation needed to shift the piece by (-1, 0) to fit, then the reverse CCW rotation would need the opposite shift. I'm not entirely confident this holds in all cases since the overlap situations might differ, but I've seen this negation method work consistently across multiple sources, so I'll trust it.\n\nNow I'm computing the actual CCW kick offsets by negating each CW sequence. For the 0→3 transition, I negate all the CW 3→0 offsets. Same pattern for 1→0 and 2→1, working through each kick value systematically.\n\nNow moving on to the I piece's CW kicks...\n\nI'm checking the Tetris wiki for the rotation offsets, starting with the transitions from state 0 to R, then R to 2, and continuing through the remaining rotations to verify each offset table. I need to carefully map the coordinate systems between the wiki's y-up convention and canvas's y-down convention, making sure the x-axis stays consistent while flipping the y values appropriately. Now I'm working through the counter-clockwise rotation kicks by negating the clockwise versions in reverse order, starting with the 0->3 and 1->0 transitions. I'm realizing I should double-check my negation logic for the counter-clockwise rotations—let me verify against the official Tetris wiki instead of deriving it myself. The wiki has explicit kick tables for both directions, so I'll just reference those directly rather than trying to compute them.\n\nAfter converting the wiki's CCW kick data from y-up to y-down canvas coordinates, I'm getting the same results my negation approach produced, which confirms the method works correctly. The conversions are matching up with my calculations, so I'm confident the kick tables are correct. Let me finalize the complete kick data for all rotation states.\n\nDefining the kick tables... I've verified all the rotation kick data for the I piece across both clockwise and counterclockwise directions, converting from the wiki's y-up coordinate system to canvas coordinates. Now I'm ready to build out the complete game, starting with determining the spawn positions for each piece—I'll use standard Tetris conventions where pieces spawn centered at the top of the board. I'm settling on x = 3 for the 3-wide pieces since traditional Tetris spawns them slightly left of center. For the I piece in its 4x4 bounding box, I need x = 3 to center it on a 10-column board, and the O piece also uses x = 3 with its 4x4 matrix structure. Looking at the I piece spawn position more carefully—at x=3 it occupies board columns 3-6, which centers it nicely at 4.5. For the spawn y-coordinate, I'm settling on y=-1 for all pieces so the top of their bounding box starts above the visible board, with the actual filled rows appearing at y=0 or y=1 depending on the piece's shape. I'm overthinking this—let me just set spawn y to -1 for all pieces, so the bounding box starts above the visible board and pieces emerge from the top like in standard Tetris. For the I piece, that means its first filled row lands at board row 0, which is exactly where it should appear. I'm settling on spawning pieces at y=0 for consistency, with the understanding that pieces with empty top rows will naturally appear lower on the visible board. For centering, I'll calculate the x position based on the board width and piece width. I'm checking the top row of each tetromino piece to determine the correct spawn position—most pieces have content in the top row so they spawn at y=0, but the I piece has an empty top row so it needs y=-1 to position correctly. Now I'm setting up a TypeScript constant...\n\nDefining spawn coordinates...\n\nNow I'm verifying the positioning—the I piece at column 3 spans columns 3-6 with center at 4.5, which is slightly right of center on a 10-column board. The 3-wide pieces at column 3 occupy columns 3-5 with center at 4, slightly left of center, which matches standard Tetris spawn behavior.\n\nI'm ready to build out the full TypeScript game class with methods for initialization, starting the game loop, and pause functionality.\n\nWriting the game class structure...\n\nI'll implement the 7-bag randomizer to ensure fair piece distribution, and add lock delay mechanics so pieces don't instantly lock when they land—giving players a brief window to slide them into position. For keyboard controls, I'll use delayed auto-shift so holding left or right waits 200ms before repeating, matching standard Tetris feel.\n\nWriting TypeScript code... Defining the piece shapes... Defining the remaining Tetris piece rotations... Defining the wall kick offset tables... Verifying the kick offset data against the wiki reference for each I-piece rotation state, converting from y-up to canvas coordinates and confirming the transformations match what I've already coded. Finishing up the clockwise rotation data for the I-piece, then moving into the counter-clockwise kicks. I need to verify the CCW state transitions match the wiki coordinates when converted to canvas space. I'm cross-referencing the Tetris wiki data for the I piece's CCW rotation kicks, specifically checking if the R→0 transition matches what I calculated: (0,0), (-2,0), (+1,0), (-2,-1), (+1,+2). I'm realizing my negation approach was flawed—the x components should stay the same across rotations, not get negated. Let me reconsider what negation actually means here: if a clockwise kick from state A to B is (+dx, +dy), then the counterclockwise kick going the opposite direction should be (−dx, −dy), but I need to verify this against the actual rotation data I'm seeing.\n\nWhen I negate the clockwise kicks for the I piece, I get values that don't match what the wiki shows for counterclockwise rotations in canvas coordinates. This tells me the kick tables aren't simple negations of each other—I need to use the explicit data from the wiki for both directions instead of trying to derive one from the other.\n\nNow I'm converting the I piece kick offsets from the wiki's y-up format to canvas y-down coordinates for all four rotation transitions in both directions. I'm noticing a pattern where the I piece's CCW rotations mirror the CW rotations in reverse—specifically, CCW R→0 appears to match CW 0→R when comparing their kick tables. I'm noticing the same pattern holds for other rotation transitions too—when comparing CW and CCW kicks, tests 1-3 stay identical while tests 4 and 5 flip their y-coordinates. Let me verify this relationship across a few more cases to see if it's consistent.\n\nLooking at the actual Tetris Guideline data, it seems like CW and CCW have their own independent kick tables rather than being simple transformations of each other. I'll work with the documented values directly and convert everything to canvas coordinates where y increases downward.\n\nDefining the I piece kick offsets for each rotation state... I'm verifying the coordinate transformations between the y-up wiki convention and canvas coordinates by checking that the conversions flip correctly—when y-up has down as negative, canvas has down as positive, and the offsets match up after accounting for this flip. I'm noticing a discrepancy between the CCW kick data I'm looking at and what I derived earlier using negation. Let me recalculate the JLSTZ counterclockwise kicks from the wiki's clockwise reference to verify they're correct. I caught a mistake in my coordinate conversions. Let me verify these rotation kick offsets by converting from wiki's y-up convention to canvas's y-down coordinates—flipping the y-values and checking that each rotation state maps correctly. I'm noticing something interesting here—the CCW rotation kicks appear to be mirror images of the CW ones. Let me verify: the 0->L and L->2 transitions in CCW match up with the CW rotations but in reverse order, which makes sense for counter-clockwise movement. I'm verifying the pattern holds across different rotation states—negating the CW kick offsets gives me the CCW equivalents, which matches the wiki data perfectly. This confirms that for JLSTZ pieces, the CCW rotation kicks are simply the negation of their CW counterparts, though the I piece follows a different rule entirely. Completing the CCW kick data for the remaining states...\n\nI've verified the JLSTZ piece rotations match my earlier calculations, and confirmed the canvas coordinate system by flipping the wiki's y-up data. Now I have everything needed to implement the full game. One important detail: the I piece's CCW kicks aren't simply negated CW kicks like the others, so I'll use the explicit CCW data I derived for that piece.\n\nTime to write the actual code. I'm going with a class-based architecture for the game logic since it'll be cleaner than a module pattern for managing all the state and canvas contexts.\n\nBuilding the TetrisGame class... Setting up the input handling with DAS (delayed auto shift) timers and key state tracking, then moving into the game loop implementation using requestAnimationFrame to handle updates and rendering at each frame.\n\nNow I'm thinking through the rendering pipeline—drawing the board with grid lines and filled cells, rendering the current and ghost pieces, and displaying the next queue and hold piece in the side panels. For the visual polish, I'm adding 3D shading to each block with highlight and shadow edges to get that classic Tetris look.\n\nConsidering the scoring system...\n\nWriting drop speed formula... I need to compile the TypeScript to JavaScript, so let me check what tools are available first. I'll write out the project structure with HTML, CSS, and TypeScript files, then compile everything together. The layout will have the hold box and next queue on the sides with the main game board in the center, along with score and level displays.\n\nNow I'm setting up the canvas dimensions—the main game board will be 300×600 pixels with a 30-pixel cell size for the 10×20 grid, the next queue shows 5 upcoming pieces in a 120×480 canvas, and the hold box is 100×100 pixels.\n\nWriting the HTML structure... Building the controls panel... Writing CSS styles... Still writing styles... Writing the TypeScript game logic... Writing the Tetris implementation... Defining the rotation states for each Tetris piece... Defining the rotation states for the remaining Tetris pieces... Defining wall kick data for different piece types... Defining kick rotation offsets... I'm converting the I piece kick offsets from wiki coordinates to canvas coordinates for each rotation state, carefully flipping the y-axis values and building out the complete CCW rotation table in array format. Completing the I piece kick table... Verifying the final rotation state and compiling the complete clockwise kick table for the I piece in canvas coordinates.\n\nNow I'm ready to implement the full game with all the verified piece data. I'll add a line clear animation that briefly highlights cleared lines before removing them for visual feedback.\n\nBefore I start writing the code, I need to nail down the spawn position—I'll center each piece horizontally based on its bounding box width, and start it just above the board at y = -1 so pieces appear to drop in naturally. Writing spawn logic... With spawn y=-1 for I piece and y=0 for others, the I piece's blocks appear at the visible top row, which feels more natural. I need to make sure my validity check handles negative y values by checking board bounds. Looking at actual Tetris implementations, pieces typically spawn above the visible board, so I'll stick with y=-1 for I and y=0 for the rest. I need to figure out the spawn positions for different piece types. The I piece needs y = -1 so its flat bar appears at the top row, while the 3x3 pieces work fine at y = 0. For the O piece, I'm checking whether its 4x4 bounding box needs special handling too. I'm realizing that using different bounding box sizes for each piece type would complicate the rotation logic, since I pre-compute all rotation states and they need consistent matrix dimensions. So I'll stick with 4x4 matrices across the board—the O piece will just have its 2x2 square positioned in the top-left corner of the larger grid, which keeps the implementation uniform. I'm realizing the spawn x-coordinate is actually the same for all pieces since both 4x4 and 3x3 pieces center to x=3 on the 10-wide board. So I'll just spawn everything at (x=3, y=0) except the I piece which needs (x=3, y=-1) to account for its rotation behavior. Now I'm writing the spawn position function...\n\nWriting spawn logic...\n\nFor the game over condition, I'm using the standard approach where the game ends when a newly spawned piece can't be placed at its spawn position. I also need to think through the lock delay mechanics—standard Tetris uses a 500ms delay after a piece comes to rest before it locks, with the timer resetting on each move or rotation.\n\nI'm going to skip the line clear animation for now and just remove completed lines immediately to keep things simpler.\n\nWriting the game code... Setting up the core type definitions and game constants...\n\nDefining piece colors and rotation shapes... Defining the rotation states for the remaining Tetris pieces... Defining the piece rotations and wall-kick offsets... Defining kick offset tables... I'm catching an error in my state 1->0 conversion—I had the y-coordinates flipped. Let me verify each rotation state carefully by converting from the wiki's y-up coordinate system to canvas's y-down, then checking my array notation against the corrected values. Completing the I-piece rotation table with all four states, then moving on to verify the J-piece kicks.\n\nNow I'm checking the LSTZ pieces in counter-clockwise rotation. For the 0→3 transition, the wiki data in y-up coordinates converts to canvas y-down as (0,0), (+1,0), (+1,-1), (0,+2), (+1,+2), which matches my current table. For the 1→0 transition, I need to double-check the wiki values since they seem off. I can verify this by converting the clockwise rotation to canvas coordinates first, then negating it—both approaches yield the same result. The coordinates match what I have stored in the rotation data structure. I've verified all the kick offset arrays for the CCW rotations, and they match the expected transformations. Now I'm writing out the complete code, making sure the `isValidPosition` function properly handles boundary checks and collisions, including allowing pieces to exist above the board as long as they don't overlap with existing blocks. I'm also implementing the 7-bag randomizer to shuffle through all piece types before creating a new bag.\n\nI need to handle lock delay mechanics where the timer starts when a piece can't move down and locks after 500ms unless the piece is moved or rotated, plus line clearing logic that checks for full rows, removes them, and updates the score accordingly. For game over conditions, I'll use the blockout rule where a new piece spawning overlaps existing blocks, and I'm setting up level progression based on total lines cleared divided by 10.\n\nNow I'm verifying the J piece rotation to make sure the clockwise rotation is correct. Verifying the J piece rotation matches my reference, then moving on to check the L piece rotation using the same clockwise formula. Writing the TypeScript implementation... Setting up the game class with canvas contexts for the main board, next pieces preview, and hold piece display, along with UI elements for score, level, and lines cleared, then initializing the core game state variables.\n\nNow I'm defining the piece queue system with a bag for randomization, the current falling piece, and the held piece mechanic, plus tracking score, level, and lines. I'm also setting up the game state machine and timing accumulators for gravity, lock delay, and the delayed auto-shift system.\n\nSetting up game initialization... Setting up helper methods to retrieve canvas contexts and DOM elements with error handling, then initializing the game board as a 2D array and implementing a bag-based piece randomization system using Fisher-Yates shuffling.\n\nStill writing game logic... Writing game logic... Writing the game logic... Writing hold logic... Writing the piece locking logic... Writing game logic... Writing game loop logic... Writing input handler... Handling more key inputs for rotation and special actions...\n\nNow I'm setting up the key release handler to reset the directional accumulator when arrow keys are released, stopping the continuous movement.\n\nMoving into game state management, I'm initializing the board and resetting all game variables like score, level, and lines cleared when starting a fresh game, then transitioning to the playing state and spawning the first piece. I'm also implementing a pause toggle that switches between playing and paused states. Writing the rendering methods... Drawing the board and rendering cells... Writing the next pieces preview... Writing canvas rendering code... Writing the cell rendering... Finishing up the ghost cell drawing method and initializing the game on DOM load. Now I'm spotting some issues in the code I've written—the preview function calculations are messy, there's commented-out code in the hold function that needs cleaning, the soft drop handling feels awkward, and I forgot to reset the timer in startGame. I'm also reconsidering the canvas dimensions for the next pieces display: 120px wide by 400px tall to fit five 80px pieces vertically, and I need to think through the hold piece canvas sizing too.\n\nRefining the preview rendering logic... Still writing the rendering logic... I'm outlining the three main rendering functions: drawBoard will handle the grid, cells with 3D effects, line clear animations, and both ghost and active pieces; drawNextPieces will display upcoming piece previews; and drawHoldPiece will show the currently held piece. Now I'm settling on the color scheme with a very dark blue background and planning to write the complete implementation while being careful about canvas context handling. I'm verifying the DAS (Delayed Auto Shift) logic handles the key repeat events correctly—when a key is held down, the browser sends repeat events that I need to distinguish from the initial press to avoid moving twice on the first frame.\n\nFor soft drop with the down arrow, I'm thinking through whether to handle it per keydown event or continuously in the game loop when the key is held. The cleaner approach is to track when down is pressed and let the game loop apply faster gravity, so I'll add a flag to monitor that state.\n\nSetting up key handlers... I'm realizing the browser's key repeat rate is unpredictable, so I should track when the down arrow is held and handle the soft drop timing in the game loop instead, accumulating time and dropping the piece at a faster interval when the key is pressed. Still writing the game logic... I'm settling on capping dt at 100ms to prevent massive jumps when tabs regain focus, which makes the while loop safe for handling multiple drops per frame. Now I'm ready to implement the full solution, but first I need to think through the line clear animation—when rows are cleared, they should flash for 200ms while blocking input and gravity, then get removed and replaced with empty rows at the top before spawning the next piece.\n\nImplementing line clear animation... I need to add defensive checks for edge cases like when `finalizeClearLines()` runs but there are no lines to clear, and ensure the piece queue stays populated before rendering. Now I'm thinking through the layout structure more carefully—the game board is 300×600 pixels with the title at the top, and I need to balance the left panel with hold piece and stats against the right panel showing the next pieces queue. I'm finalizing the canvas dimensions—the hold area needs 120 × 80 pixels to accommodate pieces like the O (80 × 40px) and I (80 × 20px) with proper centering, and the next queue will use five 120 × 80 sections stacked vertically for a total of 400px height. Now I'm writing the HTML structure...\n\nBuilding the layout with game panels... Building the main game layout... Writing the complete TypeScript implementation...\n\nNow I'm thinking through the game over conditions—specifically whether to use block out (when a piece spawns and immediately overlaps) or lock out (when a piece locks with cells above the visible board), and I need to decide the exact threshold for when the game should end. I'm realizing block out is the practical game over condition to implement—when a newly spawned piece overlaps existing blocks. Lock out (pieces locking entirely above the visible board) is theoretically possible but won't happen in practice since pieces spawn at valid positions and can't move upward without player input. I'll stick with just checking if the initial spawn position is valid. I'm realizing that wall kicks during rotation could push pieces high enough that their cells end up above row 0, and my validation only prevents placement below the board—cells in the negative row buffer are allowed. This means pieces can legitimately occupy the space above the visible board, which I need to account for in my game over logic.\n\nImplementing the lock-out condition... I'm checking if the piece locks out by verifying whether any part extends above the visible board, and if so, whether the entire piece is above the field—if it is, the game ends immediately. Otherwise, I place the piece on the board by iterating through its shape and marking each occupied cell with the appropriate color. I'm realizing the standard lock-out rule is actually simpler than this—if any part of the piece locks above the visible field, that's game over. the Tetris Guideline's lock-out rule is clear: if any part of a piece is above row 0 when it locks, the game ends. For the I piece specifically, normal drops won't trigger this since it spawns at y=-1 with content only at y=0, and falling increases y. But I need to check what happens with rotations—if the I piece rotates while at y=0, it could potentially have cells above the visible area.\n\nActually, the real issue is at spawn: if the I piece is at y=-1 in rotation 0 and rotates to vertical, the kick might push it upward, placing content at y<0. If it locks in that state, lock-out triggers. This can happen right at the top of the board, so I need to implement the lock-out check properly.\n\nImplementing the lock-out detection...\n\nActually, I'm overcomplicating this. Let me just write the clean, working code and handle the edge cases naturally. The goal is a fun, playable game.\n\nWriting the complete implementation... Writing the TypeScript class... Writing the game loop... Writing the preview drawing function... Finishing the drawing loop to position and render each cell, then ready to write out all the 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Let me create all the files now. I'll write them carefully.\n\nLet me write the `index.html` first, then `style.css`, then `tetris.ts`, and then the `tsconfig.json`, and update `package.json`.","signature":"EpsDClsIDBgCKkD6b4uNyomlrTBimwl4Mc9q4b+h1qX4jLxEmuTp3NpIZL121CwfAL2/+UWja9PcW/pLEc5q21cy18aaj+5QOUKcMhFjbGF1ZGUtc29ubmV0LTQtNjgAEgzQIKVl5zSLuWHHJyIaDJbgvOYd3Dau2MzTeyIwmKgdJfoJllC1BO+EtNksOUy11+OW9n/HZeXH3nAIw1XWvo3nSbq3HqQvBSbreNobKu0BtBgpNEYame66OTpqG3SakNfmxdKZs1sCZebkwl2jtDL1i0ccaeD4R5NEOHBT4fZPuZjiDGWJoRLqzCugrVlfnU4DC+5lwMr04WiXv0UGaoTJ3fKnrf7qKLYd0jI+6U7z31UmT7io7HvTGIrlgErRjL2eQNG+UTJr+y8c8DFpPbpkoV+6xNi6+s7G0nppnJkTGEjIZR9v+OiSVN7isSioiYe9jXZWgsIDRVaPpYNlQtTgW1YKOlJU71kKZwpyekfbmPUhUwCxHoNGbt0nDMdjzMdlT0NTJ3SCbF1Gi5GaGb/OfdfJcHranep14wZxGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":298,"cache_read_input_tokens":68135,"cache_creation":{"ephemeral_5m_input_tokens":298,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"32cd566f-b20f-4a68-a789-c382d335baf4"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01UHKs9ja3BEvZM72kfM377x","type":"message","role":"assistant","content":[{"type":"text","text":"Good — TypeScript 5.9 is already installed. Let me build everything now."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":298,"cache_read_input_tokens":68135,"cache_creation":{"ephemeral_5m_input_tokens":298,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"511cfd6f-009f-42e6-8c49-2cadeeda8adc"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01UHKs9ja3BEvZM72kfM377x","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RBDXMzLB9oHBg57GJfKweF","name":"Bash","input":{"command":"cat /tmp/loop-bench-3xih7uab/node_modules/.bin/tsc --version 2>/dev/null; ls /tmp/loop-bench-3xih7uab/node_modules/.bin/tsc","description":"Confirm local tsc binary path"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":298,"cache_read_input_tokens":68135,"cache_creation":{"ephemeral_5m_input_tokens":298,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"e67c0fcb-7af6-478d-bb68-fc9ccab531f2"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RBDXMzLB9oHBg57GJfKweF","type":"tool_result","content":"cat (GNU coreutils) 9.4\nCopyright (C) 2023 Free Software Foundation, Inc.\nLicense GPLv3+: GNU GPL version 3 or later <https://gnu.org/licenses/gpl.html>.\nThis is free software: you are free to change and redistribute it.\nThere is NO WARRANTY, to the extent permitted by law.\n\nWritten by Torbjörn Granlund and Richard M. Stallman.\n/tmp/loop-bench-3xih7uab/node_modules/.bin/tsc","is_error":false}]},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"130addb5-9a4e-47c8-a0e6-dc480d301ead","timestamp":"2026-04-05T05:54:12.175Z","tool_use_result":{"stdout":"cat (GNU coreutils) 9.4\nCopyright (C) 2023 Free Software Foundation, Inc.\nLicense GPLv3+: GNU GPL version 3 or later <https://gnu.org/licenses/gpl.html>.\nThis is free software: you are free to change and redistribute it.\nThere is NO WARRANTY, to the extent permitted by law.\n\nWritten by Torbjörn Granlund and Richard M. Stallman.\n/tmp/loop-bench-3xih7uab/node_modules/.bin/tsc","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01C8xfKLSidhDPtgbh3kggGM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0153JnkYgFXQ1fpD9EfNap5Q","name":"Bash","input":{"command":"/tmp/loop-bench-3xih7uab/node_modules/.bin/tsc --version","description":"Verify tsc version"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":365,"cache_read_input_tokens":68433,"cache_creation":{"ephemeral_5m_input_tokens":365,"ephemeral_1h_input_tokens":0},"output_tokens":69,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"68f01bc3-741f-47cc-aaab-240c5f2a130f"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0153JnkYgFXQ1fpD9EfNap5Q","type":"tool_result","content":"Version 6.0.2","is_error":false}]},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"a2ce84f2-3fdb-407e-ba42-5023ddc83bf6","timestamp":"2026-04-05T05:54:15.594Z","tool_use_result":{"stdout":"Version 6.0.2","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01B9FqX9HBebxUo1PbGmTS1E","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me write all the files:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":115,"cache_read_input_tokens":68798,"cache_creation":{"ephemeral_5m_input_tokens":115,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"e3af4a03-3f43-43ef-b776-d0ce5239c024"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01B9FqX9HBebxUo1PbGmTS1E","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01M6diPY68qeACR2TTxAhpXk","name":"Bash","input":{"command":"cat > /tmp/loop-bench-3xih7uab/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>Tetris</title>\n <link rel=\"stylesheet\" href=\"style.css\">\n</head>\n<body>\n <div id=\"wrapper\">\n <h1 id=\"game-title\">TETRIS</h1>\n <div id=\"game-container\">\n\n <!-- Left panel: Hold + Stats + Controls -->\n <div id=\"left-panel\">\n <div class=\"panel\">\n <div class=\"panel-label\">HOLD</div>\n <canvas id=\"hold-canvas\" width=\"120\" height=\"80\"></canvas>\n </div>\n <div class=\"panel\" id=\"stats-panel\">\n <div class=\"stat\">\n <div class=\"panel-label\">SCORE</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"panel-label\">LEVEL</div>\n <div class=\"stat-value\" id=\"level\">1</div>\n </div>\n <div class=\"stat\">\n <div class=\"panel-label\">LINES</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n </div>\n <div class=\"panel\" id=\"controls-panel\">\n <div class=\"panel-label\">CONTROLS</div>\n <div class=\"controls-list\">\n <span class=\"key\">← →</span><span class=\"desc\">Move</span>\n <span class=\"key\">↑ / X</span><span class=\"desc\">Rotate CW</span>\n <span class=\"key\">Z</span><span class=\"desc\">Rotate CCW</span>\n <span class=\"key\">↓</span><span class=\"desc\">Soft Drop</span>\n <span class=\"key\">Space</span><span class=\"desc\">Hard Drop</span>\n <span class=\"key\">C</span><span class=\"desc\">Hold</span>\n <span class=\"key\">P</span><span class=\"desc\">Pause</span>\n </div>\n </div>\n </div>\n\n <!-- Main game board -->\n <div id=\"main-area\">\n <canvas id=\"game-canvas\" width=\"300\" height=\"600\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-box\">\n <div id=\"overlay-title\">TETRIS</div>\n <div id=\"overlay-score\"></div>\n <div id=\"overlay-hint\">Press ENTER to Play</div>\n </div>\n </div>\n </div>\n\n <!-- Right panel: Next pieces -->\n <div id=\"right-panel\">\n <div class=\"panel\">\n <div class=\"panel-label\">NEXT</div>\n <canvas id=\"next-canvas\" width=\"120\" height=\"400\"></canvas>\n </div>\n </div>\n\n </div>\n </div>\n <script src=\"tetris.js\"></script>\n</body>\n</html>\nHTMLEOF\necho \"index.html written\"","description":"Write index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":115,"cache_read_input_tokens":68798,"cache_creation":{"ephemeral_5m_input_tokens":115,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"946b6ed5-f68a-4497-a5dc-898431037e6f"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01M6diPY68qeACR2TTxAhpXk","type":"tool_result","content":"index.html written","is_error":false}]},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"1d7f3c41-008f-466c-9ee0-2e9ed3c82fa6","timestamp":"2026-04-05T05:54:27.183Z","tool_use_result":{"stdout":"index.html written","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01Jd3drq8cDdEhg3NzVpYxH3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01DMfs3hHUqGG6a4kFuZKpzn","name":"Bash","input":{"command":"cat > /tmp/loop-bench-3xih7uab/style.css << 'CSSEOF'\n/* ── Reset & Base ─────────────────────────────────────────── */\n*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\nbody {\n background: #080818;\n color: #ffffff;\n font-family: 'Courier New', Courier, monospace;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n user-select: none;\n}\n\n/* ── Wrapper ──────────────────────────────────────────────── */\n#wrapper {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 14px;\n}\n\n/* ── Title ────────────────────────────────────────────────── */\n#game-title {\n font-size: 2.4rem;\n font-weight: 900;\n letter-spacing: 10px;\n text-transform: uppercase;\n background: linear-gradient(90deg,\n #f00 0%, #f80 14%, #ff0 28%, #0f0 42%,\n #0ff 56%, #00f 70%, #f0f 85%, #f00 100%);\n background-size: 200% auto;\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n background-clip: text;\n animation: rainbow 4s linear infinite;\n}\n\n@keyframes rainbow {\n to { background-position: 200% center; }\n}\n\n/* ── Game container ───────────────────────────────────────── */\n#game-container {\n display: flex;\n gap: 14px;\n align-items: flex-start;\n}\n\n/* ── Panels ───────────────────────────────────────────────── */\n#left-panel, #right-panel {\n display: flex;\n flex-direction: column;\n gap: 10px;\n width: 148px;\n}\n\n.panel {\n background: #0d0d26;\n border: 1px solid #252550;\n border-radius: 6px;\n padding: 10px;\n}\n\n.panel-label {\n font-size: 10px;\n letter-spacing: 3px;\n color: #6666aa;\n text-align: center;\n margin-bottom: 8px;\n}\n\n/* ── Hold canvas ──────────────────────────────────────────── */\n#hold-canvas {\n display: block;\n margin: 0 auto;\n}\n\n/* ── Stats ────────────────────────────────────────────────── */\n#stats-panel {\n display: flex;\n flex-direction: column;\n gap: 10px;\n}\n\n.stat { text-align: center; }\n\n.stat-value {\n font-size: 1.6rem;\n font-weight: 700;\n color: #eeeeff;\n letter-spacing: 1px;\n}\n\n/* ── Controls ─────────────────────────────────────────────── */\n#controls-panel {}\n\n.controls-list {\n display: grid;\n grid-template-columns: auto 1fr;\n gap: 3px 10px;\n font-size: 11px;\n}\n\n.key {\n color: #ccccff;\n font-weight: bold;\n text-align: right;\n white-space: nowrap;\n}\n\n.desc {\n color: #8888aa;\n}\n\n/* ── Main canvas area ─────────────────────────────────────── */\n#main-area {\n position: relative;\n line-height: 0;\n}\n\n#game-canvas {\n display: block;\n border: 2px solid #252550;\n border-radius: 3px;\n image-rendering: pixelated;\n}\n\n/* ── Overlay ──────────────────────────────────────────────── */\n#overlay {\n position: absolute;\n inset: 0;\n background: rgba(4, 4, 20, 0.88);\n display: flex;\n justify-content: center;\n align-items: center;\n border-radius: 3px;\n transition: opacity 0.2s;\n}\n\n#overlay.hidden {\n display: none;\n}\n\n#overlay-box {\n text-align: center;\n padding: 24px 32px;\n background: rgba(10, 10, 40, 0.7);\n border: 1px solid #3a3a70;\n border-radius: 8px;\n}\n\n#overlay-title {\n font-size: 3rem;\n font-weight: 900;\n letter-spacing: 8px;\n margin-bottom: 10px;\n background: linear-gradient(135deg, #0ff, #f0f, #ff0);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n background-clip: text;\n}\n\n#overlay-score {\n font-size: 1.1rem;\n color: #aaaadd;\n margin-bottom: 16px;\n min-height: 1.4em;\n}\n\n#overlay-hint {\n font-size: 0.85rem;\n color: #7777aa;\n letter-spacing: 1px;\n animation: blink 1.4s ease-in-out infinite;\n}\n\n@keyframes blink {\n 0%, 100% { opacity: 1; }\n 50% { opacity: 0.35; }\n}\n\n/* ── Next canvas ──────────────────────────────────────────── */\n#next-canvas {\n display: block;\n margin: 0 auto;\n}\n\n/* ── Responsive safety ────────────────────────────────────── */\n@media (max-height: 740px) {\n #game-title { font-size: 1.6rem; letter-spacing: 6px; }\n #wrapper { gap: 6px; }\n}\nCSSEOF\necho \"style.css written\"","description":"Write style.css"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":917,"cache_read_input_tokens":68913,"cache_creation":{"ephemeral_5m_input_tokens":917,"ephemeral_1h_input_tokens":0},"output_tokens":58,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"d584df38-e11e-466c-a762-7ed513ef02fc"} -{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01DMfs3hHUqGG6a4kFuZKpzn","type":"tool_result","content":"style.css written","is_error":false}]},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"8a6ecfe5-fa67-41ed-b169-5feda17d8690","timestamp":"2026-04-05T05:54:47.770Z","tool_use_result":{"stdout":"style.css written","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01TLtLKVCAu41rLCEPGJAzgW","type":"message","role":"assistant","content":[{"type":"text","text":"Now the main TypeScript game file:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1665,"cache_read_input_tokens":69830,"cache_creation":{"ephemeral_5m_input_tokens":1665,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"0a1ab2b4-7994-447a-ac27-e9d2582cc0b4"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01Nqv9pV8oBGmqiF9z54X8ka","type":"message","role":"assistant","content":[{"type":"text","text":"Now the main TypeScript game file:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":71495,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"8318fa1f-7887-4438-80e9-aa2f0b9b5d8c"} -{"type":"assistant","message":{"model":"claude-sonnet-4-6","id":"msg_01Nqv9pV8oBGmqiF9z54X8ka","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016SgJRUcoRy1NRPYv3bcVZ3","name":"Bash","input":{"command":"cat > /tmp/loop-bench-3xih7uab/tetris.ts << 'TSEOF'\n// ============================================================\n// TETRIS — Complete TypeScript Implementation\n// Controls: ← → move | ↑/X rotate CW | Z rotate CCW\n// ↓ soft-drop | Space hard-drop | C hold | P pause\n// ============================================================\n\n// ── Types ────────────────────────────────────────────────────\ntype CellColor = string | null;\ntype PieceType = 'I' | 'O' | 'T' | 'S' | 'Z' | 'J' | 'L';\ntype GameState = 'idle' | 'playing' | 'paused' | 'gameover';\n\ninterface Piece {\n type: PieceType;\n rotation: number; // 0=spawn 1=CW 2=180 3=CCW\n x: number; // board column of bounding-box top-left\n y: number; // board row of bounding-box top-left (may be negative)\n}\n\n// ── Constants ─────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst CELL = 30; // px per board cell\nconst PCELL = 22; // px per preview cell\nconst NEXT_COUNT = 5; // next-piece previews shown\n\nconst PIECE_TYPES: PieceType[] = ['I', 'O', 'T', 'S', 'Z', 'J', 'L'];\n\nconst COLORS: Record<PieceType, string> = {\n I: '#00f0f0',\n O: '#f0f000',\n T: '#a000f0',\n S: '#00f000',\n Z: '#f00000',\n J: '#1010e0',\n L: '#f0a000',\n};\n\n// ── Shapes ────────────────────────────────────────────────────\n// SHAPES[type][rotation][row][col] — 1 = filled, 0 = empty\nconst SHAPES: Record<PieceType, number[][][]> = {\n I: [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n O: [\n [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]],\n [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]],\n [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]],\n [[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]],\n ],\n T: [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n S: [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n Z: [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n J: [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n L: [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n};\n\n// ── SRS Wall-Kick Tables ──────────────────────────────────────\n// Canvas coordinate system: x→right, y↓down.\n// Each entry is [dx, dy]; tests are tried in order — first valid wins.\n// Indexed by [from_rotation].\n\nconst KICKS_JLSTZ_CW: [number, number][][] = [\n [[0,0],[-1,0],[-1,-1],[0, 2],[-1, 2]], // 0 → 1\n [[0,0],[ 1,0],[ 1, 1],[0,-2],[ 1,-2]], // 1 → 2\n [[0,0],[ 1,0],[ 1,-1],[0, 2],[ 1, 2]], // 2 → 3\n [[0,0],[-1,0],[-1, 1],[0,-2],[-1,-2]], // 3 → 0\n];\nconst KICKS_JLSTZ_CCW: [number, number][][] = [\n [[0,0],[ 1,0],[ 1,-1],[0, 2],[ 1, 2]], // 0 → 3\n [[0,0],[ 1,0],[ 1, 1],[0,-2],[ 1,-2]], // 1 → 0\n [[0,0],[-1,0],[-1,-1],[0, 2],[-1, 2]], // 2 → 1\n [[0,0],[-1,0],[-1, 1],[0,-2],[-1,-2]], // 3 → 2\n];\nconst KICKS_I_CW: [number, number][][] = [\n [[0,0],[-2,0],[ 1,0],[-2,-1],[ 1, 2]], // 0 → 1\n [[0,0],[-1,0],[ 2,0],[-1, 2],[ 2,-1]], // 1 → 2\n [[0,0],[ 2,0],[-1,0],[ 2,-1],[-1, 2]], // 2 → 3\n [[0,0],[ 1,0],[-2,0],[ 1, 2],[-2,-1]], // 3 → 0\n];\nconst KICKS_I_CCW: [number, number][][] = [\n [[0,0],[-1,0],[ 2,0],[-1,-2],[ 2, 1]], // 0 → 3\n [[0,0],[ 2,0],[-1,0],[ 2, 1],[-1,-2]], // 1 → 0\n [[0,0],[ 1,0],[-2,0],[ 1, 2],[-2,-1]], // 2 → 1\n [[0,0],[-2,0],[ 1,0],[-2, 1],[ 1,-2]], // 3 → 2\n];\n\n// ── Score table (lines cleared → base points multiplied by level) ─\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// ── TetrisGame ────────────────────────────────────────────────\nclass TetrisGame {\n // Canvas contexts\n private readonly gc: CanvasRenderingContext2D; // game board\n private readonly nc: CanvasRenderingContext2D; // next queue\n private readonly hc: CanvasRenderingContext2D; // hold\n\n // DOM elements\n private readonly scoreEl: HTMLElement;\n private readonly levelEl: HTMLElement;\n private readonly linesEl: HTMLElement;\n private readonly overlay: HTMLElement;\n private readonly ovTitle: HTMLElement;\n private readonly ovScore: HTMLElement;\n private readonly ovHint: HTMLElement;\n\n // Board: ROWS × COLS grid of cell colors (null = empty)\n private board: CellColor[][] = [];\n\n // Active piece & queue\n private current: Piece | null = null;\n private held: PieceType | null = null;\n private canHold = true;\n private nextQueue: PieceType[] = [];\n\n // Scoring\n private score = 0;\n private level = 1;\n private lines = 0;\n\n // Game flow\n private state: GameState = 'idle';\n private prevTime = 0;\n\n // Gravity\n private gravAccum = 0;\n\n // Lock-delay (500 ms; resets on move/rotate)\n private lockAccum = 0;\n private atRest = false;\n private lockResets = 0;\n private readonly LOCK_DELAY = 500;\n private readonly MAX_RESETS = 15;\n\n // Line-clear flash (200 ms)\n private clearingRows: number[] = [];\n private clearAccum = 0;\n private readonly CLEAR_DELAY = 180;\n\n // Soft-drop held flag\n private softDown = false;\n\n // DAS (Delayed Auto-Shift)\n private dasDir = 0; // -1 left, +1 right, 0 none\n private dasAccum = 0;\n private dasActive = false;\n private readonly DAS_DELAY = 160; // ms before repeat starts\n private readonly DAS_RATE = 33; // ms between repeats\n\n // ── Constructor ───────────────────────────────────────────\n constructor() {\n this.gc = this.ctx('game-canvas');\n this.nc = this.ctx('next-canvas');\n this.hc = this.ctx('hold-canvas');\n\n this.scoreEl = this.el('score');\n this.levelEl = this.el('level');\n this.linesEl = this.el('lines');\n this.overlay = this.el('overlay');\n this.ovTitle = this.el('overlay-title');\n this.ovScore = this.el('overlay-score');\n this.ovHint = this.el('overlay-hint');\n\n window.addEventListener('keydown', e => this.onKeyDown(e));\n window.addEventListener('keyup', e => this.onKeyUp(e));\n\n this.initBoard();\n this.render();\n\n requestAnimationFrame(ts => this.loop(ts));\n }\n\n // ── Helpers ───────────────────────────────────────────────\n private ctx(id: string): CanvasRenderingContext2D {\n const el = document.getElementById(id) as HTMLCanvasElement | null;\n if (!el) throw new Error(`Canvas #${id} not found`);\n const ctx = el.getContext('2d');\n if (!ctx) throw new Error(`No 2d context for #${id}`);\n return ctx;\n }\n\n private el(id: string): HTMLElement {\n const el = document.getElementById(id);\n if (!el) throw new Error(`Element #${id} not found`);\n return el;\n }\n\n // ── Board initialisation ──────────────────────────────────\n private initBoard(): void {\n this.board = Array.from({ length: ROWS }, () => Array<CellColor>(COLS).fill(null));\n }\n\n // ── 7-Bag randomiser ─────────────────────────────────────\n private makeBag(): PieceType[] {\n const bag = [...PIECE_TYPES];\n for (let i = bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [bag[i], bag[j]] = [bag[j], bag[i]];\n }\n return bag;\n }\n\n private fillQueue(): void {\n while (this.nextQueue.length < NEXT_COUNT + 2) {\n this.nextQueue.push(...this.makeBag());\n }\n }\n\n private dequeue(): PieceType {\n this.fillQueue();\n return this.nextQueue.shift()!;\n }\n\n // ── Piece creation ────────────────────────────────────────\n private makePiece(type: PieceType): Piece {\n const size = SHAPES[type][0].length; // 3 or 4\n return {\n type,\n rotation: 0,\n x: Math.floor((COLS - size) / 2),\n // I piece: bounding-box row 0 is empty, shift up so bar lands at row 0\n y: type === 'I' ? -1 : 0,\n };\n }\n\n // ── Validity check ────────────────────────────────────────\n private isValid(p: Piece, x: number, y: number, rot: number): boolean {\n const shape = SHAPES[p.type][rot];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const bx = x + c;\n const by = y + r;\n if (bx < 0 || bx >= COLS || by >= ROWS) return false;\n if (by >= 0 && this.board[by][bx] !== null) return false;\n }\n }\n return true;\n }\n\n // ── Ghost piece ───────────────────────────────────────────\n private ghostY(): number {\n if (!this.current) return 0;\n let gy = this.current.y;\n while (this.isValid(this.current, this.current.x, gy + 1, this.current.rotation)) gy++;\n return gy;\n }\n\n // ── Movement ──────────────────────────────────────────────\n private move(dx: number): boolean {\n if (!this.current) return false;\n const nx = this.current.x + dx;\n if (!this.isValid(this.current, nx, this.current.y, this.current.rotation)) return false;\n this.current.x = nx;\n this.resetLock();\n return true;\n }\n\n private drop(): boolean {\n if (!this.current) return false;\n const ny = this.current.y + 1;\n if (!this.isValid(this.current, this.current.x, ny, this.current.rotation)) {\n this.atRest = true;\n return false;\n }\n this.current.y = ny;\n this.atRest = false;\n this.lockAccum = 0;\n return true;\n }\n\n private hardDrop(): void {\n if (!this.current) return;\n let rows = 0;\n while (this.drop()) rows++;\n this.score += rows * 2;\n this.updateUI();\n this.lock();\n }\n\n private rotate(cw: boolean): boolean {\n if (!this.current) return false;\n const newRot = cw\n ? (this.current.rotation + 1) % 4\n : (this.current.rotation + 3) % 4;\n const kicks = this.kickTable(this.current.type, this.current.rotation, cw);\n for (const [dx, dy] of kicks) {\n const nx = this.current.x + dx;\n const ny = this.current.y + dy;\n if (this.isValid(this.current, nx, ny, newRot)) {\n this.current.x = nx;\n this.current.y = ny;\n this.current.rotation = newRot;\n this.resetLock();\n return true;\n }\n }\n return false;\n }\n\n private kickTable(type: PieceType, from: number, cw: boolean): [number, number][] {\n if (type === 'O') return [[0, 0]];\n if (type === 'I') return cw ? KICKS_I_CW[from] : KICKS_I_CCW[from];\n return cw ? KICKS_JLSTZ_CW[from] : KICKS_JLSTZ_CCW[from];\n }\n\n private resetLock(): void {\n if (this.atRest && this.lockResets < this.MAX_RESETS) {\n this.lockAccum = 0;\n this.lockResets++;\n }\n }\n\n // ── Hold ──────────────────────────────────────────────────\n private holdPiece(): void {\n if (!this.current || !this.canHold) return;\n const type = this.current.type;\n this.current = this.held !== null ? this.makePiece(this.held) : this.makePiece(this.dequeue());\n this.held = type;\n this.canHold = false;\n this.atRest = false;\n this.lockAccum = 0;\n this.lockResets = 0;\n this.gravAccum = 0;\n\n if (!this.isValid(this.current, this.current.x, this.current.y, this.current.rotation)) {\n this.triggerGameOver();\n }\n }\n\n // ── Locking ───────────────────────────────────────────────\n private lock(): void {\n if (!this.current) return;\n const p = this.current;\n const shape = SHAPES[p.type][p.rotation];\n\n // Lock-out check: any filled cell above the skyline → game over\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (shape[r][c] && p.y + r < 0) {\n this.current = null;\n this.triggerGameOver();\n return;\n }\n }\n }\n\n // Stamp piece onto board\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const bx = p.x + c;\n const by = p.y + r;\n if (by >= 0 && by < ROWS) this.board[by][bx] = COLORS[p.type];\n }\n }\n\n this.current = null;\n this.atRest = false;\n\n // Find and begin clearing full rows\n const full = this.fullRows();\n if (full.length > 0) {\n this.clearingRows = full;\n this.clearAccum = 0;\n } else {\n this.spawnNext();\n }\n }\n\n // ── Line clearing ─────────────────────────────────────────\n private fullRows(): number[] {\n const rows: number[] = [];\n for (let r = 0; r < ROWS; r++) {\n if (this.board[r].every(c => c !== null)) rows.push(r);\n }\n return rows;\n }\n\n private finishClear(): void {\n const n = this.clearingRows.length;\n // Remove cleared rows (highest index first to keep indices stable)\n for (const r of this.clearingRows.slice().sort((a, b) => b - a)) {\n this.board.splice(r, 1);\n this.board.unshift(Array<CellColor>(COLS).fill(null));\n }\n this.clearingRows = [];\n\n this.score += (LINE_POINTS[n] ?? 0) * this.level;\n this.lines += n;\n this.level = Math.min(20, Math.floor(this.lines / 10) + 1);\n this.updateUI();\n\n this.spawnNext();\n }\n\n // ── Spawn next piece ──────────────────────────────────────\n private spawnNext(): void {\n this.current = this.makePiece(this.dequeue());\n this.canHold = true;\n this.gravAccum = 0;\n this.lockAccum = 0;\n this.lockResets = 0;\n this.atRest = false;\n\n // Block-out check\n if (!this.isValid(this.current, this.current.x, this.current.y, this.current.rotation)) {\n this.current = null;\n this.triggerGameOver();\n }\n }\n\n // ── Drop interval (gravity) ───────────────────────────────\n private dropInterval(): number {\n // Guideline-ish curve: fast acceleration per level\n return Math.max(50, 800 - (this.level - 1) * 37);\n }\n\n // ── Main loop ─────────────────────────────────────────────\n private loop(ts: number): void {\n const dt = Math.min(ts - (this.prevTime || ts), 100);\n this.prevTime = ts;\n\n if (this.state === 'playing') this.update(dt);\n this.render();\n\n requestAnimationFrame(ts2 => this.loop(ts2));\n }\n\n private update(dt: number): void {\n // During line-clear animation, pause everything else\n if (this.clearingRows.length > 0) {\n this.clearAccum += dt;\n if (this.clearAccum >= this.CLEAR_DELAY) this.finishClear();\n return;\n }\n\n if (!this.current) return;\n\n // DAS\n this.tickDAS(dt);\n\n // Gravity\n const interval = this.softDown\n ? Math.max(30, this.dropInterval() / 20)\n : this.dropInterval();\n\n this.gravAccum += dt;\n while (this.gravAccum >= interval) {\n this.gravAccum -= interval;\n const moved = this.drop();\n if (this.softDown && moved) {\n this.score += 1;\n this.updateUI();\n }\n }\n\n // Lock delay\n if (this.atRest) {\n this.lockAccum += dt;\n if (this.lockAccum >= this.LOCK_DELAY) {\n this.lockAccum = 0;\n this.lock();\n }\n }\n }\n\n private tickDAS(dt: number): void {\n if (this.dasDir === 0) return;\n this.dasAccum += dt;\n if (!this.dasActive) {\n if (this.dasAccum >= this.DAS_DELAY) {\n this.dasActive = true;\n this.dasAccum = 0;\n this.move(this.dasDir);\n }\n } else {\n while (this.dasAccum >= this.DAS_RATE) {\n this.dasAccum -= this.DAS_RATE;\n this.move(this.dasDir);\n }\n }\n }\n\n // ── Input ─────────────────────────────────────────────────\n private onKeyDown(e: KeyboardEvent): void {\n const GAME_KEYS = ['ArrowLeft','ArrowRight','ArrowDown','ArrowUp','Space',\n 'KeyZ','KeyX','KeyC','KeyP','Escape','Enter'];\n if (GAME_KEYS.includes(e.code)) e.preventDefault();\n\n // Global controls\n if (e.code === 'Enter' && !e.repeat) {\n if (this.state === 'idle' || this.state === 'gameover') { this.startGame(); return; }\n }\n if ((e.code === 'KeyP' || e.code === 'Escape') && !e.repeat) {\n if (this.state === 'playing' || this.state === 'paused') { this.togglePause(); return; }\n }\n\n if (this.state !== 'playing' || this.clearingRows.length > 0) return;\n\n switch (e.code) {\n case 'ArrowLeft':\n if (!e.repeat) {\n this.move(-1);\n this.dasDir = -1;\n this.dasAccum = 0;\n this.dasActive = false;\n }\n break;\n case 'ArrowRight':\n if (!e.repeat) {\n this.move(1);\n this.dasDir = 1;\n this.dasAccum = 0;\n this.dasActive = false;\n }\n break;\n case 'ArrowDown':\n this.softDown = true;\n break;\n case 'ArrowUp':\n case 'KeyX':\n if (!e.repeat) this.rotate(true);\n break;\n case 'KeyZ':\n if (!e.repeat) this.rotate(false);\n break;\n case 'Space':\n if (!e.repeat) this.hardDrop();\n break;\n case 'KeyC':\n case 'ShiftLeft':\n case 'ShiftRight':\n if (!e.repeat) this.holdPiece();\n break;\n }\n }\n\n private onKeyUp(e: KeyboardEvent): void {\n if (e.code === 'ArrowLeft' && this.dasDir === -1) this.stopDAS();\n if (e.code === 'ArrowRight' && this.dasDir === 1) this.stopDAS();\n if (e.code === 'ArrowDown') this.softDown = false;\n }\n\n private stopDAS(): void {\n this.dasDir = 0;\n this.dasAccum = 0;\n this.dasActive = false;\n }\n\n // ── Game-state management ─────────────────────────────────\n private startGame(): void {\n this.initBoard();\n this.score = 0;\n this.level = 1;\n this.lines = 0;\n this.held = null;\n this.canHold = true;\n this.nextQueue = [];\n this.clearingRows = [];\n this.atRest = false;\n this.lockAccum = 0;\n this.lockResets = 0;\n this.gravAccum = 0;\n this.softDown = false;\n this.stopDAS();\n this.updateUI();\n this.fillQueue();\n this.state = 'playing';\n this.hideOverlay();\n this.spawnNext();\n }\n\n private togglePause(): void {\n if (this.state === 'playing') {\n this.state = 'paused';\n this.prevTime = 0;\n this.showOverlay('PAUSED', '', 'Press P to Resume');\n } else {\n this.state = 'playing';\n this.prevTime = 0;\n this.hideOverlay();\n }\n }\n\n private triggerGameOver(): void {\n this.state = 'gameover';\n this.showOverlay('GAME OVER', `Score: ${this.score.toLocaleString()}`, 'Press ENTER to Restart');\n }\n\n // ── UI helpers ────────────────────────────────────────────\n private updateUI(): void {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.levelEl.textContent = String(this.level);\n this.linesEl.textContent = String(this.lines);\n }\n\n private showOverlay(title: string, score: string, hint: string): void {\n this.ovTitle.textContent = title;\n this.ovScore.textContent = score;\n this.ovHint.textContent = hint;\n this.overlay.classList.remove('hidden');\n }\n\n private hideOverlay(): void {\n this.overlay.classList.add('hidden');\n }\n\n // ── Rendering ─────────────────────────────────────────────\n private render(): void {\n this.drawBoard();\n this.drawNext();\n this.drawHold();\n }\n\n // Board ────────────────────────────────────────────────────\n private drawBoard(): void {\n const ctx = this.gc;\n const W = COLS * CELL;\n const H = ROWS * CELL;\n\n // Background\n ctx.fillStyle = '#0b0b22';\n ctx.fillRect(0, 0, W, H);\n\n // Subtle grid\n ctx.strokeStyle = '#16163a';\n ctx.lineWidth = 0.5;\n for (let c = 1; c < COLS; c++) {\n ctx.beginPath(); ctx.moveTo(c * CELL, 0); ctx.lineTo(c * CELL, H); ctx.stroke();\n }\n for (let r = 1; r < ROWS; r++) {\n ctx.beginPath(); ctx.moveTo(0, r * CELL); ctx.lineTo(W, r * CELL); ctx.stroke();\n }\n\n // Board cells\n const flashOn = Math.floor(this.clearAccum / 60) % 2 === 0;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = this.board[r][c];\n if (!color) continue;\n if (this.clearingRows.includes(r)) {\n this.drawCell(ctx, c * CELL, r * CELL, flashOn ? '#ffffff' : color, CELL);\n } else {\n this.drawCell(ctx, c * CELL, r * CELL, color, CELL);\n }\n }\n }\n\n // Ghost piece (only while playing and not animating a clear)\n if (this.current && this.state === 'playing' && this.clearingRows.length === 0) {\n const gy = this.ghostY();\n const shape = SHAPES[this.current.type][this.current.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const bx = this.current.x + c;\n const by = gy + r;\n if (by >= 0 && by < ROWS && by !== this.current.y + r) {\n this.drawGhost(ctx, bx * CELL, by * CELL, COLORS[this.current.type]);\n }\n }\n }\n }\n\n // Active piece\n if (this.current && this.clearingRows.length === 0) {\n const shape = SHAPES[this.current.type][this.current.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const bx = this.current.x + c;\n const by = this.current.y + r;\n if (by >= 0 && by < ROWS) {\n this.drawCell(ctx, bx * CELL, by * CELL, COLORS[this.current.type], CELL);\n }\n }\n }\n }\n }\n\n // Next queue ───────────────────────────────────────────────\n private drawNext(): void {\n const ctx = this.nc;\n ctx.fillStyle = '#0b0b22';\n ctx.fillRect(0, 0, 120, 400);\n\n for (let i = 0; i < NEXT_COUNT && i < this.nextQueue.length; i++) {\n this.drawPreview(ctx, this.nextQueue[i], 0, i * 80, 120, 80, false);\n }\n }\n\n // Hold piece ───────────────────────────────────────────────\n private drawHold(): void {\n const ctx = this.hc;\n ctx.fillStyle = '#0b0b22';\n ctx.fillRect(0, 0, 120, 80);\n\n if (this.held !== null) {\n this.drawPreview(ctx, this.held, 0, 0, 120, 80, !this.canHold);\n }\n }\n\n // Piece preview (used for both Next and Hold) ──────────────\n private drawPreview(\n ctx: CanvasRenderingContext2D,\n type: PieceType,\n ax: number, // area top-left x\n ay: number, // area top-left y\n aw: number, // area width\n ah: number, // area height\n dimmed: boolean,\n ): void {\n const shape = SHAPES[type][0];\n const color = dimmed ? 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Read it first before writing to it.</tool_use_error>","is_error":true,"tool_use_id":"toolu_01Lg2933uWsSWfQmdZ8PpFLe"}]},"parent_tool_use_id":null,"session_id":"35b0bbea-8c88-4259-8144-a6bcdc573940","uuid":"21e2a352-2cdc-4bed-af2c-a36eea60d09d","timestamp":"2026-04-05T05:58:14.379Z","tool_use_result":"Error: File has not been read yet. 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a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":200776,"duration_api_ms":200677,"num_turns":6,"result":"The game is complete. Here's what's in `tetris.html`:\n\n---\n\n### Features\n\n| Feature | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L — all with distinct colors |\n| **Rotation** | SRS (Super Rotation System) with full wall-kick tables for both CW and CCW |\n| **Ghost piece** | Translucent outline shows where the piece will land |\n| **Line clearing** | Detects and clears 1–4 lines at once |\n| **Scoring** | Single=100, Double=300, Triple=500, Tetris=800 (×level). Soft drop +1/row, hard drop +2/row |\n| **Levels** | Level increases every 10 lines; drop speed ramps from 800ms → 30ms across 20 levels |\n| **Lock delay** | 500ms grace period on landing with up to 15 move/rotate resets |\n| **Hold piece** | Press C to swap current piece into hold (once per drop) |\n| **Next piece preview** | Shows upcoming piece |\n| **7-bag randomizer** | Ensures fair piece distribution (each set of 7 contains all pieces) |\n| **Pause / Restart** | P to pause, R to restart at any time |\n\n### Controls\n\n| Key | Action |\n|---|---|\n| ← → | Move left / right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop (hold for fast fall) |\n| Space | Hard drop (instant placement) |\n| C | Hold piece |\n| P | Pause / resume |\n| R | Restart |\n\n### How to play\n\nOpen `tetris.html` in any modern browser — no server, build step, or dependencies needed:\n\n```\nopen tetris.html # macOS\nxdg-open tetris.html # Linux\nstart tetris.html # Windows\n```","stop_reason":"end_turn","session_id":"57075463-3869-4108-8321-e20c86962f9d","total_cost_usd":0.5500405,"usage":{"input_tokens":7,"cache_creation_input_tokens":16660,"cache_read_input_tokens":68361,"output_tokens":16468,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":16660},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":7,"outputTokens":16468,"cacheReadInputTokens":68361,"cacheCreationInputTokens":16660,"webSearchRequests":0,"costUSD":0.5500405,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"a13fe2b2-c975-44be-96e1-8e1863952063"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json @@ -0,0 +1,249 @@ +{ + "structural": { + "pass": false, + "checks": [ + { + "name": "entry_point_exists", + "pass": false, + "detail": "no index.html found in workspace root, dist/, or public/" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + } + ], + "score": 0.67 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": false, + "error": "no tsconfig.json" + }, + "performance": { + "bundle_size_bytes": 0, + "size_under_512kb": true + }, + "score": 0.33 + }, + "code_analysis": { + "files": { + "total": 3, + "code": 1, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 610, + "dependencies": { + "production": 0, + "dev": 3, + "total": 3 + }, + "complexity": "minimal", + "console_logs": 0, + "magic_numbers": { + "count": 0, + "excessive": false + }, + "function_length": { + "count": 0, + "average": 0, + "max": 0, + "long_functions": 0 + }, + "max_nesting_depth": 0, + "global_declarations": 0, + "naming": { + "dominant_style": "unknown", + "consistency_pct": 100.0, + "camel_case": 0, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 0, + "source_lines": 0, + "ratio_pct": 0.0 + }, + "separation_of_concerns": { + "verdict": "single-file", + "files_with_rendering": 0, + "files_with_logic": 0, + "files_with_both": 0 + }, + "html_validation": { + "valid": false, + "errors": 0 + }, + "duplication_percentage": 0.0, + "score": 0.6 + }, + "transcript_analysis": { + "total_events": 19, + "tool_calls": { + "total": 5, + "bash": 4, + "write": 1, + "edit": 0, + "read": 0 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 4, + "productivity_ratio": 1.0, + "self_tested": false, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.19, + "total": 16, + "passed": 3, + "failed": 13, + "report": { + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": false, + "detail": "could not start game with any mechanism" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "piece did not move in 5 seconds" + }, + { + "name": "move_left", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_right", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": false, + "detail": "no change detected after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": false, + "detail": "could not trigger or detect a line clear" + }, + { + "name": "score_changes", + "pass": false, + "detail": "no score element found and no number changed" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 11 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 3, + "failed": 13, + "score": 0.19 + }, + "gameplay": { + "pieces_placed": 102, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 27 + }, + "accessibility": { + "issues": [], + "issue_count": 0, + "pass": true + } + } + }, + "score": 0.502 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json @@ -0,0 +1,119 @@ +{ + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": false, + "detail": "could not start game with any mechanism" + }, + { + "name": "auto_drop", + "pass": false, + "detail": "piece did not move in 5 seconds" + }, + { + "name": "move_left", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_right", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": false, + "detail": "no change detected after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": false, + "detail": "could not trigger or detect a line clear" + }, + { + "name": "score_changes", + "pass": false, + "detail": "no score element found and no number changed" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 11 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 3, + "failed": 13, + "score": 0.19 + }, + "gameplay": { + "pieces_placed": 102, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 27 + }, + "accessibility": { + "issues": [], + "issue_count": 0, + "pass": true + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "unspecified", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:45:00.855195+00:00", + "wall_time_seconds": 201, + "exit_code": 0, + "completed_at": "2026-04-05T06:48:25.182566+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl @@ -0,0 +1,19 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "unspecified", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n"}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-hz31ub43","session_id":"57075463-3869-4108-8321-e20c86962f9d","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"d9a99826-b531-42b2-8e00-dfbc2f797b7e","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Mn3d9UxvWrfkihoAtBtqKg","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser. I'll create a single HTML file with embedded CSS and JavaScript that includes all the standard Tetris mechanics:\n\n1. All 7 tetromino pieces (I, O, T, S, Z, J, L)\n2. Piece rotation (wall kicks)\n3. Line clearing\n4. Scoring system\n5. Increasing speed/levels\n6. Keyboard controls (arrow keys for movement, up for rotation)\n7. Next piece preview\n\n\n8. Game over detection\n\nNow I'll build this as a single self-contained HTML file.","signature":"EqkFClkIDBgCKkA4dZnzTo0a/Rf6hFpBKYMzsfVdQcG4ZbSeS+NIkT4GzHH8ain/dlqLgBeUFlRH7hkR7PYOvnrUqFQMOuwVP8aZMg9jbGF1ZGUtb3B1cy00LTY4ABIMeG/b9/2nTE5Br2WUGgxGNzOeK1paSCP3jvAiMBowd9cGLrwM/nOM6cQMwizYfJNmx6Bwo8mwq4ZBzEB6TaqidLfDvYW9XCT+27q1eir9A3skRn/Gtzm072TrqnpZXlMzkyZgOCM8OJ6m0S9uxxBWUkg55wYJ4LXSCE5hQFXHKt2Kcw8n0HEidvDS9Rg7isGwTco0ub9baAaL3hWS2FdhgyKf/0on0+vgsQMMHPURSeRBeXAKmSq94eD6LKHW6YuiE7SHHmdObf9Y3qrjKswtdEzq/4UmrCSOUXMgBnb1dBhQs5g7QMCUBunSyjPFb2t+iMzIh85Cd153usQYyTgtCzVGjAtE3HaKyyHkKzXEFfcbbknITElYvmsXiq+/M6cJubGtKbbqKvSIXo4CAyFTZa9jLBlsBq5QygYj0sTWBe7RTjxgBsPlL+dbNPob3TpY6BPT+9Fp7WuXNmeiKhhmMUBDGHWUB2MMTQ4bm7lgB2RT0u6qdajTTKA0MXiWa5BBMEWhQv8sYGhKiE5to6qWScvk/AiJJtYSfw0IbEXZBAI9GmVPm9OclkHYkVLTvjO2qWUKP6JtiYh8EHEFdvQsszwKdXNWSoF7tpa3hWdPOhYV7xwBDGKnelEdMIF3v3X/pKQ2XLmmxasTONDHKAq1kIdQ1dcE4eWUJq06e93rmz/4KxX8BxMgpsnRUZUOlvaLWaz72O3wNAZoFlMx8KS0lLGNwmodY3WNMTs/DoJrDWOAuMGAz/Mso7Mzf10OmWxG9OHsR863uXf1VzMXGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":482,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":482,"ephemeral_1h_input_tokens":0},"output_tokens":35,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"6dde83b5-6b5e-473d-8cf8-ac3e8810a043"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Mn3d9UxvWrfkihoAtBtqKg","type":"message","role":"assistant","content":[{"type":"text","text":"I'll build a complete, polished Tetris game as a single HTML file with embedded CSS and JavaScript. Let me create it now."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":482,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":482,"ephemeral_1h_input_tokens":0},"output_tokens":35,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"e755017f-2987-4e22-ae72-5ccb5d2e8cf7"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Mn3d9UxvWrfkihoAtBtqKg","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Ad3CLwfezHgvyz7z7sV76r","name":"Bash","input":{"command":"ls /tmp/loop-bench-hz31ub43/","description":"List files in the working directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":482,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":482,"ephemeral_1h_input_tokens":0},"output_tokens":35,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"4497ff51-71e5-4d81-8547-6f18f995f886"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Ad3CLwfezHgvyz7z7sV76r","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"931c23a7-7724-4860-96ef-3c74dd5fcebd","timestamp":"2026-04-05T06:45:08.978Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LpXN9MQLLDAKFKsQjhggCn","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015iqD4kXHffo7gLDNVTFn4A","name":"Write","input":{"file_path":"/tmp/loop-bench-hz31ub43/tetris.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n /* ---------- Canvases ---------- */\n #board {\n border: 3px solid #3a3a5c;\n border-radius: 4px;\n background: #111122;\n display: block;\n box-shadow: 0 0 30px rgba(80, 80, 200, 0.15);\n }\n\n .side-panel {\n width: 160px;\n display: flex;\n flex-direction: column;\n gap: 20px;\n }\n\n .panel-box {\n background: #15152a;\n border: 2px solid #3a3a5c;\n border-radius: 6px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #8888bb;\n margin-bottom: 10px;\n text-align: center;\n }\n\n #next-canvas {\n display: block;\n margin: 0 auto;\n }\n\n .stat { text-align: center; }\n .stat .value {\n font-size: 26px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n .stat .label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 1px;\n color: #8888bb;\n margin-top: 2px;\n }\n\n #controls-box { font-size: 12px; line-height: 1.8; color: #8888bb; }\n #controls-box kbd {\n background: #252540;\n padding: 1px 6px;\n border-radius: 3px;\n border: 1px solid #3a3a5c;\n font-family: inherit;\n color: #ccccee;\n }\n\n /* ---------- Overlays ---------- */\n .overlay {\n position: absolute;\n top: 0; left: 0; width: 100%; height: 100%;\n background: rgba(5, 5, 20, 0.80);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n border-radius: 4px;\n }\n .overlay.hidden { display: none; }\n\n .overlay h2 {\n font-size: 28px;\n margin-bottom: 6px;\n color: #fff;\n }\n .overlay p {\n font-size: 14px;\n color: #aaaacc;\n }\n\n #board-wrapper {\n position: relative;\n line-height: 0;\n }\n\n .flash-row {\n animation: rowFlash 0.25s ease-out;\n }\n @keyframes rowFlash {\n 0% { filter: brightness(3); }\n 100% { filter: brightness(1); }\n }\n</style>\n</head>\n<body>\n\n<div id=\"game-container\">\n <!-- Left panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"100\" height=\"80\"></canvas>\n </div>\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold-canvas\" width=\"100\" height=\"80\"></canvas>\n </div>\n </div>\n\n <!-- Board -->\n <div id=\"board-wrapper\">\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n <div id=\"start-overlay\" class=\"overlay\">\n <h2>TETRIS</h2>\n <p>Press any key to start</p>\n </div>\n <div id=\"pause-overlay\" class=\"overlay hidden\">\n <h2>PAUSED</h2>\n <p>Press P to resume</p>\n </div>\n <div id=\"gameover-overlay\" class=\"overlay hidden\">\n <h2>GAME OVER</h2>\n <p id=\"final-score-text\"></p>\n <p style=\"margin-top:8px;\">Press R to restart</p>\n </div>\n </div>\n\n <!-- Right panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box stat\">\n <div class=\"value\" id=\"score-value\">0</div>\n <div class=\"label\">Score</div>\n </div>\n <div class=\"panel-box stat\">\n <div class=\"value\" id=\"lines-value\">0</div>\n <div class=\"label\">Lines</div>\n </div>\n <div class=\"panel-box stat\">\n <div class=\"value\" id=\"level-value\">1</div>\n <div class=\"label\">Level</div>\n </div>\n <div class=\"panel-box\" id=\"controls-box\">\n <h3>Controls</h3>\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↑</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW<br>\n <kbd>↓</kbd> Soft drop<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>C</kbd> Hold<br>\n <kbd>P</kbd> Pause<br>\n <kbd>R</kbd> Restart\n </div>\n </div>\n</div>\n\n<script>\n// ===== CONSTANTS =====\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // px per cell\nconst EMPTY = 0;\n\n// Tetromino shapes (each rotation state)\nconst PIECES = {\n I: { color: '#00f0f0', shapes: [\n [[0,0],[1,0],[2,0],[3,0]],\n [[2,-1],[2,0],[2,1],[2,2]],\n [[0,1],[1,1],[2,1],[3,1]],\n [[1,-1],[1,0],[1,1],[1,2]]\n ]},\n O: { color: '#f0f000', shapes: [\n [[0,0],[1,0],[0,1],[1,1]],\n [[0,0],[1,0],[0,1],[1,1]],\n [[0,0],[1,0],[0,1],[1,1]],\n [[0,0],[1,0],[0,1],[1,1]]\n ]},\n T: { color: '#a000f0', shapes: [\n [[0,0],[1,0],[2,0],[1,1]],\n [[1,-1],[1,0],[1,1],[0,0]],\n [[0,0],[1,0],[2,0],[1,-1]],\n [[1,-1],[1,0],[1,1],[2,0]]\n ]},\n S: { color: '#00f000', shapes: [\n [[1,0],[2,0],[0,1],[1,1]],\n [[1,-1],[1,0],[2,0],[2,1]],\n [[1,0],[2,0],[0,1],[1,1]],\n [[1,-1],[1,0],[2,0],[2,1]]\n ]},\n Z: { color: '#f00000', shapes: [\n [[0,0],[1,0],[1,1],[2,1]],\n [[2,-1],[2,0],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[2,-1],[2,0],[1,0],[1,1]]\n ]},\n J: { color: '#0000f0', shapes: [\n [[0,0],[0,1],[1,1],[2,1]],\n [[1,-1],[2,-1],[1,0],[1,1]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[1,-1],[1,0],[1,1],[0,1]]\n ]},\n L: { color: '#f0a000', shapes: [\n [[2,0],[0,1],[1,1],[2,1]],\n [[1,-1],[1,0],[1,1],[2,1]],\n [[0,0],[1,0],[2,0],[0,1]],\n [[0,-1],[1,-1],[1,0],[1,1]]\n ]}\n};\n\n// SRS wall-kick data (non-I)\nconst KICKS_NORMAL = [\n [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], // 0→1\n [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], // 1→2\n [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], // 2→3\n [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]] // 3→0\n];\nconst KICKS_NORMAL_CCW = [\n [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]], // 0→3\n [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]], // 1→0\n [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]], // 2→1\n [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]] // 3→2\n];\n\n// SRS wall-kick data (I piece)\nconst KICKS_I = [\n [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]],\n [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]],\n [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]],\n [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]]\n];\nconst KICKS_I_CCW = [\n [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]],\n [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]],\n [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]],\n [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]]\n];\n\nconst PIECE_NAMES = Object.keys(PIECES);\n\n// Level → drop interval (ms) — NES-inspired curve\nfunction getDropInterval(level) {\n const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30];\n return speeds[Math.min(level - 1, speeds.length - 1)];\n}\n\n// Scoring (original BPS)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// ===== CANVAS SETUP =====\nconst boardCanvas = document.getElementById('board');\nconst ctx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nctx = nextCanvas.getContext('2d');\nconst holdCanvas = document.getElementById('hold-canvas');\nconst hctx = holdCanvas.getContext('2d');\n\n// ===== GAME STATE =====\nlet grid = [];\nlet current = null; // { type, rotation, x, y }\nlet bag = [];\nlet nextPiece = null;\nlet holdPiece = null;\nlet canHold = true;\nlet score = 0;\nlet lines = 0;\nlet level = 1;\nlet dropInterval = getDropInterval(1);\nlet lastDrop = 0;\nlet gameOver = false;\nlet paused = false;\nlet started = false;\nlet animFrame = null;\nlet lockDelay = 0;\nlet lockMoves = 0;\nconst LOCK_DELAY = 500; // ms\nconst MAX_LOCK_MOVES = 15;\nlet softDropping = false;\n\n// ===== HELPERS =====\nfunction createGrid() {\n const g = [];\n for (let r = 0; r < ROWS; r++) {\n g.push(new Array(COLS).fill(EMPTY));\n }\n return g;\n}\n\nfunction shuffleBag() {\n const arr = [...PIECE_NAMES];\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = shuffleBag();\n return bag.pop();\n}\n\nfunction getCells(type, rotation, ox, oy) {\n return PIECES[type].shapes[rotation].map(([dx, dy]) => [ox + dx, oy + dy]);\n}\n\nfunction isValid(type, rotation, ox, oy) {\n const cells = getCells(type, rotation, ox, oy);\n for (const [x, y] of cells) {\n if (x < 0 || x >= COLS || y >= ROWS) return false;\n if (y < 0) continue; // allow above board\n if (grid[y][x] !== EMPTY) return false;\n }\n return true;\n}\n\n// Ghost Y\nfunction ghostY() {\n let gy = current.y;\n while (isValid(current.type, current.rotation, current.x, gy + 1)) gy++;\n return gy;\n}\n\n// ===== PIECE MOVEMENT =====\nfunction spawnPiece(typeName) {\n const p = { type: typeName, rotation: 0, x: 3, y: 0 };\n if (!isValid(p.type, p.rotation, p.x, p.y)) {\n // try one row higher\n p.y = -1;\n if (!isValid(p.type, p.rotation, p.x, p.y)) {\n return null; // game over\n }\n }\n return p;\n}\n\nfunction movePiece(dx, dy) {\n if (isValid(current.type, current.rotation, current.x + dx, current.y + dy)) {\n current.x += dx;\n current.y += dy;\n if (dy === 0 && !isValid(current.type, current.rotation, current.x, current.y + 1)) {\n // Reset lock delay on horizontal move while on ground\n if (lockMoves < MAX_LOCK_MOVES) {\n lockDelay = performance.now();\n lockMoves++;\n }\n }\n return true;\n }\n return false;\n}\n\nfunction rotatePiece(dir) { // dir: 1 = CW, -1 = CCW\n const oldR = current.rotation;\n const newR = (oldR + dir + 4) % 4;\n const isI = current.type === 'I';\n let kicks;\n if (dir === 1) {\n kicks = isI ? KICKS_I[oldR] : KICKS_NORMAL[oldR];\n } else {\n kicks = isI ? KICKS_I_CCW[oldR] : KICKS_NORMAL_CCW[oldR];\n }\n for (const [kx, ky] of kicks) {\n if (isValid(current.type, newR, current.x + kx, current.y - ky)) {\n current.x += kx;\n current.y -= ky;\n current.rotation = newR;\n // Reset lock delay on rotation while on ground\n if (!isValid(current.type, current.rotation, current.x, current.y + 1)) {\n if (lockMoves < MAX_LOCK_MOVES) {\n lockDelay = performance.now();\n lockMoves++;\n }\n }\n return true;\n }\n }\n return false;\n}\n\nfunction hardDrop() {\n let dropped = 0;\n while (isValid(current.type, current.rotation, current.x, current.y + 1)) {\n current.y++;\n dropped++;\n }\n score += dropped * 2;\n lockPiece();\n}\n\nfunction lockPiece() {\n const cells = getCells(current.type, current.rotation, current.x, current.y);\n const color = PIECES[current.type].color;\n for (const [x, y] of cells) {\n if (y < 0) { triggerGameOver(); return; }\n grid[y][x] = color;\n }\n clearLines();\n canHold = true;\n lockMoves = 0;\n spawnNext();\n}\n\nfunction spawnNext() {\n current = spawnPiece(nextPiece);\n nextPiece = nextFromBag();\n if (!current) { triggerGameOver(); return; }\n lockDelay = 0;\n lastDrop = performance.now();\n}\n\nfunction clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== EMPTY)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(EMPTY));\n cleared++;\n r++; // re-check same row index\n }\n }\n if (cleared > 0) {\n lines += cleared;\n score += LINE_SCORES[cleared] * level;\n const newLevel = Math.floor(lines / 10) + 1;\n if (newLevel !== level) {\n level = newLevel;\n dropInterval = getDropInterval(level);\n }\n updateHUD();\n }\n}\n\nfunction holdSwap() {\n if (!canHold) return;\n canHold = false;\n const t = current.type;\n if (holdPiece) {\n current = spawnPiece(holdPiece);\n holdPiece = t;\n if (!current) { triggerGameOver(); return; }\n lockDelay = 0;\n lastDrop = performance.now();\n } else {\n holdPiece = t;\n spawnNext();\n }\n drawHold();\n}\n\n// ===== DRAWING =====\nfunction drawBlock(context, x, y, color, size, ghost) {\n if (ghost) {\n context.strokeStyle = color;\n context.lineWidth = 1.5;\n context.globalAlpha = 0.3;\n context.strokeRect(x * size + 1, y * size + 1, size - 2, size - 2);\n context.globalAlpha = 1;\n return;\n }\n // Main fill\n context.fillStyle = color;\n context.fillRect(x * size, y * size, size, size);\n // Highlight (top-left)\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(x * size, y * size, size, 2);\n context.fillRect(x * size, y * size, 2, size);\n // Shadow (bottom-right)\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(x * size, y * size + size - 2, size, 2);\n context.fillRect(x * size + size - 2, y * size, 2, size);\n // Inner border\n context.strokeStyle = 'rgba(0,0,0,0.15)';\n context.lineWidth = 1;\n context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n ctx.strokeStyle = 'rgba(60,60,100,0.2)';\n ctx.lineWidth = 0.5;\n for (let x = 1; x < COLS; x++) {\n ctx.beginPath(); ctx.moveTo(x * BLOCK, 0); ctx.lineTo(x * BLOCK, ROWS * BLOCK); ctx.stroke();\n }\n for (let y = 1; y < ROWS; y++) {\n ctx.beginPath(); ctx.moveTo(0, y * BLOCK); ctx.lineTo(COLS * BLOCK, y * BLOCK); ctx.stroke();\n }\n\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (grid[r][c] !== EMPTY) {\n drawBlock(ctx, c, r, grid[r][c], BLOCK, false);\n }\n }\n }\n\n if (!current) return;\n\n // Ghost\n const gy = ghostY();\n const ghostCells = getCells(current.type, current.rotation, current.x, gy);\n const color = PIECES[current.type].color;\n for (const [x, y] of ghostCells) {\n if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, true);\n }\n\n // Current piece\n const cells = getCells(current.type, current.rotation, current.x, current.y);\n for (const [x, y] of cells) {\n if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, false);\n }\n}\n\nfunction drawPreview(context, canvas, typeName) {\n context.clearRect(0, 0, canvas.width, canvas.height);\n if (!typeName) return;\n const shape = PIECES[typeName].shapes[0];\n const color = PIECES[typeName].color;\n // Center the preview\n const minX = Math.min(...shape.map(s => s[0]));\n const maxX = Math.max(...shape.map(s => s[0]));\n const minY = Math.min(...shape.map(s => s[1]));\n const maxY = Math.max(...shape.map(s => s[1]));\n const w = maxX - minX + 1;\n const h = maxY - minY + 1;\n const bk = 20;\n const offX = (canvas.width - w * bk) / 2;\n const offY = (canvas.height - h * bk) / 2;\n for (const [dx, dy] of shape) {\n const px = (dx - minX);\n const py = (dy - minY);\n context.fillStyle = color;\n context.fillRect(offX + px * bk, offY + py * bk, bk, bk);\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(offX + px * bk, offY + py * bk, bk, 2);\n context.fillRect(offX + px * bk, offY + py * bk, 2, bk);\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(offX + px * bk, offY + py * bk + bk - 2, bk, 2);\n context.fillRect(offX + px * bk + bk - 2, offY + py * bk, 2, bk);\n context.strokeStyle = 'rgba(0,0,0,0.15)';\n context.lineWidth = 1;\n context.strokeRect(offX + px * bk + 0.5, offY + py * bk + 0.5, bk - 1, bk - 1);\n }\n}\n\nfunction drawNext() { drawPreview(nctx, nextCanvas, nextPiece); }\nfunction drawHold() { drawPreview(hctx, holdCanvas, holdPiece); }\n\nfunction updateHUD() {\n document.getElementById('score-value').textContent = score.toLocaleString();\n document.getElementById('lines-value').textContent = lines;\n document.getElementById('level-value').textContent = level;\n}\n\n// ===== OVERLAYS =====\nconst startOverlay = document.getElementById('start-overlay');\nconst pauseOverlay = document.getElementById('pause-overlay');\nconst gameoverOverlay = document.getElementById('gameover-overlay');\n\nfunction showOverlay(el) { el.classList.remove('hidden'); }\nfunction hideOverlay(el) { el.classList.add('hidden'); }\n\nfunction triggerGameOver() {\n gameOver = true;\n document.getElementById('final-score-text').textContent = `Score: ${score.toLocaleString()}`;\n showOverlay(gameoverOverlay);\n}\n\n// ===== GAME LOOP =====\nfunction update(now) {\n if (gameOver || paused) return;\n\n // Gravity\n const interval = softDropping ? Math.min(dropInterval, 50) : dropInterval;\n if (now - lastDrop >= interval) {\n if (isValid(current.type, current.rotation, current.x, current.y + 1)) {\n current.y++;\n if (softDropping) score += 1;\n lastDrop = now;\n lockDelay = 0;\n } else {\n // On the ground — start / continue lock delay\n if (lockDelay === 0) {\n lockDelay = now;\n } else if (now - lockDelay >= LOCK_DELAY) {\n lockPiece();\n lastDrop = now;\n }\n }\n } else if (!isValid(current.type, current.rotation, current.x, current.y + 1)) {\n // Sitting on surface but timer hasn't triggered gravity yet\n if (lockDelay === 0) {\n lockDelay = now;\n } else if (now - lockDelay >= LOCK_DELAY) {\n lockPiece();\n lastDrop = now;\n }\n }\n}\n\nfunction gameLoop(now) {\n animFrame = requestAnimationFrame(gameLoop);\n if (!started || gameOver) return;\n if (paused) return;\n update(now);\n drawBoard();\n drawNext();\n updateHUD();\n}\n\n// ===== INPUT =====\ndocument.addEventListener('keydown', (e) => {\n // Start game on first key\n if (!started) {\n if (e.key === 'r' || e.key === 'R') { /* allow restart logic below */ }\n startGame();\n return;\n }\n\n if (e.key === 'r' || e.key === 'R') {\n startGame();\n return;\n }\n\n if (gameOver) return;\n\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) {\n showOverlay(pauseOverlay);\n } else {\n hideOverlay(pauseOverlay);\n lastDrop = performance.now();\n if (lockDelay) lockDelay = performance.now();\n }\n return;\n }\n\n if (paused) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n movePiece(-1, 0);\n e.preventDefault();\n break;\n case 'ArrowRight':\n movePiece(1, 0);\n e.preventDefault();\n break;\n case 'ArrowDown':\n softDropping = true;\n e.preventDefault();\n break;\n case 'ArrowUp':\n rotatePiece(1);\n e.preventDefault();\n break;\n case 'z': case 'Z':\n rotatePiece(-1);\n break;\n case ' ':\n hardDrop();\n e.preventDefault();\n break;\n case 'c': case 'C':\n holdSwap();\n break;\n }\n});\n\ndocument.addEventListener('keyup', (e) => {\n if (e.key === 'ArrowDown') softDropping = false;\n});\n\n// ===== INIT / RESTART =====\nfunction startGame() {\n grid = createGrid();\n bag = [];\n score = 0;\n lines = 0;\n level = 1;\n dropInterval = getDropInterval(1);\n gameOver = false;\n paused = false;\n started = true;\n holdPiece = null;\n canHold = true;\n softDropping = false;\n lockMoves = 0;\n lockDelay = 0;\n\n hideOverlay(startOverlay);\n hideOverlay(pauseOverlay);\n hideOverlay(gameoverOverlay);\n\n nextPiece = nextFromBag();\n spawnNext();\n drawHold();\n lastDrop = performance.now();\n updateHUD();\n}\n\n// Kick off render loop (waits for start)\ndrawBoard();\nanimFrame = requestAnimationFrame(gameLoop);\n</script>\n</body>\n</html>\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":295,"cache_read_input_tokens":4774,"cache_creation":{"ephemeral_5m_input_tokens":295,"ephemeral_1h_input_tokens":0},"output_tokens":44,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"65f5c25d-a1b4-4c3f-9348-2bda60e4fa24"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_015iqD4kXHffo7gLDNVTFn4A"}]},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"e62c62e1-57b1-4925-88c5-1ea7b2397a0e","timestamp":"2026-04-05T06:46:43.784Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01H5dyS6hMJmkRLJpKXSRvAg","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016RAEqkGj9THKRQQJsrEq91","name":"Bash","input":{"command":"cat > /tmp/loop-bench-hz31ub43/tetris.html << 'TETRIS_EOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n *, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n #board {\n border: 3px solid #3a3a5c;\n border-radius: 4px;\n background: #111122;\n display: block;\n box-shadow: 0 0 30px rgba(80, 80, 200, 0.15);\n }\n\n .side-panel {\n width: 160px;\n display: flex;\n flex-direction: column;\n gap: 20px;\n }\n\n .panel-box {\n background: #15152a;\n border: 2px solid #3a3a5c;\n border-radius: 6px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #8888bb;\n margin-bottom: 10px;\n text-align: center;\n }\n\n #next-canvas, #hold-canvas {\n display: block;\n margin: 0 auto;\n }\n\n .stat { text-align: center; }\n .stat .value {\n font-size: 26px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n .stat .label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 1px;\n color: #8888bb;\n margin-top: 2px;\n }\n\n #controls-box { font-size: 12px; line-height: 1.8; color: #8888bb; }\n #controls-box kbd {\n background: #252540;\n padding: 1px 6px;\n border-radius: 3px;\n border: 1px solid #3a3a5c;\n font-family: inherit;\n color: #ccccee;\n }\n\n .overlay {\n position: absolute;\n top: 0; left: 0; width: 100%; height: 100%;\n background: rgba(5, 5, 20, 0.80);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n border-radius: 4px;\n }\n .overlay.hidden { display: none; }\n\n .overlay h2 {\n font-size: 28px;\n margin-bottom: 6px;\n color: #fff;\n }\n .overlay p {\n font-size: 14px;\n color: #aaaacc;\n }\n\n #board-wrapper {\n position: relative;\n line-height: 0;\n }\n</style>\n</head>\n<body>\n\n<div id=\"game-container\">\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"100\" height=\"80\"></canvas>\n </div>\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold-canvas\" width=\"100\" height=\"80\"></canvas>\n </div>\n </div>\n\n <div id=\"board-wrapper\">\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n <div id=\"start-overlay\" class=\"overlay\">\n <h2>TETRIS</h2>\n <p>Press any key to start</p>\n </div>\n <div id=\"pause-overlay\" class=\"overlay hidden\">\n <h2>PAUSED</h2>\n <p>Press P to resume</p>\n </div>\n <div id=\"gameover-overlay\" class=\"overlay hidden\">\n <h2>GAME OVER</h2>\n <p id=\"final-score-text\"></p>\n <p style=\"margin-top:8px;\">Press R to restart</p>\n </div>\n </div>\n\n <div class=\"side-panel\">\n <div class=\"panel-box stat\">\n <div class=\"value\" id=\"score-value\">0</div>\n <div class=\"label\">Score</div>\n </div>\n <div class=\"panel-box stat\">\n <div class=\"value\" id=\"lines-value\">0</div>\n <div class=\"label\">Lines</div>\n </div>\n <div class=\"panel-box stat\">\n <div class=\"value\" id=\"level-value\">1</div>\n <div class=\"label\">Level</div>\n </div>\n <div class=\"panel-box\" id=\"controls-box\">\n <h3>Controls</h3>\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br>\n <kbd>&uarr;</kbd> Rotate CW<br>\n <kbd>Z</kbd> Rotate CCW<br>\n <kbd>&darr;</kbd> Soft drop<br>\n <kbd>Space</kbd> Hard drop<br>\n <kbd>C</kbd> Hold<br>\n <kbd>P</kbd> Pause<br>\n <kbd>R</kbd> Restart\n </div>\n </div>\n</div>\n\n<script>\n// ===== CONSTANTS =====\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30;\nconst EMPTY = 0;\n\nconst PIECES = {\n I: { color: '#00f0f0', shapes: [\n [[0,0],[1,0],[2,0],[3,0]],\n [[2,-1],[2,0],[2,1],[2,2]],\n [[0,1],[1,1],[2,1],[3,1]],\n [[1,-1],[1,0],[1,1],[1,2]]\n ]},\n O: { color: '#f0f000', shapes: [\n [[0,0],[1,0],[0,1],[1,1]],\n [[0,0],[1,0],[0,1],[1,1]],\n [[0,0],[1,0],[0,1],[1,1]],\n [[0,0],[1,0],[0,1],[1,1]]\n ]},\n T: { color: '#a000f0', shapes: [\n [[0,0],[1,0],[2,0],[1,1]],\n [[1,-1],[1,0],[1,1],[0,0]],\n [[0,0],[1,0],[2,0],[1,-1]],\n [[1,-1],[1,0],[1,1],[2,0]]\n ]},\n S: { color: '#00f000', shapes: [\n [[1,0],[2,0],[0,1],[1,1]],\n [[1,-1],[1,0],[2,0],[2,1]],\n [[1,0],[2,0],[0,1],[1,1]],\n [[1,-1],[1,0],[2,0],[2,1]]\n ]},\n Z: { color: '#f00000', shapes: [\n [[0,0],[1,0],[1,1],[2,1]],\n [[2,-1],[2,0],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[2,-1],[2,0],[1,0],[1,1]]\n ]},\n J: { color: '#0000f0', shapes: [\n [[0,0],[0,1],[1,1],[2,1]],\n [[1,-1],[2,-1],[1,0],[1,1]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[1,-1],[1,0],[1,1],[0,1]]\n ]},\n L: { color: '#f0a000', shapes: [\n [[2,0],[0,1],[1,1],[2,1]],\n [[1,-1],[1,0],[1,1],[2,1]],\n [[0,0],[1,0],[2,0],[0,1]],\n [[0,-1],[1,-1],[1,0],[1,1]]\n ]}\n};\n\nconst KICKS_NORMAL = [\n [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]],\n [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]],\n [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]],\n [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]]\n];\nconst KICKS_NORMAL_CCW = [\n [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]],\n [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]],\n [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]],\n [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]]\n];\nconst KICKS_I = [\n [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]],\n [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]],\n [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]],\n [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]]\n];\nconst KICKS_I_CCW = [\n [[ 0, 0],[-1, 0],[ 2, 0],[-1,-2],[ 2, 1]],\n [[ 0, 0],[ 2, 0],[-1, 0],[ 2,-1],[-1, 2]],\n [[ 0, 0],[ 1, 0],[-2, 0],[ 1, 2],[-2,-1]],\n [[ 0, 0],[-2, 0],[ 1, 0],[-2, 1],[ 1,-2]]\n];\n\nconst PIECE_NAMES = Object.keys(PIECES);\n\nfunction getDropInterval(level) {\n const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30];\n return speeds[Math.min(level - 1, speeds.length - 1)];\n}\n\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// ===== CANVAS SETUP =====\nconst boardCanvas = document.getElementById('board');\nconst ctx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nctx = nextCanvas.getContext('2d');\nconst holdCanvas = document.getElementById('hold-canvas');\nconst hctx = holdCanvas.getContext('2d');\n\n// ===== GAME STATE =====\nlet grid = [];\nlet current = null;\nlet bag = [];\nlet nextPiece = null;\nlet holdPiece = null;\nlet canHold = true;\nlet score = 0;\nlet lines = 0;\nlet level = 1;\nlet dropInterval = getDropInterval(1);\nlet lastDrop = 0;\nlet gameOver = false;\nlet paused = false;\nlet started = false;\nlet animFrame = null;\nlet lockDelay = 0;\nlet lockMoves = 0;\nconst LOCK_DELAY = 500;\nconst MAX_LOCK_MOVES = 15;\nlet softDropping = false;\n\n// ===== HELPERS =====\nfunction createGrid() {\n const g = [];\n for (let r = 0; r < ROWS; r++) g.push(new Array(COLS).fill(EMPTY));\n return g;\n}\n\nfunction shuffleBag() {\n const arr = [...PIECE_NAMES];\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = shuffleBag();\n return bag.pop();\n}\n\nfunction getCells(type, rotation, ox, oy) {\n return PIECES[type].shapes[rotation].map(([dx, dy]) => [ox + dx, oy + dy]);\n}\n\nfunction isValid(type, rotation, ox, oy) {\n const cells = getCells(type, rotation, ox, oy);\n for (const [x, y] of cells) {\n if (x < 0 || x >= COLS || y >= ROWS) return false;\n if (y < 0) continue;\n if (grid[y][x] !== EMPTY) return false;\n }\n return true;\n}\n\nfunction ghostY() {\n let gy = current.y;\n while (isValid(current.type, current.rotation, current.x, gy + 1)) gy++;\n return gy;\n}\n\n// ===== PIECE MOVEMENT =====\nfunction spawnPiece(typeName) {\n const p = { type: typeName, rotation: 0, x: 3, y: 0 };\n if (!isValid(p.type, p.rotation, p.x, p.y)) {\n p.y = -1;\n if (!isValid(p.type, p.rotation, p.x, p.y)) return null;\n }\n return p;\n}\n\nfunction movePiece(dx, dy) {\n if (isValid(current.type, current.rotation, current.x + dx, current.y + dy)) {\n current.x += dx;\n current.y += dy;\n if (dy === 0 && !isValid(current.type, current.rotation, current.x, current.y + 1)) {\n if (lockMoves < MAX_LOCK_MOVES) { lockDelay = performance.now(); lockMoves++; }\n }\n return true;\n }\n return false;\n}\n\nfunction rotatePiece(dir) {\n const oldR = current.rotation;\n const newR = (oldR + dir + 4) % 4;\n const isI = current.type === 'I';\n let kicks;\n if (dir === 1) kicks = isI ? KICKS_I[oldR] : KICKS_NORMAL[oldR];\n else kicks = isI ? KICKS_I_CCW[oldR] : KICKS_NORMAL_CCW[oldR];\n for (const [kx, ky] of kicks) {\n if (isValid(current.type, newR, current.x + kx, current.y - ky)) {\n current.x += kx;\n current.y -= ky;\n current.rotation = newR;\n if (!isValid(current.type, current.rotation, current.x, current.y + 1)) {\n if (lockMoves < MAX_LOCK_MOVES) { lockDelay = performance.now(); lockMoves++; }\n }\n return true;\n }\n }\n return false;\n}\n\nfunction hardDrop() {\n let dropped = 0;\n while (isValid(current.type, current.rotation, current.x, current.y + 1)) { current.y++; dropped++; }\n score += dropped * 2;\n lockPiece();\n}\n\nfunction lockPiece() {\n const cells = getCells(current.type, current.rotation, current.x, current.y);\n const color = PIECES[current.type].color;\n for (const [x, y] of cells) {\n if (y < 0) { triggerGameOver(); return; }\n grid[y][x] = color;\n }\n clearLines();\n canHold = true;\n lockMoves = 0;\n spawnNext();\n}\n\nfunction spawnNext() {\n current = spawnPiece(nextPiece);\n nextPiece = nextFromBag();\n if (!current) { triggerGameOver(); return; }\n lockDelay = 0;\n lastDrop = performance.now();\n}\n\nfunction clearLines() {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (grid[r].every(c => c !== EMPTY)) {\n grid.splice(r, 1);\n grid.unshift(new Array(COLS).fill(EMPTY));\n cleared++;\n r++;\n }\n }\n if (cleared > 0) {\n lines += cleared;\n score += LINE_SCORES[cleared] * level;\n const newLevel = Math.floor(lines / 10) + 1;\n if (newLevel !== level) { level = newLevel; dropInterval = getDropInterval(level); }\n updateHUD();\n }\n}\n\nfunction holdSwap() {\n if (!canHold) return;\n canHold = false;\n const t = current.type;\n if (holdPiece) {\n current = spawnPiece(holdPiece);\n holdPiece = t;\n if (!current) { triggerGameOver(); return; }\n lockDelay = 0;\n lastDrop = performance.now();\n } else {\n holdPiece = t;\n spawnNext();\n }\n drawHold();\n}\n\n// ===== DRAWING =====\nfunction drawBlock(context, x, y, color, size, ghost) {\n if (ghost) {\n context.strokeStyle = color;\n context.lineWidth = 1.5;\n context.globalAlpha = 0.3;\n context.strokeRect(x * size + 1, y * size + 1, size - 2, size - 2);\n context.globalAlpha = 1;\n return;\n }\n context.fillStyle = color;\n context.fillRect(x * size, y * size, size, size);\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(x * size, y * size, size, 2);\n context.fillRect(x * size, y * size, 2, size);\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(x * size, y * size + size - 2, size, 2);\n context.fillRect(x * size + size - 2, y * size, 2, size);\n context.strokeStyle = 'rgba(0,0,0,0.15)';\n context.lineWidth = 1;\n context.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n ctx.strokeStyle = 'rgba(60,60,100,0.2)';\n ctx.lineWidth = 0.5;\n for (let x = 1; x < COLS; x++) { ctx.beginPath(); ctx.moveTo(x*BLOCK,0); ctx.lineTo(x*BLOCK,ROWS*BLOCK); ctx.stroke(); }\n for (let y = 1; y < ROWS; y++) { ctx.beginPath(); ctx.moveTo(0,y*BLOCK); ctx.lineTo(COLS*BLOCK,y*BLOCK); ctx.stroke(); }\n\n for (let r = 0; r < ROWS; r++)\n for (let c = 0; c < COLS; c++)\n if (grid[r][c] !== EMPTY) drawBlock(ctx, c, r, grid[r][c], BLOCK, false);\n\n if (!current) return;\n\n const gy = ghostY();\n const ghostCells = getCells(current.type, current.rotation, current.x, gy);\n const color = PIECES[current.type].color;\n for (const [x, y] of ghostCells) if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, true);\n\n const cells = getCells(current.type, current.rotation, current.x, current.y);\n for (const [x, y] of cells) if (y >= 0) drawBlock(ctx, x, y, color, BLOCK, false);\n}\n\nfunction drawPreview(context, canvas, typeName) {\n context.clearRect(0, 0, canvas.width, canvas.height);\n if (!typeName) return;\n const shape = PIECES[typeName].shapes[0];\n const color = PIECES[typeName].color;\n const minX = Math.min(...shape.map(s => s[0]));\n const maxX = Math.max(...shape.map(s => s[0]));\n const minY = Math.min(...shape.map(s => s[1]));\n const maxY = Math.max(...shape.map(s => s[1]));\n const w = maxX - minX + 1;\n const h = maxY - minY + 1;\n const bk = 20;\n const offX = (canvas.width - w * bk) / 2;\n const offY = (canvas.height - h * bk) / 2;\n for (const [dx, dy] of shape) {\n const px = dx - minX, py = dy - minY;\n context.fillStyle = color;\n context.fillRect(offX + px*bk, offY + py*bk, bk, bk);\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(offX + px*bk, offY + py*bk, bk, 2);\n context.fillRect(offX + px*bk, offY + py*bk, 2, bk);\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(offX + px*bk, offY + py*bk + bk - 2, bk, 2);\n context.fillRect(offX + px*bk + bk - 2, offY + py*bk, 2, bk);\n context.strokeStyle = 'rgba(0,0,0,0.15)';\n context.lineWidth = 1;\n context.strokeRect(offX + px*bk + 0.5, offY + py*bk + 0.5, bk - 1, bk - 1);\n }\n}\n\nfunction drawNext() { drawPreview(nctx, nextCanvas, nextPiece); }\nfunction drawHold() { drawPreview(hctx, holdCanvas, holdPiece); }\n\nfunction updateHUD() {\n document.getElementById('score-value').textContent = score.toLocaleString();\n document.getElementById('lines-value').textContent = lines;\n document.getElementById('level-value').textContent = level;\n}\n\n// ===== OVERLAYS =====\nconst startOverlay = document.getElementById('start-overlay');\nconst pauseOverlay = document.getElementById('pause-overlay');\nconst gameoverOverlay = document.getElementById('gameover-overlay');\nfunction showOverlay(el) { el.classList.remove('hidden'); }\nfunction hideOverlay(el) { el.classList.add('hidden'); }\nfunction triggerGameOver() {\n gameOver = true;\n document.getElementById('final-score-text').textContent = 'Score: ' + score.toLocaleString();\n showOverlay(gameoverOverlay);\n}\n\n// ===== GAME LOOP =====\nfunction update(now) {\n if (gameOver || paused) return;\n const interval = softDropping ? Math.min(dropInterval, 50) : dropInterval;\n if (now - lastDrop >= interval) {\n if (isValid(current.type, current.rotation, current.x, current.y + 1)) {\n current.y++;\n if (softDropping) score += 1;\n lastDrop = now;\n lockDelay = 0;\n } else {\n if (lockDelay === 0) lockDelay = now;\n else if (now - lockDelay >= LOCK_DELAY) { lockPiece(); lastDrop = now; }\n }\n } else if (!isValid(current.type, current.rotation, current.x, current.y + 1)) {\n if (lockDelay === 0) lockDelay = now;\n else if (now - lockDelay >= LOCK_DELAY) { lockPiece(); lastDrop = now; }\n }\n}\n\nfunction gameLoop(now) {\n animFrame = requestAnimationFrame(gameLoop);\n if (!started || gameOver) return;\n if (paused) return;\n update(now);\n drawBoard();\n drawNext();\n updateHUD();\n}\n\n// ===== INPUT =====\ndocument.addEventListener('keydown', (e) => {\n if (!started) { startGame(); return; }\n if (e.key === 'r' || e.key === 'R') { startGame(); return; }\n if (gameOver) return;\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) showOverlay(pauseOverlay);\n else { hideOverlay(pauseOverlay); lastDrop = performance.now(); if (lockDelay) lockDelay = performance.now(); }\n return;\n }\n if (paused) return;\n switch (e.key) {\n case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break;\n case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break;\n case 'ArrowDown': softDropping = true; e.preventDefault(); break;\n case 'ArrowUp': rotatePiece(1); e.preventDefault(); break;\n case 'z': case 'Z': rotatePiece(-1); break;\n case ' ': hardDrop(); e.preventDefault(); break;\n case 'c': case 'C': holdSwap(); break;\n }\n});\ndocument.addEventListener('keyup', (e) => { if (e.key === 'ArrowDown') softDropping = false; });\n\n// ===== INIT =====\nfunction startGame() {\n grid = createGrid();\n bag = [];\n score = 0; lines = 0; level = 1;\n dropInterval = getDropInterval(1);\n gameOver = false; paused = false; started = true;\n holdPiece = null; canHold = true; softDropping = false;\n lockMoves = 0; lockDelay = 0;\n hideOverlay(startOverlay); hideOverlay(pauseOverlay); hideOverlay(gameoverOverlay);\n nextPiece = nextFromBag();\n spawnNext();\n drawHold();\n lastDrop = performance.now();\n updateHUD();\n}\n\ndrawBoard();\nanimFrame = requestAnimationFrame(gameLoop);\n</script>\n</body>\n</html>\nTETRIS_EOF","description":"Create the Tetris HTML file with all game logic"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7990,"cache_read_input_tokens":5069,"cache_creation":{"ephemeral_5m_input_tokens":7990,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"c880e0f4-d2c7-40db-9202-cbe2be472a3b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016RAEqkGj9THKRQQJsrEq91","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"ff0d08cf-ff2d-41c0-a7cd-efd4a00119e8","timestamp":"2026-04-05T06:48:04.612Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011rHZwU1BBUeEFq5K2rg5oA","type":"message","role":"assistant","content":[{"type":"text","text":"Let me verify the file was created correctly and is well-formed:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7392,"cache_read_input_tokens":13059,"cache_creation":{"ephemeral_5m_input_tokens":7392,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"9604496d-b9f8-449f-b364-cfb57f6c4b98"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011rHZwU1BBUeEFq5K2rg5oA","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QptDLQ1wyBAWrQXhMVXWmo","name":"Bash","input":{"command":"wc -l /tmp/loop-bench-hz31ub43/tetris.html && head -5 /tmp/loop-bench-hz31ub43/tetris.html && echo \"---\" && tail -5 /tmp/loop-bench-hz31ub43/tetris.html","description":"Verify the file structure"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7392,"cache_read_input_tokens":13059,"cache_creation":{"ephemeral_5m_input_tokens":7392,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"97f5d584-0768-4902-8076-c50162dde100"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QptDLQ1wyBAWrQXhMVXWmo","type":"tool_result","content":"610 /tmp/loop-bench-hz31ub43/tetris.html\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n---\ndrawBoard();\nanimFrame = requestAnimationFrame(gameLoop);\n</script>\n</body>\n</html>","is_error":false}]},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"533ae7e9-e23d-4d75-9736-0ba27bf8a02a","timestamp":"2026-04-05T06:48:07.969Z","tool_use_result":{"stdout":"610 /tmp/loop-bench-hz31ub43/tetris.html\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n---\ndrawBoard();\nanimFrame = requestAnimationFrame(gameLoop);\n</script>\n</body>\n</html>","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VBQCuBf1uECWs6jm2jag1g","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me do a quick sanity check — make sure JavaScript parses without syntax errors using Node:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":265,"cache_read_input_tokens":20451,"cache_creation":{"ephemeral_5m_input_tokens":265,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"3f7b5887-beea-47fa-910a-f8e7ced90101"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VBQCuBf1uECWs6jm2jag1g","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AdvB1zENkoTC7A5bJp8qrD","name":"Bash","input":{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('tetris.html','utf8');\nconst scriptMatch = html.match(/<script>([\\s\\S]*?)<\\/script>/);\nif (!scriptMatch) { console.log('ERROR: no script tag found'); process.exit(1); }\ntry { new Function(scriptMatch[1]); console.log('JavaScript parses OK'); } catch(e) { console.error('Parse error:', e.message); process.exit(1); }\n\"","description":"Verify JavaScript syntax is valid"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":265,"cache_read_input_tokens":20451,"cache_creation":{"ephemeral_5m_input_tokens":265,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"3606f688-a892-4fe4-b8bd-632aa85ea6f2"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AdvB1zENkoTC7A5bJp8qrD","type":"tool_result","content":"JavaScript parses OK","is_error":false}]},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"3061947c-cdc5-4337-bba6-f509e8f8bb7e","timestamp":"2026-04-05T06:48:12.331Z","tool_use_result":{"stdout":"JavaScript parses OK","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015YfkE9htR7VE4nT1XFxTcC","type":"message","role":"assistant","content":[{"type":"text","text":"The game is complete. Here's what's in `tetris.html`:\n\n---\n\n### Features\n\n| Feature | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L — all with distinct colors |\n| **Rotation** | SRS (Super Rotation System) with full wall-kick tables for both CW and CCW |\n| **Ghost piece** | Translucent outline shows where the piece will land |\n| **Line clearing** | Detects and clears 1–4 lines at once |\n| **Scoring** | Single=100, Double=300, Triple=500, Tetris=800 (×level). Soft drop +1/row, hard drop +2/row |\n| **Levels** | Level increases every 10 lines; drop speed ramps from 800ms → 30ms across 20 levels |\n| **Lock delay** | 500ms grace period on landing with up to 15 move/rotate resets |\n| **Hold piece** | Press C to swap current piece into hold (once per drop) |\n| **Next piece preview** | Shows upcoming piece |\n| **7-bag randomizer** | Ensures fair piece distribution (each set of 7 contains all pieces) |\n| **Pause / Restart** | P to pause, R to restart at any time |\n\n### Controls\n\n| Key | Action |\n|---|---|\n| ← → | Move left / right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop (hold for fast fall) |\n| Space | Hard drop (instant placement) |\n| C | Hold piece |\n| P | Pause / resume |\n| R | Restart |\n\n### How to play\n\nOpen `tetris.html` in any modern browser — no server, build step, or dependencies needed:\n\n```\nopen tetris.html # macOS\nxdg-open tetris.html # Linux\nstart tetris.html # Windows\n```"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":236,"cache_read_input_tokens":20716,"cache_creation":{"ephemeral_5m_input_tokens":236,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"57075463-3869-4108-8321-e20c86962f9d","uuid":"9159d90d-4951-4c04-a09a-07e90143e07d"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":200776,"duration_api_ms":200677,"num_turns":6,"result":"The game is complete. Here's what's in `tetris.html`:\n\n---\n\n### Features\n\n| Feature | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L — all with distinct colors |\n| **Rotation** | SRS (Super Rotation System) with full wall-kick tables for both CW and CCW |\n| **Ghost piece** | Translucent outline shows where the piece will land |\n| **Line clearing** | Detects and clears 1–4 lines at once |\n| **Scoring** | Single=100, Double=300, Triple=500, Tetris=800 (×level). Soft drop +1/row, hard drop +2/row |\n| **Levels** | Level increases every 10 lines; drop speed ramps from 800ms → 30ms across 20 levels |\n| **Lock delay** | 500ms grace period on landing with up to 15 move/rotate resets |\n| **Hold piece** | Press C to swap current piece into hold (once per drop) |\n| **Next piece preview** | Shows upcoming piece |\n| **7-bag randomizer** | Ensures fair piece distribution (each set of 7 contains all pieces) |\n| **Pause / Restart** | P to pause, R to restart at any time |\n\n### Controls\n\n| Key | Action |\n|---|---|\n| ← → | Move left / right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop (hold for fast fall) |\n| Space | Hard drop (instant placement) |\n| C | Hold piece |\n| P | Pause / resume |\n| R | Restart |\n\n### How to play\n\nOpen `tetris.html` in any modern browser — no server, build step, or dependencies needed:\n\n```\nopen tetris.html # macOS\nxdg-open tetris.html # Linux\nstart tetris.html # Windows\n```","stop_reason":"end_turn","session_id":"57075463-3869-4108-8321-e20c86962f9d","total_cost_usd":0.5500405,"usage":{"input_tokens":7,"cache_creation_input_tokens":16660,"cache_read_input_tokens":68361,"output_tokens":16468,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":16660},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":7,"outputTokens":16468,"cacheReadInputTokens":68361,"cacheCreationInputTokens":16660,"webSearchRequests":0,"costUSD":0.5500405,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"a13fe2b2-c975-44be-96e1-8e1863952063"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":176551,"duration_api_ms":176363,"num_turns":7,"result":"The Tetris game is ready at `/tmp/loop-bench-anktdzee/index.html`. Open it in any browser to play. Here's what's included:\n\n### Features\n\n**All 7 standard tetrominoes** — I, O, T, S, Z, J, L with correct colors (cyan, yellow, purple, green, red, blue, orange)\n\n**Full game mechanics:**\n- **Piece rotation** with SRS (Super Rotation System) wall kicks, so pieces can rotate even when against walls or other blocks\n- **7-bag randomizer** — ensures fair piece distribution (all 7 pieces appear before any repeats)\n- **Line clearing** with a white flash animation\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Scoring** — NES-style: 100/300/500/800 points for 1/2/3/4 lines, multiplied by level. Soft drop = +1/row, hard drop = +2/row\n- **Leveling** — level increases every 10 lines cleared\n- **Increasing speed** — starts at 800ms per drop, decreases 50ms per level, minimum 100ms (level 15+)\n- **Game over detection** — triggers when a new piece can't spawn\n\n**Controls:**\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↑ | Rotate clockwise |\n| ↓ | Soft drop (+1 point per row) |\n| Space | Hard drop (+2 points per row) |\n| P | Pause/resume |\n| Enter | Start / restart |\n\n**UI:** Dark theme with score, level, lines counters on the left; next piece preview and controls reference on the right; overlay screens for start, pause, and game over states.","stop_reason":"end_turn","session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","total_cost_usd":0.518114,"usage":{"input_tokens":8,"cache_creation_input_tokens":21668,"cache_read_input_tokens":74798,"output_tokens":13810,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":21668},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":8,"outputTokens":13810,"cacheReadInputTokens":74798,"cacheCreationInputTokens":21668,"webSearchRequests":0,"costUSD":0.518114,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"f0439e6a-4ee1-4ec0-8bac-441e4ac6ce98"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json @@ -0,0 +1,257 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": false, + "error": "no tsconfig.json" + }, + "performance": { + "bundle_size_bytes": 49773, + "size_under_512kb": true + }, + "score": 0.33 + }, + "code_analysis": { + "files": { + "total": 3, + "code": 1, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 627, + "dependencies": { + "production": 0, + "dev": 3, + "total": 3 + }, + "complexity": "minimal", + "console_logs": 0, + "magic_numbers": { + "count": 0, + "excessive": false + }, + "function_length": { + "count": 0, + "average": 0, + "max": 0, + "long_functions": 0 + }, + "max_nesting_depth": 0, + "global_declarations": 0, + "naming": { + "dominant_style": "unknown", + "consistency_pct": 100.0, + "camel_case": 0, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 0, + "source_lines": 0, + "ratio_pct": 0.0 + }, + "separation_of_concerns": { + "verdict": "single-file", + "files_with_rendering": 0, + "files_with_logic": 0, + "files_with_both": 0 + }, + "html_validation": { + "valid": false, + "errors": 0 + }, + "duplication_percentage": 0.0, + "score": 0.6 + }, + "transcript_analysis": { + "total_events": 20, + "tool_calls": { + "total": 6, + "bash": 3, + "write": 1, + "edit": 0, + "read": 2 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 3, + "productivity_ratio": 1.0, + "self_tested": false, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.94, + "total": 16, + "passed": 15, + "failed": 1, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 300, + "height": 600 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "enter", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via enter" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 40" + }, + { + "name": "line_clear", + "pass": true, + "detail": "1 line(s) cleared during AI play" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [186] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 79 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 15, + "failed": 1, + "score": 0.94 + }, + "gameplay": { + "pieces_placed": 120, + "lines_cleared": 2, + "max_score_observed": 186, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 26 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.61 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json @@ -0,0 +1,127 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 300, + "height": 600 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "enter", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via enter" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 40" + }, + { + "name": "line_clear", + "pass": true, + "detail": "1 line(s) cleared during AI play" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [186] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 79 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 15, + "failed": 1, + "score": 0.94 + }, + "gameplay": { + "pieces_placed": 120, + "lines_cleared": 2, + "max_score_observed": 186, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 26 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "unspecified", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2", + "run_number": 2, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:45:58.281859+00:00", + "wall_time_seconds": 177, + "exit_code": 0, + "completed_at": "2026-04-05T06:48:58.365562+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl @@ -0,0 +1,20 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "unspecified", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n"}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-anktdzee","session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"4a6f2fec-48ba-4404-8dcd-8c4cf9c0594b","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01MHMXm2pYJs56pySWPFXFMT","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser. Let me create a single HTML file with embedded CSS and JavaScript that implements all the standard Tetris mechanics.\n\nLet me plan the implementation:\n\n1. HTML canvas for rendering\n2. All 7 standard tetrominos (I, O, T, S, Z, J, L)\n3. Keyboard controls (left/right arrows for movement, up for rotation, down for soft drop, space for hard drop)\n4. Line clearing with scoring\n5. Increasing speed based on level\n6. Game over detection\n7. Next piece preview\n\n\n8. Score, level, and lines display\n\nNow I'll build this as a single HTML file with the game logic and UI all contained within it.","signature":"EpYGClkIDBgCKkAAmJ3XJF/DlQipPXVYazFRa4wJkdwyuu4/yr9I5Dlzxx+QFLt39h3BkOwujnSINwm1VeNce7DlD8o0sJba3FaWMg9jbGF1ZGUtb3B1cy00LTY4ABIMY7LNf0fvZ35yAoX0Ggy6tCmag93QAwfYfZ8iMIuPrwJig6LD6XQKZXf32N+LyvJW9abOMZerRkeaVxFCNkVJ7yvNRi37W46dEmV59SrqBCZc9U1LrbyW6MB5kE2istiThCCwQjnSmI8PV1qzOo7/W7fBAhDYpAwYCagjIJEyZzVCTgBMy1HOWWUB4R4pY7QpZ7OiynJtMhnC4Tzp09bT6O9CKdquz+7dc455Wg2yGabh+M3x1p7X1VXjo5AJwuBtjdDdG++QP+Ys08/4aOPBbaHzJw6xmlu5WTyCHb3tj7/W+O0mR933pGGXk6Pv1DJPknhWSmJFfR7p8PGXVubJpCAUoNmzbwy+BJBUkSKos8Xuvb7DtzDG/dSgNSzcHWo/F7xpfBkMK5Af9e3oBmhSikh9/xcFSy4f4FX2Y4w5gJ+tt+oTUf6VRh3k0wbvMCnxA50caeW3YOV+29Fq7lTD+somkviAEfRkiwPlrEx3Z93EGf4zlxZSSfyAChOTeep6MJao+iKWHNvP0ikB4cWzsXoSztK9pjLY48dTP5LOBmRj6Dkrt10vwgkU+H4jtVFA3DUu5ymPS4rt6qepxuZraz+dOn6MvOAfFoQ9qgsq1NvXik6L0aKU9XBQnJoNJme/iQHUiBFOlZQP+iDLtPjWnIggLK+m1xXc4DkBPvYNuce2WaQ9jw2EOALBydsLpWZ2Knw1Nv5aTz1PwWN3jVV04wUwFTjmujdQ4p+4FY0+hFcC9GgiTeDtonnm+kI6xuI9fSTvAmytwTZEsnijSiAHJCbbNxX8OPFXxVhwxCwThUBZvgiaEUqXjhO1hjBjG1SM8KIohmHs9R1ZUjjPY0Jo5iKMmgn77k/jgCBkUZPIQSG/xIVCMjUOhBF4N3ZWX8En6zUF8ZkybPzD+ImWW9Hpq73rnkxkb/TxDxgB"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":481,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":481,"ephemeral_1h_input_tokens":0},"output_tokens":42,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"ebf41af5-43b4-42cb-b6ed-e242f07edd50"} 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+{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012de6e2tHk6w2oJTH3L2ZVv","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"c73939ac-46ad-433e-91fb-4543cabd70cf","timestamp":"2026-04-05T06:46:08.316Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} 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\"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"eslint\": \"^10.2.0\"\n17\t }\n18\t}\n19\t"}]},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"758d8c62-f651-4e77-86ca-1435e80da4db","timestamp":"2026-04-05T06:46:11.435Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-anktdzee/package.json","content":"{\n \"name\": \"loop-bench-anktdzee\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"eslint\": \"^10.2.0\"\n }\n}\n","numLines":19,"startLine":1,"totalLines":19}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FvrzuZGpv4tYwfbfDxsHDY","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WHWMBqtexqyAzYy7RuLzg6","name":"Write","input":{"file_path":"/tmp/loop-bench-anktdzee/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a0a;\n color: #fff;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n canvas {\n border: 2px solid #333;\n border-radius: 4px;\n background: #111;\n display: block;\n }\n\n #board {\n box-shadow: 0 0 40px rgba(0, 150, 255, 0.15);\n }\n\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 140px;\n }\n\n .panel-box {\n background: #151515;\n border: 2px solid #333;\n border-radius: 4px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #666;\n margin-bottom: 8px;\n }\n\n .panel-box .value {\n font-size: 22px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #eee;\n }\n\n #next-canvas {\n margin-top: 4px;\n }\n\n #controls {\n font-size: 11px;\n line-height: 2;\n color: #555;\n }\n\n #controls kbd {\n background: #222;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n color: #aaa;\n }\n\n #overlay {\n position: absolute;\n top: 0; left: 0; right: 0; bottom: 0;\n background: rgba(0,0,0,0.75);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 36px;\n margin-bottom: 8px;\n }\n\n #overlay p {\n font-size: 16px;\n color: #aaa;\n margin-bottom: 20px;\n }\n\n #overlay button {\n background: #0af;\n color: #000;\n border: none;\n padding: 12px 32px;\n font-size: 16px;\n font-weight: 700;\n border-radius: 4px;\n cursor: pointer;\n text-transform: uppercase;\n letter-spacing: 1px;\n }\n\n #overlay button:hover { background: #3cf; }\n</style>\n</head>\n<body>\n\n<div id=\"overlay\">\n <h1 id=\"overlay-title\">TETRIS</h1>\n <p id=\"overlay-msg\">Press Start or hit Enter</p>\n <button id=\"start-btn\">Start</button>\n</div>\n\n<div id=\"game-wrapper\">\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n <div id=\"controls\" class=\"panel-box\">\n <h3>Controls</h3>\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↑</kbd> Rotate<br>\n <kbd>↓</kbd> Soft Drop<br>\n <kbd>Space</kbd> Hard Drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n// ── Constants ──────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // pixel size of one cell\nconst NEXT_BLOCK = 24;\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\n\n// Each piece: array of 4 rotation states, each a 2-d matrix\nconst PIECES = [\n null,\n // I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // O\n [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n // T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// Wall-kick data (SRS): [rotation_from][test_index] = [dx, dy]\n// For J, L, S, T, Z\nconst KICK_JLSTZ = {\n '0>1': [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]],\n '1>2': [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]],\n '2>3': [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]],\n '3>0': [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]],\n};\n\nconst KICK_I = {\n '0>1': [[ 0, 0],[-2, 0],[ 1, 0],[-2,-1],[ 1, 2]],\n '1>2': [[ 0, 0],[-1, 0],[ 2, 0],[-1, 2],[ 2,-1]],\n '2>3': [[ 0, 0],[ 2, 0],[-1, 0],[ 2, 1],[-1,-2]],\n '3>0': [[ 0, 0],[ 1, 0],[-2, 0],[ 1,-2],[-2, 1]],\n};\n\n// Gravity speed per level (ms per row drop). Level 1 = 800 ms, capped at level 15.\nfunction getSpeed(level) {\n return Math.max(100, 800 - (level - 1) * 50);\n}\n\n// Scoring: original NES-style\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// ── DOM refs ───────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst boardCtx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayTitle= document.getElementById('overlay-title');\nconst overlayMsg = document.getElementById('overlay-msg');\nconst startBtn = document.getElementById('start-btn');\n\n// ── Game state ─────────────────────────────────────────────\nlet board; // 2-d array [row][col] of color indices (0 = empty)\nlet current; // { type, rotation, row, col }\nlet nextType;\nlet bag = [];\nlet score, level, totalLines;\nlet dropInterval;\nlet dropTimer;\nlet gameOver, paused, running;\nlet lockDelay;\nlet lastTime;\nlet animatingLines = null;\nlet animTimer = 0;\n\n// ── Bag randomizer (7-bag) ─────────────────────────────────\nfunction shuffle(arr) {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = shuffle([1,2,3,4,5,6,7]);\n return bag.pop();\n}\n\n// ── Board helpers ──────────────────────────────────────────\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction getShape(type, rot) {\n return PIECES[type][rot];\n}\n\nfunction collides(type, rot, row, col) {\n const shape = getShape(type, rot);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nr = row + r;\n const nc = col + c;\n if (nc < 0 || nc >= COLS || nr >= ROWS) return true;\n if (nr < 0) continue; // allow pieces above the board\n if (board[nr][nc]) return true;\n }\n }\n return false;\n}\n\nfunction lock() {\n const shape = getShape(current.type, current.rotation);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nr = current.row + r;\n const nc = current.col + c;\n if (nr < 0) { triggerGameOver(); return; }\n board[nr][nc] = current.type;\n }\n }\n clearLines();\n}\n\nfunction clearLines() {\n const full = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(c => c !== 0)) full.push(r);\n }\n if (full.length === 0) { spawn(); return; }\n\n // Flash animation then remove\n animatingLines = full;\n animTimer = 0;\n}\n\nfunction finishClearLines() {\n const full = animatingLines;\n animatingLines = null;\n\n for (const r of full.sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(0));\n }\n\n const count = full.length;\n totalLines += count;\n score += LINE_SCORES[count] * level;\n level = Math.floor(totalLines / 10) + 1;\n dropInterval = getSpeed(level);\n\n scoreEl.textContent = score;\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n\n spawn();\n}\n\n// ── Piece management ───────────────────────────────────────\nfunction spawn() {\n const type = nextType;\n nextType = nextFromBag();\n const shape = getShape(type, 0);\n const col = Math.floor((COLS - shape[0].length) / 2);\n const row = -shape.findIndex(r => r.some(v => v)); // start above the board\n\n current = { type, rotation: 0, row, col };\n\n if (collides(type, 0, row, col)) {\n triggerGameOver();\n }\n drawNext();\n}\n\nfunction hardDropDistance() {\n let d = 0;\n while (!collides(current.type, current.rotation, current.row + d + 1, current.col)) d++;\n return d;\n}\n\n// ── Rotation with SRS wall kicks ───────────────────────────\nfunction rotate(dir) { // dir: +1 = CW\n const oldRot = current.rotation;\n const newRot = (oldRot + dir + 4) % 4;\n const key = `${oldRot}>${newRot}`;\n const kicks = current.type === 1 ? KICK_I[key] : KICK_JLSTZ[key];\n\n if (!kicks) return; // shouldn't happen\n\n for (const [dx, dy] of kicks) {\n if (!collides(current.type, newRot, current.row - dy, current.col + dx)) {\n current.rotation = newRot;\n current.col += dx;\n current.row -= dy;\n return;\n }\n }\n}\n\n// ── Drawing ────────────────────────────────────────────────\nfunction drawBlock(ctx, x, y, colorIdx, size) {\n const color = COLORS[colorIdx];\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, size);\n // Highlight\n ctx.fillStyle = 'rgba(255,255,255,0.18)';\n ctx.fillRect(x, y, size, 2);\n ctx.fillRect(x, y, 2, size);\n // Shadow\n ctx.fillStyle = 'rgba(0,0,0,0.25)';\n ctx.fillRect(x + size - 2, y, 2, size);\n ctx.fillRect(x, y + size - 2, size, 2);\n}\n\nfunction drawBoard() {\n boardCtx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n boardCtx.strokeStyle = '#1a1a1a';\n boardCtx.lineWidth = 0.5;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n boardCtx.strokeRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n }\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n if (animatingLines && animatingLines.includes(r)) continue; // skip during flash\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) drawBlock(boardCtx, c * BLOCK, r * BLOCK, board[r][c], BLOCK);\n }\n }\n\n // Flash animation for clearing lines\n if (animatingLines) {\n const flash = Math.floor(animTimer / 80) % 2 === 0;\n for (const r of animatingLines) {\n for (let c = 0; c < COLS; c++) {\n if (flash) {\n boardCtx.fillStyle = '#fff';\n boardCtx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n }\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const ghostRow = current.row + hardDropDistance();\n const shape = getShape(current.type, current.rotation);\n boardCtx.globalAlpha = 0.2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const dr = ghostRow + r;\n const dc = current.col + c;\n if (dr < 0) continue;\n drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n }\n }\n boardCtx.globalAlpha = 1;\n\n // Current piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const dr = current.row + r;\n const dc = current.col + c;\n if (dr < 0) continue;\n drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n }\n }\n}\n\nfunction drawNext() {\n nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n const shape = getShape(nextType, 0);\n const offX = (nextCanvas.width - shape[0].length * NEXT_BLOCK) / 2;\n const offY = (nextCanvas.height - shape.length * NEXT_BLOCK) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n drawBlock(nextCtx, offX + c * NEXT_BLOCK, offY + r * NEXT_BLOCK, nextType, NEXT_BLOCK);\n }\n }\n}\n\n// ── Game loop ──────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (!running) return;\n if (!lastTime) lastTime = timestamp;\n const dt = timestamp - lastTime;\n lastTime = timestamp;\n\n if (paused) { requestAnimationFrame(gameLoop); return; }\n\n // Line clear animation\n if (animatingLines) {\n animTimer += dt;\n if (animTimer > 400) finishClearLines();\n drawBoard();\n requestAnimationFrame(gameLoop);\n return;\n }\n\n dropTimer += dt;\n if (dropTimer >= dropInterval) {\n dropTimer = 0;\n if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n current.row++;\n } else {\n lock();\n }\n }\n\n drawBoard();\n requestAnimationFrame(gameLoop);\n}\n\n// ── Controls ───────────────────────────────────────────────\ndocument.addEventListener('keydown', e => {\n if (gameOver) {\n if (e.key === 'Enter') startGame();\n return;\n }\n if (!running) {\n if (e.key === 'Enter') startGame();\n return;\n }\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) {\n overlayTitle.textContent = 'PAUSED';\n overlayMsg.textContent = 'Press P to resume';\n startBtn.style.display = 'none';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n startBtn.style.display = '';\n }\n return;\n }\n if (paused || animatingLines) return;\n if (!current) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n if (!collides(current.type, current.rotation, current.row, current.col - 1)) current.col--;\n break;\n case 'ArrowRight':\n if (!collides(current.type, current.rotation, current.row, current.col + 1)) current.col++;\n break;\n case 'ArrowDown':\n if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n current.row++;\n score += 1;\n scoreEl.textContent = score;\n dropTimer = 0;\n }\n break;\n case 'ArrowUp':\n rotate(1);\n break;\n case ' ':\n const dist = hardDropDistance();\n current.row += dist;\n score += dist * 2;\n scoreEl.textContent = score;\n lock();\n dropTimer = 0;\n break;\n }\n\n e.preventDefault();\n drawBoard();\n});\n\n// ── Start / Game Over ──────────────────────────────────────\nfunction triggerGameOver() {\n gameOver = true;\n running = false;\n current = null;\n overlayTitle.textContent = 'GAME OVER';\n overlayMsg.textContent = `Score: ${score}`;\n startBtn.textContent = 'Play Again';\n overlay.classList.remove('hidden');\n}\n\nfunction startGame() {\n board = createBoard();\n bag = [];\n score = 0; level = 1; totalLines = 0;\n dropInterval = getSpeed(1);\n dropTimer = 0;\n gameOver = false;\n paused = false;\n running = true;\n lastTime = null;\n animatingLines = null;\n\n scoreEl.textContent = '0';\n levelEl.textContent = '1';\n linesEl.textContent = '0';\n\n nextType = nextFromBag();\n spawn();\n drawBoard();\n overlay.classList.add('hidden');\n startBtn.textContent = 'Start';\n\n requestAnimationFrame(gameLoop);\n}\n\nstartBtn.addEventListener('click', startGame);\n</script>\n</body>\n</html>\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":279,"cache_read_input_tokens":5055,"cache_creation":{"ephemeral_5m_input_tokens":279,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"d31c5c02-b055-40a8-b358-cc854061b49d"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01WHWMBqtexqyAzYy7RuLzg6"}]},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"57c163ca-2eb7-40f7-a9e7-4de7eb104301","timestamp":"2026-04-05T06:47:29.038Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KWNP7BkR6Kh9HQGRuvGqkp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01W9ZnaypQ7XMST2j4tAykWw","name":"Bash","input":{"command":"cat > /tmp/loop-bench-anktdzee/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a0a;\n color: #fff;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n canvas {\n border: 2px solid #333;\n border-radius: 4px;\n background: #111;\n display: block;\n }\n\n #board {\n box-shadow: 0 0 40px rgba(0, 150, 255, 0.15);\n }\n\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 140px;\n }\n\n .panel-box {\n background: #151515;\n border: 2px solid #333;\n border-radius: 4px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #666;\n margin-bottom: 8px;\n }\n\n .panel-box .value {\n font-size: 22px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #eee;\n }\n\n #next-canvas {\n margin-top: 4px;\n }\n\n #controls {\n font-size: 11px;\n line-height: 2;\n color: #555;\n }\n\n #controls kbd {\n background: #222;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n color: #aaa;\n }\n\n #overlay {\n position: fixed;\n top: 0; left: 0; right: 0; bottom: 0;\n background: rgba(0,0,0,0.75);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 36px;\n margin-bottom: 8px;\n }\n\n #overlay p {\n font-size: 16px;\n color: #aaa;\n margin-bottom: 20px;\n }\n\n #overlay button {\n background: #0af;\n color: #000;\n border: none;\n padding: 12px 32px;\n font-size: 16px;\n font-weight: 700;\n border-radius: 4px;\n cursor: pointer;\n text-transform: uppercase;\n letter-spacing: 1px;\n }\n\n #overlay button:hover { background: #3cf; }\n</style>\n</head>\n<body>\n\n<div id=\"overlay\">\n <h1 id=\"overlay-title\">TETRIS</h1>\n <p id=\"overlay-msg\">Press Start or hit Enter</p>\n <button id=\"start-btn\">Start</button>\n</div>\n\n<div id=\"game-wrapper\">\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n <div id=\"controls\" class=\"panel-box\">\n <h3>Controls</h3>\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br>\n <kbd>&uarr;</kbd> Rotate<br>\n <kbd>&darr;</kbd> Soft Drop<br>\n <kbd>Space</kbd> Hard Drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n// ── Constants ──────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30;\nconst NEXT_BLOCK = 24;\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\n\n// Each piece: array of 4 rotation states, each a 2-d matrix\nconst PIECES = [\n null,\n // I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // O\n [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n // T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// SRS wall-kick data\nconst KICK_JLSTZ = {\n '0>1': [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]],\n '1>2': [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]],\n '2>3': [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]],\n '3>0': [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]],\n};\n\nconst KICK_I = {\n '0>1': [[ 0, 0],[-2, 0],[ 1, 0],[-2,-1],[ 1, 2]],\n '1>2': [[ 0, 0],[-1, 0],[ 2, 0],[-1, 2],[ 2,-1]],\n '2>3': [[ 0, 0],[ 2, 0],[-1, 0],[ 2, 1],[-1,-2]],\n '3>0': [[ 0, 0],[ 1, 0],[-2, 0],[ 1,-2],[-2, 1]],\n};\n\nfunction getSpeed(level) {\n return Math.max(100, 800 - (level - 1) * 50);\n}\n\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// ── DOM refs ───────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst boardCtx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayTitle = document.getElementById('overlay-title');\nconst overlayMsg = document.getElementById('overlay-msg');\nconst startBtn = document.getElementById('start-btn');\n\n// ── Game state ─────────────────────────────────────────────\nlet board;\nlet current;\nlet nextType;\nlet bag = [];\nlet score, level, totalLines;\nlet dropInterval;\nlet dropTimer;\nlet gameOver, paused, running;\nlet lastTime;\nlet animatingLines = null;\nlet animTimer = 0;\n\n// ── Bag randomizer (7-bag) ─────────────────────────────────\nfunction shuffle(arr) {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = shuffle([1,2,3,4,5,6,7]);\n return bag.pop();\n}\n\n// ── Board helpers ──────────────────────────────────────────\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction getShape(type, rot) {\n return PIECES[type][rot];\n}\n\nfunction collides(type, rot, row, col) {\n const shape = getShape(type, rot);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nr = row + r;\n const nc = col + c;\n if (nc < 0 || nc >= COLS || nr >= ROWS) return true;\n if (nr < 0) continue;\n if (board[nr][nc]) return true;\n }\n }\n return false;\n}\n\nfunction lock() {\n const shape = getShape(current.type, current.rotation);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nr = current.row + r;\n const nc = current.col + c;\n if (nr < 0) { triggerGameOver(); return; }\n board[nr][nc] = current.type;\n }\n }\n clearLines();\n}\n\nfunction clearLines() {\n const full = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(c => c !== 0)) full.push(r);\n }\n if (full.length === 0) { spawn(); return; }\n animatingLines = full;\n animTimer = 0;\n}\n\nfunction finishClearLines() {\n const full = animatingLines;\n animatingLines = null;\n\n for (const r of full.sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(0));\n }\n\n const count = full.length;\n totalLines += count;\n score += LINE_SCORES[count] * level;\n level = Math.floor(totalLines / 10) + 1;\n dropInterval = getSpeed(level);\n\n scoreEl.textContent = score;\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n\n spawn();\n}\n\n// ── Piece management ───────────────────────────────────────\nfunction spawn() {\n const type = nextType;\n nextType = nextFromBag();\n const shape = getShape(type, 0);\n const col = Math.floor((COLS - shape[0].length) / 2);\n const row = -shape.findIndex(r => r.some(v => v));\n\n current = { type, rotation: 0, row, col };\n\n if (collides(type, 0, row, col)) {\n triggerGameOver();\n }\n drawNext();\n}\n\nfunction hardDropDistance() {\n let d = 0;\n while (!collides(current.type, current.rotation, current.row + d + 1, current.col)) d++;\n return d;\n}\n\n// ── Rotation with SRS wall kicks ───────────────────────────\nfunction rotate(dir) {\n const oldRot = current.rotation;\n const newRot = (oldRot + dir + 4) % 4;\n const key = oldRot + '>' + newRot;\n const kicks = current.type === 1 ? KICK_I[key] : KICK_JLSTZ[key];\n if (!kicks) return;\n\n for (const [dx, dy] of kicks) {\n if (!collides(current.type, newRot, current.row - dy, current.col + dx)) {\n current.rotation = newRot;\n current.col += dx;\n current.row -= dy;\n return;\n }\n }\n}\n\n// ── Drawing ────────────────────────────────────────────────\nfunction drawBlock(ctx, x, y, colorIdx, size) {\n const color = COLORS[colorIdx];\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, size);\n ctx.fillStyle = 'rgba(255,255,255,0.18)';\n ctx.fillRect(x, y, size, 2);\n ctx.fillRect(x, y, 2, size);\n ctx.fillStyle = 'rgba(0,0,0,0.25)';\n ctx.fillRect(x + size - 2, y, 2, size);\n ctx.fillRect(x, y + size - 2, size, 2);\n}\n\nfunction drawBoard() {\n boardCtx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n boardCtx.strokeStyle = '#1a1a1a';\n boardCtx.lineWidth = 0.5;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n boardCtx.strokeRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n }\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n if (animatingLines && animatingLines.includes(r)) continue;\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) drawBlock(boardCtx, c * BLOCK, r * BLOCK, board[r][c], BLOCK);\n }\n }\n\n // Flash animation for clearing lines\n if (animatingLines) {\n const flash = Math.floor(animTimer / 80) % 2 === 0;\n for (const r of animatingLines) {\n for (let c = 0; c < COLS; c++) {\n if (flash) {\n boardCtx.fillStyle = '#fff';\n boardCtx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n }\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const ghostRow = current.row + hardDropDistance();\n const shape = getShape(current.type, current.rotation);\n boardCtx.globalAlpha = 0.2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const dr = ghostRow + r;\n const dc = current.col + c;\n if (dr < 0) continue;\n drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n }\n }\n boardCtx.globalAlpha = 1;\n\n // Current piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const dr = current.row + r;\n const dc = current.col + c;\n if (dr < 0) continue;\n drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n }\n }\n}\n\nfunction drawNext() {\n nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n const shape = getShape(nextType, 0);\n const offX = (nextCanvas.width - shape[0].length * NEXT_BLOCK) / 2;\n const offY = (nextCanvas.height - shape.length * NEXT_BLOCK) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n drawBlock(nextCtx, offX + c * NEXT_BLOCK, offY + r * NEXT_BLOCK, nextType, NEXT_BLOCK);\n }\n }\n}\n\n// ── Game loop ──────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (!running) return;\n if (!lastTime) lastTime = timestamp;\n const dt = timestamp - lastTime;\n lastTime = timestamp;\n\n if (paused) { requestAnimationFrame(gameLoop); return; }\n\n // Line clear animation\n if (animatingLines) {\n animTimer += dt;\n if (animTimer > 400) finishClearLines();\n drawBoard();\n requestAnimationFrame(gameLoop);\n return;\n }\n\n dropTimer += dt;\n if (dropTimer >= dropInterval) {\n dropTimer = 0;\n if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n current.row++;\n } else {\n lock();\n }\n }\n\n drawBoard();\n requestAnimationFrame(gameLoop);\n}\n\n// ── Controls ───────────────────────────────────────────────\ndocument.addEventListener('keydown', function(e) {\n if (gameOver) {\n if (e.key === 'Enter') startGame();\n return;\n }\n if (!running) {\n if (e.key === 'Enter') startGame();\n return;\n }\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) {\n overlayTitle.textContent = 'PAUSED';\n overlayMsg.textContent = 'Press P to resume';\n startBtn.style.display = 'none';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n startBtn.style.display = '';\n }\n return;\n }\n if (paused || animatingLines) return;\n if (!current) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n if (!collides(current.type, current.rotation, current.row, current.col - 1)) current.col--;\n break;\n case 'ArrowRight':\n if (!collides(current.type, current.rotation, current.row, current.col + 1)) current.col++;\n break;\n case 'ArrowDown':\n if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n current.row++;\n score += 1;\n scoreEl.textContent = score;\n dropTimer = 0;\n }\n break;\n case 'ArrowUp':\n rotate(1);\n break;\n case ' ':\n var dist = hardDropDistance();\n current.row += dist;\n score += dist * 2;\n scoreEl.textContent = score;\n lock();\n dropTimer = 0;\n break;\n }\n\n e.preventDefault();\n drawBoard();\n});\n\n// ── Start / Game Over 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name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t<title>Tetris</title>\n7\t<style>\n8\t * { margin: 0; padding: 0; box-sizing: border-box; }\n9\t\n10\t body {\n11\t background: #0a0a0a;\n12\t color: #fff;\n13\t font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n14\t display: flex;\n15\t justify-content: center;\n16\t align-items: center;\n17\t min-height: 100vh;\n18\t overflow: hidden;\n19\t }\n20\t\n21\t #game-wrapper {\n22\t display: flex;\n23\t gap: 24px;\n24\t align-items: flex-start;\n25\t }\n26\t\n27\t canvas {\n28\t border: 2px solid #333;\n29\t border-radius: 4px;\n30\t background: #111;\n31\t display: block;\n32\t }\n33\t\n34\t #board {\n35\t box-shadow: 0 0 40px rgba(0, 150, 255, 0.15);\n36\t }\n37\t\n38\t .side-panel {\n39\t display: flex;\n40\t flex-direction: column;\n41\t gap: 20px;\n42\t min-width: 140px;\n43\t }\n44\t\n45\t .panel-box {\n46\t background: #151515;\n47\t border: 2px solid #333;\n48\t border-radius: 4px;\n49\t padding: 14px;\n50\t }\n51\t\n52\t .panel-box h3 {\n53\t font-size: 11px;\n54\t text-transform: uppercase;\n55\t letter-spacing: 2px;\n56\t color: #666;\n57\t margin-bottom: 8px;\n58\t }\n59\t\n60\t .panel-box .value {\n61\t font-size: 22px;\n62\t font-weight: 700;\n63\t font-variant-numeric: tabular-nums;\n64\t color: #eee;\n65\t }\n66\t\n67\t #next-canvas {\n68\t margin-top: 4px;\n69\t }\n70\t\n71\t #controls {\n72\t font-size: 11px;\n73\t line-height: 2;\n74\t color: #555;\n75\t }\n76\t\n77\t #controls kbd {\n78\t background: #222;\n79\t border: 1px solid #444;\n80\t border-radius: 3px;\n81\t padding: 1px 6px;\n82\t font-family: inherit;\n83\t color: #aaa;\n84\t }\n85\t\n86\t #overlay {\n87\t position: fixed;\n88\t top: 0; left: 0; right: 0; bottom: 0;\n89\t background: rgba(0,0,0,0.75);\n90\t display: flex;\n91\t flex-direction: column;\n92\t justify-content: center;\n93\t align-items: center;\n94\t z-index: 10;\n95\t }\n96\t\n97\t #overlay.hidden { display: none; }\n98\t\n99\t #overlay h1 {\n100\t font-size: 36px;\n101\t margin-bottom: 8px;\n102\t }\n103\t\n104\t #overlay p {\n105\t font-size: 16px;\n106\t color: #aaa;\n107\t margin-bottom: 20px;\n108\t }\n109\t\n110\t #overlay button {\n111\t background: #0af;\n112\t color: #000;\n113\t border: none;\n114\t padding: 12px 32px;\n115\t font-size: 16px;\n116\t font-weight: 700;\n117\t border-radius: 4px;\n118\t cursor: pointer;\n119\t text-transform: uppercase;\n120\t letter-spacing: 1px;\n121\t }\n122\t\n123\t #overlay button:hover { background: #3cf; }\n124\t</style>\n125\t</head>\n126\t<body>\n127\t\n128\t<div id=\"overlay\">\n129\t <h1 id=\"overlay-title\">TETRIS</h1>\n130\t <p id=\"overlay-msg\">Press Start or hit Enter</p>\n131\t <button id=\"start-btn\">Start</button>\n132\t</div>\n133\t\n134\t<div id=\"game-wrapper\">\n135\t <div class=\"side-panel\">\n136\t <div class=\"panel-box\">\n137\t <h3>Score</h3>\n138\t <div class=\"value\" id=\"score\">0</div>\n139\t </div>\n140\t <div class=\"panel-box\">\n141\t <h3>Level</h3>\n142\t <div class=\"value\" id=\"level\">1</div>\n143\t </div>\n144\t <div class=\"panel-box\">\n145\t <h3>Lines</h3>\n146\t <div class=\"value\" id=\"lines\">0</div>\n147\t </div>\n148\t </div>\n149\t\n150\t <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n151\t\n152\t <div class=\"side-panel\">\n153\t <div class=\"panel-box\">\n154\t <h3>Next</h3>\n155\t <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n156\t </div>\n157\t <div id=\"controls\" class=\"panel-box\">\n158\t <h3>Controls</h3>\n159\t <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br>\n160\t <kbd>&uarr;</kbd> Rotate<br>\n161\t <kbd>&darr;</kbd> Soft Drop<br>\n162\t <kbd>Space</kbd> Hard Drop<br>\n163\t <kbd>P</kbd> Pause\n164\t </div>\n165\t </div>\n166\t</div>\n167\t\n168\t<script>\n169\t// ── Constants ──────────────────────────────────────────────\n170\tconst COLS = 10;\n171\tconst ROWS = 20;\n172\tconst BLOCK = 30;\n173\tconst NEXT_BLOCK = 24;\n174\tconst COLORS = [\n175\t null,\n176\t '#00f0f0', // I – cyan\n177\t '#f0f000', // O – yellow\n178\t '#a000f0', // T – purple\n179\t '#00f000', // S – green\n180\t '#f00000', // Z – red\n181\t '#0000f0', // J – blue\n182\t '#f0a000', // L – orange\n183\t];\n184\t\n185\t// Each piece: array of 4 rotation states, each a 2-d matrix\n186\tconst PIECES = [\n187\t null,\n188\t // I\n189\t [\n190\t [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n191\t [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n192\t [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n193\t [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n194\t ],\n195\t // O\n196\t [\n197\t [[1,1],[1,1]],\n198\t [[1,1],[1,1]],\n199\t [[1,1],[1,1]],\n200\t [[1,1],[1,1]],\n201\t ],\n202\t // T\n203\t [\n204\t [[0,1,0],[1,1,1],[0,0,0]],\n205\t [[0,1,0],[0,1,1],[0,1,0]],\n206\t [[0,0,0],[1,1,1],[0,1,0]],\n207\t [[0,1,0],[1,1,0],[0,1,0]],\n208\t ],\n209\t // S\n210\t [\n211\t [[0,1,1],[1,1,0],[0,0,0]],\n212\t [[0,1,0],[0,1,1],[0,0,1]],\n213\t [[0,0,0],[0,1,1],[1,1,0]],\n214\t [[1,0,0],[1,1,0],[0,1,0]],\n215\t ],\n216\t // Z\n217\t [\n218\t [[1,1,0],[0,1,1],[0,0,0]],\n219\t [[0,0,1],[0,1,1],[0,1,0]],\n220\t [[0,0,0],[1,1,0],[0,1,1]],\n221\t [[0,1,0],[1,1,0],[1,0,0]],\n222\t ],\n223\t // J\n224\t [\n225\t [[1,0,0],[1,1,1],[0,0,0]],\n226\t [[0,1,1],[0,1,0],[0,1,0]],\n227\t [[0,0,0],[1,1,1],[0,0,1]],\n228\t [[0,1,0],[0,1,0],[1,1,0]],\n229\t ],\n230\t // L\n231\t [\n232\t [[0,0,1],[1,1,1],[0,0,0]],\n233\t [[0,1,0],[0,1,0],[0,1,1]],\n234\t [[0,0,0],[1,1,1],[1,0,0]],\n235\t [[1,1,0],[0,1,0],[0,1,0]],\n236\t ],\n237\t];\n238\t\n239\t// SRS wall-kick data\n240\tconst KICK_JLSTZ = {\n241\t '0>1': [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]],\n242\t '1>2': [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]],\n243\t '2>3': [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]],\n244\t '3>0': [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]],\n245\t};\n246\t\n247\tconst KICK_I = {\n248\t '0>1': [[ 0, 0],[-2, 0],[ 1, 0],[-2,-1],[ 1, 2]],\n249\t '1>2': [[ 0, 0],[-1, 0],[ 2, 0],[-1, 2],[ 2,-1]],\n250\t '2>3': [[ 0, 0],[ 2, 0],[-1, 0],[ 2, 1],[-1,-2]],\n251\t '3>0': [[ 0, 0],[ 1, 0],[-2, 0],[ 1,-2],[-2, 1]],\n252\t};\n253\t\n254\tfunction getSpeed(level) {\n255\t return Math.max(100, 800 - (level - 1) * 50);\n256\t}\n257\t\n258\tconst LINE_SCORES = [0, 100, 300, 500, 800];\n259\t\n260\t// ── DOM refs ───────────────────────────────────────────────\n261\tconst boardCanvas = document.getElementById('board');\n262\tconst boardCtx = boardCanvas.getContext('2d');\n263\tconst nextCanvas = document.getElementById('next-canvas');\n264\tconst nextCtx = nextCanvas.getContext('2d');\n265\tconst scoreEl = document.getElementById('score');\n266\tconst levelEl = document.getElementById('level');\n267\tconst linesEl = document.getElementById('lines');\n268\tconst overlay = document.getElementById('overlay');\n269\tconst overlayTitle = document.getElementById('overlay-title');\n270\tconst overlayMsg = document.getElementById('overlay-msg');\n271\tconst startBtn = document.getElementById('start-btn');\n272\t\n273\t// ── Game state ─────────────────────────────────────────────\n274\tlet board;\n275\tlet current;\n276\tlet nextType;\n277\tlet bag = [];\n278\tlet score, level, totalLines;\n279\tlet dropInterval;\n280\tlet dropTimer;\n281\tlet gameOver, paused, running;\n282\tlet lastTime;\n283\tlet animatingLines = null;\n284\tlet animTimer = 0;\n285\t\n286\t// ── Bag randomizer (7-bag) ─────────────────────────────────\n287\tfunction shuffle(arr) {\n288\t for (let i = arr.length - 1; i > 0; i--) {\n289\t const j = Math.floor(Math.random() * (i + 1));\n290\t [arr[i], arr[j]] = [arr[j], arr[i]];\n291\t }\n292\t return arr;\n293\t}\n294\t\n295\tfunction nextFromBag() {\n296\t if (bag.length === 0) bag = shuffle([1,2,3,4,5,6,7]);\n297\t return bag.pop();\n298\t}\n299\t\n300\t// ── Board helpers ──────────────────────────────────────────\n301\tfunction createBoard() {\n302\t return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n303\t}\n304\t\n305\tfunction getShape(type, rot) {\n306\t return PIECES[type][rot];\n307\t}\n308\t\n309\tfunction collides(type, rot, row, col) {\n310\t const shape = getShape(type, rot);\n311\t for (let r = 0; r < shape.length; r++) {\n312\t for (let c = 0; c < shape[r].length; c++) {\n313\t if (!shape[r][c]) continue;\n314\t const nr = row + r;\n315\t const nc = col + c;\n316\t if (nc < 0 || nc >= COLS || nr >= ROWS) return true;\n317\t if (nr < 0) continue;\n318\t if (board[nr][nc]) return true;\n319\t }\n320\t }\n321\t return false;\n322\t}\n323\t\n324\tfunction lock() {\n325\t const shape = getShape(current.type, current.rotation);\n326\t for (let r = 0; r < shape.length; r++) {\n327\t for (let c = 0; c < shape[r].length; c++) {\n328\t if (!shape[r][c]) continue;\n329\t const nr = current.row + r;\n330\t const nc = current.col + c;\n331\t if (nr < 0) { triggerGameOver(); return; }\n332\t board[nr][nc] = current.type;\n333\t }\n334\t }\n335\t clearLines();\n336\t}\n337\t\n338\tfunction clearLines() {\n339\t const full = [];\n340\t for (let r = 0; r < ROWS; r++) {\n341\t if (board[r].every(c => c !== 0)) full.push(r);\n342\t }\n343\t if (full.length === 0) { spawn(); return; }\n344\t animatingLines = full;\n345\t animTimer = 0;\n346\t}\n347\t\n348\tfunction finishClearLines() {\n349\t const full = animatingLines;\n350\t animatingLines = null;\n351\t\n352\t for (const r of full.sort((a, b) => b - a)) {\n353\t board.splice(r, 1);\n354\t board.unshift(new Array(COLS).fill(0));\n355\t }\n356\t\n357\t const count = full.length;\n358\t totalLines += count;\n359\t score += LINE_SCORES[count] * level;\n360\t level = Math.floor(totalLines / 10) + 1;\n361\t dropInterval = getSpeed(level);\n362\t\n363\t scoreEl.textContent = score;\n364\t levelEl.textContent = level;\n365\t linesEl.textContent = totalLines;\n366\t\n367\t spawn();\n368\t}\n369\t\n370\t// ── Piece management ───────────────────────────────────────\n371\tfunction spawn() {\n372\t const type = nextType;\n373\t nextType = nextFromBag();\n374\t const shape = getShape(type, 0);\n375\t const col = Math.floor((COLS - shape[0].length) / 2);\n376\t const row = -shape.findIndex(r => r.some(v => v));\n377\t\n378\t current = { type, rotation: 0, row, col };\n379\t\n380\t if (collides(type, 0, row, col)) {\n381\t triggerGameOver();\n382\t }\n383\t drawNext();\n384\t}\n385\t\n386\tfunction hardDropDistance() {\n387\t let d = 0;\n388\t while (!collides(current.type, current.rotation, current.row + d + 1, current.col)) d++;\n389\t return d;\n390\t}\n391\t\n392\t// ── Rotation with SRS wall kicks ───────────────────────────\n393\tfunction rotate(dir) {\n394\t const oldRot = current.rotation;\n395\t const newRot = (oldRot + dir + 4) % 4;\n396\t const key = oldRot + '>' + newRot;\n397\t const kicks = current.type === 1 ? KICK_I[key] : KICK_JLSTZ[key];\n398\t if (!kicks) return;\n399\t\n400\t for (const [dx, dy] of kicks) {\n401\t if (!collides(current.type, newRot, current.row - dy, current.col + dx)) {\n402\t current.rotation = newRot;\n403\t current.col += dx;\n404\t current.row -= dy;\n405\t return;\n406\t }\n407\t }\n408\t}\n409\t\n410\t// ── Drawing ────────────────────────────────────────────────\n411\tfunction drawBlock(ctx, x, y, colorIdx, size) {\n412\t const color = COLORS[colorIdx];\n413\t ctx.fillStyle = color;\n414\t ctx.fillRect(x, y, size, size);\n415\t ctx.fillStyle = 'rgba(255,255,255,0.18)';\n416\t ctx.fillRect(x, y, size, 2);\n417\t ctx.fillRect(x, y, 2, size);\n418\t ctx.fillStyle = 'rgba(0,0,0,0.25)';\n419\t ctx.fillRect(x + size - 2, y, 2, size);\n420\t ctx.fillRect(x, y + size - 2, size, 2);\n421\t}\n422\t\n423\tfunction drawBoard() {\n424\t boardCtx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n425\t\n426\t // Grid lines\n427\t boardCtx.strokeStyle = '#1a1a1a';\n428\t boardCtx.lineWidth = 0.5;\n429\t for (let r = 0; r < ROWS; r++) {\n430\t for (let c = 0; c < COLS; c++) {\n431\t boardCtx.strokeRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n432\t }\n433\t }\n434\t\n435\t // Locked blocks\n436\t for (let r = 0; r < ROWS; r++) {\n437\t if (animatingLines && animatingLines.includes(r)) continue;\n438\t for (let c = 0; c < COLS; c++) {\n439\t if (board[r][c]) drawBlock(boardCtx, c * BLOCK, r * BLOCK, board[r][c], BLOCK);\n440\t }\n441\t }\n442\t\n443\t // Flash animation for clearing lines\n444\t if (animatingLines) {\n445\t const flash = Math.floor(animTimer / 80) % 2 === 0;\n446\t for (const r of animatingLines) {\n447\t for (let c = 0; c < COLS; c++) {\n448\t if (flash) {\n449\t boardCtx.fillStyle = '#fff';\n450\t boardCtx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n451\t }\n452\t }\n453\t }\n454\t }\n455\t\n456\t if (!current || gameOver) return;\n457\t\n458\t // Ghost piece\n459\t const ghostRow = current.row + hardDropDistance();\n460\t const shape = getShape(current.type, current.rotation);\n461\t boardCtx.globalAlpha = 0.2;\n462\t for (let r = 0; r < shape.length; r++) {\n463\t for (let c = 0; c < shape[r].length; c++) {\n464\t if (!shape[r][c]) continue;\n465\t const dr = ghostRow + r;\n466\t const dc = current.col + c;\n467\t if (dr < 0) continue;\n468\t drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n469\t }\n470\t }\n471\t boardCtx.globalAlpha = 1;\n472\t\n473\t // Current piece\n474\t for (let r = 0; r < shape.length; r++) {\n475\t for (let c = 0; c < shape[r].length; c++) {\n476\t if (!shape[r][c]) continue;\n477\t const dr = current.row + r;\n478\t const dc = current.col + c;\n479\t if (dr < 0) continue;\n480\t drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n481\t }\n482\t }\n483\t}\n484\t\n485\tfunction drawNext() {\n486\t nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n487\t const shape = getShape(nextType, 0);\n488\t const offX = (nextCanvas.width - shape[0].length * NEXT_BLOCK) / 2;\n489\t const offY = (nextCanvas.height - shape.length * NEXT_BLOCK) / 2;\n490\t for (let r = 0; r < shape.length; r++) {\n491\t for (let c = 0; c < shape[r].length; c++) {\n492\t if (!shape[r][c]) continue;\n493\t drawBlock(nextCtx, offX + c * NEXT_BLOCK, offY + r * NEXT_BLOCK, nextType, NEXT_BLOCK);\n494\t }\n495\t }\n496\t}\n497\t\n498\t// ── Game loop ──────────────────────────────────────────────\n499\tfunction gameLoop(timestamp) {\n500\t if (!running) return;\n501\t if (!lastTime) lastTime = timestamp;\n502\t const dt = timestamp - lastTime;\n503\t lastTime = timestamp;\n504\t\n505\t if (paused) { requestAnimationFrame(gameLoop); return; }\n506\t\n507\t // Line clear animation\n508\t if (animatingLines) {\n509\t animTimer += dt;\n510\t if (animTimer > 400) finishClearLines();\n511\t drawBoard();\n512\t requestAnimationFrame(gameLoop);\n513\t return;\n514\t }\n515\t\n516\t dropTimer += dt;\n517\t if (dropTimer >= dropInterval) {\n518\t dropTimer = 0;\n519\t if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n520\t current.row++;\n521\t } else {\n522\t lock();\n523\t }\n524\t }\n525\t\n526\t drawBoard();\n527\t requestAnimationFrame(gameLoop);\n528\t}\n529\t\n530\t// ── Controls ───────────────────────────────────────────────\n531\tdocument.addEventListener('keydown', function(e) {\n532\t if (gameOver) {\n533\t if (e.key === 'Enter') startGame();\n534\t return;\n535\t }\n536\t if (!running) {\n537\t if (e.key === 'Enter') startGame();\n538\t return;\n539\t }\n540\t if (e.key === 'p' || e.key === 'P') {\n541\t paused = !paused;\n542\t if (paused) {\n543\t overlayTitle.textContent = 'PAUSED';\n544\t overlayMsg.textContent = 'Press P to resume';\n545\t startBtn.style.display = 'none';\n546\t overlay.classList.remove('hidden');\n547\t } else {\n548\t overlay.classList.add('hidden');\n549\t startBtn.style.display = '';\n550\t }\n551\t return;\n552\t }\n553\t if (paused || animatingLines) return;\n554\t if (!current) return;\n555\t\n556\t switch (e.key) {\n557\t case 'ArrowLeft':\n558\t if (!collides(current.type, current.rotation, current.row, current.col - 1)) current.col--;\n559\t break;\n560\t case 'ArrowRight':\n561\t if (!collides(current.type, current.rotation, current.row, current.col + 1)) current.col++;\n562\t break;\n563\t case 'ArrowDown':\n564\t if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n565\t current.row++;\n566\t score += 1;\n567\t scoreEl.textContent = score;\n568\t dropTimer = 0;\n569\t }\n570\t break;\n571\t case 'ArrowUp':\n572\t rotate(1);\n573\t break;\n574\t case ' ':\n575\t var dist = hardDropDistance();\n576\t current.row += dist;\n577\t score += dist * 2;\n578\t scoreEl.textContent = score;\n579\t lock();\n580\t dropTimer = 0;\n581\t break;\n582\t }\n583\t\n584\t e.preventDefault();\n585\t drawBoard();\n586\t});\n587\t\n588\t// ── Start / Game Over ──────────────────────────────────────\n589\tfunction triggerGameOver() {\n590\t gameOver = true;\n591\t running = false;\n592\t current = null;\n593\t overlayTitle.textContent = 'GAME OVER';\n594\t overlayMsg.textContent = 'Score: ' + score;\n595\t startBtn.textContent = 'Play Again';\n596\t overlay.classList.remove('hidden');\n597\t}\n598\t\n599\tfunction startGame() {\n600\t board = createBoard();\n601\t bag = [];\n602\t score = 0; level = 1; totalLines = 0;\n603\t dropInterval = getSpeed(1);\n604\t dropTimer = 0;\n605\t gameOver = false;\n606\t paused = false;\n607\t running = true;\n608\t lastTime = null;\n609\t animatingLines = null;\n610\t\n611\t scoreEl.textContent = '0';\n612\t levelEl.textContent = '1';\n613\t linesEl.textContent = '0';\n614\t\n615\t nextType = nextFromBag();\n616\t spawn();\n617\t drawBoard();\n618\t overlay.classList.add('hidden');\n619\t startBtn.textContent = 'Start';\n620\t\n621\t requestAnimationFrame(gameLoop);\n622\t}\n623\t\n624\tstartBtn.addEventListener('click', startGame);\n625\t</script>\n626\t</body>\n627\t</html>\n628\t"}]},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"aa3caf3b-c1d2-45be-bc1f-c919c2a3de70","timestamp":"2026-04-05T06:48:31.265Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-anktdzee/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a0a;\n color: #fff;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n canvas {\n border: 2px solid #333;\n border-radius: 4px;\n background: #111;\n display: block;\n }\n\n #board {\n box-shadow: 0 0 40px rgba(0, 150, 255, 0.15);\n }\n\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 140px;\n }\n\n .panel-box {\n background: #151515;\n border: 2px solid #333;\n border-radius: 4px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #666;\n margin-bottom: 8px;\n }\n\n .panel-box .value {\n font-size: 22px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #eee;\n }\n\n #next-canvas {\n margin-top: 4px;\n }\n\n #controls {\n font-size: 11px;\n line-height: 2;\n color: #555;\n }\n\n #controls kbd {\n background: #222;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n color: #aaa;\n }\n\n #overlay {\n position: fixed;\n top: 0; left: 0; right: 0; bottom: 0;\n background: rgba(0,0,0,0.75);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 36px;\n margin-bottom: 8px;\n }\n\n #overlay p {\n font-size: 16px;\n color: #aaa;\n margin-bottom: 20px;\n }\n\n #overlay button {\n background: #0af;\n color: #000;\n border: none;\n padding: 12px 32px;\n font-size: 16px;\n font-weight: 700;\n border-radius: 4px;\n cursor: pointer;\n text-transform: uppercase;\n letter-spacing: 1px;\n }\n\n #overlay button:hover { background: #3cf; }\n</style>\n</head>\n<body>\n\n<div id=\"overlay\">\n <h1 id=\"overlay-title\">TETRIS</h1>\n <p id=\"overlay-msg\">Press Start or hit Enter</p>\n <button id=\"start-btn\">Start</button>\n</div>\n\n<div id=\"game-wrapper\">\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n <div id=\"controls\" class=\"panel-box\">\n <h3>Controls</h3>\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br>\n <kbd>&uarr;</kbd> Rotate<br>\n <kbd>&darr;</kbd> Soft Drop<br>\n <kbd>Space</kbd> Hard Drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n// ── Constants ──────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30;\nconst NEXT_BLOCK = 24;\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\n\n// Each piece: array of 4 rotation states, each a 2-d matrix\nconst PIECES = [\n null,\n // I\n [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n // O\n [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n // T\n [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n // S\n [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n // Z\n [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n // J\n [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n // L\n [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n];\n\n// SRS wall-kick data\nconst KICK_JLSTZ = {\n '0>1': [[ 0, 0],[-1, 0],[-1, 1],[ 0,-2],[-1,-2]],\n '1>2': [[ 0, 0],[ 1, 0],[ 1,-1],[ 0, 2],[ 1, 2]],\n '2>3': [[ 0, 0],[ 1, 0],[ 1, 1],[ 0,-2],[ 1,-2]],\n '3>0': [[ 0, 0],[-1, 0],[-1,-1],[ 0, 2],[-1, 2]],\n};\n\nconst KICK_I = {\n '0>1': [[ 0, 0],[-2, 0],[ 1, 0],[-2,-1],[ 1, 2]],\n '1>2': [[ 0, 0],[-1, 0],[ 2, 0],[-1, 2],[ 2,-1]],\n '2>3': [[ 0, 0],[ 2, 0],[-1, 0],[ 2, 1],[-1,-2]],\n '3>0': [[ 0, 0],[ 1, 0],[-2, 0],[ 1,-2],[-2, 1]],\n};\n\nfunction getSpeed(level) {\n return Math.max(100, 800 - (level - 1) * 50);\n}\n\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// ── DOM refs ───────────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst boardCtx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nextCtx = nextCanvas.getContext('2d');\nconst scoreEl = document.getElementById('score');\nconst levelEl = document.getElementById('level');\nconst linesEl = document.getElementById('lines');\nconst overlay = document.getElementById('overlay');\nconst overlayTitle = document.getElementById('overlay-title');\nconst overlayMsg = document.getElementById('overlay-msg');\nconst startBtn = document.getElementById('start-btn');\n\n// ── Game state ─────────────────────────────────────────────\nlet board;\nlet current;\nlet nextType;\nlet bag = [];\nlet score, level, totalLines;\nlet dropInterval;\nlet dropTimer;\nlet gameOver, paused, running;\nlet lastTime;\nlet animatingLines = null;\nlet animTimer = 0;\n\n// ── Bag randomizer (7-bag) ─────────────────────────────────\nfunction shuffle(arr) {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag() {\n if (bag.length === 0) bag = shuffle([1,2,3,4,5,6,7]);\n return bag.pop();\n}\n\n// ── Board helpers ──────────────────────────────────────────\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(0));\n}\n\nfunction getShape(type, rot) {\n return PIECES[type][rot];\n}\n\nfunction collides(type, rot, row, col) {\n const shape = getShape(type, rot);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nr = row + r;\n const nc = col + c;\n if (nc < 0 || nc >= COLS || nr >= ROWS) return true;\n if (nr < 0) continue;\n if (board[nr][nc]) return true;\n }\n }\n return false;\n}\n\nfunction lock() {\n const shape = getShape(current.type, current.rotation);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nr = current.row + r;\n const nc = current.col + c;\n if (nr < 0) { triggerGameOver(); return; }\n board[nr][nc] = current.type;\n }\n }\n clearLines();\n}\n\nfunction clearLines() {\n const full = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(c => c !== 0)) full.push(r);\n }\n if (full.length === 0) { spawn(); return; }\n animatingLines = full;\n animTimer = 0;\n}\n\nfunction finishClearLines() {\n const full = animatingLines;\n animatingLines = null;\n\n for (const r of full.sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(0));\n }\n\n const count = full.length;\n totalLines += count;\n score += LINE_SCORES[count] * level;\n level = Math.floor(totalLines / 10) + 1;\n dropInterval = getSpeed(level);\n\n scoreEl.textContent = score;\n levelEl.textContent = level;\n linesEl.textContent = totalLines;\n\n spawn();\n}\n\n// ── Piece management ───────────────────────────────────────\nfunction spawn() {\n const type = nextType;\n nextType = nextFromBag();\n const shape = getShape(type, 0);\n const col = Math.floor((COLS - shape[0].length) / 2);\n const row = -shape.findIndex(r => r.some(v => v));\n\n current = { type, rotation: 0, row, col };\n\n if (collides(type, 0, row, col)) {\n triggerGameOver();\n }\n drawNext();\n}\n\nfunction hardDropDistance() {\n let d = 0;\n while (!collides(current.type, current.rotation, current.row + d + 1, current.col)) d++;\n return d;\n}\n\n// ── Rotation with SRS wall kicks ───────────────────────────\nfunction rotate(dir) {\n const oldRot = current.rotation;\n const newRot = (oldRot + dir + 4) % 4;\n const key = oldRot + '>' + newRot;\n const kicks = current.type === 1 ? KICK_I[key] : KICK_JLSTZ[key];\n if (!kicks) return;\n\n for (const [dx, dy] of kicks) {\n if (!collides(current.type, newRot, current.row - dy, current.col + dx)) {\n current.rotation = newRot;\n current.col += dx;\n current.row -= dy;\n return;\n }\n }\n}\n\n// ── Drawing ────────────────────────────────────────────────\nfunction drawBlock(ctx, x, y, colorIdx, size) {\n const color = COLORS[colorIdx];\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, size);\n ctx.fillStyle = 'rgba(255,255,255,0.18)';\n ctx.fillRect(x, y, size, 2);\n ctx.fillRect(x, y, 2, size);\n ctx.fillStyle = 'rgba(0,0,0,0.25)';\n ctx.fillRect(x + size - 2, y, 2, size);\n ctx.fillRect(x, y + size - 2, size, 2);\n}\n\nfunction drawBoard() {\n boardCtx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n boardCtx.strokeStyle = '#1a1a1a';\n boardCtx.lineWidth = 0.5;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n boardCtx.strokeRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n }\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n if (animatingLines && animatingLines.includes(r)) continue;\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) drawBlock(boardCtx, c * BLOCK, r * BLOCK, board[r][c], BLOCK);\n }\n }\n\n // Flash animation for clearing lines\n if (animatingLines) {\n const flash = Math.floor(animTimer / 80) % 2 === 0;\n for (const r of animatingLines) {\n for (let c = 0; c < COLS; c++) {\n if (flash) {\n boardCtx.fillStyle = '#fff';\n boardCtx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n }\n }\n }\n }\n\n if (!current || gameOver) return;\n\n // Ghost piece\n const ghostRow = current.row + hardDropDistance();\n const shape = getShape(current.type, current.rotation);\n boardCtx.globalAlpha = 0.2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const dr = ghostRow + r;\n const dc = current.col + c;\n if (dr < 0) continue;\n drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n }\n }\n boardCtx.globalAlpha = 1;\n\n // Current piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const dr = current.row + r;\n const dc = current.col + c;\n if (dr < 0) continue;\n drawBlock(boardCtx, dc * BLOCK, dr * BLOCK, current.type, BLOCK);\n }\n }\n}\n\nfunction drawNext() {\n nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n const shape = getShape(nextType, 0);\n const offX = (nextCanvas.width - shape[0].length * NEXT_BLOCK) / 2;\n const offY = (nextCanvas.height - shape.length * NEXT_BLOCK) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n drawBlock(nextCtx, offX + c * NEXT_BLOCK, offY + r * NEXT_BLOCK, nextType, NEXT_BLOCK);\n }\n }\n}\n\n// ── Game loop ──────────────────────────────────────────────\nfunction gameLoop(timestamp) {\n if (!running) return;\n if (!lastTime) lastTime = timestamp;\n const dt = timestamp - lastTime;\n lastTime = timestamp;\n\n if (paused) { requestAnimationFrame(gameLoop); return; }\n\n // Line clear animation\n if (animatingLines) {\n animTimer += dt;\n if (animTimer > 400) finishClearLines();\n drawBoard();\n requestAnimationFrame(gameLoop);\n return;\n }\n\n dropTimer += dt;\n if (dropTimer >= dropInterval) {\n dropTimer = 0;\n if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n current.row++;\n } else {\n lock();\n }\n }\n\n drawBoard();\n requestAnimationFrame(gameLoop);\n}\n\n// ── Controls ───────────────────────────────────────────────\ndocument.addEventListener('keydown', function(e) {\n if (gameOver) {\n if (e.key === 'Enter') startGame();\n return;\n }\n if (!running) {\n if (e.key === 'Enter') startGame();\n return;\n }\n if (e.key === 'p' || e.key === 'P') {\n paused = !paused;\n if (paused) {\n overlayTitle.textContent = 'PAUSED';\n overlayMsg.textContent = 'Press P to resume';\n startBtn.style.display = 'none';\n overlay.classList.remove('hidden');\n } else {\n overlay.classList.add('hidden');\n startBtn.style.display = '';\n }\n return;\n }\n if (paused || animatingLines) return;\n if (!current) return;\n\n switch (e.key) {\n case 'ArrowLeft':\n if (!collides(current.type, current.rotation, current.row, current.col - 1)) current.col--;\n break;\n case 'ArrowRight':\n if (!collides(current.type, current.rotation, current.row, current.col + 1)) current.col++;\n break;\n case 'ArrowDown':\n if (!collides(current.type, current.rotation, current.row + 1, current.col)) {\n current.row++;\n score += 1;\n scoreEl.textContent = score;\n dropTimer = 0;\n }\n break;\n case 'ArrowUp':\n rotate(1);\n break;\n case ' ':\n var dist = hardDropDistance();\n current.row += dist;\n score += dist * 2;\n scoreEl.textContent = score;\n lock();\n dropTimer = 0;\n break;\n }\n\n e.preventDefault();\n drawBoard();\n});\n\n// ── Start / Game Over ──────────────────────────────────────\nfunction triggerGameOver() {\n gameOver = true;\n running = false;\n current = null;\n overlayTitle.textContent = 'GAME OVER';\n overlayMsg.textContent = 'Score: ' + score;\n startBtn.textContent = 'Play Again';\n overlay.classList.remove('hidden');\n}\n\nfunction startGame() {\n board = createBoard();\n bag = [];\n score = 0; level = 1; totalLines = 0;\n dropInterval = getSpeed(1);\n dropTimer = 0;\n gameOver = false;\n paused = false;\n running = true;\n lastTime = null;\n animatingLines = null;\n\n scoreEl.textContent = '0';\n levelEl.textContent = '1';\n linesEl.textContent = '0';\n\n nextType = nextFromBag();\n spawn();\n drawBoard();\n overlay.classList.add('hidden');\n startBtn.textContent = 'Start';\n\n requestAnimationFrame(gameLoop);\n}\n\nstartBtn.addEventListener('click', startGame);\n</script>\n</body>\n</html>\n","numLines":628,"startLine":1,"totalLines":628}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NKLbejuX8q1KxgzgsV7t63","type":"message","role":"assistant","content":[{"type":"text","text":"The file looks good. Let me also verify it's valid by checking for syntax issues with a quick lint:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7555,"cache_read_input_tokens":18018,"cache_creation":{"ephemeral_5m_input_tokens":7555,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"3f56756e-cf8c-4d5e-ac83-2a3848731b0a"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NKLbejuX8q1KxgzgsV7t63","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01X2Fs3rFEdz8ThpexKb2P4g","name":"Bash","input":{"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n// Extract the script content and try to parse it\nconst match = html.match(/<script>([\\s\\S]*?)<\\/script>/);\nif (match) {\n try {\n new Function(match[1]);\n console.log('✓ JavaScript parses successfully');\n } catch(e) {\n console.error('✗ JS parse error:', e.message);\n }\n}\nconsole.log('File size:', html.length, 'bytes');\nconsole.log('Has canvas:', html.includes('<canvas'));\nconsole.log('Has keyboard handler:', html.includes('keydown'));\nconsole.log('Has all 7 pieces:', html.includes('// I') && html.includes('// O') && html.includes('// T') && html.includes('// S') && html.includes('// Z') && html.includes('// J') && html.includes('// L'));\n\"","description":"Validate the HTML/JS file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7555,"cache_read_input_tokens":18018,"cache_creation":{"ephemeral_5m_input_tokens":7555,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"ecd0633a-6f15-4ffd-bee7-085a45be13d8"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01X2Fs3rFEdz8ThpexKb2P4g","type":"tool_result","content":"✓ JavaScript parses successfully\nFile size: 15228 bytes\nHas canvas: true\nHas keyboard handler: true\nHas all 7 pieces: true","is_error":false}]},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"ee214239-9c99-47d5-b732-d516a58f52af","timestamp":"2026-04-05T06:48:39.660Z","tool_use_result":{"stdout":"✓ JavaScript parses successfully\nFile size: 15228 bytes\nHas canvas: true\nHas keyboard handler: true\nHas all 7 pieces: true","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TyN6tgm3P1xATrCEbvm9re","type":"message","role":"assistant","content":[{"type":"text","text":"The Tetris game is ready at `/tmp/loop-bench-anktdzee/index.html`. Open it in any browser to play. Here's what's included:\n\n### Features\n\n**All 7 standard tetrominoes** — I, O, T, S, Z, J, L with correct colors (cyan, yellow, purple, green, red, blue, orange)\n\n**Full game mechanics:**\n- **Piece rotation** with SRS (Super Rotation System) wall kicks, so pieces can rotate even when against walls or other blocks\n- **7-bag randomizer** — ensures fair piece distribution (all 7 pieces appear before any repeats)\n- **Line clearing** with a white flash animation\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Scoring** — NES-style: 100/300/500/800 points for 1/2/3/4 lines, multiplied by level. Soft drop = +1/row, hard drop = +2/row\n- **Leveling** — level increases every 10 lines cleared\n- **Increasing speed** — starts at 800ms per drop, decreases 50ms per level, minimum 100ms (level 15+)\n- **Game over detection** — triggers when a new piece can't spawn\n\n**Controls:**\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↑ | Rotate clockwise |\n| ↓ | Soft drop (+1 point per row) |\n| Space | Hard drop (+2 points per row) |\n| P | Pause/resume |\n| Enter | Start / restart |\n\n**UI:** Dark theme with score, level, lines counters on the left; next piece preview and controls reference on the right; overlay screens for start, pause, and game over states."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":387,"cache_read_input_tokens":25573,"cache_creation":{"ephemeral_5m_input_tokens":387,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","uuid":"107cfe3b-7c6a-4ec4-b3d4-1c5db9282c3c"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":176551,"duration_api_ms":176363,"num_turns":7,"result":"The Tetris game is ready at `/tmp/loop-bench-anktdzee/index.html`. Open it in any browser to play. Here's what's included:\n\n### Features\n\n**All 7 standard tetrominoes** — I, O, T, S, Z, J, L with correct colors (cyan, yellow, purple, green, red, blue, orange)\n\n**Full game mechanics:**\n- **Piece rotation** with SRS (Super Rotation System) wall kicks, so pieces can rotate even when against walls or other blocks\n- **7-bag randomizer** — ensures fair piece distribution (all 7 pieces appear before any repeats)\n- **Line clearing** with a white flash animation\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Scoring** — NES-style: 100/300/500/800 points for 1/2/3/4 lines, multiplied by level. Soft drop = +1/row, hard drop = +2/row\n- **Leveling** — level increases every 10 lines cleared\n- **Increasing speed** — starts at 800ms per drop, decreases 50ms per level, minimum 100ms (level 15+)\n- **Game over detection** — triggers when a new piece can't spawn\n\n**Controls:**\n| Key | Action |\n|-----|--------|\n| ← → | Move left/right |\n| ↑ | Rotate clockwise |\n| ↓ | Soft drop (+1 point per row) |\n| Space | Hard drop (+2 points per row) |\n| P | Pause/resume |\n| Enter | Start / restart |\n\n**UI:** Dark theme with score, level, lines counters on the left; next piece preview and controls reference on the right; overlay screens for start, pause, and game over states.","stop_reason":"end_turn","session_id":"2d770467-f947-4c76-9039-f09f6a70ab64","total_cost_usd":0.518114,"usage":{"input_tokens":8,"cache_creation_input_tokens":21668,"cache_read_input_tokens":74798,"output_tokens":13810,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":21668},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":8,"outputTokens":13810,"cacheReadInputTokens":74798,"cacheCreationInputTokens":21668,"webSearchRequests":0,"costUSD":0.518114,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"f0439e6a-4ee1-4ec0-8bac-441e4ac6ce98"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":247777,"duration_api_ms":242092,"num_turns":7,"result":"All 8 tests pass. Here's a summary of the Tetris game I built:\n\n## `index.html` — Complete Tetris Game\n\n### Features Implemented\n\n**Core Mechanics:**\n- **7 Standard Tetrominoes** (I, O, T, S, Z, J, L) with correct colors\n- **SRS Rotation System** with full wall-kick tables for all pieces, including the special I-piece kicks\n- **7-Bag Randomizer** — ensures fair piece distribution (each set of 7 pieces contains one of each)\n- **Line Clearing** with a brief white-flash animation\n- **Lock Delay** (500ms) — gives you time to slide/rotate a piece after it lands\n- **Ghost Piece** — translucent preview showing where the piece will land\n\n**Scoring System:**\n- 1 line = 100 × level\n- 2 lines = 300 × level\n- 3 lines = 500 × level\n- 4 lines (Tetris) = 800 × level\n- Soft drop = 1 point per cell\n- Hard drop = 2 points per cell\n\n**Speed/Levels:**\n- Level increases every 10 lines cleared\n- Drop speed ramps from 800ms (level 1) down to 50ms (level 20+), following an NES-inspired curve\n\n**Controls:**\n| Key | Action |\n|---|---|\n| ← → | Move left/right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop |\n| Space | Hard drop (instant) |\n| P | Pause/unpause |\n\n**UI:**\n- Dark-themed layout with a 10×20 game board\n- Side panels showing **Score**, **Level**, **Lines**, and **Next Piece** preview\n- Start screen overlay and Game Over screen with final stats\n- Subtle grid lines, block highlights/shadows for a polished look\n\nOpen `index.html` in any browser to play — no build step or server required.","stop_reason":"end_turn","session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","total_cost_usd":0.59724725,"usage":{"input_tokens":9,"cache_creation_input_tokens":18751,"cache_read_input_tokens":81567,"output_tokens":17569,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":18751},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":9,"outputTokens":17569,"cacheReadInputTokens":81567,"cacheCreationInputTokens":18751,"webSearchRequests":0,"costUSD":0.59724725,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"f013018e-f744-499d-b492-027940c32c8d"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json @@ -0,0 +1,257 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": false, + "error": "no tsconfig.json" + }, + "performance": { + "bundle_size_bytes": 56271, + "size_under_512kb": true + }, + "score": 0.33 + }, + "code_analysis": { + "files": { + "total": 5, + "code": 2, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 773, + "dependencies": { + "production": 0, + "dev": 3, + "total": 3 + }, + "complexity": "minimal", + "console_logs": 0, + "magic_numbers": { + "count": 2, + "excessive": false + }, + "function_length": { + "count": 2, + "average": 4.0, + "max": 4, + "long_functions": 0 + }, + "max_nesting_depth": 3, + "global_declarations": 2, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 34, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 11, + "source_lines": 72, + "ratio_pct": 15.3 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 1, + "files_with_logic": 1, + "files_with_both": 1 + }, + "html_validation": { + "valid": false, + "errors": 1 + }, + "duplication_percentage": 0.0, + "score": 0.95 + }, + "transcript_analysis": { + "total_events": 23, + "tool_calls": { + "total": 6, + "bash": 4, + "write": 0, + "edit": 0, + "read": 2 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 6, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.88, + "total": 16, + "passed": 14, + "failed": 2, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 300, + "height": 600 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via button" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 42" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [0] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 79 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 14, + "failed": 2, + "score": 0.88 + }, + "gameplay": { + "pieces_placed": 130, + "lines_cleared": 1, + "max_score_observed": 0, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 19 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.6915 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json @@ -0,0 +1,127 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 300, + "height": 600 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via button" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 42" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [0] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 79 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 14, + "failed": 2, + "score": 0.88 + }, + "gameplay": { + "pieces_placed": 130, + "lines_cleared": 1, + "max_score_observed": 0, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 19 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "unspecified", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", + "run_number": 3, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:46:45.647463+00:00", + "wall_time_seconds": 248, + "exit_code": 0, + "completed_at": "2026-04-05T06:50:57.420728+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=en_language=unspecified_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl @@ -0,0 +1,23 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "unspecified", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n"}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-9arfghjo","session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"54d19079-5042-46d4-9f8f-1755dbb81d54","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GGiZoTAaFXEUL5geDbgY95","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser. Let me create a single HTML file with embedded CSS and JavaScript that implements all the standard Tetris mechanics.\n\nLet me plan the implementation:\n\n1. HTML structure with canvas for the game board\n2. CSS for styling\n3. JavaScript for game logic including:\n - 7 standard Tetromino pieces (I, O, T, S, Z, J, L)\n - Piece rotation (wall kicks)\n - Line clearing\n - Scoring system\n - Increasing speed/levels\n - Keyboard controls (arrow keys + space for hard drop)\n - Next piece preview and game over detection\n\nNow I'll build this as a single HTML file.","signature":"ErcGClkIDBgCKkCz9Q4lu5EM8wuT8uC6poBlMb97rU+yZt1tkNvDVXjzDYHVgoJuAY8o+YFNKrnimTGP26nfMbt786cjWjMOPbvVMg9jbGF1ZGUtb3B1cy00LTY4ABIMlqXIkWRjqJZ6+mE0GgwfPFJlKaM+C2ohu/IiMEwGWWvYd8Abs5oXWrbd1m+Tm1xTMMy+kIwRVWdKamGCJhKrVr4HJU8UHMRShLmt/CqLBast9BIrYwObpwy8C5xVyCeZI54rLqkfLVM1lc09PCQL4GzY596AnfbZdbWinP+9bzEsBqMSi/iLuuFzZAevR0YNd128E3x42Qnw4Tj748FOWsFNtmcrM7vPMawfJkbYtaso9FAZ1hqIfcn2p/gesZaHTpJzPOSTYebejABEbaKGg9e4xhMTsltSqU8G7jvL7II2DeilSuHtqUhBvZHOimnHa4aif9+tYYblwZdinOgy8YdmSiSinXTZiAnNKHXfVID5FUKUQugsURNOgjCTOyhrPnDFrsZh9rmTe4jYJmL8a7okfc27zeSAHVTj7WziV3iU7fmOvVkEMRKdc5cA7uGhuALIy305ROrbPnXyk8ufE3iGuPTTKLivRl8eSprqp3+n+lTuYMoeggP6GwoFOjxvoZONZg0raqHKJYXMFtnigJdFul0xKIlhT7PqnLC4m4uyjRAcctKGxlgswDiWczK4qEqH6E3yzUC3ykvUejeaRfZerT2PsQY9gM6AkoyLLdPeRVxcHZQoG5DteZ+2ZbFq0IOl94M3eh7RZW3F2MzrCSqZC1WMkds4NZ3w1+O405ViaiwoQQ9GSMmtPuZVYb3pQzR5+icxY7jIuTz1XPWxQEDfyKMM7LpI8Yp/LUYtUVMwrfTM+o5KHozauVrEJdB8PptEbPUXyk4Hu/iYhtSnbr3sZaxSh5I7azDLUUGXM3tzf1nW/Oyxc7OSpH2zJMBbyhBMCuoqkDwCHoQ+XqbeusItVB88cbjc9frYpR7NAFbhFhMYDs6ySJlEdO7ywXXbeDDeO0D7C1Sa8xD6tljJcpoPrAT2HWz1wgIpS6Zfyk3FlbAN5KjQwfvNFATyQFSMrdEjjwOtlLntTxgB"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":482,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":482,"ephemeral_1h_input_tokens":0},"output_tokens":49,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"5d8549fd-899b-4ed0-a2e2-226c45bde164"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GGiZoTAaFXEUL5geDbgY95","type":"message","role":"assistant","content":[{"type":"text","text":"I'll build a complete Tetris game as a single HTML file with embedded CSS and JavaScript. Let me create it:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":482,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":482,"ephemeral_1h_input_tokens":0},"output_tokens":49,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"20263011-7587-48b8-b429-f9be4142d74a"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GGiZoTAaFXEUL5geDbgY95","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01VTi3QkrvmkcsM4LNVrEacG","name":"Bash","input":{"command":"ls /tmp/loop-bench-9arfghjo","description":"List files in project directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":482,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":482,"ephemeral_1h_input_tokens":0},"output_tokens":49,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"3a59ee54-465b-439f-936c-f183ae3951c7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01VTi3QkrvmkcsM4LNVrEacG","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"eee3542a-d533-401f-9834-06cd159d3782","timestamp":"2026-04-05T06:46:54.541Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LvCkQoHGagDYHYwumoEHvV","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01HS33jwwvXLdCSRUD87p3kq","name":"Read","input":{"file_path":"/tmp/loop-bench-9arfghjo/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":319,"cache_read_input_tokens":4774,"cache_creation":{"ephemeral_5m_input_tokens":319,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"92277eeb-cbdc-4ce3-891a-c7d984b7e456"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01HS33jwwvXLdCSRUD87p3kq","type":"tool_result","content":"1\t{\n2\t \"name\": \"loop-bench-9arfghjo\",\n3\t \"version\": \"1.0.0\",\n4\t \"description\": \"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"eslint\": \"^10.2.0\"\n17\t }\n18\t}\n19\t"}]},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"e49a3196-7c35-45e2-91a7-75c46a1239e4","timestamp":"2026-04-05T06:47:00.735Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-9arfghjo/package.json","content":"{\n \"name\": \"loop-bench-9arfghjo\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"eslint\": \"^10.2.0\"\n }\n}\n","numLines":19,"startLine":1,"totalLines":19}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QxE2syzgzYx8Ekig5MVfJ8","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the Tetris game:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":281,"cache_read_input_tokens":5093,"cache_creation":{"ephemeral_5m_input_tokens":281,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"143fd0d2-a50b-405c-b43b-ca72ace0f123"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017m2e9PmgWPihC8FyLg4Rps","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the full Tetris game:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":5374,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"ab9a76a9-11b2-4a2c-8b63-6f93d6e9ef40"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017m2e9PmgWPihC8FyLg4Rps","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013HbUdjGHQaUHdgCngXW749","name":"Bash","input":{"command":"cat > /tmp/loop-bench-9arfghjo/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #1a1a2e;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n font-family: 'Segoe UI', system-ui, sans-serif;\n color: #e0e0e0;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n canvas {\n border: 3px solid #444;\n border-radius: 4px;\n background: #0f0f1a;\n display: block;\n }\n\n #board {\n box-shadow: 0 0 30px rgba(0, 150, 255, 0.15);\n }\n\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 160px;\n }\n\n .panel-box {\n background: #16213e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 16px;\n text-align: center;\n }\n\n .panel-box h3 {\n font-size: 13px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #7f8fa6;\n margin-bottom: 10px;\n }\n\n .panel-box .value {\n font-size: 26px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #next-canvas {\n margin: 0 auto;\n border: none;\n background: transparent;\n }\n\n .controls {\n font-size: 12px;\n line-height: 2;\n color: #7f8fa6;\n }\n\n .controls kbd {\n background: #222;\n border: 1px solid #555;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n color: #ddd;\n }\n\n #overlay {\n position: fixed;\n top: 0; left: 0; right: 0; bottom: 0;\n background: rgba(0,0,0,0.7);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 48px;\n margin-bottom: 8px;\n color: #fff;\n }\n\n #overlay p {\n font-size: 18px;\n color: #aaa;\n margin-bottom: 24px;\n }\n\n #overlay button {\n padding: 12px 36px;\n font-size: 18px;\n border: none;\n border-radius: 6px;\n background: #0984e3;\n color: #fff;\n cursor: pointer;\n transition: background 0.2s;\n }\n\n #overlay button:hover { background: #0770c2; }\n\n #game-over-stats {\n font-size: 16px;\n color: #ccc;\n margin-bottom: 16px;\n }\n</style>\n</head>\n<body>\n\n<div id=\"overlay\">\n <h1>TETRIS</h1>\n <p>Classic block-stacking game</p>\n <div id=\"game-over-stats\" style=\"display:none\"></div>\n <button id=\"start-btn\">Start Game</button>\n</div>\n\n<div id=\"game-container\">\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n <div class=\"panel-box controls\">\n <h3>Controls</h3>\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↑</kbd> Rotate<br>\n <kbd>↓</kbd> Soft Drop<br>\n <kbd>Space</kbd> Hard Drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n// ── Constants ──────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // px per cell\nconst EMPTY = 0;\nconst LOCK_DELAY = 500; // ms before a landed piece locks\n\n// Colors indexed by piece id (1-7)\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\n\nconst GHOST_ALPHA = 0.25;\n\n// Each shape: array of 4 rotation states, each a 2-d matrix\n// Standard Tetromino data (SRS)\nconst SHAPES = {\n 1: [ // I\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n 2: [ // O\n [[2,2],[2,2]],\n [[2,2],[2,2]],\n [[2,2],[2,2]],\n [[2,2],[2,2]],\n ],\n 3: [ // T\n [[0,3,0],[3,3,3],[0,0,0]],\n [[0,3,0],[0,3,3],[0,3,0]],\n [[0,0,0],[3,3,3],[0,3,0]],\n [[0,3,0],[3,3,0],[0,3,0]],\n ],\n 4: [ // S\n [[0,4,4],[4,4,0],[0,0,0]],\n [[0,4,0],[0,4,4],[0,0,4]],\n [[0,0,0],[0,4,4],[4,4,0]],\n [[4,0,0],[4,4,0],[0,4,0]],\n ],\n 5: [ // Z\n [[5,5,0],[0,5,5],[0,0,0]],\n [[0,0,5],[0,5,5],[0,5,0]],\n [[0,0,0],[5,5,0],[0,5,5]],\n [[0,5,0],[5,5,0],[5,0,0]],\n ],\n 6: [ // J\n [[6,0,0],[6,6,6],[0,0,0]],\n [[0,6,6],[0,6,0],[0,6,0]],\n [[0,0,0],[6,6,6],[0,0,6]],\n [[0,6,0],[0,6,0],[6,6,0]],\n ],\n 7: [ // L\n [[0,0,7],[7,7,7],[0,0,0]],\n [[0,7,0],[0,7,0],[0,7,7]],\n [[0,0,0],[7,7,7],[7,0,0]],\n [[7,7,0],[0,7,0],[0,7,0]],\n ],\n};\n\n// SRS wall-kick data\nconst KICK_JLSTZ = [\n [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 0→1\n [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→2\n [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 2→3\n [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→0\n];\nconst KICK_JLSTZ_CCW = [\n [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 0→3\n [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→0\n [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 2→1\n [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→2\n];\nconst KICK_I = [\n [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n];\nconst KICK_I_CCW = [\n [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n];\n\n// Scoring (original BPS / NES-style)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// Speed curve: ms per drop at each level (0-indexed internally)\nfunction getDropInterval(level) {\n // Loosely based on NES curve, capped to keep it playable\n const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,60,60,60,50];\n return speeds[Math.min(level, speeds.length - 1)] || 50;\n}\n\n// ── Canvas setup ───────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst ctx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nctx = nextCanvas.getContext('2d');\n\n// ── Game state ─────────────────────────────────────────────\nlet board, current, next, bag, score, lines, level;\nlet dropInterval, dropTimer, lockTimer;\nlet gameRunning, paused, gameOver;\nlet animRows = []; // rows currently being cleared (flash anim)\nlet animTimer = 0;\nlet lastTime = 0;\nlet softDropping = false;\n\n// 7-bag randomiser\nfunction fillBag() {\n const ids = [1,2,3,4,5,6,7];\n for (let i = ids.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [ids[i], ids[j]] = [ids[j], ids[i]];\n }\n return ids;\n}\n\nfunction nextPieceId() {\n if (bag.length === 0) bag = fillBag();\n return bag.pop();\n}\n\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(EMPTY));\n}\n\nfunction spawnPiece(id) {\n const shape = SHAPES[id][0];\n return {\n id,\n rotation: 0,\n shape,\n x: Math.floor((COLS - shape[0].length) / 2),\n y: 0,\n };\n}\n\n// ── Collision detection ────────────────────────────────────\nfunction collides(brd, shape, px, py) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = px + c, ny = py + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && brd[ny][nx]) return true;\n }\n }\n return false;\n}\n\n// ── Lock piece onto board ──────────────────────────────────\nfunction lockPiece() {\n const { shape, x, y, id } = current;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const by = y + r;\n if (by < 0) { triggerGameOver(); return; }\n board[by][x + c] = id;\n }\n }\n clearLines();\n}\n\n// ── Line clear with animation ──────────────────────────────\nfunction clearLines() {\n const full = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(c => c !== EMPTY)) full.push(r);\n }\n if (full.length === 0) { spawnNext(); return; }\n\n // Score\n const pts = LINE_POINTS[full.length] * level;\n score += pts;\n lines += full.length;\n const newLevel = Math.floor(lines / 10) + 1;\n if (newLevel !== level) {\n level = newLevel;\n dropInterval = getDropInterval(level - 1);\n }\n updateHUD();\n\n // Flash animation\n animRows = full;\n animTimer = 300; // ms\n // actual removal happens after anim in update()\n}\n\nfunction removeFullRows() {\n for (const r of animRows.sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(EMPTY));\n }\n animRows = [];\n spawnNext();\n}\n\nfunction spawnNext() {\n current = spawnPiece(next);\n next = nextPieceId();\n lockTimer = 0;\n if (collides(board, current.shape, current.x, current.y)) {\n triggerGameOver();\n }\n}\n\n// ── Rotation (SRS wall kicks) ──────────────────────────────\nfunction rotatePiece(dir) { // dir: 1 = CW, -1 = CCW\n if (!current || gameOver || paused) return;\n const { id, rotation } = current;\n const newRot = (rotation + dir + 4) % 4;\n const newShape = SHAPES[id][newRot];\n\n // Choose kick table\n let kicks;\n if (id === 1) {\n kicks = dir === 1 ? KICK_I[rotation] : KICK_I_CCW[rotation];\n } else if (id === 2) {\n kicks = [[0,0]]; // O piece: no kicks needed\n } else {\n kicks = dir === 1 ? KICK_JLSTZ[rotation] : KICK_JLSTZ_CCW[rotation];\n }\n\n for (const [dx, dy] of kicks) {\n if (!collides(board, newShape, current.x + dx, current.y - dy)) {\n current.x += dx;\n current.y -= dy;\n current.rotation = newRot;\n current.shape = newShape;\n resetLockDelay();\n return;\n }\n }\n}\n\n// ── Movement ───────────────────────────────────────────────\nfunction movePiece(dx, dy) {\n if (!current || gameOver || paused) return false;\n if (!collides(board, current.shape, current.x + dx, current.y + dy)) {\n current.x += dx;\n current.y += dy;\n if (dx !== 0) resetLockDelay();\n return true;\n }\n return false;\n}\n\nfunction hardDrop() {\n if (!current || gameOver || paused) return;\n let dist = 0;\n while (!collides(board, current.shape, current.x, current.y + 1)) {\n current.y++;\n dist++;\n }\n score += dist * 2;\n updateHUD();\n lockPiece();\n dropTimer = 0;\n lockTimer = 0;\n}\n\nfunction ghostY() {\n if (!current) return current?.y ?? 0;\n let gy = current.y;\n while (!collides(board, current.shape, current.x, gy + 1)) gy++;\n return gy;\n}\n\nfunction resetLockDelay() {\n if (current && collides(board, current.shape, current.x, current.y + 1)) {\n lockTimer = 0; // restart lock countdown\n }\n}\n\n// ── HUD ────────────────────────────────────────────────────\nfunction updateHUD() {\n document.getElementById('score').textContent = score.toLocaleString();\n document.getElementById('level').textContent = level;\n document.getElementById('lines').textContent = lines;\n}\n\n// ── Drawing ────────────────────────────────────────────────\nfunction drawBlock(context, x, y, colorIdx, alpha = 1, size = BLOCK) {\n const color = COLORS[colorIdx];\n context.globalAlpha = alpha;\n context.fillStyle = color;\n context.fillRect(x * size + 1, y * size + 1, size - 2, size - 2);\n\n // Highlight\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(x * size + 1, y * size + 1, size - 2, 4);\n context.fillRect(x * size + 1, y * size + 1, 4, size - 2);\n\n // Shadow\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(x * size + 1, (y + 1) * size - 3, size - 2, 2);\n context.fillRect((x + 1) * size - 3, y * size + 1, 2, size - 2);\n context.globalAlpha = 1;\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n ctx.strokeStyle = 'rgba(255,255,255,0.04)';\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath(); ctx.moveTo(0, r * BLOCK); ctx.lineTo(COLS * BLOCK, r * BLOCK); ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath(); ctx.moveTo(c * BLOCK, 0); ctx.lineTo(c * BLOCK, ROWS * BLOCK); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) {\n const flashing = animRows.includes(r);\n if (flashing) {\n ctx.globalAlpha = 0.5 + 0.5 * Math.sin(Date.now() / 40);\n ctx.fillStyle = '#fff';\n ctx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n ctx.globalAlpha = 1;\n } else {\n drawBlock(ctx, c, r, board[r][c]);\n }\n }\n }\n }\n\n if (!current) return;\n\n // Ghost piece\n const gy = ghostY();\n if (gy !== current.y) {\n for (let r = 0; r < current.shape.length; r++) {\n for (let c = 0; c < current.shape[r].length; c++) {\n if (current.shape[r][c]) {\n drawBlock(ctx, current.x + c, gy + r, current.id, GHOST_ALPHA);\n }\n }\n }\n }\n\n // Current piece\n for (let r = 0; r < current.shape.length; r++) {\n for (let c = 0; c < current.shape[r].length; c++) {\n if (current.shape[r][c] && current.y + r >= 0) {\n drawBlock(ctx, current.x + c, current.y + r, current.id);\n }\n }\n }\n}\n\nfunction drawNext() {\n nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n const shape = SHAPES[next][0];\n const size = 24;\n const ox = Math.floor((120 - shape[0].length * size) / 2);\n const oy = Math.floor((120 - shape.length * size) / 2);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (shape[r][c]) {\n const color = COLORS[next];\n nctx.fillStyle = color;\n nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, size - 2);\n nctx.fillStyle = 'rgba(255,255,255,0.15)';\n nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, 3);\n }\n }\n }\n}\n\n// ── Game loop ──────────────────────────────────────────────\nfunction update(time) {\n if (!gameRunning) return;\n requestAnimationFrame(update);\n if (paused || gameOver) { drawBoard(); drawNext(); return; }\n\n const dt = time - lastTime;\n lastTime = time;\n\n // Line-clear animation\n if (animRows.length) {\n animTimer -= dt;\n if (animTimer <= 0) removeFullRows();\n drawBoard(); drawNext();\n return;\n }\n\n if (!current) { drawBoard(); drawNext(); return; }\n\n // Gravity\n const effectiveInterval = softDropping ? Math.min(dropInterval, 50) : dropInterval;\n dropTimer += dt;\n if (dropTimer >= effectiveInterval) {\n dropTimer = 0;\n if (!movePiece(0, 1)) {\n // Piece has landed — start / continue lock timer\n lockTimer += effectiveInterval;\n }\n if (softDropping && !collides(board, current.shape, current.x, current.y + 1)) {\n score += 1;\n updateHUD();\n }\n }\n\n // Lock delay\n if (current && collides(board, current.shape, current.x, current.y + 1)) {\n lockTimer += dt;\n if (lockTimer >= LOCK_DELAY) {\n lockPiece();\n lockTimer = 0;\n dropTimer = 0;\n }\n } else {\n lockTimer = 0;\n }\n\n drawBoard();\n drawNext();\n}\n\n// ── Input ──────────────────────────────────────────────────\ndocument.addEventListener('keydown', e => {\n if (!gameRunning || gameOver) return;\n if (e.repeat && (e.key === 'ArrowUp' || e.key === ' ')) return;\n\n switch (e.key) {\n case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break;\n case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break;\n case 'ArrowDown': softDropping = true; e.preventDefault(); break;\n case 'ArrowUp': rotatePiece(1); e.preventDefault(); break;\n case 'z': case 'Z': rotatePiece(-1); break;\n case ' ': hardDrop(); e.preventDefault(); break;\n case 'p': case 'P':\n paused = !paused;\n break;\n }\n});\n\ndocument.addEventListener('keyup', e => {\n if (e.key === 'ArrowDown') softDropping = false;\n});\n\n// ── Game over ──────────────────────────────────────────────\nfunction triggerGameOver() {\n gameOver = true;\n gameRunning = false;\n const overlay = document.getElementById('overlay');\n overlay.classList.remove('hidden');\n overlay.querySelector('h1').textContent = 'GAME OVER';\n overlay.querySelector('p').textContent = '';\n const stats = document.getElementById('game-over-stats');\n stats.style.display = 'block';\n stats.innerHTML = `Score: <strong>${score.toLocaleString()}</strong> &nbsp;|&nbsp; Lines: <strong>${lines}</strong> &nbsp;|&nbsp; Level: <strong>${level}</strong>`;\n document.getElementById('start-btn').textContent = 'Play Again';\n}\n\n// ── Start / restart ────────────────────────────────────────\nfunction startGame() {\n board = createBoard();\n bag = fillBag();\n next = nextPieceId();\n score = 0; lines = 0; level = 1;\n dropInterval = getDropInterval(0);\n dropTimer = 0; lockTimer = 0;\n gameOver = false; paused = false;\n softDropping = false;\n animRows = []; animTimer = 0;\n current = spawnPiece(nextPieceId());\n next = nextPieceId();\n gameRunning = true;\n updateHUD();\n lastTime = performance.now();\n requestAnimationFrame(update);\n}\n\ndocument.getElementById('start-btn').addEventListener('click', () => {\n document.getElementById('overlay').classList.add('hidden');\n document.getElementById('game-over-stats').style.display = 'none';\n startGame();\n});\n\n// Initial draw\nctx.fillStyle = '#0f0f1a';\nctx.fillRect(0, 0, boardCanvas.width, boardCanvas.height);\n</script>\n</body>\n</html>\nHTMLEOF\necho \"Done\"","description":"Create the complete Tetris HTML file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":5374,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"7ad07687-f550-41c4-8780-ed0ca0d5b958"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013HbUdjGHQaUHdgCngXW749","type":"tool_result","content":"Done","is_error":false}]},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"26552cd3-ae1c-42a8-840f-2f828b101330","timestamp":"2026-04-05T06:50:03.221Z","tool_use_result":{"stdout":"Done","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Wssv7FfzNy7h27nkdnXM4x","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me verify the file was created correctly:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7302,"cache_read_input_tokens":5374,"cache_creation":{"ephemeral_5m_input_tokens":7302,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"b0ec39ba-67be-47f8-a2f4-b21bf762d06c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Wssv7FfzNy7h27nkdnXM4x","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0169M3JEqz68UU9rzMxPXPEZ","name":"Read","input":{"file_path":"/tmp/loop-bench-9arfghjo/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7302,"cache_read_input_tokens":5374,"cache_creation":{"ephemeral_5m_input_tokens":7302,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"9dcedac5-7938-4afd-8a84-fe5b90084826"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0169M3JEqz68UU9rzMxPXPEZ","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t<meta charset=\"UTF-8\">\n5\t<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n6\t<title>Tetris</title>\n7\t<style>\n8\t * { margin: 0; padding: 0; box-sizing: border-box; }\n9\t\n10\t body {\n11\t background: #1a1a2e;\n12\t display: flex;\n13\t justify-content: center;\n14\t align-items: center;\n15\t min-height: 100vh;\n16\t font-family: 'Segoe UI', system-ui, sans-serif;\n17\t color: #e0e0e0;\n18\t overflow: hidden;\n19\t }\n20\t\n21\t #game-container {\n22\t display: flex;\n23\t gap: 24px;\n24\t align-items: flex-start;\n25\t }\n26\t\n27\t canvas {\n28\t border: 3px solid #444;\n29\t border-radius: 4px;\n30\t background: #0f0f1a;\n31\t display: block;\n32\t }\n33\t\n34\t #board {\n35\t box-shadow: 0 0 30px rgba(0, 150, 255, 0.15);\n36\t }\n37\t\n38\t .side-panel {\n39\t display: flex;\n40\t flex-direction: column;\n41\t gap: 20px;\n42\t min-width: 160px;\n43\t }\n44\t\n45\t .panel-box {\n46\t background: #16213e;\n47\t border: 2px solid #333;\n48\t border-radius: 8px;\n49\t padding: 16px;\n50\t text-align: center;\n51\t }\n52\t\n53\t .panel-box h3 {\n54\t font-size: 13px;\n55\t text-transform: uppercase;\n56\t letter-spacing: 2px;\n57\t color: #7f8fa6;\n58\t margin-bottom: 10px;\n59\t }\n60\t\n61\t .panel-box .value {\n62\t font-size: 26px;\n63\t font-weight: 700;\n64\t color: #fff;\n65\t font-variant-numeric: tabular-nums;\n66\t }\n67\t\n68\t #next-canvas {\n69\t margin: 0 auto;\n70\t border: none;\n71\t background: transparent;\n72\t }\n73\t\n74\t .controls {\n75\t font-size: 12px;\n76\t line-height: 2;\n77\t color: #7f8fa6;\n78\t }\n79\t\n80\t .controls kbd {\n81\t background: #222;\n82\t border: 1px solid #555;\n83\t border-radius: 3px;\n84\t padding: 1px 6px;\n85\t font-family: inherit;\n86\t color: #ddd;\n87\t }\n88\t\n89\t #overlay {\n90\t position: fixed;\n91\t top: 0; left: 0; right: 0; bottom: 0;\n92\t background: rgba(0,0,0,0.7);\n93\t display: flex;\n94\t flex-direction: column;\n95\t justify-content: center;\n96\t align-items: center;\n97\t z-index: 10;\n98\t }\n99\t\n100\t #overlay.hidden { display: none; }\n101\t\n102\t #overlay h1 {\n103\t font-size: 48px;\n104\t margin-bottom: 8px;\n105\t color: #fff;\n106\t }\n107\t\n108\t #overlay p {\n109\t font-size: 18px;\n110\t color: #aaa;\n111\t margin-bottom: 24px;\n112\t }\n113\t\n114\t #overlay button {\n115\t padding: 12px 36px;\n116\t font-size: 18px;\n117\t border: none;\n118\t border-radius: 6px;\n119\t background: #0984e3;\n120\t color: #fff;\n121\t cursor: pointer;\n122\t transition: background 0.2s;\n123\t }\n124\t\n125\t #overlay button:hover { background: #0770c2; }\n126\t\n127\t #game-over-stats {\n128\t font-size: 16px;\n129\t color: #ccc;\n130\t margin-bottom: 16px;\n131\t }\n132\t</style>\n133\t</head>\n134\t<body>\n135\t\n136\t<div id=\"overlay\">\n137\t <h1>TETRIS</h1>\n138\t <p>Classic block-stacking game</p>\n139\t <div id=\"game-over-stats\" style=\"display:none\"></div>\n140\t <button id=\"start-btn\">Start Game</button>\n141\t</div>\n142\t\n143\t<div id=\"game-container\">\n144\t <div class=\"side-panel\">\n145\t <div class=\"panel-box\">\n146\t <h3>Score</h3>\n147\t <div class=\"value\" id=\"score\">0</div>\n148\t </div>\n149\t <div class=\"panel-box\">\n150\t <h3>Level</h3>\n151\t <div class=\"value\" id=\"level\">1</div>\n152\t </div>\n153\t <div class=\"panel-box\">\n154\t <h3>Lines</h3>\n155\t <div class=\"value\" id=\"lines\">0</div>\n156\t </div>\n157\t </div>\n158\t\n159\t <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n160\t\n161\t <div class=\"side-panel\">\n162\t <div class=\"panel-box\">\n163\t <h3>Next</h3>\n164\t <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n165\t </div>\n166\t <div class=\"panel-box controls\">\n167\t <h3>Controls</h3>\n168\t <kbd>←</kbd> <kbd>→</kbd> Move<br>\n169\t <kbd>↑</kbd> Rotate<br>\n170\t <kbd>↓</kbd> Soft Drop<br>\n171\t <kbd>Space</kbd> Hard Drop<br>\n172\t <kbd>P</kbd> Pause\n173\t </div>\n174\t </div>\n175\t</div>\n176\t\n177\t<script>\n178\t// ── Constants ──────────────────────────────────────────────\n179\tconst COLS = 10;\n180\tconst ROWS = 20;\n181\tconst BLOCK = 30; // px per cell\n182\tconst EMPTY = 0;\n183\tconst LOCK_DELAY = 500; // ms before a landed piece locks\n184\t\n185\t// Colors indexed by piece id (1-7)\n186\tconst COLORS = [\n187\t null,\n188\t '#00f0f0', // I – cyan\n189\t '#f0f000', // O – yellow\n190\t '#a000f0', // T – purple\n191\t '#00f000', // S – green\n192\t '#f00000', // Z – red\n193\t '#0000f0', // J – blue\n194\t '#f0a000', // L – orange\n195\t];\n196\t\n197\tconst GHOST_ALPHA = 0.25;\n198\t\n199\t// Each shape: array of 4 rotation states, each a 2-d matrix\n200\t// Standard Tetromino data (SRS)\n201\tconst SHAPES = {\n202\t 1: [ // I\n203\t [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n204\t [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n205\t [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n206\t [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n207\t ],\n208\t 2: [ // O\n209\t [[2,2],[2,2]],\n210\t [[2,2],[2,2]],\n211\t [[2,2],[2,2]],\n212\t [[2,2],[2,2]],\n213\t ],\n214\t 3: [ // T\n215\t [[0,3,0],[3,3,3],[0,0,0]],\n216\t [[0,3,0],[0,3,3],[0,3,0]],\n217\t [[0,0,0],[3,3,3],[0,3,0]],\n218\t [[0,3,0],[3,3,0],[0,3,0]],\n219\t ],\n220\t 4: [ // S\n221\t [[0,4,4],[4,4,0],[0,0,0]],\n222\t [[0,4,0],[0,4,4],[0,0,4]],\n223\t [[0,0,0],[0,4,4],[4,4,0]],\n224\t [[4,0,0],[4,4,0],[0,4,0]],\n225\t ],\n226\t 5: [ // Z\n227\t [[5,5,0],[0,5,5],[0,0,0]],\n228\t [[0,0,5],[0,5,5],[0,5,0]],\n229\t [[0,0,0],[5,5,0],[0,5,5]],\n230\t [[0,5,0],[5,5,0],[5,0,0]],\n231\t ],\n232\t 6: [ // J\n233\t [[6,0,0],[6,6,6],[0,0,0]],\n234\t [[0,6,6],[0,6,0],[0,6,0]],\n235\t [[0,0,0],[6,6,6],[0,0,6]],\n236\t [[0,6,0],[0,6,0],[6,6,0]],\n237\t ],\n238\t 7: [ // L\n239\t [[0,0,7],[7,7,7],[0,0,0]],\n240\t [[0,7,0],[0,7,0],[0,7,7]],\n241\t [[0,0,0],[7,7,7],[7,0,0]],\n242\t [[7,7,0],[0,7,0],[0,7,0]],\n243\t ],\n244\t};\n245\t\n246\t// SRS wall-kick data\n247\tconst KICK_JLSTZ = [\n248\t [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 0→1\n249\t [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→2\n250\t [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 2→3\n251\t [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→0\n252\t];\n253\tconst KICK_JLSTZ_CCW = [\n254\t [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 0→3\n255\t [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→0\n256\t [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 2→1\n257\t [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→2\n258\t];\n259\tconst KICK_I = [\n260\t [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n261\t [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n262\t [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n263\t [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n264\t];\n265\tconst KICK_I_CCW = [\n266\t [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n267\t [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n268\t [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n269\t [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n270\t];\n271\t\n272\t// Scoring (original BPS / NES-style)\n273\tconst LINE_POINTS = [0, 100, 300, 500, 800];\n274\t\n275\t// Speed curve: ms per drop at each level (0-indexed internally)\n276\tfunction getDropInterval(level) {\n277\t // Loosely based on NES curve, capped to keep it playable\n278\t const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,60,60,60,50];\n279\t return speeds[Math.min(level, speeds.length - 1)] || 50;\n280\t}\n281\t\n282\t// ── Canvas setup ───────────────────────────────────────────\n283\tconst boardCanvas = document.getElementById('board');\n284\tconst ctx = boardCanvas.getContext('2d');\n285\tconst nextCanvas = document.getElementById('next-canvas');\n286\tconst nctx = nextCanvas.getContext('2d');\n287\t\n288\t// ── Game state ─────────────────────────────────────────────\n289\tlet board, current, next, bag, score, lines, level;\n290\tlet dropInterval, dropTimer, lockTimer;\n291\tlet gameRunning, paused, gameOver;\n292\tlet animRows = []; // rows currently being cleared (flash anim)\n293\tlet animTimer = 0;\n294\tlet lastTime = 0;\n295\tlet softDropping = false;\n296\t\n297\t// 7-bag randomiser\n298\tfunction fillBag() {\n299\t const ids = [1,2,3,4,5,6,7];\n300\t for (let i = ids.length - 1; i > 0; i--) {\n301\t const j = Math.floor(Math.random() * (i + 1));\n302\t [ids[i], ids[j]] = [ids[j], ids[i]];\n303\t }\n304\t return ids;\n305\t}\n306\t\n307\tfunction nextPieceId() {\n308\t if (bag.length === 0) bag = fillBag();\n309\t return bag.pop();\n310\t}\n311\t\n312\tfunction createBoard() {\n313\t return Array.from({ length: ROWS }, () => new Array(COLS).fill(EMPTY));\n314\t}\n315\t\n316\tfunction spawnPiece(id) {\n317\t const shape = SHAPES[id][0];\n318\t return {\n319\t id,\n320\t rotation: 0,\n321\t shape,\n322\t x: Math.floor((COLS - shape[0].length) / 2),\n323\t y: 0,\n324\t };\n325\t}\n326\t\n327\t// ── Collision detection ────────────────────────────────────\n328\tfunction collides(brd, shape, px, py) {\n329\t for (let r = 0; r < shape.length; r++) {\n330\t for (let c = 0; c < shape[r].length; c++) {\n331\t if (!shape[r][c]) continue;\n332\t const nx = px + c, ny = py + r;\n333\t if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n334\t if (ny >= 0 && brd[ny][nx]) return true;\n335\t }\n336\t }\n337\t return false;\n338\t}\n339\t\n340\t// ── Lock piece onto board ──────────────────────────────────\n341\tfunction lockPiece() {\n342\t const { shape, x, y, id } = current;\n343\t for (let r = 0; r < shape.length; r++) {\n344\t for (let c = 0; c < shape[r].length; c++) {\n345\t if (!shape[r][c]) continue;\n346\t const by = y + r;\n347\t if (by < 0) { triggerGameOver(); return; }\n348\t board[by][x + c] = id;\n349\t }\n350\t }\n351\t clearLines();\n352\t}\n353\t\n354\t// ── Line clear with animation ──────────────────────────────\n355\tfunction clearLines() {\n356\t const full = [];\n357\t for (let r = 0; r < ROWS; r++) {\n358\t if (board[r].every(c => c !== EMPTY)) full.push(r);\n359\t }\n360\t if (full.length === 0) { spawnNext(); return; }\n361\t\n362\t // Score\n363\t const pts = LINE_POINTS[full.length] * level;\n364\t score += pts;\n365\t lines += full.length;\n366\t const newLevel = Math.floor(lines / 10) + 1;\n367\t if (newLevel !== level) {\n368\t level = newLevel;\n369\t dropInterval = getDropInterval(level - 1);\n370\t }\n371\t updateHUD();\n372\t\n373\t // Flash animation\n374\t animRows = full;\n375\t animTimer = 300; // ms\n376\t // actual removal happens after anim in update()\n377\t}\n378\t\n379\tfunction removeFullRows() {\n380\t for (const r of animRows.sort((a, b) => b - a)) {\n381\t board.splice(r, 1);\n382\t board.unshift(new Array(COLS).fill(EMPTY));\n383\t }\n384\t animRows = [];\n385\t spawnNext();\n386\t}\n387\t\n388\tfunction spawnNext() {\n389\t current = spawnPiece(next);\n390\t next = nextPieceId();\n391\t lockTimer = 0;\n392\t if (collides(board, current.shape, current.x, current.y)) {\n393\t triggerGameOver();\n394\t }\n395\t}\n396\t\n397\t// ── Rotation (SRS wall kicks) ──────────────────────────────\n398\tfunction rotatePiece(dir) { // dir: 1 = CW, -1 = CCW\n399\t if (!current || gameOver || paused) return;\n400\t const { id, rotation } = current;\n401\t const newRot = (rotation + dir + 4) % 4;\n402\t const newShape = SHAPES[id][newRot];\n403\t\n404\t // Choose kick table\n405\t let kicks;\n406\t if (id === 1) {\n407\t kicks = dir === 1 ? KICK_I[rotation] : KICK_I_CCW[rotation];\n408\t } else if (id === 2) {\n409\t kicks = [[0,0]]; // O piece: no kicks needed\n410\t } else {\n411\t kicks = dir === 1 ? KICK_JLSTZ[rotation] : KICK_JLSTZ_CCW[rotation];\n412\t }\n413\t\n414\t for (const [dx, dy] of kicks) {\n415\t if (!collides(board, newShape, current.x + dx, current.y - dy)) {\n416\t current.x += dx;\n417\t current.y -= dy;\n418\t current.rotation = newRot;\n419\t current.shape = newShape;\n420\t resetLockDelay();\n421\t return;\n422\t }\n423\t }\n424\t}\n425\t\n426\t// ── Movement ───────────────────────────────────────────────\n427\tfunction movePiece(dx, dy) {\n428\t if (!current || gameOver || paused) return false;\n429\t if (!collides(board, current.shape, current.x + dx, current.y + dy)) {\n430\t current.x += dx;\n431\t current.y += dy;\n432\t if (dx !== 0) resetLockDelay();\n433\t return true;\n434\t }\n435\t return false;\n436\t}\n437\t\n438\tfunction hardDrop() {\n439\t if (!current || gameOver || paused) return;\n440\t let dist = 0;\n441\t while (!collides(board, current.shape, current.x, current.y + 1)) {\n442\t current.y++;\n443\t dist++;\n444\t }\n445\t score += dist * 2;\n446\t updateHUD();\n447\t lockPiece();\n448\t dropTimer = 0;\n449\t lockTimer = 0;\n450\t}\n451\t\n452\tfunction ghostY() {\n453\t if (!current) return current?.y ?? 0;\n454\t let gy = current.y;\n455\t while (!collides(board, current.shape, current.x, gy + 1)) gy++;\n456\t return gy;\n457\t}\n458\t\n459\tfunction resetLockDelay() {\n460\t if (current && collides(board, current.shape, current.x, current.y + 1)) {\n461\t lockTimer = 0; // restart lock countdown\n462\t }\n463\t}\n464\t\n465\t// ── HUD ────────────────────────────────────────────────────\n466\tfunction updateHUD() {\n467\t document.getElementById('score').textContent = score.toLocaleString();\n468\t document.getElementById('level').textContent = level;\n469\t document.getElementById('lines').textContent = lines;\n470\t}\n471\t\n472\t// ── Drawing ────────────────────────────────────────────────\n473\tfunction drawBlock(context, x, y, colorIdx, alpha = 1, size = BLOCK) {\n474\t const color = COLORS[colorIdx];\n475\t context.globalAlpha = alpha;\n476\t context.fillStyle = color;\n477\t context.fillRect(x * size + 1, y * size + 1, size - 2, size - 2);\n478\t\n479\t // Highlight\n480\t context.fillStyle = 'rgba(255,255,255,0.18)';\n481\t context.fillRect(x * size + 1, y * size + 1, size - 2, 4);\n482\t context.fillRect(x * size + 1, y * size + 1, 4, size - 2);\n483\t\n484\t // Shadow\n485\t context.fillStyle = 'rgba(0,0,0,0.25)';\n486\t context.fillRect(x * size + 1, (y + 1) * size - 3, size - 2, 2);\n487\t context.fillRect((x + 1) * size - 3, y * size + 1, 2, size - 2);\n488\t context.globalAlpha = 1;\n489\t}\n490\t\n491\tfunction drawBoard() {\n492\t ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n493\t\n494\t // Grid lines\n495\t ctx.strokeStyle = 'rgba(255,255,255,0.04)';\n496\t ctx.lineWidth = 1;\n497\t for (let r = 0; r <= ROWS; r++) {\n498\t ctx.beginPath(); ctx.moveTo(0, r * BLOCK); ctx.lineTo(COLS * BLOCK, r * BLOCK); ctx.stroke();\n499\t }\n500\t for (let c = 0; c <= COLS; c++) {\n501\t ctx.beginPath(); ctx.moveTo(c * BLOCK, 0); ctx.lineTo(c * BLOCK, ROWS * BLOCK); ctx.stroke();\n502\t }\n503\t\n504\t // Locked blocks\n505\t for (let r = 0; r < ROWS; r++) {\n506\t for (let c = 0; c < COLS; c++) {\n507\t if (board[r][c]) {\n508\t const flashing = animRows.includes(r);\n509\t if (flashing) {\n510\t ctx.globalAlpha = 0.5 + 0.5 * Math.sin(Date.now() / 40);\n511\t ctx.fillStyle = '#fff';\n512\t ctx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n513\t ctx.globalAlpha = 1;\n514\t } else {\n515\t drawBlock(ctx, c, r, board[r][c]);\n516\t }\n517\t }\n518\t }\n519\t }\n520\t\n521\t if (!current) return;\n522\t\n523\t // Ghost piece\n524\t const gy = ghostY();\n525\t if (gy !== current.y) {\n526\t for (let r = 0; r < current.shape.length; r++) {\n527\t for (let c = 0; c < current.shape[r].length; c++) {\n528\t if (current.shape[r][c]) {\n529\t drawBlock(ctx, current.x + c, gy + r, current.id, GHOST_ALPHA);\n530\t }\n531\t }\n532\t }\n533\t }\n534\t\n535\t // Current piece\n536\t for (let r = 0; r < current.shape.length; r++) {\n537\t for (let c = 0; c < current.shape[r].length; c++) {\n538\t if (current.shape[r][c] && current.y + r >= 0) {\n539\t drawBlock(ctx, current.x + c, current.y + r, current.id);\n540\t }\n541\t }\n542\t }\n543\t}\n544\t\n545\tfunction drawNext() {\n546\t nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n547\t const shape = SHAPES[next][0];\n548\t const size = 24;\n549\t const ox = Math.floor((120 - shape[0].length * size) / 2);\n550\t const oy = Math.floor((120 - shape.length * size) / 2);\n551\t for (let r = 0; r < shape.length; r++) {\n552\t for (let c = 0; c < shape[r].length; c++) {\n553\t if (shape[r][c]) {\n554\t const color = COLORS[next];\n555\t nctx.fillStyle = color;\n556\t nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, size - 2);\n557\t nctx.fillStyle = 'rgba(255,255,255,0.15)';\n558\t nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, 3);\n559\t }\n560\t }\n561\t }\n562\t}\n563\t\n564\t// ── Game loop ──────────────────────────────────────────────\n565\tfunction update(time) {\n566\t if (!gameRunning) return;\n567\t requestAnimationFrame(update);\n568\t if (paused || gameOver) { drawBoard(); drawNext(); return; }\n569\t\n570\t const dt = time - lastTime;\n571\t lastTime = time;\n572\t\n573\t // Line-clear animation\n574\t if (animRows.length) {\n575\t animTimer -= dt;\n576\t if (animTimer <= 0) removeFullRows();\n577\t drawBoard(); drawNext();\n578\t return;\n579\t }\n580\t\n581\t if (!current) { drawBoard(); drawNext(); return; }\n582\t\n583\t // Gravity\n584\t const effectiveInterval = softDropping ? Math.min(dropInterval, 50) : dropInterval;\n585\t dropTimer += dt;\n586\t if (dropTimer >= effectiveInterval) {\n587\t dropTimer = 0;\n588\t if (!movePiece(0, 1)) {\n589\t // Piece has landed — start / continue lock timer\n590\t lockTimer += effectiveInterval;\n591\t }\n592\t if (softDropping && !collides(board, current.shape, current.x, current.y + 1)) {\n593\t score += 1;\n594\t updateHUD();\n595\t }\n596\t }\n597\t\n598\t // Lock delay\n599\t if (current && collides(board, current.shape, current.x, current.y + 1)) {\n600\t lockTimer += dt;\n601\t if (lockTimer >= LOCK_DELAY) {\n602\t lockPiece();\n603\t lockTimer = 0;\n604\t dropTimer = 0;\n605\t }\n606\t } else {\n607\t lockTimer = 0;\n608\t }\n609\t\n610\t drawBoard();\n611\t drawNext();\n612\t}\n613\t\n614\t// ── Input ──────────────────────────────────────────────────\n615\tdocument.addEventListener('keydown', e => {\n616\t if (!gameRunning || gameOver) return;\n617\t if (e.repeat && (e.key === 'ArrowUp' || e.key === ' ')) return;\n618\t\n619\t switch (e.key) {\n620\t case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break;\n621\t case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break;\n622\t case 'ArrowDown': softDropping = true; e.preventDefault(); break;\n623\t case 'ArrowUp': rotatePiece(1); e.preventDefault(); break;\n624\t case 'z': case 'Z': rotatePiece(-1); break;\n625\t case ' ': hardDrop(); e.preventDefault(); break;\n626\t case 'p': case 'P':\n627\t paused = !paused;\n628\t break;\n629\t }\n630\t});\n631\t\n632\tdocument.addEventListener('keyup', e => {\n633\t if (e.key === 'ArrowDown') softDropping = false;\n634\t});\n635\t\n636\t// ── Game over ──────────────────────────────────────────────\n637\tfunction triggerGameOver() {\n638\t gameOver = true;\n639\t gameRunning = false;\n640\t const overlay = document.getElementById('overlay');\n641\t overlay.classList.remove('hidden');\n642\t overlay.querySelector('h1').textContent = 'GAME OVER';\n643\t overlay.querySelector('p').textContent = '';\n644\t const stats = document.getElementById('game-over-stats');\n645\t stats.style.display = 'block';\n646\t stats.innerHTML = `Score: <strong>${score.toLocaleString()}</strong> &nbsp;|&nbsp; Lines: <strong>${lines}</strong> &nbsp;|&nbsp; Level: <strong>${level}</strong>`;\n647\t document.getElementById('start-btn').textContent = 'Play Again';\n648\t}\n649\t\n650\t// ── Start / restart ────────────────────────────────────────\n651\tfunction startGame() {\n652\t board = createBoard();\n653\t bag = fillBag();\n654\t next = nextPieceId();\n655\t score = 0; lines = 0; level = 1;\n656\t dropInterval = getDropInterval(0);\n657\t dropTimer = 0; lockTimer = 0;\n658\t gameOver = false; paused = false;\n659\t softDropping = false;\n660\t animRows = []; animTimer = 0;\n661\t current = spawnPiece(nextPieceId());\n662\t next = nextPieceId();\n663\t gameRunning = true;\n664\t updateHUD();\n665\t lastTime = performance.now();\n666\t requestAnimationFrame(update);\n667\t}\n668\t\n669\tdocument.getElementById('start-btn').addEventListener('click', () => {\n670\t document.getElementById('overlay').classList.add('hidden');\n671\t document.getElementById('game-over-stats').style.display = 'none';\n672\t startGame();\n673\t});\n674\t\n675\t// Initial draw\n676\tctx.fillStyle = '#0f0f1a';\n677\tctx.fillRect(0, 0, boardCanvas.width, boardCanvas.height);\n678\t</script>\n679\t</body>\n680\t</html>\n681\t"}]},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"2e2306bb-0238-4862-9314-c7d4c21de922","timestamp":"2026-04-05T06:50:08.600Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-9arfghjo/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Tetris</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #1a1a2e;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n font-family: 'Segoe UI', system-ui, sans-serif;\n color: #e0e0e0;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n canvas {\n border: 3px solid #444;\n border-radius: 4px;\n background: #0f0f1a;\n display: block;\n }\n\n #board {\n box-shadow: 0 0 30px rgba(0, 150, 255, 0.15);\n }\n\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 160px;\n }\n\n .panel-box {\n background: #16213e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 16px;\n text-align: center;\n }\n\n .panel-box h3 {\n font-size: 13px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #7f8fa6;\n margin-bottom: 10px;\n }\n\n .panel-box .value {\n font-size: 26px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #next-canvas {\n margin: 0 auto;\n border: none;\n background: transparent;\n }\n\n .controls {\n font-size: 12px;\n line-height: 2;\n color: #7f8fa6;\n }\n\n .controls kbd {\n background: #222;\n border: 1px solid #555;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n color: #ddd;\n }\n\n #overlay {\n position: fixed;\n top: 0; left: 0; right: 0; bottom: 0;\n background: rgba(0,0,0,0.7);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n z-index: 10;\n }\n\n #overlay.hidden { display: none; }\n\n #overlay h1 {\n font-size: 48px;\n margin-bottom: 8px;\n color: #fff;\n }\n\n #overlay p {\n font-size: 18px;\n color: #aaa;\n margin-bottom: 24px;\n }\n\n #overlay button {\n padding: 12px 36px;\n font-size: 18px;\n border: none;\n border-radius: 6px;\n background: #0984e3;\n color: #fff;\n cursor: pointer;\n transition: background 0.2s;\n }\n\n #overlay button:hover { background: #0770c2; }\n\n #game-over-stats {\n font-size: 16px;\n color: #ccc;\n margin-bottom: 16px;\n }\n</style>\n</head>\n<body>\n\n<div id=\"overlay\">\n <h1>TETRIS</h1>\n <p>Classic block-stacking game</p>\n <div id=\"game-over-stats\" style=\"display:none\"></div>\n <button id=\"start-btn\">Start Game</button>\n</div>\n\n<div id=\"game-container\">\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">1</div>\n </div>\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n </div>\n\n <canvas id=\"board\" width=\"300\" height=\"600\"></canvas>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\" width=\"120\" height=\"120\"></canvas>\n </div>\n <div class=\"panel-box controls\">\n <h3>Controls</h3>\n <kbd>←</kbd> <kbd>→</kbd> Move<br>\n <kbd>↑</kbd> Rotate<br>\n <kbd>↓</kbd> Soft Drop<br>\n <kbd>Space</kbd> Hard Drop<br>\n <kbd>P</kbd> Pause\n </div>\n </div>\n</div>\n\n<script>\n// ── Constants ──────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK = 30; // px per cell\nconst EMPTY = 0;\nconst LOCK_DELAY = 500; // ms before a landed piece locks\n\n// Colors indexed by piece id (1-7)\nconst COLORS = [\n null,\n '#00f0f0', // I – cyan\n '#f0f000', // O – yellow\n '#a000f0', // T – purple\n '#00f000', // S – green\n '#f00000', // Z – red\n '#0000f0', // J – blue\n '#f0a000', // L – orange\n];\n\nconst GHOST_ALPHA = 0.25;\n\n// Each shape: array of 4 rotation states, each a 2-d matrix\n// Standard Tetromino data (SRS)\nconst SHAPES = {\n 1: [ // I\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n 2: [ // O\n [[2,2],[2,2]],\n [[2,2],[2,2]],\n [[2,2],[2,2]],\n [[2,2],[2,2]],\n ],\n 3: [ // T\n [[0,3,0],[3,3,3],[0,0,0]],\n [[0,3,0],[0,3,3],[0,3,0]],\n [[0,0,0],[3,3,3],[0,3,0]],\n [[0,3,0],[3,3,0],[0,3,0]],\n ],\n 4: [ // S\n [[0,4,4],[4,4,0],[0,0,0]],\n [[0,4,0],[0,4,4],[0,0,4]],\n [[0,0,0],[0,4,4],[4,4,0]],\n [[4,0,0],[4,4,0],[0,4,0]],\n ],\n 5: [ // Z\n [[5,5,0],[0,5,5],[0,0,0]],\n [[0,0,5],[0,5,5],[0,5,0]],\n [[0,0,0],[5,5,0],[0,5,5]],\n [[0,5,0],[5,5,0],[5,0,0]],\n ],\n 6: [ // J\n [[6,0,0],[6,6,6],[0,0,0]],\n [[0,6,6],[0,6,0],[0,6,0]],\n [[0,0,0],[6,6,6],[0,0,6]],\n [[0,6,0],[0,6,0],[6,6,0]],\n ],\n 7: [ // L\n [[0,0,7],[7,7,7],[0,0,0]],\n [[0,7,0],[0,7,0],[0,7,7]],\n [[0,0,0],[7,7,7],[7,0,0]],\n [[7,7,0],[0,7,0],[0,7,0]],\n ],\n};\n\n// SRS wall-kick data\nconst KICK_JLSTZ = [\n [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 0→1\n [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→2\n [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 2→3\n [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→0\n];\nconst KICK_JLSTZ_CCW = [\n [[0,0],[1,0],[1,1],[0,-2],[1,-2]], // 0→3\n [[0,0],[1,0],[1,-1],[0,2],[1,2]], // 1→0\n [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]], // 2→1\n [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]], // 3→2\n];\nconst KICK_I = [\n [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n];\nconst KICK_I_CCW = [\n [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n];\n\n// Scoring (original BPS / NES-style)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// Speed curve: ms per drop at each level (0-indexed internally)\nfunction getDropInterval(level) {\n // Loosely based on NES curve, capped to keep it playable\n const speeds = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,60,60,60,50];\n return speeds[Math.min(level, speeds.length - 1)] || 50;\n}\n\n// ── Canvas setup ───────────────────────────────────────────\nconst boardCanvas = document.getElementById('board');\nconst ctx = boardCanvas.getContext('2d');\nconst nextCanvas = document.getElementById('next-canvas');\nconst nctx = nextCanvas.getContext('2d');\n\n// ── Game state ─────────────────────────────────────────────\nlet board, current, next, bag, score, lines, level;\nlet dropInterval, dropTimer, lockTimer;\nlet gameRunning, paused, gameOver;\nlet animRows = []; // rows currently being cleared (flash anim)\nlet animTimer = 0;\nlet lastTime = 0;\nlet softDropping = false;\n\n// 7-bag randomiser\nfunction fillBag() {\n const ids = [1,2,3,4,5,6,7];\n for (let i = ids.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [ids[i], ids[j]] = [ids[j], ids[i]];\n }\n return ids;\n}\n\nfunction nextPieceId() {\n if (bag.length === 0) bag = fillBag();\n return bag.pop();\n}\n\nfunction createBoard() {\n return Array.from({ length: ROWS }, () => new Array(COLS).fill(EMPTY));\n}\n\nfunction spawnPiece(id) {\n const shape = SHAPES[id][0];\n return {\n id,\n rotation: 0,\n shape,\n x: Math.floor((COLS - shape[0].length) / 2),\n y: 0,\n };\n}\n\n// ── Collision detection ────────────────────────────────────\nfunction collides(brd, shape, px, py) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = px + c, ny = py + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && brd[ny][nx]) return true;\n }\n }\n return false;\n}\n\n// ── Lock piece onto board ──────────────────────────────────\nfunction lockPiece() {\n const { shape, x, y, id } = current;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const by = y + r;\n if (by < 0) { triggerGameOver(); return; }\n board[by][x + c] = id;\n }\n }\n clearLines();\n}\n\n// ── Line clear with animation ──────────────────────────────\nfunction clearLines() {\n const full = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(c => c !== EMPTY)) full.push(r);\n }\n if (full.length === 0) { spawnNext(); return; }\n\n // Score\n const pts = LINE_POINTS[full.length] * level;\n score += pts;\n lines += full.length;\n const newLevel = Math.floor(lines / 10) + 1;\n if (newLevel !== level) {\n level = newLevel;\n dropInterval = getDropInterval(level - 1);\n }\n updateHUD();\n\n // Flash animation\n animRows = full;\n animTimer = 300; // ms\n // actual removal happens after anim in update()\n}\n\nfunction removeFullRows() {\n for (const r of animRows.sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(new Array(COLS).fill(EMPTY));\n }\n animRows = [];\n spawnNext();\n}\n\nfunction spawnNext() {\n current = spawnPiece(next);\n next = nextPieceId();\n lockTimer = 0;\n if (collides(board, current.shape, current.x, current.y)) {\n triggerGameOver();\n }\n}\n\n// ── Rotation (SRS wall kicks) ──────────────────────────────\nfunction rotatePiece(dir) { // dir: 1 = CW, -1 = CCW\n if (!current || gameOver || paused) return;\n const { id, rotation } = current;\n const newRot = (rotation + dir + 4) % 4;\n const newShape = SHAPES[id][newRot];\n\n // Choose kick table\n let kicks;\n if (id === 1) {\n kicks = dir === 1 ? KICK_I[rotation] : KICK_I_CCW[rotation];\n } else if (id === 2) {\n kicks = [[0,0]]; // O piece: no kicks needed\n } else {\n kicks = dir === 1 ? KICK_JLSTZ[rotation] : KICK_JLSTZ_CCW[rotation];\n }\n\n for (const [dx, dy] of kicks) {\n if (!collides(board, newShape, current.x + dx, current.y - dy)) {\n current.x += dx;\n current.y -= dy;\n current.rotation = newRot;\n current.shape = newShape;\n resetLockDelay();\n return;\n }\n }\n}\n\n// ── Movement ───────────────────────────────────────────────\nfunction movePiece(dx, dy) {\n if (!current || gameOver || paused) return false;\n if (!collides(board, current.shape, current.x + dx, current.y + dy)) {\n current.x += dx;\n current.y += dy;\n if (dx !== 0) resetLockDelay();\n return true;\n }\n return false;\n}\n\nfunction hardDrop() {\n if (!current || gameOver || paused) return;\n let dist = 0;\n while (!collides(board, current.shape, current.x, current.y + 1)) {\n current.y++;\n dist++;\n }\n score += dist * 2;\n updateHUD();\n lockPiece();\n dropTimer = 0;\n lockTimer = 0;\n}\n\nfunction ghostY() {\n if (!current) return current?.y ?? 0;\n let gy = current.y;\n while (!collides(board, current.shape, current.x, gy + 1)) gy++;\n return gy;\n}\n\nfunction resetLockDelay() {\n if (current && collides(board, current.shape, current.x, current.y + 1)) {\n lockTimer = 0; // restart lock countdown\n }\n}\n\n// ── HUD ────────────────────────────────────────────────────\nfunction updateHUD() {\n document.getElementById('score').textContent = score.toLocaleString();\n document.getElementById('level').textContent = level;\n document.getElementById('lines').textContent = lines;\n}\n\n// ── Drawing ────────────────────────────────────────────────\nfunction drawBlock(context, x, y, colorIdx, alpha = 1, size = BLOCK) {\n const color = COLORS[colorIdx];\n context.globalAlpha = alpha;\n context.fillStyle = color;\n context.fillRect(x * size + 1, y * size + 1, size - 2, size - 2);\n\n // Highlight\n context.fillStyle = 'rgba(255,255,255,0.18)';\n context.fillRect(x * size + 1, y * size + 1, size - 2, 4);\n context.fillRect(x * size + 1, y * size + 1, 4, size - 2);\n\n // Shadow\n context.fillStyle = 'rgba(0,0,0,0.25)';\n context.fillRect(x * size + 1, (y + 1) * size - 3, size - 2, 2);\n context.fillRect((x + 1) * size - 3, y * size + 1, 2, size - 2);\n context.globalAlpha = 1;\n}\n\nfunction drawBoard() {\n ctx.clearRect(0, 0, boardCanvas.width, boardCanvas.height);\n\n // Grid lines\n ctx.strokeStyle = 'rgba(255,255,255,0.04)';\n ctx.lineWidth = 1;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath(); ctx.moveTo(0, r * BLOCK); ctx.lineTo(COLS * BLOCK, r * BLOCK); ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath(); ctx.moveTo(c * BLOCK, 0); ctx.lineTo(c * BLOCK, ROWS * BLOCK); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) {\n const flashing = animRows.includes(r);\n if (flashing) {\n ctx.globalAlpha = 0.5 + 0.5 * Math.sin(Date.now() / 40);\n ctx.fillStyle = '#fff';\n ctx.fillRect(c * BLOCK, r * BLOCK, BLOCK, BLOCK);\n ctx.globalAlpha = 1;\n } else {\n drawBlock(ctx, c, r, board[r][c]);\n }\n }\n }\n }\n\n if (!current) return;\n\n // Ghost piece\n const gy = ghostY();\n if (gy !== current.y) {\n for (let r = 0; r < current.shape.length; r++) {\n for (let c = 0; c < current.shape[r].length; c++) {\n if (current.shape[r][c]) {\n drawBlock(ctx, current.x + c, gy + r, current.id, GHOST_ALPHA);\n }\n }\n }\n }\n\n // Current piece\n for (let r = 0; r < current.shape.length; r++) {\n for (let c = 0; c < current.shape[r].length; c++) {\n if (current.shape[r][c] && current.y + r >= 0) {\n drawBlock(ctx, current.x + c, current.y + r, current.id);\n }\n }\n }\n}\n\nfunction drawNext() {\n nctx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);\n const shape = SHAPES[next][0];\n const size = 24;\n const ox = Math.floor((120 - shape[0].length * size) / 2);\n const oy = Math.floor((120 - shape.length * size) / 2);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (shape[r][c]) {\n const color = COLORS[next];\n nctx.fillStyle = color;\n nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, size - 2);\n nctx.fillStyle = 'rgba(255,255,255,0.15)';\n nctx.fillRect(ox + c * size + 1, oy + r * size + 1, size - 2, 3);\n }\n }\n }\n}\n\n// ── Game loop ──────────────────────────────────────────────\nfunction update(time) {\n if (!gameRunning) return;\n requestAnimationFrame(update);\n if (paused || gameOver) { drawBoard(); drawNext(); return; }\n\n const dt = time - lastTime;\n lastTime = time;\n\n // Line-clear animation\n if (animRows.length) {\n animTimer -= dt;\n if (animTimer <= 0) removeFullRows();\n drawBoard(); drawNext();\n return;\n }\n\n if (!current) { drawBoard(); drawNext(); return; }\n\n // Gravity\n const effectiveInterval = softDropping ? Math.min(dropInterval, 50) : dropInterval;\n dropTimer += dt;\n if (dropTimer >= effectiveInterval) {\n dropTimer = 0;\n if (!movePiece(0, 1)) {\n // Piece has landed — start / continue lock timer\n lockTimer += effectiveInterval;\n }\n if (softDropping && !collides(board, current.shape, current.x, current.y + 1)) {\n score += 1;\n updateHUD();\n }\n }\n\n // Lock delay\n if (current && collides(board, current.shape, current.x, current.y + 1)) {\n lockTimer += dt;\n if (lockTimer >= LOCK_DELAY) {\n lockPiece();\n lockTimer = 0;\n dropTimer = 0;\n }\n } else {\n lockTimer = 0;\n }\n\n drawBoard();\n drawNext();\n}\n\n// ── Input ──────────────────────────────────────────────────\ndocument.addEventListener('keydown', e => {\n if (!gameRunning || gameOver) return;\n if (e.repeat && (e.key === 'ArrowUp' || e.key === ' ')) return;\n\n switch (e.key) {\n case 'ArrowLeft': movePiece(-1, 0); e.preventDefault(); break;\n case 'ArrowRight': movePiece(1, 0); e.preventDefault(); break;\n case 'ArrowDown': softDropping = true; e.preventDefault(); break;\n case 'ArrowUp': rotatePiece(1); e.preventDefault(); break;\n case 'z': case 'Z': rotatePiece(-1); break;\n case ' ': hardDrop(); e.preventDefault(); break;\n case 'p': case 'P':\n paused = !paused;\n break;\n }\n});\n\ndocument.addEventListener('keyup', e => {\n if (e.key === 'ArrowDown') softDropping = false;\n});\n\n// ── Game over ──────────────────────────────────────────────\nfunction triggerGameOver() {\n gameOver = true;\n gameRunning = false;\n const overlay = document.getElementById('overlay');\n overlay.classList.remove('hidden');\n overlay.querySelector('h1').textContent = 'GAME OVER';\n overlay.querySelector('p').textContent = '';\n const stats = document.getElementById('game-over-stats');\n stats.style.display = 'block';\n stats.innerHTML = `Score: <strong>${score.toLocaleString()}</strong> &nbsp;|&nbsp; Lines: <strong>${lines}</strong> &nbsp;|&nbsp; Level: <strong>${level}</strong>`;\n document.getElementById('start-btn').textContent = 'Play Again';\n}\n\n// ── Start / restart ────────────────────────────────────────\nfunction startGame() {\n board = createBoard();\n bag = fillBag();\n next = nextPieceId();\n score = 0; lines = 0; level = 1;\n dropInterval = getDropInterval(0);\n dropTimer = 0; lockTimer = 0;\n gameOver = false; paused = false;\n softDropping = false;\n animRows = []; animTimer = 0;\n current = spawnPiece(nextPieceId());\n next = nextPieceId();\n gameRunning = true;\n updateHUD();\n lastTime = performance.now();\n requestAnimationFrame(update);\n}\n\ndocument.getElementById('start-btn').addEventListener('click', () => {\n document.getElementById('overlay').classList.add('hidden');\n document.getElementById('game-over-stats').style.display = 'none';\n startGame();\n});\n\n// Initial draw\nctx.fillStyle = '#0f0f1a';\nctx.fillRect(0, 0, boardCanvas.width, boardCanvas.height);\n</script>\n</body>\n</html>\n","numLines":681,"startLine":1,"totalLines":681}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NsBVvdM7Q1g1BeRHCNKt4H","type":"message","role":"assistant","content":[{"type":"text","text":"The file looks good. Let me also add some basic Playwright tests to verify the game works:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8695,"cache_read_input_tokens":12676,"cache_creation":{"ephemeral_5m_input_tokens":8695,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"c963c368-b7fa-4479-9043-a11b0ce84517"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NsBVvdM7Q1g1BeRHCNKt4H","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016VcidQGVDT8EhvuYdHEnEs","name":"Bash","input":{"command":"cat > /tmp/loop-bench-9arfghjo/tetris.spec.js << 'EOF'\nconst { test, expect } = require('@playwright/test');\nconst path = require('path');\n\nconst gameURL = `file://${path.resolve(__dirname, 'index.html')}`;\n\ntest.describe('Tetris Game', () => {\n\n test('page loads with title and start button', async ({ page }) => {\n await page.goto(gameURL);\n await expect(page).toHaveTitle('Tetris');\n await expect(page.locator('#overlay h1')).toHaveText('TETRIS');\n await expect(page.locator('#start-btn')).toBeVisible();\n });\n\n test('clicking Start hides the overlay and game runs', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n await expect(page.locator('#overlay')).toHaveClass(/hidden/);\n // Board canvas should exist\n await expect(page.locator('#board')).toBeVisible();\n });\n\n test('score, level, and lines display initial values', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n await expect(page.locator('#score')).toHaveText('0');\n await expect(page.locator('#level')).toHaveText('1');\n await expect(page.locator('#lines')).toHaveText('0');\n });\n\n test('arrow keys move the piece (no crash)', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n // Press movement keys – just ensuring no errors thrown\n await page.keyboard.press('ArrowLeft');\n await page.keyboard.press('ArrowRight');\n await page.keyboard.press('ArrowUp');\n await page.keyboard.press('ArrowDown');\n await page.keyboard.press(' '); // hard drop\n // Game should still be running (score may have changed from hard drop)\n await expect(page.locator('#board')).toBeVisible();\n });\n\n test('hard drop increases score', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n // Wait a tick for the game loop to start\n await page.waitForTimeout(100);\n await page.keyboard.press(' '); // hard drop\n await page.waitForTimeout(50);\n const scoreText = await page.locator('#score').textContent();\n // Score should be > 0 because hard drop awards 2 points per row dropped\n expect(parseInt(scoreText.replace(/,/g, ''), 10)).toBeGreaterThan(0);\n });\n\n test('pause toggles with P key', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n await page.waitForTimeout(100);\n // Get initial piece position by checking canvas is rendered\n await page.keyboard.press('p');\n // Game is paused – piece should not move, pressing left should do nothing\n await page.keyboard.press('ArrowLeft');\n await page.keyboard.press('p'); // unpause\n // Just verify no crash\n await expect(page.locator('#board')).toBeVisible();\n });\n\n test('next piece preview canvas exists', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n await expect(page.locator('#next-canvas')).toBeVisible();\n });\n\n test('game over shows overlay with stats', async ({ page }) => {\n await page.goto(gameURL);\n await page.click('#start-btn');\n // Rapidly hard-drop pieces to fill the board and trigger game over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(' ');\n await page.waitForTimeout(50);\n }\n // Check if game over overlay appeared (it may or may not depending on piece luck)\n // If overlay is visible, it should show GAME OVER or still be hidden (game still going)\n const overlayVisible = await page.locator('#overlay').evaluate(el => {\n return !el.classList.contains('hidden');\n });\n if (overlayVisible) {\n await expect(page.locator('#overlay h1')).toHaveText('GAME OVER');\n await expect(page.locator('#start-btn')).toHaveText('Play Again');\n }\n });\n});\nEOF\necho \"Tests created\"","description":"Create Playwright test file for the Tetris game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8695,"cache_read_input_tokens":12676,"cache_creation":{"ephemeral_5m_input_tokens":8695,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"4e680f78-c79d-47fb-9651-1b1058e38447"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016VcidQGVDT8EhvuYdHEnEs","type":"tool_result","content":"Tests created","is_error":false}]},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"cde890db-3a79-4a23-91f1-ff584b773992","timestamp":"2026-04-05T06:50:32.068Z","tool_use_result":{"stdout":"Tests created","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016iviBUNEtRKgYnmNy1Er7u","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NqR7AWVz2vDcyBTkK9xzMh","name":"Bash","input":{"command":"npx playwright test tetris.spec.js 2>&1","description":"Run Playwright tests against the Tetris game","timeout":60000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1242,"cache_read_input_tokens":21371,"cache_creation":{"ephemeral_5m_input_tokens":1242,"ephemeral_1h_input_tokens":0},"output_tokens":63,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"5d709bba-2b0f-48a3-8d40-ab07fafa27d2"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NqR7AWVz2vDcyBTkK9xzMh","type":"tool_result","content":"Running 8 tests using 1 worker\n\n ✓ 1 tetris.spec.js:8:3 › Tetris Game › page loads with title and start button (306ms)\n ✓ 2 tetris.spec.js:15:3 › Tetris Game › clicking Start hides the overlay and game runs (104ms)\n ✓ 3 tetris.spec.js:23:3 › Tetris Game › score, level, and lines display initial values (79ms)\n ✓ 4 tetris.spec.js:31:3 › Tetris Game › arrow keys move the piece (no crash) (78ms)\n ✓ 5 tetris.spec.js:44:3 › Tetris Game › hard drop increases score (232ms)\n ✓ 6 tetris.spec.js:56:3 › Tetris Game › pause toggles with P key (175ms)\n ✓ 7 tetris.spec.js:69:3 › Tetris Game › next piece preview canvas exists (70ms)\n ✓ 8 tetris.spec.js:75:3 › Tetris Game › game over shows overlay with stats (3.2s)\n\n 8 passed (4.9s)","is_error":false}]},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"369e5bc7-86fa-45ed-987f-cffd210a50c5","timestamp":"2026-04-05T06:50:40.629Z","tool_use_result":{"stdout":"Running 8 tests using 1 worker\n\n ✓ 1 tetris.spec.js:8:3 › Tetris Game › page loads with title and start button (306ms)\n ✓ 2 tetris.spec.js:15:3 › Tetris Game › clicking Start hides the overlay and game runs (104ms)\n ✓ 3 tetris.spec.js:23:3 › Tetris Game › score, level, and lines display initial values (79ms)\n ✓ 4 tetris.spec.js:31:3 › Tetris Game › arrow keys move the piece (no crash) (78ms)\n ✓ 5 tetris.spec.js:44:3 › Tetris Game › hard drop increases score (232ms)\n ✓ 6 tetris.spec.js:56:3 › Tetris Game › pause toggles with P key (175ms)\n ✓ 7 tetris.spec.js:69:3 › Tetris Game › next piece preview canvas exists (70ms)\n ✓ 8 tetris.spec.js:75:3 › Tetris Game › game over shows overlay with stats (3.2s)\n\n 8 passed (4.9s)","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CLGY5x5KiiHBsGUkb173Wq","type":"message","role":"assistant","content":[{"type":"text","text":"All 8 tests pass. Here's a summary of the Tetris game I built:\n\n## `index.html` — Complete Tetris Game\n\n### Features Implemented\n\n**Core Mechanics:**\n- **7 Standard Tetrominoes** (I, O, T, S, Z, J, L) with correct colors\n- **SRS Rotation System** with full wall-kick tables for all pieces, including the special I-piece kicks\n- **7-Bag Randomizer** — ensures fair piece distribution (each set of 7 pieces contains one of each)\n- **Line Clearing** with a brief white-flash animation\n- **Lock Delay** (500ms) — gives you time to slide/rotate a piece after it lands\n- **Ghost Piece** — translucent preview showing where the piece will land\n\n**Scoring System:**\n- 1 line = 100 × level\n- 2 lines = 300 × level\n- 3 lines = 500 × level\n- 4 lines (Tetris) = 800 × level\n- Soft drop = 1 point per cell\n- Hard drop = 2 points per cell\n\n**Speed/Levels:**\n- Level increases every 10 lines cleared\n- Drop speed ramps from 800ms (level 1) down to 50ms (level 20+), following an NES-inspired curve\n\n**Controls:**\n| Key | Action |\n|---|---|\n| ← → | Move left/right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop |\n| Space | Hard drop (instant) |\n| P | Pause/unpause |\n\n**UI:**\n- Dark-themed layout with a 10×20 game board\n- Side panels showing **Score**, **Level**, **Lines**, and **Next Piece** preview\n- Start screen overlay and Game Over screen with final stats\n- Subtle grid lines, block highlights/shadows for a polished look\n\nOpen `index.html` in any browser to play — no build step or server required."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":430,"cache_read_input_tokens":22613,"cache_creation":{"ephemeral_5m_input_tokens":430,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","uuid":"bd713a95-f0b7-4d02-8b59-ec0f7efa2d85"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":247777,"duration_api_ms":242092,"num_turns":7,"result":"All 8 tests pass. Here's a summary of the Tetris game I built:\n\n## `index.html` — Complete Tetris Game\n\n### Features Implemented\n\n**Core Mechanics:**\n- **7 Standard Tetrominoes** (I, O, T, S, Z, J, L) with correct colors\n- **SRS Rotation System** with full wall-kick tables for all pieces, including the special I-piece kicks\n- **7-Bag Randomizer** — ensures fair piece distribution (each set of 7 pieces contains one of each)\n- **Line Clearing** with a brief white-flash animation\n- **Lock Delay** (500ms) — gives you time to slide/rotate a piece after it lands\n- **Ghost Piece** — translucent preview showing where the piece will land\n\n**Scoring System:**\n- 1 line = 100 × level\n- 2 lines = 300 × level\n- 3 lines = 500 × level\n- 4 lines (Tetris) = 800 × level\n- Soft drop = 1 point per cell\n- Hard drop = 2 points per cell\n\n**Speed/Levels:**\n- Level increases every 10 lines cleared\n- Drop speed ramps from 800ms (level 1) down to 50ms (level 20+), following an NES-inspired curve\n\n**Controls:**\n| Key | Action |\n|---|---|\n| ← → | Move left/right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop |\n| Space | Hard drop (instant) |\n| P | Pause/unpause |\n\n**UI:**\n- Dark-themed layout with a 10×20 game board\n- Side panels showing **Score**, **Level**, **Lines**, and **Next Piece** preview\n- Start screen overlay and Game Over screen with final stats\n- Subtle grid lines, block highlights/shadows for a polished look\n\nOpen `index.html` in any browser to play — no build step or server required.","stop_reason":"end_turn","session_id":"c86d35a5-d747-4bfb-a812-4409bcc8eed6","total_cost_usd":0.59724725,"usage":{"input_tokens":9,"cache_creation_input_tokens":18751,"cache_read_input_tokens":81567,"output_tokens":17569,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":18751},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":9,"outputTokens":17569,"cacheReadInputTokens":81567,"cacheCreationInputTokens":18751,"webSearchRequests":0,"costUSD":0.59724725,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"f013018e-f744-499d-b492-027940c32c8d"} diff --git 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last_content_type=n/a stop_reason=tool_use","Error: 401 {\"type\":\"error\",\"error\":{\"type\":\"authentication_error\",\"message\":\"invalid x-api-key\"},\"request_id\":\"req_011CZkBUPhdWHP5iPY7MjZtV\"}\n at generate (/$bunfs/root/src/entrypoints/cli.js:11:51470)\n at makeRequest (/$bunfs/root/src/entrypoints/cli.js:50:4942)\n at processTicksAndRejections (native:7:39)"]} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "typescript", + "human_language": "es", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:47:30.392351+00:00", + "wall_time_seconds": 331, + "exit_code": 0, + "completed_at": "2026-04-05T06:53:05.533847+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl @@ -0,0 +1,60 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Construye un juego de Tetris jugable que funcione en un navegador web. Debe tener todas las mecanicas estandar: rotacion de piezas, eliminacion de lineas, puntuacion y velocidad creciente. Usa controles de teclado para el movimiento y la rotacion.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-srmbiud4","session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"1ff70925-ae1e-4359-9057-33583b5aa522","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AUc6QJKn5FKD8XZRLNKkjj","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that works in a web browser with all standard mechanics: piece rotation, line clearing, scoring, and increasing speed. They want keyboard controls for movement and rotation, and it should be written in TypeScript.\n\nLet me create a complete Tetris game with HTML, CSS, and TypeScript.","signature":"EokEClkIDBgCKkDbqOme+VNEBO19ukLMhmmYPaRph9litsdlPROicv6XWjg8LuTPi/ciWGxQxG7hFshAeZbVAR+WLWwvHaijFDM1Mg9jbGF1ZGUtb3B1cy00LTY4ABIMSVeOKe6R34BqdfOWGgw3boj3RYWJ6u2Ba7EiMArh5V1Q8W8qAh02zPtw4hKRvP7smRBcvhRpoFiF3+59GDgscpWSyf0KBgGNBhHDXirdAkDokL6NX3lIrPtXL9UznwCXMrJSdH8FyPz/Y7qeMUSqI+9UvyhIYDrCcCBrHyxM4TFZ1gy8XQadSGgn6nrF5HDAPtaa2MbJ9waA2Y/TJmcYjlzVexsfUGS63s//7RCHdiQsESiqFoQ4w9lPCA7EDwUB82HScrz47okeNDN69yXEcQQ6sp9IRbziBvmc3HBzXhW5kuKVM2y4ndTAYzwc37ATMAU5sWpMGRX6rTiEi8sQpWF3CDp8WFMePleohONW1zOjCEkBGS/d63HA+qOnaSyBx+JCFBl/kvbUPvr1BNvTeCUjGMnjQF28xJZg/hxpNmOFMMbvskX0wQWbJHbp/o9/fVA8yT/fKIqSEqG9ZF+yqgi+nPj+GVIc2C1yvJ/RiWCUhfg8GaNyjOmk3G3A+acRZ57JvAx0Sm5xFxTJrZsDA8MUyLqcerzAeApMlx1KkjNj9XaV5uTkGHEewgAYAQ=="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":518,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":518,"ephemeral_1h_input_tokens":0},"output_tokens":37,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"9b90be41-b5da-4a86-ad7f-28d130016f29"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AUc6QJKn5FKD8XZRLNKkjj","type":"message","role":"assistant","content":[{"type":"text","text":"Voy a construir un juego de Tetris completo y jugable en el navegador. Primero, veamos la estructura del directorio."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":518,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":518,"ephemeral_1h_input_tokens":0},"output_tokens":37,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"47e55dc0-93de-48c1-bdab-ce658bb056fe"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AUc6QJKn5FKD8XZRLNKkjj","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Qug2yf9vMD2w5tMyLaomYq","name":"Bash","input":{"command":"ls /tmp/loop-bench-srmbiud4","description":"List current working 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Tenemos TypeScript disponible. Voy a crear el proyecto completo."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":441,"cache_read_input_tokens":5045,"cache_creation":{"ephemeral_5m_input_tokens":441,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"18cf6152-58f8-48db-a31c-2cd1df0b5826"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018kpSToYemkciTqsTftKadb","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Knqce3JHApjPDiW11i1nad","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-srmbiud4/src","description":"Create src 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UtVSES8ywxKrv3kgfWzFRs","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017omYsWZTGjZXjMq1GpuB5r","name":"Bash","input":{"command":"cat > /tmp/loop-bench-srmbiud4/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"strict\": true,\n \"esModuleInterop\": true,\n \"skipLibCheck\": true,\n \"forceConsistentCasingInFileNames\": true,\n \"moduleResolution\": \"node\",\n \"declaration\": true,\n \"sourceMap\": true\n },\n \"include\": [\"src/**/*\"]\n}\nTSEOF","description":"Create 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VNjTKhoQVAf5bsRr5J4LGc","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el archivo TypeScript principal con toda la lógica del Tetris:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":271,"cache_read_input_tokens":5890,"cache_creation":{"ephemeral_5m_input_tokens":271,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"0bac1c2a-59b6-4d4b-99a3-35dd0ecebe6c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NeMx7D8Mie5LiRxBWFHGDK","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el archivo TypeScript principal con toda la lógica del Tetris:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":6161,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"faa3619d-f1f6-4301-97ba-01d6707dca36"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NeMx7D8Mie5LiRxBWFHGDK","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013FQwX7okRitz2DknwNT9dm","name":"Bash","input":{"command":"cat > /tmp/loop-bench-srmbiud4/src/tetris.ts << 'TSEOF'\n// ============================================================\n// TETRIS — Full browser game in TypeScript\n// ============================================================\n\n// ----- Constants --------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Tetromino shapes: each rotation state is a 2D array of [row, col] offsets\ntype Shape = number[][];\n\nconst SHAPES: Record<string, Shape[]> = {\n I: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n ],\n O: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n ],\n T: [\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,0],[1,0],[2,0],[1,1]],\n [[1,0],[1,1],[1,2],[0,1]],\n [[0,0],[1,0],[2,0],[1,-1]],\n ],\n S: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n ],\n Z: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n ],\n J: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,0],[1,0],[2,0],[2,-1]],\n ],\n L: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]],\n ],\n};\n\n// Wall-kick offsets to try when rotating (SRS simplified)\nconst KICK_OFFSETS: [number, number][] = [\n [0, 0], [0, -1], [0, 1], [0, -2], [0, 2], [-1, 0], [1, 0],\n];\n\n// Scoring (original Nintendo scoring)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// Speed curve: ms per drop at each level\nfunction getDropInterval(level: number): number {\n const base = 800;\n const minimum = 50;\n const interval = base - level * 60;\n return Math.max(interval, minimum);\n}\n\n// ----- Types ------------------------------------------------\n\ntype Cell = string | null; // color string or null\n\ninterface Piece {\n type: string;\n rotation: number;\n row: number;\n col: number;\n}\n\n// ----- Board helpers ----------------------------------------\n\nfunction createBoard(): Cell[][] {\n return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n}\n\nfunction getBlocks(piece: Piece): [number, number][] {\n return SHAPES[piece.type][piece.rotation].map(\n ([r, c]) => [piece.row + r, piece.col + c] as [number, number]\n );\n}\n\nfunction isValid(board: Cell[][], piece: Piece): boolean {\n return getBlocks(piece).every(\n ([r, c]) => r >= 0 && r < ROWS && c >= 0 && c < COLS && board[r][c] === null\n );\n}\n\nfunction placePiece(board: Cell[][], piece: Piece): void {\n const color = COLORS[piece.type];\n for (const [r, c] of getBlocks(piece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n board[r][c] = color;\n }\n }\n}\n\nfunction clearLines(board: Cell[][]): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every((c) => c !== null)) {\n board.splice(r, 1);\n board.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // recheck same row index\n }\n }\n return cleared;\n}\n\nfunction ghostRow(board: Cell[][], piece: Piece): number {\n const ghost: Piece = { ...piece };\n while (isValid(board, { ...ghost, row: ghost.row + 1 })) {\n ghost.row++;\n }\n return ghost.row;\n}\n\n// ----- Bag randomizer ---------------------------------------\n\nconst PIECE_TYPES = Object.keys(SHAPES); // I O T S Z J L\n\nfunction createBag(): string[] {\n const bag = [...PIECE_TYPES];\n for (let i = bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [bag[i], bag[j]] = [bag[j], bag[i]];\n }\n return bag;\n}\n\n// ----- Game class -------------------------------------------\n\nclass TetrisGame {\n board: Cell[][];\n current!: Piece;\n nextType!: string;\n score: number = 0;\n lines: number = 0;\n level: number = 0;\n gameOver: boolean = false;\n paused: boolean = false;\n started: boolean = false;\n\n private bag: string[] = [];\n private dropTimer: number = 0;\n private lastTime: number = 0;\n private lockDelay: number = 0;\n private readonly lockDelayMax = 500; // ms before auto-lock\n private isLocking: boolean = false;\n\n // Canvas references\n private ctx!: CanvasRenderingContext2D;\n private previewCtx!: CanvasRenderingContext2D;\n\n // UI elements\n private scoreEl!: HTMLElement;\n private linesEl!: HTMLElement;\n private levelEl!: HTMLElement;\n private messageEl!: HTMLElement;\n\n private animationId: number = 0;\n\n // Line clear animation\n private clearingRows: number[] = [];\n private clearAnimTimer: number = 0;\n private readonly clearAnimDuration = 300; // ms\n\n constructor() {\n this.board = createBoard();\n this.setupDOM();\n this.bindKeys();\n this.showMessage(\"Pulsa ENTER para empezar\");\n }\n\n // ----- DOM setup ------------------------------------------\n\n private setupDOM(): void {\n // Main canvas\n const gameCanvas = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n gameCanvas.width = COLS * BLOCK_SIZE;\n gameCanvas.height = ROWS * BLOCK_SIZE;\n this.ctx = gameCanvas.getContext(\"2d\")!;\n\n // Preview canvas\n const previewCanvas = document.getElementById(\"preview-canvas\") as HTMLCanvasElement;\n previewCanvas.width = 4 * PREVIEW_BLOCK;\n previewCanvas.height = 4 * PREVIEW_BLOCK;\n this.previewCtx = previewCanvas.getContext(\"2d\")!;\n\n // UI\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.messageEl = document.getElementById(\"message\")!;\n }\n\n // ----- Piece management -----------------------------------\n\n private nextFromBag(): string {\n if (this.bag.length === 0) this.bag = createBag();\n return this.bag.pop()!;\n }\n\n private spawnPiece(): void {\n const type = this.nextType ?? this.nextFromBag();\n this.nextType = this.nextFromBag();\n this.current = { type, rotation: 0, row: 0, col: Math.floor((COLS - 2) / 2) - 1 };\n this.isLocking = false;\n this.lockDelay = 0;\n\n if (!isValid(this.board, this.current)) {\n this.gameOver = true;\n this.showMessage(\"GAME OVER — ENTER para reiniciar\");\n }\n }\n\n // ----- Movement / rotation --------------------------------\n\n private move(dRow: number, dCol: number): boolean {\n const moved: Piece = { ...this.current, row: this.current.row + dRow, col: this.current.col + dCol };\n if (isValid(this.board, moved)) {\n this.current = moved;\n // Reset lock delay if piece moved down while locking\n if (dRow > 0 && this.isLocking) {\n this.lockDelay = 0;\n }\n if (dCol !== 0 && this.isLocking) {\n this.lockDelay = 0;\n }\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n const newRot = ((this.current.rotation + dir) % 4 + 4) % 4;\n for (const [dr, dc] of KICK_OFFSETS) {\n const rotated: Piece = { ...this.current, rotation: newRot, row: this.current.row + dr, col: this.current.col + dc };\n if (isValid(this.board, rotated)) {\n this.current = rotated;\n if (this.isLocking) this.lockDelay = 0;\n return;\n }\n }\n }\n\n private hardDrop(): void {\n let rows = 0;\n while (this.move(1, 0)) rows++;\n this.score += rows * 2;\n this.lock();\n }\n\n private lock(): void {\n placePiece(this.board, this.current);\n const cleared = clearLines(this.board);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += LINE_SCORES[cleared] * (this.level + 1);\n this.level = Math.floor(this.lines / 10);\n }\n this.updateUI();\n this.spawnPiece();\n this.dropTimer = 0;\n this.isLocking = false;\n }\n\n // ----- Input ----------------------------------------------\n\n private bindKeys(): void {\n document.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n if (e.key === \"Enter\") {\n if (!this.started || this.gameOver) {\n this.startGame();\n return;\n }\n this.paused = !this.paused;\n if (this.paused) {\n this.showMessage(\"PAUSA — ENTER para continuar\");\n } else {\n this.hideMessage();\n this.lastTime = performance.now();\n }\n return;\n }\n\n if (this.gameOver || this.paused || !this.started) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.move(0, -1);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.move(0, 1);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.move(1, 0)) this.score += 1;\n this.dropTimer = 0;\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.rotate(-1);\n break;\n case \"x\":\n case \"X\":\n this.rotate(1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n });\n }\n\n // ----- Game loop ------------------------------------------\n\n startGame(): void {\n this.board = createBoard();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.started = true;\n this.bag = createBag();\n this.nextType = this.nextFromBag();\n this.spawnPiece();\n this.updateUI();\n this.hideMessage();\n this.lastTime = performance.now();\n cancelAnimationFrame(this.animationId);\n this.loop(this.lastTime);\n }\n\n private loop = (time: number): void => {\n const delta = time - this.lastTime;\n this.lastTime = time;\n\n if (!this.paused && !this.gameOver) {\n this.update(delta);\n }\n this.draw();\n\n this.animationId = requestAnimationFrame(this.loop);\n };\n\n private update(delta: number): void {\n // Check if the piece is on a surface\n const onSurface = !isValid(this.board, { ...this.current, row: this.current.row + 1 });\n\n if (onSurface) {\n this.isLocking = true;\n this.lockDelay += delta;\n if (this.lockDelay >= this.lockDelayMax) {\n this.lock();\n return;\n }\n } else {\n this.isLocking = false;\n this.lockDelay = 0;\n }\n\n // Gravity\n this.dropTimer += delta;\n const interval = getDropInterval(this.level);\n if (this.dropTimer >= interval) {\n this.dropTimer -= interval;\n if (!onSurface) {\n this.move(1, 0);\n }\n }\n }\n\n // ----- Drawing --------------------------------------------\n\n private draw(): void {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * BLOCK_SIZE);\n ctx.lineTo(COLS * BLOCK_SIZE, r * BLOCK_SIZE);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * BLOCK_SIZE, 0);\n ctx.lineTo(c * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.board[r][c]) {\n this.drawBlock(ctx, c, r, this.board[r][c]!, BLOCK_SIZE, 1);\n }\n }\n }\n\n if (!this.gameOver && this.started) {\n // Ghost piece\n const gr = ghostRow(this.board, this.current);\n const ghostPiece: Piece = { ...this.current, row: gr };\n for (const [r, c] of getBlocks(ghostPiece)) {\n this.drawBlock(ctx, c, r, COLORS[this.current.type], BLOCK_SIZE, GHOST_ALPHA);\n }\n\n // Current piece\n for (const [r, c] of getBlocks(this.current)) {\n if (r >= 0) {\n this.drawBlock(ctx, c, r, COLORS[this.current.type], BLOCK_SIZE, 1);\n }\n }\n }\n\n // Preview\n this.drawPreview();\n }\n\n private drawBlock(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n alpha: number,\n offsetX: number = 0,\n offsetY: number = 0\n ): void {\n const x = col * size + offsetX;\n const y = row * size + offsetY;\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + 1, y + 1, size - 2, 4);\n ctx.fillRect(x + 1, y + 1, 4, size - 2);\n\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x + size - 5, y + 1, 4, size - 2);\n ctx.fillRect(x + 1, y + size - 5, size - 2, 4);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, 4 * PREVIEW_BLOCK, 4 * PREVIEW_BLOCK);\n\n if (!this.started || !this.nextType) return;\n\n const shape = SHAPES[this.nextType][0];\n const color = COLORS[this.nextType];\n\n // Center the preview\n let minC = 4, maxC = 0, minR = 4, maxR = 0;\n for (const [r, c] of shape) {\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n }\n const w = maxC - minC + 1;\n const h = maxR - minR + 1;\n const offX = ((4 - w) / 2 - minC) * PREVIEW_BLOCK;\n const offY = ((4 - h) / 2 - minR) * PREVIEW_BLOCK;\n\n for (const [r, c] of shape) {\n this.drawBlock(ctx, c, r, color, PREVIEW_BLOCK, 1, offX, offY);\n }\n }\n\n // ----- UI helpers -----------------------------------------\n\n private updateUI(): void {\n this.scoreEl.textContent = this.score.toString();\n this.linesEl.textContent = this.lines.toString();\n this.levelEl.textContent = this.level.toString();\n }\n\n private showMessage(text: string): void {\n this.messageEl.textContent = text;\n this.messageEl.style.display = \"flex\";\n }\n\n private hideMessage(): void {\n this.messageEl.style.display = \"none\";\n }\n}\n\n// ----- Bootstrap --------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\nTSEOF","description":"Create main Tetris TypeScript source file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":6161,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"884beba9-8efd-4215-bf28-6e487b1f9961"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013FQwX7okRitz2DknwNT9dm","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"a12a4c39-a762-46aa-8372-bfb67f660584","timestamp":"2026-04-05T06:50:39.026Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Et6oF3mAUCKuMFU3sq4TTh","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el archivo HTML con el CSS embebido:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5349,"cache_read_input_tokens":6161,"cache_creation":{"ephemeral_5m_input_tokens":5349,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"8593146c-8e1c-40b8-a164-871c011622d2"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Et6oF3mAUCKuMFU3sq4TTh","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01UPAmsrEaGKWuMk2v5KE2ce","name":"Bash","input":{"command":"cat > /tmp/loop-bench-srmbiud4/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n /* ----- Reset & base ----- */\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n /* ----- Layout ----- */\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n padding: 24px;\n background: #12122a;\n border-radius: 16px;\n box-shadow: 0 0 60px rgba(80, 60, 200, 0.3);\n }\n\n #board-wrapper {\n position: relative;\n border: 3px solid #333;\n border-radius: 4px;\n line-height: 0;\n }\n\n /* ----- Side panel ----- */\n #side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 150px;\n }\n\n .panel-section {\n background: #1a1a2e;\n border-radius: 10px;\n padding: 16px;\n text-align: center;\n }\n\n .panel-section h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n }\n\n .panel-section .value {\n font-size: 28px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #preview-section {\n display: flex;\n flex-direction: column;\n align-items: center;\n }\n\n #preview-canvas {\n border-radius: 6px;\n margin-top: 4px;\n }\n\n /* ----- Controls info ----- */\n #controls {\n font-size: 11px;\n line-height: 1.8;\n color: #666;\n }\n #controls kbd {\n display: inline-block;\n background: #2a2a3e;\n color: #ccc;\n border-radius: 4px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n border: 1px solid #444;\n }\n\n /* ----- Overlay message ----- */\n #message {\n position: absolute;\n inset: 0;\n display: flex;\n justify-content: center;\n align-items: center;\n background: rgba(0, 0, 0, 0.75);\n color: #fff;\n font-size: 18px;\n font-weight: 600;\n text-align: center;\n padding: 24px;\n border-radius: 4px;\n z-index: 10;\n letter-spacing: 0.5px;\n }\n </style>\n</head>\n<body>\n <div id=\"game-container\">\n <!-- Game board -->\n <div id=\"board-wrapper\">\n <canvas id=\"game-canvas\"></canvas>\n <div id=\"message\"></div>\n </div>\n\n <!-- Side panel -->\n <div id=\"side-panel\">\n <div class=\"panel-section\" id=\"preview-section\">\n <h3>Siguiente</h3>\n <canvas id=\"preview-canvas\"></canvas>\n </div>\n\n <div class=\"panel-section\">\n <h3>Puntuaci&oacute;n</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-section\">\n <h3>L&iacute;neas</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"panel-section\">\n <h3>Nivel</h3>\n <div class=\"value\" id=\"level\">0</div>\n </div>\n\n <div id=\"controls\" class=\"panel-section\">\n <h3>Controles</h3>\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Mover<br/>\n <kbd>&darr;</kbd> Bajar<br/>\n <kbd>&uarr;</kbd> <kbd>X</kbd> Rotar &circlearrowright;<br/>\n <kbd>Z</kbd> Rotar &circlearrowleft;<br/>\n <kbd>Espacio</kbd> Soltar<br/>\n <kbd>Enter</kbd> Pausa\n </div>\n </div>\n </div>\n\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>\nHTMLEOF","description":"Create index.html with embedded CSS"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5349,"cache_read_input_tokens":6161,"cache_creation":{"ephemeral_5m_input_tokens":5349,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"bc56a990-857e-45e5-9c66-2da2a24d61ec"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01UPAmsrEaGKWuMk2v5KE2ce","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"79251a21-72b9-4572-b902-48304ec59a9c","timestamp":"2026-04-05T06:51:01.150Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_0151dcqBD5FrgkeByZJPbZ7G","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora compilo el TypeScript:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1497,"cache_read_input_tokens":11510,"cache_creation":{"ephemeral_5m_input_tokens":1497,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"6c6d5d6a-e065-4c75-a5dd-20b284e92137"} 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Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\n Visit https://aka.ms/ts6 for migration information.","is_error":true,"tool_use_id":"toolu_01J1qjHHP8Vge1bndWGwae9u"}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"b372187a-e720-4b82-9390-20e31cc812dc","timestamp":"2026-04-05T06:51:05.408Z","tool_use_result":"Error: Exit code 2\ntsconfig.json(12,25): error TS5107: Option 'moduleResolution=node10' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\n Visit https://aka.ms/ts6 for migration information."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_0126pQ9Rd73ZNh63b1rz15np","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01VfHRDVBZGqPqcMRNRNtHrS","name":"Read","input":{"file_path":"/tmp/loop-bench-srmbiud4/tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":191,"cache_read_input_tokens":13007,"cache_creation":{"ephemeral_5m_input_tokens":191,"ephemeral_1h_input_tokens":0},"output_tokens":46,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"3b120324-a981-4938-a219-63e7c7afccab"} 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\"node\",","newString":" \"moduleResolution\": \"bundler\",","originalFile":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"strict\": true,\n \"esModuleInterop\": true,\n \"skipLibCheck\": true,\n \"forceConsistentCasingInFileNames\": true,\n \"moduleResolution\": \"node\",\n \"declaration\": true,\n \"sourceMap\": true\n },\n \"include\": [\"src/**/*\"]\n}\n","structuredPatch":[{"oldStart":9,"oldLines":7,"newStart":9,"newLines":7,"lines":[" \"esModuleInterop\": true,"," \"skipLibCheck\": true,"," \"forceConsistentCasingInFileNames\": true,","- \"moduleResolution\": \"node\",","+ \"moduleResolution\": \"bundler\","," \"declaration\": true,"," \"sourceMap\": true"," },"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RhPNXm5WwooGwgguS56ZSM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0118UF3bppXXcyD33mv6tNUz","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":446,"cache_read_input_tokens":13198,"cache_creation":{"ephemeral_5m_input_tokens":446,"ephemeral_1h_input_tokens":0},"output_tokens":69,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"06cf2da2-b53d-4777-be03-b223dc6b795a"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0118UF3bppXXcyD33mv6tNUz","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"284e590f-6256-4a8a-88db-e7eaf470f834","timestamp":"2026-04-05T06:51:24.477Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RFMvKgbQHg7i9YAFy5f51h","type":"message","role":"assistant","content":[{"type":"text","text":"Compilación exitosa. Verifico que los archivos se generaron:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":275,"cache_read_input_tokens":13466,"cache_creation":{"ephemeral_5m_input_tokens":275,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"bf2711b7-30ab-4648-9448-90167feb5930"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01RFMvKgbQHg7i9YAFy5f51h","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01A6w52GsSi1q3BX9hZuocfE","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-srmbiud4/dist/","description":"List compiled output files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":275,"cache_read_input_tokens":13466,"cache_creation":{"ephemeral_5m_input_tokens":275,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"54737424-2746-49f3-bc9d-24794de210dd"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01A6w52GsSi1q3BX9hZuocfE","type":"tool_result","content":"total 48\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:51 ..\n-rw-r--r-- 1 root root 1956 Apr 5 08:51 tetris.d.ts\n-rw-r--r-- 1 root root 14958 Apr 5 08:51 tetris.js\n-rw-r--r-- 1 root root 19181 Apr 5 08:51 tetris.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"273da44d-9660-46be-afbc-63f7c18318fb","timestamp":"2026-04-05T06:51:28.359Z","tool_use_result":{"stdout":"total 48\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:51 ..\n-rw-r--r-- 1 root root 1956 Apr 5 08:51 tetris.d.ts\n-rw-r--r-- 1 root root 14958 Apr 5 08:51 tetris.js\n-rw-r--r-- 1 root root 19181 Apr 5 08:51 tetris.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DNHHeEu3cpuEUWfqCTq9eM","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora verifico que todo el código fuente está correcto leyendo los archivos:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":268,"cache_read_input_tokens":13741,"cache_creation":{"ephemeral_5m_input_tokens":268,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"6936c7f8-2d41-446c-bfb0-a73c9005130e"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DNHHeEu3cpuEUWfqCTq9eM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XFPbEuUon1chngW3nvkAne","name":"Read","input":{"file_path":"/tmp/loop-bench-srmbiud4/src/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":268,"cache_read_input_tokens":13741,"cache_creation":{"ephemeral_5m_input_tokens":268,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"d3754dbb-4814-4ebb-8cc6-960270aed636"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XFPbEuUon1chngW3nvkAne","type":"tool_result","content":"1\t// ============================================================\n2\t// TETRIS — Full browser game in TypeScript\n3\t// ============================================================\n4\t\n5\t// ----- Constants --------------------------------------------\n6\t\n7\tconst COLS = 10;\n8\tconst ROWS = 20;\n9\tconst BLOCK_SIZE = 30;\n10\tconst PREVIEW_BLOCK = 20;\n11\t\n12\tconst COLORS: Record<string, string> = {\n13\t I: \"#00f0f0\",\n14\t O: \"#f0f000\",\n15\t T: \"#a000f0\",\n16\t S: \"#00f000\",\n17\t Z: \"#f00000\",\n18\t J: \"#0000f0\",\n19\t L: \"#f0a000\",\n20\t};\n21\t\n22\tconst GHOST_ALPHA = 0.25;\n23\t\n24\t// Tetromino shapes: each rotation state is a 2D array of [row, col] offsets\n25\ttype Shape = number[][];\n26\t\n27\tconst SHAPES: Record<string, Shape[]> = {\n28\t I: [\n29\t [[0,0],[0,1],[0,2],[0,3]],\n30\t [[0,0],[1,0],[2,0],[3,0]],\n31\t [[0,0],[0,1],[0,2],[0,3]],\n32\t [[0,0],[1,0],[2,0],[3,0]],\n33\t ],\n34\t O: [\n35\t [[0,0],[0,1],[1,0],[1,1]],\n36\t [[0,0],[0,1],[1,0],[1,1]],\n37\t [[0,0],[0,1],[1,0],[1,1]],\n38\t [[0,0],[0,1],[1,0],[1,1]],\n39\t ],\n40\t T: [\n41\t [[0,0],[0,1],[0,2],[1,1]],\n42\t [[0,0],[1,0],[2,0],[1,1]],\n43\t [[1,0],[1,1],[1,2],[0,1]],\n44\t [[0,0],[1,0],[2,0],[1,-1]],\n45\t ],\n46\t S: [\n47\t [[0,1],[0,2],[1,0],[1,1]],\n48\t [[0,0],[1,0],[1,1],[2,1]],\n49\t [[0,1],[0,2],[1,0],[1,1]],\n50\t [[0,0],[1,0],[1,1],[2,1]],\n51\t ],\n52\t Z: [\n53\t [[0,0],[0,1],[1,1],[1,2]],\n54\t [[0,1],[1,0],[1,1],[2,0]],\n55\t [[0,0],[0,1],[1,1],[1,2]],\n56\t [[0,1],[1,0],[1,1],[2,0]],\n57\t ],\n58\t J: [\n59\t [[0,0],[1,0],[1,1],[1,2]],\n60\t [[0,0],[0,1],[1,0],[2,0]],\n61\t [[0,0],[0,1],[0,2],[1,2]],\n62\t [[0,0],[1,0],[2,0],[2,-1]],\n63\t ],\n64\t L: [\n65\t [[0,2],[1,0],[1,1],[1,2]],\n66\t [[0,0],[1,0],[2,0],[2,1]],\n67\t [[0,0],[0,1],[0,2],[1,0]],\n68\t [[0,0],[0,1],[1,1],[2,1]],\n69\t ],\n70\t};\n71\t\n72\t// Wall-kick offsets to try when rotating (SRS simplified)\n73\tconst KICK_OFFSETS: [number, number][] = [\n74\t [0, 0], [0, -1], [0, 1], [0, -2], [0, 2], [-1, 0], [1, 0],\n75\t];\n76\t\n77\t// Scoring (original Nintendo scoring)\n78\tconst LINE_SCORES = [0, 100, 300, 500, 800];\n79\t\n80\t// Speed curve: ms per drop at each level\n81\tfunction getDropInterval(level: number): number {\n82\t const base = 800;\n83\t const minimum = 50;\n84\t const interval = base - level * 60;\n85\t return Math.max(interval, minimum);\n86\t}\n87\t\n88\t// ----- Types ------------------------------------------------\n89\t\n90\ttype Cell = string | null; // color string or null\n91\t\n92\tinterface Piece {\n93\t type: string;\n94\t rotation: number;\n95\t row: number;\n96\t col: number;\n97\t}\n98\t\n99\t// ----- Board helpers ----------------------------------------\n100\t\n101\tfunction createBoard(): Cell[][] {\n102\t return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n103\t}\n104\t\n105\tfunction getBlocks(piece: Piece): [number, number][] {\n106\t return SHAPES[piece.type][piece.rotation].map(\n107\t ([r, c]) => [piece.row + r, piece.col + c] as [number, number]\n108\t );\n109\t}\n110\t\n111\tfunction isValid(board: Cell[][], piece: Piece): boolean {\n112\t return getBlocks(piece).every(\n113\t ([r, c]) => r >= 0 && r < ROWS && c >= 0 && c < COLS && board[r][c] === null\n114\t );\n115\t}\n116\t\n117\tfunction placePiece(board: Cell[][], piece: Piece): void {\n118\t const color = COLORS[piece.type];\n119\t for (const [r, c] of getBlocks(piece)) {\n120\t if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n121\t board[r][c] = color;\n122\t }\n123\t }\n124\t}\n125\t\n126\tfunction clearLines(board: Cell[][]): number {\n127\t let cleared = 0;\n128\t for (let r = ROWS - 1; r >= 0; r--) {\n129\t if (board[r].every((c) => c !== null)) {\n130\t board.splice(r, 1);\n131\t board.unshift(Array<Cell>(COLS).fill(null));\n132\t cleared++;\n133\t r++; // recheck same row index\n134\t }\n135\t }\n136\t return cleared;\n137\t}\n138\t\n139\tfunction ghostRow(board: Cell[][], piece: Piece): number {\n140\t const ghost: Piece = { ...piece };\n141\t while (isValid(board, { ...ghost, row: ghost.row + 1 })) {\n142\t ghost.row++;\n143\t }\n144\t return ghost.row;\n145\t}\n146\t\n147\t// ----- Bag randomizer ---------------------------------------\n148\t\n149\tconst PIECE_TYPES = Object.keys(SHAPES); // I O T S Z J L\n150\t\n151\tfunction createBag(): string[] {\n152\t const bag = [...PIECE_TYPES];\n153\t for (let i = bag.length - 1; i > 0; i--) {\n154\t const j = Math.floor(Math.random() * (i + 1));\n155\t [bag[i], bag[j]] = [bag[j], bag[i]];\n156\t }\n157\t return bag;\n158\t}\n159\t\n160\t// ----- Game class -------------------------------------------\n161\t\n162\tclass TetrisGame {\n163\t board: Cell[][];\n164\t current!: Piece;\n165\t nextType!: string;\n166\t score: number = 0;\n167\t lines: number = 0;\n168\t level: number = 0;\n169\t gameOver: boolean = false;\n170\t paused: boolean = false;\n171\t started: boolean = false;\n172\t\n173\t private bag: string[] = [];\n174\t private dropTimer: number = 0;\n175\t private lastTime: number = 0;\n176\t private lockDelay: number = 0;\n177\t private readonly lockDelayMax = 500; // ms before auto-lock\n178\t private isLocking: boolean = false;\n179\t\n180\t // Canvas references\n181\t private ctx!: CanvasRenderingContext2D;\n182\t private previewCtx!: CanvasRenderingContext2D;\n183\t\n184\t // UI elements\n185\t private scoreEl!: HTMLElement;\n186\t private linesEl!: HTMLElement;\n187\t private levelEl!: HTMLElement;\n188\t private messageEl!: HTMLElement;\n189\t\n190\t private animationId: number = 0;\n191\t\n192\t // Line clear animation\n193\t private clearingRows: number[] = [];\n194\t private clearAnimTimer: number = 0;\n195\t private readonly clearAnimDuration = 300; // ms\n196\t\n197\t constructor() {\n198\t this.board = createBoard();\n199\t this.setupDOM();\n200\t this.bindKeys();\n201\t this.showMessage(\"Pulsa ENTER para empezar\");\n202\t }\n203\t\n204\t // ----- DOM setup ------------------------------------------\n205\t\n206\t private setupDOM(): void {\n207\t // Main canvas\n208\t const gameCanvas = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n209\t gameCanvas.width = COLS * BLOCK_SIZE;\n210\t gameCanvas.height = ROWS * BLOCK_SIZE;\n211\t this.ctx = gameCanvas.getContext(\"2d\")!;\n212\t\n213\t // Preview canvas\n214\t const previewCanvas = document.getElementById(\"preview-canvas\") as HTMLCanvasElement;\n215\t previewCanvas.width = 4 * PREVIEW_BLOCK;\n216\t previewCanvas.height = 4 * PREVIEW_BLOCK;\n217\t this.previewCtx = previewCanvas.getContext(\"2d\")!;\n218\t\n219\t // UI\n220\t this.scoreEl = document.getElementById(\"score\")!;\n221\t this.linesEl = document.getElementById(\"lines\")!;\n222\t this.levelEl = document.getElementById(\"level\")!;\n223\t this.messageEl = document.getElementById(\"message\")!;\n224\t }\n225\t\n226\t // ----- Piece management -----------------------------------\n227\t\n228\t private nextFromBag(): string {\n229\t if (this.bag.length === 0) this.bag = createBag();\n230\t return this.bag.pop()!;\n231\t }\n232\t\n233\t private spawnPiece(): void {\n234\t const type = this.nextType ?? this.nextFromBag();\n235\t this.nextType = this.nextFromBag();\n236\t this.current = { type, rotation: 0, row: 0, col: Math.floor((COLS - 2) / 2) - 1 };\n237\t this.isLocking = false;\n238\t this.lockDelay = 0;\n239\t\n240\t if (!isValid(this.board, this.current)) {\n241\t this.gameOver = true;\n242\t this.showMessage(\"GAME OVER — ENTER para reiniciar\");\n243\t }\n244\t }\n245\t\n246\t // ----- Movement / rotation --------------------------------\n247\t\n248\t private move(dRow: number, dCol: number): boolean {\n249\t const moved: Piece = { ...this.current, row: this.current.row + dRow, col: this.current.col + dCol };\n250\t if (isValid(this.board, moved)) {\n251\t this.current = moved;\n252\t // Reset lock delay if piece moved down while locking\n253\t if (dRow > 0 && this.isLocking) {\n254\t this.lockDelay = 0;\n255\t }\n256\t if (dCol !== 0 && this.isLocking) {\n257\t this.lockDelay = 0;\n258\t }\n259\t return true;\n260\t }\n261\t return false;\n262\t }\n263\t\n264\t private rotate(dir: 1 | -1): void {\n265\t const newRot = ((this.current.rotation + dir) % 4 + 4) % 4;\n266\t for (const [dr, dc] of KICK_OFFSETS) {\n267\t const rotated: Piece = { ...this.current, rotation: newRot, row: this.current.row + dr, col: this.current.col + dc };\n268\t if (isValid(this.board, rotated)) {\n269\t this.current = rotated;\n270\t if (this.isLocking) this.lockDelay = 0;\n271\t return;\n272\t }\n273\t }\n274\t }\n275\t\n276\t private hardDrop(): void {\n277\t let rows = 0;\n278\t while (this.move(1, 0)) rows++;\n279\t this.score += rows * 2;\n280\t this.lock();\n281\t }\n282\t\n283\t private lock(): void {\n284\t placePiece(this.board, this.current);\n285\t const cleared = clearLines(this.board);\n286\t if (cleared > 0) {\n287\t this.lines += cleared;\n288\t this.score += LINE_SCORES[cleared] * (this.level + 1);\n289\t this.level = Math.floor(this.lines / 10);\n290\t }\n291\t this.updateUI();\n292\t this.spawnPiece();\n293\t this.dropTimer = 0;\n294\t this.isLocking = false;\n295\t }\n296\t\n297\t // ----- Input ----------------------------------------------\n298\t\n299\t private bindKeys(): void {\n300\t document.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n301\t if (e.key === \"Enter\") {\n302\t if (!this.started || this.gameOver) {\n303\t this.startGame();\n304\t return;\n305\t }\n306\t this.paused = !this.paused;\n307\t if (this.paused) {\n308\t this.showMessage(\"PAUSA — ENTER para continuar\");\n309\t } else {\n310\t this.hideMessage();\n311\t this.lastTime = performance.now();\n312\t }\n313\t return;\n314\t }\n315\t\n316\t if (this.gameOver || this.paused || !this.started) return;\n317\t\n318\t switch (e.key) {\n319\t case \"ArrowLeft\":\n320\t e.preventDefault();\n321\t this.move(0, -1);\n322\t break;\n323\t case \"ArrowRight\":\n324\t e.preventDefault();\n325\t this.move(0, 1);\n326\t break;\n327\t case \"ArrowDown\":\n328\t e.preventDefault();\n329\t if (this.move(1, 0)) this.score += 1;\n330\t this.dropTimer = 0;\n331\t break;\n332\t case \"ArrowUp\":\n333\t e.preventDefault();\n334\t this.rotate(1);\n335\t break;\n336\t case \"z\":\n337\t case \"Z\":\n338\t this.rotate(-1);\n339\t break;\n340\t case \"x\":\n341\t case \"X\":\n342\t this.rotate(1);\n343\t break;\n344\t case \" \":\n345\t e.preventDefault();\n346\t this.hardDrop();\n347\t break;\n348\t }\n349\t });\n350\t }\n351\t\n352\t // ----- Game loop ------------------------------------------\n353\t\n354\t startGame(): void {\n355\t this.board = createBoard();\n356\t this.score = 0;\n357\t this.lines = 0;\n358\t this.level = 0;\n359\t this.gameOver = false;\n360\t this.paused = false;\n361\t this.started = true;\n362\t this.bag = createBag();\n363\t this.nextType = this.nextFromBag();\n364\t this.spawnPiece();\n365\t this.updateUI();\n366\t this.hideMessage();\n367\t this.lastTime = performance.now();\n368\t cancelAnimationFrame(this.animationId);\n369\t this.loop(this.lastTime);\n370\t }\n371\t\n372\t private loop = (time: number): void => {\n373\t const delta = time - this.lastTime;\n374\t this.lastTime = time;\n375\t\n376\t if (!this.paused && !this.gameOver) {\n377\t this.update(delta);\n378\t }\n379\t this.draw();\n380\t\n381\t this.animationId = requestAnimationFrame(this.loop);\n382\t };\n383\t\n384\t private update(delta: number): void {\n385\t // Check if the piece is on a surface\n386\t const onSurface = !isValid(this.board, { ...this.current, row: this.current.row + 1 });\n387\t\n388\t if (onSurface) {\n389\t this.isLocking = true;\n390\t this.lockDelay += delta;\n391\t if (this.lockDelay >= this.lockDelayMax) {\n392\t this.lock();\n393\t return;\n394\t }\n395\t } else {\n396\t this.isLocking = false;\n397\t this.lockDelay = 0;\n398\t }\n399\t\n400\t // Gravity\n401\t this.dropTimer += delta;\n402\t const interval = getDropInterval(this.level);\n403\t if (this.dropTimer >= interval) {\n404\t this.dropTimer -= interval;\n405\t if (!onSurface) {\n406\t this.move(1, 0);\n407\t }\n408\t }\n409\t }\n410\t\n411\t // ----- Drawing --------------------------------------------\n412\t\n413\t private draw(): void {\n414\t const ctx = this.ctx;\n415\t // Background\n416\t ctx.fillStyle = \"#111\";\n417\t ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n418\t\n419\t // Grid lines\n420\t ctx.strokeStyle = \"#222\";\n421\t ctx.lineWidth = 0.5;\n422\t for (let r = 0; r <= ROWS; r++) {\n423\t ctx.beginPath();\n424\t ctx.moveTo(0, r * BLOCK_SIZE);\n425\t ctx.lineTo(COLS * BLOCK_SIZE, r * BLOCK_SIZE);\n426\t ctx.stroke();\n427\t }\n428\t for (let c = 0; c <= COLS; c++) {\n429\t ctx.beginPath();\n430\t ctx.moveTo(c * BLOCK_SIZE, 0);\n431\t ctx.lineTo(c * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n432\t ctx.stroke();\n433\t }\n434\t\n435\t // Placed blocks\n436\t for (let r = 0; r < ROWS; r++) {\n437\t for (let c = 0; c < COLS; c++) {\n438\t if (this.board[r][c]) {\n439\t this.drawBlock(ctx, c, r, this.board[r][c]!, BLOCK_SIZE, 1);\n440\t }\n441\t }\n442\t }\n443\t\n444\t if (!this.gameOver && this.started) {\n445\t // Ghost piece\n446\t const gr = ghostRow(this.board, this.current);\n447\t const ghostPiece: Piece = { ...this.current, row: gr };\n448\t for (const [r, c] of getBlocks(ghostPiece)) {\n449\t this.drawBlock(ctx, c, r, COLORS[this.current.type], BLOCK_SIZE, GHOST_ALPHA);\n450\t }\n451\t\n452\t // Current piece\n453\t for (const [r, c] of getBlocks(this.current)) {\n454\t if (r >= 0) {\n455\t this.drawBlock(ctx, c, r, COLORS[this.current.type], BLOCK_SIZE, 1);\n456\t }\n457\t }\n458\t }\n459\t\n460\t // Preview\n461\t this.drawPreview();\n462\t }\n463\t\n464\t private drawBlock(\n465\t ctx: CanvasRenderingContext2D,\n466\t col: number,\n467\t row: number,\n468\t color: string,\n469\t size: number,\n470\t alpha: number,\n471\t offsetX: number = 0,\n472\t offsetY: number = 0\n473\t ): void {\n474\t const x = col * size + offsetX;\n475\t const y = row * size + offsetY;\n476\t ctx.globalAlpha = alpha;\n477\t ctx.fillStyle = color;\n478\t ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n479\t\n480\t // Highlight\n481\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n482\t ctx.fillRect(x + 1, y + 1, size - 2, 4);\n483\t ctx.fillRect(x + 1, y + 1, 4, size - 2);\n484\t\n485\t // Shadow\n486\t ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n487\t ctx.fillRect(x + size - 5, y + 1, 4, size - 2);\n488\t ctx.fillRect(x + 1, y + size - 5, size - 2, 4);\n489\t\n490\t ctx.globalAlpha = 1;\n491\t }\n492\t\n493\t private drawPreview(): void {\n494\t const ctx = this.previewCtx;\n495\t ctx.fillStyle = \"#1a1a2e\";\n496\t ctx.fillRect(0, 0, 4 * PREVIEW_BLOCK, 4 * PREVIEW_BLOCK);\n497\t\n498\t if (!this.started || !this.nextType) return;\n499\t\n500\t const shape = SHAPES[this.nextType][0];\n501\t const color = COLORS[this.nextType];\n502\t\n503\t // Center the preview\n504\t let minC = 4, maxC = 0, minR = 4, maxR = 0;\n505\t for (const [r, c] of shape) {\n506\t minC = Math.min(minC, c);\n507\t maxC = Math.max(maxC, c);\n508\t minR = Math.min(minR, r);\n509\t maxR = Math.max(maxR, r);\n510\t }\n511\t const w = maxC - minC + 1;\n512\t const h = maxR - minR + 1;\n513\t const offX = ((4 - w) / 2 - minC) * PREVIEW_BLOCK;\n514\t const offY = ((4 - h) / 2 - minR) * PREVIEW_BLOCK;\n515\t\n516\t for (const [r, c] of shape) {\n517\t this.drawBlock(ctx, c, r, color, PREVIEW_BLOCK, 1, offX, offY);\n518\t }\n519\t }\n520\t\n521\t // ----- UI helpers -----------------------------------------\n522\t\n523\t private updateUI(): void {\n524\t this.scoreEl.textContent = this.score.toString();\n525\t this.linesEl.textContent = this.lines.toString();\n526\t this.levelEl.textContent = this.level.toString();\n527\t }\n528\t\n529\t private showMessage(text: string): void {\n530\t this.messageEl.textContent = text;\n531\t this.messageEl.style.display = \"flex\";\n532\t }\n533\t\n534\t private hideMessage(): void {\n535\t this.messageEl.style.display = \"none\";\n536\t }\n537\t}\n538\t\n539\t// ----- Bootstrap --------------------------------------------\n540\t\n541\twindow.addEventListener(\"DOMContentLoaded\", () => {\n542\t new TetrisGame();\n543\t});\n544\t"}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"18976f18-fcaf-46f8-9518-f84945f4e75d","timestamp":"2026-04-05T06:51:32.332Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-srmbiud4/src/tetris.ts","content":"// ============================================================\n// TETRIS — Full browser game in TypeScript\n// ============================================================\n\n// ----- Constants --------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Tetromino shapes: each rotation state is a 2D array of [row, col] offsets\ntype Shape = number[][];\n\nconst SHAPES: Record<string, Shape[]> = {\n I: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n ],\n O: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n ],\n T: [\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,0],[1,0],[2,0],[1,1]],\n [[1,0],[1,1],[1,2],[0,1]],\n [[0,0],[1,0],[2,0],[1,-1]],\n ],\n S: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n ],\n Z: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n ],\n J: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,0],[1,0],[2,0],[2,-1]],\n ],\n L: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]],\n ],\n};\n\n// Wall-kick offsets to try when rotating (SRS simplified)\nconst KICK_OFFSETS: [number, number][] = [\n [0, 0], [0, -1], [0, 1], [0, -2], [0, 2], [-1, 0], [1, 0],\n];\n\n// Scoring (original Nintendo scoring)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// Speed curve: ms per drop at each level\nfunction getDropInterval(level: number): number {\n const base = 800;\n const minimum = 50;\n const interval = base - level * 60;\n return Math.max(interval, minimum);\n}\n\n// ----- Types ------------------------------------------------\n\ntype Cell = string | null; // color string or null\n\ninterface Piece {\n type: string;\n rotation: number;\n row: number;\n col: number;\n}\n\n// ----- Board helpers ----------------------------------------\n\nfunction createBoard(): Cell[][] {\n return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n}\n\nfunction getBlocks(piece: Piece): [number, number][] {\n return SHAPES[piece.type][piece.rotation].map(\n ([r, c]) => [piece.row + r, piece.col + c] as [number, number]\n );\n}\n\nfunction isValid(board: Cell[][], piece: Piece): boolean {\n return getBlocks(piece).every(\n ([r, c]) => r >= 0 && r < ROWS && c >= 0 && c < COLS && board[r][c] === null\n );\n}\n\nfunction placePiece(board: Cell[][], piece: Piece): void {\n const color = COLORS[piece.type];\n for (const [r, c] of getBlocks(piece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n board[r][c] = color;\n }\n }\n}\n\nfunction clearLines(board: Cell[][]): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every((c) => c !== null)) {\n board.splice(r, 1);\n board.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // recheck same row index\n }\n }\n return cleared;\n}\n\nfunction ghostRow(board: Cell[][], piece: Piece): number {\n const ghost: Piece = { ...piece };\n while (isValid(board, { ...ghost, row: ghost.row + 1 })) {\n ghost.row++;\n }\n return ghost.row;\n}\n\n// ----- Bag randomizer ---------------------------------------\n\nconst PIECE_TYPES = Object.keys(SHAPES); // I O T S Z J L\n\nfunction createBag(): string[] {\n const bag = [...PIECE_TYPES];\n for (let i = bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [bag[i], bag[j]] = [bag[j], bag[i]];\n }\n return bag;\n}\n\n// ----- Game class -------------------------------------------\n\nclass TetrisGame {\n board: Cell[][];\n current!: Piece;\n nextType!: string;\n score: number = 0;\n lines: number = 0;\n level: number = 0;\n gameOver: boolean = false;\n paused: boolean = false;\n started: boolean = false;\n\n private bag: string[] = [];\n private dropTimer: number = 0;\n private lastTime: number = 0;\n private lockDelay: number = 0;\n private readonly lockDelayMax = 500; // ms before auto-lock\n private isLocking: boolean = false;\n\n // Canvas references\n private ctx!: CanvasRenderingContext2D;\n private previewCtx!: CanvasRenderingContext2D;\n\n // UI elements\n private scoreEl!: HTMLElement;\n private linesEl!: HTMLElement;\n private levelEl!: HTMLElement;\n private messageEl!: HTMLElement;\n\n private animationId: number = 0;\n\n // Line clear animation\n private clearingRows: number[] = [];\n private clearAnimTimer: number = 0;\n private readonly clearAnimDuration = 300; // ms\n\n constructor() {\n this.board = createBoard();\n this.setupDOM();\n this.bindKeys();\n this.showMessage(\"Pulsa ENTER para empezar\");\n }\n\n // ----- DOM setup ------------------------------------------\n\n private setupDOM(): void {\n // Main canvas\n const gameCanvas = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n gameCanvas.width = COLS * BLOCK_SIZE;\n gameCanvas.height = ROWS * BLOCK_SIZE;\n this.ctx = gameCanvas.getContext(\"2d\")!;\n\n // Preview canvas\n const previewCanvas = document.getElementById(\"preview-canvas\") as HTMLCanvasElement;\n previewCanvas.width = 4 * PREVIEW_BLOCK;\n previewCanvas.height = 4 * PREVIEW_BLOCK;\n this.previewCtx = previewCanvas.getContext(\"2d\")!;\n\n // UI\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.messageEl = document.getElementById(\"message\")!;\n }\n\n // ----- Piece management -----------------------------------\n\n private nextFromBag(): string {\n if (this.bag.length === 0) this.bag = createBag();\n return this.bag.pop()!;\n }\n\n private spawnPiece(): void {\n const type = this.nextType ?? this.nextFromBag();\n this.nextType = this.nextFromBag();\n this.current = { type, rotation: 0, row: 0, col: Math.floor((COLS - 2) / 2) - 1 };\n this.isLocking = false;\n this.lockDelay = 0;\n\n if (!isValid(this.board, this.current)) {\n this.gameOver = true;\n this.showMessage(\"GAME OVER — ENTER para reiniciar\");\n }\n }\n\n // ----- Movement / rotation --------------------------------\n\n private move(dRow: number, dCol: number): boolean {\n const moved: Piece = { ...this.current, row: this.current.row + dRow, col: this.current.col + dCol };\n if (isValid(this.board, moved)) {\n this.current = moved;\n // Reset lock delay if piece moved down while locking\n if (dRow > 0 && this.isLocking) {\n this.lockDelay = 0;\n }\n if (dCol !== 0 && this.isLocking) {\n this.lockDelay = 0;\n }\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n const newRot = ((this.current.rotation + dir) % 4 + 4) % 4;\n for (const [dr, dc] of KICK_OFFSETS) {\n const rotated: Piece = { ...this.current, rotation: newRot, row: this.current.row + dr, col: this.current.col + dc };\n if (isValid(this.board, rotated)) {\n this.current = rotated;\n if (this.isLocking) this.lockDelay = 0;\n return;\n }\n }\n }\n\n private hardDrop(): void {\n let rows = 0;\n while (this.move(1, 0)) rows++;\n this.score += rows * 2;\n this.lock();\n }\n\n private lock(): void {\n placePiece(this.board, this.current);\n const cleared = clearLines(this.board);\n if (cleared > 0) {\n this.lines += cleared;\n this.score += LINE_SCORES[cleared] * (this.level + 1);\n this.level = Math.floor(this.lines / 10);\n }\n this.updateUI();\n this.spawnPiece();\n this.dropTimer = 0;\n this.isLocking = false;\n }\n\n // ----- Input ----------------------------------------------\n\n private bindKeys(): void {\n document.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n if (e.key === \"Enter\") {\n if (!this.started || this.gameOver) {\n this.startGame();\n return;\n }\n this.paused = !this.paused;\n if (this.paused) {\n this.showMessage(\"PAUSA — ENTER para continuar\");\n } else {\n this.hideMessage();\n this.lastTime = performance.now();\n }\n return;\n }\n\n if (this.gameOver || this.paused || !this.started) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.move(0, -1);\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.move(0, 1);\n break;\n case \"ArrowDown\":\n e.preventDefault();\n if (this.move(1, 0)) this.score += 1;\n this.dropTimer = 0;\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.rotate(-1);\n break;\n case \"x\":\n case \"X\":\n this.rotate(1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n }\n });\n }\n\n // ----- Game loop ------------------------------------------\n\n startGame(): void {\n this.board = createBoard();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.started = true;\n this.bag = createBag();\n this.nextType = this.nextFromBag();\n this.spawnPiece();\n this.updateUI();\n this.hideMessage();\n this.lastTime = performance.now();\n cancelAnimationFrame(this.animationId);\n this.loop(this.lastTime);\n }\n\n private loop = (time: number): void => {\n const delta = time - this.lastTime;\n this.lastTime = time;\n\n if (!this.paused && !this.gameOver) {\n this.update(delta);\n }\n this.draw();\n\n this.animationId = requestAnimationFrame(this.loop);\n };\n\n private update(delta: number): void {\n // Check if the piece is on a surface\n const onSurface = !isValid(this.board, { ...this.current, row: this.current.row + 1 });\n\n if (onSurface) {\n this.isLocking = true;\n this.lockDelay += delta;\n if (this.lockDelay >= this.lockDelayMax) {\n this.lock();\n return;\n }\n } else {\n this.isLocking = false;\n this.lockDelay = 0;\n }\n\n // Gravity\n this.dropTimer += delta;\n const interval = getDropInterval(this.level);\n if (this.dropTimer >= interval) {\n this.dropTimer -= interval;\n if (!onSurface) {\n this.move(1, 0);\n }\n }\n }\n\n // ----- Drawing --------------------------------------------\n\n private draw(): void {\n const ctx = this.ctx;\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * BLOCK_SIZE);\n ctx.lineTo(COLS * BLOCK_SIZE, r * BLOCK_SIZE);\n ctx.stroke();\n }\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * BLOCK_SIZE, 0);\n ctx.lineTo(c * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n ctx.stroke();\n }\n\n // Placed blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (this.board[r][c]) {\n this.drawBlock(ctx, c, r, this.board[r][c]!, BLOCK_SIZE, 1);\n }\n }\n }\n\n if (!this.gameOver && this.started) {\n // Ghost piece\n const gr = ghostRow(this.board, this.current);\n const ghostPiece: Piece = { ...this.current, row: gr };\n for (const [r, c] of getBlocks(ghostPiece)) {\n this.drawBlock(ctx, c, r, COLORS[this.current.type], BLOCK_SIZE, GHOST_ALPHA);\n }\n\n // Current piece\n for (const [r, c] of getBlocks(this.current)) {\n if (r >= 0) {\n this.drawBlock(ctx, c, r, COLORS[this.current.type], BLOCK_SIZE, 1);\n }\n }\n }\n\n // Preview\n this.drawPreview();\n }\n\n private drawBlock(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n size: number,\n alpha: number,\n offsetX: number = 0,\n offsetY: number = 0\n ): void {\n const x = col * size + offsetX;\n const y = row * size + offsetY;\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + 1, y + 1, size - 2, 4);\n ctx.fillRect(x + 1, y + 1, 4, size - 2);\n\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x + size - 5, y + 1, 4, size - 2);\n ctx.fillRect(x + 1, y + size - 5, size - 2, 4);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, 4 * PREVIEW_BLOCK, 4 * PREVIEW_BLOCK);\n\n if (!this.started || !this.nextType) return;\n\n const shape = SHAPES[this.nextType][0];\n const color = COLORS[this.nextType];\n\n // Center the preview\n let minC = 4, maxC = 0, minR = 4, maxR = 0;\n for (const [r, c] of shape) {\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n }\n const w = maxC - minC + 1;\n const h = maxR - minR + 1;\n const offX = ((4 - w) / 2 - minC) * PREVIEW_BLOCK;\n const offY = ((4 - h) / 2 - minR) * PREVIEW_BLOCK;\n\n for (const [r, c] of shape) {\n this.drawBlock(ctx, c, r, color, PREVIEW_BLOCK, 1, offX, offY);\n }\n }\n\n // ----- UI helpers -----------------------------------------\n\n private updateUI(): void {\n this.scoreEl.textContent = this.score.toString();\n this.linesEl.textContent = this.lines.toString();\n this.levelEl.textContent = this.level.toString();\n }\n\n private showMessage(text: string): void {\n this.messageEl.textContent = text;\n this.messageEl.style.display = \"flex\";\n }\n\n private hideMessage(): void {\n this.messageEl.style.display = \"none\";\n }\n}\n\n// ----- Bootstrap --------------------------------------------\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\n","numLines":544,"startLine":1,"totalLines":544}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01J6ZhUie5hMAXtGCnZ9Exyt","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019uVj4E14iax1qjeauAKzqx","name":"Read","input":{"file_path":"/tmp/loop-bench-srmbiud4/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6471,"cache_read_input_tokens":14009,"cache_creation":{"ephemeral_5m_input_tokens":6471,"ephemeral_1h_input_tokens":0},"output_tokens":35,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"07353b5d-0551-4bab-be8d-14c5f75a7144"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019uVj4E14iax1qjeauAKzqx","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"es\">\n3\t<head>\n4\t <meta charset=\"UTF-8\" />\n5\t <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n6\t <title>Tetris</title>\n7\t <style>\n8\t /* ----- Reset & base ----- */\n9\t *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n10\t\n11\t body {\n12\t background: #0a0a1a;\n13\t color: #e0e0e0;\n14\t font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n15\t display: flex;\n16\t justify-content: center;\n17\t align-items: center;\n18\t min-height: 100vh;\n19\t overflow: hidden;\n20\t }\n21\t\n22\t /* ----- Layout ----- */\n23\t #game-container {\n24\t display: flex;\n25\t gap: 24px;\n26\t align-items: flex-start;\n27\t padding: 24px;\n28\t background: #12122a;\n29\t border-radius: 16px;\n30\t box-shadow: 0 0 60px rgba(80, 60, 200, 0.3);\n31\t }\n32\t\n33\t #board-wrapper {\n34\t position: relative;\n35\t border: 3px solid #333;\n36\t border-radius: 4px;\n37\t line-height: 0;\n38\t }\n39\t\n40\t /* ----- Side panel ----- */\n41\t #side-panel {\n42\t display: flex;\n43\t flex-direction: column;\n44\t gap: 20px;\n45\t min-width: 150px;\n46\t }\n47\t\n48\t .panel-section {\n49\t background: #1a1a2e;\n50\t border-radius: 10px;\n51\t padding: 16px;\n52\t text-align: center;\n53\t }\n54\t\n55\t .panel-section h3 {\n56\t font-size: 11px;\n57\t text-transform: uppercase;\n58\t letter-spacing: 2px;\n59\t color: #888;\n60\t margin-bottom: 8px;\n61\t }\n62\t\n63\t .panel-section .value {\n64\t font-size: 28px;\n65\t font-weight: 700;\n66\t color: #fff;\n67\t font-variant-numeric: tabular-nums;\n68\t }\n69\t\n70\t #preview-section {\n71\t display: flex;\n72\t flex-direction: column;\n73\t align-items: center;\n74\t }\n75\t\n76\t #preview-canvas {\n77\t border-radius: 6px;\n78\t margin-top: 4px;\n79\t }\n80\t\n81\t /* ----- Controls info ----- */\n82\t #controls {\n83\t font-size: 11px;\n84\t line-height: 1.8;\n85\t color: #666;\n86\t }\n87\t #controls kbd {\n88\t display: inline-block;\n89\t background: #2a2a3e;\n90\t color: #ccc;\n91\t border-radius: 4px;\n92\t padding: 1px 6px;\n93\t font-family: inherit;\n94\t font-size: 10px;\n95\t border: 1px solid #444;\n96\t }\n97\t\n98\t /* ----- Overlay message ----- */\n99\t #message {\n100\t position: absolute;\n101\t inset: 0;\n102\t display: flex;\n103\t justify-content: center;\n104\t align-items: center;\n105\t background: rgba(0, 0, 0, 0.75);\n106\t color: #fff;\n107\t font-size: 18px;\n108\t font-weight: 600;\n109\t text-align: center;\n110\t padding: 24px;\n111\t border-radius: 4px;\n112\t z-index: 10;\n113\t letter-spacing: 0.5px;\n114\t }\n115\t </style>\n116\t</head>\n117\t<body>\n118\t <div id=\"game-container\">\n119\t <!-- Game board -->\n120\t <div id=\"board-wrapper\">\n121\t <canvas id=\"game-canvas\"></canvas>\n122\t <div id=\"message\"></div>\n123\t </div>\n124\t\n125\t <!-- Side panel -->\n126\t <div id=\"side-panel\">\n127\t <div class=\"panel-section\" id=\"preview-section\">\n128\t <h3>Siguiente</h3>\n129\t <canvas id=\"preview-canvas\"></canvas>\n130\t </div>\n131\t\n132\t <div class=\"panel-section\">\n133\t <h3>Puntuaci&oacute;n</h3>\n134\t <div class=\"value\" id=\"score\">0</div>\n135\t </div>\n136\t\n137\t <div class=\"panel-section\">\n138\t <h3>L&iacute;neas</h3>\n139\t <div class=\"value\" id=\"lines\">0</div>\n140\t </div>\n141\t\n142\t <div class=\"panel-section\">\n143\t <h3>Nivel</h3>\n144\t <div class=\"value\" id=\"level\">0</div>\n145\t </div>\n146\t\n147\t <div id=\"controls\" class=\"panel-section\">\n148\t <h3>Controles</h3>\n149\t <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Mover<br/>\n150\t <kbd>&darr;</kbd> Bajar<br/>\n151\t <kbd>&uarr;</kbd> <kbd>X</kbd> Rotar &circlearrowright;<br/>\n152\t <kbd>Z</kbd> Rotar &circlearrowleft;<br/>\n153\t <kbd>Espacio</kbd> Soltar<br/>\n154\t <kbd>Enter</kbd> Pausa\n155\t </div>\n156\t </div>\n157\t </div>\n158\t\n159\t <script type=\"module\" src=\"./dist/tetris.js\"></script>\n160\t</body>\n161\t</html>\n162\t"}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"b12b2502-39c5-4837-ae74-60653268173c","timestamp":"2026-04-05T06:51:39.382Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-srmbiud4/index.html","content":"<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n /* ----- Reset & base ----- */\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n /* ----- Layout ----- */\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n padding: 24px;\n background: #12122a;\n border-radius: 16px;\n box-shadow: 0 0 60px rgba(80, 60, 200, 0.3);\n }\n\n #board-wrapper {\n position: relative;\n border: 3px solid #333;\n border-radius: 4px;\n line-height: 0;\n }\n\n /* ----- Side panel ----- */\n #side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 150px;\n }\n\n .panel-section {\n background: #1a1a2e;\n border-radius: 10px;\n padding: 16px;\n text-align: center;\n }\n\n .panel-section h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n }\n\n .panel-section .value {\n font-size: 28px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #preview-section {\n display: flex;\n flex-direction: column;\n align-items: center;\n }\n\n #preview-canvas {\n border-radius: 6px;\n margin-top: 4px;\n }\n\n /* ----- Controls info ----- */\n #controls {\n font-size: 11px;\n line-height: 1.8;\n color: #666;\n }\n #controls kbd {\n display: inline-block;\n background: #2a2a3e;\n color: #ccc;\n border-radius: 4px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n border: 1px solid #444;\n }\n\n /* ----- Overlay message ----- */\n #message {\n position: absolute;\n inset: 0;\n display: flex;\n justify-content: center;\n align-items: center;\n background: rgba(0, 0, 0, 0.75);\n color: #fff;\n font-size: 18px;\n font-weight: 600;\n text-align: center;\n padding: 24px;\n border-radius: 4px;\n z-index: 10;\n letter-spacing: 0.5px;\n }\n </style>\n</head>\n<body>\n <div id=\"game-container\">\n <!-- Game board -->\n <div id=\"board-wrapper\">\n <canvas id=\"game-canvas\"></canvas>\n <div id=\"message\"></div>\n </div>\n\n <!-- Side panel -->\n <div id=\"side-panel\">\n <div class=\"panel-section\" id=\"preview-section\">\n <h3>Siguiente</h3>\n <canvas id=\"preview-canvas\"></canvas>\n </div>\n\n <div class=\"panel-section\">\n <h3>Puntuaci&oacute;n</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-section\">\n <h3>L&iacute;neas</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"panel-section\">\n <h3>Nivel</h3>\n <div class=\"value\" id=\"level\">0</div>\n </div>\n\n <div id=\"controls\" class=\"panel-section\">\n <h3>Controles</h3>\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Mover<br/>\n <kbd>&darr;</kbd> Bajar<br/>\n <kbd>&uarr;</kbd> <kbd>X</kbd> Rotar &circlearrowright;<br/>\n <kbd>Z</kbd> Rotar &circlearrowleft;<br/>\n <kbd>Espacio</kbd> Soltar<br/>\n <kbd>Enter</kbd> Pausa\n </div>\n </div>\n </div>\n\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>\n","numLines":162,"startLine":1,"totalLines":162}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Rqc6HGEJiMxwhwnvffaZqC","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora voy a ejecutar los tests con Playwright para verificar que el juego funciona correctamente:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1781,"cache_read_input_tokens":20480,"cache_creation":{"ephemeral_5m_input_tokens":1781,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"a99dd8b5-b403-48ea-a229-3d11e1e9658d"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Rqc6HGEJiMxwhwnvffaZqC","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018xZBpVrPnF74hSHKZAkP3X","name":"Bash","input":{"command":"cat > /tmp/loop-bench-srmbiud4/tests/tetris.spec.ts << 'TESTEOF'\nimport { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\nimport * as fs from \"fs\";\n\nconst INDEX_PATH = path.resolve(__dirname, \"..\", \"index.html\");\nconst fileUrl = `file://${INDEX_PATH}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(fileUrl);\n // Wait for game to initialise\n await page.waitForSelector(\"#message\");\n });\n\n test(\"page loads with correct title\", async ({ page }) => {\n await expect(page).toHaveTitle(\"Tetris\");\n });\n\n test(\"shows start message on load\", async ({ page }) => {\n const message = page.locator(\"#message\");\n await expect(message).toBeVisible();\n await expect(message).toHaveText(/ENTER/);\n });\n\n test(\"game canvas is rendered at correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(Number(width)).toBe(300); // 10 cols * 30px\n expect(Number(height)).toBe(600); // 20 rows * 30px\n });\n\n test(\"preview canvas is rendered\", async ({ page }) => {\n const canvas = page.locator(\"#preview-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(Number(width)).toBe(80); // 4 * 20px\n expect(Number(height)).toBe(80);\n });\n\n test(\"pressing Enter starts the game and hides message\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n // Message should be hidden\n const message = page.locator(\"#message\");\n await expect(message).toBeHidden();\n });\n\n test(\"score, lines, level start at 0 after game starts\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"pressing Enter during game toggles pause\", async ({ page }) => {\n await page.keyboard.press(\"Enter\"); // start\n await page.waitForTimeout(100);\n await page.keyboard.press(\"Enter\"); // pause\n const message = page.locator(\"#message\");\n await expect(message).toBeVisible();\n await expect(message).toHaveText(/PAUSA/);\n\n await page.keyboard.press(\"Enter\"); // unpause\n await expect(message).toBeHidden();\n });\n\n test(\"arrow down increases score (soft drop)\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n // Press down several times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(50);\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n // Each successful ArrowDown gives +1 point\n expect(score).toBeGreaterThanOrEqual(1);\n });\n\n test(\"hard drop (Space) scores and spawns new piece\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n // Hard drop\n await page.keyboard.press(\" \");\n await page.waitForTimeout(50);\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n // Hard drop should give at least some points (2 per row dropped)\n expect(score).toBeGreaterThanOrEqual(2);\n });\n\n test(\"left and right arrow keys don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.keyboard.press(\"ArrowLeft\");\n await page.keyboard.press(\"ArrowRight\");\n await page.keyboard.press(\"ArrowRight\");\n\n // Game should still be running (no error, message hidden)\n const message = page.locator(\"#message\");\n await expect(message).toBeHidden();\n });\n\n test(\"rotation keys don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n await page.keyboard.press(\"ArrowUp\"); // rotate CW\n await page.keyboard.press(\"z\"); // rotate CCW\n await page.keyboard.press(\"x\"); // rotate CW\n\n const message = page.locator(\"#message\");\n await expect(message).toBeHidden();\n });\n\n test(\"game over occurs when pieces stack to top\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Hard-drop many pieces rapidly to fill the board\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(20);\n }\n\n // Eventually the game should be over\n const message = page.locator(\"#message\");\n // It might not be game over yet with only 50 drops if lines are cleared\n // So we check: either the game is still running OR game over is shown\n const isVisible = await message.isVisible();\n if (isVisible) {\n await expect(message).toHaveText(/GAME OVER|PAUSA/);\n }\n });\n\n test(\"controls info section is present\", async ({ page }) => {\n const controls = page.locator(\"#controls\");\n await expect(controls).toBeVisible();\n await expect(controls).toContainText(\"Mover\");\n await expect(controls).toContainText(\"Rotar\");\n await expect(controls).toContainText(\"Pausa\");\n });\n\n test(\"multiple hard drops accumulate score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n // Do 3 hard drops\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(50);\n }\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n expect(score).toBeGreaterThanOrEqual(6); // At least 2 points per drop * 3 drops\n });\n\n test(\"side panel sections display correctly\", async ({ page }) => {\n // Verify all panel sections exist\n await expect(page.locator(\"#preview-section\")).toBeVisible();\n await expect(page.locator(\"#score\")).toBeVisible();\n await expect(page.locator(\"#lines\")).toBeVisible();\n await expect(page.locator(\"#level\")).toBeVisible();\n });\n\n test(\"game can be restarted after game over\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Drop many pieces to force game over\n for (let i = 0; i < 100; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(10);\n }\n\n // Wait a bit for game over\n await page.waitForTimeout(200);\n\n const message = page.locator(\"#message\");\n const msgVisible = await message.isVisible();\n \n if (msgVisible) {\n const text = await message.textContent();\n if (text?.includes(\"GAME OVER\")) {\n // Restart\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n // After restart, score should be 0 or very small and message hidden\n await expect(message).toBeHidden();\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n }\n }\n });\n});\nTESTEOF","description":"Create Playwright test file for Tetris"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1781,"cache_read_input_tokens":20480,"cache_creation":{"ephemeral_5m_input_tokens":1781,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"32c6c2d5-88f7-4cbb-8b44-a27a11fdc262"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n/bin/bash: line 204: /tmp/loop-bench-srmbiud4/tests/tetris.spec.ts: No such file or directory","is_error":true,"tool_use_id":"toolu_018xZBpVrPnF74hSHKZAkP3X"}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"4cfae7fe-13c6-4564-9f3f-3c79fb96c527","timestamp":"2026-04-05T06:52:10.341Z","tool_use_result":"Error: Exit code 1\n/bin/bash: line 204: /tmp/loop-bench-srmbiud4/tests/tetris.spec.ts: No such file or directory"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NvvSc7yJ1a29gXe1qfWbs8","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FNhoWWQeCaDrh2rCcnoEAD","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-srmbiud4/tests","description":"Create tests directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2224,"cache_read_input_tokens":22261,"cache_creation":{"ephemeral_5m_input_tokens":2224,"ephemeral_1h_input_tokens":0},"output_tokens":64,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"23daca7f-e105-4406-b442-f38b9afcd21d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FNhoWWQeCaDrh2rCcnoEAD","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"341b7cf7-1691-42ee-b82b-bb1e54529541","timestamp":"2026-04-05T06:52:14.095Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01G4wFunjqsWUiTsZFVt8a8Y","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01B1EaVGKxn9TpN2RmMwTyMz","name":"Bash","input":{"command":"cat > /tmp/loop-bench-srmbiud4/tests/tetris.spec.ts << 'TESTEOF'\nimport { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_PATH = path.resolve(__dirname, \"..\", \"index.html\");\nconst fileUrl = `file://${INDEX_PATH}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(fileUrl);\n await page.waitForSelector(\"#message\");\n });\n\n test(\"page loads with correct title\", async ({ page }) => {\n await expect(page).toHaveTitle(\"Tetris\");\n });\n\n test(\"shows start message on load\", async ({ page }) => {\n const message = page.locator(\"#message\");\n await expect(message).toBeVisible();\n await expect(message).toHaveText(/ENTER/);\n });\n\n test(\"game canvas is rendered at correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(Number(width)).toBe(300);\n expect(Number(height)).toBe(600);\n });\n\n test(\"preview canvas is rendered\", async ({ page }) => {\n const canvas = page.locator(\"#preview-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(Number(width)).toBe(80);\n expect(Number(height)).toBe(80);\n });\n\n test(\"pressing Enter starts the game and hides message\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const message = page.locator(\"#message\");\n await expect(message).toBeHidden();\n });\n\n test(\"score, lines, level start at 0 after game starts\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"pressing Enter during game toggles pause\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n await page.keyboard.press(\"Enter\");\n const message = page.locator(\"#message\");\n await expect(message).toBeVisible();\n await expect(message).toHaveText(/PAUSA/);\n\n await page.keyboard.press(\"Enter\");\n await expect(message).toBeHidden();\n });\n\n test(\"arrow down increases score (soft drop)\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(50);\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n expect(score).toBeGreaterThanOrEqual(1);\n });\n\n test(\"hard drop (Space) scores and spawns new piece\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\" \");\n await page.waitForTimeout(50);\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n expect(score).toBeGreaterThanOrEqual(2);\n });\n\n test(\"left and right arrow keys work without crashing\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.keyboard.press(\"ArrowLeft\");\n await page.keyboard.press(\"ArrowRight\");\n await page.keyboard.press(\"ArrowRight\");\n\n const message = page.locator(\"#message\");\n await expect(message).toBeHidden();\n });\n\n test(\"rotation keys work without crashing\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n await page.keyboard.press(\"ArrowUp\");\n await page.keyboard.press(\"z\");\n await page.keyboard.press(\"x\");\n\n const message = page.locator(\"#message\");\n await expect(message).toBeHidden();\n });\n\n test(\"controls info section is present\", async ({ page }) => {\n const controls = page.locator(\"#controls\");\n await expect(controls).toBeVisible();\n await expect(controls).toContainText(\"Mover\");\n await expect(controls).toContainText(\"Rotar\");\n await expect(controls).toContainText(\"Pausa\");\n });\n\n test(\"multiple hard drops accumulate score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(50);\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(50);\n }\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n expect(score).toBeGreaterThanOrEqual(6);\n });\n\n test(\"side panel sections display correctly\", async ({ page }) => {\n await expect(page.locator(\"#preview-section\")).toBeVisible();\n await expect(page.locator(\"#score\")).toBeVisible();\n await expect(page.locator(\"#lines\")).toBeVisible();\n await expect(page.locator(\"#level\")).toBeVisible();\n });\n\n test(\"game can be restarted after game over\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 100; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(10);\n }\n\n await page.waitForTimeout(200);\n\n const message = page.locator(\"#message\");\n const msgVisible = await message.isVisible();\n\n if (msgVisible) {\n const text = await message.textContent();\n if (text?.includes(\"GAME OVER\")) {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await expect(message).toBeHidden();\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n }\n }\n });\n});\nTESTEOF","description":"Create Playwright test file for Tetris"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2329,"cache_read_input_tokens":22261,"cache_creation":{"ephemeral_5m_input_tokens":2329,"ephemeral_1h_input_tokens":0},"output_tokens":73,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"a1f7536b-d177-4337-bce9-1e330f4604f0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01B1EaVGKxn9TpN2RmMwTyMz","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"1291b4c2-f96f-4927-b6c7-cd9399f25c3e","timestamp":"2026-04-05T06:52:29.866Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Lhru2ojzSrdq6rvB2TNsVH","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora necesito un playwright 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Kr9gSz2THG6twgQ9aBkF1B","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Y4fVEJkoVCYnKM7qyzbNY9","name":"Bash","input":{"command":"cat > /tmp/loop-bench-srmbiud4/playwright.config.ts << 'PWEOF'\nimport { defineConfig } from \"@playwright/test\";\n\nexport default defineConfig({\n testDir: \"./tests\",\n timeout: 30000,\n use: {\n headless: true,\n },\n});\nPWEOF","description":"Create Playwright 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01V7bsU74KgpSug6rzqd8zc1","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XaBWWNxiRHDrXoHwSAZNjG","name":"Bash","input":{"command":"npx playwright install chromium 2>&1 | tail -5","description":"Install Playwright browser","timeout":120000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":171,"cache_read_input_tokens":26503,"cache_creation":{"ephemeral_5m_input_tokens":171,"ephemeral_1h_input_tokens":0},"output_tokens":59,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"5f6ab51d-6958-40c3-9e83-c50e2197a9fe"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XaBWWNxiRHDrXoHwSAZNjG","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"7f4f6d8a-280a-4123-b0ec-7a60265cc3ea","timestamp":"2026-04-05T06:52:55.243Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KY21P6U1FxwdfX4pKNCCWD","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019hW9huU2CSkxwdPEM1nwTr","name":"Bash","input":{"command":"npx playwright test 2>&1","description":"Run Playwright 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The tool use was rejected (eg. if it was a file edit, the new_string was NOT written to the file). STOP what you are doing and wait for the user to tell you how to proceed.","is_error":true,"tool_use_id":"toolu_019hW9huU2CSkxwdPEM1nwTr"}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"f18b5427-31c6-4943-be86-2dfb5da08f92","timestamp":"2026-04-05T06:53:05.102Z","tool_use_result":"User rejected tool use"} +{"type":"user","message":{"role":"user","content":[{"type":"text","text":"[Request interrupted by user for tool use]"}]},"parent_tool_use_id":null,"session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","uuid":"569f00cc-6f3b-4eb8-b603-e4ef1f3b0c51","timestamp":"2026-04-05T06:53:05.103Z"} +{"type":"result","subtype":"error_during_execution","duration_ms":330572,"duration_api_ms":322637,"is_error":true,"num_turns":24,"stop_reason":"tool_use","session_id":"55207cd6-a5fc-424d-ab71-180c63c2881a","total_cost_usd":0.84911925,"usage":{"input_tokens":25,"cache_creation_input_tokens":27435,"cache_read_input_tokens":307801,"output_tokens":20945,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":27435},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":25,"outputTokens":20945,"cacheReadInputTokens":307801,"cacheCreationInputTokens":27435,"webSearchRequests":0,"costUSD":0.84911925,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"aborted_tools","fast_mode_state":"off","uuid":"8bce8ae7-4cc5-426d-81bb-73500e7fcf3b","errors":["[ede_diagnostic] result_type=user last_content_type=n/a stop_reason=tool_use","Error: 401 {\"type\":\"error\",\"error\":{\"type\":\"authentication_error\",\"message\":\"invalid x-api-key\"},\"request_id\":\"req_011CZkBUPhdWHP5iPY7MjZtV\"}\n at generate (/$bunfs/root/src/entrypoints/cli.js:11:51470)\n at makeRequest (/$bunfs/root/src/entrypoints/cli.js:50:4942)\n at processTicksAndRejections (native:7:39)"]} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":221956,"duration_api_ms":219437,"num_turns":25,"result":"No hay configuración de ESLint — no es un problema. El TypeScript compila sin errores. Todo está listo.\n\nAquí tienes un resumen de lo que se construyó:\n\n---\n\n## Tetris — Juego completo para navegador\n\n### Archivos creados\n\n| Archivo | Descripción |\n|---|---|\n| `src/tetris.ts` | Código fuente TypeScript (~650 líneas) |\n| `dist/tetris.js` | JavaScript compilado (generado) |\n| `index.html` | HTML + CSS del juego |\n| `tsconfig.json` | Configuración del compilador TypeScript |\n\n### Mecánicas implementadas\n\n- **7 piezas estándar** (I, O, T, S, Z, J, L) con colores clásicos\n- **Rotación SRS** (Super Rotation System) con wall kicks completos, incluyendo datos especiales para la pieza I\n- **4 estados de rotación** pre-calculados para cada pieza\n- **Eliminación de líneas** — detecta y limpia filas completas\n- **Puntuación NES clásica** — 100/300/500/800 puntos × (nivel+1) para 1/2/3/4 líneas\n- **Velocidad creciente** — 18 niveles de velocidad (de 1000ms a 17ms por caída)\n- **Subida de nivel** cada 10 líneas eliminadas\n- **Pieza fantasma** (ghost piece) semi-transparente que muestra dónde caerá la pieza\n- **Sistema 7-bag** — aleatorización justa que garantiza distribución equitativa de piezas\n- **Vista previa** de la siguiente pieza en panel lateral\n- **Caída suave** (soft drop, +1 punto por celda) y **caída dura** (hard drop, +2 puntos por celda)\n- **Pausa** con overlay\n\n### Controles\n\n| Tecla | Acción |\n|---|---|\n| `←` / `→` (o `A` / `D`) | Mover izquierda/derecha |\n| `↑` (o `W`) | Rotar en sentido horario |\n| `Z` | Rotar en sentido antihorario |\n| `↓` (o `S`) | Caída suave |\n| `Espacio` | Caída dura (instant drop) |\n| `P` / `Esc` | Pausar/reanudar |\n\n### Cómo jugar\n\nAbre `index.html` en cualquier navegador (sirviéndolo con un servidor local, e.g. `npx serve .`) y haz clic en **\"Jugar\"**.","stop_reason":"end_turn","session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","total_cost_usd":0.6126307499999999,"usage":{"input_tokens":27,"cache_creation_input_tokens":23387,"cache_read_input_tokens":350104,"output_tokens":11651,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":23387},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":27,"outputTokens":11651,"cacheReadInputTokens":350104,"cacheCreationInputTokens":23387,"webSearchRequests":0,"costUSD":0.6126307499999999,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"3273f4b6-6df3-4a66-879f-a448a087897f"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json @@ -0,0 +1,253 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + }, + { + "name": "typescript_compiles", + "pass": true, + "detail": "tsc --noEmit passed" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true + }, + "performance": { + 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"html_validation": { + "valid": false, + "errors": 3 + }, + "duplication_percentage": 0.0, + "score": 0.85 + }, + "transcript_analysis": { + "total_events": 67, + "tool_calls": { + "total": 24, + "bash": 13, + "write": 1, + "edit": 4, + "read": 6 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 14, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.06, + "total": 16, + "passed": 1, + "failed": 15, + "report": { + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": false, + "detail": "exception: page.waitForTimeout: Test ended." + }, + { + "name": "auto_drop", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "move_left", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "move_right", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "move_down", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "rotate", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "exception: page.reload: Target page, context or browser has been closed" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "line_clear", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "score_changes", + "pass": false, + "detail": "exception: page.evaluate: Target page, context or browser has been closed" + }, + { + "name": "game_over", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "playable_30s", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + } + ], + "summary": { + "total": 16, + "passed": 1, + "failed": 15, + "score": 0.06 + }, + "gameplay": { + "pieces_placed": 0, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 0, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 29 + }, + "accessibility": { + "issues": [], + "issue_count": 0, + "pass": true + } + } + }, + "score": 0.6525 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json @@ -0,0 +1,119 @@ +{ + "implementation": { + "renderer": "unknown", + "grid_detected": false, + "grid_bounds": null, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "ArrowUp", + "drop": "Space" + }, + "start_mechanism": "unknown", + "score_element_found": false + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": false, + "detail": "exception: page.waitForTimeout: Test ended." + }, + { + "name": "auto_drop", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "move_left", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "move_right", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "move_down", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "rotate", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "exception: page.reload: Target page, context or browser has been closed" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "exception: page.screenshot: Target page, context or browser has been closed" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "line_clear", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "score_changes", + "pass": false, + "detail": "exception: page.evaluate: Target page, context or browser has been closed" + }, + { + "name": "game_over", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + }, + { + "name": "playable_30s", + "pass": false, + "detail": "exception: keyboard.press: Target page, context or browser has been closed" + } + ], + "summary": { + "total": 16, + "passed": 1, + "failed": 15, + "score": 0.06 + }, + "gameplay": { + "pieces_placed": 0, + "lines_cleared": 0, + "max_score_observed": 0, + "play_duration_seconds": 0, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 29 + }, + "accessibility": { + "issues": [], + "issue_count": 0, + "pass": true + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "typescript", + "human_language": "es", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2", + "run_number": 2, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:49:02.991239+00:00", + "wall_time_seconds": 222, + "exit_code": 0, + "completed_at": "2026-04-05T06:52:50.645410+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl @@ -0,0 +1,67 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Construye un juego de Tetris jugable que funcione en un navegador web. Debe tener todas las mecanicas estandar: rotacion de piezas, eliminacion de lineas, puntuacion y velocidad creciente. Usa controles de teclado para el movimiento y la rotacion.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-p0ycr16_","session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"b127308b-5c24-4328-9079-1678c81dc28c","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AGKvHsLWNjVGyRdQgk7pJs","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that works in a web browser with TypeScript. 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[\"src/**/*\"]\n}\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":130,"cache_read_input_tokens":5455,"cache_creation":{"ephemeral_5m_input_tokens":130,"ephemeral_1h_input_tokens":0},"output_tokens":62,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"8316e426-3de0-4f8a-bed9-563c02980844"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01QTQDDpzG7Q3tF7Egd534v6"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"4afff8ed-e818-4062-ab4d-6a25ea30a127","timestamp":"2026-04-05T06:49:30.279Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DtbtvoJQBB4w89ko3CEoeJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_011sy9UzfUHovoTMytiAmkad","name":"Bash","input":{"command":"cat > /tmp/loop-bench-p0ycr16_/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"strict\": true,\n \"esModuleInterop\": true,\n \"skipLibCheck\": true,\n \"forceConsistentCasingInFileNames\": true,\n \"moduleResolution\": \"node\",\n \"sourceMap\": true\n },\n \"include\": [\"src/**/*\"]\n}\nTSEOF","description":"Create tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":401,"cache_read_input_tokens":5455,"cache_creation":{"ephemeral_5m_input_tokens":401,"ephemeral_1h_input_tokens":0},"output_tokens":56,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"f17b7089-b8e7-4790-8234-a6f951e4ba0c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_011sy9UzfUHovoTMytiAmkad","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"2b604eb0-3870-4015-92ed-91213f7a0c68","timestamp":"2026-04-05T06:49:34.606Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016RT6Wfmp7GSYyb2wTqaEqf","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el archivo TypeScript principal del juego:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":266,"cache_read_input_tokens":5856,"cache_creation":{"ephemeral_5m_input_tokens":266,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"2eed4e37-08f8-438c-92d0-3d7345877c6c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016RT6Wfmp7GSYyb2wTqaEqf","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012YTDMeK6xw8xGW7zrm6nhm","name":"Bash","input":{"command":"cat > /tmp/loop-bench-p0ycr16_/src/tetris.ts << 'TSEOF'\n// ============================================================\n// Tetris – Full browser game (single-file TypeScript)\n// ============================================================\n\n// ----- Constants -------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Shapes stored as 4×4 binary matrices (row-major).\n// Each shape key maps to an array of rotation states.\ntype Shape = number[][];\n\nconst SHAPES: Record<string, Shape[]> = {\n I: [\n [\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ],\n [\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n ],\n [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n ],\n [\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n ],\n ],\n O: [\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n ],\n T: [\n [\n [0, 1, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n S: [\n [\n [0, 1, 1],\n [1, 1, 0],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 0, 0],\n [0, 1, 1],\n [1, 1, 0],\n ],\n [\n [1, 0, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n Z: [\n [\n [1, 1, 0],\n [0, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 0, 1],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [1, 0, 0],\n ],\n ],\n J: [\n [\n [1, 0, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 1],\n [0, 1, 0],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [1, 1, 0],\n ],\n ],\n L: [\n [\n [0, 0, 1],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [1, 0, 0],\n ],\n [\n [1, 1, 0],\n [0, 1, 0],\n [0, 1, 0],\n ],\n ],\n};\n\n// SRS wall-kick data (J, L, S, T, Z)\nconst WALL_KICKS: Record<string, [number, number][]> = {\n \"0>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"1>0\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n \"1>2\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n \"2>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"2>3\": [[1, 0], [1, -1], [0, 2], [1, 2]],\n \"3>2\": [[-1, 0], [-1, 1], [0, -2], [-1, -2]],\n \"3>0\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"0>3\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n};\n\n// SRS wall-kick data for I piece\nconst WALL_KICKS_I: Record<string, [number, number][]> = {\n \"0>1\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n \"1>0\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n \"1>2\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n \"2>1\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n \"2>3\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n \"3>2\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n \"3>0\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n \"0>3\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n};\n\n// Points per lines cleared (classic NES scoring × (level+1))\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// ----- Piece type ------------------------------------------\n\ninterface Piece {\n type: string;\n rotation: number;\n x: number;\n y: number;\n}\n\n// ----- Board -----------------------------------------------\n\ntype Cell = string | null;\ntype Board = Cell[][];\n\nfunction createBoard(): Board {\n return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n}\n\n// ----- Helpers ---------------------------------------------\n\nfunction getShape(piece: Piece): Shape {\n return SHAPES[piece.type][piece.rotation];\n}\n\nfunction collides(board: Board, piece: Piece, dx = 0, dy = 0): boolean {\n const shape = getShape(piece);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c + dx;\n const ny = piece.y + r + dy;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny < 0) continue; // above board is ok\n if (board[ny][nx]) return true;\n }\n }\n return false;\n}\n\nfunction lock(board: Board, piece: Piece): void {\n const shape = getShape(piece);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c;\n const ny = piece.y + r;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n board[ny][nx] = piece.type;\n }\n }\n }\n}\n\nfunction clearLines(board: Board): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every((cell) => cell !== null)) {\n board.splice(r, 1);\n board.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\n\nfunction randomType(): string {\n const types = Object.keys(SHAPES);\n return types[Math.floor(Math.random() * types.length)];\n}\n\n// 7-bag randomiser\nfunction createBag(): string[] {\n const types = Object.keys(SHAPES);\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n\nfunction spawnPiece(type: string): Piece {\n return { type, rotation: 0, x: Math.floor((COLS - SHAPES[type][0][0].length) / 2), y: -1 };\n}\n\nfunction ghostY(board: Board, piece: Piece): number {\n let dy = 0;\n while (!collides(board, piece, 0, dy + 1)) dy++;\n return piece.y + dy;\n}\n\n// ----- Game state ------------------------------------------\n\ninterface GameState {\n board: Board;\n current: Piece;\n next: Piece;\n bag: string[];\n score: number;\n lines: number;\n level: number;\n gameOver: boolean;\n paused: boolean;\n dropInterval: number;\n lastDrop: number;\n softDrop: boolean;\n}\n\nfunction nextFromBag(state: GameState): string {\n if (state.bag.length === 0) {\n state.bag = createBag();\n }\n return state.bag.pop()!;\n}\n\nfunction initState(): GameState {\n const bag = createBag();\n const first = bag.pop()!;\n const second = bag.pop()!;\n return {\n board: createBoard(),\n current: spawnPiece(first),\n next: spawnPiece(second),\n bag,\n score: 0,\n lines: 0,\n level: 0,\n gameOver: false,\n paused: false,\n dropInterval: 1000,\n lastDrop: performance.now(),\n softDrop: false,\n };\n}\n\nfunction calcDropInterval(level: number): number {\n // NES-style speed curve (ms)\n const speeds = [1000, 900, 800, 717, 633, 550, 467, 383, 300, 217, 167, 133, 100, 83, 67, 50, 33, 17];\n return level < speeds.length ? speeds[level] : 17;\n}\n\n// ----- Drawing ---------------------------------------------\n\nfunction drawBlock(\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n color: string,\n size: number,\n alpha = 1\n): void {\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x * size, y * size, size, size);\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x * size, y * size, size, 3);\n ctx.fillRect(x * size, y * size, 3, size);\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x * size + size - 3, y * size, 3, size);\n ctx.fillRect(x * size, y * size + size - 3, size, 3);\n // Border\n ctx.strokeStyle = \"rgba(0,0,0,0.4)\";\n ctx.lineWidth = 1;\n ctx.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n ctx.globalAlpha = 1;\n}\n\nfunction drawBoard(ctx: CanvasRenderingContext2D, board: Board): void {\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n // Grid\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK_SIZE + 0.5, r * BLOCK_SIZE + 0.5, BLOCK_SIZE - 1, BLOCK_SIZE - 1);\n }\n }\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) {\n drawBlock(ctx, c, r, COLORS[board[r][c]!], BLOCK_SIZE);\n }\n }\n }\n}\n\nfunction drawPiece(ctx: CanvasRenderingContext2D, piece: Piece, alpha = 1): void {\n const shape = getShape(piece);\n const color = COLORS[piece.type];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const py = piece.y + r;\n if (py < 0) continue;\n drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, alpha);\n }\n }\n}\n\nfunction drawGhost(ctx: CanvasRenderingContext2D, board: Board, piece: Piece): void {\n const gy = ghostY(board, piece);\n const shape = getShape(piece);\n const color = COLORS[piece.type];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const py = gy + r;\n if (py < 0) continue;\n drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, GHOST_ALPHA);\n }\n }\n}\n\nfunction drawPreview(ctx: CanvasRenderingContext2D, piece: Piece): void {\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, 6 * PREVIEW_BLOCK, 6 * PREVIEW_BLOCK);\n const shape = SHAPES[piece.type][0];\n const color = COLORS[piece.type];\n const offsetX = (6 - shape[0].length) / 2;\n const offsetY = (6 - shape.length) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n drawBlock(ctx, offsetX + c, offsetY + r, color, PREVIEW_BLOCK);\n }\n }\n}\n\n// ----- Rotation with SRS wall kicks -------------------------\n\nfunction tryRotate(board: Board, piece: Piece, dir: 1 | -1): boolean {\n const from = piece.rotation;\n const to = (piece.rotation + dir + 4) % 4;\n const original = piece.rotation;\n piece.rotation = to;\n\n // Basic rotation\n if (!collides(board, piece)) return true;\n\n // Wall kicks\n const key = `${from}>${to}`;\n const kicks = piece.type === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (kicks) {\n for (const [kx, ky] of kicks) {\n if (!collides(board, piece, kx, -ky)) {\n piece.x += kx;\n piece.y -= ky;\n return true;\n }\n }\n }\n\n // Revert\n piece.rotation = original;\n return false;\n}\n\n// ----- Main game loop --------------------------------------\n\nfunction main(): void {\n // --- Canvas setup ---\n const boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n const previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n const boardCtx = boardCanvas.getContext(\"2d\")!;\n const previewCtx = previewCanvas.getContext(\"2d\")!;\n\n boardCanvas.width = COLS * BLOCK_SIZE;\n boardCanvas.height = ROWS * BLOCK_SIZE;\n previewCanvas.width = 6 * PREVIEW_BLOCK;\n previewCanvas.height = 6 * PREVIEW_BLOCK;\n\n const scoreEl = document.getElementById(\"score\")!;\n const linesEl = document.getElementById(\"lines\")!;\n const levelEl = document.getElementById(\"level\")!;\n const overlayEl = document.getElementById(\"overlay\")!;\n const overlayText = document.getElementById(\"overlay-text\")!;\n const startBtn = document.getElementById(\"start-btn\")!;\n\n let state = initState();\n let animationId: number | null = null;\n let running = false;\n\n function updateHUD(): void {\n scoreEl.textContent = state.score.toString();\n linesEl.textContent = state.lines.toString();\n levelEl.textContent = state.level.toString();\n }\n\n function showOverlay(msg: string, btnText: string): void {\n overlayText.textContent = msg;\n startBtn.textContent = btnText;\n overlayEl.style.display = \"flex\";\n }\n\n function hideOverlay(): void {\n overlayEl.style.display = \"none\";\n }\n\n function draw(): void {\n drawBoard(boardCtx, state.board);\n if (!state.gameOver) {\n drawGhost(boardCtx, state.board, state.current);\n drawPiece(boardCtx, state.current);\n }\n drawPreview(previewCtx, state.next);\n updateHUD();\n }\n\n function advancePiece(): void {\n lock(state.board, state.current);\n const cleared = clearLines(state.board);\n if (cleared > 0) {\n state.lines += cleared;\n state.score += LINE_POINTS[cleared] * (state.level + 1);\n const newLevel = Math.floor(state.lines / 10);\n if (newLevel !== state.level) {\n state.level = newLevel;\n state.dropInterval = calcDropInterval(state.level);\n }\n }\n // Next piece\n state.current = { ...state.next, x: spawnPiece(state.next.type).x, y: spawnPiece(state.next.type).y };\n const nextType = nextFromBag(state);\n state.next = spawnPiece(nextType);\n\n if (collides(state.board, state.current)) {\n state.gameOver = true;\n showOverlay(\"GAME OVER\", \"Reiniciar\");\n }\n }\n\n function tick(now: number): void {\n if (!running) return;\n if (state.paused || state.gameOver) {\n draw();\n animationId = requestAnimationFrame(tick);\n return;\n }\n\n const interval = state.softDrop ? Math.min(state.dropInterval, 50) : state.dropInterval;\n if (now - state.lastDrop > interval) {\n if (!collides(state.board, state.current, 0, 1)) {\n state.current.y++;\n if (state.softDrop) {\n state.score += 1;\n }\n } else {\n advancePiece();\n }\n state.lastDrop = now;\n }\n\n draw();\n animationId = requestAnimationFrame(tick);\n }\n\n function startGame(): void {\n state = initState();\n hideOverlay();\n running = true;\n state.lastDrop = performance.now();\n if (animationId !== null) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(tick);\n }\n\n // --- Controls ---\n document.addEventListener(\"keydown\", (e) => {\n if (state.gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n state.paused = !state.paused;\n if (state.paused) {\n showOverlay(\"PAUSA\", \"Continuar\");\n } else {\n hideOverlay();\n state.lastDrop = performance.now();\n }\n return;\n }\n\n if (state.paused) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n case \"a\":\n if (!collides(state.board, state.current, -1, 0)) state.current.x--;\n e.preventDefault();\n break;\n case \"ArrowRight\":\n case \"d\":\n if (!collides(state.board, state.current, 1, 0)) state.current.x++;\n e.preventDefault();\n break;\n case \"ArrowDown\":\n case \"s\":\n state.softDrop = true;\n e.preventDefault();\n break;\n case \"ArrowUp\":\n case \"w\":\n tryRotate(state.board, state.current, 1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Z\":\n tryRotate(state.board, state.current, -1);\n e.preventDefault();\n break;\n case \" \":\n // Hard drop\n while (!collides(state.board, state.current, 0, 1)) {\n state.current.y++;\n state.score += 2;\n }\n advancePiece();\n state.lastDrop = performance.now();\n e.preventDefault();\n break;\n }\n\n draw();\n });\n\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\" || e.key === \"s\") {\n state.softDrop = false;\n }\n });\n\n startBtn.addEventListener(\"click\", () => {\n if (state.paused && !state.gameOver) {\n state.paused = false;\n hideOverlay();\n state.lastDrop = performance.now();\n } else {\n startGame();\n }\n });\n\n // --- Initial draw ---\n draw();\n showOverlay(\"TETRIS\", \"Jugar\");\n}\n\n// ----- Boot ------------------------------------------------\ndocument.addEventListener(\"DOMContentLoaded\", main);\nTSEOF","description":"Create main tetris.ts source file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":266,"cache_read_input_tokens":5856,"cache_creation":{"ephemeral_5m_input_tokens":266,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"d6f81271-4e12-43ad-b78f-4f1dd98f9ab7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012YTDMeK6xw8xGW7zrm6nhm","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"87fc02cd-84fa-4bcc-b5ef-ee31ab11f237","timestamp":"2026-04-05T06:50:49.473Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01K4WLh2XcWbGSGonaq425pU","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el archivo HTML:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6476,"cache_read_input_tokens":6122,"cache_creation":{"ephemeral_5m_input_tokens":6476,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"ce5d2b0a-fd7f-42b3-b476-85c49ea5623a"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01K4WLh2XcWbGSGonaq425pU","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Ts9mgwUobX1TrhYayaY4ET","name":"Bash","input":{"command":"cat > /tmp/loop-bench-p0ycr16_/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n #board-wrapper {\n position: relative;\n border: 3px solid #444;\n border-radius: 4px;\n box-shadow: 0 0 30px rgba(0, 200, 255, 0.15);\n }\n\n #board {\n display: block;\n }\n\n #overlay {\n position: absolute;\n inset: 0;\n background: rgba(0, 0, 0, 0.80);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n gap: 20px;\n z-index: 10;\n border-radius: 4px;\n }\n\n #overlay-text {\n font-size: 36px;\n font-weight: 800;\n letter-spacing: 6px;\n text-transform: uppercase;\n color: #00f0f0;\n text-shadow: 0 0 20px rgba(0, 240, 240, 0.5);\n }\n\n #start-btn {\n padding: 12px 36px;\n font-size: 18px;\n font-weight: 700;\n cursor: pointer;\n border: 2px solid #00f0f0;\n background: transparent;\n color: #00f0f0;\n border-radius: 6px;\n letter-spacing: 2px;\n transition: all 0.2s;\n }\n\n #start-btn:hover {\n background: #00f0f0;\n color: #0a0a1a;\n }\n\n #sidebar {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 160px;\n }\n\n .panel {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 6px;\n padding: 16px;\n }\n\n .panel h3 {\n font-size: 12px;\n text-transform: uppercase;\n letter-spacing: 3px;\n color: #888;\n margin-bottom: 10px;\n }\n\n .stat-value {\n font-size: 28px;\n font-weight: 800;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #preview-panel {\n display: flex;\n flex-direction: column;\n align-items: center;\n }\n\n #preview {\n display: block;\n border-radius: 4px;\n }\n\n #controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n\n #controls span {\n color: #aaa;\n font-weight: 600;\n }\n </style>\n</head>\n<body>\n <div id=\"game-container\">\n <div id=\"board-wrapper\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-text\">TETRIS</div>\n <button id=\"start-btn\">Jugar</button>\n </div>\n </div>\n <div id=\"sidebar\">\n <div class=\"panel\" id=\"preview-panel\">\n <h3>Siguiente</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel\">\n <h3>Puntuación</h3>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Líneas</h3>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Nivel</h3>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n <div class=\"panel\" id=\"controls\">\n <h3>Controles</h3>\n <span>←→</span> Mover<br>\n <span>↑</span> Rotar (derecha)<br>\n <span>Z</span> Rotar (izquierda)<br>\n <span>↓</span> Caída suave<br>\n <span>Espacio</span> Caída dura<br>\n <span>P / Esc</span> Pausa\n </div>\n </div>\n </div>\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>\nHTMLEOF","description":"Create index.html with game layout and styling"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6476,"cache_read_input_tokens":6122,"cache_creation":{"ephemeral_5m_input_tokens":6476,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"0dd0d933-1361-4b22-8b23-bc93cd1095f9"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Ts9mgwUobX1TrhYayaY4ET","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"03f76bf9-f2ac-49b8-a151-25ca7bbb9775","timestamp":"2026-04-05T06:51:11.519Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JZXGydKhMWbZq5ugKGp4Bz","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora compilo el TypeScript y verifico que todo esté correcto:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1525,"cache_read_input_tokens":12598,"cache_creation":{"ephemeral_5m_input_tokens":1525,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"dab879d8-b5a2-4a49-8642-f094340e64d2"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JZXGydKhMWbZq5ugKGp4Bz","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_011QK14ESSF63ot4KB7txovU","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1525,"cache_read_input_tokens":12598,"cache_creation":{"ephemeral_5m_input_tokens":1525,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"ca84edcb-b2a9-4d46-94d3-cf1909af49b7"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\ntsconfig.json(12,25): error TS5107: Option 'moduleResolution=node10' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\n Visit https://aka.ms/ts6 for migration information.","is_error":true,"tool_use_id":"toolu_011QK14ESSF63ot4KB7txovU"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"fa3a770a-738d-4bdf-add0-daf6a4ceca7b","timestamp":"2026-04-05T06:51:21.064Z","tool_use_result":"Error: Exit code 2\ntsconfig.json(12,25): error TS5107: Option 'moduleResolution=node10' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\n Visit https://aka.ms/ts6 for migration information."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LeBEzVSCh3HbqZKqfRLKGM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Jz6JtuXjPDAGwUQhKnMrha","name":"Read","input":{"file_path":"/tmp/loop-bench-p0ycr16_/tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":200,"cache_read_input_tokens":14123,"cache_creation":{"ephemeral_5m_input_tokens":200,"ephemeral_1h_input_tokens":0},"output_tokens":62,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"89288ca9-989e-42eb-ad2c-2e206496eaad"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Jz6JtuXjPDAGwUQhKnMrha","type":"tool_result","content":"1\t{\n2\t \"compilerOptions\": {\n3\t \"target\": \"ES2020\",\n4\t \"module\": \"ES2020\",\n5\t \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n6\t \"outDir\": \"./dist\",\n7\t \"rootDir\": \"./src\",\n8\t \"strict\": true,\n9\t \"esModuleInterop\": true,\n10\t \"skipLibCheck\": true,\n11\t \"forceConsistentCasingInFileNames\": true,\n12\t \"moduleResolution\": \"node\",\n13\t \"sourceMap\": true\n14\t },\n15\t \"include\": [\"src/**/*\"]\n16\t}\n17\t"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"af499e76-4f00-4161-8bfe-bf82453784ee","timestamp":"2026-04-05T06:51:23.578Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-p0ycr16_/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n 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\"node\",","newString":" \"moduleResolution\": \"bundler\",","originalFile":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"strict\": true,\n \"esModuleInterop\": true,\n \"skipLibCheck\": true,\n \"forceConsistentCasingInFileNames\": true,\n \"moduleResolution\": \"node\",\n \"sourceMap\": true\n },\n \"include\": [\"src/**/*\"]\n}\n","structuredPatch":[{"oldStart":9,"oldLines":7,"newStart":9,"newLines":7,"lines":[" \"esModuleInterop\": true,"," \"skipLibCheck\": true,"," \"forceConsistentCasingInFileNames\": true,","- \"moduleResolution\": \"node\",","+ \"moduleResolution\": \"bundler\","," \"sourceMap\": true"," },"," \"include\": [\"src/**/*\"]"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FFHCio19mhTsvBa4zZZ4iM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012EHwbbesVpeFPSfk7v3Dxi","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":182,"cache_read_input_tokens":14584,"cache_creation":{"ephemeral_5m_input_tokens":182,"ephemeral_1h_input_tokens":0},"output_tokens":70,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"71a8113b-e653-4bea-8588-2f3444da086b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012EHwbbesVpeFPSfk7v3Dxi","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"96dc418b-ea4a-4c5b-9970-192aa278534a","timestamp":"2026-04-05T06:51:38.804Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017uEYFmYrbSr8VtwBrcx3Xw","type":"message","role":"assistant","content":[{"type":"text","text":"Compilación exitosa. Verifico los archivos generados:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":97,"cache_read_input_tokens":14766,"cache_creation":{"ephemeral_5m_input_tokens":97,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"7b17b645-3ad1-4087-81d2-1a15a4f2bdb5"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017uEYFmYrbSr8VtwBrcx3Xw","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015qHEFx43yk51GtSF8T7dRy","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-p0ycr16_/dist/","description":"List compiled output files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":97,"cache_read_input_tokens":14766,"cache_creation":{"ephemeral_5m_input_tokens":97,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"21e627d1-7e00-4ee9-b3ce-c72dfda76936"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015qHEFx43yk51GtSF8T7dRy","type":"tool_result","content":"total 52\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:51 ..\n-rw-r--r-- 1 root root 16861 Apr 5 08:51 tetris.js\n-rw-r--r-- 1 root root 22323 Apr 5 08:51 tetris.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"28cf6d0b-b8ae-498a-9469-92e6574ee41c","timestamp":"2026-04-05T06:51:41.660Z","tool_use_result":{"stdout":"total 52\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:51 ..\n-rw-r--r-- 1 root root 16861 Apr 5 08:51 tetris.js\n-rw-r--r-- 1 root root 22323 Apr 5 08:51 tetris.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Nyh6LnzzKUhxQjhv8YCykj","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora verifico la calidad del código con una lectura rápida del JS compilado y valido que todo el juego funcione:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":236,"cache_read_input_tokens":14863,"cache_creation":{"ephemeral_5m_input_tokens":236,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"b0042ca5-e5b3-466b-a353-9f843af67b1b"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Nyh6LnzzKUhxQjhv8YCykj","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GXjzMBctsnUt8w9aWcBpRF","name":"Read","input":{"file_path":"/tmp/loop-bench-p0ycr16_/dist/tetris.js","limit":30},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":236,"cache_read_input_tokens":14863,"cache_creation":{"ephemeral_5m_input_tokens":236,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"f4deeb47-a025-4dc0-bf73-d6d3b90b073b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GXjzMBctsnUt8w9aWcBpRF","type":"tool_result","content":"1\t\"use strict\";\n2\t// ============================================================\n3\t// Tetris – Full browser game (single-file TypeScript)\n4\t// ============================================================\n5\t// ----- Constants -------------------------------------------\n6\tconst COLS = 10;\n7\tconst ROWS = 20;\n8\tconst BLOCK_SIZE = 30;\n9\tconst PREVIEW_BLOCK = 20;\n10\tconst COLORS = {\n11\t I: \"#00f0f0\",\n12\t O: \"#f0f000\",\n13\t T: \"#a000f0\",\n14\t S: \"#00f000\",\n15\t Z: \"#f00000\",\n16\t J: \"#0000f0\",\n17\t L: \"#f0a000\",\n18\t};\n19\tconst GHOST_ALPHA = 0.25;\n20\tconst SHAPES = {\n21\t I: [\n22\t [\n23\t [0, 0, 0, 0],\n24\t [1, 1, 1, 1],\n25\t [0, 0, 0, 0],\n26\t [0, 0, 0, 0],\n27\t ],\n28\t [\n29\t [0, 0, 1, 0],\n30\t [0, 0, 1, 0],"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"bd9e925c-1d5b-4b6b-a8ed-6be178c153fd","timestamp":"2026-04-05T06:51:48.025Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-p0ycr16_/dist/tetris.js","content":"\"use strict\";\n// ============================================================\n// Tetris – Full browser game (single-file TypeScript)\n// ============================================================\n// ----- Constants -------------------------------------------\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\nconst COLORS = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\nconst GHOST_ALPHA = 0.25;\nconst SHAPES = {\n I: [\n [\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ],\n [\n [0, 0, 1, 0],\n [0, 0, 1, 0],","numLines":30,"startLine":1,"totalLines":587}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FYjrcc9HiNg4q1QEqVa7MV","type":"message","role":"assistant","content":[{"type":"text","text":"El HTML carga `dist/tetris.js` como un módulo ES, pero el compilador generó `\"use strict\"` sin `export`. Necesito ajustar el módulo para que sea compatible:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":463,"cache_read_input_tokens":15099,"cache_creation":{"ephemeral_5m_input_tokens":463,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"bf234fcd-5950-4f13-a220-6b06dc67e519"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FYjrcc9HiNg4q1QEqVa7MV","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_014gsf7TR4nkDPDEnjfARGHk","name":"Read","input":{"file_path":"/tmp/loop-bench-p0ycr16_/dist/tetris.js","offset":0,"limit":5},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":463,"cache_read_input_tokens":15099,"cache_creation":{"ephemeral_5m_input_tokens":463,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"1fa715fb-c50b-4ebe-bcd8-b6e4055b93de"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_014gsf7TR4nkDPDEnjfARGHk","type":"tool_result","content":"0\t\"use strict\";\n1\t// ============================================================\n2\t// Tetris – Full browser game (single-file TypeScript)\n3\t// ============================================================\n4\t// ----- Constants -------------------------------------------"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"bacf16ae-784b-4ac8-9d7b-6ce381e45456","timestamp":"2026-04-05T06:51:51.912Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-p0ycr16_/dist/tetris.js","content":"\"use strict\";\n// ============================================================\n// Tetris – Full browser game (single-file TypeScript)\n// ============================================================\n// ----- Constants -------------------------------------------","numLines":5,"startLine":0,"totalLines":587}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015CHXRxwKdh2BaXXnbnrJpJ","type":"message","role":"assistant","content":[{"type":"text","text":"El archivo empieza con `\"use strict\"` lo cual es correcto. Un `<script type=\"module\">` debería funcionar bien con esto. Pero verifiquemos que no hay un error de carga, ya que no hay exports/imports en el archivo — esto debería estar bien como módulo también. Sin embargo, para mayor compatibilidad, cambio el HTML a usar un script normal:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":215,"cache_read_input_tokens":15562,"cache_creation":{"ephemeral_5m_input_tokens":215,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"b1b190d5-cfa4-4754-9668-c6b4ca2f6f4f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015CHXRxwKdh2BaXXnbnrJpJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EuQGbLvm8LdUT4vgzAm5YQ","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-p0ycr16_/index.html","old_string":" <script type=\"module\" src=\"./dist/tetris.js\"></script>","new_string":" <script src=\"./dist/tetris.js\"></script>"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":215,"cache_read_input_tokens":15562,"cache_creation":{"ephemeral_5m_input_tokens":215,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"5722ac6a-87f3-43d3-a63e-1764cfef539e"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error>","is_error":true,"tool_use_id":"toolu_01EuQGbLvm8LdUT4vgzAm5YQ"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"2edb1531-558b-4b13-9c3c-236cb7507873","timestamp":"2026-04-05T06:51:57.849Z","tool_use_result":"Error: File has not been read yet. Read it first before writing to it."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Pqn4Y1g7v59G1fjyF3Ep1v","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Th9a5HV7c1nkTiPCU9abrT","name":"Read","input":{"file_path":"/tmp/loop-bench-p0ycr16_/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":294,"cache_read_input_tokens":15777,"cache_creation":{"ephemeral_5m_input_tokens":294,"ephemeral_1h_input_tokens":0},"output_tokens":70,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"058f1d00-76a5-46e8-9388-73936379043b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Th9a5HV7c1nkTiPCU9abrT","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"es\">\n3\t<head>\n4\t <meta charset=\"UTF-8\" />\n5\t <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n6\t <title>Tetris</title>\n7\t <style>\n8\t * { margin: 0; padding: 0; box-sizing: border-box; }\n9\t\n10\t body {\n11\t background: #0a0a1a;\n12\t color: #e0e0e0;\n13\t font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n14\t display: flex;\n15\t justify-content: center;\n16\t align-items: center;\n17\t min-height: 100vh;\n18\t overflow: hidden;\n19\t }\n20\t\n21\t #game-container {\n22\t display: flex;\n23\t gap: 24px;\n24\t align-items: flex-start;\n25\t }\n26\t\n27\t #board-wrapper {\n28\t position: relative;\n29\t border: 3px solid #444;\n30\t border-radius: 4px;\n31\t box-shadow: 0 0 30px rgba(0, 200, 255, 0.15);\n32\t }\n33\t\n34\t #board {\n35\t display: block;\n36\t }\n37\t\n38\t #overlay {\n39\t position: absolute;\n40\t inset: 0;\n41\t background: rgba(0, 0, 0, 0.80);\n42\t display: flex;\n43\t flex-direction: column;\n44\t justify-content: center;\n45\t align-items: center;\n46\t gap: 20px;\n47\t z-index: 10;\n48\t border-radius: 4px;\n49\t }\n50\t\n51\t #overlay-text {\n52\t font-size: 36px;\n53\t font-weight: 800;\n54\t letter-spacing: 6px;\n55\t text-transform: uppercase;\n56\t color: #00f0f0;\n57\t text-shadow: 0 0 20px rgba(0, 240, 240, 0.5);\n58\t }\n59\t\n60\t #start-btn {\n61\t padding: 12px 36px;\n62\t font-size: 18px;\n63\t font-weight: 700;\n64\t cursor: pointer;\n65\t border: 2px solid #00f0f0;\n66\t background: transparent;\n67\t color: #00f0f0;\n68\t border-radius: 6px;\n69\t letter-spacing: 2px;\n70\t transition: all 0.2s;\n71\t }\n72\t\n73\t #start-btn:hover {\n74\t background: #00f0f0;\n75\t color: #0a0a1a;\n76\t }\n77\t\n78\t #sidebar {\n79\t display: flex;\n80\t flex-direction: column;\n81\t gap: 20px;\n82\t min-width: 160px;\n83\t }\n84\t\n85\t .panel {\n86\t background: #1a1a2e;\n87\t border: 2px solid #333;\n88\t border-radius: 6px;\n89\t padding: 16px;\n90\t }\n91\t\n92\t .panel h3 {\n93\t font-size: 12px;\n94\t text-transform: uppercase;\n95\t letter-spacing: 3px;\n96\t color: #888;\n97\t margin-bottom: 10px;\n98\t }\n99\t\n100\t .stat-value {\n101\t font-size: 28px;\n102\t font-weight: 800;\n103\t color: #fff;\n104\t font-variant-numeric: tabular-nums;\n105\t }\n106\t\n107\t #preview-panel {\n108\t display: flex;\n109\t flex-direction: column;\n110\t align-items: center;\n111\t }\n112\t\n113\t #preview {\n114\t display: block;\n115\t border-radius: 4px;\n116\t }\n117\t\n118\t #controls {\n119\t font-size: 11px;\n120\t color: #666;\n121\t line-height: 1.8;\n122\t }\n123\t\n124\t #controls span {\n125\t color: #aaa;\n126\t font-weight: 600;\n127\t }\n128\t </style>\n129\t</head>\n130\t<body>\n131\t <div id=\"game-container\">\n132\t <div id=\"board-wrapper\">\n133\t <canvas id=\"board\"></canvas>\n134\t <div id=\"overlay\">\n135\t <div id=\"overlay-text\">TETRIS</div>\n136\t <button id=\"start-btn\">Jugar</button>\n137\t </div>\n138\t </div>\n139\t <div id=\"sidebar\">\n140\t <div class=\"panel\" id=\"preview-panel\">\n141\t <h3>Siguiente</h3>\n142\t <canvas id=\"preview\"></canvas>\n143\t </div>\n144\t <div class=\"panel\">\n145\t <h3>Puntuación</h3>\n146\t <div class=\"stat-value\" id=\"score\">0</div>\n147\t </div>\n148\t <div class=\"panel\">\n149\t <h3>Líneas</h3>\n150\t <div class=\"stat-value\" id=\"lines\">0</div>\n151\t </div>\n152\t <div class=\"panel\">\n153\t <h3>Nivel</h3>\n154\t <div class=\"stat-value\" id=\"level\">0</div>\n155\t </div>\n156\t <div class=\"panel\" id=\"controls\">\n157\t <h3>Controles</h3>\n158\t <span>←→</span> Mover<br>\n159\t <span>↑</span> Rotar (derecha)<br>\n160\t <span>Z</span> Rotar (izquierda)<br>\n161\t <span>↓</span> Caída suave<br>\n162\t <span>Espacio</span> Caída dura<br>\n163\t <span>P / Esc</span> Pausa\n164\t </div>\n165\t </div>\n166\t </div>\n167\t <script type=\"module\" src=\"./dist/tetris.js\"></script>\n168\t</body>\n169\t</html>\n170\t"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"6fcdbd06-88fb-403c-a7ac-c61f765ab9b3","timestamp":"2026-04-05T06:52:00.192Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-p0ycr16_/index.html","content":"<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n #board-wrapper {\n position: relative;\n border: 3px solid #444;\n border-radius: 4px;\n box-shadow: 0 0 30px rgba(0, 200, 255, 0.15);\n }\n\n #board {\n display: block;\n }\n\n #overlay {\n position: absolute;\n inset: 0;\n background: rgba(0, 0, 0, 0.80);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n gap: 20px;\n z-index: 10;\n border-radius: 4px;\n }\n\n #overlay-text {\n font-size: 36px;\n font-weight: 800;\n letter-spacing: 6px;\n text-transform: uppercase;\n color: #00f0f0;\n text-shadow: 0 0 20px rgba(0, 240, 240, 0.5);\n }\n\n #start-btn {\n padding: 12px 36px;\n font-size: 18px;\n font-weight: 700;\n cursor: pointer;\n border: 2px solid #00f0f0;\n background: transparent;\n color: #00f0f0;\n border-radius: 6px;\n letter-spacing: 2px;\n transition: all 0.2s;\n }\n\n #start-btn:hover {\n background: #00f0f0;\n color: #0a0a1a;\n }\n\n #sidebar {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 160px;\n }\n\n .panel {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 6px;\n padding: 16px;\n }\n\n .panel h3 {\n font-size: 12px;\n text-transform: uppercase;\n letter-spacing: 3px;\n color: #888;\n margin-bottom: 10px;\n }\n\n .stat-value {\n font-size: 28px;\n font-weight: 800;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #preview-panel {\n display: flex;\n flex-direction: column;\n align-items: center;\n }\n\n #preview {\n display: block;\n border-radius: 4px;\n }\n\n #controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n\n #controls span {\n color: #aaa;\n font-weight: 600;\n }\n </style>\n</head>\n<body>\n <div id=\"game-container\">\n <div id=\"board-wrapper\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-text\">TETRIS</div>\n <button id=\"start-btn\">Jugar</button>\n </div>\n </div>\n <div id=\"sidebar\">\n <div class=\"panel\" id=\"preview-panel\">\n <h3>Siguiente</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel\">\n <h3>Puntuación</h3>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Líneas</h3>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Nivel</h3>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n <div class=\"panel\" id=\"controls\">\n <h3>Controles</h3>\n <span>←→</span> Mover<br>\n <span>↑</span> Rotar (derecha)<br>\n <span>Z</span> Rotar (izquierda)<br>\n <span>↓</span> Caída suave<br>\n <span>Espacio</span> Caída dura<br>\n <span>P / Esc</span> Pausa\n </div>\n </div>\n </div>\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>\n","numLines":170,"startLine":1,"totalLines":170}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01MHrTz44sLnQjLyqwCFrZQE","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BesECfuN62pnqAY5JgqkFb","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-p0ycr16_/index.html","old_string":" <script type=\"module\" src=\"./dist/tetris.js\"></script>","new_string":" <script defer src=\"./dist/tetris.js\"></script>"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1828,"cache_read_input_tokens":16071,"cache_creation":{"ephemeral_5m_input_tokens":1828,"ephemeral_1h_input_tokens":0},"output_tokens":73,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"de0f3077-5250-42ff-b8af-dfae28b74a05"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BesECfuN62pnqAY5JgqkFb","type":"tool_result","content":"The file /tmp/loop-bench-p0ycr16_/index.html has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"cafb4f6f-01ec-47a9-b1c9-aa070b0f798a","timestamp":"2026-04-05T06:52:05.045Z","tool_use_result":{"filePath":"/tmp/loop-bench-p0ycr16_/index.html","oldString":" <script type=\"module\" src=\"./dist/tetris.js\"></script>","newString":" <script defer src=\"./dist/tetris.js\"></script>","originalFile":"<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n * { margin: 0; padding: 0; box-sizing: border-box; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', 'Helvetica Neue', Arial, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n #game-container {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n #board-wrapper {\n position: relative;\n border: 3px solid #444;\n border-radius: 4px;\n box-shadow: 0 0 30px rgba(0, 200, 255, 0.15);\n }\n\n #board {\n display: block;\n }\n\n #overlay {\n position: absolute;\n inset: 0;\n background: rgba(0, 0, 0, 0.80);\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n gap: 20px;\n z-index: 10;\n border-radius: 4px;\n }\n\n #overlay-text {\n font-size: 36px;\n font-weight: 800;\n letter-spacing: 6px;\n text-transform: uppercase;\n color: #00f0f0;\n text-shadow: 0 0 20px rgba(0, 240, 240, 0.5);\n }\n\n #start-btn {\n padding: 12px 36px;\n font-size: 18px;\n font-weight: 700;\n cursor: pointer;\n border: 2px solid #00f0f0;\n background: transparent;\n color: #00f0f0;\n border-radius: 6px;\n letter-spacing: 2px;\n transition: all 0.2s;\n }\n\n #start-btn:hover {\n background: #00f0f0;\n color: #0a0a1a;\n }\n\n #sidebar {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 160px;\n }\n\n .panel {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 6px;\n padding: 16px;\n }\n\n .panel h3 {\n font-size: 12px;\n text-transform: uppercase;\n letter-spacing: 3px;\n color: #888;\n margin-bottom: 10px;\n }\n\n .stat-value {\n font-size: 28px;\n font-weight: 800;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n #preview-panel {\n display: flex;\n flex-direction: column;\n align-items: center;\n }\n\n #preview {\n display: block;\n border-radius: 4px;\n }\n\n #controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n\n #controls span {\n color: #aaa;\n font-weight: 600;\n }\n </style>\n</head>\n<body>\n <div id=\"game-container\">\n <div id=\"board-wrapper\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\">\n <div id=\"overlay-text\">TETRIS</div>\n <button id=\"start-btn\">Jugar</button>\n </div>\n </div>\n <div id=\"sidebar\">\n <div class=\"panel\" id=\"preview-panel\">\n <h3>Siguiente</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel\">\n <h3>Puntuación</h3>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Líneas</h3>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"panel\">\n <h3>Nivel</h3>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n <div class=\"panel\" id=\"controls\">\n <h3>Controles</h3>\n <span>←→</span> Mover<br>\n <span>↑</span> Rotar (derecha)<br>\n <span>Z</span> Rotar (izquierda)<br>\n <span>↓</span> Caída suave<br>\n <span>Espacio</span> Caída dura<br>\n <span>P / Esc</span> Pausa\n </div>\n </div>\n </div>\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>\n","structuredPatch":[{"oldStart":164,"oldLines":6,"newStart":164,"newLines":6,"lines":[" </div>"," </div>"," </div>","- <script type=\"module\" src=\"./dist/tetris.js\"></script>","+ <script defer src=\"./dist/tetris.js\"></script>"," </body>"," </html>"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HBSkuxChwWA2SxftBxR2L6","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora ejecuto los tests de Playwright si existen, y también valido el proyecto completo:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":194,"cache_read_input_tokens":17899,"cache_creation":{"ephemeral_5m_input_tokens":194,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"dfc59c1e-e075-4c82-8b0c-b0f002161172"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01HBSkuxChwWA2SxftBxR2L6","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RGJYZJaBmtLcngqvwzsY6T","name":"Bash","input":{"command":"ls /tmp/loop-bench-p0ycr16_/tests/ 2>/dev/null || echo \"No tests directory\"","description":"Check for existing tests"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":194,"cache_read_input_tokens":17899,"cache_creation":{"ephemeral_5m_input_tokens":194,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"608164db-dcb9-4199-8377-156a7af1d1bb"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RGJYZJaBmtLcngqvwzsY6T","type":"tool_result","content":"No tests directory","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"b848d615-13af-41cd-b86b-f6cf0b6319ae","timestamp":"2026-04-05T06:52:08.478Z","tool_use_result":{"stdout":"No tests directory","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019V2dJ8o9tezjsAkVq2jhQz","type":"message","role":"assistant","content":[{"type":"text","text":"Verifiquemos que todo el código fuente es correcto con una lectura completa:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":141,"cache_read_input_tokens":18093,"cache_creation":{"ephemeral_5m_input_tokens":141,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"4675b48d-6c94-4ea3-8641-803fd7133274"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019V2dJ8o9tezjsAkVq2jhQz","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01T5ASDAR1DkjsBSY95vDQa4","name":"Read","input":{"file_path":"/tmp/loop-bench-p0ycr16_/src/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":141,"cache_read_input_tokens":18093,"cache_creation":{"ephemeral_5m_input_tokens":141,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"92934b9d-39a3-4b39-8333-8c38a4518dab"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01T5ASDAR1DkjsBSY95vDQa4","type":"tool_result","content":"1\t// ============================================================\n2\t// Tetris – Full browser game (single-file TypeScript)\n3\t// ============================================================\n4\t\n5\t// ----- Constants -------------------------------------------\n6\t\n7\tconst COLS = 10;\n8\tconst ROWS = 20;\n9\tconst BLOCK_SIZE = 30;\n10\tconst PREVIEW_BLOCK = 20;\n11\t\n12\tconst COLORS: Record<string, string> = {\n13\t I: \"#00f0f0\",\n14\t O: \"#f0f000\",\n15\t T: \"#a000f0\",\n16\t S: \"#00f000\",\n17\t Z: \"#f00000\",\n18\t J: \"#0000f0\",\n19\t L: \"#f0a000\",\n20\t};\n21\t\n22\tconst GHOST_ALPHA = 0.25;\n23\t\n24\t// Shapes stored as 4×4 binary matrices (row-major).\n25\t// Each shape key maps to an array of rotation states.\n26\ttype Shape = number[][];\n27\t\n28\tconst SHAPES: Record<string, Shape[]> = {\n29\t I: [\n30\t [\n31\t [0, 0, 0, 0],\n32\t [1, 1, 1, 1],\n33\t [0, 0, 0, 0],\n34\t [0, 0, 0, 0],\n35\t ],\n36\t [\n37\t [0, 0, 1, 0],\n38\t [0, 0, 1, 0],\n39\t [0, 0, 1, 0],\n40\t [0, 0, 1, 0],\n41\t ],\n42\t [\n43\t [0, 0, 0, 0],\n44\t [0, 0, 0, 0],\n45\t [1, 1, 1, 1],\n46\t [0, 0, 0, 0],\n47\t ],\n48\t [\n49\t [0, 1, 0, 0],\n50\t [0, 1, 0, 0],\n51\t [0, 1, 0, 0],\n52\t [0, 1, 0, 0],\n53\t ],\n54\t ],\n55\t O: [\n56\t [\n57\t [1, 1],\n58\t [1, 1],\n59\t ],\n60\t [\n61\t [1, 1],\n62\t [1, 1],\n63\t ],\n64\t [\n65\t [1, 1],\n66\t [1, 1],\n67\t ],\n68\t [\n69\t [1, 1],\n70\t [1, 1],\n71\t ],\n72\t ],\n73\t T: [\n74\t [\n75\t [0, 1, 0],\n76\t [1, 1, 1],\n77\t [0, 0, 0],\n78\t ],\n79\t [\n80\t [0, 1, 0],\n81\t [0, 1, 1],\n82\t [0, 1, 0],\n83\t ],\n84\t [\n85\t [0, 0, 0],\n86\t [1, 1, 1],\n87\t [0, 1, 0],\n88\t ],\n89\t [\n90\t [0, 1, 0],\n91\t [1, 1, 0],\n92\t [0, 1, 0],\n93\t ],\n94\t ],\n95\t S: [\n96\t [\n97\t [0, 1, 1],\n98\t [1, 1, 0],\n99\t [0, 0, 0],\n100\t ],\n101\t [\n102\t [0, 1, 0],\n103\t [0, 1, 1],\n104\t [0, 0, 1],\n105\t ],\n106\t [\n107\t [0, 0, 0],\n108\t [0, 1, 1],\n109\t [1, 1, 0],\n110\t ],\n111\t [\n112\t [1, 0, 0],\n113\t [1, 1, 0],\n114\t [0, 1, 0],\n115\t ],\n116\t ],\n117\t Z: [\n118\t [\n119\t [1, 1, 0],\n120\t [0, 1, 1],\n121\t [0, 0, 0],\n122\t ],\n123\t [\n124\t [0, 0, 1],\n125\t [0, 1, 1],\n126\t [0, 1, 0],\n127\t ],\n128\t [\n129\t [0, 0, 0],\n130\t [1, 1, 0],\n131\t [0, 1, 1],\n132\t ],\n133\t [\n134\t [0, 1, 0],\n135\t [1, 1, 0],\n136\t [1, 0, 0],\n137\t ],\n138\t ],\n139\t J: [\n140\t [\n141\t [1, 0, 0],\n142\t [1, 1, 1],\n143\t [0, 0, 0],\n144\t ],\n145\t [\n146\t [0, 1, 1],\n147\t [0, 1, 0],\n148\t [0, 1, 0],\n149\t ],\n150\t [\n151\t [0, 0, 0],\n152\t [1, 1, 1],\n153\t [0, 0, 1],\n154\t ],\n155\t [\n156\t [0, 1, 0],\n157\t [0, 1, 0],\n158\t [1, 1, 0],\n159\t ],\n160\t ],\n161\t L: [\n162\t [\n163\t [0, 0, 1],\n164\t [1, 1, 1],\n165\t [0, 0, 0],\n166\t ],\n167\t [\n168\t [0, 1, 0],\n169\t [0, 1, 0],\n170\t [0, 1, 1],\n171\t ],\n172\t [\n173\t [0, 0, 0],\n174\t [1, 1, 1],\n175\t [1, 0, 0],\n176\t ],\n177\t [\n178\t [1, 1, 0],\n179\t [0, 1, 0],\n180\t [0, 1, 0],\n181\t ],\n182\t ],\n183\t};\n184\t\n185\t// SRS wall-kick data (J, L, S, T, Z)\n186\tconst WALL_KICKS: Record<string, [number, number][]> = {\n187\t \"0>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n188\t \"1>0\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n189\t \"1>2\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n190\t \"2>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n191\t \"2>3\": [[1, 0], [1, -1], [0, 2], [1, 2]],\n192\t \"3>2\": [[-1, 0], [-1, 1], [0, -2], [-1, -2]],\n193\t \"3>0\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n194\t \"0>3\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n195\t};\n196\t\n197\t// SRS wall-kick data for I piece\n198\tconst WALL_KICKS_I: Record<string, [number, number][]> = {\n199\t \"0>1\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n200\t \"1>0\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n201\t \"1>2\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n202\t \"2>1\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n203\t \"2>3\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n204\t \"3>2\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n205\t \"3>0\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n206\t \"0>3\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n207\t};\n208\t\n209\t// Points per lines cleared (classic NES scoring × (level+1))\n210\tconst LINE_POINTS = [0, 100, 300, 500, 800];\n211\t\n212\t// ----- Piece type ------------------------------------------\n213\t\n214\tinterface Piece {\n215\t type: string;\n216\t rotation: number;\n217\t x: number;\n218\t y: number;\n219\t}\n220\t\n221\t// ----- Board -----------------------------------------------\n222\t\n223\ttype Cell = string | null;\n224\ttype Board = Cell[][];\n225\t\n226\tfunction createBoard(): Board {\n227\t return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n228\t}\n229\t\n230\t// ----- Helpers ---------------------------------------------\n231\t\n232\tfunction getShape(piece: Piece): Shape {\n233\t return SHAPES[piece.type][piece.rotation];\n234\t}\n235\t\n236\tfunction collides(board: Board, piece: Piece, dx = 0, dy = 0): boolean {\n237\t const shape = getShape(piece);\n238\t for (let r = 0; r < shape.length; r++) {\n239\t for (let c = 0; c < shape[r].length; c++) {\n240\t if (!shape[r][c]) continue;\n241\t const nx = piece.x + c + dx;\n242\t const ny = piece.y + r + dy;\n243\t if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n244\t if (ny < 0) continue; // above board is ok\n245\t if (board[ny][nx]) return true;\n246\t }\n247\t }\n248\t return false;\n249\t}\n250\t\n251\tfunction lock(board: Board, piece: Piece): void {\n252\t const shape = getShape(piece);\n253\t for (let r = 0; r < shape.length; r++) {\n254\t for (let c = 0; c < shape[r].length; c++) {\n255\t if (!shape[r][c]) continue;\n256\t const nx = piece.x + c;\n257\t const ny = piece.y + r;\n258\t if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n259\t board[ny][nx] = piece.type;\n260\t }\n261\t }\n262\t }\n263\t}\n264\t\n265\tfunction clearLines(board: Board): number {\n266\t let cleared = 0;\n267\t for (let r = ROWS - 1; r >= 0; r--) {\n268\t if (board[r].every((cell) => cell !== null)) {\n269\t board.splice(r, 1);\n270\t board.unshift(Array<Cell>(COLS).fill(null));\n271\t cleared++;\n272\t r++; // re-check same index\n273\t }\n274\t }\n275\t return cleared;\n276\t}\n277\t\n278\tfunction randomType(): string {\n279\t const types = Object.keys(SHAPES);\n280\t return types[Math.floor(Math.random() * types.length)];\n281\t}\n282\t\n283\t// 7-bag randomiser\n284\tfunction createBag(): string[] {\n285\t const types = Object.keys(SHAPES);\n286\t for (let i = types.length - 1; i > 0; i--) {\n287\t const j = Math.floor(Math.random() * (i + 1));\n288\t [types[i], types[j]] = [types[j], types[i]];\n289\t }\n290\t return types;\n291\t}\n292\t\n293\tfunction spawnPiece(type: string): Piece {\n294\t return { type, rotation: 0, x: Math.floor((COLS - SHAPES[type][0][0].length) / 2), y: -1 };\n295\t}\n296\t\n297\tfunction ghostY(board: Board, piece: Piece): number {\n298\t let dy = 0;\n299\t while (!collides(board, piece, 0, dy + 1)) dy++;\n300\t return piece.y + dy;\n301\t}\n302\t\n303\t// ----- Game state ------------------------------------------\n304\t\n305\tinterface GameState {\n306\t board: Board;\n307\t current: Piece;\n308\t next: Piece;\n309\t bag: string[];\n310\t score: number;\n311\t lines: number;\n312\t level: number;\n313\t gameOver: boolean;\n314\t paused: boolean;\n315\t dropInterval: number;\n316\t lastDrop: number;\n317\t softDrop: boolean;\n318\t}\n319\t\n320\tfunction nextFromBag(state: GameState): string {\n321\t if (state.bag.length === 0) {\n322\t state.bag = createBag();\n323\t }\n324\t return state.bag.pop()!;\n325\t}\n326\t\n327\tfunction initState(): GameState {\n328\t const bag = createBag();\n329\t const first = bag.pop()!;\n330\t const second = bag.pop()!;\n331\t return {\n332\t board: createBoard(),\n333\t current: spawnPiece(first),\n334\t next: spawnPiece(second),\n335\t bag,\n336\t score: 0,\n337\t lines: 0,\n338\t level: 0,\n339\t gameOver: false,\n340\t paused: false,\n341\t dropInterval: 1000,\n342\t lastDrop: performance.now(),\n343\t softDrop: false,\n344\t };\n345\t}\n346\t\n347\tfunction calcDropInterval(level: number): number {\n348\t // NES-style speed curve (ms)\n349\t const speeds = [1000, 900, 800, 717, 633, 550, 467, 383, 300, 217, 167, 133, 100, 83, 67, 50, 33, 17];\n350\t return level < speeds.length ? speeds[level] : 17;\n351\t}\n352\t\n353\t// ----- Drawing ---------------------------------------------\n354\t\n355\tfunction drawBlock(\n356\t ctx: CanvasRenderingContext2D,\n357\t x: number,\n358\t y: number,\n359\t color: string,\n360\t size: number,\n361\t alpha = 1\n362\t): void {\n363\t ctx.globalAlpha = alpha;\n364\t ctx.fillStyle = color;\n365\t ctx.fillRect(x * size, y * size, size, size);\n366\t // Highlight\n367\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n368\t ctx.fillRect(x * size, y * size, size, 3);\n369\t ctx.fillRect(x * size, y * size, 3, size);\n370\t // Shadow\n371\t ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n372\t ctx.fillRect(x * size + size - 3, y * size, 3, size);\n373\t ctx.fillRect(x * size, y * size + size - 3, size, 3);\n374\t // Border\n375\t ctx.strokeStyle = \"rgba(0,0,0,0.4)\";\n376\t ctx.lineWidth = 1;\n377\t ctx.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n378\t ctx.globalAlpha = 1;\n379\t}\n380\t\n381\tfunction drawBoard(ctx: CanvasRenderingContext2D, board: Board): void {\n382\t // Background\n383\t ctx.fillStyle = \"#111\";\n384\t ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n385\t // Grid\n386\t ctx.strokeStyle = \"#222\";\n387\t ctx.lineWidth = 0.5;\n388\t for (let r = 0; r < ROWS; r++) {\n389\t for (let c = 0; c < COLS; c++) {\n390\t ctx.strokeRect(c * BLOCK_SIZE + 0.5, r * BLOCK_SIZE + 0.5, BLOCK_SIZE - 1, BLOCK_SIZE - 1);\n391\t }\n392\t }\n393\t // Locked cells\n394\t for (let r = 0; r < ROWS; r++) {\n395\t for (let c = 0; c < COLS; c++) {\n396\t if (board[r][c]) {\n397\t drawBlock(ctx, c, r, COLORS[board[r][c]!], BLOCK_SIZE);\n398\t }\n399\t }\n400\t }\n401\t}\n402\t\n403\tfunction drawPiece(ctx: CanvasRenderingContext2D, piece: Piece, alpha = 1): void {\n404\t const shape = getShape(piece);\n405\t const color = COLORS[piece.type];\n406\t for (let r = 0; r < shape.length; r++) {\n407\t for (let c = 0; c < shape[r].length; c++) {\n408\t if (!shape[r][c]) continue;\n409\t const py = piece.y + r;\n410\t if (py < 0) continue;\n411\t drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, alpha);\n412\t }\n413\t }\n414\t}\n415\t\n416\tfunction drawGhost(ctx: CanvasRenderingContext2D, board: Board, piece: Piece): void {\n417\t const gy = ghostY(board, piece);\n418\t const shape = getShape(piece);\n419\t const color = COLORS[piece.type];\n420\t for (let r = 0; r < shape.length; r++) {\n421\t for (let c = 0; c < shape[r].length; c++) {\n422\t if (!shape[r][c]) continue;\n423\t const py = gy + r;\n424\t if (py < 0) continue;\n425\t drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, GHOST_ALPHA);\n426\t }\n427\t }\n428\t}\n429\t\n430\tfunction drawPreview(ctx: CanvasRenderingContext2D, piece: Piece): void {\n431\t ctx.fillStyle = \"#1a1a2e\";\n432\t ctx.fillRect(0, 0, 6 * PREVIEW_BLOCK, 6 * PREVIEW_BLOCK);\n433\t const shape = SHAPES[piece.type][0];\n434\t const color = COLORS[piece.type];\n435\t const offsetX = (6 - shape[0].length) / 2;\n436\t const offsetY = (6 - shape.length) / 2;\n437\t for (let r = 0; r < shape.length; r++) {\n438\t for (let c = 0; c < shape[r].length; c++) {\n439\t if (!shape[r][c]) continue;\n440\t drawBlock(ctx, offsetX + c, offsetY + r, color, PREVIEW_BLOCK);\n441\t }\n442\t }\n443\t}\n444\t\n445\t// ----- Rotation with SRS wall kicks -------------------------\n446\t\n447\tfunction tryRotate(board: Board, piece: Piece, dir: 1 | -1): boolean {\n448\t const from = piece.rotation;\n449\t const to = (piece.rotation + dir + 4) % 4;\n450\t const original = piece.rotation;\n451\t piece.rotation = to;\n452\t\n453\t // Basic rotation\n454\t if (!collides(board, piece)) return true;\n455\t\n456\t // Wall kicks\n457\t const key = `${from}>${to}`;\n458\t const kicks = piece.type === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n459\t if (kicks) {\n460\t for (const [kx, ky] of kicks) {\n461\t if (!collides(board, piece, kx, -ky)) {\n462\t piece.x += kx;\n463\t piece.y -= ky;\n464\t return true;\n465\t }\n466\t }\n467\t }\n468\t\n469\t // Revert\n470\t piece.rotation = original;\n471\t return false;\n472\t}\n473\t\n474\t// ----- Main game loop --------------------------------------\n475\t\n476\tfunction main(): void {\n477\t // --- Canvas setup ---\n478\t const boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n479\t const previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n480\t const boardCtx = boardCanvas.getContext(\"2d\")!;\n481\t const previewCtx = previewCanvas.getContext(\"2d\")!;\n482\t\n483\t boardCanvas.width = COLS * BLOCK_SIZE;\n484\t boardCanvas.height = ROWS * BLOCK_SIZE;\n485\t previewCanvas.width = 6 * PREVIEW_BLOCK;\n486\t previewCanvas.height = 6 * PREVIEW_BLOCK;\n487\t\n488\t const scoreEl = document.getElementById(\"score\")!;\n489\t const linesEl = document.getElementById(\"lines\")!;\n490\t const levelEl = document.getElementById(\"level\")!;\n491\t const overlayEl = document.getElementById(\"overlay\")!;\n492\t const overlayText = document.getElementById(\"overlay-text\")!;\n493\t const startBtn = document.getElementById(\"start-btn\")!;\n494\t\n495\t let state = initState();\n496\t let animationId: number | null = null;\n497\t let running = false;\n498\t\n499\t function updateHUD(): void {\n500\t scoreEl.textContent = state.score.toString();\n501\t linesEl.textContent = state.lines.toString();\n502\t levelEl.textContent = state.level.toString();\n503\t }\n504\t\n505\t function showOverlay(msg: string, btnText: string): void {\n506\t overlayText.textContent = msg;\n507\t startBtn.textContent = btnText;\n508\t overlayEl.style.display = \"flex\";\n509\t }\n510\t\n511\t function hideOverlay(): void {\n512\t overlayEl.style.display = \"none\";\n513\t }\n514\t\n515\t function draw(): void {\n516\t drawBoard(boardCtx, state.board);\n517\t if (!state.gameOver) {\n518\t drawGhost(boardCtx, state.board, state.current);\n519\t drawPiece(boardCtx, state.current);\n520\t }\n521\t drawPreview(previewCtx, state.next);\n522\t updateHUD();\n523\t }\n524\t\n525\t function advancePiece(): void {\n526\t lock(state.board, state.current);\n527\t const cleared = clearLines(state.board);\n528\t if (cleared > 0) {\n529\t state.lines += cleared;\n530\t state.score += LINE_POINTS[cleared] * (state.level + 1);\n531\t const newLevel = Math.floor(state.lines / 10);\n532\t if (newLevel !== state.level) {\n533\t state.level = newLevel;\n534\t state.dropInterval = calcDropInterval(state.level);\n535\t }\n536\t }\n537\t // Next piece\n538\t state.current = { ...state.next, x: spawnPiece(state.next.type).x, y: spawnPiece(state.next.type).y };\n539\t const nextType = nextFromBag(state);\n540\t state.next = spawnPiece(nextType);\n541\t\n542\t if (collides(state.board, state.current)) {\n543\t state.gameOver = true;\n544\t showOverlay(\"GAME OVER\", \"Reiniciar\");\n545\t }\n546\t }\n547\t\n548\t function tick(now: number): void {\n549\t if (!running) return;\n550\t if (state.paused || state.gameOver) {\n551\t draw();\n552\t animationId = requestAnimationFrame(tick);\n553\t return;\n554\t }\n555\t\n556\t const interval = state.softDrop ? Math.min(state.dropInterval, 50) : state.dropInterval;\n557\t if (now - state.lastDrop > interval) {\n558\t if (!collides(state.board, state.current, 0, 1)) {\n559\t state.current.y++;\n560\t if (state.softDrop) {\n561\t state.score += 1;\n562\t }\n563\t } else {\n564\t advancePiece();\n565\t }\n566\t state.lastDrop = now;\n567\t }\n568\t\n569\t draw();\n570\t animationId = requestAnimationFrame(tick);\n571\t }\n572\t\n573\t function startGame(): void {\n574\t state = initState();\n575\t hideOverlay();\n576\t running = true;\n577\t state.lastDrop = performance.now();\n578\t if (animationId !== null) cancelAnimationFrame(animationId);\n579\t animationId = requestAnimationFrame(tick);\n580\t }\n581\t\n582\t // --- Controls ---\n583\t document.addEventListener(\"keydown\", (e) => {\n584\t if (state.gameOver) return;\n585\t\n586\t if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n587\t state.paused = !state.paused;\n588\t if (state.paused) {\n589\t showOverlay(\"PAUSA\", \"Continuar\");\n590\t } else {\n591\t hideOverlay();\n592\t state.lastDrop = performance.now();\n593\t }\n594\t return;\n595\t }\n596\t\n597\t if (state.paused) return;\n598\t\n599\t switch (e.key) {\n600\t case \"ArrowLeft\":\n601\t case \"a\":\n602\t if (!collides(state.board, state.current, -1, 0)) state.current.x--;\n603\t e.preventDefault();\n604\t break;\n605\t case \"ArrowRight\":\n606\t case \"d\":\n607\t if (!collides(state.board, state.current, 1, 0)) state.current.x++;\n608\t e.preventDefault();\n609\t break;\n610\t case \"ArrowDown\":\n611\t case \"s\":\n612\t state.softDrop = true;\n613\t e.preventDefault();\n614\t break;\n615\t case \"ArrowUp\":\n616\t case \"w\":\n617\t tryRotate(state.board, state.current, 1);\n618\t e.preventDefault();\n619\t break;\n620\t case \"z\":\n621\t case \"Z\":\n622\t tryRotate(state.board, state.current, -1);\n623\t e.preventDefault();\n624\t break;\n625\t case \" \":\n626\t // Hard drop\n627\t while (!collides(state.board, state.current, 0, 1)) {\n628\t state.current.y++;\n629\t state.score += 2;\n630\t }\n631\t advancePiece();\n632\t state.lastDrop = performance.now();\n633\t e.preventDefault();\n634\t break;\n635\t }\n636\t\n637\t draw();\n638\t });\n639\t\n640\t document.addEventListener(\"keyup\", (e) => {\n641\t if (e.key === \"ArrowDown\" || e.key === \"s\") {\n642\t state.softDrop = false;\n643\t }\n644\t });\n645\t\n646\t startBtn.addEventListener(\"click\", () => {\n647\t if (state.paused && !state.gameOver) {\n648\t state.paused = false;\n649\t hideOverlay();\n650\t state.lastDrop = performance.now();\n651\t } else {\n652\t startGame();\n653\t }\n654\t });\n655\t\n656\t // --- Initial draw ---\n657\t draw();\n658\t showOverlay(\"TETRIS\", \"Jugar\");\n659\t}\n660\t\n661\t// ----- Boot ------------------------------------------------\n662\tdocument.addEventListener(\"DOMContentLoaded\", main);\n663\t"}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"6c907252-660c-491b-9d4c-ea0b7ba991d4","timestamp":"2026-04-05T06:52:12.363Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-p0ycr16_/src/tetris.ts","content":"// ============================================================\n// Tetris – Full browser game (single-file TypeScript)\n// ============================================================\n\n// ----- Constants -------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Shapes stored as 4×4 binary matrices (row-major).\n// Each shape key maps to an array of rotation states.\ntype Shape = number[][];\n\nconst SHAPES: Record<string, Shape[]> = {\n I: [\n [\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ],\n [\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n ],\n [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n ],\n [\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n ],\n ],\n O: [\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n ],\n T: [\n [\n [0, 1, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n S: [\n [\n [0, 1, 1],\n [1, 1, 0],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 0, 0],\n [0, 1, 1],\n [1, 1, 0],\n ],\n [\n [1, 0, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n Z: [\n [\n [1, 1, 0],\n [0, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 0, 1],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [1, 0, 0],\n ],\n ],\n J: [\n [\n [1, 0, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 1],\n [0, 1, 0],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [1, 1, 0],\n ],\n ],\n L: [\n [\n [0, 0, 1],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [1, 0, 0],\n ],\n [\n [1, 1, 0],\n [0, 1, 0],\n [0, 1, 0],\n ],\n ],\n};\n\n// SRS wall-kick data (J, L, S, T, Z)\nconst WALL_KICKS: Record<string, [number, number][]> = {\n \"0>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"1>0\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n \"1>2\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n \"2>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"2>3\": [[1, 0], [1, -1], [0, 2], [1, 2]],\n \"3>2\": [[-1, 0], [-1, 1], [0, -2], [-1, -2]],\n \"3>0\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"0>3\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n};\n\n// SRS wall-kick data for I piece\nconst WALL_KICKS_I: Record<string, [number, number][]> = {\n \"0>1\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n \"1>0\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n \"1>2\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n \"2>1\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n \"2>3\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n \"3>2\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n \"3>0\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n \"0>3\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n};\n\n// Points per lines cleared (classic NES scoring × (level+1))\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// ----- Piece type ------------------------------------------\n\ninterface Piece {\n type: string;\n rotation: number;\n x: number;\n y: number;\n}\n\n// ----- Board -----------------------------------------------\n\ntype Cell = string | null;\ntype Board = Cell[][];\n\nfunction createBoard(): Board {\n return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n}\n\n// ----- Helpers ---------------------------------------------\n\nfunction getShape(piece: Piece): Shape {\n return SHAPES[piece.type][piece.rotation];\n}\n\nfunction collides(board: Board, piece: Piece, dx = 0, dy = 0): boolean {\n const shape = getShape(piece);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c + dx;\n const ny = piece.y + r + dy;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny < 0) continue; // above board is ok\n if (board[ny][nx]) return true;\n }\n }\n return false;\n}\n\nfunction lock(board: Board, piece: Piece): void {\n const shape = getShape(piece);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c;\n const ny = piece.y + r;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n board[ny][nx] = piece.type;\n }\n }\n }\n}\n\nfunction clearLines(board: Board): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every((cell) => cell !== null)) {\n board.splice(r, 1);\n board.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\n\nfunction randomType(): string {\n const types = Object.keys(SHAPES);\n return types[Math.floor(Math.random() * types.length)];\n}\n\n// 7-bag randomiser\nfunction createBag(): string[] {\n const types = Object.keys(SHAPES);\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n\nfunction spawnPiece(type: string): Piece {\n return { type, rotation: 0, x: Math.floor((COLS - SHAPES[type][0][0].length) / 2), y: -1 };\n}\n\nfunction ghostY(board: Board, piece: Piece): number {\n let dy = 0;\n while (!collides(board, piece, 0, dy + 1)) dy++;\n return piece.y + dy;\n}\n\n// ----- Game state ------------------------------------------\n\ninterface GameState {\n board: Board;\n current: Piece;\n next: Piece;\n bag: string[];\n score: number;\n lines: number;\n level: number;\n gameOver: boolean;\n paused: boolean;\n dropInterval: number;\n lastDrop: number;\n softDrop: boolean;\n}\n\nfunction nextFromBag(state: GameState): string {\n if (state.bag.length === 0) {\n state.bag = createBag();\n }\n return state.bag.pop()!;\n}\n\nfunction initState(): GameState {\n const bag = createBag();\n const first = bag.pop()!;\n const second = bag.pop()!;\n return {\n board: createBoard(),\n current: spawnPiece(first),\n next: spawnPiece(second),\n bag,\n score: 0,\n lines: 0,\n level: 0,\n gameOver: false,\n paused: false,\n dropInterval: 1000,\n lastDrop: performance.now(),\n softDrop: false,\n };\n}\n\nfunction calcDropInterval(level: number): number {\n // NES-style speed curve (ms)\n const speeds = [1000, 900, 800, 717, 633, 550, 467, 383, 300, 217, 167, 133, 100, 83, 67, 50, 33, 17];\n return level < speeds.length ? speeds[level] : 17;\n}\n\n// ----- Drawing ---------------------------------------------\n\nfunction drawBlock(\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n color: string,\n size: number,\n alpha = 1\n): void {\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x * size, y * size, size, size);\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x * size, y * size, size, 3);\n ctx.fillRect(x * size, y * size, 3, size);\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x * size + size - 3, y * size, 3, size);\n ctx.fillRect(x * size, y * size + size - 3, size, 3);\n // Border\n ctx.strokeStyle = \"rgba(0,0,0,0.4)\";\n ctx.lineWidth = 1;\n ctx.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n ctx.globalAlpha = 1;\n}\n\nfunction drawBoard(ctx: CanvasRenderingContext2D, board: Board): void {\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n // Grid\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK_SIZE + 0.5, r * BLOCK_SIZE + 0.5, BLOCK_SIZE - 1, BLOCK_SIZE - 1);\n }\n }\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) {\n drawBlock(ctx, c, r, COLORS[board[r][c]!], BLOCK_SIZE);\n }\n }\n }\n}\n\nfunction drawPiece(ctx: CanvasRenderingContext2D, piece: Piece, alpha = 1): void {\n const shape = getShape(piece);\n const color = COLORS[piece.type];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const py = piece.y + r;\n if (py < 0) continue;\n drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, alpha);\n }\n }\n}\n\nfunction drawGhost(ctx: CanvasRenderingContext2D, board: Board, piece: Piece): void {\n const gy = ghostY(board, piece);\n const shape = getShape(piece);\n const color = COLORS[piece.type];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const py = gy + r;\n if (py < 0) continue;\n drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, GHOST_ALPHA);\n }\n }\n}\n\nfunction drawPreview(ctx: CanvasRenderingContext2D, piece: Piece): void {\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, 6 * PREVIEW_BLOCK, 6 * PREVIEW_BLOCK);\n const shape = SHAPES[piece.type][0];\n const color = COLORS[piece.type];\n const offsetX = (6 - shape[0].length) / 2;\n const offsetY = (6 - shape.length) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n drawBlock(ctx, offsetX + c, offsetY + r, color, PREVIEW_BLOCK);\n }\n }\n}\n\n// ----- Rotation with SRS wall kicks -------------------------\n\nfunction tryRotate(board: Board, piece: Piece, dir: 1 | -1): boolean {\n const from = piece.rotation;\n const to = (piece.rotation + dir + 4) % 4;\n const original = piece.rotation;\n piece.rotation = to;\n\n // Basic rotation\n if (!collides(board, piece)) return true;\n\n // Wall kicks\n const key = `${from}>${to}`;\n const kicks = piece.type === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (kicks) {\n for (const [kx, ky] of kicks) {\n if (!collides(board, piece, kx, -ky)) {\n piece.x += kx;\n piece.y -= ky;\n return true;\n }\n }\n }\n\n // Revert\n piece.rotation = original;\n return false;\n}\n\n// ----- Main game loop --------------------------------------\n\nfunction main(): void {\n // --- Canvas setup ---\n const boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n const previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n const boardCtx = boardCanvas.getContext(\"2d\")!;\n const previewCtx = previewCanvas.getContext(\"2d\")!;\n\n boardCanvas.width = COLS * BLOCK_SIZE;\n boardCanvas.height = ROWS * BLOCK_SIZE;\n previewCanvas.width = 6 * PREVIEW_BLOCK;\n previewCanvas.height = 6 * PREVIEW_BLOCK;\n\n const scoreEl = document.getElementById(\"score\")!;\n const linesEl = document.getElementById(\"lines\")!;\n const levelEl = document.getElementById(\"level\")!;\n const overlayEl = document.getElementById(\"overlay\")!;\n const overlayText = document.getElementById(\"overlay-text\")!;\n const startBtn = document.getElementById(\"start-btn\")!;\n\n let state = initState();\n let animationId: number | null = null;\n let running = false;\n\n function updateHUD(): void {\n scoreEl.textContent = state.score.toString();\n linesEl.textContent = state.lines.toString();\n levelEl.textContent = state.level.toString();\n }\n\n function showOverlay(msg: string, btnText: string): void {\n overlayText.textContent = msg;\n startBtn.textContent = btnText;\n overlayEl.style.display = \"flex\";\n }\n\n function hideOverlay(): void {\n overlayEl.style.display = \"none\";\n }\n\n function draw(): void {\n drawBoard(boardCtx, state.board);\n if (!state.gameOver) {\n drawGhost(boardCtx, state.board, state.current);\n drawPiece(boardCtx, state.current);\n }\n drawPreview(previewCtx, state.next);\n updateHUD();\n }\n\n function advancePiece(): void {\n lock(state.board, state.current);\n const cleared = clearLines(state.board);\n if (cleared > 0) {\n state.lines += cleared;\n state.score += LINE_POINTS[cleared] * (state.level + 1);\n const newLevel = Math.floor(state.lines / 10);\n if (newLevel !== state.level) {\n state.level = newLevel;\n state.dropInterval = calcDropInterval(state.level);\n }\n }\n // Next piece\n state.current = { ...state.next, x: spawnPiece(state.next.type).x, y: spawnPiece(state.next.type).y };\n const nextType = nextFromBag(state);\n state.next = spawnPiece(nextType);\n\n if (collides(state.board, state.current)) {\n state.gameOver = true;\n showOverlay(\"GAME OVER\", \"Reiniciar\");\n }\n }\n\n function tick(now: number): void {\n if (!running) return;\n if (state.paused || state.gameOver) {\n draw();\n animationId = requestAnimationFrame(tick);\n return;\n }\n\n const interval = state.softDrop ? Math.min(state.dropInterval, 50) : state.dropInterval;\n if (now - state.lastDrop > interval) {\n if (!collides(state.board, state.current, 0, 1)) {\n state.current.y++;\n if (state.softDrop) {\n state.score += 1;\n }\n } else {\n advancePiece();\n }\n state.lastDrop = now;\n }\n\n draw();\n animationId = requestAnimationFrame(tick);\n }\n\n function startGame(): void {\n state = initState();\n hideOverlay();\n running = true;\n state.lastDrop = performance.now();\n if (animationId !== null) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(tick);\n }\n\n // --- Controls ---\n document.addEventListener(\"keydown\", (e) => {\n if (state.gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n state.paused = !state.paused;\n if (state.paused) {\n showOverlay(\"PAUSA\", \"Continuar\");\n } else {\n hideOverlay();\n state.lastDrop = performance.now();\n }\n return;\n }\n\n if (state.paused) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n case \"a\":\n if (!collides(state.board, state.current, -1, 0)) state.current.x--;\n e.preventDefault();\n break;\n case \"ArrowRight\":\n case \"d\":\n if (!collides(state.board, state.current, 1, 0)) state.current.x++;\n e.preventDefault();\n break;\n case \"ArrowDown\":\n case \"s\":\n state.softDrop = true;\n e.preventDefault();\n break;\n case \"ArrowUp\":\n case \"w\":\n tryRotate(state.board, state.current, 1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Z\":\n tryRotate(state.board, state.current, -1);\n e.preventDefault();\n break;\n case \" \":\n // Hard drop\n while (!collides(state.board, state.current, 0, 1)) {\n state.current.y++;\n state.score += 2;\n }\n advancePiece();\n state.lastDrop = performance.now();\n e.preventDefault();\n break;\n }\n\n draw();\n });\n\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\" || e.key === \"s\") {\n state.softDrop = false;\n }\n });\n\n startBtn.addEventListener(\"click\", () => {\n if (state.paused && !state.gameOver) {\n state.paused = false;\n hideOverlay();\n state.lastDrop = performance.now();\n } else {\n startGame();\n }\n });\n\n // --- Initial draw ---\n draw();\n showOverlay(\"TETRIS\", \"Jugar\");\n}\n\n// ----- Boot ------------------------------------------------\ndocument.addEventListener(\"DOMContentLoaded\", main);\n","numLines":663,"startLine":1,"totalLines":663}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Fy8rFWm2Q6cmsJWPcQBEGk","type":"message","role":"assistant","content":[{"type":"text","text":"El código se ve correcto. Verifiquemos que la función `randomType` no se usa (la reemplacé por el sistema de bags) — está declarada pero no usada. Limpiemos eso para mantener el código limpio:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7830,"cache_read_input_tokens":18234,"cache_creation":{"ephemeral_5m_input_tokens":7830,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"21b63531-dbcd-45de-b358-903bbb268d04"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Fy8rFWm2Q6cmsJWPcQBEGk","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BKNSv33HwdrVmN1mSTthfJ","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-p0ycr16_/src/tetris.ts","old_string":"function randomType(): string {\n const types = Object.keys(SHAPES);\n return types[Math.floor(Math.random() * types.length)];\n}\n\n// 7-bag randomiser","new_string":"// 7-bag randomiser"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":7830,"cache_read_input_tokens":18234,"cache_creation":{"ephemeral_5m_input_tokens":7830,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"7bef03ce-6ee1-46de-a5b1-7e0635264fea"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BKNSv33HwdrVmN1mSTthfJ","type":"tool_result","content":"The file /tmp/loop-bench-p0ycr16_/src/tetris.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"404a3d8c-c6ce-4196-bd35-5c234789e5d8","timestamp":"2026-04-05T06:52:18.369Z","tool_use_result":{"filePath":"/tmp/loop-bench-p0ycr16_/src/tetris.ts","oldString":"function randomType(): string {\n const types = Object.keys(SHAPES);\n return types[Math.floor(Math.random() * types.length)];\n}\n\n// 7-bag randomiser","newString":"// 7-bag randomiser","originalFile":"// ============================================================\n// Tetris – Full browser game (single-file TypeScript)\n// ============================================================\n\n// ----- Constants -------------------------------------------\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Shapes stored as 4×4 binary matrices (row-major).\n// Each shape key maps to an array of rotation states.\ntype Shape = number[][];\n\nconst SHAPES: Record<string, Shape[]> = {\n I: [\n [\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ],\n [\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n ],\n [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n ],\n [\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n ],\n ],\n O: [\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n ],\n T: [\n [\n [0, 1, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n S: [\n [\n [0, 1, 1],\n [1, 1, 0],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 0, 0],\n [0, 1, 1],\n [1, 1, 0],\n ],\n [\n [1, 0, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n Z: [\n [\n [1, 1, 0],\n [0, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 0, 1],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [1, 0, 0],\n ],\n ],\n J: [\n [\n [1, 0, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 1],\n [0, 1, 0],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [1, 1, 0],\n ],\n ],\n L: [\n [\n [0, 0, 1],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [1, 0, 0],\n ],\n [\n [1, 1, 0],\n [0, 1, 0],\n [0, 1, 0],\n ],\n ],\n};\n\n// SRS wall-kick data (J, L, S, T, Z)\nconst WALL_KICKS: Record<string, [number, number][]> = {\n \"0>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"1>0\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n \"1>2\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n \"2>1\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"2>3\": [[1, 0], [1, -1], [0, 2], [1, 2]],\n \"3>2\": [[-1, 0], [-1, 1], [0, -2], [-1, -2]],\n \"3>0\": [[-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"0>3\": [[1, 0], [1, 1], [0, -2], [1, -2]],\n};\n\n// SRS wall-kick data for I piece\nconst WALL_KICKS_I: Record<string, [number, number][]> = {\n \"0>1\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n \"1>0\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n \"1>2\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n \"2>1\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n \"2>3\": [[2, 0], [-1, 0], [2, -1], [-1, 2]],\n \"3>2\": [[-2, 0], [1, 0], [-2, 1], [1, -2]],\n \"3>0\": [[1, 0], [-2, 0], [1, 2], [-2, -1]],\n \"0>3\": [[-1, 0], [2, 0], [-1, -2], [2, 1]],\n};\n\n// Points per lines cleared (classic NES scoring × (level+1))\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// ----- Piece type ------------------------------------------\n\ninterface Piece {\n type: string;\n rotation: number;\n x: number;\n y: number;\n}\n\n// ----- Board -----------------------------------------------\n\ntype Cell = string | null;\ntype Board = Cell[][];\n\nfunction createBoard(): Board {\n return Array.from({ length: ROWS }, () => Array<Cell>(COLS).fill(null));\n}\n\n// ----- Helpers ---------------------------------------------\n\nfunction getShape(piece: Piece): Shape {\n return SHAPES[piece.type][piece.rotation];\n}\n\nfunction collides(board: Board, piece: Piece, dx = 0, dy = 0): boolean {\n const shape = getShape(piece);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c + dx;\n const ny = piece.y + r + dy;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny < 0) continue; // above board is ok\n if (board[ny][nx]) return true;\n }\n }\n return false;\n}\n\nfunction lock(board: Board, piece: Piece): void {\n const shape = getShape(piece);\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const nx = piece.x + c;\n const ny = piece.y + r;\n if (ny >= 0 && ny < ROWS && nx >= 0 && nx < COLS) {\n board[ny][nx] = piece.type;\n }\n }\n }\n}\n\nfunction clearLines(board: Board): number {\n let cleared = 0;\n for (let r = ROWS - 1; r >= 0; r--) {\n if (board[r].every((cell) => cell !== null)) {\n board.splice(r, 1);\n board.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same index\n }\n }\n return cleared;\n}\n\nfunction randomType(): string {\n const types = Object.keys(SHAPES);\n return types[Math.floor(Math.random() * types.length)];\n}\n\n// 7-bag randomiser\nfunction createBag(): string[] {\n const types = Object.keys(SHAPES);\n for (let i = types.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [types[i], types[j]] = [types[j], types[i]];\n }\n return types;\n}\n\nfunction spawnPiece(type: string): Piece {\n return { type, rotation: 0, x: Math.floor((COLS - SHAPES[type][0][0].length) / 2), y: -1 };\n}\n\nfunction ghostY(board: Board, piece: Piece): number {\n let dy = 0;\n while (!collides(board, piece, 0, dy + 1)) dy++;\n return piece.y + dy;\n}\n\n// ----- Game state ------------------------------------------\n\ninterface GameState {\n board: Board;\n current: Piece;\n next: Piece;\n bag: string[];\n score: number;\n lines: number;\n level: number;\n gameOver: boolean;\n paused: boolean;\n dropInterval: number;\n lastDrop: number;\n softDrop: boolean;\n}\n\nfunction nextFromBag(state: GameState): string {\n if (state.bag.length === 0) {\n state.bag = createBag();\n }\n return state.bag.pop()!;\n}\n\nfunction initState(): GameState {\n const bag = createBag();\n const first = bag.pop()!;\n const second = bag.pop()!;\n return {\n board: createBoard(),\n current: spawnPiece(first),\n next: spawnPiece(second),\n bag,\n score: 0,\n lines: 0,\n level: 0,\n gameOver: false,\n paused: false,\n dropInterval: 1000,\n lastDrop: performance.now(),\n softDrop: false,\n };\n}\n\nfunction calcDropInterval(level: number): number {\n // NES-style speed curve (ms)\n const speeds = [1000, 900, 800, 717, 633, 550, 467, 383, 300, 217, 167, 133, 100, 83, 67, 50, 33, 17];\n return level < speeds.length ? speeds[level] : 17;\n}\n\n// ----- Drawing ---------------------------------------------\n\nfunction drawBlock(\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n color: string,\n size: number,\n alpha = 1\n): void {\n ctx.globalAlpha = alpha;\n ctx.fillStyle = color;\n ctx.fillRect(x * size, y * size, size, size);\n // Highlight\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x * size, y * size, size, 3);\n ctx.fillRect(x * size, y * size, 3, size);\n // Shadow\n ctx.fillStyle = \"rgba(0,0,0,0.25)\";\n ctx.fillRect(x * size + size - 3, y * size, 3, size);\n ctx.fillRect(x * size, y * size + size - 3, size, 3);\n // Border\n ctx.strokeStyle = \"rgba(0,0,0,0.4)\";\n ctx.lineWidth = 1;\n ctx.strokeRect(x * size + 0.5, y * size + 0.5, size - 1, size - 1);\n ctx.globalAlpha = 1;\n}\n\nfunction drawBoard(ctx: CanvasRenderingContext2D, board: Board): void {\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);\n // Grid\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK_SIZE + 0.5, r * BLOCK_SIZE + 0.5, BLOCK_SIZE - 1, BLOCK_SIZE - 1);\n }\n }\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n if (board[r][c]) {\n drawBlock(ctx, c, r, COLORS[board[r][c]!], BLOCK_SIZE);\n }\n }\n }\n}\n\nfunction drawPiece(ctx: CanvasRenderingContext2D, piece: Piece, alpha = 1): void {\n const shape = getShape(piece);\n const color = COLORS[piece.type];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const py = piece.y + r;\n if (py < 0) continue;\n drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, alpha);\n }\n }\n}\n\nfunction drawGhost(ctx: CanvasRenderingContext2D, board: Board, piece: Piece): void {\n const gy = ghostY(board, piece);\n const shape = getShape(piece);\n const color = COLORS[piece.type];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const py = gy + r;\n if (py < 0) continue;\n drawBlock(ctx, piece.x + c, py, color, BLOCK_SIZE, GHOST_ALPHA);\n }\n }\n}\n\nfunction drawPreview(ctx: CanvasRenderingContext2D, piece: Piece): void {\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, 6 * PREVIEW_BLOCK, 6 * PREVIEW_BLOCK);\n const shape = SHAPES[piece.type][0];\n const color = COLORS[piece.type];\n const offsetX = (6 - shape[0].length) / 2;\n const offsetY = (6 - shape.length) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n drawBlock(ctx, offsetX + c, offsetY + r, color, PREVIEW_BLOCK);\n }\n }\n}\n\n// ----- Rotation with SRS wall kicks -------------------------\n\nfunction tryRotate(board: Board, piece: Piece, dir: 1 | -1): boolean {\n const from = piece.rotation;\n const to = (piece.rotation + dir + 4) % 4;\n const original = piece.rotation;\n piece.rotation = to;\n\n // Basic rotation\n if (!collides(board, piece)) return true;\n\n // Wall kicks\n const key = `${from}>${to}`;\n const kicks = piece.type === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (kicks) {\n for (const [kx, ky] of kicks) {\n if (!collides(board, piece, kx, -ky)) {\n piece.x += kx;\n piece.y -= ky;\n return true;\n }\n }\n }\n\n // Revert\n piece.rotation = original;\n return false;\n}\n\n// ----- Main game loop --------------------------------------\n\nfunction main(): void {\n // --- Canvas setup ---\n const boardCanvas = document.getElementById(\"board\") as HTMLCanvasElement;\n const previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n const boardCtx = boardCanvas.getContext(\"2d\")!;\n const previewCtx = previewCanvas.getContext(\"2d\")!;\n\n boardCanvas.width = COLS * BLOCK_SIZE;\n boardCanvas.height = ROWS * BLOCK_SIZE;\n previewCanvas.width = 6 * PREVIEW_BLOCK;\n previewCanvas.height = 6 * PREVIEW_BLOCK;\n\n const scoreEl = document.getElementById(\"score\")!;\n const linesEl = document.getElementById(\"lines\")!;\n const levelEl = document.getElementById(\"level\")!;\n const overlayEl = document.getElementById(\"overlay\")!;\n const overlayText = document.getElementById(\"overlay-text\")!;\n const startBtn = document.getElementById(\"start-btn\")!;\n\n let state = initState();\n let animationId: number | null = null;\n let running = false;\n\n function updateHUD(): void {\n scoreEl.textContent = state.score.toString();\n linesEl.textContent = state.lines.toString();\n levelEl.textContent = state.level.toString();\n }\n\n function showOverlay(msg: string, btnText: string): void {\n overlayText.textContent = msg;\n startBtn.textContent = btnText;\n overlayEl.style.display = \"flex\";\n }\n\n function hideOverlay(): void {\n overlayEl.style.display = \"none\";\n }\n\n function draw(): void {\n drawBoard(boardCtx, state.board);\n if (!state.gameOver) {\n drawGhost(boardCtx, state.board, state.current);\n drawPiece(boardCtx, state.current);\n }\n drawPreview(previewCtx, state.next);\n updateHUD();\n }\n\n function advancePiece(): void {\n lock(state.board, state.current);\n const cleared = clearLines(state.board);\n if (cleared > 0) {\n state.lines += cleared;\n state.score += LINE_POINTS[cleared] * (state.level + 1);\n const newLevel = Math.floor(state.lines / 10);\n if (newLevel !== state.level) {\n state.level = newLevel;\n state.dropInterval = calcDropInterval(state.level);\n }\n }\n // Next piece\n state.current = { ...state.next, x: spawnPiece(state.next.type).x, y: spawnPiece(state.next.type).y };\n const nextType = nextFromBag(state);\n state.next = spawnPiece(nextType);\n\n if (collides(state.board, state.current)) {\n state.gameOver = true;\n showOverlay(\"GAME OVER\", \"Reiniciar\");\n }\n }\n\n function tick(now: number): void {\n if (!running) return;\n if (state.paused || state.gameOver) {\n draw();\n animationId = requestAnimationFrame(tick);\n return;\n }\n\n const interval = state.softDrop ? Math.min(state.dropInterval, 50) : state.dropInterval;\n if (now - state.lastDrop > interval) {\n if (!collides(state.board, state.current, 0, 1)) {\n state.current.y++;\n if (state.softDrop) {\n state.score += 1;\n }\n } else {\n advancePiece();\n }\n state.lastDrop = now;\n }\n\n draw();\n animationId = requestAnimationFrame(tick);\n }\n\n function startGame(): void {\n state = initState();\n hideOverlay();\n running = true;\n state.lastDrop = performance.now();\n if (animationId !== null) cancelAnimationFrame(animationId);\n animationId = requestAnimationFrame(tick);\n }\n\n // --- Controls ---\n document.addEventListener(\"keydown\", (e) => {\n if (state.gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n state.paused = !state.paused;\n if (state.paused) {\n showOverlay(\"PAUSA\", \"Continuar\");\n } else {\n hideOverlay();\n state.lastDrop = performance.now();\n }\n return;\n }\n\n if (state.paused) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n case \"a\":\n if (!collides(state.board, state.current, -1, 0)) state.current.x--;\n e.preventDefault();\n break;\n case \"ArrowRight\":\n case \"d\":\n if (!collides(state.board, state.current, 1, 0)) state.current.x++;\n e.preventDefault();\n break;\n case \"ArrowDown\":\n case \"s\":\n state.softDrop = true;\n e.preventDefault();\n break;\n case \"ArrowUp\":\n case \"w\":\n tryRotate(state.board, state.current, 1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Z\":\n tryRotate(state.board, state.current, -1);\n e.preventDefault();\n break;\n case \" \":\n // Hard drop\n while (!collides(state.board, state.current, 0, 1)) {\n state.current.y++;\n state.score += 2;\n }\n advancePiece();\n state.lastDrop = performance.now();\n e.preventDefault();\n break;\n }\n\n draw();\n });\n\n document.addEventListener(\"keyup\", (e) => {\n if (e.key === \"ArrowDown\" || e.key === \"s\") {\n state.softDrop = false;\n }\n });\n\n startBtn.addEventListener(\"click\", () => {\n if (state.paused && !state.gameOver) {\n state.paused = false;\n hideOverlay();\n state.lastDrop = performance.now();\n } else {\n startGame();\n }\n });\n\n // --- Initial draw ---\n draw();\n showOverlay(\"TETRIS\", \"Jugar\");\n}\n\n// ----- Boot ------------------------------------------------\ndocument.addEventListener(\"DOMContentLoaded\", main);\n","structuredPatch":[{"oldStart":275,"oldLines":11,"newStart":275,"newLines":6,"lines":[" return cleared;"," }"," ","-function randomType(): string {","- const types = Object.keys(SHAPES);","- return types[Math.floor(Math.random() * types.length)];","-}","-"," // 7-bag randomiser"," function createBag(): string[] {"," const types = Object.keys(SHAPES);"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01K7hvzZc1yLARUX9vFgrYEF","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Y8zfULZio2VjJrrTqk4SMM","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Recompile TypeScript after cleanup"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":279,"cache_read_input_tokens":26064,"cache_creation":{"ephemeral_5m_input_tokens":279,"ephemeral_1h_input_tokens":0},"output_tokens":52,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"9a9a2c00-e951-4ef9-82b5-b9f89f3e0fdb"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Y8zfULZio2VjJrrTqk4SMM","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"3aedc5a4-dba4-4790-b4a3-96d49ecbca85","timestamp":"2026-04-05T06:52:23.298Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Gf4XrRnes56xDsVPzzM83u","type":"message","role":"assistant","content":[{"type":"text","text":"Compilación exitosa. Verifiquemos la estructura final del proyecto:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":101,"cache_read_input_tokens":26343,"cache_creation":{"ephemeral_5m_input_tokens":101,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"bf7a9053-58b7-440f-9306-14594ed5065f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Gf4XrRnes56xDsVPzzM83u","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AYYfGLfCKniYKMUQmDJsyj","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-p0ycr16_/ && echo \"---\" && ls -la /tmp/loop-bench-p0ycr16_/src/ && echo \"---\" && ls -la /tmp/loop-bench-p0ycr16_/dist/","description":"Show final project structure"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":101,"cache_read_input_tokens":26343,"cache_creation":{"ephemeral_5m_input_tokens":101,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"1c1c458a-6be3-4e82-b70a-a43eabd45d10"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AYYfGLfCKniYKMUQmDJsyj","type":"tool_result","content":"total 112\ndrwx------ 5 root root 4096 Apr 5 08:52 .\ndrwxrwxrwt 40 root root 45056 Apr 5 08:52 ..\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 dist\n-rw-r--r-- 1 root root 3671 Apr 5 08:52 index.html\ndrwxr-xr-x 66 root root 4096 Apr 5 08:49 node_modules\n-rw-r--r-- 1 root root 429 Apr 5 08:49 package.json\n-rw-r--r-- 1 root root 34409 Apr 5 08:49 package-lock.json\ndrwxr-xr-x 2 root root 4096 Apr 5 08:52 src\n-rw-r--r-- 1 root root 378 Apr 5 08:51 tsconfig.json\n---\ntotal 24\ndrwxr-xr-x 2 root root 4096 Apr 5 08:52 .\ndrwx------ 5 root root 4096 Apr 5 08:52 ..\n-rw-r--r-- 1 root root 15763 Apr 5 08:52 tetris.ts\n---\ntotal 52\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:52 ..\n-rw-r--r-- 1 root root 16736 Apr 5 08:52 tetris.js\n-rw-r--r-- 1 root root 22145 Apr 5 08:52 tetris.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"6a81e444-5f50-4bc2-8767-17f39ff7a89b","timestamp":"2026-04-05T06:52:29.812Z","tool_use_result":{"stdout":"total 112\ndrwx------ 5 root root 4096 Apr 5 08:52 .\ndrwxrwxrwt 40 root root 45056 Apr 5 08:52 ..\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 dist\n-rw-r--r-- 1 root root 3671 Apr 5 08:52 index.html\ndrwxr-xr-x 66 root root 4096 Apr 5 08:49 node_modules\n-rw-r--r-- 1 root root 429 Apr 5 08:49 package.json\n-rw-r--r-- 1 root root 34409 Apr 5 08:49 package-lock.json\ndrwxr-xr-x 2 root root 4096 Apr 5 08:52 src\n-rw-r--r-- 1 root root 378 Apr 5 08:51 tsconfig.json\n---\ntotal 24\ndrwxr-xr-x 2 root root 4096 Apr 5 08:52 .\ndrwx------ 5 root root 4096 Apr 5 08:52 ..\n-rw-r--r-- 1 root root 15763 Apr 5 08:52 tetris.ts\n---\ntotal 52\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:52 ..\n-rw-r--r-- 1 root root 16736 Apr 5 08:52 tetris.js\n-rw-r--r-- 1 root root 22145 Apr 5 08:52 tetris.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JVLuSwsPf7FHE984GuAcBZ","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora verifiquemos que ESLint no arroja errores:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":636,"cache_read_input_tokens":26444,"cache_creation":{"ephemeral_5m_input_tokens":636,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"d3bbfa8f-c18d-480d-9bea-aac224bddf29"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JVLuSwsPf7FHE984GuAcBZ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KxyvYGy2TZf4wUUenYJRJJ","name":"Bash","input":{"command":"npx eslint src/tetris.ts 2>&1 || true","description":"Run ESLint on source"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":636,"cache_read_input_tokens":26444,"cache_creation":{"ephemeral_5m_input_tokens":636,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"75e0a1c6-1a07-4efb-b9d3-73d436f6fef7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KxyvYGy2TZf4wUUenYJRJJ","type":"tool_result","content":"Oops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","is_error":false}]},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"0df3b63c-2b20-4854-85bd-b5e00f676916","timestamp":"2026-04-05T06:52:34.266Z","tool_use_result":{"stdout":"Oops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YU34pj5RUKhTJecnr1ucKT","type":"message","role":"assistant","content":[{"type":"text","text":"No hay configuración de ESLint — no es un problema. El TypeScript compila sin errores. Todo está listo.\n\nAquí tienes un resumen de lo que se construyó:\n\n---\n\n## Tetris — Juego completo para navegador\n\n### Archivos creados\n\n| Archivo | Descripción |\n|---|---|\n| `src/tetris.ts` | Código fuente TypeScript (~650 líneas) |\n| `dist/tetris.js` | JavaScript compilado (generado) |\n| `index.html` | HTML + CSS del juego |\n| `tsconfig.json` | Configuración del compilador TypeScript |\n\n### Mecánicas implementadas\n\n- **7 piezas estándar** (I, O, T, S, Z, J, L) con colores clásicos\n- **Rotación SRS** (Super Rotation System) con wall kicks completos, incluyendo datos especiales para la pieza I\n- **4 estados de rotación** pre-calculados para cada pieza\n- **Eliminación de líneas** — detecta y limpia filas completas\n- **Puntuación NES clásica** — 100/300/500/800 puntos × (nivel+1) para 1/2/3/4 líneas\n- **Velocidad creciente** — 18 niveles de velocidad (de 1000ms a 17ms por caída)\n- **Subida de nivel** cada 10 líneas eliminadas\n- **Pieza fantasma** (ghost piece) semi-transparente que muestra dónde caerá la pieza\n- **Sistema 7-bag** — aleatorización justa que garantiza distribución equitativa de piezas\n- **Vista previa** de la siguiente pieza en panel lateral\n- **Caída suave** (soft drop, +1 punto por celda) y **caída dura** (hard drop, +2 puntos por celda)\n- **Pausa** con overlay\n\n### Controles\n\n| Tecla | Acción |\n|---|---|\n| `←` / `→` (o `A` / `D`) | Mover izquierda/derecha |\n| `↑` (o `W`) | Rotar en sentido horario |\n| `Z` | Rotar en sentido antihorario |\n| `↓` (o `S`) | Caída suave |\n| `Espacio` | Caída dura (instant drop) |\n| `P` / `Esc` | Pausar/reanudar |\n\n### Cómo jugar\n\nAbre `index.html` en cualquier navegador (sirviéndolo con un servidor local, e.g. `npx serve .`) y haz clic en **\"Jugar\"**."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":269,"cache_read_input_tokens":27080,"cache_creation":{"ephemeral_5m_input_tokens":269,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","uuid":"a1ccfed6-f80f-430f-9ee4-145b2feaa856"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":221956,"duration_api_ms":219437,"num_turns":25,"result":"No hay configuración de ESLint — no es un problema. El TypeScript compila sin errores. Todo está listo.\n\nAquí tienes un resumen de lo que se construyó:\n\n---\n\n## Tetris — Juego completo para navegador\n\n### Archivos creados\n\n| Archivo | Descripción |\n|---|---|\n| `src/tetris.ts` | Código fuente TypeScript (~650 líneas) |\n| `dist/tetris.js` | JavaScript compilado (generado) |\n| `index.html` | HTML + CSS del juego |\n| `tsconfig.json` | Configuración del compilador TypeScript |\n\n### Mecánicas implementadas\n\n- **7 piezas estándar** (I, O, T, S, Z, J, L) con colores clásicos\n- **Rotación SRS** (Super Rotation System) con wall kicks completos, incluyendo datos especiales para la pieza I\n- **4 estados de rotación** pre-calculados para cada pieza\n- **Eliminación de líneas** — detecta y limpia filas completas\n- **Puntuación NES clásica** — 100/300/500/800 puntos × (nivel+1) para 1/2/3/4 líneas\n- **Velocidad creciente** — 18 niveles de velocidad (de 1000ms a 17ms por caída)\n- **Subida de nivel** cada 10 líneas eliminadas\n- **Pieza fantasma** (ghost piece) semi-transparente que muestra dónde caerá la pieza\n- **Sistema 7-bag** — aleatorización justa que garantiza distribución equitativa de piezas\n- **Vista previa** de la siguiente pieza en panel lateral\n- **Caída suave** (soft drop, +1 punto por celda) y **caída dura** (hard drop, +2 puntos por celda)\n- **Pausa** con overlay\n\n### Controles\n\n| Tecla | Acción |\n|---|---|\n| `←` / `→` (o `A` / `D`) | Mover izquierda/derecha |\n| `↑` (o `W`) | Rotar en sentido horario |\n| `Z` | Rotar en sentido antihorario |\n| `↓` (o `S`) | Caída suave |\n| `Espacio` | Caída dura (instant drop) |\n| `P` / `Esc` | Pausar/reanudar |\n\n### Cómo jugar\n\nAbre `index.html` en cualquier navegador (sirviéndolo con un servidor local, e.g. `npx serve .`) y haz clic en **\"Jugar\"**.","stop_reason":"end_turn","session_id":"2276f6fc-7a55-42c5-86f0-dfe168f72c74","total_cost_usd":0.6126307499999999,"usage":{"input_tokens":27,"cache_creation_input_tokens":23387,"cache_read_input_tokens":350104,"output_tokens":11651,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":23387},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":27,"outputTokens":11651,"cacheReadInputTokens":350104,"cacheCreationInputTokens":23387,"webSearchRequests":0,"costUSD":0.6126307499999999,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"3273f4b6-6df3-4a66-879f-a448a087897f"} diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"error_during_execution","duration_ms":200608,"duration_api_ms":180438,"is_error":true,"num_turns":15,"stop_reason":"tool_use","session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","total_cost_usd":0.42580650000000003,"usage":{"input_tokens":15,"cache_creation_input_tokens":18058,"cache_read_input_tokens":112738,"output_tokens":10260,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":18058},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":15,"outputTokens":10260,"cacheReadInputTokens":112738,"cacheCreationInputTokens":18058,"webSearchRequests":0,"costUSD":0.42580650000000003,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"aborted_streaming","fast_mode_state":"off","uuid":"5c83192d-85a9-44a0-bac3-5fe828b35638","errors":["[ede_diagnostic] result_type=user last_content_type=n/a stop_reason=tool_use","Error: 401 {\"type\":\"error\",\"error\":{\"type\":\"authentication_error\",\"message\":\"invalid x-api-key\"},\"request_id\":\"req_011CZkBXGQfdihPsDKu9e6Bn\"}\n at generate (/$bunfs/root/src/entrypoints/cli.js:11:51470)\n at makeRequest (/$bunfs/root/src/entrypoints/cli.js:50:4942)\n at processTicksAndRejections (native:7:39)","Error: Request was aborted.\n at OE$ (/$bunfs/root/src/entrypoints/cli.js:1237:11929)\n at next (native:1:11)\n at vI7 (/$bunfs/root/src/entrypoints/cli.js:7634:9034)\n at next (native:1:11)\n at VI7 (/$bunfs/root/src/entrypoints/cli.js:7639:11078)\n at processTicksAndRejections (native:7:39)"]} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "high", + "prompt_style": "simple", + "language": "typescript", + "human_language": "es", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", + "run_number": 3, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:49:39.187446+00:00", + "wall_time_seconds": 201, + "exit_code": 0, + "completed_at": "2026-04-05T06:53:05.528343+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl b/results/runs/tetris_context_file=none_effort=high_human_language=es_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl @@ -0,0 +1,40 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "high", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Construye un juego de Tetris jugable que funcione en un navegador web. Debe tener todas las mecanicas estandar: rotacion de piezas, eliminacion de lineas, puntuacion y velocidad creciente. Usa controles de teclado para el movimiento y la rotacion.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-rr9pnx33","session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"6cf77095-13fb-4c66-aaad-863025ffd7fb","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017C5zrtZcoWSbZGuqfRwkAf","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that works in a web browser with standard mechanics: piece rotation, line clearing, scoring, and increasing speed. They want keyboard controls for movement and rotation, and it should be in TypeScript.\n\nLet me create a complete Tetris game with HTML, CSS, and TypeScript.","signature":"Ev0DClkIDBgCKkAXSvH/LJbK6N5LMwWQ761IumoMeuglXyCDECjBgxw9Bxxf6nP+ELUMTo58fjwfZLXhH7MWpe4w8B3szGE64iJ6Mg9jbGF1ZGUtb3B1cy00LTY4ABIMF/9dxVXCKV2rVjp5GgykI8Dwpx+oDlY3V0giMNneNNu9zNg7zM41LWwTaEDSKNVg646Im+L/C4gDp4Zx60b342R9hivwWnTYZ/mPVSrRAsYN6IcQloe1sguThM2s5TBvecMLZEHd1//8kogVFH2xzkm+Rzx1TeYkK/O4hSXzSsn5H0rtKrEnYgvMqxIo5YNKQ3Qrni19l4/vZ4zZMzFcwisAx+sH37VsU3nLcY/TN98vW7g/kYeSzOWsW9eX3NgWdvVYU1In8/FR+mJjw59k+oalQX/n1VbnPCy4dfekItP/ukz+SAACJqR52yXiYcGYY+J3Myf2aNd+NEnpxipG7ajkFGciHbrH0xcjN1HCD5KlZwPxzc32J9r9yZv/ZQDHz9VmaaIjXo65Tu6NH2iEVAmKk0hPoUEp2mnOe+ICZvHE67yaDSevkSFcxqEnBnzwQBPO60icMHas0VS2GlKX0o/u7ijdnKCGd5xCyCowHF+QIgKXg7BKffd6FucmzbEylpeUHs9uqR/dImJfEFjgXJcK3acGXMRHRcoCnpgd12MYAQ=="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":520,"cache_read_input_tokens":4292,"cache_creation":{"ephemeral_5m_input_tokens":520,"ephemeral_1h_input_tokens":0},"output_tokens":32,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"d31df111-2863-47a9-acc5-ea3d8a77013f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017C5zrtZcoWSbZGuqfRwkAf","type":"message","role":"assistant","content":[{"type":"text","text":"Voy a construir un juego de Tetris completo en TypeScript. 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Ahora voy a crear el juego completo. Empiezo con la configuración de TypeScript y luego los archivos del juego:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":466,"cache_read_input_tokens":5042,"cache_creation":{"ephemeral_5m_input_tokens":466,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"d1989c6c-6123-4308-a327-3c3282658286"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NLxhdqKAM5FZc57b4wswiT","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WYvhTX3yKoS8nEzsLzM7Z1","name":"Write","input":{"file_path":"/tmp/loop-bench-rr9pnx33/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n 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such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TRhXAB4WYx2hHh65cF5PRm","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Dp7UL2ZteXkiAiog5cAjWe","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-rr9pnx33/src","description":"Create src directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":265,"cache_read_input_tokens":5508,"cache_creation":{"ephemeral_5m_input_tokens":265,"ephemeral_1h_input_tokens":0},"output_tokens":66,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"2453204b-ca21-44ae-bc52-c56709147476"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Dp7UL2ZteXkiAiog5cAjWe","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"87d2e692-1c41-400a-9b56-606a5339afe4","timestamp":"2026-04-05T06:50:13.099Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CkhcapnfLQx4rCgrh3NNES","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NmKbL3rH2CP9xmbiWKQbdY","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rr9pnx33/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"]\n },\n \"include\": [\"src/**/*.ts\"]\n}\nTSEOF","description":"Create 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_0189A6Y6PGhT6Hnb23bpYKKM","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el archivo TypeScript principal con toda la lógica del Tetris:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":221,"cache_read_input_tokens":5880,"cache_creation":{"ephemeral_5m_input_tokens":221,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"f986801f-bfef-429e-a90d-b748afff04cf"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_0189A6Y6PGhT6Hnb23bpYKKM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015VfD1phb3QRVju8LBwcutb","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rr9pnx33/src/tetris.ts << 'TSEOF'\n// ============================================================\n// TETRIS — Full browser game in TypeScript\n// ============================================================\n\n// ----- Constants --------------------------------------------\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Shapes: each piece has 4 rotation states (arrays of [row,col] offsets)\ntype Shape = number[][][];\n\nconst SHAPES: Record<string, Shape> = {\n I: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n ],\n O: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n ],\n T: [\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,0],[1,0],[2,0],[1,1]],\n [[1,0],[1,1],[1,2],[0,1]],\n [[0,0],[1,0],[2,0],[1,-1]],\n ],\n S: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n ],\n Z: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n ],\n J: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,0],[1,0],[2,0],[2,-1]],\n ],\n L: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]],\n ],\n};\n\nconst PIECE_NAMES = Object.keys(SHAPES);\n\n// SRS wall-kick data (JLSTZ and I)\nconst KICK_JLSTZ: Record<string, number[][]> = {\n \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"0>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n};\n\nconst KICK_I: Record<string, number[][]> = {\n \"0>1\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"1>0\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"1>2\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n \"2>1\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"2>3\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"3>2\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"3>0\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"0>3\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n};\n\n// Scoring (original BPS scoring, simplified)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// Speed curve: milliseconds per drop by level\nfunction getDropInterval(level: number): number {\n // Starts at 800ms, decreases each level, min 50ms\n return Math.max(50, 800 - (level * 70));\n}\n\n// ----- Types ------------------------------------------------\ninterface Cell {\n color: string;\n}\n\ntype Board = (Cell | null)[][];\n\ninterface Piece {\n type: string;\n rotation: number;\n row: number;\n col: number;\n}\n\n// ----- Game State -------------------------------------------\nlet board: Board;\nlet currentPiece: Piece;\nlet nextPiece: Piece;\nlet score: number;\nlet level: number;\nlet lines: number;\nlet gameOver: boolean;\nlet paused: boolean;\nlet dropTimer: number;\nlet lastDrop: number;\nlet animatingRows: number[] = [];\nlet animationStart = 0;\nconst ANIM_DURATION = 300; // ms\n\n// Bag randomiser: 7-bag system\nlet bag: string[] = [];\n\nfunction shuffleArray<T>(arr: T[]): T[] {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag(): string {\n if (bag.length === 0) {\n bag = shuffleArray([...PIECE_NAMES]);\n }\n return bag.pop()!;\n}\n\n// ----- Canvas setup -----------------------------------------\nconst canvas = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\nconst ctx = canvas.getContext(\"2d\")!;\ncanvas.width = COLS * BLOCK_SIZE;\ncanvas.height = ROWS * BLOCK_SIZE;\n\nconst previewCanvas = document.getElementById(\"preview-canvas\") as HTMLCanvasElement;\nconst previewCtx = previewCanvas.getContext(\"2d\")!;\npreviewCanvas.width = 4 * PREVIEW_BLOCK;\npreviewCanvas.height = 4 * PREVIEW_BLOCK;\n\nconst scoreEl = document.getElementById(\"score\")!;\nconst levelEl = document.getElementById(\"level\")!;\nconst linesEl = document.getElementById(\"lines\")!;\nconst messageEl = document.getElementById(\"message\")!;\n\n// ----- Board helpers ----------------------------------------\nfunction createBoard(): Board {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n}\n\nfunction getBlocks(p: Piece): number[][] {\n return SHAPES[p.type][p.rotation].map(([r, c]) => [p.row + r, p.col + c]);\n}\n\nfunction isValid(p: Piece): boolean {\n return getBlocks(p).every(([r, c]) =>\n r >= 0 && r < ROWS && c >= 0 && c < COLS && !board[r][c]\n );\n}\n\n// ----- Piece manipulation -----------------------------------\nfunction spawnPiece(type: string): Piece {\n return { type, rotation: 0, row: 0, col: Math.floor((COLS - 2) / 2) - 1 };\n}\n\nfunction movePiece(dr: number, dc: number): boolean {\n const test: Piece = { ...currentPiece, row: currentPiece.row + dr, col: currentPiece.col + dc };\n if (isValid(test)) {\n currentPiece = test;\n return true;\n }\n return false;\n}\n\nfunction rotatePiece(dir: 1 | -1): boolean {\n const oldRot = currentPiece.rotation;\n const newRot = (oldRot + dir + 4) % 4;\n const kickTable = currentPiece.type === \"I\" ? KICK_I : KICK_JLSTZ;\n const key = `${oldRot}>${newRot}`;\n const kicks = kickTable[key] || [[0,0]];\n\n for (const [dx, dy] of kicks) {\n const test: Piece = { ...currentPiece, rotation: newRot, col: currentPiece.col + dx, row: currentPiece.row - dy };\n if (isValid(test)) {\n currentPiece = test;\n return true;\n }\n }\n return false;\n}\n\nfunction hardDrop(): number {\n let dropped = 0;\n while (movePiece(1, 0)) dropped++;\n return dropped;\n}\n\nfunction ghostRow(): number {\n let ghost = { ...currentPiece };\n while (true) {\n const next = { ...ghost, row: ghost.row + 1 };\n const valid = getBlocks(next).every(([r, c]) =>\n r >= 0 && r < ROWS && c >= 0 && c < COLS && !board[r][c]\n );\n if (!valid) break;\n ghost = next;\n }\n return ghost.row;\n}\n\n// ----- Lock & line clear ------------------------------------\nfunction lockPiece(): void {\n for (const [r, c] of getBlocks(currentPiece)) {\n if (r < 0) {\n gameOver = true;\n return;\n }\n board[r][c] = { color: COLORS[currentPiece.type] };\n }\n\n // Find full rows\n const fullRows: number[] = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(cell => cell !== null)) {\n fullRows.push(r);\n }\n }\n\n if (fullRows.length > 0) {\n animatingRows = fullRows;\n animationStart = performance.now();\n } else {\n spawnNext();\n }\n}\n\nfunction clearAnimatedRows(): void {\n const cleared = animatingRows.length;\n // Remove full rows top-to-bottom (sort descending so splice indices stay valid)\n for (const r of [...animatingRows].sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(Array(COLS).fill(null));\n }\n animatingRows = [];\n\n lines += cleared;\n score += LINE_SCORES[cleared] * (level + 1);\n level = Math.floor(lines / 10);\n\n updateHUD();\n spawnNext();\n}\n\nfunction spawnNext(): void {\n currentPiece = spawnPiece(nextPiece.type);\n nextPiece = spawnPiece(nextFromBag());\n\n if (!isValid(currentPiece)) {\n gameOver = true;\n }\n}\n\n// ----- Drawing ----------------------------------------------\nfunction drawBlock(\n context: CanvasRenderingContext2D,\n x: number, y: number,\n size: number,\n color: string,\n alpha = 1\n): void {\n context.globalAlpha = alpha;\n context.fillStyle = color;\n context.fillRect(x, y, size, size);\n // Highlight\n context.fillStyle = \"rgba(255,255,255,0.3)\";\n context.fillRect(x, y, size, 2);\n context.fillRect(x, y, 2, size);\n // Shadow\n context.fillStyle = \"rgba(0,0,0,0.3)\";\n context.fillRect(x + size - 2, y, 2, size);\n context.fillRect(x, y + size - 2, size, 2);\n // Border\n context.strokeStyle = \"rgba(0,0,0,0.6)\";\n context.strokeRect(x, y, size, size);\n context.globalAlpha = 1;\n}\n\nfunction drawBoard(): void {\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.04)\";\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);\n }\n }\n\n const now = performance.now();\n\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = board[r][c];\n if (cell) {\n let alpha = 1;\n if (animatingRows.includes(r)) {\n const progress = Math.min(1, (now - animationStart) / ANIM_DURATION);\n alpha = 1 - progress;\n // Flash effect\n const flash = Math.sin(progress * Math.PI * 4) * 0.3 + 0.7;\n alpha *= flash;\n }\n drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, cell.color, alpha);\n }\n }\n }\n\n if (gameOver || paused || animatingRows.length > 0) return;\n\n // Ghost piece\n const gr = ghostRow();\n const ghostBlocks = SHAPES[currentPiece.type][currentPiece.rotation].map(\n ([r, c]) => [gr + r, currentPiece.col + c]\n );\n for (const [r, c] of ghostBlocks) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, COLORS[currentPiece.type], GHOST_ALPHA);\n }\n }\n\n // Current piece\n const color = COLORS[currentPiece.type];\n for (const [r, c] of getBlocks(currentPiece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, color);\n }\n }\n}\n\nfunction drawPreview(): void {\n previewCtx.fillStyle = \"#1a1a2e\";\n previewCtx.fillRect(0, 0, previewCanvas.width, previewCanvas.height);\n\n const blocks = SHAPES[nextPiece.type][0];\n const color = COLORS[nextPiece.type];\n\n // Centre the preview\n let minR = 4, maxR = 0, minC = 4, maxC = 0;\n for (const [r, c] of blocks) {\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n }\n const pW = (maxC - minC + 1) * PREVIEW_BLOCK;\n const pH = (maxR - minR + 1) * PREVIEW_BLOCK;\n const offX = (previewCanvas.width - pW) / 2 - minC * PREVIEW_BLOCK;\n const offY = (previewCanvas.height - pH) / 2 - minR * PREVIEW_BLOCK;\n\n for (const [r, c] of blocks) {\n drawBlock(previewCtx, offX + c * PREVIEW_BLOCK, offY + r * PREVIEW_BLOCK, PREVIEW_BLOCK, color);\n }\n}\n\nfunction updateHUD(): void {\n scoreEl.textContent = score.toString();\n levelEl.textContent = level.toString();\n linesEl.textContent = lines.toString();\n}\n\nfunction drawMessage(text: string): void {\n messageEl.textContent = text;\n messageEl.style.display = \"flex\";\n}\n\nfunction hideMessage(): void {\n messageEl.style.display = \"none\";\n}\n\n// ----- Game loop --------------------------------------------\nfunction gameLoop(now: number): void {\n // Handle line-clear animation\n if (animatingRows.length > 0) {\n const elapsed = now - animationStart;\n drawBoard();\n if (elapsed >= ANIM_DURATION) {\n clearAnimatedRows();\n }\n requestAnimationFrame(gameLoop);\n return;\n }\n\n if (gameOver) {\n drawBoard();\n drawMessage(\"GAME OVER — Press R to restart\");\n return;\n }\n\n if (paused) {\n drawBoard();\n drawMessage(\"PAUSED — Press P to resume\");\n requestAnimationFrame(gameLoop);\n return;\n }\n\n hideMessage();\n\n // Gravity\n const interval = getDropInterval(level);\n if (now - lastDrop > interval) {\n if (!movePiece(1, 0)) {\n lockPiece();\n }\n lastDrop = now;\n }\n\n drawBoard();\n drawPreview();\n updateHUD();\n\n if (!gameOver) {\n requestAnimationFrame(gameLoop);\n } else {\n drawBoard();\n drawMessage(\"GAME OVER — Press R to restart\");\n }\n}\n\n// ----- Input ------------------------------------------------\ndocument.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n if (e.key === \"r\" || e.key === \"R\") {\n initGame();\n return;\n }\n\n if (gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\") {\n paused = !paused;\n if (!paused) {\n lastDrop = performance.now();\n }\n return;\n }\n\n if (paused) return;\n if (animatingRows.length > 0) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n movePiece(0, -1);\n e.preventDefault();\n break;\n case \"ArrowRight\":\n movePiece(0, 1);\n e.preventDefault();\n break;\n case \"ArrowDown\":\n if (movePiece(1, 0)) {\n score += 1; // soft-drop bonus\n lastDrop = performance.now();\n }\n e.preventDefault();\n break;\n case \"ArrowUp\":\n rotatePiece(1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Z\":\n rotatePiece(-1);\n e.preventDefault();\n break;\n case \" \":\n const dropped = hardDrop();\n score += dropped * 2; // hard-drop bonus\n lockPiece();\n lastDrop = performance.now();\n e.preventDefault();\n break;\n }\n});\n\n// ----- Init -------------------------------------------------\nfunction initGame(): void {\n board = createBoard();\n bag = [];\n score = 0;\n level = 0;\n lines = 0;\n gameOver = false;\n paused = false;\n animatingRows = [];\n lastDrop = performance.now();\n\n currentPiece = spawnPiece(nextFromBag());\n nextPiece = spawnPiece(nextFromBag());\n\n hideMessage();\n updateHUD();\n requestAnimationFrame(gameLoop);\n}\n\ninitGame();\nTSEOF","description":"Create main tetris.ts game file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":221,"cache_read_input_tokens":5880,"cache_creation":{"ephemeral_5m_input_tokens":221,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"a85efdd5-3140-4418-8f13-8f83886570d2"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015VfD1phb3QRVju8LBwcutb","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"fa07b2b2-abf8-4084-87ec-3944cf182542","timestamp":"2026-04-05T06:51:29.158Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017GJKde9goXMogjsKsU4ozg","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora creo el HTML con el CSS integrado:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5482,"cache_read_input_tokens":6101,"cache_creation":{"ephemeral_5m_input_tokens":5482,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"093497d2-04eb-4f6e-858a-b9fc5852f302"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_017GJKde9goXMogjsKsU4ozg","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FX1C6h7n2eWo7nnifsKrNq","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rr9pnx33/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n /* ---------- Reset & base ---------- */\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n /* ---------- Layout ---------- */\n .game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n .board-container {\n position: relative;\n border: 3px solid #444;\n border-radius: 6px;\n box-shadow: 0 0 40px rgba(100, 100, 255, 0.15);\n overflow: hidden;\n }\n\n #game-canvas {\n display: block;\n }\n\n #message {\n display: none;\n position: absolute;\n inset: 0;\n background: rgba(0, 0, 0, 0.75);\n justify-content: center;\n align-items: center;\n font-size: 22px;\n font-weight: 700;\n color: #fff;\n text-align: center;\n letter-spacing: 1px;\n text-shadow: 0 0 20px rgba(100,100,255,0.8);\n z-index: 10;\n }\n\n /* ---------- Side panel ---------- */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 140px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n }\n\n .panel-box .value {\n font-size: 26px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #fff;\n }\n\n #preview-canvas {\n display: block;\n margin: 0 auto;\n }\n\n /* ---------- Controls help ---------- */\n .controls {\n font-size: 11px;\n line-height: 1.8;\n color: #666;\n }\n\n .controls kbd {\n display: inline-block;\n background: #222;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #aaa;\n }\n </style>\n</head>\n<body>\n <div class=\"game-wrapper\">\n <div class=\"board-container\">\n <canvas id=\"game-canvas\"></canvas>\n <div id=\"message\"></div>\n </div>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"preview-canvas\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"controls\">\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br/>\n <kbd>&darr;</kbd> Soft drop<br/>\n <kbd>&uarr;</kbd> Rotate CW<br/>\n <kbd>Z</kbd> Rotate CCW<br/>\n <kbd>Space</kbd> Hard drop<br/>\n <kbd>P</kbd> Pause<br/>\n <kbd>R</kbd> Restart\n </div>\n </div>\n </div>\n\n <script type=\"module\" src=\"dist/tetris.js\"></script>\n</body>\n</html>\nHTMLEOF","description":"Create index.html with CSS and layout"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5482,"cache_read_input_tokens":6101,"cache_creation":{"ephemeral_5m_input_tokens":5482,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"f99f68b1-763f-4d25-8270-98c15683f8f8"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FX1C6h7n2eWo7nnifsKrNq","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"634567a7-e971-4c30-bebd-d6ab4b629a66","timestamp":"2026-04-05T06:51:50.258Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01956vRe2PP8YgmnF3ETYdiN","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora compilo el TypeScript:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1374,"cache_read_input_tokens":11583,"cache_creation":{"ephemeral_5m_input_tokens":1374,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"88e4bde9-a780-4401-bb3c-1d50e17ffab9"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01956vRe2PP8YgmnF3ETYdiN","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NFiKiAQAAxapTwGxmqkUBP","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript to JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1374,"cache_read_input_tokens":11583,"cache_creation":{"ephemeral_5m_input_tokens":1374,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"0621e3b4-69ef-45b6-889d-55e13bcecb5b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NFiKiAQAAxapTwGxmqkUBP","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"7f6588dd-a0af-4db2-a06f-10a778191a8f","timestamp":"2026-04-05T06:51:56.638Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DXWGfnoDsMZGNyqWouiXx2","type":"message","role":"assistant","content":[{"type":"text","text":"Compilación exitosa. Verifiquemos que los archivos se generaron correctamente:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":109,"cache_read_input_tokens":12957,"cache_creation":{"ephemeral_5m_input_tokens":109,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"e0e88c2c-6d96-4584-89f9-006064e252dc"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DXWGfnoDsMZGNyqWouiXx2","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016SL9Bfvi8FV3aT2xEBo4mD","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-rr9pnx33/dist/","description":"Verify compiled output files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":109,"cache_read_input_tokens":12957,"cache_creation":{"ephemeral_5m_input_tokens":109,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"0325ebce-9fb0-46bf-8e0f-4ab391becb63"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016SL9Bfvi8FV3aT2xEBo4mD","type":"tool_result","content":"total 48\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:51 ..\n-rw-r--r-- 1 root root 14043 Apr 5 08:51 tetris.js\n-rw-r--r-- 1 root root 20769 Apr 5 08:51 tetris.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"886db0b3-b8b3-4f24-a911-b51079a0eba8","timestamp":"2026-04-05T06:52:00.486Z","tool_use_result":{"stdout":"total 48\ndrwxr-xr-x 2 root root 4096 Apr 5 08:51 .\ndrwx------ 5 root root 4096 Apr 5 08:51 ..\n-rw-r--r-- 1 root root 14043 Apr 5 08:51 tetris.js\n-rw-r--r-- 1 root root 20769 Apr 5 08:51 tetris.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NnVC6cu5SurPZowhVDPUxR","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora verifiquemos todo leyendo los archivos generados para asegurar la integridad:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":243,"cache_read_input_tokens":13066,"cache_creation":{"ephemeral_5m_input_tokens":243,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"c8a495b0-63a9-4c83-b993-f9cd622a3169"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NnVC6cu5SurPZowhVDPUxR","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016EZa2s33opU569HpCUYKkj","name":"Read","input":{"file_path":"/tmp/loop-bench-rr9pnx33/src/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":243,"cache_read_input_tokens":13066,"cache_creation":{"ephemeral_5m_input_tokens":243,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"fc656841-3d5c-46d9-b11d-bff03e7b39b1"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016EZa2s33opU569HpCUYKkj","type":"tool_result","content":"1\t// ============================================================\n2\t// TETRIS — Full browser game in TypeScript\n3\t// ============================================================\n4\t\n5\t// ----- Constants --------------------------------------------\n6\tconst COLS = 10;\n7\tconst ROWS = 20;\n8\tconst BLOCK_SIZE = 30;\n9\tconst PREVIEW_BLOCK = 20;\n10\t\n11\tconst COLORS: Record<string, string> = {\n12\t I: \"#00f0f0\",\n13\t O: \"#f0f000\",\n14\t T: \"#a000f0\",\n15\t S: \"#00f000\",\n16\t Z: \"#f00000\",\n17\t J: \"#0000f0\",\n18\t L: \"#f0a000\",\n19\t};\n20\t\n21\tconst GHOST_ALPHA = 0.25;\n22\t\n23\t// Shapes: each piece has 4 rotation states (arrays of [row,col] offsets)\n24\ttype Shape = number[][][];\n25\t\n26\tconst SHAPES: Record<string, Shape> = {\n27\t I: [\n28\t [[0,0],[0,1],[0,2],[0,3]],\n29\t [[0,0],[1,0],[2,0],[3,0]],\n30\t [[0,0],[0,1],[0,2],[0,3]],\n31\t [[0,0],[1,0],[2,0],[3,0]],\n32\t ],\n33\t O: [\n34\t [[0,0],[0,1],[1,0],[1,1]],\n35\t [[0,0],[0,1],[1,0],[1,1]],\n36\t [[0,0],[0,1],[1,0],[1,1]],\n37\t [[0,0],[0,1],[1,0],[1,1]],\n38\t ],\n39\t T: [\n40\t [[0,0],[0,1],[0,2],[1,1]],\n41\t [[0,0],[1,0],[2,0],[1,1]],\n42\t [[1,0],[1,1],[1,2],[0,1]],\n43\t [[0,0],[1,0],[2,0],[1,-1]],\n44\t ],\n45\t S: [\n46\t [[0,1],[0,2],[1,0],[1,1]],\n47\t [[0,0],[1,0],[1,1],[2,1]],\n48\t [[0,1],[0,2],[1,0],[1,1]],\n49\t [[0,0],[1,0],[1,1],[2,1]],\n50\t ],\n51\t Z: [\n52\t [[0,0],[0,1],[1,1],[1,2]],\n53\t [[0,1],[1,0],[1,1],[2,0]],\n54\t [[0,0],[0,1],[1,1],[1,2]],\n55\t [[0,1],[1,0],[1,1],[2,0]],\n56\t ],\n57\t J: [\n58\t [[0,0],[1,0],[1,1],[1,2]],\n59\t [[0,0],[0,1],[1,0],[2,0]],\n60\t [[0,0],[0,1],[0,2],[1,2]],\n61\t [[0,0],[1,0],[2,0],[2,-1]],\n62\t ],\n63\t L: [\n64\t [[0,2],[1,0],[1,1],[1,2]],\n65\t [[0,0],[1,0],[2,0],[2,1]],\n66\t [[0,0],[0,1],[0,2],[1,0]],\n67\t [[0,0],[0,1],[1,1],[2,1]],\n68\t ],\n69\t};\n70\t\n71\tconst PIECE_NAMES = Object.keys(SHAPES);\n72\t\n73\t// SRS wall-kick data (JLSTZ and I)\n74\tconst KICK_JLSTZ: Record<string, number[][]> = {\n75\t \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n76\t \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n77\t \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n78\t \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n79\t \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n80\t \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n81\t \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n82\t \"0>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n83\t};\n84\t\n85\tconst KICK_I: Record<string, number[][]> = {\n86\t \"0>1\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n87\t \"1>0\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n88\t \"1>2\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n89\t \"2>1\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n90\t \"2>3\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n91\t \"3>2\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n92\t \"3>0\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n93\t \"0>3\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n94\t};\n95\t\n96\t// Scoring (original BPS scoring, simplified)\n97\tconst LINE_SCORES = [0, 100, 300, 500, 800];\n98\t\n99\t// Speed curve: milliseconds per drop by level\n100\tfunction getDropInterval(level: number): number {\n101\t // Starts at 800ms, decreases each level, min 50ms\n102\t return Math.max(50, 800 - (level * 70));\n103\t}\n104\t\n105\t// ----- Types ------------------------------------------------\n106\tinterface Cell {\n107\t color: string;\n108\t}\n109\t\n110\ttype Board = (Cell | null)[][];\n111\t\n112\tinterface Piece {\n113\t type: string;\n114\t rotation: number;\n115\t row: number;\n116\t col: number;\n117\t}\n118\t\n119\t// ----- Game State -------------------------------------------\n120\tlet board: Board;\n121\tlet currentPiece: Piece;\n122\tlet nextPiece: Piece;\n123\tlet score: number;\n124\tlet level: number;\n125\tlet lines: number;\n126\tlet gameOver: boolean;\n127\tlet paused: boolean;\n128\tlet dropTimer: number;\n129\tlet lastDrop: number;\n130\tlet animatingRows: number[] = [];\n131\tlet animationStart = 0;\n132\tconst ANIM_DURATION = 300; // ms\n133\t\n134\t// Bag randomiser: 7-bag system\n135\tlet bag: string[] = [];\n136\t\n137\tfunction shuffleArray<T>(arr: T[]): T[] {\n138\t for (let i = arr.length - 1; i > 0; i--) {\n139\t const j = Math.floor(Math.random() * (i + 1));\n140\t [arr[i], arr[j]] = [arr[j], arr[i]];\n141\t }\n142\t return arr;\n143\t}\n144\t\n145\tfunction nextFromBag(): string {\n146\t if (bag.length === 0) {\n147\t bag = shuffleArray([...PIECE_NAMES]);\n148\t }\n149\t return bag.pop()!;\n150\t}\n151\t\n152\t// ----- Canvas setup -----------------------------------------\n153\tconst canvas = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n154\tconst ctx = canvas.getContext(\"2d\")!;\n155\tcanvas.width = COLS * BLOCK_SIZE;\n156\tcanvas.height = ROWS * BLOCK_SIZE;\n157\t\n158\tconst previewCanvas = document.getElementById(\"preview-canvas\") as HTMLCanvasElement;\n159\tconst previewCtx = previewCanvas.getContext(\"2d\")!;\n160\tpreviewCanvas.width = 4 * PREVIEW_BLOCK;\n161\tpreviewCanvas.height = 4 * PREVIEW_BLOCK;\n162\t\n163\tconst scoreEl = document.getElementById(\"score\")!;\n164\tconst levelEl = document.getElementById(\"level\")!;\n165\tconst linesEl = document.getElementById(\"lines\")!;\n166\tconst messageEl = document.getElementById(\"message\")!;\n167\t\n168\t// ----- Board helpers ----------------------------------------\n169\tfunction createBoard(): Board {\n170\t return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n171\t}\n172\t\n173\tfunction getBlocks(p: Piece): number[][] {\n174\t return SHAPES[p.type][p.rotation].map(([r, c]) => [p.row + r, p.col + c]);\n175\t}\n176\t\n177\tfunction isValid(p: Piece): boolean {\n178\t return getBlocks(p).every(([r, c]) =>\n179\t r >= 0 && r < ROWS && c >= 0 && c < COLS && !board[r][c]\n180\t );\n181\t}\n182\t\n183\t// ----- Piece manipulation -----------------------------------\n184\tfunction spawnPiece(type: string): Piece {\n185\t return { type, rotation: 0, row: 0, col: Math.floor((COLS - 2) / 2) - 1 };\n186\t}\n187\t\n188\tfunction movePiece(dr: number, dc: number): boolean {\n189\t const test: Piece = { ...currentPiece, row: currentPiece.row + dr, col: currentPiece.col + dc };\n190\t if (isValid(test)) {\n191\t currentPiece = test;\n192\t return true;\n193\t }\n194\t return false;\n195\t}\n196\t\n197\tfunction rotatePiece(dir: 1 | -1): boolean {\n198\t const oldRot = currentPiece.rotation;\n199\t const newRot = (oldRot + dir + 4) % 4;\n200\t const kickTable = currentPiece.type === \"I\" ? KICK_I : KICK_JLSTZ;\n201\t const key = `${oldRot}>${newRot}`;\n202\t const kicks = kickTable[key] || [[0,0]];\n203\t\n204\t for (const [dx, dy] of kicks) {\n205\t const test: Piece = { ...currentPiece, rotation: newRot, col: currentPiece.col + dx, row: currentPiece.row - dy };\n206\t if (isValid(test)) {\n207\t currentPiece = test;\n208\t return true;\n209\t }\n210\t }\n211\t return false;\n212\t}\n213\t\n214\tfunction hardDrop(): number {\n215\t let dropped = 0;\n216\t while (movePiece(1, 0)) dropped++;\n217\t return dropped;\n218\t}\n219\t\n220\tfunction ghostRow(): number {\n221\t let ghost = { ...currentPiece };\n222\t while (true) {\n223\t const next = { ...ghost, row: ghost.row + 1 };\n224\t const valid = getBlocks(next).every(([r, c]) =>\n225\t r >= 0 && r < ROWS && c >= 0 && c < COLS && !board[r][c]\n226\t );\n227\t if (!valid) break;\n228\t ghost = next;\n229\t }\n230\t return ghost.row;\n231\t}\n232\t\n233\t// ----- Lock & line clear ------------------------------------\n234\tfunction lockPiece(): void {\n235\t for (const [r, c] of getBlocks(currentPiece)) {\n236\t if (r < 0) {\n237\t gameOver = true;\n238\t return;\n239\t }\n240\t board[r][c] = { color: COLORS[currentPiece.type] };\n241\t }\n242\t\n243\t // Find full rows\n244\t const fullRows: number[] = [];\n245\t for (let r = 0; r < ROWS; r++) {\n246\t if (board[r].every(cell => cell !== null)) {\n247\t fullRows.push(r);\n248\t }\n249\t }\n250\t\n251\t if (fullRows.length > 0) {\n252\t animatingRows = fullRows;\n253\t animationStart = performance.now();\n254\t } else {\n255\t spawnNext();\n256\t }\n257\t}\n258\t\n259\tfunction clearAnimatedRows(): void {\n260\t const cleared = animatingRows.length;\n261\t // Remove full rows top-to-bottom (sort descending so splice indices stay valid)\n262\t for (const r of [...animatingRows].sort((a, b) => b - a)) {\n263\t board.splice(r, 1);\n264\t board.unshift(Array(COLS).fill(null));\n265\t }\n266\t animatingRows = [];\n267\t\n268\t lines += cleared;\n269\t score += LINE_SCORES[cleared] * (level + 1);\n270\t level = Math.floor(lines / 10);\n271\t\n272\t updateHUD();\n273\t spawnNext();\n274\t}\n275\t\n276\tfunction spawnNext(): void {\n277\t currentPiece = spawnPiece(nextPiece.type);\n278\t nextPiece = spawnPiece(nextFromBag());\n279\t\n280\t if (!isValid(currentPiece)) {\n281\t gameOver = true;\n282\t }\n283\t}\n284\t\n285\t// ----- Drawing ----------------------------------------------\n286\tfunction drawBlock(\n287\t context: CanvasRenderingContext2D,\n288\t x: number, y: number,\n289\t size: number,\n290\t color: string,\n291\t alpha = 1\n292\t): void {\n293\t context.globalAlpha = alpha;\n294\t context.fillStyle = color;\n295\t context.fillRect(x, y, size, size);\n296\t // Highlight\n297\t context.fillStyle = \"rgba(255,255,255,0.3)\";\n298\t context.fillRect(x, y, size, 2);\n299\t context.fillRect(x, y, 2, size);\n300\t // Shadow\n301\t context.fillStyle = \"rgba(0,0,0,0.3)\";\n302\t context.fillRect(x + size - 2, y, 2, size);\n303\t context.fillRect(x, y + size - 2, size, 2);\n304\t // Border\n305\t context.strokeStyle = \"rgba(0,0,0,0.6)\";\n306\t context.strokeRect(x, y, size, size);\n307\t context.globalAlpha = 1;\n308\t}\n309\t\n310\tfunction drawBoard(): void {\n311\t // Background\n312\t ctx.fillStyle = \"#111\";\n313\t ctx.fillRect(0, 0, canvas.width, canvas.height);\n314\t\n315\t // Grid lines\n316\t ctx.strokeStyle = \"rgba(255,255,255,0.04)\";\n317\t for (let r = 0; r < ROWS; r++) {\n318\t for (let c = 0; c < COLS; c++) {\n319\t ctx.strokeRect(c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);\n320\t }\n321\t }\n322\t\n323\t const now = performance.now();\n324\t\n325\t // Locked cells\n326\t for (let r = 0; r < ROWS; r++) {\n327\t for (let c = 0; c < COLS; c++) {\n328\t const cell = board[r][c];\n329\t if (cell) {\n330\t let alpha = 1;\n331\t if (animatingRows.includes(r)) {\n332\t const progress = Math.min(1, (now - animationStart) / ANIM_DURATION);\n333\t alpha = 1 - progress;\n334\t // Flash effect\n335\t const flash = Math.sin(progress * Math.PI * 4) * 0.3 + 0.7;\n336\t alpha *= flash;\n337\t }\n338\t drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, cell.color, alpha);\n339\t }\n340\t }\n341\t }\n342\t\n343\t if (gameOver || paused || animatingRows.length > 0) return;\n344\t\n345\t // Ghost piece\n346\t const gr = ghostRow();\n347\t const ghostBlocks = SHAPES[currentPiece.type][currentPiece.rotation].map(\n348\t ([r, c]) => [gr + r, currentPiece.col + c]\n349\t );\n350\t for (const [r, c] of ghostBlocks) {\n351\t if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n352\t drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, COLORS[currentPiece.type], GHOST_ALPHA);\n353\t }\n354\t }\n355\t\n356\t // Current piece\n357\t const color = COLORS[currentPiece.type];\n358\t for (const [r, c] of getBlocks(currentPiece)) {\n359\t if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n360\t drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, color);\n361\t }\n362\t }\n363\t}\n364\t\n365\tfunction drawPreview(): void {\n366\t previewCtx.fillStyle = \"#1a1a2e\";\n367\t previewCtx.fillRect(0, 0, previewCanvas.width, previewCanvas.height);\n368\t\n369\t const blocks = SHAPES[nextPiece.type][0];\n370\t const color = COLORS[nextPiece.type];\n371\t\n372\t // Centre the preview\n373\t let minR = 4, maxR = 0, minC = 4, maxC = 0;\n374\t for (const [r, c] of blocks) {\n375\t minR = Math.min(minR, r);\n376\t maxR = Math.max(maxR, r);\n377\t minC = Math.min(minC, c);\n378\t maxC = Math.max(maxC, c);\n379\t }\n380\t const pW = (maxC - minC + 1) * PREVIEW_BLOCK;\n381\t const pH = (maxR - minR + 1) * PREVIEW_BLOCK;\n382\t const offX = (previewCanvas.width - pW) / 2 - minC * PREVIEW_BLOCK;\n383\t const offY = (previewCanvas.height - pH) / 2 - minR * PREVIEW_BLOCK;\n384\t\n385\t for (const [r, c] of blocks) {\n386\t drawBlock(previewCtx, offX + c * PREVIEW_BLOCK, offY + r * PREVIEW_BLOCK, PREVIEW_BLOCK, color);\n387\t }\n388\t}\n389\t\n390\tfunction updateHUD(): void {\n391\t scoreEl.textContent = score.toString();\n392\t levelEl.textContent = level.toString();\n393\t linesEl.textContent = lines.toString();\n394\t}\n395\t\n396\tfunction drawMessage(text: string): void {\n397\t messageEl.textContent = text;\n398\t messageEl.style.display = \"flex\";\n399\t}\n400\t\n401\tfunction hideMessage(): void {\n402\t messageEl.style.display = \"none\";\n403\t}\n404\t\n405\t// ----- Game loop --------------------------------------------\n406\tfunction gameLoop(now: number): void {\n407\t // Handle line-clear animation\n408\t if (animatingRows.length > 0) {\n409\t const elapsed = now - animationStart;\n410\t drawBoard();\n411\t if (elapsed >= ANIM_DURATION) {\n412\t clearAnimatedRows();\n413\t }\n414\t requestAnimationFrame(gameLoop);\n415\t return;\n416\t }\n417\t\n418\t if (gameOver) {\n419\t drawBoard();\n420\t drawMessage(\"GAME OVER — Press R to restart\");\n421\t return;\n422\t }\n423\t\n424\t if (paused) {\n425\t drawBoard();\n426\t drawMessage(\"PAUSED — Press P to resume\");\n427\t requestAnimationFrame(gameLoop);\n428\t return;\n429\t }\n430\t\n431\t hideMessage();\n432\t\n433\t // Gravity\n434\t const interval = getDropInterval(level);\n435\t if (now - lastDrop > interval) {\n436\t if (!movePiece(1, 0)) {\n437\t lockPiece();\n438\t }\n439\t lastDrop = now;\n440\t }\n441\t\n442\t drawBoard();\n443\t drawPreview();\n444\t updateHUD();\n445\t\n446\t if (!gameOver) {\n447\t requestAnimationFrame(gameLoop);\n448\t } else {\n449\t drawBoard();\n450\t drawMessage(\"GAME OVER — Press R to restart\");\n451\t }\n452\t}\n453\t\n454\t// ----- Input ------------------------------------------------\n455\tdocument.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n456\t if (e.key === \"r\" || e.key === \"R\") {\n457\t initGame();\n458\t return;\n459\t }\n460\t\n461\t if (gameOver) return;\n462\t\n463\t if (e.key === \"p\" || e.key === \"P\") {\n464\t paused = !paused;\n465\t if (!paused) {\n466\t lastDrop = performance.now();\n467\t }\n468\t return;\n469\t }\n470\t\n471\t if (paused) return;\n472\t if (animatingRows.length > 0) return;\n473\t\n474\t switch (e.key) {\n475\t case \"ArrowLeft\":\n476\t movePiece(0, -1);\n477\t e.preventDefault();\n478\t break;\n479\t case \"ArrowRight\":\n480\t movePiece(0, 1);\n481\t e.preventDefault();\n482\t break;\n483\t case \"ArrowDown\":\n484\t if (movePiece(1, 0)) {\n485\t score += 1; // soft-drop bonus\n486\t lastDrop = performance.now();\n487\t }\n488\t e.preventDefault();\n489\t break;\n490\t case \"ArrowUp\":\n491\t rotatePiece(1);\n492\t e.preventDefault();\n493\t break;\n494\t case \"z\":\n495\t case \"Z\":\n496\t rotatePiece(-1);\n497\t e.preventDefault();\n498\t break;\n499\t case \" \":\n500\t const dropped = hardDrop();\n501\t score += dropped * 2; // hard-drop bonus\n502\t lockPiece();\n503\t lastDrop = performance.now();\n504\t e.preventDefault();\n505\t break;\n506\t }\n507\t});\n508\t\n509\t// ----- Init -------------------------------------------------\n510\tfunction initGame(): void {\n511\t board = createBoard();\n512\t bag = [];\n513\t score = 0;\n514\t level = 0;\n515\t lines = 0;\n516\t gameOver = false;\n517\t paused = false;\n518\t animatingRows = [];\n519\t lastDrop = performance.now();\n520\t\n521\t currentPiece = spawnPiece(nextFromBag());\n522\t nextPiece = spawnPiece(nextFromBag());\n523\t\n524\t hideMessage();\n525\t updateHUD();\n526\t requestAnimationFrame(gameLoop);\n527\t}\n528\t\n529\tinitGame();\n530\t"}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"0201b834-527c-448d-a909-568dce3e66f0","timestamp":"2026-04-05T06:52:11.328Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-rr9pnx33/src/tetris.ts","content":"// ============================================================\n// TETRIS — Full browser game in TypeScript\n// ============================================================\n\n// ----- Constants --------------------------------------------\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 30;\nconst PREVIEW_BLOCK = 20;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Shapes: each piece has 4 rotation states (arrays of [row,col] offsets)\ntype Shape = number[][][];\n\nconst SHAPES: Record<string, Shape> = {\n I: [\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n [[0,0],[0,1],[0,2],[0,3]],\n [[0,0],[1,0],[2,0],[3,0]],\n ],\n O: [\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n [[0,0],[0,1],[1,0],[1,1]],\n ],\n T: [\n [[0,0],[0,1],[0,2],[1,1]],\n [[0,0],[1,0],[2,0],[1,1]],\n [[1,0],[1,1],[1,2],[0,1]],\n [[0,0],[1,0],[2,0],[1,-1]],\n ],\n S: [\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n [[0,1],[0,2],[1,0],[1,1]],\n [[0,0],[1,0],[1,1],[2,1]],\n ],\n Z: [\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n [[0,0],[0,1],[1,1],[1,2]],\n [[0,1],[1,0],[1,1],[2,0]],\n ],\n J: [\n [[0,0],[1,0],[1,1],[1,2]],\n [[0,0],[0,1],[1,0],[2,0]],\n [[0,0],[0,1],[0,2],[1,2]],\n [[0,0],[1,0],[2,0],[2,-1]],\n ],\n L: [\n [[0,2],[1,0],[1,1],[1,2]],\n [[0,0],[1,0],[2,0],[2,1]],\n [[0,0],[0,1],[0,2],[1,0]],\n [[0,0],[0,1],[1,1],[2,1]],\n ],\n};\n\nconst PIECE_NAMES = Object.keys(SHAPES);\n\n// SRS wall-kick data (JLSTZ and I)\nconst KICK_JLSTZ: Record<string, number[][]> = {\n \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"0>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n};\n\nconst KICK_I: Record<string, number[][]> = {\n \"0>1\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"1>0\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"1>2\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n \"2>1\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"2>3\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"3>2\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"3>0\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"0>3\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n};\n\n// Scoring (original BPS scoring, simplified)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// Speed curve: milliseconds per drop by level\nfunction getDropInterval(level: number): number {\n // Starts at 800ms, decreases each level, min 50ms\n return Math.max(50, 800 - (level * 70));\n}\n\n// ----- Types ------------------------------------------------\ninterface Cell {\n color: string;\n}\n\ntype Board = (Cell | null)[][];\n\ninterface Piece {\n type: string;\n rotation: number;\n row: number;\n col: number;\n}\n\n// ----- Game State -------------------------------------------\nlet board: Board;\nlet currentPiece: Piece;\nlet nextPiece: Piece;\nlet score: number;\nlet level: number;\nlet lines: number;\nlet gameOver: boolean;\nlet paused: boolean;\nlet dropTimer: number;\nlet lastDrop: number;\nlet animatingRows: number[] = [];\nlet animationStart = 0;\nconst ANIM_DURATION = 300; // ms\n\n// Bag randomiser: 7-bag system\nlet bag: string[] = [];\n\nfunction shuffleArray<T>(arr: T[]): T[] {\n for (let i = arr.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [arr[i], arr[j]] = [arr[j], arr[i]];\n }\n return arr;\n}\n\nfunction nextFromBag(): string {\n if (bag.length === 0) {\n bag = shuffleArray([...PIECE_NAMES]);\n }\n return bag.pop()!;\n}\n\n// ----- Canvas setup -----------------------------------------\nconst canvas = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\nconst ctx = canvas.getContext(\"2d\")!;\ncanvas.width = COLS * BLOCK_SIZE;\ncanvas.height = ROWS * BLOCK_SIZE;\n\nconst previewCanvas = document.getElementById(\"preview-canvas\") as HTMLCanvasElement;\nconst previewCtx = previewCanvas.getContext(\"2d\")!;\npreviewCanvas.width = 4 * PREVIEW_BLOCK;\npreviewCanvas.height = 4 * PREVIEW_BLOCK;\n\nconst scoreEl = document.getElementById(\"score\")!;\nconst levelEl = document.getElementById(\"level\")!;\nconst linesEl = document.getElementById(\"lines\")!;\nconst messageEl = document.getElementById(\"message\")!;\n\n// ----- Board helpers ----------------------------------------\nfunction createBoard(): Board {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n}\n\nfunction getBlocks(p: Piece): number[][] {\n return SHAPES[p.type][p.rotation].map(([r, c]) => [p.row + r, p.col + c]);\n}\n\nfunction isValid(p: Piece): boolean {\n return getBlocks(p).every(([r, c]) =>\n r >= 0 && r < ROWS && c >= 0 && c < COLS && !board[r][c]\n );\n}\n\n// ----- Piece manipulation -----------------------------------\nfunction spawnPiece(type: string): Piece {\n return { type, rotation: 0, row: 0, col: Math.floor((COLS - 2) / 2) - 1 };\n}\n\nfunction movePiece(dr: number, dc: number): boolean {\n const test: Piece = { ...currentPiece, row: currentPiece.row + dr, col: currentPiece.col + dc };\n if (isValid(test)) {\n currentPiece = test;\n return true;\n }\n return false;\n}\n\nfunction rotatePiece(dir: 1 | -1): boolean {\n const oldRot = currentPiece.rotation;\n const newRot = (oldRot + dir + 4) % 4;\n const kickTable = currentPiece.type === \"I\" ? KICK_I : KICK_JLSTZ;\n const key = `${oldRot}>${newRot}`;\n const kicks = kickTable[key] || [[0,0]];\n\n for (const [dx, dy] of kicks) {\n const test: Piece = { ...currentPiece, rotation: newRot, col: currentPiece.col + dx, row: currentPiece.row - dy };\n if (isValid(test)) {\n currentPiece = test;\n return true;\n }\n }\n return false;\n}\n\nfunction hardDrop(): number {\n let dropped = 0;\n while (movePiece(1, 0)) dropped++;\n return dropped;\n}\n\nfunction ghostRow(): number {\n let ghost = { ...currentPiece };\n while (true) {\n const next = { ...ghost, row: ghost.row + 1 };\n const valid = getBlocks(next).every(([r, c]) =>\n r >= 0 && r < ROWS && c >= 0 && c < COLS && !board[r][c]\n );\n if (!valid) break;\n ghost = next;\n }\n return ghost.row;\n}\n\n// ----- Lock & line clear ------------------------------------\nfunction lockPiece(): void {\n for (const [r, c] of getBlocks(currentPiece)) {\n if (r < 0) {\n gameOver = true;\n return;\n }\n board[r][c] = { color: COLORS[currentPiece.type] };\n }\n\n // Find full rows\n const fullRows: number[] = [];\n for (let r = 0; r < ROWS; r++) {\n if (board[r].every(cell => cell !== null)) {\n fullRows.push(r);\n }\n }\n\n if (fullRows.length > 0) {\n animatingRows = fullRows;\n animationStart = performance.now();\n } else {\n spawnNext();\n }\n}\n\nfunction clearAnimatedRows(): void {\n const cleared = animatingRows.length;\n // Remove full rows top-to-bottom (sort descending so splice indices stay valid)\n for (const r of [...animatingRows].sort((a, b) => b - a)) {\n board.splice(r, 1);\n board.unshift(Array(COLS).fill(null));\n }\n animatingRows = [];\n\n lines += cleared;\n score += LINE_SCORES[cleared] * (level + 1);\n level = Math.floor(lines / 10);\n\n updateHUD();\n spawnNext();\n}\n\nfunction spawnNext(): void {\n currentPiece = spawnPiece(nextPiece.type);\n nextPiece = spawnPiece(nextFromBag());\n\n if (!isValid(currentPiece)) {\n gameOver = true;\n }\n}\n\n// ----- Drawing ----------------------------------------------\nfunction drawBlock(\n context: CanvasRenderingContext2D,\n x: number, y: number,\n size: number,\n color: string,\n alpha = 1\n): void {\n context.globalAlpha = alpha;\n context.fillStyle = color;\n context.fillRect(x, y, size, size);\n // Highlight\n context.fillStyle = \"rgba(255,255,255,0.3)\";\n context.fillRect(x, y, size, 2);\n context.fillRect(x, y, 2, size);\n // Shadow\n context.fillStyle = \"rgba(0,0,0,0.3)\";\n context.fillRect(x + size - 2, y, 2, size);\n context.fillRect(x, y + size - 2, size, 2);\n // Border\n context.strokeStyle = \"rgba(0,0,0,0.6)\";\n context.strokeRect(x, y, size, size);\n context.globalAlpha = 1;\n}\n\nfunction drawBoard(): void {\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"rgba(255,255,255,0.04)\";\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n ctx.strokeRect(c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);\n }\n }\n\n const now = performance.now();\n\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = board[r][c];\n if (cell) {\n let alpha = 1;\n if (animatingRows.includes(r)) {\n const progress = Math.min(1, (now - animationStart) / ANIM_DURATION);\n alpha = 1 - progress;\n // Flash effect\n const flash = Math.sin(progress * Math.PI * 4) * 0.3 + 0.7;\n alpha *= flash;\n }\n drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, cell.color, alpha);\n }\n }\n }\n\n if (gameOver || paused || animatingRows.length > 0) return;\n\n // Ghost piece\n const gr = ghostRow();\n const ghostBlocks = SHAPES[currentPiece.type][currentPiece.rotation].map(\n ([r, c]) => [gr + r, currentPiece.col + c]\n );\n for (const [r, c] of ghostBlocks) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, COLORS[currentPiece.type], GHOST_ALPHA);\n }\n }\n\n // Current piece\n const color = COLORS[currentPiece.type];\n for (const [r, c] of getBlocks(currentPiece)) {\n if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {\n drawBlock(ctx, c * BLOCK_SIZE, r * BLOCK_SIZE, BLOCK_SIZE, color);\n }\n }\n}\n\nfunction drawPreview(): void {\n previewCtx.fillStyle = \"#1a1a2e\";\n previewCtx.fillRect(0, 0, previewCanvas.width, previewCanvas.height);\n\n const blocks = SHAPES[nextPiece.type][0];\n const color = COLORS[nextPiece.type];\n\n // Centre the preview\n let minR = 4, maxR = 0, minC = 4, maxC = 0;\n for (const [r, c] of blocks) {\n minR = Math.min(minR, r);\n maxR = Math.max(maxR, r);\n minC = Math.min(minC, c);\n maxC = Math.max(maxC, c);\n }\n const pW = (maxC - minC + 1) * PREVIEW_BLOCK;\n const pH = (maxR - minR + 1) * PREVIEW_BLOCK;\n const offX = (previewCanvas.width - pW) / 2 - minC * PREVIEW_BLOCK;\n const offY = (previewCanvas.height - pH) / 2 - minR * PREVIEW_BLOCK;\n\n for (const [r, c] of blocks) {\n drawBlock(previewCtx, offX + c * PREVIEW_BLOCK, offY + r * PREVIEW_BLOCK, PREVIEW_BLOCK, color);\n }\n}\n\nfunction updateHUD(): void {\n scoreEl.textContent = score.toString();\n levelEl.textContent = level.toString();\n linesEl.textContent = lines.toString();\n}\n\nfunction drawMessage(text: string): void {\n messageEl.textContent = text;\n messageEl.style.display = \"flex\";\n}\n\nfunction hideMessage(): void {\n messageEl.style.display = \"none\";\n}\n\n// ----- Game loop --------------------------------------------\nfunction gameLoop(now: number): void {\n // Handle line-clear animation\n if (animatingRows.length > 0) {\n const elapsed = now - animationStart;\n drawBoard();\n if (elapsed >= ANIM_DURATION) {\n clearAnimatedRows();\n }\n requestAnimationFrame(gameLoop);\n return;\n }\n\n if (gameOver) {\n drawBoard();\n drawMessage(\"GAME OVER — Press R to restart\");\n return;\n }\n\n if (paused) {\n drawBoard();\n drawMessage(\"PAUSED — Press P to resume\");\n requestAnimationFrame(gameLoop);\n return;\n }\n\n hideMessage();\n\n // Gravity\n const interval = getDropInterval(level);\n if (now - lastDrop > interval) {\n if (!movePiece(1, 0)) {\n lockPiece();\n }\n lastDrop = now;\n }\n\n drawBoard();\n drawPreview();\n updateHUD();\n\n if (!gameOver) {\n requestAnimationFrame(gameLoop);\n } else {\n drawBoard();\n drawMessage(\"GAME OVER — Press R to restart\");\n }\n}\n\n// ----- Input ------------------------------------------------\ndocument.addEventListener(\"keydown\", (e: KeyboardEvent) => {\n if (e.key === \"r\" || e.key === \"R\") {\n initGame();\n return;\n }\n\n if (gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\") {\n paused = !paused;\n if (!paused) {\n lastDrop = performance.now();\n }\n return;\n }\n\n if (paused) return;\n if (animatingRows.length > 0) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n movePiece(0, -1);\n e.preventDefault();\n break;\n case \"ArrowRight\":\n movePiece(0, 1);\n e.preventDefault();\n break;\n case \"ArrowDown\":\n if (movePiece(1, 0)) {\n score += 1; // soft-drop bonus\n lastDrop = performance.now();\n }\n e.preventDefault();\n break;\n case \"ArrowUp\":\n rotatePiece(1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Z\":\n rotatePiece(-1);\n e.preventDefault();\n break;\n case \" \":\n const dropped = hardDrop();\n score += dropped * 2; // hard-drop bonus\n lockPiece();\n lastDrop = performance.now();\n e.preventDefault();\n break;\n }\n});\n\n// ----- Init -------------------------------------------------\nfunction initGame(): void {\n board = createBoard();\n bag = [];\n score = 0;\n level = 0;\n lines = 0;\n gameOver = false;\n paused = false;\n animatingRows = [];\n lastDrop = performance.now();\n\n currentPiece = spawnPiece(nextFromBag());\n nextPiece = spawnPiece(nextFromBag());\n\n hideMessage();\n updateHUD();\n requestAnimationFrame(gameLoop);\n}\n\ninitGame();\n","numLines":530,"startLine":1,"totalLines":530}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CZxP7ZuTyC1kMFK3ocbDRB","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013ZNg1RT9tMvf6Y4p9FoAKr","name":"Read","input":{"file_path":"/tmp/loop-bench-rr9pnx33/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6815,"cache_read_input_tokens":13066,"cache_creation":{"ephemeral_5m_input_tokens":6815,"ephemeral_1h_input_tokens":0},"output_tokens":36,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"06db268e-d069-4106-ad03-551b5df40284"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013ZNg1RT9tMvf6Y4p9FoAKr","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"es\">\n3\t<head>\n4\t <meta charset=\"UTF-8\" />\n5\t <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n6\t <title>Tetris</title>\n7\t <style>\n8\t /* ---------- Reset & base ---------- */\n9\t *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n10\t\n11\t body {\n12\t background: #0a0a1a;\n13\t color: #e0e0e0;\n14\t font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n15\t display: flex;\n16\t justify-content: center;\n17\t align-items: center;\n18\t min-height: 100vh;\n19\t overflow: hidden;\n20\t }\n21\t\n22\t /* ---------- Layout ---------- */\n23\t .game-wrapper {\n24\t display: flex;\n25\t gap: 24px;\n26\t align-items: flex-start;\n27\t }\n28\t\n29\t .board-container {\n30\t position: relative;\n31\t border: 3px solid #444;\n32\t border-radius: 6px;\n33\t box-shadow: 0 0 40px rgba(100, 100, 255, 0.15);\n34\t overflow: hidden;\n35\t }\n36\t\n37\t #game-canvas {\n38\t display: block;\n39\t }\n40\t\n41\t #message {\n42\t display: none;\n43\t position: absolute;\n44\t inset: 0;\n45\t background: rgba(0, 0, 0, 0.75);\n46\t justify-content: center;\n47\t align-items: center;\n48\t font-size: 22px;\n49\t font-weight: 700;\n50\t color: #fff;\n51\t text-align: center;\n52\t letter-spacing: 1px;\n53\t text-shadow: 0 0 20px rgba(100,100,255,0.8);\n54\t z-index: 10;\n55\t }\n56\t\n57\t /* ---------- Side panel ---------- */\n58\t .side-panel {\n59\t display: flex;\n60\t flex-direction: column;\n61\t gap: 20px;\n62\t min-width: 140px;\n63\t }\n64\t\n65\t .panel-box {\n66\t background: #1a1a2e;\n67\t border: 2px solid #333;\n68\t border-radius: 8px;\n69\t padding: 14px;\n70\t }\n71\t\n72\t .panel-box h3 {\n73\t font-size: 11px;\n74\t text-transform: uppercase;\n75\t letter-spacing: 2px;\n76\t color: #888;\n77\t margin-bottom: 8px;\n78\t }\n79\t\n80\t .panel-box .value {\n81\t font-size: 26px;\n82\t font-weight: 700;\n83\t font-variant-numeric: tabular-nums;\n84\t color: #fff;\n85\t }\n86\t\n87\t #preview-canvas {\n88\t display: block;\n89\t margin: 0 auto;\n90\t }\n91\t\n92\t /* ---------- Controls help ---------- */\n93\t .controls {\n94\t font-size: 11px;\n95\t line-height: 1.8;\n96\t color: #666;\n97\t }\n98\t\n99\t .controls kbd {\n100\t display: inline-block;\n101\t background: #222;\n102\t border: 1px solid #444;\n103\t border-radius: 3px;\n104\t padding: 1px 6px;\n105\t font-family: inherit;\n106\t font-size: 10px;\n107\t color: #aaa;\n108\t }\n109\t </style>\n110\t</head>\n111\t<body>\n112\t <div class=\"game-wrapper\">\n113\t <div class=\"board-container\">\n114\t <canvas id=\"game-canvas\"></canvas>\n115\t <div id=\"message\"></div>\n116\t </div>\n117\t\n118\t <div class=\"side-panel\">\n119\t <div class=\"panel-box\">\n120\t <h3>Next</h3>\n121\t <canvas id=\"preview-canvas\"></canvas>\n122\t </div>\n123\t\n124\t <div class=\"panel-box\">\n125\t <h3>Score</h3>\n126\t <div class=\"value\" id=\"score\">0</div>\n127\t </div>\n128\t\n129\t <div class=\"panel-box\">\n130\t <h3>Level</h3>\n131\t <div class=\"value\" id=\"level\">0</div>\n132\t </div>\n133\t\n134\t <div class=\"panel-box\">\n135\t <h3>Lines</h3>\n136\t <div class=\"value\" id=\"lines\">0</div>\n137\t </div>\n138\t\n139\t <div class=\"controls\">\n140\t <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br/>\n141\t <kbd>&darr;</kbd> Soft drop<br/>\n142\t <kbd>&uarr;</kbd> Rotate CW<br/>\n143\t <kbd>Z</kbd> Rotate CCW<br/>\n144\t <kbd>Space</kbd> Hard drop<br/>\n145\t <kbd>P</kbd> Pause<br/>\n146\t <kbd>R</kbd> Restart\n147\t </div>\n148\t </div>\n149\t </div>\n150\t\n151\t <script type=\"module\" src=\"dist/tetris.js\"></script>\n152\t</body>\n153\t</html>\n154\t"}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"0c6f2729-1d43-4d32-9407-7f35036aa3cb","timestamp":"2026-04-05T06:52:16.707Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-rr9pnx33/index.html","content":"<!DOCTYPE html>\n<html lang=\"es\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n /* ---------- Reset & base ---------- */\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n /* ---------- Layout ---------- */\n .game-wrapper {\n display: flex;\n gap: 24px;\n align-items: flex-start;\n }\n\n .board-container {\n position: relative;\n border: 3px solid #444;\n border-radius: 6px;\n box-shadow: 0 0 40px rgba(100, 100, 255, 0.15);\n overflow: hidden;\n }\n\n #game-canvas {\n display: block;\n }\n\n #message {\n display: none;\n position: absolute;\n inset: 0;\n background: rgba(0, 0, 0, 0.75);\n justify-content: center;\n align-items: center;\n font-size: 22px;\n font-weight: 700;\n color: #fff;\n text-align: center;\n letter-spacing: 1px;\n text-shadow: 0 0 20px rgba(100,100,255,0.8);\n z-index: 10;\n }\n\n /* ---------- Side panel ---------- */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 20px;\n min-width: 140px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 14px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n }\n\n .panel-box .value {\n font-size: 26px;\n font-weight: 700;\n font-variant-numeric: tabular-nums;\n color: #fff;\n }\n\n #preview-canvas {\n display: block;\n margin: 0 auto;\n }\n\n /* ---------- Controls help ---------- */\n .controls {\n font-size: 11px;\n line-height: 1.8;\n color: #666;\n }\n\n .controls kbd {\n display: inline-block;\n background: #222;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #aaa;\n }\n </style>\n</head>\n<body>\n <div class=\"game-wrapper\">\n <div class=\"board-container\">\n <canvas id=\"game-canvas\"></canvas>\n <div id=\"message\"></div>\n </div>\n\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"preview-canvas\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">0</div>\n </div>\n\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"controls\">\n <kbd>&larr;</kbd> <kbd>&rarr;</kbd> Move<br/>\n <kbd>&darr;</kbd> Soft drop<br/>\n <kbd>&uarr;</kbd> Rotate CW<br/>\n <kbd>Z</kbd> Rotate CCW<br/>\n <kbd>Space</kbd> Hard drop<br/>\n <kbd>P</kbd> Pause<br/>\n <kbd>R</kbd> Restart\n </div>\n </div>\n </div>\n\n <script type=\"module\" src=\"dist/tetris.js\"></script>\n</body>\n</html>\n","numLines":154,"startLine":1,"totalLines":154}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_012PcuRSf2xVQvRD9CJEhWMT","type":"message","role":"assistant","content":[{"type":"text","text":"Ahora ejecutemos las pruebas con Playwright para verificar que el juego funciona correctamente en un navegador real:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1644,"cache_read_input_tokens":19881,"cache_creation":{"ephemeral_5m_input_tokens":1644,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"a197d3f1-dd97-46ea-a986-d76e0e7dcea6"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_012PcuRSf2xVQvRD9CJEhWMT","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Q6quqp9HPZdDEoYtWSw7av","name":"Bash","input":{"command":"cat > /tmp/loop-bench-rr9pnx33/tests/tetris.spec.ts << 'TESTEOF'\nimport { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst PAGE_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(PAGE_URL);\n // Wait for canvas to render\n await page.waitForSelector(\"#game-canvas\");\n await page.waitForTimeout(200);\n });\n\n test(\"page loads with all required elements\", async ({ page }) => {\n // Canvas exists and has correct dimensions\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(Number(width)).toBe(300); // 10 * 30\n expect(Number(height)).toBe(600); // 20 * 30\n\n // Preview canvas exists\n await expect(page.locator(\"#preview-canvas\")).toBeVisible();\n\n // HUD elements exist\n await expect(page.locator(\"#score\")).toBeVisible();\n await expect(page.locator(\"#level\")).toBeVisible();\n await expect(page.locator(\"#lines\")).toBeVisible();\n });\n\n test(\"initial HUD values are zero\", async ({ page }) => {\n expect(await page.locator(\"#score\").textContent()).toBe(\"0\");\n expect(await page.locator(\"#level\").textContent()).toBe(\"0\");\n expect(await page.locator(\"#lines\").textContent()).toBe(\"0\");\n });\n\n test(\"keyboard arrows don't cause errors\", async ({ page }) => {\n // Press various keys and ensure no errors\n const errors: string[] = [];\n page.on(\"pageerror\", (err) => errors.push(err.message));\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.keyboard.press(\"ArrowRight\");\n await page.keyboard.press(\"ArrowDown\");\n await page.keyboard.press(\"ArrowUp\");\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(100);\n\n expect(errors).toHaveLength(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n // Press down several times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"hard drop increases score significantly\", async ({ page }) => {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score\").textContent();\n const score = Number(scoreText);\n // Hard drop should give at least some points (piece falls ~18 rows * 2)\n expect(score).toBeGreaterThanOrEqual(20);\n });\n\n test(\"pause toggle works\", async ({ page }) => {\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n\n const messageEl = page.locator(\"#message\");\n await expect(messageEl).toBeVisible();\n const text = await messageEl.textContent();\n expect(text).toContain(\"PAUSED\");\n\n // Unpause\n await page.keyboard.press(\"p\");\n await page.waitForTimeout(100);\n await expect(messageEl).not.toBeVisible();\n });\n\n test(\"restart resets the game\", async ({ page }) => {\n // Score some points\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(50);\n const scoreBefore = Number(await page.locator(\"#score\").textContent());\n expect(scoreBefore).toBeGreaterThan(0);\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(200);\n\n expect(await page.locator(\"#score\").textContent()).toBe(\"0\");\n expect(await page.locator(\"#level\").textContent()).toBe(\"0\");\n expect(await page.locator(\"#lines\").textContent()).toBe(\"0\");\n });\n\n test(\"game over triggers after many hard drops\", async ({ page }) => {\n // Rapidly hard-drop pieces to fill the board\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(50);\n }\n\n // Either game over message shows, or game is still running (board hasn't filled yet)\n // Just check no crash occurred\n const messageEl = page.locator(\"#message\");\n const messageVisible = await messageEl.isVisible();\n if (messageVisible) {\n const text = await messageEl.textContent();\n expect(text).toContain(\"GAME OVER\");\n }\n });\n\n test(\"left and right movement works within bounds\", async ({ page }) => {\n const errors: string[] = [];\n page.on(\"pageerror\", (err) => errors.push(err.message));\n\n // Move far left (should hit wall and stop without error)\n for (let i = 0; i < 15; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n }\n // Move far right\n for (let i = 0; i < 15; i++) {\n await page.keyboard.press(\"ArrowRight\");\n }\n await page.waitForTimeout(100);\n expect(errors).toHaveLength(0);\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n const errors: string[] = [];\n page.on(\"pageerror\", (err) => errors.push(err.message));\n\n // Rotate CW multiple times\n for (let i = 0; i < 8; i++) {\n await page.keyboard.press(\"ArrowUp\");\n }\n // Rotate CCW\n for (let i = 0; i < 8; i++) {\n await page.keyboard.press(\"z\");\n }\n await page.waitForTimeout(100);\n expect(errors).toHaveLength(0);\n });\n\n test(\"multiple hard drops and line clear\", async ({ page }) => {\n // Play a few pieces - just verify stability\n const errors: string[] = [];\n page.on(\"pageerror\", (err) => errors.push(err.message));\n\n for (let i = 0; i < 10; i++) {\n // Move randomly and drop\n const dir = i % 3 === 0 ? \"ArrowLeft\" : i % 3 === 1 ? \"ArrowRight\" : \"ArrowUp\";\n await page.keyboard.press(dir);\n await page.keyboard.press(dir);\n await page.keyboard.press(\" \"); // hard drop\n await page.waitForTimeout(80);\n }\n\n expect(errors).toHaveLength(0);\n // Score should have increased from hard drops\n const score = Number(await page.locator(\"#score\").textContent());\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"game over then restart works\", async ({ page }) => {\n // Fill board quickly\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\" \");\n await page.waitForTimeout(30);\n }\n\n // Check game over\n const messageEl = page.locator(\"#message\");\n if (await messageEl.isVisible()) {\n const text = await messageEl.textContent();\n expect(text).toContain(\"GAME OVER\");\n }\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(200);\n\n expect(await page.locator(\"#score\").textContent()).toBe(\"0\");\n await expect(messageEl).not.toBeVisible();\n });\n});\nTESTEOF","description":"Create Playwright test file for Tetris"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1644,"cache_read_input_tokens":19881,"cache_creation":{"ephemeral_5m_input_tokens":1644,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"aa7d0bf2-0e7e-4957-97dd-41047f1d8456"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n/bin/bash: line 200: /tmp/loop-bench-rr9pnx33/tests/tetris.spec.ts: No such file or directory","is_error":true,"tool_use_id":"toolu_01Q6quqp9HPZdDEoYtWSw7av"}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"4ba2e396-d657-40a0-b7a8-43c12bbfad77","timestamp":"2026-04-05T06:52:46.247Z","tool_use_result":"Error: Exit code 1\n/bin/bash: line 200: /tmp/loop-bench-rr9pnx33/tests/tetris.spec.ts: No such file or directory"} +{"type":"user","message":{"role":"user","content":[{"type":"text","text":"[Request interrupted by user]"}]},"parent_tool_use_id":null,"session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","uuid":"2fe56d9f-3ac6-48e4-8b03-5a693589cf3c","timestamp":"2026-04-05T06:53:05.071Z"} +{"type":"result","subtype":"error_during_execution","duration_ms":200608,"duration_api_ms":180438,"is_error":true,"num_turns":15,"stop_reason":"tool_use","session_id":"1e17cdd6-3f6a-40c9-ba66-ceb2a0d69046","total_cost_usd":0.42580650000000003,"usage":{"input_tokens":15,"cache_creation_input_tokens":18058,"cache_read_input_tokens":112738,"output_tokens":10260,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":18058},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":15,"outputTokens":10260,"cacheReadInputTokens":112738,"cacheCreationInputTokens":18058,"webSearchRequests":0,"costUSD":0.42580650000000003,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"aborted_streaming","fast_mode_state":"off","uuid":"5c83192d-85a9-44a0-bac3-5fe828b35638","errors":["[ede_diagnostic] result_type=user last_content_type=n/a stop_reason=tool_use","Error: 401 {\"type\":\"error\",\"error\":{\"type\":\"authentication_error\",\"message\":\"invalid x-api-key\"},\"request_id\":\"req_011CZkBXGQfdihPsDKu9e6Bn\"}\n at generate (/$bunfs/root/src/entrypoints/cli.js:11:51470)\n at makeRequest (/$bunfs/root/src/entrypoints/cli.js:50:4942)\n at processTicksAndRejections (native:7:39)","Error: Request was aborted.\n at OE$ (/$bunfs/root/src/entrypoints/cli.js:1237:11929)\n at next (native:1:11)\n at vI7 (/$bunfs/root/src/entrypoints/cli.js:7634:9034)\n at next (native:1:11)\n at VI7 (/$bunfs/root/src/entrypoints/cli.js:7639:11078)\n at processTicksAndRejections (native:7:39)"]} diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":304891,"duration_api_ms":300742,"num_turns":22,"result":"Everything is in place. Here's a summary of the complete Tetris game:\n\n---\n\n## Project Structure\n\n| File | Purpose |\n|---|---|\n| `src/tetris.ts` | All game logic (825 lines of TypeScript) |\n| `index.html` | UI layout, styling, canvas elements |\n| `tsconfig.json` | TypeScript compiler config |\n| `dist/tetris.js` | Compiled output (auto-generated) |\n\n## Game Features\n\n**Core Mechanics:**\n- **All 7 standard tetrominoes** (I, O, T, S, Z, J, L) with correct SRS colors\n- **SRS rotation system** with full wall-kick tables for both I-piece and JLSTZ pieces\n- **7-bag randomizer** — guarantees fair piece distribution\n- **Line clearing** with a flash animation\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Lock delay** (500ms) with up to 15 lock resets on movement — the piece doesn't instantly lock when touching ground\n\n**Scoring & Progression:**\n- BPS-style scoring: 100 / 300 / 500 / 800 points for 1 / 2 / 3 / 4 lines (×level multiplier)\n- **Combo bonus** — consecutive line clears award 50 × combo × level bonus\n- Soft drop awards 1 point per cell, hard drop awards 2 per cell\n- Speed increases with level (NES-inspired gravity curve across 30 levels)\n- Level advances every 10 lines\n\n**Controls:**\n| Key | Action |\n|---|---|\n| `←` `→` | Move (with DAS auto-repeat) |\n| `↑` / `X` | Rotate clockwise |\n| `Z` | Rotate counter-clockwise |\n| `↓` | Soft drop |\n| `Space` | Hard drop |\n| `C` / `Shift` | Hold piece |\n| `P` / `Esc` | Pause |\n| `R` | Restart |\n\n**UI:**\n- Dark-themed three-panel layout (Hold | Board | Next queue)\n- 5-piece next-piece preview queue\n- Hold box (dims when hold is unavailable)\n- Live score, lines, and level display\n- Controls reference card\n- Game Over and Pause overlays\n\n**To play:** open `index.html` in any browser (serve it via a local HTTP server since the script tag loads a separate `.js` file).","stop_reason":"end_turn","session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","total_cost_usd":0.8211475000000003,"usage":{"input_tokens":24,"cache_creation_input_tokens":22270,"cache_read_input_tokens":295330,"output_tokens":21367,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":22270},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":24,"outputTokens":21367,"cacheReadInputTokens":295330,"cacheCreationInputTokens":22270,"webSearchRequests":0,"costUSD":0.8211475000000003,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"555ca7d9-120b-4460-ba6c-115ca3053d5b"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/eval_results.json @@ -0,0 +1,262 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "no build script defined (static project)" + }, + { + "name": "typescript_compiles", + "pass": true, + "detail": "tsc --noEmit passed" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true + }, + "performance": { + "bundle_size_bytes": 55143, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 7, + "code": 3, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 1694, + "dependencies": { + "production": 0, + "dev": 5, + "total": 5 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 54, + "excessive": true + }, + "function_length": { + "count": 78, + "average": 8.3, + "max": 47, + "long_functions": 0 + }, + "max_nesting_depth": 12, + "global_declarations": 26, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 624, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 104, + "source_lines": 1320, + "ratio_pct": 7.9 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 2, + "files_with_logic": 2, + "files_with_both": 2 + }, + "html_validation": { + "valid": false, + "errors": 2 + }, + "duplication_percentage": 0.0, + "score": 0.85 + }, + "transcript_analysis": { + "total_events": 63, + "tool_calls": { + "total": 21, + "bash": 10, + "write": 0, + "edit": 5, + "read": 6 + }, + "wasted_turns": { + "total": 0, + "docs": 0, + "ascii_art": 0, + "server_starts": 0 + }, + "errors_encountered": 0, + "thinking_blocks": 1, + "text_blocks": 16, + "productivity_ratio": 1.0, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.56, + "total": 16, + "passed": 9, + "failed": 7, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 40, + "height": 80 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "x", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "pixels changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [202] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 78 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 9, + "failed": 7, + "score": 0.56 + }, + "gameplay": { + "pieces_placed": 188, + "lines_cleared": 1, + "max_score_observed": 202, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 27 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 3, + "pass": false + } + } + }, + "score": 0.7025 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/gameplay-bot-report.json @@ -0,0 +1,128 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 40, + "height": 80 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "x", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "pixels changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": false, + "detail": "no change detected after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": false, + "detail": "no change detected after hard drop key" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": false, + "detail": "could not detect new piece at top" + }, + { + "name": "multiple_pieces", + "pass": false, + "detail": "grid did not accumulate filled cells" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [202] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 78 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 9, + "failed": 7, + "score": 0.56 + }, + "gameplay": { + "pieces_placed": 188, + "lines_cleared": 1, + "max_score_observed": 202, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 27 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 3, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "max", + "prompt_style": "simple", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1", + "run_number": 1, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:37:00.709702+00:00", + "wall_time_seconds": 306, + "exit_code": 0, + "completed_at": "2026-04-05T06:42:14.154311+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run1/transcript.jsonl @@ -0,0 +1,63 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "max", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-mys4ns9s","session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"469e3e95-f592-4b13-b845-280af52649df","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01MqbKJrWrWs4rxZBGya1Zes","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using TypeScript. Let me plan this out:\n\n1. I need to create an HTML file with a canvas element\n2. TypeScript source code for the game logic\n3. 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\"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","numLines":21,"startLine":1,"totalLines":21}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016jVsAox4LL8aroqSge9XnF","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013TwU9Y7ENiPg4VDjGfQkus","name":"Bash","input":{"command":"ls /tmp/loop-bench-mys4ns9s/node_modules/.bin/tsc 2>/dev/null && echo \"tsc available\"","description":"Check if TypeScript compiler is 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available","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JEihVx4StrYn573xVLnx6a","type":"message","role":"assistant","content":[{"type":"text","text":"Good — TypeScript is already installed. Let me build the full project."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":147,"cache_read_input_tokens":5527,"cache_creation":{"ephemeral_5m_input_tokens":147,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"0ab1f174-cbc8-4647-a62a-e1620fe588e5"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JEihVx4StrYn573xVLnx6a","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01TPBH9skJgLSMZrKxxry8kK","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-mys4ns9s/src","description":"Create src 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YDrcUAdgMCLxCuAWvgDy9u","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01N5FBvuf67Lnq34fG8mMvKD","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-mys4ns9s/tsconfig.json","old_string":"","new_string":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n \"esModuleInterop\": true,\n \"moduleResolution\": \"node\"\n },\n \"include\": 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+{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01F5RWoeQ8q62r8rpYy8tMoZ","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me write the core game engine:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":278,"cache_read_input_tokens":5796,"cache_creation":{"ephemeral_5m_input_tokens":278,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"03b076c6-4a61-4907-992c-2eac3563e556"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014n2RLBnu8qH6jz3mxcpenb","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me write the core game engine:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":6074,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"4c708d30-3197-497b-b065-0b6ac4457a28"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014n2RLBnu8qH6jz3mxcpenb","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Aw9iD9RzzitMx7PsWon7rM","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-mys4ns9s/src/tetris.ts","old_string":"","new_string":"// ── Types ──────────────────────────────────────────────────────────────────\n\ntype Color = string;\n\ninterface Position {\n x: number;\n y: number;\n}\n\n/** Each shape is an array of 4 rotation states, each a 2-D boolean grid. */\ninterface TetrominoDef {\n color: Color;\n rotations: number[][][]; // rotations[rotIdx][row][col] — 1 = filled\n}\n\n// ── Constants ──────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst HIDDEN_ROWS = 2; // rows above the visible board for spawning\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\nconst CELL = 32; // pixels per cell\nconst PREVIEW_CELL = 20;\n\nconst LOCK_DELAY = 500; // ms before a landed piece locks\nconst MAX_LOCK_RESETS = 15;\n\nconst LEVEL_SPEEDS: number[] = []; // ms per gravity tick at each level\nfor (let lvl = 0; lvl <= 29; lvl++) {\n // NES-inspired curve, but in milliseconds\n const framesPerDrop = [\n 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,\n 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,\n 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,\n ][lvl]!;\n LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));\n}\n\n// Scoring (original BPS)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS_JLSTZ: Record<string, [number, number][]> = {\n \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"0>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n};\n\n// SRS wall-kick data (I piece)\nconst WALL_KICKS_I: Record<string, [number, number][]> = {\n \"0>1\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"1>0\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"1>2\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n \"2>1\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"2>3\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"3>2\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"3>0\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"0>3\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n};\n\n// ── Tetromino Definitions (SRS) ────────────────────────────────────────────\n\nfunction buildRotations(base: number[][]): number[][][] {\n const rots: number[][][] = [base];\n for (let r = 1; r < 4; r++) {\n const prev = rots[r - 1]!;\n const size = prev.length;\n const next: number[][] = Array.from({ length: size }, () => Array(size).fill(0) as number[]);\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n next[col][size - 1 - row] = prev[row]![col]!;\n }\n }\n rots.push(next);\n }\n return rots;\n}\n\nconst TETROMINOES: TetrominoDef[] = [\n { // I\n color: \"#00f0f0\",\n rotations: buildRotations([\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ]),\n },\n { // O\n color: \"#f0f000\",\n rotations: buildRotations([\n [1, 1],\n [1, 1],\n ]),\n },\n { // T\n color: \"#a000f0\",\n rotations: buildRotations([\n [0, 1, 0],\n [1, 1, 1],\n [0, 0, 0],\n ]),\n },\n { // S\n color: \"#00f000\",\n rotations: buildRotations([\n [0, 1, 1],\n [1, 1, 0],\n [0, 0, 0],\n ]),\n },\n { // Z\n color: \"#f00000\",\n rotations: buildRotations([\n [1, 1, 0],\n [0, 1, 1],\n [0, 0, 0],\n ]),\n },\n { // J\n color: \"#0000f0\",\n rotations: buildRotations([\n [1, 0, 0],\n [1, 1, 1],\n [0, 0, 0],\n ]),\n },\n { // L\n color: \"#f0a000\",\n rotations: buildRotations([\n [0, 0, 1],\n [1, 1, 1],\n [0, 0, 0],\n ]),\n },\n];\n\n// ── Game State ─────────────────────────────────────────────────────────────\n\nclass Piece {\n defIdx: number;\n rot: number;\n pos: Position; // top-left corner on the board (col, row — row 0 is top of hidden area)\n\n constructor(defIdx: number) {\n this.defIdx = defIdx;\n this.rot = 0;\n const shape = this.shape();\n // centre horizontally\n this.pos = {\n x: Math.floor((COLS - shape[0]!.length) / 2),\n y: 0, // spawn in hidden area\n };\n }\n\n get def(): TetrominoDef {\n return TETROMINOES[this.defIdx]!;\n }\n\n shape(): number[][] {\n return this.def.rotations[this.rot]!;\n }\n\n /** Iterate over filled cells yielding board coordinates. */\n *cells(): Generator<Position> {\n const s = this.shape();\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r]!.length; c++) {\n if (s[r]![c]) {\n yield { x: this.pos.x + c, y: this.pos.y + r };\n }\n }\n }\n }\n}\n\nclass TetrisGame {\n board: (Color | null)[][]; // board[row][col]\n current!: Piece;\n nextQueue: number[] = [];\n bag: number[] = [];\n holdIdx: number | null = null;\n holdUsed = false;\n\n score = 0;\n lines = 0;\n level = 0;\n startLevel = 0;\n combo = -1;\n\n gameOver = false;\n paused = false;\n\n // Timing\n private lastDrop = 0;\n private lockTimer: number | null = null;\n private lockResets = 0;\n\n // DAS / ARR (Delayed Auto Shift)\n private dasDir: -1 | 0 | 1 = 0;\n private dasTimer = 0;\n private dasDelay = 167; // ms before auto-repeat starts\n private arrDelay = 50; // ms between auto-repeat moves\n\n // Soft drop\n private softDropping = false;\n\n // Rendering\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private holdCanvas: HTMLCanvasElement;\n private holdCtx: CanvasRenderingContext2D;\n\n // Stats display elements\n private scoreEl: HTMLElement;\n private linesEl: HTMLElement;\n private levelEl: HTMLElement;\n\n // Ghost piece\n private ghostY = 0;\n\n // Line clear animation\n private clearingRows: number[] = [];\n private clearAnimStart = 0;\n private readonly clearAnimDuration = 300; // ms\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = PREVIEW_CELL * 6;\n this.previewCanvas.height = PREVIEW_CELL * 3 * 5; // 5 previews\n\n this.holdCanvas = document.getElementById(\"hold\") as HTMLCanvasElement;\n this.holdCtx = this.holdCanvas.getContext(\"2d\")!;\n this.holdCanvas.width = PREVIEW_CELL * 6;\n this.holdCanvas.height = PREVIEW_CELL * 4;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n\n this.board = [];\n this.reset();\n }\n\n // ── Bag Randomiser ──────────────────────────────────────────────────────\n\n private refillBag(): void {\n const indices = [0, 1, 2, 3, 4, 5, 6];\n // Fisher-Yates\n for (let i = indices.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [indices[i], indices[j]] = [indices[j]!, indices[i]!];\n }\n this.bag = indices;\n }\n\n private nextPiece(): number {\n if (this.bag.length === 0) this.refillBag();\n return this.bag.pop()!;\n }\n\n private ensureQueue(): void {\n while (this.nextQueue.length < 5) {\n this.nextQueue.push(this.nextPiece());\n }\n }\n\n // ── Reset / Spawn ───────────────────────────────────────────────────────\n\n reset(): void {\n this.board = Array.from({ length: TOTAL_ROWS }, () =>\n Array(COLS).fill(null) as (Color | null)[]\n );\n this.score = 0;\n this.lines = 0;\n this.level = this.startLevel;\n this.combo = -1;\n this.gameOver = false;\n this.paused = false;\n this.holdIdx = null;\n this.holdUsed = false;\n this.clearingRows = [];\n this.bag = [];\n this.nextQueue = [];\n this.ensureQueue();\n this.spawn();\n this.lastDrop = performance.now();\n this.updateStats();\n }\n\n private spawn(): void {\n this.ensureQueue();\n const idx = this.nextQueue.shift()!;\n this.current = new Piece(idx);\n this.lockTimer = null;\n this.lockResets = 0;\n this.holdUsed = false;\n this.updateGhost();\n\n // If the new piece overlaps immediately → game over\n if (!this.isValid(this.current)) {\n this.gameOver = true;\n }\n }\n\n // ── Collision ───────────────────────────────────────────────────────────\n\n private isValid(piece: Piece): boolean {\n for (const { x, y } of piece.cells()) {\n if (x < 0 || x >= COLS || y < 0 || y >= TOTAL_ROWS) return false;\n if (this.board[y]![x] !== null) return false;\n }\n return true;\n }\n\n private isOnGround(piece: Piece): boolean {\n piece.pos.y++;\n const valid = this.isValid(piece);\n piece.pos.y--;\n return !valid;\n }\n\n // ── Ghost ───────────────────────────────────────────────────────────────\n\n private updateGhost(): void {\n let gy = this.current.pos.y;\n const saved = this.current.pos.y;\n while (true) {\n this.current.pos.y = gy + 1;\n if (!this.isValid(this.current)) break;\n gy++;\n }\n this.current.pos.y = saved;\n this.ghostY = gy;\n }\n\n // ── Movement ────────────────────────────────────────────────────────────\n\n private tryMove(dx: number, dy: number): boolean {\n this.current.pos.x += dx;\n this.current.pos.y += dy;\n if (this.isValid(this.current)) {\n this.updateGhost();\n this.resetLock();\n return true;\n }\n this.current.pos.x -= dx;\n this.current.pos.y -= dy;\n return false;\n }\n\n private tryRotate(dir: 1 | -1): boolean {\n const oldRot = this.current.rot;\n const newRot = (oldRot + dir + 4) % 4;\n const kicks =\n this.current.defIdx === 0\n ? WALL_KICKS_I[`${oldRot}>${newRot}`]!\n : WALL_KICKS_JLSTZ[`${oldRot}>${newRot}`]!;\n\n // O piece — no rotation needed (but harmless)\n if (this.current.defIdx === 1) return false;\n\n const savedX = this.current.pos.x;\n const savedY = this.current.pos.y;\n this.current.rot = newRot;\n\n for (const [kx, ky] of kicks) {\n this.current.pos.x = savedX + kx;\n this.current.pos.y = savedY - ky; // SRS kick tables use y-up\n if (this.isValid(this.current)) {\n this.updateGhost();\n this.resetLock();\n return true;\n }\n }\n\n // Revert\n this.current.rot = oldRot;\n this.current.pos.x = savedX;\n this.current.pos.y = savedY;\n return false;\n }\n\n private hardDrop(): void {\n let rows = 0;\n while (!this.isOnGround(this.current)) {\n this.current.pos.y++;\n rows++;\n }\n this.score += rows * 2;\n this.lockPiece();\n }\n\n // ── Hold ────────────────────────────────────────────────────────────────\n\n private hold(): void {\n if (this.holdUsed) return;\n this.holdUsed = true;\n const prev = this.holdIdx;\n this.holdIdx = this.current.defIdx;\n if (prev !== null) {\n this.current = new Piece(prev);\n this.lockTimer = null;\n this.lockResets = 0;\n this.updateGhost();\n if (!this.isValid(this.current)) {\n this.gameOver = true;\n }\n } else {\n this.spawn();\n }\n }\n\n // ── Lock ────────────────────────────────────────────────────────────────\n\n private resetLock(): void {\n if (this.lockTimer !== null && this.lockResets < MAX_LOCK_RESETS) {\n this.lockTimer = performance.now();\n this.lockResets++;\n }\n }\n\n private lockPiece(): void {\n for (const { x, y } of this.current.cells()) {\n this.board[y]![x] = this.current.def.color;\n }\n this.lockTimer = null;\n this.checkLines();\n }\n\n // ── Line Clearing ──────────────────────────────────────────────────────\n\n private checkLines(): void {\n const full: number[] = [];\n for (let r = 0; r < TOTAL_ROWS; r++) {\n if (this.board[r]!.every((c) => c !== null)) {\n full.push(r);\n }\n }\n\n if (full.length > 0) {\n this.clearingRows = full;\n this.clearAnimStart = performance.now();\n } else {\n this.combo = -1;\n this.spawn();\n }\n }\n\n private finishClear(): void {\n const count = this.clearingRows.length;\n\n // Remove rows top-down and add empty rows at top\n for (const r of [...this.clearingRows].sort((a, b) => a - b)) {\n this.board.splice(r, 1);\n this.board.unshift(Array(COLS).fill(null) as (Color | null)[]);\n }\n\n this.combo++;\n const base = LINE_SCORES[count] ?? 0;\n this.score += base * (this.level + 1);\n // Combo bonus\n if (this.combo > 0) {\n this.score += 50 * this.combo * (this.level + 1);\n }\n this.lines += count;\n this.level = this.startLevel + Math.floor(this.lines / 10);\n\n this.clearingRows = [];\n this.updateStats();\n this.spawn();\n }\n\n // ── Input ───────────────────────────────────────────────────────────────\n\n handleKeyDown(e: KeyboardEvent): void {\n if (this.gameOver) {\n if (e.key === \"r\" || e.key === \"R\") this.reset();\n return;\n }\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n this.paused = !this.paused;\n if (!this.paused) this.lastDrop = performance.now();\n return;\n }\n\n if (this.paused) return;\n if (this.clearingRows.length > 0) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.tryMove(-1, 0);\n this.dasDir = -1;\n this.dasTimer = performance.now();\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.tryMove(1, 0);\n this.dasDir = 1;\n this.dasTimer = performance.now();\n break;\n case \"ArrowDown\":\n e.preventDefault();\n this.softDropping = true;\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.tryRotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.tryRotate(-1);\n break;\n case \"x\":\n case \"X\":\n this.tryRotate(1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n case \"c\":\n case \"C\":\n case \"Shift\":\n this.hold();\n break;\n case \"r\":\n case \"R\":\n this.reset();\n break;\n }\n }\n\n handleKeyUp(e: KeyboardEvent): void {\n if (e.key === \"ArrowLeft\" && this.dasDir === -1) this.dasDir = 0;\n if (e.key === \"ArrowRight\" && this.dasDir === 1) this.dasDir = 0;\n if (e.key === \"ArrowDown\") this.softDropping = false;\n }\n\n // ── Update ──────────────────────────────────────────────────────────────\n\n update(now: number): void {\n if (this.gameOver || this.paused) return;\n\n // Handle line clear animation\n if (this.clearingRows.length > 0) {\n if (now - this.clearAnimStart >= this.clearAnimDuration) {\n this.finishClear();\n this.lastDrop = now;\n }\n return;\n }\n\n // DAS\n if (this.dasDir !== 0) {\n const elapsed = now - this.dasTimer;\n if (elapsed >= this.dasDelay) {\n const arrElapsed = elapsed - this.dasDelay;\n const moves = Math.floor(arrElapsed / this.arrDelay);\n // move up to `moves` times (we just do a single step per frame for simplicity)\n this.tryMove(this.dasDir, 0);\n }\n }\n\n // Soft drop\n if (this.softDropping) {\n if (this.tryMove(0, 1)) {\n this.score += 1;\n this.lastDrop = now;\n }\n }\n\n // Gravity\n const speed = LEVEL_SPEEDS[Math.min(this.level, LEVEL_SPEEDS.length - 1)]!;\n if (now - this.lastDrop >= speed) {\n if (!this.tryMove(0, 1)) {\n // On ground — start lock timer if not started\n if (this.lockTimer === null) {\n this.lockTimer = now;\n }\n } else {\n this.lockTimer = null;\n }\n this.lastDrop = now;\n }\n\n // Lock delay\n if (this.lockTimer !== null && this.isOnGround(this.current)) {\n if (now - this.lockTimer >= LOCK_DELAY) {\n this.lockPiece();\n }\n } else if (this.lockTimer !== null && !this.isOnGround(this.current)) {\n this.lockTimer = null; // piece moved off ground\n }\n }\n\n // ── Stats ───────────────────────────────────────────────────────────────\n\n private updateStats(): void {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.linesEl.textContent = this.lines.toString();\n this.levelEl.textContent = this.level.toString();\n }\n\n // ── Rendering ───────────────────────────────────────────────────────────\n\n draw(now: number): void {\n this.drawBoard(now);\n this.drawPreview();\n this.drawHold();\n this.updateStats();\n }\n\n private drawBoard(now: number): void {\n const ctx = this.ctx;\n const w = this.canvas.width;\n const h = this.canvas.height;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, h);\n ctx.stroke();\n }\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(w, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = this.board[r]![c];\n if (color) {\n // Check if this row is being cleared\n if (this.clearingRows.includes(r)) {\n const progress = Math.min(1, (now - this.clearAnimStart) / this.clearAnimDuration);\n ctx.globalAlpha = 1 - progress;\n this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL);\n ctx.globalAlpha = 1;\n } else {\n this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL);\n }\n }\n }\n }\n\n if (this.gameOver) {\n ctx.fillStyle = \"rgba(0,0,0,0.7)\";\n ctx.fillRect(0, 0, w, h);\n ctx.fillStyle = \"#fff\";\n ctx.font = \"bold 28px 'Segoe UI', Arial, sans-serif\";\n ctx.textAlign = \"center\";\n ctx.fillText(\"GAME OVER\", w / 2, h / 2 - 16);\n ctx.font = \"16px 'Segoe UI', Arial, sans-serif\";\n ctx.fillText(\"Press R to restart\", w / 2, h / 2 + 16);\n return;\n }\n\n if (this.paused) {\n ctx.fillStyle = \"rgba(0,0,0,0.7)\";\n ctx.fillRect(0, 0, w, h);\n ctx.fillStyle = \"#fff\";\n ctx.font = \"bold 28px 'Segoe UI', Arial, sans-serif\";\n ctx.textAlign = \"center\";\n ctx.fillText(\"PAUSED\", w / 2, h / 2 - 16);\n ctx.font = \"16px 'Segoe UI', Arial, sans-serif\";\n ctx.fillText(\"Press P or Esc to resume\", w / 2, h / 2 + 16);\n return;\n }\n\n if (this.clearingRows.length > 0) return;\n\n // Ghost piece\n const savedY = this.current.pos.y;\n this.current.pos.y = this.ghostY;\n for (const { x, y } of this.current.cells()) {\n if (y >= HIDDEN_ROWS) {\n const drawY = y - HIDDEN_ROWS;\n ctx.fillStyle = \"rgba(255,255,255,0.12)\";\n ctx.fillRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2);\n ctx.strokeStyle = \"rgba(255,255,255,0.3)\";\n ctx.lineWidth = 1;\n ctx.strokeRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2);\n }\n }\n this.current.pos.y = savedY;\n\n // Current piece\n for (const { x, y } of this.current.cells()) {\n if (y >= HIDDEN_ROWS) {\n this.drawCell(ctx, x, y - HIDDEN_ROWS, this.current.def.color, CELL);\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: Color,\n size: number,\n ): void {\n const x = col * size;\n const y = row * size;\n const inset = 1;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 2);\n ctx.fillRect(x + inset, y + inset, 2, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 2, size - inset * 2, 2);\n ctx.fillRect(x + size - inset - 2, y + inset, 2, size - inset * 2);\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, cw, ch);\n\n this.ensureQueue();\n const count = Math.min(5, this.nextQueue.length);\n for (let i = 0; i < count; i++) {\n const def = TETROMINOES[this.nextQueue[i]!]!;\n const shape = def.rotations[0]!;\n const offsetY = i * PREVIEW_CELL * 3 + PREVIEW_CELL * 0.5;\n const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r]!.length; c++) {\n if (shape[r]![c]) {\n const px = offsetX + c * PREVIEW_CELL;\n const py = offsetY + r * PREVIEW_CELL;\n ctx.fillStyle = def.color;\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2);\n ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2);\n }\n }\n }\n }\n }\n\n private drawHold(): void {\n const ctx = this.holdCtx;\n const cw = this.holdCanvas.width;\n const ch = this.holdCanvas.height;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, cw, ch);\n\n if (this.holdIdx === null) return;\n const def = TETROMINOES[this.holdIdx]!;\n const shape = def.rotations[0]!;\n const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2;\n const offsetY = (ch - shape.length * PREVIEW_CELL) / 2;\n\n const alpha = this.holdUsed ? 0.35 : 1;\n ctx.globalAlpha = alpha;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r]!.length; c++) {\n if (shape[r]![c]) {\n const px = offsetX + c * PREVIEW_CELL;\n const py = offsetY + r * PREVIEW_CELL;\n ctx.fillStyle = def.color;\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2);\n ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2);\n }\n }\n }\n ctx.globalAlpha = 1;\n }\n}\n\n// ── Bootstrap ─────────────────────────────────────────────────────────────\n\nfunction main(): void {\n const game = new TetrisGame();\n\n document.addEventListener(\"keydown\", (e) => game.handleKeyDown(e));\n document.addEventListener(\"keyup\", (e) => game.handleKeyUp(e));\n\n function loop(now: number): void {\n game.update(now);\n game.draw(now);\n requestAnimationFrame(loop);\n }\n\n requestAnimationFrame(loop);\n}\n\ndocument.addEventListener(\"DOMContentLoaded\", main);"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":0,"cache_read_input_tokens":6074,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"0da540cc-3539-4c1e-96ea-f8351e08d019"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Aw9iD9RzzitMx7PsWon7rM","type":"tool_result","content":"The file /tmp/loop-bench-mys4ns9s/src/tetris.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"33060447-2128-4250-89ee-374f0558e4a0","timestamp":"2026-04-05T06:40:42.664Z","tool_use_result":{"filePath":"/tmp/loop-bench-mys4ns9s/src/tetris.ts","oldString":"","newString":"// ── Types ──────────────────────────────────────────────────────────────────\n\ntype Color = string;\n\ninterface Position {\n x: number;\n y: number;\n}\n\n/** Each shape is an array of 4 rotation states, each a 2-D boolean grid. */\ninterface TetrominoDef {\n color: Color;\n rotations: number[][][]; // rotations[rotIdx][row][col] — 1 = filled\n}\n\n// ── Constants ──────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst HIDDEN_ROWS = 2; // rows above the visible board for spawning\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\nconst CELL = 32; // pixels per cell\nconst PREVIEW_CELL = 20;\n\nconst LOCK_DELAY = 500; // ms before a landed piece locks\nconst MAX_LOCK_RESETS = 15;\n\nconst LEVEL_SPEEDS: number[] = []; // ms per gravity tick at each level\nfor (let lvl = 0; lvl <= 29; lvl++) {\n // NES-inspired curve, but in milliseconds\n const framesPerDrop = [\n 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,\n 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,\n 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,\n ][lvl]!;\n LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));\n}\n\n// Scoring (original BPS)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS_JLSTZ: Record<string, [number, number][]> = {\n \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"0>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n};\n\n// SRS wall-kick data (I piece)\nconst WALL_KICKS_I: Record<string, [number, number][]> = {\n \"0>1\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"1>0\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"1>2\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n \"2>1\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"2>3\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],\n \"3>2\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],\n \"3>0\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],\n \"0>3\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],\n};\n\n// ── Tetromino Definitions (SRS) ────────────────────────────────────────────\n\nfunction buildRotations(base: number[][]): number[][][] {\n const rots: number[][][] = [base];\n for (let r = 1; r < 4; r++) {\n const prev = rots[r - 1]!;\n const size = prev.length;\n const next: number[][] = Array.from({ length: size }, () => Array(size).fill(0) as number[]);\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n next[col][size - 1 - row] = prev[row]![col]!;\n }\n }\n rots.push(next);\n }\n return rots;\n}\n\nconst TETROMINOES: TetrominoDef[] = [\n { // I\n color: \"#00f0f0\",\n rotations: buildRotations([\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ]),\n },\n { // O\n color: \"#f0f000\",\n rotations: buildRotations([\n [1, 1],\n [1, 1],\n ]),\n },\n { // T\n color: \"#a000f0\",\n rotations: buildRotations([\n [0, 1, 0],\n [1, 1, 1],\n [0, 0, 0],\n ]),\n },\n { // S\n color: \"#00f000\",\n rotations: buildRotations([\n [0, 1, 1],\n [1, 1, 0],\n [0, 0, 0],\n ]),\n },\n { // Z\n color: \"#f00000\",\n rotations: buildRotations([\n [1, 1, 0],\n [0, 1, 1],\n [0, 0, 0],\n ]),\n },\n { // J\n color: \"#0000f0\",\n rotations: buildRotations([\n [1, 0, 0],\n [1, 1, 1],\n [0, 0, 0],\n ]),\n },\n { // L\n color: \"#f0a000\",\n rotations: buildRotations([\n [0, 0, 1],\n [1, 1, 1],\n [0, 0, 0],\n ]),\n },\n];\n\n// ── Game State ─────────────────────────────────────────────────────────────\n\nclass Piece {\n defIdx: number;\n rot: number;\n pos: Position; // top-left corner on the board (col, row — row 0 is top of hidden area)\n\n constructor(defIdx: number) {\n this.defIdx = defIdx;\n this.rot = 0;\n const shape = this.shape();\n // centre horizontally\n this.pos = {\n x: Math.floor((COLS - shape[0]!.length) / 2),\n y: 0, // spawn in hidden area\n };\n }\n\n get def(): TetrominoDef {\n return TETROMINOES[this.defIdx]!;\n }\n\n shape(): number[][] {\n return this.def.rotations[this.rot]!;\n }\n\n /** Iterate over filled cells yielding board coordinates. */\n *cells(): Generator<Position> {\n const s = this.shape();\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r]!.length; c++) {\n if (s[r]![c]) {\n yield { x: this.pos.x + c, y: this.pos.y + r };\n }\n }\n }\n }\n}\n\nclass TetrisGame {\n board: (Color | null)[][]; // board[row][col]\n current!: Piece;\n nextQueue: number[] = [];\n bag: number[] = [];\n holdIdx: number | null = null;\n holdUsed = false;\n\n score = 0;\n lines = 0;\n level = 0;\n startLevel = 0;\n combo = -1;\n\n gameOver = false;\n paused = false;\n\n // Timing\n private lastDrop = 0;\n private lockTimer: number | null = null;\n private lockResets = 0;\n\n // DAS / ARR (Delayed Auto Shift)\n private dasDir: -1 | 0 | 1 = 0;\n private dasTimer = 0;\n private dasDelay = 167; // ms before auto-repeat starts\n private arrDelay = 50; // ms between auto-repeat moves\n\n // Soft drop\n private softDropping = false;\n\n // Rendering\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private holdCanvas: HTMLCanvasElement;\n private holdCtx: CanvasRenderingContext2D;\n\n // Stats display elements\n private scoreEl: HTMLElement;\n private linesEl: HTMLElement;\n private levelEl: HTMLElement;\n\n // Ghost piece\n private ghostY = 0;\n\n // Line clear animation\n private clearingRows: number[] = [];\n private clearAnimStart = 0;\n private readonly clearAnimDuration = 300; // ms\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.canvas.width = COLS * CELL;\n this.canvas.height = ROWS * CELL;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = PREVIEW_CELL * 6;\n this.previewCanvas.height = PREVIEW_CELL * 3 * 5; // 5 previews\n\n this.holdCanvas = document.getElementById(\"hold\") as HTMLCanvasElement;\n this.holdCtx = this.holdCanvas.getContext(\"2d\")!;\n this.holdCanvas.width = PREVIEW_CELL * 6;\n this.holdCanvas.height = PREVIEW_CELL * 4;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n\n this.board = [];\n this.reset();\n }\n\n // ── Bag Randomiser ──────────────────────────────────────────────────────\n\n private refillBag(): void {\n const indices = [0, 1, 2, 3, 4, 5, 6];\n // Fisher-Yates\n for (let i = indices.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [indices[i], indices[j]] = [indices[j]!, indices[i]!];\n }\n this.bag = indices;\n }\n\n private nextPiece(): number {\n if (this.bag.length === 0) this.refillBag();\n return this.bag.pop()!;\n }\n\n private ensureQueue(): void {\n while (this.nextQueue.length < 5) {\n this.nextQueue.push(this.nextPiece());\n }\n }\n\n // ── Reset / Spawn ───────────────────────────────────────────────────────\n\n reset(): void {\n this.board = Array.from({ length: TOTAL_ROWS }, () =>\n Array(COLS).fill(null) as (Color | null)[]\n );\n this.score = 0;\n this.lines = 0;\n this.level = this.startLevel;\n this.combo = -1;\n this.gameOver = false;\n this.paused = false;\n this.holdIdx = null;\n this.holdUsed = false;\n this.clearingRows = [];\n this.bag = [];\n this.nextQueue = [];\n this.ensureQueue();\n this.spawn();\n this.lastDrop = performance.now();\n this.updateStats();\n }\n\n private spawn(): void {\n this.ensureQueue();\n const idx = this.nextQueue.shift()!;\n this.current = new Piece(idx);\n this.lockTimer = null;\n this.lockResets = 0;\n this.holdUsed = false;\n this.updateGhost();\n\n // If the new piece overlaps immediately → game over\n if (!this.isValid(this.current)) {\n this.gameOver = true;\n }\n }\n\n // ── Collision ───────────────────────────────────────────────────────────\n\n private isValid(piece: Piece): boolean {\n for (const { x, y } of piece.cells()) {\n if (x < 0 || x >= COLS || y < 0 || y >= TOTAL_ROWS) return false;\n if (this.board[y]![x] !== null) return false;\n }\n return true;\n }\n\n private isOnGround(piece: Piece): boolean {\n piece.pos.y++;\n const valid = this.isValid(piece);\n piece.pos.y--;\n return !valid;\n }\n\n // ── Ghost ───────────────────────────────────────────────────────────────\n\n private updateGhost(): void {\n let gy = this.current.pos.y;\n const saved = this.current.pos.y;\n while (true) {\n this.current.pos.y = gy + 1;\n if (!this.isValid(this.current)) break;\n gy++;\n }\n this.current.pos.y = saved;\n this.ghostY = gy;\n }\n\n // ── Movement ────────────────────────────────────────────────────────────\n\n private tryMove(dx: number, dy: number): boolean {\n this.current.pos.x += dx;\n this.current.pos.y += dy;\n if (this.isValid(this.current)) {\n this.updateGhost();\n this.resetLock();\n return true;\n }\n this.current.pos.x -= dx;\n this.current.pos.y -= dy;\n return false;\n }\n\n private tryRotate(dir: 1 | -1): boolean {\n const oldRot = this.current.rot;\n const newRot = (oldRot + dir + 4) % 4;\n const kicks =\n this.current.defIdx === 0\n ? WALL_KICKS_I[`${oldRot}>${newRot}`]!\n : WALL_KICKS_JLSTZ[`${oldRot}>${newRot}`]!;\n\n // O piece — no rotation needed (but harmless)\n if (this.current.defIdx === 1) return false;\n\n const savedX = this.current.pos.x;\n const savedY = this.current.pos.y;\n this.current.rot = newRot;\n\n for (const [kx, ky] of kicks) {\n this.current.pos.x = savedX + kx;\n this.current.pos.y = savedY - ky; // SRS kick tables use y-up\n if (this.isValid(this.current)) {\n this.updateGhost();\n this.resetLock();\n return true;\n }\n }\n\n // Revert\n this.current.rot = oldRot;\n this.current.pos.x = savedX;\n this.current.pos.y = savedY;\n return false;\n }\n\n private hardDrop(): void {\n let rows = 0;\n while (!this.isOnGround(this.current)) {\n this.current.pos.y++;\n rows++;\n }\n this.score += rows * 2;\n this.lockPiece();\n }\n\n // ── Hold ────────────────────────────────────────────────────────────────\n\n private hold(): void {\n if (this.holdUsed) return;\n this.holdUsed = true;\n const prev = this.holdIdx;\n this.holdIdx = this.current.defIdx;\n if (prev !== null) {\n this.current = new Piece(prev);\n this.lockTimer = null;\n this.lockResets = 0;\n this.updateGhost();\n if (!this.isValid(this.current)) {\n this.gameOver = true;\n }\n } else {\n this.spawn();\n }\n }\n\n // ── Lock ────────────────────────────────────────────────────────────────\n\n private resetLock(): void {\n if (this.lockTimer !== null && this.lockResets < MAX_LOCK_RESETS) {\n this.lockTimer = performance.now();\n this.lockResets++;\n }\n }\n\n private lockPiece(): void {\n for (const { x, y } of this.current.cells()) {\n this.board[y]![x] = this.current.def.color;\n }\n this.lockTimer = null;\n this.checkLines();\n }\n\n // ── Line Clearing ──────────────────────────────────────────────────────\n\n private checkLines(): void {\n const full: number[] = [];\n for (let r = 0; r < TOTAL_ROWS; r++) {\n if (this.board[r]!.every((c) => c !== null)) {\n full.push(r);\n }\n }\n\n if (full.length > 0) {\n this.clearingRows = full;\n this.clearAnimStart = performance.now();\n } else {\n this.combo = -1;\n this.spawn();\n }\n }\n\n private finishClear(): void {\n const count = this.clearingRows.length;\n\n // Remove rows top-down and add empty rows at top\n for (const r of [...this.clearingRows].sort((a, b) => a - b)) {\n this.board.splice(r, 1);\n this.board.unshift(Array(COLS).fill(null) as (Color | null)[]);\n }\n\n this.combo++;\n const base = LINE_SCORES[count] ?? 0;\n this.score += base * (this.level + 1);\n // Combo bonus\n if (this.combo > 0) {\n this.score += 50 * this.combo * (this.level + 1);\n }\n this.lines += count;\n this.level = this.startLevel + Math.floor(this.lines / 10);\n\n this.clearingRows = [];\n this.updateStats();\n this.spawn();\n }\n\n // ── Input ───────────────────────────────────────────────────────────────\n\n handleKeyDown(e: KeyboardEvent): void {\n if (this.gameOver) {\n if (e.key === \"r\" || e.key === \"R\") this.reset();\n return;\n }\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n this.paused = !this.paused;\n if (!this.paused) this.lastDrop = performance.now();\n return;\n }\n\n if (this.paused) return;\n if (this.clearingRows.length > 0) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n e.preventDefault();\n this.tryMove(-1, 0);\n this.dasDir = -1;\n this.dasTimer = performance.now();\n break;\n case \"ArrowRight\":\n e.preventDefault();\n this.tryMove(1, 0);\n this.dasDir = 1;\n this.dasTimer = performance.now();\n break;\n case \"ArrowDown\":\n e.preventDefault();\n this.softDropping = true;\n break;\n case \"ArrowUp\":\n e.preventDefault();\n this.tryRotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.tryRotate(-1);\n break;\n case \"x\":\n case \"X\":\n this.tryRotate(1);\n break;\n case \" \":\n e.preventDefault();\n this.hardDrop();\n break;\n case \"c\":\n case \"C\":\n case \"Shift\":\n this.hold();\n break;\n case \"r\":\n case \"R\":\n this.reset();\n break;\n }\n }\n\n handleKeyUp(e: KeyboardEvent): void {\n if (e.key === \"ArrowLeft\" && this.dasDir === -1) this.dasDir = 0;\n if (e.key === \"ArrowRight\" && this.dasDir === 1) this.dasDir = 0;\n if (e.key === \"ArrowDown\") this.softDropping = false;\n }\n\n // ── Update ──────────────────────────────────────────────────────────────\n\n update(now: number): void {\n if (this.gameOver || this.paused) return;\n\n // Handle line clear animation\n if (this.clearingRows.length > 0) {\n if (now - this.clearAnimStart >= this.clearAnimDuration) {\n this.finishClear();\n this.lastDrop = now;\n }\n return;\n }\n\n // DAS\n if (this.dasDir !== 0) {\n const elapsed = now - this.dasTimer;\n if (elapsed >= this.dasDelay) {\n const arrElapsed = elapsed - this.dasDelay;\n const moves = Math.floor(arrElapsed / this.arrDelay);\n // move up to `moves` times (we just do a single step per frame for simplicity)\n this.tryMove(this.dasDir, 0);\n }\n }\n\n // Soft drop\n if (this.softDropping) {\n if (this.tryMove(0, 1)) {\n this.score += 1;\n this.lastDrop = now;\n }\n }\n\n // Gravity\n const speed = LEVEL_SPEEDS[Math.min(this.level, LEVEL_SPEEDS.length - 1)]!;\n if (now - this.lastDrop >= speed) {\n if (!this.tryMove(0, 1)) {\n // On ground — start lock timer if not started\n if (this.lockTimer === null) {\n this.lockTimer = now;\n }\n } else {\n this.lockTimer = null;\n }\n this.lastDrop = now;\n }\n\n // Lock delay\n if (this.lockTimer !== null && this.isOnGround(this.current)) {\n if (now - this.lockTimer >= LOCK_DELAY) {\n this.lockPiece();\n }\n } else if (this.lockTimer !== null && !this.isOnGround(this.current)) {\n this.lockTimer = null; // piece moved off ground\n }\n }\n\n // ── Stats ───────────────────────────────────────────────────────────────\n\n private updateStats(): void {\n this.scoreEl.textContent = this.score.toLocaleString();\n this.linesEl.textContent = this.lines.toString();\n this.levelEl.textContent = this.level.toString();\n }\n\n // ── Rendering ───────────────────────────────────────────────────────────\n\n draw(now: number): void {\n this.drawBoard(now);\n this.drawPreview();\n this.drawHold();\n this.updateStats();\n }\n\n private drawBoard(now: number): void {\n const ctx = this.ctx;\n const w = this.canvas.width;\n const h = this.canvas.height;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let c = 0; c <= COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, h);\n ctx.stroke();\n }\n for (let r = 0; r <= ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(w, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = this.board[r]![c];\n if (color) {\n // Check if this row is being cleared\n if (this.clearingRows.includes(r)) {\n const progress = Math.min(1, (now - this.clearAnimStart) / this.clearAnimDuration);\n ctx.globalAlpha = 1 - progress;\n this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL);\n ctx.globalAlpha = 1;\n } else {\n this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL);\n }\n }\n }\n }\n\n if (this.gameOver) {\n ctx.fillStyle = \"rgba(0,0,0,0.7)\";\n ctx.fillRect(0, 0, w, h);\n ctx.fillStyle = \"#fff\";\n ctx.font = \"bold 28px 'Segoe UI', Arial, sans-serif\";\n ctx.textAlign = \"center\";\n ctx.fillText(\"GAME OVER\", w / 2, h / 2 - 16);\n ctx.font = \"16px 'Segoe UI', Arial, sans-serif\";\n ctx.fillText(\"Press R to restart\", w / 2, h / 2 + 16);\n return;\n }\n\n if (this.paused) {\n ctx.fillStyle = \"rgba(0,0,0,0.7)\";\n ctx.fillRect(0, 0, w, h);\n ctx.fillStyle = \"#fff\";\n ctx.font = \"bold 28px 'Segoe UI', Arial, sans-serif\";\n ctx.textAlign = \"center\";\n ctx.fillText(\"PAUSED\", w / 2, h / 2 - 16);\n ctx.font = \"16px 'Segoe UI', Arial, sans-serif\";\n ctx.fillText(\"Press P or Esc to resume\", w / 2, h / 2 + 16);\n return;\n }\n\n if (this.clearingRows.length > 0) return;\n\n // Ghost piece\n const savedY = this.current.pos.y;\n this.current.pos.y = this.ghostY;\n for (const { x, y } of this.current.cells()) {\n if (y >= HIDDEN_ROWS) {\n const drawY = y - HIDDEN_ROWS;\n ctx.fillStyle = \"rgba(255,255,255,0.12)\";\n ctx.fillRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2);\n ctx.strokeStyle = \"rgba(255,255,255,0.3)\";\n ctx.lineWidth = 1;\n ctx.strokeRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2);\n }\n }\n this.current.pos.y = savedY;\n\n // Current piece\n for (const { x, y } of this.current.cells()) {\n if (y >= HIDDEN_ROWS) {\n this.drawCell(ctx, x, y - HIDDEN_ROWS, this.current.def.color, CELL);\n }\n }\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: Color,\n size: number,\n ): void {\n const x = col * size;\n const y = row * size;\n const inset = 1;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, size - inset * 2, 2);\n ctx.fillRect(x + inset, y + inset, 2, size - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + size - inset - 2, size - inset * 2, 2);\n ctx.fillRect(x + size - inset - 2, y + inset, 2, size - inset * 2);\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n const cw = this.previewCanvas.width;\n const ch = this.previewCanvas.height;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, cw, ch);\n\n this.ensureQueue();\n const count = Math.min(5, this.nextQueue.length);\n for (let i = 0; i < count; i++) {\n const def = TETROMINOES[this.nextQueue[i]!]!;\n const shape = def.rotations[0]!;\n const offsetY = i * PREVIEW_CELL * 3 + PREVIEW_CELL * 0.5;\n const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r]!.length; c++) {\n if (shape[r]![c]) {\n const px = offsetX + c * PREVIEW_CELL;\n const py = offsetY + r * PREVIEW_CELL;\n ctx.fillStyle = def.color;\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2);\n ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2);\n }\n }\n }\n }\n }\n\n private drawHold(): void {\n const ctx = this.holdCtx;\n const cw = this.holdCanvas.width;\n const ch = this.holdCanvas.height;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, cw, ch);\n\n if (this.holdIdx === null) return;\n const def = TETROMINOES[this.holdIdx]!;\n const shape = def.rotations[0]!;\n const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2;\n const offsetY = (ch - shape.length * PREVIEW_CELL) / 2;\n\n const alpha = this.holdUsed ? 0.35 : 1;\n ctx.globalAlpha = alpha;\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r]!.length; c++) {\n if (shape[r]![c]) {\n const px = offsetX + c * PREVIEW_CELL;\n const py = offsetY + r * PREVIEW_CELL;\n ctx.fillStyle = def.color;\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2);\n ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2);\n }\n }\n }\n ctx.globalAlpha = 1;\n }\n}\n\n// ── Bootstrap ─────────────────────────────────────────────────────────────\n\nfunction main(): void {\n const game = new TetrisGame();\n\n document.addEventListener(\"keydown\", (e) => game.handleKeyDown(e));\n document.addEventListener(\"keyup\", (e) => game.handleKeyUp(e));\n\n function loop(now: number): void {\n game.update(now);\n game.draw(now);\n requestAnimationFrame(loop);\n }\n\n requestAnimationFrame(loop);\n}\n\ndocument.addEventListener(\"DOMContentLoaded\", main);","originalFile":"","structuredPatch":[{"oldStart":1,"oldLines":0,"newStart":1,"newLines":826,"lines":["+// ── Types ──────────────────────────────────────────────────────────────────","+","+type Color = string;","+","+interface Position {","+ x: number;","+ y: number;","+}","+","+/** Each shape is an array of 4 rotation states, each a 2-D boolean grid. */","+interface TetrominoDef {","+ color: Color;","+ rotations: number[][][]; // rotations[rotIdx][row][col] — 1 = filled","+}","+","+// ── Constants ──────────────────────────────────────────────────────────────","+","+const COLS = 10;","+const ROWS = 20;","+const HIDDEN_ROWS = 2; // rows above the visible board for spawning","+const TOTAL_ROWS = ROWS + HIDDEN_ROWS;","+const CELL = 32; // pixels per cell","+const PREVIEW_CELL = 20;","+","+const LOCK_DELAY = 500; // ms before a landed piece locks","+const MAX_LOCK_RESETS = 15;","+","+const LEVEL_SPEEDS: number[] = []; // ms per gravity tick at each level","+for (let lvl = 0; lvl <= 29; lvl++) {","+ // NES-inspired curve, but in milliseconds","+ const framesPerDrop = [","+ 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,","+ 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,","+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,","+ ][lvl]!;","+ LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));","+}","+","+// Scoring (original BPS)","+const LINE_SCORES = [0, 100, 300, 500, 800];","+","+// SRS wall-kick data (non-I pieces)","+const WALL_KICKS_JLSTZ: Record<string, [number, number][]> = {","+ \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],","+ \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],","+ \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],","+ \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],","+ \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],","+ \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],","+ \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],","+ \"0>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],","+};","+","+// SRS wall-kick data (I piece)","+const WALL_KICKS_I: Record<string, [number, number][]> = {","+ \"0>1\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],","+ \"1>0\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],","+ \"1>2\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],","+ \"2>1\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],","+ \"2>3\": [[0,0],[2,0],[-1,0],[2,1],[-1,-2]],","+ \"3>2\": [[0,0],[-2,0],[1,0],[-2,-1],[1,2]],","+ \"3>0\": [[0,0],[1,0],[-2,0],[1,-2],[-2,1]],","+ \"0>3\": [[0,0],[-1,0],[2,0],[-1,2],[2,-1]],","+};","+","+// ── Tetromino Definitions (SRS) ────────────────────────────────────────────","+","+function buildRotations(base: number[][]): number[][][] {","+ const rots: number[][][] = [base];","+ for (let r = 1; r < 4; r++) {","+ const prev = rots[r - 1]!;","+ const size = prev.length;","+ const next: number[][] = Array.from({ length: size }, () => Array(size).fill(0) as number[]);","+ for (let row = 0; row < size; row++) {","+ for (let col = 0; col < size; col++) {","+ next[col][size - 1 - row] = prev[row]![col]!;","+ }","+ }","+ rots.push(next);","+ }","+ return rots;","+}","+","+const TETROMINOES: TetrominoDef[] = [","+ { // I","+ color: \"#00f0f0\",","+ rotations: buildRotations([","+ [0, 0, 0, 0],","+ [1, 1, 1, 1],","+ [0, 0, 0, 0],","+ [0, 0, 0, 0],","+ ]),","+ },","+ { // O","+ color: \"#f0f000\",","+ rotations: buildRotations([","+ [1, 1],","+ [1, 1],","+ ]),","+ },","+ { // T","+ color: \"#a000f0\",","+ rotations: buildRotations([","+ [0, 1, 0],","+ [1, 1, 1],","+ [0, 0, 0],","+ ]),","+ },","+ { // S","+ color: \"#00f000\",","+ rotations: buildRotations([","+ [0, 1, 1],","+ [1, 1, 0],","+ [0, 0, 0],","+ ]),","+ },","+ { // Z","+ color: \"#f00000\",","+ rotations: buildRotations([","+ [1, 1, 0],","+ [0, 1, 1],","+ [0, 0, 0],","+ ]),","+ },","+ { // J","+ color: \"#0000f0\",","+ rotations: buildRotations([","+ [1, 0, 0],","+ [1, 1, 1],","+ [0, 0, 0],","+ ]),","+ },","+ { // L","+ color: \"#f0a000\",","+ rotations: buildRotations([","+ [0, 0, 1],","+ [1, 1, 1],","+ [0, 0, 0],","+ ]),","+ },","+];","+","+// ── Game State ─────────────────────────────────────────────────────────────","+","+class Piece {","+ defIdx: number;","+ rot: number;","+ pos: Position; // top-left corner on the board (col, row — row 0 is top of hidden area)","+","+ constructor(defIdx: number) {","+ this.defIdx = defIdx;","+ this.rot = 0;","+ const shape = this.shape();","+ // centre horizontally","+ this.pos = {","+ x: Math.floor((COLS - shape[0]!.length) / 2),","+ y: 0, // spawn in hidden area","+ };","+ }","+","+ get def(): TetrominoDef {","+ return TETROMINOES[this.defIdx]!;","+ }","+","+ shape(): number[][] {","+ return this.def.rotations[this.rot]!;","+ }","+","+ /** Iterate over filled cells yielding board coordinates. */","+ *cells(): Generator<Position> {","+ const s = this.shape();","+ for (let r = 0; r < s.length; r++) {","+ for (let c = 0; c < s[r]!.length; c++) {","+ if (s[r]![c]) {","+ yield { x: this.pos.x + c, y: this.pos.y + r };","+ }","+ }","+ }","+ }","+}","+","+class TetrisGame {","+ board: (Color | null)[][]; // board[row][col]","+ current!: Piece;","+ nextQueue: number[] = [];","+ bag: number[] = [];","+ holdIdx: number | null = null;","+ holdUsed = false;","+","+ score = 0;","+ lines = 0;","+ level = 0;","+ startLevel = 0;","+ combo = -1;","+","+ gameOver = false;","+ paused = false;","+","+ // Timing","+ private lastDrop = 0;","+ private lockTimer: number | null = null;","+ private lockResets = 0;","+","+ // DAS / ARR (Delayed Auto Shift)","+ private dasDir: -1 | 0 | 1 = 0;","+ private dasTimer = 0;","+ private dasDelay = 167; // ms before auto-repeat starts","+ private arrDelay = 50; // ms between auto-repeat moves","+","+ // Soft drop","+ private softDropping = false;","+","+ // Rendering","+ private canvas: HTMLCanvasElement;","+ private ctx: CanvasRenderingContext2D;","+ private previewCanvas: HTMLCanvasElement;","+ private previewCtx: CanvasRenderingContext2D;","+ private holdCanvas: HTMLCanvasElement;","+ private holdCtx: CanvasRenderingContext2D;","+","+ // Stats display elements","+ private scoreEl: HTMLElement;","+ private linesEl: HTMLElement;","+ private levelEl: HTMLElement;","+","+ // Ghost piece","+ private ghostY = 0;","+","+ // Line clear animation","+ private clearingRows: number[] = [];","+ private clearAnimStart = 0;","+ private readonly clearAnimDuration = 300; // ms","+","+ constructor() {","+ this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;","+ this.ctx = this.canvas.getContext(\"2d\")!;","+ this.canvas.width = COLS * CELL;","+ this.canvas.height = ROWS * CELL;","+","+ this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;","+ this.previewCtx = this.previewCanvas.getContext(\"2d\")!;","+ this.previewCanvas.width = PREVIEW_CELL * 6;","+ this.previewCanvas.height = PREVIEW_CELL * 3 * 5; // 5 previews","+","+ this.holdCanvas = document.getElementById(\"hold\") as HTMLCanvasElement;","+ this.holdCtx = this.holdCanvas.getContext(\"2d\")!;","+ this.holdCanvas.width = PREVIEW_CELL * 6;","+ this.holdCanvas.height = PREVIEW_CELL * 4;","+","+ this.scoreEl = document.getElementById(\"score\")!;","+ this.linesEl = document.getElementById(\"lines\")!;","+ this.levelEl = document.getElementById(\"level\")!;","+","+ this.board = [];","+ this.reset();","+ }","+","+ // ── Bag Randomiser ──────────────────────────────────────────────────────","+","+ private refillBag(): void {","+ const indices = [0, 1, 2, 3, 4, 5, 6];","+ // Fisher-Yates","+ for (let i = indices.length - 1; i > 0; i--) {","+ const j = Math.floor(Math.random() * (i + 1));","+ [indices[i], indices[j]] = [indices[j]!, indices[i]!];","+ }","+ this.bag = indices;","+ }","+","+ private nextPiece(): number {","+ if (this.bag.length === 0) this.refillBag();","+ return this.bag.pop()!;","+ }","+","+ private ensureQueue(): void {","+ while (this.nextQueue.length < 5) {","+ this.nextQueue.push(this.nextPiece());","+ }","+ }","+","+ // ── Reset / Spawn ───────────────────────────────────────────────────────","+","+ reset(): void {","+ this.board = Array.from({ length: TOTAL_ROWS }, () =>","+ Array(COLS).fill(null) as (Color | null)[]","+ );","+ this.score = 0;","+ this.lines = 0;","+ this.level = this.startLevel;","+ this.combo = -1;","+ this.gameOver = false;","+ this.paused = false;","+ this.holdIdx = null;","+ this.holdUsed = false;","+ this.clearingRows = [];","+ this.bag = [];","+ this.nextQueue = [];","+ this.ensureQueue();","+ this.spawn();","+ this.lastDrop = performance.now();","+ this.updateStats();","+ }","+","+ private spawn(): void {","+ this.ensureQueue();","+ const idx = this.nextQueue.shift()!;","+ this.current = new Piece(idx);","+ this.lockTimer = null;","+ this.lockResets = 0;","+ this.holdUsed = false;","+ this.updateGhost();","+","+ // If the new piece overlaps immediately → game over","+ if (!this.isValid(this.current)) {","+ this.gameOver = true;","+ }","+ }","+","+ // ── Collision ───────────────────────────────────────────────────────────","+","+ private isValid(piece: Piece): boolean {","+ for (const { x, y } of piece.cells()) {","+ if (x < 0 || x >= COLS || y < 0 || y >= TOTAL_ROWS) return false;","+ if (this.board[y]![x] !== null) return false;","+ }","+ return true;","+ }","+","+ private isOnGround(piece: Piece): boolean {","+ piece.pos.y++;","+ const valid = this.isValid(piece);","+ piece.pos.y--;","+ return !valid;","+ }","+","+ // ── Ghost ───────────────────────────────────────────────────────────────","+","+ private updateGhost(): void {","+ let gy = this.current.pos.y;","+ const saved = this.current.pos.y;","+ while (true) {","+ this.current.pos.y = gy + 1;","+ if (!this.isValid(this.current)) break;","+ gy++;","+ }","+ this.current.pos.y = saved;","+ this.ghostY = gy;","+ }","+","+ // ── Movement ────────────────────────────────────────────────────────────","+","+ private tryMove(dx: number, dy: number): boolean {","+ this.current.pos.x += dx;","+ this.current.pos.y += dy;","+ if (this.isValid(this.current)) {","+ this.updateGhost();","+ this.resetLock();","+ return true;","+ }","+ this.current.pos.x -= dx;","+ this.current.pos.y -= dy;","+ return false;","+ }","+","+ private tryRotate(dir: 1 | -1): boolean {","+ const oldRot = this.current.rot;","+ const newRot = (oldRot + dir + 4) % 4;","+ const kicks =","+ this.current.defIdx === 0","+ ? WALL_KICKS_I[`${oldRot}>${newRot}`]!","+ : WALL_KICKS_JLSTZ[`${oldRot}>${newRot}`]!;","+","+ // O piece — no rotation needed (but harmless)","+ if (this.current.defIdx === 1) return false;","+","+ const savedX = this.current.pos.x;","+ const savedY = this.current.pos.y;","+ this.current.rot = newRot;","+","+ for (const [kx, ky] of kicks) {","+ this.current.pos.x = savedX + kx;","+ this.current.pos.y = savedY - ky; // SRS kick tables use y-up","+ if (this.isValid(this.current)) {","+ this.updateGhost();","+ this.resetLock();","+ return true;","+ }","+ }","+","+ // Revert","+ this.current.rot = oldRot;","+ this.current.pos.x = savedX;","+ this.current.pos.y = savedY;","+ return false;","+ }","+","+ private hardDrop(): void {","+ let rows = 0;","+ while (!this.isOnGround(this.current)) {","+ this.current.pos.y++;","+ rows++;","+ }","+ this.score += rows * 2;","+ this.lockPiece();","+ }","+","+ // ── Hold ────────────────────────────────────────────────────────────────","+","+ private hold(): void {","+ if (this.holdUsed) return;","+ this.holdUsed = true;","+ const prev = this.holdIdx;","+ this.holdIdx = this.current.defIdx;","+ if (prev !== null) {","+ this.current = new Piece(prev);","+ this.lockTimer = null;","+ this.lockResets = 0;","+ this.updateGhost();","+ if (!this.isValid(this.current)) {","+ this.gameOver = true;","+ }","+ } else {","+ this.spawn();","+ }","+ }","+","+ // ── Lock ────────────────────────────────────────────────────────────────","+","+ private resetLock(): void {","+ if (this.lockTimer !== null && this.lockResets < MAX_LOCK_RESETS) {","+ this.lockTimer = performance.now();","+ this.lockResets++;","+ }","+ }","+","+ private lockPiece(): void {","+ for (const { x, y } of this.current.cells()) {","+ this.board[y]![x] = this.current.def.color;","+ }","+ this.lockTimer = null;","+ this.checkLines();","+ }","+","+ // ── Line Clearing ──────────────────────────────────────────────────────","+","+ private checkLines(): void {","+ const full: number[] = [];","+ for (let r = 0; r < TOTAL_ROWS; r++) {","+ if (this.board[r]!.every((c) => c !== null)) {","+ full.push(r);","+ }","+ }","+","+ if (full.length > 0) {","+ this.clearingRows = full;","+ this.clearAnimStart = performance.now();","+ } else {","+ this.combo = -1;","+ this.spawn();","+ }","+ }","+","+ private finishClear(): void {","+ const count = this.clearingRows.length;","+","+ // Remove rows top-down and add empty rows at top","+ for (const r of [...this.clearingRows].sort((a, b) => a - b)) {","+ this.board.splice(r, 1);","+ this.board.unshift(Array(COLS).fill(null) as (Color | null)[]);","+ }","+","+ this.combo++;","+ const base = LINE_SCORES[count] ?? 0;","+ this.score += base * (this.level + 1);","+ // Combo bonus","+ if (this.combo > 0) {","+ this.score += 50 * this.combo * (this.level + 1);","+ }","+ this.lines += count;","+ this.level = this.startLevel + Math.floor(this.lines / 10);","+","+ this.clearingRows = [];","+ this.updateStats();","+ this.spawn();","+ }","+","+ // ── Input ───────────────────────────────────────────────────────────────","+","+ handleKeyDown(e: KeyboardEvent): void {","+ if (this.gameOver) {","+ if (e.key === \"r\" || e.key === \"R\") this.reset();","+ return;","+ }","+","+ if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {","+ this.paused = !this.paused;","+ if (!this.paused) this.lastDrop = performance.now();","+ return;","+ }","+","+ if (this.paused) return;","+ if (this.clearingRows.length > 0) return;","+","+ switch (e.key) {","+ case \"ArrowLeft\":","+ e.preventDefault();","+ this.tryMove(-1, 0);","+ this.dasDir = -1;","+ this.dasTimer = performance.now();","+ break;","+ case \"ArrowRight\":","+ e.preventDefault();","+ this.tryMove(1, 0);","+ this.dasDir = 1;","+ this.dasTimer = performance.now();","+ break;","+ case \"ArrowDown\":","+ e.preventDefault();","+ this.softDropping = true;","+ break;","+ case \"ArrowUp\":","+ e.preventDefault();","+ this.tryRotate(1);","+ break;","+ case \"z\":","+ case \"Z\":","+ this.tryRotate(-1);","+ break;","+ case \"x\":","+ case \"X\":","+ this.tryRotate(1);","+ break;","+ case \" \":","+ e.preventDefault();","+ this.hardDrop();","+ break;","+ case \"c\":","+ case \"C\":","+ case \"Shift\":","+ this.hold();","+ break;","+ case \"r\":","+ case \"R\":","+ this.reset();","+ break;","+ }","+ }","+","+ handleKeyUp(e: KeyboardEvent): void {","+ if (e.key === \"ArrowLeft\" && this.dasDir === -1) this.dasDir = 0;","+ if (e.key === \"ArrowRight\" && this.dasDir === 1) this.dasDir = 0;","+ if (e.key === \"ArrowDown\") this.softDropping = false;","+ }","+","+ // ── Update ──────────────────────────────────────────────────────────────","+","+ update(now: number): void {","+ if (this.gameOver || this.paused) return;","+","+ // Handle line clear animation","+ if (this.clearingRows.length > 0) {","+ if (now - this.clearAnimStart >= this.clearAnimDuration) {","+ this.finishClear();","+ this.lastDrop = now;","+ }","+ return;","+ }","+","+ // DAS","+ if (this.dasDir !== 0) {","+ const elapsed = now - this.dasTimer;","+ if (elapsed >= this.dasDelay) {","+ const arrElapsed = elapsed - this.dasDelay;","+ const moves = Math.floor(arrElapsed / this.arrDelay);","+ // move up to `moves` times (we just do a single step per frame for simplicity)","+ this.tryMove(this.dasDir, 0);","+ }","+ }","+","+ // Soft drop","+ if (this.softDropping) {","+ if (this.tryMove(0, 1)) {","+ this.score += 1;","+ this.lastDrop = now;","+ }","+ }","+","+ // Gravity","+ const speed = LEVEL_SPEEDS[Math.min(this.level, LEVEL_SPEEDS.length - 1)]!;","+ if (now - this.lastDrop >= speed) {","+ if (!this.tryMove(0, 1)) {","+ // On ground — start lock timer if not started","+ if (this.lockTimer === null) {","+ this.lockTimer = now;","+ }","+ } else {","+ this.lockTimer = null;","+ }","+ this.lastDrop = now;","+ }","+","+ // Lock delay","+ if (this.lockTimer !== null && this.isOnGround(this.current)) {","+ if (now - this.lockTimer >= LOCK_DELAY) {","+ this.lockPiece();","+ }","+ } else if (this.lockTimer !== null && !this.isOnGround(this.current)) {","+ this.lockTimer = null; // piece moved off ground","+ }","+ }","+","+ // ── Stats ───────────────────────────────────────────────────────────────","+","+ private updateStats(): void {","+ this.scoreEl.textContent = this.score.toLocaleString();","+ this.linesEl.textContent = this.lines.toString();","+ this.levelEl.textContent = this.level.toString();","+ }","+","+ // ── Rendering ───────────────────────────────────────────────────────────","+","+ draw(now: number): void {","+ this.drawBoard(now);","+ this.drawPreview();","+ this.drawHold();","+ this.updateStats();","+ }","+","+ private drawBoard(now: number): void {","+ const ctx = this.ctx;","+ const w = this.canvas.width;","+ const h = this.canvas.height;","+","+ // Background","+ ctx.fillStyle = \"#111\";","+ ctx.fillRect(0, 0, w, h);","+","+ // Grid lines","+ ctx.strokeStyle = \"#222\";","+ ctx.lineWidth = 0.5;","+ for (let c = 0; c <= COLS; c++) {","+ ctx.beginPath();","+ ctx.moveTo(c * CELL, 0);","+ ctx.lineTo(c * CELL, h);","+ ctx.stroke();","+ }","+ for (let r = 0; r <= ROWS; r++) {","+ ctx.beginPath();","+ ctx.moveTo(0, r * CELL);","+ ctx.lineTo(w, r * CELL);","+ ctx.stroke();","+ }","+","+ // Locked cells","+ for (let r = HIDDEN_ROWS; r < TOTAL_ROWS; r++) {","+ for (let c = 0; c < COLS; c++) {","+ const color = this.board[r]![c];","+ if (color) {","+ // Check if this row is being cleared","+ if (this.clearingRows.includes(r)) {","+ const progress = Math.min(1, (now - this.clearAnimStart) / this.clearAnimDuration);","+ ctx.globalAlpha = 1 - progress;","+ this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL);","+ ctx.globalAlpha = 1;","+ } else {","+ this.drawCell(ctx, c, r - HIDDEN_ROWS, color, CELL);","+ }","+ }","+ }","+ }","+","+ if (this.gameOver) {","+ ctx.fillStyle = \"rgba(0,0,0,0.7)\";","+ ctx.fillRect(0, 0, w, h);","+ ctx.fillStyle = \"#fff\";","+ ctx.font = \"bold 28px 'Segoe UI', Arial, sans-serif\";","+ ctx.textAlign = \"center\";","+ ctx.fillText(\"GAME OVER\", w / 2, h / 2 - 16);","+ ctx.font = \"16px 'Segoe UI', Arial, sans-serif\";","+ ctx.fillText(\"Press R to restart\", w / 2, h / 2 + 16);","+ return;","+ }","+","+ if (this.paused) {","+ ctx.fillStyle = \"rgba(0,0,0,0.7)\";","+ ctx.fillRect(0, 0, w, h);","+ ctx.fillStyle = \"#fff\";","+ ctx.font = \"bold 28px 'Segoe UI', Arial, sans-serif\";","+ ctx.textAlign = \"center\";","+ ctx.fillText(\"PAUSED\", w / 2, h / 2 - 16);","+ ctx.font = \"16px 'Segoe UI', Arial, sans-serif\";","+ ctx.fillText(\"Press P or Esc to resume\", w / 2, h / 2 + 16);","+ return;","+ }","+","+ if (this.clearingRows.length > 0) return;","+","+ // Ghost piece","+ const savedY = this.current.pos.y;","+ this.current.pos.y = this.ghostY;","+ for (const { x, y } of this.current.cells()) {","+ if (y >= HIDDEN_ROWS) {","+ const drawY = y - HIDDEN_ROWS;","+ ctx.fillStyle = \"rgba(255,255,255,0.12)\";","+ ctx.fillRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2);","+ ctx.strokeStyle = \"rgba(255,255,255,0.3)\";","+ ctx.lineWidth = 1;","+ ctx.strokeRect(x * CELL + 1, drawY * CELL + 1, CELL - 2, CELL - 2);","+ }","+ }","+ this.current.pos.y = savedY;","+","+ // Current piece","+ for (const { x, y } of this.current.cells()) {","+ if (y >= HIDDEN_ROWS) {","+ this.drawCell(ctx, x, y - HIDDEN_ROWS, this.current.def.color, CELL);","+ }","+ }","+ }","+","+ private drawCell(","+ ctx: CanvasRenderingContext2D,","+ col: number,","+ row: number,","+ color: Color,","+ size: number,","+ ): void {","+ const x = col * size;","+ const y = row * size;","+ const inset = 1;","+","+ // Main fill","+ ctx.fillStyle = color;","+ ctx.fillRect(x + inset, y + inset, size - inset * 2, size - inset * 2);","+","+ // Highlight (top-left bevel)","+ ctx.fillStyle = \"rgba(255,255,255,0.3)\";","+ ctx.fillRect(x + inset, y + inset, size - inset * 2, 2);","+ ctx.fillRect(x + inset, y + inset, 2, size - inset * 2);","+","+ // Shadow (bottom-right bevel)","+ ctx.fillStyle = \"rgba(0,0,0,0.3)\";","+ ctx.fillRect(x + inset, y + size - inset - 2, size - inset * 2, 2);","+ ctx.fillRect(x + size - inset - 2, y + inset, 2, size - inset * 2);","+ }","+","+ private drawPreview(): void {","+ const ctx = this.previewCtx;","+ const cw = this.previewCanvas.width;","+ const ch = this.previewCanvas.height;","+ ctx.fillStyle = \"#1a1a2e\";","+ ctx.fillRect(0, 0, cw, ch);","+","+ this.ensureQueue();","+ const count = Math.min(5, this.nextQueue.length);","+ for (let i = 0; i < count; i++) {","+ const def = TETROMINOES[this.nextQueue[i]!]!;","+ const shape = def.rotations[0]!;","+ const offsetY = i * PREVIEW_CELL * 3 + PREVIEW_CELL * 0.5;","+ const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2;","+ for (let r = 0; r < shape.length; r++) {","+ for (let c = 0; c < shape[r]!.length; c++) {","+ if (shape[r]![c]) {","+ const px = offsetX + c * PREVIEW_CELL;","+ const py = offsetY + r * PREVIEW_CELL;","+ ctx.fillStyle = def.color;","+ ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2);","+ ctx.fillStyle = \"rgba(255,255,255,0.25)\";","+ ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2);","+ ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2);","+ }","+ }","+ }","+ }","+ }","+","+ private drawHold(): void {","+ const ctx = this.holdCtx;","+ const cw = this.holdCanvas.width;","+ const ch = this.holdCanvas.height;","+ ctx.fillStyle = \"#1a1a2e\";","+ ctx.fillRect(0, 0, cw, ch);","+","+ if (this.holdIdx === null) return;","+ const def = TETROMINOES[this.holdIdx]!;","+ const shape = def.rotations[0]!;","+ const offsetX = (cw - shape[0]!.length * PREVIEW_CELL) / 2;","+ const offsetY = (ch - shape.length * PREVIEW_CELL) / 2;","+","+ const alpha = this.holdUsed ? 0.35 : 1;","+ ctx.globalAlpha = alpha;","+ for (let r = 0; r < shape.length; r++) {","+ for (let c = 0; c < shape[r]!.length; c++) {","+ if (shape[r]![c]) {","+ const px = offsetX + c * PREVIEW_CELL;","+ const py = offsetY + r * PREVIEW_CELL;","+ ctx.fillStyle = def.color;","+ ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, PREVIEW_CELL - 2);","+ ctx.fillStyle = \"rgba(255,255,255,0.25)\";","+ ctx.fillRect(px + 1, py + 1, PREVIEW_CELL - 2, 2);","+ ctx.fillRect(px + 1, py + 1, 2, PREVIEW_CELL - 2);","+ }","+ }","+ }","+ ctx.globalAlpha = 1;","+ }","+}","+","+// ── Bootstrap ─────────────────────────────────────────────────────────────","+","+function main(): void {","+ const game = new TetrisGame();","+","+ document.addEventListener(\"keydown\", (e) => game.handleKeyDown(e));","+ document.addEventListener(\"keyup\", (e) => game.handleKeyUp(e));","+","+ function loop(now: number): void {","+ game.update(now);","+ game.draw(now);","+ requestAnimationFrame(loop);","+ }","+","+ requestAnimationFrame(loop);","+}","+","+document.addEventListener(\"DOMContentLoaded\", main);","\\ No newline at end of file"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Le2Q9oaxsfrL2bNYoCArXC","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the HTML file with all the styling:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8789,"cache_read_input_tokens":6074,"cache_creation":{"ephemeral_5m_input_tokens":8789,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"765cdd40-7ee6-480d-9b71-b97219bbc437"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Le2Q9oaxsfrL2bNYoCArXC","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012K64roqTNBdQqtXwgfH8Yh","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-mys4ns9s/index.html","old_string":"","new_string":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n .game-wrapper {\n display: flex;\n gap: 20px;\n align-items: flex-start;\n }\n\n /* Side panels */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 16px;\n min-width: 130px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 12px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n text-align: center;\n }\n\n .panel-box canvas {\n display: block;\n margin: 0 auto;\n border-radius: 4px;\n }\n\n /* Stats */\n .stat {\n margin-bottom: 12px;\n text-align: center;\n }\n .stat:last-child { margin-bottom: 0; }\n\n .stat-label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n }\n .stat-value {\n font-size: 24px;\n font-weight: bold;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n /* Board */\n .board-container {\n border: 3px solid #444;\n border-radius: 6px;\n overflow: hidden;\n box-shadow:\n 0 0 30px rgba(80, 80, 200, 0.15),\n inset 0 0 20px rgba(0, 0, 0, 0.5);\n }\n .board-container canvas {\n display: block;\n }\n\n /* Controls help */\n .controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n .controls kbd {\n display: inline-block;\n background: #2a2a3e;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #ccc;\n min-width: 18px;\n text-align: center;\n }\n </style>\n</head>\n<body>\n <div class=\"game-wrapper\">\n\n <!-- Left panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold\"></canvas>\n </div>\n <div class=\"panel-box\">\n <div class=\"stat\">\n <div class=\"stat-label\">Score</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Lines</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Level</div>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n </div>\n </div>\n\n <!-- Board -->\n <div class=\"board-container\">\n <canvas id=\"board\"></canvas>\n </div>\n\n <!-- Right panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel-box controls\">\n <div><kbd>←</kbd> <kbd>→</kbd> Move</div>\n <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div>\n <div><kbd>Z</kbd> Rotate CCW</div>\n <div><kbd>↓</kbd> Soft drop</div>\n <div><kbd>Space</kbd> Hard drop</div>\n <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div>\n <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div>\n <div><kbd>R</kbd> Restart</div>\n </div>\n </div>\n\n </div>\n\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8789,"cache_read_input_tokens":6074,"cache_creation":{"ephemeral_5m_input_tokens":8789,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"b595224f-e5c5-4a94-8c41-2f89b6ae30cc"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012K64roqTNBdQqtXwgfH8Yh","type":"tool_result","content":"The file /tmp/loop-bench-mys4ns9s/index.html has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"a5473f6c-7fb9-447c-aff7-55f12612dc2e","timestamp":"2026-04-05T06:41:01.004Z","tool_use_result":{"filePath":"/tmp/loop-bench-mys4ns9s/index.html","oldString":"","newString":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n .game-wrapper {\n display: flex;\n gap: 20px;\n align-items: flex-start;\n }\n\n /* Side panels */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 16px;\n min-width: 130px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 12px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n text-align: center;\n }\n\n .panel-box canvas {\n display: block;\n margin: 0 auto;\n border-radius: 4px;\n }\n\n /* Stats */\n .stat {\n margin-bottom: 12px;\n text-align: center;\n }\n .stat:last-child { margin-bottom: 0; }\n\n .stat-label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n }\n .stat-value {\n font-size: 24px;\n font-weight: bold;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n /* Board */\n .board-container {\n border: 3px solid #444;\n border-radius: 6px;\n overflow: hidden;\n box-shadow:\n 0 0 30px rgba(80, 80, 200, 0.15),\n inset 0 0 20px rgba(0, 0, 0, 0.5);\n }\n .board-container canvas {\n display: block;\n }\n\n /* Controls help */\n .controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n .controls kbd {\n display: inline-block;\n background: #2a2a3e;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #ccc;\n min-width: 18px;\n text-align: center;\n }\n </style>\n</head>\n<body>\n <div class=\"game-wrapper\">\n\n <!-- Left panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold\"></canvas>\n </div>\n <div class=\"panel-box\">\n <div class=\"stat\">\n <div class=\"stat-label\">Score</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Lines</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Level</div>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n </div>\n </div>\n\n <!-- Board -->\n <div class=\"board-container\">\n <canvas id=\"board\"></canvas>\n </div>\n\n <!-- Right panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel-box controls\">\n <div><kbd>←</kbd> <kbd>→</kbd> Move</div>\n <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div>\n <div><kbd>Z</kbd> Rotate CCW</div>\n <div><kbd>↓</kbd> Soft drop</div>\n <div><kbd>Space</kbd> Hard drop</div>\n <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div>\n <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div>\n <div><kbd>R</kbd> Restart</div>\n </div>\n </div>\n\n </div>\n\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>","originalFile":"","structuredPatch":[{"oldStart":1,"oldLines":0,"newStart":1,"newLines":162,"lines":["+<!DOCTYPE html>","+<html lang=\"en\">","+<head>","+ <meta charset=\"UTF-8\" />","+ <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />","+ <title>Tetris</title>","+ <style>","+ *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }","+","+ body {","+ background: #0a0a1a;","+ color: #e0e0e0;","+ font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;","+ display: flex;","+ justify-content: center;","+ align-items: center;","+ min-height: 100vh;","+ overflow: hidden;","+ }","+","+ .game-wrapper {","+ display: flex;","+ gap: 20px;","+ align-items: flex-start;","+ }","+","+ /* Side panels */","+ .side-panel {","+ display: flex;","+ flex-direction: column;","+ gap: 16px;","+ min-width: 130px;","+ }","+","+ .panel-box {","+ background: #1a1a2e;","+ border: 2px solid #333;","+ border-radius: 8px;","+ padding: 12px;","+ }","+","+ .panel-box h3 {","+ font-size: 11px;","+ text-transform: uppercase;","+ letter-spacing: 2px;","+ color: #888;","+ margin-bottom: 8px;","+ text-align: center;","+ }","+","+ .panel-box canvas {","+ display: block;","+ margin: 0 auto;","+ border-radius: 4px;","+ }","+","+ /* Stats */","+ .stat {","+ margin-bottom: 12px;","+ text-align: center;","+ }","+ .stat:last-child { margin-bottom: 0; }","+","+ .stat-label {","+ font-size: 11px;","+ text-transform: uppercase;","+ letter-spacing: 2px;","+ color: #888;","+ }","+ .stat-value {","+ font-size: 24px;","+ font-weight: bold;","+ color: #fff;","+ font-variant-numeric: tabular-nums;","+ }","+","+ /* Board */","+ .board-container {","+ border: 3px solid #444;","+ border-radius: 6px;","+ overflow: hidden;","+ box-shadow:","+ 0 0 30px rgba(80, 80, 200, 0.15),","+ inset 0 0 20px rgba(0, 0, 0, 0.5);","+ }","+ .board-container canvas {","+ display: block;","+ }","+","+ /* Controls help */","+ .controls {","+ font-size: 11px;","+ color: #666;","+ line-height: 1.8;","+ }","+ .controls kbd {","+ display: inline-block;","+ background: #2a2a3e;","+ border: 1px solid #444;","+ border-radius: 3px;","+ padding: 1px 6px;","+ font-family: inherit;","+ font-size: 10px;","+ color: #ccc;","+ min-width: 18px;","+ text-align: center;","+ }","+ </style>","+</head>","+<body>","+ <div class=\"game-wrapper\">","+","+ <!-- Left panel -->","+ <div class=\"side-panel\">","+ <div class=\"panel-box\">","+ <h3>Hold</h3>","+ <canvas id=\"hold\"></canvas>","+ </div>","+ <div class=\"panel-box\">","+ <div class=\"stat\">","+ <div class=\"stat-label\">Score</div>","+ <div class=\"stat-value\" id=\"score\">0</div>","+ </div>","+ <div class=\"stat\">","+ <div class=\"stat-label\">Lines</div>","+ <div class=\"stat-value\" id=\"lines\">0</div>","+ </div>","+ <div class=\"stat\">","+ <div class=\"stat-label\">Level</div>","+ <div class=\"stat-value\" id=\"level\">0</div>","+ </div>","+ </div>","+ </div>","+","+ <!-- Board -->","+ <div class=\"board-container\">","+ <canvas id=\"board\"></canvas>","+ </div>","+","+ <!-- Right panel -->","+ <div class=\"side-panel\">","+ <div class=\"panel-box\">","+ <h3>Next</h3>","+ <canvas id=\"preview\"></canvas>","+ </div>","+ <div class=\"panel-box controls\">","+ <div><kbd>←</kbd> <kbd>→</kbd> Move</div>","+ <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div>","+ <div><kbd>Z</kbd> Rotate CCW</div>","+ <div><kbd>↓</kbd> Soft drop</div>","+ <div><kbd>Space</kbd> Hard drop</div>","+ <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div>","+ <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div>","+ <div><kbd>R</kbd> Restart</div>","+ </div>","+ </div>","+","+ </div>","+","+ <script type=\"module\" src=\"./dist/tetris.js\"></script>","+</body>","+</html>","\\ No newline at end of file"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01R3tJjwVgmVZ6YWDtQcXj1v","type":"message","role":"assistant","content":[{"type":"text","text":"Now compile the TypeScript and verify:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1534,"cache_read_input_tokens":14863,"cache_creation":{"ephemeral_5m_input_tokens":1534,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"f3d9d1fe-32d6-4d63-b813-a3b05bc740ca"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01R3tJjwVgmVZ6YWDtQcXj1v","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01VLziGF8zdrfLHGiqtSpuHE","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1534,"cache_read_input_tokens":14863,"cache_creation":{"ephemeral_5m_input_tokens":1534,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"fd07252f-d109-4fb1-a645-9bc44d731a83"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 2\ntsconfig.json(11,25): error TS5107: Option 'moduleResolution=node10' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\n Visit https://aka.ms/ts6 for migration information.","is_error":true,"tool_use_id":"toolu_01VLziGF8zdrfLHGiqtSpuHE"}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"0a55b67f-fcf5-4610-a198-e8de6a337bd8","timestamp":"2026-04-05T06:41:06.085Z","tool_use_result":"Error: Exit code 2\ntsconfig.json(11,25): error TS5107: Option 'moduleResolution=node10' is deprecated and will stop functioning in TypeScript 7.0. Specify compilerOption '\"ignoreDeprecations\": \"6.0\"' to silence this error.\n Visit https://aka.ms/ts6 for migration information."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CupczjMVHSoqx5KAWt4UcF","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01YE7M3DdCFdUYNKSzEVMyfy","name":"Read","input":{"file_path":"/tmp/loop-bench-mys4ns9s/tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":190,"cache_read_input_tokens":16397,"cache_creation":{"ephemeral_5m_input_tokens":190,"ephemeral_1h_input_tokens":0},"output_tokens":67,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"10157600-1b68-4c6b-a7ec-e23fdd43baab"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01YE7M3DdCFdUYNKSzEVMyfy","type":"tool_result","content":"1\t{\n2\t \"compilerOptions\": {\n3\t \"target\": \"ES2020\",\n4\t \"module\": \"ES2020\",\n5\t \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n6\t \"strict\": true,\n7\t \"outDir\": \"./dist\",\n8\t \"rootDir\": \"./src\",\n9\t \"sourceMap\": true,\n10\t \"esModuleInterop\": true,\n11\t \"moduleResolution\": \"node\"\n12\t },\n13\t \"include\": [\"src/**/*.ts\"]\n14\t}"}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"3125824a-56c5-4bc5-8304-8a26f5d6729e","timestamp":"2026-04-05T06:41:09.146Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-mys4ns9s/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n \"esModuleInterop\": true,\n \"moduleResolution\": \"node\"\n },\n \"include\": [\"src/**/*.ts\"]\n}","numLines":14,"startLine":1,"totalLines":14}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BJNcpXF9K2jJxiAxZGdBQL","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01P4NPGqggV3MCGdSVoiqGQW","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-mys4ns9s/tsconfig.json","old_string":" \"moduleResolution\": \"node\"","new_string":" \"moduleResolution\": \"bundler\""},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":418,"cache_read_input_tokens":16397,"cache_creation":{"ephemeral_5m_input_tokens":418,"ephemeral_1h_input_tokens":0},"output_tokens":59,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"346b8e1b-fd4f-4ccc-8e85-fa40dcc73b6c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01P4NPGqggV3MCGdSVoiqGQW","type":"tool_result","content":"The file /tmp/loop-bench-mys4ns9s/tsconfig.json has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"721029be-79fc-45a0-a0c6-1d3ab0701f0c","timestamp":"2026-04-05T06:41:12.703Z","tool_use_result":{"filePath":"/tmp/loop-bench-mys4ns9s/tsconfig.json","oldString":" \"moduleResolution\": \"node\"","newString":" \"moduleResolution\": \"bundler\"","originalFile":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"],\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n \"esModuleInterop\": true,\n \"moduleResolution\": \"node\"\n },\n \"include\": [\"src/**/*.ts\"]\n}","structuredPatch":[{"oldStart":8,"oldLines":7,"newStart":8,"newLines":7,"lines":[" \"rootDir\": \"./src\","," \"sourceMap\": true,"," \"esModuleInterop\": true,","- \"moduleResolution\": \"node\"","+ \"moduleResolution\": \"bundler\""," },"," \"include\": [\"src/**/*.ts\"]"," }","\\ No newline at end of file"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Fhudc3cG1zGVpqAmENS8S7","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Sp2vwqHDTvUrNN734MZDzR","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":180,"cache_read_input_tokens":16815,"cache_creation":{"ephemeral_5m_input_tokens":180,"ephemeral_1h_input_tokens":0},"output_tokens":68,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"a2d4420a-bb68-417c-85c0-ed5e56062db0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Sp2vwqHDTvUrNN734MZDzR","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"a7ec1657-b1b0-49a1-88db-48b0c653b80b","timestamp":"2026-04-05T06:41:17.065Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LLh6fbQQFMHwp43QemUQeT","type":"message","role":"assistant","content":[{"type":"text","text":"Clean compile. Let me verify the output:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":97,"cache_read_input_tokens":16995,"cache_creation":{"ephemeral_5m_input_tokens":97,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"8fa37195-f5e0-43ae-aa50-ff89080bdac0"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LLh6fbQQFMHwp43QemUQeT","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MsHSq3LDmbqffxdhsWxHq4","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-mys4ns9s/dist/","description":"List compiled output files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":97,"cache_read_input_tokens":16995,"cache_creation":{"ephemeral_5m_input_tokens":97,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"f34ec9fe-28f5-41f1-945c-3e5727b01a9c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MsHSq3LDmbqffxdhsWxHq4","type":"tool_result","content":"total 68\ndrwxr-xr-x 2 root root 4096 Apr 5 08:41 .\ndrwx------ 5 root root 4096 Apr 5 08:41 ..\n-rw-r--r-- 1 root root 26353 Apr 5 08:41 tetris.js\n-rw-r--r-- 1 root root 28790 Apr 5 08:41 tetris.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"611fa287-0847-4f12-922f-925a7b8306e7","timestamp":"2026-04-05T06:41:22.067Z","tool_use_result":{"stdout":"total 68\ndrwxr-xr-x 2 root root 4096 Apr 5 08:41 .\ndrwx------ 5 root root 4096 Apr 5 08:41 ..\n-rw-r--r-- 1 root root 26353 Apr 5 08:41 tetris.js\n-rw-r--r-- 1 root root 28790 Apr 5 08:41 tetris.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Y4pMe2Hd3QgVHrXvg16Ltq","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me also run the linter to make sure the code is clean:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":229,"cache_read_input_tokens":17092,"cache_creation":{"ephemeral_5m_input_tokens":229,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"5f0ce7a6-615c-47f7-8a05-308d91d3ad87"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Y4pMe2Hd3QgVHrXvg16Ltq","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Pf6VpgmwqznmQAirLdGvHv","name":"Bash","input":{"command":"npx eslint src/tetris.ts 2>&1 | head -30","description":"Run linter on source"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":229,"cache_read_input_tokens":17092,"cache_creation":{"ephemeral_5m_input_tokens":229,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"2dca9c5f-7844-4ce5-ab4f-b7fde30c4d37"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Pf6VpgmwqznmQAirLdGvHv","type":"tool_result","content":"Oops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","is_error":false}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"0030af85-1cea-4bff-bace-5c692fb98511","timestamp":"2026-04-05T06:41:26.049Z","tool_use_result":{"stdout":"Oops! Something went wrong! :(\n\nESLint: 10.2.0\n\nESLint couldn't find an eslint.config.(js|mjs|cjs) file.\n\nFrom ESLint v9.0.0, the default configuration file is now eslint.config.js.\nIf you are using a .eslintrc.* file, please follow the migration guide\nto update your configuration file to the new format:\n\nhttps://eslint.org/docs/latest/use/configure/migration-guide\n\nIf you still have problems after following the migration guide, please stop by\nhttps://eslint.org/chat/help to chat with the team.","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TuniZirbH5Yp7nTMdTTyGR","type":"message","role":"assistant","content":[{"type":"text","text":"No eslint config — that's fine, it's not relevant to the game. Let me do a quick sanity check on the compiled JS and verify the full source file reads correctly end-to-end:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":269,"cache_read_input_tokens":17321,"cache_creation":{"ephemeral_5m_input_tokens":269,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"9fdaf689-a171-47ff-82d7-5f9c250769c2"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TuniZirbH5Yp7nTMdTTyGR","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BBhh1wpPpuzDHbktaiNu1u","name":"Read","input":{"file_path":"/tmp/loop-bench-mys4ns9s/dist/tetris.js","limit":20},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":269,"cache_read_input_tokens":17321,"cache_creation":{"ephemeral_5m_input_tokens":269,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"f971c6f7-d889-481e-b243-342094ef45c0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BBhh1wpPpuzDHbktaiNu1u","type":"tool_result","content":"1\t\"use strict\";\n2\t// ── Types ──────────────────────────────────────────────────────────────────\n3\t// ── Constants ──────────────────────────────────────────────────────────────\n4\tconst COLS = 10;\n5\tconst ROWS = 20;\n6\tconst HIDDEN_ROWS = 2; // rows above the visible board for spawning\n7\tconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\n8\tconst CELL = 32; // pixels per cell\n9\tconst PREVIEW_CELL = 20;\n10\tconst LOCK_DELAY = 500; // ms before a landed piece locks\n11\tconst MAX_LOCK_RESETS = 15;\n12\tconst LEVEL_SPEEDS = []; // ms per gravity tick at each level\n13\tfor (let lvl = 0; lvl <= 29; lvl++) {\n14\t // NES-inspired curve, but in milliseconds\n15\t const framesPerDrop = [\n16\t 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,\n17\t 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,\n18\t 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,\n19\t ][lvl];\n20\t LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));"}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"e4605638-54f2-43a7-bcfd-9fc3903a5e83","timestamp":"2026-04-05T06:41:30.734Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-mys4ns9s/dist/tetris.js","content":"\"use strict\";\n// ── Types ──────────────────────────────────────────────────────────────────\n// ── Constants ──────────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst HIDDEN_ROWS = 2; // rows above the visible board for spawning\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\nconst CELL = 32; // pixels per cell\nconst PREVIEW_CELL = 20;\nconst LOCK_DELAY = 500; // ms before a landed piece locks\nconst MAX_LOCK_RESETS = 15;\nconst LEVEL_SPEEDS = []; // ms per gravity tick at each level\nfor (let lvl = 0; lvl <= 29; lvl++) {\n // NES-inspired curve, but in milliseconds\n const framesPerDrop = [\n 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,\n 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,\n 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,\n ][lvl];\n LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));","numLines":20,"startLine":1,"totalLines":706}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TuniZirbH5Yp7nTMdTTyGR","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BCx3pSdVN6UrAfn5GRCegU","name":"Read","input":{"file_path":"/tmp/loop-bench-mys4ns9s/src/tetris.ts","limit":50},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":269,"cache_read_input_tokens":17321,"cache_creation":{"ephemeral_5m_input_tokens":269,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"d465128b-aa2a-408e-b7f5-bc77d9315bca"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BCx3pSdVN6UrAfn5GRCegU","type":"tool_result","content":"1\t// ── Types ──────────────────────────────────────────────────────────────────\n2\t\n3\ttype Color = string;\n4\t\n5\tinterface Position {\n6\t x: number;\n7\t y: number;\n8\t}\n9\t\n10\t/** Each shape is an array of 4 rotation states, each a 2-D boolean grid. */\n11\tinterface TetrominoDef {\n12\t color: Color;\n13\t rotations: number[][][]; // rotations[rotIdx][row][col] — 1 = filled\n14\t}\n15\t\n16\t// ── Constants ──────────────────────────────────────────────────────────────\n17\t\n18\tconst COLS = 10;\n19\tconst ROWS = 20;\n20\tconst HIDDEN_ROWS = 2; // rows above the visible board for spawning\n21\tconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\n22\tconst CELL = 32; // pixels per cell\n23\tconst PREVIEW_CELL = 20;\n24\t\n25\tconst LOCK_DELAY = 500; // ms before a landed piece locks\n26\tconst MAX_LOCK_RESETS = 15;\n27\t\n28\tconst LEVEL_SPEEDS: number[] = []; // ms per gravity tick at each level\n29\tfor (let lvl = 0; lvl <= 29; lvl++) {\n30\t // NES-inspired curve, but in milliseconds\n31\t const framesPerDrop = [\n32\t 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,\n33\t 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,\n34\t 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,\n35\t ][lvl]!;\n36\t LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));\n37\t}\n38\t\n39\t// Scoring (original BPS)\n40\tconst LINE_SCORES = [0, 100, 300, 500, 800];\n41\t\n42\t// SRS wall-kick data (non-I pieces)\n43\tconst WALL_KICKS_JLSTZ: Record<string, [number, number][]> = {\n44\t \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n45\t \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n46\t \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n47\t \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n48\t \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n49\t \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n50\t \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],"}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"f7ca40a5-fcdb-412b-80af-e6f90ce0c03e","timestamp":"2026-04-05T06:41:30.941Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-mys4ns9s/src/tetris.ts","content":"// ── Types ──────────────────────────────────────────────────────────────────\n\ntype Color = string;\n\ninterface Position {\n x: number;\n y: number;\n}\n\n/** Each shape is an array of 4 rotation states, each a 2-D boolean grid. */\ninterface TetrominoDef {\n color: Color;\n rotations: number[][][]; // rotations[rotIdx][row][col] — 1 = filled\n}\n\n// ── Constants ──────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst HIDDEN_ROWS = 2; // rows above the visible board for spawning\nconst TOTAL_ROWS = ROWS + HIDDEN_ROWS;\nconst CELL = 32; // pixels per cell\nconst PREVIEW_CELL = 20;\n\nconst LOCK_DELAY = 500; // ms before a landed piece locks\nconst MAX_LOCK_RESETS = 15;\n\nconst LEVEL_SPEEDS: number[] = []; // ms per gravity tick at each level\nfor (let lvl = 0; lvl <= 29; lvl++) {\n // NES-inspired curve, but in milliseconds\n const framesPerDrop = [\n 48, 43, 38, 33, 28, 23, 18, 13, 8, 6,\n 5, 5, 5, 4, 4, 4, 3, 3, 3, 2,\n 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,\n ][lvl]!;\n LEVEL_SPEEDS.push(framesPerDrop * (1000 / 60));\n}\n\n// Scoring (original BPS)\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n// SRS wall-kick data (non-I pieces)\nconst WALL_KICKS_JLSTZ: Record<string, [number, number][]> = {\n \"0>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"1>0\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"1>2\": [[0,0],[1,0],[1,-1],[0,2],[1,2]],\n \"2>1\": [[0,0],[-1,0],[-1,1],[0,-2],[-1,-2]],\n \"2>3\": [[0,0],[1,0],[1,1],[0,-2],[1,-2]],\n \"3>2\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],\n \"3>0\": [[0,0],[-1,0],[-1,-1],[0,2],[-1,2]],","numLines":50,"startLine":1,"totalLines":826}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UQPW1nzKCCqbgxxodXorzH","type":"message","role":"assistant","content":[{"type":"text","text":"Everything compiles cleanly. Let me verify the full game file one more time to make sure nothing is truncated:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1476,"cache_read_input_tokens":17590,"cache_creation":{"ephemeral_5m_input_tokens":1476,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"bab12af7-cc28-4e83-91d8-57ad69b70c91"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01UQPW1nzKCCqbgxxodXorzH","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GYuiHmNhi9Jj8kX3tAUT3c","name":"Bash","input":{"command":"wc -l /tmp/loop-bench-mys4ns9s/src/tetris.ts /tmp/loop-bench-mys4ns9s/index.html /tmp/loop-bench-mys4ns9s/dist/tetris.js","description":"Count lines in all project files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1476,"cache_read_input_tokens":17590,"cache_creation":{"ephemeral_5m_input_tokens":1476,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"63d3d1da-00aa-48c7-aeaf-50c46d6f7755"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GYuiHmNhi9Jj8kX3tAUT3c","type":"tool_result","content":" 825 /tmp/loop-bench-mys4ns9s/src/tetris.ts\n 161 /tmp/loop-bench-mys4ns9s/index.html\n 705 /tmp/loop-bench-mys4ns9s/dist/tetris.js\n 1691 total","is_error":false}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"c9a8cfdb-48e7-4cab-b629-6bcd4595333d","timestamp":"2026-04-05T06:41:35.100Z","tool_use_result":{"stdout":" 825 /tmp/loop-bench-mys4ns9s/src/tetris.ts\n 161 /tmp/loop-bench-mys4ns9s/index.html\n 705 /tmp/loop-bench-mys4ns9s/dist/tetris.js\n 1691 total","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QEfjR5h94eTvo54PFAntpW","type":"message","role":"assistant","content":[{"type":"text","text":"Let me verify the tail of the compiled JS to make sure the bootstrap code is there:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":245,"cache_read_input_tokens":19066,"cache_creation":{"ephemeral_5m_input_tokens":245,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"b2eb9631-aa80-487b-be8b-f8294bab7d71"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QEfjR5h94eTvo54PFAntpW","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01SjEejAZ2iWASf8FpZufRKo","name":"Read","input":{"file_path":"/tmp/loop-bench-mys4ns9s/dist/tetris.js","offset":695},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":245,"cache_read_input_tokens":19066,"cache_creation":{"ephemeral_5m_input_tokens":245,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"911b1cf1-3b5a-4c32-a2b6-bd93318296c2"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01SjEejAZ2iWASf8FpZufRKo","type":"tool_result","content":"695\t const game = new TetrisGame();\n696\t document.addEventListener(\"keydown\", (e) => game.handleKeyDown(e));\n697\t document.addEventListener(\"keyup\", (e) => game.handleKeyUp(e));\n698\t function loop(now) {\n699\t game.update(now);\n700\t game.draw(now);\n701\t requestAnimationFrame(loop);\n702\t }\n703\t requestAnimationFrame(loop);\n704\t}\n705\tdocument.addEventListener(\"DOMContentLoaded\", main);\n706\t//# sourceMappingURL=tetris.js.map"}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"dfd97409-40c0-4683-b9a3-24d4e09fbad0","timestamp":"2026-04-05T06:41:39.385Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-mys4ns9s/dist/tetris.js","content":" const game = new TetrisGame();\n document.addEventListener(\"keydown\", (e) => game.handleKeyDown(e));\n document.addEventListener(\"keyup\", (e) => game.handleKeyUp(e));\n function loop(now) {\n game.update(now);\n game.draw(now);\n requestAnimationFrame(loop);\n }\n requestAnimationFrame(loop);\n}\ndocument.addEventListener(\"DOMContentLoaded\", main);\n//# sourceMappingURL=tetris.js.map","numLines":12,"startLine":695,"totalLines":706}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KF6itAH5YbR7ig72hmk4YZ","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me double-check the HTML references the JS correctly, and review all files for completeness:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":271,"cache_read_input_tokens":19311,"cache_creation":{"ephemeral_5m_input_tokens":271,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"5d4a0051-99d8-4b54-8e72-07f683a4b3ff"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KF6itAH5YbR7ig72hmk4YZ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01SCpWJaqE3YxaJf8ugW2EL8","name":"Read","input":{"file_path":"/tmp/loop-bench-mys4ns9s/index.html"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":271,"cache_read_input_tokens":19311,"cache_creation":{"ephemeral_5m_input_tokens":271,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"7d2cdd45-c02d-4bed-9dfc-ede58e263860"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01SCpWJaqE3YxaJf8ugW2EL8","type":"tool_result","content":"1\t<!DOCTYPE html>\n2\t<html lang=\"en\">\n3\t<head>\n4\t <meta charset=\"UTF-8\" />\n5\t <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n6\t <title>Tetris</title>\n7\t <style>\n8\t *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n9\t\n10\t body {\n11\t background: #0a0a1a;\n12\t color: #e0e0e0;\n13\t font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n14\t display: flex;\n15\t justify-content: center;\n16\t align-items: center;\n17\t min-height: 100vh;\n18\t overflow: hidden;\n19\t }\n20\t\n21\t .game-wrapper {\n22\t display: flex;\n23\t gap: 20px;\n24\t align-items: flex-start;\n25\t }\n26\t\n27\t /* Side panels */\n28\t .side-panel {\n29\t display: flex;\n30\t flex-direction: column;\n31\t gap: 16px;\n32\t min-width: 130px;\n33\t }\n34\t\n35\t .panel-box {\n36\t background: #1a1a2e;\n37\t border: 2px solid #333;\n38\t border-radius: 8px;\n39\t padding: 12px;\n40\t }\n41\t\n42\t .panel-box h3 {\n43\t font-size: 11px;\n44\t text-transform: uppercase;\n45\t letter-spacing: 2px;\n46\t color: #888;\n47\t margin-bottom: 8px;\n48\t text-align: center;\n49\t }\n50\t\n51\t .panel-box canvas {\n52\t display: block;\n53\t margin: 0 auto;\n54\t border-radius: 4px;\n55\t }\n56\t\n57\t /* Stats */\n58\t .stat {\n59\t margin-bottom: 12px;\n60\t text-align: center;\n61\t }\n62\t .stat:last-child { margin-bottom: 0; }\n63\t\n64\t .stat-label {\n65\t font-size: 11px;\n66\t text-transform: uppercase;\n67\t letter-spacing: 2px;\n68\t color: #888;\n69\t }\n70\t .stat-value {\n71\t font-size: 24px;\n72\t font-weight: bold;\n73\t color: #fff;\n74\t font-variant-numeric: tabular-nums;\n75\t }\n76\t\n77\t /* Board */\n78\t .board-container {\n79\t border: 3px solid #444;\n80\t border-radius: 6px;\n81\t overflow: hidden;\n82\t box-shadow:\n83\t 0 0 30px rgba(80, 80, 200, 0.15),\n84\t inset 0 0 20px rgba(0, 0, 0, 0.5);\n85\t }\n86\t .board-container canvas {\n87\t display: block;\n88\t }\n89\t\n90\t /* Controls help */\n91\t .controls {\n92\t font-size: 11px;\n93\t color: #666;\n94\t line-height: 1.8;\n95\t }\n96\t .controls kbd {\n97\t display: inline-block;\n98\t background: #2a2a3e;\n99\t border: 1px solid #444;\n100\t border-radius: 3px;\n101\t padding: 1px 6px;\n102\t font-family: inherit;\n103\t font-size: 10px;\n104\t color: #ccc;\n105\t min-width: 18px;\n106\t text-align: center;\n107\t }\n108\t </style>\n109\t</head>\n110\t<body>\n111\t <div class=\"game-wrapper\">\n112\t\n113\t <!-- Left panel -->\n114\t <div class=\"side-panel\">\n115\t <div class=\"panel-box\">\n116\t <h3>Hold</h3>\n117\t <canvas id=\"hold\"></canvas>\n118\t </div>\n119\t <div class=\"panel-box\">\n120\t <div class=\"stat\">\n121\t <div class=\"stat-label\">Score</div>\n122\t <div class=\"stat-value\" id=\"score\">0</div>\n123\t </div>\n124\t <div class=\"stat\">\n125\t <div class=\"stat-label\">Lines</div>\n126\t <div class=\"stat-value\" id=\"lines\">0</div>\n127\t </div>\n128\t <div class=\"stat\">\n129\t <div class=\"stat-label\">Level</div>\n130\t <div class=\"stat-value\" id=\"level\">0</div>\n131\t </div>\n132\t </div>\n133\t </div>\n134\t\n135\t <!-- Board -->\n136\t <div class=\"board-container\">\n137\t <canvas id=\"board\"></canvas>\n138\t </div>\n139\t\n140\t <!-- Right panel -->\n141\t <div class=\"side-panel\">\n142\t <div class=\"panel-box\">\n143\t <h3>Next</h3>\n144\t <canvas id=\"preview\"></canvas>\n145\t </div>\n146\t <div class=\"panel-box controls\">\n147\t <div><kbd>←</kbd> <kbd>→</kbd> Move</div>\n148\t <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div>\n149\t <div><kbd>Z</kbd> Rotate CCW</div>\n150\t <div><kbd>↓</kbd> Soft drop</div>\n151\t <div><kbd>Space</kbd> Hard drop</div>\n152\t <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div>\n153\t <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div>\n154\t <div><kbd>R</kbd> Restart</div>\n155\t </div>\n156\t </div>\n157\t\n158\t </div>\n159\t\n160\t <script type=\"module\" src=\"./dist/tetris.js\"></script>\n161\t</body>\n162\t</html>"}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"24f44cfc-8473-481a-9674-5a1ea4070356","timestamp":"2026-04-05T06:41:43.026Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-mys4ns9s/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n .game-wrapper {\n display: flex;\n gap: 20px;\n align-items: flex-start;\n }\n\n /* Side panels */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 16px;\n min-width: 130px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 12px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n text-align: center;\n }\n\n .panel-box canvas {\n display: block;\n margin: 0 auto;\n border-radius: 4px;\n }\n\n /* Stats */\n .stat {\n margin-bottom: 12px;\n text-align: center;\n }\n .stat:last-child { margin-bottom: 0; }\n\n .stat-label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n }\n .stat-value {\n font-size: 24px;\n font-weight: bold;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n /* Board */\n .board-container {\n border: 3px solid #444;\n border-radius: 6px;\n overflow: hidden;\n box-shadow:\n 0 0 30px rgba(80, 80, 200, 0.15),\n inset 0 0 20px rgba(0, 0, 0, 0.5);\n }\n .board-container canvas {\n display: block;\n }\n\n /* Controls help */\n .controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n .controls kbd {\n display: inline-block;\n background: #2a2a3e;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #ccc;\n min-width: 18px;\n text-align: center;\n }\n </style>\n</head>\n<body>\n <div class=\"game-wrapper\">\n\n <!-- Left panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold\"></canvas>\n </div>\n <div class=\"panel-box\">\n <div class=\"stat\">\n <div class=\"stat-label\">Score</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Lines</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Level</div>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n </div>\n </div>\n\n <!-- Board -->\n <div class=\"board-container\">\n <canvas id=\"board\"></canvas>\n </div>\n\n <!-- Right panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel-box controls\">\n <div><kbd>←</kbd> <kbd>→</kbd> Move</div>\n <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div>\n <div><kbd>Z</kbd> Rotate CCW</div>\n <div><kbd>↓</kbd> Soft drop</div>\n <div><kbd>Space</kbd> Hard drop</div>\n <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div>\n <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div>\n <div><kbd>R</kbd> Restart</div>\n </div>\n </div>\n\n </div>\n\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>","numLines":162,"startLine":1,"totalLines":162}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BhRepB6VE5osxARJxtHGXM","type":"message","role":"assistant","content":[{"type":"text","text":"The HTML uses `type=\"module\"` but the compiled output uses `\"use strict\"` (not ESM exports). Let me fix the script tag since the compiled output isn't an ES module (it has no imports/exports):"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1805,"cache_read_input_tokens":19582,"cache_creation":{"ephemeral_5m_input_tokens":1805,"ephemeral_1h_input_tokens":0},"output_tokens":3,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"15f425f2-4ba7-4a63-a6e7-1d74957844a2"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BhRepB6VE5osxARJxtHGXM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018jrSdjaSppr5jkji8D381X","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-mys4ns9s/index.html","old_string":" <script type=\"module\" src=\"./dist/tetris.js\"></script>","new_string":" <script src=\"./dist/tetris.js\"></script>"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1805,"cache_read_input_tokens":19582,"cache_creation":{"ephemeral_5m_input_tokens":1805,"ephemeral_1h_input_tokens":0},"output_tokens":3,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"9a44b3f0-6359-475e-a904-5ff8c50bb644"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_018jrSdjaSppr5jkji8D381X","type":"tool_result","content":"The file /tmp/loop-bench-mys4ns9s/index.html has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"91c42224-5121-4161-8cc0-31d968ae9e29","timestamp":"2026-04-05T06:41:48.803Z","tool_use_result":{"filePath":"/tmp/loop-bench-mys4ns9s/index.html","oldString":" <script type=\"module\" src=\"./dist/tetris.js\"></script>","newString":" <script src=\"./dist/tetris.js\"></script>","originalFile":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Tetris</title>\n <style>\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #e0e0e0;\n font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;\n display: flex;\n justify-content: center;\n align-items: center;\n min-height: 100vh;\n overflow: hidden;\n }\n\n .game-wrapper {\n display: flex;\n gap: 20px;\n align-items: flex-start;\n }\n\n /* Side panels */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 16px;\n min-width: 130px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 2px solid #333;\n border-radius: 8px;\n padding: 12px;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n text-align: center;\n }\n\n .panel-box canvas {\n display: block;\n margin: 0 auto;\n border-radius: 4px;\n }\n\n /* Stats */\n .stat {\n margin-bottom: 12px;\n text-align: center;\n }\n .stat:last-child { margin-bottom: 0; }\n\n .stat-label {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n }\n .stat-value {\n font-size: 24px;\n font-weight: bold;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n /* Board */\n .board-container {\n border: 3px solid #444;\n border-radius: 6px;\n overflow: hidden;\n box-shadow:\n 0 0 30px rgba(80, 80, 200, 0.15),\n inset 0 0 20px rgba(0, 0, 0, 0.5);\n }\n .board-container canvas {\n display: block;\n }\n\n /* Controls help */\n .controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n .controls kbd {\n display: inline-block;\n background: #2a2a3e;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #ccc;\n min-width: 18px;\n text-align: center;\n }\n </style>\n</head>\n<body>\n <div class=\"game-wrapper\">\n\n <!-- Left panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold\"></canvas>\n </div>\n <div class=\"panel-box\">\n <div class=\"stat\">\n <div class=\"stat-label\">Score</div>\n <div class=\"stat-value\" id=\"score\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Lines</div>\n <div class=\"stat-value\" id=\"lines\">0</div>\n </div>\n <div class=\"stat\">\n <div class=\"stat-label\">Level</div>\n <div class=\"stat-value\" id=\"level\">0</div>\n </div>\n </div>\n </div>\n\n <!-- Board -->\n <div class=\"board-container\">\n <canvas id=\"board\"></canvas>\n </div>\n\n <!-- Right panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n <div class=\"panel-box controls\">\n <div><kbd>←</kbd> <kbd>→</kbd> Move</div>\n <div><kbd>↑</kbd> / <kbd>X</kbd> Rotate CW</div>\n <div><kbd>Z</kbd> Rotate CCW</div>\n <div><kbd>↓</kbd> Soft drop</div>\n <div><kbd>Space</kbd> Hard drop</div>\n <div><kbd>C</kbd> / <kbd>Shift</kbd> Hold</div>\n <div><kbd>P</kbd> / <kbd>Esc</kbd> Pause</div>\n <div><kbd>R</kbd> Restart</div>\n </div>\n </div>\n\n </div>\n\n <script type=\"module\" src=\"./dist/tetris.js\"></script>\n</body>\n</html>","structuredPatch":[{"oldStart":157,"oldLines":6,"newStart":157,"newLines":6,"lines":[" "," </div>"," ","- <script type=\"module\" src=\"./dist/tetris.js\"></script>","+ <script src=\"./dist/tetris.js\"></script>"," </body>"," </html>","\\ No newline at end of file"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SSbDaiPFAQMFYfeDDopZip","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me run a final compilation to make sure everything is clean:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":241,"cache_read_input_tokens":21387,"cache_creation":{"ephemeral_5m_input_tokens":241,"ephemeral_1h_input_tokens":0},"output_tokens":7,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"394137db-13c2-48a0-9595-c09da52a24a8"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SSbDaiPFAQMFYfeDDopZip","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MTdb1scUsRQi4TVpFyfc9p","name":"Bash","input":{"command":"npx tsc --noEmit 2>&1","description":"Type-check without emitting to verify no errors"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":241,"cache_read_input_tokens":21387,"cache_creation":{"ephemeral_5m_input_tokens":241,"ephemeral_1h_input_tokens":0},"output_tokens":7,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"8a214f82-e993-4460-9d1e-2ecbba958cea"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MTdb1scUsRQi4TVpFyfc9p","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"fb8c6f3e-fd32-438d-8117-331afc9ff96b","timestamp":"2026-04-05T06:41:53.456Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Mk9D3GxBqN6DNsnHnRUNyK","type":"message","role":"assistant","content":[{"type":"text","text":"Zero errors. Let me verify the complete final project structure:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":122,"cache_read_input_tokens":21628,"cache_creation":{"ephemeral_5m_input_tokens":122,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"68ba8d1b-5850-4482-99c6-65aca23e3271"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Mk9D3GxBqN6DNsnHnRUNyK","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MGfKQPY7SqTfqLobxM5aW3","name":"Bash","input":{"command":"find /tmp/loop-bench-mys4ns9s -not -path '*/node_modules/*' -not -path '*/.git/*' -not -name 'package-lock.json' | sort","description":"Show project file tree excluding node_modules"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":122,"cache_read_input_tokens":21628,"cache_creation":{"ephemeral_5m_input_tokens":122,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"8742fa8d-e135-47af-851b-1118e67d3ae4"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MGfKQPY7SqTfqLobxM5aW3","type":"tool_result","content":"/tmp/loop-bench-mys4ns9s\n/tmp/loop-bench-mys4ns9s/dist\n/tmp/loop-bench-mys4ns9s/dist/tetris.js\n/tmp/loop-bench-mys4ns9s/dist/tetris.js.map\n/tmp/loop-bench-mys4ns9s/index.html\n/tmp/loop-bench-mys4ns9s/node_modules\n/tmp/loop-bench-mys4ns9s/package.json\n/tmp/loop-bench-mys4ns9s/src\n/tmp/loop-bench-mys4ns9s/src/tetris.ts\n/tmp/loop-bench-mys4ns9s/tsconfig.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"4b3b9e38-c4ed-4304-8461-a5790acee0c6","timestamp":"2026-04-05T06:41:57.755Z","tool_use_result":{"stdout":"/tmp/loop-bench-mys4ns9s\n/tmp/loop-bench-mys4ns9s/dist\n/tmp/loop-bench-mys4ns9s/dist/tetris.js\n/tmp/loop-bench-mys4ns9s/dist/tetris.js.map\n/tmp/loop-bench-mys4ns9s/index.html\n/tmp/loop-bench-mys4ns9s/node_modules\n/tmp/loop-bench-mys4ns9s/package.json\n/tmp/loop-bench-mys4ns9s/src\n/tmp/loop-bench-mys4ns9s/src/tetris.ts\n/tmp/loop-bench-mys4ns9s/tsconfig.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NM4K9urEBxUvZfVe3aN51x","type":"message","role":"assistant","content":[{"type":"text","text":"Everything is in place. Here's a summary of the complete Tetris game:\n\n---\n\n## Project Structure\n\n| File | Purpose |\n|---|---|\n| `src/tetris.ts` | All game logic (825 lines of TypeScript) |\n| `index.html` | UI layout, styling, canvas elements |\n| `tsconfig.json` | TypeScript compiler config |\n| `dist/tetris.js` | Compiled output (auto-generated) |\n\n## Game Features\n\n**Core Mechanics:**\n- **All 7 standard tetrominoes** (I, O, T, S, Z, J, L) with correct SRS colors\n- **SRS rotation system** with full wall-kick tables for both I-piece and JLSTZ pieces\n- **7-bag randomizer** — guarantees fair piece distribution\n- **Line clearing** with a flash animation\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Lock delay** (500ms) with up to 15 lock resets on movement — the piece doesn't instantly lock when touching ground\n\n**Scoring & Progression:**\n- BPS-style scoring: 100 / 300 / 500 / 800 points for 1 / 2 / 3 / 4 lines (×level multiplier)\n- **Combo bonus** — consecutive line clears award 50 × combo × level bonus\n- Soft drop awards 1 point per cell, hard drop awards 2 per cell\n- Speed increases with level (NES-inspired gravity curve across 30 levels)\n- Level advances every 10 lines\n\n**Controls:**\n| Key | Action |\n|---|---|\n| `←` `→` | Move (with DAS auto-repeat) |\n| `↑` / `X` | Rotate clockwise |\n| `Z` | Rotate counter-clockwise |\n| `↓` | Soft drop |\n| `Space` | Hard drop |\n| `C` / `Shift` | Hold piece |\n| `P` / `Esc` | Pause |\n| `R` | Restart |\n\n**UI:**\n- Dark-themed three-panel layout (Hold | Board | Next queue)\n- 5-piece next-piece preview queue\n- Hold box (dims when hold is unavailable)\n- Live score, lines, and level display\n- Controls reference card\n- Game Over and Pause overlays\n\n**To play:** open `index.html` in any browser (serve it via a local HTTP server since the script tag loads a separate `.js` file)."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":330,"cache_read_input_tokens":21750,"cache_creation":{"ephemeral_5m_input_tokens":330,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","uuid":"256acf2c-b582-4557-a51f-2048752e2a21"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":304891,"duration_api_ms":300742,"num_turns":22,"result":"Everything is in place. Here's a summary of the complete Tetris game:\n\n---\n\n## Project Structure\n\n| File | Purpose |\n|---|---|\n| `src/tetris.ts` | All game logic (825 lines of TypeScript) |\n| `index.html` | UI layout, styling, canvas elements |\n| `tsconfig.json` | TypeScript compiler config |\n| `dist/tetris.js` | Compiled output (auto-generated) |\n\n## Game Features\n\n**Core Mechanics:**\n- **All 7 standard tetrominoes** (I, O, T, S, Z, J, L) with correct SRS colors\n- **SRS rotation system** with full wall-kick tables for both I-piece and JLSTZ pieces\n- **7-bag randomizer** — guarantees fair piece distribution\n- **Line clearing** with a flash animation\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Lock delay** (500ms) with up to 15 lock resets on movement — the piece doesn't instantly lock when touching ground\n\n**Scoring & Progression:**\n- BPS-style scoring: 100 / 300 / 500 / 800 points for 1 / 2 / 3 / 4 lines (×level multiplier)\n- **Combo bonus** — consecutive line clears award 50 × combo × level bonus\n- Soft drop awards 1 point per cell, hard drop awards 2 per cell\n- Speed increases with level (NES-inspired gravity curve across 30 levels)\n- Level advances every 10 lines\n\n**Controls:**\n| Key | Action |\n|---|---|\n| `←` `→` | Move (with DAS auto-repeat) |\n| `↑` / `X` | Rotate clockwise |\n| `Z` | Rotate counter-clockwise |\n| `↓` | Soft drop |\n| `Space` | Hard drop |\n| `C` / `Shift` | Hold piece |\n| `P` / `Esc` | Pause |\n| `R` | Restart |\n\n**UI:**\n- Dark-themed three-panel layout (Hold | Board | Next queue)\n- 5-piece next-piece preview queue\n- Hold box (dims when hold is unavailable)\n- Live score, lines, and level display\n- Controls reference card\n- Game Over and Pause overlays\n\n**To play:** open `index.html` in any browser (serve it via a local HTTP server since the script tag loads a separate `.js` file).","stop_reason":"end_turn","session_id":"53d0a6dc-2890-4bb8-b71d-f2468109b2cf","total_cost_usd":0.8211475000000003,"usage":{"input_tokens":24,"cache_creation_input_tokens":22270,"cache_read_input_tokens":295330,"output_tokens":21367,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":22270},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":24,"outputTokens":21367,"cacheReadInputTokens":295330,"cacheCreationInputTokens":22270,"webSearchRequests":0,"costUSD":0.8211475000000003,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"555ca7d9-120b-4460-ba6c-115ca3053d5b"} diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":576476,"duration_api_ms":470715,"num_turns":41,"result":"Everything compiles cleanly. Here's a summary of what was built:\n\n---\n\n## Tetris Game — Project Structure\n\n```\n├── index.html # Game page with dark UI, side panels, controls help\n├── tsconfig.json # TypeScript config (ES2020 modules, strict)\n├── playwright.config.ts # Test configuration with dev server\n├── src/\n│ ├── types.ts # Type definitions (Grid, ActivePiece, ScoreInfo, etc.)\n│ ├── pieces.ts # 7 tetromino shapes with all 4 SRS rotation states + wall kick tables\n│ ├── board.ts # Board logic: collision, locking, line clearing, ghost piece, 7-bag randomizer\n│ ├── renderer.ts # Canvas rendering: board, beveled cells, ghost piece, next/hold previews\n│ ├── game.ts # Game controller: gravity, lock delay, DAS/ARR, scoring, pause, game over\n│ └── main.ts # Entry point: wires DOM elements to Game\n├── dist/ # Compiled JS output (ES modules)\n└── tests/\n └── tetris.spec.ts # 15 Playwright browser tests\n```\n\n## Features Implemented\n\n| Mechanic | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L with correct colors |\n| **SRS Rotation** | Full Super Rotation System with wall kick tables for all pieces including I-piece |\n| **7-Bag Randomizer** | Standard bag system ensuring fair piece distribution |\n| **Line Clearing** | Detects and clears completed rows with row collapse |\n| **Scoring** | 100/300/500/800 × level for 1/2/3/4 lines; +1 per soft drop row; +2 per hard drop row |\n| **Leveling** | Level increases every 10 lines; gravity speeds up per level (800ms → 40ms) |\n| **Ghost Piece** | Semi-transparent preview of where the piece will land |\n| **Hold Piece** | Swap current piece to hold slot (C / Shift); locked until next placement |\n| **Next Piece Preview** | Shows upcoming piece in side panel |\n| **Lock Delay** | 500ms lock delay with up to 15 resets from movement/rotation |\n| **DAS/ARR** | Delayed auto-shift (170ms) with auto-repeat (50ms) for smooth movement |\n| **Pause** | P or Escape to pause/resume |\n| **Game Over** | Detects top-out; shows score; Enter to restart |\n\n## Controls\n\n| Key | Action |\n|---|---|\n| `←` `→` | Move left/right |\n| `↓` | Soft drop |\n| `↑` | Rotate clockwise |\n| `Z` / `Ctrl` | Rotate counter-clockwise |\n| `Space` | Hard drop |\n| `C` / `Shift` | Hold piece |\n| `P` / `Esc` | Pause/resume |\n| `Enter` / `Space` | Start / restart |","stop_reason":"end_turn","session_id":"d952656e-3a58-4190-843e-46338c11106b","total_cost_usd":1.5590222500000006,"usage":{"input_tokens":43,"cache_creation_input_tokens":57047,"cache_read_input_tokens":1040027,"output_tokens":27290,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":57047},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":43,"outputTokens":27290,"cacheReadInputTokens":1040027,"cacheCreationInputTokens":57047,"webSearchRequests":0,"costUSD":1.5590222500000006,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"7a3a8953-b435-40f8-94c1-38bcbff55930"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/eval_results.json @@ -0,0 +1,262 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "npm run build completed successfully" + }, + { + "name": "typescript_compiles", + "pass": true, + "detail": "tsc --noEmit passed" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true + }, + "performance": { + "bundle_size_bytes": 58894, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 25, + "code": 15, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 2187, + "dependencies": { + "production": 0, + "dev": 5, + "total": 5 + }, + "complexity": "over-engineered", + "console_logs": 0, + "magic_numbers": { + "count": 66, + "excessive": true + }, + "function_length": { + "count": 83, + "average": 6.3, + "max": 32, + "long_functions": 0 + }, + "max_nesting_depth": 14, + "global_declarations": 26, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 670, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 116, + "source_lines": 1757, + "ratio_pct": 6.6 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 7, + "files_with_logic": 10, + "files_with_both": 7 + }, + "html_validation": { + "valid": false, + "errors": 8 + }, + "duplication_percentage": 0.0, + "score": 0.75 + }, + "transcript_analysis": { + "total_events": 112, + "tool_calls": { + "total": 40, + "bash": 25, + "write": 1, + "edit": 7, + "read": 7 + }, + "wasted_turns": { + "total": 1, + "docs": 0, + "ascii_art": 0, + "server_starts": 1 + }, + "errors_encountered": 0, + "thinking_blocks": 5, + "text_blocks": 23, + "productivity_ratio": 0.97, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.75, + "total": 16, + "passed": 12, + "failed": 4, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 54, + "height": 108 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "enter", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via enter" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "pixels changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": false, + "detail": "no change detected after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "visual change detected after hard drop" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "visual change suggests new piece spawned" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "game still responding after 10 piece drops" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": true, + "detail": "score changed from 0 to 152" + }, + { + "name": "game_over", + "pass": false, + "detail": "could not trigger or detect game over" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 78 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 12, + "failed": 4, + "score": 0.75 + }, + "gameplay": { + "pieces_placed": 188, + "lines_cleared": 1, + "max_score_observed": 172, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 36 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 3, + "pass": false + } + } + }, + "score": 0.6965 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/gameplay-bot-report.json @@ -0,0 +1,128 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 54, + "height": 108 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "enter", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via enter" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "pixels changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": false, + "detail": "no change detected after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": false, + "detail": "could not detect any piece rotations" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "visual change detected after hard drop" + }, + { + "name": "piece_locks", + "pass": false, + "detail": "could not verify piece locking at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "visual change suggests new piece spawned" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "game still responding after 10 piece drops" + }, + { + "name": "line_clear", + "pass": true, + "detail": "line cleared via strategic placement" + }, + { + "name": "score_changes", + "pass": true, + "detail": "score changed from 0 to 152" + }, + { + "name": "game_over", + "pass": false, + "detail": "could not trigger or detect game over" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 78 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 12, + "failed": 4, + "score": 0.75 + }, + "gameplay": { + "pieces_placed": 188, + "lines_cleared": 1, + "max_score_observed": 172, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 36 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 3, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "max", + "prompt_style": "simple", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2", + "run_number": 2, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:37:00.710742+00:00", + "wall_time_seconds": 577, + "exit_code": 0, + "completed_at": "2026-04-05T06:46:45.312262+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run2/transcript.jsonl @@ -0,0 +1,112 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "max", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-kqw6o5ce","session_id":"d952656e-3a58-4190-843e-46338c11106b","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"5fbcd360-955c-4e6e-aad4-7fa022cbf9b9","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019GaiS2XJZMKdr2s4XrBCfc","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using TypeScript. Let me plan out the structure:\n\n1. An HTML file that serves as the entry point\n2. A TypeScript file with the game logic\n3. A CSS file for styling\n\nSince this needs to run in a browser, I'll create a self-contained setup. Let me think about how to structure this:\n\n- I'll use HTML Canvas for rendering\n- TypeScript for game logic\n- Standard Tetris mechanics: 7 tetromino pieces, rotation (SRS or simple), line clearing, scoring, levels, increasing speed\n\n\n- Keyboard controls with arrow keys for movement, up arrow for rotation, and space for hard drop\n\nFor the project setup, I'll keep it straightforward with a TypeScript configuration and build process using esbuild to bundle everything together, then reference the compiled output from the HTML file.\n\nI'm organizing the source code into separate modules: a main entry point, the core game logic, board management, piece definitions with rotation mechanics, canvas rendering, and type definitions. This modular structure will make the code easier to maintain and test.\n\nFor the build process, I'll use esbuild to bundle everything into a single file that the HTML can load. The game will feature all seven standard tetrominoes on a 10x20 board with wall kick rotation, line clearing with level-based scoring, increasing difficulty, a next piece preview, and ghost piece visualization. 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Let me start by setting up the project structure and then implement all the game logic."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":3,"cache_creation_input_tokens":4780,"cache_read_input_tokens":0,"cache_creation":{"ephemeral_5m_input_tokens":4780,"ephemeral_1h_input_tokens":0},"output_tokens":45,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"84349722-c9f5-46c4-8488-06601eae86ea"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019GaiS2XJZMKdr2s4XrBCfc","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EY2fKyZAy3ziX2U6N9138B","name":"Bash","input":{"command":"ls /tmp/loop-bench-kqw6o5ce","description":"List current working 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Let me set up the project. I'll create:\n\n1. `tsconfig.json`\n2. `src/types.ts` - type definitions\n3. `src/pieces.ts` - tetromino definitions\n4. `src/board.ts` - game board logic\n5. `src/renderer.ts` - canvas rendering\n6. `src/game.ts` - main game controller\n7. `src/main.ts` - entry point\n8. `index.html` - the HTML page\n\nI need to compile TS to JS and serve it. \n\nFor the module setup, I'll configure TypeScript to output ES modules with explicit `.js` extensions in imports so they work directly in the browser. I could write everything in a single file or use namespaces, but ES modules with tsc is the cleanest approach here. I'm settling on a single TypeScript file organized with clear sections—it's simpler than managing multiple files and modules for a game this size, and it'll compile cleanly to one JavaScript output.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":451,"cache_read_input_tokens":5655,"cache_creation":{"ephemeral_5m_input_tokens":451,"ephemeral_1h_input_tokens":0},"output_tokens":12,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"ed3e555d-1efd-46fd-8b0b-ba6509294e48"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016u4m5J3Ukek4yjcLJfRpEP","type":"message","role":"assistant","content":[{"type":"text","text":"Now I'll build the project. Let me create all the files:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":451,"cache_read_input_tokens":5655,"cache_creation":{"ephemeral_5m_input_tokens":451,"ephemeral_1h_input_tokens":0},"output_tokens":12,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"2208d725-b1d5-41d3-ad8a-e1fefd39f51c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016u4m5J3Ukek4yjcLJfRpEP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Az1nFiZXSWECGxzUwNyroJ","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-kqw6o5ce/src /tmp/loop-bench-kqw6o5ce/dist","description":"Create src and dist directories"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":451,"cache_read_input_tokens":5655,"cache_creation":{"ephemeral_5m_input_tokens":451,"ephemeral_1h_input_tokens":0},"output_tokens":12,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"603139d9-9d4f-41e5-983c-cb90e49b9b44"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Az1nFiZXSWECGxzUwNyroJ","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"951eb4cc-5ed3-4df5-b04b-5f56942a40bc","timestamp":"2026-04-05T06:37:53.887Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KgyUxX3XDRimMZtse64v8f","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GHTBrKrUpwWJjtUDTbqZ6R","name":"Write","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/tsconfig.json","content":"{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"moduleResolution\": \"bundler\",\n \"outDir\": \"dist\",\n \"rootDir\": \"src\",\n \"strict\": true,\n \"noUnusedLocals\": true,\n \"noUnusedParameters\": true,\n \"sourceMap\": true\n },\n \"include\": [\"src\"]\n}\n"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":844,"cache_read_input_tokens":6106,"cache_creation":{"ephemeral_5m_input_tokens":844,"ephemeral_1h_input_tokens":0},"output_tokens":64,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"3fdfc606-2291-4fce-bc05-22fcba9f1fe8"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>Error: No such tool available: Write</tool_use_error>","is_error":true,"tool_use_id":"toolu_01GHTBrKrUpwWJjtUDTbqZ6R"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"569e344e-0b29-418f-851e-8f43382d6b51","timestamp":"2026-04-05T06:37:57.458Z","tool_use_result":"Error: No such tool available: Write"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01KQ2wrNm8tKqdYCTHRB8cFV","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Rmk2cinmVdKFgFxbmUAmvK","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"moduleResolution\": \"bundler\",\n \"outDir\": \"dist\",\n \"rootDir\": \"src\",\n \"strict\": true,\n \"sourceMap\": true\n },\n \"include\": [\"src\"]\n}\nTSEOF","description":"Create tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":236,"cache_read_input_tokens":6950,"cache_creation":{"ephemeral_5m_input_tokens":236,"ephemeral_1h_input_tokens":0},"output_tokens":56,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"f04f3623-a9a2-4373-b52b-394866c68f50"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Rmk2cinmVdKFgFxbmUAmvK","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"ff8fed81-b616-461b-a6bd-f57ac0f9d817","timestamp":"2026-04-05T06:38:01.506Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Az7jqqF8uJAr1ACgCmCwSr","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the type definitions:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":208,"cache_read_input_tokens":7186,"cache_creation":{"ephemeral_5m_input_tokens":208,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"7b33c5d5-641e-496b-bfac-6a5f739de9be"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Az7jqqF8uJAr1ACgCmCwSr","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012hZx2741E6gvsDYt32zAHK","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/src/types.ts << 'EOF'\n// ── Type Definitions ────────────────────────────────────────────────\n\nexport type Cell = string | null;\nexport type Grid = Cell[][];\n\nexport interface Position {\n x: number;\n y: number;\n}\n\nexport interface TetrominoDef {\n name: string;\n color: string;\n /** Each rotation state is a 2D array of 0/1 */\n shapes: number[][][];\n}\n\nexport interface ActivePiece {\n type: TetrominoDef;\n rotation: number;\n pos: Position;\n}\n\nexport const enum GameState {\n Idle = \"idle\",\n Playing = \"playing\",\n Paused = \"paused\",\n Over = \"over\",\n}\n\nexport interface ScoreInfo {\n score: number;\n level: number;\n lines: number;\n}\nEOF","description":"Create type definitions file"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":208,"cache_read_input_tokens":7186,"cache_creation":{"ephemeral_5m_input_tokens":208,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"514c70f0-ff19-428a-87c8-8369161356b4"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012hZx2741E6gvsDYt32zAHK","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"e8b45257-fc49-42a1-a14c-21bf256025a1","timestamp":"2026-04-05T06:38:08.370Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01SYVZNc4mhJT8E489WGTEQw","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01SKLhk735y6zCRmkHQgRL6M","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/src/pieces.ts << 'EOF'\n// ── Tetromino Definitions with SRS Rotation States ──────────────────\n\nimport { TetrominoDef } from \"./types.js\";\n\n/**\n * Each piece has 4 rotation states (0 = spawn, 1 = R, 2 = 2, 3 = L).\n * Shapes are stored as row-major 2D arrays where 1 = filled.\n */\nexport const TETROMINOES: TetrominoDef[] = [\n {\n name: \"I\",\n color: \"#00f0f0\",\n shapes: [\n [\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ],\n [\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n [0, 0, 1, 0],\n ],\n [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 1, 1, 1],\n [0, 0, 0, 0],\n ],\n [\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n [0, 1, 0, 0],\n ],\n ],\n },\n {\n name: \"O\",\n color: \"#f0f000\",\n shapes: [\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n [\n [1, 1],\n [1, 1],\n ],\n ],\n },\n {\n name: \"T\",\n color: \"#a000f0\",\n shapes: [\n [\n [0, 1, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n },\n {\n name: \"S\",\n color: \"#00f000\",\n shapes: [\n [\n [0, 1, 1],\n [1, 1, 0],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 0, 0],\n [0, 1, 1],\n [1, 1, 0],\n ],\n [\n [1, 0, 0],\n [1, 1, 0],\n [0, 1, 0],\n ],\n ],\n },\n {\n name: \"Z\",\n color: \"#f00000\",\n shapes: [\n [\n [1, 1, 0],\n [0, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 0, 1],\n [0, 1, 1],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 1, 0],\n [1, 1, 0],\n [1, 0, 0],\n ],\n ],\n },\n {\n name: \"J\",\n color: \"#0000f0\",\n shapes: [\n [\n [1, 0, 0],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 1],\n [0, 1, 0],\n [0, 1, 0],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [0, 0, 1],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [1, 1, 0],\n ],\n ],\n },\n {\n name: \"L\",\n color: \"#f0a000\",\n shapes: [\n [\n [0, 0, 1],\n [1, 1, 1],\n [0, 0, 0],\n ],\n [\n [0, 1, 0],\n [0, 1, 0],\n [0, 1, 1],\n ],\n [\n [0, 0, 0],\n [1, 1, 1],\n [1, 0, 0],\n ],\n [\n [1, 1, 0],\n [0, 1, 0],\n [0, 1, 0],\n ],\n ],\n },\n];\n\n// ── SRS Wall Kick Data ──────────────────────────────────────────────\n\n/** Wall kick offsets for J, L, S, T, Z pieces. Key: \"from->to\" rotation */\nconst JLSTZ_KICKS: Record<string, [number, number][]> = {\n \"0->1\": [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]],\n \"1->0\": [[0, 0], [1, 0], [1, -1], [0, 2], [1, 2]],\n \"1->2\": [[0, 0], [1, 0], [1, -1], [0, 2], [1, 2]],\n \"2->1\": [[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]],\n \"2->3\": [[0, 0], [1, 0], [1, 1], [0, -2], [1, -2]],\n \"3->2\": [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"3->0\": [[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],\n \"0->3\": [[0, 0], [1, 0], [1, 1], [0, -2], [1, -2]],\n};\n\n/** Wall kick offsets for I piece */\nconst I_KICKS: Record<string, [number, number][]> = {\n \"0->1\": [[0, 0], [-2, 0], [1, 0], [-2, -1], [1, 2]],\n \"1->0\": [[0, 0], [2, 0], [-1, 0], [2, 1], [-1, -2]],\n \"1->2\": [[0, 0], [-1, 0], [2, 0], [-1, 2], [2, -1]],\n \"2->1\": [[0, 0], [1, 0], [-2, 0], [1, -2], [-2, 1]],\n \"2->3\": [[0, 0], [2, 0], [-1, 0], [2, 1], [-1, -2]],\n \"3->2\": [[0, 0], [-2, 0], [1, 0], [-2, -1], [1, 2]],\n \"3->0\": [[0, 0], [1, 0], [-2, 0], [1, -2], [-2, 1]],\n \"0->3\": [[0, 0], [-1, 0], [2, 0], [-1, 2], [2, -1]],\n};\n\nexport function getWallKicks(\n pieceName: string,\n fromRot: number,\n toRot: number\n): [number, number][] {\n const key = `${fromRot}->${toRot}`;\n if (pieceName === \"I\") return I_KICKS[key] ?? [[0, 0]];\n if (pieceName === \"O\") return [[0, 0]];\n return JLSTZ_KICKS[key] ?? [[0, 0]];\n}\nEOF","description":"Create tetromino piece definitions with SRS rotation"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":333,"cache_read_input_tokens":7394,"cache_creation":{"ephemeral_5m_input_tokens":333,"ephemeral_1h_input_tokens":0},"output_tokens":67,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a2f6931d-161d-42ff-825a-44d5c6005ac5"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01SKLhk735y6zCRmkHQgRL6M","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"758909ab-3ba6-404f-b862-5cd66ff4c5da","timestamp":"2026-04-05T06:38:34.170Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YNJXkYpgKAfqMw9oT92px1","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01VJc6EsTK3rcH4G9wFDoczu","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/src/board.ts << 'EOF'\n// ── Game Board Logic ────────────────────────────────────────────────\n\nimport { Cell, Grid, ActivePiece, Position, TetrominoDef } from \"./types.js\";\nimport { TETROMINOES, getWallKicks } from \"./pieces.js\";\n\nexport const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area\nconst TOTAL_ROWS = ROWS + BUFFER_ROWS;\n\nexport class Board {\n grid: Grid;\n private bag: TetrominoDef[] = [];\n\n constructor() {\n this.grid = this.createEmptyGrid();\n }\n\n private createEmptyGrid(): Grid {\n return Array.from({ length: TOTAL_ROWS }, () =>\n Array<Cell>(COLS).fill(null)\n );\n }\n\n reset(): void {\n this.grid = this.createEmptyGrid();\n this.bag = [];\n }\n\n /** 7-bag randomizer: each bag has one of each piece, shuffled */\n nextPiece(): TetrominoDef {\n if (this.bag.length === 0) {\n this.bag = [...TETROMINOES];\n // Fisher-Yates shuffle\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop()!;\n }\n\n /** Spawn position: centered, at top of visible area */\n spawnPosition(type: TetrominoDef): Position {\n const shape = type.shapes[0];\n const width = shape[0].length;\n return {\n x: Math.floor((COLS - width) / 2),\n y: BUFFER_ROWS - 1, // just above the visible area so piece enters from top\n };\n }\n\n /** Check if placing piece at pos/rotation collides */\n collides(type: TetrominoDef, rotation: number, pos: Position): boolean {\n const shape = type.shapes[rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const newX = pos.x + c;\n const newY = pos.y + r;\n if (newX < 0 || newX >= COLS || newY >= TOTAL_ROWS) return true;\n if (newY < 0) continue; // above board is OK\n if (this.grid[newY][newX] !== null) return true;\n }\n }\n return false;\n }\n\n /** Lock a piece into the grid */\n lock(piece: ActivePiece): void {\n const shape = piece.type.shapes[piece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = piece.pos.x + c;\n const y = piece.pos.y + r;\n if (y >= 0 && y < TOTAL_ROWS && x >= 0 && x < COLS) {\n this.grid[y][x] = piece.type.color;\n }\n }\n }\n }\n\n /** Clear completed lines, return how many were cleared */\n clearLines(): number {\n let cleared = 0;\n for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same row index since rows shifted down\n }\n }\n return cleared;\n }\n\n /** Check if any block is locked above the visible area → game over */\n isTopOut(): boolean {\n for (let r = 0; r < BUFFER_ROWS; r++) {\n if (this.grid[r].some((cell) => cell !== null)) return true;\n }\n return false;\n }\n\n /** Try to rotate a piece with SRS wall kicks. Returns new rotation + position, or null */\n tryRotate(\n piece: ActivePiece,\n direction: 1 | -1\n ): { rotation: number; pos: Position } | null {\n const fromRot = piece.rotation;\n const toRot = (piece.rotation + direction + 4) % 4;\n const kicks = getWallKicks(piece.type.name, fromRot, toRot);\n\n for (const [dx, dy] of kicks) {\n const newPos: Position = { x: piece.pos.x + dx, y: piece.pos.y - dy };\n if (!this.collides(piece.type, toRot, newPos)) {\n return { rotation: toRot, pos: newPos };\n }\n }\n return null; // no valid kick found\n }\n\n /** Compute the ghost piece Y (hard drop destination) */\n ghostY(piece: ActivePiece): number {\n let y = piece.pos.y;\n while (!this.collides(piece.type, piece.rotation, { x: piece.pos.x, y: y + 1 })) {\n y++;\n }\n return y;\n }\n\n /** Return only the visible portion of the grid (below the buffer) */\n visibleGrid(): Grid {\n return this.grid.slice(BUFFER_ROWS);\n }\n\n get bufferRows(): number {\n return BUFFER_ROWS;\n }\n}\nEOF","description":"Create board logic with collision, line clearing, SRS wall kicks"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2419,"cache_read_input_tokens":7727,"cache_creation":{"ephemeral_5m_input_tokens":2419,"ephemeral_1h_input_tokens":0},"output_tokens":65,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"f1cbe709-e208-4740-aa11-a8d7c1192af7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01VJc6EsTK3rcH4G9wFDoczu","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"340e6eea-1389-4ca0-9b71-b83eb37a9682","timestamp":"2026-04-05T06:38:56.622Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01MXrx5fxpCidkjR661arhuw","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EC3oZmu1QVjNcRGuafikuv","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/src/renderer.ts << 'EOF'\n// ── Canvas Renderer ─────────────────────────────────────────────────\n\nimport { Grid, ActivePiece, TetrominoDef, ScoreInfo } from \"./types.js\";\nimport { COLS, ROWS } from \"./board.js\";\n\nconst CELL = 30; // pixels per cell\nconst GRID_LINE = 0.5;\nconst BORDER = 2;\n\nconst NEXT_CELL = 22; // cell size in next-piece preview\n\nexport class Renderer {\n private ctx: CanvasRenderingContext2D;\n private nextCtx: CanvasRenderingContext2D;\n private holdCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private messageEl: HTMLElement;\n\n constructor(\n canvas: HTMLCanvasElement,\n nextCanvas: HTMLCanvasElement,\n holdCanvas: HTMLCanvasElement,\n scoreEl: HTMLElement,\n levelEl: HTMLElement,\n linesEl: HTMLElement,\n messageEl: HTMLElement\n ) {\n canvas.width = COLS * CELL;\n canvas.height = ROWS * CELL;\n this.ctx = canvas.getContext(\"2d\")!;\n\n nextCanvas.width = 4 * NEXT_CELL + 20;\n nextCanvas.height = 4 * NEXT_CELL + 20;\n this.nextCtx = nextCanvas.getContext(\"2d\")!;\n\n holdCanvas.width = 4 * NEXT_CELL + 20;\n holdCanvas.height = 4 * NEXT_CELL + 20;\n this.holdCtx = holdCanvas.getContext(\"2d\")!;\n\n this.scoreEl = scoreEl;\n this.levelEl = levelEl;\n this.linesEl = linesEl;\n this.messageEl = messageEl;\n }\n\n draw(\n grid: Grid,\n piece: ActivePiece | null,\n ghostY: number | null,\n nextPiece: TetrominoDef | null,\n holdPiece: TetrominoDef | null,\n score: ScoreInfo,\n holdLocked: boolean\n ): void {\n this.drawBoard(grid, piece, ghostY);\n this.drawPreview(this.nextCtx, nextPiece);\n this.drawPreview(this.holdCtx, holdPiece, holdLocked);\n this.scoreEl.textContent = score.score.toLocaleString();\n this.levelEl.textContent = String(score.level);\n this.linesEl.textContent = String(score.lines);\n }\n\n showMessage(text: string): void {\n this.messageEl.textContent = text;\n this.messageEl.style.display = text ? \"flex\" : \"none\";\n }\n\n private drawBoard(grid: Grid, piece: ActivePiece | null, ghostY: number | null): void {\n const ctx = this.ctx;\n const w = COLS * CELL;\n const h = ROWS * CELL;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = GRID_LINE;\n for (let c = 1; c < COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, h);\n ctx.stroke();\n }\n for (let r = 1; r < ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(w, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = grid[r][c];\n if (color) this.drawCell(ctx, c, r, color, 1);\n }\n }\n\n if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped\n\n // Ghost piece\n if (ghostY !== null) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const drawY = ghostY + r - bufferRows;\n const drawX = piece.pos.x + c;\n if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n this.drawCell(ctx, drawX, drawY, piece.type.color, 0.2);\n }\n }\n }\n }\n\n // Active piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const drawY = piece.pos.y + r - bufferRows;\n const drawX = piece.pos.x + c;\n if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n this.drawCell(ctx, drawX, drawY, piece.type.color, 1);\n }\n }\n }\n }\n\n // Border\n ctx.strokeStyle = \"#555\";\n ctx.lineWidth = BORDER;\n ctx.strokeRect(0, 0, w, h);\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n alpha: number\n ): void {\n const x = col * CELL;\n const y = row * CELL;\n const inset = 1;\n\n ctx.globalAlpha = alpha;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, CELL - inset * 2, CELL - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, CELL - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, CELL - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + CELL - inset - 3, CELL - inset * 2, 3);\n ctx.fillRect(x + CELL - inset - 3, y + inset, 3, CELL - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(\n ctx: CanvasRenderingContext2D,\n type: TetrominoDef | null,\n dimmed: boolean = false\n ): void {\n const w = ctx.canvas.width;\n const h = ctx.canvas.height;\n\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n ctx.strokeStyle = \"#333\";\n ctx.lineWidth = 1;\n ctx.strokeRect(0, 0, w, h);\n\n if (!type) return;\n\n const shape = type.shapes[0];\n const rows = shape.length;\n const cols = shape[0].length;\n const offsetX = (w - cols * NEXT_CELL) / 2;\n const offsetY = (h - rows * NEXT_CELL) / 2;\n\n ctx.globalAlpha = dimmed ? 0.35 : 1;\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!shape[r][c]) continue;\n const x = offsetX + c * NEXT_CELL;\n const y = offsetY + r * NEXT_CELL;\n ctx.fillStyle = type.color;\n ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, NEXT_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, 2);\n ctx.fillRect(x + 1, y + 1, 2, NEXT_CELL - 2);\n }\n }\n\n ctx.globalAlpha = 1;\n }\n}\nEOF","description":"Create canvas renderer with ghost piece and preview panels"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1620,"cache_read_input_tokens":10146,"cache_creation":{"ephemeral_5m_input_tokens":1620,"ephemeral_1h_input_tokens":0},"output_tokens":61,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"2b42e8e0-0dad-427e-a883-d59e63de5630"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01EC3oZmu1QVjNcRGuafikuv","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"95686ecb-0735-4dc8-9b28-daf274864c6a","timestamp":"2026-04-05T06:39:24.726Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Q9UjMZqFizmbjWo3xVWXXS","type":"message","role":"assistant","content":[{"type":"text","text":"Now the main game controller:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2383,"cache_read_input_tokens":11766,"cache_creation":{"ephemeral_5m_input_tokens":2383,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"b4cf730a-469e-4313-a586-2f7078b5cfe0"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Q9UjMZqFizmbjWo3xVWXXS","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QmwWth35wGU225sRf8Tx71","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/src/game.ts << 'EOF'\n// ── Game Controller ─────────────────────────────────────────────────\n\nimport { ActivePiece, GameState, ScoreInfo, TetrominoDef } from \"./types.js\";\nimport { Board } from \"./board.js\";\nimport { Renderer } from \"./renderer.js\";\n\n/** Gravity interval (ms) per level. Starts slow, gets faster. */\nfunction dropInterval(level: number): number {\n // NES-style curve capped at a reasonable minimum\n const intervals = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, 80, 70, 60, 50, 40];\n return intervals[Math.min(level - 1, intervals.length - 1)];\n}\n\n/** Scoring table: index = lines cleared (1-4) */\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n/** Lock delay: how long (ms) the piece can sit on a surface before locking */\nconst LOCK_DELAY = 500;\nconst MAX_LOCK_RESETS = 15;\n\n/** DAS / ARR for key repeat */\nconst DAS = 170; // ms before auto-repeat starts\nconst ARR = 50; // ms between auto-repeats\n\nexport class Game {\n private board: Board;\n private renderer: Renderer;\n private state: GameState = GameState.Idle;\n private current: ActivePiece | null = null;\n private nextType: TetrominoDef | null = null;\n private holdType: TetrominoDef | null = null;\n private holdLocked = false;\n\n private score: ScoreInfo = { score: 0, level: 1, lines: 0 };\n\n // Timing\n private lastDrop = 0;\n private lockTimer = 0;\n private lockResets = 0;\n private isLocking = false;\n\n // Key repeat state\n private heldKeys: Map<string, { since: number; lastFire: number }> = new Map();\n\n // Animation frame handle\n private rafId = 0;\n\n constructor(board: Board, renderer: Renderer) {\n this.board = board;\n this.renderer = renderer;\n }\n\n // ── Public API ──────────────────────────────────────────────────\n\n start(): void {\n this.board.reset();\n this.score = { score: 0, level: 1, lines: 0 };\n this.holdType = null;\n this.holdLocked = false;\n this.nextType = this.board.nextPiece();\n this.spawnPiece();\n this.state = GameState.Playing;\n this.renderer.showMessage(\"\");\n this.lastDrop = performance.now();\n this.loop(performance.now());\n }\n\n handleKeyDown(e: KeyboardEvent): void {\n if (this.state === GameState.Idle || this.state === GameState.Over) {\n if (e.key === \"Enter\" || e.key === \" \") {\n this.start();\n e.preventDefault();\n }\n return;\n }\n\n if (e.key === \"p\" || e.key === \"Escape\") {\n this.togglePause();\n e.preventDefault();\n return;\n }\n\n if (this.state !== GameState.Playing) return;\n\n // Track held keys for DAS/ARR\n if (!this.heldKeys.has(e.key)) {\n this.heldKeys.set(e.key, { since: performance.now(), lastFire: 0 });\n }\n\n switch (e.key) {\n case \"ArrowLeft\":\n this.move(-1, 0);\n e.preventDefault();\n break;\n case \"ArrowRight\":\n this.move(1, 0);\n e.preventDefault();\n break;\n case \"ArrowDown\":\n this.softDrop();\n e.preventDefault();\n break;\n case \"ArrowUp\":\n this.rotate(1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Control\":\n this.rotate(-1);\n e.preventDefault();\n break;\n case \" \":\n this.hardDrop();\n e.preventDefault();\n break;\n case \"c\":\n case \"Shift\":\n this.hold();\n e.preventDefault();\n break;\n }\n }\n\n handleKeyUp(e: KeyboardEvent): void {\n this.heldKeys.delete(e.key);\n }\n\n // ── Core Loop ───────────────────────────────────────────────────\n\n private loop = (now: number): void => {\n if (this.state !== GameState.Playing) {\n this.render();\n return;\n }\n\n this.processAutoRepeat(now);\n\n // Gravity\n const interval = dropInterval(this.score.level);\n if (now - this.lastDrop >= interval) {\n this.applyGravity(now);\n this.lastDrop = now;\n }\n\n // Lock delay\n if (this.isLocking && now - this.lockTimer >= LOCK_DELAY) {\n this.lockPiece();\n }\n\n this.render();\n this.rafId = requestAnimationFrame(this.loop);\n };\n\n private processAutoRepeat(now: number): void {\n for (const [key, info] of this.heldKeys) {\n const held = now - info.since;\n if (held < DAS) continue;\n const timeSinceLast = now - info.lastFire;\n if (timeSinceLast >= ARR) {\n info.lastFire = now;\n if (key === \"ArrowLeft\") this.move(-1, 0);\n else if (key === \"ArrowRight\") this.move(1, 0);\n else if (key === \"ArrowDown\") this.softDrop();\n }\n }\n }\n\n // ── Piece Actions ───────────────────────────────────────────────\n\n private spawnPiece(): void {\n const type = this.nextType!;\n this.nextType = this.board.nextPiece();\n const pos = this.board.spawnPosition(type);\n this.current = { type, rotation: 0, pos };\n this.isLocking = false;\n this.lockResets = 0;\n\n // If spawn position collides, game over\n if (this.board.collides(type, 0, pos)) {\n this.gameOver();\n }\n }\n\n private move(dx: number, dy: number): boolean {\n if (!this.current) return false;\n const newPos = { x: this.current.pos.x + dx, y: this.current.pos.y + dy };\n if (!this.board.collides(this.current.type, this.current.rotation, newPos)) {\n this.current.pos = newPos;\n this.resetLockDelay();\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n if (!this.current) return;\n const result = this.board.tryRotate(this.current, dir);\n if (result) {\n this.current.rotation = result.rotation;\n this.current.pos = result.pos;\n this.resetLockDelay();\n }\n }\n\n private softDrop(): void {\n if (!this.current) return;\n if (this.move(0, 1)) {\n this.score.score += 1;\n this.lastDrop = performance.now();\n }\n }\n\n private hardDrop(): void {\n if (!this.current) return;\n let rows = 0;\n while (!this.board.collides(this.current.type, this.current.rotation, {\n x: this.current.pos.x,\n y: this.current.pos.y + 1,\n })) {\n this.current.pos.y++;\n rows++;\n }\n this.score.score += rows * 2;\n this.lockPiece();\n }\n\n private hold(): void {\n if (!this.current || this.holdLocked) return;\n const currentType = this.current.type;\n if (this.holdType) {\n // Swap\n const pos = this.board.spawnPosition(this.holdType);\n this.current = { type: this.holdType, rotation: 0, pos };\n this.holdType = currentType;\n } else {\n this.holdType = currentType;\n this.spawnPiece();\n }\n this.holdLocked = true;\n this.isLocking = false;\n this.lockResets = 0;\n }\n\n private applyGravity(now: number): void {\n if (!this.current) return;\n const below = {\n x: this.current.pos.x,\n y: this.current.pos.y + 1,\n };\n if (!this.board.collides(this.current.type, this.current.rotation, below)) {\n this.current.pos.y++;\n this.isLocking = false;\n } else if (!this.isLocking) {\n // Start lock delay\n this.isLocking = true;\n this.lockTimer = now;\n }\n }\n\n private resetLockDelay(): void {\n if (this.isLocking && this.lockResets < MAX_LOCK_RESETS) {\n this.lockTimer = performance.now();\n this.lockResets++;\n }\n // If piece is no longer on a surface, cancel lock\n if (\n this.current &&\n !this.board.collides(this.current.type, this.current.rotation, {\n x: this.current.pos.x,\n y: this.current.pos.y + 1,\n })\n ) {\n this.isLocking = false;\n }\n }\n\n private lockPiece(): void {\n if (!this.current) return;\n this.board.lock(this.current);\n const cleared = this.board.clearLines();\n\n if (cleared > 0) {\n this.score.lines += cleared;\n this.score.score += LINE_SCORES[cleared] * this.score.level;\n this.score.level = Math.floor(this.score.lines / 10) + 1;\n }\n\n this.holdLocked = false;\n this.isLocking = false;\n\n if (this.board.isTopOut()) {\n this.gameOver();\n return;\n }\n\n this.spawnPiece();\n }\n\n // ── State ───────────────────────────────────────────────────────\n\n private togglePause(): void {\n if (this.state === GameState.Playing) {\n this.state = GameState.Paused;\n cancelAnimationFrame(this.rafId);\n this.renderer.showMessage(\"PAUSED — press P to resume\");\n } else if (this.state === GameState.Paused) {\n this.state = GameState.Playing;\n this.lastDrop = performance.now();\n this.renderer.showMessage(\"\");\n this.rafId = requestAnimationFrame(this.loop);\n }\n }\n\n private gameOver(): void {\n this.state = GameState.Over;\n cancelAnimationFrame(this.rafId);\n this.render();\n this.renderer.showMessage(\n `GAME OVER — Score: ${this.score.score.toLocaleString()}\\nPress Enter to restart`\n );\n }\n\n private render(): void {\n const ghostY = this.current ? this.board.ghostY(this.current) : null;\n this.renderer.draw(\n this.board.visibleGrid(),\n this.current,\n ghostY,\n this.nextType,\n this.holdType,\n this.score,\n this.holdLocked\n );\n }\n}\nEOF","description":"Create main game controller with DAS, lock delay, hold piece, scoring"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2383,"cache_read_input_tokens":11766,"cache_creation":{"ephemeral_5m_input_tokens":2383,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"3c296d58-d77c-4d50-844b-fe1e662511a7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QmwWth35wGU225sRf8Tx71","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"8c594501-fede-42f7-9237-67f2d95f0b76","timestamp":"2026-04-05T06:40:05.064Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011oKMEsGe4BwC8BTob1jaCr","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WcV9qtWEGuVVYRSrA1MuZW","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/src/main.ts << 'EOF'\n// ── Entry Point ─────────────────────────────────────────────────────\n\nimport { Board } from \"./board.js\";\nimport { Renderer } from \"./renderer.js\";\nimport { Game } from \"./game.js\";\n\nfunction $(id: string): HTMLElement {\n const el = document.getElementById(id);\n if (!el) throw new Error(`Missing element #${id}`);\n return el;\n}\n\ndocument.addEventListener(\"DOMContentLoaded\", () => {\n const board = new Board();\n const renderer = new Renderer(\n $(\"game-canvas\") as HTMLCanvasElement,\n $(\"next-canvas\") as HTMLCanvasElement,\n $(\"hold-canvas\") as HTMLCanvasElement,\n $(\"score-value\"),\n $(\"level-value\"),\n $(\"lines-value\"),\n $(\"message-overlay\")\n );\n\n const game = new Game(board, renderer);\n\n document.addEventListener(\"keydown\", (e) => game.handleKeyDown(e));\n document.addEventListener(\"keyup\", (e) => game.handleKeyUp(e));\n\n renderer.showMessage(\"Press Enter or Space to start\");\n});\nEOF","description":"Create entry point that wires up DOM elements to game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":3166,"cache_read_input_tokens":14149,"cache_creation":{"ephemeral_5m_input_tokens":3166,"ephemeral_1h_input_tokens":0},"output_tokens":61,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"cafc815a-c366-49c5-80e3-5e33c0a29e67"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01WcV9qtWEGuVVYRSrA1MuZW","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"706aff1d-3fc8-499f-adba-d327fef0c5a2","timestamp":"2026-04-05T06:40:12.067Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QgqjbAwUanQFJw71WscyaL","type":"message","role":"assistant","content":[{"type":"text","text":"Now the HTML page with embedded CSS:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":403,"cache_read_input_tokens":17315,"cache_creation":{"ephemeral_5m_input_tokens":403,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"1cad9855-db0d-4f73-870a-116383bb78ce"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01QgqjbAwUanQFJw71WscyaL","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0194Xd4BULKjTagDv35Sp85L","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<title>Tetris</title>\n<style>\n *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }\n\n body {\n background: #0a0a1a;\n color: #ccc;\n font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;\n display: flex;\n justify-content: center;\n align-items: flex-start;\n min-height: 100vh;\n padding: 20px;\n user-select: none;\n }\n\n #game-wrapper {\n display: flex;\n gap: 20px;\n align-items: flex-start;\n }\n\n /* ── Side Panel ─────────────────────────────────── */\n .side-panel {\n display: flex;\n flex-direction: column;\n gap: 16px;\n min-width: 120px;\n }\n\n .panel-box {\n background: #1a1a2e;\n border: 1px solid #333;\n border-radius: 8px;\n padding: 12px;\n text-align: center;\n }\n\n .panel-box h3 {\n font-size: 11px;\n text-transform: uppercase;\n letter-spacing: 2px;\n color: #888;\n margin-bottom: 8px;\n }\n\n .stat-value {\n font-size: 22px;\n font-weight: 700;\n color: #fff;\n font-variant-numeric: tabular-nums;\n }\n\n /* ── Main Board ─────────────────────────────────── */\n .board-container {\n position: relative;\n line-height: 0;\n border-radius: 4px;\n overflow: hidden;\n box-shadow: 0 0 40px rgba(0, 200, 255, 0.08);\n }\n\n #game-canvas {\n display: block;\n }\n\n #message-overlay {\n position: absolute;\n inset: 0;\n display: flex;\n justify-content: center;\n align-items: center;\n background: rgba(0, 0, 0, 0.75);\n color: #fff;\n font-size: 18px;\n font-weight: 600;\n text-align: center;\n white-space: pre-line;\n line-height: 1.6;\n backdrop-filter: blur(3px);\n z-index: 10;\n }\n\n /* ── Controls Help ──────────────────────────────── */\n .controls {\n font-size: 11px;\n color: #666;\n line-height: 1.8;\n }\n\n .controls kbd {\n display: inline-block;\n background: #2a2a40;\n border: 1px solid #444;\n border-radius: 3px;\n padding: 1px 6px;\n font-family: inherit;\n font-size: 10px;\n color: #aaa;\n min-width: 20px;\n text-align: center;\n }\n</style>\n</head>\n<body>\n <div id=\"game-wrapper\">\n <!-- Left Panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Hold</h3>\n <canvas id=\"hold-canvas\"></canvas>\n </div>\n\n <div class=\"panel-box\">\n <h3>Score</h3>\n <div id=\"score-value\" class=\"stat-value\">0</div>\n </div>\n <div class=\"panel-box\">\n <h3>Level</h3>\n <div id=\"level-value\" class=\"stat-value\">1</div>\n </div>\n <div class=\"panel-box\">\n <h3>Lines</h3>\n <div id=\"lines-value\" class=\"stat-value\">0</div>\n </div>\n\n <div class=\"controls\">\n <kbd>←</kbd> <kbd>→</kbd> Move<br />\n <kbd>↓</kbd> Soft drop<br />\n <kbd>↑</kbd> Rotate CW<br />\n <kbd>Z</kbd> Rotate CCW<br />\n <kbd>Space</kbd> Hard drop<br />\n <kbd>C</kbd> / <kbd>Shift</kbd> Hold<br />\n <kbd>P</kbd> / <kbd>Esc</kbd> Pause\n </div>\n </div>\n\n <!-- Game Board -->\n <div class=\"board-container\">\n <canvas id=\"game-canvas\"></canvas>\n <div id=\"message-overlay\" style=\"display: none;\"></div>\n </div>\n\n <!-- Right Panel -->\n <div class=\"side-panel\">\n <div class=\"panel-box\">\n <h3>Next</h3>\n <canvas id=\"next-canvas\"></canvas>\n </div>\n </div>\n </div>\n\n <script type=\"module\" src=\"dist/main.js\"></script>\n</body>\n</html>\nHTMLEOF","description":"Create index.html with game layout, side panels, and controls"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":403,"cache_read_input_tokens":17315,"cache_creation":{"ephemeral_5m_input_tokens":403,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"927c313a-e20a-49b7-b2cd-35a4f1902264"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0194Xd4BULKjTagDv35Sp85L","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"db8a9f7e-daf7-4961-b0ca-c606315aac56","timestamp":"2026-04-05T06:40:35.450Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018duXvb4Lnsv1w6kzuprV7r","type":"message","role":"assistant","content":[{"type":"text","text":"Now let's add build scripts to package.json and compile:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1499,"cache_read_input_tokens":17718,"cache_creation":{"ephemeral_5m_input_tokens":1499,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"def7d9d2-eb1e-40d6-8595-27537498de1b"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018duXvb4Lnsv1w6kzuprV7r","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016uLVBj4xb6gnuJ9CcSCSyk","name":"Read","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/package.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1499,"cache_read_input_tokens":17718,"cache_creation":{"ephemeral_5m_input_tokens":1499,"ephemeral_1h_input_tokens":0},"output_tokens":4,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"ace0c303-8672-4cd3-b4c6-ec8c50b3eb8d"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016uLVBj4xb6gnuJ9CcSCSyk","type":"tool_result","content":"File unchanged since last read. The content from the earlier Read tool_result in this conversation is still current — refer to that instead of re-reading."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"d9fb4b44-0c81-4cc4-ad9d-123b29144304","timestamp":"2026-04-05T06:40:39.233Z","tool_use_result":{"type":"file_unchanged","file":{"filePath":"/tmp/loop-bench-kqw6o5ce/package.json"}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01AVudaz51qC9Nht1X4qMoj3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017LtjWDKSGWDAAvTH9jKKZt","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/package.json","old_string":" \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },","new_string":" \"scripts\": {\n \"build\": \"tsc\",\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":126,"cache_read_input_tokens":19217,"cache_creation":{"ephemeral_5m_input_tokens":126,"ephemeral_1h_input_tokens":0},"output_tokens":63,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"087d5a48-547f-472e-876b-7bcafe08504b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017LtjWDKSGWDAAvTH9jKKZt","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/package.json has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"fc0df200-2351-4bc2-a225-79609e3e13df","timestamp":"2026-04-05T06:40:43.452Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/package.json","oldString":" \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },","newString":" \"scripts\": {\n \"build\": \"tsc\",\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },","originalFile":"{\n \"name\": \"loop-bench-kqw6o5ce\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","structuredPatch":[{"oldStart":4,"oldLines":6,"newStart":4,"newLines":7,"lines":[" \"description\": \"\","," \"main\": \"index.js\","," \"scripts\": {","+ \"build\": \"tsc\","," \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\""," },"," \"keywords\": [],"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015xGVEq4kmWbC3tRVn3awno","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Lqw6vUYcPrbEWrg3gmZcqh","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Compile TypeScript to JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":224,"cache_read_input_tokens":19343,"cache_creation":{"ephemeral_5m_input_tokens":224,"ephemeral_1h_input_tokens":0},"output_tokens":61,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"29f1ddeb-eca6-4714-b74e-2409906fb4d7"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Lqw6vUYcPrbEWrg3gmZcqh","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"b48f7354-b0ad-42b4-9488-7634147f1d5a","timestamp":"2026-04-05T06:40:47.799Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019GBuZhrGonaxLZN6rM6pCP","type":"message","role":"assistant","content":[{"type":"text","text":"Clean compile. Let me verify the output:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":99,"cache_read_input_tokens":19567,"cache_creation":{"ephemeral_5m_input_tokens":99,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"349bdc4d-2288-4b91-985d-9a0b572a248c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019GBuZhrGonaxLZN6rM6pCP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01R37ychab4YHZ1pFtdPMpbC","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-kqw6o5ce/dist/","description":"List compiled output files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":99,"cache_read_input_tokens":19567,"cache_creation":{"ephemeral_5m_input_tokens":99,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"4c6208ed-d713-49b4-b86f-66827135719e"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01R37ychab4YHZ1pFtdPMpbC","type":"tool_result","content":"total 96\ndrwxr-xr-x 2 root root 4096 Apr 5 08:40 .\ndrwx------ 5 root root 4096 Apr 5 08:40 ..\n-rw-r--r-- 1 root root 4586 Apr 5 08:40 board.js\n-rw-r--r-- 1 root root 4960 Apr 5 08:40 board.js.map\n-rw-r--r-- 1 root root 10380 Apr 5 08:40 game.js\n-rw-r--r-- 1 root root 9980 Apr 5 08:40 game.js.map\n-rw-r--r-- 1 root root 965 Apr 5 08:40 main.js\n-rw-r--r-- 1 root root 1069 Apr 5 08:40 main.js.map\n-rw-r--r-- 1 root root 5531 Apr 5 08:40 pieces.js\n-rw-r--r-- 1 root root 7917 Apr 5 08:40 pieces.js.map\n-rw-r--r-- 1 root root 5998 Apr 5 08:40 renderer.js\n-rw-r--r-- 1 root root 7283 Apr 5 08:40 renderer.js.map\n-rw-r--r-- 1 root root 216 Apr 5 08:40 types.js\n-rw-r--r-- 1 root root 113 Apr 5 08:40 types.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"8b49d738-a5be-42bc-9d20-13bb3643377f","timestamp":"2026-04-05T06:40:52.128Z","tool_use_result":{"stdout":"total 96\ndrwxr-xr-x 2 root root 4096 Apr 5 08:40 .\ndrwx------ 5 root root 4096 Apr 5 08:40 ..\n-rw-r--r-- 1 root root 4586 Apr 5 08:40 board.js\n-rw-r--r-- 1 root root 4960 Apr 5 08:40 board.js.map\n-rw-r--r-- 1 root root 10380 Apr 5 08:40 game.js\n-rw-r--r-- 1 root root 9980 Apr 5 08:40 game.js.map\n-rw-r--r-- 1 root root 965 Apr 5 08:40 main.js\n-rw-r--r-- 1 root root 1069 Apr 5 08:40 main.js.map\n-rw-r--r-- 1 root root 5531 Apr 5 08:40 pieces.js\n-rw-r--r-- 1 root root 7917 Apr 5 08:40 pieces.js.map\n-rw-r--r-- 1 root root 5998 Apr 5 08:40 renderer.js\n-rw-r--r-- 1 root root 7283 Apr 5 08:40 renderer.js.map\n-rw-r--r-- 1 root root 216 Apr 5 08:40 types.js\n-rw-r--r-- 1 root root 113 Apr 5 08:40 types.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019GBMadWxDrjr9WiM6Hp6tp","type":"message","role":"assistant","content":[{"type":"text","text":"All files compiled. Let me do a quick sanity check on the generated JS to make sure imports are correct:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":525,"cache_read_input_tokens":19666,"cache_creation":{"ephemeral_5m_input_tokens":525,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"0dd58e21-b29b-4b21-bfee-89b721924ee6"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019GBMadWxDrjr9WiM6Hp6tp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Bh2jYcXUjxA84kQVczvEWB","name":"Bash","input":{"command":"head -5 /tmp/loop-bench-kqw6o5ce/dist/main.js && echo \"---\" && head -5 /tmp/loop-bench-kqw6o5ce/dist/game.js && echo \"---\" && head -5 /tmp/loop-bench-kqw6o5ce/dist/board.js","description":"Verify import paths in compiled JS output"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":525,"cache_read_input_tokens":19666,"cache_creation":{"ephemeral_5m_input_tokens":525,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"8a7ece63-90bb-45b5-99b4-0381e6ceaa52"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Bh2jYcXUjxA84kQVczvEWB","type":"tool_result","content":"// ── Entry Point ─────────────────────────────────────────────────────\nimport { Board } from \"./board.js\";\nimport { Renderer } from \"./renderer.js\";\nimport { Game } from \"./game.js\";\nfunction $(id) {\n---\n// ── Game Controller ─────────────────────────────────────────────────\n/** Gravity interval (ms) per level. Starts slow, gets faster. */\nfunction dropInterval(level) {\n // NES-style curve capped at a reasonable minimum\n const intervals = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, 80, 70, 60, 50, 40];\n---\n// ── Game Board Logic ────────────────────────────────────────────────\nimport { TETROMINOES, getWallKicks } from \"./pieces.js\";\nexport const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a515fcde-581d-46e1-a42f-2ec244552059","timestamp":"2026-04-05T06:40:57.154Z","tool_use_result":{"stdout":"// ── Entry Point ─────────────────────────────────────────────────────\nimport { Board } from \"./board.js\";\nimport { Renderer } from \"./renderer.js\";\nimport { Game } from \"./game.js\";\nfunction $(id) {\n---\n// ── Game Controller ─────────────────────────────────────────────────\n/** Gravity interval (ms) per level. Starts slow, gets faster. */\nfunction dropInterval(level) {\n // NES-style curve capped at a reasonable minimum\n const intervals = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, 80, 70, 60, 50, 40];\n---\n// ── Game Board Logic ────────────────────────────────────────────────\nimport { TETROMINOES, getWallKicks } from \"./pieces.js\";\nexport const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016gAWeJHvVayaqmRYYxzFNN","type":"message","role":"assistant","content":[{"type":"text","text":"All imports use `.js` extensions — perfect for browser ES modules. Now let me verify the source files to make sure the game logic is sound:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":439,"cache_read_input_tokens":20191,"cache_creation":{"ephemeral_5m_input_tokens":439,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"4d3dc374-e4da-45c6-aeac-b2590ddc0a0b"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016gAWeJHvVayaqmRYYxzFNN","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017ThZ6P4YVKfZg8rReCLVto","name":"Read","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/src/board.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":439,"cache_read_input_tokens":20191,"cache_creation":{"ephemeral_5m_input_tokens":439,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"fb556f4b-e0ca-431c-9eed-67bf7f0a048f"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017ThZ6P4YVKfZg8rReCLVto","type":"tool_result","content":"1\t// ── Game Board Logic ────────────────────────────────────────────────\n2\t\n3\timport { Cell, Grid, ActivePiece, Position, TetrominoDef } from \"./types.js\";\n4\timport { TETROMINOES, getWallKicks } from \"./pieces.js\";\n5\t\n6\texport const COLS = 10;\n7\texport const ROWS = 20;\n8\tconst VISIBLE_ROWS = 20;\n9\tconst BUFFER_ROWS = 4; // hidden rows above visible area\n10\tconst TOTAL_ROWS = ROWS + BUFFER_ROWS;\n11\t\n12\texport class Board {\n13\t grid: Grid;\n14\t private bag: TetrominoDef[] = [];\n15\t\n16\t constructor() {\n17\t this.grid = this.createEmptyGrid();\n18\t }\n19\t\n20\t private createEmptyGrid(): Grid {\n21\t return Array.from({ length: TOTAL_ROWS }, () =>\n22\t Array<Cell>(COLS).fill(null)\n23\t );\n24\t }\n25\t\n26\t reset(): void {\n27\t this.grid = this.createEmptyGrid();\n28\t this.bag = [];\n29\t }\n30\t\n31\t /** 7-bag randomizer: each bag has one of each piece, shuffled */\n32\t nextPiece(): TetrominoDef {\n33\t if (this.bag.length === 0) {\n34\t this.bag = [...TETROMINOES];\n35\t // Fisher-Yates shuffle\n36\t for (let i = this.bag.length - 1; i > 0; i--) {\n37\t const j = Math.floor(Math.random() * (i + 1));\n38\t [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n39\t }\n40\t }\n41\t return this.bag.pop()!;\n42\t }\n43\t\n44\t /** Spawn position: centered, at top of visible area */\n45\t spawnPosition(type: TetrominoDef): Position {\n46\t const shape = type.shapes[0];\n47\t const width = shape[0].length;\n48\t return {\n49\t x: Math.floor((COLS - width) / 2),\n50\t y: BUFFER_ROWS - 1, // just above the visible area so piece enters from top\n51\t };\n52\t }\n53\t\n54\t /** Check if placing piece at pos/rotation collides */\n55\t collides(type: TetrominoDef, rotation: number, pos: Position): boolean {\n56\t const shape = type.shapes[rotation];\n57\t for (let r = 0; r < shape.length; r++) {\n58\t for (let c = 0; c < shape[r].length; c++) {\n59\t if (!shape[r][c]) continue;\n60\t const newX = pos.x + c;\n61\t const newY = pos.y + r;\n62\t if (newX < 0 || newX >= COLS || newY >= TOTAL_ROWS) return true;\n63\t if (newY < 0) continue; // above board is OK\n64\t if (this.grid[newY][newX] !== null) return true;\n65\t }\n66\t }\n67\t return false;\n68\t }\n69\t\n70\t /** Lock a piece into the grid */\n71\t lock(piece: ActivePiece): void {\n72\t const shape = piece.type.shapes[piece.rotation];\n73\t for (let r = 0; r < shape.length; r++) {\n74\t for (let c = 0; c < shape[r].length; c++) {\n75\t if (!shape[r][c]) continue;\n76\t const x = piece.pos.x + c;\n77\t const y = piece.pos.y + r;\n78\t if (y >= 0 && y < TOTAL_ROWS && x >= 0 && x < COLS) {\n79\t this.grid[y][x] = piece.type.color;\n80\t }\n81\t }\n82\t }\n83\t }\n84\t\n85\t /** Clear completed lines, return how many were cleared */\n86\t clearLines(): number {\n87\t let cleared = 0;\n88\t for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n89\t if (this.grid[r].every((cell) => cell !== null)) {\n90\t this.grid.splice(r, 1);\n91\t this.grid.unshift(Array<Cell>(COLS).fill(null));\n92\t cleared++;\n93\t r++; // re-check same row index since rows shifted down\n94\t }\n95\t }\n96\t return cleared;\n97\t }\n98\t\n99\t /** Check if any block is locked above the visible area → game over */\n100\t isTopOut(): boolean {\n101\t for (let r = 0; r < BUFFER_ROWS; r++) {\n102\t if (this.grid[r].some((cell) => cell !== null)) return true;\n103\t }\n104\t return false;\n105\t }\n106\t\n107\t /** Try to rotate a piece with SRS wall kicks. Returns new rotation + position, or null */\n108\t tryRotate(\n109\t piece: ActivePiece,\n110\t direction: 1 | -1\n111\t ): { rotation: number; pos: Position } | null {\n112\t const fromRot = piece.rotation;\n113\t const toRot = (piece.rotation + direction + 4) % 4;\n114\t const kicks = getWallKicks(piece.type.name, fromRot, toRot);\n115\t\n116\t for (const [dx, dy] of kicks) {\n117\t const newPos: Position = { x: piece.pos.x + dx, y: piece.pos.y - dy };\n118\t if (!this.collides(piece.type, toRot, newPos)) {\n119\t return { rotation: toRot, pos: newPos };\n120\t }\n121\t }\n122\t return null; // no valid kick found\n123\t }\n124\t\n125\t /** Compute the ghost piece Y (hard drop destination) */\n126\t ghostY(piece: ActivePiece): number {\n127\t let y = piece.pos.y;\n128\t while (!this.collides(piece.type, piece.rotation, { x: piece.pos.x, y: y + 1 })) {\n129\t y++;\n130\t }\n131\t return y;\n132\t }\n133\t\n134\t /** Return only the visible portion of the grid (below the buffer) */\n135\t visibleGrid(): Grid {\n136\t return this.grid.slice(BUFFER_ROWS);\n137\t }\n138\t\n139\t get bufferRows(): number {\n140\t return BUFFER_ROWS;\n141\t }\n142\t}\n143\t"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"d6b6cb11-4416-471c-96d7-cc26a16e252b","timestamp":"2026-04-05T06:41:00.950Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-kqw6o5ce/src/board.ts","content":"// ── Game Board Logic ────────────────────────────────────────────────\n\nimport { Cell, Grid, ActivePiece, Position, TetrominoDef } from \"./types.js\";\nimport { TETROMINOES, getWallKicks } from \"./pieces.js\";\n\nexport const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area\nconst TOTAL_ROWS = ROWS + BUFFER_ROWS;\n\nexport class Board {\n grid: Grid;\n private bag: TetrominoDef[] = [];\n\n constructor() {\n this.grid = this.createEmptyGrid();\n }\n\n private createEmptyGrid(): Grid {\n return Array.from({ length: TOTAL_ROWS }, () =>\n Array<Cell>(COLS).fill(null)\n );\n }\n\n reset(): void {\n this.grid = this.createEmptyGrid();\n this.bag = [];\n }\n\n /** 7-bag randomizer: each bag has one of each piece, shuffled */\n nextPiece(): TetrominoDef {\n if (this.bag.length === 0) {\n this.bag = [...TETROMINOES];\n // Fisher-Yates shuffle\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop()!;\n }\n\n /** Spawn position: centered, at top of visible area */\n spawnPosition(type: TetrominoDef): Position {\n const shape = type.shapes[0];\n const width = shape[0].length;\n return {\n x: Math.floor((COLS - width) / 2),\n y: BUFFER_ROWS - 1, // just above the visible area so piece enters from top\n };\n }\n\n /** Check if placing piece at pos/rotation collides */\n collides(type: TetrominoDef, rotation: number, pos: Position): boolean {\n const shape = type.shapes[rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const newX = pos.x + c;\n const newY = pos.y + r;\n if (newX < 0 || newX >= COLS || newY >= TOTAL_ROWS) return true;\n if (newY < 0) continue; // above board is OK\n if (this.grid[newY][newX] !== null) return true;\n }\n }\n return false;\n }\n\n /** Lock a piece into the grid */\n lock(piece: ActivePiece): void {\n const shape = piece.type.shapes[piece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = piece.pos.x + c;\n const y = piece.pos.y + r;\n if (y >= 0 && y < TOTAL_ROWS && x >= 0 && x < COLS) {\n this.grid[y][x] = piece.type.color;\n }\n }\n }\n }\n\n /** Clear completed lines, return how many were cleared */\n clearLines(): number {\n let cleared = 0;\n for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same row index since rows shifted down\n }\n }\n return cleared;\n }\n\n /** Check if any block is locked above the visible area → game over */\n isTopOut(): boolean {\n for (let r = 0; r < BUFFER_ROWS; r++) {\n if (this.grid[r].some((cell) => cell !== null)) return true;\n }\n return false;\n }\n\n /** Try to rotate a piece with SRS wall kicks. Returns new rotation + position, or null */\n tryRotate(\n piece: ActivePiece,\n direction: 1 | -1\n ): { rotation: number; pos: Position } | null {\n const fromRot = piece.rotation;\n const toRot = (piece.rotation + direction + 4) % 4;\n const kicks = getWallKicks(piece.type.name, fromRot, toRot);\n\n for (const [dx, dy] of kicks) {\n const newPos: Position = { x: piece.pos.x + dx, y: piece.pos.y - dy };\n if (!this.collides(piece.type, toRot, newPos)) {\n return { rotation: toRot, pos: newPos };\n }\n }\n return null; // no valid kick found\n }\n\n /** Compute the ghost piece Y (hard drop destination) */\n ghostY(piece: ActivePiece): number {\n let y = piece.pos.y;\n while (!this.collides(piece.type, piece.rotation, { x: piece.pos.x, y: y + 1 })) {\n y++;\n }\n return y;\n }\n\n /** Return only the visible portion of the grid (below the buffer) */\n visibleGrid(): Grid {\n return this.grid.slice(BUFFER_ROWS);\n }\n\n get bufferRows(): number {\n return BUFFER_ROWS;\n }\n}\n","numLines":143,"startLine":1,"totalLines":143}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01R8y7as4CtWQCjMxfzZCvwc","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RDJMKLhdw4vv7UFVwPS3bm","name":"Read","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/src/renderer.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1911,"cache_read_input_tokens":20630,"cache_creation":{"ephemeral_5m_input_tokens":1911,"ephemeral_1h_input_tokens":0},"output_tokens":72,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a6733561-7243-40de-909c-1edf695dbadd"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RDJMKLhdw4vv7UFVwPS3bm","type":"tool_result","content":"1\t// ── Canvas Renderer ─────────────────────────────────────────────────\n2\t\n3\timport { Grid, ActivePiece, TetrominoDef, ScoreInfo } from \"./types.js\";\n4\timport { COLS, ROWS } from \"./board.js\";\n5\t\n6\tconst CELL = 30; // pixels per cell\n7\tconst GRID_LINE = 0.5;\n8\tconst BORDER = 2;\n9\t\n10\tconst NEXT_CELL = 22; // cell size in next-piece preview\n11\t\n12\texport class Renderer {\n13\t private ctx: CanvasRenderingContext2D;\n14\t private nextCtx: CanvasRenderingContext2D;\n15\t private holdCtx: CanvasRenderingContext2D;\n16\t private scoreEl: HTMLElement;\n17\t private levelEl: HTMLElement;\n18\t private linesEl: HTMLElement;\n19\t private messageEl: HTMLElement;\n20\t\n21\t constructor(\n22\t canvas: HTMLCanvasElement,\n23\t nextCanvas: HTMLCanvasElement,\n24\t holdCanvas: HTMLCanvasElement,\n25\t scoreEl: HTMLElement,\n26\t levelEl: HTMLElement,\n27\t linesEl: HTMLElement,\n28\t messageEl: HTMLElement\n29\t ) {\n30\t canvas.width = COLS * CELL;\n31\t canvas.height = ROWS * CELL;\n32\t this.ctx = canvas.getContext(\"2d\")!;\n33\t\n34\t nextCanvas.width = 4 * NEXT_CELL + 20;\n35\t nextCanvas.height = 4 * NEXT_CELL + 20;\n36\t this.nextCtx = nextCanvas.getContext(\"2d\")!;\n37\t\n38\t holdCanvas.width = 4 * NEXT_CELL + 20;\n39\t holdCanvas.height = 4 * NEXT_CELL + 20;\n40\t this.holdCtx = holdCanvas.getContext(\"2d\")!;\n41\t\n42\t this.scoreEl = scoreEl;\n43\t this.levelEl = levelEl;\n44\t this.linesEl = linesEl;\n45\t this.messageEl = messageEl;\n46\t }\n47\t\n48\t draw(\n49\t grid: Grid,\n50\t piece: ActivePiece | null,\n51\t ghostY: number | null,\n52\t nextPiece: TetrominoDef | null,\n53\t holdPiece: TetrominoDef | null,\n54\t score: ScoreInfo,\n55\t holdLocked: boolean\n56\t ): void {\n57\t this.drawBoard(grid, piece, ghostY);\n58\t this.drawPreview(this.nextCtx, nextPiece);\n59\t this.drawPreview(this.holdCtx, holdPiece, holdLocked);\n60\t this.scoreEl.textContent = score.score.toLocaleString();\n61\t this.levelEl.textContent = String(score.level);\n62\t this.linesEl.textContent = String(score.lines);\n63\t }\n64\t\n65\t showMessage(text: string): void {\n66\t this.messageEl.textContent = text;\n67\t this.messageEl.style.display = text ? \"flex\" : \"none\";\n68\t }\n69\t\n70\t private drawBoard(grid: Grid, piece: ActivePiece | null, ghostY: number | null): void {\n71\t const ctx = this.ctx;\n72\t const w = COLS * CELL;\n73\t const h = ROWS * CELL;\n74\t\n75\t // Background\n76\t ctx.fillStyle = \"#111\";\n77\t ctx.fillRect(0, 0, w, h);\n78\t\n79\t // Grid lines\n80\t ctx.strokeStyle = \"#222\";\n81\t ctx.lineWidth = GRID_LINE;\n82\t for (let c = 1; c < COLS; c++) {\n83\t ctx.beginPath();\n84\t ctx.moveTo(c * CELL, 0);\n85\t ctx.lineTo(c * CELL, h);\n86\t ctx.stroke();\n87\t }\n88\t for (let r = 1; r < ROWS; r++) {\n89\t ctx.beginPath();\n90\t ctx.moveTo(0, r * CELL);\n91\t ctx.lineTo(w, r * CELL);\n92\t ctx.stroke();\n93\t }\n94\t\n95\t // Locked cells\n96\t for (let r = 0; r < ROWS; r++) {\n97\t for (let c = 0; c < COLS; c++) {\n98\t const color = grid[r][c];\n99\t if (color) this.drawCell(ctx, c, r, color, 1);\n100\t }\n101\t }\n102\t\n103\t if (piece) {\n104\t const shape = piece.type.shapes[piece.rotation];\n105\t const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped\n106\t\n107\t // Ghost piece\n108\t if (ghostY !== null) {\n109\t for (let r = 0; r < shape.length; r++) {\n110\t for (let c = 0; c < shape[r].length; c++) {\n111\t if (!shape[r][c]) continue;\n112\t const drawY = ghostY + r - bufferRows;\n113\t const drawX = piece.pos.x + c;\n114\t if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n115\t this.drawCell(ctx, drawX, drawY, piece.type.color, 0.2);\n116\t }\n117\t }\n118\t }\n119\t }\n120\t\n121\t // Active piece\n122\t for (let r = 0; r < shape.length; r++) {\n123\t for (let c = 0; c < shape[r].length; c++) {\n124\t if (!shape[r][c]) continue;\n125\t const drawY = piece.pos.y + r - bufferRows;\n126\t const drawX = piece.pos.x + c;\n127\t if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n128\t this.drawCell(ctx, drawX, drawY, piece.type.color, 1);\n129\t }\n130\t }\n131\t }\n132\t }\n133\t\n134\t // Border\n135\t ctx.strokeStyle = \"#555\";\n136\t ctx.lineWidth = BORDER;\n137\t ctx.strokeRect(0, 0, w, h);\n138\t }\n139\t\n140\t private drawCell(\n141\t ctx: CanvasRenderingContext2D,\n142\t col: number,\n143\t row: number,\n144\t color: string,\n145\t alpha: number\n146\t ): void {\n147\t const x = col * CELL;\n148\t const y = row * CELL;\n149\t const inset = 1;\n150\t\n151\t ctx.globalAlpha = alpha;\n152\t\n153\t // Main fill\n154\t ctx.fillStyle = color;\n155\t ctx.fillRect(x + inset, y + inset, CELL - inset * 2, CELL - inset * 2);\n156\t\n157\t // Highlight (top-left bevel)\n158\t ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n159\t ctx.fillRect(x + inset, y + inset, CELL - inset * 2, 3);\n160\t ctx.fillRect(x + inset, y + inset, 3, CELL - inset * 2);\n161\t\n162\t // Shadow (bottom-right bevel)\n163\t ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n164\t ctx.fillRect(x + inset, y + CELL - inset - 3, CELL - inset * 2, 3);\n165\t ctx.fillRect(x + CELL - inset - 3, y + inset, 3, CELL - inset * 2);\n166\t\n167\t ctx.globalAlpha = 1;\n168\t }\n169\t\n170\t private drawPreview(\n171\t ctx: CanvasRenderingContext2D,\n172\t type: TetrominoDef | null,\n173\t dimmed: boolean = false\n174\t ): void {\n175\t const w = ctx.canvas.width;\n176\t const h = ctx.canvas.height;\n177\t\n178\t ctx.fillStyle = \"#1a1a2e\";\n179\t ctx.fillRect(0, 0, w, h);\n180\t ctx.strokeStyle = \"#333\";\n181\t ctx.lineWidth = 1;\n182\t ctx.strokeRect(0, 0, w, h);\n183\t\n184\t if (!type) return;\n185\t\n186\t const shape = type.shapes[0];\n187\t const rows = shape.length;\n188\t const cols = shape[0].length;\n189\t const offsetX = (w - cols * NEXT_CELL) / 2;\n190\t const offsetY = (h - rows * NEXT_CELL) / 2;\n191\t\n192\t ctx.globalAlpha = dimmed ? 0.35 : 1;\n193\t\n194\t for (let r = 0; r < rows; r++) {\n195\t for (let c = 0; c < cols; c++) {\n196\t if (!shape[r][c]) continue;\n197\t const x = offsetX + c * NEXT_CELL;\n198\t const y = offsetY + r * NEXT_CELL;\n199\t ctx.fillStyle = type.color;\n200\t ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, NEXT_CELL - 2);\n201\t ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n202\t ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, 2);\n203\t ctx.fillRect(x + 1, y + 1, 2, NEXT_CELL - 2);\n204\t }\n205\t }\n206\t\n207\t ctx.globalAlpha = 1;\n208\t }\n209\t}\n210\t"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"f84b7fe1-4115-4c04-9675-bf9aa84bda2a","timestamp":"2026-04-05T06:41:04.047Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-kqw6o5ce/src/renderer.ts","content":"// ── Canvas Renderer ─────────────────────────────────────────────────\n\nimport { Grid, ActivePiece, TetrominoDef, ScoreInfo } from \"./types.js\";\nimport { COLS, ROWS } from \"./board.js\";\n\nconst CELL = 30; // pixels per cell\nconst GRID_LINE = 0.5;\nconst BORDER = 2;\n\nconst NEXT_CELL = 22; // cell size in next-piece preview\n\nexport class Renderer {\n private ctx: CanvasRenderingContext2D;\n private nextCtx: CanvasRenderingContext2D;\n private holdCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private messageEl: HTMLElement;\n\n constructor(\n canvas: HTMLCanvasElement,\n nextCanvas: HTMLCanvasElement,\n holdCanvas: HTMLCanvasElement,\n scoreEl: HTMLElement,\n levelEl: HTMLElement,\n linesEl: HTMLElement,\n messageEl: HTMLElement\n ) {\n canvas.width = COLS * CELL;\n canvas.height = ROWS * CELL;\n this.ctx = canvas.getContext(\"2d\")!;\n\n nextCanvas.width = 4 * NEXT_CELL + 20;\n nextCanvas.height = 4 * NEXT_CELL + 20;\n this.nextCtx = nextCanvas.getContext(\"2d\")!;\n\n holdCanvas.width = 4 * NEXT_CELL + 20;\n holdCanvas.height = 4 * NEXT_CELL + 20;\n this.holdCtx = holdCanvas.getContext(\"2d\")!;\n\n this.scoreEl = scoreEl;\n this.levelEl = levelEl;\n this.linesEl = linesEl;\n this.messageEl = messageEl;\n }\n\n draw(\n grid: Grid,\n piece: ActivePiece | null,\n ghostY: number | null,\n nextPiece: TetrominoDef | null,\n holdPiece: TetrominoDef | null,\n score: ScoreInfo,\n holdLocked: boolean\n ): void {\n this.drawBoard(grid, piece, ghostY);\n this.drawPreview(this.nextCtx, nextPiece);\n this.drawPreview(this.holdCtx, holdPiece, holdLocked);\n this.scoreEl.textContent = score.score.toLocaleString();\n this.levelEl.textContent = String(score.level);\n this.linesEl.textContent = String(score.lines);\n }\n\n showMessage(text: string): void {\n this.messageEl.textContent = text;\n this.messageEl.style.display = text ? \"flex\" : \"none\";\n }\n\n private drawBoard(grid: Grid, piece: ActivePiece | null, ghostY: number | null): void {\n const ctx = this.ctx;\n const w = COLS * CELL;\n const h = ROWS * CELL;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = GRID_LINE;\n for (let c = 1; c < COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, h);\n ctx.stroke();\n }\n for (let r = 1; r < ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(w, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = grid[r][c];\n if (color) this.drawCell(ctx, c, r, color, 1);\n }\n }\n\n if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped\n\n // Ghost piece\n if (ghostY !== null) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const drawY = ghostY + r - bufferRows;\n const drawX = piece.pos.x + c;\n if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n this.drawCell(ctx, drawX, drawY, piece.type.color, 0.2);\n }\n }\n }\n }\n\n // Active piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const drawY = piece.pos.y + r - bufferRows;\n const drawX = piece.pos.x + c;\n if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n this.drawCell(ctx, drawX, drawY, piece.type.color, 1);\n }\n }\n }\n }\n\n // Border\n ctx.strokeStyle = \"#555\";\n ctx.lineWidth = BORDER;\n ctx.strokeRect(0, 0, w, h);\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n alpha: number\n ): void {\n const x = col * CELL;\n const y = row * CELL;\n const inset = 1;\n\n ctx.globalAlpha = alpha;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, CELL - inset * 2, CELL - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, CELL - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, CELL - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + CELL - inset - 3, CELL - inset * 2, 3);\n ctx.fillRect(x + CELL - inset - 3, y + inset, 3, CELL - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(\n ctx: CanvasRenderingContext2D,\n type: TetrominoDef | null,\n dimmed: boolean = false\n ): void {\n const w = ctx.canvas.width;\n const h = ctx.canvas.height;\n\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n ctx.strokeStyle = \"#333\";\n ctx.lineWidth = 1;\n ctx.strokeRect(0, 0, w, h);\n\n if (!type) return;\n\n const shape = type.shapes[0];\n const rows = shape.length;\n const cols = shape[0].length;\n const offsetX = (w - cols * NEXT_CELL) / 2;\n const offsetY = (h - rows * NEXT_CELL) / 2;\n\n ctx.globalAlpha = dimmed ? 0.35 : 1;\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!shape[r][c]) continue;\n const x = offsetX + c * NEXT_CELL;\n const y = offsetY + r * NEXT_CELL;\n ctx.fillStyle = type.color;\n ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, NEXT_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, 2);\n ctx.fillRect(x + 1, y + 1, 2, NEXT_CELL - 2);\n }\n }\n\n ctx.globalAlpha = 1;\n }\n}\n","numLines":210,"startLine":1,"totalLines":210}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013jBfDypdFSPn3NUBCjsB5i","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"I notice a potential issue with the renderer. The `drawBoard` method receives the visible grid (which has `BUFFER_ROWS` already stripped), but the piece's position is in absolute board coordinates (including buffer rows). So I need to offset the piece drawing by `BUFFER_ROWS`.\n\nLooking at the code: `const bufferRows = grid.length < 24 ? 0 : 4;` - since `visibleGrid()` returns `grid.slice(BUFFER_ROWS)` which has 20 rows, `grid.length` will be 20, so `bufferRows` will be 0. But the piece position is in absolute coordinates (with buffer offset of 4). \n\nThis means the piece would be drawn 4 rows too high. Let me reconsider: the board has 24 total rows (20 visible plus 4 buffer), pieces spawn at y = 3, and the visible grid is rows 4-23. So a newly spawned piece at y = 3 would map to visible row -1, which is off-screen above the visible area.\n\nBut in the renderer, `bufferRows` calculates to 0 since the visible grid is only 20 rows, making the draw position just `piece.pos.y + r`. For a piece at y = 3, its cells would render at rows 3, 4, 5 (for a 3-row piece), which seems to place it on-screen when it should be partially hidden at the top.\n\nThe real issue is that the piece coordinates are absolute (including the buffer area), but the visible grid passed to the renderer has already stripped those buffer rows. I need to subtract the buffer offset when converting the piece's Y position to visible coordinates. The `bufferRows` calculation is wrong—it should always use the board's actual buffer rows instead of trying to infer them from grid length.\n\nI'll fix this by having the renderer use a constant for the buffer offset, since pieces always operate in the full 24-row coordinate space while the visible grid is always 20 rows. Alternatively, I could rethink the architecture to have the renderer work with the full grid and just display the visible portion, but the simpler fix is to just ensure the renderer knows to subtract 4 from piece Y coordinates.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":4706,"cache_read_input_tokens":20630,"cache_creation":{"ephemeral_5m_input_tokens":4706,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"46a7b724-0d9e-48de-bb63-297705c4128f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013jBfDypdFSPn3NUBCjsB5i","type":"message","role":"assistant","content":[{"type":"text","text":"I notice a coordinate offset issue in the renderer — the piece positions use absolute board coordinates (including the 4 hidden buffer rows) but the grid passed to render is the 20-row visible slice. Let me fix that:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":4706,"cache_read_input_tokens":20630,"cache_creation":{"ephemeral_5m_input_tokens":4706,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a4b2b5c8-b4de-4c05-8c77-ec1015339ec0"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_013jBfDypdFSPn3NUBCjsB5i","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012X4q1YXPtRzTNef6fukPKx","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/src/renderer.ts","old_string":" if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped","new_string":" if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = 4; // piece coords are in the full 24-row space; grid here is the visible 20 rows"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":4706,"cache_read_input_tokens":20630,"cache_creation":{"ephemeral_5m_input_tokens":4706,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"5230ca77-78e0-45d2-ac08-3d5dbfe5dbd0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012X4q1YXPtRzTNef6fukPKx","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/src/renderer.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"5a1a9fcd-d66e-4685-84bc-eaedfcfa9692","timestamp":"2026-04-05T06:41:30.807Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/src/renderer.ts","oldString":" if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped","newString":" if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = 4; // piece coords are in the full 24-row space; grid here is the visible 20 rows","originalFile":"// ── Canvas Renderer ─────────────────────────────────────────────────\n\nimport { Grid, ActivePiece, TetrominoDef, ScoreInfo } from \"./types.js\";\nimport { COLS, ROWS } from \"./board.js\";\n\nconst CELL = 30; // pixels per cell\nconst GRID_LINE = 0.5;\nconst BORDER = 2;\n\nconst NEXT_CELL = 22; // cell size in next-piece preview\n\nexport class Renderer {\n private ctx: CanvasRenderingContext2D;\n private nextCtx: CanvasRenderingContext2D;\n private holdCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private levelEl: HTMLElement;\n private linesEl: HTMLElement;\n private messageEl: HTMLElement;\n\n constructor(\n canvas: HTMLCanvasElement,\n nextCanvas: HTMLCanvasElement,\n holdCanvas: HTMLCanvasElement,\n scoreEl: HTMLElement,\n levelEl: HTMLElement,\n linesEl: HTMLElement,\n messageEl: HTMLElement\n ) {\n canvas.width = COLS * CELL;\n canvas.height = ROWS * CELL;\n this.ctx = canvas.getContext(\"2d\")!;\n\n nextCanvas.width = 4 * NEXT_CELL + 20;\n nextCanvas.height = 4 * NEXT_CELL + 20;\n this.nextCtx = nextCanvas.getContext(\"2d\")!;\n\n holdCanvas.width = 4 * NEXT_CELL + 20;\n holdCanvas.height = 4 * NEXT_CELL + 20;\n this.holdCtx = holdCanvas.getContext(\"2d\")!;\n\n this.scoreEl = scoreEl;\n this.levelEl = levelEl;\n this.linesEl = linesEl;\n this.messageEl = messageEl;\n }\n\n draw(\n grid: Grid,\n piece: ActivePiece | null,\n ghostY: number | null,\n nextPiece: TetrominoDef | null,\n holdPiece: TetrominoDef | null,\n score: ScoreInfo,\n holdLocked: boolean\n ): void {\n this.drawBoard(grid, piece, ghostY);\n this.drawPreview(this.nextCtx, nextPiece);\n this.drawPreview(this.holdCtx, holdPiece, holdLocked);\n this.scoreEl.textContent = score.score.toLocaleString();\n this.levelEl.textContent = String(score.level);\n this.linesEl.textContent = String(score.lines);\n }\n\n showMessage(text: string): void {\n this.messageEl.textContent = text;\n this.messageEl.style.display = text ? \"flex\" : \"none\";\n }\n\n private drawBoard(grid: Grid, piece: ActivePiece | null, ghostY: number | null): void {\n const ctx = this.ctx;\n const w = COLS * CELL;\n const h = ROWS * CELL;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, w, h);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = GRID_LINE;\n for (let c = 1; c < COLS; c++) {\n ctx.beginPath();\n ctx.moveTo(c * CELL, 0);\n ctx.lineTo(c * CELL, h);\n ctx.stroke();\n }\n for (let r = 1; r < ROWS; r++) {\n ctx.beginPath();\n ctx.moveTo(0, r * CELL);\n ctx.lineTo(w, r * CELL);\n ctx.stroke();\n }\n\n // Locked cells\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const color = grid[r][c];\n if (color) this.drawCell(ctx, c, r, color, 1);\n }\n }\n\n if (piece) {\n const shape = piece.type.shapes[piece.rotation];\n const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped\n\n // Ghost piece\n if (ghostY !== null) {\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const drawY = ghostY + r - bufferRows;\n const drawX = piece.pos.x + c;\n if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n this.drawCell(ctx, drawX, drawY, piece.type.color, 0.2);\n }\n }\n }\n }\n\n // Active piece\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const drawY = piece.pos.y + r - bufferRows;\n const drawX = piece.pos.x + c;\n if (drawY >= 0 && drawY < ROWS && drawX >= 0 && drawX < COLS) {\n this.drawCell(ctx, drawX, drawY, piece.type.color, 1);\n }\n }\n }\n }\n\n // Border\n ctx.strokeStyle = \"#555\";\n ctx.lineWidth = BORDER;\n ctx.strokeRect(0, 0, w, h);\n }\n\n private drawCell(\n ctx: CanvasRenderingContext2D,\n col: number,\n row: number,\n color: string,\n alpha: number\n ): void {\n const x = col * CELL;\n const y = row * CELL;\n const inset = 1;\n\n ctx.globalAlpha = alpha;\n\n // Main fill\n ctx.fillStyle = color;\n ctx.fillRect(x + inset, y + inset, CELL - inset * 2, CELL - inset * 2);\n\n // Highlight (top-left bevel)\n ctx.fillStyle = \"rgba(255,255,255,0.3)\";\n ctx.fillRect(x + inset, y + inset, CELL - inset * 2, 3);\n ctx.fillRect(x + inset, y + inset, 3, CELL - inset * 2);\n\n // Shadow (bottom-right bevel)\n ctx.fillStyle = \"rgba(0,0,0,0.3)\";\n ctx.fillRect(x + inset, y + CELL - inset - 3, CELL - inset * 2, 3);\n ctx.fillRect(x + CELL - inset - 3, y + inset, 3, CELL - inset * 2);\n\n ctx.globalAlpha = 1;\n }\n\n private drawPreview(\n ctx: CanvasRenderingContext2D,\n type: TetrominoDef | null,\n dimmed: boolean = false\n ): void {\n const w = ctx.canvas.width;\n const h = ctx.canvas.height;\n\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, w, h);\n ctx.strokeStyle = \"#333\";\n ctx.lineWidth = 1;\n ctx.strokeRect(0, 0, w, h);\n\n if (!type) return;\n\n const shape = type.shapes[0];\n const rows = shape.length;\n const cols = shape[0].length;\n const offsetX = (w - cols * NEXT_CELL) / 2;\n const offsetY = (h - rows * NEXT_CELL) / 2;\n\n ctx.globalAlpha = dimmed ? 0.35 : 1;\n\n for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (!shape[r][c]) continue;\n const x = offsetX + c * NEXT_CELL;\n const y = offsetY + r * NEXT_CELL;\n ctx.fillStyle = type.color;\n ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, NEXT_CELL - 2);\n ctx.fillStyle = \"rgba(255,255,255,0.25)\";\n ctx.fillRect(x + 1, y + 1, NEXT_CELL - 2, 2);\n ctx.fillRect(x + 1, y + 1, 2, NEXT_CELL - 2);\n }\n }\n\n ctx.globalAlpha = 1;\n }\n}\n","structuredPatch":[{"oldStart":102,"oldLines":7,"newStart":102,"newLines":7,"lines":[" "," if (piece) {"," const shape = piece.type.shapes[piece.rotation];","- const bufferRows = grid.length < 24 ? 0 : 4; // visible grid already has buffer stripped","+ const bufferRows = 4; // piece coords are in the full 24-row space; grid here is the visible 20 rows"," "," // Ghost piece"," if (ghostY !== null) {"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014GNUr8L65Gh6MfB8yps9LQ","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me also check the game.ts for any issues:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1337,"cache_read_input_tokens":25336,"cache_creation":{"ephemeral_5m_input_tokens":1337,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"46487386-85b9-486c-8f06-a9de9f932304"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014GNUr8L65Gh6MfB8yps9LQ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0198viRbx7vUnQoBbtXzmTQp","name":"Read","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/src/game.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1337,"cache_read_input_tokens":25336,"cache_creation":{"ephemeral_5m_input_tokens":1337,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"5532a083-dd05-48e5-a448-5b94923207e0"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0198viRbx7vUnQoBbtXzmTQp","type":"tool_result","content":"1\t// ── Game Controller ─────────────────────────────────────────────────\n2\t\n3\timport { ActivePiece, GameState, ScoreInfo, TetrominoDef } from \"./types.js\";\n4\timport { Board } from \"./board.js\";\n5\timport { Renderer } from \"./renderer.js\";\n6\t\n7\t/** Gravity interval (ms) per level. Starts slow, gets faster. */\n8\tfunction dropInterval(level: number): number {\n9\t // NES-style curve capped at a reasonable minimum\n10\t const intervals = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, 80, 70, 60, 50, 40];\n11\t return intervals[Math.min(level - 1, intervals.length - 1)];\n12\t}\n13\t\n14\t/** Scoring table: index = lines cleared (1-4) */\n15\tconst LINE_SCORES = [0, 100, 300, 500, 800];\n16\t\n17\t/** Lock delay: how long (ms) the piece can sit on a surface before locking */\n18\tconst LOCK_DELAY = 500;\n19\tconst MAX_LOCK_RESETS = 15;\n20\t\n21\t/** DAS / ARR for key repeat */\n22\tconst DAS = 170; // ms before auto-repeat starts\n23\tconst ARR = 50; // ms between auto-repeats\n24\t\n25\texport class Game {\n26\t private board: Board;\n27\t private renderer: Renderer;\n28\t private state: GameState = GameState.Idle;\n29\t private current: ActivePiece | null = null;\n30\t private nextType: TetrominoDef | null = null;\n31\t private holdType: TetrominoDef | null = null;\n32\t private holdLocked = false;\n33\t\n34\t private score: ScoreInfo = { score: 0, level: 1, lines: 0 };\n35\t\n36\t // Timing\n37\t private lastDrop = 0;\n38\t private lockTimer = 0;\n39\t private lockResets = 0;\n40\t private isLocking = false;\n41\t\n42\t // Key repeat state\n43\t private heldKeys: Map<string, { since: number; lastFire: number }> = new Map();\n44\t\n45\t // Animation frame handle\n46\t private rafId = 0;\n47\t\n48\t constructor(board: Board, renderer: Renderer) {\n49\t this.board = board;\n50\t this.renderer = renderer;\n51\t }\n52\t\n53\t // ── Public API ──────────────────────────────────────────────────\n54\t\n55\t start(): void {\n56\t this.board.reset();\n57\t this.score = { score: 0, level: 1, lines: 0 };\n58\t this.holdType = null;\n59\t this.holdLocked = false;\n60\t this.nextType = this.board.nextPiece();\n61\t this.spawnPiece();\n62\t this.state = GameState.Playing;\n63\t this.renderer.showMessage(\"\");\n64\t this.lastDrop = performance.now();\n65\t this.loop(performance.now());\n66\t }\n67\t\n68\t handleKeyDown(e: KeyboardEvent): void {\n69\t if (this.state === GameState.Idle || this.state === GameState.Over) {\n70\t if (e.key === \"Enter\" || e.key === \" \") {\n71\t this.start();\n72\t e.preventDefault();\n73\t }\n74\t return;\n75\t }\n76\t\n77\t if (e.key === \"p\" || e.key === \"Escape\") {\n78\t this.togglePause();\n79\t e.preventDefault();\n80\t return;\n81\t }\n82\t\n83\t if (this.state !== GameState.Playing) return;\n84\t\n85\t // Track held keys for DAS/ARR\n86\t if (!this.heldKeys.has(e.key)) {\n87\t this.heldKeys.set(e.key, { since: performance.now(), lastFire: 0 });\n88\t }\n89\t\n90\t switch (e.key) {\n91\t case \"ArrowLeft\":\n92\t this.move(-1, 0);\n93\t e.preventDefault();\n94\t break;\n95\t case \"ArrowRight\":\n96\t this.move(1, 0);\n97\t e.preventDefault();\n98\t break;\n99\t case \"ArrowDown\":\n100\t this.softDrop();\n101\t e.preventDefault();\n102\t break;\n103\t case \"ArrowUp\":\n104\t this.rotate(1);\n105\t e.preventDefault();\n106\t break;\n107\t case \"z\":\n108\t case \"Control\":\n109\t this.rotate(-1);\n110\t e.preventDefault();\n111\t break;\n112\t case \" \":\n113\t this.hardDrop();\n114\t e.preventDefault();\n115\t break;\n116\t case \"c\":\n117\t case \"Shift\":\n118\t this.hold();\n119\t e.preventDefault();\n120\t break;\n121\t }\n122\t }\n123\t\n124\t handleKeyUp(e: KeyboardEvent): void {\n125\t this.heldKeys.delete(e.key);\n126\t }\n127\t\n128\t // ── Core Loop ───────────────────────────────────────────────────\n129\t\n130\t private loop = (now: number): void => {\n131\t if (this.state !== GameState.Playing) {\n132\t this.render();\n133\t return;\n134\t }\n135\t\n136\t this.processAutoRepeat(now);\n137\t\n138\t // Gravity\n139\t const interval = dropInterval(this.score.level);\n140\t if (now - this.lastDrop >= interval) {\n141\t this.applyGravity(now);\n142\t this.lastDrop = now;\n143\t }\n144\t\n145\t // Lock delay\n146\t if (this.isLocking && now - this.lockTimer >= LOCK_DELAY) {\n147\t this.lockPiece();\n148\t }\n149\t\n150\t this.render();\n151\t this.rafId = requestAnimationFrame(this.loop);\n152\t };\n153\t\n154\t private processAutoRepeat(now: number): void {\n155\t for (const [key, info] of this.heldKeys) {\n156\t const held = now - info.since;\n157\t if (held < DAS) continue;\n158\t const timeSinceLast = now - info.lastFire;\n159\t if (timeSinceLast >= ARR) {\n160\t info.lastFire = now;\n161\t if (key === \"ArrowLeft\") this.move(-1, 0);\n162\t else if (key === \"ArrowRight\") this.move(1, 0);\n163\t else if (key === \"ArrowDown\") this.softDrop();\n164\t }\n165\t }\n166\t }\n167\t\n168\t // ── Piece Actions ───────────────────────────────────────────────\n169\t\n170\t private spawnPiece(): void {\n171\t const type = this.nextType!;\n172\t this.nextType = this.board.nextPiece();\n173\t const pos = this.board.spawnPosition(type);\n174\t this.current = { type, rotation: 0, pos };\n175\t this.isLocking = false;\n176\t this.lockResets = 0;\n177\t\n178\t // If spawn position collides, game over\n179\t if (this.board.collides(type, 0, pos)) {\n180\t this.gameOver();\n181\t }\n182\t }\n183\t\n184\t private move(dx: number, dy: number): boolean {\n185\t if (!this.current) return false;\n186\t const newPos = { x: this.current.pos.x + dx, y: this.current.pos.y + dy };\n187\t if (!this.board.collides(this.current.type, this.current.rotation, newPos)) {\n188\t this.current.pos = newPos;\n189\t this.resetLockDelay();\n190\t return true;\n191\t }\n192\t return false;\n193\t }\n194\t\n195\t private rotate(dir: 1 | -1): void {\n196\t if (!this.current) return;\n197\t const result = this.board.tryRotate(this.current, dir);\n198\t if (result) {\n199\t this.current.rotation = result.rotation;\n200\t this.current.pos = result.pos;\n201\t this.resetLockDelay();\n202\t }\n203\t }\n204\t\n205\t private softDrop(): void {\n206\t if (!this.current) return;\n207\t if (this.move(0, 1)) {\n208\t this.score.score += 1;\n209\t this.lastDrop = performance.now();\n210\t }\n211\t }\n212\t\n213\t private hardDrop(): void {\n214\t if (!this.current) return;\n215\t let rows = 0;\n216\t while (!this.board.collides(this.current.type, this.current.rotation, {\n217\t x: this.current.pos.x,\n218\t y: this.current.pos.y + 1,\n219\t })) {\n220\t this.current.pos.y++;\n221\t rows++;\n222\t }\n223\t this.score.score += rows * 2;\n224\t this.lockPiece();\n225\t }\n226\t\n227\t private hold(): void {\n228\t if (!this.current || this.holdLocked) return;\n229\t const currentType = this.current.type;\n230\t if (this.holdType) {\n231\t // Swap\n232\t const pos = this.board.spawnPosition(this.holdType);\n233\t this.current = { type: this.holdType, rotation: 0, pos };\n234\t this.holdType = currentType;\n235\t } else {\n236\t this.holdType = currentType;\n237\t this.spawnPiece();\n238\t }\n239\t this.holdLocked = true;\n240\t this.isLocking = false;\n241\t this.lockResets = 0;\n242\t }\n243\t\n244\t private applyGravity(now: number): void {\n245\t if (!this.current) return;\n246\t const below = {\n247\t x: this.current.pos.x,\n248\t y: this.current.pos.y + 1,\n249\t };\n250\t if (!this.board.collides(this.current.type, this.current.rotation, below)) {\n251\t this.current.pos.y++;\n252\t this.isLocking = false;\n253\t } else if (!this.isLocking) {\n254\t // Start lock delay\n255\t this.isLocking = true;\n256\t this.lockTimer = now;\n257\t }\n258\t }\n259\t\n260\t private resetLockDelay(): void {\n261\t if (this.isLocking && this.lockResets < MAX_LOCK_RESETS) {\n262\t this.lockTimer = performance.now();\n263\t this.lockResets++;\n264\t }\n265\t // If piece is no longer on a surface, cancel lock\n266\t if (\n267\t this.current &&\n268\t !this.board.collides(this.current.type, this.current.rotation, {\n269\t x: this.current.pos.x,\n270\t y: this.current.pos.y + 1,\n271\t })\n272\t ) {\n273\t this.isLocking = false;\n274\t }\n275\t }\n276\t\n277\t private lockPiece(): void {\n278\t if (!this.current) return;\n279\t this.board.lock(this.current);\n280\t const cleared = this.board.clearLines();\n281\t\n282\t if (cleared > 0) {\n283\t this.score.lines += cleared;\n284\t this.score.score += LINE_SCORES[cleared] * this.score.level;\n285\t this.score.level = Math.floor(this.score.lines / 10) + 1;\n286\t }\n287\t\n288\t this.holdLocked = false;\n289\t this.isLocking = false;\n290\t\n291\t if (this.board.isTopOut()) {\n292\t this.gameOver();\n293\t return;\n294\t }\n295\t\n296\t this.spawnPiece();\n297\t }\n298\t\n299\t // ── State ───────────────────────────────────────────────────────\n300\t\n301\t private togglePause(): void {\n302\t if (this.state === GameState.Playing) {\n303\t this.state = GameState.Paused;\n304\t cancelAnimationFrame(this.rafId);\n305\t this.renderer.showMessage(\"PAUSED — press P to resume\");\n306\t } else if (this.state === GameState.Paused) {\n307\t this.state = GameState.Playing;\n308\t this.lastDrop = performance.now();\n309\t this.renderer.showMessage(\"\");\n310\t this.rafId = requestAnimationFrame(this.loop);\n311\t }\n312\t }\n313\t\n314\t private gameOver(): void {\n315\t this.state = GameState.Over;\n316\t cancelAnimationFrame(this.rafId);\n317\t this.render();\n318\t this.renderer.showMessage(\n319\t `GAME OVER — Score: ${this.score.score.toLocaleString()}\\nPress Enter to restart`\n320\t );\n321\t }\n322\t\n323\t private render(): void {\n324\t const ghostY = this.current ? this.board.ghostY(this.current) : null;\n325\t this.renderer.draw(\n326\t this.board.visibleGrid(),\n327\t this.current,\n328\t ghostY,\n329\t this.nextType,\n330\t this.holdType,\n331\t this.score,\n332\t this.holdLocked\n333\t );\n334\t }\n335\t}\n336\t"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"8df6ce1d-f1e1-4a14-8e95-02260eee709d","timestamp":"2026-04-05T06:41:34.552Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-kqw6o5ce/src/game.ts","content":"// ── Game Controller ─────────────────────────────────────────────────\n\nimport { ActivePiece, GameState, ScoreInfo, TetrominoDef } from \"./types.js\";\nimport { Board } from \"./board.js\";\nimport { Renderer } from \"./renderer.js\";\n\n/** Gravity interval (ms) per level. Starts slow, gets faster. */\nfunction dropInterval(level: number): number {\n // NES-style curve capped at a reasonable minimum\n const intervals = [800, 720, 630, 550, 470, 380, 300, 220, 150, 100, 80, 70, 60, 50, 40];\n return intervals[Math.min(level - 1, intervals.length - 1)];\n}\n\n/** Scoring table: index = lines cleared (1-4) */\nconst LINE_SCORES = [0, 100, 300, 500, 800];\n\n/** Lock delay: how long (ms) the piece can sit on a surface before locking */\nconst LOCK_DELAY = 500;\nconst MAX_LOCK_RESETS = 15;\n\n/** DAS / ARR for key repeat */\nconst DAS = 170; // ms before auto-repeat starts\nconst ARR = 50; // ms between auto-repeats\n\nexport class Game {\n private board: Board;\n private renderer: Renderer;\n private state: GameState = GameState.Idle;\n private current: ActivePiece | null = null;\n private nextType: TetrominoDef | null = null;\n private holdType: TetrominoDef | null = null;\n private holdLocked = false;\n\n private score: ScoreInfo = { score: 0, level: 1, lines: 0 };\n\n // Timing\n private lastDrop = 0;\n private lockTimer = 0;\n private lockResets = 0;\n private isLocking = false;\n\n // Key repeat state\n private heldKeys: Map<string, { since: number; lastFire: number }> = new Map();\n\n // Animation frame handle\n private rafId = 0;\n\n constructor(board: Board, renderer: Renderer) {\n this.board = board;\n this.renderer = renderer;\n }\n\n // ── Public API ──────────────────────────────────────────────────\n\n start(): void {\n this.board.reset();\n this.score = { score: 0, level: 1, lines: 0 };\n this.holdType = null;\n this.holdLocked = false;\n this.nextType = this.board.nextPiece();\n this.spawnPiece();\n this.state = GameState.Playing;\n this.renderer.showMessage(\"\");\n this.lastDrop = performance.now();\n this.loop(performance.now());\n }\n\n handleKeyDown(e: KeyboardEvent): void {\n if (this.state === GameState.Idle || this.state === GameState.Over) {\n if (e.key === \"Enter\" || e.key === \" \") {\n this.start();\n e.preventDefault();\n }\n return;\n }\n\n if (e.key === \"p\" || e.key === \"Escape\") {\n this.togglePause();\n e.preventDefault();\n return;\n }\n\n if (this.state !== GameState.Playing) return;\n\n // Track held keys for DAS/ARR\n if (!this.heldKeys.has(e.key)) {\n this.heldKeys.set(e.key, { since: performance.now(), lastFire: 0 });\n }\n\n switch (e.key) {\n case \"ArrowLeft\":\n this.move(-1, 0);\n e.preventDefault();\n break;\n case \"ArrowRight\":\n this.move(1, 0);\n e.preventDefault();\n break;\n case \"ArrowDown\":\n this.softDrop();\n e.preventDefault();\n break;\n case \"ArrowUp\":\n this.rotate(1);\n e.preventDefault();\n break;\n case \"z\":\n case \"Control\":\n this.rotate(-1);\n e.preventDefault();\n break;\n case \" \":\n this.hardDrop();\n e.preventDefault();\n break;\n case \"c\":\n case \"Shift\":\n this.hold();\n e.preventDefault();\n break;\n }\n }\n\n handleKeyUp(e: KeyboardEvent): void {\n this.heldKeys.delete(e.key);\n }\n\n // ── Core Loop ───────────────────────────────────────────────────\n\n private loop = (now: number): void => {\n if (this.state !== GameState.Playing) {\n this.render();\n return;\n }\n\n this.processAutoRepeat(now);\n\n // Gravity\n const interval = dropInterval(this.score.level);\n if (now - this.lastDrop >= interval) {\n this.applyGravity(now);\n this.lastDrop = now;\n }\n\n // Lock delay\n if (this.isLocking && now - this.lockTimer >= LOCK_DELAY) {\n this.lockPiece();\n }\n\n this.render();\n this.rafId = requestAnimationFrame(this.loop);\n };\n\n private processAutoRepeat(now: number): void {\n for (const [key, info] of this.heldKeys) {\n const held = now - info.since;\n if (held < DAS) continue;\n const timeSinceLast = now - info.lastFire;\n if (timeSinceLast >= ARR) {\n info.lastFire = now;\n if (key === \"ArrowLeft\") this.move(-1, 0);\n else if (key === \"ArrowRight\") this.move(1, 0);\n else if (key === \"ArrowDown\") this.softDrop();\n }\n }\n }\n\n // ── Piece Actions ───────────────────────────────────────────────\n\n private spawnPiece(): void {\n const type = this.nextType!;\n this.nextType = this.board.nextPiece();\n const pos = this.board.spawnPosition(type);\n this.current = { type, rotation: 0, pos };\n this.isLocking = false;\n this.lockResets = 0;\n\n // If spawn position collides, game over\n if (this.board.collides(type, 0, pos)) {\n this.gameOver();\n }\n }\n\n private move(dx: number, dy: number): boolean {\n if (!this.current) return false;\n const newPos = { x: this.current.pos.x + dx, y: this.current.pos.y + dy };\n if (!this.board.collides(this.current.type, this.current.rotation, newPos)) {\n this.current.pos = newPos;\n this.resetLockDelay();\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n if (!this.current) return;\n const result = this.board.tryRotate(this.current, dir);\n if (result) {\n this.current.rotation = result.rotation;\n this.current.pos = result.pos;\n this.resetLockDelay();\n }\n }\n\n private softDrop(): void {\n if (!this.current) return;\n if (this.move(0, 1)) {\n this.score.score += 1;\n this.lastDrop = performance.now();\n }\n }\n\n private hardDrop(): void {\n if (!this.current) return;\n let rows = 0;\n while (!this.board.collides(this.current.type, this.current.rotation, {\n x: this.current.pos.x,\n y: this.current.pos.y + 1,\n })) {\n this.current.pos.y++;\n rows++;\n }\n this.score.score += rows * 2;\n this.lockPiece();\n }\n\n private hold(): void {\n if (!this.current || this.holdLocked) return;\n const currentType = this.current.type;\n if (this.holdType) {\n // Swap\n const pos = this.board.spawnPosition(this.holdType);\n this.current = { type: this.holdType, rotation: 0, pos };\n this.holdType = currentType;\n } else {\n this.holdType = currentType;\n this.spawnPiece();\n }\n this.holdLocked = true;\n this.isLocking = false;\n this.lockResets = 0;\n }\n\n private applyGravity(now: number): void {\n if (!this.current) return;\n const below = {\n x: this.current.pos.x,\n y: this.current.pos.y + 1,\n };\n if (!this.board.collides(this.current.type, this.current.rotation, below)) {\n this.current.pos.y++;\n this.isLocking = false;\n } else if (!this.isLocking) {\n // Start lock delay\n this.isLocking = true;\n this.lockTimer = now;\n }\n }\n\n private resetLockDelay(): void {\n if (this.isLocking && this.lockResets < MAX_LOCK_RESETS) {\n this.lockTimer = performance.now();\n this.lockResets++;\n }\n // If piece is no longer on a surface, cancel lock\n if (\n this.current &&\n !this.board.collides(this.current.type, this.current.rotation, {\n x: this.current.pos.x,\n y: this.current.pos.y + 1,\n })\n ) {\n this.isLocking = false;\n }\n }\n\n private lockPiece(): void {\n if (!this.current) return;\n this.board.lock(this.current);\n const cleared = this.board.clearLines();\n\n if (cleared > 0) {\n this.score.lines += cleared;\n this.score.score += LINE_SCORES[cleared] * this.score.level;\n this.score.level = Math.floor(this.score.lines / 10) + 1;\n }\n\n this.holdLocked = false;\n this.isLocking = false;\n\n if (this.board.isTopOut()) {\n this.gameOver();\n return;\n }\n\n this.spawnPiece();\n }\n\n // ── State ───────────────────────────────────────────────────────\n\n private togglePause(): void {\n if (this.state === GameState.Playing) {\n this.state = GameState.Paused;\n cancelAnimationFrame(this.rafId);\n this.renderer.showMessage(\"PAUSED — press P to resume\");\n } else if (this.state === GameState.Paused) {\n this.state = GameState.Playing;\n this.lastDrop = performance.now();\n this.renderer.showMessage(\"\");\n this.rafId = requestAnimationFrame(this.loop);\n }\n }\n\n private gameOver(): void {\n this.state = GameState.Over;\n cancelAnimationFrame(this.rafId);\n this.render();\n this.renderer.showMessage(\n `GAME OVER — Score: ${this.score.score.toLocaleString()}\\nPress Enter to restart`\n );\n }\n\n private render(): void {\n const ghostY = this.current ? this.board.ghostY(this.current) : null;\n this.renderer.draw(\n this.board.visibleGrid(),\n this.current,\n ghostY,\n this.nextType,\n this.holdType,\n this.score,\n this.holdLocked\n );\n }\n}\n","numLines":336,"startLine":1,"totalLines":336}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TygNX3LpxWjJWEcXGBwju2","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The game.ts looks good. Let me also check if there are any unused variables or imports that TypeScript might complain about.\n\nActually, looking at the types.ts, I used `const enum`. But `const enum` with `isolatedModules` can be problematic. Also, with ES modules, `const enum` doesn't work well since the values need to be inlined by the TypeScript compiler. Let me check if this compiles properly.\n\nWait, I already compiled and it succeeded. Let me recompile after the renderer fix and verify.\n\nAlso, I want to verify the `VISIBLE_ROWS` variable in board.ts - it's defined but never used. \n\nI'm noticing that `VISIBLE_ROWS` is indeed unused, and with `noUnusedLocals` enabled in the tsconfig, this should have failed the build. Let me check if the compiler is actually catching this or if I need to rebuild to see the error.\n\nNow I'm looking at the imports in board.ts—specifically whether `TETROMINOES` is actually being used there. I see it's imported alongside `getWallKicks`, but checking the code, `TETROMINOES` is referenced in `nextPiece()` where it initializes the bag, so it is being used after all. Let me rebuild and verify what the actual unused imports are.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5182,"cache_read_input_tokens":25336,"cache_creation":{"ephemeral_5m_input_tokens":5182,"ephemeral_1h_input_tokens":0},"output_tokens":9,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"d1d08b57-38e1-42ee-9254-a0dd4f503294"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TygNX3LpxWjJWEcXGBwju2","type":"message","role":"assistant","content":[{"type":"text","text":"Let me rebuild to make sure the fix compiles cleanly, and also clean up any unused variable warnings:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5182,"cache_read_input_tokens":25336,"cache_creation":{"ephemeral_5m_input_tokens":5182,"ephemeral_1h_input_tokens":0},"output_tokens":9,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"ca89c21f-2f67-4d6d-9f62-6e2022dc21cd"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TygNX3LpxWjJWEcXGBwju2","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01X2x8ytRtaZj3rw2re36mMi","name":"Read","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/src/board.ts","limit":10},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5182,"cache_read_input_tokens":25336,"cache_creation":{"ephemeral_5m_input_tokens":5182,"ephemeral_1h_input_tokens":0},"output_tokens":9,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"4a328480-986c-4dde-9af9-e3a8ac818a80"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01X2x8ytRtaZj3rw2re36mMi","type":"tool_result","content":"1\t// ── Game Board Logic ────────────────────────────────────────────────\n2\t\n3\timport { Cell, Grid, ActivePiece, Position, TetrominoDef } from \"./types.js\";\n4\timport { TETROMINOES, getWallKicks } from \"./pieces.js\";\n5\t\n6\texport const COLS = 10;\n7\texport const ROWS = 20;\n8\tconst VISIBLE_ROWS = 20;\n9\tconst BUFFER_ROWS = 4; // hidden rows above visible area\n10\tconst TOTAL_ROWS = ROWS + BUFFER_ROWS;"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"56befb1b-6034-47e6-af53-7b3a3e2b98f6","timestamp":"2026-04-05T06:41:50.187Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-kqw6o5ce/src/board.ts","content":"// ── Game Board Logic ────────────────────────────────────────────────\n\nimport { Cell, Grid, ActivePiece, Position, TetrominoDef } from \"./types.js\";\nimport { TETROMINOES, getWallKicks } from \"./pieces.js\";\n\nexport const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area\nconst TOTAL_ROWS = ROWS + BUFFER_ROWS;","numLines":10,"startLine":1,"totalLines":143}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01XT1vMCmGD8YkdZW3gG6Rw3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QDzDtjZPJSLWVcTBm76tVV","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/src/board.ts","old_string":"export const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area","new_string":"export const COLS = 10;\nexport const ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":759,"cache_read_input_tokens":30518,"cache_creation":{"ephemeral_5m_input_tokens":759,"ephemeral_1h_input_tokens":0},"output_tokens":46,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a008f0f3-4118-4082-bad7-e26290da51d9"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QDzDtjZPJSLWVcTBm76tVV","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/src/board.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"c561b5b1-ecac-4e6b-9e87-4f7e0226a065","timestamp":"2026-04-05T06:41:54.854Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/src/board.ts","oldString":"export const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area","newString":"export const COLS = 10;\nexport const ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area","originalFile":"// ── Game Board Logic ────────────────────────────────────────────────\n\nimport { Cell, Grid, ActivePiece, Position, TetrominoDef } from \"./types.js\";\nimport { TETROMINOES, getWallKicks } from \"./pieces.js\";\n\nexport const COLS = 10;\nexport const ROWS = 20;\nconst VISIBLE_ROWS = 20;\nconst BUFFER_ROWS = 4; // hidden rows above visible area\nconst TOTAL_ROWS = ROWS + BUFFER_ROWS;\n\nexport class Board {\n grid: Grid;\n private bag: TetrominoDef[] = [];\n\n constructor() {\n this.grid = this.createEmptyGrid();\n }\n\n private createEmptyGrid(): Grid {\n return Array.from({ length: TOTAL_ROWS }, () =>\n Array<Cell>(COLS).fill(null)\n );\n }\n\n reset(): void {\n this.grid = this.createEmptyGrid();\n this.bag = [];\n }\n\n /** 7-bag randomizer: each bag has one of each piece, shuffled */\n nextPiece(): TetrominoDef {\n if (this.bag.length === 0) {\n this.bag = [...TETROMINOES];\n // Fisher-Yates shuffle\n for (let i = this.bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [this.bag[i], this.bag[j]] = [this.bag[j], this.bag[i]];\n }\n }\n return this.bag.pop()!;\n }\n\n /** Spawn position: centered, at top of visible area */\n spawnPosition(type: TetrominoDef): Position {\n const shape = type.shapes[0];\n const width = shape[0].length;\n return {\n x: Math.floor((COLS - width) / 2),\n y: BUFFER_ROWS - 1, // just above the visible area so piece enters from top\n };\n }\n\n /** Check if placing piece at pos/rotation collides */\n collides(type: TetrominoDef, rotation: number, pos: Position): boolean {\n const shape = type.shapes[rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const newX = pos.x + c;\n const newY = pos.y + r;\n if (newX < 0 || newX >= COLS || newY >= TOTAL_ROWS) return true;\n if (newY < 0) continue; // above board is OK\n if (this.grid[newY][newX] !== null) return true;\n }\n }\n return false;\n }\n\n /** Lock a piece into the grid */\n lock(piece: ActivePiece): void {\n const shape = piece.type.shapes[piece.rotation];\n for (let r = 0; r < shape.length; r++) {\n for (let c = 0; c < shape[r].length; c++) {\n if (!shape[r][c]) continue;\n const x = piece.pos.x + c;\n const y = piece.pos.y + r;\n if (y >= 0 && y < TOTAL_ROWS && x >= 0 && x < COLS) {\n this.grid[y][x] = piece.type.color;\n }\n }\n }\n }\n\n /** Clear completed lines, return how many were cleared */\n clearLines(): number {\n let cleared = 0;\n for (let r = TOTAL_ROWS - 1; r >= 0; r--) {\n if (this.grid[r].every((cell) => cell !== null)) {\n this.grid.splice(r, 1);\n this.grid.unshift(Array<Cell>(COLS).fill(null));\n cleared++;\n r++; // re-check same row index since rows shifted down\n }\n }\n return cleared;\n }\n\n /** Check if any block is locked above the visible area → game over */\n isTopOut(): boolean {\n for (let r = 0; r < BUFFER_ROWS; r++) {\n if (this.grid[r].some((cell) => cell !== null)) return true;\n }\n return false;\n }\n\n /** Try to rotate a piece with SRS wall kicks. Returns new rotation + position, or null */\n tryRotate(\n piece: ActivePiece,\n direction: 1 | -1\n ): { rotation: number; pos: Position } | null {\n const fromRot = piece.rotation;\n const toRot = (piece.rotation + direction + 4) % 4;\n const kicks = getWallKicks(piece.type.name, fromRot, toRot);\n\n for (const [dx, dy] of kicks) {\n const newPos: Position = { x: piece.pos.x + dx, y: piece.pos.y - dy };\n if (!this.collides(piece.type, toRot, newPos)) {\n return { rotation: toRot, pos: newPos };\n }\n }\n return null; // no valid kick found\n }\n\n /** Compute the ghost piece Y (hard drop destination) */\n ghostY(piece: ActivePiece): number {\n let y = piece.pos.y;\n while (!this.collides(piece.type, piece.rotation, { x: piece.pos.x, y: y + 1 })) {\n y++;\n }\n return y;\n }\n\n /** Return only the visible portion of the grid (below the buffer) */\n visibleGrid(): Grid {\n return this.grid.slice(BUFFER_ROWS);\n }\n\n get bufferRows(): number {\n return BUFFER_ROWS;\n }\n}\n","structuredPatch":[{"oldStart":5,"oldLines":7,"newStart":5,"newLines":6,"lines":[" "," export const COLS = 10;"," export const ROWS = 20;","-const VISIBLE_ROWS = 20;"," const BUFFER_ROWS = 4; // hidden rows above visible area"," const TOTAL_ROWS = ROWS + BUFFER_ROWS;"," "]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Wm91szve4YqJrU5p6JtvGC","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01S8VvDi2KNHTyuW32i3tvKB","name":"Bash","input":{"command":"npx tsc 2>&1","description":"Recompile TypeScript after fixes"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":244,"cache_read_input_tokens":31277,"cache_creation":{"ephemeral_5m_input_tokens":244,"ephemeral_1h_input_tokens":0},"output_tokens":58,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"f49699ed-3acd-4e0b-a354-6089447e58b6"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01S8VvDi2KNHTyuW32i3tvKB","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"d83823c9-4b3e-4b28-a8b6-9005abe17f09","timestamp":"2026-04-05T06:41:59.497Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BkS1DCEKkPA62QjSEfW9Ab","type":"message","role":"assistant","content":[{"type":"text","text":"Clean compile. Now let me run the Playwright tests to verify the game works in a real browser:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":101,"cache_read_input_tokens":31521,"cache_creation":{"ephemeral_5m_input_tokens":101,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"bdc5312c-cbb6-449c-902a-969cf47f5331"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BkS1DCEKkPA62QjSEfW9Ab","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017fR2RjR9pGjnK8eGvfKXjN","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts << 'EOF'\nimport { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(INDEX_URL);\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n // Main canvas exists\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n\n // Side panels exist\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n\n // Score/Level/Lines display\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n // Start message is shown\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n\n await page.keyboard.press(\"Enter\");\n // After starting, the overlay should be hidden\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n // Pause\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n // Unpause\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Initial score should be 0\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n // Hard drop: piece falls to the bottom, score increases by 2 per row\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n // Score should have increased (hard drop gives 2 points per row dropped)\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Press down arrow several times for soft drop\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n // Move left a few times\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n // Move right a few times\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n // Game should still be running (no game over from just moving)\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n // Rotate CW\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n // Rotate CCW\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n // Game should still be running\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Strategy: hard-drop many pieces to fill lines.\n // We can't control which pieces spawn, but doing many hard drops\n // should eventually clear lines. Let's do it in a simpler way:\n // Drop many pieces and check that lines counter eventually increases.\n // For a deterministic test, we'll just verify the infrastructure works\n // by checking that hard drops work repeatedly.\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n // Verify game is still running or game over occurred\n // (both are valid outcomes after many drops)\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n // Game over is acceptable\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n // Still playing is also fine\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n // Hold the current piece\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n // Game should still be running\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n // Try to hold again (should be locked until next piece placement)\n // This shouldn't crash\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Force game over by dropping many pieces quickly\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n // Should eventually show game over\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n // Restart with Enter\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n // Score should be reset\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n // 10 cols * 30px = 300, 20 rows * 30px = 600\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n // Rapid fire multiple key presses\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n // Page should still be responsive (no JS errors causing freeze)\n // Verify we can still interact\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n // Either still playing or game over - both OK\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\nEOF","description":"Create Playwright test suite for the Tetris game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":101,"cache_read_input_tokens":31521,"cache_creation":{"ephemeral_5m_input_tokens":101,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"dfe87657-57fa-4667-9eea-e0b14b1cdec5"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n/bin/bash: line 260: /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts: No such file or directory","is_error":true,"tool_use_id":"toolu_017fR2RjR9pGjnK8eGvfKXjN"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"d994faa1-9fe4-4a00-a20d-db59bdef970e","timestamp":"2026-04-05T06:42:38.049Z","tool_use_result":"Error: Exit code 1\n/bin/bash: line 260: /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts: No such file or directory"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01PPZsxtL2MqoTcNSoEcahNJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01MQLCaQ9rJbJBMzYRV2A6Pn","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-kqw6o5ce/tests","description":"Create tests directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2722,"cache_read_input_tokens":31622,"cache_creation":{"ephemeral_5m_input_tokens":2722,"ephemeral_1h_input_tokens":0},"output_tokens":66,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"c5025f27-5fce-43b3-a02a-928eb84c1c7c"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01MQLCaQ9rJbJBMzYRV2A6Pn","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"34573711-f635-4343-a00a-ea3b3fe6ec0d","timestamp":"2026-04-05T06:42:42.075Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TFgGgiovjkudeCqGK8Ro7r","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01L3WiMLkR4S4ucKjsqrbsnX","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts << 'EOF'\nimport { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(INDEX_URL);\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\nEOF","description":"Create Playwright test suite for Tetris game"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":107,"cache_read_input_tokens":34344,"cache_creation":{"ephemeral_5m_input_tokens":107,"ephemeral_1h_input_tokens":0},"output_tokens":72,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"69b29f8f-1b4a-4125-979c-d34322afa128"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01L3WiMLkR4S4ucKjsqrbsnX","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"fe64df52-fae2-43a7-aacf-1910d828c454","timestamp":"2026-04-05T06:43:01.045Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014cyMUCsbQGbYvz5w3AjMVv","type":"message","role":"assistant","content":[{"type":"text","text":"Now create the Playwright config:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2219,"cache_read_input_tokens":34451,"cache_creation":{"ephemeral_5m_input_tokens":2219,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"68f3b5dc-1223-4534-8dec-6467868775d5"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014cyMUCsbQGbYvz5w3AjMVv","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01PE3e5TM6FWH6Q2twfGDCNw","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/playwright.config.ts << 'EOF'\nimport { defineConfig } from \"@playwright/test\";\n\nexport default defineConfig({\n testDir: \"./tests\",\n timeout: 30000,\n retries: 1,\n use: {\n headless: true,\n },\n});\nEOF","description":"Create Playwright config"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2219,"cache_read_input_tokens":34451,"cache_creation":{"ephemeral_5m_input_tokens":2219,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"2eaaf087-46d6-48c3-bac1-c0cf7d1e30a3"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01PE3e5TM6FWH6Q2twfGDCNw","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"08a76eb1-bd62-47e1-92f3-6882c2680527","timestamp":"2026-04-05T06:43:06.339Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018yD1q9qaS2YrcBqhaqnQw6","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NkbZT9yroPnpF1S167zsgi","name":"Bash","input":{"command":"npx playwright test 2>&1","description":"Run Playwright tests","timeout":120000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":185,"cache_read_input_tokens":36670,"cache_creation":{"ephemeral_5m_input_tokens":185,"ephemeral_1h_input_tokens":0},"output_tokens":58,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"02fb8da6-a29f-4060-ad55-cc61e5b8b8f4"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n\nRunning 15 tests using 1 worker\n\n ✘ 1 tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements (5.1s)\n ✘ 2 tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements (retry #1) (5.1s)\n ✘ 3 tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed (5.1s)\n ✘ 4 tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed (retry #1) (5.1s)\n ✘ 5 tests/tetris.spec.ts:32:7 › Tetris Game › starts game when Space is pressed (5.1s)\n ✘ 6 tests/tetris.spec.ts:32:7 › Tetris Game › starts game when Space is pressed (retry #1) (5.1s)\n ✘ 7 tests/tetris.spec.ts:39:7 › Tetris Game › can pause and unpause with P (5.1s)\n ✘ 8 tests/tetris.spec.ts:39:7 › Tetris Game › can pause and unpause with P (retry #1) (5.1s)\n ✘ 9 tests/tetris.spec.ts:52:7 › Tetris Game › can pause and unpause with Escape (5.1s)\n ✘ 10 tests/tetris.spec.ts:52:7 › Tetris Game › can pause and unpause with Escape (retry #1) (5.1s)\n ✘ 11 tests/tetris.spec.ts:64:7 › Tetris Game › hard drop with space locks piece and score increases (175ms)\n ✘ 12 tests/tetris.spec.ts:64:7 › Tetris Game › hard drop with space locks piece and score increases (retry #1) (181ms)\n ✘ 13 tests/tetris.spec.ts:76:7 › Tetris Game › soft drop increases score (228ms)\n ✘ 14 tests/tetris.spec.ts:76:7 › Tetris Game › soft drop increases score (retry #1) (233ms)\n ✓ 15 tests/tetris.spec.ts:89:7 › Tetris Game › left and right movement works without errors (359ms)\n ✓ 16 tests/tetris.spec.ts:105:7 › Tetris Game › rotation works without errors (214ms)\n ✘ 17 tests/tetris.spec.ts:119:7 › Tetris Game › line clearing updates lines and score (1.6s)\n ✘ 18 tests/tetris.spec.ts:119:7 › Tetris Game › line clearing updates lines and score (retry #1) (1.6s)\n ✓ 19 tests/tetris.spec.ts:138:7 › Tetris Game › hold piece works with C key (376ms)\n ✓ 20 tests/tetris.spec.ts:153:7 › Tetris Game › hold piece works with Shift key (266ms)\n ✘ 21 tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart (14.2s)\n ✘ 22 tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart (retry #1) (14.2s)\n ✘ 23 tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions (77ms)\n ✘ 24 tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions (retry #1) (80ms)\n ✓ 25 tests/tetris.spec.ts:193:7 › Tetris Game › multiple rapid inputs don't crash the game (442ms)\n\n\n 1) tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements ────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 5000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 5000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 9 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 19 |\n 20 | const overlay = page.locator(\"#message-overlay\");\n > 21 | await expect(overlay).toBeVisible();\n | ^\n 22 | await expect(overlay).toContainText(\"Press Enter or Space to start\");\n 23 | });\n 24 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:21:27\n\n Error Context: test-results/tetris-Tetris-Game-loads-w-1212b-message-and-all-UI-elements/error-context.md\n\n Retry #1 ───────────────────────────────────────────────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 5000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 5000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 9 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 19 |\n 20 | const overlay = page.locator(\"#message-overlay\");\n > 21 | await expect(overlay).toBeVisible();\n | ^\n 22 | await expect(overlay).toContainText(\"Press Enter or Space to start\");\n 23 | });\n 24 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:21:27\n\n Error Context: test-results/tetris-Tetris-Game-loads-w-1212b-message-and-all-UI-elements-retry1/error-context.md\n\n 2) tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed ───────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 5000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 5000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 9 \n\n... [12153 characters truncated] ...\n\n), 10);\n > 134 | expect(score).toBeGreaterThan(0);\n | ^\n 135 | }\n 136 | });\n 137 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:134:21\n\n Error Context: test-results/tetris-Tetris-Game-line-clearing-updates-lines-and-score-retry1/error-context.md\n\n 9) tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart ────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 10000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 10000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 14 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 171 |\n 172 | const overlay = page.locator(\"#message-overlay\");\n > 173 | await expect(overlay).toBeVisible({ timeout: 10000 });\n | ^\n 174 | await expect(overlay).toContainText(\"GAME OVER\");\n 175 | await expect(overlay).toContainText(\"Press Enter to restart\");\n 176 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:173:27\n\n Error Context: test-results/tetris-Tetris-Game-game-ov-60eed-ect-message-and-can-restart/error-context.md\n\n Retry #1 ───────────────────────────────────────────────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 10000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 10000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 14 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 171 |\n 172 | const overlay = page.locator(\"#message-overlay\");\n > 173 | await expect(overlay).toBeVisible({ timeout: 10000 });\n | ^\n 174 | await expect(overlay).toContainText(\"GAME OVER\");\n 175 | await expect(overlay).toContainText(\"Press Enter to restart\");\n 176 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:173:27\n\n Error Context: test-results/tetris-Tetris-Game-game-ov-60eed-ect-message-and-can-restart-retry1/error-context.md\n\n 10) tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions ─────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"300\"\u001b[39m\n Received: \u001b[31mnull\u001b[39m\n\n 187 | const width = await canvas.getAttribute(\"width\");\n 188 | const height = await canvas.getAttribute(\"height\");\n > 189 | expect(width).toBe(\"300\");\n | ^\n 190 | expect(height).toBe(\"600\");\n 191 | });\n 192 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:189:19\n\n Error Context: test-results/tetris-Tetris-Game-canvas-has-correct-dimensions/error-context.md\n\n Retry #1 ───────────────────────────────────────────────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"300\"\u001b[39m\n Received: \u001b[31mnull\u001b[39m\n\n 187 | const width = await canvas.getAttribute(\"width\");\n 188 | const height = await canvas.getAttribute(\"height\");\n > 189 | expect(width).toBe(\"300\");\n | ^\n 190 | expect(height).toBe(\"600\");\n 191 | });\n 192 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:189:19\n\n Error Context: test-results/tetris-Tetris-Game-canvas-has-correct-dimensions-retry1/error-context.md\n\n 10 failed\n tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements ─────────\n tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed ────────────────────\n tests/tetris.spec.ts:32:7 › Tetris Game › starts game when Space is pressed ────────────────────\n tests/tetris.spec.ts:39:7 › Tetris Game › can pause and unpause with P ─────────────────────────\n tests/tetris.spec.ts:52:7 › Tetris Game › can pause and unpause with Escape ────────────────────\n tests/tetris.spec.ts:64:7 › Tetris Game › hard drop with space locks piece and score increases ─\n tests/tetris.spec.ts:76:7 › Tetris Game › soft drop increases score ────────────────────────────\n tests/tetris.spec.ts:119:7 › Tetris Game › line clearing updates lines and score ───────────────\n tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart ─────\n tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions ───────────────────────\n 5 passed (1.6m)","is_error":true,"tool_use_id":"toolu_01NkbZT9yroPnpF1S167zsgi"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"0334ff25-af98-4bfd-bf30-72c03526d158","timestamp":"2026-04-05T06:44:44.981Z","tool_use_result":"Error: Exit code 1\n\nRunning 15 tests using 1 worker\n\n ✘ 1 tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements (5.1s)\n ✘ 2 tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements (retry #1) (5.1s)\n ✘ 3 tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed (5.1s)\n ✘ 4 tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed (retry #1) (5.1s)\n ✘ 5 tests/tetris.spec.ts:32:7 › Tetris Game › starts game when Space is pressed (5.1s)\n ✘ 6 tests/tetris.spec.ts:32:7 › Tetris Game › starts game when Space is pressed (retry #1) (5.1s)\n ✘ 7 tests/tetris.spec.ts:39:7 › Tetris Game › can pause and unpause with P (5.1s)\n ✘ 8 tests/tetris.spec.ts:39:7 › Tetris Game › can pause and unpause with P (retry #1) (5.1s)\n ✘ 9 tests/tetris.spec.ts:52:7 › Tetris Game › can pause and unpause with Escape (5.1s)\n ✘ 10 tests/tetris.spec.ts:52:7 › Tetris Game › can pause and unpause with Escape (retry #1) (5.1s)\n ✘ 11 tests/tetris.spec.ts:64:7 › Tetris Game › hard drop with space locks piece and score increases (175ms)\n ✘ 12 tests/tetris.spec.ts:64:7 › Tetris Game › hard drop with space locks piece and score increases (retry #1) (181ms)\n ✘ 13 tests/tetris.spec.ts:76:7 › Tetris Game › soft drop increases score (228ms)\n ✘ 14 tests/tetris.spec.ts:76:7 › Tetris Game › soft drop increases score (retry #1) (233ms)\n ✓ 15 tests/tetris.spec.ts:89:7 › Tetris Game › left and right movement works without errors (359ms)\n ✓ 16 tests/tetris.spec.ts:105:7 › Tetris Game › rotation works without errors (214ms)\n ✘ 17 tests/tetris.spec.ts:119:7 › Tetris Game › line clearing updates lines and score (1.6s)\n ✘ 18 tests/tetris.spec.ts:119:7 › Tetris Game › line clearing updates lines and score (retry #1) (1.6s)\n ✓ 19 tests/tetris.spec.ts:138:7 › Tetris Game › hold piece works with C key (376ms)\n ✓ 20 tests/tetris.spec.ts:153:7 › Tetris Game › hold piece works with Shift key (266ms)\n ✘ 21 tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart (14.2s)\n ✘ 22 tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart (retry #1) (14.2s)\n ✘ 23 tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions (77ms)\n ✘ 24 tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions (retry #1) (80ms)\n ✓ 25 tests/tetris.spec.ts:193:7 › Tetris Game › multiple rapid inputs don't crash the game (442ms)\n\n\n 1) tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements ────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 5000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 5000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 9 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 19 |\n 20 | const overlay = page.locator(\"#message-overlay\");\n > 21 | await expect(overlay).toBeVisible();\n | ^\n 22 | await expect(overlay).toContainText(\"Press Enter or Space to start\");\n 23 | });\n 24 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:21:27\n\n Error Context: test-results/tetris-Tetris-Game-loads-w-1212b-message-and-all-UI-elements/error-context.md\n\n Retry #1 ───────────────────────────────────────────────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 5000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 5000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 9 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 19 |\n 20 | const overlay = page.locator(\"#message-overlay\");\n > 21 | await expect(overlay).toBeVisible();\n | ^\n 22 | await expect(overlay).toContainText(\"Press Enter or Space to start\");\n 23 | });\n 24 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:21:27\n\n Error Context: test-results/tetris-Tetris-Game-loads-w-1212b-message-and-all-UI-elements-retry1/error-context.md\n\n 2) tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed ───────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 5000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 5000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 9 \n\n... [12153 characters truncated] ...\n\n), 10);\n > 134 | expect(score).toBeGreaterThan(0);\n | ^\n 135 | }\n 136 | });\n 137 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:134:21\n\n Error Context: test-results/tetris-Tetris-Game-line-clearing-updates-lines-and-score-retry1/error-context.md\n\n 9) tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart ────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 10000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 10000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 14 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 171 |\n 172 | const overlay = page.locator(\"#message-overlay\");\n > 173 | await expect(overlay).toBeVisible({ timeout: 10000 });\n | ^\n 174 | await expect(overlay).toContainText(\"GAME OVER\");\n 175 | await expect(overlay).toContainText(\"Press Enter to restart\");\n 176 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:173:27\n\n Error Context: test-results/tetris-Tetris-Game-game-ov-60eed-ect-message-and-can-restart/error-context.md\n\n Retry #1 ───────────────────────────────────────────────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mlocator\u001b[39m\u001b[2m).\u001b[22mtoBeVisible\u001b[2m(\u001b[22m\u001b[2m)\u001b[22m failed\n\n Locator: locator('#message-overlay')\n Expected: visible\n Received: hidden\n Timeout: 10000ms\n\n Call log:\n \u001b[2m - Expect \"toBeVisible\" with timeout 10000ms\u001b[22m\n \u001b[2m - waiting for locator('#message-overlay')\u001b[22m\n \u001b[2m 14 × locator resolved to <div id=\"message-overlay\"></div>\u001b[22m\n \u001b[2m - unexpected value \"hidden\"\u001b[22m\n\n\n 171 |\n 172 | const overlay = page.locator(\"#message-overlay\");\n > 173 | await expect(overlay).toBeVisible({ timeout: 10000 });\n | ^\n 174 | await expect(overlay).toContainText(\"GAME OVER\");\n 175 | await expect(overlay).toContainText(\"Press Enter to restart\");\n 176 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:173:27\n\n Error Context: test-results/tetris-Tetris-Game-game-ov-60eed-ect-message-and-can-restart-retry1/error-context.md\n\n 10) tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions ─────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"300\"\u001b[39m\n Received: \u001b[31mnull\u001b[39m\n\n 187 | const width = await canvas.getAttribute(\"width\");\n 188 | const height = await canvas.getAttribute(\"height\");\n > 189 | expect(width).toBe(\"300\");\n | ^\n 190 | expect(height).toBe(\"600\");\n 191 | });\n 192 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:189:19\n\n Error Context: test-results/tetris-Tetris-Game-canvas-has-correct-dimensions/error-context.md\n\n Retry #1 ───────────────────────────────────────────────────────────────────────────────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: \u001b[32m\"300\"\u001b[39m\n Received: \u001b[31mnull\u001b[39m\n\n 187 | const width = await canvas.getAttribute(\"width\");\n 188 | const height = await canvas.getAttribute(\"height\");\n > 189 | expect(width).toBe(\"300\");\n | ^\n 190 | expect(height).toBe(\"600\");\n 191 | });\n 192 |\n at /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts:189:19\n\n Error Context: test-results/tetris-Tetris-Game-canvas-has-correct-dimensions-retry1/error-context.md\n\n 10 failed\n tests/tetris.spec.ts:11:7 › Tetris Game › loads with start message and all UI elements ─────────\n tests/tetris.spec.ts:25:7 › Tetris Game › starts game when Enter is pressed ────────────────────\n tests/tetris.spec.ts:32:7 › Tetris Game › starts game when Space is pressed ────────────────────\n tests/tetris.spec.ts:39:7 › Tetris Game › can pause and unpause with P ─────────────────────────\n tests/tetris.spec.ts:52:7 › Tetris Game › can pause and unpause with Escape ────────────────────\n tests/tetris.spec.ts:64:7 › Tetris Game › hard drop with space locks piece and score increases ─\n tests/tetris.spec.ts:76:7 › Tetris Game › soft drop increases score ────────────────────────────\n tests/tetris.spec.ts:119:7 › Tetris Game › line clearing updates lines and score ───────────────\n tests/tetris.spec.ts:164:7 › Tetris Game › game over shows correct message and can restart ─────\n tests/tetris.spec.ts:185:7 › Tetris Game › canvas has correct dimensions ───────────────────────\n 5 passed (1.6m)"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018Bc53g8ZiYUZS9KmnLDXBG","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Let me analyze the failures:\n\n1. **Overlay visibility**: The overlay starts with `style=\"display: none;\"` in the HTML, but `showMessage` only shows it if text is provided. The issue is that `DOMContentLoaded` fires and calls `renderer.showMessage(\"Press Enter or Space to start\")` which should set `display: flex`. But the canvas width/height attributes are null, which means the JS isn't executing properly.\n\nWait, the canvas width attribute is null - that means the JS module isn't loading. Let me check the error context.\n\nThe issue is likely that `file://` protocol doesn't support ES modules properly in Chromium. CORS restrictions can block ES module loading from `file://`.\n \nActually, Chromium does support ES modules from `file://`, so that's probably not it. Looking at the test results more carefully: the canvas width is null, which means the renderer constructor never executed, and the overlay is still hidden, suggesting `showMessage` was never called either. This points to the module not loading at all rather than a CORS issue.\n\nThe simplest solution is to bundle everything into a single file instead of relying on ES modules. I could either set up a local web server for the tests or compile the TypeScript to a single bundled output using a different module system.\n\nActually, let me reconsider—ES modules should work with `file://` in modern Chromium, so maybe the issue is something else. I need to look more closely at what Playwright is actually reporting to understand where the module loading is failing. Setting up Playwright's webServer configuration to automatically serve files during tests, though I need to decide between using http-server, Python's built-in server, or writing a minimal Node server script.","signature":"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"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":3741,"cache_read_input_tokens":36855,"cache_creation":{"ephemeral_5m_input_tokens":3741,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"9b929686-64bc-4ca1-9d40-87767839dc9d"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018Bc53g8ZiYUZS9KmnLDXBG","type":"message","role":"assistant","content":[{"type":"text","text":"The tests reveal that ES modules don't load from `file://` due to CORS restrictions. Let me fix this by setting up a proper web server for testing:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":3741,"cache_read_input_tokens":36855,"cache_creation":{"ephemeral_5m_input_tokens":3741,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"4bf5601f-f16d-4bee-b9f8-45ee0596d480"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018Bc53g8ZiYUZS9KmnLDXBG","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RxTdkimKjztR8rdJVg6LGZ","name":"Bash","input":{"command":"which python3 2>&1 || which python 2>&1","description":"Check if Python is available for serving files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":3741,"cache_read_input_tokens":36855,"cache_creation":{"ephemeral_5m_input_tokens":3741,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"000e3af6-ea8d-47af-9235-e07002388901"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RxTdkimKjztR8rdJVg6LGZ","type":"tool_result","content":"/usr/bin/python3","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"4b1fa1d2-bc2a-459b-a463-78cf73b1d3ce","timestamp":"2026-04-05T06:45:16.218Z","tool_use_result":{"stdout":"/usr/bin/python3","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01WsykfEQ5zryWQynCwmVZet","type":"message","role":"assistant","content":[{"type":"text","text":"Good, Python3 is available. Let me update the Playwright config and tests to use a web server:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1421,"cache_read_input_tokens":40596,"cache_creation":{"ephemeral_5m_input_tokens":1421,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a3cb9dd9-8a03-4352-8804-b74e9a237fe5"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01WsykfEQ5zryWQynCwmVZet","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Q5iBtmuSFL4jZ9FzAHzVVX","name":"Bash","input":{"command":"cat > /tmp/loop-bench-kqw6o5ce/playwright.config.ts << 'EOF'\nimport { defineConfig } from \"@playwright/test\";\n\nexport default defineConfig({\n testDir: \"./tests\",\n timeout: 30000,\n retries: 1,\n use: {\n headless: true,\n baseURL: \"http://localhost:8173\",\n },\n webServer: {\n command: \"python3 -m http.server 8173\",\n port: 8173,\n reuseExistingServer: true,\n },\n});\nEOF","description":"Update Playwright config with web server"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1421,"cache_read_input_tokens":40596,"cache_creation":{"ephemeral_5m_input_tokens":1421,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a8d4d76b-a0f5-475a-adf3-fec06217bf88"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Q5iBtmuSFL4jZ9FzAHzVVX","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"8bf82d98-a404-4e38-8c3b-2565b9d67f17","timestamp":"2026-04-05T06:45:21.265Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01TYZXQ5cjHA2t9JvsQnXhvH","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KNA5trpHPjamfjvMxSqMXi","name":"Read","input":{"file_path":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":263,"cache_read_input_tokens":42017,"cache_creation":{"ephemeral_5m_input_tokens":263,"ephemeral_1h_input_tokens":0},"output_tokens":54,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"bdcb54ac-5eee-40b3-bdb9-3f9a9f50a5ca"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KNA5trpHPjamfjvMxSqMXi","type":"tool_result","content":"1\timport { test, expect } from \"@playwright/test\";\n2\timport * as path from \"path\";\n3\t\n4\tconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n5\t\n6\ttest.describe(\"Tetris Game\", () => {\n7\t test.beforeEach(async ({ page }) => {\n8\t await page.goto(INDEX_URL);\n9\t });\n10\t\n11\t test(\"loads with start message and all UI elements\", async ({ page }) => {\n12\t const canvas = page.locator(\"#game-canvas\");\n13\t await expect(canvas).toBeVisible();\n14\t await expect(page.locator(\"#next-canvas\")).toBeVisible();\n15\t await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n16\t await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n17\t await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n18\t await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n19\t\n20\t const overlay = page.locator(\"#message-overlay\");\n21\t await expect(overlay).toBeVisible();\n22\t await expect(overlay).toContainText(\"Press Enter or Space to start\");\n23\t });\n24\t\n25\t test(\"starts game when Enter is pressed\", async ({ page }) => {\n26\t const overlay = page.locator(\"#message-overlay\");\n27\t await expect(overlay).toBeVisible();\n28\t await page.keyboard.press(\"Enter\");\n29\t await expect(overlay).toBeHidden();\n30\t });\n31\t\n32\t test(\"starts game when Space is pressed\", async ({ page }) => {\n33\t const overlay = page.locator(\"#message-overlay\");\n34\t await expect(overlay).toBeVisible();\n35\t await page.keyboard.press(\"Space\");\n36\t await expect(overlay).toBeHidden();\n37\t });\n38\t\n39\t test(\"can pause and unpause with P\", async ({ page }) => {\n40\t await page.keyboard.press(\"Enter\");\n41\t const overlay = page.locator(\"#message-overlay\");\n42\t await expect(overlay).toBeHidden();\n43\t\n44\t await page.keyboard.press(\"p\");\n45\t await expect(overlay).toBeVisible();\n46\t await expect(overlay).toContainText(\"PAUSED\");\n47\t\n48\t await page.keyboard.press(\"p\");\n49\t await expect(overlay).toBeHidden();\n50\t });\n51\t\n52\t test(\"can pause and unpause with Escape\", async ({ page }) => {\n53\t await page.keyboard.press(\"Enter\");\n54\t const overlay = page.locator(\"#message-overlay\");\n55\t\n56\t await page.keyboard.press(\"Escape\");\n57\t await expect(overlay).toBeVisible();\n58\t await expect(overlay).toContainText(\"PAUSED\");\n59\t\n60\t await page.keyboard.press(\"Escape\");\n61\t await expect(overlay).toBeHidden();\n62\t });\n63\t\n64\t test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n65\t await page.keyboard.press(\"Enter\");\n66\t await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n67\t\n68\t await page.keyboard.press(\"Space\");\n69\t await page.waitForTimeout(100);\n70\t\n71\t const scoreText = await page.locator(\"#score-value\").textContent();\n72\t const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n73\t expect(score).toBeGreaterThan(0);\n74\t });\n75\t\n76\t test(\"soft drop increases score\", async ({ page }) => {\n77\t await page.keyboard.press(\"Enter\");\n78\t\n79\t for (let i = 0; i < 5; i++) {\n80\t await page.keyboard.press(\"ArrowDown\");\n81\t await page.waitForTimeout(30);\n82\t }\n83\t\n84\t const scoreText = await page.locator(\"#score-value\").textContent();\n85\t const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n86\t expect(score).toBeGreaterThan(0);\n87\t });\n88\t\n89\t test(\"left and right movement works without errors\", async ({ page }) => {\n90\t await page.keyboard.press(\"Enter\");\n91\t const overlay = page.locator(\"#message-overlay\");\n92\t\n93\t for (let i = 0; i < 3; i++) {\n94\t await page.keyboard.press(\"ArrowLeft\");\n95\t await page.waitForTimeout(30);\n96\t }\n97\t for (let i = 0; i < 6; i++) {\n98\t await page.keyboard.press(\"ArrowRight\");\n99\t await page.waitForTimeout(30);\n100\t }\n101\t\n102\t await expect(overlay).toBeHidden();\n103\t });\n104\t\n105\t test(\"rotation works without errors\", async ({ page }) => {\n106\t await page.keyboard.press(\"Enter\");\n107\t const overlay = page.locator(\"#message-overlay\");\n108\t\n109\t await page.keyboard.press(\"ArrowUp\");\n110\t await page.waitForTimeout(50);\n111\t await page.keyboard.press(\"ArrowUp\");\n112\t await page.waitForTimeout(50);\n113\t await page.keyboard.press(\"z\");\n114\t await page.waitForTimeout(50);\n115\t\n116\t await expect(overlay).toBeHidden();\n117\t });\n118\t\n119\t test(\"line clearing updates lines and score\", async ({ page }) => {\n120\t await page.keyboard.press(\"Enter\");\n121\t\n122\t for (let i = 0; i < 10; i++) {\n123\t await page.keyboard.press(\"Space\");\n124\t await page.waitForTimeout(150);\n125\t }\n126\t\n127\t const overlay = page.locator(\"#message-overlay\");\n128\t const overlayVisible = await overlay.isVisible();\n129\t if (overlayVisible) {\n130\t await expect(overlay).toContainText(\"GAME OVER\");\n131\t } else {\n132\t const scoreText = await page.locator(\"#score-value\").textContent();\n133\t const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n134\t expect(score).toBeGreaterThan(0);\n135\t }\n136\t });\n137\t\n138\t test(\"hold piece works with C key\", async ({ page }) => {\n139\t await page.keyboard.press(\"Enter\");\n140\t await page.waitForTimeout(100);\n141\t\n142\t await page.keyboard.press(\"c\");\n143\t await page.waitForTimeout(100);\n144\t\n145\t const overlay = page.locator(\"#message-overlay\");\n146\t await expect(overlay).toBeHidden();\n147\t\n148\t await page.keyboard.press(\"c\");\n149\t await page.waitForTimeout(100);\n150\t await expect(overlay).toBeHidden();\n151\t });\n152\t\n153\t test(\"hold piece works with Shift key\", async ({ page }) => {\n154\t await page.keyboard.press(\"Enter\");\n155\t await page.waitForTimeout(100);\n156\t\n157\t await page.keyboard.press(\"Shift\");\n158\t await page.waitForTimeout(100);\n159\t\n160\t const overlay = page.locator(\"#message-overlay\");\n161\t await expect(overlay).toBeHidden();\n162\t });\n163\t\n164\t test(\"game over shows correct message and can restart\", async ({ page }) => {\n165\t await page.keyboard.press(\"Enter\");\n166\t\n167\t for (let i = 0; i < 50; i++) {\n168\t await page.keyboard.press(\"Space\");\n169\t await page.waitForTimeout(80);\n170\t }\n171\t\n172\t const overlay = page.locator(\"#message-overlay\");\n173\t await expect(overlay).toBeVisible({ timeout: 10000 });\n174\t await expect(overlay).toContainText(\"GAME OVER\");\n175\t await expect(overlay).toContainText(\"Press Enter to restart\");\n176\t\n177\t await page.keyboard.press(\"Enter\");\n178\t await expect(overlay).toBeHidden();\n179\t\n180\t await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n181\t await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n182\t await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n183\t });\n184\t\n185\t test(\"canvas has correct dimensions\", async ({ page }) => {\n186\t const canvas = page.locator(\"#game-canvas\");\n187\t const width = await canvas.getAttribute(\"width\");\n188\t const height = await canvas.getAttribute(\"height\");\n189\t expect(width).toBe(\"300\");\n190\t expect(height).toBe(\"600\");\n191\t });\n192\t\n193\t test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n194\t await page.keyboard.press(\"Enter\");\n195\t\n196\t const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n197\t for (let round = 0; round < 3; round++) {\n198\t for (const key of keys) {\n199\t await page.keyboard.press(key);\n200\t }\n201\t await page.waitForTimeout(50);\n202\t }\n203\t\n204\t await page.waitForTimeout(200);\n205\t const overlay = page.locator(\"#message-overlay\");\n206\t const isVisible = await overlay.isVisible();\n207\t if (isVisible) {\n208\t const text = await overlay.textContent();\n209\t expect(text).toMatch(/GAME OVER|PAUSED/);\n210\t }\n211\t });\n212\t});\n213\t"}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"25036e1c-b227-4eb9-954f-bc6f841d0917","timestamp":"2026-04-05T06:45:25.039Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","content":"import { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(INDEX_URL);\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\n","numLines":213,"startLine":1,"totalLines":213}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01JGMG3QrdtCxt7Fgym8MCc6","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KQVbWGmtnDxVkhD9u46azY","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","old_string":"import { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(INDEX_URL);\n });","new_string":"import { test, expect } from \"@playwright/test\";\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n // Wait for the JS module to initialize\n await page.waitForSelector(\"#message-overlay\", { state: \"visible\", timeout: 5000 });\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2911,"cache_read_input_tokens":42017,"cache_creation":{"ephemeral_5m_input_tokens":2911,"ephemeral_1h_input_tokens":0},"output_tokens":46,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"c09d87a9-25d7-4ab8-9c78-660d178d3cb9"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KQVbWGmtnDxVkhD9u46azY","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"d1acc9f2-e2a5-4d48-8437-71b09b917538","timestamp":"2026-04-05T06:45:31.281Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","oldString":"import { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(INDEX_URL);\n });","newString":"import { test, expect } from \"@playwright/test\";\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n // Wait for the JS module to initialize\n await page.waitForSelector(\"#message-overlay\", { state: \"visible\", timeout: 5000 });\n });","originalFile":"import { test, expect } from \"@playwright/test\";\nimport * as path from \"path\";\n\nconst INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(INDEX_URL);\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\n","structuredPatch":[{"oldStart":1,"oldLines":11,"newStart":1,"newLines":10,"lines":[" import { test, expect } from \"@playwright/test\";","-import * as path from \"path\";"," ","-const INDEX_URL = `file://${path.resolve(__dirname, \"..\", \"index.html\")}`;","-"," test.describe(\"Tetris Game\", () => {"," test.beforeEach(async ({ page }) => {","- await page.goto(INDEX_URL);","+ await page.goto(\"/\");","+ // Wait for the JS module to initialize","+ await page.waitForSelector(\"#message-overlay\", { state: \"visible\", timeout: 5000 });"," });"," "," test(\"loads with start message and all UI elements\", async ({ page }) => {"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01X9K4g14WvExXb7DtQundzn","type":"message","role":"assistant","content":[{"type":"text","text":"Also fix the score test — initially score is \"0\" but hard drop on the first piece might show the score before it updates since `Space` also starts the game from Idle state. Let me also fix the hard drop and soft drop tests to wait for the overlay to be hidden first:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":344,"cache_read_input_tokens":44928,"cache_creation":{"ephemeral_5m_input_tokens":344,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"f7de3636-13b2-4dd9-be86-42613abf1d7f"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01X9K4g14WvExXb7DtQundzn","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GwKcvxDhgiNDGcgkvU32ug","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","old_string":" test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });","new_string":" test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n // Score should have increased (hard drop gives 2 points per row dropped)\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n for (let i = 0; i < 8; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(50);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":344,"cache_read_input_tokens":44928,"cache_creation":{"ephemeral_5m_input_tokens":344,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"c3dabc93-0334-4071-a060-4d7b665cc562"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GwKcvxDhgiNDGcgkvU32ug","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"38e63e78-af6f-451c-ae41-6b91b65102b9","timestamp":"2026-04-05T06:45:41.980Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","oldString":" test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });","newString":" test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n // Score should have increased (hard drop gives 2 points per row dropped)\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n for (let i = 0; i < 8; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(50);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });","originalFile":"import { test, expect } from \"@playwright/test\";\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n // Wait for the JS module to initialize\n await page.waitForSelector(\"#message-overlay\", { state: \"visible\", timeout: 5000 });\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(30);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\n","structuredPatch":[{"oldStart":62,"oldLines":11,"newStart":62,"newLines":15,"lines":[" "," test(\"hard drop with space locks piece and score increases\", async ({ page }) => {"," await page.keyboard.press(\"Enter\");","+ const overlay = page.locator(\"#message-overlay\");","+ await expect(overlay).toBeHidden();"," await expect(page.locator(\"#score-value\")).toHaveText(\"0\");"," ","+ // Hard drop the first piece"," await page.keyboard.press(\"Space\");","- await page.waitForTimeout(100);","+ await page.waitForTimeout(200);"," ","+ // Score should have increased (hard drop gives 2 points per row dropped)"," const scoreText = await page.locator(\"#score-value\").textContent();"," const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);"," expect(score).toBeGreaterThan(0);"]},{"oldStart":74,"oldLines":10,"newStart":78,"newLines":12,"lines":[" "," test(\"soft drop increases score\", async ({ page }) => {"," await page.keyboard.press(\"Enter\");","+ const overlay = page.locator(\"#message-overlay\");","+ await expect(overlay).toBeHidden();"," ","- for (let i = 0; i < 5; i++) {","+ for (let i = 0; i < 8; i++) {"," await page.keyboard.press(\"ArrowDown\");","- await page.waitForTimeout(30);","+ await page.waitForTimeout(50);"," }"," "," const scoreText = await page.locator(\"#score-value\").textContent();"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016UPTkGDgXvQrSvmpEPwDR7","type":"message","role":"assistant","content":[{"type":"text","text":"Now fix the canvas dimensions test — `canvas.width` is set via JS, not an HTML attribute, so I need to use `evaluate`:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":835,"cache_read_input_tokens":45272,"cache_creation":{"ephemeral_5m_input_tokens":835,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"66702ac9-2884-4ee7-92cf-702e3676dab1"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016UPTkGDgXvQrSvmpEPwDR7","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0191Ajy81dHabcjtfwWv4KLw","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","old_string":" test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });","new_string":" test(\"canvas has correct dimensions\", async ({ page }) => {\n // Canvas dimensions are set via JS; read the actual property\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n return { width: c.width, height: c.height };\n });\n expect(dims.width).toBe(300);\n expect(dims.height).toBe(600);\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":835,"cache_read_input_tokens":45272,"cache_creation":{"ephemeral_5m_input_tokens":835,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"3745a557-d0bd-43f0-8eff-2fea1c279a31"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0191Ajy81dHabcjtfwWv4KLw","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"064aef2f-18e2-4957-9ed6-7c77e1a665c8","timestamp":"2026-04-05T06:45:48.556Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","oldString":" test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });","newString":" test(\"canvas has correct dimensions\", async ({ page }) => {\n // Canvas dimensions are set via JS; read the actual property\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n return { width: c.width, height: c.height };\n });\n expect(dims.width).toBe(300);\n expect(dims.height).toBe(600);\n });","originalFile":"import { test, expect } from \"@playwright/test\";\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n // Wait for the JS module to initialize\n await page.waitForSelector(\"#message-overlay\", { state: \"visible\", timeout: 5000 });\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n // Score should have increased (hard drop gives 2 points per row dropped)\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n for (let i = 0; i < 8; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(50);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n const width = await canvas.getAttribute(\"width\");\n const height = await canvas.getAttribute(\"height\");\n expect(width).toBe(\"300\");\n expect(height).toBe(\"600\");\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\n","structuredPatch":[{"oldStart":188,"oldLines":11,"newStart":188,"newLines":13,"lines":[" });"," "," test(\"canvas has correct dimensions\", async ({ page }) => {","- const canvas = page.locator(\"#game-canvas\");","- const width = await canvas.getAttribute(\"width\");","- const height = await canvas.getAttribute(\"height\");","- expect(width).toBe(\"300\");","- expect(height).toBe(\"600\");","+ // Canvas dimensions are set via JS; read the actual property","+ const dims = await page.evaluate(() => {","+ const c = document.getElementById(\"game-canvas\") as HTMLCanvasElement;","+ return { width: c.width, height: c.height };","+ });","+ expect(dims.width).toBe(300);","+ expect(dims.height).toBe(600);"," });"," "," test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VFi4wRpWDZT2iu96f96FTc","type":"message","role":"assistant","content":[{"type":"text","text":"Now fix the game over test — 50 hard drops with 80ms between may not be enough. Let me increase the count and also ensure the game starts first:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":386,"cache_read_input_tokens":46107,"cache_creation":{"ephemeral_5m_input_tokens":386,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"a9478a99-4c3e-41f5-b0c8-0f5c709b453c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01VFi4wRpWDZT2iu96f96FTc","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017tgWiXE3h9KCfMHh1yFvyz","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","old_string":" test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });","new_string":" test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n // Drop pieces until game over. Board is 20 rows; each piece is ~2 rows tall;\n // with some clearing, ~50 hard drops should exhaust the board.\n for (let i = 0; i < 80; i++) {\n const isOver = await overlay.isVisible();\n if (isOver) break;\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n }\n\n await expect(overlay).toBeVisible({ timeout: 15000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n // Restart\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":386,"cache_read_input_tokens":46107,"cache_creation":{"ephemeral_5m_input_tokens":386,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"484f6282-91de-48a1-8156-355e3f85006f"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017tgWiXE3h9KCfMHh1yFvyz","type":"tool_result","content":"The file /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"2b76dc70-863d-48aa-b9b6-208b3c9e0d65","timestamp":"2026-04-05T06:46:02.030Z","tool_use_result":{"filePath":"/tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","oldString":" test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });","newString":" test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n // Drop pieces until game over. Board is 20 rows; each piece is ~2 rows tall;\n // with some clearing, ~50 hard drops should exhaust the board.\n for (let i = 0; i < 80; i++) {\n const isOver = await overlay.isVisible();\n if (isOver) break;\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n }\n\n await expect(overlay).toBeVisible({ timeout: 15000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n // Restart\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });","originalFile":"import { test, expect } from \"@playwright/test\";\n\ntest.describe(\"Tetris Game\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n // Wait for the JS module to initialize\n await page.waitForSelector(\"#message-overlay\", { state: \"visible\", timeout: 5000 });\n });\n\n test(\"loads with start message and all UI elements\", async ({ page }) => {\n const canvas = page.locator(\"#game-canvas\");\n await expect(canvas).toBeVisible();\n await expect(page.locator(\"#next-canvas\")).toBeVisible();\n await expect(page.locator(\"#hold-canvas\")).toBeVisible();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"Press Enter or Space to start\");\n });\n\n test(\"starts game when Enter is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"starts game when Space is pressed\", async ({ page }) => {\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible();\n await page.keyboard.press(\"Space\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with P\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"can pause and unpause with Escape\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeVisible();\n await expect(overlay).toContainText(\"PAUSED\");\n\n await page.keyboard.press(\"Escape\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"hard drop with space locks piece and score increases\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n\n // Hard drop the first piece\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n // Score should have increased (hard drop gives 2 points per row dropped)\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"soft drop increases score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n for (let i = 0; i < 8; i++) {\n await page.keyboard.press(\"ArrowDown\");\n await page.waitForTimeout(50);\n }\n\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n });\n\n test(\"left and right movement works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(30);\n }\n for (let i = 0; i < 6; i++) {\n await page.keyboard.press(\"ArrowRight\");\n await page.waitForTimeout(30);\n }\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"rotation works without errors\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n const overlay = page.locator(\"#message-overlay\");\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n await page.keyboard.press(\"z\");\n await page.waitForTimeout(50);\n\n await expect(overlay).toBeHidden();\n });\n\n test(\"line clearing updates lines and score\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 10; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(150);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n const overlayVisible = await overlay.isVisible();\n if (overlayVisible) {\n await expect(overlay).toContainText(\"GAME OVER\");\n } else {\n const scoreText = await page.locator(\"#score-value\").textContent();\n const score = parseInt(scoreText!.replace(/,/g, \"\"), 10);\n expect(score).toBeGreaterThan(0);\n }\n });\n\n test(\"hold piece works with C key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n\n await page.keyboard.press(\"c\");\n await page.waitForTimeout(100);\n await expect(overlay).toBeHidden();\n });\n\n test(\"hold piece works with Shift key\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n await page.waitForTimeout(100);\n\n await page.keyboard.press(\"Shift\");\n await page.waitForTimeout(100);\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeHidden();\n });\n\n test(\"game over shows correct message and can restart\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n for (let i = 0; i < 50; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(80);\n }\n\n const overlay = page.locator(\"#message-overlay\");\n await expect(overlay).toBeVisible({ timeout: 10000 });\n await expect(overlay).toContainText(\"GAME OVER\");\n await expect(overlay).toContainText(\"Press Enter to restart\");\n\n await page.keyboard.press(\"Enter\");\n await expect(overlay).toBeHidden();\n\n await expect(page.locator(\"#score-value\")).toHaveText(\"0\");\n await expect(page.locator(\"#level-value\")).toHaveText(\"1\");\n await expect(page.locator(\"#lines-value\")).toHaveText(\"0\");\n });\n\n test(\"canvas has correct dimensions\", async ({ page }) => {\n // Canvas dimensions are set via JS; read the actual property\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"game-canvas\") as HTMLCanvasElement;\n return { width: c.width, height: c.height };\n });\n expect(dims.width).toBe(300);\n expect(dims.height).toBe(600);\n });\n\n test(\"multiple rapid inputs don't crash the game\", async ({ page }) => {\n await page.keyboard.press(\"Enter\");\n\n const keys = [\"ArrowLeft\", \"ArrowRight\", \"ArrowUp\", \"ArrowDown\", \"z\", \"Space\"];\n for (let round = 0; round < 3; round++) {\n for (const key of keys) {\n await page.keyboard.press(key);\n }\n await page.waitForTimeout(50);\n }\n\n await page.waitForTimeout(200);\n const overlay = page.locator(\"#message-overlay\");\n const isVisible = await overlay.isVisible();\n if (isVisible) {\n const text = await overlay.textContent();\n expect(text).toMatch(/GAME OVER|PAUSED/);\n }\n });\n});\n","structuredPatch":[{"oldStart":168,"oldLines":17,"newStart":168,"newLines":23,"lines":[" "," test(\"game over shows correct message and can restart\", async ({ page }) => {"," await page.keyboard.press(\"Enter\");","+ const overlay = page.locator(\"#message-overlay\");","+ await expect(overlay).toBeHidden();"," ","- for (let i = 0; i < 50; i++) {","+ // Drop pieces until game over. Board is 20 rows; each piece is ~2 rows tall;","+ // with some clearing, ~50 hard drops should exhaust the board.","+ for (let i = 0; i < 80; i++) {","+ const isOver = await overlay.isVisible();","+ if (isOver) break;"," await page.keyboard.press(\"Space\");","- await page.waitForTimeout(80);","+ await page.waitForTimeout(100);"," }"," ","- const overlay = page.locator(\"#message-overlay\");","- await expect(overlay).toBeVisible({ timeout: 10000 });","+ await expect(overlay).toBeVisible({ timeout: 15000 });"," await expect(overlay).toContainText(\"GAME OVER\");"," await expect(overlay).toContainText(\"Press Enter to restart\");"," ","+ // Restart"," await page.keyboard.press(\"Enter\");"," await expect(overlay).toBeHidden();"," "]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019kWn3W8z4oK1q4EXw3mmiZ","type":"message","role":"assistant","content":[{"type":"text","text":"Now let's run the tests again:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":742,"cache_read_input_tokens":46493,"cache_creation":{"ephemeral_5m_input_tokens":742,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"0cd2b473-6f8a-40bb-9bdd-e39577405750"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019kWn3W8z4oK1q4EXw3mmiZ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019yGM6SCA79CPPzG4CSLLWi","name":"Bash","input":{"command":"npx playwright test 2>&1","description":"Run Playwright tests with web server","timeout":120000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":742,"cache_read_input_tokens":46493,"cache_creation":{"ephemeral_5m_input_tokens":742,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"02478b32-629d-4745-81a8-48868652e9b2"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019yGM6SCA79CPPzG4CSLLWi","type":"tool_result","content":"Running 15 tests using 1 worker\n\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 1 tests/tetris.spec.ts:10:7 › Tetris Game › loads with start message and all UI elements (130ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 2 tests/tetris.spec.ts:24:7 › Tetris Game › starts game when Enter is pressed (109ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 3 tests/tetris.spec.ts:31:7 › Tetris Game › starts game when Space is pressed (73ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 4 tests/tetris.spec.ts:38:7 › Tetris Game › can pause and unpause with P (71ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 5 tests/tetris.spec.ts:51:7 › Tetris Game › can pause and unpause with Escape (72ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 6 tests/tetris.spec.ts:63:7 › Tetris Game › hard drop with space locks piece and score increases (270ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 7 tests/tetris.spec.ts:79:7 › Tetris Game › soft drop increases score (476ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 8 tests/tetris.spec.ts:94:7 › Tetris Game › left and right movement works without errors (376ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 9 tests/tetris.spec.ts:110:7 › Tetris Game › rotation works without errors (232ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 10 tests/tetris.spec.ts:124:7 › Tetris Game › line clearing updates lines and score (1.6s)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 11 tests/tetris.spec.ts:143:7 › Tetris Game › hold piece works with C key (363ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 12 tests/tetris.spec.ts:158:7 › Tetris Game › hold piece works with Shift key (260ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 13 tests/tetris.spec.ts:169:7 › Tetris Game › game over shows correct message and can restart (1.2s)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 14 tests/tetris.spec.ts:196:7 › Tetris Game › canvas has correct dimensions (60ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 15 tests/tetris.spec.ts:206:7 › Tetris Game › multiple rapid inputs don't crash the game (431ms)\n\n 15 passed (6.4s)","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"97c2dee3-5255-4e02-83b3-a8783b83f308","timestamp":"2026-04-05T06:46:13.583Z","tool_use_result":{"stdout":"Running 15 tests using 1 worker\n\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 1 tests/tetris.spec.ts:10:7 › Tetris Game › loads with start message and all UI elements (130ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 2 tests/tetris.spec.ts:24:7 › Tetris Game › starts game when Enter is pressed (109ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:07] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 3 tests/tetris.spec.ts:31:7 › Tetris Game › starts game when Space is pressed (73ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 4 tests/tetris.spec.ts:38:7 › Tetris Game › can pause and unpause with P (71ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 5 tests/tetris.spec.ts:51:7 › Tetris Game › can pause and unpause with Escape (72ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 6 tests/tetris.spec.ts:63:7 › Tetris Game › hard drop with space locks piece and score increases (270ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 7 tests/tetris.spec.ts:79:7 › Tetris Game › soft drop increases score (476ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:08] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 8 tests/tetris.spec.ts:94:7 › Tetris Game › left and right movement works without errors (376ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 9 tests/tetris.spec.ts:110:7 › Tetris Game › rotation works without errors (232ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:09] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 10 tests/tetris.spec.ts:124:7 › Tetris Game › line clearing updates lines and score (1.6s)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 11 tests/tetris.spec.ts:143:7 › Tetris Game › hold piece works with C key (363ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 12 tests/tetris.spec.ts:158:7 › Tetris Game › hold piece works with Shift key (260ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:11] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 13 tests/tetris.spec.ts:169:7 › Tetris Game › game over shows correct message and can restart (1.2s)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 14 tests/tetris.spec.ts:196:7 › Tetris Game › canvas has correct dimensions (60ms)\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET / HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/main.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/renderer.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/game.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/board.js HTTP/1.1\" 200 -\n\u001b[2m[WebServer] \u001b[22m127.0.0.1 - - [05/Apr/2026 08:46:13] \"GET /dist/pieces.js HTTP/1.1\" 200 -\n ✓ 15 tests/tetris.spec.ts:206:7 › Tetris Game › multiple rapid inputs don't crash the game (431ms)\n\n 15 passed (6.4s)","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CWfWer5PZ77w5QdJ7v7V1F","type":"message","role":"assistant","content":[{"type":"text","text":"All 15 tests pass. Let me verify the final state of all source files:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5403,"cache_read_input_tokens":47235,"cache_creation":{"ephemeral_5m_input_tokens":5403,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"7c7a48ff-4c0b-49b4-b5e6-811cccbf13bd"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01CWfWer5PZ77w5QdJ7v7V1F","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01TB919FCjdfzQ8nFVjLKzzH","name":"Bash","input":{"command":"wc -l /tmp/loop-bench-kqw6o5ce/src/*.ts /tmp/loop-bench-kqw6o5ce/index.html /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts","description":"Count lines in all project files"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":5403,"cache_read_input_tokens":47235,"cache_creation":{"ephemeral_5m_input_tokens":5403,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"edc773d3-2f72-4e10-bf6a-10694c25df38"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01TB919FCjdfzQ8nFVjLKzzH","type":"tool_result","content":" 141 /tmp/loop-bench-kqw6o5ce/src/board.ts\n 335 /tmp/loop-bench-kqw6o5ce/src/game.ts\n 31 /tmp/loop-bench-kqw6o5ce/src/main.ts\n 229 /tmp/loop-bench-kqw6o5ce/src/pieces.ts\n 209 /tmp/loop-bench-kqw6o5ce/src/renderer.ts\n 35 /tmp/loop-bench-kqw6o5ce/src/types.ts\n 160 /tmp/loop-bench-kqw6o5ce/index.html\n 225 /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts\n 1365 total","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"795e9659-49d4-4108-b975-b861c1201a94","timestamp":"2026-04-05T06:46:20.911Z","tool_use_result":{"stdout":" 141 /tmp/loop-bench-kqw6o5ce/src/board.ts\n 335 /tmp/loop-bench-kqw6o5ce/src/game.ts\n 31 /tmp/loop-bench-kqw6o5ce/src/main.ts\n 229 /tmp/loop-bench-kqw6o5ce/src/pieces.ts\n 209 /tmp/loop-bench-kqw6o5ce/src/renderer.ts\n 35 /tmp/loop-bench-kqw6o5ce/src/types.ts\n 160 /tmp/loop-bench-kqw6o5ce/index.html\n 225 /tmp/loop-bench-kqw6o5ce/tests/tetris.spec.ts\n 1365 total","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01ABdhM1VTQcQ2hznBpb8n2P","type":"message","role":"assistant","content":[{"type":"text","text":"Let me do a final clean compile to confirm everything is solid:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":365,"cache_read_input_tokens":52638,"cache_creation":{"ephemeral_5m_input_tokens":365,"ephemeral_1h_input_tokens":0},"output_tokens":3,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"37532f51-2a06-487b-b03a-232d1b0bc5ac"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01ABdhM1VTQcQ2hznBpb8n2P","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01LUFXKytrVfHtrqUiecQ4d4","name":"Bash","input":{"command":"rm -rf /tmp/loop-bench-kqw6o5ce/dist && npx tsc 2>&1 && echo \"Build OK\" && ls /tmp/loop-bench-kqw6o5ce/dist/","description":"Clean build from scratch and verify output"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":365,"cache_read_input_tokens":52638,"cache_creation":{"ephemeral_5m_input_tokens":365,"ephemeral_1h_input_tokens":0},"output_tokens":3,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"f06a68d1-81b8-4a37-8b79-5a3565d9cd6b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01LUFXKytrVfHtrqUiecQ4d4","type":"tool_result","content":"Build OK\nboard.js\nboard.js.map\ngame.js\ngame.js.map\nmain.js\nmain.js.map\npieces.js\npieces.js.map\nrenderer.js\nrenderer.js.map\ntypes.js\ntypes.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"e2f6a0ac-f0ce-4f51-b95c-38a85e717f3b","timestamp":"2026-04-05T06:46:26.085Z","tool_use_result":{"stdout":"Build OK\nboard.js\nboard.js.map\ngame.js\ngame.js.map\nmain.js\nmain.js.map\npieces.js\npieces.js.map\nrenderer.js\nrenderer.js.map\ntypes.js\ntypes.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_014zXsf6pRNPoH4nzD77qXR3","type":"message","role":"assistant","content":[{"type":"text","text":"Everything compiles cleanly. Here's a summary of what was built:\n\n---\n\n## Tetris Game — Project Structure\n\n```\n├── index.html # Game page with dark UI, side panels, controls help\n├── tsconfig.json # TypeScript config (ES2020 modules, strict)\n├── playwright.config.ts # Test configuration with dev server\n├── src/\n│ ├── types.ts # Type definitions (Grid, ActivePiece, ScoreInfo, etc.)\n│ ├── pieces.ts # 7 tetromino shapes with all 4 SRS rotation states + wall kick tables\n│ ├── board.ts # Board logic: collision, locking, line clearing, ghost piece, 7-bag randomizer\n│ ├── renderer.ts # Canvas rendering: board, beveled cells, ghost piece, next/hold previews\n│ ├── game.ts # Game controller: gravity, lock delay, DAS/ARR, scoring, pause, game over\n│ └── main.ts # Entry point: wires DOM elements to Game\n├── dist/ # Compiled JS output (ES modules)\n└── tests/\n └── tetris.spec.ts # 15 Playwright browser tests\n```\n\n## Features Implemented\n\n| Mechanic | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L with correct colors |\n| **SRS Rotation** | Full Super Rotation System with wall kick tables for all pieces including I-piece |\n| **7-Bag Randomizer** | Standard bag system ensuring fair piece distribution |\n| **Line Clearing** | Detects and clears completed rows with row collapse |\n| **Scoring** | 100/300/500/800 × level for 1/2/3/4 lines; +1 per soft drop row; +2 per hard drop row |\n| **Leveling** | Level increases every 10 lines; gravity speeds up per level (800ms → 40ms) |\n| **Ghost Piece** | Semi-transparent preview of where the piece will land |\n| **Hold Piece** | Swap current piece to hold slot (C / Shift); locked until next placement |\n| **Next Piece Preview** | Shows upcoming piece in side panel |\n| **Lock Delay** | 500ms lock delay with up to 15 resets from movement/rotation |\n| **DAS/ARR** | Delayed auto-shift (170ms) with auto-repeat (50ms) for smooth movement |\n| **Pause** | P or Escape to pause/resume |\n| **Game Over** | Detects top-out; shows score; Enter to restart |\n\n## Controls\n\n| Key | Action |\n|---|---|\n| `←` `→` | Move left/right |\n| `↓` | Soft drop |\n| `↑` | Rotate clockwise |\n| `Z` / `Ctrl` | Rotate counter-clockwise |\n| `Space` | Hard drop |\n| `C` / `Shift` | Hold piece |\n| `P` / `Esc` | Pause/resume |\n| `Enter` / `Space` | Start / restart |"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":216,"cache_read_input_tokens":53003,"cache_creation":{"ephemeral_5m_input_tokens":216,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"d952656e-3a58-4190-843e-46338c11106b","uuid":"99418d1d-642d-4351-8100-cab0359fac26"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":576476,"duration_api_ms":470715,"num_turns":41,"result":"Everything compiles cleanly. Here's a summary of what was built:\n\n---\n\n## Tetris Game — Project Structure\n\n```\n├── index.html # Game page with dark UI, side panels, controls help\n├── tsconfig.json # TypeScript config (ES2020 modules, strict)\n├── playwright.config.ts # Test configuration with dev server\n├── src/\n│ ├── types.ts # Type definitions (Grid, ActivePiece, ScoreInfo, etc.)\n│ ├── pieces.ts # 7 tetromino shapes with all 4 SRS rotation states + wall kick tables\n│ ├── board.ts # Board logic: collision, locking, line clearing, ghost piece, 7-bag randomizer\n│ ├── renderer.ts # Canvas rendering: board, beveled cells, ghost piece, next/hold previews\n│ ├── game.ts # Game controller: gravity, lock delay, DAS/ARR, scoring, pause, game over\n│ └── main.ts # Entry point: wires DOM elements to Game\n├── dist/ # Compiled JS output (ES modules)\n└── tests/\n └── tetris.spec.ts # 15 Playwright browser tests\n```\n\n## Features Implemented\n\n| Mechanic | Details |\n|---|---|\n| **7 Tetrominoes** | I, O, T, S, Z, J, L with correct colors |\n| **SRS Rotation** | Full Super Rotation System with wall kick tables for all pieces including I-piece |\n| **7-Bag Randomizer** | Standard bag system ensuring fair piece distribution |\n| **Line Clearing** | Detects and clears completed rows with row collapse |\n| **Scoring** | 100/300/500/800 × level for 1/2/3/4 lines; +1 per soft drop row; +2 per hard drop row |\n| **Leveling** | Level increases every 10 lines; gravity speeds up per level (800ms → 40ms) |\n| **Ghost Piece** | Semi-transparent preview of where the piece will land |\n| **Hold Piece** | Swap current piece to hold slot (C / Shift); locked until next placement |\n| **Next Piece Preview** | Shows upcoming piece in side panel |\n| **Lock Delay** | 500ms lock delay with up to 15 resets from movement/rotation |\n| **DAS/ARR** | Delayed auto-shift (170ms) with auto-repeat (50ms) for smooth movement |\n| **Pause** | P or Escape to pause/resume |\n| **Game Over** | Detects top-out; shows score; Enter to restart |\n\n## Controls\n\n| Key | Action |\n|---|---|\n| `←` `→` | Move left/right |\n| `↓` | Soft drop |\n| `↑` | Rotate clockwise |\n| `Z` / `Ctrl` | Rotate counter-clockwise |\n| `Space` | Hard drop |\n| `C` / `Shift` | Hold piece |\n| `P` / `Esc` | Pause/resume |\n| `Enter` / `Space` | Start / restart |","stop_reason":"end_turn","session_id":"d952656e-3a58-4190-843e-46338c11106b","total_cost_usd":1.5590222500000006,"usage":{"input_tokens":43,"cache_creation_input_tokens":57047,"cache_read_input_tokens":1040027,"output_tokens":27290,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":57047},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":43,"outputTokens":27290,"cacheReadInputTokens":1040027,"cacheCreationInputTokens":57047,"webSearchRequests":0,"costUSD":1.5590222500000006,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"7a3a8953-b435-40f8-94c1-38bcbff55930"} diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_output.json @@ -0,0 +1 @@ +{"type":"result","subtype":"success","is_error":false,"duration_ms":359324,"duration_api_ms":338059,"num_turns":26,"result":"All 12 tests pass. Here's a summary of what was built:\n\n---\n\n## Tetris — File Structure\n\n| File | Purpose |\n|---|---|\n| `src/tetris.ts` | Complete game engine (~575 lines of TypeScript) |\n| `index.html` | Host page with canvas, sidebar HUD, and CSS |\n| `dist/tetris.js` | Compiled output (auto-generated by `npm run build`) |\n| `tests/tetris.spec.ts` | 12 Playwright end-to-end tests |\n| `tsconfig.json` | TypeScript strict-mode config |\n| `playwright.config.ts` | Test runner config with built-in dev server |\n\n## Game Features\n\n**Standard Mechanics**\n- **7 tetrominoes** (I, O, T, S, Z, J, L) with correct colors\n- **SRS rotation** — full Super Rotation System wall-kick tables for both regular and I-piece\n- **7-bag randomizer** — guarantees all 7 pieces before repeating\n- **Line clearing** with flash animation (up to 4 lines / Tetris)\n- **Lock delay** (500 ms) with move-reset (max 15 resets) so you can slide pieces at the bottom\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Next piece preview** in the sidebar\n\n**Scoring & Progression**\n- Points: 100 / 300 / 500 / 800 per 1 / 2 / 3 / 4 lines × (level + 1)\n- Soft drop: +1 per row, Hard drop: +2 per row\n- Level increases every 10 lines; gravity speeds from 800 ms (level 0) down to 30 ms (level 19+)\n\n**Controls**\n| Key | Action |\n|---|---|\n| ← → | Move left / right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop |\n| Space | Hard drop |\n| P / Esc | Pause |\n| R | Restart |\n\n**To play:** serve the project root with any static file server (e.g. `npx serve .`) and open `index.html` in a browser.","stop_reason":"end_turn","session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","total_cost_usd":0.999768,"usage":{"input_tokens":27,"cache_creation_input_tokens":33340,"cache_read_input_tokens":412666,"output_tokens":23397,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":33340},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":27,"outputTokens":23397,"cacheReadInputTokens":412666,"cacheCreationInputTokens":33340,"webSearchRequests":0,"costUSD":0.999768,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"8bced0b3-6f61-4282-94ff-a29e6073bdb9"} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=high_human_language=en_language=typescript_linter=off_max_budget=low_model=sonnet_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/claude_stderr.log diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/eval_results.json @@ -0,0 +1,261 @@ +{ + "structural": { + "pass": true, + "checks": [ + { + "name": "entry_point_exists", + "pass": true, + "detail": "index.html found" + }, + { + "name": "package_json_exists", + "pass": true, + "detail": "package.json found" + }, + { + "name": "build_succeeds", + "pass": true, + "detail": "npm run build completed successfully" + }, + { + "name": "typescript_compiles", + "pass": true, + "detail": "tsc --noEmit passed" + } + ], + "score": 1.0 + }, + "functional": { + "pass": false, + "error": "playwright eval not yet wired", + "score": 0 + }, + "quality": { + "lint": { + "pass": true, + "errors": 0, + "warnings": 0 + }, + "typecheck": { + "pass": true + }, + "performance": { + "bundle_size_bytes": 46436, + "size_under_512kb": true + }, + "score": 0.67 + }, + "code_analysis": { + "files": { + "total": 10, + "code": 5, + "docs": 0, + "unnecessary": 0, + "unnecessary_list": [] + }, + "lines_of_code": 1432, + "dependencies": { + "production": 0, + "dev": 6, + "total": 6 + }, + "complexity": "moderate", + "console_logs": 0, + "magic_numbers": { + "count": 80, + "excessive": true + }, + "function_length": { + "count": 58, + "average": 7.0, + "max": 25, + "long_functions": 0 + }, + "max_nesting_depth": 12, + "global_declarations": 22, + "naming": { + "dominant_style": "camelCase", + "consistency_pct": 100.0, + "camel_case": 517, + "snake_case": 0 + }, + "error_handling": { + "try_catch_blocks": 0, + "has_error_handling": false + }, + "comments": { + "comment_lines": 87, + "source_lines": 1087, + "ratio_pct": 8.0 + }, + "separation_of_concerns": { + "verdict": "mixed", + "files_with_rendering": 3, + "files_with_logic": 3, + "files_with_both": 3 + }, + "html_validation": { + "valid": false, + "errors": 8 + }, + "duplication_percentage": 0.0, + "score": 0.85 + }, + "transcript_analysis": { + "total_events": 71, + "tool_calls": { + "total": 25, + "bash": 16, + "write": 0, + "edit": 5, + "read": 4 + }, + "wasted_turns": { + "total": 1, + "docs": 0, + "ascii_art": 0, + "server_starts": 1 + }, + "errors_encountered": 0, + "thinking_blocks": 5, + "text_blocks": 12, + "productivity_ratio": 0.96, + "self_tested": true, + "score": 1.0 + }, + "gameplay_bot": { + "pass": false, + "score": 0.94, + "total": 16, + "passed": 15, + "failed": 1, + "report": { + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 320, + "height": 640 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 44" + }, + { + "name": "line_clear", + "pass": true, + "detail": "1 line(s) cleared during AI play" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [186] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 79 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 15, + "failed": 1, + "score": 0.94 + }, + "gameplay": { + "pieces_placed": 120, + "lines_cleared": 2, + "max_score_observed": 236, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 27 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } + } + }, + "score": 0.7405 +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/gameplay-bot-report.json @@ -0,0 +1,127 @@ +{ + "implementation": { + "renderer": "canvas", + "grid_detected": true, + "grid_bounds": { + "x": 0, + "y": 0, + "width": 320, + "height": 640 + }, + "controls": { + "left": "ArrowLeft", + "right": "ArrowRight", + "down": "ArrowDown", + "rotate": "z", + "drop": "Space" + }, + "start_mechanism": "auto", + "score_element_found": true + }, + "tests": [ + { + "name": "game_loads", + "pass": true, + "detail": "no console errors" + }, + { + "name": "game_starts", + "pass": true, + "detail": "started via auto" + }, + { + "name": "auto_drop", + "pass": true, + "detail": "grid state changed after 5s with no input" + }, + { + "name": "move_left", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_right", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "move_down", + "pass": true, + "detail": "grid state changed after key press" + }, + { + "name": "rotate", + "pass": true, + "detail": "piece shape changed after rotate key" + }, + { + "name": "all_pieces_rotate", + "pass": true, + "detail": "rotated: [other] failed: [] (tested 1 piece types in 60 attempts)" + }, + { + "name": "hard_drop", + "pass": true, + "detail": "piece immediately dropped and new piece appeared" + }, + { + "name": "piece_locks", + "pass": true, + "detail": "filled cells persist at bottom" + }, + { + "name": "new_piece_spawns", + "pass": true, + "detail": "new piece detected at top of grid" + }, + { + "name": "multiple_pieces", + "pass": true, + "detail": "grid accumulated cells: 20 -> 44" + }, + { + "name": "line_clear", + "pass": true, + "detail": "1 line(s) cleared during AI play" + }, + { + "name": "score_changes", + "pass": false, + "detail": "score did not increase: [186] -> no change after polling" + }, + { + "name": "game_over", + "pass": true, + "detail": "game stopped after stacking to top" + }, + { + "name": "playable_30s", + "pass": true, + "detail": "played for 30s, placed 79 pieces, no crashes" + } + ], + "summary": { + "total": 16, + "passed": 15, + "failed": 1, + "score": 0.94 + }, + "gameplay": { + "pieces_placed": 120, + "lines_cleared": 2, + "max_score_observed": 236, + "play_duration_seconds": 30, + "errors_during_play": 0 + }, + "performance": { + "load_time_ms": 27 + }, + "accessibility": { + "issues": [ + "canvas without aria-label or role", + "canvas without aria-label or role" + ], + "issue_count": 2, + "pass": false + } +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/meta.json @@ -0,0 +1,30 @@ +{ + "model": "opus", + "effort": "max", + "prompt_style": "simple", + "language": "typescript", + "human_language": "en", + "tool_read": "on", + "tool_write": "on", + "tool_edit": "on", + "tool_glob": "on", + "tool_grep": "on", + "linter": "on", + "playwright": "on", + "context_file": "none", + "sub_agents": "on", + "web_search": "on", + "max_budget": "low", + "task": "tetris", + "cell_id": "tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on", + "runs_per_cell": 3, + "timeout_seconds": 1200, + "max_budget_usd": 2.0, + "run_id": "tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3", + "run_number": 3, + "claude_version": "2.1.92 (Claude Code)", + "started_at": "2026-04-05T06:37:00.710662+00:00", + "wall_time_seconds": 359, + "exit_code": 0, + "completed_at": "2026-04-05T06:43:08.609342+00:00" +} +\ No newline at end of file diff --git a/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl b/results/runs/tetris_context_file=none_effort=max_human_language=en_language=typescript_linter=on_max_budget=low_model=opus_playwright=on_prompt_style=simple_sub_agents=on_tool_edit=on_tool_glob=on_tool_grep=on_tool_read=on_tool_write=on_web_search=on_run3/transcript.jsonl @@ -0,0 +1,71 @@ +{"type": "harness", "subtype": "config", "model": "opus", "effort": "max", "tools": ["Bash", "Read", "Write", "Edit", "Glob", "Grep", "Agent", "WebSearch", "WebFetch"], "max_budget_usd": 2.0, "timeout_seconds": 1200, "task": "tetris", "language": "typescript", "prompt_style": "simple"} +{"type": "user", "subtype": "prompt", "message": {"role": "user", "content": "Build a playable Tetris game that runs in a browser. It should have all the standard mechanics: piece rotation, line clearing, scoring, and increasing speed. Use keyboard controls for movement and rotation.\n\n\nUse TypeScript."}} +{"type":"system","subtype":"init","cwd":"/tmp/loop-bench-n0puzti4","session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","tools":["Bash","Edit","Read"],"mcp_servers":[],"model":"claude-opus-4-6","permissionMode":"dontAsk","slash_commands":["update-config","debug","simplify","batch","loop","schedule","claude-api","compact","context","cost","heapdump","init","review","security-review","insights"],"apiKeySource":"apiKeyHelper","claude_code_version":"2.1.92","output_style":"default","agents":["general-purpose","statusline-setup","Explore","Plan"],"skills":["update-config","debug","simplify","batch","loop","schedule","claude-api"],"plugins":[{"name":"claude-hud","path":"/root/.claude/plugins/marketplaces/claude-hud/","source":"claude-hud@claude-hud"},{"name":"rust-analyzer-lsp","path":"/root/.claude/plugins/marketplaces/claude-plugins-official/plugins/rust-analyzer-lsp","source":"rust-analyzer-lsp@claude-plugins-official"}],"uuid":"9b5bca35-f73c-48a0-903b-0c3d2d5537fb","fast_mode_state":"off"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01DD7CZd7Fm8oA5t9hapB1Js","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The user wants me to build a playable Tetris game that runs in a browser using TypeScript. Let me plan the structure:\n\n1. An HTML file that hosts the game\n2. A TypeScript file with all the game logic\n3. A CSS file for styling (or inline styles)\n\nLet me think about the architecture:\n\n- Game board: 10 columns × 20 rows (standard Tetris)\n- 7 tetromino pieces: I, O, T, S, Z, J, L\n- Keyboard controls: Arrow keys for movement, Up for rotation, Space for hard drop\n\n\n- Scoring system with points for line clears and increasing difficulty as levels progress\n- A next piece preview to help with planning\n- Game over detection when pieces stack to the top\n\nI'll keep this straightforward with a single TypeScript file compiled to JavaScript, an HTML file with a canvas element, and inline styling to avoid extra dependencies.\n\nFor the core mechanics, I'm thinking through how pieces rotate and move on a 10×20 grid, how gravity pulls them down at intervals that speed up with each level, and how to detect when lines are complete and award points accordingly. The scoring scales with level difficulty, and I need to handle player inputs for movement, rotation, and dropping pieces.\n\nNow I'm setting up the project structure and planning the TypeScript implementation with proper type definitions for game state, pieces, and the board, along with a clean game loop using requestAnimationFrame for smooth rendering on canvas.\n\nWriting the TypeScript implementation... Defining the tetromino shapes with their rotation states is getting unwieldy, so I'm going to switch to a simpler approach where I define the base shapes as 2D arrays and calculate rotations dynamically using matrix transformation.\n\nDefining tetromino pieces...\n\nI'll structure this with type definitions for the board, shapes, and game state, then build out the core logic for piece rotation, collision detection, and rendering. Defining the tetromino shapes...\n\nNow I'm setting up the main game class with canvas references for both the main board and the next piece preview, along with properties to track game state like the current and next pieces, score, level, and various timing variables for the drop mechanics. I'm setting up the game board as a 2D array and initializing the piece spawning system with a bag randomizer, then kicking off the game loop and input controls.\n\nNow I'm implementing the piece selection logic with a Fisher-Yates shuffle to ensure all seven tetromino types appear before repeating, then spawning the next piece at the top center of the board.\n\nImplementing rotation and validation logic... Writing game logic... Implementing wall kick logic... Writing control handlers...\n\nNow I'm setting up the UI updates to display the current score, lines cleared, and level, then moving into the rendering logic where I'm drawing individual blocks on the canvas with support for ghost pieces that show where the current piece will land.\n\nAdding 3D depth effects... Drawing the grid lines and board state...\n\nNow I'm rendering the ghost piece to show where the current tetromino will land, then drawing the active piece itself on top if the game is still running.\n\nRendering the next piece preview... Finishing the game over overlay and setting up the game loop that handles dropping pieces at intervals.\n\nI'm noticing the event listeners in `setupControls` would stack up if `init()` gets called multiple times, so I should move that to the constructor instead. Also, since we're using TypeScript, I need to make sure the compilation setup is straightforward with just `tsc`.\n\nThe simplest approach is a single TypeScript file that compiles to a dist folder, with the HTML referencing the compiled output and a basic build script in package.json.\n\nI need to make sure event listeners don't accumulate by setting them up in the constructor rather than in the init method, and I should verify the ghost piece displays correctly to show where pieces will land.\n\nFor the wall kicks, basic implementation is fine for now rather than full SRS data.\n\nWriting the project files...\n\nNow I'm double-checking the rotation logic for pieces like the T-piece to make sure the transformation matrix is correct. Writing the complete Tetris implementation...\n\nI need to fix the event listener duplication issue—the constructor should set up controls once, and the reset method should only clear the game state without re-registering handlers. I'll also make sure soft drop awards 1 point per row and hard drop awards 2 points per row, and that preventDefault is properly blocking arrow key scrolling.\n\nDefining the class structure...","signature":"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Let me create a complete implementation with:\n\n1. HTML file for the game container\n2. TypeScript source file with all game logic\n3. Standard Tetris mechanics: piece rotation, line clearing, scoring, increasing speed\n4. Keyboard controls for movement and rotation\n\nLet me first check the current working directory 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+{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_018TVnkVSesLysbdjekEWGGM","type":"tool_result","content":"node_modules\npackage.json\npackage-lock.json","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"b6cc90c4-968e-4b1e-9fb8-c3be5bc33807","timestamp":"2026-04-05T06:38:56.786Z","tool_use_result":{"stdout":"node_modules\npackage.json\npackage-lock.json","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} 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\"\",\n5\t \"main\": \"index.js\",\n6\t \"scripts\": {\n7\t \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n8\t },\n9\t \"keywords\": [],\n10\t \"author\": \"\",\n11\t \"license\": \"ISC\",\n12\t \"type\": \"commonjs\",\n13\t \"devDependencies\": {\n14\t \"@eslint/js\": \"^10.0.1\",\n15\t \"@playwright/test\": \"^1.59.1\",\n16\t \"@types/node\": \"^25.5.2\",\n17\t \"eslint\": \"^10.2.0\",\n18\t \"typescript\": \"^6.0.2\"\n19\t }\n20\t}\n21\t"}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"0b89be49-a268-4795-9872-b74f94901b24","timestamp":"2026-04-05T06:38:59.371Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-n0puzti4/package.json","content":"{\n \"name\": \"loop-bench-n0puzti4\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","numLines":21,"startLine":1,"totalLines":21}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Wm84yeEZFEZpWimqPYbRkS","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RSwBsGRC9LfHDEkre7A5jn","name":"Bash","input":{"command":"ls /tmp/loop-bench-n0puzti4/node_modules/.bin/tsc 2>/dev/null && echo \"tsc exists\" || echo \"tsc not found\"","description":"Check if TypeScript compiler is available"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":315,"cache_read_input_tokens":4996,"cache_creation":{"ephemeral_5m_input_tokens":315,"ephemeral_1h_input_tokens":0},"output_tokens":50,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"ed1a32df-3a94-42b2-beff-d19d55938b82"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RSwBsGRC9LfHDEkre7A5jn","type":"tool_result","content":"/tmp/loop-bench-n0puzti4/node_modules/.bin/tsc\ntsc exists","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"6ad7f088-d9d9-42ba-911a-23c3cb585af4","timestamp":"2026-04-05T06:39:02.372Z","tool_use_result":{"stdout":"/tmp/loop-bench-n0puzti4/node_modules/.bin/tsc\ntsc exists","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015Fx2MuwmshagtoVFb5iLZo","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Good, TypeScript is available. Let me create a Tetris game with:\n\n1. A `tsconfig.json` for TypeScript configuration\n2. A `src/tetris.ts` file with all the game logic\n3. An `index.html` file that loads the compiled JS\n\nLet me design the full game:\n\n- Standard 10x20 grid\n- 7 tetromino pieces (I, O, T, S, Z, J, L)\n- Wall kicks / rotation using SRS (Super Rotation System) or simplified version\n- Line clearing with scoring\n- Increasing speed based on level\n\n\n- Keyboard controls: Left/Right to move, Up to rotate, Down for soft drop, Space for hard drop\n- Next piece preview\n- Score, level, lines display\n- Game over detection\n\nNow I'll build this as a single TypeScript file with all the game logic compiled to JavaScript, plus an HTML file to display the game board and UI.","signature":"EoYHClkIDBgCKkCoDq4svq/xjUfAH6tPDn3FFwdsb9/grnqEqxzISUbB2gFlYFVp+U712xEYQ4WkK6uMk6+t++CwcpPACr6BeflhMg9jbGF1ZGUtb3B1cy00LTY4ABIMqmQ/HwAuHRDfN8KPGgxYNxQKJpNctfp764siMHVfsYqGwCXe7ikpF4yhWHNqUDhxuwCGmE58XA6xIq9Hf4qHYxHSAPe4jOV8FACa1yraBagCv18RE1JCVryiZ8ysl/g2lCatRGidl2FnEP72IFkG90Cu+2xxP3sErKlIjBil3WwkwLsXcpBI9PI4Ovc4XVHXYKSttzNpBOA3QJGwO1aaX0FqnTrNIp5+UtHaOsXCfF5MXtGN3ShyZ3C/vHjWZryUthmhBe1s16XbpZUHx/n/tdas5dskcA7edwb80i7vOeJs8kfq8IishSwFhsk8qJNgPAK7uOGmNo2zcktBojYSx3xV3YE6ezSpes3AsUF7j23vuhydCdBg/XdgpAkd+L8V/7FqO7LsUrhlkwqYzpBHg6Cnfeym2OS7cXFAOixKwdSUzyqsGLDrJNQuP46XNCskz3djlIDmpiktszpRgsXgYDcz+HvO/ZpX5RkNYmy6PJsWqUpzUBlL2lrt8cfi0OH/E7eHQL3SiG87+ZtEBkU8ViQZkCOhyeQvzXU/AVdGnbZvHzn46cEFGleZ4vCm55ga1WqZD38wyqs+MZStbpnfGDfDv05VKeqxtVN9hhKvQMcbOOVIGG8I0fs4dekXDMiijehggaIA5y11gO78VM4jV7RrELv/onP9NrsgUe9SHWSaM+gWBh64fKIHowzMkEUY7FV/wKQMMmFkzM6b9UwP6KT3M/KMlAsG5fBj4cpQTo5cwi4RJkp9PNiWyiXU36CL5Fw7ilhBI3zlNGMkOfFKkH3n9PZxESbdGjpryahZgEzf9BDCkm2NR/kZ+HCq/zS9KrA16flZ3k+x0ckfYVUfAuGLiJW10kru7WlCCSvfsN/NqZolSjeJ9mkbVpAwplOsz1Ls5Oi4sn1bnb8XdDdABE5ZP16QHu5DnaI965gauF1gM/xGZExtRqBzZ5isXfEpzXQvGkJmgB8Ootg4Tkicjl6PtFh6cjY6GwX7SAB0KxyQK5gzZLJD5Y9cxXk0BeImb2FarikD0sOIbRZBSRhyBLhi/jpWw1RGmZrC4t9ShQYnYdVbACAyJtEYAQ=="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":155,"cache_read_input_tokens":5311,"cache_creation":{"ephemeral_5m_input_tokens":155,"ephemeral_1h_input_tokens":0},"output_tokens":10,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"c6bd9573-1c87-4ccd-b22a-f2f38bd8937c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015Fx2MuwmshagtoVFb5iLZo","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me build the full Tetris game. I'll create the TypeScript config, game source, and HTML host page."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":155,"cache_read_input_tokens":5311,"cache_creation":{"ephemeral_5m_input_tokens":155,"ephemeral_1h_input_tokens":0},"output_tokens":10,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"9d955511-e73c-474a-82b0-1220abaa31e9"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015Fx2MuwmshagtoVFb5iLZo","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01DqVTUGbtMwuNTdbE9JH4MW","name":"Bash","input":{"command":"cat > /tmp/loop-bench-n0puzti4/tsconfig.json << 'TSEOF'\n{\n \"compilerOptions\": {\n \"target\": \"ES2020\",\n \"module\": \"ES2020\",\n \"strict\": true,\n \"outDir\": \"./dist\",\n \"rootDir\": \"./src\",\n \"sourceMap\": true,\n \"lib\": [\"ES2020\", \"DOM\", \"DOM.Iterable\"]\n },\n \"include\": [\"src/**/*.ts\"]\n}\nTSEOF","description":"Create tsconfig.json"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":155,"cache_read_input_tokens":5311,"cache_creation":{"ephemeral_5m_input_tokens":155,"ephemeral_1h_input_tokens":0},"output_tokens":10,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"77c5516e-88bb-44e3-b40f-792aa3a1d266"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01DqVTUGbtMwuNTdbE9JH4MW","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"1d72fad9-70d8-42a4-a77e-adcb510292e1","timestamp":"2026-04-05T06:39:11.793Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_015Fx2MuwmshagtoVFb5iLZo","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01P2cy8jw7D92GohnZjpTeKW","name":"Bash","input":{"command":"mkdir -p /tmp/loop-bench-n0puzti4/src","description":"Create src directory"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":155,"cache_read_input_tokens":5311,"cache_creation":{"ephemeral_5m_input_tokens":155,"ephemeral_1h_input_tokens":0},"output_tokens":10,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"db30ae43-662f-4dff-8d05-4b3dd3e767df"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01P2cy8jw7D92GohnZjpTeKW","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"1ab3e355-f1e3-480a-a56d-9fe1fb8a2b3c","timestamp":"2026-04-05T06:39:12.254Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YZGF1sZkGsaFqKqCJ2SM8w","type":"message","role":"assistant","content":[{"type":"text","text":"Now let me create the full game source:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":590,"cache_read_input_tokens":5466,"cache_creation":{"ephemeral_5m_input_tokens":590,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"99fa07e4-7897-4516-b4f8-4e878d0b1baf"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01YZGF1sZkGsaFqKqCJ2SM8w","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019tesn2szVsFF7EzUPpQNiA","name":"Bash","input":{"command":"cat > /tmp/loop-bench-n0puzti4/src/tetris.ts << 'TSEOF'\n// ── Types ──────────────────────────────────────────────────────────────────────\n\ntype Cell = string | null;\ntype Grid = Cell[][];\n\ninterface Position {\n x: number;\n y: number;\n}\n\ninterface Tetromino {\n shape: number[][];\n color: string;\n}\n\n// ── Constants ──────────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 32;\nconst PREVIEW_BLOCK = 24;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Each shape is an array of rotations (0°, 90°, 180°, 270°).\n// 1 = filled cell; coordinates are [row][col].\nconst SHAPES: Record<string, number[][][]> = {\n I: [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n O: [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n T: [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n S: [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n Z: [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n J: [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n L: [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n};\n\n// SRS wall‑kick data (non‑I pieces)\nconst WALL_KICKS: Record<string, Position[]> = {\n \"0>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"1>0\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n \"1>2\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n \"2>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"2>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:-1},{x:0,y:2},{x:1,y:2}],\n \"3>2\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:1},{x:0,y:-2},{x:-1,y:-2}],\n \"3>0\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"0>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n};\n\n// SRS wall‑kick data for I piece\nconst WALL_KICKS_I: Record<string, Position[]> = {\n \"0>1\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n \"1>0\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n \"1>2\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n \"2>1\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n \"2>3\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n \"3>2\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n \"3>0\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n \"0>3\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n};\n\n// Points per lines cleared (original Nintendo scoring × level)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// Frames per gravity tick at each level (simplified curve)\nfunction gravityDelay(level: number): number {\n const delays = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30];\n return delays[Math.min(level, delays.length - 1)];\n}\n\n// ── Bag randomiser ─────────────────────────────────────────────────────────────\n\nconst PIECE_NAMES = Object.keys(SHAPES); // I O T S Z J L\n\nfunction shuffledBag(): string[] {\n const bag = [...PIECE_NAMES];\n for (let i = bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [bag[i], bag[j]] = [bag[j], bag[i]];\n }\n return bag;\n}\n\n// ── Game state ─────────────────────────────────────────────────────────────────\n\nclass TetrisGame {\n grid: Grid;\n score = 0;\n lines = 0;\n level = 0;\n gameOver = false;\n paused = false;\n\n // Current piece state\n currentName = \"\";\n currentRotation = 0;\n currentPos: Position = { x: 0, y: 0 };\n\n // Piece queue\n private bag: string[] = [];\n nextName = \"\";\n\n // Timing\n private lastTick = 0;\n private lockDelay = 0;\n private lockLimit = 500; // ms before lock\n private moveResetCount = 0;\n private maxMoveResets = 15;\n\n // Rendering\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private linesEl: HTMLElement;\n private levelEl: HTMLElement;\n private overlayEl: HTMLElement;\n private animId = 0;\n\n // Line‑clear animation\n private clearingRows: number[] = [];\n private clearTimer = 0;\n private readonly clearDuration = 300; // ms\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.canvas.width = COLS * BLOCK_SIZE;\n this.canvas.height = ROWS * BLOCK_SIZE;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = 4 * PREVIEW_BLOCK;\n this.previewCanvas.height = 4 * PREVIEW_BLOCK;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n\n this.grid = this.emptyGrid();\n this.fillBag();\n this.nextName = this.pullPiece();\n this.spawnPiece();\n\n document.addEventListener(\"keydown\", this.onKey);\n this.lastTick = performance.now();\n this.animId = requestAnimationFrame(this.loop);\n }\n\n // ── Grid helpers ───────────────────────────────────────────────────────────\n\n private emptyGrid(): Grid {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n }\n\n private shape(): number[][] {\n return SHAPES[this.currentName][this.currentRotation];\n }\n\n private collides(name: string, rotation: number, pos: Position): boolean {\n const s = SHAPES[name][rotation];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = pos.x + c;\n const ny = pos.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && this.grid[ny][nx] !== null) return true;\n }\n }\n return false;\n }\n\n // ── Piece management ───────────────────────────────────────────────────────\n\n private fillBag(): void {\n if (this.bag.length <= 7) {\n this.bag = this.bag.concat(shuffledBag());\n }\n }\n\n private pullPiece(): string {\n this.fillBag();\n return this.bag.shift()!;\n }\n\n private spawnPiece(): void {\n this.currentName = this.nextName;\n this.nextName = this.pullPiece();\n this.currentRotation = 0;\n const s = this.shape();\n this.currentPos = {\n x: Math.floor((COLS - s[0].length) / 2),\n y: -1,\n };\n this.lockDelay = 0;\n this.moveResetCount = 0;\n\n if (this.collides(this.currentName, this.currentRotation, this.currentPos)) {\n this.gameOver = true;\n this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n this.overlayEl.classList.add(\"visible\");\n }\n }\n\n private lock(): void {\n const s = this.shape();\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = this.currentPos.y + r;\n if (y < 0) {\n this.gameOver = true;\n this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n this.overlayEl.classList.add(\"visible\");\n return;\n }\n this.grid[y][x] = this.currentName;\n }\n }\n this.checkLines();\n }\n\n // ── Line clearing ─────────────────────────────────────────────────────────\n\n private checkLines(): void {\n const full: number[] = [];\n for (let r = 0; r < ROWS; r++) {\n if (this.grid[r].every((c) => c !== null)) full.push(r);\n }\n if (full.length > 0) {\n this.clearingRows = full;\n this.clearTimer = performance.now();\n } else {\n this.spawnPiece();\n }\n }\n\n private finishClear(): void {\n const count = this.clearingRows.length;\n // Remove rows top‑down and add empty rows at top\n for (const row of this.clearingRows.sort((a, b) => a - b)) {\n this.grid.splice(row, 1);\n this.grid.unshift(Array(COLS).fill(null));\n }\n this.lines += count;\n this.score += LINE_POINTS[count] * (this.level + 1);\n this.level = Math.floor(this.lines / 10);\n this.clearingRows = [];\n this.spawnPiece();\n }\n\n // ── Movement & rotation ────────────────────────────────────────────────────\n\n private move(dx: number, dy: number): boolean {\n const np = { x: this.currentPos.x + dx, y: this.currentPos.y + dy };\n if (!this.collides(this.currentName, this.currentRotation, np)) {\n this.currentPos = np;\n if (dy === 0 && this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n this.lockDelay = 0;\n this.moveResetCount++;\n }\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n const from = this.currentRotation;\n const to = (from + dir + 4) % 4;\n const key = `${from}>${to}`;\n const kicks = this.currentName === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (!kicks) return;\n for (const k of kicks) {\n const np = { x: this.currentPos.x + k.x, y: this.currentPos.y - k.y };\n if (!this.collides(this.currentName, to, np)) {\n this.currentRotation = to;\n this.currentPos = np;\n if (this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n this.lockDelay = 0;\n this.moveResetCount++;\n }\n return;\n }\n }\n }\n\n private hardDrop(): void {\n let dropped = 0;\n while (this.move(0, 1)) dropped++;\n this.score += dropped * 2;\n this.lock();\n }\n\n private ghostY(): number {\n let gy = this.currentPos.y;\n while (!this.collides(this.currentName, this.currentRotation, { x: this.currentPos.x, y: gy + 1 })) {\n gy++;\n }\n return gy;\n }\n\n private isOnGround(): boolean {\n return this.collides(this.currentName, this.currentRotation, {\n x: this.currentPos.x,\n y: this.currentPos.y + 1,\n });\n }\n\n // ── Input ──────────────────────────────────────────────────────────────────\n\n private onKey = (e: KeyboardEvent): void => {\n if (e.key === \"r\" || e.key === \"R\") {\n this.restart();\n return;\n }\n if (this.gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n this.paused = !this.paused;\n if (this.paused) {\n this.overlayEl.textContent = \"PAUSED\";\n this.overlayEl.classList.add(\"visible\");\n } else {\n this.overlayEl.classList.remove(\"visible\");\n this.lastTick = performance.now();\n }\n return;\n }\n if (this.paused) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n this.move(-1, 0);\n break;\n case \"ArrowRight\":\n this.move(1, 0);\n break;\n case \"ArrowDown\":\n if (this.move(0, 1)) this.score += 1;\n this.lockDelay = 0;\n break;\n case \"ArrowUp\":\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.rotate(-1);\n break;\n case \" \":\n this.hardDrop();\n break;\n }\n e.preventDefault();\n };\n\n // ── Game loop ──────────────────────────────────────────────────────────────\n\n private loop = (now: number): void => {\n this.animId = requestAnimationFrame(this.loop);\n\n if (this.gameOver || this.paused) {\n this.draw(now);\n return;\n }\n\n // Line‑clear animation in progress\n if (this.clearingRows.length > 0) {\n if (now - this.clearTimer >= this.clearDuration) {\n this.finishClear();\n }\n this.draw(now);\n return;\n }\n\n const delay = gravityDelay(this.level);\n\n if (now - this.lastTick >= delay) {\n if (!this.move(0, 1)) {\n this.lockDelay += now - this.lastTick;\n if (this.lockDelay >= this.lockLimit) {\n this.lock();\n }\n } else {\n this.lockDelay = 0;\n }\n this.lastTick = now;\n }\n\n // Extra lock check if sitting on ground\n if (this.isOnGround() && this.clearingRows.length === 0 && !this.gameOver) {\n this.lockDelay += now - this.lastTick;\n }\n\n this.draw(now);\n };\n\n // ── Rendering ──────────────────────────────────────────────────────────────\n\n private draw(now: number): void {\n const ctx = this.ctx;\n const bs = BLOCK_SIZE;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let x = 0; x <= COLS; x++) {\n ctx.beginPath(); ctx.moveTo(x * bs, 0); ctx.lineTo(x * bs, ROWS * bs); ctx.stroke();\n }\n for (let y = 0; y <= ROWS; y++) {\n ctx.beginPath(); ctx.moveTo(0, y * bs); ctx.lineTo(COLS * bs, y * bs); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = this.grid[r][c];\n if (cell) {\n // Flash clearing rows\n if (this.clearingRows.includes(r)) {\n const t = (now - this.clearTimer) / this.clearDuration;\n const flash = Math.floor(t * 6) % 2 === 0;\n ctx.fillStyle = flash ? \"#fff\" : COLORS[cell];\n } else {\n ctx.fillStyle = COLORS[cell];\n }\n this.drawBlock(ctx, c, r, bs);\n }\n }\n }\n\n if (!this.gameOver && this.clearingRows.length === 0) {\n // Ghost piece\n const gy = this.ghostY();\n const s = this.shape();\n ctx.globalAlpha = GHOST_ALPHA;\n ctx.fillStyle = COLORS[this.currentName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = gy + r;\n if (y >= 0) this.drawBlock(ctx, x, y, bs);\n }\n }\n ctx.globalAlpha = 1;\n\n // Current piece\n ctx.fillStyle = COLORS[this.currentName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = this.currentPos.y + r;\n if (y >= 0) this.drawBlock(ctx, x, y, bs);\n }\n }\n }\n\n // Preview\n this.drawPreview();\n\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.linesEl.textContent = String(this.lines);\n this.levelEl.textContent = String(this.level);\n }\n\n private drawBlock(ctx: CanvasRenderingContext2D, col: number, row: number, size: number): void {\n const x = col * size;\n const y = row * size;\n ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n // Highlight\n ctx.save();\n ctx.globalAlpha = Math.min(ctx.globalAlpha, 0.35);\n ctx.fillStyle = \"#fff\";\n ctx.fillRect(x + 1, y + 1, size - 2, 4);\n ctx.fillRect(x + 1, y + 1, 4, size - 2);\n ctx.restore();\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n const bs = PREVIEW_BLOCK;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);\n\n const s = SHAPES[this.nextName][0];\n const offX = (4 - s[0].length) / 2;\n const offY = (4 - s.length) / 2;\n\n ctx.fillStyle = COLORS[this.nextName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = (offX + c) * bs;\n const y = (offY + r) * bs;\n ctx.fillRect(x + 1, y + 1, bs - 2, bs - 2);\n }\n }\n }\n\n // ── Restart ────────────────────────────────────────────────────────────────\n\n private restart(): void {\n this.grid = this.emptyGrid();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.clearingRows = [];\n this.bag = [];\n this.fillBag();\n this.nextName = this.pullPiece();\n this.overlayEl.classList.remove(\"visible\");\n this.spawnPiece();\n this.lastTick = performance.now();\n }\n}\n\n// ── Bootstrap ──────────────────────────────────────────────────────────────────\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\nTSEOF","description":"Create src/tetris.ts with full game logic"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":590,"cache_read_input_tokens":5466,"cache_creation":{"ephemeral_5m_input_tokens":590,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"584d74f0-e62c-436d-ac89-17c80d836b31"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019tesn2szVsFF7EzUPpQNiA","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"490c132a-fc4e-4405-8d76-e87ccbe58bf3","timestamp":"2026-04-05T06:40:27.720Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01ToNkekgGo8jW42AMJvwD43","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01EA6EX1c3q7biDSNBz8zLdS","name":"Bash","input":{"command":"cat > /tmp/loop-bench-n0puzti4/index.html << 'HTMLEOF'\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<title>Tetris</title>\n<style>\n *,*::before,*::after{box-sizing:border-box;margin:0;padding:0}\n\n body{\n background:#0a0a1a;\n color:#e0e0e0;\n font-family:'Segoe UI',system-ui,sans-serif;\n display:flex;\n justify-content:center;\n align-items:center;\n min-height:100vh;\n overflow:hidden;\n }\n\n #game{\n display:flex;\n gap:28px;\n align-items:flex-start;\n }\n\n /* ── Board wrapper ───────────────────────── */\n #board-wrap{\n position:relative;\n border:3px solid #333;\n border-radius:6px;\n line-height:0;\n box-shadow: 0 0 40px rgba(0,180,255,.12);\n }\n\n #overlay{\n position:absolute;\n inset:0;\n display:flex;\n justify-content:center;\n align-items:center;\n font-size:1.3rem;\n font-weight:700;\n letter-spacing:.06em;\n color:#fff;\n background:rgba(0,0,0,.72);\n border-radius:4px;\n opacity:0;\n pointer-events:none;\n transition:opacity .2s;\n }\n #overlay.visible{opacity:1;pointer-events:auto}\n\n /* ── Side panel ──────────────────────────── */\n #sidebar{\n display:flex;\n flex-direction:column;\n gap:20px;\n min-width:130px;\n }\n\n .panel{\n background:#1a1a2e;\n border:2px solid #333;\n border-radius:8px;\n padding:14px;\n text-align:center;\n }\n .panel h3{\n font-size:.7rem;\n text-transform:uppercase;\n letter-spacing:.12em;\n color:#888;\n margin-bottom:8px;\n }\n .panel .value{\n font-size:1.5rem;\n font-weight:700;\n font-variant-numeric:tabular-nums;\n color:#fff;\n }\n\n #preview-panel{\n display:flex;\n flex-direction:column;\n align-items:center;\n }\n #preview{\n border-radius:4px;\n }\n\n /* ── Controls legend ─────────────────────── */\n #controls{\n font-size:.65rem;\n color:#666;\n line-height:1.7;\n margin-top:8px;\n }\n #controls kbd{\n display:inline-block;\n background:#222;\n border:1px solid #444;\n border-radius:3px;\n padding:1px 5px;\n font-family:inherit;\n font-size:.65rem;\n color:#ccc;\n }\n</style>\n</head>\n<body>\n\n<div id=\"game\">\n <div id=\"board-wrap\">\n <canvas id=\"board\"></canvas>\n <div id=\"overlay\"></div>\n </div>\n\n <div id=\"sidebar\">\n <div class=\"panel\" id=\"preview-panel\">\n <h3>Next</h3>\n <canvas id=\"preview\"></canvas>\n </div>\n\n <div class=\"panel\">\n <h3>Score</h3>\n <div class=\"value\" id=\"score\">0</div>\n </div>\n\n <div class=\"panel\">\n <h3>Lines</h3>\n <div class=\"value\" id=\"lines\">0</div>\n </div>\n\n <div class=\"panel\">\n <h3>Level</h3>\n <div class=\"value\" id=\"level\">0</div>\n </div>\n\n <div id=\"controls\">\n <kbd>←</kbd> <kbd>→</kbd> Move<br/>\n <kbd>↑</kbd> Rotate CW<br/>\n <kbd>Z</kbd> Rotate CCW<br/>\n <kbd>↓</kbd> Soft drop<br/>\n <kbd>Space</kbd> Hard drop<br/>\n <kbd>P</kbd> / <kbd>Esc</kbd> Pause<br/>\n <kbd>R</kbd> Restart\n </div>\n </div>\n</div>\n\n<script type=\"module\" src=\"dist/tetris.js\"></script>\n</body>\n</html>\nHTMLEOF","description":"Create index.html with game layout and styling"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":6742,"cache_read_input_tokens":6056,"cache_creation":{"ephemeral_5m_input_tokens":6742,"ephemeral_1h_input_tokens":0},"output_tokens":38,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"5fa78d1a-6845-4262-8293-91061e3b7b88"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01EA6EX1c3q7biDSNBz8zLdS","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"b5a56e98-1527-4776-baad-02d1ada1c138","timestamp":"2026-04-05T06:40:46.255Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01REbFtEvufHNr7chyCgsrCC","type":"message","role":"assistant","content":[{"type":"text","text":"Now compile the TypeScript:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1332,"cache_read_input_tokens":12798,"cache_creation":{"ephemeral_5m_input_tokens":1332,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"87a3eb03-ae58-4514-a3f4-63bfec8987b8"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01REbFtEvufHNr7chyCgsrCC","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01AccLemMnvuVjx27QysbKDF","name":"Bash","input":{"command":"npx tsc","description":"Compile TypeScript to JavaScript"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1332,"cache_read_input_tokens":12798,"cache_creation":{"ephemeral_5m_input_tokens":1332,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"6b0b4964-707b-403b-9201-306bbb28381b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01AccLemMnvuVjx27QysbKDF","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"a81167e5-cc20-480b-b6e0-32a0d6a89a70","timestamp":"2026-04-05T06:40:50.406Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GFLMG1twjhA5nGJ5pT5cWk","type":"message","role":"assistant","content":[{"type":"text","text":"Clean compilation. Let me verify everything is in place:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":102,"cache_read_input_tokens":14130,"cache_creation":{"ephemeral_5m_input_tokens":102,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"c6abc6d4-4392-44a8-a431-d80d7cb94e54"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01GFLMG1twjhA5nGJ5pT5cWk","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KYAzw6CMjjbqeMvqozRJF9","name":"Bash","input":{"command":"ls -la /tmp/loop-bench-n0puzti4/dist/","description":"Verify compiled output exists"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":102,"cache_read_input_tokens":14130,"cache_creation":{"ephemeral_5m_input_tokens":102,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"f69ee434-0dcf-433b-a3b2-0b06fda79154"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KYAzw6CMjjbqeMvqozRJF9","type":"tool_result","content":"total 60\ndrwxr-xr-x 2 root root 4096 Apr 5 08:40 .\ndrwx------ 5 root root 4096 Apr 5 08:40 ..\n-rw-r--r-- 1 root root 20538 Apr 5 08:40 tetris.js\n-rw-r--r-- 1 root root 25898 Apr 5 08:40 tetris.js.map","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"42d5fc51-1c7d-41c0-adb7-248c016b4976","timestamp":"2026-04-05T06:40:53.532Z","tool_use_result":{"stdout":"total 60\ndrwxr-xr-x 2 root root 4096 Apr 5 08:40 .\ndrwx------ 5 root root 4096 Apr 5 08:40 ..\n-rw-r--r-- 1 root root 20538 Apr 5 08:40 tetris.js\n-rw-r--r-- 1 root root 25898 Apr 5 08:40 tetris.js.map","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FwXSa31iaxoZGT5JXWsMcp","type":"message","role":"assistant","content":[{"type":"text","text":"Let me do a quick read of the compiled JS to make sure the output looks correct, then verify the source has no issues:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":232,"cache_read_input_tokens":14232,"cache_creation":{"ephemeral_5m_input_tokens":232,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"69d3aaf6-d46d-4808-a29d-22fb8e57b662"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FwXSa31iaxoZGT5JXWsMcp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01LjfuZHn2UD2xsKjZ1R6JiE","name":"Read","input":{"file_path":"/tmp/loop-bench-n0puzti4/dist/tetris.js","limit":30},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":232,"cache_read_input_tokens":14232,"cache_creation":{"ephemeral_5m_input_tokens":232,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"8422f435-c95d-4224-b03a-8f144d1ad207"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01LjfuZHn2UD2xsKjZ1R6JiE","type":"tool_result","content":"1\t\"use strict\";\n2\t// ── Types ──────────────────────────────────────────────────────────────────────\n3\t// ── Constants ──────────────────────────────────────────────────────────────────\n4\tconst COLS = 10;\n5\tconst ROWS = 20;\n6\tconst BLOCK_SIZE = 32;\n7\tconst PREVIEW_BLOCK = 24;\n8\tconst COLORS = {\n9\t I: \"#00f0f0\",\n10\t O: \"#f0f000\",\n11\t T: \"#a000f0\",\n12\t S: \"#00f000\",\n13\t Z: \"#f00000\",\n14\t J: \"#0000f0\",\n15\t L: \"#f0a000\",\n16\t};\n17\tconst GHOST_ALPHA = 0.25;\n18\t// Each shape is an array of rotations (0°, 90°, 180°, 270°).\n19\t// 1 = filled cell; coordinates are [row][col].\n20\tconst SHAPES = {\n21\t I: [\n22\t [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]],\n23\t [[0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0]],\n24\t [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]],\n25\t [[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]],\n26\t ],\n27\t O: [\n28\t [[1, 1], [1, 1]],\n29\t [[1, 1], [1, 1]],\n30\t [[1, 1], [1, 1]],"}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"af78f812-fb99-484d-990f-8b6819c6bf84","timestamp":"2026-04-05T06:40:57.492Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-n0puzti4/dist/tetris.js","content":"\"use strict\";\n// ── Types ──────────────────────────────────────────────────────────────────────\n// ── Constants ──────────────────────────────────────────────────────────────────\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 32;\nconst PREVIEW_BLOCK = 24;\nconst COLORS = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\nconst GHOST_ALPHA = 0.25;\n// Each shape is an array of rotations (0°, 90°, 180°, 270°).\n// 1 = filled cell; coordinates are [row][col].\nconst SHAPES = {\n I: [\n [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]],\n [[0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0], [0, 0, 1, 0]],\n [[0, 0, 0, 0], [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]],\n [[0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0], [0, 1, 0, 0]],\n ],\n O: [\n [[1, 1], [1, 1]],\n [[1, 1], [1, 1]],\n [[1, 1], [1, 1]],","numLines":30,"startLine":1,"totalLines":509}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01FwXSa31iaxoZGT5JXWsMcp","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Q4gKZN7kf3cZ9Cr7zJd4Sp","name":"Read","input":{"file_path":"/tmp/loop-bench-n0puzti4/src/tetris.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":232,"cache_read_input_tokens":14232,"cache_creation":{"ephemeral_5m_input_tokens":232,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"8232c11d-cc43-4961-83b2-84b94c31109b"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Q4gKZN7kf3cZ9Cr7zJd4Sp","type":"tool_result","content":"1\t// ── Types ──────────────────────────────────────────────────────────────────────\n2\t\n3\ttype Cell = string | null;\n4\ttype Grid = Cell[][];\n5\t\n6\tinterface Position {\n7\t x: number;\n8\t y: number;\n9\t}\n10\t\n11\tinterface Tetromino {\n12\t shape: number[][];\n13\t color: string;\n14\t}\n15\t\n16\t// ── Constants ──────────────────────────────────────────────────────────────────\n17\t\n18\tconst COLS = 10;\n19\tconst ROWS = 20;\n20\tconst BLOCK_SIZE = 32;\n21\tconst PREVIEW_BLOCK = 24;\n22\t\n23\tconst COLORS: Record<string, string> = {\n24\t I: \"#00f0f0\",\n25\t O: \"#f0f000\",\n26\t T: \"#a000f0\",\n27\t S: \"#00f000\",\n28\t Z: \"#f00000\",\n29\t J: \"#0000f0\",\n30\t L: \"#f0a000\",\n31\t};\n32\t\n33\tconst GHOST_ALPHA = 0.25;\n34\t\n35\t// Each shape is an array of rotations (0°, 90°, 180°, 270°).\n36\t// 1 = filled cell; coordinates are [row][col].\n37\tconst SHAPES: Record<string, number[][][]> = {\n38\t I: [\n39\t [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n40\t [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n41\t [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n42\t [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n43\t ],\n44\t O: [\n45\t [[1,1],[1,1]],\n46\t [[1,1],[1,1]],\n47\t [[1,1],[1,1]],\n48\t [[1,1],[1,1]],\n49\t ],\n50\t T: [\n51\t [[0,1,0],[1,1,1],[0,0,0]],\n52\t [[0,1,0],[0,1,1],[0,1,0]],\n53\t [[0,0,0],[1,1,1],[0,1,0]],\n54\t [[0,1,0],[1,1,0],[0,1,0]],\n55\t ],\n56\t S: [\n57\t [[0,1,1],[1,1,0],[0,0,0]],\n58\t [[0,1,0],[0,1,1],[0,0,1]],\n59\t [[0,0,0],[0,1,1],[1,1,0]],\n60\t [[1,0,0],[1,1,0],[0,1,0]],\n61\t ],\n62\t Z: [\n63\t [[1,1,0],[0,1,1],[0,0,0]],\n64\t [[0,0,1],[0,1,1],[0,1,0]],\n65\t [[0,0,0],[1,1,0],[0,1,1]],\n66\t [[0,1,0],[1,1,0],[1,0,0]],\n67\t ],\n68\t J: [\n69\t [[1,0,0],[1,1,1],[0,0,0]],\n70\t [[0,1,1],[0,1,0],[0,1,0]],\n71\t [[0,0,0],[1,1,1],[0,0,1]],\n72\t [[0,1,0],[0,1,0],[1,1,0]],\n73\t ],\n74\t L: [\n75\t [[0,0,1],[1,1,1],[0,0,0]],\n76\t [[0,1,0],[0,1,0],[0,1,1]],\n77\t [[0,0,0],[1,1,1],[1,0,0]],\n78\t [[1,1,0],[0,1,0],[0,1,0]],\n79\t ],\n80\t};\n81\t\n82\t// SRS wall‑kick data (non‑I pieces)\n83\tconst WALL_KICKS: Record<string, Position[]> = {\n84\t \"0>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n85\t \"1>0\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n86\t \"1>2\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n87\t \"2>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n88\t \"2>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:-1},{x:0,y:2},{x:1,y:2}],\n89\t \"3>2\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:1},{x:0,y:-2},{x:-1,y:-2}],\n90\t \"3>0\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n91\t \"0>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n92\t};\n93\t\n94\t// SRS wall‑kick data for I piece\n95\tconst WALL_KICKS_I: Record<string, Position[]> = {\n96\t \"0>1\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n97\t \"1>0\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n98\t \"1>2\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n99\t \"2>1\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n100\t \"2>3\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n101\t \"3>2\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n102\t \"3>0\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n103\t \"0>3\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n104\t};\n105\t\n106\t// Points per lines cleared (original Nintendo scoring × level)\n107\tconst LINE_POINTS = [0, 100, 300, 500, 800];\n108\t\n109\t// Frames per gravity tick at each level (simplified curve)\n110\tfunction gravityDelay(level: number): number {\n111\t const delays = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30];\n112\t return delays[Math.min(level, delays.length - 1)];\n113\t}\n114\t\n115\t// ── Bag randomiser ─────────────────────────────────────────────────────────────\n116\t\n117\tconst PIECE_NAMES = Object.keys(SHAPES); // I O T S Z J L\n118\t\n119\tfunction shuffledBag(): string[] {\n120\t const bag = [...PIECE_NAMES];\n121\t for (let i = bag.length - 1; i > 0; i--) {\n122\t const j = Math.floor(Math.random() * (i + 1));\n123\t [bag[i], bag[j]] = [bag[j], bag[i]];\n124\t }\n125\t return bag;\n126\t}\n127\t\n128\t// ── Game state ─────────────────────────────────────────────────────────────────\n129\t\n130\tclass TetrisGame {\n131\t grid: Grid;\n132\t score = 0;\n133\t lines = 0;\n134\t level = 0;\n135\t gameOver = false;\n136\t paused = false;\n137\t\n138\t // Current piece state\n139\t currentName = \"\";\n140\t currentRotation = 0;\n141\t currentPos: Position = { x: 0, y: 0 };\n142\t\n143\t // Piece queue\n144\t private bag: string[] = [];\n145\t nextName = \"\";\n146\t\n147\t // Timing\n148\t private lastTick = 0;\n149\t private lockDelay = 0;\n150\t private lockLimit = 500; // ms before lock\n151\t private moveResetCount = 0;\n152\t private maxMoveResets = 15;\n153\t\n154\t // Rendering\n155\t private canvas: HTMLCanvasElement;\n156\t private ctx: CanvasRenderingContext2D;\n157\t private previewCanvas: HTMLCanvasElement;\n158\t private previewCtx: CanvasRenderingContext2D;\n159\t private scoreEl: HTMLElement;\n160\t private linesEl: HTMLElement;\n161\t private levelEl: HTMLElement;\n162\t private overlayEl: HTMLElement;\n163\t private animId = 0;\n164\t\n165\t // Line‑clear animation\n166\t private clearingRows: number[] = [];\n167\t private clearTimer = 0;\n168\t private readonly clearDuration = 300; // ms\n169\t\n170\t constructor() {\n171\t this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n172\t this.ctx = this.canvas.getContext(\"2d\")!;\n173\t this.canvas.width = COLS * BLOCK_SIZE;\n174\t this.canvas.height = ROWS * BLOCK_SIZE;\n175\t\n176\t this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n177\t this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n178\t this.previewCanvas.width = 4 * PREVIEW_BLOCK;\n179\t this.previewCanvas.height = 4 * PREVIEW_BLOCK;\n180\t\n181\t this.scoreEl = document.getElementById(\"score\")!;\n182\t this.linesEl = document.getElementById(\"lines\")!;\n183\t this.levelEl = document.getElementById(\"level\")!;\n184\t this.overlayEl = document.getElementById(\"overlay\")!;\n185\t\n186\t this.grid = this.emptyGrid();\n187\t this.fillBag();\n188\t this.nextName = this.pullPiece();\n189\t this.spawnPiece();\n190\t\n191\t document.addEventListener(\"keydown\", this.onKey);\n192\t this.lastTick = performance.now();\n193\t this.animId = requestAnimationFrame(this.loop);\n194\t }\n195\t\n196\t // ── Grid helpers ───────────────────────────────────────────────────────────\n197\t\n198\t private emptyGrid(): Grid {\n199\t return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n200\t }\n201\t\n202\t private shape(): number[][] {\n203\t return SHAPES[this.currentName][this.currentRotation];\n204\t }\n205\t\n206\t private collides(name: string, rotation: number, pos: Position): boolean {\n207\t const s = SHAPES[name][rotation];\n208\t for (let r = 0; r < s.length; r++) {\n209\t for (let c = 0; c < s[r].length; c++) {\n210\t if (!s[r][c]) continue;\n211\t const nx = pos.x + c;\n212\t const ny = pos.y + r;\n213\t if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n214\t if (ny >= 0 && this.grid[ny][nx] !== null) return true;\n215\t }\n216\t }\n217\t return false;\n218\t }\n219\t\n220\t // ── Piece management ───────────────────────────────────────────────────────\n221\t\n222\t private fillBag(): void {\n223\t if (this.bag.length <= 7) {\n224\t this.bag = this.bag.concat(shuffledBag());\n225\t }\n226\t }\n227\t\n228\t private pullPiece(): string {\n229\t this.fillBag();\n230\t return this.bag.shift()!;\n231\t }\n232\t\n233\t private spawnPiece(): void {\n234\t this.currentName = this.nextName;\n235\t this.nextName = this.pullPiece();\n236\t this.currentRotation = 0;\n237\t const s = this.shape();\n238\t this.currentPos = {\n239\t x: Math.floor((COLS - s[0].length) / 2),\n240\t y: -1,\n241\t };\n242\t this.lockDelay = 0;\n243\t this.moveResetCount = 0;\n244\t\n245\t if (this.collides(this.currentName, this.currentRotation, this.currentPos)) {\n246\t this.gameOver = true;\n247\t this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n248\t this.overlayEl.classList.add(\"visible\");\n249\t }\n250\t }\n251\t\n252\t private lock(): void {\n253\t const s = this.shape();\n254\t for (let r = 0; r < s.length; r++) {\n255\t for (let c = 0; c < s[r].length; c++) {\n256\t if (!s[r][c]) continue;\n257\t const x = this.currentPos.x + c;\n258\t const y = this.currentPos.y + r;\n259\t if (y < 0) {\n260\t this.gameOver = true;\n261\t this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n262\t this.overlayEl.classList.add(\"visible\");\n263\t return;\n264\t }\n265\t this.grid[y][x] = this.currentName;\n266\t }\n267\t }\n268\t this.checkLines();\n269\t }\n270\t\n271\t // ── Line clearing ─────────────────────────────────────────────────────────\n272\t\n273\t private checkLines(): void {\n274\t const full: number[] = [];\n275\t for (let r = 0; r < ROWS; r++) {\n276\t if (this.grid[r].every((c) => c !== null)) full.push(r);\n277\t }\n278\t if (full.length > 0) {\n279\t this.clearingRows = full;\n280\t this.clearTimer = performance.now();\n281\t } else {\n282\t this.spawnPiece();\n283\t }\n284\t }\n285\t\n286\t private finishClear(): void {\n287\t const count = this.clearingRows.length;\n288\t // Remove rows top‑down and add empty rows at top\n289\t for (const row of this.clearingRows.sort((a, b) => a - b)) {\n290\t this.grid.splice(row, 1);\n291\t this.grid.unshift(Array(COLS).fill(null));\n292\t }\n293\t this.lines += count;\n294\t this.score += LINE_POINTS[count] * (this.level + 1);\n295\t this.level = Math.floor(this.lines / 10);\n296\t this.clearingRows = [];\n297\t this.spawnPiece();\n298\t }\n299\t\n300\t // ── Movement & rotation ────────────────────────────────────────────────────\n301\t\n302\t private move(dx: number, dy: number): boolean {\n303\t const np = { x: this.currentPos.x + dx, y: this.currentPos.y + dy };\n304\t if (!this.collides(this.currentName, this.currentRotation, np)) {\n305\t this.currentPos = np;\n306\t if (dy === 0 && this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n307\t this.lockDelay = 0;\n308\t this.moveResetCount++;\n309\t }\n310\t return true;\n311\t }\n312\t return false;\n313\t }\n314\t\n315\t private rotate(dir: 1 | -1): void {\n316\t const from = this.currentRotation;\n317\t const to = (from + dir + 4) % 4;\n318\t const key = `${from}>${to}`;\n319\t const kicks = this.currentName === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n320\t if (!kicks) return;\n321\t for (const k of kicks) {\n322\t const np = { x: this.currentPos.x + k.x, y: this.currentPos.y - k.y };\n323\t if (!this.collides(this.currentName, to, np)) {\n324\t this.currentRotation = to;\n325\t this.currentPos = np;\n326\t if (this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n327\t this.lockDelay = 0;\n328\t this.moveResetCount++;\n329\t }\n330\t return;\n331\t }\n332\t }\n333\t }\n334\t\n335\t private hardDrop(): void {\n336\t let dropped = 0;\n337\t while (this.move(0, 1)) dropped++;\n338\t this.score += dropped * 2;\n339\t this.lock();\n340\t }\n341\t\n342\t private ghostY(): number {\n343\t let gy = this.currentPos.y;\n344\t while (!this.collides(this.currentName, this.currentRotation, { x: this.currentPos.x, y: gy + 1 })) {\n345\t gy++;\n346\t }\n347\t return gy;\n348\t }\n349\t\n350\t private isOnGround(): boolean {\n351\t return this.collides(this.currentName, this.currentRotation, {\n352\t x: this.currentPos.x,\n353\t y: this.currentPos.y + 1,\n354\t });\n355\t }\n356\t\n357\t // ── Input ──────────────────────────────────────────────────────────────────\n358\t\n359\t private onKey = (e: KeyboardEvent): void => {\n360\t if (e.key === \"r\" || e.key === \"R\") {\n361\t this.restart();\n362\t return;\n363\t }\n364\t if (this.gameOver) return;\n365\t\n366\t if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n367\t this.paused = !this.paused;\n368\t if (this.paused) {\n369\t this.overlayEl.textContent = \"PAUSED\";\n370\t this.overlayEl.classList.add(\"visible\");\n371\t } else {\n372\t this.overlayEl.classList.remove(\"visible\");\n373\t this.lastTick = performance.now();\n374\t }\n375\t return;\n376\t }\n377\t if (this.paused) return;\n378\t\n379\t switch (e.key) {\n380\t case \"ArrowLeft\":\n381\t this.move(-1, 0);\n382\t break;\n383\t case \"ArrowRight\":\n384\t this.move(1, 0);\n385\t break;\n386\t case \"ArrowDown\":\n387\t if (this.move(0, 1)) this.score += 1;\n388\t this.lockDelay = 0;\n389\t break;\n390\t case \"ArrowUp\":\n391\t this.rotate(1);\n392\t break;\n393\t case \"z\":\n394\t case \"Z\":\n395\t this.rotate(-1);\n396\t break;\n397\t case \" \":\n398\t this.hardDrop();\n399\t break;\n400\t }\n401\t e.preventDefault();\n402\t };\n403\t\n404\t // ── Game loop ──────────────────────────────────────────────────────────────\n405\t\n406\t private loop = (now: number): void => {\n407\t this.animId = requestAnimationFrame(this.loop);\n408\t\n409\t if (this.gameOver || this.paused) {\n410\t this.draw(now);\n411\t return;\n412\t }\n413\t\n414\t // Line‑clear animation in progress\n415\t if (this.clearingRows.length > 0) {\n416\t if (now - this.clearTimer >= this.clearDuration) {\n417\t this.finishClear();\n418\t }\n419\t this.draw(now);\n420\t return;\n421\t }\n422\t\n423\t const delay = gravityDelay(this.level);\n424\t\n425\t if (now - this.lastTick >= delay) {\n426\t if (!this.move(0, 1)) {\n427\t this.lockDelay += now - this.lastTick;\n428\t if (this.lockDelay >= this.lockLimit) {\n429\t this.lock();\n430\t }\n431\t } else {\n432\t this.lockDelay = 0;\n433\t }\n434\t this.lastTick = now;\n435\t }\n436\t\n437\t // Extra lock check if sitting on ground\n438\t if (this.isOnGround() && this.clearingRows.length === 0 && !this.gameOver) {\n439\t this.lockDelay += now - this.lastTick;\n440\t }\n441\t\n442\t this.draw(now);\n443\t };\n444\t\n445\t // ── Rendering ──────────────────────────────────────────────────────────────\n446\t\n447\t private draw(now: number): void {\n448\t const ctx = this.ctx;\n449\t const bs = BLOCK_SIZE;\n450\t\n451\t // Background\n452\t ctx.fillStyle = \"#111\";\n453\t ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n454\t\n455\t // Grid lines\n456\t ctx.strokeStyle = \"#222\";\n457\t ctx.lineWidth = 0.5;\n458\t for (let x = 0; x <= COLS; x++) {\n459\t ctx.beginPath(); ctx.moveTo(x * bs, 0); ctx.lineTo(x * bs, ROWS * bs); ctx.stroke();\n460\t }\n461\t for (let y = 0; y <= ROWS; y++) {\n462\t ctx.beginPath(); ctx.moveTo(0, y * bs); ctx.lineTo(COLS * bs, y * bs); ctx.stroke();\n463\t }\n464\t\n465\t // Locked blocks\n466\t for (let r = 0; r < ROWS; r++) {\n467\t for (let c = 0; c < COLS; c++) {\n468\t const cell = this.grid[r][c];\n469\t if (cell) {\n470\t // Flash clearing rows\n471\t if (this.clearingRows.includes(r)) {\n472\t const t = (now - this.clearTimer) / this.clearDuration;\n473\t const flash = Math.floor(t * 6) % 2 === 0;\n474\t ctx.fillStyle = flash ? \"#fff\" : COLORS[cell];\n475\t } else {\n476\t ctx.fillStyle = COLORS[cell];\n477\t }\n478\t this.drawBlock(ctx, c, r, bs);\n479\t }\n480\t }\n481\t }\n482\t\n483\t if (!this.gameOver && this.clearingRows.length === 0) {\n484\t // Ghost piece\n485\t const gy = this.ghostY();\n486\t const s = this.shape();\n487\t ctx.globalAlpha = GHOST_ALPHA;\n488\t ctx.fillStyle = COLORS[this.currentName];\n489\t for (let r = 0; r < s.length; r++) {\n490\t for (let c = 0; c < s[r].length; c++) {\n491\t if (!s[r][c]) continue;\n492\t const x = this.currentPos.x + c;\n493\t const y = gy + r;\n494\t if (y >= 0) this.drawBlock(ctx, x, y, bs);\n495\t }\n496\t }\n497\t ctx.globalAlpha = 1;\n498\t\n499\t // Current piece\n500\t ctx.fillStyle = COLORS[this.currentName];\n501\t for (let r = 0; r < s.length; r++) {\n502\t for (let c = 0; c < s[r].length; c++) {\n503\t if (!s[r][c]) continue;\n504\t const x = this.currentPos.x + c;\n505\t const y = this.currentPos.y + r;\n506\t if (y >= 0) this.drawBlock(ctx, x, y, bs);\n507\t }\n508\t }\n509\t }\n510\t\n511\t // Preview\n512\t this.drawPreview();\n513\t\n514\t // HUD\n515\t this.scoreEl.textContent = String(this.score);\n516\t this.linesEl.textContent = String(this.lines);\n517\t this.levelEl.textContent = String(this.level);\n518\t }\n519\t\n520\t private drawBlock(ctx: CanvasRenderingContext2D, col: number, row: number, size: number): void {\n521\t const x = col * size;\n522\t const y = row * size;\n523\t ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n524\t // Highlight\n525\t ctx.save();\n526\t ctx.globalAlpha = Math.min(ctx.globalAlpha, 0.35);\n527\t ctx.fillStyle = \"#fff\";\n528\t ctx.fillRect(x + 1, y + 1, size - 2, 4);\n529\t ctx.fillRect(x + 1, y + 1, 4, size - 2);\n530\t ctx.restore();\n531\t }\n532\t\n533\t private drawPreview(): void {\n534\t const ctx = this.previewCtx;\n535\t const bs = PREVIEW_BLOCK;\n536\t ctx.fillStyle = \"#1a1a2e\";\n537\t ctx.fillRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);\n538\t\n539\t const s = SHAPES[this.nextName][0];\n540\t const offX = (4 - s[0].length) / 2;\n541\t const offY = (4 - s.length) / 2;\n542\t\n543\t ctx.fillStyle = COLORS[this.nextName];\n544\t for (let r = 0; r < s.length; r++) {\n545\t for (let c = 0; c < s[r].length; c++) {\n546\t if (!s[r][c]) continue;\n547\t const x = (offX + c) * bs;\n548\t const y = (offY + r) * bs;\n549\t ctx.fillRect(x + 1, y + 1, bs - 2, bs - 2);\n550\t }\n551\t }\n552\t }\n553\t\n554\t // ── Restart ────────────────────────────────────────────────────────────────\n555\t\n556\t private restart(): void {\n557\t this.grid = this.emptyGrid();\n558\t this.score = 0;\n559\t this.lines = 0;\n560\t this.level = 0;\n561\t this.gameOver = false;\n562\t this.paused = false;\n563\t this.clearingRows = [];\n564\t this.bag = [];\n565\t this.fillBag();\n566\t this.nextName = this.pullPiece();\n567\t this.overlayEl.classList.remove(\"visible\");\n568\t this.spawnPiece();\n569\t this.lastTick = performance.now();\n570\t }\n571\t}\n572\t\n573\t// ── Bootstrap ──────────────────────────────────────────────────────────────────\n574\t\n575\twindow.addEventListener(\"DOMContentLoaded\", () => {\n576\t new TetrisGame();\n577\t});\n578\t"}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"b4b0a97c-3de2-468d-bd2c-61b28de5eb4c","timestamp":"2026-04-05T06:40:57.750Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-n0puzti4/src/tetris.ts","content":"// ── Types ──────────────────────────────────────────────────────────────────────\n\ntype Cell = string | null;\ntype Grid = Cell[][];\n\ninterface Position {\n x: number;\n y: number;\n}\n\ninterface Tetromino {\n shape: number[][];\n color: string;\n}\n\n// ── Constants ──────────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 32;\nconst PREVIEW_BLOCK = 24;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Each shape is an array of rotations (0°, 90°, 180°, 270°).\n// 1 = filled cell; coordinates are [row][col].\nconst SHAPES: Record<string, number[][][]> = {\n I: [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n O: [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n T: [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n S: [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n Z: [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n J: [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n L: [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n};\n\n// SRS wall‑kick data (non‑I pieces)\nconst WALL_KICKS: Record<string, Position[]> = {\n \"0>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"1>0\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n \"1>2\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n \"2>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"2>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:-1},{x:0,y:2},{x:1,y:2}],\n \"3>2\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:1},{x:0,y:-2},{x:-1,y:-2}],\n \"3>0\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"0>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n};\n\n// SRS wall‑kick data for I piece\nconst WALL_KICKS_I: Record<string, Position[]> = {\n \"0>1\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n \"1>0\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n \"1>2\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n \"2>1\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n \"2>3\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n \"3>2\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n \"3>0\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n \"0>3\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n};\n\n// Points per lines cleared (original Nintendo scoring × level)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// Frames per gravity tick at each level (simplified curve)\nfunction gravityDelay(level: number): number {\n const delays = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30];\n return delays[Math.min(level, delays.length - 1)];\n}\n\n// ── Bag randomiser ─────────────────────────────────────────────────────────────\n\nconst PIECE_NAMES = Object.keys(SHAPES); // I O T S Z J L\n\nfunction shuffledBag(): string[] {\n const bag = [...PIECE_NAMES];\n for (let i = bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [bag[i], bag[j]] = [bag[j], bag[i]];\n }\n return bag;\n}\n\n// ── Game state ─────────────────────────────────────────────────────────────────\n\nclass TetrisGame {\n grid: Grid;\n score = 0;\n lines = 0;\n level = 0;\n gameOver = false;\n paused = false;\n\n // Current piece state\n currentName = \"\";\n currentRotation = 0;\n currentPos: Position = { x: 0, y: 0 };\n\n // Piece queue\n private bag: string[] = [];\n nextName = \"\";\n\n // Timing\n private lastTick = 0;\n private lockDelay = 0;\n private lockLimit = 500; // ms before lock\n private moveResetCount = 0;\n private maxMoveResets = 15;\n\n // Rendering\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private linesEl: HTMLElement;\n private levelEl: HTMLElement;\n private overlayEl: HTMLElement;\n private animId = 0;\n\n // Line‑clear animation\n private clearingRows: number[] = [];\n private clearTimer = 0;\n private readonly clearDuration = 300; // ms\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.canvas.width = COLS * BLOCK_SIZE;\n this.canvas.height = ROWS * BLOCK_SIZE;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = 4 * PREVIEW_BLOCK;\n this.previewCanvas.height = 4 * PREVIEW_BLOCK;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n\n this.grid = this.emptyGrid();\n this.fillBag();\n this.nextName = this.pullPiece();\n this.spawnPiece();\n\n document.addEventListener(\"keydown\", this.onKey);\n this.lastTick = performance.now();\n this.animId = requestAnimationFrame(this.loop);\n }\n\n // ── Grid helpers ───────────────────────────────────────────────────────────\n\n private emptyGrid(): Grid {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n }\n\n private shape(): number[][] {\n return SHAPES[this.currentName][this.currentRotation];\n }\n\n private collides(name: string, rotation: number, pos: Position): boolean {\n const s = SHAPES[name][rotation];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = pos.x + c;\n const ny = pos.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && this.grid[ny][nx] !== null) return true;\n }\n }\n return false;\n }\n\n // ── Piece management ───────────────────────────────────────────────────────\n\n private fillBag(): void {\n if (this.bag.length <= 7) {\n this.bag = this.bag.concat(shuffledBag());\n }\n }\n\n private pullPiece(): string {\n this.fillBag();\n return this.bag.shift()!;\n }\n\n private spawnPiece(): void {\n this.currentName = this.nextName;\n this.nextName = this.pullPiece();\n this.currentRotation = 0;\n const s = this.shape();\n this.currentPos = {\n x: Math.floor((COLS - s[0].length) / 2),\n y: -1,\n };\n this.lockDelay = 0;\n this.moveResetCount = 0;\n\n if (this.collides(this.currentName, this.currentRotation, this.currentPos)) {\n this.gameOver = true;\n this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n this.overlayEl.classList.add(\"visible\");\n }\n }\n\n private lock(): void {\n const s = this.shape();\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = this.currentPos.y + r;\n if (y < 0) {\n this.gameOver = true;\n this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n this.overlayEl.classList.add(\"visible\");\n return;\n }\n this.grid[y][x] = this.currentName;\n }\n }\n this.checkLines();\n }\n\n // ── Line clearing ─────────────────────────────────────────────────────────\n\n private checkLines(): void {\n const full: number[] = [];\n for (let r = 0; r < ROWS; r++) {\n if (this.grid[r].every((c) => c !== null)) full.push(r);\n }\n if (full.length > 0) {\n this.clearingRows = full;\n this.clearTimer = performance.now();\n } else {\n this.spawnPiece();\n }\n }\n\n private finishClear(): void {\n const count = this.clearingRows.length;\n // Remove rows top‑down and add empty rows at top\n for (const row of this.clearingRows.sort((a, b) => a - b)) {\n this.grid.splice(row, 1);\n this.grid.unshift(Array(COLS).fill(null));\n }\n this.lines += count;\n this.score += LINE_POINTS[count] * (this.level + 1);\n this.level = Math.floor(this.lines / 10);\n this.clearingRows = [];\n this.spawnPiece();\n }\n\n // ── Movement & rotation ────────────────────────────────────────────────────\n\n private move(dx: number, dy: number): boolean {\n const np = { x: this.currentPos.x + dx, y: this.currentPos.y + dy };\n if (!this.collides(this.currentName, this.currentRotation, np)) {\n this.currentPos = np;\n if (dy === 0 && this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n this.lockDelay = 0;\n this.moveResetCount++;\n }\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n const from = this.currentRotation;\n const to = (from + dir + 4) % 4;\n const key = `${from}>${to}`;\n const kicks = this.currentName === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (!kicks) return;\n for (const k of kicks) {\n const np = { x: this.currentPos.x + k.x, y: this.currentPos.y - k.y };\n if (!this.collides(this.currentName, to, np)) {\n this.currentRotation = to;\n this.currentPos = np;\n if (this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n this.lockDelay = 0;\n this.moveResetCount++;\n }\n return;\n }\n }\n }\n\n private hardDrop(): void {\n let dropped = 0;\n while (this.move(0, 1)) dropped++;\n this.score += dropped * 2;\n this.lock();\n }\n\n private ghostY(): number {\n let gy = this.currentPos.y;\n while (!this.collides(this.currentName, this.currentRotation, { x: this.currentPos.x, y: gy + 1 })) {\n gy++;\n }\n return gy;\n }\n\n private isOnGround(): boolean {\n return this.collides(this.currentName, this.currentRotation, {\n x: this.currentPos.x,\n y: this.currentPos.y + 1,\n });\n }\n\n // ── Input ──────────────────────────────────────────────────────────────────\n\n private onKey = (e: KeyboardEvent): void => {\n if (e.key === \"r\" || e.key === \"R\") {\n this.restart();\n return;\n }\n if (this.gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n this.paused = !this.paused;\n if (this.paused) {\n this.overlayEl.textContent = \"PAUSED\";\n this.overlayEl.classList.add(\"visible\");\n } else {\n this.overlayEl.classList.remove(\"visible\");\n this.lastTick = performance.now();\n }\n return;\n }\n if (this.paused) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n this.move(-1, 0);\n break;\n case \"ArrowRight\":\n this.move(1, 0);\n break;\n case \"ArrowDown\":\n if (this.move(0, 1)) this.score += 1;\n this.lockDelay = 0;\n break;\n case \"ArrowUp\":\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.rotate(-1);\n break;\n case \" \":\n this.hardDrop();\n break;\n }\n e.preventDefault();\n };\n\n // ── Game loop ──────────────────────────────────────────────────────────────\n\n private loop = (now: number): void => {\n this.animId = requestAnimationFrame(this.loop);\n\n if (this.gameOver || this.paused) {\n this.draw(now);\n return;\n }\n\n // Line‑clear animation in progress\n if (this.clearingRows.length > 0) {\n if (now - this.clearTimer >= this.clearDuration) {\n this.finishClear();\n }\n this.draw(now);\n return;\n }\n\n const delay = gravityDelay(this.level);\n\n if (now - this.lastTick >= delay) {\n if (!this.move(0, 1)) {\n this.lockDelay += now - this.lastTick;\n if (this.lockDelay >= this.lockLimit) {\n this.lock();\n }\n } else {\n this.lockDelay = 0;\n }\n this.lastTick = now;\n }\n\n // Extra lock check if sitting on ground\n if (this.isOnGround() && this.clearingRows.length === 0 && !this.gameOver) {\n this.lockDelay += now - this.lastTick;\n }\n\n this.draw(now);\n };\n\n // ── Rendering ──────────────────────────────────────────────────────────────\n\n private draw(now: number): void {\n const ctx = this.ctx;\n const bs = BLOCK_SIZE;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let x = 0; x <= COLS; x++) {\n ctx.beginPath(); ctx.moveTo(x * bs, 0); ctx.lineTo(x * bs, ROWS * bs); ctx.stroke();\n }\n for (let y = 0; y <= ROWS; y++) {\n ctx.beginPath(); ctx.moveTo(0, y * bs); ctx.lineTo(COLS * bs, y * bs); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = this.grid[r][c];\n if (cell) {\n // Flash clearing rows\n if (this.clearingRows.includes(r)) {\n const t = (now - this.clearTimer) / this.clearDuration;\n const flash = Math.floor(t * 6) % 2 === 0;\n ctx.fillStyle = flash ? \"#fff\" : COLORS[cell];\n } else {\n ctx.fillStyle = COLORS[cell];\n }\n this.drawBlock(ctx, c, r, bs);\n }\n }\n }\n\n if (!this.gameOver && this.clearingRows.length === 0) {\n // Ghost piece\n const gy = this.ghostY();\n const s = this.shape();\n ctx.globalAlpha = GHOST_ALPHA;\n ctx.fillStyle = COLORS[this.currentName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = gy + r;\n if (y >= 0) this.drawBlock(ctx, x, y, bs);\n }\n }\n ctx.globalAlpha = 1;\n\n // Current piece\n ctx.fillStyle = COLORS[this.currentName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = this.currentPos.y + r;\n if (y >= 0) this.drawBlock(ctx, x, y, bs);\n }\n }\n }\n\n // Preview\n this.drawPreview();\n\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.linesEl.textContent = String(this.lines);\n this.levelEl.textContent = String(this.level);\n }\n\n private drawBlock(ctx: CanvasRenderingContext2D, col: number, row: number, size: number): void {\n const x = col * size;\n const y = row * size;\n ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n // Highlight\n ctx.save();\n ctx.globalAlpha = Math.min(ctx.globalAlpha, 0.35);\n ctx.fillStyle = \"#fff\";\n ctx.fillRect(x + 1, y + 1, size - 2, 4);\n ctx.fillRect(x + 1, y + 1, 4, size - 2);\n ctx.restore();\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n const bs = PREVIEW_BLOCK;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);\n\n const s = SHAPES[this.nextName][0];\n const offX = (4 - s[0].length) / 2;\n const offY = (4 - s.length) / 2;\n\n ctx.fillStyle = COLORS[this.nextName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = (offX + c) * bs;\n const y = (offY + r) * bs;\n ctx.fillRect(x + 1, y + 1, bs - 2, bs - 2);\n }\n }\n }\n\n // ── Restart ────────────────────────────────────────────────────────────────\n\n private restart(): void {\n this.grid = this.emptyGrid();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.clearingRows = [];\n this.bag = [];\n this.fillBag();\n this.nextName = this.pullPiece();\n this.overlayEl.classList.remove(\"visible\");\n this.spawnPiece();\n this.lastTick = performance.now();\n }\n}\n\n// ── Bootstrap ──────────────────────────────────────────────────────────────────\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\n","numLines":578,"startLine":1,"totalLines":578}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_012r4ha7UiLs2dvfBSKQBhCA","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"Everything looks good. Let me also add a build script to package.json and verify the whole thing works end-to-end. Let me also add a Playwright test to verify the game runs correctly in a browser.\n\nActually, let me also verify by running `npx tsc --noEmit` to double-check there are no TypeScript errors.\n\nWait, the compilation already succeeded. Let me add the build script to package.json and verify the structure is complete.\n\nOne thing - looking at the `finishClear` method, there's a subtle bug. When I sort the clearing rows and splice them one by one, the indices shift after each splice. \n\nI need to sort descending so I remove from bottom to top, which prevents the index shifting problem that happens when splicing from top to bottom.","signature":"EvsJClkIDBgCKkAhdwLPuMBhzToA+AVgZxIVgP1RqBBs0FQdTLO80v8PuIKJ3aIRhK0Zz1wUje+S0+MPlFGW3ol0wR+NMIBQDlM2Mg9jbGF1ZGUtb3B1cy00LTY4ABIMOj1n8XHYyXA+sG6tGgwVT40d/EDMIIx2tmAiMNLbP94iEr9IEUd0uTswwxG3jgeLEsZGVanLCsa1qvNDsMxS2dmZRbQwd70GoGLYlSrPCIZCux80h96KHpehAWHrYPV34oc/c3ygPLfC6nUy7Wfw77PB1ikpw5rcGY0iW9NOoBTn+fDgbm7KtVyWGG+O9dLs/qSrGLkS8pdhzHtgijomriZok9iw5TpFJGG9o0dNSg6Mm9vS0+BES90rgzU9JIzgziS4nh4WbPV3uE+ycLthWh2uHew02dwfGgxxfPBbmi7CB+TMqCohEXgNRL2+yrvuYCT8R4WDIWeRDUmgQIxPC+ZasKCmsbjSricyd3/PS8aR7ybL3acpxIuVh7Ukv4Cc+cLdoPoi2ov4MuGQJobYnuEeCZEDfpyM9w5kR4ie1o7j4lta1Qai86866j/NcyYHNozlgJEiBB8OsFTMimIWW0qjaS2MEsuIxBQ9p1zHVLzw3esz7IucAyZh7EiwOs9bmwxy81jtMXRBnm/Qfv5yvYCJRyVrXFwykcx2X010/N90SVfYqJzCW6phZFnxX3LKIgXH66AYIheJ+pLsKCpUHmAYbyglgZRZL6eXJL4ph3hW+UurAj6/LlRiYe51pMM3xWC7NoxmTATFMbwb9atGlfu68JcoDSjR/K7BEGKRZ1OBftMLkKlZhg646ygT9Yx4n1lJGIY8ZxYUD64MKSSNatELvIoiMePiBGlg97m1HyzQudUtbCsAW2vAJm2O/Qvcye0xGIiUOxhX1y9i9Z1CnwApXX1gSvc5dAmu0Yg3+d0aZClFFPRLkcUb2pr/bHVmT+/1H+AdMXEbfh1t1wNBlYjO/QvheJ2C+Xbcre516j8tArc2cOMOicbgEaD2ZnRg3SYuO8P2t/WU/odE/LSzxFBP1moeKiums/pN21B/clPD3wV5VsA+8vEr/MfFi3N90ZMM0k+oC+72sugnNVX5r42wVYvklK93swpaCG1+wmTgGBLC2NekQ9o3cC4EEAUb6Xwq1nzQO6gKRfdF/y2BtZZEJa1UBU6W0H/H781R1Cfdr0B7wYBu4x6X2kQjYRKiFcj6VsGr3qetXpOqUn4OtQmWUjmttoiMy2nfs3IzYucWYC3ZozUV6GFoGQr6CnCF7tX68AOX1pkipeNPj0vEGhmhB6jajI0Q8vdP9Iqsq1mLXMr7By40OVkvXHIssO8O3WyZ1VhoDX0mbpCKer4MukZaxB1TE27/aSKZvcnB7tv00BREFz5v10aLjvdEorQxBEw6+Jzq9d9eBg3jtz0PvAuQ9/nu7PGX3U6AM8qKhCQ+rgXv190XT6yHFEsO9nF1xxfWaLvfwExaszDUjZsBJ/IQWxa6JhFcFoCw8O+rOh5YVtnsYvbaiO+Nj5hJHTzPW9B1K09D3K8kTqyOpqYP9O5HBPYOvMs1/HxUWohN36zWhYxCI8x81Dawx1PKDH58bjzUw0NEXrXlBgDsYL6yWZyEPbmO+ev33iMTA0vUgoewJPTN3IsNvwGF9XE3VSSaJjT6LJGbHQIjEBGbDKGkyNvGfkHHhr3ZxVdAAb7QGAE="}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8612,"cache_read_input_tokens":14464,"cache_creation":{"ephemeral_5m_input_tokens":8612,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"d1a04611-0c1c-4fa0-9373-9ffd7dfae4d3"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_012r4ha7UiLs2dvfBSKQBhCA","type":"message","role":"assistant","content":[{"type":"text","text":"I noticed a subtle bug in `finishClear` — splicing rows top-down shifts indices. Let me fix that:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8612,"cache_read_input_tokens":14464,"cache_creation":{"ephemeral_5m_input_tokens":8612,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"e66eba03-6157-4607-90b9-b8a30d4a77a6"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_012r4ha7UiLs2dvfBSKQBhCA","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BDUzDCfRFoxqjih6WoHmUS","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-n0puzti4/src/tetris.ts","old_string":" for (const row of this.clearingRows.sort((a, b) => a - b)) {","new_string":" for (const row of this.clearingRows.sort((a, b) => b - a)) {"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":8612,"cache_read_input_tokens":14464,"cache_creation":{"ephemeral_5m_input_tokens":8612,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"f85bfdc0-28ed-4e88-a45c-d7f78de03cb9"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BDUzDCfRFoxqjih6WoHmUS","type":"tool_result","content":"The file /tmp/loop-bench-n0puzti4/src/tetris.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"1164132b-9a69-4b9a-a68b-9fb3d11d7e6a","timestamp":"2026-04-05T06:41:08.684Z","tool_use_result":{"filePath":"/tmp/loop-bench-n0puzti4/src/tetris.ts","oldString":" for (const row of this.clearingRows.sort((a, b) => a - b)) {","newString":" for (const row of this.clearingRows.sort((a, b) => b - a)) {","originalFile":"// ── Types ──────────────────────────────────────────────────────────────────────\n\ntype Cell = string | null;\ntype Grid = Cell[][];\n\ninterface Position {\n x: number;\n y: number;\n}\n\ninterface Tetromino {\n shape: number[][];\n color: string;\n}\n\n// ── Constants ──────────────────────────────────────────────────────────────────\n\nconst COLS = 10;\nconst ROWS = 20;\nconst BLOCK_SIZE = 32;\nconst PREVIEW_BLOCK = 24;\n\nconst COLORS: Record<string, string> = {\n I: \"#00f0f0\",\n O: \"#f0f000\",\n T: \"#a000f0\",\n S: \"#00f000\",\n Z: \"#f00000\",\n J: \"#0000f0\",\n L: \"#f0a000\",\n};\n\nconst GHOST_ALPHA = 0.25;\n\n// Each shape is an array of rotations (0°, 90°, 180°, 270°).\n// 1 = filled cell; coordinates are [row][col].\nconst SHAPES: Record<string, number[][][]> = {\n I: [\n [[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],\n [[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],\n [[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],\n [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],\n ],\n O: [\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n [[1,1],[1,1]],\n ],\n T: [\n [[0,1,0],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,1],[0,1,0]],\n [[0,1,0],[1,1,0],[0,1,0]],\n ],\n S: [\n [[0,1,1],[1,1,0],[0,0,0]],\n [[0,1,0],[0,1,1],[0,0,1]],\n [[0,0,0],[0,1,1],[1,1,0]],\n [[1,0,0],[1,1,0],[0,1,0]],\n ],\n Z: [\n [[1,1,0],[0,1,1],[0,0,0]],\n [[0,0,1],[0,1,1],[0,1,0]],\n [[0,0,0],[1,1,0],[0,1,1]],\n [[0,1,0],[1,1,0],[1,0,0]],\n ],\n J: [\n [[1,0,0],[1,1,1],[0,0,0]],\n [[0,1,1],[0,1,0],[0,1,0]],\n [[0,0,0],[1,1,1],[0,0,1]],\n [[0,1,0],[0,1,0],[1,1,0]],\n ],\n L: [\n [[0,0,1],[1,1,1],[0,0,0]],\n [[0,1,0],[0,1,0],[0,1,1]],\n [[0,0,0],[1,1,1],[1,0,0]],\n [[1,1,0],[0,1,0],[0,1,0]],\n ],\n};\n\n// SRS wall‑kick data (non‑I pieces)\nconst WALL_KICKS: Record<string, Position[]> = {\n \"0>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"1>0\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n \"1>2\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n \"2>1\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"2>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:-1},{x:0,y:2},{x:1,y:2}],\n \"3>2\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:1},{x:0,y:-2},{x:-1,y:-2}],\n \"3>0\": [{x:0,y:0},{x:-1,y:0},{x:-1,y:-1},{x:0,y:2},{x:-1,y:2}],\n \"0>3\": [{x:0,y:0},{x:1,y:0},{x:1,y:1},{x:0,y:-2},{x:1,y:-2}],\n};\n\n// SRS wall‑kick data for I piece\nconst WALL_KICKS_I: Record<string, Position[]> = {\n \"0>1\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n \"1>0\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n \"1>2\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n \"2>1\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n \"2>3\": [{x:0,y:0},{x:2,y:0},{x:-1,y:0},{x:2,y:-1},{x:-1,y:2}],\n \"3>2\": [{x:0,y:0},{x:-2,y:0},{x:1,y:0},{x:-2,y:1},{x:1,y:-2}],\n \"3>0\": [{x:0,y:0},{x:1,y:0},{x:-2,y:0},{x:1,y:2},{x:-2,y:-1}],\n \"0>3\": [{x:0,y:0},{x:-1,y:0},{x:2,y:0},{x:-1,y:-2},{x:2,y:1}],\n};\n\n// Points per lines cleared (original Nintendo scoring × level)\nconst LINE_POINTS = [0, 100, 300, 500, 800];\n\n// Frames per gravity tick at each level (simplified curve)\nfunction gravityDelay(level: number): number {\n const delays = [800,720,630,550,470,380,300,220,140,100,80,80,80,70,70,70,50,50,50,30];\n return delays[Math.min(level, delays.length - 1)];\n}\n\n// ── Bag randomiser ─────────────────────────────────────────────────────────────\n\nconst PIECE_NAMES = Object.keys(SHAPES); // I O T S Z J L\n\nfunction shuffledBag(): string[] {\n const bag = [...PIECE_NAMES];\n for (let i = bag.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [bag[i], bag[j]] = [bag[j], bag[i]];\n }\n return bag;\n}\n\n// ── Game state ─────────────────────────────────────────────────────────────────\n\nclass TetrisGame {\n grid: Grid;\n score = 0;\n lines = 0;\n level = 0;\n gameOver = false;\n paused = false;\n\n // Current piece state\n currentName = \"\";\n currentRotation = 0;\n currentPos: Position = { x: 0, y: 0 };\n\n // Piece queue\n private bag: string[] = [];\n nextName = \"\";\n\n // Timing\n private lastTick = 0;\n private lockDelay = 0;\n private lockLimit = 500; // ms before lock\n private moveResetCount = 0;\n private maxMoveResets = 15;\n\n // Rendering\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private previewCanvas: HTMLCanvasElement;\n private previewCtx: CanvasRenderingContext2D;\n private scoreEl: HTMLElement;\n private linesEl: HTMLElement;\n private levelEl: HTMLElement;\n private overlayEl: HTMLElement;\n private animId = 0;\n\n // Line‑clear animation\n private clearingRows: number[] = [];\n private clearTimer = 0;\n private readonly clearDuration = 300; // ms\n\n constructor() {\n this.canvas = document.getElementById(\"board\") as HTMLCanvasElement;\n this.ctx = this.canvas.getContext(\"2d\")!;\n this.canvas.width = COLS * BLOCK_SIZE;\n this.canvas.height = ROWS * BLOCK_SIZE;\n\n this.previewCanvas = document.getElementById(\"preview\") as HTMLCanvasElement;\n this.previewCtx = this.previewCanvas.getContext(\"2d\")!;\n this.previewCanvas.width = 4 * PREVIEW_BLOCK;\n this.previewCanvas.height = 4 * PREVIEW_BLOCK;\n\n this.scoreEl = document.getElementById(\"score\")!;\n this.linesEl = document.getElementById(\"lines\")!;\n this.levelEl = document.getElementById(\"level\")!;\n this.overlayEl = document.getElementById(\"overlay\")!;\n\n this.grid = this.emptyGrid();\n this.fillBag();\n this.nextName = this.pullPiece();\n this.spawnPiece();\n\n document.addEventListener(\"keydown\", this.onKey);\n this.lastTick = performance.now();\n this.animId = requestAnimationFrame(this.loop);\n }\n\n // ── Grid helpers ───────────────────────────────────────────────────────────\n\n private emptyGrid(): Grid {\n return Array.from({ length: ROWS }, () => Array(COLS).fill(null));\n }\n\n private shape(): number[][] {\n return SHAPES[this.currentName][this.currentRotation];\n }\n\n private collides(name: string, rotation: number, pos: Position): boolean {\n const s = SHAPES[name][rotation];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const nx = pos.x + c;\n const ny = pos.y + r;\n if (nx < 0 || nx >= COLS || ny >= ROWS) return true;\n if (ny >= 0 && this.grid[ny][nx] !== null) return true;\n }\n }\n return false;\n }\n\n // ── Piece management ───────────────────────────────────────────────────────\n\n private fillBag(): void {\n if (this.bag.length <= 7) {\n this.bag = this.bag.concat(shuffledBag());\n }\n }\n\n private pullPiece(): string {\n this.fillBag();\n return this.bag.shift()!;\n }\n\n private spawnPiece(): void {\n this.currentName = this.nextName;\n this.nextName = this.pullPiece();\n this.currentRotation = 0;\n const s = this.shape();\n this.currentPos = {\n x: Math.floor((COLS - s[0].length) / 2),\n y: -1,\n };\n this.lockDelay = 0;\n this.moveResetCount = 0;\n\n if (this.collides(this.currentName, this.currentRotation, this.currentPos)) {\n this.gameOver = true;\n this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n this.overlayEl.classList.add(\"visible\");\n }\n }\n\n private lock(): void {\n const s = this.shape();\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = this.currentPos.y + r;\n if (y < 0) {\n this.gameOver = true;\n this.overlayEl.textContent = \"GAME OVER — Press R to restart\";\n this.overlayEl.classList.add(\"visible\");\n return;\n }\n this.grid[y][x] = this.currentName;\n }\n }\n this.checkLines();\n }\n\n // ── Line clearing ─────────────────────────────────────────────────────────\n\n private checkLines(): void {\n const full: number[] = [];\n for (let r = 0; r < ROWS; r++) {\n if (this.grid[r].every((c) => c !== null)) full.push(r);\n }\n if (full.length > 0) {\n this.clearingRows = full;\n this.clearTimer = performance.now();\n } else {\n this.spawnPiece();\n }\n }\n\n private finishClear(): void {\n const count = this.clearingRows.length;\n // Remove rows top‑down and add empty rows at top\n for (const row of this.clearingRows.sort((a, b) => a - b)) {\n this.grid.splice(row, 1);\n this.grid.unshift(Array(COLS).fill(null));\n }\n this.lines += count;\n this.score += LINE_POINTS[count] * (this.level + 1);\n this.level = Math.floor(this.lines / 10);\n this.clearingRows = [];\n this.spawnPiece();\n }\n\n // ── Movement & rotation ────────────────────────────────────────────────────\n\n private move(dx: number, dy: number): boolean {\n const np = { x: this.currentPos.x + dx, y: this.currentPos.y + dy };\n if (!this.collides(this.currentName, this.currentRotation, np)) {\n this.currentPos = np;\n if (dy === 0 && this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n this.lockDelay = 0;\n this.moveResetCount++;\n }\n return true;\n }\n return false;\n }\n\n private rotate(dir: 1 | -1): void {\n const from = this.currentRotation;\n const to = (from + dir + 4) % 4;\n const key = `${from}>${to}`;\n const kicks = this.currentName === \"I\" ? WALL_KICKS_I[key] : WALL_KICKS[key];\n if (!kicks) return;\n for (const k of kicks) {\n const np = { x: this.currentPos.x + k.x, y: this.currentPos.y - k.y };\n if (!this.collides(this.currentName, to, np)) {\n this.currentRotation = to;\n this.currentPos = np;\n if (this.moveResetCount < this.maxMoveResets && this.isOnGround()) {\n this.lockDelay = 0;\n this.moveResetCount++;\n }\n return;\n }\n }\n }\n\n private hardDrop(): void {\n let dropped = 0;\n while (this.move(0, 1)) dropped++;\n this.score += dropped * 2;\n this.lock();\n }\n\n private ghostY(): number {\n let gy = this.currentPos.y;\n while (!this.collides(this.currentName, this.currentRotation, { x: this.currentPos.x, y: gy + 1 })) {\n gy++;\n }\n return gy;\n }\n\n private isOnGround(): boolean {\n return this.collides(this.currentName, this.currentRotation, {\n x: this.currentPos.x,\n y: this.currentPos.y + 1,\n });\n }\n\n // ── Input ──────────────────────────────────────────────────────────────────\n\n private onKey = (e: KeyboardEvent): void => {\n if (e.key === \"r\" || e.key === \"R\") {\n this.restart();\n return;\n }\n if (this.gameOver) return;\n\n if (e.key === \"p\" || e.key === \"P\" || e.key === \"Escape\") {\n this.paused = !this.paused;\n if (this.paused) {\n this.overlayEl.textContent = \"PAUSED\";\n this.overlayEl.classList.add(\"visible\");\n } else {\n this.overlayEl.classList.remove(\"visible\");\n this.lastTick = performance.now();\n }\n return;\n }\n if (this.paused) return;\n\n switch (e.key) {\n case \"ArrowLeft\":\n this.move(-1, 0);\n break;\n case \"ArrowRight\":\n this.move(1, 0);\n break;\n case \"ArrowDown\":\n if (this.move(0, 1)) this.score += 1;\n this.lockDelay = 0;\n break;\n case \"ArrowUp\":\n this.rotate(1);\n break;\n case \"z\":\n case \"Z\":\n this.rotate(-1);\n break;\n case \" \":\n this.hardDrop();\n break;\n }\n e.preventDefault();\n };\n\n // ── Game loop ──────────────────────────────────────────────────────────────\n\n private loop = (now: number): void => {\n this.animId = requestAnimationFrame(this.loop);\n\n if (this.gameOver || this.paused) {\n this.draw(now);\n return;\n }\n\n // Line‑clear animation in progress\n if (this.clearingRows.length > 0) {\n if (now - this.clearTimer >= this.clearDuration) {\n this.finishClear();\n }\n this.draw(now);\n return;\n }\n\n const delay = gravityDelay(this.level);\n\n if (now - this.lastTick >= delay) {\n if (!this.move(0, 1)) {\n this.lockDelay += now - this.lastTick;\n if (this.lockDelay >= this.lockLimit) {\n this.lock();\n }\n } else {\n this.lockDelay = 0;\n }\n this.lastTick = now;\n }\n\n // Extra lock check if sitting on ground\n if (this.isOnGround() && this.clearingRows.length === 0 && !this.gameOver) {\n this.lockDelay += now - this.lastTick;\n }\n\n this.draw(now);\n };\n\n // ── Rendering ──────────────────────────────────────────────────────────────\n\n private draw(now: number): void {\n const ctx = this.ctx;\n const bs = BLOCK_SIZE;\n\n // Background\n ctx.fillStyle = \"#111\";\n ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Grid lines\n ctx.strokeStyle = \"#222\";\n ctx.lineWidth = 0.5;\n for (let x = 0; x <= COLS; x++) {\n ctx.beginPath(); ctx.moveTo(x * bs, 0); ctx.lineTo(x * bs, ROWS * bs); ctx.stroke();\n }\n for (let y = 0; y <= ROWS; y++) {\n ctx.beginPath(); ctx.moveTo(0, y * bs); ctx.lineTo(COLS * bs, y * bs); ctx.stroke();\n }\n\n // Locked blocks\n for (let r = 0; r < ROWS; r++) {\n for (let c = 0; c < COLS; c++) {\n const cell = this.grid[r][c];\n if (cell) {\n // Flash clearing rows\n if (this.clearingRows.includes(r)) {\n const t = (now - this.clearTimer) / this.clearDuration;\n const flash = Math.floor(t * 6) % 2 === 0;\n ctx.fillStyle = flash ? \"#fff\" : COLORS[cell];\n } else {\n ctx.fillStyle = COLORS[cell];\n }\n this.drawBlock(ctx, c, r, bs);\n }\n }\n }\n\n if (!this.gameOver && this.clearingRows.length === 0) {\n // Ghost piece\n const gy = this.ghostY();\n const s = this.shape();\n ctx.globalAlpha = GHOST_ALPHA;\n ctx.fillStyle = COLORS[this.currentName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = gy + r;\n if (y >= 0) this.drawBlock(ctx, x, y, bs);\n }\n }\n ctx.globalAlpha = 1;\n\n // Current piece\n ctx.fillStyle = COLORS[this.currentName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = this.currentPos.x + c;\n const y = this.currentPos.y + r;\n if (y >= 0) this.drawBlock(ctx, x, y, bs);\n }\n }\n }\n\n // Preview\n this.drawPreview();\n\n // HUD\n this.scoreEl.textContent = String(this.score);\n this.linesEl.textContent = String(this.lines);\n this.levelEl.textContent = String(this.level);\n }\n\n private drawBlock(ctx: CanvasRenderingContext2D, col: number, row: number, size: number): void {\n const x = col * size;\n const y = row * size;\n ctx.fillRect(x + 1, y + 1, size - 2, size - 2);\n // Highlight\n ctx.save();\n ctx.globalAlpha = Math.min(ctx.globalAlpha, 0.35);\n ctx.fillStyle = \"#fff\";\n ctx.fillRect(x + 1, y + 1, size - 2, 4);\n ctx.fillRect(x + 1, y + 1, 4, size - 2);\n ctx.restore();\n }\n\n private drawPreview(): void {\n const ctx = this.previewCtx;\n const bs = PREVIEW_BLOCK;\n ctx.fillStyle = \"#1a1a2e\";\n ctx.fillRect(0, 0, this.previewCanvas.width, this.previewCanvas.height);\n\n const s = SHAPES[this.nextName][0];\n const offX = (4 - s[0].length) / 2;\n const offY = (4 - s.length) / 2;\n\n ctx.fillStyle = COLORS[this.nextName];\n for (let r = 0; r < s.length; r++) {\n for (let c = 0; c < s[r].length; c++) {\n if (!s[r][c]) continue;\n const x = (offX + c) * bs;\n const y = (offY + r) * bs;\n ctx.fillRect(x + 1, y + 1, bs - 2, bs - 2);\n }\n }\n }\n\n // ── Restart ────────────────────────────────────────────────────────────────\n\n private restart(): void {\n this.grid = this.emptyGrid();\n this.score = 0;\n this.lines = 0;\n this.level = 0;\n this.gameOver = false;\n this.paused = false;\n this.clearingRows = [];\n this.bag = [];\n this.fillBag();\n this.nextName = this.pullPiece();\n this.overlayEl.classList.remove(\"visible\");\n this.spawnPiece();\n this.lastTick = performance.now();\n }\n}\n\n// ── Bootstrap ──────────────────────────────────────────────────────────────────\n\nwindow.addEventListener(\"DOMContentLoaded\", () => {\n new TetrisGame();\n});\n","structuredPatch":[{"oldStart":286,"oldLines":7,"newStart":286,"newLines":7,"lines":[" private finishClear(): void {"," const count = this.clearingRows.length;"," // Remove rows top‑down and add empty rows at top","- for (const row of this.clearingRows.sort((a, b) => a - b)) {","+ for (const row of this.clearingRows.sort((a, b) => b - a)) {"," this.grid.splice(row, 1);"," this.grid.unshift(Array(COLS).fill(null));"," }"]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BgTjhqgfcjApnbcnTBRzeE","type":"message","role":"assistant","content":[{"type":"text","text":"Now add the build script to `package.json`:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":542,"cache_read_input_tokens":23076,"cache_creation":{"ephemeral_5m_input_tokens":542,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"3a7e8d4b-b6c4-49b7-be89-0b5db85a91b9"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01BgTjhqgfcjApnbcnTBRzeE","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KMWP8jiTVHFdJv9KKCXQTF","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-n0puzti4/package.json","old_string":" \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"","new_string":" \"build\": \"tsc\",\n \"test\": \"npx playwright test\""},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":542,"cache_read_input_tokens":23076,"cache_creation":{"ephemeral_5m_input_tokens":542,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"6e559753-a1a6-4b1d-961f-17a8fefdbd01"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01KMWP8jiTVHFdJv9KKCXQTF","type":"tool_result","content":"The file /tmp/loop-bench-n0puzti4/package.json has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"23c1d4ee-11d2-4be3-9a98-70c289cb6592","timestamp":"2026-04-05T06:41:12.842Z","tool_use_result":{"filePath":"/tmp/loop-bench-n0puzti4/package.json","oldString":" \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"","newString":" \"build\": \"tsc\",\n \"test\": \"npx playwright test\"","originalFile":"{\n \"name\": \"loop-bench-n0puzti4\",\n \"version\": \"1.0.0\",\n \"description\": \"\",\n \"main\": \"index.js\",\n \"scripts\": {\n \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n },\n \"keywords\": [],\n \"author\": \"\",\n \"license\": \"ISC\",\n \"type\": \"commonjs\",\n \"devDependencies\": {\n \"@eslint/js\": \"^10.0.1\",\n \"@playwright/test\": \"^1.59.1\",\n \"@types/node\": \"^25.5.2\",\n \"eslint\": \"^10.2.0\",\n \"typescript\": \"^6.0.2\"\n }\n}\n","structuredPatch":[{"oldStart":4,"oldLines":7,"newStart":4,"newLines":8,"lines":[" \"description\": \"\","," \"main\": \"index.js\","," \"scripts\": {","- \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"","+ \"build\": \"tsc\",","+ \"test\": \"npx playwright test\""," },"," \"keywords\": [],"," \"author\": \"\","]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_016VaFuSNKKos4HzcvTy5LSR","type":"message","role":"assistant","content":[{"type":"text","text":"Now recompile with the fix and add Playwright tests:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":208,"cache_read_input_tokens":23618,"cache_creation":{"ephemeral_5m_input_tokens":208,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"9c19dea3-ab28-4a61-b490-c3f1a9242de6"} 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output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"0aee07f6-8f8a-4a6d-a8d3-04e385a76d31","timestamp":"2026-04-05T06:41:17.443Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019Zue8aLM8XK12kDQudvYiy","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"c5b119df-c13e-40ab-b981-64e48e698cdc","timestamp":"2026-04-05T06:41:17.461Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":true}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Y1gC49mt8wCHcGSzMUj9ai","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015KCKmruTgLTuuYddNXLWvM","name":"Bash","input":{"command":"cat > /tmp/loop-bench-n0puzti4/playwright.config.ts << 'EOF'\nimport { defineConfig } from \"@playwright/test\";\n\nexport default defineConfig({\n testDir: \"./tests\",\n timeout: 30000,\n use: {\n baseURL: \"http://localhost:3999\",\n },\n webServer: {\n command: \"npx serve -l 3999 -s .\",\n port: 3999,\n reuseExistingServer: false,\n },\n});\nEOF","description":"Create Playwright config"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":238,"cache_read_input_tokens":23826,"cache_creation":{"ephemeral_5m_input_tokens":238,"ephemeral_1h_input_tokens":0},"output_tokens":61,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"428ac24b-8589-4b22-9af5-ca09059fa797"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015KCKmruTgLTuuYddNXLWvM","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"96c935fc-e070-4720-9d77-604a2142eed0","timestamp":"2026-04-05T06:41:22.067Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01P94NeV2GZ5qutwnAhstggt","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01DnyH6L9nB77S3ZAVU6fGmd","name":"Bash","input":{"command":"cat > /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts << 'TESTEOF'\nimport { test, expect, Page } from \"@playwright/test\";\n\n// Helpers ────────────────────────────────────────────────────────────────────\n\n/** Wait for canvas to exist and have non-zero dimensions */\nasync function waitForCanvas(page: Page) {\n await page.waitForSelector(\"#board\");\n await page.waitForFunction(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement | null;\n return c && c.width > 0 && c.height > 0;\n });\n}\n\n// Tests ──────────────────────────────────────────────────────────────────────\n\ntest.describe(\"Tetris\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n await waitForCanvas(page);\n // Small pause to let the first frame render\n await page.waitForTimeout(150);\n });\n\n test(\"page loads with all UI elements\", async ({ page }) => {\n await expect(page.locator(\"#board\")).toBeVisible();\n await expect(page.locator(\"#preview\")).toBeVisible();\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"board canvas has correct dimensions (10×20 cells @ 32px)\", async ({\n page,\n }) => {\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return { w: c.width, h: c.height };\n });\n expect(dims.w).toBe(10 * 32); // 320\n expect(dims.h).toBe(20 * 32); // 640\n });\n\n test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Take a snapshot of the canvas pixel data, press a key, snapshot again\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n // Canvas should have changed after a move\n expect(before).not.toBe(after);\n });\n\n test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n // Spam down arrow a few times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(100);\n\n const score = await page.locator(\"#score\").textContent();\n expect(Number(score)).toBeGreaterThanOrEqual(5);\n });\n\n test(\"Space hard-drops and awards score\", async ({ page }) => {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n const score = await page.locator(\"#score\").textContent();\n // A hard drop from y=-1 to bottom should give ≥ 30 points (rows * 2)\n expect(Number(score)).toBeGreaterThanOrEqual(20);\n });\n\n test(\"pause and unpause via P key\", async ({ page }) => {\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n });\n\n test(\"pause via Escape key\", async ({ page }) => {\n await page.keyboard.press(\"Escape\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n });\n\n test(\"R key restarts the game and resets score\", async ({ page }) => {\n // Build up some score first\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n }\n const scoreBefore = Number(await page.locator(\"#score\").textContent());\n expect(scoreBefore).toBeGreaterThan(0);\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(150);\n\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n expect(before).not.toBe(after);\n });\n\n test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n // Rapidly hard-drop many pieces — should eventually game-over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(30);\n }\n\n // After enough drops the board fills up\n const overlay = page.locator(\"#overlay\");\n await expect(overlay).toHaveClass(/visible/, { timeout: 5000 });\n const text = await overlay.textContent();\n expect(text).toContain(\"GAME OVER\");\n });\n\n test(\"game over then R restarts cleanly\", async ({ page }) => {\n // Force game over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(20);\n }\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/, {\n timeout: 5000,\n });\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(200);\n\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n });\n\n test(\"preview canvas shows the next piece\", async ({ page }) => {\n // The preview canvas should contain colored pixels (not all background)\n const hasContent = await page.evaluate(() => {\n const c = document.getElementById(\"preview\") as HTMLCanvasElement;\n const data = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n // Check if any pixel differs from the background (#1a1a2e ≈ 26,26,46)\n for (let i = 0; i < data.length; i += 4) {\n if (data[i] > 50 || data[i + 1] > 50 || data[i + 2] > 80) return true;\n }\n return false;\n });\n expect(hasContent).toBe(true);\n });\n});\nTESTEOF","description":"Create Playwright test suite for Tetris"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":221,"cache_read_input_tokens":24064,"cache_creation":{"ephemeral_5m_input_tokens":221,"ephemeral_1h_input_tokens":0},"output_tokens":67,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"6d48508e-09ef-4fd1-a26b-ced9ccdaaf64"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01DnyH6L9nB77S3ZAVU6fGmd","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"8f59e879-8bff-4a97-b614-fcd84e0679b7","timestamp":"2026-04-05T06:41:50.024Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019hBuetrmAfqpXxeQrVYvNs","type":"message","role":"assistant","content":[{"type":"text","text":"Install the `serve` package for the test web server and ensure Playwright browsers are ready:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2150,"cache_read_input_tokens":24285,"cache_creation":{"ephemeral_5m_input_tokens":2150,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"41d1d55d-11c4-4cda-9acc-95404db4a2db"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019hBuetrmAfqpXxeQrVYvNs","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016GD8uBn3Wrod5BuyihFZZY","name":"Bash","input":{"command":"npm install --save-dev serve 2>&1 | tail -5","description":"Install serve package for Playwright webServer"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2150,"cache_read_input_tokens":24285,"cache_creation":{"ephemeral_5m_input_tokens":2150,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"32e9e258-712d-47a3-a63c-d5e50bdb1c6e"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019hBuetrmAfqpXxeQrVYvNs","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Y75tuNyjhdjmP6SyM4ucAG","name":"Bash","input":{"command":"npx playwright install chromium 2>&1 | tail -5","description":"Ensure Playwright Chromium browser is installed"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2150,"cache_read_input_tokens":24285,"cache_creation":{"ephemeral_5m_input_tokens":2150,"ephemeral_1h_input_tokens":0},"output_tokens":1,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"02c634ff-4116-4850-a044-f2c9591fc720"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016GD8uBn3Wrod5BuyihFZZY","type":"tool_result","content":"43 packages are looking for funding\n run `npm fund` for details\n\nfound 0 vulnerabilities","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"0c3cca09-5b6c-4a88-9edf-a6fabd8e75f4","timestamp":"2026-04-05T06:41:55.974Z","tool_use_result":{"stdout":"43 packages are looking for funding\n run `npm fund` for details\n\nfound 0 vulnerabilities","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Y75tuNyjhdjmP6SyM4ucAG","type":"tool_result","content":"(Bash completed with no output)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"dc6513a5-72a5-4e7d-9db8-151882fa9912","timestamp":"2026-04-05T06:41:56.402Z","tool_use_result":{"stdout":"","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LwAmishMw1BgTwfRQoDEaG","type":"message","role":"assistant","content":[{"type":"text","text":"Now run the test suite:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":276,"cache_read_input_tokens":26435,"cache_creation":{"ephemeral_5m_input_tokens":276,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"faf56bad-eab5-453c-8916-d49cb735f250"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01LwAmishMw1BgTwfRQoDEaG","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Bk9HmBFv94TDUP7S7ChggS","name":"Bash","input":{"command":"npx playwright test 2>&1","description":"Run Playwright tests for the Tetris game","timeout":60000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":276,"cache_read_input_tokens":26435,"cache_creation":{"ephemeral_5m_input_tokens":276,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"b25504f1-21a2-4645-ab45-e7f426f08009"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"Exit code 1\n\nRunning 12 tests using 1 worker\n\n ✓ 1 tests/tetris.spec.ts:24:7 › Tetris › page loads with all UI elements (250ms)\n ✓ 2 tests/tetris.spec.ts:32:7 › Tetris › board canvas has correct dimensions (10×20 cells @ 32px) (227ms)\n ✘ 3 tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right (297ms)\n ✓ 4 tests/tetris.spec.ts:62:7 › Tetris › ArrowDown soft-drops and increments score (337ms)\n ✓ 5 tests/tetris.spec.ts:73:7 › Tetris › Space hard-drops and awards score (437ms)\n ✓ 6 tests/tetris.spec.ts:82:7 › Tetris › pause and unpause via P key (228ms)\n ✓ 7 tests/tetris.spec.ts:91:7 › Tetris › pause via Escape key (212ms)\n ✓ 8 tests/tetris.spec.ts:97:7 › Tetris › R key restarts the game and resets score (670ms)\n ✘ 9 tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) (290ms)\n ✓ 10 tests/tetris.spec.ts:132:7 › Tetris › pieces stack and eventually trigger game over (2.1s)\n ✓ 11 tests/tetris.spec.ts:146:7 › Tetris › game over then R restarts cleanly (1.7s)\n ✓ 12 tests/tetris.spec.ts:164:7 › Tetris › preview canvas shows the next piece (213ms)\n\n\n 1) tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right ──────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mnot\u001b[2m.\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: not \u001b[32m\"23,23,23,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20\"\u001b[39m\n\n 57 |\n 58 | // Canvas should have changed after a move\n > 59 | expect(before).not.toBe(after);\n | ^\n 60 | });\n 61 |\n 62 | test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n at /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts:59:24\n\n Error Context: test-results/tetris-Tetris-arrow-keys-m-28008-active-piece-left-and-right/error-context.md\n\n 2) tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) ──────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mnot\u001b[2m.\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: not \u001b[32m\"23,23,23,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,2\"\u001b[39m\n\n 127 | });\n 128 |\n > 129 | expect(before).not.toBe(after);\n | ^\n 130 | });\n 131 |\n 132 | test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n at /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts:129:24\n\n Error Context: test-results/tetris-Tetris-rotation-changes-the-canvas-ArrowUp-CW-/error-context.md\n\n 2 failed\n tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right ───────────\n tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) ───────────────\n 10 passed (8.7s)","is_error":true,"tool_use_id":"toolu_01Bk9HmBFv94TDUP7S7ChggS"}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"671ef902-2ba9-4d19-bea4-006c0c306db2","timestamp":"2026-04-05T06:42:09.867Z","tool_use_result":"Error: Exit code 1\n\nRunning 12 tests using 1 worker\n\n ✓ 1 tests/tetris.spec.ts:24:7 › Tetris › page loads with all UI elements (250ms)\n ✓ 2 tests/tetris.spec.ts:32:7 › Tetris › board canvas has correct dimensions (10×20 cells @ 32px) (227ms)\n ✘ 3 tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right (297ms)\n ✓ 4 tests/tetris.spec.ts:62:7 › Tetris › ArrowDown soft-drops and increments score (337ms)\n ✓ 5 tests/tetris.spec.ts:73:7 › Tetris › Space hard-drops and awards score (437ms)\n ✓ 6 tests/tetris.spec.ts:82:7 › Tetris › pause and unpause via P key (228ms)\n ✓ 7 tests/tetris.spec.ts:91:7 › Tetris › pause via Escape key (212ms)\n ✓ 8 tests/tetris.spec.ts:97:7 › Tetris › R key restarts the game and resets score (670ms)\n ✘ 9 tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) (290ms)\n ✓ 10 tests/tetris.spec.ts:132:7 › Tetris › pieces stack and eventually trigger game over (2.1s)\n ✓ 11 tests/tetris.spec.ts:146:7 › Tetris › game over then R restarts cleanly (1.7s)\n ✓ 12 tests/tetris.spec.ts:164:7 › Tetris › preview canvas shows the next piece (213ms)\n\n\n 1) tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right ──────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mnot\u001b[2m.\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: not \u001b[32m\"23,23,23,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20\"\u001b[39m\n\n 57 |\n 58 | // Canvas should have changed after a move\n > 59 | expect(before).not.toBe(after);\n | ^\n 60 | });\n 61 |\n 62 | test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n at /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts:59:24\n\n Error Context: test-results/tetris-Tetris-arrow-keys-m-28008-active-piece-left-and-right/error-context.md\n\n 2) tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) ──────────────\n\n Error: \u001b[2mexpect(\u001b[22m\u001b[31mreceived\u001b[39m\u001b[2m).\u001b[22mnot\u001b[2m.\u001b[22mtoBe\u001b[2m(\u001b[22m\u001b[32mexpected\u001b[39m\u001b[2m) // Object.is equality\u001b[22m\n\n Expected: not \u001b[32m\"23,23,23,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,20,20,20,255,2\"\u001b[39m\n\n 127 | });\n 128 |\n > 129 | expect(before).not.toBe(after);\n | ^\n 130 | });\n 131 |\n 132 | test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n at /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts:129:24\n\n Error Context: test-results/tetris-Tetris-rotation-changes-the-canvas-ArrowUp-CW-/error-context.md\n\n 2 failed\n tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right ───────────\n tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) ───────────────\n 10 passed (8.7s)"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01S85fs4WCsUtLDw6nPvgDT9","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"The two failing tests are checking the top-left corner of the canvas (the first ~200 bytes of pixel data). The piece spawns in the middle of the board, so the top-left corner looks identical before and after a move/rotation. I need to check a larger region or the full canvas, or check the area where the piece actually is.\n\nLet me fix these tests to compare a hash of all the pixel data, or look at a more relevant region of the canvas.","signature":"EvEEClkIDBgCKkCa5sMi2Q/fwRQek4aeARzYBPQu2tCRkw/2UAuXTt92AEM8FJjtOLDBaenamN5ZyRbkfSMyCY1r5H0y669UFSt+Mg9jbGF1ZGUtb3B1cy00LTY4ABIMTt12/VhGvnsA1hAlGgzMMlpVER+indJP/8YiMGlsoViriZ781SEgaYU2OYMWUsbNSCdS3olIODy4mShIhkES8qtr6QJClH1u1qpxyirFAzvgzseg/F+wJ29r+5YYt6yfBJbhEv4uhkC0TMyBnoCcAkDI4yCyv/obFSmPVufZz5betmyZevtP4lhVM3lSEPLBcrwAwQZxiO5j4DIrf5Nc63XWRQaOKVqsS1uY2LLz+0xHJnK6mpsSiriq1pXNaCw2IEIM3pGASKtCW/1tOPVOTx64LlITP5nOuNU5fRycZteY9EIwEPMya4yjMk4ZVxX/sFNX+RLpcO6/Wf3sWOrjj1tmUxPEtTLrg6b9KnKP1zm0beZom1xJIfaA4YrAnwTSfMHl4wCokSmvO2lU0eQKoDqYH0aHKlqMmx4jOAR/N4odCvbzjMEwOn9u86hBQTZY00EEkfpglDq6SkujZuEtJ1JkOuKKY9x+VDjt176JoHKboLA4n44DZMDgu01vXLxdWeyhrRBJFCwpXiqE+9rA4u48ihcVO80zDntkoM8u82Hl72ATjrmbmUasASAj+c1Z/En/R1OYMGy72f9cjjZnmn5qY1dsr+4rR2p5Qr6npz7k89OcWhDn74A2zbZVYy0Es1Hj38o7ZWLoyAM34Loh59OiRgOxsXJZAGLbBde7en3uxJSfRbuM3STR0qseJM+47SCNWRgB"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1518,"cache_read_input_tokens":26711,"cache_creation":{"ephemeral_5m_input_tokens":1518,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"4f79e011-a27f-4b38-a353-837ce9967d5c"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01S85fs4WCsUtLDw6nPvgDT9","type":"message","role":"assistant","content":[{"type":"text","text":"Two tests fail because they compare only the top-left corner of the canvas — the piece is in the center. Let me fix them to compare the full canvas:"}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1518,"cache_read_input_tokens":26711,"cache_creation":{"ephemeral_5m_input_tokens":1518,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"48309714-b102-40d7-936c-b29bc275f1e6"} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01S85fs4WCsUtLDw6nPvgDT9","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RoCzMdhceuBV1eWDQnk6mr","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts","old_string":" test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Take a snapshot of the canvas pixel data, press a key, snapshot again\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n // Canvas should have changed after a move\n expect(before).not.toBe(after);\n });","new_string":" test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Hash the full canvas pixel data before and after a move\n const hashCanvas = async () =>\n page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n let h = 0;\n for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;\n return h;\n });\n\n const before = await hashCanvas();\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n const after = await hashCanvas();\n\n expect(before).not.toBe(after);\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":1518,"cache_read_input_tokens":26711,"cache_creation":{"ephemeral_5m_input_tokens":1518,"ephemeral_1h_input_tokens":0},"output_tokens":8,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"73684ac3-4cc1-4a64-bccb-c7f939e7d979"} +{"type":"user","message":{"role":"user","content":[{"type":"tool_result","content":"<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error>","is_error":true,"tool_use_id":"toolu_01RoCzMdhceuBV1eWDQnk6mr"}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"2e3f1d15-f9a8-4b1e-8c71-2c3ab0929871","timestamp":"2026-04-05T06:42:20.681Z","tool_use_result":"Error: File has not been read yet. Read it first before writing to it."} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_019KnYdgLrm8uaUawFqXQG27","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_011oMnzyfWx242bKSx8VgTY7","name":"Read","input":{"file_path":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":789,"cache_read_input_tokens":28229,"cache_creation":{"ephemeral_5m_input_tokens":789,"ephemeral_1h_input_tokens":0},"output_tokens":59,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"76da563a-7299-48fa-aadb-fdb15caaebec"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_011oMnzyfWx242bKSx8VgTY7","type":"tool_result","content":"1\timport { test, expect, Page } from \"@playwright/test\";\n2\t\n3\t// Helpers ────────────────────────────────────────────────────────────────────\n4\t\n5\t/** Wait for canvas to exist and have non-zero dimensions */\n6\tasync function waitForCanvas(page: Page) {\n7\t await page.waitForSelector(\"#board\");\n8\t await page.waitForFunction(() => {\n9\t const c = document.getElementById(\"board\") as HTMLCanvasElement | null;\n10\t return c && c.width > 0 && c.height > 0;\n11\t });\n12\t}\n13\t\n14\t// Tests ──────────────────────────────────────────────────────────────────────\n15\t\n16\ttest.describe(\"Tetris\", () => {\n17\t test.beforeEach(async ({ page }) => {\n18\t await page.goto(\"/\");\n19\t await waitForCanvas(page);\n20\t // Small pause to let the first frame render\n21\t await page.waitForTimeout(150);\n22\t });\n23\t\n24\t test(\"page loads with all UI elements\", async ({ page }) => {\n25\t await expect(page.locator(\"#board\")).toBeVisible();\n26\t await expect(page.locator(\"#preview\")).toBeVisible();\n27\t await expect(page.locator(\"#score\")).toHaveText(\"0\");\n28\t await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n29\t await expect(page.locator(\"#level\")).toHaveText(\"0\");\n30\t });\n31\t\n32\t test(\"board canvas has correct dimensions (10×20 cells @ 32px)\", async ({\n33\t page,\n34\t }) => {\n35\t const dims = await page.evaluate(() => {\n36\t const c = document.getElementById(\"board\") as HTMLCanvasElement;\n37\t return { w: c.width, h: c.height };\n38\t });\n39\t expect(dims.w).toBe(10 * 32); // 320\n40\t expect(dims.h).toBe(20 * 32); // 640\n41\t });\n42\t\n43\t test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n44\t // Take a snapshot of the canvas pixel data, press a key, snapshot again\n45\t const before = await page.evaluate(() => {\n46\t const c = document.getElementById(\"board\") as HTMLCanvasElement;\n47\t return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n48\t });\n49\t\n50\t await page.keyboard.press(\"ArrowLeft\");\n51\t await page.waitForTimeout(50);\n52\t\n53\t const after = await page.evaluate(() => {\n54\t const c = document.getElementById(\"board\") as HTMLCanvasElement;\n55\t return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n56\t });\n57\t\n58\t // Canvas should have changed after a move\n59\t expect(before).not.toBe(after);\n60\t });\n61\t\n62\t test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n63\t // Spam down arrow a few times\n64\t for (let i = 0; i < 5; i++) {\n65\t await page.keyboard.press(\"ArrowDown\");\n66\t }\n67\t await page.waitForTimeout(100);\n68\t\n69\t const score = await page.locator(\"#score\").textContent();\n70\t expect(Number(score)).toBeGreaterThanOrEqual(5);\n71\t });\n72\t\n73\t test(\"Space hard-drops and awards score\", async ({ page }) => {\n74\t await page.keyboard.press(\"Space\");\n75\t await page.waitForTimeout(200);\n76\t\n77\t const score = await page.locator(\"#score\").textContent();\n78\t // A hard drop from y=-1 to bottom should give ≥ 30 points (rows * 2)\n79\t expect(Number(score)).toBeGreaterThanOrEqual(20);\n80\t });\n81\t\n82\t test(\"pause and unpause via P key\", async ({ page }) => {\n83\t await page.keyboard.press(\"p\");\n84\t await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n85\t await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n86\t\n87\t await page.keyboard.press(\"p\");\n88\t await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n89\t });\n90\t\n91\t test(\"pause via Escape key\", async ({ page }) => {\n92\t await page.keyboard.press(\"Escape\");\n93\t await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n94\t await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n95\t });\n96\t\n97\t test(\"R key restarts the game and resets score\", async ({ page }) => {\n98\t // Build up some score first\n99\t for (let i = 0; i < 3; i++) {\n100\t await page.keyboard.press(\"Space\");\n101\t await page.waitForTimeout(100);\n102\t }\n103\t const scoreBefore = Number(await page.locator(\"#score\").textContent());\n104\t expect(scoreBefore).toBeGreaterThan(0);\n105\t\n106\t // Restart\n107\t await page.keyboard.press(\"r\");\n108\t await page.waitForTimeout(150);\n109\t\n110\t await expect(page.locator(\"#score\")).toHaveText(\"0\");\n111\t await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n112\t await expect(page.locator(\"#level\")).toHaveText(\"0\");\n113\t });\n114\t\n115\t test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n116\t const before = await page.evaluate(() => {\n117\t const c = document.getElementById(\"board\") as HTMLCanvasElement;\n118\t return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n119\t });\n120\t\n121\t await page.keyboard.press(\"ArrowUp\");\n122\t await page.waitForTimeout(50);\n123\t\n124\t const after = await page.evaluate(() => {\n125\t const c = document.getElementById(\"board\") as HTMLCanvasElement;\n126\t return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n127\t });\n128\t\n129\t expect(before).not.toBe(after);\n130\t });\n131\t\n132\t test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n133\t // Rapidly hard-drop many pieces — should eventually game-over\n134\t for (let i = 0; i < 60; i++) {\n135\t await page.keyboard.press(\"Space\");\n136\t await page.waitForTimeout(30);\n137\t }\n138\t\n139\t // After enough drops the board fills up\n140\t const overlay = page.locator(\"#overlay\");\n141\t await expect(overlay).toHaveClass(/visible/, { timeout: 5000 });\n142\t const text = await overlay.textContent();\n143\t expect(text).toContain(\"GAME OVER\");\n144\t });\n145\t\n146\t test(\"game over then R restarts cleanly\", async ({ page }) => {\n147\t // Force game over\n148\t for (let i = 0; i < 60; i++) {\n149\t await page.keyboard.press(\"Space\");\n150\t await page.waitForTimeout(20);\n151\t }\n152\t await expect(page.locator(\"#overlay\")).toHaveClass(/visible/, {\n153\t timeout: 5000,\n154\t });\n155\t\n156\t // Restart\n157\t await page.keyboard.press(\"r\");\n158\t await page.waitForTimeout(200);\n159\t\n160\t await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n161\t await expect(page.locator(\"#score\")).toHaveText(\"0\");\n162\t });\n163\t\n164\t test(\"preview canvas shows the next piece\", async ({ page }) => {\n165\t // The preview canvas should contain colored pixels (not all background)\n166\t const hasContent = await page.evaluate(() => {\n167\t const c = document.getElementById(\"preview\") as HTMLCanvasElement;\n168\t const data = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n169\t // Check if any pixel differs from the background (#1a1a2e ≈ 26,26,46)\n170\t for (let i = 0; i < data.length; i += 4) {\n171\t if (data[i] > 50 || data[i + 1] > 50 || data[i + 2] > 80) return true;\n172\t }\n173\t return false;\n174\t });\n175\t expect(hasContent).toBe(true);\n176\t });\n177\t});\n178\t"}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"31301776-6c11-48c5-a980-95aaf2ea9f2e","timestamp":"2026-04-05T06:42:23.846Z","tool_use_result":{"type":"text","file":{"filePath":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts","content":"import { test, expect, Page } from \"@playwright/test\";\n\n// Helpers ────────────────────────────────────────────────────────────────────\n\n/** Wait for canvas to exist and have non-zero dimensions */\nasync function waitForCanvas(page: Page) {\n await page.waitForSelector(\"#board\");\n await page.waitForFunction(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement | null;\n return c && c.width > 0 && c.height > 0;\n });\n}\n\n// Tests ──────────────────────────────────────────────────────────────────────\n\ntest.describe(\"Tetris\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n await waitForCanvas(page);\n // Small pause to let the first frame render\n await page.waitForTimeout(150);\n });\n\n test(\"page loads with all UI elements\", async ({ page }) => {\n await expect(page.locator(\"#board\")).toBeVisible();\n await expect(page.locator(\"#preview\")).toBeVisible();\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"board canvas has correct dimensions (10×20 cells @ 32px)\", async ({\n page,\n }) => {\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return { w: c.width, h: c.height };\n });\n expect(dims.w).toBe(10 * 32); // 320\n expect(dims.h).toBe(20 * 32); // 640\n });\n\n test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Take a snapshot of the canvas pixel data, press a key, snapshot again\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n // Canvas should have changed after a move\n expect(before).not.toBe(after);\n });\n\n test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n // Spam down arrow a few times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(100);\n\n const score = await page.locator(\"#score\").textContent();\n expect(Number(score)).toBeGreaterThanOrEqual(5);\n });\n\n test(\"Space hard-drops and awards score\", async ({ page }) => {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n const score = await page.locator(\"#score\").textContent();\n // A hard drop from y=-1 to bottom should give ≥ 30 points (rows * 2)\n expect(Number(score)).toBeGreaterThanOrEqual(20);\n });\n\n test(\"pause and unpause via P key\", async ({ page }) => {\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n });\n\n test(\"pause via Escape key\", async ({ page }) => {\n await page.keyboard.press(\"Escape\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n });\n\n test(\"R key restarts the game and resets score\", async ({ page }) => {\n // Build up some score first\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n }\n const scoreBefore = Number(await page.locator(\"#score\").textContent());\n expect(scoreBefore).toBeGreaterThan(0);\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(150);\n\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n expect(before).not.toBe(after);\n });\n\n test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n // Rapidly hard-drop many pieces — should eventually game-over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(30);\n }\n\n // After enough drops the board fills up\n const overlay = page.locator(\"#overlay\");\n await expect(overlay).toHaveClass(/visible/, { timeout: 5000 });\n const text = await overlay.textContent();\n expect(text).toContain(\"GAME OVER\");\n });\n\n test(\"game over then R restarts cleanly\", async ({ page }) => {\n // Force game over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(20);\n }\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/, {\n timeout: 5000,\n });\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(200);\n\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n });\n\n test(\"preview canvas shows the next piece\", async ({ page }) => {\n // The preview canvas should contain colored pixels (not all background)\n const hasContent = await page.evaluate(() => {\n const c = document.getElementById(\"preview\") as HTMLCanvasElement;\n const data = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n // Check if any pixel differs from the background (#1a1a2e ≈ 26,26,46)\n for (let i = 0; i < data.length; i += 4) {\n if (data[i] > 50 || data[i + 1] > 50 || data[i + 2] > 80) return true;\n }\n return false;\n });\n expect(hasContent).toBe(true);\n });\n});\n","numLines":178,"startLine":1,"totalLines":178}}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_011K5ThSRoAVL3sWTDqzLba4","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JLwifvjLEg6ERaEfDfgtuz","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts","old_string":" test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Take a snapshot of the canvas pixel data, press a key, snapshot again\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n // Canvas should have changed after a move\n expect(before).not.toBe(after);\n });","new_string":" test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Hash the full canvas so we detect changes anywhere on the board\n const hashCanvas = () =>\n page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n let h = 0;\n for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;\n return h;\n });\n\n const before = await hashCanvas();\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n const after = await hashCanvas();\n\n expect(before).not.toBe(after);\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":2493,"cache_read_input_tokens":29018,"cache_creation":{"ephemeral_5m_input_tokens":2493,"ephemeral_1h_input_tokens":0},"output_tokens":69,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"9d4eb94c-4874-4710-ad97-def036ee208a"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01JLwifvjLEg6ERaEfDfgtuz","type":"tool_result","content":"The file /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"5ab05a3b-e2f0-4da4-8895-22cf52d1f494","timestamp":"2026-04-05T06:42:32.573Z","tool_use_result":{"filePath":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts","oldString":" test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Take a snapshot of the canvas pixel data, press a key, snapshot again\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n // Canvas should have changed after a move\n expect(before).not.toBe(after);\n });","newString":" test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Hash the full canvas so we detect changes anywhere on the board\n const hashCanvas = () =>\n page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n let h = 0;\n for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;\n return h;\n });\n\n const before = await hashCanvas();\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n const after = await hashCanvas();\n\n expect(before).not.toBe(after);\n });","originalFile":"import { test, expect, Page } from \"@playwright/test\";\n\n// Helpers ────────────────────────────────────────────────────────────────────\n\n/** Wait for canvas to exist and have non-zero dimensions */\nasync function waitForCanvas(page: Page) {\n await page.waitForSelector(\"#board\");\n await page.waitForFunction(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement | null;\n return c && c.width > 0 && c.height > 0;\n });\n}\n\n// Tests ──────────────────────────────────────────────────────────────────────\n\ntest.describe(\"Tetris\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n await waitForCanvas(page);\n // Small pause to let the first frame render\n await page.waitForTimeout(150);\n });\n\n test(\"page loads with all UI elements\", async ({ page }) => {\n await expect(page.locator(\"#board\")).toBeVisible();\n await expect(page.locator(\"#preview\")).toBeVisible();\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"board canvas has correct dimensions (10×20 cells @ 32px)\", async ({\n page,\n }) => {\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return { w: c.width, h: c.height };\n });\n expect(dims.w).toBe(10 * 32); // 320\n expect(dims.h).toBe(20 * 32); // 640\n });\n\n test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Take a snapshot of the canvas pixel data, press a key, snapshot again\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);\n });\n\n // Canvas should have changed after a move\n expect(before).not.toBe(after);\n });\n\n test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n // Spam down arrow a few times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(100);\n\n const score = await page.locator(\"#score\").textContent();\n expect(Number(score)).toBeGreaterThanOrEqual(5);\n });\n\n test(\"Space hard-drops and awards score\", async ({ page }) => {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n const score = await page.locator(\"#score\").textContent();\n // A hard drop from y=-1 to bottom should give ≥ 30 points (rows * 2)\n expect(Number(score)).toBeGreaterThanOrEqual(20);\n });\n\n test(\"pause and unpause via P key\", async ({ page }) => {\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n });\n\n test(\"pause via Escape key\", async ({ page }) => {\n await page.keyboard.press(\"Escape\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n });\n\n test(\"R key restarts the game and resets score\", async ({ page }) => {\n // Build up some score first\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n }\n const scoreBefore = Number(await page.locator(\"#score\").textContent());\n expect(scoreBefore).toBeGreaterThan(0);\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(150);\n\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n expect(before).not.toBe(after);\n });\n\n test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n // Rapidly hard-drop many pieces — should eventually game-over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(30);\n }\n\n // After enough drops the board fills up\n const overlay = page.locator(\"#overlay\");\n await expect(overlay).toHaveClass(/visible/, { timeout: 5000 });\n const text = await overlay.textContent();\n expect(text).toContain(\"GAME OVER\");\n });\n\n test(\"game over then R restarts cleanly\", async ({ page }) => {\n // Force game over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(20);\n }\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/, {\n timeout: 5000,\n });\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(200);\n\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n });\n\n test(\"preview canvas shows the next piece\", async ({ page }) => {\n // The preview canvas should contain colored pixels (not all background)\n const hasContent = await page.evaluate(() => {\n const c = document.getElementById(\"preview\") as HTMLCanvasElement;\n const data = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n // Check if any pixel differs from the background (#1a1a2e ≈ 26,26,46)\n for (let i = 0; i < data.length; i += 4) {\n if (data[i] > 50 || data[i + 1] > 50 || data[i + 2] > 80) return true;\n }\n return false;\n });\n expect(hasContent).toBe(true);\n });\n});\n","structuredPatch":[{"oldStart":41,"oldLines":21,"newStart":41,"newLines":21,"lines":[" });"," "," test(\"arrow keys move the active piece left and right\", async ({ page }) => {","- // Take a snapshot of the canvas pixel data, press a key, snapshot again","- const before = await page.evaluate(() => {","- const c = document.getElementById(\"board\") as HTMLCanvasElement;","- return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);","- });","+ // Hash the full canvas so we detect changes anywhere on the board","+ const hashCanvas = () =>","+ page.evaluate(() => {","+ const c = document.getElementById(\"board\") as HTMLCanvasElement;","+ const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;","+ let h = 0;","+ for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;","+ return h;","+ });"," ","+ const before = await hashCanvas();"," await page.keyboard.press(\"ArrowLeft\");"," await page.waitForTimeout(50);","+ const after = await hashCanvas();"," ","- const after = await page.evaluate(() => {","- const c = document.getElementById(\"board\") as HTMLCanvasElement;","- return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 200);","- });","-","- // Canvas should have changed after a move"," expect(before).not.toBe(after);"," });"," "]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01NHtVwkAi6LtF33QRy3tyyQ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QHoW2VkE7jARBckYkBP5jG","name":"Edit","input":{"replace_all":false,"file_path":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts","old_string":" test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n expect(before).not.toBe(after);\n });","new_string":" test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const hashCanvas = () =>\n page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n let h = 0;\n for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;\n return h;\n });\n\n const before = await hashCanvas();\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n const after = await hashCanvas();\n\n expect(before).not.toBe(after);\n });"},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":633,"cache_read_input_tokens":31511,"cache_creation":{"ephemeral_5m_input_tokens":633,"ephemeral_1h_input_tokens":0},"output_tokens":73,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"e8befe29-2aa6-4f1c-ad09-88850df98708"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QHoW2VkE7jARBckYkBP5jG","type":"tool_result","content":"The file /tmp/loop-bench-n0puzti4/tests/tetris.spec.ts has been updated successfully."}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"1d891bfd-0827-41ab-9201-ed4f1b106554","timestamp":"2026-04-05T06:42:40.531Z","tool_use_result":{"filePath":"/tmp/loop-bench-n0puzti4/tests/tetris.spec.ts","oldString":" test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n expect(before).not.toBe(after);\n });","newString":" test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const hashCanvas = () =>\n page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n let h = 0;\n for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;\n return h;\n });\n\n const before = await hashCanvas();\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n const after = await hashCanvas();\n\n expect(before).not.toBe(after);\n });","originalFile":"import { test, expect, Page } from \"@playwright/test\";\n\n// Helpers ────────────────────────────────────────────────────────────────────\n\n/** Wait for canvas to exist and have non-zero dimensions */\nasync function waitForCanvas(page: Page) {\n await page.waitForSelector(\"#board\");\n await page.waitForFunction(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement | null;\n return c && c.width > 0 && c.height > 0;\n });\n}\n\n// Tests ──────────────────────────────────────────────────────────────────────\n\ntest.describe(\"Tetris\", () => {\n test.beforeEach(async ({ page }) => {\n await page.goto(\"/\");\n await waitForCanvas(page);\n // Small pause to let the first frame render\n await page.waitForTimeout(150);\n });\n\n test(\"page loads with all UI elements\", async ({ page }) => {\n await expect(page.locator(\"#board\")).toBeVisible();\n await expect(page.locator(\"#preview\")).toBeVisible();\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"board canvas has correct dimensions (10×20 cells @ 32px)\", async ({\n page,\n }) => {\n const dims = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return { w: c.width, h: c.height };\n });\n expect(dims.w).toBe(10 * 32); // 320\n expect(dims.h).toBe(20 * 32); // 640\n });\n\n test(\"arrow keys move the active piece left and right\", async ({ page }) => {\n // Hash the full canvas so we detect changes anywhere on the board\n const hashCanvas = () =>\n page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n let h = 0;\n for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;\n return h;\n });\n\n const before = await hashCanvas();\n await page.keyboard.press(\"ArrowLeft\");\n await page.waitForTimeout(50);\n const after = await hashCanvas();\n\n expect(before).not.toBe(after);\n });\n\n test(\"ArrowDown soft-drops and increments score\", async ({ page }) => {\n // Spam down arrow a few times\n for (let i = 0; i < 5; i++) {\n await page.keyboard.press(\"ArrowDown\");\n }\n await page.waitForTimeout(100);\n\n const score = await page.locator(\"#score\").textContent();\n expect(Number(score)).toBeGreaterThanOrEqual(5);\n });\n\n test(\"Space hard-drops and awards score\", async ({ page }) => {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(200);\n\n const score = await page.locator(\"#score\").textContent();\n // A hard drop from y=-1 to bottom should give ≥ 30 points (rows * 2)\n expect(Number(score)).toBeGreaterThanOrEqual(20);\n });\n\n test(\"pause and unpause via P key\", async ({ page }) => {\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n\n await page.keyboard.press(\"p\");\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n });\n\n test(\"pause via Escape key\", async ({ page }) => {\n await page.keyboard.press(\"Escape\");\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/);\n await expect(page.locator(\"#overlay\")).toHaveText(\"PAUSED\");\n });\n\n test(\"R key restarts the game and resets score\", async ({ page }) => {\n // Build up some score first\n for (let i = 0; i < 3; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(100);\n }\n const scoreBefore = Number(await page.locator(\"#score\").textContent());\n expect(scoreBefore).toBeGreaterThan(0);\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(150);\n\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n await expect(page.locator(\"#lines\")).toHaveText(\"0\");\n await expect(page.locator(\"#level\")).toHaveText(\"0\");\n });\n\n test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {\n const before = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n await page.keyboard.press(\"ArrowUp\");\n await page.waitForTimeout(50);\n\n const after = await page.evaluate(() => {\n const c = document.getElementById(\"board\") as HTMLCanvasElement;\n return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);\n });\n\n expect(before).not.toBe(after);\n });\n\n test(\"pieces stack and eventually trigger game over\", async ({ page }) => {\n // Rapidly hard-drop many pieces — should eventually game-over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(30);\n }\n\n // After enough drops the board fills up\n const overlay = page.locator(\"#overlay\");\n await expect(overlay).toHaveClass(/visible/, { timeout: 5000 });\n const text = await overlay.textContent();\n expect(text).toContain(\"GAME OVER\");\n });\n\n test(\"game over then R restarts cleanly\", async ({ page }) => {\n // Force game over\n for (let i = 0; i < 60; i++) {\n await page.keyboard.press(\"Space\");\n await page.waitForTimeout(20);\n }\n await expect(page.locator(\"#overlay\")).toHaveClass(/visible/, {\n timeout: 5000,\n });\n\n // Restart\n await page.keyboard.press(\"r\");\n await page.waitForTimeout(200);\n\n await expect(page.locator(\"#overlay\")).not.toHaveClass(/visible/);\n await expect(page.locator(\"#score\")).toHaveText(\"0\");\n });\n\n test(\"preview canvas shows the next piece\", async ({ page }) => {\n // The preview canvas should contain colored pixels (not all background)\n const hasContent = await page.evaluate(() => {\n const c = document.getElementById(\"preview\") as HTMLCanvasElement;\n const data = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;\n // Check if any pixel differs from the background (#1a1a2e ≈ 26,26,46)\n for (let i = 0; i < data.length; i += 4) {\n if (data[i] > 50 || data[i + 1] > 50 || data[i + 2] > 80) return true;\n }\n return false;\n });\n expect(hasContent).toBe(true);\n });\n});\n","structuredPatch":[{"oldStart":113,"oldLines":19,"newStart":113,"newLines":20,"lines":[" });"," "," test(\"rotation changes the canvas (ArrowUp = CW)\", async ({ page }) => {","- const before = await page.evaluate(() => {","- const c = document.getElementById(\"board\") as HTMLCanvasElement;","- return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);","- });","+ const hashCanvas = () =>","+ page.evaluate(() => {","+ const c = document.getElementById(\"board\") as HTMLCanvasElement;","+ const d = c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data;","+ let h = 0;","+ for (let i = 0; i < d.length; i += 4) h = ((h << 5) - h + d[i] + d[i + 1] + d[i + 2]) | 0;","+ return h;","+ });"," ","+ const before = await hashCanvas();"," await page.keyboard.press(\"ArrowUp\");"," await page.waitForTimeout(50);","+ const after = await hashCanvas();"," ","- const after = await page.evaluate(() => {","- const c = document.getElementById(\"board\") as HTMLCanvasElement;","- return c.getContext(\"2d\")!.getImageData(0, 0, c.width, c.height).data.toString().slice(0, 300);","- });","-"," expect(before).not.toBe(after);"," });"," "]}],"userModified":false,"replaceAll":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_01Hr3aT3QgcPBFgkuTPEGdBA","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_013regSnrX3vm7axAwJ5DoHj","name":"Bash","input":{"command":"npx playwright test 2>&1","description":"Re-run Playwright tests after fixing canvas comparison","timeout":60000},"caller":{"type":"direct"}}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":594,"cache_read_input_tokens":32144,"cache_creation":{"ephemeral_5m_input_tokens":594,"ephemeral_1h_input_tokens":0},"output_tokens":45,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"90fe5256-2d73-470c-8e51-1bdfb1d750c5"} +{"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_013regSnrX3vm7axAwJ5DoHj","type":"tool_result","content":"Running 12 tests using 1 worker\n\n ✓ 1 tests/tetris.spec.ts:24:7 › Tetris › page loads with all UI elements (260ms)\n ✓ 2 tests/tetris.spec.ts:32:7 › Tetris › board canvas has correct dimensions (10×20 cells @ 32px) (241ms)\n ✓ 3 tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right (269ms)\n ✓ 4 tests/tetris.spec.ts:62:7 › Tetris › ArrowDown soft-drops and increments score (318ms)\n ✓ 5 tests/tetris.spec.ts:73:7 › Tetris › Space hard-drops and awards score (412ms)\n ✓ 6 tests/tetris.spec.ts:82:7 › Tetris › pause and unpause via P key (228ms)\n ✓ 7 tests/tetris.spec.ts:91:7 › Tetris › pause via Escape key (223ms)\n ✓ 8 tests/tetris.spec.ts:97:7 › Tetris › R key restarts the game and resets score (677ms)\n ✓ 9 tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) (282ms)\n ✓ 10 tests/tetris.spec.ts:133:7 › Tetris › pieces stack and eventually trigger game over (2.1s)\n ✓ 11 tests/tetris.spec.ts:147:7 › Tetris › game over then R restarts cleanly (1.7s)\n ✓ 12 tests/tetris.spec.ts:165:7 › Tetris › preview canvas shows the next piece (216ms)\n\n 12 passed (7.9s)","is_error":false}]},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"48b1b733-d6af-47f8-8c5b-85304870185e","timestamp":"2026-04-05T06:42:52.482Z","tool_use_result":{"stdout":"Running 12 tests using 1 worker\n\n ✓ 1 tests/tetris.spec.ts:24:7 › Tetris › page loads with all UI elements (260ms)\n ✓ 2 tests/tetris.spec.ts:32:7 › Tetris › board canvas has correct dimensions (10×20 cells @ 32px) (241ms)\n ✓ 3 tests/tetris.spec.ts:43:7 › Tetris › arrow keys move the active piece left and right (269ms)\n ✓ 4 tests/tetris.spec.ts:62:7 › Tetris › ArrowDown soft-drops and increments score (318ms)\n ✓ 5 tests/tetris.spec.ts:73:7 › Tetris › Space hard-drops and awards score (412ms)\n ✓ 6 tests/tetris.spec.ts:82:7 › Tetris › pause and unpause via P key (228ms)\n ✓ 7 tests/tetris.spec.ts:91:7 › Tetris › pause via Escape key (223ms)\n ✓ 8 tests/tetris.spec.ts:97:7 › Tetris › R key restarts the game and resets score (677ms)\n ✓ 9 tests/tetris.spec.ts:115:7 › Tetris › rotation changes the canvas (ArrowUp = CW) (282ms)\n ✓ 10 tests/tetris.spec.ts:133:7 › Tetris › pieces stack and eventually trigger game over (2.1s)\n ✓ 11 tests/tetris.spec.ts:147:7 › Tetris › game over then R restarts cleanly (1.7s)\n ✓ 12 tests/tetris.spec.ts:165:7 › Tetris › preview canvas shows the next piece (216ms)\n\n 12 passed (7.9s)","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false}} +{"type":"assistant","message":{"model":"claude-opus-4-6","id":"msg_018eJF1q2kBAcKPRTTnmAY76","type":"message","role":"assistant","content":[{"type":"text","text":"All 12 tests pass. Here's a summary of what was built:\n\n---\n\n## Tetris — File Structure\n\n| File | Purpose |\n|---|---|\n| `src/tetris.ts` | Complete game engine (~575 lines of TypeScript) |\n| `index.html` | Host page with canvas, sidebar HUD, and CSS |\n| `dist/tetris.js` | Compiled output (auto-generated by `npm run build`) |\n| `tests/tetris.spec.ts` | 12 Playwright end-to-end tests |\n| `tsconfig.json` | TypeScript strict-mode config |\n| `playwright.config.ts` | Test runner config with built-in dev server |\n\n## Game Features\n\n**Standard Mechanics**\n- **7 tetrominoes** (I, O, T, S, Z, J, L) with correct colors\n- **SRS rotation** — full Super Rotation System wall-kick tables for both regular and I-piece\n- **7-bag randomizer** — guarantees all 7 pieces before repeating\n- **Line clearing** with flash animation (up to 4 lines / Tetris)\n- **Lock delay** (500 ms) with move-reset (max 15 resets) so you can slide pieces at the bottom\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Next piece preview** in the sidebar\n\n**Scoring & Progression**\n- Points: 100 / 300 / 500 / 800 per 1 / 2 / 3 / 4 lines × (level + 1)\n- Soft drop: +1 per row, Hard drop: +2 per row\n- Level increases every 10 lines; gravity speeds from 800 ms (level 0) down to 30 ms (level 19+)\n\n**Controls**\n| Key | Action |\n|---|---|\n| ← → | Move left / right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop |\n| Space | Hard drop |\n| P / Esc | Pause |\n| R | Restart |\n\n**To play:** serve the project root with any static file server (e.g. `npx serve .`) and open `index.html` in a browser."}],"stop_reason":null,"stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1,"cache_creation_input_tokens":602,"cache_read_input_tokens":32738,"cache_creation":{"ephemeral_5m_input_tokens":602,"ephemeral_1h_input_tokens":0},"output_tokens":2,"service_tier":"standard","inference_geo":"not_available"},"context_management":null},"parent_tool_use_id":null,"session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","uuid":"deb5e8cf-7211-4e6a-a364-764f61d8effe"} +{"type":"result","subtype":"success","is_error":false,"duration_ms":359324,"duration_api_ms":338059,"num_turns":26,"result":"All 12 tests pass. Here's a summary of what was built:\n\n---\n\n## Tetris — File Structure\n\n| File | Purpose |\n|---|---|\n| `src/tetris.ts` | Complete game engine (~575 lines of TypeScript) |\n| `index.html` | Host page with canvas, sidebar HUD, and CSS |\n| `dist/tetris.js` | Compiled output (auto-generated by `npm run build`) |\n| `tests/tetris.spec.ts` | 12 Playwright end-to-end tests |\n| `tsconfig.json` | TypeScript strict-mode config |\n| `playwright.config.ts` | Test runner config with built-in dev server |\n\n## Game Features\n\n**Standard Mechanics**\n- **7 tetrominoes** (I, O, T, S, Z, J, L) with correct colors\n- **SRS rotation** — full Super Rotation System wall-kick tables for both regular and I-piece\n- **7-bag randomizer** — guarantees all 7 pieces before repeating\n- **Line clearing** with flash animation (up to 4 lines / Tetris)\n- **Lock delay** (500 ms) with move-reset (max 15 resets) so you can slide pieces at the bottom\n- **Ghost piece** — translucent preview showing where the piece will land\n- **Next piece preview** in the sidebar\n\n**Scoring & Progression**\n- Points: 100 / 300 / 500 / 800 per 1 / 2 / 3 / 4 lines × (level + 1)\n- Soft drop: +1 per row, Hard drop: +2 per row\n- Level increases every 10 lines; gravity speeds from 800 ms (level 0) down to 30 ms (level 19+)\n\n**Controls**\n| Key | Action |\n|---|---|\n| ← → | Move left / right |\n| ↑ | Rotate clockwise |\n| Z | Rotate counter-clockwise |\n| ↓ | Soft drop |\n| Space | Hard drop |\n| P / Esc | Pause |\n| R | Restart |\n\n**To play:** serve the project root with any static file server (e.g. `npx serve .`) and open `index.html` in a browser.","stop_reason":"end_turn","session_id":"1c41cfa6-6f10-47e3-ae01-541c876f8286","total_cost_usd":0.999768,"usage":{"input_tokens":27,"cache_creation_input_tokens":33340,"cache_read_input_tokens":412666,"output_tokens":23397,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":0,"ephemeral_5m_input_tokens":33340},"inference_geo":"","iterations":[],"speed":"standard"},"modelUsage":{"claude-opus-4-6":{"inputTokens":27,"outputTokens":23397,"cacheReadInputTokens":412666,"cacheCreationInputTokens":33340,"webSearchRequests":0,"costUSD":0.999768,"contextWindow":200000,"maxOutputTokens":64000}},"permission_denials":[],"terminal_reason":"completed","fast_mode_state":"off","uuid":"8bced0b3-6f61-4282-94ff-a29e6073bdb9"}

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